2001. Re: looking for a faster 5x5x5 solution From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 02 May 2004 04:01:47 -0000
--- Josh Fernandez wrote: > what's the method that masayuki akimoto,
grant tregay or david > wesley use and is there a site for if at all
any? Masayuki's solution to the 4x4x4 (which can also be applied to the
5x5x5), can be found here: - http://rokumentai.akimoto3.com/rs12.htm I
(and I believe David Wesley) use a method somewhat resembling the one
described by Chris Hardwick at: -
http://www.speedcubing.com/chris/4-solution.html After getting down the
basic approach, it's just a matter of reducing the number of moves
required for each of the more intuitive steps (centers/edges), and then
practicing hard. - Grant
2002. applet and more From:
"Michiel van der Blonk" <blonkm@...>
To:
"speedsolving" <speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 2 May 2004 01:24:26 -0400
Hi Just wanted to let you know I am working on a small javascript
program that can do various algorithm related stuff. Anyone can use it
in their HTML pages. I made a "howto" page so you can all get started
easily. Thanks for all the suggestions on my page (mostly from the FMC
group). You can generate random algs with it. Maybe someone can tell me
the best algorithm (here I mean it in the strict programming sence) for
generating random algs. here is the link
http://thearufam.brinkster.net/cube/model/CubeObjectsHowTo.htm It works
closely with my applet page
http://thearufam.brinkster.net/cube/wrapplet.asp Michiel
--------------------------------------------------- Michiel van der
Blonk Sombre 19 Santa Cruz, Aruba +297 5850034 +297-5920952 Please note
that blonkm@... has a junkmail filter. If you are not on my contact list
your mail will automatically be deleted. If so, reply to blonkm@...
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contain viruses.The sender therefore does not accept liability for any
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result of e-mail transmission. [Non-text portions of this message have
been removed]
2003. Sunday Contest From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 2 May 2004 02:30:01 -0700
Hey everyone, You've still got about 21 and a half hours to do the
Sunday contest so submit your results! You fast guys definitely should
try and beat Macky using the Caltech competition solves. Anyway, it's
been suggested that the Sunday contest should be done on "sunday". Of
course, this isn't always the most convenient thing for people. What do
people think about having the scrambles go up on Friday morning? This
would limit the time the actual competition is done to the weekend
basically. Are there any opinions about this? Tyson Mao MSC #631
California Institute of Technology Book-burning is such an ugly phrase.
I prefer to think of it as "English lit."
2004. Re: [Speed cubing group] Sunday Contest From:
richard wang <aznneo88@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 2 May 2004 07:49:18 -0700 (PDT)
hey tyson, having the scrambles up on friday would be a great idea. it
would give more people the opportunity to compete in the sunday contest.
- richard wang --- Tyson Mao <tmao@...> wrote: > Hey everyone,
> > You've still got about 21 and a half hours to do the >
Sunday contest so > submit your results! You fast guys definitely
> should try and beat > Macky using the Caltech competition
solves. > > Anyway, it's been suggested that the Sunday contest
> should be done on > "sunday". Of course, this isn't always the
most > convenient thing for > people. What do people think about
having the > scrambles go up on > Friday morning? This would limit
the time the > actual competition is > done to the weekend
basically. > > Are there any opinions about this? > > Tyson
Mao > MSC #631 > California Institute of Technology > >
Book-burning is such an ugly phrase. > I prefer to think of it as
"English lit." > > > __________________________________ Do you
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2005. different cubes From:
"Tay Di-Hong" <ditrix88@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 02 May 2004 15:15:16 -0000
hi all, is there such a thing as different original 3x3x3 cubes? cos i
had a feeling that some of those cubes i saw in videos were different if
there is, how are they different and which is better? thanks
2006. Re: [Speed cubing group] Sunday Contest From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 2 May 2004 11:50:25 -0700
I guess what I was trying to say is... should I post up the solves so
you have 1 full week or just the weekend? Tyson Mao MSC #631 California
Institute of Technology Chocolate? Chipotle? Hey, it's easy to make a
simple mistake like that when you forget your reading glasses -- but
just try telling that to a birthday party full of screaming toddlers. On
May 2, 2004, at 7:49 AM, richard wang wrote: > > having the
scrambles up on friday would be a great > idea. it would give more
people the opportunity to > compete in the sunday contest. >
[Non-text portions of this message have been removed]
2007. Re: How to distinguish good/bad silicone spray ? [Swedish :)]
From:
"Eric Johanson" <epj69@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 02 May 2004 21:55:32 -0000
i would just buy any silicone that is "100% pure silicone". of course it
will contain propellent too. the silicone i use is made by "castle", and
it says right on the can "100% silicone". the nice thing about castle
silicone is that the propellent is unbeleivably quick drying. and the
faster the propellant evaporates, the sooner your cube turns smoothly
after lubing it. i have a bunch of cans of the stuff. i mean if someone
is super desperate for good silicone, i'll sell them a can. you might be
able to even buy it online, but i haven't looked. --- In
speedsolvingrubikscube@yahoogroups.com, "stefanlagerholm"
<vinghzzz@h...> wrote: > This is exactly what i'm looking for
aswell: > > "Also, what I was really looking for was attributes
that I should look > for, something like 'XXX shouldn't be in there,
but lots of YYY'."
2008. Re: [Speed cubing group] Sunday Contest From:
richard wang <aznneo88@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 2 May 2004 15:08:13 -0700 (PDT)
a full week please. --- Tyson Mao <tmao@...> wrote: > I guess
what I was trying to say is... should I post > up the solves so >
you have 1 full week or just the weekend? > > Tyson Mao > MSC
#631 > California Institute of Technology > > Chocolate?
Chipotle? Hey, it's easy to make > a simple mistake like that when
you forget your > reading glasses -- but just try telling that >
to a birthday party full of screaming toddlers. > > On May 2,
2004, at 7:49 AM, richard wang wrote: > > > > > having
the scrambles up on friday would be a > great > > idea. it
would give more people the opportunity > to > > compete in the
sunday contest. > > > > > [Non-text portions of this
message have been > removed] > >
__________________________________ Do you Yahoo!? Win a $20,000 Career
Makeover at Yahoo! HotJobs
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2009. 5x5x5 help From:
hubexe <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 03 May 2004 02:08:05 -0000
in masayuki akimoto's solution to the professor cube, how do you apply
steps 6 and 7 to the 5x5x5?
2010. cube-like puzzle From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 03 May 2004 04:42:16 -0000
Hey everybody, I posted about this puzzle a while ago. I just wanted to
write again to say I finally figured out how to always solve it! On the
program there are only 8 levels, and you don't get to a level where
every piece is distinct, which would be cool. Once you figure out how to
solve it, it's actually not that hard. The puzzle is at
http://mirrored.flabber.nl/log.rotation/ for anyone who is interested.
Can anyone else beat level 8? ;-) Actually, for you programming people,
how hard would it be to learn Java to program that? I'm tired of running
into cool puzzles on the internet and not being able to write applets
for ideas I have for how to change them. If I were to pick up a java
book to write a puzzle that does the same thing this one does (I can
deal without the rotating motion) what would I have to study to do that?
I'd eventually like to work up to a cube applet, but for now I want to
start with easy puzzles. Thanks in advance for the help, Chris P.S.
Everyone should try that puzzle, it's very cool!
2011. Re: different cubes From:
turnthatcube <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 03 May 2004 05:23:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Tay Di-Hong"
<ditrix88@h...> wrote: > hi all, > is there such a thing as
different original 3x3x3 cubes? > cos i had a feeling that some of
those cubes i saw in videos were > different > if there is, how
are they different and which is better? > thanks There are many
original 3x3x3 cubes type just look at my collection. The ones normally
used for speedcubing are Rubiks.com cube Rubiks Studio cube Arxon
Rubik's cube Deluxe Rubik's cube Arched Rubik's cube Which one is
better? This depends on your style. I prefer the Arxon type then the
Rubiks Studio cube. Others prefer Rubik's.com cube. So you can choice,
the most important is that it must be smooth and stable. Ton
2012. Re: [Speed cubing group] cube-like puzzle From:
Ryan Heise <rheise@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 3 May 2004 15:29:34 +1000
On Mon, May 03, 2004 at 04:42:16AM -0000, cmhardw wrote: > If I were
to pick up a java book to write a puzzle that does the > same thing
this one does (I can deal without the rotating motion) > what would I
have to study to do that? I'd eventually like to work > up to a cube
applet, but for now I want to start with easy puzzles. Here's a good
place to start: http://java.sun.com/docs/books/tutorial/
http://java.sun.com/j2se/1.4.2/docs/api/ Ryan
2013. Re: cube-like puzzle (math) From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 03 May 2004 06:52:13 -0000
I was bored so I felt like doing some of the math for this puzzle.
http://mirrored.flabber.nl/log.rotation/ I started looking at the
controls and the allowable types of moves, and it turns out that it is
possible on this puzzle to come up with a transposition algorithm
(switch only 2 pieces), even when all pieces are distinct. Clicking any
control circle 3 times does 3 transpositions, 2 of which can be undone
using a commutator. Anyway here's the transposition alg: 1) number the
controls pieces (the 7 centralmost circles) 1-7 from left to right and
top to bottom 2) clicking the "1" control circle n times is denoted 1^n
3) transposition alg - 1^3 7^3 1^3 7^3 1^3 7^3 1 7^3 1^3 7^3 1^3 7^3 1^5
which breaks down as [1^3] [7^3 1^3 7^3 1^3 7^3] 1 [7^3 1^3 7^3 1^3 7^3]
1^5 where the first 1^3 is a permutation to do 3 transpositions, then
all the rest is a commutator with C=7^3 1^3 7^3 1^3 7^3 and D=1 (of the
form CDC'D'). Since you are allowed to switch any two pieces, the puzzle
can realize all 19! positions if every circle has a distinct design.
Here are the number of allowable positions for each level: 1) 19 2) 171
3) 2 907 4) 3 876 5) 11 628 6) 27 132 7) 352 716 8) 2 618 916 300 (more
than the 2x2x2 cube!) If every circle was distinct it would have 19! =
121 645 100 408 832 000 positions, that's about 1/355 of the
combinations to a 3x3x3 cube! Ok, so I was bored and in a geeky mood :)
Chris
2014. Re: Speedsolving the mini-cube (2x2x2) From:
Gaétan Guimond <rubiks99ca@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 03 May 2004 09:22:29 -0000
Hi cubist Luc Forest is the quebecois champion 1981 personnel method
layer by layer average 31 secondes and similary jasmine's website
method. Luc look my method and I am fewest algorythm sub 30 without
inspection. My young friend solve 32 secondes with inspection and fewest
algorythm edge system. Thiery Gagnaire french book method 1981 is very
fast method 2x2x2 on step 2. "Gaétan your method is not the fastest but
without inspection maybe and fewest move 1 or 2 minutes, yes" Sebastien
Felix 4e french championship with my corner method. Welcome Sebastien
you are official top 5 french fastest cubist. Thx for me!. All orient 8
corner on one algorythm is magic for me! Erno Rubik love the cube 2x2x2
for human approach, I think:))? Gaétan Guimond --- In
speedsolvingrubikscube@...m, "joel_vn" <joel_vn@y...> wrote: >
Hi, > > I learned Gaétan Guimond's method for solving the
mini-cube this > week. It's a very efficient method: It alows me to
solve the mini- > cube in less then 20 moves (I've been counting, and
I think I > average about 17 moves). On speedcubing.com, a lot of
cubers > mentioned 'CLL' for solving the last layer. Does anyone know
if this > method is faster? And does anyone know a good website to
learn this > method? > > Thanks ;), > > Joël.
2015. sunday contest has moved From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 3 May 2004 02:31:09 -0700
Hey everyone, The sunday contest has moved to here:
http://www.its.caltech.edu/~tmao/cube/sundaycontest.htm I'll keep the
other page up for a little bit. Awesome job by Joseph and Jonathan with
the 39 second blindfold solve. I want to see that in person... it broke
the old unofficial record. Tyson Mao MSC #631 California Institute of
Technology I came up with a great new drinking game: I do a shot every
time a member of my family says "intervention."
2016. Re: cube-like puzzle From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 03 May 2004 09:40:16 -0000
Two questions: - Can you already program at all? What languages? - Do
you realize this game was not made with Java but with Macromedia Flash?
I have no idea how Flash works, though. Stefan
2017. fewest move challenge From:
Gaétan Guimond <rubiks99ca@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 03 May 2004 10:04:45 -0000
I wish popularity for challenge fewest move. I dream the algorythm god
program with Dan Harris. Exemple 17 moves program and Goljan solve 25
moves= + 8 moves for Goljan. Ex: Next week 21 moves program and Petrus
or Goljan :)) solve 26 moves= + 5 moves excellent information for the
cubist no? And good looking challenge? Give me your opinion please? Is
possible ? Gaétan
2018. PhP help!? From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 3 May 2004 05:20:34 -0700 (PDT)
can anyone help me with a php coding project for my website? Doug Reed,
I'm looking at you on this one! -K- --------------------------------- Do
you Yahoo!? Win a $20,000 Career Makeover at Yahoo! HotJobs [Non-text
portions of this message have been removed]
2019. Re: 5x5x5 help From:
makimoto2000us <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 03 May 2004 12:33:38 -0000
--- In speedsolvingrubikscube@yahoogroups.com, hubexe
<no_reply@y...> wrote: > in masayuki akimoto's solution to the
professor cube, how do you apply steps 6 and 7 to > the 5x5x5? Hi,
Thanks for your interest in my method. Step3. (Middle edges.) and Step6.
(Permute last U edges) may be the most difficult parts in my method. I
worry if you may not understand without pictures. Step6. (Permute last U
edges) Before explanation, I would define each edge as El, Ec, Er. Ec
:MD2M' El, Er :rl'D2r'l El,Ec, Er:rMl'D2r'M'l Those algorithms should
not mix up center pieces. Use these algs effectively. If you have pair
of El-Ec, Ec-Er, or El-Ec in same orientation, solve this pair first. El
or Er left. You can apply Step 6-2 of 4x4x4. Ec left. MD2M' or
S'U'SDS'USD' In the other case, solve either Ec or Er (El) pretending l,
M, and r as one slice set, you can solve at least one edge either El,
Ec, Er as same as 3x3x3 but you may need extra Ds to flip the rest of
edges. If you solved Ec first, and if you could keep either Er or El
which can be solved by rl'D2r'l, you can solve the last edge as same as
4x4x4. If you solved Er or El first, you can also place Ec which can be
solved by MD2M'. you can solve the last edge easily. I normally don't
use but in case you have edge pair in different orientation that means
Er-Ec or El-Ec, solve Ec with flipped Er or El. Then you can apply
7-2-2iv to solve Er and El simultanously. Step7 (Last Layer) 7-1
(corners) Must be as same as smaller cubes. 7-2-1,7-2-2 You can use all
the algorithms. 7-2-3 This is Chris's algorithm. You will have middle
edges problem if you directly apply this for 5x5x5. You can fix the
centers by E'L2Er2E'L2Er2. Or you can solve by combintaion of 7-2-2iii
and 7-2-2-iv 7-2-4 You can directly apply them to 5x5x5. I hope this
help you to finish 5x5x5 with my method. Good luck. Masayuki Akimoto
2020. 469 From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 03 May 2004 13:08:40 -0000
Does anyone have a list of the 469 algs used in Watermans( i think) CF
method? I'd like to see them if possible... thanks jake
2021. Re: [Speed cubing group] PLL Algs From:
"fremont loic" <perfectgod@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 3 May 2004 16:57:41 +0200
Personnaly, I use my notation to memoryse easier the algorithms. I also
printed all the 57 pictograms and cuted them in 57 little squares. When
I learned 6 algorithms, I mixed these 6 squares and I tried to find the
algorithms and do it with soved cube until the cube became solved again.
And when I added others algorithms, I did it again with this 6 squares
and after with all these squares (12 squares) and etc... You can also
visit my site : http://speedcubing-diagrams.fr.vu Take your time and be
patient A+ Loic ----- Original Message ----- From: Kelley To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, May 02, 2004 2:08
AM Subject: [Speed cubing group] PLL Algs Does anybody have any tips on
how to keep all of the PLL algs organized in your brain? :) Thanks,
Kelley Yahoo! Groups Sponsor ADVERTISEMENT
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2022. Good bye my cube. From:
"Arturo N. Diocton Jr." <lebart@...>
To:
"Speed Solving Rubiks Cube" <speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 4 May 2004 06:55:09 +0800
Well my dear friends, I have done what I think, every cube solver
dreads, saying good bye to the very first cube they first solved and
gave their time; best, average or otherwise (sob). Yesterday, I was
cleaning and lubing my cube axis using a cloth lightly sprayed with
silicone, it was a fine day at that, when suddenly, the piece suddenly
slipped out of my hand and fell on the floor. I tried to catch it but by
doing so, got crushed by my dot matrix printer. Somehow the data cord
got cought or yanked by my foot and fell on top of it. It was broken
into 8 pieces, impossible to put back, I know I collected, counted and
tried to put the pieces back together with crazy glue. Anyway the moral
of this accident is : DON'T CLEAN YOUR CUBE NEAR ANYTHING POTENTIALLY
CRUSHING, No matter how far fetch it may seem. (Which is something hard
to know by the way, darn near IMPOSSIBLE!!!) A H H H H H H H H H H ! ! !
Now I have to find a new one, condition it, lube it and get use to it
all over again. And tring to find a good one here in the Philippines is
something that will take a while, believe me, it will. It just got to
happen when I can, once in a while, do sub-minute times. It just not
fair!!! AHHH!!! and even more AHHHHH!!! BTW just before the demise of my
cube, three days before during lunch break, it gave me my best time of
50.15 sec and my best average of 1:11.15
2023. Re: Good bye my cube. From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 03 May 2004 23:08:40 -0000
*sobbin* Thats so sad!!! I'm sorry man, that really sucks when you have
to put down your first cube. I remember when i put down my first, but
that wasn't from an accident though... jake --- In
speedsolvingrubikscube@yahoogroups.com, "Arturo N. Diocton Jr."
<lebart@m...> wrote: > Well my dear friends, I have done what I
think, every cube solver dreads, > saying good bye to the very first
cube they first solved and gave their > time; best, average or
otherwise (sob). > > Yesterday, I was cleaning and lubing my cube
axis using a cloth lightly > sprayed with silicone, it was a fine day
at that, when suddenly, the piece > suddenly slipped out of my hand
and fell on the floor. I tried to catch it > but by doing so, got
crushed by my dot matrix printer. Somehow the data cord > got cought
or yanked by my foot and fell on top of it. It was broken into 8 >
pieces, impossible to put back, I know I collected, counted and tried to
put > the pieces back together with crazy glue. > > Anyway the
moral of this accident is : DON'T CLEAN YOUR CUBE NEAR ANYTHING >
POTENTIALLY CRUSHING, No matter how far fetch it may seem. (Which is
> something hard to know by the way, darn near IMPOSSIBLE!!!) >
> A H H H H H H H H H H ! ! ! > > Now I have to find a new one,
condition it, lube it and get use to it all > over again. And tring
to find a good one here in the Philippines is > something that will
take a while, believe me, it will. > > It just got to happen when
I can, once in a while, do sub-minute times. It > just not fair!!!
AHHH!!! and even more AHHHHH!!! > > BTW just before the demise of
my cube, three days before during lunch break, > it gave me my best
time of 50.15 sec and my best average of 1:11.15
2024. Re: [Speed cubing group] Re: Good bye my cube. From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 3 May 2004 16:56:01 -0700 (PDT)
I gave my first cube away to a good friend when he learned, it was
moving. :) -K- --- j_rueth <no_reply@yahoogroups.com> wrote: >
> *sobbin* > Thats so sad!!! I'm sorry man, that really sucks >
when you have to > put down your first cube. I remember when i put
> down my first, but > that wasn't from an accident though... >
> jake > > > --- In speedsolvingrubikscube@yahoogroups.com,
> "Arturo N. Diocton > Jr." <lebart@m...> wrote: > >
Well my dear friends, I have done what I think, > every cube solver
> dreads, > > saying good bye to the very first cube they first
> solved and gave > their > > time; best, average or
otherwise (sob). > > > > Yesterday, I was cleaning and
lubing my cube axis > using a cloth > lightly > > sprayed
with silicone, it was a fine day at that, > when suddenly, > the
piece > > suddenly slipped out of my hand and fell on the >
floor. I tried to > catch it > > but by doing so, got crushed
by my dot matrix > printer. Somehow the > data cord > > got
cought or yanked by my foot and fell on top of > it. It was >
broken into 8 > > pieces, impossible to put back, I know I >
collected, counted and > tried to put > > the pieces back
together with crazy glue. > > > > Anyway the moral of this
accident is : DON'T CLEAN > YOUR CUBE NEAR > ANYTHING > >
POTENTIALLY CRUSHING, No matter how far fetch it > may seem. (Which
is > > something hard to know by the way, darn near >
IMPOSSIBLE!!!) > > > > A H H H H H H H H H H ! ! ! > >
> > Now I have to find a new one, condition it, lube > it and
get use to > it all > > over again. And tring to find a good
one here in > the Philippines is > > something that will take a
while, believe me, it > will. > > > > It just got to
happen when I can, once in a while, > do sub-minute > times. It
> > just not fair!!! AHHH!!! and even more AHHHHH!!! > >
> > BTW just before the demise of my cube, three days > before
during > lunch break, > > it gave me my best time of 50.15 sec
and my best > average of 1:11.15 > > > >
------------------------ Yahoo! Groups Sponsor > > > Yahoo!
Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
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2025. [Speed cubing group] Re: Pops and incompletion From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 04 May 2004 00:23:55 -0000
Hi Tyson, Masayuki I think the 45 degrees or less away from completely
solved and squared away id fair. DJ Follow the fundamental rules, not
the run-to-mental fools. --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tmao@i...> wrote: > So this was my logic that I
wrote in an earlier post. We are trying to > solve a cube... not come
close to solving a cube. The boundary between > a solved cube and a
cube one-move away should lean towards the cube > more being solved
than the other way around. That's why I feel the > amount should be
less than 45 degrees. > > Tyson Mao > MSC #631 > California
Institute of Technology > > If you ever make the grueling trek to
speak to the > wise old man who lives at the top of the mountain >
and he lets you ask one question of him, don't make > the mistake I
did and blurt out, "How's it hangin'?" > > On May 1, 2004, at 6:08
PM, makimoto2000us wrote: > > > > > Hi Tyson, > >
> > The link doesn't work but I joined the caltechrubiks group and
was > > able to see the picture finally. > > > > We
are taliking similar situation but just the other side. > > To
your picture, I would allow until the left groove aligned, so it >
> becomes more than 45 degree. > > Your definition may be
better. > > > > Masayuki Akimoto
2026. Re: [Speed cubing group] Re: Good bye my cube. From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 3 May 2004 17:39:04 -0700 (PDT)
I gave my first cube away to a good friend when he learned, it was
moving. :) -K- --- j_rueth <no_reply@yahoogroups.com> wrote: >
> *sobbin* > Thats so sad!!! I'm sorry man, that really sucks >
when you have to > put down your first cube. I remember when i put
> down my first, but > that wasn't from an accident though... >
> jake > > > --- In speedsolvingrubikscube@yahoogroups.com,
> "Arturo N. Diocton > Jr." <lebart@m...> wrote: > >
Well my dear friends, I have done what I think, > every cube solver
> dreads, > > saying good bye to the very first cube they first
> solved and gave > their > > time; best, average or
otherwise (sob). > > > > Yesterday, I was cleaning and
lubing my cube axis > using a cloth > lightly > > sprayed
with silicone, it was a fine day at that, > when suddenly, > the
piece > > suddenly slipped out of my hand and fell on the >
floor. I tried to > catch it > > but by doing so, got crushed
by my dot matrix > printer. Somehow the > data cord > > got
cought or yanked by my foot and fell on top of > it. It was >
broken into 8 > > pieces, impossible to put back, I know I >
collected, counted and > tried to put > > the pieces back
together with crazy glue. > > > > Anyway the moral of this
accident is : DON'T CLEAN > YOUR CUBE NEAR > ANYTHING > >
POTENTIALLY CRUSHING, No matter how far fetch it > may seem. (Which
is > > something hard to know by the way, darn near >
IMPOSSIBLE!!!) > > > > A H H H H H H H H H H ! ! ! > >
> > Now I have to find a new one, condition it, lube > it and
get use to > it all > > over again. And tring to find a good
one here in > the Philippines is > > something that will take a
while, believe me, it > will. > > > > It just got to
happen when I can, once in a while, > do sub-minute > times. It
> > just not fair!!! AHHH!!! and even more AHHHHH!!! > >
> > BTW just before the demise of my cube, three days > before
during > lunch break, > > it gave me my best time of 50.15 sec
and my best > average of 1:11.15 > > > >
------------------------ Yahoo! Groups Sponsor > > > Yahoo!
Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Win a $20,000 Career
Makeover at Yahoo! HotJobs
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2027. Re: [Speed cubing group] Re: Good bye my cube. From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 3 May 2004 19:36:23 -0700 (PDT)
I think I've broken 4 axels in the past year....if you have all the
other cubies, the axel comes along nicely. -Richard --- j_rueth
<no_reply@yahoogroups.com> wrote: > > *sobbin* > Thats so
sad!!! I'm sorry man, that really sucks > when you have to > put
down your first cube. I remember when i put > down my first, but >
that wasn't from an accident though... > > jake > > > ---
In speedsolvingrubikscube@yahoogroups.com, > "Arturo N. Diocton >
Jr." <lebart@m...> wrote: > > Well my dear friends, I have
done what I think, > every cube solver > dreads, > > saying
good bye to the very first cube they first > solved and gave >
their > > time; best, average or otherwise (sob). > > >
> Yesterday, I was cleaning and lubing my cube axis > using a
cloth > lightly > > sprayed with silicone, it was a fine day at
that, > when suddenly, > the piece > > suddenly slipped out
of my hand and fell on the > floor. I tried to > catch it >
> but by doing so, got crushed by my dot matrix > printer. Somehow
the > data cord > > got cought or yanked by my foot and fell on
top of > it. It was > broken into 8 > > pieces, impossible
to put back, I know I > collected, counted and > tried to put >
> the pieces back together with crazy glue. > > > >
Anyway the moral of this accident is : DON'T CLEAN > YOUR CUBE NEAR
> ANYTHING > > POTENTIALLY CRUSHING, No matter how far fetch it
> may seem. (Which is > > something hard to know by the way,
darn near > IMPOSSIBLE!!!) > > > > A H H H H H H H H H H
! ! ! > > > > Now I have to find a new one, condition it,
lube > it and get use to > it all > > over again. And tring
to find a good one here in > the Philippines is > > something
that will take a while, believe me, it > will. > > > > It
just got to happen when I can, once in a while, > do sub-minute >
times. It > > just not fair!!! AHHH!!! and even more AHHHHH!!!
> > > > BTW just before the demise of my cube, three days
> before during > lunch break, > > it gave me my best time
of 50.15 sec and my best > average of 1:11.15 > >
__________________________________ Do you Yahoo!? Win a $20,000 Career
Makeover at Yahoo! HotJobs
http://hotjobs.sweepstakes.yahoo.com/careermakeover
2028. [Speed cubing group] Re: Good bye my cube. From:
"evanmgates" <evan.gates@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 04 May 2004 03:24:19 -0000
my first cube was stolen at school :-( i mean, who would steal a cube!?
its a sad world Evan --- In speedsolvingrubikscube@yahoogroups.com,
Richard Patterson <richy_jr_2000@y...> wrote: > I think I've
broken 4 axels in the past year....if you > have all the other
cubies, the axel comes along > nicely. > -Richard > --- j_rueth
<no_reply@yahoogroups.com> wrote: > > > > *sobbin*
> > Thats so sad!!! I'm sorry man, that really sucks > >
when you have to > > put down your first cube. I remember when i
put > > down my first, but > > that wasn't from an accident
though... > > > > jake > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "Arturo N. Diocton
> > Jr." <lebart@m...> wrote: > > > Well my dear
friends, I have done what I think, > > every cube solver > >
dreads, > > > saying good bye to the very first cube they first
> > solved and gave > > their > > > time; best,
average or otherwise (sob). > > > > > > Yesterday, I
was cleaning and lubing my cube axis > > using a cloth > >
lightly > > > sprayed with silicone, it was a fine day at that,
> > when suddenly, > > the piece > > > suddenly
slipped out of my hand and fell on the > > floor. I tried to >
> catch it > > > but by doing so, got crushed by my dot
matrix > > printer. Somehow the > > data cord > > >
got cought or yanked by my foot and fell on top of > > it. It was
> > broken into 8 > > > pieces, impossible to put back, I
know I > > collected, counted and > > tried to put > >
> the pieces back together with crazy glue. > > > > >
> Anyway the moral of this accident is : DON'T CLEAN > > YOUR
CUBE NEAR > > ANYTHING > > > POTENTIALLY CRUSHING, No
matter how far fetch it > > may seem. (Which is > > >
something hard to know by the way, darn near > > IMPOSSIBLE!!!)
> > > > > > A H H H H H H H H H H ! ! ! > > >
> > > Now I have to find a new one, condition it, lube >
> it and get use to > > it all > > > over again. And
tring to find a good one here in > > the Philippines is > >
> something that will take a while, believe me, it > > will.
> > > > > > It just got to happen when I can, once in
a while, > > do sub-minute > > times. It > > > just
not fair!!! AHHH!!! and even more AHHHHH!!! > > > > >
> BTW just before the demise of my cube, three days > > before
during > > lunch break, > > > it gave me my best time of
50.15 sec and my best > > average of 1:11.15 > > > >
> > > > > > __________________________________ > Do
you Yahoo!? > Win a $20,000 Career Makeover at Yahoo! HotJobs >
http://hotjobs.sweepstakes.yahoo.com/careermakeover
2029. Re: [Speed cubing group] Re: Good bye my cube. From:
Doug Reed <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 03 May 2004 22:28:22 -0500
At least the guys at my school were nice enough to leave my cube and
steal my TI-83. Oh crap, nevermind. Doug On Mon, 2004-05-03 at 22:24,
evanmgates wrote: > my first cube was stolen at school :-( > i
mean, who would steal a cube!? > its a sad world > > Evan >
> --- In speedsolvingrubikscube@yahoogroups.com, Richard Patterson
> <richy_jr_2000@y...> wrote: > > I think I've broken 4
axels in the past year....if you > > have all the other cubies,
the axel comes along > > nicely. > > -Richard > > ---
j_rueth <no_reply@yahoogroups.com> wrote: > > > > >
> *sobbin* > > > Thats so sad!!! I'm sorry man, that really
sucks > > > when you have to > > > put down your first
cube. I remember when i put > > > down my first, but > >
> that wasn't from an accident though... > > > > >
> jake > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > > "Arturo N.
Diocton > > > Jr." <lebart@m...> wrote: > > >
> Well my dear friends, I have done what I think, > > >
every cube solver > > > dreads, > > > > saying good
bye to the very first cube they first > > > solved and gave
> > > their > > > > time; best, average or
otherwise (sob). > > > > > > > > Yesterday, I
was cleaning and lubing my cube axis > > > using a cloth >
> > lightly > > > > sprayed with silicone, it was a
fine day at that, > > > when suddenly, > > > the piece
> > > > suddenly slipped out of my hand and fell on the >
> > floor. I tried to > > > catch it > > > >
but by doing so, got crushed by my dot matrix > > > printer.
Somehow the > > > data cord > > > > got cought or
yanked by my foot and fell on top of > > > it. It was > >
> broken into 8 > > > > pieces, impossible to put back, I
know I > > > collected, counted and > > > tried to put
> > > > the pieces back together with crazy glue. > >
> > > > > > Anyway the moral of this accident is :
DON'T CLEAN > > > YOUR CUBE NEAR > > > ANYTHING >
> > > POTENTIALLY CRUSHING, No matter how far fetch it >
> > may seem. (Which is > > > > something hard to know
by the way, darn near > > > IMPOSSIBLE!!!) > > > >
> > > > A H H H H H H H H H H ! ! ! > > > > >
> > > Now I have to find a new one, condition it, lube >
> > it and get use to > > > it all > > > >
over again. And tring to find a good one here in > > > the
Philippines is > > > > something that will take a while,
believe me, it > > > will. > > > > > > >
> It just got to happen when I can, once in a while, > > >
do sub-minute > > > times. It > > > > just not
fair!!! AHHH!!! and even more AHHHHH!!! > > > > > >
> > BTW just before the demise of my cube, three days > >
> before during > > > lunch break, > > > > it
gave me my best time of 50.15 sec and my best > > > average of
1:11.15 > > > > > > > > > > > > >
> > > > > __________________________________ > > Do
you Yahoo!? > > Win a $20,000 Career Makeover at Yahoo! HotJobs
> > http://hotjobs.sweepstakes.yahoo.com/careermakeover > >
> > > > Yahoo! Groups Links > > > > >
2030. US Nationals Registration From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 4 May 2004 01:01:40 -0700
Hey everyone, Just a friendly reminder to send in your US National
Registrations. Everyone is welcome to the tournament but only US
Citizens and Permanent Residents can claim the title of US Champion. The
winner of the tournament can be anyone. If you know of people who don't
read the forums, please let them know about the US Nationals. The format
for the other events will be decided very soon... (after i finish my
midterms.) For open round events, the format will be dealt with on an
individual basis. If you have registered, I will send you a confirmation
with all of the information I think that I got from you. Again... you'll
get your confirmation after I finish my midterms. Oh... and I've gotten
some more stuff on my website running at
http://www.its.caltech.edu/~tmao . You'll find what I'm writing up for
the World Rubik's Cube Association in terms of tournament rules which
will be applied to the US Nationals. Tyson Mao MSC #631 California
Institute of Technology I came up with a great new drinking game: I do a
shot every time a member of my family says "intervention."
2031. Re: Cubestation is back online! From:
"stefanlagerholm" <vinghzzz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 04 May 2004 08:08:18 -0000
Been checking out your site the last couple of days, and there are a ton
of good tips there, really great. However, there are a couple of things
that don't seem to work, and that's some of the "Click here to download
a video of how to perform this alg" links in the OLL-section. Don't know
if it's intentional or not, just wanted to let you know. Regards, Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@n...> wrote: > Hi guys and girls, > >
Cubestation is back online at last! It would have been up sooner, >
were it not for the bad timing, it went down the day before I had to
> go away for 7 days on a University field trip. However, it is now
> back up and will be updated today, with FMC results and new stuff
> etc. > > Cheers, > > Dan :)
2032. Re: Cubestation is back online! From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 04 May 2004 08:47:46 -0000
As you said, there are a lot of interesting things on Dan's site. Some
pages are still a work in progress, but I don't think Dan will keep them
this way ad vitam eternam. If you've got a suggestion regarding his
site, maybe you should tell him directly, his e-mail address is public.
Gilles. PS: Don't take my comment too personally, hundreds of messages
posted in this group in the past have nothing to do in a public
(archived) channel. Oops, I feel I'm going to be moderated ;-) --- In
speedsolvingrubikscube@yahoogroups.com, "stefanlagerholm"
<vinghzzz@h...> wrote: > Been checking out your site the last
couple of days, and there are a > ton of good tips there, really
great. > However, there are a couple of things that don't seem to
work, and > that's some of the "Click here to download a video of how
to perform > this alg" links in the OLL-section. > Don't know if
it's intentional or not, just wanted to let you know. > > Regards,
> Stefan > > --- In speedsolvingrubikscube@yahoogroups.com,
"Dan" > <dan_j_harris@n...> wrote: > > Hi guys and girls,
> > > > Cubestation is back online at last! It would have
been up sooner, > > were it not for the bad timing, it went down
the day before I had > to > > go away for 7 days on a
University field trip. However, it is now > > back up and will be
updated today, with FMC results and new stuff > > etc. > >
> > Cheers, > > > > Dan :)
2033. RE: [Speed cubing group] Re: Good bye my cube. From:
"Arturo N. Diocton Jr." <lebart@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 4 May 2004 17:47:57 +0800
Thank you all for you concern, but the only thing I can do right now is
to really look into the nooks and crany of all the malls, toys and
specialty stores here. I have not be without a cube in my hands for more
than 2 or 3 hours, well except while sleeping anyway. And I hope the
latest algorithms I've just put into memory doesn't degrade while
looking for a new cube. (sigh....) Well, wish me luck you guys and gals.
-----Original Message----- From: j_rueth
[mailto:no_reply@yahoogroups.com] Sent: Tuesday, May 04, 2004 07:09 To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
Good bye my cube. *sobbin* Thats so sad!!! I'm sorry man, that really
sucks when you have to put down your first cube. I remember when i put
down my first, but that wasn't from an accident though... jake --- In
speedsolvingrubikscube@yahoogroups.com, "Arturo N. Diocton Jr."
<lebart@m...> wrote: > Well my dear friends, I have done what I
think, every cube solver dreads, > saying good bye to the very first
cube they first solved and gave their > time; best, average or
otherwise (sob). > > Yesterday, I was cleaning and lubing my cube
axis using a cloth lightly > sprayed with silicone, it was a fine day
at that, when suddenly, the piece > suddenly slipped out of my hand
and fell on the floor. I tried to catch it > but by doing so, got
crushed by my dot matrix printer. Somehow the data cord > got cought
or yanked by my foot and fell on top of it. It was broken into 8 >
pieces, impossible to put back, I know I collected, counted and tried to
put > the pieces back together with crazy glue. > > Anyway the
moral of this accident is : DON'T CLEAN YOUR CUBE NEAR ANYTHING >
POTENTIALLY CRUSHING, No matter how far fetch it may seem. (Which is
> something hard to know by the way, darn near IMPOSSIBLE!!!) >
> A H H H H H H H H H H ! ! ! > > Now I have to find a new one,
condition it, lube it and get use to it all > over again. And tring
to find a good one here in the Philippines is > something that will
take a while, believe me, it will. > > It just got to happen when
I can, once in a while, do sub-minute times. It > just not fair!!!
AHHH!!! and even more AHHHHH!!! > > BTW just before the demise of
my cube, three days before during lunch break, > it gave me my best
time of 50.15 sec and my best average of 1:11.15 Yahoo! Groups Sponsor
ADVERTISEMENT Yahoo! Groups Links To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
2034. Re: different cubes From:
"Tay Di-Hong" <ditrix88@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 04 May 2004 10:17:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, turnthatcube
<no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Tay Di-Hong" >
<ditrix88@h...> wrote: > > hi all, > > is there such a
thing as different original 3x3x3 cubes? > > cos i had a feeling
that some of those cubes i saw in videos were > > different >
> if there is, how are they different and which is better? > >
thanks > > There are many original 3x3x3 cubes type just look at
my collection. > The ones normally used for speedcubing are > >
Rubiks.com cube > Rubiks Studio cube > Arxon Rubik's cube >
Deluxe Rubik's cube > Arched Rubik's cube > > Which one is
better? This depends on your style. I prefer the Arxon > type then
the Rubiks Studio cube. > Others prefer Rubik's.com cube. So you can
choice, the most important > is that it must be smooth and stable.
> > Ton wow so many? where do you actually get them? its already
hard to find a rubiks.com cube in singapore
2035. Re: Cubestation is back online! From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 04 May 2004 11:10:04 -0000
> PS: Don't take my comment too personally, hundreds of messages
posted > in this group in the past have nothing to do in a public
(archived) > channel. But saying it in public puts him under more
pressure so we might get what we want faster. Mwuhahahaha!!! Stefan
2036. Re: Cubestation is back online! From:
"stefanlagerholm" <vinghzzz@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 04 May 2004 11:56:10 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > PS: Don't take my comment too
personally, hundreds of messages > posted > > in this group in
the past have nothing to do in a public (archived) > > channel.
> > But saying it in public puts him under more pressure so we
might get > what we want faster. Mwuhahahaha!!! > > Stefan ^^
My point exactly. :) /Stefan L
2037. Re: cube-like puzzle - Java programming From:
"Josef Jelinek" <gloom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 04 May 2004 12:23:35 -0000
Hi, as I am quite well comfortable in Java programming and I teach Java
at a university now, maybe I can help a little. If you know nothing
about Java or at least C/C++, you should learn the language basic
constructs (declarations, object creation, control constructs, etc.) As
soon as you are more confortable in the basic programming, there are
many things to learn to be able to program games with graphics. I have
done several simple graphical applets concerning graphics and games with
source included: http://java.rubikscube.info/ - graphical applets with
increasing complexity http://software.rubikscube.info/Azteroidz/ -
asteroids game prototype http://software.rubikscube.info/RBF/ - simple
neural network OCR (page in Czech - sorry) If you really want to try
Java and have problems, feel free to contact me. Josef > Actually,
for you programming people, how hard would it be to learn > Java to
program that? I'm tired of running into cool puzzles on the >
internet and not being able to write applets for ideas I have for >
how to change them. > > If I were to pick up a java book to write
a puzzle that does the > same thing this one does (I can deal without
the rotating motion) > what would I have to study to do that? I'd
eventually like to work > up to a cube applet, but for now I want to
start with easy puzzles. > > Thanks in advance for the help,
2038. Re: 469 From:
"Wayne" <mylib_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 04 May 2004 14:51:48 -0000
Where did you get the 469 figure from ? Wayne --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth <no_reply@y...>
wrote: > Does anyone have a list of the 469 algs used in Watermans( i
think) > CF method? I'd like to see them if possible... thanks >
> jake
2039. Re: Cubestation is back online! From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 04 May 2004 17:48:41 -0000
Pahhhh... You can contact me directly, or of course post in the Yahoo
Group. I don't mind posts in the Yahoo group of course, because they
generate good publicity for my website ;) Gilles is right, Cubestation
is a work in progress, and it's not going to stay broken for evermore.
My exams are from the 13-29, so I'm afraid to say it will probably lack
some current stuff for the time being, but afterwards, normal service
will of course, be resumed :) I will continue to host the FMC, and I
promise to post the results for the challenges I am behind on before
launching another challenge this Friday! But I'm really glad you all use
and like the site, and it's a good feeling to be relied upon! Cheers,
Dan :) P.S. my address is dan_j_harris@... - if you need to contact me
personally about any matters arising from my site or the cube in general
:) --- In speedsolvingrubikscube@yahoogroups.com, "stefanlagerholm"
<vinghzzz@h...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > > PS: Don't take my comment
too personally, hundreds of messages > > posted > > > in
this group in the past have nothing to do in a public > (archived)
> > > channel. > > > > But saying it in public puts
him under more pressure so we might > get > > what we want
faster. Mwuhahahaha!!! > > > > Stefan > > ^^ > >
My point exactly. :) > > /Stefan L
2040. [Speed cubing group] From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 4 May 2004 11:23:41 -0700 (PDT)
Ok I REALLY need help understanding how to plan and execute F2L
properly, ive been doing it using 3 algorithms and it just isn't
helping...im still averaging 20 seconds for f2l alone, anyone interested
in coaching me on solving? -K- --------------------------------- Do you
Yahoo!? Win a $20,000 Career Makeover at Yahoo! HotJobs [Non-text
portions of this message have been removed]
2041. Re: 469 From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 04 May 2004 19:27:37 -0000
I remember someone saying that there is a corners first method uses 469
algs, i think dan gosbee was saying that this was the method he was
using, or developed... I just wanted to see what this method is like :)
jake --- In speedsolvingrubikscube@yahoogroups.com, "Wayne" <
mylib_2000@y...> wrote: > Where did you get the 469 figure from ?
> > Wayne > > > --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth >
<no_reply@y...> wrote: > > Does anyone have a list of the
469 algs used in Watermans( i think) > > CF method? I'd like to
see them if possible... thanks > > > > jake
2042. Re: [Speed cubing group] From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 04 May 2004 19:38:01 -0000
if you are only using 3 algs then you should probably learn some more ;)
the truth is to keep on working and experimenting with things. It will
click eventully, and a 20 sec f2l isnt bad at all, if you can do that
with only 3 algs, then you are doin awesome. The biggest problem with
the f2l is speed. People try and do the f2l as fast as possible. This is
bad because when your turning so fast its hard to pick up on what you
are going to next. Just be able to turn at a pace that enables you to
look ahead yet move at a nice speed. I've been fighting with it myself
and lightbulbs still flash now and then to lower my times. good luck
jake --- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant <
craptastic_crap@y...> wrote: > > Ok I REALLY need help
understanding how to plan and execute F2L properly, ive been doing it
using 3 algorithms and it just isn't helping...im still averaging 20
seconds for f2l alone, anyone interested in coaching me on solving? >
> -K- > > > > --------------------------------- > Do
you Yahoo!? > Win a $20,000 Career Makeover at Yahoo! HotJobs >
> [Non-text portions of this message have been removed]
2043. Re: 469 From:
"Wayne" <mylib_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 04 May 2004 20:19:23 -0000
His method may require that many but the Waterman system is probably
around 150. Wayne --- In speedsolvingrubikscube@yahoogroups.com, j_rueth
<no_reply@y...> wrote: > I remember someone saying that there
is a corners first method uses 469 > algs, i think dan gosbee was
saying that this was the method he was using, > or developed... I
just wanted to see what this method is like > > :) jake > >
--- In speedsolvingrubikscube@yahoogroups.com, "Wayne" < >
mylib_2000@y...> wrote: > > Where did you get the 469 figure
from ? > > > > Wayne > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth > >
<no_reply@y...> wrote: > > > Does anyone have a list of
the 469 algs used in Watermans( i think) > > > CF method? I'd
like to see them if possible... thanks > > > > > >
jake
2044. Re: 469 From:
"Kelley" <kelreynolds06@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 04 May 2004 20:37:39 -0000
Dan Gosbee's CF method requires 463 algorithms. Kelley
2045. Re: 469 From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 04 May 2004 21:46:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, j_rueth
<no_reply@y...> wrote: > Does anyone have a list of the 469
algs used in Watermans( i think) > CF method? I'd like to see them if
possible... thanks > > jake I don't know any method requiring 469
"algorithms", but if the method you're looking for belongs to the CF
class of approaches, you could try the cornersfirst Yahoo group. Gilles.
PS: Josef Jelinek is building a page dealing with the method used by
Marc Waterman (work in progress). See
http://www.rubikscube.info/waterman/index.html
2046. Re: [Speed cubing group] From:
François SECHET <frsechet@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 5 May 2004 00:04:07 +0200 (CEST)
Hi Kyle, 20 seconds in average for F2L is not that bad, considering you
only use 3 algs and haven't been cubing for a long time... I average
around 28 seconds for the whole cube, but I don't think I average very
much better than 20 seconds for F2L. So at a certain point, the only
good advice is to practice, and if you can, try to figure out your own
algs for the F2L. François Kyle Bryant <craptastic_crap@...>
wrote: Ok I REALLY need help understanding how to plan and execute F2L
properly, ive been doing it using 3 algorithms and it just isn't
helping...im still averaging 20 seconds for f2l alone, anyone interested
in coaching me on solving? -K- --------------------------------- Do you
Yahoo!? Win a $20,000 Career Makeover at Yahoo! HotJobs [Non-text
portions of this message have been removed] Yahoo! Groups
SponsorADVERTISEMENT --------------------------------- Yahoo! Groups
Links To visit your group on the web, go to:
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direct avec vos amis grâce à Yahoo! Messenger ! [Non-text portions of
this message have been removed]
2047. Re: [Speed cubing group] Re: Good bye my cube. From:
sapan you <gotsoup420@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 4 May 2004 16:09:35 -0700 (PDT)
luckily i still have my first.... but its sad since my friend's old
arxon cube (which is by far the best cube ive ever used) was stolen....
and it was his dad's cube too... :( hang in there buddy -cubekid Doug
Reed <dougreed@...> wrote: At least the guys at my school were
nice enough to leave my cube and steal my TI-83. Oh crap, nevermind.
Doug On Mon, 2004-05-03 at 22:24, evanmgates wrote: > my first cube
was stolen at school :-( > i mean, who would steal a cube!? > its
a sad world > > Evan > > --- In
speedsolvingrubikscube@yahoogroups.com, Richard Patterson >
<richy_jr_2000@y...> wrote: > > I think I've broken 4 axels
in the past year....if you > > have all the other cubies, the axel
comes along > > nicely. > > -Richard > > --- j_rueth
<no_reply@yahoogroups.com> wrote: > > > > > >
*sobbin* > > > Thats so sad!!! I'm sorry man, that really sucks
> > > when you have to > > > put down your first cube.
I remember when i put > > > down my first, but > > >
that wasn't from an accident though... > > > > > >
jake > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > > "Arturo N.
Diocton > > > Jr." <lebart@m...> wrote: > > >
> Well my dear friends, I have done what I think, > > >
every cube solver > > > dreads, > > > > saying good
bye to the very first cube they first > > > solved and gave
> > > their > > > > time; best, average or
otherwise (sob). > > > > > > > > Yesterday, I
was cleaning and lubing my cube axis > > > using a cloth >
> > lightly > > > > sprayed with silicone, it was a
fine day at that, > > > when suddenly, > > > the piece
> > > > suddenly slipped out of my hand and fell on the >
> > floor. I tried to > > > catch it > > > >
but by doing so, got crushed by my dot matrix > > > printer.
Somehow the > > > data cord > > > > got cought or
yanked by my foot and fell on top of > > > it. It was > >
> broken into 8 > > > > pieces, impossible to put back, I
know I > > > collected, counted and > > > tried to put
> > > > the pieces back together with crazy glue. > >
> > > > > > Anyway the moral of this accident is :
DON'T CLEAN > > > YOUR CUBE NEAR > > > ANYTHING >
> > > POTENTIALLY CRUSHING, No matter how far fetch it >
> > may seem. (Which is > > > > something hard to know
by the way, darn near > > > IMPOSSIBLE!!!) > > > >
> > > > A H H H H H H H H H H ! ! ! > > > > >
> > > Now I have to find a new one, condition it, lube >
> > it and get use to > > > it all > > > >
over again. And tring to find a good one here in > > > the
Philippines is > > > > something that will take a while,
believe me, it > > > will. > > > > > > >
> It just got to happen when I can, once in a while, > > >
do sub-minute > > > times. It > > > > just not
fair!!! AHHH!!! and even more AHHHHH!!! > > > > > >
> > BTW just before the demise of my cube, three days > >
> before during > > > lunch break, > > > > it
gave me my best time of 50.15 sec and my best > > > average of
1:11.15 > > > > > > > > > > > > >
> > > > > __________________________________ > > Do
you Yahoo!? > > Win a $20,000 Career Makeover at Yahoo! HotJobs
> > http://hotjobs.sweepstakes.yahoo.com/careermakeover > >
> > > > Yahoo! Groups Links > > > > >
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- Do you Yahoo!? Win a $20,000 Career
Makeover at Yahoo! HotJobs [Non-text portions of this message have been
removed]
2048. Re: 469 From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 04 May 2004 23:29:24 -0000
Thanks for the link Gilles, I'll check it out. I thought watermans
solution was a lot bigger. Thanks jake
2049. Re: [Speed cubing group] From:
"evanmgates" <evan.gates@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 05 May 2004 00:55:15 -0000
i was averaging about 20 seconds for the first two layers until i did
two things slow down (dont you hate it when everyone keeps telling you
that, and they are right!?) and use the second applet on this page
http://www2.u-netsurf.ne.jp/~katsu-k/ i use it to practice both looking
ahead, and sloving the f2l as fast as possible i either do it on the 9
second for a challenge or the 21, and solve the pair that i messed up
while doing it, and the rest of the cube when im done in one night i
dropped 3 or 4 seconds off my average because of that hope it helps Evan
--- In speedsolvingrubikscube@yahoogroups.com, François SECHET
<frsechet@y...> wrote: > Hi Kyle, > 20 seconds in average
for F2L is not that bad, considering you only use 3 algs and haven't
been cubing for a long time... I average around 28 seconds for the whole
cube, but I don't think I average very much better than 20 seconds for
F2L. So at a certain point, the only good advice is to practice, and if
you can, try to figure out your own algs for the F2L. > François >
> Kyle Bryant <craptastic_crap@y...> wrote: > > Ok I
REALLY need help understanding how to plan and execute F2L properly, ive
been doing it using 3 algorithms and it just isn't helping...im still
averaging 20 seconds for f2l alone, anyone interested in coaching me on
solving? > > -K- > > > >
--------------------------------- > Do you Yahoo!? > Win a $20,000
Career Makeover at Yahoo! HotJobs > > [Non-text portions of this
message have been removed] > > > Yahoo! Groups
SponsorADVERTISEMENT > > > ---------------------------------
> Yahoo! Groups Links > > To visit your group on the web, go
to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ > >
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
> --------------------------------- > Yahoo! Mail : votre e-mail
personnel et gratuit qui vous suit partout ! > Créez votre Yahoo!
Mail > > Dialoguez en direct avec vos amis grâce à Yahoo!
Messenger ! > > [Non-text portions of this message have been
removed]
2050. Re: 469 From:
cubacca1972 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 05 May 2004 05:23:44 -0000
> Does anyone have a list of the 469 algs used in Watermans( i think)
> CF method? I'd like to see them if possible... thanks > >
jake There are a total of 141 algs used in Waterman's method, provided
that you don't run into any complications. This total includes a lot of
mirrored algs. Roughly, the method involves the following steps: 1.
solve one face 2. orient and permute the remaining corners (1 of 43
algs) Next, hold the solved face in your left hand, with the corners
solved in step 2 in the R face. The next steps are to solve the right
edge pieces (called "redges"), and orient all the middle edge pieces
(called "midges") in two algs. The M slice is referred to as the "ring".
3. Solve 2 redges such that you leave 1 or 0 redges in the ring. Do this
by picking an alg which solves 1 redge in the ring and 1 in the R face
(1 of 6 algs), OR pick an alg which solves 2 redges in the ring (1 of 6
algs) 4. Solve the last 2 redges, and orient all the midges in 1 alg. If
both redges are in the R face, then you have to pick 1 of 14 algs. If
one redge is in the R face, and one is in the ring, then pick one of 48
algs. 5. solve the midges, 1 of 3 algs, which are trivial. additional
algs are included to handle situations where one or more redges are
solved by the end of step 2. flip one redge and orient midges: 2 algs
solve one redge in the ring and orient midges: 16 algs (8 algs and their
mirrors) if all redges are solved, orient midges: 3 algs I think that
the algs from step 3 are borrowed from the algs in step 4, but listed
separately. In addition to this set of algs, there are additional
components to the system designed to handle ugly situations such as when
you have 3 or 4 redges cycled in the r face, or when you have all 4
redges in the ring. If you can master all of the bad situations in
addition to the basic (!) system, you should be able to solve the R face
and orient the M slice in 2 algs or processes, no matter what. since you
pretty much use only U, R, and M, you don't have to regrip with your
left hand too much (there are some algs with F moves). Here are a few
example algs from step 3 to show the basic idea. Try doing the inverse
of the algs on a solved cube to set these up. To solve 2 redges in the
ring, one at FU and one at FD (FU means that the R facelet of the redge
is on the F face as opposed to UF, which puts the R facelet on the U
face) , do this: U2 (R) M U2 M' U M2 U (R)' U2 When you execute this
alg, the redge at FU will get placed in the hole at RU, and the redge at
FD will get placed in the hole in the R face which is turned up to the
RU position with the turn (R). (R)' is just the inverse of whatever R
move you did in (R). To solve 2 redges where one is in the ring at DF (R
facelet of this redge is in the D face), and one is in the correct hole
in the R face at the position RU but flipped, do this: U2 (R) U' M U2 M2
U' (R)' U2 in this case, the move (R) means turn the R face so that the
hole that the redge in the ring belongs to gets moved to the RU
position. In any case its a neat but scary system. Lucas
2051. Rules From:
Tyson Mao <tmao@...>
To:
caltechrubiks@yahoogroups.com
Date:
Tue, 4 May 2004 23:28:43 -0700
Hey everyone, I've written up some rules for the Caltech 3x3x3
speedsolve competition. You can find them here:
http://www.its.caltech.edu/~tmao/cube/us2004/rules.htm Let me know if
any part of these rules are not clear. I'm unfortunately not a lawyer so
my English probably needs to be a better. Unless you have a major
complaint, keep in mind that I can't tailor these rules to everyone's
desires. The same goes as I write the rules for the World Rubik's Cube
Association. Some of these rules will end up being copied into the
WRCA's rules. I'll add other issues as I come up with them. That's what
the last clause is for... just in case. Tyson Mao MSC #631 California
Institute of Technology Nobody plans to fail, they just fail to plan.
Therefore, it's probably best to always plan to fail to fail to plan.
2052. Re: [Speed cubing group] From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 05 May 2004 10:10:26 -0000
Can you give us the URL of the applet directly? I recently searched
something else (the PLL numbers) on his site but just couldn't find it.
Yes, I did let Excite translate it. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates"
<evan.gates@i...> wrote: > and use the second applet on this
page > > http://www2.u-netsurf.ne.jp/~katsu-k/ > > i use it
to practice both looking ahead, and sloving the f2l as fast > as
possible > > i either do it on the 9 second for a challenge >
> or the 21, and solve the pair that i messed up while doing it, and
> the rest of the cube when im done
2053. Re: [Speed cubing group] From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 05 May 2004 19:14:35 -0000
I believe he is talking about this applet
<http://www2.u-netsurf.ne.jp/~katsu-
k/f2l_kiso/cross_white/41_all_t_rnd_15.html> I never knew about this
before and it actually a pretty useful tool. Try it. --barefoot Chris
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Can you give us the URL of the applet
directly? I recently searched > something else (the PLL numbers) on
his site but just couldn't find > it. Yes, I did let Excite translate
it. > > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates" >
<evan.gates@i...> wrote: > > and use the second applet on
this page > > > > http://www2.u-netsurf.ne.jp/~katsu-k/ >
> > > i use it to practice both looking ahead, and sloving the
f2l as > fast > > as possible > > > > i either do
it on the 9 second for a challenge > > > > or the 21, and
solve the pair that i messed up while doing it, and > > the rest
of the cube when im done
2054. Re: [Speed cubing group] From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 05 May 2004 21:36:06 -0000
Thanks, that indeed looks cool. I've practiced a while with 15 seconds
and have to admit quite often I can't do all four. But that will change,
I swear :-) Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Chris
Sz..." <s2chris2@h...> wrote: > I believe he is talking about
this applet > <http://www2.u-netsurf.ne.jp/~katsu- >
k/f2l_kiso/cross_white/41_all_t_rnd_15.html> > I never knew about
this before and it actually a pretty useful tool. > Try it. > >
--barefoot Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > Can you give us the URL of the
applet directly? I recently > searched > > something else (the
PLL numbers) on his site but just couldn't > find > > it. Yes,
I did let Excite translate it. > > > > Stefan > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "evanmgates" >
> <evan.gates@i...> wrote: > > > and use the second
applet on this page > > > > > >
http://www2.u-netsurf.ne.jp/~katsu-k/ > > > > > > i
use it to practice both looking ahead, and sloving the f2l as > >
fast > > > as possible > > > > > > i either
do it on the 9 second for a challenge > > > > > > or
the 21, and solve the pair that i messed up while doing it, > and
> > > the rest of the cube when im done
2055. Vagabond Inn From:
Tyson Mao <tmao@...>
To:
caltechrubiks@yahoogroups.com
Date:
Wed, 5 May 2004 18:18:15 -0700
Hi Everyone, Vagabond Inn in Pasadena offers a discount to Caltech
visitors. I believe it is $60 per night for a one bed room and $65 per
night for a two bed room. Cubers traveling alone may want to pair up to
save some money. Tyson Mao MSC #631 California Institute of Technology I
think I'd rather be blind than deaf. Blindness is like being in the dark
all the time, but deafness is like being trapped on a planet full of
mimes.
2056. Off-The-Wall Records From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 5 May 2004 23:40:09 -0700
Hi everyone, If there is time at the end of the tournament, during the
last block of "Open Event" time, if we have time, it will be possible to
set official records for things such as supercubing and no inspection.
If you have an idea, I have to know about it before hand so I can write
official rules for it. There must be official rules if an event is to be
attempted. Uh... thanks all folks. And if there's an event that I don't
know really know much about, I'll probably be asking you to help me with
the rules as well. Tyson Mao MSC #631 California Institute of Technology
Book-burning is such an ugly phrase. I prefer to think of it as "English
lit."
2057. Euro 2004 and the FMC From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 06 May 2004 11:00:05 -0000
Hey everyone, To all of you going to the European Championships in
Amsterdam this August, did you know that there is a Fewest Moves
competition to compete in?! It would be a shame if you only competed in
one or two events, and went out in the early stages, so why not give the
FMC a try! Details and rules are available on the official website of
Euro2004, which can be found by visiting www.speedcubing.com If you are
thinking of going, but haven't registered, then you might want to
consider taking part in the FMC! If you have already registered, then it
is probably not too late to change your events. Good Luck! Dan Harris :)
- www.cubestation.co.uk
2058. EXTREME MESSAGE From:
Gaétan Guimond <rubiks99ca@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 06 May 2004 14:37:38 -0000
I¡¦m slow with my upgrate pesonnel page. I looking for the timing my
official paper Guinness. Speed calculation multiplication ??? X ???
while solve the cube no magic blindfold. My name is not in the Guinness
book. Poor Guinness I don't wait and already long time ago. I wish my
link at the japaneese club Akimoto Macky or Konishi before. I present
5x5x5 aluminium inventor M. Lapierre. The first 5x5x5 in the world. Do
you see video cube moving? behind back blindfold fast in the public TV
live ? another cubist is possible, I don't pretend the better cubist but
I'm a magician. Easy at your home or movie film (fiction, fantastic or
horror (great idee on the futur). Who is the pionner in the world?Magic
fast blindfold. My video is no fun for you ? Who I never asked for a
link. Only to Gilles Roux ( direct at the yahoo group french) 2004 and
the French website are rare and it was in my link for a long time
because he is good. Every true genius is bound to be naive. Friedrich
von Schiller º) I worked 5 years 40 hours per week for the people in the
rolling chair for 0$. I had that 18 years! I'm a devil with the cube.
$12000 I'm a robin wood:)) The trick with the cube is the TIME.
Blindfold many minutes, fewest move many minutes or fast sub 20.The cube
while juggle, roller caster or in the water is good too. I practiced
children boy very hard. I¡¦m a lucky man for my original association
with the cube and speedcalculation. I sing with my instrument sub 30
secondes is the good definition. Watch my picture profile yahoo group
:)) mathematic rock progressif, me and Keith Emerson. Zubin mehta
http://www.turandotonsite.com/Current/Bios/Metha.html love Emerson ¡§
tarkus album¡¨ and ¡§brain salad surgery album¡¨ Emerson virtuose born
1944 same Erno Rubik. Bob Moog inventor moog analogic first experience.
My better compliment on the yahoo group english in my hard disk.
Infinity Thx Cubocca1972 --- In speedsolvingrubikscube@yahoogroups.com,
cubacca1972 <no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree >
<no_reply@y...> wrote: > > I was referring to his blindfold
method in which doing such a > method > > would screw with the
edges and thus it would need to be considered > > The behind the
back solves look impressive, but unless I see the > feat done in
person, with a 3rd party scrambling an unfamiliar cube > (to avoid
tactile cues from a familiar cube), I cannot dismiss the > possiblity
that the feat is done with a pre set cube. > > There was some
magician at the RWC who had a "mixed" cube and had > this trick where
he asked me to do one more turn on the cube and > hand it back to
him. He then asked me to pick a number, then > proceeded to do a
behind the back "solve" of the cube in the same > number of turns as
the number I picked. > > Impressive? Yes and no. The odd magician
guy at the RWC pretty > much unscrambled the cube rather than solving
it in a step by step > manner. I would guess that he has a rehearsed
unscrambling alg of a > fixed number of moves, and a few holding
pattern algs that he can > insert so that his total number of moves
equaled my given number. > How do I know that he unscrambled the cube
rather than solve it? > First of all, his cube was in horrendous
condition, and felt like it > was lubed with pine tar. No self
respecting cuber would stand for > using a crap cube like that.
Secondly, There was no solving method > apparent. The cube was mixed
then it was solved. No F2L, No layer > by layer, no Petrus, no
corners first. I should have had him > attempt a regular solve on a
real cube to confirm that the guy > probably doesn't know how to even
solve the cube. > > Gaetan is actually solving the cube behind his
back, and doing so > rather skillfuly. This is impressive even if it
is rehearsed. > > On the other hand, if the feat is real and
unrehearsed, then there > is no actual reason for anyone else to
actually work on blindfold > solves, as it would be futile to try to
do better than Gaetan. > > I understand that blindfold solving
entails memorizing the position > and orientation of every cubie,
executing a step, then reassessing > and memorizing the O/P of the
cubies, doing another small step that > affects only a few cubies,
reassessing and memorizing, and so on. > > Looking at Gaetan's
videos, I see no evidence of this process. It > looks a lot to me
like a straight solve. Welcome back my friend to the show that never
ends. The 99 is not the fastest on the ice but is very fast and magic
with the puck. Rubiks99
2059. Re: 469 From:
"Josef Jelinek" <gloom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 06 May 2004 14:47:24 -0000
Only several more notes. To count exact number of algorithms in
Waterman's method is quite difficult because each algorithm using (R)
and (R)' symbols is a shortcut for more algorithms and should be learnt
that way to get really fast in performing them... The original
Waterman's description of "bad luck cases" and "complications" is too
complicated and in fact can be handled simpler with less algorithms with
the same efficiency. (about 4 + 2 algs) The algorithms mentioned in the
previous message (see below) are not the most efficient (and this is
true for more algs in the Waterman's method). You can use the following
replacements (found by myself): U M (R) U' M U M' (R)' U' (instead of U2
(R) M U2 M' U M2 U (R)' U2) - shorter, without half moves U M' U' (R) U'
M' U2 M2 U' (instead of U2 (R) U' M U2 M2 U' (R)' U2) - less half moves,
only one (R) in alg., 1 more M turn, there is a hole in RU and not the
flipped edge (!) In addition, I have found replacements for all
algorithms that use F turns (hard to perform quickly) and now all
algorithms use only U M R moves (!) and are of the same length or even
shorter (except for one or two algs.) Josef > There are a total of
141 algs used in Waterman's method, provided > that you don't run
into any complications. This total includes a > lot of mirrored algs.
> > Roughly, the method involves the following steps: > > 1.
solve one face > > 2. orient and permute the remaining corners (1
of 43 algs) > > Next, hold the solved face in your left hand, with
the corners > solved in step 2 in the R face. The next steps are to
solve the > right edge pieces (called "redges"), and orient all the
middle edge > pieces (called "midges") in two algs. The M slice is
referred to as > the "ring". > > 3. Solve 2 redges such that
you leave 1 or 0 redges in the ring. > Do this by picking an alg
which solves 1 redge in the ring and 1 in > the R face (1 of 6 algs),
OR pick an alg which solves 2 redges in > the ring (1 of 6 algs) >
> 4. Solve the last 2 redges, and orient all the midges in 1 alg. If
> both redges are in the R face, then you have to pick 1 of 14 algs.
> If one redge is in the R face, and one is in the ring, then pick
one > of 48 algs. > > 5. solve the midges, 1 of 3 algs, which
are trivial. > > additional algs are included to handle situations
where one or more > redges are solved by the end of step 2. > >
flip one redge and orient midges: 2 algs > > solve one redge in
the ring and orient midges: 16 algs (8 algs and > their mirrors) >
> if all redges are solved, orient midges: 3 algs > > I think
that the algs from step 3 are borrowed from the algs in step > 4, but
listed separately. > > In addition to this set of algs, there are
additional components to > the system designed to handle ugly
situations such as when you have > 3 or 4 redges cycled in the r
face, or when you have all 4 redges in > the ring. > > If you
can master all of the bad situations in addition to the basic > (!)
system, you should be able to solve the R face and orient the M >
slice in 2 algs or processes, no matter what. > > since you pretty
much use only U, R, and M, you don't have to regrip > with your left
hand too much (there are some algs with F moves). > > Here are a
few example algs from step 3 to show the basic idea. Try > doing the
inverse of the algs on a solved cube to set these up. > > To solve
2 redges in the ring, one at FU and one at FD (FU means > that the R
facelet of the redge is on the F face as opposed to UF, > which puts
the R facelet on the U face) , do this: > > U2 (R) M U2 M' U M2 U
(R)' U2 > > When you execute this alg, the redge at FU will get
placed in the > hole at RU, and the redge at FD will get placed in
the hole in the R > face which is turned up to the RU position with
the turn (R). (R)' > is just the inverse of whatever R move you did
in (R). > > To solve 2 redges where one is in the ring at DF (R
facelet of this > redge is in the D face), and one is in the correct
hole in the R > face at the position RU but flipped, do this: >
> U2 (R) U' M U2 M2 U' (R)' U2 > > in this case, the move (R)
means turn the R face so that the hole > that the redge in the ring
belongs to gets moved to the RU position. > > In any case its a
neat but scary system. > > Lucas
2060. to buy a 4x4x4 From:
stradivariuscuber <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 06 May 2004 17:47:05 -0000
Hey, you all! I am looking for a 4x4x4, but have not found one in
stores. Is there anywhere you could get one, besides buying online? If
no, then should I get one from rubiks.com? Thanks for all your help.
Austin Chen
2061. Re: to buy a 4x4x4 From:
"speedster0909" <speedster0909@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 06 May 2004 19:12:54 -0000
i don't know if you can buy one in stores but if your geting one online
you should buy one at http://shoppingcart.mefferts.com/ because it's
only $18.00 and shiping is free!
2062. Re: Vagabond Inn From:
nascarjon2001 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 06 May 2004 20:15:44 -0000
Can you give us the distance to the Vagabond Inn from Caltech? I'd like
to know if I'll need to rent a car. Thanks. Jon Morris --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
wrote: > Hi Everyone, > > Vagabond Inn in Pasadena offers a
discount to Caltech visitors. I > believe it is $60 per night for a
one bed room and $65 per night for a > two bed room. Cubers traveling
alone may want to pair up to save some > money. > > Tyson Mao
> MSC #631 > California Institute of Technology > > I think
I'd rather be blind than deaf. > Blindness is like being in the dark
> all the time, but deafness is like > being trapped on a planet
full of mimes.
2063. Re: [Speed cubing group] Re: Vagabond Inn From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 6 May 2004 13:18:20 -0700
It's about half a mile. You should have no need to rent a car. Tyson Mao
MSC #631 California Institute of Technology I just got an e-mail message
with the subject line "Women love men who take the blue pill." Kind of
makes that whole Matrix choice a lot easier. On May 6, 2004, at 1:15 PM,
nascarjon2001 wrote: > Can you give us the distance to the Vagabond
Inn from Caltech?� I'd > like to know if I'll need to rent a car.�
Thanks. > > > Jon Morris > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> >
wrote: > > Hi Everyone, > > > > Vagabond Inn in
Pasadena offers a discount to Caltech visitors.� I > > believe it
is $60 per night for a one bed room and $65 per night > for a >
> two bed room.� Cubers traveling alone may want to pair up to save
> some > > money. > > > > Tyson Mao > > MSC
#631 > > California Institute of Technology > > > >��
I think I'd rather be blind than deaf. > >�� Blindness is like
being in the dark > >�� all the time, but deafness is like >
>�� being trapped on a planet full of mimes. > > > > >
Yahoo! Groups Sponsor > > ADVERTISEMENT >
<lrec_companion_043004.gif> > <l.gif> > > Yahoo!
Groups Links > > � To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > � > � To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > � > � Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service.
> > [Non-text portions of this message have been removed]
2064. I blindfolded the 3x3x3 in 18.50 seconds From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 06 May 2004 21:34:31 -0000
Hey everyone, I did this for the Sunday blindfolded contest, and was too
excited to wait until the results are posted before posting here. I just
attempted a Division II solve for the first time (where only the time to
solve counts). My time was 18.50 seconds! Basically what I did was to do
exactly like my solve from a year and a half ago, where I solved using
the Fridrich method in only one look, only this time I memorized the
entire solution before I put on the blindfold. Anyway I caught this on
video, and I am going to upload it as soon as I can get it onto my
computer. It took me 1 hour 54 minutes 24 seconds total (you can see the
stopwatch I used to time the whole thing in the video, as well as Jess
Bonde's timer for timing the solve alone). The 1 hour and 54 minutes
includes the time it took me to memorize the cube and plan out my entire
solution. I used only the Fridrich method, none of my normal blindfolded
strategies. This solve was done exactly like I would have done it had I
been at a stackmat with only 15 seconds inspection. Watching Gaétan
Guimond's videos of his behind the back solves are what inspired me to
try this. I'm starting to develop an efficient process to this, and I
think I can get my times under an hour and a half if I were to continue
to practice this. Anyway I just wanted to say that I too have achieved a
"behind the back" solve, and that it isn't impossible! It just takes 2
hours worth of memorizing for less than 20 seconds worth of solving :)
Chris
2065. Re: [Speed cubing group] I blindfolded the 3x3x3 in 18.50 seconds
From:
Doug Reed <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 06 May 2004 16:41:24 -0500
Wow! That is amazing. I tried a while back to learn how to blindfold
solve a cube but I can't keep the numbers straight in my head. Doug On
Thu, 2004-05-06 at 16:34, cmhardw wrote: > Hey everyone, > > I
did this for the Sunday blindfolded contest, and was too excited > to
wait until the results are posted before posting here. > > I just
attempted a Division II solve for the first time (where only > the
time to solve counts). My time was 18.50 seconds! > > Basically
what I did was to do exactly like my solve from a year and > a half
ago, where I solved using the Fridrich method in only one > look,
only this time I memorized the entire solution before I put on > the
blindfold. > > Anyway I caught this on video, and I am going to
upload it as soon > as I can get it onto my computer. > > It
took me 1 hour 54 minutes 24 seconds total (you can see the >
stopwatch I used to time the whole thing in the video, as well as >
Jess Bonde's timer for timing the solve alone). The 1 hour and 54 >
minutes includes the time it took me to memorize the cube and plan >
out my entire solution. I used only the Fridrich method, none of my >
normal blindfolded strategies. This solve was done exactly like I >
would have done it had I been at a stackmat with only 15 seconds >
inspection. > > Watching Ga�tan Guimond's videos of his behind
the back solves are > what inspired me to try this. I'm starting to
develop an efficient > process to this, and I think I can get my
times under an hour and a > half if I were to continue to practice
this. > > Anyway I just wanted to say that I too have achieved a
"behind the > back" solve, and that it isn't impossible! It just
takes 2 hours > worth of memorizing for less than 20 seconds worth of
solving :) > > Chris > > > > > > Yahoo! Groups
Links > > > > >
2066. Re: to buy a 4x4x4 From:
"david_pastore" <david_pastore@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 06 May 2004 23:12:22 -0000
I saw one in barnes and noble book store here in State College
Pennsylvania...So I'd assume all their stores probably have them at some
point...they only did have the one, however, so if you can't find one in
a B&N, ask a sales person and maybe they can help ya find where
they're hiding them (= +Dave --- In
speedsolvingrubikscube@yahoogroups.com, stradivariuscuber
<no_reply@y...> wrote: > Hey, you all! > > I am looking
for a 4x4x4, but have not found one in stores. Is > there anywhere
you could get one, besides buying online? If no, > then should I get
one from rubiks.com? Thanks for all your help. > > Austin Chen
2067. Re: I blindfolded the 3x3x3 in 18.50 seconds From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 06 May 2004 23:59:11 -0000
Hi Chris, Congratulations! That is very, very cool. I thought maybe it
could be done that way. It's nice to know it can. Thanks. David J --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey everyone, > > I did this for the Sunday
blindfolded contest, and was too excited > to wait until the results
are posted before posting here. > > I just attempted a Division II
solve for the first time (where only > the time to solve counts). My
time was 18.50 seconds! > > Basically what I did was to do exactly
like my solve from a year and > a half ago, where I solved using the
Fridrich method in only one > look, only this time I memorized the
entire solution before I put on > the blindfold. > > Anyway I
caught this on video, and I am going to upload it as soon > as I can
get it onto my computer. > > It took me 1 hour 54 minutes 24
seconds total (you can see the > stopwatch I used to time the whole
thing in the video, as well as > Jess Bonde's timer for timing the
solve alone). The 1 hour and 54 > minutes includes the time it took
me to memorize the cube and plan > out my entire solution. I used
only the Fridrich method, none of my > normal blindfolded strategies.
This solve was done exactly like I > would have done it had I been at
a stackmat with only 15 seconds > inspection. > > Watching
Gaétan Guimond's videos of his behind the back solves are > what
inspired me to try this. I'm starting to develop an efficient >
process to this, and I think I can get my times under an hour and a >
half if I were to continue to practice this. > > Anyway I just
wanted to say that I too have achieved a "behind the > back" solve,
and that it isn't impossible! It just takes 2 hours > worth of
memorizing for less than 20 seconds worth of solving :) > > Chris
2068. Re: [Speed cubing group] I blindfolded the 3x3x3 in 18.50 seconds
From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 6 May 2004 17:57:00 -0700 (PDT)
So that's how Gaetan does those videos...awesome, man! also- was
calculation taken while memorization? interesting- it would only take
around 50-60 moves, so calculating the whole thing is possible. also-
when memorizing, did you memorize like you did b4 with the 'one look'-
or did you memorize by numbers? or was memorization needed at all due to
ur calculation?...good job. -bm :) --Brent
--------------------------------- Do you Yahoo!? Win a $20,000 Career
Makeover at Yahoo! HotJobs [Non-text portions of this message have been
removed]
2069. Re: [Speed cubing group] I blindfolded the 3x3x3 in 18.50 seconds
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 6 May 2004 14:41:55 -0700 (PDT)
wow, I dont know if this means anything coming from me, but congrats!
-K- --- cmhardw <no_reply@yahoogroups.com> wrote: > Hey
everyone, > > I did this for the Sunday blindfolded contest, and
> was too excited > to wait until the results are posted before
posting > here. > > I just attempted a Division II solve for
the first > time (where only > the time to solve counts). My time
was 18.50 > seconds! > > Basically what I did was to do exactly
like my solve > from a year and > a half ago, where I solved using
the Fridrich method > in only one > look, only this time I
memorized the entire solution > before I put on > the blindfold.
> > Anyway I caught this on video, and I am going to > upload
it as soon > as I can get it onto my computer. > > It took me 1
hour 54 minutes 24 seconds total (you > can see the > stopwatch I
used to time the whole thing in the > video, as well as > Jess
Bonde's timer for timing the solve alone). The > 1 hour and 54 >
minutes includes the time it took me to memorize the > cube and plan
> out my entire solution. I used only the Fridrich > method, none
of my > normal blindfolded strategies. This solve was done >
exactly like I > would have done it had I been at a stackmat with
> only 15 seconds > inspection. > > Watching Ga���tan
Guimond's videos of his behind the > back solves are > what
inspired me to try this. I'm starting to > develop an efficient >
process to this, and I think I can get my times > under an hour and a
> half if I were to continue to practice this. > > Anyway I
just wanted to say that I too have achieved > a "behind the >
back" solve, and that it isn't impossible! It just > takes 2 hours
> worth of memorizing for less than 20 seconds worth > of solving
:) > > Chris > > > > ------------------------ Yahoo!
Groups Sponsor > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Win a $20,000 Career
Makeover at Yahoo! HotJobs
http://hotjobs.sweepstakes.yahoo.com/careermakeover
2070. Re: [Speed cubing group] I blindfolded the 3x3x3 in 18.50 seconds
From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 07 May 2004 02:32:24 -0000
I'm not sure how Gaetan does his attempts, but I would assume it would
be something similar. Basically what I did was this: 1) after scrambling
the cube I visually try to solve as much of the F2L as I can. This means
either solving an extended cross or a double extended cross. You have
virtually unlimited time so after a while you start to see some pretty
good ways to approach it. For my 18.50 second solve I found a double
extended cross after about 10 minutes of visual examination. Of course
you can't do any moves, so you have to just follow all the pieces in
your head. Once I found a potential way to solve an extended or double
extended cross I verified for each piece that it would work by doing all
the moves of my potential alg in my head, and tracking each piece one at
a time (I do this for each piece in the double extended cross). Once I'm
sure the move works and does indeed solve an extended or double extended
cross, then I number all the remaining pieces of the cube. I give each
piece a number on one of its stickers. This lets you simultaneously
memorize the position and orientation of every piece, while still only
memorizing one piece of information for each piece. I don't memorize any
information for one top layer corner and one top layer edge, since after
solving the F2L you can figure out their position and orientation based
on where the other pieces are, and how they're oriented. Also this makes
each step where you have to manipulate the pieces in your head much
easier. 2) ok so at this point I have an algorithm memorized that will
solve an extended or double extended cross. From here up until I am
ready to time myself I don't need the cube at all, the rest is just
mental calculation. Now what I do is repeat my extended cross alg in my
head once for every remaining piece, and track where that piece ends up
after doing the algorithm. After doing this for each piece I know the
state the cube will be in after doing my extended cross algorithm. 3)
Now I examine the state of the cube in my head and find the shortest way
to solve the next corner/edge pair (finding the shortest one is very
important as it makes the mental calculation easier). Once I find an alg
to solve the next corner/edge pair I repeat that alg in my head once for
every piece whose position/orientation I have memorized. By doing this I
can find the state the cube will be in after solving the next corner
edge pair. 4) Now I do the same thing for all remaining corner/edge
pairs. I find an alg to solve one, then I repeat it for every remaining
unsolved piece to find the state the cube will be in after solving that
pair. 5) Now I've found an alg that solves the F2L and I know the state
of the LL except for one corner and one edge (the ones I originally
didn't memorize any information for). The positions of these pieces are
easy to find simply by locating all 6 pieces whose positions I do know
at this point. To find the orientation is easy, just remember that the
flips of the edges have to be congruent to 0 mod 2 and the flips of the
corners have to be congruent to 0 mod 3. Now I know the positions and
orientation of every piece in the LL. 6) I figure out the orientation of
all LL pieces, and recall my OLL algorithm to solve it. Then I repeat
the OLL algorithm in my head 8 times, once for every piece, to track its
location after doing my OLL alg. I also track all of their orientations,
to verify that each piece does indeed end up oriented correctly. 7) Once
I have all the pieces oriented, I examine their locations and recall my
PLL algorithm to solve it. 8) Now I practice in my head the entire
solution routine over and over. I do this on an "air cube" to pretend
that I am actually doing the moves and so that my hands will be used to
doing all the steps quickly. I did this for about 5 minutes for my
solve. 9) Now I pick up the cube again for the first time in almost 2
hours, turn on the video camera, put on the blindfold and start solving
:) I have the video on my computer but it is a huge file. I'm trying to
shrink it down before I upload it to the internet. And that's how you do
it :) Chris --- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > > So that's how Gaetan
does those videos...awesome, man! also- was calculation taken while
memorization? interesting- it would only take around 50-60 moves, so
calculating the whole thing is possible. also- when memorizing, did you
memorize like you did b4 with the 'one look'- or did you memorize by
numbers? or was memorization needed at all due to ur calculation?...good
job. > -bm > > > > :) > --Brent > >
--------------------------------- > Do you Yahoo!? > Win a $20,000
Career Makeover at Yahoo! HotJobs > > [Non-text portions of this
message have been removed]
2071. Re: to buy a 4x4x4 From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 07 May 2004 02:35:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, stradivariuscuber
<no_reply@y...> wrote: > Hey, you all! > > I am looking
for a 4x4x4, but have not found one in stores. Is > there anywhere
you could get one, besides buying online? If no, > then should I get
one from rubiks.com? Thanks for all your help. > > Austin Chen My
local Barnes & Nobel has them in stores. They're sitting on a little
table labeled "Remember when..." Daniel
2072. Re: 469 From:
cubacca1972 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 07 May 2004 04:29:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Josef Jelinek"
<gloom@e...> wrote: > Only several more notes..... > >
The original Waterman's description of "bad luck cases" > and
"complications" is too complicated and in fact can be > handled
simpler with less algorithms with the same efficiency. > (about 4 + 2
algs) > > The algorithms mentioned in the previous message (see
below) > are not the most efficient (and this is true for more algs
> in the Waterman's method). You can use the following >
replacements (found by myself): > > U M (R) U' M U M' (R)' U' >
(instead of U2 (R) M U2 M' U M2 U (R)' U2) > - shorter, without half
moves > > U M' U' (R) U' M' U2 M2 U' > (instead of U2 (R) U' M
U2 M2 U' (R)' U2) > - less half moves, only one (R) in alg., 1 more M
turn, > there is a hole in RU and not the flipped edge (!) > >
In addition, I have found replacements for all algorithms > that use
F turns (hard to perform quickly) and now > all algorithms use only U
M R moves (!) and are of the > same length or even shorter (except
for one or two algs.) > > Josef > Nicely done! I should have
guessed that there was room for improvement with the original algs. On
closer inspection of the algs in Waterman's method, I see that there are
similar algs in table 4 which are similar to your second example: U M'
U' (R) U' M' U2 M2 U'. Table 4, alg 17a: U M' U' (R) U M2 U2 M U This
makes me wonder why they published Table 2 with less efficient algs
borrowed from table 4 which accomplish the same thing! How many algs
have you found which are more efficient for the method? I would love to
see them. I am sort of glad that I never had the guts to try to master
the original algs, given that I would have to spend a lot of time
unlearning the algs with more efficient alternatives. Lucas
2073. 3x3x3 blindfold in 18.50 seconds (video) From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 07 May 2004 05:14:45 -0000
Hey everyone, Here's the video if you are interested. I didn't actually
do it behind my back, however I was still blindfolded and unable to see
the cube. Here's the URL,
http://www.speedcubing.com/chris/3x3blindfold.wmv In the video I have
already been memorizing the cube for 1 hour and 54 minutes. I then put
on the blindfold, start Jess' timer and solve it, then stop Jess' timer.
I show Jess' timer, which was only timing how long it took me to solve
the cube. I then lift up my stopwatch (very dark) to show how long the
whole thing took. The stopwatch is still counting and hits 1 hour 54
minutes 24 seconds when it is on camera. Sorry the stopwatch didn't come
out so well. Enjoy, Chris
2074. David Allen` From:
"Wayne" <mylib_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 07 May 2004 12:34:43 -0000
Can anyone here shine any light on David Allen's method. I do know that
he uses a hybrid of the Varasano method. I've seen a couple of video
clips but it's hard to tell how he solves the edges. From the Gene means
clip, it appeared that he finished up with a cycle in the top face. Does
anyone know if he solves the edges in pairs ? Wayne
2075. Re: fewest move challenge From:
"mirek_goljan" <goljan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 07 May 2004 14:07:37 -0000
Not sure people understood you question including me. Anyway, I am
trying to answer. Yes, it's possible. Contestants in Fewest Moves
Challenge usually include an explanation of how the solution was put
together. Try to follow these explanations. Did this answer your
question? Mirek --- In speedsolvingrubikscube@yahoogroups.com, Gaétan
Guimond <rubiks99ca@y...> wrote: > I wish popularity for
challenge fewest move. I dream the algorythm > god program with Dan
Harris. Exemple 17 moves program and Goljan > solve 25 moves= + 8
moves for Goljan. Ex: Next week 21 moves > program and Petrus or
Goljan :)) solve 26 moves= + 5 moves excellent > information for the
cubist no? And good looking challenge? Give me > your opinion please?
Is possible ? > > Gaétan
2076. Re: David Allen` From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 07 May 2004 16:16:50 -0000
What is the Varasano method? Is it another cf method? jake --- In
speedsolvingrubikscube@yahoogroups.com, "Wayne" <mylib_2000@y...>
wrote: > Can anyone here shine any light on David Allen's method. I
do know > that he uses a hybrid of the Varasano method. I've seen a
couple of > video clips but it's hard to tell how he solves the
edges. From the > Gene means clip, it appeared that he finished up
with a cycle in the > top face. Does anyone know if he solves the
edges in pairs ? > > Wayne
2077. Re: [Speed cubing group] I blindfolded the 3x3x3 in 18.50 seconds
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 07 May 2004 16:31:03 -0000
Congrats! That's excellent! But what is a "double extended cross"? Will
you post your solution alg when the results are public? Oh, and about
the video: You looked very excited ;-) Cheers! Stefan
2078. Re: David Allen` From:
"Wayne" <mylib_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 07 May 2004 18:07:27 -0000
Yes it's a corners first method whereas the top and bottom corners are
first oriented(made one color), then permuted together. I don't know
exactly how David & Gene are solving the corners, but I have the
book on the Varasano method and they have to be using a more accelerated
method for solving the edges. I can't imagine anyone getting sub-20
times solving them as shown in the book. Wayne --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth <no_reply@y...>
wrote: > What is the Varasano method? Is it another cf method? >
> jake > > --- In speedsolvingrubikscube@yahoogroups.com,
"Wayne" > <mylib_2000@y...> wrote: > > Can anyone here
shine any light on David Allen's method. I do > know > > that
he uses a hybrid of the Varasano method. I've seen a couple > of >
> video clips but it's hard to tell how he solves the edges. From
> the > > Gene means clip, it appeared that he finished up with
a cycle in > the > > top face. Does anyone know if he solves
the edges in pairs ? > > > > Wayne
2079. Re: David Allen` From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 07 May 2004 18:59:57 -0000
I think the Varasano method is in the book "Conquer the Cube." David
Allen is kinda secretive about his method, or so I've heard. But he has
said it's based on the Varasano method. Like Wayne said, it's probably
impossible to get sub-20 average using the books solution for the edges.
> --- In speedsolvingrubikscube@yahoogroups.com, j_rueth >
<no_reply@y...> wrote: > > What is the Varasano method? Is
it another cf method? > > > > jake > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Wayne" > >
<mylib_2000@y...> wrote: > > > Can anyone here shine any
light on David Allen's method. I do > > know > > > that
he uses a hybrid of the Varasano method. I've seen a couple > > of
> > > video clips but it's hard to tell how he solves the
edges. >From > > the > > > Gene means clip, it
appeared that he finished up with a cycle in > > the > >
> top face. Does anyone know if he solves the edges in pairs ? >
> > > > > Wayne
2080. Re: [Speed cubing group] I blindfolded the 3x3x3 in 18.50 seconds
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 07 May 2004 21:08:59 -0000
> But what is a "double extended cross"? Will you post your solution
> alg when the results are public? Nevermind, found it (in the
speedcubing.com records, just in case somebody else wondered, too).
2081. Re: I blindfolded the 3x3x3 in 18.50 seconds From:
makimoto2000us <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 07 May 2004 22:07:37 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > I just attempted a Division II solve
for the first time (where only > the time to solve counts). My time
was 18.50 seconds! I just watched the video. It is awesome!
Congraturaltions! What's next? Masayuki
2082. Re: David Allen` From:
"mirek_goljan" <goljan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 08 May 2004 01:48:35 -0000
Interesting, I came up with the same method for corners two decades ago,
not knowing it was Varasano method. Who is Varasano? I sticked to
Fridrich method, though, because it didn't seem I would be faster than
20 sec with corners first. Mirek --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > I think the Varasano method is in
the book "Conquer the Cube." > David Allen is kinda secretive about
his method, or so I've heard. > But he has said it's based on the
Varasano method. Like Wayne said, > it's probably impossible to get
sub-20 average using the books > solution for the edges. > >
> --- In speedsolvingrubikscube@yahoogroups.com, j_rueth > >
<no_reply@y...> wrote: > > > What is the Varasano method?
Is it another cf method? > > > > > > jake > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Wayne" > > > <mylib_2000@y...> wrote: > > >
> Can anyone here shine any light on David Allen's method. I do >
> > know > > > > that he uses a hybrid of the Varasano
method. I've seen a > couple > > > of > > > >
video clips but it's hard to tell how he solves the edges. > From
> > > the > > > > Gene means clip, it appeared that
he finished up with a cycle > in > > > the > > >
> top face. Does anyone know if he solves the edges in pairs ? >
> > > > > > > Wayne
2083. Re: David Allen` From:
"Jessica Fridrich" <Jess340@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 08 May 2004 02:52:00 -0000
Good choice, Mirek :) > I sticked to Fridrich method, though, because
it didn't seem I would > be faster than 20 sec with corners first.
> Mirek
2084. Re: [Speed cubing group] Re: David Allen` From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 7 May 2004 21:45:55 -0700 (PDT)
David Allen's finger tricks were insane... he told me they had 0 of
their method online or pusblished, but i imagine it is intense stuff. i
saw him do a 12 like nothing.... but so did Ron in his seat waiting to
be called up ;) -bm :) --Brent --------------------------------- Do you
Yahoo!? Win a $20,000 Career Makeover at Yahoo! HotJobs [Non-text
portions of this message have been removed]
2085. re: David Allen From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 7 May 2004 21:47:07 -0700 (PDT)
David Allen's finger tricks were insane... he told me they had 0 of
their method online or pusblished, but i imagine it is intense stuff. i
saw him do a 12 like nothing.... but so did Ron in his seat waiting to
be called up ;) -bm :) --Brent --------------------------------- Do you
Yahoo!? Win a $20,000 Career Makeover at Yahoo! HotJobs [Non-text
portions of this message have been removed]
2086. [Speed cubing group] Re: David Allen` From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 08 May 2004 13:59:20 -0000
Yeah, apparently David /averages/ <14 seconds. In an interview he
had, I overheard him saying that he had broken 10 seconds several times.
But I don't know if they were lucky or not, or what.... --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > > David Allen's finger
tricks were insane... he told me they had 0 of their method online or
pusblished, but i imagine it is intense stuff. i saw him do a 12 like
nothing.... but so did Ron in his seat waiting to be called up ;) >
-bm > > > > :) > --Brent > >
--------------------------------- > Do you Yahoo!? > Win a $20,000
Career Makeover at Yahoo! HotJobs > > [Non-text portions of this
message have been removed]
2087. Some Rubik's conteste history From:
turnthatcube <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 08 May 2004 14:17:20 -0000
I found some nice old Rubik's Newsletters I think you like the story
they tell http://www.speedcubing.com/ton/ Ton
2088. History of the Rubik's Cube From:
"gotsoup420" <gotsoup420@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 08 May 2004 15:10:42 -0000
im doing a project on the history of the rubik's cube... does anyone
know some places to get some information? ive got some good stuff from
the main rubik's page, but if anyone knows any history about mr rubik
himself, posting would be greatly appreciated. thanks. -cubekid
2089. [Speed cubing group] Re: David Allen` From:
nascarjon2001 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 08 May 2004 16:23:56 -0000
> Yeah, apparently David /averages/ <14 seconds. In an interview
he > had, I overheard him saying that he had broken 10 seconds
several > times. But I don't know if they were lucky or not, or
what.... Yes, but I was chatting with Gene Means and he told me that He
and David require much more inspection time than was allowed. They do
quite a bit more planning ahead before the solve. Jon
2090. Re: History of the Rubik's Cube From:
turnthatcube <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 08 May 2004 16:30:19 -0000
I have some info and links on my site
http://www.speedcubing.com/ton/rubik's.htm Ton --- In
speedsolvingrubikscube@yahoogroups.com, "gotsoup420"
<gotsoup420@y...> wrote: > im doing a project on the history of
the rubik's cube... does anyone > know some places to get some
information? ive got some good stuff > from the main rubik's page,
but if anyone knows any history about mr > rubik himself, posting
would be greatly appreciated. thanks. > > -cubekid
2091. Re: [Speed cubing group] Re: History of the Rubik's Cube
From:
richard wang <aznneo88@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 8 May 2004 09:48:02 -0700 (PDT)
hey, if you need anymore info email me because my friend's uncle is Minh
Thai. Ive never met the guy but i could ask for you. By the way, my
friend is Yinja Qiu. -Richard --- turnthatcube
<no_reply@yahoogroups.com> wrote: > I have some info and links
on my site > > http://www.speedcubing.com/ton/rubik's.htm >
> Ton > > --- In speedsolvingrubikscube@yahoogroups.com, >
"gotsoup420" > <gotsoup420@y...> wrote: > > im doing a
project on the history of the rubik's > cube... does > anyone >
> know some places to get some information? ive got > some good
stuff > > from the main rubik's page, but if anyone knows > any
history about > mr > > rubik himself, posting would be greatly
> appreciated. thanks. > > > > -cubekid > >
__________________________________ Do you Yahoo!? Win a $20,000 Career
Makeover at Yahoo! HotJobs
http://hotjobs.sweepstakes.yahoo.com/careermakeover
2092. Re: Some Rubik's contest history From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 08 May 2004 16:54:49 -0000
Hey, Thanks for the wonderful page Ton! The newsletters are really cool.
Interesting to see that the editor Tom Parks suggests preparing a cube
with "a thin coat of vaseline", I'm not so sure that's what would be
recommended these days! Take care, Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, turnthatcube
<no_reply@y...> wrote: > > I found some nice old Rubik's
Newsletters > > I think you like the story they tell > >
http://www.speedcubing.com/ton/ > > Ton
2093. Re: David Allen` From:
"Wayne" <mylib_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 08 May 2004 19:06:03 -0000
Jeff Varasano competed against Minh Thai in the first US National
Championship in 1981. He came in second so Minh Thai went on to the
World Championship. Jeff authored the book "Conquer the Cube in 45
seconds". --- In speedsolvingrubikscube@yahoogroups.com, "mirek_goljan"
<goljan@s...> wrote: > Interesting, I came up with the same
method for corners two decades > ago, not knowing it was Varasano
method. Who is Varasano? > I sticked to Fridrich method, though,
because it didn't seem I would > be faster than 20 sec with corners
first. > Mirek > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" >
<unipsycho6@y...> wrote: > > I think the Varasano method is
in the book "Conquer the Cube." > > David Allen is kinda secretive
about his method, or so I've heard. > > But he has said it's based
on the Varasano method. Like Wayne > said, > > it's probably
impossible to get sub-20 average using the books > > solution for
the edges. > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth > > >
<no_reply@y...> wrote: > > > > What is the Varasano
method? Is it another cf method? > > > > > > > >
jake > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Wayne" > > > >
<mylib_2000@y...> wrote: > > > > > Can anyone here
shine any light on David Allen's method. I > do > > > >
know > > > > > that he uses a hybrid of the Varasano
method. I've seen a > > couple > > > > of > >
> > > video clips but it's hard to tell how he solves the
edges. > > From > > > > the > > > > >
Gene means clip, it appeared that he finished up with a > cycle >
> in > > > > the > > > > > top face. Does
anyone know if he solves the edges in pairs ? > > > > >
> > > > > Wayne
2094. [Speed cubing group] Re: David Allen` From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 08 May 2004 22:05:58 -0000
Do you know how much more? Or their times with 15 seconds inspection or
without inspection? Cheers! Stefan > Yes, but I was chatting with
Gene Means and he told me that He and > David require much more
inspection time than was allowed. They do > quite a bit more planning
ahead before the solve. > > Jon
2095. Any David Allen videos? From:
kyuubree <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 09 May 2004 00:00:37 -0000
I'd like to see exactly what everyone is talking about.
2096. Re: David Allen` From:
"Wayne" <mylib_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 09 May 2004 02:05:24 -0000
You are probably right Jessica, there are tons of folks who swear by
your method :) Wayne --- In speedsolvingrubikscube@yahoogroups.com,
"Jessica Fridrich" <Jess340@h...> wrote: > Good choice, Mirek
:) > > > I sticked to Fridrich method, though, because it
didn't seem I > would > > be faster than 20 sec with corners
first. > > Mirek
2097. [Speed cubing group] Whats up with Rubiks.dk? From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 8 May 2004 22:21:42 -0700 (PDT)
Whats going on!? the first 9 records on the database are ridiculously
low. __________________________________ Do you Yahoo!? Win a $20,000
Career Makeover at Yahoo! HotJobs
http://hotjobs.sweepstakes.yahoo.com/careermakeover
2098. Re: Any David Allen videos? From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 09 May 2004 06:20:00 -0000
Someone might have some home videos from the WC. But you can get the
documentary 'Minds Behind Cubing,' when it comes out, he's probably in
it a lot. Speaking of which.... Anyone heard anything about this? --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@y...>
wrote: > I'd like to see exactly what everyone is talking about.
2099. Re: [Speed cubing group] Whats up with Rubiks.dk? From:
hubexe <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 09 May 2004 14:29:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > Whats going on!? > the first
9 records on the database are ridiculously > low. > > > >
> > __________________________________ > Do you Yahoo!? >
Win a $20,000 Career Makeover at Yahoo! HotJobs >
http://hotjobs.sweepstakes.yahoo.com/careermakeover im wondering about
that too, im supposed to be in the top 2 or 3(i dont know if qunn lewis
actually did that time and im sure macky can destroy my time) b/c unlike
the times before me, i actually did my solve josh
2100. Re: [Speed cubing group] Re: History of the Rubik's Cube
From:
sapan you <gotsoup420@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 9 May 2004 08:03:50 -0700 (PDT)
thanks, that's exactly what i was looking for. -cubekid turnthatcube
<no_reply@yahoogroups.com> wrote: I have some info and links on my
site http://www.speedcubing.com/ton/rubik's.htm Ton --- In
speedsolvingrubikscube@yahoogroups.com, "gotsoup420"
<gotsoup420@y...> wrote: > im doing a project on the history of
the rubik's cube... does anyone > know some places to get some
information? ive got some good stuff > from the main rubik's page,
but if anyone knows any history about mr > rubik himself, posting
would be greatly appreciated. thanks. > > -cubekid Yahoo! Groups
SponsorADVERTISEMENT --------------------------------- Yahoo! Groups
Links To visit your group on the web, go to:
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Groups is subject to the Yahoo! Terms of Service.
--------------------------------- Do you Yahoo!? Win a $20,000 Career
Makeover at Yahoo! HotJobs [Non-text portions of this message have been
removed]
2101. Re: [Speed cubing group] Whats up with Rubiks.dk? From:
Doug Reed <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 09 May 2004 10:16:41 -0500
People accidentally hit the spacebar to accept and dont want to reset
their times. Doug hubexe wrote: >--- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> >wrote: > > >>Whats going
on!? >>the first 9 records on the database are ridiculously
>>low. >> >> >> >> >>
>>__________________________________ >>Do you Yahoo!?
>>Win a $20,000 Career Makeover at Yahoo! HotJobs
>>http://hotjobs.sweepstakes.yahoo.com/careermakeover >>
>> > >im wondering about that too, im supposed to be in the
top 2 or 3(i dont know if qunn >lewis actually did that time and im
sure macky can destroy my time) b/c unlike the times >before me, i
actually did my solve > >josh > > > > >Yahoo!
Groups Links > > > > > > > >
2102. Re: [Speed cubing group] Whats up with Rubiks.dk? From:
richard wang <aznneo88@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 9 May 2004 10:04:16 -0700 (PDT)
i explained myself in my profile -richard --- Kyle Bryant
<craptastic_crap@...> wrote: > Whats going on!? > the first
9 records on the database are ridiculously > low. > > > >
> > __________________________________ > Do you Yahoo!? >
Win a $20,000 Career Makeover at Yahoo! HotJobs >
http://hotjobs.sweepstakes.yahoo.com/careermakeover >
__________________________________ Do you Yahoo!? Win a $20,000 Career
Makeover at Yahoo! HotJobs
http://hotjobs.sweepstakes.yahoo.com/careermakeover
2103. Re: [Speed cubing group] Whats up with Rubiks.dk? From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 9 May 2004 10:39:45 -0700 (PDT)
its not the point, these records can be deleted can't they, separately
from the accounts? there is no reason, I think, that records like that
should be still up....This must just be me. My site (www.cubehead.org)
allows for me to delete records (and the record holders to do so as
well) apart from deleting entire accounts. -K- --- richard wang
<aznneo88@...> wrote: > i explained myself in my profile >
> -richard > --- Kyle Bryant <craptastic_crap@...> wrote:
> > Whats going on!? > > the first 9 records on the database
are > ridiculously > > low. > > > > > > >
> > > > > __________________________________ > > Do
you Yahoo!? > > Win a $20,000 Career Makeover at Yahoo! HotJobs
> > > http://hotjobs.sweepstakes.yahoo.com/careermakeover >
> > > > > > > __________________________________
> Do you Yahoo!? > Win a $20,000 Career Makeover at Yahoo! HotJobs
> http://hotjobs.sweepstakes.yahoo.com/careermakeover > > >
------------------------ Yahoo! Groups Sponsor > > > Yahoo!
Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Win a $20,000 Career
Makeover at Yahoo! HotJobs
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2104. Re: [Speed cubing group] Re: different cubes From:
richard wang <aznneo88@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 9 May 2004 12:24:55 -0700 (PDT)
where can i get an arxon cube or any cube besides the rubiks.com and
studio one --- turnthatcube <no_reply@yahoogroups.com> wrote: >
--- In speedsolvingrubikscube@yahoogroups.com, "Tay > Di-Hong" >
<ditrix88@h...> wrote: > > hi all, > > is there such a
thing as different original 3x3x3 > cubes? > > cos i had a
feeling that some of those cubes i saw > in videos were > >
different > > if there is, how are they different and which is
> better? > > thanks > > There are many original 3x3x3
cubes type just look > at my collection. > The ones normally used
for speedcubing are > > Rubiks.com cube > Rubiks Studio cube
> Arxon Rubik's cube > Deluxe Rubik's cube > Arched Rubik's
cube > > Which one is better? This depends on your style. I >
prefer the Arxon > type then the Rubiks Studio cube. > Others
prefer Rubik's.com cube. So you can choice, > the most important >
is that it must be smooth and stable. > > Ton > > > >
> > __________________________________ Do you Yahoo!? Win a
$20,000 Career Makeover at Yahoo! HotJobs
http://hotjobs.sweepstakes.yahoo.com/careermakeover
2105. Re: [Speed cubing group] Whats up with Rubiks.dk? From:
Doug Reed <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 09 May 2004 14:13:26 -0500
Kyle Bryant wrote: >its not the point, these records can be deleted
can't >they, separately from the accounts? there is no > > No,
I don't think they can. I might be mistaken. Doug >reason, I think,
that records like that should be >still up....This must just be me.
My site >(www.cubehead.org) allows for me to delete records >(and
the record holders to do so as well) apart from >deleting entire
accounts. >-K- >--- richard wang <aznneo88@...> wrote: >
> >>i explained myself in my profile >> >>-richard
>>--- Kyle Bryant <craptastic_crap@...> wrote: >>
>> >>>Whats going on!? >>>the first 9 records on
the database are >>> >>> >>ridiculously >>
>> >>>low. >>> >>> >>>
>>> >>> >>>__________________________________
>>>Do you Yahoo!? >>>Win a $20,000 Career Makeover at
Yahoo! HotJobs >>> >>> >>>
>>http://hotjobs.sweepstakes.yahoo.com/careermakeover >>
>> >> >> >>
>>__________________________________ >>Do you Yahoo!?
>>Win a $20,000 Career Makeover at Yahoo! HotJobs
>>http://hotjobs.sweepstakes.yahoo.com/careermakeover >>
>> >>------------------------ Yahoo! Groups Sponsor >>
>> >>Yahoo! Groups Links >> >> >> >>
>http://groups.yahoo.com/group/speedsolvingrubikscube/ > >
>> >>speedsolvingrubikscube-unsubscribe@yahoogroups.com
>> >> >> >> >> > > > > >
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2106. Re: [Speed cubing group] Whats up with Rubiks.dk? From:
"speedster0909" <speedster0909@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 09 May 2004 19:53:52 -0000
hi, i'm billy crane.the one at the top of the list. that time i entered
was an accedent. noboby can go that fast. Probably it was the same for
other people.
2107. Re: [Speed cubing group] Whats up with Rubiks.dk? From:
François SECHET <frsechet@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 9 May 2004 22:26:16 +0200 (CEST)
Well, why don't you just reset your times? at a certain point you'll
have to do that cuz you'll start to get some sub 30 times (or even sub
20), but you overall average will stay at one minute something. Well,
that's just my point of view, but just do what you think... François
speedster0909 <speedster0909@...> wrote: hi, i'm billy crane.the
one at the top of the list. that time i entered was an accedent. noboby
can go that fast. Probably it was the same for other people. Yahoo!
Groups SponsorADVERTISEMENT --------------------------------- Yahoo!
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2108. Re: [Speed cubing group] Whats up with Rubiks.dk? From:
Doug Reed <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 09 May 2004 17:10:08 -0500
Exactly. It happened to me a while back, but I was only #3 for about 15
minutes. Long enough to show my friends, but not long enough to cause a
major riff. And yea, I did reset my times. Doug Fran�ois SECHET wrote:
>Well, why don't you just reset your times? at a certain point you'll
have to do that cuz you'll start to get some sub 30 times (or even sub
20), but you overall average will stay at one minute something. Well,
that's just my point of view, but just do what you think...
>Fran�ois > >speedster0909 <speedster0909@...> wrote:
>hi, i'm billy crane.the one at the top of the list. that time i
>entered was an accedent. noboby can go that fast. Probably it was
>the same for other people. > > >Yahoo! Groups
SponsorADVERTISEMENT > > >---------------------------------
>Yahoo! Groups Links > > To visit your group on the web, go to:
>http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to:
>speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your
use of Yahoo! Groups is subject to the Yahoo! Terms of Service. >
> > >--------------------------------- >Yahoo! Mail : votre
e-mail personnel et gratuit qui vous suit partout ! >Cr�ez votre
Yahoo! Mail > >Dialoguez en direct avec vos amis gr�ce �
Yahoo! Messenger ! > >[Non-text portions of this message have been
removed] > > > > > >Yahoo! Groups Links > > >
> > > > >
2109. Re: I blindfolded the 3x3x3 in 18.50 seconds From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 10 May 2004 08:01:29 -0000
I just thought about this and had an idea: Why not modify Fridrich (the
method, not the person ;-) a bit? What I mean is to not solve the first
layer correctly at first. Do F2L Fridrich-style but don't care about
permutation and orientation inside the first layer. Then follow F2L with
an OFL and PFL and then of course OLL and PLL. This would allow a
shorter and easier F2L which might make planning ahead the whole
solution easier/safer/faster. Also, execution of the planned solution
would still be quite fast. If you really ignore permutation and
orientation of the first layer then of course you only have a 1/12
chance that OFL/PFL works. But taking care of orientation is very simple
(e.g. corners orientation with last CE pair during F2L, edges
orientation during cross) which leaves a 1/2 chance because of
permutation. Either you're lucky or you do it with the last two CE pairs
or you apply a fixing alg between U and D sometime during the solution.
What do you think? Cheers! Stefan
2110. z-b From:
Tomasz Piotrowski <tomahawk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 10 May 2004 12:22:29 +0200 (CEST)
I wonder what do You think about Zborowski-Bruchem method?? tomahawk --
2111. Re: z-b From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 10 May 2004 13:31:44 -0000
It's great. But real hard work Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, Tomasz Piotrowski
<tomahawk@l...> wrote: > > I wonder what do You think about
Zborowski-Bruchem method?? > > tomahawk > > --
2112. RE: [Speed cubing group] David Allen` From:
"Rafael Algarin" <usaearth@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 10 May 2004 14:37:45 -0500
Yes he does. In the 2003 World Championships he had problems in the last
round, because five corners were disoriented. Does anyone know if he
solves the edges in pairs ? > >Wayne >
_________________________________________________________________ FREE
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2113. Re: z-b From:
turnthatcube <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 10 May 2004 20:02:20 -0000
It is the F2L layer optimized to the extreem. It is a lot of work to
master, especially for someone like me, I need many hours before I can
use a finger trick at high speed. But with this method an average below
15 seconds must be possible Ton --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@n...>
wrote: > It's great. But real hard work > > Dan :) > >
--- In speedsolvingrubikscube@yahoogroups.com, Tomasz Piotrowski >
<tomahawk@l...> wrote: > > > > I wonder what do You
think about Zborowski-Bruchem method?? > > > > tomahawk >
> > > --
2114. Re: [Speed cubing group] Whats up with Rubiks.dk? From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 10 May 2004 14:11:10 -0700 (PDT)
this is messed up, reset ur times folks...its not hard to do.... -K- ---
Doug Reed <dougreed@...> wrote: > Exactly. > > It
happened to me a while back, but I was only #3 > for about 15
minutes. > Long enough to show my friends, but not long enough >
to cause a major > riff. And yea, I did reset my times. > >
Doug > > Fran���ois SECHET wrote: > > >Well, why don't
you just reset your times? at a > certain point you'll have to do
that cuz you'll > start to get some sub 30 times (or even sub 20),
but > you overall average will stay at one minute > something.
Well, that's just my point of view, but > just do what you think...
> >Fran���ois > > > >speedster0909
<speedster0909@...> wrote: > >hi, i'm billy crane.the one at
the top of the list. > that time i > >entered was an accedent.
noboby can go that fast. > Probably it was > >the same for
other people. > > > > > >Yahoo! Groups
SponsorADVERTISEMENT > > > > >
>--------------------------------- > >Yahoo! Groups Links >
> > > To visit your group on the web, go to: >
>http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> To unsubscribe from this group, send an email > to: >
>speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
> Your use of Yahoo! Groups is subject to the > Yahoo! Terms of
Service. > > > > > > >
>--------------------------------- > >Yahoo! Mail : votre
e-mail personnel et gratuit qui > vous suit partout ! >
>Cr���ez votre Yahoo! Mail > > > >Dialoguez en direct
avec vos amis gr���ce ��� Yahoo! > Messenger ! > > >
>[Non-text portions of this message have been > removed] > >
> > > > > > > > > >Yahoo! Groups Links
> > > > > > > > > > > > > >
> > > > > > ------------------------ Yahoo! Groups
Sponsor > > > Yahoo! Groups Links > >
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Makeover at Yahoo! HotJobs
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2115. Re: z-b From:
nviennefr <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 11 May 2004 08:20:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tomasz Piotrowski
<tomahawk@l...> wrote: > > I wonder what do You think about
Zborowski-Bruchem method?? > > tomahawk > > -- IMPOSSIBLE !
too much algos for human's Brain for now........ but in a far futur ,
why not when human's brain will have double size!! nikox
2116. Re: fewest move challenge From:
Gaétan Guimond <rubiks99ca@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 11 May 2004 10:42:32 -0000
You are the human computer algorythm. You are excellent! My experience
2x2x2 with Richard Korf (rechearh algorythm god program)is special. 9 in
7 "yes Gaétan" After my step 1 don't use quater turn on F, B, L and R
dooble turn move only. Ex: cubestion 7 may B2 F' L2 U R (D2 U' B)*3 (L2
D' R)*3 F B U2 L D2 my solution is UFRBR2D2F2D'F2D' step 1 all orient
UFRB step 2 I don't use quarter turn F, B, L and R dooble turn move only
R2D2F2D'F2D'. My average cubestation on 2x2x2 is 9 move. What your
average time on rubik's cube sub 7-8 move scramble no sequence opposite
face? Another method fast 2x2x2 by 2 step is not the best system fewest
move for me and you? Email me Magic fun Gaétan --- In
speedsolvingrubikscube@yahoogroups.com, "mirek_goljan"
<goljan@s...> wrote: > Not sure people understood you question
including me. > Anyway, I am trying to answer. > Yes, it's
possible. Contestants in Fewest Moves Challenge usually > include an
explanation of how the solution was put together. > Try to follow
these explanations. > Did this answer your question? > Mirek >
> --- In speedsolvingrubikscube@yahoogroups.com, Gaétan Guimond >
<rubiks99ca@y...> wrote: > > I wish popularity for challenge
fewest move. I dream the algorythm > > god program with Dan
Harris. Exemple 17 moves program and Goljan > > solve 25 moves= +
8 moves for Goljan. Ex: Next week 21 moves > > program and Petrus
or Goljan :)) solve 26 moves= + 5 moves > excellent > >
information for the cubist no? And good looking challenge? Give > me
> > your opinion please? Is possible ? > > > > Gaétan
2117. Re: [Speed cubing group] I blindfolded the 3x3x3 in 18.50 seconds
From:
Gaétan Guimond <rubiks99ca@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 11 May 2004 11:11:49 -0000
You are incredible! I give each piece a number on one of its stickers
long time ago. I give 6 stickers number on my 2x2x2 now, 1,2,3 and 1,2,3
and opposite diagonal face. thx for you personnel email. I work my
english for U this week. best regard Gaétan --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > I'm not sure how Gaetan does his attempts, but I would
assume it > would be something similar. > > Basically what I
did was this: > > 1) after scrambling the cube I visually try to
solve as much of the > F2L as I can. This means either solving an
extended cross or a > double extended cross. You have virtually
unlimited time so after a > while you start to see some pretty good
ways to approach it. For my > 18.50 second solve I found a double
extended cross after about 10 > minutes of visual examination. Of
course you can't do any moves, so > you have to just follow all the
pieces in your head. > > Once I found a potential way to solve an
extended or double extended > cross I verified for each piece that it
would work by doing all the > moves of my potential alg in my head,
and tracking each piece one at > a time (I do this for each piece in
the double extended cross). > Once I'm sure the move works and does
indeed solve an extended or > double extended cross, then I number
all the remaining pieces of the > cube. > > I give each piece a
number on one of its stickers. This lets you > simultaneously
memorize the position and orientation of every piece, > while still
only memorizing one piece of information for each piece. > > I
don't memorize any information for one top layer corner and one > top
layer edge, since after solving the F2L you can figure out their >
position and orientation based on where the other pieces are, and >
how they're oriented. Also this makes each step where you have to >
manipulate the pieces in your head much easier. > > 2) ok so at
this point I have an algorithm memorized that will solve > an
extended or double extended cross. From here up until I am ready > to
time myself I don't need the cube at all, the rest is just mental >
calculation. Now what I do is repeat my extended cross alg in my >
head once for every remaining piece, and track where that piece ends
> up after doing the algorithm. After doing this for each piece I
> know the state the cube will be in after doing my extended cross
> algorithm. > > 3) Now I examine the state of the cube in my
head and find the > shortest way to solve the next corner/edge pair
(finding the > shortest one is very important as it makes the mental
calculation > easier). Once I find an alg to solve the next
corner/edge pair I > repeat that alg in my head once for every piece
whose > position/orientation I have memorized. By doing this I can
find the > state the cube will be in after solving the next corner
edge pair. > > 4) Now I do the same thing for all remaining
corner/edge pairs. I > find an alg to solve one, then I repeat it for
every remaining > unsolved piece to find the state the cube will be
in after solving > that pair. > > 5) Now I've found an alg that
solves the F2L and I know the state of > the LL except for one corner
and one edge (the ones I originally > didn't memorize any information
for). The positions of these pieces > are easy to find simply by
locating all 6 pieces whose positions I > do know at this point. To
find the orientation is easy, just > remember that the flips of the
edges have to be congruent to 0 mod 2 > and the flips of the corners
have to be congruent to 0 mod 3. Now I > know the positions and
orientation of every piece in the LL. > > 6) I figure out the
orientation of all LL pieces, and recall my OLL > algorithm to solve
it. Then I repeat the OLL algorithm in my head 8 > times, once for
every piece, to track its location after doing my > OLL alg. I also
track all of their orientations, to verify that > each piece does
indeed end up oriented correctly. > > 7) Once I have all the
pieces oriented, I examine their locations > and recall my PLL
algorithm to solve it. > > 8) Now I practice in my head the entire
solution routine over and > over. I do this on an "air cube" to
pretend that I am actually > doing the moves and so that my hands
will be used to doing all the > steps quickly. I did this for about 5
minutes for my solve. > > 9) Now I pick up the cube again for the
first time in almost 2 > hours, turn on the video camera, put on the
blindfold and start > solving :) > > I have the video on my
computer but it is a huge file. I'm trying > to shrink it down before
I upload it to the internet. > > And that's how you do it :) >
> Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
Brent Morgan > <brentmorganmaster@y...> wrote: > > >
> So that's how Gaetan does those videos...awesome, man! also- was
> calculation taken while memorization? interesting- it would only
> take around 50-60 moves, so calculating the whole thing is >
possible. also- when memorizing, did you memorize like you did b4 >
with the 'one look'- or did you memorize by numbers? or was >
memorization needed at all due to ur calculation?...good job. > >
-bm > > > > > > > > :) > > --Brent >
> > > --------------------------------- > > Do you
Yahoo!? > > Win a $20,000 Career Makeover at Yahoo! HotJobs >
> > > [Non-text portions of this message have been removed]
2118. Re: fewest move challenge From:
Gaétan Guimond <rubiks99ca@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 11 May 2004 11:56:41 -0000
Yes your answer is good. My distraction! Thx > --- In
speedsolvingrubikscube@yahoogroups.com, "mirek_goljan" >
<goljan@s...> wrote: > > Not sure people understood you
question including me. > > Anyway, I am trying to answer. >
> Yes, it's possible. Contestants in Fewest Moves Challenge usually
> > include an explanation of how the solution was put together.
> > Try to follow these explanations. > > Did this answer
your question? > > Mirek > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Gaétan Guimond > >
<rubiks99ca@y...> wrote: > > > I wish popularity for
challenge fewest move. I dream the > algorythm > > > god
program with Dan Harris. Exemple 17 moves program and Goljan > >
> solve 25 moves= + 8 moves for Goljan. Ex: Next week 21 moves >
> > program and Petrus or Goljan :)) solve 26 moves= + 5 moves
> > excellent > > > information for the cubist no? And
good looking challenge? Give > > me > > > your opinion
please? Is possible ? > > > > > > Gaétan
2119. Re: [Speed cubing group] Re: z-b From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 11 May 2004 12:08:35 -0700 (PDT)
Impossible? lol...no...not quite. perhaps it is ambitious, but not
impossible. There are people that have memorized the entire bible. This
is a feat that measures as impossible in my mind. But still people do
it. Or people that memorize pi to thousands of decimal places. Anyway...
As often as I can I work on putting this method into a visual standpoint
on my website. There is still much work to be done, and maybe when I
find the free time I will finish it.
http://www.geocities.com/rubiks_galaxia/ZBmethod.html -Richard ---
nviennefr <no_reply@yahoogroups.com> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, > Tomasz Piotrowski >
<tomahawk@l...> wrote: > > > > I wonder what do You
think about Zborowski-Bruchem > method?? > > > > tomahawk
> > > > -- > > IMPOSSIBLE ! too much algos for human's
Brain for > now........ > but in a far futur , why not when
human's brain will > have double > size!! > > nikox >
> > __________________________________ Do you Yahoo!? Win a
$20,000 Career Makeover at Yahoo! HotJobs
http://hotjobs.sweepstakes.yahoo.com/careermakeover
2120. Square-1 or 4x4x4? From:
stradivariuscuber <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 11 May 2004 22:03:19 -0000
Hello! I am an intermediate cuber with an average around 60 seconds. My
long-term goal is to get sub-20 seconds, of course, but I am looking for
something else to play with when I'm not memorizing more algs or looking
at new finger tricks. Right now, I have two puzzles in mind. The first
is the Square-1, which appeals to me because it is very different from
the 3x3x3. The other is the 4x4x4, which I want to learn how to solve
eventually. Which one do you think I should get first? Thanks for your
input, Austin Chen
2121. No Subject From:
"turboma2000" <turboma2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 11 May 2004 22:55:21 -0000
2122. New file uploaded to speedsolvingrubikscube From:
speedsolvingrubikscube@yahoogroups.com
To:
speedsolvingrubikscube@yahoogroups.com
Date:
11 May 2004 23:34:15 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /danhsolve-18.2.WMV Uploaded by : hatadey
<dan_j_harris@...> Description : Dan Harris solving the cube in
18.2 seconds You can access this file at the URL
http://groups.yahoo.com/group/speedsolvingrubikscube/files/danhsolve-18.2.WMV
To learn more about file sharing for your group, please visit
http://help.yahoo.com/help/us/groups/files Regards, hatadey
<dan_j_harris@...>
2123. hungarian cubes From:
richard wang <aznneo88@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 11 May 2004 16:57:20 -0700 (PDT)
hey, anyone know where i can get a 1980s cube made in hungary by ideal
toy company besides ebay -richard __________________________________ Do
you Yahoo!? Win a $20,000 Career Makeover at Yahoo! HotJobs
http://hotjobs.sweepstakes.yahoo.com/careermakeover
2124. Re: Square-1 or 4x4x4? From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 12 May 2004 00:45:59 -0000
--- In speedsolvingrubikscube@yahoogroups.com, stradivariuscuber
<no_reply@y...> wrote: > Hello! > > I am an intermediate
cuber with an average around 60 seconds. My > long-term goal is to
get sub-20 seconds, of course, but I am looking > for something else
to play with when I'm not memorizing more algs or > looking at new
finger tricks. > > Right now, I have two puzzles in mind. The
first is the Square-1, > which appeals to me because it is very
different from the 3x3x3. > The other is the 4x4x4, which I want to
learn how to solve > eventually. > > Which one do you think I
should get first? Thanks for your input, > > Austin Chen Austin, I
like them both, but honestly my 4x4x4 gets more use. The square- 1 is
challenging and an interesting solve for sure, but it loses something
after a while because it's very hard to randomly mix it up. That is, I
start seeing certain things I want to "mix more" while I'm mixing it
since it's a much more involved task than scrambling a symmetrical
puzzle. That said though, the 4x4x4 is somewhat of an exercise of "more
of the same." If you haven't ever played with a bigger than 3x3x3 cube,
it's challenging and fun to figure out your own solution, but not quite
as challenging to figure out a solution as the square-1 is. I hope I've
made some sense and helped out a little! I say go for the 4x4x4, but
you'll likely be happy with either! Best, Daniel
2125. concentration game From:
"Michiel van der Blonk" <blonkm@...>
To:
"speedsolving" <speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 11 May 2004 22:23:30 -0400
Hi all I just wanted to share that I tried out the concentration game
tonight for the first time, and I already dropped my time to the
astonishing (at least to me) 11.86!! oh yeah... Now let's try to go sub
10 As far as cubing goes, I really need something to speed up. I am sooo
slow (avg 23). Michiel [Non-text portions of this message have been
removed]
2126. Re: [Speed cubing group] Square-1 or 4x4x4? From:
sapan you <gotsoup420@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 11 May 2004 20:06:12 -0700 (PDT)
4x4x4 is awesome. not very hard to learn, if you know the 3x3x3. and a
very durable and fun puzzle. although never tried a square 1 before....
ehh either is fine, but more chances to do 4x4x4 at competitions.
-cubekid stradivariuscuber <no_reply@yahoogroups.com> wrote:
Hello! I am an intermediate cuber with an average around 60 seconds. My
long-term goal is to get sub-20 seconds, of course, but I am looking for
something else to play with when I'm not memorizing more algs or looking
at new finger tricks. Right now, I have two puzzles in mind. The first
is the Square-1, which appeals to me because it is very different from
the 3x3x3. The other is the 4x4x4, which I want to learn how to solve
eventually. Which one do you think I should get first? Thanks for your
input, Austin Chen Yahoo! Groups SponsorADVERTISEMENT
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- Do you Yahoo!? Yahoo! Movies - Buy
advance tickets for 'Shrek 2' [Non-text portions of this message have
been removed]
2127. Re: hungarian cubes From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 12 May 2004 16:07:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, richard wang
<aznneo88@y...> wrote: > hey, anyone know where i can get a
1980s cube made in > hungary by ideal toy company besides ebay >
> -richard Try http://www.speedcubing.com/ton/buy1.htm DJ
2128. Megaminx Moves From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 12 May 2004 17:27:08 -0000
At someone's request, I went through the process of counting moves, and
seeing how much time of my solution for the megaminx is spent in each
phase of the solution. I've added the results of this to my megaminx
solution page. Here's a direct link to the new content on the page:
http://Grant.Tregay.net/cube/solutions/megaminx/index.html#2004-May-11
Any comments and/or questions would be appreciated! - Grant
2129. Re: Megaminx Moves From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 12 May 2004 17:55:13 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Grant Tregay"
<Grant@T...> wrote: > At someone's request, I went through the
process of counting moves, > and seeing how much time of my solution
for the megaminx is spent in > each phase of the solution. I've added
the results of this to my > megaminx solution page. Here's a direct
link to the new content on > the page: >
http://Grant.Tregay.net/cube/solutions/megaminx/index.html#2004-May- 11
> > Any comments and/or questions would be appreciated! > >
- Grant I did the same thing and it looks like I'm averaging closer to
205 moves. That's for 12 solves though. I haven't calculated how long it
takes me to do each step yet. I have an excell spreadsheet with all of
the move numbers broken down though. Daniel
2130. Re: Megaminx Moves From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 12 May 2004 18:21:42 -0000
Wow, That actualy helps out alot. I can't wait to play with my minx! I
forgot it at home home :( jake
2131. Re: Square-1 or 4x4x4? From:
stradivariuscuber <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 12 May 2004 21:18:51 -0000
Thnx alot, I'll go with the 4x4x4. Austin --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, stradivariuscuber >
<no_reply@y...> wrote: > > Hello! > > > > I am
an intermediate cuber with an average around 60 seconds. My > >
long-term goal is to get sub-20 seconds, of course, but I am >
looking > > for something else to play with when I'm not
memorizing more algs > or > > looking at new finger tricks.
> > > > Right now, I have two puzzles in mind. The first is
the Square- 1, > > which appeals to me because it is very
different from the 3x3x3. > > The other is the 4x4x4, which I want
to learn how to solve > > eventually. > > > > Which
one do you think I should get first? Thanks for your input, > >
> > Austin Chen > > Austin, > I like them both, but
honestly my 4x4x4 gets more use. The square- > 1 is challenging and
an interesting solve for sure, but it loses > something after a while
because it's very hard to randomly mix it > up. That is, I start
seeing certain things I want to "mix more" > while I'm mixing it
since it's a much more involved task than > scrambling a symmetrical
puzzle. > That said though, the 4x4x4 is somewhat of an exercise of
"more of > the same." If you haven't ever played with a bigger than
3x3x3 cube, > it's challenging and fun to figure out your own
solution, but not > quite as challenging to figure out a solution as
the square-1 is. > > I hope I've made some sense and helped out a
little! I say go for > the 4x4x4, but you'll likely be happy with
either! > > Best, > Daniel
2132. I'm cubing again From:
"Arturo N. Diocton Jr." <lebart@...>
To:
"Speed Solving Rubiks Cube" <speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 13 May 2004 07:02:23 +0800
Hi Guys and Gals, Well I got myself a new cube again (3x3x3), but this
time I bought five just in case I do something dumb again. Anyway my
time is back up to the high 90� s down to the low 70�s averaging
this morning 1:25.19 doing as fast as 1:11.13, I hope I can do
sub-60�s after about a week of having no cube at hand.
2133. Re: I'm cubing again From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 12 May 2004 23:30:14 -0000
Welcome back, unfortunatly I have to stop cubing too because lots of my
stickers nearly lost all of their colors.
2134. Speedcubing Method From:
"jwillywonkas" <jwillywonkas@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 13 May 2004 01:49:23 -0000
Tell me what you think guys. If you have any imput or questions...e-
mail me at JwillywonkaS@.... 1: Build a 1x2x3 anywhere, and move it to
the LDFB side 2: Build opposing 1x2x3 3: Orient centers, then place DF
and Orient Remaining Edges (54 algs) 4: Place DB and orient corners (35)
5: Permute LL (21) Tell me if this is plausible, or any reactions.
Thanks, Joey Spadafora
2135. Re: Speedcubing Method From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 13 May 2004 02:48:32 -0000
I'm not positive, but I think Gilles Roux invented a method very similar
to this one. And if my memory proves correct, he averages sub-20 with
it. --- In speedsolvingrubikscube@yahoogroups.com, "jwillywonkas"
<jwillywonkas@y...> wrote: > Tell me what you think guys. If
you have any imput or questions...e- > mail me at JwillywonkaS@h...
> > > 1: Build a 1x2x3 anywhere, and move it to the LDFB side
> 2: Build opposing 1x2x3 > 3: Orient centers, then place DF and
Orient Remaining Edges (54 algs) > 4: Place DB and orient corners
(35) > 5: Permute LL (21) > > Tell me if this is plausible, or
any reactions. > > Thanks, > Joey Spadafora
2136. Tiles or Stickers? From:
"h4m573r1" <saiyanprince199@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 13 May 2004 04:35:52 -0000
Hey guys! Sunil posting again, this time I have a question. I currently
have a few oddzon 3x3x3's, and i changed their stickers a couple times
and quite frankly I'm getting ridiculously frustrated by them. Do any of
your knowledgeable people know where I can get some tiles? I was going
to order from Mefferts, but I have no use for another cube...So I was
wondering if there were any other places where I can get just the tiles?
Any response would be great help, thank you very much all! -Sunil
2137. Re: Speedcubing Method From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 13 May 2004 05:09:38 -0000
Gilles Roulx's method is very similar, after building the 2 1x2x3, he
orients + permutates the upper corners. After he places 1 edge of the
layer, orient middle edges + place last layer edge. Permutate middle
edges.
2138. Re: Speedcubing Method From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 13 May 2004 09:47:03 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > I'm not positive, but I think Gilles
Roux invented a method very > similar to this one. And if my memory
proves correct, he averages > sub-20 with it. On my sofa only ;-)
> > --- In speedsolvingrubikscube@yahoogroups.com, "jwillywonkas"
> <jwillywonkas@y...> wrote: > > Tell me what you think
guys. If you have any imput or > questions...e- > > mail me at
JwillywonkaS@h... > > > > > > 1: Build a 1x2x3
anywhere, and move it to the LDFB side > > 2: Build opposing 1x2x3
> > 3: Orient centers, then place DF and Orient Remaining Edges
(54 > algs) > > 4: Place DB and orient corners (35) > >
5: Permute LL (21) > > > > Tell me if this is plausible, or
any reactions. > > > > Thanks, > > Joey Spadafora
Another idea: 1: 1x2x3 2: 1x2x3 3: Orientation of 4 corners, 6 edges and
4 centers. 4: Permutation of 4 corners, 6 edges. Step 3 looks difficult,
but a simple "M" or "UM" before could reduce the number of cases
drastically. It looks like an OLL step with more freedom and additional
sequences. Solve centers+DF+DB before when it's easy. Step 4... well...
I don't know, but it looks possible. I won't even try to think about it,
because it requires to many sequences for me, but maybe mad people like
the ZB brothers... ;-) Gilles.
2139. Re: [Speed cubing group] Re: z-b From:
Tomasz Piotrowski <tomahawk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 13 May 2004 12:29:35 +0200 (CEST)
On Tue, 11 May 2004, nviennefr wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, Tomasz Piotrowski >
<tomahawk@l...> wrote: > > > > I wonder what do You
think about Zborowski-Bruchem method?? > > > > tomahawk >
> > > -- > > IMPOSSIBLE ! too much algos for human's
Brain for now........ > but in a far futur , why not when human's
brain will have double > size!! > > nikox > > The biggest
problem now is not algorithms memorization itself but obtaining the
algorithms to memorize. I didn't find any set of optimized algs. Lots of
hard work is needed to be done to create one. --
2140. Re: Speedcubing Method From:
"jwillywonkas" <jwillywonkas@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 13 May 2004 11:46:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" >
<unipsycho6@y...> wrote: > > I'm not positive, but I think
Gilles Roux invented a method very > > similar to this one. And if
my memory proves correct, he averages > > sub-20 with it. >
> On my sofa only ;-) > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "jwillywonkas" > >
<jwillywonkas@y...> wrote: > > > Tell me what you think
guys. If you have any imput or > > questions...e- > > >
mail me at JwillywonkaS@h... > > > > > > > >
> 1: Build a 1x2x3 anywhere, and move it to the LDFB side > >
> 2: Build opposing 1x2x3 > > > 3: Orient centers, then
place DF and Orient Remaining Edges (54 > > algs) > > >
4: Place DB and orient corners (35) > > > 5: Permute LL (21)
> > > > > > Tell me if this is plausible, or any
reactions. > > > > > > Thanks, > > > Joey
Spadafora > > > Another idea: > > 1: 1x2x3 > 2: 1x2x3
> 3: Orientation of 4 corners, 6 edges and 4 centers. > 4:
Permutation of 4 corners, 6 edges. > > Step 3 looks difficult, but
a simple "M" or "UM" before could reduce > the number of cases
drastically. It looks like an OLL step with more > freedom and
additional sequences. Solve centers+DF+DB before when it's > easy.
> Step 4... well... I don't know, but it looks possible. > > I
won't even try to think about it, because it requires to many >
sequences for me, but maybe mad people like the ZB brothers... ;-) >
> Gilles. I know this is a lot like Gilles' method, and I've actually
talked to him a few times about different ideas based on his method. I'm
not sure, but depending on how the algoritms are for this method, I
think it could be quite fast. We'll see though. Thanks to all those who
answered.
2141. Re: [Speed cubing group] Re: z-b From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 13 May 2004 16:12:18 +0100
Hi, z-b is the one that does the last edge corner pair and orients the
LL edges isn't it? I'm not sure how beneficial the extra effort will be.
For comparison with my method (I'll refer to it as the DD method) I put
in the "cross and one corner" first. I then do the remaining 3 corner
edge pairs leaving me with one middle edge. (Actually I use the keyhole
method but in principle and for comparison its simplest to stick with
the Fridrich pair moves). I do the final middle edge and at the same
time orient not only the LL edges but one corner. This is the "z-b like"
part. This only needs 24 algorithms at an average of between 8 and 9
moves per algorithm. You are left with a 1 in 9 chance of a one look
last layer with 4 OLL algorithms at an average of 8 moves if the last
layer needs orienting. Compared to Fridrich, DD loses 0-2 moves by doing
"cross + 1 corner" then on average another one move in the "z-b like"
part - putting in the middle edge while orienting edges and 1 corner. It
gains 2 moves on average on OLL but then there is the big bonus of the
1-in-9 chance of a 1 look LL. All in all I would say there isn't much to
choose between DD and Fridrich and I would guess the same is true of
z-b. The other big bonus of my method is that by learning the 24
algorithms for the last middle edge you cut down the number of OLL
algorithms to learn to 4! And of course its pretty quick to recognise
the 8 possible LL corner orientations too. It still looks very hard to
expand either the middle edge algorithms to orient more or the PLL
algorithms to cover corner orientation and get down to 1 look :(. Unless
either my approach or z-b can be used to cut out a whole step i.e. get
down to a one look LL then I wouldn't recommend spending time switching
from Fridrich unless you really think the probabilities of the one look
(1/9 or 1/16?) are worth all the extra effort. Obviously I'm biased and
like DD best (and it has the fewest algorithms) but I would have to say
that there are such good sites out there teaching Fridrich that I think
its probably the easiest of the fast methods to learn at the moment.
Duncan ----- Original Message ----- From: "Tomasz Piotrowski"
<tomahawk@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Thursday, May 13, 2004 11:29 AM Subject: Re: [Speed cubing group]
Re: z-b > On Tue, 11 May 2004, nviennefr wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tomasz Piotrowski > >
<tomahawk@l...> wrote: > > > > > > I wonder what
do You think about Zborowski-Bruchem method?? > > > > >
> tomahawk > > > > > > -- > > > >
IMPOSSIBLE ! too much algos for human's Brain for now........ > >
but in a far futur , why not when human's brain will have double >
> size!! > > > > nikox > > > > > > The
biggest problem now is not algorithms memorization itself but >
obtaining the algorithms to memorize. I didn't find any set of optimized
> algs. Lots of hard work is needed to be done to create one. >
> -- > > > > > > Yahoo! Groups Links > > >
> > >
2142. Re: [Speed cubing group] Tiles or Stickers? From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 13 May 2004 04:08:21 -0700 (PDT)
I would "stick" with stickers, because no matter how frustrating they
are, tiles are only likely to get you lazy since you have less work to
do to know where colors are while solving....just my two cents. -K- ---
h4m573r1 <saiyanprince199@...> wrote: > Hey guys! > Sunil
posting again, this time I have a > question. I currently > have a
few oddzon 3x3x3's, and i changed their > stickers a couple >
times and quite frankly I'm getting ridiculously > frustrated by
them. > Do any of your knowledgeable people know where I can > get
some tiles? > I was going to order from Mefferts, but I have no >
use for another > cube...So I was wondering if there were any other
> places where I can > get just the tiles? Any response would be
great > help, thank you very > much all! > -Sunil > >
> > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Movies - Buy
advance tickets for 'Shrek 2'
http://movies.yahoo.com/showtimes/movie?mid=1808405861
2143. Re: [Speed cubing group] Tiles or Stickers? From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 13 May 2004 22:33:32 -0000
And, in an official competition, you HAVE to use stickers. So if you get
used to tiles, then suddenly switch for the big day, it'll mess with
your mind. --- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > I would "stick" with stickers,
because no matter how > frustrating they are, tiles are only likely
to get you > lazy since you have less work to do to know where >
colors are while solving....just my two cents. > -K- > ---
h4m573r1 <saiyanprince199@h...> wrote: > > Hey guys! >
> Sunil posting again, this time I have a > > question. I
currently > > have a few oddzon 3x3x3's, and i changed their >
> stickers a couple > > times and quite frankly I'm getting
ridiculously > > frustrated by them. > > Do any of your
knowledgeable people know where I can > > get some tiles? >
> I was going to order from Mefferts, but I have no > > use for
another > > cube...So I was wondering if there were any other >
> places where I can > > get just the tiles? Any response would
be great > > help, thank you very > > much all! > >
-Sunil > > > > > > > > > > Yahoo! Groups
Links > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > speedsolvingrubikscube-unsubscribe@yahoogroups.com >
> > > > > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo!
Movies - Buy advance tickets for 'Shrek 2' >
http://movies.yahoo.com/showtimes/movie?mid=1808405861
2144. Re: [Speed cubing group] Tiles or Stickers? From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 13 May 2004 23:34:13 -0000
Hi Michael, Tiles are allowed in competition. I use Rubik's Deluxe cubes
in both the regular and the Game/Challenge variety. Hi Kyle, I practice
with stickered cubes too. Being used to tiles doesn't throw me. Regards,
David J --- In speedsolvingrubikscube@yahoogroups.com, "Michael
Atkinson" <unipsycho6@y...> wrote: > And, in an official
competition, you HAVE to use stickers. So if you > get used to tiles,
then suddenly switch for the big day, it'll mess > with your mind.
> > --- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
> <craptastic_crap@y...> wrote: > > I would "stick" with
stickers, because no matter how > > frustrating they are, tiles
are only likely to get you > > lazy since you have less work to do
to know where > > colors are while solving....just my two cents.
> > -K-
2145. Canadian Championships? From:
"Will Pearson" <will_pearson88@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 14 May 2004 00:22:43 -0000
Anyone know if a Canadian Championships is in the works? I'd love to
compete. I don't think enough people would show up though :(
2146. Re: [Speed cubing group] Tiles or Stickers? From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 13 May 2004 17:33:50 -0700
Um, for the July 10 tournament, as written in the official rules, you
may use a Rubik's Deluxe Cube with tiles. I have to revise the wording
but that's the idea. No nail polish or paint though. Tyson Mao MSC #631
California Institute of Technology On May 13, 2004, at 3:33 PM, Michael
Atkinson wrote: > And, in an official competition, you HAVE to use
stickers. So if you > get used to tiles, then suddenly switch for the
big day, it'll mess > with your mind. > [Non-text portions of this
message have been removed]
2147. Re: [Speed cubing group] Canadian Championships? From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 13 May 2004 17:34:47 -0700
Everyone is invited to the tournament in Pasadena on July 10. Would you
guys be interested in crowning a Canadian championship at the tournament
also? Tyson Mao MSC #631 California Institute of Technology On May 13,
2004, at 5:22 PM, Will Pearson wrote: > Anyone know if a Canadian
Championships is in the works? I'd love to > compete. I don't think
enough people would show up though :( > > > > Yahoo! Groups
Links > > � To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > � > � To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > � > � Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service.
> > [Non-text portions of this message have been removed]
2148. Re: [Speed cubing group] Tiles or Stickers? From:
"azinj05ieipih" <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 14 May 2004 02:16:38 -0000
Hey Tyson, For the July 10th tournament, am I allowed to use a regular
rubiks.com cube with my own tiles? I have the real Rubiks logo on my
cube if you take off my blue tile. Please tell me soon, thanks! ~Joseph
*AZINJ05IEIPIH waz here* --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tmao@i...> wrote: > Um, for the July 10 tournament,
as written in the official rules, you > may use a Rubik's Deluxe Cube
with tiles. I have to revise the wording > but that's the idea. No
nail polish or paint though. > > Tyson Mao > MSC #631 >
California Institute of Technology > > On May 13, 2004, at 3:33
PM, Michael Atkinson wrote: > > > And, in an official
competition, you HAVE to use stickers. So if you > > get used to
tiles, then suddenly switch for the big day, it'll mess > > with
your mind. > > > > > [Non-text portions of this message
have been removed]
2149. Re: Tiles or Stickers? From:
"azinj05ieipih" <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 14 May 2004 02:19:23 -0000
Hey Sunil! (aka Hamster)! anyways, you know the tiled cube that I
brought to school today? The tiles that I used are pretty good. I'm
pretty sure there are places where they sell plastic tiles, latez~
~Joseph *AZIN_J05IEIPIH waz here* --- In
speedsolvingrubikscube@yahoogroups.com, "h4m573r1"
<saiyanprince199@h...> wrote: > Hey guys! > Sunil posting
again, this time I have a question. I currently > have a few oddzon
3x3x3's, and i changed their stickers a couple > times and quite
frankly I'm getting ridiculously frustrated by them. > Do any of your
knowledgeable people know where I can get some tiles? > I was going
to order from Mefferts, but I have no use for another > cube...So I
was wondering if there were any other places where I can > get just
the tiles? Any response would be great help, thank you very > much
all! > -Sunil
2150. Re: fewest move challenge From:
"mirek_goljan" <goljan@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 14 May 2004 03:41:10 -0000
I haven't been here for a week, sorry for the delay. The way you solve
2x2x2 is amazing. I like the first stage the most. After 4 moves the
corners are oriented!! Is the set of algorithms computer generated or is
it "hand made"? Maybe I missed some discussion about it. I haven't seen
this system before. My system (decades ago) has 3 stages and was
intended for speed. 1. orientation of 4 white corners in U, 2.
orientation of yellow corners in D, 3. permutation of both u and D
layers. For 3x3x3 there is no best system for fewest moves so far. I use
mostly an intuitive approach, preferably with 2x2x3 done as a middle
stage (but not always). Mirek --- In
speedsolvingrubikscube@yahoogroups.com, Gaétan Guimond
<rubiks99ca@y...> wrote: > You are the human computer
algorythm. You are excellent! > > My experience 2x2x2 with Richard
Korf (rechearh algorythm god > program)is special. 9 in 7 "yes
Gaétan" > > After my step 1 don't use quater turn on F, B, L and R
dooble turn > move only. > > Ex: cubestion 7 may B2 F' L2 U R
(D2 U' B)*3 (L2 D' R)*3 F B U2 L > D2 my solution is UFRBR2D2F2D'F2D'
step 1 all orient UFRB step 2 I > don't use quarter turn F, B, L and
R dooble turn move only > R2D2F2D'F2D'. > > My average
cubestation on 2x2x2 is 9 move. What your average time on > rubik's
cube sub 7-8 move scramble no sequence opposite face? > Another
method fast 2x2x2 by 2 step is not the best system fewest > move for
me and you? > > Email me > Magic fun > Gaétan >
2151. Re: Tiles or Stickers? From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 14 May 2004 03:47:42 -0000
--- Tyson Mao wrote: > Um, for the July 10 tournament, as written in
the official rules, > you may use a Rubik's Deluxe Cube with tiles. I
have to revise the > wording but that's the idea. No nail polish or
paint though. Why no nail polish/paint? I used my cube, which is painted
with nail polish, at the 2003 Rubik's World Championship. I just had to
have the center white sticker with the Rubik's logo, which I did. Is
this no longer sufficient? I personally think this is a bad rule.
Stickers wear off too easily, even if you have "good" ones. Tiles are
hard to come by, and when you find them you may have to transfer them
from another cube to use them on your own (preferred) cube. This leaves
me with a single good choice of nail polish/paint... Can anyone give me
a good reason for disqualifying nail polish/paint and not tiles? - Grant
2152. Re: [Speed cubing group] Re: Tiles or Stickers? From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 13 May 2004 20:53:59 -0700
Hi Grant, So, there's a sticky issue with allowing nail polish. If I
allow nail polish, the cube will definitely be subjected to an
inspection by the tournament director before the competition. Though
your cube is probably fine, a lot of competitors had nail polish cubes
with really indistinct colors. I wanted to try and get rid of this
problem. I guess I can amend the rules but the six colors have to be
very distinct. What do you think? Can you order stickers for your cubes
instead? Tyson Mao MSC #631 California Institute of Technology On May
13, 2004, at 8:47 PM, Grant Tregay wrote: > > I personally think
this is a bad rule. Stickers wear off too easily, > even if you have
"good" ones. Tiles are hard to come by, and when > you find them you
may have to transfer them from another cube to use > them on your own
(preferred) cube. This leaves me with a single good > choice of nail
polish/paint... Can anyone give me a good reason for > disqualifying
nail polish/paint and not tiles? > [Non-text portions of this message
have been removed]
2153. Re: Tiles or Stickers? From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 14 May 2004 04:20:34 -0000
Tyson, Thanks for your quick reply - my comments are below: --- Tyson
Mao wrote: > So, there's a sticky issue with allowing nail polish. If
I allow > nail polish, the cube will definitely be subjected to an
> inspection by the tournament director before the competition. I
would expect this to be the case - at the RWC, they checked to make sure
your cube was satisfactory for competition. Even if someone has stickers
on their cube, if they look nasty or are hard to tell what color is on
each side because of wear, they should be required to replace them. >
Though your cube is probably fine, a lot of competitors had nail >
polish cubes with really indistinct colors. I wanted to try and > get
rid of this problem. Understandably, judges need to be able to quickly
and easily tell, for sure, whether or not a cube is solved when the
solver puts it down as solved. If this is in question, then that cube
should not be allowed into competition. If they have painted their cube
such that two sides are distinguishable, but are similar, then it only
hurts them in their recognition... Especially if lighting is less than
optimal on the stage. > I guess I can amend the rules but the six
colors have to be very > distinct. What do you think? Can you order
stickers for your > cubes instead? I don't anticipate being in
competitions very frequently, so I suppose I could sticker-up just
before going to one, but part of my reason for using the nail polish is
to avoid the extra cost of constantly replacing stickers. Also, with
nail polish, you can get more brilliant colors - I much prefer the
distinction between my green/blue and red/orange then that of the
stickers. So, in the end, I think it would be better to allow for
"painted" cubes, with an specification that cubes' colors must be
distinct from one another. - Grant --- Grant Tregay wrote: > I
personally think this is a bad rule. Stickers wear off too > easily,
even if you have "good" ones. Tiles are hard to come by, > and when
you find them you may have to transfer them from another > cube to
use them on your own (preferred) cube. This leaves me with > a
single good choice of nail polish/paint... Can anyone give me a >
good reason for disqualifying nail polish/paint and not tiles?
2154. [Speed cubing group] Re: z-b From:
"evanmgates" <evan.gates@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 14 May 2004 04:45:53 -0000
do you have your method or at least the algorythms(sp) for it online
anywhere? im interested in checking it out. thanx for any information
Evan --- In speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > Hi, > z-b is the one that does the
last edge corner pair and orients the LL edges > isn't it? > I'm
not sure how beneficial the extra effort will be. > For comparison
with my method (I'll refer to it as the DD method) I put in > the
"cross and one corner" first. > I then do the remaining 3 corner edge
pairs leaving me with one middle edge. > (Actually I use the keyhole
method but in principle and for comparison its > simplest to stick
with the Fridrich pair moves). > I do the final middle edge and at
the same time orient not only the LL edges > but one corner. This is
the "z-b like" part. This only needs 24 algorithms > at an average of
between 8 and 9 moves per algorithm. > You are left with a 1 in 9
chance of a one look last layer with 4 OLL > algorithms at an average
of 8 moves if the last layer needs orienting. > > Compared to
Fridrich, DD loses 0-2 moves by doing "cross + 1 corner" then on >
average another one move in the "z-b like" part - putting in the middle
edge > while orienting edges and 1 corner. > It gains 2 moves on
average on OLL but then there is the big bonus of the > 1-in-9 chance
of a 1 look LL. > > All in all I would say there isn't much to
choose between DD and Fridrich > and I would guess the same is true
of z-b. The other big bonus of my method > is that by learning the 24
algorithms for the last middle edge you cut down > the number of OLL
algorithms to learn to 4! And of course its pretty quick > to
recognise the 8 possible LL corner orientations too. > > It still
looks very hard to expand either the middle edge algorithms to >
orient more or the PLL algorithms to cover corner orientation and get
down > to 1 look :(. Unless either my approach or z-b can be used to
cut out a > whole step i.e. get down to a one look LL then I wouldn't
recommend spending > time switching from Fridrich unless you really
think the probabilities of > the one look (1/9 or 1/16?) are worth
all the extra effort. Obviously I'm > biased and like DD best (and it
has the fewest algorithms) but I would have > to say that there are
such good sites out there teaching Fridrich that I > think its
probably the easiest of the fast methods to learn at the moment. >
> Duncan > > ----- Original Message ----- > From: "Tomasz
Piotrowski" <tomahawk@l...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Thursday, May
13, 2004 11:29 AM > Subject: Re: [Speed cubing group] Re: z-b >
> > > On Tue, 11 May 2004, nviennefr wrote: > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, Tomasz Piotrowski
> > > <tomahawk@l...> wrote: > > > > >
> > > I wonder what do You think about Zborowski-Bruchem
method?? > > > > > > > > tomahawk > > >
> > > > > -- > > > > > > IMPOSSIBLE !
too much algos for human's Brain for now........ > > > but in a
far futur , why not when human's brain will have double > > >
size!! > > > > > > nikox > > > > > >
> > > > The biggest problem now is not algorithms
memorization itself but > > obtaining the algorithms to memorize.
I didn't find any set of optimized > > algs. Lots of hard work is
needed to be done to create one. > > > > -- > > >
> > > > > > > > > Yahoo! Groups Links >
> > > > > > > > > > >
2155. Re: [Speed cubing group] Re: z-b From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 14 May 2004 08:11:03 +0100
Sorry I don't yet Evan - mostly because I am always tinkering with the
strategy to try to improve it. When I get a stable version i will try to
put it up somewhere. Duncan ----- Original Message ----- From:
"evanmgates" <evan.gates@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, May 14,
2004 5:45 AM Subject: [Speed cubing group] Re: z-b > do you have your
method or at least the algorythms(sp) for it online > anywhere? im
interested in checking it out. thanx for any > information > >
Evan > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Duncan Dicks" > <duncan@d...> wrote: > > Hi, > >
z-b is the one that does the last edge corner pair and orients > the
LL edges > > isn't it? > > I'm not sure how beneficial the
extra effort will be. > > For comparison with my method (I'll
refer to it as the DD method) > I put in > > the "cross and one
corner" first. > > I then do the remaining 3 corner edge pairs
leaving me with one > middle edge. > > (Actually I use the
keyhole method but in principle and for > comparison its > >
simplest to stick with the Fridrich pair moves). > > I do the
final middle edge and at the same time orient not only > the LL edges
> > but one corner. This is the "z-b like" part. This only needs
24 > algorithms > > at an average of between 8 and 9 moves per
algorithm. > > You are left with a 1 in 9 chance of a one look
last layer with 4 > OLL > > algorithms at an average of 8 moves
if the last layer needs > orienting. > > > > Compared to
Fridrich, DD loses 0-2 moves by doing "cross + 1 > corner" then on
> > average another one move in the "z-b like" part - putting in
the > middle edge > > while orienting edges and 1 corner. >
> It gains 2 moves on average on OLL but then there is the big bonus
> of the > > 1-in-9 chance of a 1 look LL. > > > >
All in all I would say there isn't much to choose between DD and >
Fridrich > > and I would guess the same is true of z-b. The other
big bonus of > my method > > is that by learning the 24
algorithms for the last middle edge you > cut down > > the
number of OLL algorithms to learn to 4! And of course its > pretty
quick > > to recognise the 8 possible LL corner orientations too.
> > > > It still looks very hard to expand either the middle
edge > algorithms to > > orient more or the PLL algorithms to
cover corner orientation and > get down > > to 1 look :(.
Unless either my approach or z-b can be used to cut > out a > >
whole step i.e. get down to a one look LL then I wouldn't > recommend
spending > > time switching from Fridrich unless you really think
the > probabilities of > > the one look (1/9 or 1/16?) are
worth all the extra effort. > Obviously I'm > > biased and like
DD best (and it has the fewest algorithms) but I > would have >
> to say that there are such good sites out there teaching Fridrich
> that I > > think its probably the easiest of the fast methods
to learn at the > moment. > > > > Duncan > > >
> ----- Original Message ----- > > From: "Tomasz Piotrowski"
<tomahawk@l...> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Thursday,
May 13, 2004 11:29 AM > > Subject: Re: [Speed cubing group] Re:
z-b > > > > > > > On Tue, 11 May 2004, nviennefr
wrote: > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tomasz > Piotrowski > >
> > <tomahawk@l...> wrote: > > > > > >
> > > > I wonder what do You think about Zborowski-Bruchem
method?? > > > > > > > > > > tomahawk >
> > > > > > > > > -- > > > > >
> > > IMPOSSIBLE ! too much algos for human's Brain for >
now........ > > > > but in a far futur , why not when
human's brain will have > double > > > > size!! > >
> > > > > > nikox > > > > > > >
> > > > > > > The biggest problem now is not
algorithms memorization itself but > > > obtaining the
algorithms to memorize. I didn't find any set of > optimized >
> > algs. Lots of hard work is needed to be done to create one.
> > > > > > -- > > > > > > > >
> > > > > > > > > > Yahoo! Groups Links
> > > > > > > > > > > > > >
> > > > > > > > > > Yahoo! Groups Links
> > > > > >
2156. zb and my methods From:
"brokulo" <brokulo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 14 May 2004 18:22:57 -0000
ZB is a system for those who want to get below 15 (and be the best).
What one can ask is if it is worth the memorizing. It's hard to improve
Jiri and 1212 is just too much. Fridrich(7looks): cross 7moves F2L 4x7
OLL 9 PLL 11 total:55 ZB(6 looks): cross 7 3F2Lpairs 3x7 4th pair+EO 8
PE+CO&P 12 total: 48 VH(8 looks): (1/12+1/21 chance of skiping last
step) cross 7 3F2Lpairs 3x7 group 4th pair 3.5 finishF2L+EO 6.5 C
O&P 9 EP 10 total: 57 3 ideas for LBL methods for top speed I
thought of, based on all these methods and (chris' extended cross;) :
VH, my way (1/6+1/21 chance of 1look LL) cross 7 3F2Lpairs 3x7 group 4th
pair 3.5 finishF2L+EO 6.5 EP 7 O&P C 12 total:57 -instead of 1/8,
you get +than1/5 of the times a 1look LL -if your aim is a full ZB, then
you won't need to check what each O&P alg does to EP (this way it
does nothing) my expert method(6looks): Xcross 10.5moves 2F2Lpairs 2x7
group 4th pair 3.5 finishF2L+CO 7 CP+EP&O 12 total: 47 -The great
difference is that taking CO out of the last step reduces A LOT the
number of algs. If you, like me, haven't learned OLL, you can learn the
last step instead. It's about 55algs, excluding mirrors. -the last step
recognition is a bit easier my perfect method (5looks) :) Xcross
10.5moves 2F2Lpairs 2x7 4th pair+OC 8 CP+EP&O 12 total:44.5 -forget
1212 this is the ultimate aim hehe -the 4th pair has too many cases, but
its easy to reduce them to 1/4 with a little trick, making this method
have a bit less algs then ZB For a list algs to choose from and
optimize, use http://www.ai.univ-paris8.fr/~bh/cube/ Tell me what you
think of these methods > > > > > IMPOSSIBLE ! too much
algos for human's Brain for > > now........ > > > >
> but in a far futur , why not when human's brain will have > >
double > > > > > size!! > > > > > >
> > > > nikox > > > > > > > > >
> > > > > > > > > The biggest problem now is
not algorithms memorization itself but > > > > obtaining the
algorithms to memorize. I didn't find any set of > > optimized
> > > > algs. Lots of hard work is needed to be done to
create one.
2157. blindfolded slump From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 14 May 2004 19:29:33 -0000
I spent 2 days really focusing on memorizing a cube. I attempted a solve
and was off by 1 turn... drat. But i'm getting closer and closer, so
thats cool. I was just wondering if working out a solution without
turning the cube then solving it with a blindfold on, is that technicly
blindfold cubing? I mean usually you guys memorize all the pieces and
then work on the solution while blindfolded. But preplanning everything
and then executing a sequence without looking is that considered
blindfolded cubing too? jake
2158. No Subject From:
"evanmgates" <evan.gates@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 14 May 2004 22:58:41 -0000
I want to find some algorithms for certain situations that havent been
published as far as i can tell. I was just wondering how people go about
doing that? Is there a certain program in which u can ignore the
permutation and orientaion of certain peices? Or is the only way to find
them by hand when the positions are too specific? thx Evan
2159. Help with 5x5x5 From:
"yodamunkey1" <lclif@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 14 May 2004 23:53:25 -0000
I can do the whole thing really easily now except for one part: After I
have done 4 of the center sets (3x3 pieces) and there are two opposites
centers left to complete, I find it very difficult to match them up. I
can get it eventually but it takes many minutes until I finally see a
route out! =-o Thanks in advance for your help. -Louie
2160. Re: blindfolded slump From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 15 May 2004 01:25:24 -0000
Yes, it is, but the other method is done in about 5 minutes while to
memorize the whole combination of move you'll do to get the cube done is
more than 1 hour.
2161. No Subject From:
bmcgaugh49 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 15 May 2004 03:26:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "evanmgates"
<evan.gates@i...> wrote: > I want to find some algorithms for
certain situations that havent > been published as far as i can tell.
I was just wondering how > people go about doing that? Is there a
certain program in which u > can ignore the permutation and
orientaion of certain peices? Or is > the only way to find them by
hand when the positions are too > specific? Hi Evan, I think what you
want is Ron's cube solver (look under tools at speedcubing.com)...it's
my favorite cube tool... Bill
2162. First sub-minute Average!!! From:
Milamber98 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 15 May 2004 09:59:15 -0000
May 12th: 54.76 56.62 59.29 57.51 55.26 56 59.98 51.81 59.78 45.03 56.25
48.7 Average: 55.08 Amazingly no pop's, and never went over 1 minute,
59.98 was closest though... Anyway, just thought I'd post this as all my
other averages were like 1:15 ect.... So far fastest time is 34 seconds
on a lucky case... I'm using petrus method and trying to get better at
the F2L, but some of the moves just require a ton of twisting and I'm
not super fast on that yet. thanks for reading!
2163. Re: Help with 5x5x5 From:
"Oliver Wolff" <OliverWolff@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 15 May 2004 10:24:13 -0000
Hi, that´a a very simple problem that should take only take about 5-10
sec. with a little practice. Try this: Let´s see the middle 3x3 pieces
as a 3x3 cube. U normally have at least one edge connected with its
middle piece on each side. Now try to get connected edge/corner pairs an
and build a 2x2 then a 2x3 etc. For example: one the red side /r/r/o/
/o/r/o/ /r/o/r/ one the orange side /o/r/o/ /o/o/r/ /r/r/o/ A double
slice move right connects the down/right red corner with the down middle
red edge leaving red: /r/r/o/ /o/r/r/ /r/o/o/ orange: /o/r/o/ /o/o/o/
/r/r/r/ turning the orange side counterclockwise and taking back the
slice move leaves a correct 2x2 on the red side. Just go on this way
till u have a 2x3 correct. The last row has to be insert "as one". It´s
only a hint how to do it, very difficult to describe but easy to do.
Olli --- In speedsolvingrubikscube@yahoogroups.com, "yodamunkey1"
<lclif@c...> wrote: > I can do the whole thing really easily
now except for one part: > > After I have done 4 of the center
sets (3x3 pieces) and there are two > opposites centers left to
complete, I find it very difficult to match > them up. I can get it
eventually but it takes many minutes until I > finally see a route
out! =-o > > Thanks in advance for your help. > > -Louie
2164. Re: First sub-minute Average!!! From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 15 May 2004 14:03:32 -0000
Amazingly with the Petrus method you should be reaching 40 seconds in
nearly no time. Whats important is to really learn all the "advanced"
steps and all the 4b tricks. But believe me, it starts getting hard to
go sub 30. I hope your cube is lubed, and 34 on a lucky case when you
average 20 seconds more, must have been hell of a lucky case.
2165. Re: [Speed cubing group] Help with 5x5x5 From:
sapan you <gotsoup420@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 15 May 2004 07:38:15 -0700 (PDT)
i had the same problem when i first solved it. took me 45 minutes my
first time, and im still aoround there. im also having a little trouble
with the edge permutation. i always get one edge piece that isn't
properly oriented.. its kinda wierd and im not sure what to do. the side
looks like this... (r=red, w=white, y=yellow) r r w r r r r r r r r r r
r r r r y r r btw, the whole cube is solved except these two edges. any
ideas? -cubekid yodamunkey1 <lclif@...> wrote: I can do the whole
thing really easily now except for one part: After I have done 4 of the
center sets (3x3 pieces) and there are two opposites centers left to
complete, I find it very difficult to match them up. I can get it
eventually but it takes many minutes until I finally see a route out!
=-o Thanks in advance for your help. -Louie Yahoo! Groups
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access at a great low price. [Non-text portions of this message have
been removed]
2166. tournament rubik's timer development underway From:
"rubikstimer" <rubikstimer@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 15 May 2004 15:00:11 -0000
After some recent talks with representatives from Seven Towns, they have
agreed that once a working prototype of the Rubik's timer is
demonstrated, this timer will become the official Rubik's timing device
for use in speed-cubing tournaments. The new tournament timer will then
sell on the www.rubiks.com website. A web site has been set up to
document the progress of the project. There are also links for
communicating feedback from fellow speed- cubists to suggest design
ideas for the timer. Please check out the new Rubik's tournament timer
website is located at http://www.mission-designs.com/timer
2167. Re: blindfolded slump From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 15 May 2004 15:02:41 -0000
Yeah, thats my problem, im having trouble keeping it all straight in my
head. I find it easier to map out each turn before hand even thought it
takes a couple hours. How do you guys keep it all straight? I tried the
whole number thing, but that really confuses me. Oh well, I'll try and
experiement with things... jake --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > Yes, it is, but the other method is
done in about 5 minutes while to > memorize the whole combination of
move you'll do to get the cube done > is more than 1 hour.
2168. Re: Help with 5x5x5 From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 15 May 2004 15:08:48 -0000
Hey! There are actually 2 possible cases for this. Do the faces look
like this : (top) (bottom) XXXXX OOOOO XXXXX OOOOO XXXXX OOOOO XXOXX
OOXOO XXXXX OOOOO or like this : (top) (bottom) XXXXX OOOOO XXXXX OOOOO
XXXXX OOOOO XXXOX OOOXO XXXXX OOOOO ???? (Hope u get what i mean) When u
reply to this i will make some pictures and post in Photos section :-)
-Per K Both of these are "fixed" by a simple 3-cycle on the centers.
> --- In speedsolvingrubikscube@yahoogroups.com, "yodamunkey1"
<lclif@c...> wrote: > I can do the whole thing really easily
now except for one part: > > After I have done 4 of the center
sets (3x3 pieces) and there are two > opposites centers left to
complete, I find it very difficult to match > them up. I can get it
eventually but it takes many minutes until I > finally see a route
out! =-o > > Thanks in advance for your help. > > -Louie
2169. Re: First sub-minute Average!!! From:
Milamber98 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 15 May 2004 15:17:26 -0000
Well, it wasn't really super-lucky, it was just when I was clear headed
and was turning perfectly.... I got the F2L remarkably fast, each step
was only about 1 away from being solved, and I was able to skip the last
step as the edges were correct. I only started cubing about a month ago,
and the F2L is still very hard beacuse I can't always "see" a couple
moves ahead, so I usually have to figure them out as they come.... And
yes, luckily for me I managed to find some silcone spray and the cube is
pretty loose. Thanks! Anyway I'm still working on getting down to a 30
second average, hopefully as I see the F2L better it will come faster.
--- In speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > Amazingly with the Petrus method you
should be reaching 40 seconds in > nearly no time. Whats important is
to really learn all the "advanced" > steps and all the 4b tricks. But
believe me, it starts getting hard > to go sub 30. > > I hope
your cube is lubed, and 34 on a lucky case when you average 20 >
seconds more, must have been hell of a lucky case.
2170. Re: Help with 5x5x5 From:
"yodamunkey1" <lclif@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 15 May 2004 15:27:28 -0000
I finally understand it now! Thank you so much. You were right, it is
really easy. :D Just get the 2x3 on one side, then use that 3x1 slice
that isn't correct yet to make the final 3x1 on the opposite side. Wow
thanks. --- In speedsolvingrubikscube@yahoogroups.com, "Oliver Wolff"
<OliverWolff@t...> wrote: > Hi, > > that´a a very simple
problem that should take only take about 5-10 > sec. with a little
practice. > Try this: > Let´s see the middle 3x3 pieces as a 3x3
cube. > U normally have at least one edge connected with its middle
piece on > each side. > Now try to get connected edge/corner pairs
an and build a 2x2 then a > 2x3 etc. > > For example: one the
red side > /r/r/o/ > /o/r/o/ > /r/o/r/ > > > one the
orange side > /o/r/o/ > /o/o/r/ > /r/r/o/ > > A double
slice move right connects the down/right red corner with the > down
middle red edge leaving > > red: /r/r/o/ > /o/r/r/ > /r/o/o/
> > orange: /o/r/o/ > /o/o/o/ > /r/r/r/ > > turning
the orange side counterclockwise and taking back the slice > move
leaves a correct 2x2 on the red side. > > Just go on this way till
u have a 2x3 correct. The last row has to be > insert "as one". >
> It´s only a hint how to do it, very difficult to describe but easy
to > do.
2171. Re: [Speed cubing group] (unknown) From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 15 May 2004 18:06:51 +0100
Evan - I found that I didn't have the computer speed or time beyond 10
move algorithms. And even that was a stretch. Josef Jelinek has used his
own solver to find some specific moves for me (for which I am very
grateful if you read this Josef!). he made a general offer a few months
ago to help people as he wants to test his solver against others. I know
he is pretty busy at the moment though. You could try asking him if you
are able to communicate what you need clearly. Duncan ----- Original
Message ----- From: "bmcgaugh49" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, May 15,
2004 4:26 AM Subject: [Speed cubing group] (unknown) > --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates" >
<evan.gates@i...> wrote: > > I want to find some algorithms
for certain situations that havent > > been published as far as i
can tell. I was just wondering how > > people go about doing that?
Is there a certain program in which u > > can ignore the
permutation and orientaion of certain peices? Or is > > the only
way to find them by hand when the positions are too > > specific?
> > Hi Evan, > > I think what you want is Ron's cube solver
(look under tools at > speedcubing.com)...it's my favorite cube
tool... > > Bill > > > > > Yahoo! Groups Links >
> > > > >
2172. Re: [Speed cubing group] zb and my methods From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 15 May 2004 18:21:47 +0100
Hi, This was a great list of comparisons and includes some stuff I
didn't know. Thanks. Does ZB really have a single algorithm approach for
PE + CO+P? I figured this was too hard to find the algorithms for - even
for my method which always has at least one corner oriented. If it does
and the algorithms are known then I will have a look around and steal
them to make mine a definite 1 look method. Currently and to follow your
format I have: DD (7 looks): (1/9 chance of skipping OLL step) cross + 1
corner 9 moves 3F2L pairs 3x7 21 last ME + EO + 1 CO 8.5 number of
algorithms 24 CO 7 number of algorithms 4 PLL 11 total: 57.5 I like the
idea of taking out the CO early but haven't been able to think my way
through it. Duncan ----- Original Message ----- From: "brokulo"
<brokulo@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, May 14, 2004 7:22 PM Subject: [Speed cubing group] zb and
my methods > ZB is a system for those who want to get below 15 (and
be the best). > What one can ask is if it is worth the memorizing.
It's hard to > improve Jiri and 1212 is just too much. > >
Fridrich(7looks): > cross 7moves > F2L 4x7 > OLL 9 > PLL 11
> total:55 > > ZB(6 looks): > cross 7 > 3F2Lpairs 3x7
> 4th pair+EO 8 > PE+CO&P 12 > total: 48 > > VH(8
looks): (1/12+1/21 chance of skiping last step) > cross 7 >
3F2Lpairs 3x7 > group 4th pair 3.5 > finishF2L+EO 6.5 > C
O&P 9 > EP 10 > total: 57 > > 3 ideas for LBL methods
for top speed I thought of, based on all > these methods and (chris'
extended cross;) : > > VH, my way (1/6+1/21 chance of 1look LL)
> cross 7 > 3F2Lpairs 3x7 > group 4th pair 3.5 >
finishF2L+EO 6.5 > EP 7 > O&P C 12 > total:57 > >
-instead of 1/8, you get +than1/5 of the times a 1look LL > -if your
aim is a full ZB, then you won't need to check what each O&P >
alg does to EP (this way it does nothing) > > my expert
method(6looks): > Xcross 10.5moves > 2F2Lpairs 2x7 > group 4th
pair 3.5 > finishF2L+CO 7 > CP+EP&O 12 > total: 47 >
> -The great difference is that taking CO out of the last step
reduces > A LOT the number of algs. If you, like me, haven't learned
OLL, you > can learn the last step instead. It's about 55algs,
excluding mirrors. > -the last step recognition is a bit easier >
> my perfect method (5looks) :) > Xcross 10.5moves > 2F2Lpairs
2x7 > 4th pair+OC 8 > CP+EP&O 12 > total:44.5 > >
-forget 1212 this is the ultimate aim hehe > -the 4th pair has too
many cases, but its easy to reduce them to 1/4 > with a little trick,
making this method have a bit less algs then ZB > > For a list
algs to choose from and optimize, > use
http://www.ai.univ-paris8.fr/~bh/cube/ > > Tell me what you think
of these methods > > > > > > > > IMPOSSIBLE !
too much algos for human's Brain for > > > now........ >
> > > > > but in a far futur , why not when human's brain
will have > > > double > > > > > > size!!
> > > > > > > > > > > > nikox >
> > > > > > > > > > > > > >
> > > > > > > The biggest problem now is not
algorithms memorization itself > but > > > > >
obtaining the algorithms to memorize. I didn't find any set of > >
> optimized > > > > > algs. Lots of hard work is
needed to be done to create one. > > > > > > >
Yahoo! Groups Links > > > > > >
2173. Re: [Speed cubing group] tournament rubik's timer development
underway
From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 15 May 2004 13:43:30 -0700
This is all good and everything... except I was about to spend $220 on
stackmats for club money. I guess it'll have to wait. Maybe your timer
could have the same interface as the stackmat so that people don't have
to buy new tournament displays. Tyson Mao MSC #631 California Institute
of Technology On May 15, 2004, at 8:00 AM, rubikstimer wrote: > After
some recent talks with representatives from Seven Towns, they > have
agreed that once a working prototype of the Rubik's timer is >
demonstrated, this timer will become the official Rubik's timing >
device for use in speed-cubing tournaments.� The new tournament >
timer will then sell on the www.rubiks.com website. > > A web site
has been set up to document the progress of the project.� > There are
also links for communicating feedback from fellow speed- > cubists to
suggest design ideas for the timer. > > Please check out the new
Rubik's tournament timer website is located > at
http://www.mission-designs.com/timer > > > > > >
Yahoo! Groups Sponsor > > ADVERTISEMENT >
<lrec_companion_043004.gif> > <l.gif> > > Yahoo!
Groups Links > > � To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > � > � To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > � > � Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service.
> > [Non-text portions of this message have been removed]
2174. Re: blindfolded slump From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 16 May 2004 00:03:14 -0000
Well one must really understand all the steps of the blindfold cubing.
Corner orientation and Edge orientation in my case is the easiest but I
have never been able to understand really how the permutations worked.
I'm beginning to understand Corner Permutation but the edge permutation
is totally fogish to me. You should try to do it step by step to start
with, after it's just to memorize numbers, understand numbers and apply
the subsequent algorithms.
2175. Re: First sub-minute Average!!! From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 16 May 2004 00:07:14 -0000
Try building the F2l completly at this pace : 1 move per second. IF you
apply the solution properly, you should have the F2L done in about 35-40
seconds. And then go full out speed for the last layer. Hopefully you'll
be able to do this at a faster speed. Assure yourself that you do about
50 moves to solve a cube, if you are doing more, there's a problem to
fix.
2176. Re: Help with 5x5x5 From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 16 May 2004 12:16:21 -0000
Hey! Now i have prepared those pictures that i mentioned. I uploaded
them to Photos section of this group. Cehck in folder "Per_5x5x5". I did
all the moves with figures. This way they should be obvious even for
those who know nothing about cube notation. Please also not that the
second case has a shorter solution. But the one i gave is very
consistent with the first one :-) -Cubix (apologies if this post appars
twice ... posting is sometimes slow) > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hey! > > There are
actually 2 possible cases for this. Do the faces look like > this :
> > (top) (bottom) > XXXXX OOOOO > XXXXX OOOOO > XXXXX
OOOOO > XXOXX OOXOO > XXXXX OOOOO > > or like this : >
> (top) (bottom) > XXXXX OOOOO > XXXXX OOOOO > XXXXX OOOOO
> XXXOX OOOXO > XXXXX OOOOO > > ???? (Hope u get what i
mean) > > When u reply to this i will make some pictures and post
in Photos > section :-) > > -Per K > > Both of these are
"fixed" by a simple 3-cycle on the centers. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "yodamunkey1" >
<lclif@c...> wrote: > > I can do the whole thing really
easily now except for one part: > > > > After I have done 4
of the center sets (3x3 pieces) and there are > two > >
opposites centers left to complete, I find it very difficult to >
match > > them up. I can get it eventually but it takes many
minutes until I > > finally see a route out! =-o > > >
> Thanks in advance for your help. > > > > -Louie
2177. Re: tournament rubik's timer development underway From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 16 May 2004 12:41:49 -0000
I agree Tyson, I have also spent £50 on a Stackmat, and I'm sure a lot
of guys have one too. It would be a shame if this became obsolete
because the new timer has a different interface/method of measuring the
time from the Stackmat. Especially because I am a poor sutdent! Dan :)
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@i...> wrote: > This is all good and everything... except
I was about to spend $220 on > stackmats for club money.
2178. Re: fewest move challenge From:
Gaétan Guimond <rubiks99ca@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 16 May 2004 15:17:46 -0000
Watch my down page method another algorythm step 3 1 R2F2R2 (0 group of
2) lucky case 1 no change 2 R2D'R2DR2D'R2DR2 (1 group of 2) 2
LD'LF2L'DL' 3 R2D'F2D2R2D'R2 (2 group of 2) 3 no change 4 F2D2+(2 group
of 2 )+D2F2 bad lucky case 4 L2DF'DFD'L2D'F'D'F 5 R2D'R2DR2B2DR2D'F2 (3
group of 2) 5 F'RF'L2FR'F'L2F2 I use 3, R2D'F2D2R2D'R2 (2 group of 2) My
fewest move UFRB + R2D2F2D'F2 + D'. F2D2R2D'R2 same R2D2F2D'F2 axis
another R = F. 20 secondes in slow move inspection is not difficult.
Orient or permute first, that's the human question for alorythm god. All
orient is fewest that 11 move. My english ? Option 2, I return my first
case. Cube station 14/05 L R U2 (F' L B' L')*4 U R'(L' B' R2 U)*4 R' L'
U2 my solution is FL' All orient corner I looked my bad lucky case. I
return my first case for the function 5 to right F'RF'L2FR'F'L2F2 and I
solve F2LDF2DR'D'RD'F2D fewest move 2x2x2. Is not very difficult! Hand
man only! My sytem is probably the great one! The fastest cubist 3x3x3
or fastest 5x5x5 Who is the better? The fewest move cubist 3x3x3 or
2x2x2 who is the better? The fastest 40x40x40? :)) I don't Know but I
had a beautifull theory for 3x3x3 fastest method for you Mirek. I need
your experience. Beaucoup d'algorithme à trouver mais humainement
réalisable. The magician Gaétan --- In
speedsolvingrubikscube@yahoogroups.com, "mirek_goljan"
<goljan@s...> wrote: > I haven't been here for a week, sorry
for the delay. > The way you solve 2x2x2 is amazing. I like the first
stage the most. > After 4 moves the corners are oriented!! > Is
the set of algorithms computer generated or is it "hand made"? >
Maybe I missed some discussion about it. I haven't seen this system >
before. My system (decades ago) has 3 stages and was intended for >
speed. 1. orientation of 4 white corners in U, 2. orientation of >
yellow corners in D, 3. permutation of both u and D layers. > >
For 3x3x3 there is no best system for fewest moves so far. I use >
mostly an intuitive approach, preferably with 2x2x3 done as a middle
> stage (but not always). > Mirek > > > --- In
speedsolvingrubikscube@yahoogroups.com, Gaétan Guimond >
<rubiks99ca@y...> wrote: > > You are the human computer
algorythm. You are excellent! > > > > My experience 2x2x2
with Richard Korf (rechearh algorythm god > > program)is special.
9 in 7 "yes Gaétan" > > > > After my step 1 don't use quater
turn on F, B, L and R dooble turn > > move only. > > >
> Ex: cubestion 7 may B2 F' L2 U R (D2 U' B)*3 (L2 D' R)*3 F B U2 L
> > D2 my solution is UFRBR2D2F2D'F2D' step 1 all orient UFRB step
2 > I > > don't use quarter turn F, B, L and R dooble turn move
only > > R2D2F2D'F2D'. > > > > My average cubestation
on 2x2x2 is 9 move. What your average time > on > > rubik's
cube sub 7-8 move scramble no sequence opposite face? > > Another
method fast 2x2x2 by 2 step is not the best system fewest > > move
for me and you? > > > > Email me > > Magic fun >
> Gaétan > >
2179. Re: First sub-minute Average!!! From:
"Tay Di-Hong" <ditrix88@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 16 May 2004 15:45:41 -0000
well, i use the petrus method too and i think what you've said is true
its very hard to go slower i would like to ask if anyone is below 30
seconds average with the petrus method and how long he/she took to do it
as i am finding it difficult to go under 40 seconds. thanks --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > Try building the F2l completly at this
pace : 1 move per second. IF > you apply the solution properly, you
should have the F2L done in > about 35-40 seconds. And then go full
out speed for the last layer. > Hopefully you'll be able to do this
at a faster speed. Assure > yourself that you do about 50 moves to
solve a cube, if you are doing > more, there's a problem to fix.
2180. Re: tournament rubik's timer development underway From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 16 May 2004 16:09:48 -0000
My opinion is that the Stackmat was never intended to be used as a cube
timer but was used only because nothing better was available. I figured
that in time a timer specifically for Rubik's cubes would be invented
and that is why I never purchased a stackmat. The new timer will be
compatible with the stackmat displays. The only difference is the way
the timer is started/stopped. I personally would prefer the photocell
instead the hand pad things but this contradicts the "official" rules.
But were these rules made because of the way the stackmat works or for
another reason? I'm glad someone decided to make a timer. I'll be one of
the first to buy one:) --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@n...>
wrote: > I agree Tyson, > > I have also spent £50 on a
Stackmat, and I'm sure a lot of guys have > one too. It would be a
shame if this became obsolete because the new > timer has a different
interface/method of measuring the time from > the Stackmat.
Especially because I am a poor sutdent! > > Dan :) > > ---
In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
> wrote: > > This is all good and everything... except I was
about to spend > $220 on > > stackmats for club money.
2181. Re: concentration game From:
"betrayedfiber" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 16 May 2004 16:40:30 -0000
What's this "concentration game"? Sounds like fun... --- In
speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk"
<blonkm@z...> wrote: > Hi all > > I just wanted to share
that I tried out the concentration game tonight for the first time, and
I already dropped my time to the astonishing (at least to me) > >
11.86!! > > oh yeah... Now let's try to go sub 10 > > As far
as cubing goes, I really need something to speed up. I am sooo slow (avg
23). > > Michiel > > > [Non-text portions of this message
have been removed]
2182. Re: I'm cubing again From:
"betrayedfiber" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 16 May 2004 16:43:47 -0000
I stopped cubing for some three or four months last year because I got
bored of it. When I picked it up again late autumn (because at autumn in
a military camp in northern Norway, there really isn't a lot to do) , I
had to re-learn 90% of all the LL algorithms, but I ended up cutting a
nice 5 seconds off my time when I got them in. Maybe you'll manage too!
--- In speedsolvingrubikscube@yahoogroups.com, "Arturo N. Diocton Jr."
<lebart@m...> wrote: > Hi Guys and Gals, > > Well I got
myself a new cube again (3x3x3), but this time I bought five just >
in case I do something dumb again. Anyway my time is back up to the high
90' > s down to the low 70's averaging this morning 1:25.19 doing as
fast as > 1:11.13, I hope I can do sub-60's after about a week of
having no cube at > hand.
2183. Pictures From:
nascarjon2001 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 16 May 2004 17:21:51 -0000
Hey all, I uploaded a couple of pictures to my folder in the Photos
section. Two pics of the 1x1x1 cube that I made for my Mother-in-Law and
one pic of my collection. Although a few 3x3's and a 4x4 is missing from
the collection picture. Jon
2184. Re: zb and my methods From:
"h4m573r1" <saiyanprince199@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 16 May 2004 18:20:50 -0000
just a personal opinion but i think zb will be really effective after
one memorized all 500-ish algs.. but it takes a lot of determination.
but for most cubers, personalized fridrich is good enough for sub15..if
your name is macky, you can definetly get sub15 on fridrich. most cubers
that know more than one method usually combine algorithms...again, if
your name is macky, you know a lot of methods..combined, its very
effective. --- In speedsolvingrubikscube@yahoogroups.com, "brokulo"
<brokulo@y...> wrote: > ZB is a system for those who want to
get below 15 (and be the best). > What one can ask is if it is worth
the memorizing. It's hard to > improve Jiri and 1212 is just too
much. > > Fridrich(7looks): > cross 7moves > F2L 4x7 >
OLL 9 > PLL 11 > total:55 > > ZB(6 looks): > cross 7 >
3F2Lpairs 3x7 > 4th pair+EO 8 > PE+CO&P 12 > total: 48 >
> VH(8 looks): (1/12+1/21 chance of skiping last step) > cross 7
> 3F2Lpairs 3x7 > group 4th pair 3.5 > finishF2L+EO 6.5 > C
O&P 9 > EP 10 > total: 57 > > 3 ideas for LBL methods
for top speed I thought of, based on all > these methods and (chris'
extended cross;) : > > VH, my way (1/6+1/21 chance of 1look LL)
> cross 7 > 3F2Lpairs 3x7 > group 4th pair 3.5 >
finishF2L+EO 6.5 > EP 7 > O&P C 12 > total:57 > >
-instead of 1/8, you get +than1/5 of the times a 1look LL > -if your
aim is a full ZB, then you won't need to check what each O&P >
alg does to EP (this way it does nothing) > > my expert
method(6looks): > Xcross 10.5moves > 2F2Lpairs 2x7 > group 4th
pair 3.5 > finishF2L+CO 7 > CP+EP&O 12 > total: 47 >
> -The great difference is that taking CO out of the last step
reduces > A LOT the number of algs. If you, like me, haven't learned
OLL, you > can learn the last step instead. It's about 55algs,
excluding mirrors. > -the last step recognition is a bit easier >
> my perfect method (5looks) :) > Xcross 10.5moves > 2F2Lpairs
2x7 > 4th pair+OC 8 > CP+EP&O 12 > total:44.5 > >
-forget 1212 this is the ultimate aim hehe > -the 4th pair has too
many cases, but its easy to reduce them to 1/4 > with a little trick,
making this method have a bit less algs then ZB > > For a list
algs to choose from and optimize, > use
http://www.ai.univ-paris8.fr/~bh/cube/ > > Tell me what you think
of these methods > > > > > > > > IMPOSSIBLE !
too much algos for human's Brain for > > > now........ >
> > > > > but in a far futur , why not when human's brain
will have > > > double > > > > > > size!!
> > > > > > > > > > > > nikox >
> > > > > > > > > > > > > >
> > > > > > > The biggest problem now is not
algorithms memorization itself > but > > > > >
obtaining the algorithms to memorize. I didn't find any set of > >
> optimized > > > > > algs. Lots of hard work is
needed to be done to create one.
2185. Re: [Speed cubing group] Re: tournament rubik's timer development
underway
From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 16 May 2004 11:42:49 -0700
It's actually already written on the thing that it will have an
interface which allows use of the speedstakcs tournament display. Oops.
Yeah, I'm glad this news came out quickly. I would like approval from
another governing body other than Seventowns just for safety though. I
trust the timer process, and I trust Seventowns, but there are people
other than Seventowns that run the competitions. Just as a safety net.
Tyson Mao MSC #631 California Institute of Technology On May 16, 2004,
at 5:41 AM, Dan wrote: > I agree Tyson, > > I have also spent
£50 on a Stackmat, and I'm sure a lot of guys have > one too. It
would be a shame if this became obsolete because the new > timer has
a different interface/method of measuring the time from > the
Stackmat. Especially because I am a poor sutdent! > > Dan :) >
[Non-text portions of this message have been removed]
2186. Re: [Speed cubing group] Re: tournament rubik's timer development
underway
From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 16 May 2004 11:45:12 -0700
The rules I have written are because currently, the StackMat is the only
commercially produced time for Rubik's cubing. When the new timer coms
out, of course we'll have to revise the rules. It shouldn't be that much
of a change. I think the judge can still cover the cube and everything.
we just have to make sure that the competitor picks up the cube before
making a move. Sure... it's a seemingly insignificant advantage to make
an U or U' turn, but it's still something necessary in order to have a
solid set of rules. Tyson Mao MSC #631 California Institute of
Technology On May 16, 2004, at 9:09 AM, Chris Sz... wrote: > My
opinion is that the Stackmat was never intended to be used as a >
cube timer but was used only because nothing better was available. I
> figured that in time a timer specifically for Rubik's cubes would
be > invented and that is why I never purchased a stackmat. The new
timer > will be compatible with the stackmat displays. The only
difference > is the way the timer is started/stopped. I personally
would prefer > the photocell instead the hand pad things but this
contradicts > the "official" rules. But were these rules made because
of the way > the stackmat works or for another reason? I'm glad
someone decided > to make a timer. I'll be one of the first to buy
one:) > [Non-text portions of this message have been removed]
2187. Re: Pictures From:
stradivariuscuber <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 16 May 2004 19:05:12 -0000
Hey jon, That's a neat idea! (1x1x1) How big is it, and how did you make
it? (materials, colors, etc.) Austin --- In
speedsolvingrubikscube@yahoogroups.com, nascarjon2001
<no_reply@y...> wrote: > Hey all, > > I uploaded a couple
of pictures to my folder in the Photos section. > Two pics of the
1x1x1 cube that I made for my Mother-in-Law and one > pic of my
collection. Although a few 3x3's and a 4x4 is missing > from the
collection picture. > > Jon
2188. Re: First sub-minute Average!!! From:
Milamber98 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 16 May 2004 21:21:23 -0000
50 moves? Accourding to Petrus's webpage he does 60 average.... Do you
count 180 moves as 1, or as 2 quarter turns? Anyway, counting them as a
full turn, I would say I do about 50-60 moves for F2L and about 30 or so
for LL. About 40 moves for F2L counting a 180 twist as 1, and about 25
or so for LL(most of LL is triggers and fast column moves) I average
about 30-35 seconds for F2L and then about 10-15 seconds for LL. Is that
too many moves? I'm only using the basic algorithms, and for the most
part I don't break up the completed sections for the F2L. --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > Try building the F2l completly at this
pace : 1 move per second. IF > you apply the solution properly, you
should have the F2L done in > about 35-40 seconds. And then go full
out speed for the last layer. > Hopefully you'll be able to do this
at a faster speed. Assure > yourself that you do about 50 moves to
solve a cube, if you are doing > more, there's a problem to fix.
2189. US national From:
turnthatcube <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 16 May 2004 21:49:07 -0000
Hi Just to let you know I stay in the Vagabond Inn in Pasedena from 4-
12 July see http://www.vagabondinn.com/propdesc.asp?propID=063 I hope to
see you there Ton www.speedcubing.com/ton
2190. Re: First sub-minute Average!!! From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 16 May 2004 21:55:37 -0000
He averages 40 moves if he looks for solutions, going for speed he goes
around 60. If you look a bit and go fast, I believe going 50 move is
very possible. Although this should be about like the Fridrich Method,
about 56 moves. Sorry I was mistaken, I forgot to calculate the cross
into her method. 2x2x2 = 7 moves 2x2x3 = + 7 moves Orient edges = +5
2x2x3 + 2x2 = +7 Complete F2L = +7 Yields 35 moves about since I can
never do the 2x2x3 in 7 moves if I go for speed, In fact I do about 10.
Up to this stage I changed my last layer approach Orient all -> 9
moves Permutate all -> 12 moves 56 moves For Petrus - > Permutate
corners -> 8 moves Orient corners -> 12 moves Permutate Edges
-> 9 moves 66 moves. I believe it is very possible to shorten the
number of moves for the first 2 steps although I'll leave it those case
to the lucky situations. I dont average sub 30, I average 34 seconds.
This is after 2 months of Speed cubing. Of course I lost a bit of time
to do the different LL approach.
2191. Fridrich Method Clarification From:
"meat15k" <Nealo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 16 May 2004 22:12:17 -0000
Hi, I've been using the Petrus method for some time now. I have gotten
my time down to abou 1 minute 5 seconds on average. I have heard good
things about the Fridrich method and wanted to try it but I don't
completely understand the diagrams and explaination of the method on
Jessica Fridrich's homepage. Could anyone point out a better
explaination or explain it better to me? I understand the part of
getting a cross on the bottom and getting corner and edge pairs locked
into the four remaining corner positions on the first two layers but I
don't know the fastest method to do this. Any help would be greatly
appreciated. Thanks, -Nealo
2192. Re: Fridrich Method Clarification From:
"betrayedfiber" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 16 May 2004 22:21:34 -0000
Generally, there is no "in stone" rules for how to approach the cross,
since it is really intuitive, and a guy being able to solve the cube
with Petrus' method should in any case be able to do the cross. You then
go on placing each first layer corner in together with its corresponding
second layer edge simultaneously. Several sites provide algorithms for
this, and I do suggest you begin by learning a few algorithms, but when
you get experienced at the F2L you'll notice how you don't need any
strict step-by-step solving of this phase either. For the beginner,
however, I'd suggest looking through the algorithms at www.rubiks.dk.
Which is where I started. Should be more than enough to help you get
started at the F2L. Note that for you to be able to execute one of the
algorithms, the corner piece must either be on the last layer ("top"
layer, if you have the F2L on bottom, which I recommend) or already in
its correct position, same with the edge piece. There are no algorithms
given for when the corner or the edge or both reside "stuck away" in one
of the other F2L slots. If you ever reach a position where no F2L pair
is solvable due to each of them having one or both pieces "stuck away"
like this, you need to transfer the piece(s) in question to the top
layer and then proceed. As mentioned, when you get a feel of the F2L
method, you really can step out of this rigid rulebook and the F2L
becomes more "fluid". Good luck on learning the LL algs, though! --- In
speedsolvingrubikscube@yahoogroups.com, "meat15k" <Nealo@b...>
wrote: > Hi, > I've been using the Petrus method for some time
now. I have > gotten my time down to abou 1 minute 5 seconds on
average. I have > heard good things about the Fridrich method and
wanted to try it but > I don't completely understand the diagrams and
explaination of the > method on Jessica Fridrich's homepage. Could
anyone point out a > better explaination or explain it better to me?
I understand the part > of getting a cross on the bottom and getting
corner and edge pairs > locked into the four remaining corner
positions on the first two > layers but I don't know the fastest
method to do this. Any help would > be greatly appreciated. > >
Thanks, > -Nealo
2193. [Speed cubing group] Re: First sub-minute Average!!!
From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 16 May 2004 15:27:15 -0700
At 9:55 PM +0000 5/16/04, pathfinder_netstorm wrote: >He averages 40
moves if he looks for solutions, going for speed he >goes around 60.
If you look a bit and go fast, I believe going 50 >move is very
possible. Something like that. To be honest, I haven't done a serious
count for years. > >I dont average sub 30, I average 34 seconds.
This is after 2 months >of Speed cubing. Of course I lost a bit of
time to do the different >LL approach. That's seriously fast
progress! -- "They say the grass is greener on the other side, but have
you ever flipped it over?" Lars Petrus, San Francisco - lars@...
http://lar5.com
2194. adam's solution From:
"tennisgh22" <tennisgh22@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 16 May 2004 22:33:31 -0000
what do you guys think of adam's solution?
http://www.ai.sri.com/~cheyer/rubiks/rubiks.html its faster than the
layer by layer, but not as fast as the fidrich. I like the website
because i find it much easier to follow icons telling you what moves to
do than just a series of letters like "F'L²B'R B L B'R'B". for some
reason i just cant memorize patterns as well when they're in that letter
form. right now i average about 1 minute 20 seconds using the layer by
layer method. is there a website with icons that is better than adam's
solution? any suggestions would be appreciated. -grant
2195. Re: tournament rubik's timer development underway From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 16 May 2004 22:40:04 -0000
I guess it will be impossible to take times for Rubik's Magic? Because
some of us solve it while it's lying on the table. I love my stackmat,
so even if your or any other timer should become official I'd still like
to stackmat to be official, too, and be provided in tournaments. For
some puzzles, at least the Magic, this might even be necessary. Why not
give it 6 digits? Does that cost that much more? Cheers! Stefan
2196. Re: blindfolded slump From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 16 May 2004 22:48:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > Yes, it is, but the other method is
done in about 5 minutes while to > memorize the whole combination of
move you'll do to get the cube done > is more than 1 hour. Not
necessarily. If you said this because of Chris's 18.50 blindfold solve
then let me say I think he himself said it might be possible to be
faster than one hour. Also, that's not the only way to do it. You can
plan ahead the whole solution using a normal blindfold method and then
it's far less than an hour. But I agree that planning ahead is still
blindfold solving as long as you don't make any turns before you put on
the blindfold. That's my opinion now after hearing that answer from
others at the Dutch cube day. More strictly, during
memorization/planning I don't allow myself to write anything down or any
other help (e.g. a list of algorithms). It's just me and the puzzle(s).
Cheers! Stefan
2197. Re: [Speed cubing group] Help with 5x5x5 From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 16 May 2004 22:54:01 -0000
You could use the commutator [F E' F2 E2 F, U2]. Assuming the *four*
rows in your diagram is a mistake ;-) Stefan
2198. The Morrison 4 Look Method From:
"lordmorrisonofcoventry" <jimmorrison101@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 May 2004 00:51:48 -0000
I've got an idea for a method to do the cube in just 4 looks. Read on,
you might think the idea is rubbish but at least you will have a good
laugh. So remember where you heard it first :-) 1. Do the whole of the
first face in one look. (calm down, I'll explain later). 2. Solve two of
the second layer edges in one move. 3. Solve the other two second layer
edges and orient the last layer edges in one move. 4. Orient last layer
corners and permute last layer edges and corners in one move (as per ZB
method). I don't know how many turns this would take (I'd guess about
45) but at least there arent many looks (3 less than the standard
Fridrich method) so pauses would be cut down. 'Yes but step 1 is
impossible' I hear you say. You may well be correct but I think that it
might be possible for an extremely gifted and dedicated cubist. Quite a
few people can do the extended cross and sometimes even double-extended
cross. I think step 1 might be slightly easier than the double extended
cross because all the pieces you are trying to follow in your head
during planning have the same color on them. This may never work but I
think if people ever want to get down closer to 10 seconds it's going to
take a real leap of faith. Anyway that's it. Fell free to laugh out
loud. Cheers, Jim
2199. [Speed cubing group] Re: First sub-minute Average!!!
From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 May 2004 02:09:25 -0000
> > That's seriously fast progress! > As if we dont expect that
from such a great method. :D tbh its a bit more than 2 months, like 2
months and a week or so.
2200. extended cross/double extended cross/X cross From:
"azinj05ieipih" <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 May 2004 03:10:10 -0000
Does anyone here know anysite or anywhere that can teach you or show you
how to do extended or double extended cross? or even the X cross. Thanks
alot! ~AZIN_J05IEIPIH
2201. Re: blindfolded slump AND reply to new solving strategy
From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 May 2004 03:30:43 -0000
>But I agree that planning ahead is still blindfold solving as long
>as you don't make any turns before you put on the blindfold. That's
>my opinion now after hearing that answer from others at the Dutch
>cube day. > >More strictly, during memorization/planning I
don't allow myself to >write anything down or any other help (e.g. a
list of algorithms). >It's just me and the puzzle(s). I agree, I
think that as long as you look at the cube without doing any turns, and
don't use any aid other than your own brain, then put on the blindfold
and solve the cube that you have done a true blindfolded solve.
-------------------------------------------- Below is a response to a
different message than the one above, I just didn't want to send two
posts to the group. -------------------------------------------- > I
just thought about this and had an idea: Why not modify Fridrich >
(the method, not the person ;-) a bit? What I mean is to not solve >
the first layer correctly at first. Do F2L Fridrich-style but don't >
care about permutation and orientation inside the first
>layer............................. Stefan, I've been thinking about
your idea here and I think it would definitely decrease the memorization
time, and yet still let you do very fast solves. I think if you are
interested in getting a sub-20 blindfolded solve (not including
memorization) that you need to use a purely Fridrich method based
approach. I noticed for my solve that I actually wasn't going quite full
speed for some steps (i.e. the first 9 moves and OLL and PLL) becuase I
didn't want to get lost, or misturn a face and forget where I was. I
think doing the memorizing and solving your way would be very fast, but
due to nervousness and not wanting to apply your moves at full speed (to
avoid pops and mess-ups) that it probably wouldn't achieve a sub-20
blindfolded solve unless you were turning the faces very quickly. I can
definitely see sub-30 being very achievable doing it this way though.
The key to memorizing fast for this method is to decrease the number of
steps where you know what alg you have to apply to get to the next step,
and you have to apply that alg over and over in your head to track where
all the remaining pieces will end up. These steps take a lot of time to
do. I thought a lot about how to reduce the number and complexity of
these steps, which was why my second attempt at solving like this went a
lot faster than my first. As long as you try to minimize those tracking
steps and also decrease the length of each one, then I think that method
would work out very well. You could do most of the F2L pairs as simple
RUR' or RU'R' moves to solve the pairs since you don't care how the
corners will be oriented and placed. This would make each tracking step
only 3 or 4 moves long which would go very fast. I'd like to give this a
shot at some point and see how it works out. You sound like you are
already planning this method out or are about to try it, so let us know
if it works out well if you try it soon. Chris > I just thought about
this and had an idea: Why not modify Fridrich > (the method, not the
person ;-) a bit? What I mean is to not solve > the first layer
correctly at first. Do F2L Fridrich-style but don't > care about
permutation and orientation inside the first layer. > > Then
follow F2L with an OFL and PFL and then of course OLL and PLL. > This
would allow a shorter and easier F2L which might make planning >
ahead the whole solution easier/safer/faster. Also, execution of the
> planned solution would still be quite fast. > > If you really
ignore permutation and orientation of the first layer > then of
course you only have a 1/12 chance that OFL/PFL works. But > taking
care of orientation is very simple (e.g. corners orientation > with
last CE pair during F2L, edges orientation during cross) which >
leaves a 1/2 chance because of permutation. Either you're lucky or >
you do it with the last two CE pairs or you apply a fixing alg >
between U and D sometime during the solution. > > What do you
think? > > Cheers! > Stefan
2202. Re: Fridrich Method Clarification From:
"meat15k" <Nealo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 May 2004 03:40:13 -0000
Thanks! I am able to do the cross fairly easily but as far as setting
the corner edge sets I have not found an especially fast way to do this.
I suppose I can do the method just not with much speed yet. Most likely
it is due to lack of experience with the Fridrich method. Thanks for
your help! -Nealo. --- In speedsolvingrubikscube@yahoogroups.com,
"betrayedfiber" <htkra1d@h...> wrote: > Generally, there is no
"in stone" rules for how to approach the cross, > since it is really
intuitive, and a guy being able to solve the cube > with Petrus'
method should in any case be able to do the cross. > > You then go
on placing each first layer corner in together with its >
corresponding second layer edge simultaneously. Several sites provide
> algorithms for this, and I do suggest you begin by learning a few
> algorithms, but when you get experienced at the F2L you'll notice
how > you don't need any strict step-by-step solving of this phase
either. > For the beginner, however, I'd suggest looking through the
algorithms > at www.rubiks.dk. Which is where I started. Should be
more than enough > to help you get started at the F2L. > > Note
that for you to be able to execute one of the algorithms, the >
corner piece must either be on the last layer ("top" layer, if you >
have the F2L on bottom, which I recommend) or already in its correct
> position, same with the edge piece. There are no algorithms given
for > when the corner or the edge or both reside "stuck away" in one
of the > other F2L slots. If you ever reach a position where no F2L
pair is > solvable due to each of them having one or both pieces
"stuck away" > like this, you need to transfer the piece(s) in
question to the top > layer and then proceed. > > As mentioned,
when you get a feel of the F2L method, you really can > step out of
this rigid rulebook and the F2L becomes more "fluid". > > Good
luck on learning the LL algs, though! > > --- In
speedsolvingrubikscube@yahoogroups.com, "meat15k" <Nealo@b...>
> wrote: > > Hi, > > I've been using the Petrus method
for some time now. I have > > gotten my time down to abou 1 minute
5 seconds on average. I have > > heard good things about the
Fridrich method and wanted to try it but > > I don't completely
understand the diagrams and explaination of the > > method on
Jessica Fridrich's homepage. Could anyone point out a > > better
explaination or explain it better to me? I understand the > part >
> of getting a cross on the bottom and getting corner and edge pairs
> > locked into the four remaining corner positions on the first
two > > layers but I don't know the fastest method to do this. Any
help > would > > be greatly appreciated. > > > >
Thanks, > > -Nealo
2203. new speedcuber From:
"bobthewoodcutter" <themagician@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 May 2004 03:43:37 -0000
hello....i have had my rubik's cube for a few months now...originally
learned how to solve it using a link from chris hardwick's page (thanks,
btw), and, although it is a beginner's solution, it is the method i used
to get 1:13 (about, timing wasnt exact, and i doubt if i have recorded
12 times in a row yet) and I am interested in becoming faster. My
current average (nowhere near exact, as i dont have any reliable way of
timing it) is about a minute and a half, not counting lucky cases. I
have been looking at various speedcubing methods, but am boggling at the
amount of algorithms to memorize. I figure that once i get started, it
wont be that difficult to memorize (i have a good, sharp memory), but
its like climbing everest... :P anyways, I just wanted to say hello, and
welcome myself ot the world of speedcubing. -Dale
2204. Re: extended cross/double extended cross/X cross From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 May 2004 04:02:41 -0000
I posted some of my strategies to solving the extended cross on my
webpage a while back. You can read it at
http://www.speedcubing.com/chris/f2l.html I really only described how I
went from practicing forming a 2x2x2 into direct solving the extended
cross. I gave a few examples in the examples section, but not very many.
If you are interested in double extended cross solves, there is a 7 or 8
move double cross for my "difficult" example on my examples page. I gave
a 10 move extended cross alg, but it turns out that a 7 or 8 move double
extended cross exists for that scramble. For the double extended cross
in general there really isn't much I can say other than to practice
solving it a lot. I can step you though an example of one, but really
you just have to practice them a lot. I used a double extended cross to
get started for my blindfolded solve that I posted about earlier. Here
was the scramble, B' F' D' F' B L' U2 F L2 B' R L F2 U' D' B' U B L2 D2
L' U2 B' R2 F and the double extended cross I found was L' R D2 L' F' U
D' L B' Here's how I found it: 1) The first thing I noticed when I saw
this scramble is that the BR pair is already placed together and is in
DFL-DL. I also noticed that by doing the move L' I would form a 2x2x1
piece in the DL-DFL- DF postion. So after 1 move, L', I have a 2x2x1
piece and a 2x1x1 piece placed together. 2) The FR piece (the piece in
FR when the cube is solved) can be placed into it's correct location
with the alg D2 F' so I want to try to incorporate this into my solution
somehow if I can 3) If I do L' D2 F' D' then I solve the FR 2x2x2 cube
4) If I do L' D2 L' F' D' I still form the 2x2x2, but I also put the BR
edge pair into the U layer, giving me more freedom to move it around
later should I need to. The DL piece is also in a good location, I only
need to do L to solve it from here. Also notice that after applying that
first alg, if I do U B' then I place BR into it's correct location
(without the DB edge piece solved though). 5) from the very beginning of
the scramble there is a way to setup the DB piece such that I can use it
later. Do L' R from the very beginning scramble. This puts the DB edge
piece ready to be solved with a B' move and still sets up my original
move to solve the 2x2x2. If you read #4, using that move I can solve the
BR edge piece with the move U B'. So if from the very beginning I do L'
R then I am ready to solve the BR edge pair and the DB piece, after
having already formed a 2x2x2. 6) Now we have the whole solution: a) L'
R (form a 2x2x1 and place the DB piece ready to be solved with a B'
move) b) D2 (the FR piece can now be solved with only a F' turn) c) L'
(get the BR edge pair into the top layer so that it has more freedom to
move later) d) F' (place the FR piece into its correct location and
prepare the DL piece to be solved with only a L turn) e) U (form a 2x2x1
on the B face) f) D' (finish the 2x2x2 around FR) g) L (solve the DB
piece) h) B' (solve the 2x2x1 on the back face with the rest of the F2L)
And that's how I found that particular one. I really don't have much
more advice for extended or double extended cross solves other than what
is on my website. All I can say is to practice finding them on scrambles
as much and as often as you can. After a while you get just as
comfortable doing an extended cross solve as with a normal cross solve.
Hope that helps some, Chris P.S. what is the X cross? Is that the same
thing as extended cross? --- In speedsolvingrubikscube@yahoogroups.com,
"azinj05ieipih" <azinj05ieipih@y...> wrote: > Does anyone here
know anysite or anywhere that can teach you or show > you how to do
extended or double extended cross? or even the X cross. > Thanks
alot! > > ~AZIN_J05IEIPIH
2205. Re: adam's solution From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 May 2004 04:19:59 -0000
> is there a website with icons that is better than adam's solution?
> any suggestions would be appreciated. If you really need to look at
the icons to learn the algorithms, then you could just save the icons to
your hard drive from his webpage and learn Fridrich your own way using
the icons. Just goto: http://www.speedcubing.com/peter/ or a simlular
page and learn his F2L and LL algorithms using the icons. I really think
it would take less effort, however, for you to sit down and practice a
bit with the notation. It seems akward at first, but with little
practice you don't even have to think about the notation to exectute the
algs. -Chris
2206. Re: Help with 5x5x5 From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 May 2004 09:26:14 -0000
Hi Stefan :-) What do u mean "4 rows" ?? I suppose u refer to the first
diagram, but i can't figure out exactly what u mean. And by the way, how
do u prepare ur Rubik's Clock?? Is it possible to use silicone somehow.
Is there a trick to disassemble it perhaps ? -Per >--- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > You could use the commutator [F E' F2
E2 F, U2]. Assuming the *four* > rows in your diagram is a mistake
;-) > > Stefan
2207. Re: First sub-minute Average!!! From:
Milamber98 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 May 2004 10:19:20 -0000
Updated Average: 50.055 Run was: 48.32 45.14 56.84 54.14 54.98 42.15
46.48 58.9 47.07 pop 46.14 58.25 42.25 Hmm I just don't think I can see
the moves fast enough yet... like I can't decide fast enough whether to
use one method of F2L or another method(especially in S2 and S4), so it
ends up being faster to just use a set method, but then sometimes you
lose time when another method would have been faster but I just couldn't
recognize it in time. I probably need to work on looking for pieces for
the next step while I'm still finishing the twist on previous step, but
I'm happy where I am after like 2 months. Here's my short history: April
13th 1.16.79 1.28.03 1.08.79 1.11.20 54.7 pop 1.10.46 1.13.96 1.00.34
1.06.04 1.11.17 1.08.51 1.22.01 Average: 70.927 1.10.92 May 12th 54.76
56.62 59.29 57.51 55.26 56 59.98 51.81 59.78 45.03 56.25 48.7 Average:
55.08 --- In speedsolvingrubikscube@yahoogroups.com, Milamber98
<no_reply@y...> wrote: > May 12th: 54.76 56.62 59.29 57.51
55.26 56 59.98 51.81 59.78 45.03 > 56.25 48.7 > > Average:
55.08 > > Amazingly no pop's, and never went over 1 minute, 59.98
was closest > though... > > > Anyway, just thought I'd post
this as all my other averages were like > 1:15 ect.... > > So
far fastest time is 34 seconds on a lucky case... > > I'm using
petrus method and trying to get better at the F2L, but some > of the
moves just require a ton of twisting and I'm not super fast on > that
yet. > > > thanks for reading!
2208. Re: First sub-minute Average!!! From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 May 2004 10:35:46 -0000
You guys make me feel so slow! 2 months after I started cubing, I was
nowhere near under a minute with my times! How do you all improve so
fast! I think it is lucky that I have 2 years practice over you, or you
would all be kicking my behind I'm sure. Keep on practicing, you can all
be under 30 seconds at least! (Most probably under 20 too) Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, Milamber98 <no_reply@y...>
wrote: > Updated Average: 50.055 > > Run was: > > 48.32
45.14 56.84 54.14 54.98 42.15 46.48 58.9 47.07 > pop 46.14 58.25
42.25 > > > Hmm I just don't think I can see the moves fast
enough yet... like I > can't decide fast enough whether to use one
method of F2L or another > method(especially in S2 and S4), so it
ends up being faster to just > use a set method, but then sometimes
you lose time when another > method would have been faster but I just
couldn't recognize it in > time. > > I probably need to work on
looking for pieces for the next step while > I'm still finishing the
twist on previous step, but I'm happy where I > am after like 2
months. > > Here's my short history: > > > April 13th
1.16.79 1.28.03 1.08.79 1.11.20 54.7 pop > 1.10.46 1.13.96 1.00.34
1.06.04 1.11.17 1.08.51 1.22.01 > Average: 70.927 1.10.92 > >
> > May 12th 54.76 56.62 59.29 57.51 55.26 56 59.98 > 51.81
59.78 45.03 56.25 48.7 > Average: 55.08 > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, Milamber98 >
<no_reply@y...> wrote: > > May 12th: 54.76 56.62 59.29 57.51
55.26 56 59.98 51.81 59.78 45.03 > > 56.25 48.7 > > >
> Average: 55.08 > > > > Amazingly no pop's, and never
went over 1 minute, 59.98 was closest > > though... > > >
> > > Anyway, just thought I'd post this as all my other
averages were > like > > 1:15 ect.... > > > > So
far fastest time is 34 seconds on a lucky case... > > > >
I'm using petrus method and trying to get better at the F2L, but >
some > > of the moves just require a ton of twisting and I'm not
super fast > on > > that yet. > > > > > >
thanks for reading!
Hi Nealo, The method isn't very hard to understand. Try my site showing
diagrams and explications. If you don't understand something feel free
to contact me. http://www.speedcubing-diagrams.fr.vu The method consists
in forming the cross, The first two layers, oriente all the cube of the
last layer and place them to the good place. I hope it will help you. A+
Loic ----- Original Message ----- From: meat15k To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, May 17, 2004 12:12
AM Subject: [Speed cubing group] Fridrich Method Clarification Hi, I've
been using the Petrus method for some time now. I have gotten my time
down to abou 1 minute 5 seconds on average. I have heard good things
about the Fridrich method and wanted to try it but I don't completely
understand the diagrams and explaination of the method on Jessica
Fridrich's homepage. Could anyone point out a better explaination or
explain it better to me? I understand the part of getting a cross on the
bottom and getting corner and edge pairs locked into the four remaining
corner positions on the first two layers but I don't know the fastest
method to do this. Any help would be greatly appreciated. Thanks, -Nealo
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2210. Re: new speedcuber From:
"bobthewoodcutter" <themagician@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 May 2004 12:20:43 -0000
Well, I have printouts of the PLL from fridrich's method...because i
read somewhere that it would be good to learn PLL, then F2L, then
OLL....correct me if im wrong. I have a question though - what do little
letters mean? Dale --- In speedsolvingrubikscube@yahoogroups.com,
"bobthewoodcutter" <themagician@d...> wrote: > hello....i have
had my rubik's cube for a few months now...originally > learned how
to solve it using a link from chris hardwick's page > (thanks, btw),
and, although it is a beginner's solution, it is the > method i used
to get 1:13 (about, timing wasnt exact, and i doubt if i > have
recorded 12 times in a row yet) and I am interested in becoming >
faster. My current average (nowhere near exact, as i dont have any >
reliable way of timing it) is about a minute and a half, not counting
> lucky cases. I have been looking at various speedcubing methods,
but > am boggling at the amount of algorithms to memorize. I figure
that > once i get started, it wont be that difficult to memorize (i
have a > good, sharp memory), but its like climbing everest... :P
> > anyways, I just wanted to say hello, and welcome myself ot the
world > of speedcubing. > > -Dale
2211. Re: [Speed cubing group] adam's solution From:
"fremont loic" <perfectgod@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 17 May 2004 14:25:01 +0200
I entirely agree with you !!! That's why I created a site with diagrams
for the jessica fridrich's method. I think it's easier to learn many and
many algorithms. http://www.speedcubing-diagrams.fr.vu A+ Loic -----
Original Message ----- From: tennisgh22 To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, May 17, 2004 12:33
AM Subject: [Speed cubing group] adam's solution what do you guys think
of adam's solution? http://www.ai.sri.com/~cheyer/rubiks/rubiks.html its
faster than the layer by layer, but not as fast as the fidrich. I like
the website because i find it much easier to follow icons telling you
what moves to do than just a series of letters like "F'L²B'R B L B'R'B".
for some reason i just cant memorize patterns as well when they're in
that letter form. right now i average about 1 minute 20 seconds using
the layer by layer method. is there a website with icons that is better
than adam's solution? any suggestions would be appreciated. -grant
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2212. Re: Pictures From:
nascarjon2001 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 May 2004 12:28:06 -0000
The 1x1x1 is just a die from some childrens game that I found and
applied 4x4 stickers to. Jon --- In
speedsolvingrubikscube@yahoogroups.com, stradivariuscuber
<no_reply@y...> wrote: > Hey jon, > > That's a neat idea!
(1x1x1) How big is it, and how did you make it? > (materials, colors,
etc.) > > Austin > > --- In
speedsolvingrubikscube@yahoogroups.com, nascarjon2001 >
<no_reply@y...> wrote: > > Hey all, > > > > I
uploaded a couple of pictures to my folder in the Photos section. >
> Two pics of the 1x1x1 cube that I made for my Mother-in-Law and
> one > > pic of my collection. Although a few 3x3's and a 4x4
is missing > > from the collection picture. > > > >
Jon
2213. Re: [Speed cubing group] Re: new speedcuber From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 May 2004 07:44:25 -0700 (PDT)
r means moving R and the middle slice next to it as well. .K.
bobthewoodcutter <themagician@...> wrote: Well, I have printouts
of the PLL from fridrich's method...because i read somewhere that it
would be good to learn PLL, then F2L, then OLL....correct me if im
wrong. I have a question though - what do little letters mean? Dale ---
In speedsolvingrubikscube@yahoogroups.com, "bobthewoodcutter" wrote:
> hello....i have had my rubik's cube for a few months
now...originally > learned how to solve it using a link from chris
hardwick's page > (thanks, btw), and, although it is a beginner's
solution, it is the > method i used to get 1:13 (about, timing wasnt
exact, and i doubt if i > have recorded 12 times in a row yet) and I
am interested in becoming > faster. My current average (nowhere near
exact, as i dont have any > reliable way of timing it) is about a
minute and a half, not counting > lucky cases. I have been looking at
various speedcubing methods, but > am boggling at the amount of
algorithms to memorize. I figure that > once i get started, it wont
be that difficult to memorize (i have a > good, sharp memory), but
its like climbing everest... :P > > anyways, I just wanted to say
hello, and welcome myself ot the world > of speedcubing. > >
-Dale Yahoo! Groups Links --------------------------------- Do you
Yahoo!? SBC Yahoo! - Internet access at a great low price. [Non-text
portions of this message have been removed]
2214. Re: new speedcuber From:
"Wayne" <mylib_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 May 2004 17:47:10 -0000
If you are using corners first, you can probably get fast enough just by
learning the algs to permute/orient the second layer corners at once. I
have been using : 1) First layer corners 2) First Layer edges(except
one) 3) Second layer conrners in one look 4) Three second layer edges 5)
Last first or second layer edge, whichever is fastest 6) Last remaining
layer edge while orienting the middle edges 7) Position middle edges. I
have been avg 23-24 with this method. Not sub-20 like some here, but
then I wasn't able to do sub-20 using Fridrich either. You don't need to
know a ton of algs for the above method but you have to spin lightning
fast. Wayne --- In speedsolvingrubikscube@yahoogroups.com,
"bobthewoodcutter" <themagician@d...> wrote: > hello....i have
had my rubik's cube for a few months now...originally > learned how
to solve it using a link from chris hardwick's page > (thanks, btw),
and, although it is a beginner's solution, it is the > method i used
to get 1:13 (about, timing wasnt exact, and i doubt if i > have
recorded 12 times in a row yet) and I am interested in becoming >
faster. My current average (nowhere near exact, as i dont have any >
reliable way of timing it) is about a minute and a half, not counting
> lucky cases. I have been looking at various speedcubing methods,
but > am boggling at the amount of algorithms to memorize. I figure
that > once i get started, it wont be that difficult to memorize (i
have a > good, sharp memory), but its like climbing everest... :P
> > anyways, I just wanted to say hello, and welcome myself ot the
world > of speedcubing. > > -Dale
2215. Re: new speedcuber From:
"speedster0909" <speedster0909@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 May 2004 21:10:16 -0000
i would use the sollution at http://lar5.com/cube/
2216. Re: First sub-minute Average!!! From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 May 2004 21:33:59 -0000
Amazingly I got under 1 minute that fast because I wanted to beat this
kid at school who would do it in 1 min 10. Then when I beat him with 47
seconds he started trying to beat me again and mainly I just wanted to
stay on top of him :D I mostly never look ahead on my steps, I probably
just have the advantage of fast twisting speed, with looking ahead I'm
sure i'll break the 30 seconds average mark. The only steps where I look
infront are transition from step 2-3 which makes it look like 1 step.
With the Petrus method, you should be able to enter the last edge/corner
piece (4B) in maximum 2 seconds, go all speed for that one. I also look
for 3-4. When you can easily look for the corner you need (I just watch
for the corner, the edges are easier). After you're done orienting edges
you can already attempt to match the corner to an edge. Keep going, the
if you've reached 55 seconds, you'll reach 40 in no time. Under that is
the big deal.
2217. Re: new speedcuber From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 May 2004 21:35:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "speedster0909"
<speedster0909@y...> wrote: > i would use the sollution at
http://lar5.com/cube/ I would too. The Petrus method is a simple yet
very efficient. After you can start blending it with other methods.
2218. Re: new speedcuber From:
"bobthewoodcutter" <themagician@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 May 2004 21:36:35 -0000
oh...ok. thanks! :D -Dale --- In speedsolvingrubikscube@yahoogroups.com,
Kyle Bryant <craptastic_crap@y...> wrote: > r means moving R
and the middle slice next to it as well. > .K. > >
bobthewoodcutter <themagician@d...> wrote: > Well, I have
printouts of the PLL from fridrich's method...because i > read
somewhere that it would be good to learn PLL, then F2L, then >
OLL....correct me if im wrong. > > I have a question though - what
do little letters mean? > > Dale > > --- In
speedsolvingrubikscube@yahoogroups.com, "bobthewoodcutter" > wrote:
> > hello....i have had my rubik's cube for a few months
now...originally > > learned how to solve it using a link from
chris hardwick's page > > (thanks, btw), and, although it is a
beginner's solution, it is the > > method i used to get 1:13
(about, timing wasnt exact, and i doubt if i > > have recorded 12
times in a row yet) and I am interested in becoming > > faster. My
current average (nowhere near exact, as i dont have any > >
reliable way of timing it) is about a minute and a half, not counting
> > lucky cases. I have been looking at various speedcubing
methods, but > > am boggling at the amount of algorithms to
memorize. I figure that > > once i get started, it wont be that
difficult to memorize (i have a > > good, sharp memory), but its
like climbing everest... :P > > > > anyways, I just wanted
to say hello, and welcome myself ot the world > > of speedcubing.
> > > > -Dale > > > > > > Yahoo! Groups
Links > > > > > > >
--------------------------------- > Do you Yahoo!? > SBC Yahoo! -
Internet access at a great low price. > > [Non-text portions of
this message have been removed]
2219. Re: new speedcuber From:
"bobthewoodcutter" <themagician@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 May 2004 21:40:06 -0000
Well, i was looking at the fridrich method, and it looks like it wouldnt
be that difficult, either....ill have a go at petrus's method, though.
Dale --- In speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "speedster0909" >
<speedster0909@y...> wrote: > > i would use the sollution at
http://lar5.com/cube/ > > I would too. The Petrus method is a
simple yet very efficient. After > you can start blending it with
other methods.
2220. Re: new speedcuber From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 May 2004 22:57:11 -0000
If you think you can start directly with the Fridrich Method, have a go
at it, but it only becomes efficient if you understand how the
algorithms are conceived. If you start a bit the Petrus Method, the
Fridrich will come very fast.
2221. Re: [Speed cubing group] Re: new speedcuber From:
sapan you <gotsoup420@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 17 May 2004 16:16:27 -0700 (PDT)
http://jeays.net/rubiks.htm the second one there is THE BEST beginner's
solution... it is a very good solution which you can implement on any
type of cube and is the groundworks for many much more advanced
solutions. my $.02 -cubekid pathfinder_netstorm
<no_reply@yahoogroups.com> wrote: If you think you can start
directly with the Fridrich Method, have a go at it, but it only becomes
efficient if you understand how the algorithms are conceived. If you
start a bit the Petrus Method, the Fridrich will come very fast. Yahoo!
Groups SponsorADVERTISEMENT --------------------------------- Yahoo!
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2222. Sub-20 on the horizon? From:
"richy_jr_2000" <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 18 May 2004 05:25:10 -0000
When I first started cubing, (18 months ago roughly), there weren't
really that many people that were breaking 20 seconds on average.
Currently however, there are plenty of people doing it. I always figured
that if you were sub-20 you were part of an 'elite' group of cubers.
With people breaking 16 seconds now, does breaking 20 really put you in
an extraordinary position in the cubing community? I suppose it's all a
matter or judgment, or perception. I'm using F2L and a 3 look right now.
(i still have to learn about half of the orientations.) Tonight I broke
my previous PB average. It ended up being 21.52 seconds. 21.7 21.67
29.42 POP 20.77 19.97 22.06 19.22 23.1 20.1 22.97 22.88 19.99 We won't
pay attention to that 29.42 that snuck in there :P Of course, a personal
best average doesn't represent a persons consistent times. Usually my
times are floating around 23 seconds. A better understanding of the F2L
has made cubing a little faster when I'm 'in the zone'. Anyway, sorry
about the long post, but I figured I'd throw something out here on the
forum. Good luck with cubing! :) =Richard
2223. 4x4 & 5x5 From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 18 May 2004 07:22:12 -0000
I just ordered myself a 2x2, 4x4, and 5x5 last night to give me
something to do over the summer. Does anyone have any solving videos of
the 4x4 or 5x5...I want to watch someone solve 'em. I've managed to drop
my 3x3 average down to 31.19 seconds (I started 1-1-04) and I want to
see someone solve the 4x4 or 5x5, quickly, for a little motivation :)
-Chris
2224. Re: 4x4 & 5x5 From:
"becubik" <becubik@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 18 May 2004 07:50:21 -0000
Take a look, it 's the world champion
http://rokumentai.akimoto3.com/indexe.htm ... Regards Guillaume. --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > I just ordered myself a 2x2, 4x4, and
5x5 last night to give me > something to do over the summer. Does
anyone have any solving videos > of the 4x4 or 5x5...I want to watch
someone solve 'em. I've managed > to drop my 3x3 average down to
31.19 seconds (I started 1-1-04) and I > want to see someone solve
the 4x4 or 5x5, quickly, for a little > motivation :) > >
-Chris
2225. Re: Sub-20 on the horizon? From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 18 May 2004 08:38:37 -0000
Looks like you'll be sub20 soon! Good Luck with that. Just out of
interest, if your times are only just over 20 secs, and you use a 3 look
LL, what does that make your F2L times like? DanH :) --- In
speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000"
<richy_jr_2000@y...> wrote: > When I first started cubing, (18
months ago roughly), there weren't > really that many people that
were breaking 20 seconds on average. > Currently however, there are
plenty of people doing it. I always > figured that if you were sub-20
you were part of an 'elite' group of > cubers. With people breaking
16 seconds now, does breaking 20 > really put you in an extraordinary
position in the cubing > community? I suppose it's all a matter or
judgment, or perception. > I'm using F2L and a 3 look right now. (i
still have to learn about > half of the orientations.) Tonight I
broke my previous PB average. > > It ended up being 21.52 seconds.
> 21.7 21.67 29.42 POP 20.77 19.97 22.06 19.22 23.1 20.1 22.97 22.88
> 19.99 > > We won't pay attention to that 29.42 that snuck in
there :P > > Of course, a personal best average doesn't represent
a persons > consistent times. Usually my times are floating around 23
seconds. > A better understanding of the F2L has made cubing a little
faster > when I'm 'in the zone'. Anyway, sorry about the long post,
but I > figured I'd throw something out here on the forum. > >
Good luck with cubing! :) > > =Richard
2226. Re: zb and my methods From:
"brokulo" <brokulo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 18 May 2004 11:58:31 -0000
> Does ZB really have a single algorithm approach for PE + CO+P? I
figured > If it does and the algorithms are > known then I will
have a look around and steal them to make mine a definite > 1 look
method. http://www.ai.univ-paris8.fr/~bh/cube/ check this site, DD nice
method, by the way :) can anyone tell me what software can I use to find
algs ignoring permutation?
2227. Re: [Speed cubing group] Re: Sub-20 on the horizon?
From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 18 May 2004 05:20:34 -0700 (PDT)
F2L: 13 seconds O/E: 02 seconds O/C: 02 seconds PLL: 03 seconds Ttl: 20
seconds 1.5-3.0 seconds too for transitions and such 21.5-23.0 Total ---
Dan <dan_j_harris@...> wrote: > Looks like you'll be sub20
soon! > > Good Luck with that. Just out of interest, if your >
times are only > just over 20 secs, and you use a 3 look LL, what
> does that make your > F2L times like? > > DanH :) >
> > --- In speedsolvingrubikscube@yahoogroups.com, >
"richy_jr_2000" > <richy_jr_2000@y...> wrote: > > When I
first started cubing, (18 months ago > roughly), there > weren't
> > really that many people that were breaking 20 > seconds on
average. > > Currently however, there are plenty of people >
doing it. I always > > figured that if you were sub-20 you were
part of > an 'elite' group > of > > cubers. With people
breaking 16 seconds now, does > breaking 20 > > really put you
in an extraordinary position in the > cubing > > community? I
suppose it's all a matter or > judgment, or > perception. >
> I'm using F2L and a 3 look right now. (i still > have to learn
> about > > half of the orientations.) Tonight I broke my >
previous PB average. > > > > It ended up being 21.52
seconds. > > 21.7 21.67 29.42 POP 20.77 19.97 22.06 19.22 23.1
> 20.1 22.97 22.88 > > 19.99 > > > > We won't pay
attention to that 29.42 that snuck in > there :P > > > >
Of course, a personal best average doesn't > represent a persons >
> consistent times. Usually my times are floating > around 23 >
seconds. > > A better understanding of the F2L has made cubing
> a little faster > > when I'm 'in the zone'. Anyway, sorry
about the > long post, but I > > figured I'd throw something
out here on the forum. > > > > > Good luck with cubing!
:) > > > > =Richard > >
__________________________________ Do you Yahoo!? SBC Yahoo! - Internet
access at a great low price. http://promo.yahoo.com/sbc/
2228. Re: Help with 5x5x5 From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 18 May 2004 13:13:34 -0000
Hi Per :-) > What do u mean "4 rows" ?? I suppose u refer to the
first diagram, > but i can't figure out exactly what u mean. This
diagram looks like a 5x4x? to me: > r r w r r > r r r r r > r r
r r r > r r y r r > And by the way, how do u prepare ur Rubik's
Clock?? Is it possible to > use silicone somehow. Is there a trick to
disassemble it perhaps ? Break it ;-) Well, that's what I did. It's
glued together so I don't see another way. But if you do it carefully
you can do it with only very little damage. I can post pictures later of
my clock with which I did this. I used a sharp rectangular knife like
this one: http://www.speedcubing.com/ton/images/Center_Remove.JPG
However, my current records at speedcubing.com (9.03 single, 10.59
average) and at the German Open (9.54) were all done on an unprepared
clock! Cheers! Stefan
2229. Re: The Morrison 4 Look Method From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 18 May 2004 13:57:46 -0000
> Quite a few people can do the extended > cross and sometimes
even double-extended cross. Wow ... do you mean in the 15 seconds
inspection? Can you name a few of those people? I think even Jessica
once wrote somewhere that she can't always plan the whole cross, so
people who can do an extended cross on a regular basis, that's news to
me and I'd like to learn more about it (will read Chris's F2L page
now...). Cheers! Stefan
2230. Re: The Morrison 4 Look Method From:
"lordmorrisonofcoventry" <jimmorrison101@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 18 May 2004 16:09:14 -0000
As I say, 'leap of faith'. No, I know this idea is a bit far fetched. I
would be interested to hear from people like chris hardwick though on
how much inspection time he would need to do step one (I'm sure someone
could do this in say an hour!). And could that time ever be minimised
enough with a lot of practice to use this method ? Also I'm not too sure
about how efficient the second layer would be but I'm still interested
to know if anyone can do a 'one look first layer' just for the hell of
it. Party on, Jim
2231. 43 * 10^30 ?!? From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 18 May 2004 16:52:31 -0000
Remember back when they said "billions of combinations"? Today I saw the
German text on the 3x3 box says "43 Quintillionen (10^30)" ;-) Not to
mention the invalid cube pictures ;-) Cheers! Stefan
2232. Re: The Morrison 4 Look Method From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 18 May 2004 17:50:52 -0000
Hey Jim, Interesting idea for a new cube method. I also read your post
about whether or not it would be possible to solve the first layer in
one look, so I'll mention my thoughts on that too. As far as inspecting
and solving the first layer in one look, I think it would be possible
but rather difficult. You have to follow and track 8 pieces in your head
during inspection to try to solve the first layer like that, which is
equivalent to doing a double extended cross (2x2x3 and one other edge or
two 2x2x2's on opposite edges of the cube). I have done double extended
cross solves before with only 15 seconds of inspection, and gotten fast
times, however those cases are very, very rare. You have to already have
a corner/edge pair put together and some first layer edges already in
the first layer, or a very easy to solve 2x2x2 setup in order to even
consider doing a double extended cross solve. The analog to this in your
method would be to already have 2 or 3 pieces placed together, such that
you can manuever them into their correct spots easily. You might be able
to figure out half of the first layer during inspection, and try to look
ahead to do that rest when you start solving. If you're interested in
this just in general I would estimate that you could solve the first
layer in one look with 5-20 minutes of inspection every time depending
on how hard of a case it is. If it is one of those very rare easier
cases you could do it in 15 seconds, so it all depends. As far as
solving the middle edges once you have the first layer done, I think
that would possibly be efficient, however it might take a lot of algs to
memorize. After finishing the F2L there are 8*7*4 = 224 positions that
any two given middle layer edges can be in. If you take out rotational
symmetries of spinning the cube with the move y then you'll probably get
around 56 positions. There will of course be other symmetries and things
like that to reduce this number, but you may end up having to learn
around 100 algs including inverses and reflections and all. For the last
two edges, and orientations of the top layer edges there are 2*6*5*32 =
1920 total positions the cube can be in. Again there will be things like
symmetries to reduce this number, but it will still probably end up
being a large number of algs. Doing the LL as per the ZB method takes a
lot of algs to memorize already, so in total this method will probably
be extremely fast however it will take a very large number of algs to be
memorized. As a rough guess I'd say 550-600 algs. -------------------
Also to clear things up a bit, I do use the extended cross approach
frequently when I'm solving and even on timed speedsolves, but only if
things are already set up fairly well for me. If they aren't, I
definitely solve using just the cross. I can't solve using the extended
cross every time and get good averages. I've read that Macky and some
others use the extended cross, and maybe they can do this, but I
definitely can't. Chris --- In speedsolvingrubikscube@yahoogroups.com,
"lordmorrisonofcoventry" <jimmorrison101@h...> wrote: > I've
got an idea for a method to do the cube in just 4 looks. > Read on,
you might think the idea is rubbish but at least you will > have a
good laugh. > So remember where you heard it first :-) > > 1.
Do the whole of the first face in one look. (calm down, I'll >
explain later). > 2. Solve two of the second layer edges in one move.
> 3. Solve the other two second layer edges and orient the last layer
> edges in one move. > 4. Orient last layer corners and permute
last layer edges and > corners in one move (as per ZB method). >
> I don't know how many turns this would take (I'd guess about 45)
but > at least there arent many looks (3 less than the standard
Fridrich > method) so pauses would be cut down. > 'Yes but step 1
is impossible' I hear you say. You may well be > correct but I think
that it might be possible for an extremely > gifted and dedicated
cubist. Quite a few people can do the extended > cross and sometimes
even double-extended cross. I think step 1 might > be slightly easier
than the double extended cross because all the > pieces you are
trying to follow in your head during planning have > the same color
on them. > This may never work but I think if people ever want to get
down > closer to 10 seconds it's going to take a real leap of faith.
> Anyway that's it. Fell free to laugh out loud. > Cheers, >
Jim
2233. Favorite 4x4 / 5x5 method From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 18 May 2004 19:06:14 -0000
The only easy-to-follow methods for solving the 4x4 and 5x5 I have be
able to find are on this page:
http://jjorg.chem.unc.edu/personal/monroe/cube/rubik.html My question
is, What methods are people currently using to solve the 4x4 and 5x5?
Should I spend my time learning the above methods, or are there more
effiecient methods floating around somewhere that would be more usefull
to look at. Thanks all. -Chris
2234. Re: The Morrison 4 Look Method From:
"lordmorrisonofcoventry" <jimmorrison101@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 18 May 2004 19:08:49 -0000
Ok Thanks a lot for that. To be honest with you I'm not even going to
attempt this, I'm way too lazy but it's interesting stuff anyway. I
might try to get a one look first layer just to see if I can do it. I
suppose it will take me a long time though. Overall I'll stick with the
Fridrich method. I just got a new best average of 27.88 secs. Cheers,
Jim
2235. Some history, an talk with a speedcuber of the 80's
From:
turnthatcube <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 18 May 2004 19:08:45 -0000
I have an article on www.speedcubing.com/ton about Mark Longridge, a
Canadian speedcuber, collector and puzzle builder Ton
2236. Re: [Speed cubing group] Canadian Championships? From:
"Will Pearson" <will_pearson88@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 18 May 2004 19:42:02 -0000
I wouldn't be able to make it to Pasadena. Thanks, Will --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
wrote: > Everyone is invited to the tournament in Pasadena on July
10. Would > you guys be interested in crowning a Canadian
championship at the > tournament also? > > Tyson Mao > MSC
#631 > California Institute of Technology > > On May 13, 2004,
at 5:22 PM, Will Pearson wrote: > > > Anyone know if a Canadian
Championships is in the works? I'd love to > > compete. I don't
think enough people would show up though :( > > > > >
> > > Yahoo! Groups Links > > > > To visit your
group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
Your use of Yahoo! Groups is subject to the Yahoo! Terms of > >
Service. > > > > > > [Non-text portions of this
message have been removed]
2237. Re: First sub-minute Average!!! From:
Milamber98 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 18 May 2004 23:52:21 -0000
Small update: New Average: 44.47583333 SECONDS!!!!!! Finally a run taken
when I wasn't tired or distracted. My 2x2x2 is alot faster, and I'm
thinking about learning some sequences to solve 4 or 6 bad edges instead
of doing them in pairs of 2.... Thanks for reading, good luck with your
cubing everyone! May 18th 37.17 47.79 42.79 47.37 37.71 45.37 44.79 50
pop 42.17 43.7 49.78 45.07 Average: 44.47583333 --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > Amazingly I got under 1 minute that
fast because I wanted to beat > this kid at school who would do it in
1 min 10. Then when I beat him > with 47 seconds he started trying to
beat me again and mainly I just > wanted to stay on top of him :D
> > I mostly never look ahead on my steps, I probably just have
the > advantage of fast twisting speed, with looking ahead I'm sure
i'll > break the 30 seconds average mark. > > The only steps
where I look infront are transition from step 2-3 > which makes it
look like 1 step. > > With the Petrus method, you should be able
to enter the last > edge/corner piece (4B) in maximum 2 seconds, go
all speed for that > one. > > I also look for 3-4. When you can
easily look for the corner you need > (I just watch for the corner,
the edges are easier). After you're > done orienting edges you can
already attempt to match the corner to > an edge. > > Keep
going, the if you've reached 55 seconds, you'll reach 40 in no >
time. Under that is the big deal.
2238. [Speed cubing group] Re: new speedcuber From:
"bobthewoodcutter" <themagician@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 May 2004 00:43:16 -0000
Well, get this. I began using the first solution, and got about halfway
through memorizing it, but i got stuck somewhere....so for some reason i
went to nerdparadise.com...and i finished off with that method. if you
want any idea of how fast ive gotten this method down - here is an
average i got during first period today... 70.67, 65.02, 63.86, 58.90,
66.02, 56.66, (44.07), 51.17, 66.62, 70.70, 62.57, 57.62, (75.50) =>
61.92 That 44.07 was actually not a lucky solve, i just had the easiest
cases for each step (that is, the fastest for me). I don't consider it a
lucky solve, because i sort of molded the two part OLL into one...even
though it is still basically two steps. Also, it is thirteen solves, but
im too lazy to re-average it. I used the Cube Timer program off of this
website. The only real problem i have with this method is that i only
have one algorithm for OLL, which is something like R'U'RU'R'U2R (i
solve with the cross on the bottom). Basically, there are only like
twelve possible posititions of the corners using this pattern, but the
obvious problem is that there is only one orientation in which you can
get this algorithm to orient the corners correctly, so you end up having
to do the algorithm multiple times, with U turns or cube turns to get
the orientation cases right. I am, however, considering pursuing
Petrus's method, because it doesn't seem to be too hard (at least, i
think). --- In speedsolvingrubikscube@yahoogroups.com, sapan you
<gotsoup420@y...> wrote: > http://jeays.net/rubiks.htm > the
second one there is THE BEST beginner's solution... it is a very good
solution which you can implement on any type of cube and is the
groundworks for many much more advanced solutions. > > my $.02
> > -cubekid
2239. Re: First sub-minute Average!!! From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 May 2004 01:17:22 -0000
For step 3, there arent "sequences" to learn but rather how the move
works, then you can do it REALLY fast and just save a move because
you've spotted it while turning. As you know, you can both do R and R-
to fix the edges. If you do R U R-, then the edge that was initially at
the UR still remains there, if its not well oriented, you can then
follow doing : R U R2 (instead of R-) and like F- R to fix the
Originally at DF. Its basically learning how it works, I doubt the
sequences there will help you go quicker. Instead learn the 4B
sequences.
2240. 2x2x2 Oddzon From:
"gogeta1500" <Gogeta1500@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 May 2004 01:32:46 -0000
I took it apart and I didn't really pay attention. How do you put it
back together? I tried, but it doesn't turn some ways.
2241. Re: [Speed cubing group] Re: new speedcuber From:
sapan you <gotsoup420@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 18 May 2004 19:40:36 -0700 (PDT)
yea,... the first solution really kinda sucks... but the second solution
is really good... like i had started with the first solution and it
usually took me about 2 minutes... but after a week with the second
solution, i was down to sub-minute times. but the petrus method is good
too, except you have to rely a lot on intuition. anyways, whichever one
you choose, itll be better than the first solution. -cubekid
bobthewoodcutter <themagician@...> wrote: Well, get this. I began
using the first solution, and got about halfway through memorizing it,
but i got stuck somewhere....so for some reason i went to
nerdparadise.com...and i finished off with that method. if you want any
idea of how fast ive gotten this method down - here is an average i got
during first period today... 70.67, 65.02, 63.86, 58.90, 66.02, 56.66,
(44.07), 51.17, 66.62, 70.70, 62.57, 57.62, (75.50) => 61.92 That
44.07 was actually not a lucky solve, i just had the easiest cases for
each step (that is, the fastest for me). I don't consider it a lucky
solve, because i sort of molded the two part OLL into one...even though
it is still basically two steps. Also, it is thirteen solves, but im too
lazy to re-average it. I used the Cube Timer program off of this
website. The only real problem i have with this method is that i only
have one algorithm for OLL, which is something like R'U'RU'R'U2R (i
solve with the cross on the bottom). Basically, there are only like
twelve possible posititions of the corners using this pattern, but the
obvious problem is that there is only one orientation in which you can
get this algorithm to orient the corners correctly, so you end up having
to do the algorithm multiple times, with U turns or cube turns to get
the orientation cases right. I am, however, considering pursuing
Petrus's method, because it doesn't seem to be too hard (at least, i
think). --- In speedsolvingrubikscube@yahoogroups.com, sapan you
<gotsoup420@y...> wrote: > http://jeays.net/rubiks.htm > the
second one there is THE BEST beginner's solution... it is a very good
solution which you can implement on any type of cube and is the
groundworks for many much more advanced solutions. > > my $.02
> > -cubekid Yahoo! Groups SponsorADVERTISEMENT
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2242. [Speed cubing group] Re: new speedcuber From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 May 2004 04:03:58 -0000
Actually there is a lot less than that. The move you mention is a
"Sune". You can do it both ways, like, with your left hand or with your
right hand. Which cuts a few positions. And, also, doing sunes, the
MAXIMUM number of times you'll have to do it is TWICE to have all the
corners oriented. Since the move takes basically 1.5 seconds to do.. its
not much of a problem.
2243. Re: new speedcuber From:
"bobthewoodcutter" <themagician@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 May 2004 04:28:02 -0000
wow...you're right. I've taken a closer look at the Petrus method
(specifically, held my cube and gone along with the method a couple of
times) heh, i think its cool that so many methods use certain algorithms
and move sets together. well...ill get working on the petrus method.
I guess they did a bad translation from an american page then because in
the American system Quintillion = 10 ^ 18
http://mathworld.wolfram.com/Quintillion.html Terje -----Original
Message----- From: Stefan Pochmann [mailto:pochmann@...] Sent: Tuesday,
May 18, 2004 6:53 PM To: speedsolvingrubikscube@yahoogroups.com Subject:
[Speed cubing group] 43 * 10^30 ?!? Remember back when they said
"billions of combinations"? Today I saw the German text on the 3x3 box
says "43 Quintillionen (10^30)" ;-) Not to mention the invalid cube
pictures ;-) Cheers! Stefan Yahoo! Groups Sponsor ADVERTISEMENT Yahoo!
Groups Links To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
2245. New Average From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 May 2004 07:18:07 -0000
Got my first sub-30 average today. 29.19 seconds. :) I realized that the
'slower' I solved the cube, the faster my times were. Strange. I read
everywhere to slow down the F2L...so I gave it a try, and it worked.
thanks all. -Chris
2246. solution of 2x2x2 From:
"becubik" <becubik@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 May 2004 08:56:21 -0000
Hello guys, Which methode that I must use to solve 2x2x2 quickly?
Thank's. Guillaume.
2247. Re: Help with 5x5x5 From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 May 2004 09:16:17 -0000
Aha!! That is not my diagram ;-) Well anyway i have come up with a way
to do those 2 cases that are both of them pure 3-cycles. The alg given
in the second of my pictures/diagrams was really a 5-cycle (see
Photos/Per_5x5x5). Here are the new algs written in commutator notation:
1: [U',MB'd2BM'] 2: [U',r'B'd2Br] They are not in any way optimised for
speed, just clean solutions :-) Not sure if i dare to break my Clock. On
my clock (original Matchbox) it seems the upper and lower part are not
glued together, but there are 4 points of "screw-welding"/snaplock.
Anyhow it looks like that ;- ) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Hi Per :-) > > > What do u
mean "4 rows" ?? I suppose u refer to the first diagram, > > but i
can't figure out exactly what u mean. > > This diagram looks like
a 5x4x? to me: > > > r r w r r > > r r r r r > > r
r r r r > > r r y r r > > > And by the way, how do u
prepare ur Rubik's Clock?? Is it possible > to > > use silicone
somehow. Is there a trick to disassemble it perhaps ? > > Break it
;-) > > Well, that's what I did. It's glued together so I don't
see another > way. But if you do it carefully you can do it with only
very little > damage. I can post pictures later of my clock with
which I did this. I > used a sharp rectangular knife like this one:
> http://www.speedcubing.com/ton/images/Center_Remove.JPG > >
However, my current records at speedcubing.com (9.03 single, 10.59 >
average) and at the German Open (9.54) were all done on an unprepared
> clock! > > Cheers! > Stefan
2248. Re: solution of 2x2x2 From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 May 2004 09:21:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "becubik"
<becubik@y...> wrote: > Which methode that I must use to solve
2x2x2 quickly? If it is a fast solution that you are after, then you
could use the 2-look method that I use. First I solve the bottom layer
intuitively, much like you would solve the cross on a 3x3x3. Then I
solve the final layer in one look, using one of 40 odd COLL algorithms
(which I also use for the 3x3x3) These Orient and Permute the corners
simultaneously, thus solving the layer in one go. Dan :) -
www.cubestation.co.uk
2249. Re: solution of 2x2x2 From:
"becubik" <becubik@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 May 2004 13:09:34 -0000
Ok Dan :o) ! --- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@n...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "becubik" >
<becubik@y...> wrote: > > > Which methode that I must use
to solve 2x2x2 quickly? > > If it is a fast solution that you are
after, then you could use the > 2-look method that I use. > >
First I solve the bottom layer intuitively, much like you would >
solve the cross on a 3x3x3. Then I solve the final layer in one >
look, using one of 40 odd COLL algorithms (which I also use for the >
3x3x3) These Orient and Permute the corners simultaneously, thus >
solving the layer in one go. > > Dan :) - www.cubestation.co.uk
2250. Record pop From:
"betrayedfiber" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 May 2004 13:10:45 -0000
What's the worst cube pop you have ever had? I swear to the allmighty
powers, I just popped 8 pieces at once! This cube is so loose that when
I disassemble it, I can just as well start with a corner as with an
edge. And frequently I find that I rotate a corner while solving, too!
While performing a finger trick a corner just rotates about while in its
place... I reckon this is a sure sign my cube is a tad too loose...
Share your extreme looseness experiences... :)
2251. Re: [Speed cubing group] Record pop From:
richard wang <aznneo88@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 May 2004 06:22:45 -0700 (PDT)
my friend rishi kumar popped all but the axis on his old cube during one
lunchtime. we laughed so hard. =] - richard --- betrayedfiber
<htkra1d@...> wrote: > What's the worst cube pop you have ever
had? > > I swear to the allmighty powers, I just popped 8 >
pieces at once! This > cube is so loose that when I disassemble it, I
can > just as well start > with a corner as with an edge. And
frequently I find > that I rotate a > corner while solving, too!
While performing a finger > trick a corner > just rotates about
while in its place... > > I reckon this is a sure sign my cube is
a tad too > loose... > > Share your extreme looseness
experiences... :) > > __________________________________ Do you
Yahoo!? SBC Yahoo! - Internet access at a great low price.
http://promo.yahoo.com/sbc/
2252. Re: Record pop From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 May 2004 13:49:45 -0000
Whatever you do don't throw that cube away. If you have any interest in
one handed 3x3x3 cubing at all, then your cube is just about perfect for
it. My one handed cube used to be my main speedcube. However, it too got
to the point where I would rotate a corner by hitting it during a finger
trick, things like that. Once a cube starts to get as loose as yours is,
it's pretty much perfect for one handed cubing. So whatever you do,
don't think that it is "worn out" or "too old". It's actually just
starting to turn into a good cube :) Chris P.S. I too popped about 8
pieces off my loose cube one time, so I know the feeling :) --- In
speedsolvingrubikscube@yahoogroups.com, "betrayedfiber"
<htkra1d@h...> wrote: > What's the worst cube pop you have ever
had? > > I swear to the allmighty powers, I just popped 8 pieces
at once! This > cube is so loose that when I disassemble it, I can
just as well start > with a corner as with an edge. And frequently I
find that I rotate a > corner while solving, too! While performing a
finger trick a corner > just rotates about while in its place... >
> I reckon this is a sure sign my cube is a tad too loose... >
> Share your extreme looseness experiences... :)
2253. Re: Record pop From:
"betrayedfiber" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 May 2004 13:59:39 -0000
Really... one handed... I've got to try that once. Well, you see, I
recently switched to my "backup" cube (one I just had lying around)
which is really equally smooth and doesn't pop nearly as much. But this
cube lacks the orange center cap, so I got that center cap from my
pop-a-lot cube. So my "one handed cube" now has a big gaping black hole
instead of an orange center sticker. I guess it's ok for practice, but
... well ... I guess you know. --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Whatever you do don't throw that cube away. If you have any
> interest in one handed 3x3x3 cubing at all, then your cube is just
> about perfect for it. My one handed cube used to be my main >
speedcube. However, it too got to the point where I would rotate a >
corner by hitting it during a finger trick, things like that. > >
Once a cube starts to get as loose as yours is, it's pretty much >
perfect for one handed cubing. So whatever you do, don't think that >
it is "worn out" or "too old". It's actually just starting to turn >
into a good cube :) > > Chris > > P.S. I too popped about 8
pieces off my loose cube one time, so I > know the feeling :) >
> --- In speedsolvingrubikscube@yahoogroups.com, "betrayedfiber" >
<htkra1d@h...> wrote: > > What's the worst cube pop you have
ever had? > > > > I swear to the allmighty powers, I just
popped 8 pieces at once! > This > > cube is so loose that when
I disassemble it, I can just as well > start > > with a corner
as with an edge. And frequently I find that I rotate > a > >
corner while solving, too! While performing a finger trick a > corner
> > just rotates about while in its place... > > > > I
reckon this is a sure sign my cube is a tad too loose... > > >
> Share your extreme looseness experiences... :)
2254. ACube: A program to solve incomplete cubes - new release
From:
"Josef Jelinek" <gloom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 May 2004 14:33:06 -0000
Hi, since some people are currently searching for their own methods to
solve the cube (or trying to improve some particular steps) I have
released a new version of my ACube program - 3.1a. It requires only Java
runtime 1.1+ installed and can be run on any Java enabled platform. The
program accepts incomplete cube configurations - can ignore permutation
and/or orientation of specified cubies - supports quarter, face, and
slice turn metrics - supports slice moves - suports defining leading and
trailing moves not counted in a solution (e.g. leading and trailing U
turs in OLL of F2L) - turns allowed in a solution can be restricted
(e.g. to U, M, and R turns for Waterman's method or to U, D, R2, L2, F2,
and B2 for Rubik's domino) - allows searching for optimal or sub-optimal
(Kociemba-like) sequences in the supported metrics Warning: the program
is controlled from command line and defining the proper input is quite
tricky... The link is: http://software.rubikscube.info/JACube/index.html
I would appreciate any comments and bu reports. Josef
2255. Re: 2x2x2 Oddzon From:
"Josef Jelinek" <gloom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 May 2004 14:46:51 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "gogeta1500"
<Gogeta1500@y...> wrote: > I took it apart and I didn't really
pay attention. How do you put it > back together? I tried, but it
doesn't turn some ways. The problem is that three axes are fixed (the
small black boxes with four pins have square shaped holes) and one
corner should be fixed in the position between those fixed axes. It is
done using two bigger and one little different pie shaped pieces (the
latter is hard to distinguish). Try to find these three pie pieces and
use them for the fixed corner. Josef
2256. Re: ACube: A program to solve incomplete cubes - new release
From:
"betrayedfiber" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 May 2004 14:48:55 -0000
Seeing from the features this looks like a really useful piece of
software. Such a shame I don't have (and can't get) Java on this
computer. And besides, no graphical interface is a serious drawback...
:( Sounds great though... --- In speedsolvingrubikscube@yahoogroups.com,
"Josef Jelinek" <gloom@e...> wrote: > Hi, > > since some
people are currently searching for their own methods > to solve the
cube (or trying to improve some particular steps) > I have released a
new version of my ACube program - 3.1a. > It requires only Java
runtime 1.1+ installed and > can be run on any Java enabled platform.
> > The program accepts incomplete cube configurations > - can
ignore permutation and/or orientation of specified cubies > -
supports quarter, face, and slice turn metrics > - supports slice
moves > - suports defining leading and trailing moves not counted
> in a solution (e.g. leading and trailing U turs in OLL of F2L) >
- turns allowed in a solution can be restricted > (e.g. to U, M, and
R turns for Waterman's method or > to U, D, R2, L2, F2, and B2 for
Rubik's domino) > - allows searching for optimal or sub-optimal
(Kociemba-like) > sequences in the supported metrics > >
Warning: the program is controlled from command line and > defining
the proper input is quite tricky... > > The link is: >
http://software.rubikscube.info/JACube/index.html > > I would
appreciate any comments and bu reports. > > Josef
2257. Re: [Speed cubing group] Re: Record pop From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 19 May 2004 17:08:46 +0100
Have to agree with Chris. The main thing holding back my twohanded times
is the extreme looseness of my cube because I solve one-handed mostly.
----- Original Message ----- From: "betrayedfiber" <htkra1d@...>
To: <speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, May
19, 2004 2:59 PM Subject: [Speed cubing group] Re: Record pop >
Really... one handed... I've got to try that once. Well, you see, I >
recently switched to my "backup" cube (one I just had lying around) >
which is really equally smooth and doesn't pop nearly as much. But >
this cube lacks the orange center cap, so I got that center cap from
> my pop-a-lot cube. So my "one handed cube" now has a big gaping
black > hole instead of an orange center sticker. I guess it's ok for
> practice, but ... well ... I guess you know. > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
> wrote: > > Whatever you do don't throw that cube away. If you
have any > > interest in one handed 3x3x3 cubing at all, then your
cube is just > > about perfect for it. My one handed cube used to
be my main > > speedcube. However, it too got to the point where I
would rotate a > > corner by hitting it during a finger trick,
things like that. > > > > Once a cube starts to get as loose
as yours is, it's pretty much > > perfect for one handed cubing.
So whatever you do, don't think that > > it is "worn out" or "too
old". It's actually just starting to turn > > into a good cube :)
> > > > Chris > > > > P.S. I too popped about 8
pieces off my loose cube one time, so I > > know the feeling :)
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"betrayedfiber" > > <htkra1d@h...> wrote: > > >
What's the worst cube pop you have ever had? > > > > >
> I swear to the allmighty powers, I just popped 8 pieces at once!
> > This > > > cube is so loose that when I disassemble
it, I can just as well > > start > > > with a corner as
with an edge. And frequently I find that I rotate > > a > >
> corner while solving, too! While performing a finger trick a >
> corner > > > just rotates about while in its place... >
> > > > > I reckon this is a sure sign my cube is a tad
too loose... > > > > > > Share your extreme looseness
experiences... :) > > > > > > Yahoo! Groups Links >
> > > >
2258. Re: Sub-20 on the horizon? From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 May 2004 18:08:01 -0000
Thats awesome Richard! Congrats on your new AV!!! --- In
speedsolvingrubikscube@yahoogroups.com, Richard Patterson <
richy_jr_2000@y...> wrote: > F2L: 13 seconds > O/E: 02 seconds
> O/C: 02 seconds > PLL: 03 seconds > Ttl: 20 seconds >
1.5-3.0 seconds too for transitions and such > 21.5-23.0 Total >
--- Dan <dan_j_harris@n...> wrote: > > Looks like you'll be
sub20 soon! > > > > Good Luck with that. Just out of
interest, if your > > times are only > > just over 20 secs,
and you use a 3 look LL, what > > does that make your > >
F2L times like? > > > > DanH :) > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, > >
"richy_jr_2000" > > <richy_jr_2000@y...> wrote: > >
> When I first started cubing, (18 months ago > > roughly),
there > > weren't > > > really that many people that were
breaking 20 > > seconds on average. > > > Currently
however, there are plenty of people > > doing it. I always >
> > figured that if you were sub-20 you were part of > > an
'elite' group > > of > > > cubers. With people breaking
16 seconds now, does > > breaking 20 > > > really put you
in an extraordinary position in the > > cubing > > >
community? I suppose it's all a matter or > > judgment, or >
> perception. > > > I'm using F2L and a 3 look right now. (i
still > > have to learn > > about > > > half of the
orientations.) Tonight I broke my > > previous PB average. >
> > > > > It ended up being 21.52 seconds. > > >
21.7 21.67 29.42 POP 20.77 19.97 22.06 19.22 23.1 > > 20.1 22.97
22.88 > > > 19.99 > > > > > > We won't pay
attention to that 29.42 that snuck in > > there :P > > >
> > > Of course, a personal best average doesn't > >
represent a persons > > > consistent times. Usually my times
are floating > > around 23 > > seconds. > > > A
better understanding of the F2L has made cubing > > a little
faster > > > when I'm 'in the zone'. Anyway, sorry about the
> > long post, but I > > > figured I'd throw something
out here on the forum. > > > > > > > > Good luck
with cubing! :) > > > > > > =Richard > > >
> > > > > > > __________________________________
> Do you Yahoo!? > SBC Yahoo! - Internet access at a great low
price. > http://promo.yahoo.com/sbc/
2259. Re: New Average From:
turnthatcube <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 May 2004 18:22:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > Got my first sub-30 average today.
29.19 seconds. :) > > I realized that the 'slower' I solved the
cube, the faster my times > were. Strange. I read everywhere to slow
down the F2L...so I gave it > a try, and it worked. thanks all. >
> -Chris Great result, slowing down is the best way to practice your
look-a- head for the F2L. After a while you can speedup your turning. I
normally practice without timing but it is about 32 seconds (my avarage
is 28), only when setting a new avarage I first warm-up with a few slow
sloves. And then start turning as fast as I can. Ton
2260. Re: ACube: A program to solve incomplete cubes - new release
From:
"brokulo" <brokulo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 May 2004 22:23:42 -0000
the input is not too tricky, just takes too much time. graphical
interface would be great. good program and very usefull, as usual, Josef
--- In speedsolvingrubikscube@yahoogroups.com, "betrayedfiber"
<htkra1d@h...> wrote: > Seeing from the features this looks
like a really useful piece of > software. Such a shame I don't have
(and can't get) Java on this > computer. > > And besides, no
graphical interface is a serious drawback... :( > > Sounds great
though... > > --- In speedsolvingrubikscube@yahoogroups.com,
"Josef Jelinek" > <gloom@e...> wrote: > > Hi, > >
> > since some people are currently searching for their own
methods > > to solve the cube (or trying to improve some
particular steps) > > I have released a new version of my ACube
program - 3.1a. > > It requires only Java runtime 1.1+ installed
and > > can be run on any Java enabled platform. > > >
> The program accepts incomplete cube configurations > > - can
ignore permutation and/or orientation of specified cubies > > -
supports quarter, face, and slice turn metrics > > - supports
slice moves > > - suports defining leading and trailing moves not
counted > > in a solution (e.g. leading and trailing U turs in OLL
of F2L) > > - turns allowed in a solution can be restricted >
> (e.g. to U, M, and R turns for Waterman's method or > > to U,
D, R2, L2, F2, and B2 for Rubik's domino) > > - allows searching
for optimal or sub-optimal (Kociemba-like) > > sequences in the
supported metrics > > > > Warning: the program is controlled
from command line and > > defining the proper input is quite
tricky... > > > > The link is: > >
http://software.rubikscube.info/JACube/index.html > > > > I
would appreciate any comments and bu reports. > > > > Josef
2261. semi-beginner NEED Answers!! From:
"cad182" <cad182@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 20 May 2004 00:41:04 -0000
ok i nee dquite i a few things i dunno if ill be able to think of them
all. well i started earlier this month with te solution on
nerdparadise.com or whatever becuase all the other ones were too hard
for me to understand. if you are not familiar with it then its just a
simple way of looking at the layer by layer method.SO my average is
about 1 minute 20-30 seconds but in sum lucky ocassions ive gotten 54-
56 seconds, is there any way of simply learning more algorithms for
bottom layer or anyhting else you can think of to drastically change my
time, prefereably under a minute. OR anything else you may think will
help me. as far as lubing my cube i only very lightly put vaseline on
the inside edges and whatnot being afraid of the results, i havent had
any problems but i think it can be better. should i use a silicone
spray, if so what kind or wheres and easy place to get it. also the
platic layers on my stickersa are coming off and ive already had to use
sum paint pen to fix it. wats an easy way to fix that problem, ive heard
of vinyl tape, but can you buy all the colors and will they not fall
off. also to do with the first subject, what are sum finger movements i
could use and wat is this F2L thing i hear so much about... anyways
thanks -clayno
2262. Re: semi-beginner NEED Answers!! From:
"bobthewoodcutter" <themagician@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 20 May 2004 01:46:14 -0000
I too use that method, and, although its not very good ive gotten my
times with it down to about a minute 10 secs on average. I also solve
with the cross on the bottom, because it gives the freedom for finger
tricks. Like the guys here told me, you should take a look at the Petrus
method...at http://www.lar5.com/cube i think. It will be a different way
of solving the cube (its a corners first method), but it will teach you
how to form your own algorithms, and you can blend his algorithms
smoothly with most others. As for lubrication, use silicone spray. I
bought a big can of it at wal-mart for about 3 dollars, and it will
probably last me years. One thing though, before the silicone dries it
will act like a glue...making it harder to turn. However, if you just
cube with it, or dry it out using a hair-dryer, then once it dries, it
will turn much easier, and the lube will last for months. As for the
stickers, mine are coming off as well, but im not too worried about it.
as long as i can still distinguish the colors i don't want to replace
them. I've heard vinyl tape is pretty good. some people even paint
theirs. If you're worried about colors, you have to remember that your
cube doesnt have to have the same color patterns as everyone elses. For
finger tricks, go to dan knight's page at
http://benjerry.middlebury.edu/~knights/Cube/CubeInfo1.html#hints , he
even has videos of the tricks, to help you. Here is a rundown of the
acronyms: F2L: This just stands for 'First two layers', and refers to
algorithms used to place a number of cubies in their respective spots in
the F2L. The F2L in any solve are usually the slowest, because you have
to look for the colors, and where they are, and all that. OLL:
Orientation of Last Layer: This is just algorithms to flip and twist
cubies as necessary to get the LL color on the actual LL. PLL:
Permutation of Last Layer: These algorithms are used to permute (move)
the corners and edges of the LL, so that they are in the right spot,
regarless of orientation. Some moves will flip orientations, some wont.
Well, after that longwinded response, i hope i answered everything...if
not, tell me, and i'll help in any way that i can. --- In
speedsolvingrubikscube@yahoogroups.com, "cad182" <cad182@y...>
wrote: > ok i nee dquite i a few things i dunno if ill be able to
think of > them all.
2263. Re: semi-beginner NEED Answers!! From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 20 May 2004 02:03:51 -0000
Like the guys here told me, you should take a look at the > Petrus
method...at http://www.lar5.com/cube i think. It will be a >
different way of solving the cube (its a corners first method), but it
> will teach you how to form your own algorithms, and you can blend
his > algorithms smoothly with most others. I dont know what you've
been reading but this is NOT a corners first method. This is a f2L
method very close to the Fridrich.
2264. Re: semi-beginner NEED Answers!! From:
"bobthewoodcutter" <themagician@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 20 May 2004 02:12:13 -0000
--- In speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > Like the guys here told me, you should
take a look at the > > Petrus method...at http://www.lar5.com/cube
i think. It will be a > > different way of solving the cube (its a
corners first method), but > it > > will teach you how to form
your own algorithms, and you can blend > his > > algorithms
smoothly with most others. > > I dont know what you've been
reading but this is NOT a corners first > method. This is a f2L
method very close to the Fridrich. dont you mean lbl? but yeah...my
mistake. sorry for the misinformation. i probably should've mention that
i, too, am still a cubing noob, so if the other guys correct me, assume
that they're right. :(
2265. Purchasing a Megaminx From:
"jbohanon3" <jbohanon3@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 20 May 2004 02:55:18 -0000
Does anyone know a store in the US that sells a Megaminx? The only store
I've found so far was Meffert's in Hong Kong.
2266. Re: semi-beginner NEED Answers!! From:
"cad182" <cad182@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 20 May 2004 03:02:02 -0000
thanks i think that answers pretty much everything but now another
question awakes. i try and use the finger tricks but my cube wont turn
exactly all the way and will not turn the next move without ajusting the
previous one, i dunno how to prevent that or if there is a way . thanks
2267. Re: [Speed cubing group] Re: Record pop From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 May 2004 20:04:06 -0700 (PDT)
I am still using the original cube I started with. At one point it was
turning to well...so i did mean things to my cube to make it worse. I
put very rough sand in there to make evil scratches inside. I also
switched in some new edges and swapped the axel. This way it maintained
a decent speed but I slowed it down enough to stop over turning. ---
Duncan Dicks <duncan@...> wrote: > Have to agree with Chris.
The main thing holding > back my twohanded times is > the extreme
looseness of my cube because I solve > one-handed mostly. > -----
Original Message ----- > From: "betrayedfiber" <htkra1d@...>
> To: <speedsolvingrubikscube@yahoogroups.com> > Sent:
Wednesday, May 19, 2004 2:59 PM > Subject: [Speed cubing group] Re:
Record pop > > > > Really... one handed... I've got to try
that once. > Well, you see, I > > recently switched to my
"backup" cube (one I just > had lying around) > > which is
really equally smooth and doesn't pop > nearly as much. But > >
this cube lacks the orange center cap, so I got > that center cap
from > > my pop-a-lot cube. So my "one handed cube" now has > a
big gaping black > > hole instead of an orange center sticker. I
guess > it's ok for > > practice, but ... well ... I guess you
know. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
> cmhardw <no_reply@y...> > > wrote: > > >
Whatever you do don't throw that cube away. If > you have any >
> > interest in one handed 3x3x3 cubing at all, then > your
cube is just > > > about perfect for it. My one handed cube
used > to be my main > > > speedcube. However, it too got to
the point > where I would rotate a > > > corner by hitting
it during a finger trick, > things like that. > > > >
> > Once a cube starts to get as loose as yours is, > it's
pretty much > > > perfect for one handed cubing. So whatever
you > do, don't think that > > > it is "worn out" or "too
old". It's actually > just starting to turn > > > into a
good cube :) > > > > > > Chris > > > >
> > P.S. I too popped about 8 pieces off my loose > cube one
time, so I > > > know the feeling :) > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, > "betrayedfiber"
> > > <htkra1d@h...> wrote: > > > > What's
the worst cube pop you have ever had? > > > > > > >
> I swear to the allmighty powers, I just popped > 8 pieces at
once! > > > This > > > > cube is so loose that when
I disassemble it, I > can just as well > > > start > >
> > with a corner as with an edge. And frequently > I find that
I rotate > > > a > > > > corner while solving, too!
While performing a > finger trick a > > > corner > >
> > just rotates about while in its place... > > > >
> > > > I reckon this is a sure sign my cube is a tad >
too loose... > > > > > > > > Share your extreme
looseness experiences... :) > > > > > > > > >
> > > Yahoo! Groups Links > > > > > > >
> > > > > > __________________________________ Do you
Yahoo!? Yahoo! Domains ��� Claim yours for only $14.70/year
http://smallbusiness.promotions.yahoo.com/offer
2268. Lube Question From:
"Arturo N. Diocton Jr." <lebart@...>
To:
"Speed Solving Rubiks Cube" <speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 20 May 2004 11:36:36 +0800
Hi it me again, I ran out of silicon and I can't find any of the stores
here selling one at the moment. Is ceramic grease any good? I saw this
in a hobby shop and it says on the tube body that its good for
lubricating plastics to plastic contact. Has anybody tried this yet? or
better yet, is there any other lube suitable for the cube other than
silicon that I can use as a temporary lube?
2269. Re: [Speed cubing group] Lube Question From:
richard wang <aznneo88@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 May 2004 21:34:36 -0700 (PDT)
try using olive oil. it worked for me. =] - richard --- "Arturo N.
Diocton Jr." <lebart@...> wrote: > Hi it me again, > > I
ran out of silicon and I can't find any of the > stores here selling
one at > the moment. Is ceramic grease any good? I saw this > in a
hobby shop and it > says on the tube body that its good for
lubricating > plastics to plastic > contact. Has anybody tried
this yet? or better yet, > is there any other lube > suitable for
the cube other than silicon that I can > use as a temporary lube?
> > > > > ------------------------ Yahoo! Groups Sponsor
> > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Domains ���
Claim yours for only $14.70/year
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2270. [Speed cubing group] Most 3x3 systems able to solve in under 3
minutes - new record attempt from me :)
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 19 May 2004 23:38:50 -0700 (PDT)
Fridrich Method - 43.46s Petrus Method - 1:22.89 Liao/Bryant Ring Method
- 1:41.15 Corners First - 2:18.71 Edges First - 1:54.01 Roux Method -
2:23.57 Richy Jr's "Triad Method" (My own name for it, it doesn't have
one yet) - 2:51.42 all attempts were made tonight :) -Kyle-
__________________________________ Do you Yahoo!? Yahoo! Domains ���
Claim yours for only $14.70/year
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2271. Explanation for newbies From:
"Michiel van der Blonk" <blonkm@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 20 May 2004 04:12:13 -0400
hi all, I see some questions from newbies, and I would like to answer
them in a way that would have made me happy when I started learning the
Fridrich method. Now to start with Jessica's pages themselves: terrible,
sorry to say. No applets, not a lot of explanation. But well, ok, all
the algs are there. For any situation you can find two or more algs.
Especially difficult to read in the beginning is the Fa, Fs, Ba', etc.
Remember that 's' stand for slice and 'a' for antislice. Then, an Fs
must mean FB', since it is a slice move in the direction of F. And Fa
must mean FB, since the B moves in the opposite direction of F (that is
what the anti means). My applet page (under construction) will show you
a lot of these moves and how they work. I translated all the algs in the
more well known 6 letter notation (FRUBLD).
http://thearufam.brinkster.net/cube/wrapplet_test.asp About the funny
pictures you see everywere, with the nine little squares: these depict
the cube seen from above, looking at the last layer. The small dash next
to a square means this cubie is rotated/flipped. So the color that
normally is on top, is now on the side where you see the dash (or x, or
whatever). The other notation, seen on Ron's site: the little squares
have a + or - in them. This is mostly used for corners, and it means
that the corner is rotated clockwise (+) or counter clockwise (-).
Second, I find the explanations on most pages rather cryptic. I suggest
to always use a page with java applets so that people can actually see
what is happening. I have to say, Dan Harris's pages are the best in
that aspect: www.cubestation.co.uk Of course you should check out his
notation page, and remember that a lowercase character means: move a
'two layer thick layer' at once. So when you perform 'u' for instance,
you hold the D layer steady and move the upper two layers clockwise.
This is equivalent to a D followed by a cube turn clockwise (also called
Y). Oh, right, these are also cryptic. This is a handy translation of
the cube rotations: X - R Y - U Z - F So just remember RUF, and then for
X you look at the R face, and turn the cube clockwise. Another
incredibly good overview is given by Jon Morris, the pages may take a
long time to load: http://www.geocities.com/nascarjon2001/ I hope this
will help, and I have been there. I think the applet pages help a lot,
and I don't think Mark Jeays simple solution is simple: there are no
applets and the page takes forever to read. I prefer Jasmine's pages for
a simple solution.
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html My last
tip for every one who asked: 'I am averaging one minute and I want to
become faster without any effort'. Start using the working corner method
- cross - three corners - three f2l edges - last corner - last edge now
you can continue with the easiest (but still very very fast) - oell (2
algs) - pcll (1 or 2 algs) - ocll (1 alg) - pell (3 algs) good luck
Michiel --------------------------------------------------- Michiel van
der Blonk
2272. Re: semi-beginner NEED Answers!! From:
"betrayedfiber" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 20 May 2004 10:07:56 -0000
Not all kinds of cubes are good with finger tricks. I know, for
instance, one kind of "assembly" cube just doesn't work with them at
all, and there are numerous kinds of "bogus" chinese/taiwanese etc.
cubes around that just don't work very well. If you have one of these,
then I suggest just get a new one right away. If you have an "good" cube
on the other hand, like an old IDEAL or Arxon cube, or an Oddzon
(rubiks.com) cube, or maybe a Studio Cube, then I reckon your cube is
just really stiff and rigid. Stretching the centers with toothsticks,
lubrication and just lots of random turning and twisting should allow
finger tricks after a while. If you have never replaced the stickers on
your cube, you can probably decide on wether it's a "bad" or "good" cube
by checking if there's a logo on the center white sticker. If you have a
logo like the one seen here: http://dev.rubiks.com/index.cfm ... you've
got a rubiks.com (Oddzon) cube which should work okay. I don't really
know a lot about distinguishing different cube types. Maybe someone else
can help you with that. By the way, I'd recommend against using
vaseline. Vaseline is a petroleum based product and it will eat away the
plastic. I used vaseline on my cube once and it didn't really ruin it,
but I wiped it off and sprayed with silicone instead. Now it works
really good. Cheers, Eivind Fonn --- In
speedsolvingrubikscube@yahoogroups.com, "cad182" <cad182@y...>
wrote: > thanks i think that answers pretty much everything but now
another > question awakes. i try and use the finger tricks but my
cube wont > turn exactly all the way and will not turn the next move
without > ajusting the previous one, i dunno how to prevent that or
if there is > a way . thanks
2273. Re: [Speed cubing group] Lube Question From:
"betrayedfiber" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 20 May 2004 10:10:22 -0000
Are you serious? I don't think I want my cube to smell olive oil. =) ---
In speedsolvingrubikscube@yahoogroups.com, richard wang
<aznneo88@y...> wrote: > try using olive oil. it worked for me.
=] > > - richard > --- "Arturo N. Diocton Jr."
<lebart@m...> wrote: > > Hi it me again, > > > >
I ran out of silicon and I can't find any of the > > stores here
selling one at > > the moment. Is ceramic grease any good? I saw
this > > in a hobby shop and it > > says on the tube body
that its good for lubricating > > plastics to plastic > >
contact. Has anybody tried this yet? or better yet, > > is there
any other lube > > suitable for the cube other than silicon that I
can > > use as a temporary lube? > > > > > >
> > > > ------------------------ Yahoo! Groups Sponsor >
> > > > > Yahoo! Groups Links > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > speedsolvingrubikscube-unsubscribe@yahoogroups.com >
> > > > > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo!
Domains Claim yours for only $14.70/year >
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2274. Re: [Speed cubing group] Lube Question From:
richard wang <aznneo88@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 20 May 2004 06:27:46 -0700 (PDT)
it actually doesnt smell at all. - richard --- betrayedfiber
<htkra1d@...> wrote: > Are you serious? I don't think I want my
cube to > smell olive oil. =) > > --- In
speedsolvingrubikscube@yahoogroups.com, > richard wang >
<aznneo88@y...> wrote: > > try using olive oil. it worked
for me. =] > > > > - richard > > --- "Arturo N.
Diocton Jr." <lebart@m...> wrote: > > > Hi it me again,
> > > > > > I ran out of silicon and I can't find any
of the > > > stores here selling one at > > > the
moment. Is ceramic grease any good? I saw > this > > > in a
hobby shop and it > > > says on the tube body that its good for
> lubricating > > > plastics to plastic > > >
contact. Has anybody tried this yet? or better > yet, > > >
is there any other lube > > > suitable for the cube other than
silicon that I > can > > > use as a temporary lube? >
> > > > > > > > > > > > > >
------------------------ Yahoo! Groups Sponsor > > > > >
> > > > Yahoo! Groups Links > > > > > >
> > > http://groups.yahoo.com/group/speedsolvingrubikscube/
> > > > > > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > > > > > > > > > > > > >
> > > __________________________________ > > Do you
Yahoo!? > > Yahoo! Domains ��� Claim yours for only $14.70/year
> > http://smallbusiness.promotions.yahoo.com/offer > >
__________________________________ Do you Yahoo!? Yahoo! Domains ���
Claim yours for only $14.70/year
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2275. Re: semi-beginner NEED Answers!! From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 20 May 2004 23:35:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "cad182"
<cad182@y...> wrote: > ok i nee dquite i a few things i dunno
if ill be able to think of > them all. > well i started earlier
this month with te solution on > nerdparadise.com or whatever becuase
all the other ones were too hard > for me to understand. if you are
not familiar with it then its just a > simple way of looking at the
layer by layer method.SO my average is > about 1 minute 20-30 seconds
but in sum lucky ocassions ive gotten 54- > 56 seconds, is there any
way of simply learning more algorithms for > bottom layer or anyhting
else you can think of to drastically change > my time, prefereably
under a minute. OR anything else you may think > will help me. as far
as lubing my cube i only very lightly put > vaseline on the inside
edges and whatnot being afraid of the results, > i havent had any
problems but i think it can be better. should i use > a silicone
spray, if so what kind or wheres and easy place to get it. > also the
platic layers on my stickersa are coming off and ive already > had to
use sum paint pen to fix it. wats an easy way to fix that > problem,
ive heard of vinyl tape, but can you buy all the colors and > will
they not fall off. also to do with the first subject, what are > sum
finger movements i could use and wat is this F2L thing i hear so >
much about... > anyways thanks > -clayno Greetings, I think
Rubiks.com sells lubricant and stickers together. I use 3M non-oil-based
silcone spray. I got it at an auto supply. 3m has a website maybe you
can find a store that carries it. You don't want to use vaseline. As for
finding ways to go faster, you could always try to figure out some
yourself. For me that's the real fun of the cube. Everyone assumes that
speedcubing is all about memory and fast hands, but remember that when
Rubik's cube first came out that many people solved it with no help at
all. Regards, David J
2276. Rubik's Competition Timer Journal Updated From:
"rubikstimer" <rubikstimer@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 21 May 2004 00:18:14 -0000
Hi Everyone, this is just a note to say the Rubik's competition timer
journal has been updated. a new 65x132 pixel graphical LCD has been
chosen, which will enable the timer to display random cube scrambles,
and other graphic images. this is obviously a great improvement over the
original 5 digit numeric LCD i was looking at. the cost difference is so
small that it's a no-brainer to go with it. You can visit the
competition timer home page at: http://www.mission-designs.com/timer
thanks for everyone's great feedback on the timer!
2277. Re: [Speed cubing group] Lube Question From:
sapan you <gotsoup420@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 20 May 2004 18:40:14 -0700 (PDT)
wait, olive oil has a smell???? -cubekid richard wang
<aznneo88@yahoo.com> wrote: it actually doesnt smell at all. -
richard --- betrayedfiber wrote: > Are you serious? I don't think I
want my cube to > smell olive oil. =) > > --- In
speedsolvingrubikscube@yahoogroups.com, > richard wang > wrote:
> > try using olive oil. it worked for me. =] > > > >
- richard > > --- "Arturo N. Diocton Jr." wrote: > > > Hi
it me again, > > > > > > I ran out of silicon and I
can't find any of the > > > stores here selling one at >
> > the moment. Is ceramic grease any good? I saw > this >
> > in a hobby shop and it > > > says on the tube body
that its good for > lubricating > > > plastics to plastic
> > > contact. Has anybody tried this yet? or better > yet,
> > > is there any other lube > > > suitable for the
cube other than silicon that I > can > > > use as a
temporary lube? > > > > > > > > > > >
> > > > ------------------------ Yahoo! Groups Sponsor >
> > > > > > > > Yahoo! Groups Links > >
> > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > > > > > > > > > > > > >
> > > __________________________________ > > Do you
Yahoo!? > > Yahoo! Domains � Claim yours for only $14.70/year >
> http://smallbusiness.promotions.yahoo.com/offer > >
__________________________________ Do you Yahoo!? Yahoo! Domains � Claim
yours for only $14.70/year
http://smallbusiness.promotions.yahoo.com/offer Yahoo! Groups Links
--------------------------------- Do you Yahoo!? Yahoo! Domains - Claim
yours for only $14.70/year [Non-text portions of this message have been
removed]
2278. Re: [Speed cubing group] Lube Question From:
richard wang <aznneo88@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 20 May 2004 19:04:44 -0700 (PDT)
well...the one that i use doesnt ( just in case you're wondering i use
olive oil thats sold at costco. it comes in a pack of two) - richard ---
sapan you <gotsoup420@...> wrote: > wait, olive oil has a
smell???? > > -cubekid > > richard wang <aznneo88@...>
wrote: > it actually doesnt smell at all. > > - richard >
--- betrayedfiber wrote: > > Are you serious? I don't think I want
my cube to > > smell olive oil. =) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > richard wang > >
wrote: > > > try using olive oil. it worked for me. =] >
> > > > > - richard > > > --- "Arturo N. Diocton
Jr." wrote: > > > > Hi it me again, > > > > >
> > > I ran out of silicon and I can't find any of > the
> > > > stores here selling one at > > > > the
moment. Is ceramic grease any good? I saw > > this > > >
> in a hobby shop and it > > > > says on the tube body
that its good for > > lubricating > > > > plastics to
plastic > > > > contact. Has anybody tried this yet? or
better > > yet, > > > > is there any other lube >
> > > suitable for the cube other than silicon that > I >
> can > > > > use as a temporary lube? > > >
> > > > > > > > > > > > > >
> > > ------------------------ Yahoo! Groups Sponsor > >
> > > > > > > > > > Yahoo! Groups Links
> > > > > > > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > > > > > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > >
__________________________________ > > > Do you Yahoo!? >
> > Yahoo! Domains ��� Claim yours for only > $14.70/year >
> > http://smallbusiness.promotions.yahoo.com/offer > > >
> > > > > > > __________________________________
> Do you Yahoo!? > Yahoo! Domains ��� Claim yours for only
$14.70/year > http://smallbusiness.promotions.yahoo.com/offer >
> > > > Yahoo! Groups Links > > > > > >
> --------------------------------- > Do you Yahoo!? > Yahoo!
Domains - Claim yours for only $14.70/year > > [Non-text portions
of this message have been > removed] > > > >
------------------------ Yahoo! Groups Sponsor > > > Yahoo!
Groups Links > >
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speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Yahoo! Domains ���
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2279. cube combinations From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 21 May 2004 03:58:11 -0000
Hey everyone, For those of you who are interested I downloaded an
arbitrary precision calculator and used my cube calculations formula to
find the exact and expanded number (38 416 digits!!) of combinations to
the 100x100x100 cube. I uploaded the file as a windows text file, it's
in the files section. Chris
2280. Re: cube combinations From:
"qwerty1110" <qwerty1110@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 21 May 2004 04:16:20 -0000
How the heck long did that take? (and I thought 43quintillion was a big
number) Also, where did you get that calculator? I've been looking for
something like that. Fox --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@y...> wrote: > Hey everyone, > > For
those of you who are interested I downloaded an arbitrary > precision
calculator and used my cube calculations formula to find > the exact
and expanded number (38 416 digits!!) of combinations to > the
100x100x100 cube. > > I uploaded the file as a windows text file,
it's in the files > section. > > Chris
2281. Re: [Speed cubing group] Lube Question From:
"h4m573r1" <saiyanprince199@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 21 May 2004 04:54:42 -0000
--- In speedsolvingrubikscube@yahoogroups.com, sapan you
<gotsoup420@y...> wrote: > wait, olive oil has a smell???? >
> -cubekid > > richard wang <aznneo88@y...> wrote: >
it actually doesnt smell at all. > > - richard > ---
betrayedfiber wrote: > > Are you serious? I don't think I want my
cube to > > smell olive oil. =) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > richard wang > >
wrote: > > > try using olive oil. it worked for me. =] >
> > > > > - richard > > > --- "Arturo N. Diocton
Jr." wrote: > > > > Hi it me again, > > > > >
> > > I ran out of silicon and I can't find any of the >
> > > stores here selling one at > > > > the
moment. Is ceramic grease any good? I saw > > this > > >
> in a hobby shop and it > > > > says on the tube body
that its good for > > lubricating > > > > plastics to
plastic > > > > contact. Has anybody tried this yet? or
better > > yet, > > > > is there any other lube >
> > > suitable for the cube other than silicon that I > >
can > > > > use as a temporary lube? > > > >
> > > > > > > > > > > > > >
> > ------------------------ Yahoo! Groups Sponsor > > >
> > > > > > > > > Yahoo! Groups Links >
> > > > > > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > > > > > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > >
__________________________________ > > > Do you Yahoo!? >
> > Yahoo! Domains Claim yours for only $14.70/year > >
> http://smallbusiness.promotions.yahoo.com/offer > > > >
> > > > > > __________________________________ > Do
you Yahoo!? > Yahoo! Domains Claim yours for only $14.70/year >
http://smallbusiness.promotions.yahoo.com/offer > > > > >
Yahoo! Groups Links > > > > > > >
--------------------------------- > Do you Yahoo!? > Yahoo!
Domains - Claim yours for only $14.70/year > > [Non-text portions
of this message have been removed]
2282. stickers From:
"aznneo88" <aznneo88@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 21 May 2004 05:02:05 -0000
just wondering.....how often do you guys replace the stickers on your
cube. - richard
2283. Re: cube combinations From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 21 May 2004 05:04:32 -0000
I got this calculator from the following URL,
http://www.cis.ksu.edu/~howell/calculator/calc.html You can either use
the online versions or download the offline version at the bottom, which
is what I did. Using the interface takes a while, but also some of the
calculations, like (24!)^2450 take about 10 to 12 seconds to perform.
I'd say it takes 1-2 minutes to calculate it since the interface takes a
while to just put all the numbers in. By the way, just because I'm on a
roll I guess, here are the combinations to the other most popular cubes,
the 4x4x4 and 5x5x5 4x4x4: 7 401 196 841 564 901 869 874 093 974 498 574
336 000 000 000 5x5x5: 282 870 942 277 741 856 536 180 333 107 150 328
293 127 731 985 672 134 721 536 000 000 000 000 000 Yeah 43 quintillion
doesn't seem like such a big number after looking at the number of
combinations to these larger cubes. I can't even begin to comprehend how
large the 100x100x100 number is. And what weirds me out is that since
these numbers are finite, you can easily dwarf them by infinitely many
other finite numbers. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "qwerty1110"
<qwerty1110@h...> wrote: > How the heck long did that take?
(and I thought 43quintillion was a > big number) > > Also,
where did you get that calculator? I've been looking for > something
like that. > > Fox
2284. Re: [Speed cubing group] Re: cube combinations From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 20 May 2004 22:16:04 -0700
Mathematica or Maple can sometimes do these things. Learn to love it...
they certainly save my life. Tyson Mao MSC #631 California Institute of
Technology On May 20, 2004, at 9:16 PM, qwerty1110 wrote: > How the
heck long did that take? (and I thought 43quintillion was a > big
number) > > Also, where did you get that calculator? I've been
looking for > something like that. > > Fox > > > ---
In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
> wrote: > > Hey everyone, > > > > For those of you
who are interested I downloaded an arbitrary > > precision
calculator and used my cube calculations formula to find > > the
exact and expanded number (38 416 digits!!) of combinations to > >
the 100x100x100 cube. > > > > I uploaded the file as a
windows text file, it's in the files > > section. > > >
> Chris > > > > > Yahoo! Groups Sponsor > >
ADVERTISEMENT > <lrec_companion_043004.gif> > <l.gif>
> > Yahoo! Groups Links > > • To visit your group on the
web, go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/
> > • To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service.
> >
2285. Re: 4x4 & 5x5 From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 21 May 2004 06:14:30 -0000
--- Chris wrote: > Does anyone have any solving videos of the 4x4 or
5x5... I haven't made any videos for my 5x5x5 yet, and my 4x4x4 videos
are a little slower than average, now, but you can see what I have, at:
http://Grant.Tregay.net/cube/videos.shtml Enjoy! - Grant
2286. Re: stickers From:
turnthatcube <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 21 May 2004 07:58:22 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "aznneo88"
<aznneo88@y...> wrote: > just wondering.....how often do you
guys replace the stickers on > your cube. > > - richard Never,
only if it is required for a competion My cubes have strong vynil
stickers,they do wear on the side of the sticker but not that fast Ton
2287. ok im pissed From:
"cad182" <cad182@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 21 May 2004 08:04:35 -0000
ok well i ask my mom to take me to walmart to get the silicone crap and
she says okay. next thing i know its 12am and we still havent left.i go
see wats going on and i found out that she took all my orange stickers
off and was sanding down the plastic she said the sticker edges peeling
was annoying her...well for one all the colors were peeling a bit and i
had no prob with it why does she care anyways i dunno its my cube and
she never asked me or anything. oh wait maybe she did but im pretty sure
i said no, actually im positive. then she gets a painnt pen and starts
on it with that it barely works and just kinda sit on the plastic and
drops together. and shes kinda getting it to work after like the third
layer but it still looks like crap. i guess ill live..but no theres
more. i get her to take me to wal mart and its almost 1 o clock am now,
we go there and i find a kind, but "oh my god" theres propane in it, and
you kno what that means "EXTREMELY FLAMMABLE" and "CAN BE HARMFUL BY ANY
CONTACT".... WELL NO ****ING DUH ITS A FRICKIN SPRAY BOTTLE WHAT DO YOU
EXPECT. so not only did she screw my cube without my permission but she
made the trip to walmart worthless and i need that goddamn spray. well i
dunno what im going to do now... she may do sum more weird and
mysterious things with my cube and that means i may just be forced to
spend my freshly earned cash on a new friggin cube and going to the
store to get the goddamn silicone myself... anyone have any
ideas...wanna help..anything..okay well at least i got that out...excuse
my french
2288. Re: stickers From:
"cad182" <cad182@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 21 May 2004 08:06:16 -0000
> Never, only if it is required for a competion > My cubes have
strong vynil stickers,they do wear on the side of the > sticker but
not that fast were do you ge that vynil stuff. i look but no findy.
thanks
2289. Re: [Speed cubing group] Explanation for newbies From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 21 May 2004 08:08:54 +0100
Excellent and well explained Michiel. However I have to disagree about
Jessica's pages. I have found these the very best pages. The algorithms
and pictures are set out in what seems to me a very logical way. I have
never found a lot of use for applets because I like to print out the
pictures with the algorithms and carry them around with me. I guess it
all depends on were you are coming from and how you learn! Duncan -----
Original Message ----- From: "Michiel van der Blonk" <blonkm@...>
To: <speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, May
20, 2004 9:12 AM Subject: [Speed cubing group] Explanation for newbies
> hi all, > I see some questions from newbies, and I would like to
answer them in a way > that would have made me happy when I started
learning the Fridrich method. > > Now to start with Jessica's
pages themselves: terrible, sorry to say. No > applets, not a lot of
explanation. But well, ok, all the algs are there. For > any
situation you can find two or more algs. Especially difficult to read in
> the beginning is the Fa, Fs, Ba', etc. Remember that 's' stand for
slice and > 'a' for antislice. Then, an Fs must mean FB', since it is
a slice move in > the direction of F. And Fa must mean FB, since the
B moves in the opposite > direction of F (that is what the anti
means). > My applet page (under construction) will show you a lot of
these moves and > how they work. I translated all the algs in the
more well known 6 letter > notation (FRUBLD). >
http://thearufam.brinkster.net/cube/wrapplet_test.asp > About the
funny pictures you see everywere, with the nine little squares: >
these depict the cube seen from above, looking at the last layer. The
small > dash next to a square means this cubie is rotated/flipped. So
the color that > normally is on top, is now on the side where you see
the dash (or x, or > whatever). > The other notation, seen on
Ron's site: the little squares have a + or - in > them. This is
mostly used for corners, and it means that the corner is > rotated
clockwise (+) or counter clockwise (-). > > Second, I find the
explanations on most pages rather cryptic. I suggest to > always use
a page with java applets so that people can actually see what is >
happening. I have to say, Dan Harris's pages are the best in that
aspect: > www.cubestation.co.uk > Of course you should check out
his notation page, and remember that a > lowercase character means:
move a 'two layer thick layer' at once. So when > you perform 'u' for
instance, you hold the D layer steady and move the upper > two layers
clockwise. This is equivalent to a D followed by a cube turn >
clockwise (also called Y). Oh, right, these are also cryptic. > This
is a handy translation of the cube rotations: > X - R > Y - U >
Z - F > So just remember RUF, and then for X you look at the R face,
and turn the > cube clockwise. > > Another incredibly good
overview is given by Jon Morris, the pages may take > a long time to
load: http://www.geocities.com/nascarjon2001/ > > I hope this will
help, and I have been there. I think the applet pages help > a lot,
and I don't think Mark Jeays simple solution is simple: there are no
> applets and the page takes forever to read. I prefer Jasmine's
pages for a > simple solution. >
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html > >
My last tip for every one who asked: 'I am averaging one minute and I
want > to become faster without any effort'. Start using the working
corner method > - cross > - three corners > - three f2l edges
> - last corner > - last edge > now you can continue with the
easiest (but still very very fast) > - oell (2 algs) > - pcll (1
or 2 algs) > - ocll (1 alg) > - pell (3 algs) > > good luck
> Michiel > >
--------------------------------------------------- > Michiel van der
Blonk > > > > > Yahoo! Groups Links > > > >
> >
2290. Re: blindfolded slump AND reply to new solving strategy
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 21 May 2004 11:13:29 -0000
> I'd like to give this a shot at some point and see how it works
> out. You sound like you are already planning this method out or are
> about to try it, so let us know if it works out well if you try it
> soon. I do want to try it, but just like blindsolving
Fridrich-style I'll probably postpone it until I can always do a 2-look
LL. You know, I don't really want to trace the cubies through a 4-look
one ;-) I'm learning the remaining algs now anyway (motivated by the
European Championships) so hopefully I'll be ready in a few months.
Cheers! Stefan
2291. Re: Help with 5x5x5 From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 21 May 2004 11:38:43 -0000
> That is not my diagram ;-) I never claimed it was yours ;-) >
Not sure if i dare to break my Clock. On my clock (original Matchbox)
> it seems the upper and lower part are not glued together, but there
> are 4 points of "screw-welding"/snaplock. Anyhow it looks like that
;- I have several clocks, all of them original Matchbox. Yes, they do
have these "points". But they're also glued along the whole border (just
not where the wheels are ;-). And these points are no "snaplocks". The
main problem is to break the glue along the border, the points aren't
that bad. One of the four broke while disassembling, the other three are
fine. For reassembling I used transparent duct tape, not glue. So now I
can open it again easily. Note however that I would've never done this
to one of my old clocks that I have emotional connections to. I did it
to a clock I got from ebay. Here in Germany they get frequently sold for
a single euro, while I've seen prices around $15 on ebay.com :-) Cheers!
Stefan
2292. Re: [Speed cubing group] ok im pissed From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 21 May 2004 13:23:57 +0100
Its been said before here that nail varnish works really well and you
can get lots of colours if you can get past the embarrassment of buying
it. Maybe your mom owes you that! I started using it myself and once you
get used to the colours you've chosen its great. And following on from
someone elses post I also use olive oil and it works fine. Duncan -----
Original Message ----- From: "cad182" <cad182@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, May 21,
2004 9:04 AM Subject: [Speed cubing group] ok im pissed > ok well i
ask my mom to take me to walmart to get the silicone crap > and she
says okay. next thing i know its 12am and we still havent > left.i go
see wats going on and i found out that she took all my > orange
stickers off and was sanding down the plastic > she said the sticker
edges peeling was annoying her...well for one > all the colors were
peeling a bit and i had no prob with it why does > she care anyways i
dunno its my cube and she never asked me or > anything. oh wait maybe
she did but im pretty sure i said no, > actually im positive. then
she gets a painnt pen and starts on it > with that > it barely
works and just kinda sit on the plastic and drops together. > and
shes kinda getting it to work after like the third layer but it >
still looks like crap. i guess ill live..but no theres more. i get >
her to take me to wal mart and its almost 1 o clock am now, we go >
there and i find a kind, but "oh my god" theres propane in it, and >
you kno what that means "EXTREMELY FLAMMABLE" and "CAN BE HARMFUL BY
> ANY CONTACT".... WELL NO ****ING DUH ITS A FRICKIN SPRAY BOTTLE
WHAT > DO YOU EXPECT. so not only did she screw my cube without my
> permission but she made the trip to walmart worthless and i need
that > goddamn spray. well i dunno what im going to do now... she may
do sum > more weird and mysterious things with my cube and that means
i may > just be forced to spend my freshly earned cash on a new
friggin cube > and going to the store to get the goddamn silicone
myself... anyone > have any ideas...wanna help..anything..okay well
at least i got that > out...excuse my french > > > > >
> Yahoo! Groups Links > > > > >
2293. Re: cube combinations From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 21 May 2004 12:27:48 -0000
You can also easily compute these large numbers using Java and its
BigInteger class. I just wrote and uploaded a program into the files
section, look for: RubiksCubeCombinations.java In Prolog or LISP this
should be even shorter. They have large numbers as default, have a slim
syntax and Prolog even uses caching so it might be faster. But I think
there are more Java coders here than Prolog or LISP coders so I chose
Java ;-) cu Stefan
2294. Re: cube combinations From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 21 May 2004 13:17:20 -0000
Ok, just for the fun of it I did it in LISP, too. I do not claim this is
the best way to do it in LISP, I'm by far no expert there. But it *is*
shorter than my Java version. Look for RubiksCubeCombinations.lsp
Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > You can also easily compute
these large numbers using Java and its > BigInteger class. I just
wrote and uploaded a program into the files > section, look for: >
> RubiksCubeCombinations.java > > In Prolog or LISP this should
be even shorter. They have large > numbers as default, have a slim
syntax and Prolog even uses caching > so it might be faster. But I
think there are more Java coders here > than Prolog or LISP coders so
I chose Java ;-) > > cu > Stefan
2295. Re: stickers From:
turnthatcube <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 21 May 2004 13:27:17 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "cad182"
<cad182@y...> wrote: > > > Never, only if it is required
for a competion > > My cubes have strong vynil stickers,they do
wear on the side of the > > sticker but not that fast > >
> were do you ge that vynil stuff. i look but no findy. thanks Well,
they come with the cube (Rubik's Studio), soon I will get more. I will
sell some via my site, please note I will get only a few sets, most of
them I want to reserve for the speedcubers that are on the championships
10 Juli and 7/8 August. I got them from the Rubik's Studio (The firm of
Mr Rubik) Ton
2296. question From:
"cad182" <cad182@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 21 May 2004 23:10:17 -0000
jus wondering, how do you think graphite would work, like the dust
powder stuff
2297. Re: question From:
"Andy C" <rubiks1938@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 22 May 2004 00:48:59 -0000
> jus wondering, how do you think graphite would work, like the dust
> powder stuff I used that once and it was bad. It took about 30
minutes to apply it to the cubies and the cube became stiff again after
a few days. Basically, using graphite is a time-consuming process that
must be done a couple of times a week. Silicone works best since you
only have to spray (taking less than 10 seconds and then letting them
dry) it to a few cubes and reapply it once or twice a month. Andy
http://andyscubepage.tk
2298. Re: cube combinations From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 22 May 2004 01:04:09 -0000
Ok, just to keep up with Stefan, I wrote an ActiveX DLL, that you can
use in Excel, Visual Basic, Windows Scripting, ASP, VBScript, you name
it.... It's called Math.DLL, I put it in the files section. Usage (VB):
Dim M As BigMath.BigInteger It works with numbers (when small enough) or
strings Michiel --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > Ok, just for the fun of it I
did it in LISP, too. I do not claim > this is the best way to do it
in LISP, I'm by far no expert there. > But it *is* shorter than my
Java version. Look for > > RubiksCubeCombinations.lsp > >
Cheers! > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > You can also easily compute these
large numbers using Java and its > > BigInteger class. I just
wrote and uploaded a program into the > files > > section, look
for: > > > > RubiksCubeCombinations.java > > > >
In Prolog or LISP this should be even shorter. They have large > >
numbers as default, have a slim syntax and Prolog even uses > caching
> > so it might be faster. But I think there are more Java coders
here > > than Prolog or LISP coders so I chose Java ;-) > >
> > cu > > Stefan
2299. Re: ok im pissed From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 22 May 2004 03:48:29 -0000
Someone uses lubricant for the machines for clothes (how do you write
this, Sowing machine?!?) If you're french and you have walmarts, im
assuming you must be in Quebec, then you have Canadian tires who sell
silicon lubricants. I have a brand that's called : Gigaloo or something
close to that, you'll find it for sure, it works pretty good, although
it leaves some kind of black residue in it after like a month, I'm
scared its my cube but the lubricant works wonders so I dont really
care.
2300. Re: question From:
"azinj05ieipih" <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 22 May 2004 04:33:25 -0000
o, i tried that before, it doesnt work that well on a lubed cube or wet
cube, i would stick with silicone or cube lube though~ AZIN_J05IEIPIH
--- In speedsolvingrubikscube@yahoogroups.com, "cad182"
<cad182@y...> wrote: > jus wondering, how do you think graphite
would work, like the dust > powder stuff
2301. How long to get sub 20's? From:
"azinj05ieipih" <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 22 May 2004 04:35:16 -0000
How long does it take you guys to get sub 20's? ~AZIN_J05IEIPIH
2302. Re: [Speed cubing group] ok im pissed From:
Raul <topgunryu@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 21 May 2004 21:53:26 -0700 (PDT)
Just thought I would second that. I've had my cube for a bit over a year
now, and I'd say that for about 9 months of that time, it's had nail
polish on it. It's great! The colors are the tricky part. Nail polish
tends to look darker than most other things, so picking "tropical"
colors would be a good idea. That way your eye can distinguish the
colors quickly, since they are a little bit brighter. Oh yeah, for some
reason green is hard to find. If it turns out to be the same for you,
dont pick a "bad" green, like aqua, 'cause it will blend too much with
blue. Instead get purple or something completely different. If you're
looking for good lubricant, "Castle" is the best brand... Raul G. ---
Duncan Dicks <duncan@...> wrote: > Its been said before here
that nail varnish works > really well and you can > get lots of
colours if you can get past the > embarrassment of buying it. >
Maybe your mom owes you that! I started using it > myself and once
you get > used to the colours you've chosen its great. > > And
following on from someone elses post I also use > olive oil and it
works > fine. > > Duncan ===== - hmmm... forbidden donut -
__________________________________ Do you Yahoo!? Yahoo! Domains ���
Claim yours for only $14.70/year
http://smallbusiness.promotions.yahoo.com/offer
2303. Challenge: break the last 'old' record From:
"Ron" <rvb@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 22 May 2004 05:33:19 -0000
Hi friends, One of the last records from the ol' days that still stands
is Mark Waterman's record for the cube marathon: 42 cubes in 15 minutes.
Which is 21.4 seconds per cube, so an excellent record. (In Europe a
marathon is 42.195 kilometers.) I would love to see a new record set for
that category. Who is going to break that last 'old' record? Maybe one
of the weekly contests can have that event until we break it? Have fun,
Ron http://www.speedcubing.com
2304. 4x4 question From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 22 May 2004 07:40:40 -0000
Right now I am solving the centers and pairing up the edges so that I
can finish solving the cube as a 3x3. What are others here doing to
solve the 4x4? I would like to continue solving it as a 3x3, but about
half the time one of the edges are flipped when I try to orient the top
layer. I have read somewhere to 'turn half the cube 90 degrees' to fix
this problem, but it always takes me forever to flip the edge. Any tips
on the 4x4 would be great. thanks. -Chris
2305. Cube from the 80's From:
"betrayedfiber" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 22 May 2004 12:59:15 -0000
Hey, Just recently I bought an old cube from the the 80's (Ideal) at
Ebay. I've heard these make excellent speedcubes so I thought I might
give it a shot. The problem is that these come in a color configuration
that I'm not used to. I use white opposite blue, but the cube I'm
getting has white opposite yellow. I was wondering if it is possible to
resticker them by simply removing the yellow/blue stickers and switching
them around? I doubt it is, but I need to ask because if it really is
possible then that would be ideal (no pun intended ;)). Will gluing them
back on work? I can of course resticker the entire cube like I usually
do with Oddzon cubes when their stickers wear out, but the orange I have
is really dark and if it's possible for me to keep the original stickers
for as long as possible then that's great. Anyone have any tips?
2306. Re: Cube from the 80's From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 22 May 2004 15:21:40 -0000
Yea, its as easy as just switching the colors on those 2 sides as long
as the orientation is the same. Actually it's even easier. Only 8
stickers need to be removed. the b/o and y/o edges can be swapped. the
b/r and y/r edges can be swapped. the b/y edge can be flipped, and the
b/y/r anb b/y/o corners can be swapped. Also the center caps can be
swapped (or it might just be easier to switch the stickers if you aren't
planning on removing the caps). This leaves only the row of 3 stickers
farthest away from b/y column to be switched and the r and o stickers on
the corners you swapped. I've done this a few times and never needed any
additional glue. Hope this helps! --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "betrayedfiber"
<htkra1d@h...> wrote: > Hey, > > Just recently I bought
an old cube from the the 80's (Ideal) at Ebay. > I've heard these
make excellent speedcubes so I thought I might give > it a shot. The
problem is that these come in a color configuration > that I'm not
used to. I use white opposite blue, but the cube I'm > getting has
white opposite yellow. I was wondering if it is possible > to
resticker them by simply removing the yellow/blue stickers and >
switching them around? I doubt it is, but I need to ask because if it
> really is possible then that would be ideal (no pun intended ;)).
Will > gluing them back on work? > > I can of course resticker
the entire cube like I usually do with > Oddzon cubes when their
stickers wear out, but the orange I have is > really dark and if it's
possible for me to keep the original stickers > for as long as
possible then that's great. > > Anyone have any tips?
2307. Re: Cube from the 80's From:
"betrayedfiber" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 22 May 2004 15:40:02 -0000
Great, thanks! Your piece and center cap swapping idea hadn't really
occured to me, but it is obviously a nice approach to it. Although I
think you're slightly mistaken about switching the b/y/r and b/y/o
corners, as doing so will require you to also switch their red and
orange stickers respectively. Otherwise, thanks for the idea! --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > Yea, its as easy as just switching the
colors on those 2 sides as > long as the orientation is the same.
Actually it's even easier. Only > 8 stickers need to be removed. the
b/o and y/o edges can be swapped. > the b/r and y/r edges can be
swapped. the b/y edge can be flipped, > and the b/y/r anb b/y/o
corners can be swapped. Also the center caps > can be swapped (or it
might just be easier to switch the stickers if > you aren't planning
on removing the caps). > This leaves only the row of 3 stickers
farthest away from b/y column > to be switched and the r and o
stickers on the corners you swapped. > I've done this a few times and
never needed any additional glue. > Hope this helps! > >
--barefoot Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "betrayedfiber" >
<htkra1d@h...> wrote: > > Hey, > > > > Just
recently I bought an old cube from the the 80's (Ideal) at > Ebay.
> > I've heard these make excellent speedcubes so I thought I
might > give > > it a shot. The problem is that these come in a
color configuration > > that I'm not used to. I use white opposite
blue, but the cube I'm > > getting has white opposite yellow. I
was wondering if it is > possible > > to resticker them by
simply removing the yellow/blue stickers and > > switching them
around? I doubt it is, but I need to ask because if > it > >
really is possible then that would be ideal (no pun intended ;)). >
Will > > gluing them back on work? > > > > I can of
course resticker the entire cube like I usually do with > > Oddzon
cubes when their stickers wear out, but the orange I have > is >
> really dark and if it's possible for me to keep the original >
stickers > > for as long as possible then that's great. > >
> > Anyone have any tips?
2308. Re: Cube from the 80's From:
"betrayedfiber" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 22 May 2004 15:41:24 -0000
Oh, sorry, you did mention the r/o corner stickers. =) --- In
speedsolvingrubikscube@yahoogroups.com, "betrayedfiber"
<htkra1d@h...> wrote: > Great, thanks! Your piece and center
cap swapping idea hadn't really > occured to me, but it is obviously
a nice approach to it. Although I > think you're slightly mistaken
about switching the b/y/r and b/y/o > corners, as doing so will
require you to also switch their red and > orange stickers
respectively. Otherwise, thanks for the idea! > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..." >
<s2chris2@h...> wrote: > > Yea, its as easy as just
switching the colors on those 2 sides as > > long as the
orientation is the same. Actually it's even easier. Only > > 8
stickers need to be removed. the b/o and y/o edges can be swapped. >
> the b/r and y/r edges can be swapped. the b/y edge can be flipped,
> > and the b/y/r anb b/y/o corners can be swapped. Also the
center caps > > can be swapped (or it might just be easier to
switch the stickers if > > you aren't planning on removing the
caps). > > This leaves only the row of 3 stickers farthest away
from b/y column > > to be switched and the r and o stickers on the
corners you swapped. > > I've done this a few times and never
needed any additional glue. > > Hope this helps! > > >
> --barefoot Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "betrayedfiber" > >
<htkra1d@h...> wrote: > > > Hey, > > > > >
> Just recently I bought an old cube from the the 80's (Ideal) at
> > Ebay. > > > I've heard these make excellent
speedcubes so I thought I might > > give > > > it a shot.
The problem is that these come in a color configuration > > >
that I'm not used to. I use white opposite blue, but the cube I'm >
> > getting has white opposite yellow. I was wondering if it is
> > possible > > > to resticker them by simply removing
the yellow/blue stickers and > > > switching them around? I
doubt it is, but I need to ask because if > > it > > >
really is possible then that would be ideal (no pun intended ;)) . >
> Will > > > gluing them back on work? > > > >
> > I can of course resticker the entire cube like I usually do
with > > > Oddzon cubes when their stickers wear out, but the
orange I have > > is > > > really dark and if it's
possible for me to keep the original > > stickers > > >
for as long as possible then that's great. > > > > > >
Anyone have any tips?
2309. Re: Cube from the 80's From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 22 May 2004 20:46:46 -0000
I thought the "legal" color configuration was a red/white/blue corner
white opposite to yellow. Red opposite to orange. Thats what the most
"rubik's" brand use, the studio cubes, the rubiks.com, the ideal.
2310. Re: Cube from the 80's From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 22 May 2004 21:53:57 -0000
I've got an 80's cube too, and it really needs tightening, but I can't
get the center caps off. How do you guys reccomend going about it?
Daniel
2311. Re: Cube from the 80's From:
"betrayedfiber" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 22 May 2004 22:30:07 -0000
I've removed the center caps once or twice on my Oddzon cube(s), and I
really just force a knife in between the cap and the center piece.
>From pictures I've seen the center caps are the same form on Studio
/ 80's cubes and I reckon it should work on them too. Be careful though
so you don't cut yourself. I recommend putting the center cap in
question on the side of a table with the rest of the cube skeleton in
"free air", so you won't have to hold against with fingers. Use a table
you don't care much for, too. --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > I've got an 80's cube too, and it
really needs tightening, but I > can't get the center caps off. How
do you guys reccomend going about > it? > > Daniel
2312. New file uploaded to speedsolvingrubikscube From:
speedsolvingrubikscube@yahoogroups.com
To:
speedsolvingrubikscube@yahoogroups.com
Date:
23 May 2004 00:53:47 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /Cube Art by Andy.jpg Uploaded by : rubiks1938
<rubiks1938@...> Description : You can access this file at the URL
http://groups.yahoo.com/group/speedsolvingrubikscube/files/Cube%20Art%20by%20Andy.jpg
To learn more about file sharing for your group, please visit
http://help.yahoo.com/help/us/groups/files Regards, rubiks1938
<rubiks1938@...>
2313. New file uploaded to speedsolvingrubikscube From:
speedsolvingrubikscube@yahoogroups.com
To:
speedsolvingrubikscube@yahoogroups.com
Date:
23 May 2004 00:54:11 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /Cube Art.jpg Uploaded by : rubiks1938 <rubiks1938@...>
Description : You can access this file at the URL
http://groups.yahoo.com/group/speedsolvingrubikscube/files/Cube%20Art.jpg
To learn more about file sharing for your group, please visit
http://help.yahoo.com/help/us/groups/files Regards, rubiks1938
<rubiks1938@...>
2314. My Cube Art From:
"Andy C" <rubiks1938@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 23 May 2004 00:57:41 -0000
I just finished a 3D-Imaging class in school. I made some images
involving the cube. I've uploaded the files to the group. The links to
the images are in the previous two posts. I hope everyone likes them!
Andy http://andyscubepage.tk
2315. Re: My Cube Art From:
"bobthewoodcutter" <themagician@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 23 May 2004 01:43:20 -0000
heh! they look cool! I like them :D -bobthewoodcutter, aka "Merik", aka
"Dale"
2316. new speedsolving method....what do you think? From:
"juggleman411" <quinn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 23 May 2004 01:43:53 -0000
Ok, so in my boredom today, I came up with what I think is a completely
new speedsolving method, and I believe it could be very fast if
practiced and refined. Here are the steps: 1. four "F2L" pairs (4 1x2x2
blocks in solved position) a. place 3 corners b. use unsolved corner as
a "working corner" to place 3 adjacent edges c. 4th pair fridrich style
2. Orient and Permute "LL" corners (1 alg) 3. position centers (with M
and S moves) 4. position top layer edges with M and D moves 5. Orient
and Permute last edges (one alg) Right now, I am averaging 40ish seconds
with it, and with practice, I hope to get sub 20. Any comments? Thanks a
lot, Quinn
2317. Re: new speedsolving method....what do you think? From:
"Wayne" <mylib_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 23 May 2004 02:14:23 -0000
I'm a bit confused. Which edges are you referring to in step B ? It
sounds like any remaining edges after the first four F2L pairs are taken
care of in steps 4&5. --- In speedsolvingrubikscube@yahoogroups.com,
"juggleman411" <quinn@l...> wrote: > Ok, so in my boredom
today, I came up with what I think is a > completely new speedsolving
method, and I believe it could be very > fast if practiced and
refined. Here are the steps: > > 1. four "F2L" pairs (4 1x2x2
blocks in solved position) > a. place 3 corners > b. use unsolved
corner as a "working corner" to place 3 > adjacent edges > c. 4th
pair fridrich style > 2. Orient and Permute "LL" corners (1 alg) >
3. position centers (with M and S moves) > 4. position top layer
edges with M and D moves > 5. Orient and Permute last edges (one alg)
> > Right now, I am averaging 40ish seconds with it, and with
practice, > I hope to get sub 20. Any comments? Thanks a lot, >
Quinn
2318. Re: new speedsolving method....what do you think? From:
"juggleman411" <quinn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 23 May 2004 02:46:53 -0000
Sorry about that, steps a through c were meant as a subset to step 1.
Like, I meant that the way I get the F2L pairs is by placing three
corners, then usingthe unsolved corner as a workig corner to place 3 F2L
edges, then line everything up, then place the last pair fridrich style.
An alternate approach could be taken as well, just as simply pairing up
the corners and edges like the fridrich method. I've tried both ways,
and I like them both, so we'll see what the times reflect. So basically,
you get 3 1x1x3 columns, then place the centers, then one layer's 4
edges, then Orient and Permute the last remaining edges. I hope that
cleared things up for you! --- In
speedsolvingrubikscube@yahoogroups.com, "Wayne" <mylib_2000@y...>
wrote: > I'm a bit confused. Which edges are you referring to in step
B ? > It sounds like any remaining edges after the first four F2L
pairs > are taken care of in steps 4&5. > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "juggleman411" >
<quinn@l...> wrote: > > Ok, so in my boredom today, I came
up with what I think is a > > completely new speedsolving method,
and I believe it could be very > > fast if practiced and refined.
Here are the steps: > > > > 1. four "F2L" pairs (4 1x2x2
blocks in solved position) > > a. place 3 corners > > b. use
unsolved corner as a "working corner" to place > 3 > > adjacent
edges > > c. 4th pair fridrich style > > 2. Orient and
Permute "LL" corners (1 alg) > > 3. position centers (with M and S
moves) > > 4. position top layer edges with M and D moves >
> 5. Orient and Permute last edges (one alg) > > > >
Right now, I am averaging 40ish seconds with it, and with > practice,
> > I hope to get sub 20. Any comments? Thanks a lot, > >
Quinn
2319. Re: 4x4 question From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 23 May 2004 05:19:52 -0000
Hey Chris, I too solve the 4x4x4 with a centers first approach.
Basically, there is a way to avoid the two "parity errors" when solving
however it takes a lot of mental calculation and is not very practical
for speedsolving. I'm currently trying ideas to possibly design a new
4x4 speedsolve method around the idea of avoiding both types of edge
parities every time. If you solve using a centers first approach, there
isn't an easy way to avoid the parity errors and you just have to fix
them when they come up. I list some useful moves for this on my solution
page, http://www.speedcubing.com/chris/4-step3.html The reason that
particular situation that you are getting, where one edge group is
flipped when solving like a 3x3x3, comes up because your edges are an
odd number of quarter turns away from being perfectly solved, i.e. they
have odd parity. To change them back to even parity just turn any inner
slice by one quarter turn. Your center groups and edge groups will be
messed up, however if you place them back together with an even number
of quarter turns, i.e. use commutators, then you will not have an edge
group flipped anymore. So anyway the easy answer is to learn the algs on
my solution page, or you can design your own algs that scramble and
solve the centers and/or edges again in an odd number of quarter turns.
Hope this helps some, Chris --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > Right now I am solving the centers and
pairing up the edges so that I > can finish solving the cube as a
3x3. What are others here doing to > solve the 4x4? I would like to
continue solving it as a 3x3, but > about half the time one of the
edges are flipped when I try to orient > the top layer. I have read
somewhere to 'turn half the cube 90 > degrees' to fix this problem,
but it always takes me forever to flip > the edge. > > Any tips
on the 4x4 would be great. thanks. > > -Chris
2320. Re: 4x4 question From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 23 May 2004 13:01:45 -0000
Hey!! Chris, why don't u simply show him ur "edgeflip" from ur Revenge
solution. Well anyway, here it is :
http://www.speedcubing.com/chris/4-step2.html (part 1.2, near the middle
of the page) Good luck! -Per K PS! If u end up with another position
where u must swap 2 edges only, then u can rearrange those into the
"edgeflip" and then do the "repair moves". This means u do :
A-(edgeflip)-A' (A' = inverse of A). This will probably mess up the
facecenters, so u have to learn to repair those :D > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey Chris, > > I too solve the 4x4x4 with a centers
first approach. Basically, > there is a way to avoid the two "parity
errors" when solving however > it takes a lot of mental calculation
and is not very practical for > speedsolving. I'm currently trying
ideas to possibly design a new > 4x4 speedsolve method around the
idea of avoiding both types of edge > parities every time. > >
If you solve using a centers first approach, there isn't an easy way
> to avoid the parity errors and you just have to fix them when they
> come up. I list some useful moves for this on my solution page,
> http://www.speedcubing.com/chris/4-step3.html > > The reason
that particular situation that you are getting, where one > edge
group is flipped when solving like a 3x3x3, comes up because > your
edges are an odd number of quarter turns away from being > perfectly
solved, i.e. they have odd parity. To change them back to > even
parity just turn any inner slice by one quarter turn. Your > center
groups and edge groups will be messed up, however if you > place them
back together with an even number of quarter turns, i.e. > use
commutators, then you will not have an edge group flipped > anymore.
> > So anyway the easy answer is to learn the algs on my solution
page, > or you can design your own algs that scramble and solve the
centers > and/or edges again in an odd number of quarter turns. >
> Hope this helps some, > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit >
<no_reply@y...> wrote: > > Right now I am solving the
centers and pairing up the edges so > that I > > can finish
solving the cube as a 3x3. What are others here doing > to > >
solve the 4x4? I would like to continue solving it as a 3x3, but >
> about half the time one of the edges are flipped when I try to >
orient > > the top layer. I have read somewhere to 'turn half the
cube 90 > > degrees' to fix this problem, but it always takes me
forever to > flip > > the edge. > > > > Any tips on
the 4x4 would be great. thanks. > > > > -Chris
2321. Re: new speedsolving method....what do you think? From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 23 May 2004 15:17:17 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "juggleman411"
<quinn@l...> wrote: > Ok, so in my boredom today, I came up
with what I think is a > completely new speedsolving method, Many
cubers considered such a strategy. It's becoming very hard to find
something completely new, you know ;-) > and I believe it could be
very > fast if practiced and refined. Here are the steps: > >
1. four "F2L" pairs (4 1x2x2 blocks in solved position) 1x1x2 > a.
place 3 corners > b. use unsolved corner as a "working corner" to
place 3 > adjacent edges > c. 4th pair fridrich style > 2.
Orient and Permute "LL" corners (1 alg) > 3. position centers (with M
and S moves) > 4. position top layer edges with M and D moves > 5.
Orient and Permute last edges (one alg) > > Right now, I am
averaging 40ish seconds with it, and with practice, > I hope to get
sub 20. Any comments? Thanks a lot, > Quinn A few comments: *) Step
1: I would start with 2x(1x1x2) (prepared during inspection). *) Step 1:
David Salvia has another way of solving 4x(1x1x2). *) After steps 1
& 2, you get 2x(1x1x3). You could think of doing it another way: -
Step 1: 8 corners. - Step 2: Add 4 edges -> 2x(1x1x3). Forget centers
of course. *) Ok, 2x(1x1x3) in less than 30 moves looks good. But I'm
skeptical about how fast the rest can be (that's why I gave up). Your
4th step is easy, but maybe not that fast. And then, your cube looks
like after F2L+CLL. There are other possible approaches, for example U/D
orientation of the 8 edges (intuitive), and then 8-edge permutation
(requires optimised sequences and symetries). *) Sub-25? Sure! Sub-20?
Possible, but... need to be proven. Sub-17?... I don't think so. Good
luck, Gilles.
2322. One-alg bld method From:
Doug Reed <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 23 May 2004 10:43:00 -0500
Hey all Apparently my emails have been 'bouncing' from the group.
Anyway, I was looking through the message archive for a one-algorithm
blindfold solution I remember reading about using (I think) the PLL
T-permutation. Can anybody point me in the direction of the original
post? Thanks Doug
2323. 5x5x5 solution help From:
meat15k <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 23 May 2004 18:00:02 -0000
I have a 5x5x5 cube and I am having a problem with the solution. I have
gotten the centers solved as well as all but one of the edge groups. I
am trying to turn the cube into a 3x3x3 by combining the edge and center
groups. I have combined every edge group except for one. The one group
that I cannot solve has a flipped center edge peice. For example,
imagine the below is a row of edge pieces: YO OY YO The Y stands for
yellow and the O stands for orange. The center piece is flipped but
every other group is completely solved. What am I doing wrong and how
can I correct this error? Any help would be much appreciated. Thanks!
-Nealo
2324. personnal video on my site From:
"fremont loic" <perfectgod@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 23 May 2004 21:36:07 +0200
I just want to say I added my personnal video. Here I solve the cube in
34 secondes. I'm not a very good speedcubers but I want to improve
myself. On my video : CROSS : 5 s F2L : 19 s OLL : 4 s PLL : 6 s So I
notice that I have to improve my cross. I think my F2L and the last
layer will be faster with some pratice. [Non-text portions of this
message have been removed]
2325. RE : [Speed cubing group] personnal video on my site
From:
"fremont loic" <perfectgod@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 23 May 2004 21:44:55 +0200
I forgot to write the URL : http://perfectgod.free.fr/download.htm
Sorry, Loic -----Message d'origine----- De : fremont loic
[mailto:perfectgod@free.fr] Envoyé : dimanche 23 mai 2004 21:36 À :
speedsolvingrubikscube@yahoogroups.com Objet : [Speed cubing group]
personnal video on my site I just want to say I added my personnal
video. Here I solve the cube in 34 secondes. I'm not a very good
speedcubers but I want to improve myself. On my video : CROSS : 5 s F2L
: 19 s OLL : 4 s PLL : 6 s So I notice that I have to improve my cross.
I think my F2L and the last layer will be faster with some pratice.
[Non-text portions of this message have been removed] _____ Yahoo!
Groups Links * To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ * To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsub
scribe> * Your use of Yahoo! Groups is subject to the Yahoo! Terms of
Service <http://docs.yahoo.com/info/terms/> . [Non-text portions
of this message have been removed]
2326. Re: new speedsolving method....what do you think? From:
"juggleman411" <quinn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 23 May 2004 20:05:31 -0000
Thanks, I just tried the corners first approach, and it was faster,
i.e., 30 second average. SInce my main method is fridrich, I am still
faster with just putting in the corner edge pairs using the fridrich
algs, which gets me to about a 28 second average. I thought of this
also, after I posted. My friend joey spadafora is creating a new method,
similar to yours, Gilles, and combining this and that could be a ver
fast method. Here would be the steps: 1. 4x(1x1x3) columns, done in one
of the ways mentioned in the previous post 2. orient centers with M and
S moves 3. place DR and DL edges, so the cube is equivalently solved to
Gilles Roux method step 3 (2x(1x2x3) with corners solved) 4. place DF
edge+orient LL edges 5. Place DB edge+permute edges I would of course
have to find these algs with ron's cube solving applet, but before I do,
I would first like to see someone else's thoughts on this new method.
Thanks! --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "juggleman411" >
<quinn@l...> wrote: > > Ok, so in my boredom today, I came
up with what I think is a > > completely new speedsolving method,
> > Many cubers considered such a strategy. It's becoming very
hard to > find something completely new, you know ;-) > > >
and I believe it could be very > > fast if practiced and refined.
Here are the steps: > > > > 1. four "F2L" pairs (4 1x2x2
blocks in solved position) > > 1x1x2 > > > a. place 3
corners > > b. use unsolved corner as a "working corner" to place
3 > > > adjacent edges > > c. 4th pair fridrich style
> > 2. Orient and Permute "LL" corners (1 alg) > > 3.
position centers (with M and S moves) > > 4. position top layer
edges with M and D moves > > 5. Orient and Permute last edges (one
alg) > > > > Right now, I am averaging 40ish seconds with
it, and with practice, > > I hope to get sub 20. Any comments?
Thanks a lot, > > Quinn > > > A few comments: > >
*) Step 1: I would start with 2x(1x1x2) (prepared during inspection).
> > *) Step 1: David Salvia has another way of solving 4x(1x1x2).
> > *) After steps 1 & 2, you get 2x(1x1x3). You could think
of doing it > another way: > - Step 1: 8 corners. > - Step 2:
Add 4 edges -> 2x(1x1x3). > Forget centers of course. > > *)
Ok, 2x(1x1x3) in less than 30 moves looks good. But I'm skeptical >
about how fast the rest can be (that's why I gave up). Your 4th step
> is easy, but maybe not that fast. And then, your cube looks like
after > F2L+CLL. There are other possible approaches, for example U/D
> orientation of the 8 edges (intuitive), and then 8-edge permutation
> (requires optimised sequences and symetries). > > *) Sub-25?
Sure! Sub-20? Possible, but... need to be proven. > Sub-17?... I
don't think so. > > > Good luck, > > > Gilles.
2327. Re: 4x4 question From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 23 May 2004 21:19:01 -0000
Thanks Chris. I took a look at your 4x4 method on your page and the algs
were very helpful. -Chris
2328. Inspection time From:
CUAVSFAN@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 23 May 2004 17:40:22 -0400
Hello all, I have a couple of questions about inspection time for the
cube. I was curious about the times that people post in this digest and
on the web. Is there time allowed for inspection before the solve or are
the times given from the moment the unsolved cube is first seen until
solved? It seems as though getting down to about 20 seconds is pretty
good, but how is this measured? I always start timing right when I see
the cube and I am at about 30-35 seconds usually. My second question is
on a similar note. If you were to try to get your fastest total time and
inspection time was included in your total time (i.e.
inspection+solving=total) how long would you look at it before you
started? Would you start immediately and find peices as you go or find a
couple to start with and go from there? Thanks, Nate
2329. Re: Inspection time From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 23 May 2004 21:54:16 -0000
In a competition, you are allowed fifteen seconds before solving to look
at the cube. The way you're timing is referred to as no pre- inspection,
and if that's the way you normally solve then you can probably get much
better times if you take the fifteen seconds beforehand. --- In
speedsolvingrubikscube@yahoogroups.com, CUAVSFAN@a... wrote: > Hello
all, > > I have a couple of questions about inspection time for
the cube. > > I was curious about the times that people post in
this digest and on the web. Is there time allowed for inspection before
the solve or are the times given from the moment the unsolved cube is
first seen until solved? It seems as though getting down to about 20
seconds is pretty good, but how is this measured? I always start timing
right when I see the cube and I am at about 30-35 seconds usually. >
> My second question is on a similar note. If you were to try to get
your fastest total time and inspection time was included in your total
time (i.e. inspection+solving=total) how long would you look at it
before you started? Would you start immediately and find peices as you
go or find a couple to start with and go from there? > > Thanks,
> Nate
2330. Re: Inspection time From:
"betrayedfiber" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 23 May 2004 22:45:21 -0000
To further clarify, it is commonly accepted to allow 15 seconds of pre
inspection of the cube before solving. Even if you don't use the whole
15 seconds, you won't get any benefits on the solving time, so using the
15 seconds is well advised. So, the average times people post here are
usually done as such: - Scramble - Start timer (counting down from 15 to
0) - Inspecting (NOT moving) - Timer reaches zero, gives beep, starts
counting from 0 - Solving - Stop timer Jess Bonde's timer
(www.rubiks.dk) does this automatically, and is really good for
home-averages. I would suggest starting to time yourself with 15 seconds
of preinspection, since your average times will then be more comparable
to everyone elses. Once you get used to it it will cut your time by
quite a few seconds. IF there was a competition where the timer would
start right away, without any free preinspection, I would start turning
right away, but go really slow in order to get the max move efficiency
as early as possible. Going full speed at early steps like the cross or
the 2x2x2 (whatever method you're using) is not in any way recommended,
especially not if you haven't got the entire first step planned out
already. Hope this was helpful, Eivind --- In
speedsolvingrubikscube@yahoogroups.com, CUAVSFAN@a... wrote: > Hello
all, > > I have a couple of questions about inspection time for
the cube. > > I was curious about the times that people post in
this digest and on the web. Is there time allowed for inspection before
the solve or are the times given from the moment the unsolved cube is
first seen until solved? It seems as though getting down to about 20
seconds is pretty good, but how is this measured? I always start timing
right when I see the cube and I am at about 30-35 seconds usually. >
> My second question is on a similar note. If you were to try to get
your fastest total time and inspection time was included in your total
time (i.e. inspection+solving=total) how long would you look at it
before you started? Would you start immediately and find peices as you
go or find a couple to start with and go from there? > > Thanks,.
> Nate
2331. RE: [Speed cubing group] Lube Question From:
"Arturo N. Diocton Jr." <lebart@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 24 May 2004 06:51:01 +0800
Thank you all for your suggestion -----Original Message----- From:
h4m573r1 [mailto:saiyanprince199@...] Sent: Friday, May 21, 2004 12:55
To: speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing
group] Lube Question --- In speedsolvingrubikscube@yahoogroups.com,
sapan you <gotsoup420@y...> wrote: > wait, olive oil has a
smell???? > > -cubekid > > richard wang
<aznneo88@y...> wrote: > it actually doesnt smell at all. >
> - richard > --- betrayedfiber wrote: > > Are you serious?
I don't think I want my cube to > > smell olive oil. =) > >
> > --- In speedsolvingrubikscube@yahoogroups.com, > >
richard wang > > wrote: > > > try using olive oil. it
worked for me. =] > > > > > > - richard > > >
--- "Arturo N. Diocton Jr." wrote: > > > > Hi it me again,
> > > > > > > > I ran out of silicon and I can't
find any of the > > > > stores here selling one at > >
> > the moment. Is ceramic grease any good? I saw > > this
> > > > in a hobby shop and it > > > > says on
the tube body that its good for > > lubricating > > >
> plastics to plastic > > > > contact. Has anybody tried
this yet? or better > > yet, > > > > is there any
other lube > > > > suitable for the cube other than silicon
that I > > can > > > > use as a temporary lube? >
> > > > > > > > > > > > > >
> > > > > ------------------------ Yahoo! Groups Sponsor
> > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > >
> > http://groups.yahoo.com/group/speedsolvingrubikscube/ >
> > > > > > > > > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > >
__________________________________ > > > Do you Yahoo!? >
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of this message have been removed] Yahoo! Groups Sponsor ADVERTISEMENT
Yahoo! Groups Links To visit your group on the web, go to:
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Groups is subject to the Yahoo! Terms of Service.
2332. Re: Inspection time From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 24 May 2004 02:07:20 -0000
HI NAte, I think the usual is 15 seconds now, but I think in some of the
Official USA championships in the early 80s it was 30 seconds. I think
the main record should be "no inspection solves," where the entire time
spent solving is counted. An "average" record could then be ten cubes
uncovered at once, solved in one go; with a second different average of
ten from 12 cubes done at once videotaped with a visible timer, throwing
out the high and low, perhaps allow for a pop. I don't know who will go
for this. The "pre-inspectiion" record may soon be forever pegged with
no one ever passing it except for lucky cubes. And people may stop
trying. No-inspection solves leave some elbow room and people can devise
more and more elegant ways to get going quickly. I think the no
inspection record if done today may be around 20 seconds. I hope that
answers your quesions. Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, CUAVSFAN@a... wrote: > Hello
all, > > I have a couple of questions about inspection time for
the cube. > > I was curious about the times that people post in
this digest and on the web. Is there time allowed for inspection before
the solve or are the times given from the moment the unsolved cube is
first seen until solved? It seems as though getting down to about 20
seconds is pretty good, but how is this measured? I always start timing
right when I see the cube and I am at about 30-35 seconds usually. >
> My second question is on a similar note. If you were to try to get
your fastest total time and inspection time was included in your total
time (i.e. inspection+solving=total) how long would you look at it
before you started? Would you start immediately and find peices as you
go or find a couple to start with and go from there? > > Thanks,
> Nate
2333. Re: Cube from the 80's From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 24 May 2004 02:15:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > I thought the "legal" color
configuration was a red/white/blue corner > white opposite to yellow.
Red opposite to orange. > > Thats what the most "rubik's" brand
use, the studio cubes, the > rubiks.com, the ideal. Those "official"
colors are only in the last few years. It is the scond "official" color
scheme. In the 1980s the majority of Ideal Rubik's cubes, the first
Pocket 2x2x2 cubes, the 4x4x4 Revenge, the C*4 cube, the Deluxe cubes,
and the Game/Challenge cubes were all Blue opposite White, Yellow
opposite Green and Red opposite Orange with one corner Red Blue Green
clockwise. IIRC it was declared the offical color scheme with the C*4
cube launch. Regards, David J
2334. Re: Inspection time From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 24 May 2004 02:32:26 -0000
Some methods require a lot less inspection time.
2335. Re: Cube from the 80's From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 24 May 2004 02:33:23 -0000
Well, whatever is official now.
2336. silicone question (is it okay...etc) From:
"cad182" <cad182@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 24 May 2004 04:19:04 -0000
my spray i got doesnt have the straw thing, so is it okay to take the
cube apart, spray it, then put it back together?!? thank you
2337. AIM UNITE From:
"cad182" <cad182@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 24 May 2004 04:21:58 -0000
all aim cubers (aol instant messager) unite post ur screen names and add
names. if i can get a enough cubers then im going to make another
section on my buddy list. if you do have it add my name, it is crazed
pyro 1989 im whenver ya want later
2338. Re: [Speed cubing group] Re: new speedsolving method....what do
you think?
From:
Ryan Heise <rheise@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 24 May 2004 15:10:31 +1000
On Sun, May 23, 2004 at 08:05:31PM -0000, juggleman411 wrote: > My
friend joey spadafora is > creating a new method, similar to yours,
Gilles, and combining this > and that could be a ver fast method.
Here would be the steps: > > 1. 4x(1x1x3) columns, done in one of
the ways mentioned in the > previous post This opening has some nice
properties. For example, with the columns standing upright, it becomes
possible to solve the remaining cubies without ever regripping your
right *or* left hand. However, I don't know of any "nice" way to build
this opening. Maybe the corners first people have some idea. Ryan
2339. Re: AIM UNITE From:
"bobthewoodcutter" <themagician@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 24 May 2004 05:31:20 -0000
I'm F3xp5
2340. Re: [Speed cubing group] Re: AIM UNITE From:
Doug Reed <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 24 May 2004 00:34:16 -0500
I'm Dog Cannibal bobthewoodcutter wrote: >I'm F3xp5 > > >
> >Yahoo! Groups Links > > > > > > > >
2341. Re: silicone question (is it okay...etc) From:
"bobthewoodcutter" <themagician@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 24 May 2004 05:44:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "cad182"
<cad182@y...> wrote: > my spray i got doesnt have the straw
thing, so is it okay to take the > cube apart, spray it, then put it
back together?!? > > thank you yes. -Dale
2342. [Speed cubing group] Re: AIM UNITE (or MSN...) From:
"betrayedfiber" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 24 May 2004 08:13:45 -0000
I you need me on AIM I am "TheGiantBug". Do realize that I will be AWOL
from the internet from tuesday (tomorrow) until june 18th though. If any
of you have MSN instead (which I highly prefer over AIM), my address is
htkra1d@... --- In speedsolvingrubikscube@yahoogroups.com, Doug Reed
<dougreed@h...> wrote: > I'm Dog Cannibal > >
bobthewoodcutter wrote: > > >I'm F3xp5 > > > > >
> > > > >Yahoo! Groups Links > > > > >
> > > > > > > > > > >
2343. Re: AIM UNITE From:
nascarjon2001 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 24 May 2004 13:59:12 -0000
Here is mine: MorrisJandJ --- In speedsolvingrubikscube@yahoogroups.com,
"cad182" <cad182@y...> wrote: > all aim cubers (aol instant
messager) unite post ur screen names and > add names. if i can get a
enough cubers then im going to make another > section on my buddy
list. > > if you do have it add my name, it is > > crazed
pyro 1989 > > im whenver ya want > > later
2344. Re: [Speed cubing group] Re: AIM UNITE From:
François SECHET <frsechet@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 24 May 2004 16:18:09 +0200 (CEST)
I'm cellobrutos François Sechet --------------------------------- Yahoo!
Mail : votre e-mail personnel et gratuit qui vous suit partout ! Créez
votre Yahoo! Mail Dialoguez en direct avec vos amis grâce à Yahoo!
Messenger ! [Non-text portions of this message have been removed]
2345. Re: cube combinations From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 24 May 2004 14:44:59 -0000
> Ok, just to keep up with Stefan, I wrote an ActiveX DLL, that you
can > use in Excel, Visual Basic, Windows Scripting, ASP, VBScript,
you > name it.... Could you upload the source code as well? Cheers!
Stefan
2346. Re: Challenge: break the last 'old' record From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 24 May 2004 15:07:56 -0000
I thought Lars might have beaten it sometime during his 860 cube
marathon (http://lars.studentenweb.org/cube/marathon.php), but he
didn't. Best run of 42 cubes were cubes 157 to 198, total time 15:40.
97, averaging 22.4 seconds. What was Mark's exact time? Did he use some
inspection time before the first cube? Were the cubes given to him in a
certain orientation? Any description online that I could just go and
read? ;-) Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"Ron" <rvb@c...> wrote: > Hi friends, > > One of the last
records from the ol' days that still stands is Mark > Waterman's
record for the cube marathon: 42 cubes in 15 minutes. > Which is 21.4
seconds per cube, so an excellent record. > > (In Europe a
marathon is 42.195 kilometers.) > > I would love to see a new
record set for that category. > Who is going to break that last 'old'
record? > Maybe one of the weekly contests can have that event until
we break > it? > > Have fun, > > Ron >
http://www.speedcubing.com
2347. Re: Cube from the 80's From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 24 May 2004 15:12:46 -0000
> I've removed the center caps once or twice on my Oddzon cube(s),
and I > really just force a knife in between the cap and the center
piece. > From pictures I've seen the center caps are the same form on
Studio / > 80's cubes and I reckon it should work on them too.
They're slightly different, but it shouldn't really matter. I'd
recommend using a rectangular thin knife like this one:
http://www.speedcubing.com/ton/images/Center_Remove.JPG Also, I've had
two Ideal cubes where I destroyed the yellow cap because they used too
much glue on them. So be careful, maybe especially with the yellow one
;-) Cheers! Stefan
2348. YACS From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 24 May 2004 15:18:44 -0000
Yet another cube solution I came up with recently: Divide the cube into
four equally shaped areas of five cubies each. The five top-front cubies
UL, ULF, UF, UFR and UR are the first area. If you turn the cube around
the x axis you have the next area at the same positions. Do it again and
again to get the last two areas. The first part of the solution would be
to bring each cubie into its goal area and maybe fix parities between
the areas. Then solve each area independently one after the other. With
parities already fixed you'd need 71 algorithms I think (factor 6 for
EP, 1 for CP, 4 for EO, 3 for CO, together 6*1*4*3-1). What do you think
of it? I like the idea of treating four areas the same way, solving each
with a single algorithm. Unfortunately it only offers mirror symmetry,
not rotation symmetry (like OLL and PLL do, I hope you know what I
mean). I'm not sure, but I may have invented this while thinking about a
blindsolving method. Could be nice for speedsolving as well, at least
once the areas can be solved independently ;-) Cheers! Stefan
2349. RE: [Speed cubing group] AIM UNITE From:
"Christopher MoyerGrice" <christopher.moyergrice@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 24 May 2004 11:23:51 -0400
Here's mine: Sir Minxalot01 CMG -----Original Message----- From: cad182
[mailto:cad182@...] Sent: Monday, May 24, 2004 12:22 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] AIM
UNITE all aim cubers (aol instant messager) unite post ur screen names
and add names. if i can get a enough cubers then im going to make
another section on my buddy list. if you do have it add my name, it is
crazed pyro 1989 im whenver ya want later Yahoo! Groups Sponsor
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Service <http://docs.yahoo.com/info/terms/> . [Non-text portions
of this message have been removed]
2350. Re: 5x5x5 solution help From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 24 May 2004 15:25:24 -0000
First note that it's not the center edge that's wrong, but the other two
edge cubies. Chris's solution to fix this for the 4x4 might work for the
5x5 as well, but I'm not sure and I don't have a 5x5 with me. But try
it: http://www.speedcubing.com/chris/4-step3.html (he shows two
algorithms, try them both) There are probably shorter ways to fix this
if you fix it earlier (his algs are intended to use when the cube is
almost finished). Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, meat15k <no_reply@y...>
wrote: > I have a 5x5x5 cube and I am having a problem with the
solution. I > have gotten the centers solved as well as all but one
of the edge > groups. I am trying to turn the cube into a 3x3x3 by
combining the > edge and center groups. I have combined every edge
group except for > one. The one group that I cannot solve has a
flipped center edge > peice. For example, imagine the below is a row
of edge pieces: > > YO > OY > YO > > The Y stands for
yellow and the O stands for orange. The center piece > is flipped but
every other group is completely solved. What am I > doing wrong and
how can I correct this error? Any help would be much > appreciated.
> Thanks! > > -Nealo
2351. [Speed cubing group] Re: AIM UNTIE From:
"qwerty1110" <qwerty1110@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 24 May 2004 15:27:22 -0000
Hey AIM = Krue Guy MSN = qwerty1110@... Fox
2352. Re: One-alg bld method From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 24 May 2004 15:31:33 -0000
> Anyway, I was looking through the message archive for a
one-algorithm > blindfold solution I remember reading about using (I
think) the PLL > T-permutation. Can anybody point me in the direction
of the original post? You probably mean this one:
http://games.groups.yahoo. com/group/speedsolvingrubikscube/message/9576
Unfortunately my webspace provider died and I had to move to another one
so my website is offline right now. But I'll upload it again this week.
I've also improved the system a bit and will update the page
accordingly. Cheers! Stefan
2353. Re: AIM UNITE From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 24 May 2004 15:35:25 -0000
I'd recommend you create a table for this in the database section of
this group. Each entry could consist of (Name,AIM,ICQ,MSN,???). Cheers!
Stefan (who can't remember or look up his handles right now ;-) --- In
speedsolvingrubikscube@yahoogroups.com, "cad182" <cad182@y...>
wrote: > all aim cubers (aol instant messager) unite post ur screen
names and > add names. if i can get a enough cubers then im going to
make another > section on my buddy list. > > if you do have it
add my name, it is > > crazed pyro 1989 > > im whenver ya
want > > later
2354. Re: Inspection time From:
CUAVSFAN@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 24 May 2004 13:38:50 -0400
Thank you all for your help. I'll start trying some solves with
inspection time and see how that goes. Thanks, Nate 847.63
2355. Re: AIM UNITE From:
nascarjon2001 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 24 May 2004 18:00:47 -0000
> I'd recommend you create a table for this in the database section
> of this group. Done. Everyone can put their IM Handles in the
database. Jon
2356. Re: YACS From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 24 May 2004 18:48:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Yet another cube solution I came up
with recently: > > Divide the cube into four equally shaped areas
of five cubies each. > The five top-front cubies UL, ULF, UF, UFR and
UR are the first area. > If you turn the cube around the x axis you
have the next area at the > same positions. Do it again and again to
get the last two areas. > > The first part of the solution would
be to bring each cubie into its > goal area and maybe fix parities
between the areas. Then solve each > area independently one after the
other. With parities already fixed > you'd need 71 algorithms I think
(factor 6 for EP, 1 for CP, 4 for EO, > 3 for CO, together
6*1*4*3-1). > > What do you think of it? I like the idea of
treating four areas the > same way, solving each with a single
algorithm. Unfortunately it only > offers mirror symmetry, not
rotation symmetry (like OLL and PLL do, I > hope you know what I
mean). > > I'm not sure, but I may have invented this while
thinking about a > blindsolving method. Could be nice for
speedsolving as well, at least > once the areas can be solved
independently ;-) > > Cheers! > Stefan I find this idea really
interesting, but I think step 1 (bringing each piece to its goal area)
would be way too time consuming, so I suggest another approach... Why
not just do the first two "areas" intuitively, and then "separate" the
last two (put the pieces in their respective goal areas), and then do
the last two one by one? I'll be interested to hear what you find out.
2357. Official notation? From:
Jonas Koelker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 24 May 2004 22:05:42 +0100 (BST)
Hi. I'm new to the list, so forgive me if I'm repeating some of you
others. Anyways, here's my question: Is there a standard notation than
includes all the possible manipulations of the cube within the
boundaries of "the rules"? (i.e. don't rearrange any stickers or mirror
reverse it). for example: let mP be the move that transfers FU tu UB by
moving a middle slice, and mFR the "move" (manipulation would be better)
that turns the cube so that L replace F which replaces R. this means
that (mP mFR)^4 is a well known pattern. However, since there is no
rules for notation of slice moves and cube turns (that I know of), it
takes a while for me to describe what I mean (and not all may get it
while reading the first time). I think nothing would be lost and much
would be gained if a notation system was used that allowed us to
describe the most common manipulations in short, unambiguous ways, but
still didn't prevent us from describing more complex maneuvers. What I
had in mind is a system that was suggested in 80' or '81, on the
cube-lovers mailing list (using my words): Thinking only 3x3x3 for now
The move R103 means: "find the rightmost layer, perform one quater turn;
do zero on the next layer, three on the layer following that, and zero
on all other layers" go on, read it again. It basically means that R103
= "Antislice"; Likewise, (L03 U333)^4 is the movement I was talking
about before. L03 means "turn centerslice couterclockwise (CCW) as seen
from face L", and U333 means turn top three (i.e. all) layers CCW as
seen from the U face, i.e. move the whole cube so L -> F -> R.
Also, as always x' (x apostrophe) means "do x reverse", whether x is
L100 or (L03 U333)^4; Pros: it can (imho) very accurately describe any
cube manipulation within the rules (afaik) Cons: it's lengthy. Consider
this "R100 U100 R300 U100 R100 U200 R300" versus this "R U R' U R U2
R'". Which is why I suggest that traling zeroes are omitted, and that
single leftover 1's are omitted too. Thus R100 = R1 = R; Extending this
to 4x4x4 and 5x5x5: it's still as useful; we can of course define f =
F01 or F11 - I must admit that I don't know which it is - and likewise
for the other faces. I believe that it might be especially useful for
the 5x5x5, where for example F022 L022 U022 would form an interesting
pattern that would be slightly longer to describe using only upper- and
lowercase face names. I don't know, since I don't own any cubes save for
a single 3x3x3 bought through gamesweb.dk (thanks again, Jess). Still,
the most potent strength of the notation system (IMHO) is that it, per
my example of (L01 U333)^4, clearly describes what to do in a way that
would take up more space using only {"U","D","F","B","L","R"} *
{"","2","'"}. So, basically, is there a de facto notation system that
does what I suggest here or not? Jonas Koelker PS. apologies if this is
found overly lenghty or tiresome PPS. The idea is taken from the cube
lovers mailing list archive
(http://www.math.rwth-aachen.de/~Martin.Schoenert/Cube-Lovers/), posted
some time in or before May '81
____________________________________________________________ Yahoo!
Messenger - Communicate instantly..."Ping" your friends today! Download
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2358. Re: Official notation? From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 24 May 2004 21:37:28 -0000
I find that system very difficult to follow, but then again I found the
commonly accepted notation also difficult in the beginning. After your
simplifications your system really starts looking a lot like the
existing one except for that X' (X prime) is written as X3. I think an
"official" notation should be devised from already existing and commonly
accepted norms. My suggestion is as follows: Use F, B, R, L, U and D to
denote faces as usual. Use f, b, r, l, u and d to denote slices next to
their respective faces. Use M, S and E to denote middle slices on 3^3
and 5^3 cubes (cubes of odd degree). Consider making these lowercase
too? So that on a 3^3 cube, the slices from left to right would be L, M
and R. On a 4^3, they would be L, l, r and R. While on a 5^3, they'd be
L, l, M, r and R. Use face notation coupled with rotation element to
denote simple face turns as usual - i.e. X, X' and X^2 (or just X2). Use
letters as necessary to denote pieces and/or slots on the cube. Use x, y
and z for entire cube rotations as used by speedcubing.com. Use Xw for
"double turns" like Macky does on his site (nice twist I think). So, Rw
on a 3^3 means RM', Rw on a 4^3 or 5^3 means Rr. If you absolutely need
"triple turns" perhaps consider making Xv "double" turns and Xw "triple"
turns. Use paranthesis to explain which moves are performed together and
which aren't. This is just a suggestion for a system that is compiled
out of heaps of standards that different people have come up with for
themselves of course. --- In speedsolvingrubikscube@yahoogroups.com,
Jonas Koelker <jonaskoelker@y...> wrote: > Hi. > > I'm
new to the list, so forgive me if I'm repeating > some of you others.
> > Anyways, here's my question: > Is there a standard notation
than includes all the > possible manipulations of the cube within the
> boundaries of "the rules"? (i.e. don't rearrange any > stickers
or mirror reverse it). > > for example: > > let mP be the
move that transfers FU tu UB by moving a > middle slice, and mFR the
"move" (manipulation would > be better) that turns the cube so that L
replace F > which replaces R. > > this means that (mP mFR)^4 is
a well known pattern. > However, since there is no rules for notation
of slice > moves and cube turns (that I know of), it takes a >
while for me to describe what I mean (and not all may > get it while
reading the first time). > > I think nothing would be lost and
much would be gained > if a notation system was used that allowed us
to > describe the most common manipulations in short, >
unambiguous ways, but still didn't prevent us from > describing more
complex maneuvers. > > What I had in mind is a system that was
suggested in > 80' or '81, on the cube-lovers mailing list (using my
> words): > > Thinking only 3x3x3 for now > > The move
R103 means: "find the rightmost layer, > perform one quater turn; do
zero on the next layer, > three on the layer following that, and zero
on all > other layers" > > go on, read it again. It basically
means that R103 = > "Antislice"; > > Likewise, (L03 U333)^4 is
the movement I was talking > about before. L03 means "turn
centerslice > couterclockwise (CCW) as seen from face L", and U333
> means turn top three (i.e. all) layers CCW as seen > from the U
face, i.e. move the whole cube so L -> F -> > R. > >
Also, as always x' (x apostrophe) means "do x > reverse", whether x
is L100 or (L03 U333)^4; > > Pros: it can (imho) very accurately
describe any cube > manipulation within the rules (afaik) > >
Cons: it's lengthy. > Consider this "R100 U100 R300 U100 R100 U200
R300" > versus this "R U R' U R U2 R'". Which is why I suggest >
that traling zeroes are omitted, and that single > leftover 1's are
omitted too. Thus R100 = R1 = R; > > Extending this to 4x4x4 and
5x5x5: > > it's still as useful; we can of course define f = F01
> or F11 - I must admit that I don't know which it is - > and
likewise for the other faces. I believe that it > might be especially
useful for the 5x5x5, where for > example F022 L022 U022 would form
an interesting > pattern that would be slightly longer to describe
> using only upper- and lowercase face names. I don't > know,
since I don't own any cubes save for a single > 3x3x3 bought through
gamesweb.dk (thanks again, Jess). > > Still, the most potent
strength of the notation system > (IMHO) is that it, per my example
of (L01 U333)^4, > clearly describes what to do in a way that would
take > up more space using only {"U","D","F","B","L","R"} * >
{"","2","'"}. > > So, basically, is there a de facto notation
system > that does what I suggest here or not? > > Jonas
Koelker > > PS. apologies if this is found overly lenghty or >
tiresome > PPS. The idea is taken from the cube lovers mailing >
list archive >
(http://www.math.rwth-aachen.de/~Martin.Schoenert/Cube-Lovers/), >
posted some time in or before May '81 > > > > > >
____________________________________________________________ > Yahoo!
Messenger - Communicate instantly..."Ping" > your friends today!
Download Messenger Now >
http://uk.messenger.yahoo.com/download/index.html
2359. 2 edges at once on Mid Layer / F2L Edges From:
"Arturo N. Diocton Jr." <lebart@...>
To:
"Speed Solving Rubiks Cube" <speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 25 May 2004 06:55:01 +0800
I'm was trying on the web to look for algorithms and or variation of
algorithms that places two edges at once on the mid-layer also tried to
find F2L envolving edges only, but so far could not find any that really
says or illustrates it clearly. Anybody got any ideas where? I tried to
find it on my own using my cube, but all I got are alot of half-cooked
and half-baked ideas. And on a lighter note : So far I've influenced two
other people here in the Philippines to start cubing. So, as far I'm
concerned I can count three cubers. The other two, I think is averaging
in the high three minutes (3:49 or so) re: Lube Question I bought and
used the ceramic grease on my other cube and so far it works fine. Tell
you how it goes when it slowly dries-up. I'm also trying that Olive oil
idea but since my palms sweat a lot I think I can start to smell
something. Tell you how it goes as well. Arturo N. Diocton, Jr. Quezon
City, Philippines TXT Messages/SMS : +639178911343
2360. Re: [Speed cubing group] Re: Official notation? From:
Jonas Koelker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 25 May 2004 00:08:32 +0100 (BST)
--- Eivind Fonn <htkra1d@...> wrote: > I find that system very
difficult to follow, but then again I found the commonly accepted
notation also difficult in the beginning. That's because I suck at
phrasing it right. basically my L100=L1=L and my R003 (on a 3^3 cube) is
the same as a Singmaster/default L, and my F100=F1=F and B003 is the ...
you get the picture. Likewise, B003' = B001 = F1' = F' > After your
simplifications your system really starts looking a lot like the
existing one... this is, sorry for not making it clear, intentional.
> except for that X' (X prime) is written as X3. guess that wasn't
clear either. I'd use primes the same way as in "default". so far L * L'
= e in both notations (this is the group theoretical * and e). The way 3
should be used is something like L23 > I think an "official" notation
should be devised from already existing and commonly accepted norms. I'm
glad you put the word official in quotes, I forgot that. <cut>
long talk, you all know what he's talking about. Otherwise read his
mail. It's the notation system I call "default" </cut> > Use
paranthesis to explain which moves are performed together and which
aren't. This is to illustrate finger tricks, right? so a Sune is (R U
R') (U R) (U2 R') instead of just R U R' U R U2 R'? > This is just a
suggestion for a system that is > compiled out of heaps > of
standards that different people have come up with > for themselves of
> course. like you said, a big mixup with no underlying structure :p
Also note that "Default" is fine for 2^3 to 5^3 cubes, it either fails
or gets more "clunky" (the opposite of elegant I s'pose it means) for
bigger cubes, since you need both upper, lower and inexistent medium
case letters, or just more letters with no obvious connection to FURBLD.
perhaps ETQAKC? (hint: what's the letter after E and T, respectively?)
Mine, on the other hand, adds more numbers that each have a clear
relation to the distance of the corresponding slice and the selected
"outer"/extremum slice, based on the numbers position. I guess this has
more value for theoretical discussions than for explaining the craft of
solving the physcial puzzles, since they are limited to 2-5. That being
said, I still think that (L02 U333)^4 in a way looks better than (M #)*4
where # is either x, y, z, X, Y or Z; didn't look it up. Also note that
I use ^4 where "default" uses *; I don't know if it's "official" but I
saw it used on a site you mention. (ALG)^4 is "more correct" when
looking at the cube from a group theoretical standpoint; it means ALG *
ALG * ALG * ALG; ALG, short for algorithm, means "any sequence of
moves", which is the elements of the group's set, and * is the
composition rule (ALG1 * ALG2 means "ALG1 followed by ALG2). "Default"
uses (M #) * 4 which means (reaing it as group theory notation) M * # *
4, but 4 is not an element of the group's set as "default" defines it.
Of course I know what is meant by it, just saying. <turn the silly
smileys on> So I guess if this was GroupTheoryWithRubiksCube@...,
you'd all appreciate my rant. btw, does anyone know of a
GroupTheoryWithRubiksCube or similar group... er... better use another
word :p Just my two bits. Well, kilobytes, really, but hey :D Jonas PS.
my mail session timed out, so forgive me if I'm double-sending. Didn't
say I sent it, so don't think so...
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2361. Re: Official notation? From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 25 May 2004 00:39:58 -0000
Hi Jonas, The question comes up often. Try this notation U = Upper or
top layer (or face) u = middle layer or slice between U and D D = Down
or bottom layer F = Front layer f = middle layer or slice between F and
B B = Back layer R = Right layer or right side r = middle layer or slice
between R and L L = Left layer or left side d, b and l may be used as
well. All the lower case letters are middle layers, so "r" is the center
slice between the "R" side and the "L" and it is turned in the same
direction as the "R" side. U = top turned clockwise 90 degrees With a
single quotation mark, like L' = Left side turned counter-clockwise 90
degrees or with a "2" U2 = top turned 180 degrees For orienting the cube
for finger tricks: Q for cube, QU2 means rotate the cube in your hand
180 as you would turn the Up side. One of the benefits is the same
notation is used for the 4x4x4. As for any notation being official,
there is no consensus. Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, Jonas Koelker
<jonaskoelker@y...> wrote: > Hi. > > I'm new to the list,
so forgive me if I'm repeating > some of you others. > >
Anyways, here's my question: > Is there a standard notation than
includes all the > possible manipulations of the cube within the >
boundaries of "the rules"? (i.e. don't rearrange any > stickers or
mirror reverse it). > > for example: > > let mP be the move
that transfers FU tu UB by moving a > middle slice, and mFR the
"move" (manipulation would > be better) that turns the cube so that L
replace F > which replaces R. > > this means that (mP mFR)^4 is
a well known pattern. > However, since there is no rules for notation
of slice > moves and cube turns (that I know of), it takes a >
while for me to describe what I mean (and not all may > get it while
reading the first time). > > I think nothing would be lost and
much would be gained > if a notation system was used that allowed us
to > describe the most common manipulations in short, >
unambiguous ways, but still didn't prevent us from > describing more
complex maneuvers. > > What I had in mind is a system that was
suggested in > 80' or '81, on the cube-lovers mailing list (using my
> words): > > Thinking only 3x3x3 for now > > The move
R103 means: "find the rightmost layer, > perform one quater turn; do
zero on the next layer, > three on the layer following that, and zero
on all > other layers" > > go on, read it again. It basically
means that R103 = > "Antislice"; > > Likewise, (L03 U333)^4 is
the movement I was talking > about before. L03 means "turn
centerslice > couterclockwise (CCW) as seen from face L", and U333
> means turn top three (i.e. all) layers CCW as seen > from the U
face, i.e. move the whole cube so L -> F -> > R. > >
Also, as always x' (x apostrophe) means "do x > reverse", whether x
is L100 or (L03 U333)^4; > > Pros: it can (imho) very accurately
describe any cube > manipulation within the rules (afaik) > >
Cons: it's lengthy. > Consider this "R100 U100 R300 U100 R100 U200
R300" > versus this "R U R' U R U2 R'". Which is why I suggest >
that traling zeroes are omitted, and that single > leftover 1's are
omitted too. Thus R100 = R1 = R; > > Extending this to 4x4x4 and
5x5x5: > > it's still as useful; we can of course define f = F01
> or F11 - I must admit that I don't know which it is - > and
likewise for the other faces. I believe that it > might be especially
useful for the 5x5x5, where for > example F022 L022 U022 would form
an interesting > pattern that would be slightly longer to describe
> using only upper- and lowercase face names. I don't > know,
since I don't own any cubes save for a single > 3x3x3 bought through
gamesweb.dk (thanks again, Jess). > > Still, the most potent
strength of the notation system > (IMHO) is that it, per my example
of (L01 U333)^4, > clearly describes what to do in a way that would
take > up more space using only {"U","D","F","B","L","R"} * >
{"","2","'"}. > > So, basically, is there a de facto notation
system > that does what I suggest here or not? > > Jonas
Koelker > > PS. apologies if this is found overly lenghty or >
tiresome > PPS. The idea is taken from the cube lovers mailing >
list archive >
(http://www.math.rwth-aachen.de/~Martin.Schoenert/Cube-Lovers/), >
posted some time in or before May '81 > > > > > >
____________________________________________________________ > Yahoo!
Messenger - Communicate instantly..."Ping" > your friends today!
Download Messenger Now >
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2362. Re: My F2L method From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 25 May 2004 00:46:58 -0000
Hi Stefan, and Others, The first portion of my method: First 2 Levels 1.
Place two edge pieces, i.e. one across-the-center-of-one-side pair, on
the middle level, like RF and LF (right front and left front) 2. Place
four corners on the first level, (on top) 3. Place the other two edges
on the middle level, 4. place the four edges of the first level. Of
course, there's a lot more to it, but that's the bare bones. Macky tried
it for a week and got it down to 15 seconds. Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Yet another cube solution I came up
with recently: > > Divide the cube into four equally shaped areas
of five cubies each. > The five top-front cubies UL, ULF, UF, UFR and
UR are the first area. > If you turn the cube around the x axis you
have the next area at the > same positions. Do it again and again to
get the last two areas. > [snip] > > Cheers! > Stefan
2363. Re: 2 edges at once on Mid Layer / F2L Edges From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 25 May 2004 08:38:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Arturo N. Diocton Jr."
<lebart@m...> wrote: > I'm was trying on the web to look for
algorithms and or variation of > algorithms that places two edges at
once on the mid-layer also tried to find > F2L envolving edges only,
but so far could not find any that really says or > illustrates it
clearly. Anybody got any ideas where? I tried to find it on > my own
using my cube, but all I got are alot of half-cooked and half-baked >
ideas. > I tried this too, a "pure" layer-by-layer method: - 1st
layer - 2nd layer in 2 steps: 2*2 edges - 3rd layer I computed all the
sequences needed (about 25-30), don't know if I've still got them
somewhere. But it didn't seem interesting compared to the usual way of
solving the F2L. Gilles.
2364. Re: YACS From:
"qwerty1110" <qwerty1110@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 25 May 2004 15:07:26 -0000
I like the idea behind this method...very clean. Having someone solve
this method, let's assume that the final algs take 2 - 3 seconds each.
If we want to get 20- then you only have 8-12 seconds to fix all the
pairity and put everything in place. Recognizing where everything goes
is a bit of a pain. Even solving the first 2 sections intuitively(which
is the same as Cross + CEpair + CEpair + corner + corner) you still need
to put everything into its section and fix pairity. That leaves you with
a lot of algs to learn and perform. It does look more blindfold friendly
to me, however, I believe the reason the Fridrich, CF, and "normal" BF
methods are so popular/efficient is that once something is taken care
of, it is solved, you never have to worry about it again (except fixing
blindfolded pairity). Handling all the pieces once for permutation(to
fix pairity) and then again for a second permutation to solve the piece
is inefficient. I can imagine this method in use though. You do what
appears to be useless moves and the cube appears to still be scrambled.
4 quick algs later, it's solved. That would be kind of impressive. You
could also show off to the public pretty easy if you set up the cube
with everything in place already, that would be an 8 - 12 second solve.
Not that anybody would be that dishonest ;) TBTT Fox Just for fun,
without the internal pairities fixed, you would have EP - 6 EO - 8 CP -
2 CO - 9 in total, that comes out to 864 / 2 = 432 algs.
2365. Re: AIM UNITE From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 25 May 2004 16:00:52 -0000
here's mine: litoxe2718281828 i'm usualy on after 11 pacific macky ---
In speedsolvingrubikscube@yahoogroups.com, "cad182" <cad182@y...>
wrote: > all aim cubers (aol instant messager) unite post ur screen
names and > add names. if i can get a enough cubers then im going to
make another > section on my buddy list. > > if you do have it
add my name, it is > > crazed pyro 1989 > > im whenver ya
want > > later
2366. Re: 2 edges at once on Mid Layer / F2L Edges From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 25 May 2004 20:32:42 -0000
What about something ressembling to watermans Find 2 adjacent corners
correctly oriented Place the 2 other D corners Orient those 2 in 1
sequence. edges of D layer + center. 2nd Layer edges (algorithm done
twice to insert 2 edges at once.) Perhaps even someone can dig out how
to do ALL the edges, or 3 in case there'S already a good edge. Orient
all LL Permutate all LL. This is probably the fastest way of doing the
first layer, it seems to be better than doing cross + corners, it'd be
nothing more to insert the edges with the corners doing this, it being
the Fridrich Method.
2367. Re: [Speed cubing group] Re: AIM UNITE From:
sapan you <gotsoup420@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 25 May 2004 15:35:59 -0700 (PDT)
aim: soupkid420 im on off and on, just im and say ur a cuber -cubekid
mackymakisumi <mackymakisumi@...> wrote: here's mine:
litoxe2718281828 i'm usualy on after 11 pacific macky --- In
speedsolvingrubikscube@yahoogroups.com, "cad182" <cad182@y...>
wrote: > all aim cubers (aol instant messager) unite post ur screen
names and > add names. if i can get a enough cubers then im going to
make another > section on my buddy list. > > if you do have it
add my name, it is > > crazed pyro 1989 > > im whenver ya
want > > later Yahoo! Groups SponsorADVERTISEMENT
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2368. Re: [Speed cubing group] Re: AIM UNITE From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 25 May 2004 16:45:16 -0700 (PDT)
my aim: brentmorgan1978 my msn: brentmorganmaster@... my yahoo:
brentmorganmaster@... my website: www.freewebs.com/brentsuniverse
--->brent sapan you <gotsoup420@...> wrote: aim: soupkid420 im
on off and on, just im and say ur a cuber -cubekid mackymakisumi
<mackymakisumi@...> wrote: here's mine: litoxe2718281828 i'm
usualy on after 11 pacific macky --- In
speedsolvingrubikscube@yahoogroups.com, "cad182" <cad182@y...>
wrote: > all aim cubers (aol instant messager) unite post ur screen
names and > add names. if i can get a enough cubers then im going to
make another > section on my buddy list. > > if you do have it
add my name, it is > > crazed pyro 1989 > > im whenver ya
want > > later Yahoo! Groups SponsorADVERTISEMENT
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. __ __ __ |__|__|__|
|__|__|__| < \_/ |3 3 |< | |> |__|__|__|
--------------------------------- Do you Yahoo!? Friends. Fun. Try the
all-new Yahoo! Messenger [Non-text portions of this message have been
removed] Yahoo! Groups SponsorADVERTISEMENT
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. :) --Brent
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2369. cubing: hand cramps/persistence efficiency From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 25 May 2004 16:53:15 -0700 (PDT)
Hi guys, I have a question... I am currently practicing a few 'averages
of 100' everyday...and my arms/hands are rather soar sometimes... Not
enough to break something or go to the hospital, but just soar that
becomes irritating.... is this too much practice? I mean, is there a
point where praticing too much will be more _bad_ than _good_, as in
becoming bored/uninterested to go fast during a solve,
etc.,............... or would keeping practice time only to a few hours
a day be better, to keep both the cube/your ams/hands _consistent_? -bm
:) --Brent --------------------------------- Do you Yahoo!? Friends.
Fun. Try the all-new Yahoo! Messenger [Non-text portions of this message
have been removed]
2370. Looking Ahead From:
Doug Reed <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 25 May 2004 18:53:57 -0500
Hey all! I just wanted to say that looking ahead really does help. I
know a lot of the messages lately have said this, but I just wanted to
share my new _unlucky_ PB, 17.91 seconds, with the group. I have broken
my PB 3 times today! Doug
2371. Re: [Speed cubing group] cubing: hand cramps/persistence
efficiency
From:
Jonas Koelker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 26 May 2004 01:08:49 +0100 (BST)
> Hi guys, I have a question... > I am currently practicing
<snip> > or would keeping practice time > only to a few
hours a day be better, to keep both > the cube/your ams/hands
_consistent_? > -bm I think this (a few hours per day) would be
better. I've recently trained myself in the use of the dvorak keyboard
layout (which I'd recommend to anyone, even "qwerty1110@yahoo" :p), and
I'm not gonna go in details with that, but I heard this: practice for a
few hours every day, then cease. Also, if trying to re-wire your brian
(learn a replacement skill instead of a "fresh" one), don't use the old
skill while learning the new, it slows the learning process. In other
words, cubing 2/7 is as good as 24/7, when it comes to learning. But
when it comes to understanding the marvelous mysteries of life, the
universe and everything, nothing compares to cubing 24/7. Jonas
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2372. 4^3 From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 26 May 2004 09:02:18 -0000
Question to revengists. The method I found looks like this: 1) L and R
sides. 2) M-edges. 3) M-centers. It needs many slice moves and I'm still
slow with it (2:10). It requires about 140-150 moves. I wanted to know
what's the number of moves with yours. Chris, Masayuki and others?...
Gilles.
2373. Off-topic posts From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 26 May 2004 09:28:48 -0000
Hey everyone, I generally don't mind posts that are off topic from
cubing, as long as they relate to anything similar to a puzzle, or math,
or other skills/hobbies that take a lot of practice as cubing does. Such
off topic posts I think are fair game to stay on this forum. There have
been a lot of posts lately that are religious in nature, and I have
tried to remove them when I see them. I am not against religion, and I
feel people should be free to practice whichever religion they choose,
however this forum is not the place for it. I will delete all posts that
are soley religious in nature, simply because this is a forum about the
cube, and topics should relate in some way to the cube and/or puzzles in
general. If you feel strongly about your religion and would like to talk
with others with similar beliefs, I would suggest searching for one of
Yahoo's various religious groups, which can be found at
http://dir.groups.yahoo.com/dir/Religion___Beliefs/ Also, I have banned
the member who made racist comments based on the deleted posts about
relgion. Racism is something that I will not tolerate at all on this
group. Anyone who makes a racist comment will be banned. Please keep the
posts clean and relatively on topic for the cube/puzzles/math/other
things that relate in some sense to puzzles. Thanks, Chris
2374. Making a little fun of it From:
Jonas Koelker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 26 May 2004 14:08:36 +0100 (BST)
Warning: the following may offend the very religious folks, as it can be
percieved to be mocking the christian faith. This is not intented. It is
intended to be a silly joke. Don't read it if you think you'll be
offended by either the religious theme or the extreme sillyness. the
following algorithm is name Sune by Lars Petrus: (R U R') (U R) (U2 R');
likewise ((R U R') (U R) (U2 R'))' = "U222"/"QU2" (L 2) (L' U' L) (U'
L') is named Antisune. If then we name (R2 U R2) Christ, what is (R2 U'
R2)? warned ya :p Jonas
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2375. Re: Looking Ahead From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 26 May 2004 13:46:57 -0000
Congratulations! I agree, remembering to look ahead can help TONS. I got
about five sub-20 times yesterday when taking an average while
remembering to look ahead, which is really good for me. --- In
speedsolvingrubikscube@yahoogroups.com, Doug Reed <dougreed@h...>
wrote: > Hey all! > > I just wanted to say that looking ahead
really does help. I know a lot > of the messages lately have said
this, but I just wanted to share my new > _unlucky_ PB, 17.91
seconds, with the group. I have broken my PB 3 > times today! >
> Doug
2376. Re: 4^3 From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 26 May 2004 16:28:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > Question to revengists. > > The
method I found looks like this: 1) L and R sides. 2) M-edges. 3) >
M-centers. It needs many slice moves and I'm still slow with it >
(2:10). It requires about 140-150 moves. > > I wanted to know
what's the number of moves with yours. > Chris, Masayuki and
others?... > > Gilles. Hi Gilles, The number of moves varies with
each step. This is my strategy for solving the 4x4x4: 1 Eight corners 2
all four "middle level" edge pairs 3 two opposing centers "middle level"
4 two FL edge pairs (on the centers) 5 the four remaining centers 6 two
TL edge pairs 7 pair up the remaining edges 8 place the four remaining
edge pairs I do the 8 corners first because my 4x4x4 has a different
color scheme from my 3x3x3s. Each step has freedom of movement in mind.
As you go you'll see that some of it is similar to your 3x3x3 strategy.
Regards, David J
2377. Re: 4^3 From:
"Lars Vandenbergh" <lars.vandenbergh@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 26 May 2004 16:45:49 -0000
This is the (trimmed) average number of moves I need for each step:
Centers: 26, 28, 32, 25, 28, 29, (23), 33, 33, 33, (34), 28 => 29.5
Pair edges: 43, 48, 47, (34), 41, 38, 45, (49), 45, 46, 43, 44 =>
44.0 3x3: 67f, 77sf, 56, 86sf, 66f, 72f, 71sf, (87sf), 69s, (55s), 75f,
55 => 69.4 "s" means I had to correct the single edge swap parity
error "f" means I had to correct the single edge flip parity error
Total: 136, 153, 135, 145, 135, 139, 139, (169), 147, 134, 152, (127)
=> 141,5 I average just under 90 seconds with my method. Lars --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > Question to revengists. > > The
method I found looks like this: 1) L and R sides. 2) M-edges. 3) >
M-centers. It needs many slice moves and I'm still slow with it >
(2:10). It requires about 140-150 moves. > > I wanted to know
what's the number of moves with yours. > Chris, Masayuki and
others?... > > Gilles.
2378. Re: 4^3 From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 26 May 2004 18:53:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh"
<lars.vandenbergh@s...> wrote: > This is the (trimmed) average
number of moves I need for each step: > > Centers: 26, 28, 32, 25,
28, 29, (23), 33, 33, 33, (34), 28 => 29.5 > Pair edges: 43, 48,
47, (34), 41, 38, 45, (49), 45, 46, 43, 44 => 44.0 > 3x3: 67f,
77sf, 56, 86sf, 66f, 72f, 71sf, (87sf), 69s, (55s), 75f, 55 > =>
69.4 > > "s" means I had to correct the single edge swap parity
error > "f" means I had to correct the single edge flip parity error
> > Total: 136, 153, 135, 145, 135, 139, 139, (169), 147, 134,
152, (127) > => 141,5 > > I average just under 90 seconds
with my method. > > Lars > Thanks for the details Lars. With
that kind of methods, I think I was in the 150-160 range. So, on one
hand I'm glad to see there's nothing magical about top revengists'
methods, BUT on the other hand I'm really impressed you can be that fast
with this cube! I've already broken 2 pieces with mine :-) Gilles. PS:
Got my first Square-1. I'll try it on the beach in Britany soon.
Thank you for your timely and appropriate response to the situation,
Chris. -K- __________________________________ Do you Yahoo!? Friends.
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2380. Re: Making a little fun of it From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 26 May 2004 20:45:31 -0000
> the following algorithm is name Sune by Lars Petrus: > (R U R')
(U R) (U2 R'); likewise ((R U R') (U R) (U2 > R'))' = "U222"/"QU2"
Can you explain what is U222 / QU2??
2381. Re: [Speed cubing group] Re: Making a little fun of it
From:
Jonas Koelker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 26 May 2004 22:22:07 +0100 (BST)
> Can you explain what is U222 / QU2?? > look at U, turn entire
cube 180 degrees
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2382. RE: [Speed cubing group] Re: 2 edges at once on Mid Layer / F2L
Edges
From:
"Arturo N. Diocton Jr." <lebart@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 27 May 2004 07:12:56 +0800
Thanks for the Info. I was trying to see if it will work for me. To make
my time faster or do the cube with fewer moves, this I still have to see
for myself. Thanks again Arturo N. Diocton, Jr. Quezon City, Philippines
SMS : +639178911343 Pupil : The crave of learning and knowledge pushed
me to do it... Teacher : Knowledge... yes, power... yes, it is all
nothing. But this what they call tropical pizza and cherry soda, thats
whats life is all about my young learner -----Original Message-----
From: Gilles Roux [mailto:grrroux@...] Sent: Tuesday, May 25, 2004 16:39
To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
Re: 2 edges at once on Mid Layer / F2L Edges --- In
speedsolvingrubikscube@yahoogroups.com, "Arturo N. Diocton Jr."
<lebart@m...> wrote: > I'm was trying on the web to look for
algorithms and or variation of > algorithms that places two edges at
once on the mid-layer also tried to find > F2L envolving edges only,
but so far could not find any that really says or > illustrates it
clearly. Anybody got any ideas where? I tried to find it on > my own
using my cube, but all I got are alot of half-cooked and half-baked >
ideas. > I tried this too, a "pure" layer-by-layer method: - 1st
layer - 2nd layer in 2 steps: 2*2 edges - 3rd layer I computed all the
sequences needed (about 25-30), don't know if I've still got them
somewhere. But it didn't seem interesting compared to the usual way of
solving the F2L. Gilles. -----Original Message----- From:
pathfinder_netstorm [mailto:no_reply@yahoogroups.com] Sent: Wednesday,
May 26, 2004 04:33 To: speedsolvingrubikscube@yahoogroups.com Subject:
[Speed cubing group] Re: 2 edges at once on Mid Layer / F2L Edges >
What about something ressembling to watermans > Find 2 adjacent
corners correctly oriented > Place the 2 other D corners > Orient
those 2 in 1 sequence. > edges of D layer + center. > 2nd Layer
edges (algorithm done twice to insert 2 edges at once.) > Perhaps
even someone can dig out how to do ALL the edges, or 3 in > case
there'S already a good edge. > Orient all LL > Permutate all LL.
> This is probably the fastest way of doing the first layer, it seems
> to be better than doing cross + corners, it'd be nothing more to
> insert the edges with the corners doing this, it being the Fridrich
> Method.
2383. Petrus method configuration From:
meat15k <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 26 May 2004 23:59:25 -0000
I have encountered a Petrus Method top layer configuration that is not
covered on the Petrus Method step 5 and 6 websites. The top looks like
this: OOX OOO XOX and the other O or Orange cubelets are postioned like
so: O XXX XXX XXXO O I would like to learn all of the top layer
algorithms to increase my time. Can anyone tell me what this algorithm
is or if I am misunderstanding this step of the petrus method? Thank
you. -Nealo
2384. Fridrich Method F2L From:
meat15k <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 May 2004 00:50:22 -0000
I have been having trouble with the first two layers of the Fridrich
Method. I can't seem to do it in less than 2 minutes. However with the
Petrus method I can solve the whole cube in about 1 minute 15 seconds. I
don't think this is so much because I am better at the Petrus method but
that I don't understand how to do the step very well. I have looked over
the website a lot but I just can't find anything there to help me. Can
anyone give me some advice? Thanks -Nealo.
2385. [Speed cubing group] Petrus method configuration From:
Jonas Koelker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 May 2004 01:58:26 +0100 (BST)
just do a single "Sune" (lefthand, not right). Read the beginners
section for complete information on how to use it (not that I'm saying
you are a beginner, that's just where the info you need is). the moves
are - specific to your picture: (R' U' R) (U' R') (U2 R) This is of
course step 6, orieting corners, after you've permuted them. The problem
is that Petrus' page doesn't list symmetries, but it doesn't matter
much, since most of them is just mirroring them in your head (position
types C, D, F and G), which is easy when you understand the underlying
principle of how the algorithms work. Allright, type E is a pain to
mirror, since the axis is diagonal. If you want to lears the algs for
step(6+7), note that Lars uses the counterintuitive opposite permutation
notation, showing where the pieces are as opposed to how they move when
doing the alg in question. If this is unclear, solve the cube, then do a
D4 in reverse. Compare your cube to the D4 picture. Also, I suggest you
read step 7, and look close at the cube where he demonstrates one Allan
(permute 3 edges) done by using 2 Sune. Note that for the supercube
(centers have orientations), these aren't identical (use one * undo that
with the other = 180 twist of a centre). Also, I'd suggest doing the
sune from different wholecube orientations and viewing angles, since the
simple solutions use almost only sune, antisune, rune and bruno, which
are all very similar in the way at least I think 'em. oh, and by the
way, I think you meant you want to either improve or decrease your time
(which actually is the same here). Working on increasing your time is
the silly stuff I do :D Jonas --- meat15k
<no_reply@yahoogroups.com> wrote: > I have encountered a Petrus
Method top layer > configuration that is > not covered on the
Petrus Method step 5 and 6 > websites. The top looks > like this:
> > OOX > OOO > XOX > > and the other O or Orange
cubelets are postioned > like so: > > O > XXX > XXX >
XXXO > O > > I would like to learn all of the top layer >
algorithms to increase my > time. Can anyone tell me what this
algorithm is or > if I am > misunderstanding this step of the
petrus method? > Thank you. > > -Nealo >
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2386. Re: 4^3 From:
makimoto2000us <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 May 2004 01:08:42 -0000
Hi Gilles, In Japanese cubing community, 4x4x4 is one of hot topics now.
This is my old statstics probabaly a year ago. Done with some sort of
advanced method. The critical difference is making 2 adjuscent middle
edge pairs first. I got 10 times parity problems out of 12. worst best
average 2pairs 3 4 3.7 8Corners 25 22 21.5 MidEdges 45 35 39.5 Ucenter ?
41 44.8 U3edges 74 56 67.3 Mcenter 115 93 105.2 Uledge 128 102 117.5 LL
173 133 153.6 (parity) + + 10/12 I don't see big difference among the
methods. Masayuki Akimoto
2387. megaminx From:
Mofo Esad <mofoesad@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 26 May 2004 18:28:30 -0700 (PDT)
Hello, I'm new to the group, and perhaps this question isn't strictly
what the group is for, but I'm looking to purchase a 12 sided puzzle. I
believe it's called the megaminx, or something very close to that. Any
help in find this puzzle to purchase would be very helpful. Thanks
__________________________________ Do you Yahoo!? Friends. Fun. Try the
all-new Yahoo! Messenger. http://messenger.yahoo.com/
2388. Re: [Speed cubing group] Petrus method configuration
From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 May 2004 01:29:55 -0000
This doesnt seem right, it looks like a unconfigurable cube. The sune
pattern is 0 XXX XXX XXX0 0 or 0 XXX0 XXX XXX 0
2389. Re: [Speed cubing group] Petrus method configuration
From:
Jonas Koelker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 May 2004 02:33:51 +0100 (BST)
Well, I think a Sune is what he (unknowingly) ment, but the graphics
turned out poor. Jonas --- pathfinder_netstorm
<no_reply@yahoogroups.com> wrote: > This doesnt seem right, it
looks like a > unconfigurable cube. > > The sune pattern is
> > 0 > XXX > XXX > XXX0 > 0 > > or > > 0
> XXX0 > XXX > XXX > 0 > >
____________________________________________________________ Yahoo!
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2390. Re: AIM UNITE From:
"azinj05ieipih" <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 May 2004 01:44:29 -0000
Hey! Mine is: EMAIL: azinj05ieipih@... AIM: AZINJ05IEIPIH and my site
is: http://freewebs.com/azinj05ieipih and xanga xanga.com/AZIN_J05IEIPIH
THanks~ Joseph --- In speedsolvingrubikscube@yahoogroups.com,
"mackymakisumi" <mackymakisumi@y...> wrote: > here's mine:
litoxe2718281828 > > i'm usualy on after 11 pacific > >
macky > > --- In speedsolvingrubikscube@yahoogroups.com, "cad182"
> <cad182@y...> wrote: > > all aim cubers (aol instant
messager) unite post ur screen names > and > > add names. if i
can get a enough cubers then im going to make > another > >
section on my buddy list. > > > > if you do have it add my
name, it is > > > > crazed pyro 1989 > > > > im
whenver ya want > > > > later
the answer is 64 4x4x4=64 __________________________________ Do you
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2392. Re: megaminx From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 May 2004 05:27:03 -0000
Your best bet would be to check www.mefferts.com . They offer a 6 color
megaminx. As far as I know, the 12 color megaminx is not available
anywhere save for on ebay occaisionally. You might also check
http://www.puzzle-shop.de/start-shop.html though I've never used that
vendor... Best of luck! Daniel --- In
speedsolvingrubikscube@yahoogroups.com, Mofo Esad <mofoesad@y...>
wrote: > Hello, > > I'm new to the group, and perhaps this
question isn't > strictly what the group is for, but I'm looking to
> purchase a 12 sided puzzle. I believe it's called the >
megaminx, or something very close to that. Any help in > find this
puzzle to purchase would be very helpful. > > Thanks > >
> > > __________________________________ > Do you Yahoo!?
> Friends. Fun. Try the all-new Yahoo! Messenger. >
http://messenger.yahoo.com/
2393. [Speed cubing group] Call for Videos From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 26 May 2004 22:26:34 -0700 (PDT)
I have a collection of about 34 cuber videos (single solve 3x3x3). I
have: Masayuki Akimoto Jessica Fridrich Katsuyuki Konishi Jess Bonde
Lars Petrus Shotaro Makisumi Jon Morris Brent Morgan Lars V. (how to
spell that?) Ron Van Bruchem Wiktoria Zborowska Doug Li Chris Szlatenyi
Dan Henage Mr Kondo Kyle Bryant if you have a video of a single solve
3x3x3 and aren't on this list, please send me a link or something to it.
Im collecting videos so that maybe someday we can make something out of
them all...or maybe just so I can compete with them as I improve, who
knows what will become of this collection, Im trying to make it grow
nonetheless. :) K :) __________________________________ Do you Yahoo!?
Friends. Fun. Try the all-new Yahoo! Messenger.
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2394. Re: [Speed cubing group] Call for Videos From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 May 2004 05:30:25 -0000
http://members.cox.net/swedishlf/DanielHayes.avi
http://members.cox.net/swedishlf/pirateminx.avi Both of those are me and
I'm quite proud of the piratey megaminx solve! I have a rather large
collection of solution vids, Gilles vids, and various cube related video
captures as well, I'll have to sort them out sometime. Best, Daniel
Hayes --- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > I have a collection of about 34
cuber videos (single > solve 3x3x3). > > I have: > Masayuki
Akimoto > Jessica Fridrich > Katsuyuki Konishi > Jess Bonde
> Lars Petrus > Shotaro Makisumi > Jon Morris > Brent Morgan
> Lars V. (how to spell that?) > Ron Van Bruchem > Wiktoria
Zborowska > Doug Li > Chris Szlatenyi > Dan Henage > Mr
Kondo > Kyle Bryant > > if you have a video of a single solve
3x3x3 and aren't > on this list, please send me a link or something
to > it. Im collecting videos so that maybe someday we can > make
something out of them all...or maybe just so I > can compete with
them as I improve, who knows what > will become of this collection,
Im trying to make it > grow nonetheless. > > :) K :) > >
> > > __________________________________ > Do you Yahoo!?
> Friends. Fun. Try the all-new Yahoo! Messenger. >
http://messenger.yahoo.com/
2395. Re: 4^3 From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 May 2004 05:30:43 -0000
Here are my numbers in the same format as Lars did his. I also use a
centers first approach, so my steps are the same. I counted in the
following metric: 1) inner slice moves turned with its adjacent outer
layer is countd as one move (D d), (U u) etc. 2) turning an inner slice
by first turning the double layer, then undoing the outer move counts as
2 moves (D d) D' = d counts as 2 moves 3) turning an inner layer by
itself using my finger to turn it counts as 1 move 4) All outer layer
turns (and inner layer turns) are counted as in HTM Solve centers: 29,
30, 29, 30, 27, 29, 28, 25, 32, 27 => 28.6 Pair up edges: 31, 43, 36,
40, 40, 48, 43, 41, 52, 44 => 41.8 Solve as a 3x3x3: 63, 68o, 81op,
73o, 49, 85op, 53p, 66p, 54, 73op => 66.5 p = permutation parity
error (two edges are swapped) o = orientation parity error (one edge is
flipped) Total counts are: 123, 141, 146, 143, 116, 162, 124, 132, 138,
144 => 136.9 Again these numbers are in the metric as defined above.
All the improvements I make to my method try to minimize the number of
moves in the move metric as defined above. Also, my average average is
about 1:20-1:21, so I do about 1.69-1.75 moves/sec on average. Hope this
helps, Chris --- In speedsolvingrubikscube@yahoogroups.com, "Lars
Vandenbergh" <lars.vandenbergh@s...> wrote: > This is the
(trimmed) average number of moves I need for each step: > >
Centers: 26, 28, 32, 25, 28, 29, (23), 33, 33, 33, (34), 28 => 29.5
> Pair edges: 43, 48, 47, (34), 41, 38, 45, (49), 45, 46, 43, 44
=> 44.0 > 3x3: 67f, 77sf, 56, 86sf, 66f, 72f, 71sf, (87sf), 69s,
(55s), 75f, 55 > => 69.4 > > "s" means I had to correct the
single edge swap parity error > "f" means I had to correct the single
edge flip parity error > > Total: 136, 153, 135, 145, 135, 139,
139, (169), 147, 134, 152, (127) > => 141,5 > > I average
just under 90 seconds with my method. > > Lars > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
<grrroux@f...> wrote: > > Question to revengists. > >
> > The method I found looks like this: 1) L and R sides. 2) M-
edges. 3) > > M-centers. It needs many slice moves and I'm still
slow with it > > (2:10). It requires about 140-150 moves. >
> > > I wanted to know what's the number of moves with yours.
> > Chris, Masayuki and others?... > > > > Gilles.
2396. Re: 4^3 From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 May 2004 08:36:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Here are my numbers in the same format
as Lars did his. I also use > a centers first approach, so my steps
are the same. > > I counted in the following metric: > 1) inner
slice moves turned with its adjacent outer layer is countd > as one
move (D d), (U u) etc. > 2) turning an inner slice by first turning
the double layer, then > undoing the outer move counts as 2 moves (D
d) D' = d counts as 2 > moves > 3) turning an inner layer by
itself using my finger to turn it > counts as 1 move > 4) All
outer layer turns (and inner layer turns) are counted as in > HTM
> > Solve centers: 29, 30, 29, 30, 27, 29, 28, 25, 32, 27 =>
28.6 > Pair up edges: 31, 43, 36, 40, 40, 48, 43, 41, 52, 44 =>
41.8 > Solve as a 3x3x3: 63, 68o, 81op, 73o, 49, 85op, 53p, 66p, 54,
73op > => 66.5 > > p = permutation parity error (two edges
are swapped) > o = orientation parity error (one edge is flipped)
> > Total counts are: 123, 141, 146, 143, 116, 162, 124, 132, 138,
144 > => 136.9 > > Again these numbers are in the metric as
defined above. All the > improvements I make to my method try to
minimize the number of moves > in the move metric as defined above.
> > Also, my average average is about 1:20-1:21, so I do about
1.69-1.75 > moves/sec on average. > > Hope this helps, >
Chris I like your metric Chris, because it's more about effective speed
(if I use it for my poor method, I think I'm close to 200 moves). I
guess you almost don't use slice moves, except for parity fixing and a
few other things, and that's what makes this method really interesting.
Gilles. PS: There's something I definitely don't like about fixing the
edge-center parity at the end, don't know why ;-)
2397. Any one used Dan Knights Intermediate Method? From:
donutflask <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 May 2004 10:29:40 -0000
Please post your comments? right now i solve the cube on average around
1:25, my cube is non lubed, and pretty stiff. I currently use Mark
Jaeys.net method #1, with a working corner and am trying to learn these
new algorithms. How much faster is this method compared to
Jaeys.net??!?!? and can anyone give some helpful tips on memorizing and
recognizing these maneouvers.
2398. Re: [Speed cubing group] Any one used Dan Knights Intermediate
Method?
From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 May 2004 03:46:56 -0700
The working corner is pretty nice. One of my friends, Mark Sullivan,
came up with a "working edge" method. It works quite nicely as well. As
for memorizing algorithms, the main thing of course is practice. For me,
I memorize an algorithm by how it feels. If you've ever played music, a
pianist knows exactly what a chord feels like or how a passage goes or
what arpeggio goes where and how the fingers have to be placed here and
there. Basically, for me, I memorize not the moves but the muscle
movements. I have to do the algorithm enough so that the muscles are
trained to do the sequence. I believe this is the fastest way to go...
the algorithms need to be memorized into the subconscious... so you see
the pattern, you react, and your fingers move, and you don't think about
anything. Of course, this may be very demanding. That's basically how I
do it. Otherwise, really... in order to memorize algorithms, you just
have to practice. One of my friends, Leyan Lo, keeps trying to convince
me than an intuitive idea of the algorithm, knowing what it does and how
it moves the pieces around is the way to go. Though this may make
memorization easier, I am convinced that taking time to think about
things will take away from your cubing speed. Of course, this doesn't
mean that when I do an algorithm, I don't know what it does. I've done
the algorithm enough so that I know if I do this and there's an edge in
there I want, I know where it will be ejected to and in what orientation
and so I can be prepared. Um... I'm probably writing more than I need to
but I really don't want to do these prelabs. I guess this isn't helping.
Anyway, for recognizing things, of course, it depends on your system. I
am not familiar with Mark Jeays' system. I just glanced at the website
(and it's Jeays and not Jaeys) and it seems like most of the solution
deals with very easy to recognize cases. I mean, when making a cross on
the bottom, all you have to see is how many yellow edge pieces are in
the right place (or whatever color you use) and that should be
sufficient. I guess it might help if I explain how to recognize the
situations for the Fridrich? The most common thing people ask about is
how to recognize PLL situations. Dan Harris I think had a nice thing on
his website. What I do... is most of the time, I look for a block. If I
see that a corner and an edge shares a color, I match up that block to
its face and then, it's quite clear which one is which. I'd be happy to
tell you each and every situation... though it might be more useful when
you learn a method such as Fridrich. OLL... because of the nature of the
orientations, these should be pretty easy to recognize. If you're
looking for cases, just see the case, and then look for the
distinguishing mark. All right, it's time I go do work now. Tyson Mao
MSC #631 California Institute of Technology On May 27, 2004, at 3:29 AM,
donutflask wrote: > Please post your comments? > > right now i
solve the cube on average around 1:25, my cube is non > lubed, and
pretty stiff. I currently use Mark Jaeys.net method #1, > with a
working corner and am trying to learn these new algorithms. > >
How much faster is this method compared to Jaeys.net??!?!? > > and
can anyone give some helpful tips on memorizing and recognizing >
these maneouvers. > > > > >
2399. Re: [Speed cubing group] Any one used Dan Knights Intermediate
Method?
From:
Doug Reed <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 May 2004 07:01:45 -0500
Hi I use Dan Knights' Intermediate Method. Dan Knights has three methods
posted on his site, but they only differ by the LL. In fact, all he has
posted are his LL systems. They are all fast though, and the
Intermediate method + a (intuitively-learned) Fridrich F2L is good
enough for me to average a little over 28 seconds. However, My Fridrich
F2L is not as fast as many other people's, and if you do a working
corner method + Knights' 4-look LL you should be pretty fast. I know of
one person at least that does a working corner method instead of a
Fridrich F2L and continually kicks my ass =) Add me to AIM, MSN, or
Yahoo if you need further help. All of my contact info is in the
database at http://games.groups.yahoo.com/group/speedsolvingrubikscube/
Hope it helps. Doug Reed Doug donutflask wrote: >Please post your
comments? > >right now i solve the cube on average around 1:25, my
cube is non >lubed, and pretty stiff. I currently use Mark Jaeys.net
method #1, >with a working corner and am trying to learn these new
algorithms. > >How much faster is this method compared to
Jaeys.net??!?!? > >and can anyone give some helpful tips on
memorizing and recognizing >these maneouvers. > > > >
> > > >Yahoo! Groups Links > > > > > >
> >
2400. Tournament Reminders From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 May 2004 05:28:05 -0700
Hi Everyone, I feel compelled to do this. Don't forget about the United
States Championships on July 10 at Caltech in Pasadena California and
also the European Championships on August 7 and 8 in Amsterdam, The
Netherlands. *must... have... sleep* Tyson Mao MSC #631 California
Institute of Technology
2401. [Speed cubing group] Re: Any one used Dan Knights Intermediate
Method?
From:
Jonas Koelker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 May 2004 13:45:47 +0100 (BST)
Hi. I just wanna give my two bits on the F2L. I use Petrus, and I like
to challenge the accepted norm to realize why it's better or worse than
what I suggest. So here's my thought of the day: The only difference
between Fridrich F2L and Petrus F2L is that you (with Petrus) assemble
the cross on the fly (well, you orient edges too, but you can skip it if
you want); this means that the Petrus method has a higher degree of
freedom vs. Fridrich; higher degree of freedom, when used right, leads
to fewer moves on average, which leads to lower times. Therefore, Petrus
F2L is superior to Fridrich F2L. I also have a gut feel that it's
superior to working corner, but I won't claim it... yet :p so, the
challenge for everyone who accepts it is: prove me wrong. Or argue that
I'm wrong in a very convincing way. On a sidenote: the order of Knights
4-look LL (thirteen algs) is the same as Petrus LL (three algs); Jonas
[inspired by the following] --- Doug Reed <dougreed@...> wrote:
> Hi > > I use Dan Knights' Intermediate Method. > > Dan
Knights has three methods posted on his site, > but they only differ
> by the LL. In fact, all he has posted are his LL > systems. They
are all > fast though, and the Intermediate method + a >
(intuitively-learned) > Fridrich F2L is good enough for me to average
a > little over 28 seconds. > > However, My Fridrich F2L is not
as fast as many > other people's, and if > you do a working corner
method + Knights' 4-look LL > you should be pretty > fast. I know
of one person at least that does a > working corner method >
instead of a Fridrich F2L and continually kicks my > ass =) > >
Add me to AIM, MSN, or Yahoo if you need further > help. All of my
> contact info is in the database at >
http://games.groups.yahoo.com/group/speedsolvingrubikscube/ > >
Hope it helps. > Doug Reed > > Doug > > donutflask wrote:
> > >Please post your comments? > > > >right now i
solve the cube on average around 1:25, > my cube is non >
>lubed, and pretty stiff. I currently use Mark > Jaeys.net method
#1, > >with a working corner and am trying to learn these > new
algorithms. > > > >How much faster is this method compared
to > Jaeys.net??!?!? > > > >and can anyone give some
helpful tips on memorizing > and recognizing > >these
maneouvers. > > > > > > > > > > > >
> > > >Yahoo! Groups Links > > > > > >
> > > > > > > > > > > >
____________________________________________________________ Yahoo!
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2402. Re: Any one used Dan Knights Intermediate Method? From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 May 2004 12:59:46 -0000
I don't see what you mean that the petrus method has higher freedom then
the f2l. If anything it has less freedom because you are convided to
working off of a cube. In the F2l you are working off of a cross and
that has a lot more different routes then building a cube. I am not
trying to make any method sound better than they other. I just don't
understand your reasoning for an argument about superiority. jake --- In
speedsolvingrubikscube@yahoogroups.com, Jonas Koelker
<jonaskoelker@y...> wrote: > Hi. > > I just wanna give my
two bits on the F2L. I use > Petrus, and I like to challenge the
accepted norm to > realize why it's better or worse than what I
suggest. > > So here's my thought of the day: The only difference
> between Fridrich F2L and Petrus F2L is that you (with > Petrus)
assemble the cross on the fly (well, you > orient edges too, but you
can skip it if you want); > this means that the Petrus method has a
higher degree > of freedom vs. Fridrich; higher degree of freedom,
> when used right, leads to fewer moves on average, > which leads
to lower times. Therefore, Petrus F2L is > superior to Fridrich F2L.
I also have a gut feel that > it's superior to working corner, but I
won't claim > it... yet :p > > so, the challenge for everyone
who accepts it is: > prove me wrong. Or argue that I'm wrong in a
very > convincing way. > > On a sidenote: the order of Knights
4-look LL > (thirteen algs) is the same as Petrus LL (three algs);
> > Jonas > > [inspired by the following] > > --- Doug
Reed <dougreed@h...> wrote: > > Hi > > > > I use
Dan Knights' Intermediate Method. > > > > Dan Knights has
three methods posted on his site, > > but they only differ >
> by the LL. In fact, all he has posted are his LL > > systems.
They are all > > fast though, and the Intermediate method + a >
> (intuitively-learned) > > Fridrich F2L is good enough for me
to average a > > little over 28 seconds. > > > >
However, My Fridrich F2L is not as fast as many > > other
people's, and if > > you do a working corner method + Knights'
4-look LL > > you should be pretty > > fast. I know of one
person at least that does a > > working corner method > >
instead of a Fridrich F2L and continually kicks my > > ass =) >
> > > Add me to AIM, MSN, or Yahoo if you need further >
> help. All of my > > contact info is in the database at >
> > http://games.groups.yahoo.com/group/speedsolvingrubikscube/
> > > > Hope it helps. > > Doug Reed > > >
> Doug > > > > donutflask wrote: > > > >
>Please post your comments? > > > > > >right now i
solve the cube on average around 1:25, > > my cube is non >
> >lubed, and pretty stiff. I currently use Mark > >
Jaeys.net method #1, > > >with a working corner and am trying
to learn these > > new algorithms. > > > > >
>How much faster is this method compared to > > Jaeys.net??!?!?
> > > > > >and can anyone give some helpful tips on
memorizing > > and recognizing > > >these maneouvers.
> > > > > > > > > > > > > >
> > > > > > > > > >Yahoo! Groups Links
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > >
____________________________________________________________ > Yahoo!
Messenger - Communicate instantly..."Ping" > your friends today!
Download Messenger Now >
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2403. Re: [Speed cubing group] Petrus method configuration
From:
meat15k <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 May 2004 13:08:40 -0000
Yes I definately meant to say "decrease." Thanks for the info, I think
that's exactly what I needed to know. Thanks a lot! -Nealo. --- In
speedsolvingrubikscube@yahoogroups.com, Jonas Koelker
<jonaskoelker@y...> wrote: > just do a single "Sune" (lefthand,
not right). Read > the beginners section for complete information on
how > to use it (not that I'm saying you are a beginner, > that's
just where the info you need is). > > the moves are - specific to
your picture: (R' U' R) > (U' R') (U2 R) > > This is of course
step 6, orieting corners, after > you've permuted them. The problem
is that Petrus' page > doesn't list symmetries, but it doesn't matter
much, > since most of them is just mirroring them in your head >
(position types C, D, F and G), which is easy when you > understand
the underlying principle of how the > algorithms work. Allright, type
E is a pain to mirror, > since the axis is diagonal. > > If you
want to lears the algs for step(6+7), note that > Lars uses the
counterintuitive opposite permutation > notation, showing where the
pieces are as opposed to > how they move when doing the alg in
question. If this > is unclear, solve the cube, then do a D4 in
reverse. > Compare your cube to the D4 picture. > > Also, I
suggest you read step 7, and look close at the > cube where he
demonstrates one Allan (permute 3 edges) > done by using 2 Sune. Note
that for the supercube > (centers have orientations), these aren't
identical > (use one * undo that with the other = 180 twist of a >
centre). > > Also, I'd suggest doing the sune from different >
wholecube orientations and viewing angles, since the > simple
solutions use almost only sune, antisune, rune > and bruno, which are
all very similar in the way at > least I think 'em. > > oh, and
by the way, I think you meant you want to > either improve or
decrease your time (which actually > is the same here). Working on
increasing your time is > the silly stuff I do :D > > Jonas
> > --- meat15k <no_reply@yahoogroups.com> wrote: > >
I have encountered a Petrus Method top layer > > configuration
that is > > not covered on the Petrus Method step 5 and 6 >
> websites. The top looks > > like this: > > > >
OOX > > OOO > > XOX > > > > and the other O or
Orange cubelets are postioned > > like so: > > > > O
> > XXX > > XXX > > XXXO > > O > > >
> I would like to learn all of the top layer > > algorithms to
increase my > > time. Can anyone tell me what this algorithm is or
> > if I am > > misunderstanding this step of the petrus
method? > > Thank you. > > > > -Nealo > > >
> > > > >
____________________________________________________________ > Yahoo!
Messenger - Communicate instantly..."Ping" > your friends today!
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2404. Re: [Speed cubing group] Re: Any one used Dan Knights Intermediate
Method?
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 May 2004 06:25:04 -0700 (PDT)
well, that and the irrefutable fact that dexterity, alg recognition (or
subcase recognition), and the ability to look ahead and keep track of n
pieces also plays a role in the creation of your f2l leads me to believe
that superiority is a little more dubious in terms of its determination.
inefficient use of turns in achieving goals is possible with both
methods. short sightedness is as well. Its one thing to say that a
method is inefficient on average, but thats using ceteris paribus, (the
all things equal assumption) i.e. you are assuming that there is an
ideal speedcuber that given a full understanding and extensive practice
of both methods would, on average, finish with petrus faster than
fridrich. Its a whole different thing to assume this kind of situation
would be reflected among the rest of us (the non perfect cubers). -K-
--- j_rueth <no_reply@yahoogroups.com> wrote: > I don't see
what you mean that the petrus method has > higher freedom > then
the f2l. If anything it has less freedom > because you are >
convided to working off of a cube. In the F2l you > are working off
of > a cross and that has a lot more different routes > then
building a > cube. I am not trying to make any method sound >
better than they > other. I just don't understand your reasoning for
> an argument about > superiority. > > jake > > --- In
speedsolvingrubikscube@yahoogroups.com, Jonas > Koelker >
<jonaskoelker@y...> wrote: > > Hi. > > > > I
just wanna give my two bits on the F2L. I use > > Petrus, and I
like to challenge the accepted norm > to > > realize why it's
better or worse than what I > suggest. > > > > So here's
my thought of the day: The only > difference > > between
Fridrich F2L and Petrus F2L is that you > (with > > Petrus)
assemble the cross on the fly (well, you > > orient edges too, but
you can skip it if you > want); > > this means that the Petrus
method has a higher > degree > > of freedom vs. Fridrich;
higher degree of freedom, > > when used right, leads to fewer
moves on average, > > which leads to lower times. Therefore,
Petrus F2L > is > > superior to Fridrich F2L. I also have a gut
feel > that > > it's superior to working corner, but I won't
claim > > it... yet :p > > > > so, the challenge for
everyone who accepts it is: > > prove me wrong. Or argue that I'm
wrong in a very > > convincing way. > > > > On a
sidenote: the order of Knights 4-look LL > > (thirteen algs) is
the same as Petrus LL (three > algs); > > > > Jonas >
> > > [inspired by the following] > > > > --- Doug
Reed <dougreed@h...> wrote: > > > Hi > > > >
> > I use Dan Knights' Intermediate Method. > > > >
> > Dan Knights has three methods posted on his > site, >
> > but they only differ > > > by the LL. In fact, all he
has posted are his > LL > > > systems. They are all >
> > fast though, and the Intermediate method + a > > >
(intuitively-learned) > > > Fridrich F2L is good enough for me
to average a > > > little over 28 seconds. > > > >
> > However, My Fridrich F2L is not as fast as many > > >
other people's, and if > > > you do a working corner method +
Knights' 4-look > LL > > > you should be pretty > >
> fast. I know of one person at least that does a > > >
working corner method > > > instead of a Fridrich F2L and
continually kicks > my > > > ass =) > > > > >
> Add me to AIM, MSN, or Yahoo if you need further > > >
help. All of my > > > contact info is in the database at >
> > > > >
http://games.groups.yahoo.com/group/speedsolvingrubikscube/ > >
> > > > Hope it helps. > > > Doug Reed > >
> > > > Doug > > > > > > donutflask wrote:
> > > > > > >Please post your comments? > >
> > > > > >right now i solve the cube on average
around > 1:25, > > > my cube is non > > >
>lubed, and pretty stiff. I currently use Mark > > >
Jaeys.net method #1, > > > >with a working corner and am
trying to learn > these > > > new algorithms. > > >
> > > > >How much faster is this method compared to >
> > Jaeys.net??!?!? > > > > > > > >and can
anyone give some helpful tips on > memorizing > > > and
recognizing > > > >these maneouvers. > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > >
>Yahoo! Groups Links > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
____________________________________________________________ > >
Yahoo! Messenger - Communicate instantly..."Ping" > > your friends
today! Download Messenger Now > >
http://uk.messenger.yahoo.com/download/index.html > > > >
------------------------ Yahoo! Groups Sponsor >
--------------------~--> > Yahoo! Domains - Claim yours for only
$14.70 > http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM
>
--------------------------------------------------------------------~->
> > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Friends. Fun. Try the
all-new Yahoo! Messenger. http://messenger.yahoo.com/
2405. [Speed cubing group] Speedcubing DVD From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 May 2004 06:32:12 -0700 (PDT)
ok, I have tons of videos (38 now not including RNCs and non special,
non single 3x3 solves as well as non 3x3 solves) I was thinking perhaps
a couple of us could collaborate on a dvd that exemplifies the skill of
all cubers who have videos, and perhaps cuber bios and method stuff. I
have a DVD authoring program and video editing on my pc, nothing for
profit, just a fun way to get all these videos compiled for neocuber
consumption... any ideas? my AIM: RemixTehCubies or on yahoo as....ah,
you figure it out. __________________________________ Do you Yahoo!?
Friends. Fun. Try the all-new Yahoo! Messenger.
http://messenger.yahoo.com/
2406. Challenge for the those who enjoy the 4x4x4 From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 May 2004 13:51:26 -0000
Hey everyone, I have an informal challenge for anyone who enjoys solving
their 4x4x4. I've been thinking a lot lately about how to avoid the edge
parity errors on the 4x4x4 while speed solving. I have found a new
solving method that avoids both parities every time, however it takes a
lot of mental calculation and is, right now, not ready to be used as a
speed solve method. I've detailed my method at the bottom of this
message for anyone who is interested. My challenge to the 4x4x4
enthusiasts is to find an algorithm (meaned in the mathematical sense,
so a series of possibly several steps) that is 1) efficient and FAST, 2)
always avoids both parity errors, and 3) solves the cube :) I'm
currently trying to design a new speed solve method around this idea,
and I have come up with a few new ideas, but none of them are faster
than just correcting the parities when they come up on my normal speed
solve method. The amount of time that people have put into the 3x3x3
methods is amazing, and we need to do the same for the 4x4x4. Solving
the 4x4x4 with a method that does not have an algorithm in place for
avoiding both parities is like solving the 3x3x3 with an inefficient
layer-by-layer method. My challenge is for us to create a 4x4x4 revenge
method (or even several!) that are as efficient for the 4x4x4 as Petrus,
Fridrich, Waterman's methods are for the 3x3x3. Right now there are no
readily available programs that analyze 4x4x4 positions, and not a lot
of people are doing the 4x4x4 compared to the 3x3x3. Maybe I'm missing
the mark here, but in trying to come up with this new method, I feel a
little like the original 3x3x3 solvers trying to come up with an
efficient method for the 3x3x3 for the very first time. Anyway I hope
some others are up to the challenge as well. If I come up with any
interesting ideas for a speed solve method that can implement the
strategies of some of my method below I'll post it to this group. I hope
others will do the same too, and we can try to come up with a new speed
solve method for the 4x4x4 that will be just as efficient as the methods
are for the 3x3x3. Hope to hear from some others who are interested,
Chris --------------------------------------------- My always avoid both
parity errors 4x4x4 method: I am biased towards a centers first approach
so the method follows centers first. However, I have outlined with
asterisks what exactly needs to be done on the cube to avoid the
parities, so that people who use other methods can adapt this strategy
to their methods as well. 1) Solve 2 opposite centers 2) Count the
cycles in the edge orbit, exactly like I was going to memorize them for
a blindfolded solve, however don't memorize the piece positions just the
number of edge pieces in each cycle. Say you have one cycle of length
16, two of length 3, and 2 pieces are in their correct locations. You
have two odd cyles (the ones of length 3) which can be solved
individually using commutators. **All odd cycles can individually reduce
to solved**. You also have 1 even cycle (the one of length 16). **Even
cycles individually cannot be reduced down to solved**. Since you don't
have an even number of even cycles (2 even cycles can be reduced to
solved) then the parity of the edge orbit is odd. *******************
Odd parity in the edge orbit = Orientation parity error (one edge group
will be flipped in the LL) ******************* 3) Now I solve the
remaining 4 centers, but I count the number of moves it takes me to do
it. You HAVE to solve the remaining centers in an odd number of inner
slice moves to correct the orientation parity error. It takes some
thinking to do this, but it can always be done. By solving the centers
in an odd number of inner slice moves you will change the edge orbit's
parity back to even, and thus you've eliminated the orientation parity
error. If the edge orbit was originally even after solving the first two
centers, then you have to solve the last 4 in an EVEN number of inner
slice moves. Either way, you have to solve all 6 centers and end up with
the edge oribt having even parity. 4) Solve all the edge groups but 2.
5) Now count the cycles of the edge groups, just like you would on a
3x3x3 cube. When you get to your unsolved edge groups, pretend that one
of the two pieces is the color of the entire edge group and keep
counting. If the cycle uses both edge groups, remember to switch colors
on the second one. Using the same principle of even and odd cycles,
decide if the 4x4x4 viewed as a 3x3x3 edge orbit is even or odd. 6)
Count the cycles in the corners (only the positions matter), decided if
it is even or odd 7) If the parity of the edge orbit matches the corner
orbit, then the decision you made back when you choose the color of the
unsolved edge group was correct. Solve the last two edge groups the way
you found by counting cycles. If the parity of the corners does not
match the parity of the edges, then you decided incorrectly back when
counting the 4x4x4 as a 3x3x3 edge group cycles. Just solve them the
other way. ******************** Matching the parity of the 4x4x4 viewed
as a 3x3x3 edge orbit and the parity of the corner orbit = avoid the
edge positioning parity error ******************** 8) Solve your cube as
a 3x3x3. You are guaranteed to never run into the parity error, so go
absolutely full speed :)
2407. Re: Challenge for the those who enjoy the 4x4x4 From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 May 2004 14:04:43 -0000
Right after I posted this I came up with an idea for a new speedsolve
method. 1) Use the 15 second inspection time solely to count the cycles
in the edge group. You will have to practice this by itself a lot, and
have various memory shortcuts to memorize which pieces haven't been
counted yet after counting a long cycle. It is hard to fund which piece
haven't been counted after finding a cycle of length 19 or so. 2) Now
solve the centers full speed but count in your head (even, odd, even,
odd, even, odd) for the parity of the edge orbit after each inner slice
quarter turn. Make sure when you solve the centers, for that last move
that the edge orbit is even. This will always avoid the orientation
parity. What do you guys think? I think it would be possible with a lot
of practice to determine the edge oribt's parity on a scrambled cube
within 15 seconds. Also with practice I think you could track the parity
of the edges throughout the solving of the centers while still going
full speed, and finish the centers on a "even" turn. I am going to start
practicing this in my solving and see if is managable and if it is
faster than the current 4x4x4 methods. I'll post again once I've tried
practiced the method several times. I'm excited as this seems like a
reasonable amount of mental calculation, I hope it works! Hope to hear
from some others about new 4x4x4 methods as well, Chris --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey everyone, > > I have an informal challenge for
anyone who enjoys solving their > 4x4x4. I've been thinking a lot
lately about how to avoid the edge > parity errors on the 4x4x4 while
speed solving. > > I have found a new solving method that avoids
both parities every > time, however it takes a lot of mental
calculation and is, right > now, not ready to be used as a speed
solve method. > > I've detailed my method at the bottom of this
message for anyone who > is interested. > > My challenge to the
4x4x4 enthusiasts is to find an algorithm > (meaned in the
mathematical sense, so a series of possibly several > steps) that is
1) efficient and FAST, 2) always avoids both parity > errors, and 3)
solves the cube :) > > I'm currently trying to design a new speed
solve method around this > idea, and I have come up with a few new
ideas, but none of them are > faster than just correcting the
parities when they come up on my > normal speed solve method. >
> The amount of time that people have put into the 3x3x3 methods is
> amazing, and we need to do the same for the 4x4x4. Solving the >
4x4x4 with a method that does not have an algorithm in place for >
avoiding both parities is like solving the 3x3x3 with an inefficient
> layer-by-layer method. > > My challenge is for us to create a
4x4x4 revenge method (or even > several!) that are as efficient for
the 4x4x4 as Petrus, Fridrich, > Waterman's methods are for the
3x3x3. > > Right now there are no readily available programs that
analyze 4x4x4 > positions, and not a lot of people are doing the
4x4x4 compared to > the 3x3x3. > > Maybe I'm missing the mark
here, but in trying to come up with this > new method, I feel a
little like the original 3x3x3 solvers trying > to come up with an
efficient method for the 3x3x3 for the very first > time. > >
Anyway I hope some others are up to the challenge as well. If I >
come up with any interesting ideas for a speed solve method that can
> implement the strategies of some of my method below I'll post it to
> this group. I hope others will do the same too, and we can try to
> come up with a new speed solve method for the 4x4x4 that will be
> just as efficient as the methods are for the 3x3x3. > > Hope
to hear from some others who are interested, > Chris >
--------------------------------------------- > > My always avoid
both parity errors 4x4x4 method: > > I am biased towards a centers
first approach so the method follows > centers first. However, I have
outlined with asterisks what exactly > needs to be done on the cube
to avoid the parities, so that people > who use other methods can
adapt this strategy to their methods as > well. > > > 1)
Solve 2 opposite centers > > 2) Count the cycles in the edge
orbit, exactly like I was going to > memorize them for a blindfolded
solve, however don't memorize the > piece positions just the number
of edge pieces in each cycle. Say > you have one cycle of length 16,
two of length 3, and 2 pieces are > in their correct locations. >
> You have two odd cyles (the ones of length 3) which can be solved
> individually using commutators. **All odd cycles can individually
> reduce to solved**. You also have 1 even cycle (the one of length
> 16). **Even cycles individually cannot be reduced down to >
solved**. Since you don't have an even number of even cycles (2 >
even cycles can be reduced to solved) then the parity of the edge >
orbit is odd. > > ******************* > Odd parity in the edge
orbit = Orientation parity error (one edge > group will be flipped in
the LL) > ******************* > > 3) Now I solve the remaining
4 centers, but I count the number of > moves it takes me to do it.
You HAVE to solve the remaining centers > in an odd number of inner
slice moves to correct the orientation > parity error. It takes some
thinking to do this, but it can always > be done. By solving the
centers in an odd number of inner slice > moves you will change the
edge orbit's parity back to even, and thus > you've eliminated the
orientation parity error. > > If the edge orbit was originally
even after solving the first two > centers, then you have to solve
the last 4 in an EVEN number of > inner slice moves. Either way, you
have to solve all 6 centers and > end up with the edge oribt having
even parity. > > 4) Solve all the edge groups but 2. > > 5)
Now count the cycles of the edge groups, just like you would on a >
3x3x3 cube. When you get to your unsolved edge groups, pretend that >
one of the two pieces is the color of the entire edge group and keep
> counting. If the cycle uses both edge groups, remember to switch
> colors on the second one. Using the same principle of even and odd
> cycles, decide if the 4x4x4 viewed as a 3x3x3 edge orbit is even or
> odd. > > 6) Count the cycles in the corners (only the
positions matter), > decided if it is even or odd > > 7) If the
parity of the edge orbit matches the corner orbit, then > the
decision you made back when you choose the color of the unsolved >
edge group was correct. Solve the last two edge groups the way you >
found by counting cycles. If the parity of the corners does not >
match the parity of the edges, then you decided incorrectly back >
when counting the 4x4x4 as a 3x3x3 edge group cycles. Just solve >
them the other way. > > ******************** > Matching the
parity of the 4x4x4 viewed as a 3x3x3 edge orbit and > the parity of
the corner orbit = avoid the edge positioning parity > error >
******************** > > 8) Solve your cube as a 3x3x3. You are
guaranteed to never run into > the parity error, so go absolutely
full speed :)
2408. Re: [Speed cubing group] Petrus method configuration
From:
Jonas Koelker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 May 2004 15:08:09 +0100 (BST)
You're more than welcome. Always happy to help a Petrus user (a
petruser? /usr/ptrs? :p yeah I'm a geek). Also, my Tip of the Moment
right now: whenever you need to learn an algorithm (whether for Petrus
simple or Petrus Advanced), try repeating it from solved till you reach
solved again. Also try the same thing in reverse, and try it mirrored.
This is especially useful for learning step(6+7): case C and D - they
are very similar. Try repeating both "Sune" and "Sune U2". Can you
explain to yoursely why the cycles length differs? just some suggested
excercises. a question too: are you learning the step(5+6) algs? is it
worth it if you use (6+7) too? --- meat15k
<no_reply@yahoogroups.com> wrote: > Yes I definately meant to
say "decrease." Thanks for > the info, I > think that's exactly
what I needed to know. Thanks a > lot! > > -Nealo. > >
> --- In speedsolvingrubikscube@yahoogroups.com, Jonas > Koelker
> <jonaskoelker@y...> wrote: > > just do a single "Sune"
(lefthand, not right). > Read > > the beginners section for
complete information on > how > > to use it (not that I'm
saying you are a beginner, > > that's just where the info you need
is). > > > > the moves are - specific to your picture: (R'
U' > R) > > (U' R') (U2 R) > > > > This is of
course step 6, orieting corners, after > > you've permuted them.
The problem is that Petrus' > page > > doesn't list symmetries,
but it doesn't matter > much, > > since most of them is just
mirroring them in your > head > > (position types C, D, F and
G), which is easy when > you > > understand the underlying
principle of how the > > algorithms work. Allright, type E is a
pain to > mirror, > > since the axis is diagonal. > >
> > If you want to lears the algs for step(6+7), note > that
> > Lars uses the counterintuitive opposite > permutation >
> notation, showing where the pieces are as opposed > to > >
how they move when doing the alg in question. If > this > > is
unclear, solve the cube, then do a D4 in > reverse. > > Compare
your cube to the D4 picture. > > > > Also, I suggest you
read step 7, and look close at > the > > cube where he
demonstrates one Allan (permute 3 > edges) > > done by using 2
Sune. Note that for the supercube > > (centers have orientations),
these aren't > identical > > (use one * undo that with the
other = 180 twist of > a > > centre). > > > > Also,
I'd suggest doing the sune from different > > wholecube
orientations and viewing angles, since > the > > simple
solutions use almost only sune, antisune, > rune > > and bruno,
which are all very similar in the way > at > > least I think
'em. > > > > oh, and by the way, I think you meant you want
to > > either improve or decrease your time (which > actually
> > is the same here). Working on increasing your time > is
> > the silly stuff I do :D > > > > Jonas > >
> > --- meat15k <no_reply@yahoogroups.com> wrote: > >
> I have encountered a Petrus Method top layer > > >
configuration that is > > > not covered on the Petrus Method
step 5 and 6 > > > websites. The top looks > > > like
this: > > > > > > OOX > > > OOO > >
> XOX > > > > > > and the other O or Orange
cubelets are postioned > > > like so: > > > > >
> O > > > XXX > > > XXX > > > XXXO >
> > O > > > > > > I would like to learn all of
the top layer > > > algorithms to increase my > > >
time. Can anyone tell me what this algorithm is > or > > >
if I am > > > misunderstanding this step of the petrus method?
> > > Thank you. > > > > > > -Nealo > >
> > > > > > > > > > > > > >
____________________________________________________________ > >
Yahoo! Messenger - Communicate instantly..."Ping" > > your friends
today! Download Messenger Now > >
http://uk.messenger.yahoo.com/download/index.html > >
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2409. Re: [Speed cubing group] Re: Any one used Dan Knights Intermediate
Method?
From:
Jonas Koelker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 May 2004 15:46:35 +0100 (BST)
--- Kyle Bryant <craptastic_crap@...> wrote: > well, that and
the irrefutable fact that dexterity, > alg recognition (or subcase
recognition), and the > ability to look ahead and keep track of n
pieces > also > plays a role in the creation of your f2l leads me
to > believe that superiority is a little more dubious in > terms
of its determination. ... Yeah, we can agree on that. > inefficient
use of turns in achieving goals is > possible with both methods.
short sightedness is as > well. ... yeah. > Its one thing to say
that a method is inefficient on > average, but thats using ceteris
paribus, (the all > things equal assumption) i.e. you are assuming
that > there is an ideal speedcuber that given a full >
understanding and extensive practice of both methods > would, on
average, finish with petrus faster than > fridrich. yeah, that's
pretty much what I was thinking. I mean, if we pick systems based only
on numers, we will pick the one with the best number (fewest -weighed-
avg. moves), right? > Its a whole different thing to assume this kind
of > situation would be reflected among the rest of us > (the >
non perfect cubers). > -K- this is where "style" enters the scene -
so far we could program computers to perform the above mentioned tasks
and then compare results. I'll mail you then program when I do it for a
school project :p ... conclusion: I don't feel "proven wrong", but point
is certainly taken. > --- j_rueth <no_reply@yahoogroups.com>
wrote: > > I don't see what you mean that the petrus method >
has > > higher freedom > > then the f2l. If anything it has
less freedom > > because you are > > convided to working off
of a cube. In the F2l you > > are working off of > > a cross
and that has a lot more different routes > > then building a >
> cube. Assuming each method is rigidly followed*, let's see...
Petrus: 8 starting corners x 3 next corners x 4 next corners x 1 finish
corner = 12*8 = 96 orders. Fridrich: 6 starting faces x 4 next pairs x 3
next pairs x 2 next pairs x 1 finish pair = 12*12 = 144 orders. Guess
you're right. Then again, look at each system when a 2x2 block is done
(assume around DBL); in Fridrich this is cross + one pair: Petrus has 3
free layers (U R F), Fririch has one free layer (U) plus two semifree
layers (R F). I say that leaves more freedom for Petrus. It feels more
free to me, anyways. summed up: guess Fridrich has more freedom as to
what (144 routes), Petrus has more as to how (3 layers). <snip>
> > jake I hear you, Jake *Assuming each method is rigidly
followed: this is a blatantly false assumption, but it gives us a base
of comparison. Also note that I'm a more "theoretic" cuber, whereas I
see this forum is primarily concerned with the practic appliance - not
that those two can't go hand in hand. Next up: I'm gonna devise a method
based on forming corner-edge pairs and simply putting them next to each
other instead of a fixed structure... :D
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2410. Re: 4^3 From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 May 2004 14:49:26 -0000
> 2) turning an inner slice by first turning the double layer, then
> undoing the outer move counts as 2 moves (D d) D' = d counts as 2
> moves > 3) turning an inner layer by itself using my finger to
turn it > counts as 1 move Are you yourself doing it both ways? If
yes, in which situations do you do what? Or is this just to have a
metric for all of us? Stefan
2411. Re: Fridrich Method F2L From:
"edgardo_deza" <edgardo.deza@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 May 2004 15:11:18 -0000
I learned the Fridrich Method from
http://twistypuzzles.com/solutions/3x3x3-01.shtml It offers a very good
description on how to solve the F2L. I average about 1 minute 05 seconds
by using Sausage's Hybrid solution. -Edgardo --- In
speedsolvingrubikscube@yahoogroups.com, meat15k <no_reply@y...>
wrote: > I have been having trouble with the first two layers of the
Fridrich > Method. I can't seem to do it in less than 2 minutes.
However with > the Petrus method I can solve the whole cube in about
1 minute 15 > seconds. I don't think this is so much because I am
better at the > Petrus method but that I don't understand how to do
the step very > well. I have looked over the website a lot but I just
can't find > anything there to help me. Can anyone give me some
advice? Thanks > > -Nealo.
2412. Cube on thinkgeek From:
"obsidian_beast" <cparlett@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 May 2004 15:11:35 -0000
I was just checking the "What's new" on www.thinkgeek.com (which is a
great site, for those of you who have never been there) and the first
thing up there is the Rubik's Cube. Not that I expect anyone to buy one
from them (you do get 100 geek points), but it just goes to show how the
cube is growing in popularity. Here's the direct link:
http://www.thinkgeek.com/cubegoodies/toys/69fe/ -Chris Parlette
2413. Re: [Speed cubing group] Challenge for the those who enjoy the
4x4x4
From:
Jonas Koelker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 May 2004 16:40:21 +0100 (BST)
--- cmhardw <no_reply@yahoogroups.com> wrote: > Hey everyone,
big <snip> > I have an informal challenge for anyone who enjoys
> solving their > 4x4x4. I've been thinking a lot lately about how
to > Right now there are no readily available programs > that
analyze 4x4x4 > positions, and not a lot of people are doing the >
4x4x4 compared to > the 3x3x3. Well, a program is taking shape in my
mind; it allows the user to define states to be reached on the way to a
solution, calculating god's number, weighed avgs. and algorithms used to
travel from state to state (ending in the solved of course). Cube
Explorer uses a variant of an algorithm that reduces the moves allowed
to <U,D,R,L,F2,B2> then <U,D,R2,L2,F2,B2> then
<U2,D2,R2,L2,F2,B2> then <IDENTITY> (Isn't that
Thistlewaite? can't remember). Sorta' like the same thing, only with
many more parameters to choose from. Like saying "next step: all pieces
that belong in upper layer is in the upper layer", that kind of thing.
as a base, use the 4x4x4 since it can be reduced to both the 2x2x2 and
3x3x3. I think... It will be a college project of mine, I think. >
Maybe I'm missing the mark here, but in trying to > come up with this
> new method, I feel a little like the original 3x3x3 > solvers
trying > to come up with an efficient method for the 3x3x3 > for
the very first > time. like it's been said on cubelovers: you can
only solve a puzzle for the first time ONCE. I'd like to do that without
getting exposed to spoilers (I'll control this myself). But once I've
done that, I'd be happy to join. Well, with the time it's gonna take me,
I guess I'll just check back in a few years to hear what everyone else
thinks. ____________________________________________________________
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2414. RE : [Speed cubing group] Call for Videos From:
"fremont loic" <perfectgod@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 27 May 2004 17:40:23 +0200
Hi kyle, I have a video (solving the 3*3*3 cube in 34s) :
http://perfectgod.free.fr/download.htm you need a divx codec 5.1.1 or
higher so see it. A+ Loic -----Message d'origine----- De : Kyle Bryant
[mailto:craptastic_crap@...] Envoyé : jeudi 27 mai 2004 07:27 À :
speedsolvingrubikscube@yahoogroups.com Objet : [Speed cubing group] Call
for Videos I have a collection of about 34 cuber videos (single solve
3x3x3). I have: Masayuki Akimoto Jessica Fridrich Katsuyuki Konishi Jess
Bonde Lars Petrus Shotaro Makisumi Jon Morris Brent Morgan Lars V. (how
to spell that?) Ron Van Bruchem Wiktoria Zborowska Doug Li Chris
Szlatenyi Dan Henage Mr Kondo Kyle Bryant if you have a video of a
single solve 3x3x3 and aren't on this list, please send me a link or
something to it. Im collecting videos so that maybe someday we can make
something out of them all...or maybe just so I can compete with them as
I improve, who knows what will become of this collection, Im trying to
make it grow nonetheless. :) K :) __________________________________ Do
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Service <http://docs.yahoo.com/info/terms/> . [Non-text portions
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2415. Re: RE : [Speed cubing group] Call for Videos From:
Frank Morris <ephem825@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 May 2004 08:44:48 -0700 (PDT)
Kyle, I uploaded a vid of me solving the cube in 15.89 seconds. It is in
the files selection. Frank Morris fremont loic <perfectgod@...>
wrote: Hi kyle, I have a video (solving the 3*3*3 cube in 34s) :
http://perfectgod.free.fr/download.htm you need a divx codec 5.1.1 or
higher so see it. A+ Loic -----Message d'origine----- De : Kyle Bryant
[mailto:craptastic_crap@...] Envoy� : jeudi 27 mai 2004 07:27 � :
speedsolvingrubikscube@yahoogroups.com Objet : [Speed cubing group] Call
for Videos I have a collection of about 34 cuber videos (single solve
3x3x3). I have: Masayuki Akimoto Jessica Fridrich Katsuyuki Konishi Jess
Bonde Lars Petrus Shotaro Makisumi Jon Morris Brent Morgan Lars V. (how
to spell that?) Ron Van Bruchem Wiktoria Zborowska Doug Li Chris
Szlatenyi Dan Henage Mr Kondo Kyle Bryant if you have a video of a
single solve 3x3x3 and aren't on this list, please send me a link or
something to it. Im collecting videos so that maybe someday we can make
something out of them all...or maybe just so I can compete with them as
I improve, who knows what will become of this collection, Im trying to
make it grow nonetheless. :) K :) __________________________________ Do
you Yahoo!? Friends. Fun. Try the all-new Yahoo! Messenger.
http://messenger.yahoo.com/ Yahoo! Groups Sponsor ADVERTISEMENT
<http://rd.yahoo.com/SIG=1296ask4t/M=295196.4901138.6071305.3001176/D=gr
oups/S=1705297356:HM/EXP=1085722056/A=2128215/R=0/SIG=10se96mf6/*http:/c
ompanion.yahoo.com> click here
<http://us.adserver.yahoo.com/l?M=295196.4901138.6071305.3001176/D=group
s/S=:HM/A=2128215/rand=760124212> _____ Yahoo! Groups Links * To
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scribe> * Your use of Yahoo! Groups is subject to the Yahoo! Terms of
Service <http://docs.yahoo.com/info/terms/> . [Non-text portions
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--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
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2416. Re: [Speed cubing group] Call for Videos From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 May 2004 15:56:43 -0000
Me solving in 26.36 seconds:
http://www.plu.edu/~huntca/videos/Rubik(26).mov -Chris
2417. Re: Call for Videos From:
"Grant Tregay" <Grant@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 May 2004 16:02:35 -0000
Rather than post a link to my video, I'll post a link to an existing
video list, which has a link to my video, as well as those of many
others. There are a handful of people on that list that don't appear on
yours. Just go to http://www.rubiks.dk and click on the "Video List"
link. - Grant --- Kyle Bryant wrote: > I have a collection of about
34 cuber videos (single > solve 3x3x3). [snip] > if you have a
video of a single solve 3x3x3 and aren't > on this list, please send
me a link or something to > it. Im collecting videos so that maybe
someday we can > make something out of them all...or maybe just so I
> can compete with them as I improve, who knows what > will become
of this collection, Im trying to make it > grow nonetheless.
2418. Re: Challenge for the those who enjoy the 4x4x4 From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 May 2004 18:06:01 -0000
Hi Chris, I've reduced my 73 move parity fix to 56 moves. If I don't
need to consider correcting centers, like in a centers-last strategy, it
drops to 30 moves. Could you reduce the number of moves from your 15
movement parity fix if you didn't need to consider the centers? This
might be a whole lot simpler than figuring out which way to go in the 15
second inspection. David J --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey everyone, > > I have an informal challenge for
anyone who enjoys solving their > 4x4x4. I've been thinking a lot
lately about how to avoid the edge > parity errors on the 4x4x4 while
speed solving. > > I have found a new solving method that avoids
both parities every > time, however it takes a lot of mental
calculation and is, right > now, not ready to be used as a speed
solve method. > > I've detailed my method at the bottom of this
message for anyone who > is interested. > > My challenge to the
4x4x4 enthusiasts is to find an algorithm > (meaned in the
mathematical sense, so a series of possibly several > steps) that is
1) efficient and FAST, 2) always avoids both parity > errors, and 3)
solves the cube :) > > I'm currently trying to design a new speed
solve method around this > idea, and I have come up with a few new
ideas, but none of them are > faster than just correcting the
parities when they come up on my > normal speed solve method. >
> The amount of time that people have put into the 3x3x3 methods is
> amazing, and we need to do the same for the 4x4x4. Solving the >
4x4x4 with a method that does not have an algorithm in place for >
avoiding both parities is like solving the 3x3x3 with an inefficient
> layer-by-layer method. > > My challenge is for us to create a
4x4x4 revenge method (or even > several!) that are as efficient for
the 4x4x4 as Petrus, Fridrich, > Waterman's methods are for the
3x3x3. > > Right now there are no readily available programs that
analyze 4x4x4 > positions, and not a lot of people are doing the
4x4x4 compared to > the 3x3x3. > > Maybe I'm missing the mark
here, but in trying to come up with this > new method, I feel a
little like the original 3x3x3 solvers trying > to come up with an
efficient method for the 3x3x3 for the very first > time. > >
Anyway I hope some others are up to the challenge as well. If I >
come up with any interesting ideas for a speed solve method that can
> implement the strategies of some of my method below I'll post it to
> this group. I hope others will do the same too, and we can try to
> come up with a new speed solve method for the 4x4x4 that will be
> just as efficient as the methods are for the 3x3x3. > > Hope
to hear from some others who are interested, > Chris >
---------------------------------------------
2419. Re: Petrus method configuration From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 May 2004 22:41:13 -0000
> > a question too: are you learning the step(5+6) algs? > is
it worth it if you use (6+7) too? > Although 2 steps can be combined
using a multitude ammount of algorithms, mine is decomposed into the
most recents popular way of doing the LL. Orient all/Permutate all,
which could be seen as Step 6 + Step (5-7) You do save about 10 moves,
the algorithms are not hard to learn since most of them have already
been optimized for hand dexterity. I still firmly believe its all about
the F2L. The LL has different ways of being done and I think the
difference is in subseconds.
2420. Re: [Speed cubing group] Speedcubing DVD From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 May 2004 22:46:56 -0000
What would be interesting is to show different methods/styles. If you
ask me, I think its boring to see the exact same solves over and over
again. I mean, I watch a video and most of the time it's a Fridrich
Method. I dont blame it for being so popular and effective, but I can
recognize its build so easily and I'd rather see another method and have
to watch it slowly a bit just to find out which method he's using.
Mostly when I watch the vids now I just go for the finger dexterity
skills that it shows. What would be cool is to see the cube being solved
at full speed, and after slowly so we can see the method. Some people
are being secretive about their method and it's their right, if they
dont want the slow part that's ok, but I believe human knowledge belongs
to the world and in such community, not only the best get to know the
secrets.
2421. Re: Call for Videos From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 May 2004 22:48:22 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Grant Tregay"
<Grant@T...> wrote: > Rather than post a link to my video, I'll
post a link to an existing > video list, which has a link to my
video, as well as those of many > others. There are a handful of
people on that list that don't appear > on yours. Just go to
http://www.rubiks.dk and click on the "Video > List" link. > >
- Grant Too bad Lars Petrus' video is hosted on Yahoo and it has been
down forever, he's the only one using that method on it or something.
2422. Re: Call for Videos From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 28 May 2004 00:16:05 -0000
I have a video using the Petrus method, in the Files section of this
group. Not quite as impressive as Lars, I'm afraid.... It's 20.44
seconds. --- In speedsolvingrubikscube@yahoogroups.com,
pathfinder_netstorm <no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Grant Tregay" >
<Grant@T...> wrote: > > Rather than post a link to my video,
I'll post a link to an > existing > > video list, which has a
link to my video, as well as those of many > > others. There are a
handful of people on that list that don't > appear > > on
yours. Just go to http://www.rubiks.dk and click on the "Video > >
List" link. > > > > - Grant > Too bad Lars Petrus' video
is hosted on Yahoo and it has been down > forever, he's the only one
using that method on it or something.
2423. Solved the 5x5x5 From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 28 May 2004 00:20:36 -0000
I solved the 5x5x5 for the first time today. It took me 20 minutes, and
boy was it a long 20 minutes. yehaw. -Chris
2424. RE: [Speed cubing group] Re: Any one used Dan Knights Intermediate
Method?
From:
"Evan Gates" <evan.gates@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 27 May 2004 17:27:02 -0700
Just from personal experience I would recommend against his intermediate
method. Instead, go with the advanced, a three look last layer. While
learning, you can do it as a four look, and you already know 7 of the
PLL algorithms. So I would do this Orient edges Orient corners Permute
edges Permute corners The last two steps can be switched. And this way,
you are on your way to learning PLL. An on an aside about learning the
PLL, he says to use Jessica Fridrich's page for it. Personally I don't
think that it's a good page to learn from. I would find a page with
inverses, symmetries and finger tricks. There are plenty of pages out
there with that, so go ahead and take your pick. Hope that helps Evan
-----Original Message----- From: Jonas Koelker [mailto:jonaskoelker@...]
Sent: Thursday, May 27, 2004 5:46 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
Any one used Dan Knights Intermediate Method? Hi. I just wanna give my
two bits on the F2L. I use Petrus, and I like to challenge the accepted
norm to realize why it's better or worse than what I suggest. So here's
my thought of the day: The only difference between Fridrich F2L and
Petrus F2L is that you (with Petrus) assemble the cross on the fly
(well, you orient edges too, but you can skip it if you want); this
means that the Petrus method has a higher degree of freedom vs.
Fridrich; higher degree of freedom, when used right, leads to fewer
moves on average, which leads to lower times. Therefore, Petrus F2L is
superior to Fridrich F2L. I also have a gut feel that it's superior to
working corner, but I won't claim it... yet :p so, the challenge for
everyone who accepts it is: prove me wrong. Or argue that I'm wrong in a
very convincing way. On a sidenote: the order of Knights 4-look LL
(thirteen algs) is the same as Petrus LL (three algs); Jonas [inspired
by the following] --- Doug Reed <dougreed@...> wrote: > Hi >
> I use Dan Knights' Intermediate Method. > > Dan Knights has
three methods posted on his site, > but they only differ > by the
LL. In fact, all he has posted are his LL > systems. They are all
> fast though, and the Intermediate method + a >
(intuitively-learned) > Fridrich F2L is good enough for me to average
a > little over 28 seconds. > > However, My Fridrich F2L is not
as fast as many > other people's, and if > you do a working corner
method + Knights' 4-look LL > you should be pretty > fast. I know
of one person at least that does a > working corner method >
instead of a Fridrich F2L and continually kicks my > ass =) > >
Add me to AIM, MSN, or Yahoo if you need further > help. All of my
> contact info is in the database at >
http://games.groups.yahoo.com/group/speedsolvingrubikscube/ > >
Hope it helps. > Doug Reed > > Doug > > donutflask wrote:
> > >Please post your comments? > > > >right now i
solve the cube on average around 1:25, > my cube is non >
>lubed, and pretty stiff. I currently use Mark > Jaeys.net method
#1, > >with a working corner and am trying to learn these > new
algorithms. > > > >How much faster is this method compared
to > Jaeys.net??!?!? > > > >and can anyone give some
helpful tips on memorizing > and recognizing > >these
maneouvers. > > > > > > > > > > > >
> > > >Yahoo! Groups Links > > > > > >
> > > > > > > > > > > >
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2425. RE: [Speed cubing group] Re: Call for Videos From:
"Evan Gates" <evan.gates@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 27 May 2004 17:36:49 -0700
Any chance u can wait about two more weeks before putting together a DVD
or anything? School will then be out for me and I can get a video of me,
and of my robot (which averages about 15 seconds now) Evan Yahoo! Groups
Sponsor ADVERTISEMENT
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2426. RE: [Speed cubing group] Re: Call for Videos From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 May 2004 17:46:59 -0700 (PDT)
production of this DVD alone will be insane, I doubt the job will be
finished until July. Im just gathering Ideas at this point. -K- --- Evan
Gates <evan.gates@...> wrote: > Any chance u can wait about two
more weeks before > putting together a DVD or > anything? School
will then be out for me and I can > get a video of me, and > of my
robot (which averages about 15 seconds now) > > > > Evan
> > > > > > > > Yahoo! Groups Sponsor > >
> > ADVERTISEMENT > >
<http://rd.yahoo.com/SIG=129k0ngdb/M=295196.4901138.6071305.3001176/D=groups
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> .yahoo.com> click here > > > >
<http://us.adserver.yahoo.com/l?M=295196.4901138.6071305.3001176/D=groups/S=
> :HM/A=2128215/rand=817917339> > > > > _____ >
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2427. Re: [Speed cubing group] Re: Call for Videos From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 May 2004 17:52:10 -0700
It would be nice if all the movies are actually high quality...
otherwise, what's the point of having it on a DVD? Tyson Mao MSC #631
California Institute of Technology On May 27, 2004, at 5:46 PM, Kyle
Bryant wrote: > production of this DVD alone will be insane, I doubt
> the job will be finished until July. > Im just gathering Ideas
at this point. > > -K- > --- Evan Gates <evan.gates@...>
wrote: > > Any chance u can wait about two more weeks before >
> putting together a DVD or > > anything? School will then be
out for me and I can > > get a video of me, and > > of my
robot (which averages about 15 seconds now) > > > > >
> > > Evan > > > > > > > > > >
> > > > > > Yahoo! Groups Sponsor > > > >
> > > > ADVERTISEMENT > > > > > >
<http://rd.yahoo.com/SIG=129k0ngdb/M=295196.4901138.6071305.3001176/
> D=groups > > > >
/S=1705297356:HM/EXP=1085760169/A=2128215/R=0/SIG=10se96mf6/*http:/ >
companion > > .yahoo.com> click here > > > > >
> > > > >
<http://us.adserver.yahoo.com/l?M=295196.4901138.6071305.3001176/
> D=groups/S= > > :HM/A=2128215/rand=817917339> > >
> > > > > > _____ > > > > Yahoo!
Groups Links > > > > * To visit your group on the
web, go to: > > >
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> > > * To unsubscribe from this group, send an >
> email to: > >
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<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com? >
subject=Unsubscri > > be> > > > > > >
* Your use of Yahoo! Groups is subject to > > the Yahoo!
Terms of > > <http://docs.yahoo.com/info/terms/> Service.
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>
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> > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > speedsolvingrubikscube-unsubscribe@yahoogroups.com
> > > > > > > > > > >
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> >
2428. Re: [Speed cubing group] Re: Call for Videos From:
Doug Reed <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 May 2004 19:51:43 -0500
True, but maybe we can get videos of people solving at the championship?
Either championship solves or we could have a booth w/ a camera set up
where you can walk up and write down your info, inroduce yourself to the
camera, and then record yourself solving the cube, etc. I don't know,
just some ideas. If there are TV crews there from ESPN, The Game Show
Network, etc, we can probably get footage from them (high quality!!!) to
go on the DVD. Doug Reed Tyson Mao wrote: >It would be nice if all
the movies are actually high quality... >otherwise, what's the point
of having it on a DVD? > >Tyson Mao >MSC #631 >California
Institute of Technology > >On May 27, 2004, at 5:46 PM, Kyle
Bryant wrote: > > > >>production of this DVD alone will
be insane, I doubt >> the job will be finished until July.
>> Im just gathering Ideas at this point. >> >> -K-
>> --- Evan Gates <evan.gates@...> wrote: >> > Any
chance u can wait about two more weeks before >> > putting
together a DVD or >> > anything? School will then be out for me
and I can >> > get a video of me, and >> > of my robot
(which averages about 15 seconds now) >> > >> >
>> > >> > Evan >> > >> > >>
> >> > >> > >> > >> > >>
> Yahoo! Groups Sponsor >> > >> > >> >
>> > ADVERTISEMENT >> > >> > >>
>><http://rd.yahoo.com/SIG=129k0ngdb/M=295196.4901138.6071305.3001176/
>>D=groups >> > >>
>>/S=1705297356:HM/EXP=1085760169/A=2128215/R=0/SIG=10se96mf6/*http:/
>>companion >> > .yahoo.com> click here >> >
>> > >> > >> > >>
>><http://us.adserver.yahoo.com/l?M=295196.4901138.6071305.3001176/
>>D=groups/S= >> > :HM/A=2128215/rand=817917339>
>> > >> > >> > >> > _____ >>
> >> > Yahoo! Groups Links >> > >> > * To
visit your group on the web, go to: >> >
>>http://groups.yahoo.com/group/speedsolvingrubikscube/ >>
> >> > >> > * To unsubscribe from this group, send
an >> > email to: >> >
speedsolvingrubikscube-unsubscribe@yahoogroups.com >> >
>>
>><mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?
>>subject=Unsubscri >> > be> >> > >>
> >> > * Your use of Yahoo! Groups is subject to >>
> the Yahoo! Terms of >> >
<http://docs.yahoo.com/info/terms/> Service. >> >
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message have been >> > removed] >> > >> >
>> > >> > ------------------------ Yahoo! Groups
Sponsor >> > --------------------~--> >> > Make a
clean sweep of pop-up ads. Yahoo! Companion >> > Toolbar.
>> > Now with Pop-Up Blocker. Get it for free! >> >
>>http://us.click.yahoo.com/L5YrjA/eSIIAA/yQLSAA/MXMplB/TM
>> > >>
>>--------------------------------------------------------------------~-
>> >> >> > >> > >> > >>
> Yahoo! Groups Links >> > >> >
>>http://groups.yahoo.com/group/speedsolvingrubikscube/ >>
> >> > >> >
speedsolvingrubikscube-unsubscribe@yahoogroups.com >> >
>> > >> > >> >> >> >> >>
>> __________________________________ >> Do you Yahoo!?
>> Friends. Fun. Try the all-new Yahoo! Messenger.
>>http://messenger.yahoo.com/ >> >> >>
>>Yahoo! Groups Sponsor >> >>ADVERTISEMENT
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the web, go to:
>>http://groups.yahoo.com/group/speedsolvingrubikscube/ >>
>> � To unsubscribe from this group, send an email to:
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>> � Your use of Yahoo! Groups is subject to the Yahoo! Terms of
>>Service. >> >> >> >> > > > >
> >Yahoo! Groups Links > > > > > > > >
2429. Re: [Speed cubing group] Re: Call for Videos From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 May 2004 17:56:09 -0700 (PDT)
It would be, I know Fridrich's are, and petrus' are rather good...I need
to make a decent quality one of myself, reed might need to do one as
well. Im working off of my current collection (45 videos now), and If
ANYONE wants to help in the process, feel free to contact me about it.
--- Tyson Mao <tmao@...> wrote: > It would be nice if all the
movies are actually high > quality... > otherwise, what's the
point of having it on a DVD? > > Tyson Mao > MSC #631 >
California Institute of Technology > > On May 27, 2004, at 5:46
PM, Kyle Bryant wrote: > > > production of this DVD alone will
be insane, I > doubt > > the job will be finished until July.
> > Im just gathering Ideas at this point. > > > > -K-
> > --- Evan Gates <evan.gates@...> wrote: > > >
Any chance u can wait about two more weeks > before > > >
putting together a DVD or > > > anything?��� School will then
be out for me and I > can > > > get a video of me, and >
> > of my robot (which averages about 15 seconds > now) >
> > > > >��� > > > > > > Evan > >
> > > > > > > > > > > > > >
> > > > > > > > Yahoo! Groups Sponsor > >
> > > > > > > > > > ADVERTISEMENT >
> >��� > > > > > > > >
<http://rd.yahoo.com/SIG=129k0ngdb/M=295196.4901138.6071305.3001176/
> > > D=groups > > > > > > > >
/S=1705297356:HM/EXP=1085760169/A=2128215/R=0/SIG=10se96mf6/*http:/ >
> > companion > > > .yahoo.com> click here > >
> > > > > > >��� > > > > > > >
>
<http://us.adserver.yahoo.com/l?M=295196.4901138.6071305.3001176/
> > > D=groups/S= > > >
:HM/A=2128215/rand=817917339> > > > > > >��� >
> > > > >������ _____��� > > > > > >
Yahoo! Groups Links > > > > > >
*������������������������ To visit your group on the web, go > to:
> > > > > >
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>������ > > > > > > *������������������������ To
unsubscribe from this group, send > an > > > email to: >
> > > speedsolvingrubikscube-unsubscribe@yahoogroups.com >
> > > > > > >
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> subject=Unsubscri > > > be> > > >������ >
> > > > > *������������������������ Your use of Yahoo!
Groups is subject > to > > > the Yahoo! Terms of > >
> <http://docs.yahoo.com/info/terms/>��� Service. > >
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> > Yahoo! Groups Links > > > > > > > >
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > >
> > > >������������ > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
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free! > http://us.click.yahoo.com/L5YrjA/eSIIAA/yQLSAA/MXMplB/TM >
--------------------------------------------------------------------~->
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2430. Re: [Speed cubing group] Re: Call for Videos From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 May 2004 17:59:15 -0700
In that case... why not make a DVD of the tournament as well? Tyson Mao
MSC #631 California Institute of Technology On May 27, 2004, at 5:51 PM,
Doug Reed wrote: > True, but maybe we can get videos of people
solving at the > championship? Either championship solves or we could
have a booth w/ a > camera set up where you can walk up and write
down your info, inroduce > yourself to the camera, and then record
yourself solving the cube, etc. > I don't know, just some ideas. >
> If there are TV crews there from ESPN, The Game Show Network, etc,
we > can probably get footage from them (high quality!!!) to go on
the DVD. > > Doug Reed
2431. RE: [Speed cubing group] Re: Call for Videos From:
"Evan Gates" <evan.gates@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 27 May 2004 18:04:46 -0700
My dad has a high quality camera. I think it's the Cannon X1 or
something like that. I bet he would be willing to let us use it to film
the competition. Evan -----Original Message----- From: Tyson Mao
[mailto:tmao@...] Sent: Thursday, May 27, 2004 5:59 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group]
Re: Call for Videos In that case... why not make a DVD of the tournament
as well? Tyson Mao MSC #631 California Institute of Technology On May
27, 2004, at 5:51 PM, Doug Reed wrote: > True, but maybe we can get
videos of people solving at the > championship? Either championship
solves or we could have a booth w/ a > camera set up where you can
walk up and write down your info, inroduce > yourself to the camera,
and then record yourself solving the cube, etc. > I don't know, just
some ideas. > > If there are TV crews there from ESPN, The Game
Show Network, etc, we > can probably get footage from them (high
quality!!!) to go on the DVD. > > Doug Reed Yahoo! Groups Sponsor
ADVERTISEMENT
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this message have been removed]
2432. Re: [Speed cubing group] Re: Call for Videos From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 May 2004 18:09:00 -0700
If your father would be willing to deal with all of the filming of
everything, I would be more than willing to help compile it into a DVD.
I think Lars probably have more experience in iMovie than I do but I'm
sure it's not so hard to figure it out. We've got DVD burners at Caltech
so that's not an issue... Tyson Mao MSC #631 California Institute of
Technology On May 27, 2004, at 6:04 PM, Evan Gates wrote: > My dad
has a high quality camera. I think it's the Cannon X1 or > something
> like that. I bet he would be willing to let us use it to film the
> competition. > > > > Evan > > > >
-----Original Message----- > From: Tyson Mao [mailto:tmao@...] >
Sent: Thursday, May 27, 2004 5:59 PM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: Re: [Speed cubing
group] Re: Call for Videos > > > > In that case... why not
make a DVD of the tournament as well? > > Tyson Mao > MSC #631
> California Institute of Technology > > On May 27, 2004, at
5:51 PM, Doug Reed wrote: > > > True, but maybe we can get
videos of people solving at the > > championship? Either
championship solves or we could have a booth > w/ a > > camera
set up where you can walk up and write down your info, > inroduce
> > yourself to the camera, and then record yourself solving the
cube, > etc. > > I don't know, just some ideas. > > >
> If there are TV crews there from ESPN, The Game Show Network, etc,
> we > > can probably get footage from them (high quality!!!)
to go on the > DVD. > > > > Doug Reed > > > >
> > > > Yahoo! Groups Sponsor > > > >
ADVERTISEMENT > > >
<http://rd.yahoo.com/SIG=1298512n2/M=295196.4901138.6071305.3001176/
> D=groups > >
/S=1705297356:HM/EXP=1085792364/A=2128215/R=0/SIG=10se96mf6/*http:/ >
companion > .yahoo.com> click here > > > > >
<http://us.adserver.yahoo.com/l?M=295196.4901138.6071305.3001176/
> D=groups/S= > :HM/A=2128215/rand=394058225> > > >
> _____ > > Yahoo! Groups Links > > * To visit
your group on the web, go to: >
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* To unsubscribe from this group, send an email to: >
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2433. [Speed cubing group] Re: Call for Videos From:
"azinj05ieipih" <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 28 May 2004 01:15:01 -0000
Hey Kyle, I'll submit like 4 videos sometime this week : 1 2x2, 1 3x3, 1
Pyraminx, 1 3x3x5, I can also do a BLD Pyraminx and 2x2 if you want me
to. Lates man~ ~Joseph --- In speedsolvingrubikscube@yahoogroups.com,
Kyle Bryant <craptastic_crap@y...> wrote: > It would be, I know
Fridrich's are, and petrus' are > rather good...I need to make a
decent quality one of > myself, reed might need to do one as well.
> > Im working off of my current collection (45 videos > now),
and If ANYONE wants to help in the process, feel > free to contact me
about it. > > > --- Tyson Mao <tmao@i...> wrote: >
> It would be nice if all the movies are actually high > >
quality... > > otherwise, what's the point of having it on a DVD?
> > > > Tyson Mao > > MSC #631 > > California
Institute of Technology > > > > On May 27, 2004, at 5:46 PM,
Kyle Bryant wrote: > > > > > production of this DVD alone
will be insane, I > > doubt > > > the job will be
finished until July. > > > Im just gathering Ideas at this
point. > > > > > > -K- > > > --- Evan Gates
<evan.gates@i...> wrote: > > > > Any chance u can wait
about two more weeks > > before > > > > putting
together a DVD or > > > > anything? School will then be out
for me and I > > can > > > > get a video of me, and
> > > > of my robot (which averages about 15 seconds >
> now) > > > > > > > > > > > >
> > > > Evan > > > > > > > > >
> > > > > > > > > > > > > >
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2434. Re: [Speed cubing group] Re: Call for Videos From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 May 2004 18:14:58 -0700 (PDT)
I have a dvd r/rw and video editing software...If I can be of any
help....tell me. -K- --- Tyson Mao <tmao@...> wrote: > If your
father would be willing to deal with all of > the filming of >
everything, I would be more than willing to help > compile it into a
DVD. > I think Lars probably have more experience in > iMovie than
I do but I'm > sure it's not so hard to figure it out. We've got >
DVD burners at > Caltech so that's not an issue... > > Tyson
Mao > MSC #631 > California Institute of Technology > > On
May 27, 2004, at 6:04 PM, Evan Gates wrote: > > > My dad has a
high quality camera.��� I think it's > the Cannon X1 or > >
something > > like that.��� I bet he would be willing to let us
> use it to film the > > competition. > > > > >
> > > Evan > > > > > > > >
-----Original Message----- > > From: Tyson Mao [mailto:tmao@...]
> > Sent: Thursday, May 27, 2004 5:59 PM > > To:
speedsolvingrubikscube@yahoogroups.com > > Subject: Re: [Speed
cubing group] Re: Call for > Videos > > > > > >
> > In that case... why not make a DVD of the > tournament as
well? > > > > Tyson Mao > > MSC #631 > >
California Institute of Technology > > > > On May 27, 2004,
at 5:51 PM, Doug Reed wrote: > > > > > True, but maybe we
can get videos of people > solving at the > > >
championship?��� Either championship solves or we > could have a
booth > > w/ a > > > camera set up where you can walk up
and write > down your info, > > inroduce > > >
yourself to the camera, and then record > yourself solving the cube,
> > etc. > > > I don't know, just some ideas. > >
> > > > If there are TV crews there from ESPN, The Game >
Show Network, etc, > > we > > > can probably get footage
from them (high > quality!!!) to go on the > > DVD. > >
> > > > Doug Reed > > > > > > > >
> > > > > > > > Yahoo! Groups Sponsor > >
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> > companion > > .yahoo.com> click here > > >
> > > > > > > >
<http://us.adserver.yahoo.com/l?M=295196.4901138.6071305.3001176/
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2435. Re: [Speed cubing group] Re: Call for Videos From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 May 2004 18:50:07 -0700 (PDT)
awesome =K= --- azinj05ieipih <azinj05ieipih@...> wrote: > Hey
Kyle, > > I'll submit like 4 videos sometime this week : 1 >
2x2, 1 3x3, 1 > Pyraminx, 1 3x3x5, I can also do a BLD Pyraminx and
> 2x2 if you want > me to. Lates man~ > > ~Joseph > >
> --- In speedsolvingrubikscube@yahoogroups.com, Kyle > Bryant
> <craptastic_crap@y...> wrote: > > It would be, I know
Fridrich's are, and petrus' > are > > rather good...I need to
make a decent quality one > of > > myself, reed might need to
do one as well. > > > > Im working off of my current
collection (45 videos > > now), and If ANYONE wants to help in the
process, > feel > > free to contact me about it. > > >
> > > --- Tyson Mao <tmao@i...> wrote: > > > It
would be nice if all the movies are actually > high > > >
quality... > > > otherwise, what's the point of having it on a
> DVD? > > > > > > Tyson Mao > > > MSC
#631 > > > California Institute of Technology > > >
> > > On May 27, 2004, at 5:46 PM, Kyle Bryant wrote: > >
> > > > > production of this DVD alone will be insane, I
> > > doubt > > > > the job will be finished until
July. > > > > Im just gathering Ideas at this point. >
> > > > > > > -K- > > > > --- Evan
Gates <evan.gates@i...> wrote: > > > > > Any chance
u can wait about two more weeks > > > before > > >
> > putting together a DVD or > > > > >
anything?��� School will then be out for me > and I > > >
can > > > > > get a video of me, and > > > >
> of my robot (which averages about 15 > seconds > > >
now) > > > > > > > > > >��� > > >
> > > > > > > Evan > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > Yahoo! Groups Sponsor > > > >
> > > > > > > > > > > > > >
> > ADVERTISEMENT > > > > >��� > > > >
> > > > > > > > > > > > > >
>
<http://rd.yahoo.com/SIG=129k0ngdb/M=295196.4901138.6071305.3001176/
> > > > > > > D=groups > > > > >
> > > > > > > > > > > > > >
/S=1705297356:HM/EXP=1085760169/A=2128215/R=0/SIG=10se96mf6/*http:/ >
> > > > > > companion > > > > >
.yahoo.com> click here > > > > > > > > >
> > > > > >��� > > > > > > > >
> > > > > > > > > > >
<http://us.adserver.yahoo.com/l?M=295196.4901138.6071305.3001176/
> > > > > > > D=groups/S= > > > > >
:HM/A=2128215/rand=817917339> > > > > > > > >
> >��� > > > > > > > > > >������
_____��� > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > >
*������������������������ To visit your group on the web, > go >
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of > > > > > <http://docs.yahoo.com/info/terms/>���
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2436. Re: 4^3 From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 28 May 2004 01:56:22 -0000
I would like to propose the 4x4x4 metric that I listed as one metric
that can be used for the 4x4x4. I use it because, like Gilles said, it
counts the effective number of moves that you do when actually solving.
I included the "turning an inner slice along with your finger" as one
move because effectively it is, however I don't use them. For the normal
4x4x4 I don't ever turn an inner slice by itself, it is actually faster
for me to do the 2 move double layer then undo the outer layer. So if
the situation required me to turn d only I would do (D d) D' = d For the
4x4x4 supercube, my two edge swapped parity fix alg has 4 single inner
face turns like that, however that is the only instance when I use them.
I still like counting them as one move as it makes the metric complete,
even though personally I don't turn single inner slices along in my
solving for the normal 4x4x4 cube. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > 2) turning an inner slice by
first turning the double layer, then > > undoing the outer move
counts as 2 moves (D d) D' = d counts as 2 > > moves > > 3)
turning an inner layer by itself using my finger to turn it > >
counts as 1 move > > Are you yourself doing it both ways? If yes,
in which situations do > you do what? Or is this just to have a
metric for all of us? > > Stefan
2437. Re: [Speed cubing group] Re: Call for Videos From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 May 2004 15:51:47 -0700 (PDT)
Well, I have all of Petrus' Videos. The 14s solve, the 18 second solve
and the 27 and 31 second solves from the last caltech tourney. Im me @
the contact info I have provided for copies of these videos. ---
pathfinder_netstorm <no_reply@yahoogroups.com> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, > "Grant Tregay" >
<Grant@T...> wrote: > > Rather than post a link to my video,
I'll post a > link to an > existing > > video list, which
has a link to my video, as well > as those of many > > others.
There are a handful of people on that > list that don't > appear
> > on yours. Just go to http://www.rubiks.dk and > click on
the "Video > > List" link. > > > > - Grant > Too
bad Lars Petrus' video is hosted on Yahoo and it > has been down >
forever, he's the only one using that method on it > or something.
> > > > ------------------------ Yahoo! Groups Sponsor >
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speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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2438. Re: [Speed cubing group] Re: Call for Videos From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 27 May 2004 18:06:19 -0700 (PDT)
thats not a bad idea, 2 dvds...it wouldn't be that hard to do two
similarly themed DVDs side by side. --- Tyson Mao <tmao@...>
wrote: > In that case... why not make a DVD of the tournament > as
well? > > Tyson Mao > MSC #631 > California Institute of
Technology > > On May 27, 2004, at 5:51 PM, Doug Reed wrote: >
> > True, but maybe we can get videos of people > solving at
the > > championship? Either championship solves or we > could
have a booth w/ a > > camera set up where you can walk up and
write down > your info, inroduce > > yourself to the camera,
and then record yourself > solving the cube, etc. > > I don't
know, just some ideas. > > > > If there are TV crews there
from ESPN, The Game > Show Network, etc, we > > can probably
get footage from them (high > quality!!!) to go on the DVD. > >
> > Doug Reed > > > > > ------------------------
Yahoo! Groups Sponsor > --------------------~--> > Make a clean
sweep of pop-up ads. Yahoo! Companion > Toolbar. > Now with Pop-Up
Blocker. Get it for free! >
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2439. Re: Challenge for the those who enjoy the 4x4x4 From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 28 May 2004 09:17:29 -0000
Hey! My gut feeling is that it's futile to try come up with an algorithm
that eliminates the parity problems early on. Cause it will indeed
require lots of mental calculation. And those calculations can probably
only be done fast only by a few people. Most ppl will adopt a method
well described in a "table-lookup" manner. There are 2 "parity errors"
errors in the last "solve as 3x3x3" step when u follow the edge-pairing
way of solving 4x4x4 cube. These are sometimes jokingly called parodies!
:-P In fact it's only the famous "edge-flip" which can be called a
parity error. the 2-edge swap can neatly be done by 2 simple 3-cycles,
cycles on singular edges when seen as a proper 4x4x4. So it is clearly
seen that this is not a parity error at all. What is needed is to reduce
those 2 "parities" to only one, when both of them occur. So if anyone
comes uf with a nice solution to this which is not facecenter
destructive it would be very productive. Such an alg might possibly be
found by a "4x4x4 cube explorer" ;-) Happy 4x4x4-cubing :-) -Per >
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Hey everyone, > > I have an
informal challenge for anyone who enjoys solving their > 4x4x4. I've
been thinking a lot lately about how to avoid the edge > parity
errors on the 4x4x4 while speed solving. > > I have found a new
solving method that avoids both parities every > time, however it
takes a lot of mental calculation and is, right > now, not ready to
be used as a speed solve method. > > I've detailed my method at
the bottom of this message for anyone who > is interested. > >
My challenge to the 4x4x4 enthusiasts is to find an algorithm >
(meaned in the mathematical sense, so a series of possibly several >
steps) that is 1) efficient and FAST, 2) always avoids both parity >
errors, and 3) solves the cube :) > > I'm currently trying to
design a new speed solve method around this > idea, and I have come
up with a few new ideas, but none of them are > faster than just
correcting the parities when they come up on my > normal speed solve
method. > > The amount of time that people have put into the 3x3x3
methods is > amazing, and we need to do the same for the 4x4x4.
Solving the > 4x4x4 with a method that does not have an algorithm in
place for > avoiding both parities is like solving the 3x3x3 with an
inefficient > layer-by-layer method. > > My challenge is for us
to create a 4x4x4 revenge method (or even > several!) that are as
efficient for the 4x4x4 as Petrus, Fridrich, > Waterman's methods are
for the 3x3x3. > > Right now there are no readily available
programs that analyze 4x4x4 > positions, and not a lot of people are
doing the 4x4x4 compared to > the 3x3x3. > > Maybe I'm missing
the mark here, but in trying to come up with this > new method, I
feel a little like the original 3x3x3 solvers trying > to come up
with an efficient method for the 3x3x3 for the very first > time.
> > Anyway I hope some others are up to the challenge as well. If
I > come up with any interesting ideas for a speed solve method that
can > implement the strategies of some of my method below I'll post
it to > this group. I hope others will do the same too, and we can
try to > come up with a new speed solve method for the 4x4x4 that
will be > just as efficient as the methods are for the 3x3x3. >
> Hope to hear from some others who are interested, > Chris >
--------------------------------------------- > > My always avoid
both parity errors 4x4x4 method: > > I am biased towards a centers
first approach so the method follows > centers first. However, I have
outlined with asterisks what exactly > needs to be done on the cube
to avoid the parities, so that people > who use other methods can
adapt this strategy to their methods as > well. > > > 1)
Solve 2 opposite centers > > 2) Count the cycles in the edge
orbit, exactly like I was going to > memorize them for a blindfolded
solve, however don't memorize the > piece positions just the number
of edge pieces in each cycle. Say > you have one cycle of length 16,
two of length 3, and 2 pieces are > in their correct locations. >
> You have two odd cyles (the ones of length 3) which can be solved
> individually using commutators. **All odd cycles can individually
> reduce to solved**. You also have 1 even cycle (the one of length
> 16). **Even cycles individually cannot be reduced down to >
solved**. Since you don't have an even number of even cycles (2 >
even cycles can be reduced to solved) then the parity of the edge >
orbit is odd. > > ******************* > Odd parity in the edge
orbit = Orientation parity error (one edge > group will be flipped in
the LL) > ******************* > > 3) Now I solve the remaining
4 centers, but I count the number of > moves it takes me to do it.
You HAVE to solve the remaining centers > in an odd number of inner
slice moves to correct the orientation > parity error. It takes some
thinking to do this, but it can always > be done. By solving the
centers in an odd number of inner slice > moves you will change the
edge orbit's parity back to even, and thus > you've eliminated the
orientation parity error. > > If the edge orbit was originally
even after solving the first two > centers, then you have to solve
the last 4 in an EVEN number of > inner slice moves. Either way, you
have to solve all 6 centers and > end up with the edge oribt having
even parity. > > 4) Solve all the edge groups but 2. > > 5)
Now count the cycles of the edge groups, just like you would on a >
3x3x3 cube. When you get to your unsolved edge groups, pretend that >
one of the two pieces is the color of the entire edge group and keep
> counting. If the cycle uses both edge groups, remember to switch
> colors on the second one. Using the same principle of even and odd
> cycles, decide if the 4x4x4 viewed as a 3x3x3 edge orbit is even or
> odd. > > 6) Count the cycles in the corners (only the
positions matter), > decided if it is even or odd > > 7) If the
parity of the edge orbit matches the corner orbit, then > the
decision you made back when you choose the color of the unsolved >
edge group was correct. Solve the last two edge groups the way you >
found by counting cycles. If the parity of the corners does not >
match the parity of the edges, then you decided incorrectly back >
when counting the 4x4x4 as a 3x3x3 edge group cycles. Just solve >
them the other way. > > ******************** > Matching the
parity of the 4x4x4 viewed as a 3x3x3 edge orbit and > the parity of
the corner orbit = avoid the edge positioning parity > error >
******************** > > 8) Solve your cube as a 3x3x3. You are
guaranteed to never run into > the parity error, so go absolutely
full speed :)
2440. [Speed cubing group] Re: Call for Videos From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 28 May 2004 14:20:14 -0000
A friend of mine has a high quality camera. I can probably get a shot of
me solving sometime within the next week or so. If you want, I'll film
myself one handed, with feet, blindfolded, unicycling, whatever.... ---
In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
wrote: > It would be nice if all the movies are actually high
quality... > otherwise, what's the point of having it on a DVD? >
> Tyson Mao > MSC #631 > California Institute of Technology
> > On May 27, 2004, at 5:46 PM, Kyle Bryant wrote: > > >
production of this DVD alone will be insane, I doubt > > the job
will be finished until July. > > Im just gathering Ideas at this
point. > > > > -K- > > --- Evan Gates
<evan.gates@i...> wrote: > > > Any chance u can wait
about two more weeks before > > > putting together a DVD or
> > > anything? School will then be out for me and I can >
> > get a video of me, and > > > of my robot (which
averages about 15 seconds now) > > > > > > > >
> > > > Evan > > > > > > > > >
> > > > > > > > > > > > > >
> Yahoo! Groups Sponsor > > > > > > > > >
> > > ADVERTISEMENT > > > > > > > >
> >
<http://rd.yahoo.com/SIG=129k0ngdb/M=295196.4901138.6071305.3001176/
> > D=groups > > > > > > >
/S=1705297356:HM/EXP=1085760169/A=2128215/R=0/SIG=10se96mf6/*http:/ >
> companion > > > .yahoo.com> click here > > >
> > > > > > > > > > > > >
<http://us.adserver.yahoo.com/l? M=295196.4901138.6071305.3001176/
> > D=groups/S= > > > :HM/A=2128215/rand=817917339>
> > > > > > > > > > > > _____
> > > > > > Yahoo! Groups Links > > > >
> > * To visit your group on the web, go to: > >
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> > > > > > > > > * To unsubscribe
from this group, send an > > > email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
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<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com? > >
subject=Unsubscri > > > be> > > > > > >
> > > * Your use of Yahoo! Groups is subject to >
> > the Yahoo! Terms of > > >
<http://docs.yahoo.com/info/terms/> Service. > > > >
> > > > > > > > [Non-text portions of this
message have been > > > removed] > > > > > >
> > > > > > ------------------------ Yahoo! Groups
Sponsor > > > --------------------~--> > > > Make a
clean sweep of pop-up ads. Yahoo! Companion > > > Toolbar. >
> > Now with Pop-Up Blocker. Get it for free! > > > >
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> > > > >
----------------------------------------------------------------- ---~-
> > > > > > > > > > > > > >
> Yahoo! Groups Links > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
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> > > > __________________________________ >
> Do you Yahoo!? > > Friends. Fun. Try the all-new Yahoo!
Messenger. > > http://messenger.yahoo.com/ > > > >
> > > > Yahoo! Groups Sponsor > > > >
ADVERTISEMENT > > <lrec_companion_043004.gif> > >
<l.gif> > > > > Yahoo! Groups Links > > >
> To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> To unsubscribe from this group, send an email to: > >
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Your use of Yahoo! Groups is subject to the Yahoo! Terms of > >
Service. > > > >
2441. Algs and Algebra From:
stradivariuscuber <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 28 May 2004 15:24:53 -0000
You know that tha algs (R2' U)(R U R' U')(R' U')(R' U R') and (R2 U')
(R' U' R U)(R U)(R U' R) move three edge cubies around on the last
layer. You also know that "(R2' U)(R U R' U')(R' U')(R' U R')" done
twice is the same as "(R2 U')(R' U' R U)(R U)(R U' R)" done once, and
vice versa. So, assuming "(R2' U)(R U R' U')(R' U')(R' U R')" = variable
X, and "(R2 U')(R' U' R U)(R U)(R U' R)" = variable Y, you can assume
(where the asterik * denotes multiplication) X=2*Y and 2*X=Y If we plug
2*X in for Y in the top equation, we get X=2*(2*X) X=4*X -3*X=0 X=0 So,
"(R2' U)(R U R' U')(R' U')(R' U R')" = 0 Now, knowing variable X=0, we
can solve for variable Y 2*0=Y Y=0 So, "(R2 U')(R' U' R U)(R U)(R U' R)"
is also equal to zero! According to algebra, these two algs are not only
equal, they are zero, nothing! Austin
2442. Re: [Speed cubing group] Algs and Algebra From:
Doug Reed <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 28 May 2004 10:48:37 -0500
By the same logic: X=2*(2*X) X=4*X X/X=4 1=4 I think you should re-check
your algebra and your "givens", i.e. X=2Y and Y=2X (which in itself
shows that X and Y are probably either 0 or approach +/- inf), unless I
totally misunderstood what you were trying to say. Doug
stradivariuscuber wrote: >You know that tha algs (R2' U)(R U R'
U')(R' U')(R' U R') and (R2 U') >(R' U' R U)(R U)(R U' R) move three
edge cubies around on the last >layer. You also know that "(R2' U)(R
U R' U')(R' U')(R' U R')" done >twice is the same as "(R2 U')(R' U' R
U)(R U)(R U' R)" done once, >and vice versa. So, assuming "(R2' U)(R
U R' U')(R' U')(R' U R')" = >variable X, and "(R2 U')(R' U' R U)(R
U)(R U' R)" = variable Y, you >can assume (where the asterik *
denotes multiplication) > > >X=2*Y >and >2*X=Y >
>If we plug 2*X in for Y in the top equation, we get >
>X=2*(2*X) >X=4*X >-3*X=0 >X=0 > >So, "(R2' U)(R U R'
U')(R' U')(R' U R')" = 0 >Now, knowing variable X=0, we can solve for
variable Y > >2*0=Y >Y=0 > >So, "(R2 U')(R' U' R U)(R
U)(R U' R)" is also equal to zero! > >According to algebra, these
two algs are not only equal, they are >zero, nothing! > >Austin
> > > > > >Yahoo! Groups Links > > > >
> > > >
2443. Re: [Speed cubing group] Algs and Algebra From:
stradivariuscuber <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 28 May 2004 16:23:18 -0000
At least we know that x=y, because if you add the 2 equations together,
X=2*Y + 2*X=Y ---------- = 3*X=3*Y (3/3)*X=(3/3)*Y X=Y --- In
speedsolvingrubikscube@yahoogroups.com, Doug Reed <dougreed@h...>
wrote: > By the same logic: > > X=2*(2*X) > X=4*X > X/X=4
> 1=4 > > I think you should re-check your algebra and your
"givens", i.e. X=2Y and Y=2X (which in itself shows that X and Y are
probably either 0 or approach +/- inf), unless I totally misunderstood
what you were trying to say. > > Doug > > > > >
stradivariuscuber wrote: > > >You know that tha algs (R2' U)(R
U R' U')(R' U')(R' U R') and (R2 U') > >(R' U' R U)(R U)(R U' R)
move three edge cubies around on the last > >layer. You also know
that "(R2' U)(R U R' U')(R' U')(R' U R')" done > >twice is the
same as "(R2 U')(R' U' R U)(R U)(R U' R)" done once, > >and vice
versa. So, assuming "(R2' U)(R U R' U')(R' U')(R' U R')" = >
>variable X, and "(R2 U')(R' U' R U)(R U)(R U' R)" = variable Y, you
> >can assume (where the asterik * denotes multiplication) >
> > > > >X=2*Y > >and > >2*X=Y > > >
>If we plug 2*X in for Y in the top equation, we get > > >
>X=2*(2*X) > >X=4*X > >-3*X=0 > >X=0 > > >
>So, "(R2' U)(R U R' U')(R' U')(R' U R')" = 0 > >Now, knowing
variable X=0, we can solve for variable Y > > > >2*0=Y >
>Y=0 > > > >So, "(R2 U')(R' U' R U)(R U)(R U' R)" is also
equal to zero! > > > >According to algebra, these two algs
are not only equal, they are > >zero, nothing! > > >
>Austin > > > > > > > > > > >
>Yahoo! Groups Links > > > > > > > > >
> > > > > > >
2444. Re: [Speed cubing group] Algs and Algebra From:
stradivariuscuber <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 28 May 2004 18:26:17 -0000
Hey, doug I checked with my Algebra 2 teacher, and this is what she
said. ____________ Hi, Austin! You're right. Doug divided by a variable
- - you're never supposed to divide by 0, and since we don't know what x
is yet (and x could potentially be 0), dividing by x is dangerous. The
rule of thumb is to never divide by a variable when solving an equation.
Rock on! Josea ----------------- However, Richard said that since I was
doing the alg two times, I should have done X times X instead of 2 times
X. I'm not sure what the correct answer is. Austin --- In
speedsolvingrubikscube@yahoogroups.com, Doug Reed <dougreed@h...>
wrote: > By the same logic: > > X=2*(2*X) > X=4*X > X/X=4
> 1=4 > > I think you should re-check your algebra and your
"givens", i.e. X=2Y and Y=2X (which in itself shows that X and Y are
probably either 0 or approach +/- inf), unless I totally misunderstood
what you were trying to say. > > Doug > > > > >
stradivariuscuber wrote: > > >You know that tha algs (R2' U)(R
U R' U')(R' U')(R' U R') and (R2 U') > >(R' U' R U)(R U)(R U' R)
move three edge cubies around on the last > >layer. You also know
that "(R2' U)(R U R' U')(R' U')(R' U R')" done > >twice is the
same as "(R2 U')(R' U' R U)(R U)(R U' R)" done once, > >and vice
versa. So, assuming "(R2' U)(R U R' U')(R' U')(R' U R')" = >
>variable X, and "(R2 U')(R' U' R U)(R U)(R U' R)" = variable Y, you
> >can assume (where the asterik * denotes multiplication) >
> > > > >X=2*Y > >and > >2*X=Y > > >
>If we plug 2*X in for Y in the top equation, we get > > >
>X=2*(2*X) > >X=4*X > >-3*X=0 > >X=0 > > >
>So, "(R2' U)(R U R' U')(R' U')(R' U R')" = 0 > >Now, knowing
variable X=0, we can solve for variable Y > > > >2*0=Y >
>Y=0 > > > >So, "(R2 U')(R' U' R U)(R U)(R U' R)" is also
equal to zero! > > > >According to algebra, these two algs
are not only equal, they are > >zero, nothing! > > >
>Austin > > > > > > > > > > >
>Yahoo! Groups Links > > > > > > > > >
> > > > > > >
2445. Re: [Speed cubing group] Algs and Algebra From:
Doug Reed <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 28 May 2004 13:55:10 -0500
stradivariuscuber wrote: >Hey, doug > >I checked with my
Algebra 2 teacher, and this is what she said. >____________ >Hi,
Austin! You're right. Doug divided by a variable - - you're >never
>supposed to divide by 0, and since we don't know what x is yet (and
x >could potentially be 0), dividing by x is dangerous. The rule of
>thumb >is to never divide by a variable when solving an equation.
> > ...yep >Rock on! >Josea > >----------------- >
>However, Richard said that since I was doing the alg two times, I
>should have done X times X instead of 2 times X. I'm not sure what
>the correct answer is. > > Yea. Not only that, but I believe
that even if you rewrote it as this: X=2Y Y=X/2 then those are really
the same equations, just shuffled around a bit. I'm not 100% sure on
this, but I think if you take any two-variable equation that is equal to
one variable (X=2Y), and then solve for the other variable (Y=X/2) and
use it to plug in to the original, you will get pretty strange stuff.
For instance: X=(2/3)Y+3 Y=(3(X-3))/2 subtituting the 2nd equation in
for all Y in the first equation gives us this: X=(2/3)(3/2)(X-3)+3 so,
we know that... (2/3)(3/2)=1 and... X-3+3=X so basically all that proves
is that X=X. For substituting variables like that, or for composite
functions, from what I know you need two totally different equations. As
for the division by 0, your teacher is right. I should've said for all X
!= 0, which limits the domain, but I didn't know how to type the = with
a / through it, which is the more traditional way to write "is not equal
to". The one I just used ( != ) is more common among computer geeks such
as myself. In a few years when you take Calculus, you will learn limits,
which open up a whole new 'gray' area of math to you. With limits, you
can solve an equation as x approaches n (lim x->n) and get an
approximation for what X would be if it reached that number n. Sometimes
this is necessary, especially if you have a fraction with a variable(s)
in the denominator, which you cannot brush off because they violate the
"rule of thumb". But that is a different subject for a different email.
Doug Reed >Austin > >--- In
speedsolvingrubikscube@yahoogroups.com, Doug Reed
><dougreed@h...> wrote: > > >>By the same logic:
>> >>X=2*(2*X) >>X=4*X >>X/X=4 >>1=4
>> >>I think you should re-check your algebra and your
"givens", i.e. >> >> >X=2Y and Y=2X (which in itself
shows that X and Y are probably >either 0 or approach +/- inf),
unless I totally misunderstood what >you were trying to say. >
> >>Doug >> >> >> >>
>>stradivariuscuber wrote: >> >> >>
>>>You know that tha algs (R2' U)(R U R' U')(R' U')(R' U R')
and (R2 >>> >>> >U') > > >>>(R' U' R
U)(R U)(R U' R) move three edge cubies around on the >>>
>>> >last > > >>>layer. You also know that
"(R2' U)(R U R' U')(R' U')(R' U R')" >>> >>> >done
> > >>>twice is the same as "(R2 U')(R' U' R U)(R U)(R U'
R)" done once, >>>and vice versa. So, assuming "(R2' U)(R U R'
U')(R' U')(R' U >>> >>> >R')" = > >
>>>variable X, and "(R2 U')(R' U' R U)(R U)(R U' R)" = variable
Y, >>> >>> >you > > >>>can assume
(where the asterik * denotes multiplication) >>> >>>
>>>X=2*Y >>>and >>>2*X=Y >>>
>>>If we plug 2*X in for Y in the top equation, we get
>>> >>>X=2*(2*X) >>>X=4*X >>>-3*X=0
>>>X=0 >>> >>>So, "(R2' U)(R U R' U')(R'
U')(R' U R')" = 0 >>>Now, knowing variable X=0, we can solve
for variable Y >>> >>>2*0=Y >>>Y=0
>>> >>>So, "(R2 U')(R' U' R U)(R U)(R U' R)" is also
equal to zero! >>> >>>According to algebra, these two
algs are not only equal, they are >>>zero, nothing!
>>> >>>Austin >>> >>> >>>
>>> >>> >>>Yahoo! Groups Links >>>
>>> >>> >>> >>> >>>
>>> >>> >>> >>> > > > >
> >Yahoo! Groups Links > > > > > > > >
2446. Re: [Speed cubing group] Re: Call for Videos From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 28 May 2004 12:11:59 -0700 (PDT)
single solve 3x3 is the priority, but the others are nice too. -K- ---
Michael Atkinson <unipsycho6@...> wrote: > A friend of mine has
a high quality camera. I can > probably get a > shot of me solving
sometime within the next week or > so. If you want, > I'll film
myself one handed, with feet, blindfolded, > unicycling, >
whatever.... > > --- In speedsolvingrubikscube@yahoogroups.com,
Tyson > Mao <tmao@i...> > wrote: > > It would be nice
if all the movies are actually > high quality... > > otherwise,
what's the point of having it on a DVD? > > > > Tyson Mao
> > MSC #631 > > California Institute of Technology >
> > > On May 27, 2004, at 5:46 PM, Kyle Bryant wrote: > >
> > > production of this DVD alone will be insane, I > doubt
> > > the job will be finished until July. > > > Im
just gathering Ideas at this point. > > > > > > -K-
> > > --- Evan Gates <evan.gates@i...> wrote: > >
> > Any chance u can wait about two more weeks > before >
> > > putting together a DVD or > > > >
anything?��� School will then be out for me and > I can > >
> > get a video of me, and > > > > of my robot (which
averages about 15 seconds > now) > > > > > > >
>��� > > > > > > > > Evan > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
Yahoo! Groups Sponsor > > > > > > > > > >
> > > > > > ADVERTISEMENT > > > >��� >
> > > > > > > > > >
<http://rd.yahoo.com/SIG=129k0ngdb/M=295196.4901138.6071305.3001176/
> > > > D=groups > > > > > > > >
> > > >
/S=1705297356:HM/EXP=1085760169/A=2128215/R=0/SIG=10se96mf6/*http:/ >
> > > companion > > > > .yahoo.com> click here
> > > > > > > > > > > >��� > >
> > > > > > > >
<http://us.adserver.yahoo.com/l? >
M=295196.4901138.6071305.3001176/ > > > D=groups/S= > >
> > :HM/A=2128215/rand=817917339> > > > > > >
> >��� > > > > > > > >������ _____��� >
> > > > > > > Yahoo! Groups Links > > >
> > > > > *������������������������ To visit your group
on the web, go > to: > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
>������ > > > > > > > >
*������������������������ To unsubscribe from this group, > send an
> > > > email to: > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > > > > > >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com? > >
> > subject=Unsubscri > > > > be> > > >
>������ > > > > > > > >
*������������������������ Your use of Yahoo! Groups is > subject to
> > > > the Yahoo! Terms of > > > >
<http://docs.yahoo.com/info/terms/>��� Service. > > >
> > > > > > > > > > > > >
[Non-text portions of this message have been > > > >
removed] > > > > > > > > > > > >
> > > > ------------------------ Yahoo! Groups > Sponsor
> > > > --------------------~--> > > > > Make
a clean sweep of pop-up ads. Yahoo! > Companion > > > >
Toolbar. > > > > Now with Pop-Up Blocker. Get it for free!
> > > > > > > >
http://us.click.yahoo.com/L5YrjA/eSIIAA/yQLSAA/MXMplB/TM > > >
> > > > > > > >
----------------------------------------------------------------- >
---~- > > > > > > > > > > > > >
> > >��� > > > > Yahoo! Groups Links > > >
> > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > > >������������ > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > > >��� > > > > > > > > > >
> > > > > > ��������������� > > >
��������������� ��������������� > > >
__________________________________ > > > Do you Yahoo!? >
> > Friends.��� Fun.��� Try the all-new Yahoo! > Messenger.
> > > http://messenger.yahoo.com/ > > > > > >
> > > > > > Yahoo! Groups Sponsor > > > >
> > ADVERTISEMENT > > > <lrec_companion_043004.gif>
> > > <l.gif> > > > > > > Yahoo! Groups
Links > > > > > > ��� To visit your group on the web,
go to: > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > ���
> > > ��� To unsubscribe from this group, send an > email
to: > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > ���
> > > ��� Your use of Yahoo! Groups is subject to the >
Yahoo! > Terms of > > > Service. > > > > >
> > > > > ------------------------ Yahoo! Groups Sponsor
> --------------------~--> > Make a clean sweep of pop-up ads.
Yahoo! Companion > Toolbar. > Now with Pop-Up Blocker. Get it for
free! > http://us.click.yahoo.com/L5YrjA/eSIIAA/yQLSAA/MXMplB/TM >
--------------------------------------------------------------------~->
> > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > === message
truncated === __________________________________ Do you Yahoo!? Friends.
Fun. Try the all-new Yahoo! Messenger. http://messenger.yahoo.com/
2447. [Speed cubing group] Re: Call for Videos From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 28 May 2004 19:16:09 -0000
Hey Kyle and others. If the DVD is just a compilation of 3x3 speedcubing
videos collected from the net, I don't see the point. I could just go to
the video list at rubiks.dk and download the same stuff for free and
even burn it to a DVD if I want. If the DVD includes other types of
solving (one handed etc), different puzzles, and tournament footagen and
is edited well, I might consider buying it. There is certainly room for
a lot on a DVD. You could even include footage from the original World
Championship. What level of editing will be done? Everyone does there
videos differently (w/ the music and credits etc). I'd recommend getting
as much *uncompressed* raw video from everyone and unifying it more. For
example you could have a timer in the corner, put many solves to one
song, and do up the credits in the same style/font. I'd offer to help
but don't have much experience in video editing. Anyway, I hope it turns
out good! --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
wrote: > In that case... why not make a DVD of the tournament as
well? > > Tyson Mao > MSC #631 > California Institute of
Technology > > On May 27, 2004, at 5:51 PM, Doug Reed wrote: >
> > True, but maybe we can get videos of people solving at the
> > championship? Either championship solves or we could have a
booth w/ a > > camera set up where you can walk up and write down
your info, inroduce > > yourself to the camera, and then record
yourself solving the cube, etc. > > I don't know, just some ideas.
> > > > If there are TV crews there from ESPN, The Game Show
Network, etc, we > > can probably get footage from them (high
quality!!!) to go on the DVD. > > > > Doug Reed
2448. Re: [Speed cubing group] Algs and Algebra From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 28 May 2004 20:16:51 +0100
Guys what are you doing. You seem to be taking sequences or moves on a
Rubik's cube and adding numbers to them and all sorts of weird stuff.
Talk about apples and oranges! Fundamentally in the first e-mail you got
that X = 4*X and concluded that X = 0. True for numbers for not for lots
and lots of other groups. You could just about conclude that 3*X = 0.
Which is true as X is a 3-cycle. Probably safest to say don't worry
about the algebra if you haven't done any advanced maths, or read up on
group theory! Duncan ----- Original Message ----- From: "Doug Reed"
<dougreed@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, May 28, 2004 7:55 PM Subject: Re: [Speed cubing group]
Algs and Algebra > stradivariuscuber wrote: > > >Hey, doug
> > > >I checked with my Algebra 2 teacher, and this is what
she said. > >____________ > >Hi, Austin! You're right. Doug
divided by a variable - - you're > >never > >supposed to
divide by 0, and since we don't know what x is yet (and x > >could
potentially be 0), dividing by x is dangerous. The rule of >
>thumb > >is to never divide by a variable when solving an
equation. > > > > > ....yep > > >Rock on! >
>Josea > > > >----------------- > > >
>However, Richard said that since I was doing the alg two times, I
> >should have done X times X instead of 2 times X. I'm not sure
what > >the correct answer is. > > > > > Yea. >
> Not only that, but I believe that even if you rewrote it as this:
> > X=2Y > Y=X/2 > > then those are really the same
equations, just shuffled around a bit. > I'm not 100% sure on this,
but I think if you take any two-variable > equation that is equal to
one variable (X=2Y), and then solve for the > other variable (Y=X/2)
and use it to plug in to the original, you will > get pretty strange
stuff. For instance: > > X=(2/3)Y+3 > Y=(3(X-3))/2 > >
subtituting the 2nd equation in for all Y in the first equation gives us
> this: > > X=(2/3)(3/2)(X-3)+3 > > so, we know that...
(2/3)(3/2)=1 > and... X-3+3=X > > so basically all that proves
is that X=X. > > For substituting variables like that, or for
composite functions, from > what I know you need two totally
different equations. > > As for the division by 0, your teacher is
right. I should've said for > all X != 0, which limits the domain,
but I didn't know how to type the = > with a / through it, which is
the more traditional way to write "is not > equal to". The one I just
used ( != ) is more common among computer > geeks such as myself.
> > In a few years when you take Calculus, you will learn limits,
which open > up a whole new 'gray' area of math to you. With limits,
you can solve > an equation as x approaches n (lim x->n) and get
an approximation for > what X would be if it reached that number n.
Sometimes this is > necessary, especially if you have a fraction with
a variable(s) in the > denominator, which you cannot brush off
because they violate the "rule > of thumb". But that is a different
subject for a different email. > > Doug Reed > > >Austin
> > > >--- In speedsolvingrubikscube@yahoogroups.com, Doug
Reed > ><dougreed@h...> wrote: > > > > >
>>By the same logic: > >> > >>X=2*(2*X) >
>>X=4*X > >>X/X=4 > >>1=4 > >> >
>>I think you should re-check your algebra and your "givens", i.e.
> >> > >> > >X=2Y and Y=2X (which in itself
shows that X and Y are probably > >either 0 or approach +/- inf),
unless I totally misunderstood what > >you were trying to say.
> > > > > >>Doug > >> > >> >
>> > >> > >>stradivariuscuber wrote: >
>> > >> > >> > >>>You know that tha
algs (R2' U)(R U R' U')(R' U')(R' U R') and (R2 > >>> >
>>> > >U') > > > > > >>>(R' U' R
U)(R U)(R U' R) move three edge cubies around on the > >>>
> >>> > >last > > > > >
>>>layer. You also know that "(R2' U)(R U R' U')(R' U')(R' U
R')" > >>> > >>> > >done > > >
> > >>>twice is the same as "(R2 U')(R' U' R U)(R U)(R U'
R)" done once, > >>>and vice versa. So, assuming "(R2' U)(R
U R' U')(R' U')(R' U > >>> > >>> > >R')" =
> > > > > >>>variable X, and "(R2 U')(R' U' R
U)(R U)(R U' R)" = variable Y, > >>> > >>> >
>you > > > > > >>>can assume (where the
asterik * denotes multiplication) > >>> > >>>
> >>>X=2*Y > >>>and > >>>2*X=Y >
>>> > >>>If we plug 2*X in for Y in the top
equation, we get > >>> > >>>X=2*(2*X) >
>>>X=4*X > >>>-3*X=0 > >>>X=0 >
>>> > >>>So, "(R2' U)(R U R' U')(R' U')(R' U R')" =
0 > >>>Now, knowing variable X=0, we can solve for variable
Y > >>> > >>>2*0=Y > >>>Y=0 >
>>> > >>>So, "(R2 U')(R' U' R U)(R U)(R U' R)" is
also equal to zero! > >>> > >>>According to
algebra, these two algs are not only equal, they are >
>>>zero, nothing! > >>> > >>>Austin
> >>> > >>> > >>> > >>>
> >>> > >>>Yahoo! Groups Links > >>>
> >>> > >>> > >>> > >>>
> >>> > >>> > >>> > >>>
> >>> > > > > > > > > > > >
>Yahoo! Groups Links > > > > > > > > >
> > > > > > > > > > > > > Yahoo!
Groups Links > > > > > >
2449. Re: [Speed cubing group] Re: Call for Videos From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 28 May 2004 12:27:51 -0700 (PDT)
First Of All, to avoid copyright issues, this will be a free DVD, all of
my work on it will not be for profit, if there is a fee, It will be for
copying and distribution. The DVD is not simply 3x3 single solves,
however, since in competition single solve 3x3 is the backbone, it is a
priority that video submissions include at least one single solve 3x3.
The call for videos and subsequent idea of mine to have a dvd
exemplifying the solving methods, techniques, and skill of the cubing
community is not just a simple compilation, other ideas submitted to me
have given me the extra concepts of using editing to slow down videos.
adding explanations and continue searching for different types of puzzle
solves (so far I have Pyra, Mega, 3x3x5, 2x2x2, 4x4x4, and 5x5x5). And
ideas are still being accepted, I am nowhere near preproduction. This is
still all conceptual. If anyone has ideas on how we can use this to make
money for future competitions (i.e. reconciling copyright issues),
please tell me. -K- --- "Chris Sz..." <s2chris2@...> wrote: >
Hey Kyle and others. If the DVD is just a > compilation of 3x3 >
speedcubing videos collected from the net, I don't > see the point. I
> could just go to the video list at rubiks.dk and > download the
same > stuff for free and even burn it to a DVD if I want. > If
the DVD > includes other types of solving (one handed etc), >
different puzzles, > and tournament footagen and is edited well, I
might > consider buying > it. There is certainly room for a lot on
a DVD. You > could even > include footage from the original World
> Championship. > What level of editing will be done? Everyone
does > there videos > differently (w/ the music and credits etc).
I'd > recommend getting as > much *uncompressed* raw video from
everyone and > unifying it more. > For example you could have a
timer in the corner, > put many solves to > one song, and do up
the credits in the same > style/font. I'd offer to > help but
don't have much experience in video > editing. Anyway, I hope > it
turns out good! > > --barefoot Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson > Mao <tmao@i...>
> wrote: > > In that case... why not make a DVD of the >
tournament as well? > > > > Tyson Mao > > MSC #631
> > California Institute of Technology > > > > On May
27, 2004, at 5:51 PM, Doug Reed wrote: > > > > > True,
but maybe we can get videos of people > solving at the > > >
championship? Either championship solves or we > could have a >
booth w/ a > > > camera set up where you can walk up and write
> down your info, > inroduce > > > yourself to the
camera, and then record yourself > solving the > cube, etc. >
> > I don't know, just some ideas. > > > > > >
If there are TV crews there from ESPN, The Game > Show Network, >
etc, we > > > can probably get footage from them (high >
quality!!!) to go on > the DVD. > > > > > > Doug
Reed > > > > ------------------------ Yahoo! Groups Sponsor
> --------------------~--> > Yahoo! Domains - Claim yours for
only $14.70 >
http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM >
--------------------------------------------------------------------~->
> > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Friends. Fun. Try the
all-new Yahoo! Messenger. http://messenger.yahoo.com/
2450. Re: Algs and Algebra From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 28 May 2004 20:49:18 -0000
If you guys are interested in using numbers to simulate how the 3 cycle
on the edges works, then you can, but you can't just add them as
variables X and Y in the real numbers (what happen when x = e or y =
e^(19!/17)? The permutation of performing a 3 cycle on 3 edges will be
equivalent to the identity permutation if you do it 3 times. So if you
have some 3 cycle permutation, call it X, then doing X^3 gives you the
identity, it's as if you never did anything in the first place. This is
the exact same thing as adding the integers 0,1, and 2 taken (mod 3).
Let 0 correspond to the solved state, 1 to the state after doing one 3
cycle, 2 to the state after doing two of the same 3 cycle. Now define
the variable A to be an element of the natural numbers. You know the
state the cube would be in after doing your 3 cycle A times would be the
same as A mod 3 where A is the number of times you do the 3 cycle. If
you add in the inverse 3 cycle, you called it Y, then you can find an
expression for the state of the cube after doing any number of both
permutations. X and Y are commutative beacuse X is the inverse of Y and
vice versa (i.e. X composed with Y = Y composed with X) so say you do
XYXXYYXXYYXYXYXYXYXYXXXY Count the number of times you see X and the
number of times you see Y. Say you see X a times and Y b times. Then the
state of the cube is (a-b) mod 3 So above there are 13 X's and 11 Y's so
after doing your permutation X and Y like that string above, the cube
would be in position (13- 11) mod 3 = 2 So the cube would look exactly
like I had only done the Y permutation on a solved cube (or also 2 of
the X permutations done in a row on a solved cube). In general (a-b) mod
3 will come out to be either 0, 1, or 2, and you can just use the
coorespondence of numbers to cube states mentioned above to see what the
state the cube will be in. You can't use our normal Real numbers system
because you're dealing with permutations instead of numbers. The algebra
should work out though if you work with the integers 0, 1, and 2 taken
(mod 3). The X permutation (your first three cycle) would correspond to
the number 1 and your Y permutation would coorespond to the number 2.
Try it that way, and remember to take everything (mod 3) and it should
work without getting stuff like 1=4 and things like that :) Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > Guys what are you doing. You seem to be
taking sequences or moves on a > Rubik's cube and adding numbers to
them and all sorts of weird stuff. Talk > about apples and oranges!
> > Fundamentally in the first e-mail you got that X = 4*X and
concluded that X > = 0. True for numbers for not for lots and lots of
other groups. > > You could just about conclude that 3*X = 0.
Which is true as X is a > 3-cycle. > > Probably safest to say
don't worry about the algebra if you haven't done any > advanced
maths, or read up on group theory! > > Duncan
2451. [Speed cubing group] Re: Call for Videos From:
redkbrandon <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 28 May 2004 20:56:13 -0000
Here is the vid of me . . .
http://www.henage.net/dan/cube/caltechwinter.htm I'm the third vid down.
I solved my own corners method . . . at the end I do the "Rubik's Move"
in 2s. I have faster vids but this is the fastest vid of me online.
-Kenneth
2452. Re: [Speed cubing group] Algs and Algebra From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 28 May 2004 21:48:39 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > Guys what are you doing. You seem to be
taking sequences or moves on a > Rubik's cube and adding numbers to
them and all sorts of weird stuff. Talk > about apples and oranges!
> > Fundamentally in the first e-mail you got that X = 4*X and
concluded that X > = 0. True for numbers for not for lots and lots of
other groups. > > You could just about conclude that 3*X = 0.
Which is true as X is a > 3-cycle. Even so, this is quite misleading.
It's far better to write X*X*X=1 or X^3=1. 3*X=0 would be the sort of
notation used in an Abelian group and even if we restrict ourselves to
<X>, we'd still probably at some level be thinking of it as a
subgroup of the usual cube group which is very much non-Abelian (and so
would use multiplicative rather than additive notation and use 1 (or
perhaps e) as a symbol for the identity rather that 0). It's really only
OK to write 3*X=0 if you're talking about an Abelian subgroup containing
<X> but even then, you'd write 3X=0, as a shorthand for X+X+X=0
and wouldn't use the * sign (unless of course you were perhaps thinking
of looking at it from the point of a Z-module - and then you'd not be
looking to divide by 3 because 1/3 isn't in Z). All the talk in the
thread about dividing by X or by 3 is really quite meaningless in the
context of the cube group. Well, dividing by X isn't but we'd have to
write X*X=X^(-1) (or if we really did want to work in <X> and use
additive notation we'd have to subtract rather than divide and get
2X=-X. In that case, there'd be no multiplicative operation anyway,
since we're not dealing with a ring structure, so it wouldn't make sense
to divide by 3 or by X or even to discuss division at all.) > >
Probably safest to say don't worry about the algebra if you haven't done
any > advanced maths, or read up on group theory! > > Duncan
> ----- Original Message ----- > From: "Doug Reed"
<dougreed@h...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Friday, May
28, 2004 7:55 PM > Subject: Re: [Speed cubing group] Algs and Algebra
> > > > stradivariuscuber wrote: > > > >
>Hey, doug > > > > > >I checked with my Algebra 2
teacher, and this is what she said. > > >____________ > >
>Hi, Austin! You're right. Doug divided by a variable - - you're >
> >never > > >supposed to divide by 0, and since we don't
know what x is yet (and x > > >could potentially be 0),
dividing by x is dangerous. The rule of > > >thumb > >
>is to never divide by a variable when solving an equation. > >
> > > > > > ....yep > > > > >Rock on!
> > >Josea > > > > > >----------------- >
> > > > >However, Richard said that since I was doing the
alg two times, I > > >should have done X times X instead of 2
times X. I'm not sure what > > >the correct answer is. >
> > > > > > > Yea. > > > > Not only
that, but I believe that even if you rewrote it as this: > > >
> X=2Y > > Y=X/2 > > > > then those are really the
same equations, just shuffled around a bit. > > I'm not 100% sure
on this, but I think if you take any two- variable > > equation
that is equal to one variable (X=2Y), and then solve for the > >
other variable (Y=X/2) and use it to plug in to the original, you will
> > get pretty strange stuff. For instance: > > > >
X=(2/3)Y+3 > > Y=(3(X-3))/2 > > > > subtituting the
2nd equation in for all Y in the first equation gives us > > this:
> > > > X=(2/3)(3/2)(X-3)+3 > > > > so, we know
that... (2/3)(3/2)=1 > > and... X-3+3=X > > > > so
basically all that proves is that X=X. > > > > For
substituting variables like that, or for composite functions, from >
> what I know you need two totally different equations. > >
> > As for the division by 0, your teacher is right. I should've
said for > > all X != 0, which limits the domain, but I didn't
know how to type the = > > with a / through it, which is the more
traditional way to write "is not > > equal to". The one I just
used ( != ) is more common among computer > > geeks such as
myself. > > > > In a few years when you take Calculus, you
will learn limits, which open > > up a whole new 'gray' area of
math to you. With limits, you can solve > > an equation as x
approaches n (lim x->n) and get an approximation for > > what X
would be if it reached that number n. Sometimes this is > >
necessary, especially if you have a fraction with a variable(s) in the
> > denominator, which you cannot brush off because they violate
the "rule > > of thumb". But that is a different subject for a
different email. > > > > Doug Reed > > > >
>Austin > > > > > >--- In
speedsolvingrubikscube@yahoogroups.com, Doug Reed > >
><dougreed@h...> wrote: > > > > > > > >
>>By the same logic: > > >> > >
>>X=2*(2*X) > > >>X=4*X > > >>X/X=4 >
> >>1=4 > > >> > > >>I think you should
re-check your algebra and your "givens", i.e. > > >> >
> >> > > >X=2Y and Y=2X (which in itself shows that X
and Y are probably > > >either 0 or approach +/- inf), unless I
totally misunderstood what > > >you were trying to say. >
> > > > > > > >>Doug > > >> >
> >> > > >> > > >> > >
>>stradivariuscuber wrote: > > >> > > >>
> > >> > > >>>You know that tha algs (R2'
U)(R U R' U')(R' U')(R' U R') and (R2 > > >>> > >
>>> > > >U') > > > > > > > >
>>>(R' U' R U)(R U)(R U' R) move three edge cubies around on
the > > >>> > > >>> > > >last
> > > > > > > > >>>layer. You also know
that "(R2' U)(R U R' U')(R' U')(R' U R')" > > >>> >
> >>> > > >done > > > > > > >
> >>>twice is the same as "(R2 U')(R' U' R U)(R U)(R U' R)"
done once, > > >>>and vice versa. So, assuming "(R2' U)(R
U R' U')(R' U')(R' U > > >>> > > >>> >
> >R')" = > > > > > > > >
>>>variable X, and "(R2 U')(R' U' R U)(R U)(R U' R)" = variable
Y, > > >>> > > >>> > > >you >
> > > > > > > >>>can assume (where the
asterik * denotes multiplication) > > >>> > >
>>> > > >>>X=2*Y > > >>>and >
> >>>2*X=Y > > >>> > > >>>If
we plug 2*X in for Y in the top equation, we get > > >>>
> > >>>X=2*(2*X) > > >>>X=4*X > >
>>>-3*X=0 > > >>>X=0 > > >>> >
> >>>So, "(R2' U)(R U R' U')(R' U')(R' U R')" = 0 > >
>>>Now, knowing variable X=0, we can solve for variable Y >
> >>> > > >>>2*0=Y > > >>>Y=0
> > >>> > > >>>So, "(R2 U')(R' U' R U)(R
U)(R U' R)" is also equal to zero! > > >>> > >
>>>According to algebra, these two algs are not only equal,
they are > > >>>zero, nothing! > > >>>
> > >>>Austin > > >>> > >
>>> > > >>> > > >>> > >
>>> > > >>>Yahoo! Groups Links > >
>>> > > >>> > > >>> > >
>>> > > >>> > > >>> > >
>>> > > >>> > > >>> > >
>>> > > > > > > > > > > > >
> > > > > >Yahoo! Groups Links > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > Yahoo! Groups Links > > > > > >
> > > > > >
2453. Re: Call for Videos From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 28 May 2004 22:04:27 -0000
I have quite a bit of video editing experience and have access to Vegas
Video, Adobe Premier, and Cinema Craft Encoder (High-quality MPEG2
encoder). Let me know if you need any assistance with video editing/DVD
compilation. -Chris
2454. Re: [Speed cubing group] Re: Call for Videos From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 28 May 2004 12:29:17 -0700 (PDT)
By the way, the list has significantly grown I have single solves from
the following persons: Masayuki Akimoto, Mr Kondo, Shotaro Makisumi,
Katsuyuki Konishi, Lars Petrus, Jessica Fridrich, Andy Camann, Jess
Bonde, Dan Knights, Doug Li, Doug Reed, Kyle Bryant, Chris Hardwick,
Chris Szlatenyi, Daniel Hayes, Koen Heltzel, Wiktoria Zborowska, Shane
Evans, Dan Henage, Grant Tregay, Lars Vandenbergh, Jon Morris, Lee June
Kyo, Brent Morgan, Ron Van Bruchem, Travis Waddell, Chris Hunt, Fremont
Loic, Jason Hildebrand, Justin Vining __________________________________
Do you Yahoo!? Friends. Fun. Try the all-new Yahoo! Messenger.
http://messenger.yahoo.com/
2455. Re: [Speed cubing group] Re: Call for Videos From:
Doug Reed <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 28 May 2004 17:45:32 -0500
Hi Kyle You have tons of videos, that much is obvious. But are you only
listing the high quality videos you have, or are you listing the low
quality ones also? Doug Reed
2456. [Speed cubing group] Re: Call for Videos From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 29 May 2004 00:06:03 -0000
Alright, I'll just film myself normal solving and one handed. Make sure
you get one of Chris one handed, too, he's still quite a bit faster than
me. --- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > single solve 3x3 is the
priority, but the others are > nice too. > -K- > --- Michael
Atkinson <unipsycho6@y...> wrote: > > A friend of mine has a
high quality camera. I can > > probably get a > > shot of me
solving sometime within the next week or > > so. If you want, >
> I'll film myself one handed, with feet, blindfolded, > >
unicycling, > > whatever.... > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson > > Mao
<tmao@i...> > > wrote: > > > It would be nice if
all the movies are actually > > high quality... > > >
otherwise, what's the point of having it on a DVD? > > > >
> > Tyson Mao > > > MSC #631 > > > California
Institute of Technology > > > > > > On May 27, 2004,
at 5:46 PM, Kyle Bryant wrote: > > > > > > >
production of this DVD alone will be insane, I > > doubt > >
> > the job will be finished until July. > > > > Im
just gathering Ideas at this point. > > > > > > >
> -K- > > > > --- Evan Gates <evan.gates@i...>
wrote: > > > > > Any chance u can wait about two more
weeks > > before > > > > > putting together a DVD
or > > > > > anything? School will then be out for me
and > > I can > > > > > get a video of me, and >
> > > > of my robot (which averages about 15 seconds >
> now) > > > > > > > > > > > >
> > > > > > > > Evan > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > Yahoo! Groups Sponsor > > >
> > > > > > > > > > > > > >
> > > ADVERTISEMENT > > > > > > > >
> > > > > > > > > > > > >
<http://rd.yahoo.com/SIG=129k0ngdb/M=295196.4901138.6071305.3001176/
> > > > > > D=groups > > > > > >
> > > > > > > > > > > >
/S=1705297356:HM/EXP=1085760169/A=2128215/R=0/SIG=10se96mf6/*http:/ >
> > > > > companion > > > > >
.yahoo.com> click here > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > <http://us.adserver.yahoo.com/l? > >
M=295196.4901138.6071305.3001176/ > > > > D=groups/S= >
> > > > :HM/A=2128215/rand=817917339> > > > >
> > > > > > > > > > > > > >
> > _____ > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > > >
* To visit your group on the web, go > > to: > >
> > > > > > > > > >
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2457. [Speed cubing group] Re: Call for Videos From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 29 May 2004 01:57:46 -0000
I have a 30 seconds (or so) solve (Petrus method), video is a bit dark
but I think you can see a bit, this was done on a webcam so maybe i'll
try with my digital camera.
2458. [Speed cubing group] Re: Call for Videos From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 29 May 2004 02:00:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > I have a 30 seconds (or so) solve
(Petrus method), video is a bit > dark but I think you can see a bit,
this was done on a webcam so > maybe i'll try with my digital camera.
I forgot to say that I had no space to host it.
2459. Re: [Speed cubing group] Re: Call for Videos From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 28 May 2004 20:23:50 -0700 (PDT)
send It directly to me. -K- --- pathfinder_netstorm
<no_reply@yahoogroups.com> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, > pathfinder_netstorm >
<no_reply@y...> wrote: > > I have a 30 seconds (or so) solve
(Petrus method), > video is a bit > > dark but I think you can
see a bit, this was done > on a webcam so > > maybe i'll try
with my digital camera. > > I forgot to say that I had no space to
host it. > > > > ------------------------ Yahoo! Groups
Sponsor > --------------------~--> > Make a clean sweep of
pop-up ads. Yahoo! Companion > Toolbar. > Now with Pop-Up Blocker.
Get it for free! >
http://us.click.yahoo.com/L5YrjA/eSIIAA/yQLSAA/MXMplB/TM >
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> > > > Yahoo! Groups Links > >
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speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Friends. Fun. Try the
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2460. [Speed cubing group] World Organization? From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 28 May 2004 20:25:53 -0700 (PDT)
When were we going to enact planning of the World Speedcubing
Organization? Im rather eager to be involved...Id hate for this to be
something done behind closed doors so to speak. -K-
__________________________________ Do you Yahoo!? Friends. Fun. Try the
all-new Yahoo! Messenger. http://messenger.yahoo.com/
2461. Re: [Speed cubing group] World Organization? From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 28 May 2004 20:27:33 -0700 (PDT)
I have experience in organization, research, and the wording and
formation of coherent policy. -K- --- Kyle Bryant
<craptastic_crap@...> wrote: > When were we going to enact
planning of the World > Speedcubing Organization? Im rather eager to
be > involved...Id hate for this to be something done > behind
closed doors so to speak. > > -K- > > > > > >
> __________________________________ > Do you Yahoo!? >
Friends. Fun. Try the all-new Yahoo! Messenger. >
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Yahoo! Groups Sponsor > --------------------~--> > Yahoo!
Domains - Claim yours for only $14.70 >
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2462. random question From:
"evanmgates" <evan.gates@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 29 May 2004 04:26:05 -0000
could someone bring a unicylce to the july 10th competition? I just want
to see what its like. Thats all Evan
2463. Re: random question From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 29 May 2004 04:58:37 -0000
I would, but.... I can't come. :( I have to take drivers ed. GOSH DARNIT
But Macky, who lives there (I think) is a pretty proficient unicyclist.
Also, Ross Palmer is an excellent rider and I think he'll be there. Last
time I talked to him, he said he would bring his uni. --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates"
<evan.gates@i...> wrote: > could someone bring a unicylce to
the july 10th competition? I just > want to see what its like. Thats
all > > Evan
2464. Re: [Speed cubing group] World Organization? From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 29 May 2004 04:59:42 -0000
Eh, we've been talking about this idea for ages. But it seems like no
one is trying to do anything about it. I would love to, but I have no
idea how to get it started. --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > I have experience in
organization, research, and the > wording and formation of coherent
policy. > -K- > --- Kyle Bryant <craptastic_crap@y...>
wrote: > > When were we going to enact planning of the World >
> Speedcubing Organization? Im rather eager to be > >
involved...Id hate for this to be something done > > behind closed
doors so to speak. > > > > -K- > > > > > >
> > > > > > > >
__________________________________ > > Do you Yahoo!? > >
Friends. Fun. Try the all-new Yahoo! Messenger. > >
http://messenger.yahoo.com/ > > > > > >
------------------------ Yahoo! Groups Sponsor > >
--------------------~--> > > Yahoo! Domains - Claim yours for
only $14.70 > > >
http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM > > >
--------------------------------------------------------------------
~-> > > > > > > > > Yahoo! Groups Links >
> > > >
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> > > > > > > > > > >
__________________________________ > Do you Yahoo!? > Friends.
Fun. Try the all-new Yahoo! Messenger. > http://messenger.yahoo.com/
2465. Re: [Speed cubing group] World Organization? From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 28 May 2004 22:06:30 -0700 (PDT)
Im willing to get this ball rolling... -K- --- Michael Atkinson
<unipsycho6@...> wrote: > Eh, we've been talking about this
idea for ages. But > it seems like no > one is trying to do
anything about it. I would love > to, but I have no > idea how to
get it started. > > --- In speedsolvingrubikscube@yahoogroups.com,
Kyle > Bryant > <craptastic_crap@y...> wrote: > > I
have experience in organization, research, and > the > >
wording and formation of coherent policy. > > -K- > > ---
Kyle Bryant <craptastic_crap@y...> wrote: > > > When were
we going to enact planning of the > World > > > Speedcubing
Organization? Im rather eager to be > > > involved...Id hate
for this to be something done > > > behind closed doors so to
speak. > > > > > > -K- > > > > > >
> > > > > > > > > > > > > >
> __________________________________ > > > Do you Yahoo!?
> > > Friends. Fun. Try the all-new Yahoo! > Messenger. >
> > http://messenger.yahoo.com/ > > > > > > >
> > ------------------------ Yahoo! Groups Sponsor > > >
--------------------~--> > > > Yahoo! Domains - Claim yours
for only $14.70 > > > > > >
http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM > > >
> > >
--------------------------------------------------------------------
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Yahoo! Groups Links > > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > > > > > > > > > > > > >
> > > __________________________________ > > Do you
Yahoo!? > > Friends. Fun. Try the all-new Yahoo! Messenger. >
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------------------------ Yahoo! Groups Sponsor >
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>
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__________________________________ Do you Yahoo!? Friends. Fun. Try the
all-new Yahoo! Messenger. http://messenger.yahoo.com/
2466. Re: Call for Videos From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 29 May 2004 05:22:33 -0000
Alright, send me your infos, how would I meet you, yahoo chat? FTP
upload? Email?
2467. Re: [Speed cubing group] World Organization? From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 28 May 2004 23:50:19 -0700
So... right now, I'm just writing official rules. My school year ends in
2 weeks so I have a huge finals crunch after that but once school gets
out, I guarantee I will have a good comprehensive set of official rules
up. These rules will be implemented at the US Championships and you can
find them at http://www.its.caltech.edu/~tmao/ The rules will also be
revised once the new timer is adopted. Tyson Mao MSC #631 California
Institute of Technology On May 28, 2004, at 9:59 PM, Michael Atkinson
wrote: > Eh, we've been talking about this idea for ages. But it
seems like no > one is trying to do anything about it. I would love
to, but I have no > idea how to get it started. > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant >
<craptastic_crap@y...> wrote: > > I have experience in
organization, research, and the > > wording and formation of
coherent policy. > > -K- > > --- Kyle Bryant
<craptastic_crap@y...> wrote: > > > When were we going to
enact planning of the World > > > Speedcubing Organization? Im
rather eager to be > > > involved...Id hate for this to be
something done > > > behind closed doors so to speak. > >
> > > > -K- > > > > > > > > >
> > > > > > > > > > >
> __________________________________ > > > Do you Yahoo!?
> > > Friends. Fun. Try the all-new Yahoo! Messenger. >
> > http://messenger.yahoo.com/ > > > > > > >
> > ------------------------ Yahoo! Groups Sponsor > > >
--------------------~--> > > > Yahoo! Domains - Claim yours
for only $14.70 > > > > >
http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM > > >
> >
--------------------------------------------------------------------
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Yahoo! Groups Links > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
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speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
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Messenger. > > http://messenger.yahoo.com/ > > > >
> Yahoo! Groups Sponsor > > ADVERTISEMENT >
<lrec_companion_043004.gif> > <l.gif> > > Yahoo!
Groups Links > > • To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
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use of Yahoo! Groups is subject to the Yahoo! Terms of > Service.
> >
2468. Re: [Speed cubing group] Re: Call for Videos From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 29 May 2004 00:09:12 -0700 (PDT)
Yahoo : Craptastic_crap AIM: RemixTehCubies MSN: Craptastic_crap@... ---
pathfinder_netstorm <no_reply@yahoogroups.com> wrote: >
Alright, send me your infos, how would I meet you, > yahoo chat? FTP
> upload? Email? > > > > ------------------------ Yahoo!
Groups Sponsor > --------------------~--> > Make a clean sweep
of pop-up ads. Yahoo! Companion > Toolbar. > Now with Pop-Up
Blocker. Get it for free! >
http://us.click.yahoo.com/L5YrjA/eSIIAA/yQLSAA/MXMplB/TM >
--------------------------------------------------------------------~->
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http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Friends. Fun. Try the
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2469. Re: [Speed cubing group] Algs and Algebra From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 29 May 2004 11:19:34 +0100
Fair points - didn't want to over confuse people with math notation.
Nice post from chris too. I don't think people struggling with this sort
of thing are going to learn it in this forum though so I still say to
those interested - go and read some easy books on group theory! Duncan
----- Original Message ----- From: "GameOfDeath2"
<no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, May 28,
2004 10:48 PM Subject: Re: [Speed cubing group] Algs and Algebra >
--- In speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" >
<duncan@d...> wrote: > > Guys what are you doing. You seem
to be taking sequences or moves > on a > > Rubik's cube and
adding numbers to them and all sorts of weird > stuff. Talk > >
about apples and oranges! > > > > Fundamentally in the first
e-mail you got that X = 4*X and > concluded that X > > = 0.
True for numbers for not for lots and lots of other groups. > >
> > You could just about conclude that 3*X = 0. Which is true as X
is a > > 3-cycle. > > Even so, this is quite misleading.
It's far better to write X*X*X=1 > or X^3=1. 3*X=0 would be the sort
of notation used in an Abelian > group and even if we restrict
ourselves to <X>, we'd still probably > at some level be
thinking of it as a subgroup of the usual cube group > which is very
much non-Abelian (and so would use multiplicative > rather than
additive notation and use 1 (or perhaps e) as a symbol > for the
identity rather that 0). It's really only OK to write 3*X=0 > if
you're talking about an Abelian subgroup containing <X> but even
> then, you'd write 3X=0, as a shorthand for X+X+X=0 and wouldn't use
> the * sign (unless of course you were perhaps thinking of looking
at > it from the point of a Z-module - and then you'd not be looking
to > divide by 3 because 1/3 isn't in Z). > > All the talk in
the thread about dividing by X or by 3 is really > quite meaningless
in the context of the cube group. Well, dividing by > X isn't but
we'd have to write X*X=X^(-1) (or if we really did want > to work in
<X> and use additive notation we'd have to subtract rather >
than divide and get 2X=-X. In that case, there'd be no multiplicative
> operation anyway, since we're not dealing with a ring structure, so
> it wouldn't make sense to divide by 3 or by X or even to discuss
> division at all.) > > > > > Probably safest to say
don't worry about the algebra if you haven't > done any > >
advanced maths, or read up on group theory! > > > > Duncan
> > ----- Original Message ----- > > From: "Doug Reed"
<dougreed@h...> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Friday,
May 28, 2004 7:55 PM > > Subject: Re: [Speed cubing group] Algs
and Algebra > > > > > > > stradivariuscuber wrote:
> > > > > > >Hey, doug > > > > >
> > >I checked with my Algebra 2 teacher, and this is what she
said. > > > >____________ > > > >Hi, Austin!
You're right. Doug divided by a variable - - you're > > >
>never > > > >supposed to divide by 0, and since we don't
know what x is yet > (and x > > > >could potentially be
0), dividing by x is dangerous. The rule of > > > >thumb
> > > >is to never divide by a variable when solving an
equation. > > > > > > > > > > > ....yep
> > > > > > >Rock on! > > > >Josea >
> > > > > > >----------------- > > > >
> > > >However, Richard said that since I was doing the alg
two times, I > > > >should have done X times X instead of 2
times X. I'm not sure > what > > > >the correct answer
is. > > > > > > > > > > > Yea. >
> > > > > Not only that, but I believe that even if you
rewrote it as this: > > > > > > X=2Y > > >
Y=X/2 > > > > > > then those are really the same
equations, just shuffled around a > bit. > > > I'm not 100%
sure on this, but I think if you take any two- > variable > >
> equation that is equal to one variable (X=2Y), and then solve for
> the > > > other variable (Y=X/2) and use it to plug in to
the original, you > will > > > get pretty strange stuff. For
instance: > > > > > > X=(2/3)Y+3 > > >
Y=(3(X-3))/2 > > > > > > subtituting the 2nd equation
in for all Y in the first equation > gives us > > > this:
> > > > > > X=(2/3)(3/2)(X-3)+3 > > > >
> > so, we know that... (2/3)(3/2)=1 > > > and... X-3+3=X
> > > > > > so basically all that proves is that X=X.
> > > > > > For substituting variables like that, or
for composite functions, > from > > > what I know you need
two totally different equations. > > > > > > As for
the division by 0, your teacher is right. I should've > said for >
> > all X != 0, which limits the domain, but I didn't know how to
> type the = > > > with a / through it, which is the more
traditional way to > write "is not > > > equal to". The one
I just used ( != ) is more common among > computer > > >
geeks such as myself. > > > > > > In a few years when
you take Calculus, you will learn limits, > which open > > >
up a whole new 'gray' area of math to you. With limits, you can >
solve > > > an equation as x approaches n (lim x->n) and get
an approximation > for > > > what X would be if it reached
that number n. Sometimes this is > > > necessary, especially if
you have a fraction with a variable(s) > in the > > >
denominator, which you cannot brush off because they violate > the
"rule > > > of thumb". But that is a different subject for a
different email. > > > > > > Doug Reed > > >
> > > >Austin > > > > > > > >--- In
speedsolvingrubikscube@yahoogroups.com, Doug Reed > > >
><dougreed@h...> wrote: > > > > > > > >
> > > >>By the same logic: > > > >> >
> > >>X=2*(2*X) > > > >>X=4*X > > >
>>X/X=4 > > > >>1=4 > > > >> >
> > >>I think you should re-check your algebra and your
"givens", i.e. > > > >> > > > >> > >
> >X=2Y and Y=2X (which in itself shows that X and Y are probably
> > > >either 0 or approach +/- inf), unless I totally
misunderstood > what > > > >you were trying to say. >
> > > > > > > > > > >>Doug > >
> >> > > > >> > > > >> > >
> >> > > > >>stradivariuscuber wrote: > >
> >> > > > >> > > > >> > >
> >>>You know that tha algs (R2' U)(R U R' U')(R' U')(R' U
R') and > (R2 > > > >>> > > > >>>
> > > >U') > > > > > > > > > >
> >>>(R' U' R U)(R U)(R U' R) move three edge cubies around
on the > > > >>> > > > >>> > >
> >last > > > > > > > > > > >
>>>layer. You also know that "(R2' U)(R U R' U')(R' U')(R' U
R')" > > > >>> > > > >>> > >
> >done > > > > > > > > > > >
>>>twice is the same as "(R2 U')(R' U' R U)(R U)(R U' R)" done
> once, > > > >>>and vice versa. So, assuming "(R2'
U)(R U R' U')(R' U')(R' U > > > >>> > > >
>>> > > > >R')" = > > > > > >
> > > > > >>>variable X, and "(R2 U')(R' U' R
U)(R U)(R U' R)" = variable Y, > > > >>> > >
> >>> > > > >you > > > > > >
> > > > > >>>can assume (where the asterik *
denotes multiplication) > > > >>> > > >
>>> > > > >>>X=2*Y > > >
>>>and > > > >>>2*X=Y > > >
>>> > > > >>>If we plug 2*X in for Y in the
top equation, we get > > > >>> > > >
>>>X=2*(2*X) > > > >>>X=4*X > > >
>>>-3*X=0 > > > >>>X=0 > > >
>>> > > > >>>So, "(R2' U)(R U R' U')(R'
U')(R' U R')" = 0 > > > >>>Now, knowing variable X=0,
we can solve for variable Y > > > >>> > > >
>>>2*0=Y > > > >>>Y=0 > > >
>>> > > > >>>So, "(R2 U')(R' U' R U)(R U)(R
U' R)" is also equal to zero! > > > >>> > > >
>>>According to algebra, these two algs are not only equal,
they > are > > > >>>zero, nothing! > > >
>>> > > > >>>Austin > > >
>>> > > > >>> > > > >>>
> > > >>> > > > >>> > > >
>>>Yahoo! Groups Links > > > >>> > >
> >>> > > > >>> > > >
>>> > > > >>> > > > >>>
> > > >>> > > > >>> > > >
>>> > > > >>> > > > > > >
> > > > > > > > > > > > > >
> > > >Yahoo! Groups Links > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > Yahoo! Groups Links > > > > > > > >
> > > > > > > > > > > > > >
> > Yahoo! Groups Links > > > > > >
2470. Re: Call for Videos From:
zorin_r <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 29 May 2004 10:27:00 -0000
Add my (Daniel Hermansson) video to your list.
http://w1.243.telia.com/~u24321958/Rubiks.avi
2471. Re: [Speed cubing group] Algs and Algebra From:
Doug Reed <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 29 May 2004 07:26:59 -0500
Duncan Dicks wrote: >Fair points - didn't want to over confuse people
with math notation. >Nice post from chris too. > >I don't think
people struggling with this sort of thing are going to learn >it in
this forum though so I still say to those interested - go and read
>some easy books on group theory! > > I have been interested in
this for quite some time. Any books/websites you would recommend we get
started with? Doug >Duncan > >----- Original Message -----
>From: "GameOfDeath2" <no_reply@yahoogroups.com> >To:
<speedsolvingrubikscube@yahoogroups.com> >Sent: Friday, May 28,
2004 10:48 PM >Subject: Re: [Speed cubing group] Algs and Algebra
> > > > >>--- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
>><duncan@d...> wrote: >> >> >>>Guys
what are you doing. You seem to be taking sequences or moves
>>> >>> >>on a >> >>
>>>Rubik's cube and adding numbers to them and all sorts of
weird >>> >>> >>stuff. Talk >> >>
>>>about apples and oranges! >>>
>>>Fundamentally in the first e-mail you got that X = 4*X and
>>> >>> >>concluded that X >> >>
>>>= 0. True for numbers for not for lots and lots of other
groups. >>> >>>You could just about conclude that 3*X
= 0. Which is true as X is a >>>3-cycle. >>>
>>> >>Even so, this is quite misleading. It's far better
to write X*X*X=1 >>or X^3=1. 3*X=0 would be the sort of notation
used in an Abelian >>group and even if we restrict ourselves to
<X>, we'd still probably >>at some level be thinking of it
as a subgroup of the usual cube group >>which is very much
non-Abelian (and so would use multiplicative >>rather than
additive notation and use 1 (or perhaps e) as a symbol >>for the
identity rather that 0). It's really only OK to write 3*X=0 >>if
you're talking about an Abelian subgroup containing <X> but even
>>then, you'd write 3X=0, as a shorthand for X+X+X=0 and wouldn't
use >>the * sign (unless of course you were perhaps thinking of
looking at >>it from the point of a Z-module - and then you'd not
be looking to >>divide by 3 because 1/3 isn't in Z). >>
>>All the talk in the thread about dividing by X or by 3 is really
>>quite meaningless in the context of the cube group. Well,
dividing by >>X isn't but we'd have to write X*X=X^(-1) (or if we
really did want >>to work in <X> and use additive notation
we'd have to subtract rather >>than divide and get 2X=-X. In that
case, there'd be no multiplicative >>operation anyway, since we're
not dealing with a ring structure, so >>it wouldn't make sense to
divide by 3 or by X or even to discuss >>division at all.)
>> >> >> >>>Probably safest to say don't
worry about the algebra if you haven't >>> >>>
>>done any >> >> >>>advanced maths, or read
up on group theory! >>> >>>Duncan >>>-----
Original Message ----- >>>From: "Doug Reed"
<dougreed@h...> >>>To:
<speedsolvingrubikscube@yahoogroups.com> >>>Sent: Friday,
May 28, 2004 7:55 PM >>>Subject: Re: [Speed cubing group] Algs
and Algebra >>> >>> >>> >>>
>>>>stradivariuscuber wrote: >>>>
>>>> >>>> >>>>>Hey, doug
>>>>> >>>>>I checked with my Algebra 2
teacher, and this is what she said. >>>>>____________
>>>>>Hi, Austin! You're right. Doug divided by a variable
- - you're >>>>>never >>>>>supposed to
divide by 0, and since we don't know what x is yet >>>>>
>>>>> >>(and x >> >>
>>>>>could potentially be 0), dividing by x is dangerous.
The rule of >>>>>thumb >>>>>is to never
divide by a variable when solving an equation. >>>>>
>>>>> >>>>> >>>>>
>>>>....yep >>>> >>>>
>>>> >>>>>Rock on! >>>>>Josea
>>>>> >>>>>-----------------
>>>>> >>>>>However, Richard said that
since I was doing the alg two times, I >>>>>should have
done X times X instead of 2 times X. I'm not sure >>>>>
>>>>> >>what >> >>
>>>>>the correct answer is. >>>>>
>>>>> >>>>> >>>>>
>>>>Yea. >>>> >>>>Not only that, but
I believe that even if you rewrote it as this: >>>>
>>>>X=2Y >>>>Y=X/2 >>>>
>>>>then those are really the same equations, just shuffled
around a >>>> >>>> >>bit. >>
>> >>>>I'm not 100% sure on this, but I think if you
take any two- >>>> >>>> >>variable
>> >> >>>>equation that is equal to one variable
(X=2Y), and then solve for >>>> >>>> >>the
>> >> >>>>other variable (Y=X/2) and use it to
plug in to the original, you >>>> >>>>
>>will >> >> >>>>get pretty strange stuff.
For instance: >>>> >>>>X=(2/3)Y+3
>>>>Y=(3(X-3))/2 >>>>
>>>>subtituting the 2nd equation in for all Y in the first
equation >>>> >>>> >>gives us >>
>> >>>>this: >>>>
>>>>X=(2/3)(3/2)(X-3)+3 >>>> >>>>so,
we know that... (2/3)(3/2)=1 >>>>and... X-3+3=X
>>>> >>>>so basically all that proves is that
X=X. >>>> >>>>For substituting variables like
that, or for composite functions, >>>> >>>>
>>from >> >> >>>>what I know you need two
totally different equations. >>>> >>>>As for the
division by 0, your teacher is right. I should've >>>>
>>>> >>said for >> >> >>>>all
X != 0, which limits the domain, but I didn't know how to
>>>> >>>> >>type the = >> >>
>>>>with a / through it, which is the more traditional way
to >>>> >>>> >>write "is not >>
>> >>>>equal to". The one I just used ( != ) is more
common among >>>> >>>> >>computer >>
>> >>>>geeks such as myself. >>>>
>>>>In a few years when you take Calculus, you will learn
limits, >>>> >>>> >>which open >>
>> >>>>up a whole new 'gray' area of math to you. With
limits, you can >>>> >>>> >>solve >>
>> >>>>an equation as x approaches n (lim x->n) and
get an approximation >>>> >>>> >>for
>> >> >>>>what X would be if it reached that
number n. Sometimes this is >>>>necessary, especially if you
have a fraction with a variable(s) >>>> >>>>
>>in the >> >> >>>>denominator, which you
cannot brush off because they violate >>>> >>>>
>>the "rule >> >> >>>>of thumb". But that
is a different subject for a different email. >>>>
>>>>Doug Reed >>>> >>>>
>>>> >>>>>Austin >>>>>
>>>>>--- In speedsolvingrubikscube@yahoogroups.com, Doug
Reed >>>>><dougreed@h...> wrote:
>>>>> >>>>> >>>>>
>>>>> >>>>>>By the same logic:
>>>>>> >>>>>>X=2*(2*X)
>>>>>>X=4*X >>>>>>X/X=4
>>>>>>1=4 >>>>>>
>>>>>>I think you should re-check your algebra and
your "givens", i.e. >>>>>> >>>>>>
>>>>>> >>>>>>
>>>>>X=2Y and Y=2X (which in itself shows that X and Y
are probably >>>>>either 0 or approach +/- inf), unless I
totally misunderstood >>>>> >>>>>
>>what >> >> >>>>>you were trying to
say. >>>>> >>>>> >>>>>
>>>>> >>>>>>Doug
>>>>>> >>>>>>
>>>>>> >>>>>>
>>>>>>stradivariuscuber wrote:
>>>>>> >>>>>>
>>>>>> >>>>>>
>>>>>> >>>>>>>You know that tha
algs (R2' U)(R U R' U')(R' U')(R' U R') and >>>>>>>
>>>>>>> >>(R2 >> >>
>>>>>>> >>>>>>>
>>>>>U') >>>>> >>>>>
>>>>> >>>>>
>>>>>>>(R' U' R U)(R U)(R U' R) move three edge
cubies around on the >>>>>>>
>>>>>>> >>>>>>>
>>>>>>> >>>>>last
>>>>> >>>>> >>>>>
>>>>> >>>>>>>layer. You also know
that "(R2' U)(R U R' U')(R' U')(R' U R')" >>>>>>>
>>>>>>> >>>>>>>
>>>>>>> >>>>>done
>>>>> >>>>> >>>>>
>>>>> >>>>>>>twice is the same as
"(R2 U')(R' U' R U)(R U)(R U' R)" done >>>>>>>
>>>>>>> >>once, >> >>
>>>>>>>and vice versa. So, assuming "(R2' U)(R U R'
U')(R' U')(R' U >>>>>>>
>>>>>>> >>>>>>>
>>>>>>> >>>>>R')" =
>>>>> >>>>> >>>>>
>>>>> >>>>>>>variable X, and "(R2
U')(R' U' R U)(R U)(R U' R)" = variable Y, >>>>>>>
>>>>>>> >>>>>>>
>>>>>>> >>>>>you
>>>>> >>>>> >>>>>
>>>>> >>>>>>>can assume (where the
asterik * denotes multiplication) >>>>>>>
>>>>>>> >>>>>>>X=2*Y
>>>>>>>and >>>>>>>2*X=Y
>>>>>>> >>>>>>>If we plug 2*X
in for Y in the top equation, we get >>>>>>>
>>>>>>>X=2*(2*X) >>>>>>>X=4*X
>>>>>>>-3*X=0 >>>>>>>X=0
>>>>>>> >>>>>>>So, "(R2' U)(R
U R' U')(R' U')(R' U R')" = 0 >>>>>>>Now, knowing
variable X=0, we can solve for variable Y >>>>>>>
>>>>>>>2*0=Y >>>>>>>Y=0
>>>>>>> >>>>>>>So, "(R2 U')(R'
U' R U)(R U)(R U' R)" is also equal to zero!
>>>>>>> >>>>>>>According to
algebra, these two algs are not only equal, they
>>>>>>> >>>>>>> >>are
>> >> >>>>>>>zero, nothing!
>>>>>>> >>>>>>>Austin
>>>>>>> >>>>>>>
>>>>>>> >>>>>>>
>>>>>>> >>>>>>>Yahoo! Groups
Links >>>>>>> >>>>>>>
>>>>>>> >>>>>>>
>>>>>>> >>>>>>>
>>>>>>> >>>>>>>
>>>>>>> >>>>>>>
>>>>>>> >>>>>>>
>>>>> >>>>> >>>>>
>>>>>Yahoo! Groups Links >>>>>
>>>>> >>>>> >>>>>
>>>>> >>>>> >>>>>
>>>>> >>>>> >>>>>
>>>> >>>> >>>>
>>>>Yahoo! Groups Links >>>> >>>>
>>>> >>>> >>>> >>>>
>>>> >>>> >> >> >>
>>Yahoo! Groups Links >> >> >> >> >>
>> >> >> > > > > > > >Yahoo!
Groups Links > > > > > > > >
2472. Re: [Speed cubing group] World Organization? From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 29 May 2004 13:26:36 -0000
Excellent -- I'll do anything I can to help, whatever that may be. This
idea started when Jess's record for 2000 cubes in 24 hours was rejected
from Guinness, along with his 16.5 something record. We were talking
about just having our own record list, completely ignoring Guinness. So
whoever writest the rules should set the standards for official record
breaking. --- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > Im willing to get this ball
rolling... > -K- > --- Michael Atkinson <unipsycho6@y...>
wrote: > > Eh, we've been talking about this idea for ages. But
> > it seems like no > > one is trying to do anything about
it. I would love > > to, but I have no > > idea how to get
it started. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle > > Bryant > >
<craptastic_crap@y...> wrote: > > > I have experience in
organization, research, and > > the > > > wording and
formation of coherent policy. > > > -K- > > > --- Kyle
Bryant <craptastic_crap@y...> wrote: > > > > When were
we going to enact planning of the > > World > > > >
Speedcubing Organization? Im rather eager to be > > > >
involved...Id hate for this to be something done > > > >
behind closed doors so to speak. > > > > > > > >
-K- > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> __________________________________ > > > > Do you
Yahoo!? > > > > Friends. Fun. Try the all-new Yahoo! >
> Messenger. > > > > http://messenger.yahoo.com/ >
> > > > > > > > > > >
------------------------ Yahoo! Groups Sponsor > > > >
--------------------~--> > > > > Yahoo! Domains - Claim
yours for only $14.70 > > > > > > > > > >
http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM > > >
> > > > > > >
--------------------------------------------------------------------
> > ~-> > > > > > > > > > > >
> > > > > Yahoo! Groups Links > > > > >
> > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > > > > > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > >
__________________________________ > > > Do you Yahoo!? >
> > Friends. Fun. Try the all-new Yahoo! Messenger. > > >
http://messenger.yahoo.com/ > > > > > > > >
------------------------ Yahoo! Groups Sponsor > >
--------------------~--> > > Yahoo! Domains - Claim yours for
only $14.70 > > >
http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM > > >
--------------------------------------------------------------------
~-> > > > > > > > > Yahoo! Groups Links >
> > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > speedsolvingrubikscube-unsubscribe@yahoogroups.com >
> > > > > > > > > > >
__________________________________ > Do you Yahoo!? > Friends.
Fun. Try the all-new Yahoo! Messenger. > http://messenger.yahoo.com/
2473. Re: [Speed cubing group] World Organization? From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 29 May 2004 06:36:00 -0700 (PDT)
Im thinking of a multipurposed organization. one that would set rules,
standards for the verification of videos, appropriating funds (and
generating them) for regular tournaments, tournament structure
(regionals, nationals, worlds, rules) and things like that. I think it
is imperative that the action Begin with us, the members of the
speedcubing community. Also, its important that we make up a decent
portion of the executive board of the actual organization (with
representation from distributors and such). If anything, it should be
something we are all thinking about, because it would most definitely
take the community into a positive, more unified direction. -K- ---
Michael Atkinson <unipsycho6@...> wrote: > Excellent -- I'll do
anything I can to help, > whatever that may be. > > This idea
started when Jess's record for 2000 cubes > in 24 hours was >
rejected from Guinness, along with his 16.5 > something record. We
were > talking about just having our own record list, > completely
ignoring > Guinness. So whoever writest the rules should set > the
standards for > official record breaking. > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle > Bryant >
<craptastic_crap@y...> wrote: > > Im willing to get this
ball rolling... > > -K- > > --- Michael Atkinson
<unipsycho6@y...> wrote: > > > Eh, we've been talking
about this idea for ages. > But > > > it seems like no >
> > one is trying to do anything about it. I would > love >
> > to, but I have no > > > idea how to get it started.
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > Kyle > > > Bryant
> > > <craptastic_crap@y...> wrote: > > > > I
have experience in organization, research, > and > > > the
> > > > wording and formation of coherent policy. > >
> > -K- > > > > --- Kyle Bryant
<craptastic_crap@y...> wrote: > > > > > When were
we going to enact planning of the > > > World > > >
> > Speedcubing Organization? Im rather eager to > be > >
> > > involved...Id hate for this to be something > done
> > > > > behind closed doors so to speak. > > >
> > > > > > > -K- > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> __________________________________ > > > > > Do you
Yahoo!? > > > > > Friends. Fun. Try the all-new Yahoo!
> > > Messenger. > > > > >
http://messenger.yahoo.com/ > > > > > > > > >
> > > > > > ------------------------ Yahoo! Groups
> Sponsor > > > > > --------------------~--> >
> > > > Yahoo! Domains - Claim yours for only $14.70 >
> > > > > > > > > > > > > >
http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM > > >
> > > > > > > > > > > >
--------------------------------------------------------------------
> > > ~-> > > > > > > > > > >
> > > > > > > > > > Yahoo! Groups Links
> > > > > > > > > > > > > >
> > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > > > > > > > > > > > >
> > speedsolvingrubikscube-unsubscribe@yahoogroups.com > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > >
__________________________________ > > > > Do you Yahoo!?
> > > > Friends. Fun. Try the all-new Yahoo! > Messenger.
> > > > http://messenger.yahoo.com/ > > > > >
> > > > > > > ------------------------ Yahoo!
Groups Sponsor > > > --------------------~--> > > >
Yahoo! Domains - Claim yours for only $14.70 > > > > >
> http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM > >
> > > >
--------------------------------------------------------------------
> ~-> > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > > > > > > > > > > > > >
> > > __________________________________ > > Do you
Yahoo!? > > Friends. Fun. Try the all-new Yahoo! Messenger. >
> http://messenger.yahoo.com/ > > > >
------------------------ Yahoo! Groups Sponsor >
--------------------~--> > Make a clean sweep of pop-up ads.
Yahoo! Companion > Toolbar. > Now with Pop-Up Blocker. Get it for
free! > http://us.click.yahoo.com/L5YrjA/eSIIAA/yQLSAA/MXMplB/TM >
--------------------------------------------------------------------~->
> > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Friends. Fun. Try the
all-new Yahoo! Messenger. http://messenger.yahoo.com/
2474. Re: [Speed cubing group] Algs and Algebra From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 29 May 2004 15:01:35 +0100
Let me investigate Doug - its 15 years since I did my maths PhD so I'm a
bit out of date with good references! I'll post something if no-one else
does first. Duncan ----- Original Message ----- From: "Doug Reed"
<dougreed@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Saturday, May 29, 2004 1:26 PM Subject: Re: [Speed cubing group]
Algs and Algebra > Duncan Dicks wrote: > > >Fair points -
didn't want to over confuse people with math notation. > >Nice
post from chris too. > > > >I don't think people struggling
with this sort of thing are going to learn > >it in this forum
though so I still say to those interested - go and read > >some
easy books on group theory! > > > > > I have been
interested in this for quite some time. Any books/websites > you
would recommend we get started with? > > Doug > > >Duncan
> > > >----- Original Message ----- > >From:
"GameOfDeath2" <no_reply@yahoogroups.com> > >To:
<speedsolvingrubikscube@yahoogroups.com> > >Sent: Friday,
May 28, 2004 10:48 PM > >Subject: Re: [Speed cubing group] Algs
and Algebra > > > > > > > > > >>--- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" >
>><duncan@d...> wrote: > >> > >> >
>>>Guys what are you doing. You seem to be taking sequences or
moves > >>> > >>> > >>on a >
>> > >> > >>>Rubik's cube and adding numbers
to them and all sorts of weird > >>> > >>> >
>>stuff. Talk > >> > >> > >>>about
apples and oranges! > >>> > >>>Fundamentally in
the first e-mail you got that X = 4*X and > >>> >
>>> > >>concluded that X > >> > >>
> >>>= 0. True for numbers for not for lots and lots of
other groups. > >>> > >>>You could just about
conclude that 3*X = 0. Which is true as X is a > >>>3-cycle.
> >>> > >>> > >>Even so, this is quite
misleading. It's far better to write X*X*X=1 > >>or X^3=1.
3*X=0 would be the sort of notation used in an Abelian >
>>group and even if we restrict ourselves to <X>, we'd still
probably > >>at some level be thinking of it as a subgroup of
the usual cube group > >>which is very much non-Abelian (and so
would use multiplicative > >>rather than additive notation and
use 1 (or perhaps e) as a symbol > >>for the identity rather
that 0). It's really only OK to write 3*X=0 > >>if you're
talking about an Abelian subgroup containing <X> but even >
>>then, you'd write 3X=0, as a shorthand for X+X+X=0 and wouldn't
use > >>the * sign (unless of course you were perhaps thinking
of looking at > >>it from the point of a Z-module - and then
you'd not be looking to > >>divide by 3 because 1/3 isn't in
Z). > >> > >>All the talk in the thread about dividing
by X or by 3 is really > >>quite meaningless in the context of
the cube group. Well, dividing by > >>X isn't but we'd have to
write X*X=X^(-1) (or if we really did want > >>to work in
<X> and use additive notation we'd have to subtract rather >
>>than divide and get 2X=-X. In that case, there'd be no
multiplicative > >>operation anyway, since we're not dealing
with a ring structure, so > >>it wouldn't make sense to divide
by 3 or by X or even to discuss > >>division at all.) >
>> > >> > >> > >>>Probably safest to
say don't worry about the algebra if you haven't > >>> >
>>> > >>done any > >> > >> >
>>>advanced maths, or read up on group theory! >
>>> > >>>Duncan > >>>----- Original
Message ----- > >>>From: "Doug Reed" <dougreed@h...>
> >>>To: <speedsolvingrubikscube@yahoogroups.com> >
>>>Sent: Friday, May 28, 2004 7:55 PM > >>>Subject:
Re: [Speed cubing group] Algs and Algebra > >>> >
>>> > >>> > >>> >
>>>>stradivariuscuber wrote: > >>>> >
>>>> > >>>> > >>>>>Hey,
doug > >>>>> > >>>>>I checked with
my Algebra 2 teacher, and this is what she said. >
>>>>>____________ > >>>>>Hi, Austin!
You're right. Doug divided by a variable - - you're >
>>>>>never > >>>>>supposed to divide by
0, and since we don't know what x is yet > >>>>> >
>>>>> > >>(and x > >> > >>
> >>>>>could potentially be 0), dividing by x is
dangerous. The rule of > >>>>>thumb >
>>>>>is to never divide by a variable when solving an
equation. > >>>>> > >>>>> >
>>>>> > >>>>> >
>>>>....yep > >>>> > >>>> >
>>>> > >>>>>Rock on! >
>>>>>Josea > >>>>> >
>>>>>----------------- > >>>>> >
>>>>>However, Richard said that since I was doing the alg
two times, I > >>>>>should have done X times X instead
of 2 times X. I'm not sure > >>>>> >
>>>>> > >>what > >> > >> >
>>>>>the correct answer is. > >>>>>
> >>>>> > >>>>> >
>>>>> > >>>>Yea. > >>>>
> >>>>Not only that, but I believe that even if you
rewrote it as this: > >>>> > >>>>X=2Y >
>>>>Y=X/2 > >>>> > >>>>then
those are really the same equations, just shuffled around a >
>>>> > >>>> > >>bit. > >>
> >> > >>>>I'm not 100% sure on this, but I
think if you take any two- > >>>> > >>>>
> >>variable > >> > >> >
>>>>equation that is equal to one variable (X=2Y), and then
solve for > >>>> > >>>> > >>the
> >> > >> > >>>>other variable (Y=X/2)
and use it to plug in to the original, you > >>>> >
>>>> > >>will > >> > >> >
>>>>get pretty strange stuff. For instance: >
>>>> > >>>>X=(2/3)Y+3 >
>>>>Y=(3(X-3))/2 > >>>> >
>>>>subtituting the 2nd equation in for all Y in the first
equation > >>>> > >>>> > >>gives
us > >> > >> > >>>>this: >
>>>> > >>>>X=(2/3)(3/2)(X-3)+3 >
>>>> > >>>>so, we know that... (2/3)(3/2)=1
> >>>>and... X-3+3=X > >>>> >
>>>>so basically all that proves is that X=X. >
>>>> > >>>>For substituting variables like
that, or for composite functions, > >>>> >
>>>> > >>from > >> > >> >
>>>>what I know you need two totally different equations.
> >>>> > >>>>As for the division by 0,
your teacher is right. I should've > >>>> >
>>>> > >>said for > >> > >> >
>>>>all X != 0, which limits the domain, but I didn't know
how to > >>>> > >>>> > >>type the
= > >> > >> > >>>>with a / through it,
which is the more traditional way to > >>>> >
>>>> > >>write "is not > >> > >>
> >>>>equal to". The one I just used ( != ) is more
common among > >>>> > >>>> >
>>computer > >> > >> > >>>>geeks
such as myself. > >>>> > >>>>In a few
years when you take Calculus, you will learn limits, >
>>>> > >>>> > >>which open >
>> > >> > >>>>up a whole new 'gray' area
of math to you. With limits, you can > >>>> >
>>>> > >>solve > >> > >> >
>>>>an equation as x approaches n (lim x->n) and get an
approximation > >>>> > >>>> >
>>for > >> > >> > >>>>what X
would be if it reached that number n. Sometimes this is >
>>>>necessary, especially if you have a fraction with a
variable(s) > >>>> > >>>> > >>in
the > >> > >> > >>>>denominator, which
you cannot brush off because they violate > >>>> >
>>>> > >>the "rule > >> > >> >
>>>>of thumb". But that is a different subject for a
different email. > >>>> > >>>>Doug Reed
> >>>> > >>>> > >>>> >
>>>>>Austin > >>>>> >
>>>>>--- In speedsolvingrubikscube@yahoogroups.com, Doug
Reed > >>>>><dougreed@h...> wrote: >
>>>>> > >>>>> > >>>>>
> >>>>> > >>>>>>By the same
logic: > >>>>>> >
>>>>>>X=2*(2*X) > >>>>>>X=4*X
> >>>>>>X/X=4 > >>>>>>1=4 >
>>>>>> > >>>>>>I think you should
re-check your algebra and your "givens", i.e. >
>>>>>> > >>>>>> >
>>>>>> > >>>>>> >
>>>>>X=2Y and Y=2X (which in itself shows that X and Y
are probably > >>>>>either 0 or approach +/- inf),
unless I totally misunderstood > >>>>> >
>>>>> > >>what > >> > >> >
>>>>>you were trying to say. > >>>>>
> >>>>> > >>>>> >
>>>>> > >>>>>>Doug >
>>>>>> > >>>>>> >
>>>>>> > >>>>>> >
>>>>>>stradivariuscuber wrote: >
>>>>>> > >>>>>> >
>>>>>> > >>>>>> >
>>>>>> > >>>>>>>You know that
tha algs (R2' U)(R U R' U')(R' U')(R' U R') and >
>>>>>>> > >>>>>>> >
>>(R2 > >> > >> >
>>>>>>> > >>>>>>> >
>>>>>U') > >>>>> >
>>>>> > >>>>> > >>>>>
> >>>>>>>(R' U' R U)(R U)(R U' R) move three
edge cubies around on the > >>>>>>> >
>>>>>>> > >>>>>>> >
>>>>>>> > >>>>>last >
>>>>> > >>>>> > >>>>>
> >>>>> > >>>>>>>layer. You
also know that "(R2' U)(R U R' U')(R' U')(R' U R')" >
>>>>>>> > >>>>>>> >
>>>>>>> > >>>>>>> >
>>>>>done > >>>>> >
>>>>> > >>>>> > >>>>>
> >>>>>>>twice is the same as "(R2 U')(R' U' R
U)(R U)(R U' R)" done > >>>>>>> >
>>>>>>> > >>once, > >> >
>> > >>>>>>>and vice versa. So, assuming
"(R2' U)(R U R' U')(R' U')(R' U > >>>>>>> >
>>>>>>> > >>>>>>> >
>>>>>>> > >>>>>R')" = >
>>>>> > >>>>> > >>>>>
> >>>>> > >>>>>>>variable X,
and "(R2 U')(R' U' R U)(R U)(R U' R)" = variable Y, >
>>>>>>> > >>>>>>> >
>>>>>>> > >>>>>>> >
>>>>>you > >>>>> >
>>>>> > >>>>> > >>>>>
> >>>>>>>can assume (where the asterik * denotes
multiplication) > >>>>>>> >
>>>>>>> > >>>>>>>X=2*Y >
>>>>>>>and > >>>>>>>2*X=Y
> >>>>>>> > >>>>>>>If we
plug 2*X in for Y in the top equation, we get >
>>>>>>> > >>>>>>>X=2*(2*X)
> >>>>>>>X=4*X >
>>>>>>>-3*X=0 > >>>>>>>X=0
> >>>>>>> > >>>>>>>So,
"(R2' U)(R U R' U')(R' U')(R' U R')" = 0 >
>>>>>>>Now, knowing variable X=0, we can solve for
variable Y > >>>>>>> >
>>>>>>>2*0=Y > >>>>>>>Y=0
> >>>>>>> > >>>>>>>So,
"(R2 U')(R' U' R U)(R U)(R U' R)" is also equal to zero! >
>>>>>>> > >>>>>>>According
to algebra, these two algs are not only equal, they >
>>>>>>> > >>>>>>> >
>>are > >> > >> >
>>>>>>>zero, nothing! >
>>>>>>> > >>>>>>>Austin
> >>>>>>> > >>>>>>> >
>>>>>>> > >>>>>>> >
>>>>>>> > >>>>>>>Yahoo!
Groups Links > >>>>>>> >
>>>>>>> > >>>>>>> >
>>>>>>> > >>>>>>> >
>>>>>>> > >>>>>>> >
>>>>>>> > >>>>>>> >
>>>>>>> > >>>>>>> >
>>>>>>> > >>>>> >
>>>>> > >>>>> >
>>>>>Yahoo! Groups Links > >>>>> >
>>>>> > >>>>> > >>>>>
> >>>>> > >>>>> >
>>>>> > >>>>> > >>>>>
> >>>>> > >>>> > >>>>
> >>>> > >>>>Yahoo! Groups Links >
>>>> > >>>> > >>>> >
>>>> > >>>> > >>>> >
>>>> > >>>> > >> > >> >
>> > >>Yahoo! Groups Links > >> > >>
> >> > >> > >> > >> > >>
> >> > > > > > > > > > > >
> > >Yahoo! Groups Links > > > > > > >
> > > > > > > > > > > > > >
> Yahoo! Groups Links > > > > > >
2475. Re: [Speed cubing group] World Organization? From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 29 May 2004 15:04:46 +0100
I started a thread on this a few weeks ago which culminated in Tyson's
offer to get things started at the US championships I think. I have very
similar thoughts Kyle, it must be inclusive and it must set rules and
standards that if not agreed by consensus at least have a large majority
agreeing with them. I think someone pointed out before how important it
would be to have representatives from different countries too. Duncan
----- Original Message ----- From: "Kyle Bryant"
<craptastic_crap@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, May 29,
2004 2:36 PM Subject: Re: [Speed cubing group] World Organization? >
Im thinking of a multipurposed organization. one that > would set
rules, standards for the verification of > videos, appropriating
funds (and generating them) for > regular tournaments, tournament
structure (regionals, > nationals, worlds, rules) and things like
that. I > think it is imperative that the action Begin with us, >
the members of the speedcubing community. Also, its > important that
we make up a decent portion of the > executive board of the actual
organization (with > representation from distributors and such). If
> anything, it should be something we are all thinking > about,
because it would most definitely take the > community into a
positive, more unified direction. > -K- > --- Michael Atkinson
<unipsycho6@...> wrote: > > Excellent -- I'll do anything I
can to help, > > whatever that may be. > > > > This
idea started when Jess's record for 2000 cubes > > in 24 hours was
> > rejected from Guinness, along with his 16.5 > >
something record. We were > > talking about just having our own
record list, > > completely ignoring > > Guinness. So
whoever writest the rules should set > > the standards for >
> official record breaking. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle > > Bryant > >
<craptastic_crap@y...> wrote: > > > Im willing to get
this ball rolling... > > > -K- > > > --- Michael
Atkinson <unipsycho6@y...> wrote: > > > > Eh, we've
been talking about this idea for ages. > > But > > > >
it seems like no > > > > one is trying to do anything about
it. I would > > love > > > > to, but I have no >
> > > idea how to get it started. > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, > > Kyle
> > > > Bryant > > > >
<craptastic_crap@y...> wrote: > > > > > I have
experience in organization, research, > > and > > > >
the > > > > > wording and formation of coherent policy.
> > > > > -K- > > > > > --- Kyle Bryant
<craptastic_crap@y...> wrote: > > > > > > When
were we going to enact planning of the > > > > World >
> > > > > Speedcubing Organization? Im rather eager to
> > be > > > > > > involved...Id hate for this
to be something > > done > > > > > > behind
closed doors so to speak. > > > > > > > > >
> > > -K- > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > __________________________________ > > >
> > > Do you Yahoo!? > > > > > > Friends.
Fun. Try the all-new Yahoo! > > > > Messenger. > >
> > > > http://messenger.yahoo.com/ > > > > >
> > > > > > > > > > > > >
------------------------ Yahoo! Groups > > Sponsor > > >
> > > --------------------~--> > > > > > >
Yahoo! Domains - Claim yours for only $14.70 > > > > >
> > > > > > > > > > > > > >
> > http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM >
> > > > > > > > > > > > > >
> > > > > >
--------------------------------------------------------------------
> > > > ~-> > > > > > > > > >
> > > > > > > > > > > > > >
> Yahoo! Groups Links > > > > > > > > >
> > > > > > > > > > > > > >
> > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > > > > > > > > > > > >
> > > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > __________________________________ > > > > > Do
you Yahoo!? > > > > > Friends. Fun. Try the all-new
Yahoo! > > Messenger. > > > > >
http://messenger.yahoo.com/ > > > > > > > > >
> > > > > > > ------------------------ Yahoo!
Groups Sponsor > > > > --------------------~--> > >
> > Yahoo! Domains - Claim yours for only $14.70 > > >
> > > > > > >
http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM > > >
> > > > > > >
--------------------------------------------------------------------
> > ~-> > > > > > > > > > > >
> > > > > Yahoo! Groups Links > > > > >
> > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > > > > > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > >
__________________________________ > > > Do you Yahoo!? >
> > Friends. Fun. Try the all-new Yahoo! Messenger. > > >
http://messenger.yahoo.com/ > > > > > > > >
------------------------ Yahoo! Groups Sponsor > > > > >
> > > Yahoo! Groups Links > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > speedsolvingrubikscube-unsubscribe@yahoogroups.com >
> > > > > > > > > > >
__________________________________ > Do you Yahoo!? > Friends.
Fun. Try the all-new Yahoo! Messenger. > http://messenger.yahoo.com/
> > > > > Yahoo! Groups Links > > > > >
>
2476. Re: [Speed cubing group] Re: Call for Videos From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 29 May 2004 15:50:06 +0100
I have a couple of videos but no idea how to get them to you. I don't
have a website that I can put videos on and they are too big to be
accepted by the yahoogroup on a post. Do you want them? and if so what's
the best way to do this? They are both onehanded. The first is about 46
seconds but the last few turns on the last move (a 3-cycle of edges)
didnt get filmed because the memory stick on the camera filled. The
second is much slower - about 56 seconds but at least its all there! The
method is my own variation on Fridrich as described is some other posts.
Duncan ----- Original Message ----- From: "Kyle Bryant"
<craptastic_crap@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, May 28,
2004 8:11 PM Subject: Re: [Speed cubing group] Re: Call for Videos >
single solve 3x3 is the priority, but the others are > nice too. >
-K- > --- Michael Atkinson <unipsycho6@...> wrote: > > A
friend of mine has a high quality camera. I can > > probably get a
> > shot of me solving sometime within the next week or > >
so. If you want, > > I'll film myself one handed, with feet,
blindfolded, > > unicycling, > > whatever.... > > >
> --- In speedsolvingrubikscube@yahoogroups.com, Tyson > > Mao
<tmao@i...> > > wrote: > > > It would be nice if
all the movies are actually > > high quality... > > >
otherwise, what's the point of having it on a DVD? > > > >
> > Tyson Mao > > > MSC #631 > > > California
Institute of Technology > > > > > > On May 27, 2004,
at 5:46 PM, Kyle Bryant wrote: > > > > > > >
production of this DVD alone will be insane, I > > doubt > >
> > the job will be finished until July. > > > > Im
just gathering Ideas at this point. > > > > > > >
> -K- > > > > --- Evan Gates <evan.gates@i...>
wrote: > > > > > Any chance u can wait about two more
weeks > > before > > > > > putting together a DVD
or > > > > > anything? School will then be out for me and
> > I can > > > > > get a video of me, and >
> > > > of my robot (which averages about 15 seconds >
> now) > > > > > > > > > > > >
> > > > > > > > Evan > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > Yahoo! Groups Sponsor > > >
> > > > > > > > > > > > > >
> > > ADVERTISEMENT > > > > > > > >
> > > > > > > > > > > > >
<http://rd.yahoo.com/SIG=129k0ngdb/M=295196.4901138.6071305.3001176/
> > > > > > D=groups > > > > > >
> > > > > > > > > > > >
/S=1705297356:HM/EXP=1085760169/A=2128215/R=0/SIG=10se96mf6/*http:/ >
> > > > > companion > > > > >
.yahoo.com> click here > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > <http://us.adserver.yahoo.com/l? > >
M=295196.4901138.6071305.3001176/ > > > > D=groups/S= >
> > > > :HM/A=2128215/rand=817917339> > > > >
> > > > > > > > > > > > > >
> > _____ > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > * To
visit your group on the web, go > > to: > > > > >
> > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > > > > > > > > > > * To
unsubscribe from this group, > > send an > > > > >
email to: > > > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > > > > > > > > > > >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com? > >
> > > > subject=Unsubscri > > > > > be>
> > > > > > > > > > > > > >
> * Your use of Yahoo! Groups is > > subject to > > >
> > the Yahoo! Terms of > > > > >
<http://docs.yahoo.com/info/terms/> Service. > > > >
> > > > > > > > > > > > > >
> > [Non-text portions of this message have been > > >
> > removed] > > > > > > > > > >
> > > > > > > > > >
------------------------ Yahoo! Groups > > Sponsor > > >
> > --------------------~--> > > > > > Make a
clean sweep of pop-up ads. Yahoo! > > Companion > > >
> > Toolbar. > > > > > Now with Pop-Up Blocker. Get
it for free! > > > > > > > > > > > >
http://us.click.yahoo.com/L5YrjA/eSIIAA/yQLSAA/MXMplB/TM > > >
> > > > > > > > > > > > >
----------------------------------------------------------------- >
> ---~- > > > > > > > > > > > >
> > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > >
> > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > > > > > > > > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > __________________________________
> > > > Do you Yahoo!? > > > > Friends. Fun. Try
the all-new Yahoo! > > Messenger. > > > >
http://messenger.yahoo.com/ > > > > > > > > >
> > > > > > > Yahoo! Groups Sponsor > > >
> > > > > ADVERTISEMENT > > > >
<lrec_companion_043004.gif> > > > > <l.gif> >
> > > > > > > Yahoo! Groups Links > > >
> > > > > . To visit your group on the web, go to: >
> > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > > > . To unsubscribe from this group, send an >
> email to: > > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > > > . Your use of Yahoo! Groups is subject to the >
> Yahoo! > > Terms of > > > > Service. > >
> > > > > > > > > > > > > >
------------------------ Yahoo! Groups Sponsor > > > > >
> > > Yahoo! Groups Links > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > ===
message truncated === > > > > > >
__________________________________ > Do you Yahoo!? > Friends.
Fun. Try the all-new Yahoo! Messenger. > http://messenger.yahoo.com/
> > > > > Yahoo! Groups Links > > > > >
>
2477. Re: [Speed cubing group] Re: Call for Videos From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 29 May 2004 09:05:16 -0700 (PDT)
my contact information has been posted...send me an individual email or
catch me on yahoo or AIM. -K- --- Duncan Dicks <duncan@...> wrote:
> I have a couple of videos but no idea how to get > them to you.
I don't have > a website that I can put videos on and they are too
> big to be accepted by > the yahoogroup on a post. Do you want
them? and if > so what's the best way > to do this? > > They
are both onehanded. The first is about 46 > seconds but the last few
> turns on the last move (a 3-cycle of edges) didnt > get filmed
because the > memory stick on the camera filled. The second is >
much slower - about 56 > seconds but at least its all there! >
> The method is my own variation on Fridrich as > described is
some other posts. > > Duncan > > > > > -----
Original Message ----- > From: "Kyle Bryant"
<craptastic_crap@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Friday, May
28, 2004 8:11 PM > Subject: Re: [Speed cubing group] Re: Call for
> Videos > > > > single solve 3x3 is the priority, but
the others > are > > nice too. > > -K- > > ---
Michael Atkinson <unipsycho6@...> wrote: > > > A friend
of mine has a high quality camera. I > can > > > probably
get a > > > shot of me solving sometime within the next week
> or > > > so. If you want, > > > I'll film myself
one handed, with feet, > blindfolded, > > > unicycling, >
> > whatever.... > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > Tyson > > > Mao
<tmao@i...> > > > wrote: > > > > It would be
nice if all the movies are > actually > > > high quality...
> > > > otherwise, what's the point of having it on a >
DVD? > > > > > > > > Tyson Mao > > >
> MSC #631 > > > > California Institute of Technology
> > > > > > > > On May 27, 2004, at 5:46 PM,
Kyle Bryant > wrote: > > > > > > > > >
production of this DVD alone will be insane, > I > > > doubt
> > > > > the job will be finished until July. > >
> > > Im just gathering Ideas at this point. > > >
> > > > > > > -K- > > > > > --- Evan
Gates <evan.gates@i...> wrote: > > > > > > Any
chance u can wait about two more > weeks > > > before >
> > > > > putting together a DVD or > > > >
> > anything? School will then be out for me > and > >
> I can > > > > > > get a video of me, and >
> > > > > of my robot (which averages about 15 >
seconds > > > now) > > > > > > > > >
> > > > > > > > > > > > > >
> Evan > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > Yahoo! Groups Sponsor > >
> > > > > > > > > > > > > >
> > > > > > > > ADVERTISEMENT > > >
> > > > > > > > > > > > > >
> > > > > > > > > > >
<http://rd.yahoo.com/SIG=129k0ngdb/M=295196.4901138.6071305.3001176/
> > > > > > > > D=groups > > > >
> > > > > > > > > > > > > >
> > > > > > >
/S=1705297356:HM/EXP=1085760169/A=2128215/R=0/SIG=10se96mf6/*http:/ >
> > > > > > > companion > > > > >
> .yahoo.com> click here > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > >
<http://us.adserver.yahoo.com/l? > > >
M=295196.4901138.6071305.3001176/ > > > > > D=groups/S=
> > > > > > :HM/A=2128215/rand=817917339> > >
> > > > > > > > > > > > > >
> > > > > > > > _____ > > > > >
> > > > > > > Yahoo! Groups Links > > >
> > > > > > > > > * To visit your group on
the web, go > > > to: > > > > > > > >
> > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > > > > > > > > > > > >
> * To unsubscribe from this group, > > > send an > >
> > > > email to: > > > > > > > >
> > speedsolvingrubikscube-unsubscribe@yahoogroups.com > >
> > > > > > > > > > > > > >
> > > > > >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com? > >
> > > > > > subject=Unsubscri > > > > >
> be> > > > > > > > > > > > >
> > > > > > * Your use of Yahoo! Groups is > >
> subject to > > > > > > the Yahoo! Terms of >
> > > > > <http://docs.yahoo.com/info/terms/> >
Service. > > > > > > > > > > > >
> > > > > > > > > > > > [Non-text
portions of this message have > been > > > > > >
removed] > > > > > > > > > > > >
> > > > > > > > > > > >
------------------------ Yahoo! Groups > > > Sponsor > >
> > > > --------------------~--> > > > > >
> Make a clean sweep of pop-up ads. Yahoo! > > > Companion
> > > > > > Toolbar. > > > > > > Now
with Pop-Up Blocker. Get it for free! > > > > > > >
> > > > > > > > > >
http://us.click.yahoo.com/L5YrjA/eSIIAA/yQLSAA/MXMplB/TM > > >
> > > > > > > > > > > > > >
> > > > >
----------------------------------------------------------------- >
> > ---~- > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > Yahoo! Groups Links > > > > >
> > > > > > > > === message truncated ===
__________________________________ Do you Yahoo!? Friends. Fun. Try the
all-new Yahoo! Messenger. http://messenger.yahoo.com/
2478. Re: [Speed cubing group] World Organization? From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 29 May 2004 09:10:28 -0700 (PDT)
I think the main benefits of this organization will not only be a
unification of cubers worldwide, but of a genuine sense of focus, and
perhaps not everything will fall on two people's backs regarding
planning...Rigid rules concerning the hierarchy of tournaments will
bring credibility and acclaim to the sport, and leaving the option open
for unsanctioned side tourneys is a must to preserve the rather freeform
nature of the community that makes it so appealing. Im game for
anything. -K- --- Duncan Dicks <duncan@...> wrote: > I started
a thread on this a few weeks ago which > culminated in Tyson's offer
> to get things started at the US championships I > think. > I
have very similar thoughts Kyle, it must be > inclusive and it must
set > rules and standards that if not agreed by consensus > at
least have a large > majority agreeing with them. I think someone
> pointed out before how > important it would be to have
representatives from > different countries too. > > Duncan >
> ----- Original Message ----- > From: "Kyle Bryant"
<craptastic_crap@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Saturday, May
29, 2004 2:36 PM > Subject: Re: [Speed cubing group] World >
Organization? > > > > Im thinking of a multipurposed
organization. one > that > > would set rules, standards for the
verification of > > videos, appropriating funds (and generating
them) > for > > regular tournaments, tournament structure >
(regionals, > > nationals, worlds, rules) and things like that. I
> > think it is imperative that the action Begin with > us,
> > the members of the speedcubing community. Also, > its >
> important that we make up a decent portion of the > >
executive board of the actual organization (with > >
representation from distributors and such). If > > anything, it
should be something we are all > thinking > > about, because it
would most definitely take the > > community into a positive, more
unified direction. > > -K- > > --- Michael Atkinson
<unipsycho6@...> wrote: > > > Excellent -- I'll do
anything I can to help, > > > whatever that may be. > >
> > > > This idea started when Jess's record for 2000 >
cubes > > > in 24 hours was > > > rejected from
Guinness, along with his 16.5 > > > something record. We were
> > > talking about just having our own record list, > >
> completely ignoring > > > Guinness. So whoever writest the
rules should > set > > > the standards for > > >
official record breaking. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > Kyle > > > Bryant
> > > <craptastic_crap@y...> wrote: > > > >
Im willing to get this ball rolling... > > > > -K- > >
> > --- Michael Atkinson <unipsycho6@y...> wrote: > >
> > > Eh, we've been talking about this idea for > ages.
> > > But > > > > > it seems like no > >
> > > one is trying to do anything about it. I > would >
> > love > > > > > to, but I have no > > >
> > idea how to get it started. > > > > > > >
> > > --- In > speedsolvingrubikscube@yahoogroups.com, >
> > Kyle > > > > > Bryant > > > > >
<craptastic_crap@y...> wrote: > > > > > > I have
experience in organization, > research, > > > and > >
> > > the > > > > > > wording and formation
of coherent policy. > > > > > > -K- > > >
> > > --- Kyle Bryant <craptastic_crap@y...> > wrote:
> > > > > > > When were we going to enact planning
of > the > > > > > World > > > > > >
> Speedcubing Organization? Im rather > eager to > > > be
> > > > > > > involved...Id hate for this to be
> something > > > done > > > > > > >
behind closed doors so to speak. > > > > > > > >
> > > > > > -K- > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
__________________________________ > > > > > > > Do
you Yahoo!? > > > > > > > Friends. Fun. Try the
all-new Yahoo! > > > > > Messenger. > > > >
> > > http://messenger.yahoo.com/ > > > > > >
> > > > > > > > > > > > > >
> ------------------------ Yahoo! Groups > > > Sponsor >
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> > > > Yahoo! Domains - Claim yours for only > $14.70
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http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM > > >
> > > > > > > > > > > > > >
> > > > > > > > > > >
--------------------------------------------------------------------
> > > > > ~-> > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > Yahoo! Groups Links > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > http://groups.yahoo.com/group/speedsolvingrubikscube/
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > speedsolvingrubikscube-unsubscribe@yahoogroups.com > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > >
__________________________________ > > > > > > Do you
Yahoo!? > > > > > > Friends. Fun. Try the all-new
Yahoo! > > > Messenger. > > > > > >
http://messenger.yahoo.com/ > > > > > > > > >
> > > > > > > > > > >
------------------------ Yahoo! Groups > Sponsor > > > >
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- Claim yours for only $14.70 > > > > > > > >
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--------------------------------------------------------------------
> > > ~-> > > > > > > > > > >
> > > > > > > > > > Yahoo! Groups Links
> > > > > > > > > > > > > >
> > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > > > > > > > > > > > >
> > speedsolvingrubikscube-unsubscribe@yahoogroups.com > >
> > > > > > > > > > > > > >
=== message truncated === __________________________________ Do you
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2479. Re: [Speed cubing group] World Organization? From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 29 May 2004 11:22:21 -0700
Yes, everything you say in true. Just let me take my finals and after
that, I'll have the set of documents which contains all the rules for
the tournament, the hierarchy, the guildelines for the organization, and
everything else submitted to here for your general approval. Tyson Mao
MSC #631 California Institute of Technology On May 29, 2004, at 9:10 AM,
Kyle Bryant wrote: > I think the main benefits of this organization
will > not only be a unification of cubers worldwide, but of > a
genuine sense of focus, and perhaps not everything > will fall on two
people's backs regarding > planning...Rigid rules concerning the
hierarchy of > tournaments will bring credibility and acclaim to the
> sport, and leaving the option open for unsanctioned > side
tourneys is a must to preserve the rather > freeform nature of the
community that makes it so > appealing. > Im game for anything.
> -K-
2480. Re: [Speed cubing group] World Organization? From:
sapan you <gotsoup420@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 29 May 2004 16:31:18 -0700 (PDT)
yea, count me in.... ive done a lot of stuff like this before and id
love to help Michael Atkinson <unipsycho6@...> wrote: Excellent --
I'll do anything I can to help, whatever that may be. This idea started
when Jess's record for 2000 cubes in 24 hours was rejected from
Guinness, along with his 16.5 something record. We were talking about
just having our own record list, completely ignoring Guinness. So
whoever writest the rules should set the standards for official record
breaking. --- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > Im willing to get this ball
rolling... > -K- > --- Michael Atkinson <unipsycho6@y...>
wrote: > > Eh, we've been talking about this idea for ages. But
> > it seems like no > > one is trying to do anything about
it. I would love > > to, but I have no > > idea how to get
it started. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle > > Bryant > >
<craptastic_crap@y...> wrote: > > > I have experience in
organization, research, and > > the > > > wording and
formation of coherent policy. > > > -K- > > > --- Kyle
Bryant <craptastic_crap@y...> wrote: > > > > When were
we going to enact planning of the > > World > > > >
Speedcubing Organization? Im rather eager to be > > > >
involved...Id hate for this to be something done > > > >
behind closed doors so to speak. > > > > > > > >
-K- > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> __________________________________ > > > > Do you
Yahoo!? > > > > Friends. Fun. Try the all-new Yahoo! >
> Messenger. > > > > http://messenger.yahoo.com/ >
> > > > > > > > > > >
------------------------ Yahoo! Groups Sponsor > > > >
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yours for only $14.70 > > > > > > > > > >
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> > > > > > >
--------------------------------------------------------------------
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> > > > > Yahoo! Groups Links > > > > >
> > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > > > > > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > >
__________________________________ > > > Do you Yahoo!? >
> > Friends. Fun. Try the all-new Yahoo! Messenger. > > >
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http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
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2481. World thinigy From:
"pplqualshiot" <pplqualshiot@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 30 May 2004 04:23:00 -0000
You all say you want to help, but are doing nothing. Someone needs to
design a website.
2482. the march to 20 From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 29 May 2004 22:53:58 -0700
Hey Everyone, So I started speedcubing again after a 2 months hiatus in
which my cube time was spent working on the US tournament (which
everyone should come to) and the World Rubik's Cube Association. Anyway,
I've broken my old records. My best StackMat average is 23.58 in which
the range of the times was 20.43 to 26.75. The second half of this
average was really consistent which is part of the reason I was able to
break 24. Anyway, I broke my single solve record today of 19.02. It
seems that my range is getting narrower and narrower. When I used to
average about 26 seconds, I'd have times from 20 seconds to 32 seconds.
It seems like there's a limit unless I improve my single solve times.
There's only so much you can go by being consistent... eventually, if my
single solve time doesn't get any better, I'm going to find myself doing
19.02 seconds 12 times in a row. (Actually, that would be cool.) What do
I do? What's there for me to do now (besides just practice practice
practice) to bring my single solve time closer to 15 and my average
closer to 20? Tyson Mao MSC #631 California Institute of Technology
2483. Re: [Speed cubing group] World thinigy From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 29 May 2004 23:45:16 -0700 (PDT)
designing a website doesnt FORCE an organization to exist... its a nice
idea though... but technically before a website goes up it has to be
about something...that ALREADY exists. throwing around ideas is NOT THE
SAME as inaction... need sleep.....gar! -K- --- pplqualshiot
<pplqualshiot@...> wrote: > You all say you want to help, but
are doing nothing. > Someone needs to > design a website. >
> > > ------------------------ Yahoo! Groups Sponsor >
--------------------~--> > Yahoo! Domains - Claim yours for only
$14.70 > http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM
>
--------------------------------------------------------------------~->
> > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Friends. Fun. Try the
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2484. Re: [Speed cubing group] World thinigy From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 29 May 2004 23:47:38 -0700
I have a rough outline of a website on my site at
http://www.its.caltech.edu/~tmao/ I've got one more week of school and
then finals though. I'll get to it once school gets out. Tyson Mao MSC
#631 California Institute of Technology On May 29, 2004, at 11:45 PM,
Kyle Bryant wrote: > designing a website doesnt FORCE an organization
to > exist... > its a nice idea though... > but technically
before a website goes up > it has to be about something...that
ALREADY exists. > throwing around ideas is NOT THE SAME as
inaction... > need sleep.....gar! > -K-
2485. Re: [Speed cubing group] World Organization? From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 29 May 2004 23:48:48 -0700 (PDT)
ok...someone needs to contact hessport, or seventowns, or whatever and
talk to them about the legality of forming a world org. without their
initial action, I suppose it was easier for Cup Stacking, since the
major producer (i think) formed the organization. Since there is a
difference there, I think we need to iron that out...It would also be
nice to get together over an open chat sometime soon to talk about
infrastructure. -K- --- sapan you <gotsoup420@...> wrote: >
yea, count me in.... ive done a lot of stuff like > this before and
id love to help > > > > Michael Atkinson
<unipsycho6@...> wrote: > Excellent -- I'll do anything I can
to help, > whatever that may be. > > This idea started when
Jess's record for 2000 cubes > in 24 hours was > rejected from
Guinness, along with his 16.5 > something record. We were >
talking about just having our own record list, > completely ignoring
> Guinness. So whoever writest the rules should set > the
standards for > official record breaking. > > --- In
speedsolvingrubikscube@yahoogroups.com, Kyle > Bryant >
<craptastic_crap@y...> wrote: > > Im willing to get this
ball rolling... > > -K- > > --- Michael Atkinson
<unipsycho6@y...> wrote: > > > Eh, we've been talking
about this idea for ages. > But > > > it seems like no >
> > one is trying to do anything about it. I would > love >
> > to, but I have no > > > idea how to get it started.
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > Kyle > > > Bryant
> > > <craptastic_crap@y...> wrote: > > > > I
have experience in organization, research, > and > > > the
> > > > wording and formation of coherent policy. > >
> > -K- > > > > --- Kyle Bryant
<craptastic_crap@y...> wrote: > > > > > When were
we going to enact planning of the > > > World > > >
> > Speedcubing Organization? Im rather eager to > be > >
> > > involved...Id hate for this to be something > done
> > > > > behind closed doors so to speak. > > >
> > > > > > > -K- > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> __________________________________ > > > > > Do you
Yahoo!? > > > > > Friends. Fun. Try the all-new Yahoo!
> > > Messenger. > > > > >
http://messenger.yahoo.com/ > > > > > > > > >
> > > > > > ------------------------ Yahoo! Groups
> Sponsor > > > > > --------------------~--> >
> > > > Yahoo! Domains - Claim yours for only $14.70 >
> > > > > > > > > > > > > >
http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM > > >
> > > > > > > > > > > >
--------------------------------------------------------------------
> > > ~-> > > > > > > > > > >
> > > > > > > > > > Yahoo! Groups Links
> > > > > > > > > > > > > >
> > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > > > > > > > > > > > >
> > speedsolvingrubikscube-unsubscribe@yahoogroups.com > >
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> > > > > > > > > > > > > >
> > > > > > > > >
__________________________________ > > > > Do you Yahoo!?
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--------------------------------------------------------------------
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Yahoo! Groups Links > > > > > > > > >
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2486. Re: [Speed cubing group] World thinigy From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 29 May 2004 23:49:20 -0700 (PDT)
sorry for being snappy --- Kyle Bryant <craptastic_crap@...>
wrote: > designing a website doesnt FORCE an organization to >
exist... > its a nice idea though... > but technically before a
website goes up > it has to be about something...that ALREADY exists.
> throwing around ideas is NOT THE SAME as inaction... > need
sleep.....gar! > -K- > --- pplqualshiot <pplqualshiot@...>
wrote: > > You all say you want to help, but are doing >
nothing. > > Someone needs to > > design a website. >
> > > > > > > ------------------------ Yahoo!
Groups Sponsor > > --------------------~--> > > Yahoo!
Domains - Claim yours for only $14.70 > > >
http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM > > >
--------------------------------------------------------------------~->
> > > > > > > > Yahoo! Groups Links > >
> > > http://groups.yahoo.com/group/speedsolvingrubikscube/
> > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > > > > > > >
__________________________________ > Do you Yahoo!? > Friends.
Fun. Try the all-new Yahoo! Messenger. > http://messenger.yahoo.com/
> > > ------------------------ Yahoo! Groups Sponsor >
--------------------~--> > Yahoo! Domains - Claim yours for only
$14.70 > http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM
>
--------------------------------------------------------------------~->
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speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Friends. Fun. Try the
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2487. Re: [Speed cubing group] World Organization? From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 29 May 2004 23:53:09 -0700
I will talk to Dave Jones. Perhaps they will be able to help us get a
website. Tyson Mao MSC #631 California Institute of Technology On May
29, 2004, at 11:48 PM, Kyle Bryant wrote: > ok...someone needs to
contact hessport, or seventowns, > or whatever and talk to them about
the legality of > forming a world org. without their initial action,
I > suppose it was easier for Cup Stacking, since the > major
producer (i think) formed the organization. > Since there is a
difference there, I think we need to > iron that out...It would also
be nice to get together > over an open chat sometime soon to talk
about > infrastructure. > -K- > --- sapan you
<gotsoup420@...> wrote: > > yea, count me in.... ive done a
lot of stuff like > > this before and id love to help > >
> > > > > > Michael Atkinson <unipsycho6@...>
wrote: > > Excellent -- I'll do anything I can to help, > >
whatever that may be. > > > > This idea started when Jess's
record for 2000 cubes > > in 24 hours was > > rejected from
Guinness, along with his 16.5 > > something record. We were >
> talking about just having our own record list, > > completely
ignoring > > Guinness. So whoever writest the rules should set
> > the standards for > > official record breaking. >
> > > --- In speedsolvingrubikscube@yahoogroups.com, Kyle >
> Bryant > > <craptastic_crap@y...> wrote: > > >
Im willing to get this ball rolling... > > > -K- > > >
--- Michael Atkinson <unipsycho6@y...> wrote: > > > >
Eh, we've been talking about this idea for ages. > > But > >
> > it seems like no > > > > one is trying to do
anything about it. I would > > love > > > > to, but I
have no > > > > idea how to get it started. > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
> > Kyle > > > > Bryant > > > >
<craptastic_crap@y...> wrote: > > > > > I have
experience in organization, research, > > and > > > >
the > > > > > wording and formation of coherent policy.
> > > > > -K- > > > > > --- Kyle Bryant
<craptastic_crap@y...> wrote: > > > > > > When
were we going to enact planning of the > > > > World >
> > > > > Speedcubing Organization? Im rather eager to
> > be > > > > > > involved...Id hate for this
to be something > > done > > > > > > behind
closed doors so to speak. > > > > > > > > >
> > > -K- > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > >
> > > > > > >
__________________________________ > > > > > > Do you
Yahoo!? > > > > > > Friends. Fun. Try the all-new
Yahoo! > > > > Messenger. > > > > > >
http://messenger.yahoo.com/ > > > > > > > > >
> > > > > > > > > ------------------------
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--------------------~--> > > > > > > Yahoo! Domains
- Claim yours for only $14.70 > > > > > > > >
> > > > > > > > > > > > >
http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM > > >
> > > > > > > > > > > > > >
> > > >
--------------------------------------------------------------------
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> Yahoo! Groups Links > > > > > > > > >
> > > > > > > > > > > > > >
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> > > > > > > >
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> > > > > > > > > > > > > >
> > > > > > > > > > >
> > > > > __________________________________ > >
> > > Do you Yahoo!? > > > > > Friends. Fun.
Try the all-new Yahoo! > > Messenger. > > > > >
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> > > === message truncated === > > > > >
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2488. Re: [Speed cubing group] World thinigy From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 29 May 2004 23:53:10 -0700 (PDT)
Tyson, if this isnt out of my bounds or being too incredibly
forward...Id like to ask if I could be considered for the Board of the
WRCA, Im willing to do work for the community and I have experience
writing and conceptualizing policy. and at the risk of arrogance, I now
go: -K- --- Tyson Mao <tmao@...> wrote: > I have a rough
outline of a website on my site at >
http://www.its.caltech.edu/~tmao/ I've got one more > week of school
and > then finals though. I'll get to it once school gets > out.
> > Tyson Mao > MSC #631 > California Institute of
Technology > > On May 29, 2004, at 11:45 PM, Kyle Bryant wrote:
> > > designing a website doesnt FORCE an organization > to
> > exist... > > its a nice idea though... > > but
technically before a website goes up > > it has to be about
something...that ALREADY > exists. > > throwing around ideas is
NOT THE SAME as > inaction... > > need sleep.....gar! > >
-K- > > > > > ------------------------ Yahoo! Groups
Sponsor > --------------------~--> > Make a clean sweep of
pop-up ads. Yahoo! Companion > Toolbar. > Now with Pop-Up Blocker.
Get it for free! >
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http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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2489. Re: [Speed cubing group] World thinigy From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 30 May 2004 00:01:52 -0700
Hi Kyle, Haha... as if not everyone in the groups could sense your
eagerness. I think the main idea was for me, Ron, and Chris to get
things started, and then start establishing ways for people to elect a
new board, for more people to be on the board, for people to be licensed
as tournament directors and everything etc. I keep saying... in two
weeks, my school year will end and I will be able to put time into this.
This whole WRCA will happen. I just need to finish off my academic
year... or else risk a report card with lovely things called C's which
are never good. Just be patient... and in a little while, we'll probably
be calling on you. Tyson Mao MSC #631 California Institute of Technology
On May 29, 2004, at 11:53 PM, Kyle Bryant wrote: > Tyson, if this
isnt out of my bounds or being too > incredibly forward...Id like to
ask if I could be > considered for the Board of the WRCA, Im willing
to do > work for the community and I have experience writing > and
conceptualizing policy. > and at the risk of arrogance, I now go:
> -K-
2490. Re: [Speed cubing group] World thinigy From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 30 May 2004 00:05:25 -0700 (PDT)
Fantastic whatever you need, just ask! -K- --- Tyson Mao
<tmao@...> wrote: > Hi Kyle, > > Haha... as if not
everyone in the groups could sense > your eagerness. I > think the
main idea was for me, Ron, and Chris to > get things started, >
and then start establishing ways for people to elect > a new board,
for > more people to be on the board, for people to be > licensed
as tournament > directors and everything etc. > > I keep
saying... in two weeks, my school year will > end and I will be >
able to put time into this. This whole WRCA will > happen. I just
need > to finish off my academic year... or else risk a > report
card with > lovely things called C's which are never good. Just >
be patient... and > in a little while, we'll probably be calling on
you. > > Tyson Mao > MSC #631 > California Institute of
Technology > > On May 29, 2004, at 11:53 PM, Kyle Bryant wrote:
> > > Tyson, if this isnt out of my bounds or being too >
> incredibly forward...Id like to ask if I could be > >
considered for the Board of the WRCA, Im willing > to do > >
work for the community and I have experience > writing > > and
conceptualizing policy. > > and at the risk of arrogance, I now
go: > > -K- > > > > > ------------------------
Yahoo! Groups Sponsor > --------------------~--> > Make a clean
sweep of pop-up ads. Yahoo! Companion > Toolbar. > Now with Pop-Up
Blocker. Get it for free! >
http://us.click.yahoo.com/L5YrjA/eSIIAA/yQLSAA/MXMplB/TM >
--------------------------------------------------------------------~->
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speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Friends. Fun. Try the
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2491. [Speed cubing group] Cubehead.org Record System Update
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 30 May 2004 01:19:58 -0700 (PDT)
I now accept the following categories of records: Avg - Speed Avg -
Blind Avg - Super Super Super and the following puzzles: Square 1 Skewb
Magic Master Magic and 3x3x5 any combo of puzzle type and solve type are
accepted. this dynamic record system allows for you to, at any time,
submit your records Directly to my site, where they will be instantly
added to my database. hooray and hooray again. more updates on the way.
__________________________________ Do you Yahoo!? Friends. Fun. Try the
all-new Yahoo! Messenger. http://messenger.yahoo.com/
2492. Re: the march to 20 From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 30 May 2004 14:09:54 -0000
Hey Tyson, Your situation seems pretty similar to mine. I PB average is
22.8 but it would probably be a half second slower if done on a
stackmat. My times are also being squished down to a smaller range. My
advice would be to learn more algs. My theory is that consistant times
indicate that you have mastered the solution using certain set of algs.
If your times ar inconsistant it indicates that you can still improve a
lot with the algs you know. Have you learned all the Fridrich algs yet?
Also I'd look for more efficient ways to solve commmon F2L postition
taking advantage of open slots. You know, just some shortcuts. Also work
on an Xcross or something. Along with learning the rest of the OLL algs,
thats my plan for getting sub20. I'm not there yet though. Maybe someone
faster has some better advice. --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
wrote: > Hey Everyone, > > So I started speedcubing again after
a 2 months hiatus in which my cube > time was spent working on the US
tournament (which everyone should come > to) and the World Rubik's
Cube Association. Anyway, I've broken my old > records. My best
StackMat average is 23.58 in which the range of the > times was 20.43
to 26.75. The second half of this average was really > consistent
which is part of the reason I was able to break 24. > > Anyway, I
broke my single solve record today of 19.02. It seems that > my range
is getting narrower and narrower. When I used to average > about 26
seconds, I'd have times from 20 seconds to 32 seconds. It > seems
like there's a limit unless I improve my single solve times. >
There's only so much you can go by being consistent... eventually, if
> my single solve time doesn't get any better, I'm going to find
myself > doing 19.02 seconds 12 times in a row. (Actually, that would
be cool.) > > What do I do? What's there for me to do now (besides
just practice > practice practice) to bring my single solve time
closer to 15 and my > average closer to 20? > > Tyson Mao >
MSC #631 > California Institute of Technology
2493. Re: World thinigy From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 30 May 2004 19:52:51 -0000
I would love to help too but unfortunatly I dont have much time. I, too,
have to finish my school year and i'll be going into college in Health
Science, as well has high music studies. But if you are willing to put
up a website, the least I can do is translate a french version. I'm
perfectly bilangual and it will not be too hard for me.
2494. Big Cube From:
"evanmgates" <evan.gates@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 30 May 2004 20:17:26 -0000
Would anyone know where i can get one of the large 3x3x3 cubes? the ones
that measure 9cm to a side. I see them on ebay every once in a while but
was wondering if there was some actualy internet store or something like
that where i could buy one. thx for the input Evan
2495. Re: [Speed cubing group] World thinigy From:
sapan you <gotsoup420@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 30 May 2004 13:36:35 -0700 (PDT)
even though im not a frequent poster, consider me as eager (if not more)
than kyle... always ready to help. cubekid Kyle Bryant
<craptastic_crap@...> wrote: Fantastic whatever you need, just
ask! -K- --- Tyson Mao <tmao@...> wrote: > Hi Kyle, > >
Haha... as if not everyone in the groups could sense > your
eagerness. I > think the main idea was for me, Ron, and Chris to >
get things started, > and then start establishing ways for people to
elect > a new board, for > more people to be on the board, for
people to be > licensed as tournament > directors and everything
etc. > > I keep saying... in two weeks, my school year will >
end and I will be > able to put time into this. This whole WRCA will
> happen. I just need > to finish off my academic year... or else
risk a > report card with > lovely things called C's which are
never good. Just > be patient... and > in a little while, we'll
probably be calling on you. > > Tyson Mao > MSC #631 >
California Institute of Technology > > On May 29, 2004, at 11:53
PM, Kyle Bryant wrote: > > > Tyson, if this isnt out of my
bounds or being too > > incredibly forward...Id like to ask if I
could be > > considered for the Board of the WRCA, Im willing >
to do > > work for the community and I have experience >
writing > > and conceptualizing policy. > > and at the risk
of arrogance, I now go: > > -K- > > > > >
------------------------ Yahoo! Groups Sponsor >
--------------------~--> > Make a clean sweep of pop-up ads.
Yahoo! Companion > Toolbar. > Now with Pop-Up Blocker. Get it for
free! > http://us.click.yahoo.com/L5YrjA/eSIIAA/yQLSAA/MXMplB/TM >
--------------------------------------------------------------------~->
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http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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2496. Re: [Speed cubing group] World thinigy From:
sapan you <gotsoup420@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 30 May 2004 13:37:57 -0700 (PDT)
and i can also make the website... im already making a whole bunch and i
could probably use the same layout -cubekid Kyle Bryant
<craptastic_crap@...> wrote: Fantastic whatever you need, just
ask! -K- --- Tyson Mao <tmao@...> wrote: > Hi Kyle, > >
Haha... as if not everyone in the groups could sense > your
eagerness. I > think the main idea was for me, Ron, and Chris to >
get things started, > and then start establishing ways for people to
elect > a new board, for > more people to be on the board, for
people to be > licensed as tournament > directors and everything
etc. > > I keep saying... in two weeks, my school year will >
end and I will be > able to put time into this. This whole WRCA will
> happen. I just need > to finish off my academic year... or else
risk a > report card with > lovely things called C's which are
never good. Just > be patient... and > in a little while, we'll
probably be calling on you. > > Tyson Mao > MSC #631 >
California Institute of Technology > > On May 29, 2004, at 11:53
PM, Kyle Bryant wrote: > > > Tyson, if this isnt out of my
bounds or being too > > incredibly forward...Id like to ask if I
could be > > considered for the Board of the WRCA, Im willing >
to do > > work for the community and I have experience >
writing > > and conceptualizing policy. > > and at the risk
of arrogance, I now go: > > -K- > > > > >
------------------------ Yahoo! Groups Sponsor >
--------------------~--> > Make a clean sweep of pop-up ads.
Yahoo! Companion > Toolbar. > Now with Pop-Up Blocker. Get it for
free! > http://us.click.yahoo.com/L5YrjA/eSIIAA/yQLSAA/MXMplB/TM >
--------------------------------------------------------------------~->
> > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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2497. Re: Big Cube From:
turnthatcube <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 30 May 2004 21:00:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "evanmgates"
<evan.gates@i...> wrote: > Would anyone know where i can get
one of the large 3x3x3 cubes? the > ones that measure 9cm to a side.
I see them on ebay every once in a > while but was wondering if there
was some actualy internet store or > something like that where i
could buy one. > > thx for the input > > Evan I can sell you
one, just mail me for an paypal invoice Ton ton @ speedcubing.com
2498. Re: [Speed cubing group] Re: Big Cube From:
richard wang <aznneo88@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 30 May 2004 15:34:42 -0700 (PDT)
hey ton, im also interested in a big 3x3x3. d you have anymore you're
willing to sell. -richard --- turnthatcube
<no_reply@yahoogroups.com> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, > "evanmgates" >
<evan.gates@i...> wrote: > > Would anyone know where i can
get one of the large > 3x3x3 cubes? the > > ones that measure
9cm to a side. I see them on > ebay every once in > a > >
while but was wondering if there was some actualy > internet store or
> > something like that where i could buy one. > > > >
thx for the input > > > > Evan > I can sell you one, just
mail me for an paypal > invoice > > Ton > > ton @
speedcubing.com > > __________________________________ Do you
Yahoo!? Friends. Fun. Try the all-new Yahoo! Messenger.
http://messenger.yahoo.com/
2499. Re: [Speed cubing group] Re: Big Cube From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 30 May 2004 16:38:21 -0700 (PDT)
me too! --- richard wang <aznneo88@...> wrote: > hey ton, >
> im also interested in a big 3x3x3. d you have > anymore >
you're willing to sell. > > -richard > --- turnthatcube
<no_reply@yahoogroups.com> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "evanmgates" > >
<evan.gates@i...> wrote: > > > Would anyone know where i
can get one of the > large > > 3x3x3 cubes? the > > >
ones that measure 9cm to a side. I see them on > > ebay every once
in > > a > > > while but was wondering if there was some
> actualy > > internet store or > > > something like
that where i could buy one. > > > > > > thx for the
input > > > > > > Evan > > I can sell you one,
just mail me for an paypal > > invoice > > > > Ton
> > > > ton @ speedcubing.com > > > > > >
> > > > __________________________________ > Do you
Yahoo!? > Friends. Fun. Try the all-new Yahoo! Messenger. >
http://messenger.yahoo.com/ > > > ------------------------
Yahoo! Groups Sponsor > --------------------~--> > Make a clean
sweep of pop-up ads. Yahoo! Companion > Toolbar. > Now with Pop-Up
Blocker. Get it for free! >
http://us.click.yahoo.com/L5YrjA/eSIIAA/yQLSAA/MXMplB/TM >
--------------------------------------------------------------------~->
> > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Friends. Fun. Try the
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2500. Re: Any one used Dan Knights Intermediate Method? From:
donutflask <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 31 May 2004 06:15:07 -0000
ok, i'm on my way to learning this method.
http://benjerry.middlebury.edu/~knights/Cube/Intermediate.html but i
don't have alot of free time with alot exams coming up. Anyway, i have
trouble twisting the cube into a position so that i can apply one of the
algorithms from, and this seems to be eating up my time: POSITION
corners (affects corner orientations and edge positions any tips would
be great.
2501. new video !!! From:
"fremont loic" <perfectgod@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 31 May 2004 12:57:47 +0200
Hi everybody, I received my arxon cubes from Ton Dennebroek (Thanks a
lot Ton !!!) and I broke all my records. I made a new video : 27.03
seconds http://perfectgod.free.fr/download.htm A+ Loic
2502. Re: 4^3 From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 31 May 2004 15:18:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > The method I found looks like this: 1)
L and R sides. 2) M-edges. 3) > M-centers. It needs many slice moves
and I'm still slow with it > (2:10). It requires about 140-150 moves.
It looks better now, 125 moves on average. But the last step is killing
my times. It's like Solution_2/Phase_4 at Jaap's
(http://www.geocities.com/jaapsch/puzzles/cube4.htm), but with 4 centers
(FBUD). For this, I use almost only very basic commutators like
uf'u'Fufu'F' or u2r2u2r2. Maybe somebody already tried to find a broader
set of sequences allowing you to solve this last step efficiently? Call
me :-) Gilles.
2503. looseness/tightness From:
stradivariuscuber <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 31 May 2004 15:39:15 -0000
I have two questions about the looseness/tightness of a cube. I just got
a 3x3x3 that is extremely loose. It pops on the F2L every time. The
spring can stretch up to 1.5 mm. I am wondering if there is a way to
tighten it so I don't have to return it. Also, can 4x4x4's be lubed? I
know they pop easily, but would you recommend it? Thanks for your help
Austin
2504. RE: [Speed cubing group] looseness/tightness From:
"Evan Gates" <evan.gates@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 31 May 2004 09:37:14 -0700
If the 3x3x3 has screws under the caps its as easy as tightening them.
If it has rivets, you can slip I think its called an eclip under the end
of the rivet, making it tighter. Hope that helps. Evan -----Original
Message----- From: stradivariuscuber [mailto:no_reply@yahoogroups.com]
Sent: Monday, May 31, 2004 8:39 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
looseness/tightness I have two questions about the looseness/tightness
of a cube. I just got a 3x3x3 that is extremely loose. It pops on the
F2L every time. The spring can stretch up to 1.5 mm. I am wondering if
there is a way to tighten it so I don't have to return it. Also, can
4x4x4's be lubed? I know they pop easily, but would you recommend it?
Thanks for your help Austin Yahoo! Groups Sponsor ADVERTISEMENT
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be> * Your use of Yahoo! Groups is subject to the Yahoo! Terms of
<http://docs.yahoo.com/info/terms/> Service. [Non-text portions of
this message have been removed]
2505. Re: looseness/tightness From:
"yodamunkey1" <lclif@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 31 May 2004 18:21:36 -0000
I dunno, but some idiot sold me a Rubik's Revenge with 20 year old
Vaseline in it. I still have nightmares! --- In
speedsolvingrubikscube@yahoogroups.com, stradivariuscuber
<no_reply@y...> wrote: > Also, can 4x4x4's be lubed? I know
they pop easily, but would you > recommend it?
2506. black centers From:
"aznneo88" <aznneo88@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 31 May 2004 18:45:46 -0000
hey everyone, i recently bought several rubiks.com cubes and i noticed
that one of the cubes had a black center. it turns out that the black
center turns very well. as for the cubes with white centers, they were
only moderately good. does anyone know how to tell if its black of white
without popping out a center cubie? -richard
2507. Chrome Cubes From:
"azinj05ieipih" <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 31 May 2004 22:02:48 -0000
Does anyone know where to get those all metal cubes? The one that my
friend made takes too much time for one cube. ~Joseph
2508. Re: Any one used Dan Knights Intermediate Method? From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 01 Jun 2004 00:27:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, donutflask
<no_reply@y...> wrote: > ok, i'm on my way to learning this
method. >
http://benjerry.middlebury.edu/~knights/Cube/Intermediate.html > but
i don't have alot of free time with alot exams coming up. > >
Anyway, i have trouble twisting the cube into a position so that i >
can apply one of the algorithms from, and this seems to be eating up
> my time: > > POSITION corners (affects corner orientations
and edge positions > > any tips would be great. If you are working
on the Last Level on the Up side: There are only two ways that the last
four corners can be out: two adjacent corners need to be swapped or two
corners across the center need to be swapped. The first is solved by 7
moves the second by 6. Swap two adjacent corners: put those two corners
on the left side of Up: R U' L' U R' U' L. (Rotates 3 corners) Swap two
across the center (also know as reverse corners): R' U' F' U F R. If you
don't want the corner orientation to change: move R2 B2 R F R' B2 R F' R
once or twice. In spite of appearances you cannot switch two corners
without changing edge positions. Regards, David J
2509. Re: looseness/tightness From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 01 Jun 2004 01:12:22 -0000
Yeah, silicone works very well for loosening up a 4x4x4. If you use a
Rubiks.com one you have to apply it frequently at first, because it will
still be tight after lubing it the first few times. Eastsheen ones don't
take a lot of lube and stay loose for a long time, so it depends on the
type of 4x4x4 you have. I would definitely recommend lubing your 4x4x4,
it makes it easier on your wrists since a solve takes longer, plus it
lets you do cool things like finger tricks in some cases :) Chris --- In
speedsolvingrubikscube@yahoogroups.com, stradivariuscuber
<no_reply@y...> wrote: > I have two questions about the
looseness/tightness of a cube. > > I just got a 3x3x3 that is
extremely loose. It pops on the F2L > every time. The spring can
stretch up to 1.5 mm. I am wondering > if there is a way to tighten
it so I don't have to return it. > > Also, can 4x4x4's be lubed? I
know they pop easily, but would you > recommend it? > > Thanks
for your help > Austin
2510. Re: looseness/tightness From:
stradivariuscuber <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 01 Jun 2004 01:38:53 -0000
should i just pop out an edge group (2 edges) and spray the silicone in
there? --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Yeah, silicone works very well for
loosening up a 4x4x4. If you use > a Rubiks.com one you have to apply
it frequently at first, because > it will still be tight after lubing
it the first few times. > Eastsheen ones don't take a lot of lube and
stay loose for a long > time, so it depends on the type of 4x4x4 you
have. > > I would definitely recommend lubing your 4x4x4, it makes
it easier > on your wrists since a solve takes longer, plus it lets
you do cool > things like finger tricks in some cases :) > >
Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
stradivariuscuber > <no_reply@y...> wrote: > > I have two
questions about the looseness/tightness of a cube. > > > > I
just got a 3x3x3 that is extremely loose. It pops on the F2L > >
every time. The spring can stretch up to 1.5 mm. I am wondering >
> if there is a way to tighten it so I don't have to return it. >
> > > Also, can 4x4x4's be lubed? I know they pop easily, but
would you > > recommend it? > > > > Thanks for your
help > > Austin
2511. Re: [Speed cubing group] Re: looseness/tightness From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 31 May 2004 19:53:16 -0700 (PDT)
suuure.... and move it around a bit to get it all around in the
inside... -b stradivariuscuber <no_reply@yahoogroups.com> wrote:
should i just pop out an edge group (2 edges) and spray the silicone in
there? --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Yeah, silicone works very well for
loosening up a 4x4x4. If you use > a Rubiks.com one you have to apply
it frequently at first, because > it will still be tight after lubing
it the first few times. > Eastsheen ones don't take a lot of lube and
stay loose for a long > time, so it depends on the type of 4x4x4 you
have. > > I would definitely recommend lubing your 4x4x4, it makes
it easier > on your wrists since a solve takes longer, plus it lets
you do cool > things like finger tricks in some cases :) > >
Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
stradivariuscuber > <no_reply@y...> wrote: > > I have two
questions about the looseness/tightness of a cube. > > > > I
just got a 3x3x3 that is extremely loose. It pops on the F2L > >
every time. The spring can stretch up to 1.5 mm. I am wondering >
> if there is a way to tighten it so I don't have to return it. >
> > > Also, can 4x4x4's be lubed? I know they pop easily, but
would you > > recommend it? > > > > Thanks for your
help > > Austin Yahoo! Groups SponsorADVERTISEMENT
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2512. Re: looseness/tightness From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 01 Jun 2004 02:59:25 -0000
It's been a while since I took my Eastsheen 4x4x4 apart, but I think you
just pry off one of the center piece caps and spray some lube inside.
For the rubiks.com cube you have to be more careful. Turn a face about
45 degress and try to pry up one of the edge pieces. Be really careful
as this puts a lot of stress on the adjacent center piece, and the
little foot piece attached to the centers can break really easily.
Basically what I do is check lots of the edge pieces until I find one
that is particularly loose. On a new cube you'll have to use a key or a
drew driver to pry the piece out (carefully) but on a looser cube you
can use your fingers. Just spray a good amount of lube inside, put the
piece back in and turn the faces and spin the cube around for a few
minutes to spread it around real well. Hope this helps, Chris --- In
speedsolvingrubikscube@yahoogroups.com, stradivariuscuber
<no_reply@y...> wrote: > should i just pop out an edge group (2
edges) and spray the silicone > in there? > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw >
<no_reply@y...> wrote: > > Yeah, silicone works very well
for loosening up a 4x4x4. If you > use > > a Rubiks.com one you
have to apply it frequently at first, because > > it will still be
tight after lubing it the first few times. > > Eastsheen ones
don't take a lot of lube and stay loose for a long > > time, so it
depends on the type of 4x4x4 you have. > > > > I would
definitely recommend lubing your 4x4x4, it makes it easier > > on
your wrists since a solve takes longer, plus it lets you do > cool
> > things like finger tricks in some cases :) > > > >
Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com,
stradivariuscuber > > <no_reply@y...> wrote: > > >
I have two questions about the looseness/tightness of a cube. > >
> > > > I just got a 3x3x3 that is extremely loose. It pops
on the F2L > > > every time. The spring can stretch up to 1.5
mm. I am > wondering > > > if there is a way to tighten it
so I don't have to return it. > > > > > > Also, can
4x4x4's be lubed? I know they pop easily, but would > you > >
> recommend it? > > > > > > Thanks for your help
> > > Austin
2513. sub-20 HELP!? From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 31 May 2004 19:59:15 -0700 (PDT)
hi... ok, when im solving, like the fast way... i find myself tense,
completely focused, and trying hard to get fast times...and do ok. but
when i relaxfully do it, its about 2-5 seconds slower. for you other
sub-20ers, (ron, macky, frank, many others..), do you relaxfully get the
sub-20s or is it tense and fully-focused? -bm :) --Brent
--------------------------------- Do you Yahoo!? Friends. Fun. Try the
all-new Yahoo! Messenger [Non-text portions of this message have been
removed]
2514. Re: sub-20 HELP!? From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 01 Jun 2004 03:27:38 -0000
I'm not a sub-20 cuber, but I get my best times when I'm not tense but I
am fully focused on it. I keep my fingers loose, but make sure to pay
attention to the cube, don't just go into 'autopilot.' --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > > hi... > ok, when im
solving, like the fast way... i find myself tense, completely focused,
and trying hard to get fast times...and do ok. but when i relaxfully do
it, its about 2-5 seconds slower. for you other sub-20ers, (ron, macky,
frank, many others..), do you relaxfully get the sub-20s or is it tense
and fully-focused? > -bm > > > > > :) > --Brent
> > --------------------------------- > Do you Yahoo!? >
Friends. Fun. Try the all-new Yahoo! Messenger > > [Non-text
portions of this message have been removed]
2515. Re: looseness/tightness From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 01 Jun 2004 08:23:06 -0000
Hey! In my opinion one can't spray a 3x3x3 cube too much. But remember
to use only high quality silicon spray. Personally i have good
experience with Chesterton silicon spray, but i guess most brands work
very well. There has been suggested and used many other lubricants for
the cube. Some i think u should not use are : oilbased sprays like WD40.
The cube will be smooth initially. But after a while the cube goes real
stiff :-( I have seen here in this group that some use olive oil. I
don't recommend it. Any oil can potentially break down the plastic mould
that makes up the cubicles. But if the cube is looked upon as a pure
commodity then some might not care the cube will not last long ;-) Any
excess lubricant can be wiped off easily with a dry cloth. To remove
oilbased lubricants can be a pain. Silicone spray is washed off easily
using lukewarm water. When it comes to 4x4x4 cubes, taking them apart
for lubing/spraying is a bit more involved. The eastsheens are probably
best disassembled like this : Put the cube firmly on a flat surface.
Remove the four centercaps of the top layer with a pointed knife. They
come off quite easily if u do it correct. Try a few different
points/angles until it works. When this is done it's time to unscrew the
top "center lock" slightly. It can be taken off if so desired. Now u can
spray inside the cube. Do not remove more pieces or lift the cube. If
the cube "falls apart" in ur hands it's a pain to assemble it properly
:-(. After spraying put back the "centre lock". Tighten the screw again.
Put on the center caps. If necessary repeat for more faces. Other 4x4x4
cubes u can remove one or more edgepairs (1 at a time!!) and then spray
into the cube. The rubiks.com cube is actually quite strong. The
facecenters have a much stronger foot than the old 4x4x4 like
Master/Revenge. But best way to remove an edge is to turn a layer so
that an edge is right above another edge. Then use a knife to pop the
edge out. After spraying the cube turn all layers around several times
to make sure the spray spreads "everywhere" inside. When this is done
leave the cube for couple of hours to let the silicone dry inside. Hmm
.. maybe someone should make lubing videos of the various cubes ?? ;-)
-Per K > --- In speedsolvingrubikscube@yahoogroups.com,
stradivariuscuber <no_reply@y...> wrote: > I have two questions
about the looseness/tightness of a cube. > > I just got a 3x3x3
that is extremely loose. It pops on the F2L > every time. The spring
can stretch up to 1.5 mm. I am wondering > if there is a way to
tighten it so I don't have to return it. > > Also, can 4x4x4's be
lubed? I know they pop easily, but would you > recommend it? >
> Thanks for your help > Austin
2516. Anyone know, the VH method, on the cube station site??
From:
donutflask <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 01 Jun 2004 09:40:34 -0000
?!?! also, my f2l with working corner takes me about 40 - 60 seconds!!.
ARe there anyways to speed myself up. Without learning the fridrich
method as there are waaaay to many algortihms.
2517. New Method From:
"richy_jr_2000" <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 01 Jun 2004 10:53:44 -0000
I'm constantly trying to work out *new* ideas, and this is my newest. It
is similar to something I've tried in the past. I call this method the
TriadTram Method, and will explain the reasoning for name some other
time. Here is the description: Step1: Cross (intuitive) Step2: 3 C/e
pairs (intuitive) Step3: 2x2x1 in LL (intuitive) Step4: Place Corner(non
trivial) Step5: Place Edge+Orient Corners (50 algs) Step6: Orient
Edges+Permute All (11 algs) Step3 is agreeably quite tricky, and almost
annoying (for me). With some practice and learning a few tricks I
believe it is possible to get this step under control. I've also thought
of combining Step3&Step4, as step4 involves so little effort it
should hardly be counted as a step. The 'Intermediate Solution' involves
learning only 21 algorithms. (Averages under 70 turns) I am currently
averaging under 35 seconds with this new method, and have not learned
all the intermediate solution yet. I have to go now. -Richard
2518. Have i discovered an error? From:
donutflask <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 01 Jun 2004 10:58:04 -0000
http://benjerry.middlebury.edu/~knights/Cube/Intermediate.html The
orient corners algorithm [C] U2 [Ci] does not seem to work for me, i've
tried many many times, and no i did not peel the stickers off my cube..
does anyone know what its meant to be?!
2519. Re: [Speed cubing group] Have i discovered an error?
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 1 Jun 2004 04:10:03 -0700 (PDT)
the picture is wrong...it appears that the right algorithm is being
given for an inaccurate picture, though I may be wrong. -K- ---
donutflask <no_reply@yahoogroups.com> wrote: >
http://benjerry.middlebury.edu/~knights/Cube/Intermediate.html > >
The orient corners algorithm > [C] U2 [Ci] > > does not seem to
work for me, i've tried many many > times, and no i > did not peel
the stickers off my cube.. > > does anyone know what its meant to
be?! > > > > ------------------------ Yahoo! Groups Sponsor
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speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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2520. Re: [Speed cubing group] Have i discovered an error?
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 1 Jun 2004 04:10:49 -0700 (PDT)
for the picture given the actual alg is U (C) U2 (Ci) --- donutflask
<no_reply@yahoogroups.com> wrote: >
http://benjerry.middlebury.edu/~knights/Cube/Intermediate.html > >
The orient corners algorithm > [C] U2 [Ci] > > does not seem to
work for me, i've tried many many > times, and no i > did not peel
the stickers off my cube.. > > does anyone know what its meant to
be?! > > > > ------------------------ Yahoo! Groups Sponsor
> --------------------~--> > Make a clean sweep of pop-up ads.
Yahoo! Companion > Toolbar. > Now with Pop-Up Blocker. Get it for
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http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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2521. Re: Anyone know, the VH method, on the cube station site??
From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 01 Jun 2004 11:10:52 -0000
Hi, The VH method builds on Fridrich, and therefore requires more
algorithms than the usual Fridrich (40 extra COLL and 32 extra edge
techniques). So if you don't want to learn Fridrich, then don't worry
about VH :) If you want to be better than 40 seconds at the F2L, then
simply go really slowly. It's odd, but it will work :) When you become
fluent at this this, start speeding up, but not so fast that you start
to lose track of pieces or start locking up. Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, donutflask <no_reply@y...>
wrote: > ?!?! > > also, my f2l with working corner takes me
about 40 - 60 seconds!!. > ARe there anyways to speed myself up.
Without learning the fridrich > method as there are waaaay to many
algortihms.
2522. Re: [Speed cubing group] Re: Anyone know, the VH method, on the
cube station site??
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 1 Jun 2004 05:20:56 -0700 (PDT)
If you're concerned with algorithms, try doing f2l the petrus way, or
intuitively. =K= --- Dan <dan_j_harris@...> wrote: > Hi, >
> The VH method builds on Fridrich, and therefore > requires more
> algorithms than the usual Fridrich (40 extra COLL > and 32 extra
edge > techniques). So if you don't want to learn Fridrich, > then
don't > worry about VH :) > > If you want to be better than 40
seconds at the F2L, > then simply go > really slowly. It's odd,
but it will work :) When > you become fluent > at this this, start
speeding up, but not so fast > that you start to > lose track of
pieces or start locking up. > > Dan :) > > --- In
speedsolvingrubikscube@yahoogroups.com, > donutflask >
<no_reply@y...> wrote: > > ?!?! > > > > also, my
f2l with working corner takes me about > 40 - 60 > seconds!!. >
> ARe there anyways to speed myself up. Without > learning the
> fridrich > > method as there are waaaay to many algortihms.
> > > > ------------------------ Yahoo! Groups Sponsor >
--------------------~--> > Yahoo! Domains - Claim yours for only
$14.70 > http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM
>
--------------------------------------------------------------------~->
> > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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2523. Re: [Speed cubing group] Re: Anyone know, the VH method, on the
cube station site??
From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 1 Jun 2004 05:20:45 -0700 (PDT)
If you're concerned with algorithms, try doing f2l the petrus way, or
intuitively. =K= --- Dan <dan_j_harris@...> wrote: > Hi, >
> The VH method builds on Fridrich, and therefore > requires more
> algorithms than the usual Fridrich (40 extra COLL > and 32 extra
edge > techniques). So if you don't want to learn Fridrich, > then
don't > worry about VH :) > > If you want to be better than 40
seconds at the F2L, > then simply go > really slowly. It's odd,
but it will work :) When > you become fluent > at this this, start
speeding up, but not so fast > that you start to > lose track of
pieces or start locking up. > > Dan :) > > --- In
speedsolvingrubikscube@yahoogroups.com, > donutflask >
<no_reply@y...> wrote: > > ?!?! > > > > also, my
f2l with working corner takes me about > 40 - 60 > seconds!!. >
> ARe there anyways to speed myself up. Without > learning the
> fridrich > > method as there are waaaay to many algortihms.
> > > > ------------------------ Yahoo! Groups Sponsor >
--------------------~--> > Yahoo! Domains - Claim yours for only
$14.70 > http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM
>
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speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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2524. Re: Anyone know, the VH method, on the cube station site??
From:
"joel_vn" <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 01 Jun 2004 13:02:42 -0000
I first started by just memorizing the algs, without knowing or looking
where the pieces were going. But when I started looking at the pieces, I
found that the algs were actually logical solutions to relatively simple
problems. Maybe you should try this: Don't think of the F2L algorithms
as sequences of ± 8 moves, but try to think of them as logical solutions
to relatively simple problems. Like Dan says on his website: It's
important that you don't just know the moves, but you have to understand
what's happening to the pieces. Maybe you should try learning some of
the F2L algs that way. I hope it helps ;). Joël --- In
speedsolvingrubikscube@yahoogroups.com, donutflask <no_reply@y...>
wrote: > ?!?! > > also, my f2l with working corner takes me
about 40 - 60 seconds!!. > ARe there anyways to speed myself up.
Without learning the fridrich > method as there are waaaay to many
algortihms.
2525. Re: [Speed cubing group] World Organization? From:
ralf_laue <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 01 Jun 2004 13:13:03 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > Excellent -- I'll do anything I can
to help, whatever that may be. > > This idea started when Jess's
record for 2000 cubes in 24 hours was > rejected from Guinness, along
with his 16.5 something record. We were > talking about just having
our own record list, completely ignoring > Guinness. So whoever
writest the rules should set the standards for > official record
breaking. Hello, While these records were rejected by Guinness, I can
tell you that in October, a new record book called "The Book of
Alternative Records" will be available in the book stores. I am one of
the authors. The book will contain the most world records from
http://www.recordholders.org/en/list/rubik.html. For this list and the
book, records can be set only at some official event. This has not to be
a tournament, it can also be a TV appearance or some show before
audience. What we need are standards for inspection time before solving
the cube, minimum number of moves to scramble a cube etc. Suggestions
are welcome, working together with a new world organization would be a
good thing. By the way: In October, we are organizing the Mental
Calculation World Cup in Germany (see
http://www.recordholders.org/en/events/worldcup04/). Maybe some of the
members of this group are interested in this event as well? Best Wishes,
Ralf
2526. Re: [Speed cubing group] World Organization? From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 1 Jun 2004 09:10:13 -0700
I think I've written a good set of standards for inspection and solving
the cube so far for 3x3x3. You can see what I've done so far here:
http://www.its.caltech.edu/~tmao/cube/us2004/rules.htm Not everything is
complete yet and of course, the rules for the other puzzles are still
not written. I will get to that after June 11. Tyson Mao MSC #631
California Institute of Technology On Jun 1, 2004, at 6:13 AM, ralf_laue
wrote: > > For this list and the book, records can be set only at
some official > event. This has not to be a tournament, it can also
be a TV appearance > or some show before audience. > What we need
are standards for inspection time before solving the > cube, minimum
number of moves to scramble a cube etc. Suggestions are > welcome,
working together with a new world organization would be a > good
thing. >
2527. Re: [Speed cubing group] World Organization? From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 1 Jun 2004 09:18:38 -0700 (PDT)
i think I realize why this wasn't an active topic before. tyson has done
A LOT of work on rules and we tend to re ask a lot of questions that he
has to take time to answer over and over again (due to scheduling and
not stupidity, if anything we have what I can characterize as a genuine
inquisitive nature about the happenings in our community, which is
GOOD!) However, putting extraneous stresses on any one person (whether
taken upon him/herself by that person or not) is not good. So may I, if
this is not too much to ask, restrict this discussion to items of the
proposed world organization's possible agenda outside that of the
finalization of contest rules? -K- --- Tyson Mao <tmao@...> wrote:
> I think I've written a good set of standards for > inspection
and solving > the cube so far for 3x3x3. You can see what I've >
done so far here: > >
http://www.its.caltech.edu/~tmao/cube/us2004/rules.htm > > Not
everything is complete yet and of course, the > rules for the other
> puzzles are still not written. I will get to that > after June
11. > > Tyson Mao > MSC #631 > California Institute of
Technology > > On Jun 1, 2004, at 6:13 AM, ralf_laue wrote: >
> > > > For this list and the book, records can be set >
only at some official > > event. This has not to be a tournament,
it can > also be a TV appearance > > or some show before
audience. > > What we need are standards for inspection time >
before solving the > > cube, minimum number of moves to scramble a
cube > etc. Suggestions are > > welcome, working together with
a new world > organization would be a > > good thing. > >
> > > > > ------------------------ Yahoo! Groups Sponsor
> --------------------~--> > Yahoo! Domains - Claim yours for
only $14.70 >
http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM >
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http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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2528. Re: World Organization? From:
"brokulo" <brokulo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 01 Jun 2004 19:21:49 -0000
how about the Euro? can guiness records be set there?
2529. Re: [Speed cubing group] Re: World Organization? From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 1 Jun 2004 12:24:02 -0700
Guinness is being very stupid. Guinness will probably not be accepting
records at either place which really reinforces the fact that Guinness
is a joke and should not be the authority on our records. The WRCA will
accept the records at the Euro championships. Tyson Mao MSC #631
California Institute of Technology On Jun 1, 2004, at 12:21 PM, brokulo
wrote: > how about the Euro? can guiness records be set there? >
> > > > Yahoo! Groups Sponsor > > ADVERTISEMENT >
<lrec_companion_043004.gif> > <l.gif> > > Yahoo!
Groups Links > > • To visit your group on the web, go to: >
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unsubscribe from this group, send an email to: >
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> >
2530. Re: looseness/tightness From:
stradivariuscuber <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 01 Jun 2004 20:26:27 -0000
thanks, guys, for all your help. I just have one question- i have never
seen an Eastsheen cube. where could i possibly get one? Austin --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hey! > > In my opinion
one can't spray a 3x3x3 cube too much. But remember to > use only
high quality silicon spray. Personally i have good > experience with
Chesterton silicon spray, but i guess most brands > work very well.
There has been suggested and used many other > lubricants for the
cube. Some i think u should not use are : oilbased > sprays like
WD40. The cube will be smooth initially. But after a > while the cube
goes real stiff :-( I have seen here in this group > that some use
olive oil. I don't recommend it. Any oil can > potentially break down
the plastic mould that makes up the cubicles. > But if the cube is
looked upon as a pure commodity then some might > not care the cube
will not last long ;-) Any excess lubricant can be > wiped off easily
with a dry cloth. To remove oilbased lubricants can > be a pain.
Silicone spray is washed off easily using lukewarm water. > > When
it comes to 4x4x4 cubes, taking them apart for lubing/spraying > is a
bit more involved. The eastsheens are probably best disassembled >
like this : > > Put the cube firmly on a flat surface. Remove the
four centercaps of > the top layer with a pointed knife. They come
off quite easily if u > do it correct. Try a few different
points/angles until it works. When > this is done it's time to
unscrew the top "center lock" slightly. It > can be taken off if so
desired. Now u can spray inside the cube. Do > not remove more pieces
or lift the cube. If the cube "falls apart" in > ur hands it's a pain
to assemble it properly :-(. After spraying put > back the "centre
lock". Tighten the screw again. Put on the center > caps. If
necessary repeat for more faces. > > Other 4x4x4 cubes u can
remove one or more edgepairs (1 at a time!!) > and then spray into
the cube. The rubiks.com cube is actually quite > strong. The
facecenters have a much stronger foot than the old 4x4x4 > like
Master/Revenge. But best way to remove an edge is to turn a > layer
so that an edge is right above another edge. Then use a knife > to
pop the edge out. > > After spraying the cube turn all layers
around several times to make > sure the spray spreads "everywhere"
inside. When this is done leave > the cube for couple of hours to let
the silicone dry inside. > > Hmm .. maybe someone should make
lubing videos of the various > cubes ?? ;-) > > -Per K >
> > --- In speedsolvingrubikscube@yahoogroups.com,
stradivariuscuber > <no_reply@y...> wrote: > > I have two
questions about the looseness/tightness of a cube. > > > > I
just got a 3x3x3 that is extremely loose. It pops on the F2L > >
every time. The spring can stretch up to 1.5 mm. I am wondering >
> if there is a way to tighten it so I don't have to return it. >
> > > Also, can 4x4x4's be lubed? I know they pop easily, but
would you > > recommend it? > > > > Thanks for your
help > > Austin
2531. Re: [Speed cubing group] sub-20 HELP!? From:
Raul <topgunryu@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 1 Jun 2004 13:58:16 -0700 (PDT)
Hi Brent, I'm not ron, macky, or frank, nor am I a sub-20 cuber, but
I've noticed myself when I solve in fast and not so fast times. The
times when I do the best I'm in a what I call a 'tense' mood. I usually
sit while I cube, and I found that sitting up leads to better results
than slouching back (which I thought would lead to me being more relaxed
and hence faster, but that's not the case). That may seem like an
obvious thing, but in fact everything has to be like that, every aspect
of your mood/position (body/mind) has to be saying "READY!" because
that's when you are best able to focus and look ahead (and actually find
useful information). Usually being tense is something we label as
negative, but it has some positive side effects that can enhance solving
times. Brent Morgan <brentmorganmaster@...> wrote: hi... ok, when
im solving, like the fast way... i find myself tense, completely
focused, and trying hard to get fast times...and do ok. but when i
relaxfully do it, its about 2-5 seconds slower. for you other sub-20ers,
(ron, macky, frank, many others..), do you relaxfully get the sub-20s or
is it tense and fully-focused? -bm :) --Brent - hmmm... forbidden donut
- --------------------------------- Do you Yahoo!? Friends. Fun. Try the
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2532. [Speed cubing group] Big Cube On Ebay From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 1 Jun 2004 15:07:11 -0700 (PDT)
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=363&item=6100190354&rd=1
If anyone wants to purchase this FOR ME to celebrate my recent
graduation, feel free! ;) -K- __________________________________ Do you
Yahoo!? Friends. Fun. Try the all-new Yahoo! Messenger.
http://messenger.yahoo.com/
2533. Re: zb and my methods From:
"vinjuran_7" <vinjuran@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 01 Jun 2004 22:57:28 -0000
Hello everybody, I think this method, mentioned a few weeks ago,
includes some interesting ideas: --- In
speedsolvingrubikscube@yahoogroups.com, "brokulo" <brokulo@y...>
wrote: > my perfect method (5looks) :) > Xcross 10.5moves >
2F2Lpairs 2x7 > 4th pair+OC 8 > CP+EP&O 12 > total:44.5
> > -forget 1212 this is the ultimate aim hehe > -the 4th pair
has too many cases, but its easy to reduce them to 1/4 > with a
little trick, making this method have a bit less algs then ZB So, what
is the trick to reduce the number of algorithms for the 4th pair so
much?! I too think that the ZB method requires way many algorithms for
my brain to handle, and that with a bit of thought and inventiveness we
can come up with something that's not only easier to learn but also more
efficient. Basically I've been working in the same direction mentioned
here...how to solve the last layer along with the last corner edge pair
with only 2 looks (and preferably with less algorithms than what the ZB
method asks for). For these two steps, I've looked along the lines of
soving all the corners first (5 corners to solve, less than 100
algorithms if you use a few 'tricks'), followed by solving all 5 edges
(not so pretty, even using a few 'tricks' here I'd guess there's atleast
200 algorithms, and you'd be spending over 14 moves on this step on
average)....and oh, all my algorithm counts include inverses and
mirrors. so a solution using this idea would look like: 1) xcross
2)corner-edge pair for F2L 3)'nother corner-edge pair 4) all remaining 5
corners 5) last 5 edges Or possibly, you might think of taking one step
back and seeing if you could solve the last layer along with the last 2
corner-edge pairs in 3 looks (still resulting in a 5 look solution...as
long as you can do an extended cross). In doing that second to last
corner- edge pair you could twist one of the remaining 5
corners...reducing the number of possible Corner Orientations that you'd
have to deal with later. This might result in (which is a lot like the
method quoted from brokulo's message): 1) xcross 2)Corner-edge pair for
F2L 3)Next corner-edge pair + orient one of the 5 remaining corners
4)Last corner-edge pair + orient the LL corners 5)LL edge orinetation +
permute LL But I still don't think the help from step 3) will reduce the
number of cases for step 4) to make this method resonable....so again,
what's your trick brokulo? I've also tried to build a 4-look method that
doesn't have anything terribly complicated as it's first step (one whole
face, or a double extended cross is a little unreasonable I think) but
then also have 3 proceeding steps that each require less that 200
algorithms....I think this is possible. Again, I think a few less
obvious 'tricks' must be used, but these tricks will take less time that
adding a whole 'nother look and settling for a 5-look method. A stab
that I've taken at this looks like: 1)solve a 1x2x3, Gilles Roux knows
what I'm talking about. I'd consider this 1x2x3 to be part of the
'bottom face.' 2)all 4 middle layer edges + centers done correctly (not
as hard of a step as it may seem...easily less then a 100 situations to
look at if you break it down in a certain way 3)the 5 remaining corners
(ugly...even if you get a little help from step 2, this might require
around 350 algorithms) 4)the 5 remaining edges, 4 from the LL along with
the one that you could consider missing from the 1x2x3 (also not too
much fun...probably over 200 algorithms, even with 'tricks') any other
wild ideas? Happy cubing, Jake E. ps. does anyone happen to know how
Zbigniew Zborowski manages to solve the F2L in under 19 moves on
average? Does he approach it the same way ryan heise does? Is he only
using the 15 seconds for inspection, and are his hands traveling at full
speed while solving?
2534. Re: [Speed cubing group] New Method From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 1 Jun 2004 20:01:12 -0700 (PDT)
I am disappointed that my post generated no interest. As with all new
ideas, I enjoy feedback. We once carried on a topic that had over a
dozen replys, and it was about cubing while you're driving. I'm sure
everyone will listen when I am sub20 with this method. Until then, drive
safely with your cubes. -Richard --- richy_jr_2000
<richy_jr_2000@...> wrote: > I'm constantly trying to work out
*new* ideas, and > this is my > newest. It is similar to something
I've tried in > the past. I call > this method the TriadTram
Method, and will explain > the reasoning for > name some other
time. Here is the description: > > Step1: Cross (intuitive) >
Step2: 3 C/e pairs (intuitive) > Step3: 2x2x1 in LL (intuitive) >
Step4: Place Corner(non trivial) > Step5: Place Edge+Orient Corners
(50 algs) > Step6: Orient Edges+Permute All (11 algs) > > Step3
is agreeably quite tricky, and almost annoying > (for me). With >
some practice and learning a few tricks I believe it > is possible to
> get this step under control. I've also thought of > combining
> Step3&Step4, as step4 involves so little effort it > should
hardly be > counted as a step. The 'Intermediate Solution' >
involves learning > only 21 algorithms. (Averages under 70 turns) I
am > currently > averaging under 35 seconds with this new method,
and > have not > learned all the intermediate solution yet. I have
> to go now. > -Richard > >
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2535. RE: [Speed cubing group] New Method From:
"Evan Gates" <evan.gates@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 1 Jun 2004 20:21:05 -0700
A couple of questions about the method In step 4, place corner, does
that mean place the first layer corner? Or twist U so that the corner of
the 2x2x1 is in the correct spot? And in step 6, how can it only be 11
algs when PLL alone, not including the edges, is 21? Is it a typo, or is
it done in different steps? Or do I just not understand? Also, do you
have the algs needed posted somewhere? Evan -----Original Message-----
From: Richard Patterson [mailto:richy_jr_2000@...] Sent: Tuesday, June
01, 2004 8:01 PM To: speedsolvingrubikscube@yahoogroups.com Subject: Re:
[Speed cubing group] New Method I am disappointed that my post generated
no interest. As with all new ideas, I enjoy feedback. We once carried on
a topic that had over a dozen replys, and it was about cubing while
you're driving. I'm sure everyone will listen when I am sub20 with this
method. Until then, drive safely with your cubes. -Richard ---
richy_jr_2000 <richy_jr_2000@...> wrote: > I'm constantly
trying to work out *new* ideas, and > this is my > newest. It is
similar to something I've tried in > the past. I call > this
method the TriadTram Method, and will explain > the reasoning for
> name some other time. Here is the description: > > Step1:
Cross (intuitive) > Step2: 3 C/e pairs (intuitive) > Step3: 2x2x1
in LL (intuitive) > Step4: Place Corner(non trivial) > Step5:
Place Edge+Orient Corners (50 algs) > Step6: Orient Edges+Permute All
(11 algs) > > Step3 is agreeably quite tricky, and almost annoying
> (for me). With > some practice and learning a few tricks I
believe it > is possible to > get this step under control. I've
also thought of > combining > Step3&Step4, as step4 involves
so little effort it > should hardly be > counted as a step. The
'Intermediate Solution' > involves learning > only 21 algorithms.
(Averages under 70 turns) I am > currently > averaging under 35
seconds with this new method, and > have not > learned all the
intermediate solution yet. I have > to go now. > -Richard >
> __________________________________ Do you Yahoo!? Friends. Fun. Try
the all-new Yahoo! Messenger. http://messenger.yahoo.com/ Yahoo! Groups
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2536. RE: [Speed cubing group] New Method From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 1 Jun 2004 20:29:02 -0700 (PDT)
--- Evan Gates <evan.gates@...> wrote: > A couple of questions
about the method > > > > In step 4, place corner, does that
mean place the > first layer corner? Or > twist U so that the
corner of the 2x2x1 is in the > correct spot? This means to place the
corner in the first layer correctly. This step is too easy, making it
*almost* shameful to count as a step by itself. > And in step 6, how
can it only be 11 algs when PLL > alone, not including the >
edges, is 21? Is it a typo, or is it done in > different steps? Or do
I just > not understand? When you build your 2x2x1 block (step3), you
place the three pieces involved correctly. This limits the possible
permutations to 5. Last Step= 6 situations where edges are incorrectly
flipped 5 situations where edges are correctly flipped > > Also,
do you have the algs needed posted somewhere? Kyle Bryant has been
awesome enough to help me generate algs for my method. I haven't posted
anything, although I plan to post my intermediate solution very soon. I
just want to make sure there are no errors in the 'rough draft' I have
typed up. Thankyou for the response! :) -Richard > > > >
-----Original Message----- > From: Richard Patterson >
[mailto:richy_jr_2000@...] > Sent: Tuesday, June 01, 2004 8:01 PM
> To: speedsolvingrubikscube@yahoogroups.com > Subject: Re: [Speed
cubing group] New Method > > > > I am disappointed that my
post generated no > interest. > As with all new ideas, I enjoy
feedback. We once > carried on a topic that had over a dozen replys,
and > it was about cubing while you're driving. I'm sure >
everyone will listen when I am sub20 with this > method. > Until
then, drive safely with your cubes. > -Richard > --- richy_jr_2000
<richy_jr_2000@...> wrote: > > I'm constantly trying to work
out *new* ideas, and > > this is my > > newest. It is
similar to something I've tried in > > the past. I call > >
this method the TriadTram Method, and will explain > > the
reasoning for > > name some other time. Here is the description:
> > > > Step1: Cross (intuitive) > > Step2: 3 C/e
pairs (intuitive) > > Step3: 2x2x1 in LL (intuitive) > >
Step4: Place Corner(non trivial) > > Step5: Place Edge+Orient
Corners (50 algs) > > Step6: Orient Edges+Permute All (11 algs)
> > > > Step3 is agreeably quite tricky, and almost >
annoying > > (for me). With > > some practice and learning a
few tricks I believe > it > > is possible to > > get this
step under control. I've also thought of > > combining > >
Step3&Step4, as step4 involves so little effort it > > should
hardly be > > counted as a step. The 'Intermediate Solution' >
> involves learning > > only 21 algorithms. (Averages under 70
turns) I > am > > currently > > averaging under 35
seconds with this new method, > and > > have not > >
learned all the intermediate solution yet. I have > > to go now.
> > -Richard > > > > > > > > > >
__________________________________ > Do you Yahoo!? > Friends.
Fun. Try the all-new Yahoo! Messenger. > http://messenger.yahoo.com/
> > > > > > Yahoo! Groups Sponsor > > > >
ADVERTISEMENT > >
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> the Yahoo! Terms of > <http://docs.yahoo.com/info/terms/>
Service. > > > > [Non-text portions of this message have
been > removed] > > __________________________________ Do you
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2537. Re: zb and my methods From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 02 Jun 2004 03:44:51 -0000
> > ps. does anyone happen to know how Zbigniew Zborowski manages
to > solve the F2L in under 19 moves on average? I think he means all
but the last pair.
2538. ~Interviews with Cubers~ From:
"azinj05ieipih" <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 02 Jun 2004 04:12:27 -0000
Hey everyone, Anyways, yesterday I was at Santa Monica Beach yesterday.
And they were having this kind of talent show thing, and they saw that I
could solve a cube. So, they decided to make me enter. After I showed
them how to solve a cube, they wanted me to make a DVD or CD-R type
thing that has cube-related stuff. So I am asking some pretty famous or
crazy cubers whether they can be interviewed by me. Please email or IM
me. Thanks!~ ~AZINJ05IEIPIH aka Joseph AIM:AZINJ05IEIPIH
2539. Re: [Speed cubing group] ~Interviews with Cubers~ From:
Frank Morris <ephem825@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 1 Jun 2004 21:17:08 -0700 (PDT)
im not so famous, and maybe not too crazy, but i will be interviewed if
you want. Frank Morris fmorris825@... azinj05ieipih
<azinj05ieipih@...> wrote: Hey everyone, Anyways, yesterday I was
at Santa Monica Beach yesterday. And they were having this kind of
talent show thing, and they saw that I could solve a cube. So, they
decided to make me enter. After I showed them how to solve a cube, they
wanted me to make a DVD or CD-R type thing that has cube-related stuff.
So I am asking some pretty famous or crazy cubers whether they can be
interviewed by me. Please email or IM me. Thanks!~ ~AZINJ05IEIPIH aka
Joseph AIM:AZINJ05IEIPIH Yahoo! Groups SponsorADVERTISEMENT
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
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from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- Do you Yahoo!? Friends. Fun. Try the
all-new Yahoo! Messenger [Non-text portions of this message have been
removed]
2540. Re: [Speed cubing group] sub-20 HELP!? From:
Frank Morris <ephem825@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 1 Jun 2004 21:19:24 -0700 (PDT)
Brent Morgan <brentmorganmaster@...> wrote: hi... ok, when im
solving, like the fast way... i find myself tense, completely focused,
and trying hard to get fast times...and do ok. but when i relaxfully do
it, its about 2-5 seconds slower. for you other sub-20ers, (ron, macky,
frank, many others..), do you relaxfully get the sub-20s or is it tense
and fully-focused? -bm :) --Brent --------------------------------- Do
you Yahoo!? Friends. Fun. Try the all-new Yahoo! Messenger [Non-text
portions of this message have been removed] Yahoo! Groups
SponsorADVERTISEMENT --------------------------------- Yahoo! Groups
Links To visit your group on the web, go to:
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from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. Brent, I get my best
times when I am relaxed. When I am tensed up, I get a ridiculous number
of lock ups and piece pops. I am still very focused, but loose and
relaxed. Frank --------------------------------- Do you Yahoo!? Friends.
Fun. Try the all-new Yahoo! Messenger [Non-text portions of this message
have been removed]
2541. RE: [Speed cubing group] ~Interviews with Cubers~ From:
"Evan Gates" <evan.gates@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 1 Jun 2004 21:42:13 -0700
Hey, I'm not crazy, and I'm definitely not famous. But my cube robot is
crazy. You can interview me or I can just send you pictures and videos.
It solves in about 15 seconds now on average. Evan -----Original
Message----- From: azinj05ieipih [mailto:azinj05ieipih@...] Sent:
Tuesday, June 01, 2004 9:12 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
~Interviews with Cubers~ Hey everyone, Anyways, yesterday I was at Santa
Monica Beach yesterday. And they were having this kind of talent show
thing, and they saw that I could solve a cube. So, they decided to make
me enter. After I showed them how to solve a cube, they wanted me to
make a DVD or CD-R type thing that has cube-related stuff. So I am
asking some pretty famous or crazy cubers whether they can be
interviewed by me. Please email or IM me. Thanks!~ ~AZINJ05IEIPIH aka
Joseph AIM:AZINJ05IEIPIH Yahoo! Groups Sponsor ADVERTISEMENT
<http://rd.yahoo.com/SIG=129qk2ccj/M=295196.4901138.6071305.3001176/D=groups
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.yahoo.com> click here
<http://us.adserver.yahoo.com/l?M=295196.4901138.6071305.3001176/D=groups/S=
:HM/A=2128215/rand=147559078> _____ Yahoo! Groups Links * To visit
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<http://docs.yahoo.com/info/terms/> Service. [Non-text portions of
this message have been removed]
2542. Re: [Speed cubing group] ~Interviews with Cubers~ From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 1 Jun 2004 21:48:04 -0700
What kind of DVD are they asking you to put together? Do you have the
name of this company? Tyson Mao MSC #631 California Institute of
Technology On Jun 1, 2004, at 9:42 PM, Evan Gates wrote: > Hey, >
> > > I'm not crazy, and I'm definitely not famous. But my
cube robot is > crazy. > You can interview me or I can just send
you pictures and videos. It > solves > in about 15 seconds now on
average. > > > > Evan > > >
2543. Re: [Speed cubing group] ~Interviews with Cubers~ From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 02 Jun 2004 04:48:10 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Evan Gates"
<evan.gates@i...> wrote: > Hey, > > > > I'm not
crazy, and I'm definitely not famous. But my cube robot is crazy. >
You can interview me or I can just send you pictures and videos. It
solves > in about 15 seconds now on average. > > > > Evan
I'm not making a DVD, but I'd love to see some robot solution vids!
Daniel
2544. Re: [Speed cubing group] ~Interviews with Cubers~ From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 1 Jun 2004 21:53:29 -0700
Whee! Enjoy. http://www.henage.net/dan/cube/caltechspring.htm Evan can
tell you more about it. Tyson Mao MSC #631 California Institute of
Technology On Jun 1, 2004, at 9:48 PM, Daniel Hayes wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates" >
<evan.gates@i...> wrote: > > Hey, > > > > >
> > > I'm not crazy, and I'm definitely not famous. But my
cube robot is > crazy. > > You can interview me or I can just
send you pictures and videos. > It solves > > in about 15
seconds now on average. > > > > > > > > Evan
> > I'm not making a DVD, but I'd love to see some robot solution
vids! > > Daniel > > > > > Yahoo! Groups Sponsor
> > ADVERTISEMENT > <lrec_companion_043004.gif> >
<l.gif> > > Yahoo! Groups Links > > • To visit your
group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service.
> >
2545. [Speed cubing group] Retiring my collection From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 2 Jun 2004 03:36:17 -0700 (PDT)
I retired my 5x5, 4x4, pyraminx, and one handed 3x3 yesterday to my
display collection. Now to rebuild my empire... -K-
__________________________________ Do you Yahoo!? Friends. Fun. Try the
all-new Yahoo! Messenger. http://messenger.yahoo.com/
2546. electronics From:
sapan you <gotsoup420@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 2 Jun 2004 06:46:09 -0700 (PDT)
does anyone here know of any good sites that can help me get into
electronics? (like programming things onto small chips etc) any help
would be really appreciated. __ __ __ |__|__|__| |__|__|__| < \_/ |3
3 |< | |> |__|__|__| --------------------------------- Do you
Yahoo!? Friends. Fun. Try the all-new Yahoo! Messenger [Non-text
portions of this message have been removed]
2547. Re: zb and my methods From:
"vinjuran_7" <vinjuran@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 02 Jun 2004 14:28:08 -0000
--- In speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > > > > > ps. does anyone
happen to know how Zbigniew Zborowski manages to > > solve the F2L
in under 19 moves on average? > > I think he means all but the
last pair. right, my mistake, but that's still impressive. I'd guess
that solving the F2L minus one pair by doing 'cross, pair, pair, pair'
would take atleast 21 moves on average. And even if someone could
consistently solve an extended cross (cross + first pair) in 10 moves
than the next two pairs would have to average less than 5 moves each for
them to do what ZZ does......or am I missing something here? I would
never consider myself to be an expert of the F2L!
2548. Re: [Speed cubing group] New Method From:
"evanmgates" <evan.gates@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 02 Jun 2004 17:27:17 -0000
I was fooling around with the method, trying some stuff out, and noticed
a few things. When you make the 2x2x1 block, if u treat like a f2l pair,
and actualy put it in the empty slot, its much easier, at least for me.
Then when you put the corner in, you can make sure that the pair comes
out correctly oriented. And when it comes to inserting the last f2l edge
and orienting the corners, just an idea, what if you orient the edges
instead. At least two edges are oriented because of the 2x2x1 (although
the other oriented edge might be in the slot). Im not sure how many algs
you would then need to orient the remainign three corners and permute
all. Just thought it might make it slightly easier or reduce number of
algs. I havent done any calculations or antyhing to see though, it was
just a thought. Evan --- In speedsolvingrubikscube@yahoogroups.com,
Richard Patterson <richy_jr_2000@y...> wrote: > > --- Evan
Gates <evan.gates@i...> wrote: > > A couple of questions
about the method > > > > > > > > In step 4,
place corner, does that mean place the > > first layer corner? Or
> > twist U so that the corner of the 2x2x1 is in the > >
correct spot? > > This means to place the corner in the first
layer > correctly. This step is too easy, making it *almost* >
shameful to count as a step by itself. > > > > And in step
6, how can it only be 11 algs when PLL > > alone, not including
the > > edges, is 21? Is it a typo, or is it done in > >
different steps? Or do I just > > not understand? > > When
you build your 2x2x1 block (step3), you place the > three pieces
involved correctly. This limits the > possible permutations to 5.
> > Last Step= > 6 situations where edges are incorrectly
flipped > 5 situations where edges are correctly flipped > >
> > > Also, do you have the algs needed posted somewhere? >
> Kyle Bryant has been awesome enough to help me > generate algs
for my method. I haven't posted > anything, although I plan to post
my intermediate > solution very soon. I just want to make sure there
> are no errors in the 'rough draft' I have typed up. > >
Thankyou for the response! :) > -Richard > > > > >
> > > > -----Original Message----- > > From: Richard
Patterson > > [mailto:richy_jr_2000@y...] > > Sent: Tuesday,
June 01, 2004 8:01 PM > > To:
speedsolvingrubikscube@yahoogroups.com > > Subject: Re: [Speed
cubing group] New Method > > > > > > > > I am
disappointed that my post generated no > > interest. > > As
with all new ideas, I enjoy feedback. We once > > carried on a
topic that had over a dozen replys, and > > it was about cubing
while you're driving. I'm sure > > everyone will listen when I am
sub20 with this > > method. > > Until then, drive safely
with your cubes. > > -Richard > > --- richy_jr_2000
<richy_jr_2000@y...> wrote: > > > I'm constantly trying
to work out *new* ideas, and > > > this is my > > >
newest. It is similar to something I've tried in > > > the
past. I call > > > this method the TriadTram Method, and will
explain > > > the reasoning for > > > name some other
time. Here is the description: > > > > > > Step1:
Cross (intuitive) > > > Step2: 3 C/e pairs (intuitive) >
> > Step3: 2x2x1 in LL (intuitive) > > > Step4: Place
Corner(non trivial) > > > Step5: Place Edge+Orient Corners (50
algs) > > > Step6: Orient Edges+Permute All (11 algs) > >
> > > > Step3 is agreeably quite tricky, and almost >
> annoying > > > (for me). With > > > some practice
and learning a few tricks I believe > > it > > > is
possible to > > > get this step under control. I've also
thought of > > > combining > > > Step3&Step4, as
step4 involves so little effort it > > > should hardly be >
> > counted as a step. The 'Intermediate Solution' > > >
involves learning > > > only 21 algorithms. (Averages under 70
turns) I > > am > > > currently > > > averaging
under 35 seconds with this new method, > > and > > > have
not > > > learned all the intermediate solution yet. I have
> > > to go now. > > > -Richard > > > >
> > > > > > > > > > > > > >
__________________________________ > > Do you Yahoo!? > >
Friends. Fun. Try the all-new Yahoo! Messenger. > >
http://messenger.yahoo.com/ > > > > > > > > >
> > > Yahoo! Groups Sponsor > > > > > > >
> ADVERTISEMENT > > > > >
<http://rd.yahoo.com/SIG=12927fdo9/M=295196.4901138.6071305.3001176/D
=groups > > >
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companion > > .yahoo.com> click here > > > > >
> > > > <http://us.adserver.yahoo.com/l?
M=295196.4901138.6071305.3001176/D=groups/S= > >
:HM/A=2128215/rand=246184562> > > > > > > > >
_____ > > > > Yahoo! Groups Links > > > > * To
visit your group on the web, go to: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > * To unsubscribe from this group, send an > > email
to: > > speedsolvingrubikscube-unsubscribe@yahoogroups.com >
> > <mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?
subject=Unsubscri > > be> > > > > > > * Your
use of Yahoo! Groups is subject to > > the Yahoo! Terms of >
> <http://docs.yahoo.com/info/terms/> Service. > > >
> > > > > [Non-text portions of this message have been
> > removed] > > > > > > > > > >
__________________________________ > Do you Yahoo!? > Friends.
Fun. Try the all-new Yahoo! Messenger. > http://messenger.yahoo.com/
2549. w00t! first sub minute average! From:
"bobthewoodcutter" <themagician@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 02 Jun 2004 18:23:51 -0000
I decided to give myself another average to go by today...so i did a run
of 12...here are the times... 60.67, 54.70, 56.96, 56.62, 47.22, 70.07,
56.76, 50.92, 51.70, (38.05), 54.98, (72.18) => 56.06 I had two
terrible times, both because i messed up at one point and had to go back
and fix the errors...so, according to this, i can get sub minute times
consistently...im just patting myself on the back ^_^.
2550. Re: [Speed cubing group] sub-20 HELP!? From:
"Ron van Bruchem" <rvb@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 2 Jun 2004 22:41:50 +0200
Hi friends, I think the best mood depends a lot on your style. I cube
faster when I am concentrated and my hands and head are fully relaxed.
In that mood I can tell what my times are without watching the clock
(0.5 second accuracy). When my hands are not relaxed I set bad times,
even when I think that I set a good time. My worst times are set when I
am eager to set a good time. So in front of people I always say that I
will set a time of 17 seconds, which is a good target going "slowly",
and I often solve in a fluent 15-16 seconds. I use some simple tricks
(like washing my eyes with cold water, and visualizing myself solving a
cube with random cases for the steps) to get into the best mood. One
lesson Guus (WC 1982 runner-up) taught me, was to convert the "negative"
energy from adrenaline into positive energy to set a good performance.
Unfortunately this hasn't worked for me in competitions yet. :-( But it
will work for Euro 2004! Have fun, Ron ----- Original Message -----
From: "Raul" <topgunryu@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, June 01,
2004 10:58 PM Subject: Re: [Speed cubing group] sub-20 HELP!? > Hi
Brent, > > I'm not ron, macky, or frank, nor am I a sub-20 cuber,
but I've noticed myself when I solve in fast and not so fast times. The
times when I do the best I'm in a what I call a 'tense' mood. I usually
sit while I cube, and I found that sitting up leads to better results
than slouching back (which I thought would lead to me being more relaxed
and hence faster, but that's not the case). That may seem like an
obvious thing, but in fact everything has to be like that, every aspect
of your mood/position (body/mind) has to be saying "READY!" because
that's when you are best able to focus and look ahead (and actually find
useful information). Usually being tense is something we label as
negative, but it has some positive side effects that can enhance solving
times. > > > > Brent Morgan <brentmorganmaster@...>
wrote: > > hi... > ok, when im solving, like the fast way... i
find myself tense, completely focused, and trying hard to get fast
times...and do ok. but when i relaxfully do it, its about 2-5 seconds
slower. for you other sub-20ers, (ron, macky, frank, many others..), do
you relaxfully get the sub-20s or is it tense and fully-focused? >
-bm > > > > > :) > --Brent > > - hmmm...
forbidden donut - > > --------------------------------- > Do
you Yahoo!? > Friends. Fun. Try the all-new Yahoo! Messenger >
> [Non-text portions of this message have been removed] > >
> > > > Yahoo! Groups Links > > > > > >
2551. Stickers From:
"yodamunkey1" <lclif@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 02 Jun 2004 20:54:03 -0000
I'm going to be needing some good stickers. I think Ton is saving his
Rubik's Studio ones, so is there anywhere else I can get them? I may buy
a new rubiks.com cube - I've inspired a few people to buy some and I
think they make them better these days... they turn really well when
new! (I never had such luck after 3 cubes, but that was over a year ago
:-/ ) Thanks, Lou Clifton
2552. New Rubik's Cubes From:
"yodamunkey1" <lclif@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 02 Jun 2004 23:53:05 -0000
The Rubiks.com cubes really are made differently now! Like I said in the
post above, I've bought 3 of these before and they didn't turn well. But
then I felt some new ones and they were great. So finally I bought my
fourth rubiks.com cube and sure enough it is better than my year-old,
broken-in, lubed-up one from a year before! I checked out the corner
pieces and they seem to be slightly different on the inside from the 2
different cubes. This cube turns BEAUTIFULLY right out of the box. There
is seriously no need to lube it no matter how week your fingers are :).
(Yes, finger tricks are easy as hell with no lube, right out of the
box). Anyone else notice this? :D
2553. Re: New Method From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 03 Jun 2004 00:44:19 -0000
Hi Richard, I really like your idea of making a 1x1x2 on the LL, and
decided to expand on this approach a little bit. I practiced making the
1x1x2 for about 20 min, and managed to average about 3 seconds. After
this, if we can somehow solve the last c-e pair without breaking the
1x1x2, we can use Mirek Goljan's algorithms for solving the last layer
in one step when there is a corner and two adjacent edges are correct
(58 patterns) as the last step.
http://www.ws.binghamton.edu/fridrich/L1/ece.htm These are the number of
moves then for each step: 1. Cross: 7 2. F2lx3: 21 3. 1x2x2: 9 4. Last
slot: ? 5. LL with 1x1x2: i'm guessing around 14 moves If step 4 takes 9
moves, then the avg moves for total comes out to be 60. Also, I've tried
the last step with the algs printed in front of me, and the recognition
is not too hard. Without step 4, this system actually has less
algorithms to memorize than Fridrich Method. Considering that step 1-4
can be done almost without a stop, I think there's a good possibility of
producing fast times with this method. =D Macky --- In
speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000"
<richy_jr_2000@y...> wrote: > I'm constantly trying to work out
*new* ideas, and this is my > newest. It is similar to something I've
tried in the past. I call > this method the TriadTram Method, and
will explain the reasoning for > name some other time. Here is the
description: > > Step1: Cross (intuitive) > Step2: 3 C/e pairs
(intuitive) > Step3: 2x2x1 in LL (intuitive) > Step4: Place
Corner(non trivial) > Step5: Place Edge+Orient Corners (50 algs) >
Step6: Orient Edges+Permute All (11 algs) > > Step3 is agreeably
quite tricky, and almost annoying (for me). With > some practice and
learning a few tricks I believe it is possible to > get this step
under control. I've also thought of combining > Step3&Step4, as
step4 involves so little effort it should hardly be > counted as a
step. The 'Intermediate Solution' involves learning > only 21
algorithms. (Averages under 70 turns) I am currently > averaging
under 35 seconds with this new method, and have not > learned all the
intermediate solution yet. I have to go now. > -Richard
2554. Re: [Speed cubing group] ~Interviews with Cubers~ From:
"azinj05ieipih" <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 03 Jun 2004 01:27:34 -0000
Hey Evan, Yeah, I am going to interview you, but not around this time,
I'll start doing the interviews over the summer. :) ~AZINJ05IEIPIH aka
Joseph --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates" >
<evan.gates@i...> wrote: > > Hey, > > > > >
> > > I'm not crazy, and I'm definitely not famous. But my cube
robot is > crazy. > > You can interview me or I can just send
you pictures and videos. > It solves > > in about 15 seconds
now on average. > > > > > > > > Evan > >
I'm not making a DVD, but I'd love to see some robot solution vids! >
> Daniel
2555. Re: [Speed cubing group] ~Interviews with Cubers~ From:
"azinj05ieipih" <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 03 Jun 2004 01:29:12 -0000
Hey Tyson, It isn't really a DVD, it is actually a CD-R. Lot of the
stores from Santa Monica Beach wanted me to make one. So yeah, there
isn't a specific company, and Frank Morris, I will interview after
school is out. ~AZINJ05IEIPIH aka Joseph --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
wrote: > What kind of DVD are they asking you to put together? >
> Do you have the name of this company? > > Tyson Mao > MSC
#631 > California Institute of Technology > > On Jun 1, 2004,
at 9:42 PM, Evan Gates wrote: > > > Hey, > > > >
> > > > I'm not crazy, and I'm definitely not famous. But
my cube robot is > > crazy. > > You can interview me or I
can just send you pictures and videos. It > > solves > > in
about 15 seconds now on average. > > > > > > > >
Evan > > > > > >
2556. Re: [Speed cubing group] ~Interviews with Cubers~ From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 2 Jun 2004 18:31:58 -0700 (PDT)
feel free to interview me if you want ;) -K- --- azinj05ieipih
<azinj05ieipih@...> wrote: > Hey Evan, > Yeah, I am going to
interview you, but not around > this time, I'll > start doing the
interviews over the summer. :) > > ~AZINJ05IEIPIH aka Joseph >
> --- In speedsolvingrubikscube@yahoogroups.com, > "Daniel Hayes"
> <swedishlf@h...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Evan Gates" > >
<evan.gates@i...> wrote: > > > Hey, > > > >
> > > > > > > > I'm not crazy, and I'm
definitely not famous. > But my cube robot > is > > crazy.
> > > You can interview me or I can just send you > pictures
and videos. > > It solves > > > in about 15 seconds now
on average. > > > > > > > > > > > >
Evan > > > > I'm not making a DVD, but I'd love to see some
> robot solution vids! > > > > Daniel > > > >
------------------------ Yahoo! Groups Sponsor >
--------------------~--> > Yahoo! Domains - Claim yours for only
$14.70 > http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM
>
--------------------------------------------------------------------~->
> > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Friends. Fun. Try the
all-new Yahoo! Messenger. http://messenger.yahoo.com/
2557. Re: [Speed cubing group] Stickers From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 2 Jun 2004 19:03:33 -0700
Can't you buy stickers from www.rubiks.com? Oh.. and sign up for the
tournament! :-) Tyson Mao MSC #631 California Institute of Technology On
Jun 2, 2004, at 1:54 PM, yodamunkey1 wrote: > I'm going to be needing
some good stickers. I think Ton is saving his > Rubik's Studio ones,
so is there anywhere else I can get them? > > I may buy a new
rubiks.com cube - I've inspired a few people to buy > some and I
think they make them better these days... they turn really > well
when new! (I never had such luck after 3 cubes, but that was over > a
year ago :-/ ) > > Thanks, > > Lou Clifton > > >
2558. I'm stuck... From:
"ayutada2005" <foods010@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 03 Jun 2004 02:16:45 -0000
I been trying to solve my cube for weeks now but no luck. I can do the
cross but I can't seem to do the middle edges. I try to follow step by
step instruction on websites but I can't seem to follow it. Any tips or
suggestion?
2559. Re: [Speed cubing group] ~Interviews with Cubers~ From:
sapan you <gotsoup420@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 2 Jun 2004 20:08:36 -0700 (PDT)
yea me too... even though im 1000 miles away Kyle Bryant
<craptastic_crap@...> wrote:feel free to interview me if you want
;) -K- --- azinj05ieipih <azinj05ieipih@...> wrote: > Hey Evan,
> Yeah, I am going to interview you, but not around > this time,
I'll > start doing the interviews over the summer. :) > >
~AZINJ05IEIPIH aka Joseph > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Daniel Hayes" >
<swedishlf@h...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Evan Gates" > >
<evan.gates@i...> wrote: > > > Hey, > > > >
> > > > > > > > I'm not crazy, and I'm
definitely not famous. > But my cube robot > is > > crazy.
> > > You can interview me or I can just send you > pictures
and videos. > > It solves > > > in about 15 seconds now
on average. > > > > > > > > > > > >
Evan > > > > I'm not making a DVD, but I'd love to see some
> robot solution vids! > > > > Daniel > > > >
------------------------ Yahoo! Groups Sponsor >
--------------------~--> > Yahoo! Domains - Claim yours for only
$14.70 > http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM
>
--------------------------------------------------------------------~->
> > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Friends. Fun. Try the
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Groups is subject to the Yahoo! Terms of Service. __ __ __ |__|__|__|
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--------------------------------- Do you Yahoo!? Friends. Fun. Try the
all-new Yahoo! Messenger [Non-text portions of this message have been
removed]
2560. Re: [Speed cubing group] Stickers From:
"yodamunkey1" <lclif@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 03 Jun 2004 03:26:21 -0000
Why buy more crappy stickers? haha. Also the shipping there is a flat
rate. So if you buy 2 dollar stickers that weigh about 0 pounds and 0
ounces you pay 8 dollars for shipping! If no one sells them I guess I'll
have to make my own like the french guy who washes his cubes in soapy
water... he gives them baths! --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
wrote: > Can't you buy stickers from www.rubiks.com? > > Oh..
and sign up for the tournament! :-) > > Tyson Mao > MSC #631
> California Institute of Technology
2561. Re: I'm stuck... From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 03 Jun 2004 03:35:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "ayutada2005"
<foods010@h...> wrote: > I been trying to solve my cube for
weeks now but no luck. I can do > the cross but I can't seem to do
the middle edges. I try to follow > step by step instruction on
websites but I can't seem to follow it. > Any tips or suggestion? Try
an easier solution beforehand, get used into how pieces move and what
slice you can move without breaken what you did. Try doing 1 face at
first, fill up the middle edge. As soon as you "get it" it'll go much
better, dont try to go on speedcubing that fast.
2562. Re: [Speed cubing group] Stickers From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 2 Jun 2004 20:43:23 -0700
The stickers now are better. They don't have the plastic film. Tyson Mao
MSC #631 California Institute of Technology On Jun 2, 2004, at 8:26 PM,
yodamunkey1 wrote: > Why buy more crappy stickers? haha. > >
Also the shipping there is a flat rate. So if you buy 2 dollar >
stickers that weigh about 0 pounds and 0 ounces you pay 8 dollars for
> shipping! > > If no one sells them I guess I'll have to make
my own like the french > guy who washes his cubes in soapy water...
he gives them baths! > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> >
wrote: > > Can't you buy stickers from www.rubiks.com? > >
> > Oh.. and sign up for the tournament! :-) > > > >
Tyson Mao > > MSC #631 > > California Institute of
Technology > > > > > Yahoo! Groups Sponsor > >
ADVERTISEMENT > <yhoo0504_testa_300250a052604.gif> >
<l.gif> > > Yahoo! Groups Links > > • To visit your
group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service.
> >
2563. Humorous Anecdote From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 03 Jun 2004 06:52:05 -0000
Hey all, A funny cube related story I have for you: So I decided it's
time to get my oil changed in my car, and being the descriminating
consumer I am I drop it off at wal-mart to do their $20 plug and chug
service, no frills. The day before, I had recieved my very first
Alexanders' Star puzzle, which I had brought with me to work on while
waiting for other various things I was out and about doing. I decided
not to take it into wal-mart with me though while they changed my oil,
so I left it in the cup holder, completely solved. Well I got back into
the car about an hour later and there was a fresh quart of oil in a bag
in my driver's seat waiting for me. I thought this odd as wal-mart has
never left me oil before, and I sure as heck didn't pay for any extra
oil. I pondered this during the drive home. Then as I start to climb the
stairs to my apartment carrying the alexander's star, I go to scramble
it when I realize, IT'S ALREADY (slightly) SCRAMBLED! So my theory is as
follows: The wal-mart techs got a little bored waiting for the oil to
drain, they notice the puzzle in seemingly random array (though in fact
solved) and think "Hey, I've never seen anything quite like that!" They
pick it up and give it a twist or two. Then they think "Oh crap. I don't
remember what I did. I hope it wasn't in any special kind of state. Crap
crap crap.... maybe if we give him some free oil he won't complain." And
nothing was ever said about it again. I sure got a kick out of it when I
put 2 and 2 together! Poor guys. And In a similar story, I've decided to
become the hit and run cubist! I was in the mall yesterday and browsing
a Spencer's Gifts, when my girlfriend noticed on the counter a scrambled
rubik's cube. A cursory examination made it clear that no one was in the
middle of a solve (or anywhere close) and it was out for the public to
play with. So seeing no one at the counter and no one watching (except
my girlfriend of course) I solve the cube and put it in a slightly less
discrete place on the counter and walk out without a word. I think I
need a mask and a cape! Anyone else do things like this? Best to all,
Daniel
2564. Re: [Speed cubing group] Re: zb and my methods From:
Tomasz Piotrowski <tomahawk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 3 Jun 2004 09:34:42 +0200 (CEST)
> --- In speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
> <no_reply@y...> wrote: > > > > > > >
> ps. does anyone happen to know how Zbigniew Zborowski manages to
> > > solve the F2L in under 19 moves on average? > >
> > I think he means all but the last pair. > > right, my
mistake, but that's still impressive. I'd guess that > solving the
F2L minus one pair by doing 'cross, pair, pair, pair' > would take
atleast 21 moves on average. And even if someone could > consistently
solve an extended cross (cross + first pair) in 10 moves > than the
next two pairs would have to average less than 5 moves each > for
them to do what ZZ does......or am I missing something here? I >
would never consider myself to be an expert of the F2L! > zz says he
first solves the cross and then uses some 'tricks'... but i dont know
any details :( tomahawk@...
2565. Re: I'm stuck... From:
donutflask <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 03 Jun 2004 09:50:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "ayutada2005"
<foods010@h...> wrote: > I been trying to solve my cube for
weeks now but no luck. I can do > the cross but I can't seem to do
the middle edges. I try to follow > step by step instruction on
websites but I can't seem to follow it. > Any tips or suggestion? try
this site, should help you get the middle edges. But i'm not sure if
this is a good for the other steps as i did not use it after the 2nd
layer. http://nerdparadise.com/puzzles/333/ after the 2nd layer i used
this: http://jeays.net/rubiks.htm remember these are beginner methods
don't expect record sub 20 times.
2566. Re: I'm stuck... From:
"joel_vn" <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 03 Jun 2004 10:40:38 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "ayutada2005"
<foods010@h...> wrote: > I been trying to solve my cube for
weeks now but no luck. I can do > the cross but I can't seem to do
the middle edges. I try to follow > step by step instruction on
websites but I can't seem to follow it. > Any tips or suggestion? 1.
This is the website where I learned my first solution:
http://jjorg.chem.unc.edu/personal/monroe/cube/Denny3x3/centeredge/ce
nteredge.html. It's not very efficient, but the solution for the middle
edges is explained with very understandeble symbols. 2.
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html is
another good website for a beginner solution. 3. The diagram's on the
website's suggest you should solve the cube with the first layer on top.
Ofcourse, that's possible, but if you are planning to go for speed
sometimes, I suggest you solve the cross on the bottom (or on the left
face), and keep it there. That way, it's easier to execute the moves for
the rest of the firs two layers, and it's easier to see where the pieces
are going. 3. Don't just memorize the moves, also look where the pieces
are going, and how the edge is 'paired-up' with it's corner, and how the
corner-edge-pair is inserted into it's correct (solved) position. This
way, it's easier to remember the moves. 4. Don't try to solve the cube
full-speed, especially when you're a beginner. I fact, I think the best
way to get faster is to solve the cube very slowly. I solve the cube in
about 25 seconds, but can't improve my times by solving the cube
full-speed a 1000 times. Instead, solving the cube very slowly is still
one of the things that help me improve my times. 5.
http://www2.u-netsurf.ne.jp/~katsu-k/f2l_video/f2l_a1_fast.asf. This is
a video of someone solving a middle layer edge. It's a bit fast, but
good enough to see where the pieces are going, and to see how to do the
moves. Good luck, Joël van Noort
2567. Re: Humorous Anecdote From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 03 Jun 2004 11:13:30 -0000
Yeah, I did something similar last year. In some big store I asked the
guy working in the toy section if they had the Rubik's cube or similar
puzzles. He said "no". But then I looked anyway and easily found a few
and also keychains and 2x2 I think. Damn liar! Then I saw a scrambled
cube on a counter and nobody around. So I solved it and walked away. And
recently during a big dinner for a programming contest a friend had a
cube as well, and when his team was out of the room to get some food I
took it, solved it and made the checkerboard pattern. I don't think he
noticed, though. Plus he can solve the cube anyway. Cheers! Stefan >
And In a similar story, I've decided to become the hit and run >
cubist! I was in the mall yesterday and browsing a Spencer's Gifts, >
when my girlfriend noticed on the counter a scrambled rubik's cube. >
A cursory examination made it clear that no one was in the middle of
> a solve (or anywhere close) and it was out for the public to play
> with. So seeing no one at the counter and no one watching (except
my > girlfriend of course) I solve the cube and put it in a slightly
less > discrete place on the counter and walk out without a word. I
think I > need a mask and a cape! Anyone else do things like this?
> > Best to all, > Daniel
2568. Re: [Speed cubing group] Re: I'm stuck... From:
Jonas Koelker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 3 Jun 2004 12:18:38 +0100 (BST)
Another suggestion for a beginners solution: Learn the Petrus method
(lar5.com/cube/); one of the reasons I suggest this is that it requires
only that you learn three (3) algorithms (edge flipper, Niklas and
Sune), which means that with relatively little work you can solve the
cube (and get a feeling of acomplishment) while steadily learning more
about how the cube works (gettin' faster). Another pro is that it can be
expanded according to your ambition and need for speed, by learning more
algorithms and specific cases. If you're really ambitious (or really in
love with the method), you could learn 177 algs, which allow to comlete
the LL in one step (edges are already oriented), averaging 12.08 moves
(see http://www.ai.univ-paris8.fr/~bh/cube/); that plus my estimate of
4.5 moves for Orient Edges gives LL: 16.58, this is faster than the
Fridrich Method (LL: approx 21). Which is well over a second saved. Take
that, cookie-cutter Fridrich users ;) Jonas K�lker
____________________________________________________________ Yahoo!
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2569. Re: New Rubik's Cubes From:
"hovardt" <hovardt@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 03 Jun 2004 12:36:06 -0000
I haven't had the luxury of trying the original cubes or any of the
custom modified speedcubes that some of these guys talk about, but I
love them. I just started speedcubing about 6 months ago with the
Rubiks.com cubes and I must say they haven't given me a problem. I guess
it's a bummer you can't adjust them like the ones with the screws, but
like you said, I don't think there is a need. They're already pretty
loose and lubing doesn't seem to make any difference with these. --- In
speedsolvingrubikscube@yahoogroups.com, "yodamunkey1" <lclif@c...>
wrote: > The Rubiks.com cubes really are made differently now! Like I
said in > the post above, I've bought 3 of these before and they
didn't turn > well. But then I felt some new ones and they were
great. So finally I > bought my fourth rubiks.com cube and sure
enough it is better than my > year-old, broken-in, lubed-up one from
a year before! I checked out > the corner pieces and they seem to be
slightly different on the inside > from the 2 different cubes. This
cube turns BEAUTIFULLY right out of > the box. There is seriously no
need to lube it no matter how week your > fingers are :). (Yes,
finger tricks are easy as hell with no lube, > right out of the box).
> > Anyone else notice this? :D
2570. Re: Humorous Anecdote From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 03 Jun 2004 12:37:44 -0000
Haha, yeah, i solve any display cube i can find in puzzle stores. But
there was this one time i almost was going to do a sneaky task. I was
parked next to a car at walmart and this person left their window down.
Inside was a messed up cube. I was going to solve it but then i though
against it because, yeah it was inside another persons car. I could have
easily snatched it too. THen i got thinking of leaving the web address
to this group so he/she could get help if they wanted. But i didn't do
that either :( jake --- In speedsolvingrubikscube@yahoogroups.com,
"Daniel Hayes" <swedishlf@h...> wrote: > Hey all, > A funny
cube related story I have for you: > So I decided it's time to get my
oil changed in my car, and being the > descriminating consumer I am I
drop it off at wal-mart to do their > $20 plug and chug service, no
frills. The day before, I had recieved > my very first Alexanders'
Star puzzle, which I had brought with me to > work on while waiting
for other various things I was out and about > doing. I decided not
to take it into wal-mart with me though while > they changed my oil,
so I left it in the cup holder, completely > solved. > Well I got
back into the car about an hour later and there was a > fresh quart
of oil in a bag in my driver's seat waiting for me. I > thought this
odd as wal-mart has never left me oil before, and I sure > as heck
didn't pay for any extra oil. I pondered this during the > drive
home. Then as I start to climb the stairs to my apartment > carrying
the alexander's star, I go to scramble it when I realize, > IT'S
ALREADY (slightly) SCRAMBLED! So my theory is as follows: The >
wal-mart techs got a little bored waiting for the oil to drain, they
> notice the puzzle in seemingly random array (though in fact solved)
> and think "Hey, I've never seen anything quite like that!" They
pick > it up and give it a twist or two. Then they think "Oh crap. I
don't > remember what I did. I hope it wasn't in any special kind of
state. > Crap crap crap.... maybe if we give him some free oil he
won't > complain." And nothing was ever said about it again. >
> I sure got a kick out of it when I put 2 and 2 together! Poor guys.
> > And In a similar story, I've decided to become the hit and run
> cubist! I was in the mall yesterday and browsing a Spencer's Gifts,
> when my girlfriend noticed on the counter a scrambled rubik's cube.
> A cursory examination made it clear that no one was in the middle
of > a solve (or anywhere close) and it was out for the public to
play > with. So seeing no one at the counter and no one watching
(except my > girlfriend of course) I solve the cube and put it in a
slightly less > discrete place on the counter and walk out without a
word. I think I > need a mask and a cape! Anyone else do things like
this? > > Best to all, > Daniel
Dont make me hurt you, Jonas... The fact is that the petrus method and
the fridrich method are equally capable of producing results in terms of
solving the cube. Fridrich offers a wonderful base for f2l, if anything,
learn both F2L methods and then you will at least have a very good
concept of how to look ahead for a 2x2 and a cross, then you can combine
that to learn eXtended Cross (cross with one f2l pair, or a 2x2 with
legs) Cookie cutter fridrich users? the gradation of methodology among
Fridrich users blasts that assertion to nothingness, so bah on you! -K-
--- Jonas Koelker <jonaskoelker@...> wrote: > Another
suggestion for a beginners solution: > > Learn the Petrus method
(lar5.com/cube/); one of the > reasons I suggest this is that it
requires only that > you learn three (3) algorithms (edge flipper,
Niklas > and Sune), which means that with relatively little > work
you can solve the cube (and get a feeling of > acomplishment) while
steadily learning more about > how > the cube works (gettin'
faster). > > Another pro is that it can be expanded according to
> your ambition and need for speed, by learning more > algorithms
and specific cases. If you're really > ambitious (or really in love
with the method), you > could learn 177 algs, which allow to comlete
the LL > in > one step (edges are already oriented), averaging
> 12.08 > moves (see http://www.ai.univ-paris8.fr/~bh/cube/); >
that plus my estimate of 4.5 moves for Orient Edges > gives LL:
16.58, this is faster than the Fridrich > Method (LL: approx 21).
Which is well over a second > saved. > > Take that,
cookie-cutter Fridrich users ;) > > Jonas K���lker > > >
> > >
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speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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2572. [Speed cubing group] Re: I'm stuck... From:
"joel_vn" <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 03 Jun 2004 14:42:59 -0000
Hi Jonas, A second faster, yes, but it takes 177 algoritms. That's a
little more than I have to memorize for fridrich method. But I do think
(intuitively (is that a word? I am not so good with English)) that Lars
Petrus way of building the F2L is more efficient than cross + 4 CE
pairs, but I think it's also more complex. It's more efficient (I
think), because after the 2x2x2 block, there are 3 free faces that can
be turned without breaking up the solved part. But to profite from this,
some very complex decisions must be made (I don't know if I am right
about this, so correct me if I am wrong). But when I am done with
learning the 41 OLL algs, I'll maybe try to combine the Fridrich &
LP method for the F2L. Greetings, Joël. --- In
speedsolvingrubikscube@yahoogroups.com, Jonas Koelker
<jonaskoelker@y...> wrote: > Another suggestion for a beginners
solution: > > Learn the Petrus method (lar5.com/cube/); one of the
> reasons I suggest this is that it requires only that > you learn
three (3) algorithms (edge flipper, Niklas > and Sune), which means
that with relatively little > work you can solve the cube (and get a
feeling of > acomplishment) while steadily learning more about how
> the cube works (gettin' faster). > > Another pro is that it
can be expanded according to > your ambition and need for speed, by
learning more > algorithms and specific cases. If you're really >
ambitious (or really in love with the method), you > could learn 177
algs, which allow to comlete the LL in > one step (edges are already
oriented), averaging 12.08 > moves (see
http://www.ai.univ-paris8.fr/~bh/cube/); > that plus my estimate of
4.5 moves for Orient Edges > gives LL: 16.58, this is faster than the
Fridrich > Method (LL: approx 21). Which is well over a second >
saved. > > Take that, cookie-cutter Fridrich users ;) > >
Jonas Kölker > > > > > >
____________________________________________________________ > Yahoo!
Messenger - Communicate instantly..."Ping" > your friends today!
Download Messenger Now >
http://uk.messenger.yahoo.com/download/index.html
2573. Re: [Speed cubing group] Humorous Anecdote From:
sapan you <gotsoup420@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 3 Jun 2004 08:00:48 -0700 (PDT)
lol once when i was at this store in the mall, this person was
attempting to do the cube, and they left it on the table when a customer
came to ask for some help. i went over there (the cube wasn't even close
to being solved), quickly did it, put it down, and walked away to where
i was before. the person came back and was amazed that the cube was
solved. just for kicks, i went and asked them if they knew how to solve
it. the person said "oh yea! of course i can solve it. doesn't it look
solved?" i couldn't stop laughing on the way home. my mom thought i was
crazy. -cubekid Daniel Hayes <swedishlf@...> wrote: Hey all, A
funny cube related story I have for you: So I decided it's time to get
my oil changed in my car, and being the descriminating consumer I am I
drop it off at wal-mart to do their $20 plug and chug service, no
frills. The day before, I had recieved my very first Alexanders' Star
puzzle, which I had brought with me to work on while waiting for other
various things I was out and about doing. I decided not to take it into
wal-mart with me though while they changed my oil, so I left it in the
cup holder, completely solved. Well I got back into the car about an
hour later and there was a fresh quart of oil in a bag in my driver's
seat waiting for me. I thought this odd as wal-mart has never left me
oil before, and I sure as heck didn't pay for any extra oil. I pondered
this during the drive home. Then as I start to climb the stairs to my
apartment carrying the alexander's star, I go to scramble it when I
realize, IT'S ALREADY (slightly) SCRAMBLED! So my theory is as follows:
The wal-mart techs got a little bored waiting for the oil to drain, they
notice the puzzle in seemingly random array (though in fact solved) and
think "Hey, I've never seen anything quite like that!" They pick it up
and give it a twist or two. Then they think "Oh crap. I don't remember
what I did. I hope it wasn't in any special kind of state. Crap crap
crap.... maybe if we give him some free oil he won't complain." And
nothing was ever said about it again. I sure got a kick out of it when I
put 2 and 2 together! Poor guys. And In a similar story, I've decided to
become the hit and run cubist! I was in the mall yesterday and browsing
a Spencer's Gifts, when my girlfriend noticed on the counter a scrambled
rubik's cube. A cursory examination made it clear that no one was in the
middle of a solve (or anywhere close) and it was out for the public to
play with. So seeing no one at the counter and no one watching (except
my girlfriend of course) I solve the cube and put it in a slightly less
discrete place on the counter and walk out without a word. I think I
need a mask and a cape! Anyone else do things like this? Best to all,
Daniel Yahoo! Groups SponsorADVERTISEMENT
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
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2574. RE: [Speed cubing group] Humorous Anecdote From:
"Christopher MoyerGrice" <christopher.moyergrice@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 3 Jun 2004 11:22:52 -0400
I've had my fair share of laughs. I've been to Six Flags Darien Lake
quite a few times, and I love doing public solves there. In line for one
of the coasters, I always have the most fun- someone would say, "Hey, I
bet you couldn't do that before you get on the ride!" And then I amaze
the surrounding ten or so people by solving it before the ride cycles
once. (I average a little less than a minute) Then there's a fair amount
of swearing and disbelief over it. Then one or two people would ask the
stereotypical questions, or say the stereotypical responses: "It was
just luck" or "There's a pattern you follow, isn't there?" or "I used to
be able to do that" and the like. I've never run into another person who
could actually solve the cube in the process though, sadly.
________________________________ From: sapan you [mailto:gotsoup420@...]
Sent: Thu 6/3/2004 11:00 AM To: speedsolvingrubikscube@yahoogroups.com
Subject: Re: [Speed cubing group] Humorous Anecdote lol once when i was
at this store in the mall, this person was attempting to do the cube,
and they left it on the table when a customer came to ask for some help.
i went over there (the cube wasn't even close to being solved), quickly
did it, put it down, and walked away to where i was before. the person
came back and was amazed that the cube was solved. just for kicks, i
went and asked them if they knew how to solve it. the person said "oh
yea! of course i can solve it. doesn't it look solved?" i couldn't stop
laughing on the way home. my mom thought i was crazy. -cubekid Daniel
Hayes <swedishlf@...> wrote: Hey all, A funny cube related story I
have for you: So I decided it's time to get my oil changed in my car,
and being the descriminating consumer I am I drop it off at wal-mart to
do their $20 plug and chug service, no frills. The day before, I had
recieved my very first Alexanders' Star puzzle, which I had brought with
me to work on while waiting for other various things I was out and about
doing. I decided not to take it into wal-mart with me though while they
changed my oil, so I left it in the cup holder, completely solved. Well
I got back into the car about an hour later and there was a fresh quart
of oil in a bag in my driver's seat waiting for me. I thought this odd
as wal-mart has never left me oil before, and I sure as heck didn't pay
for any extra oil. I pondered this during the drive home. Then as I
start to climb the stairs to my apartment carrying the alexander's star,
I go to scramble it when I realize, IT'S ALREADY (slightly) SCRAMBLED!
So my theory is as follows: The wal-mart techs got a little bored
waiting for the oil to drain, they notice the puzzle in seemingly random
array (though in fact solved) and think "Hey, I've never seen anything
quite like that!" They pick it up and give it a twist or two. Then they
think "Oh crap. I don't remember what I did. I hope it wasn't in any
special kind of state. Crap crap crap.... maybe if we give him some free
oil he won't complain." And nothing was ever said about it again. I sure
got a kick out of it when I put 2 and 2 together! Poor guys. And In a
similar story, I've decided to become the hit and run cubist! I was in
the mall yesterday and browsing a Spencer's Gifts, when my girlfriend
noticed on the counter a scrambled rubik's cube. A cursory examination
made it clear that no one was in the middle of a solve (or anywhere
close) and it was out for the public to play with. So seeing no one at
the counter and no one watching (except my girlfriend of course) I solve
the cube and put it in a slightly less discrete place on the counter and
walk out without a word. I think I need a mask and a cape! Anyone else
do things like this? Best to all, Daniel Yahoo! Groups
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2575. Re: New Rubik's Cubes From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 03 Jun 2004 16:44:57 -0000
Up until today I have been using Oddzon cubes. I've been purchasing them
in a local-ish toy store specializing in puzzles and stuff. Anyhow a
week ago I would in 100% honesty tell anyone that the Oddzon cube I held
in my hand then was the best speedcube I ever had. Then I bought one of
those adjustables you are talking about. There's really no comparing
these two, the new one is majestically better. Then again I think maybe
the Oddzon cubes I buy at that store may have been stuck in a warehouse
for years... --- In speedsolvingrubikscube@yahoogroups.com, "hovardt"
<hovardt@y...> wrote: > > I haven't had the luxury of trying
the original cubes or any of the > custom modified speedcubes that
some of these guys talk about, but I > love them. I just started
speedcubing about 6 months ago with the > Rubiks.com cubes and I must
say they haven't given me a problem. I > guess it's a bummer you
can't adjust them like the ones with the > screws, but like you said,
I don't think there is a need. They're > already pretty loose and
lubing doesn't seem to make any difference > with these. > >
> --- In speedsolvingrubikscube@yahoogroups.com, "yodamunkey1" >
<lclif@c...> wrote: > > The Rubiks.com cubes really are made
differently now! Like I said in > > the post above, I've bought 3
of these before and they didn't turn > > well. But then I felt
some new ones and they were great. So finally > I > > bought my
fourth rubiks.com cube and sure enough it is better than > my >
> year-old, broken-in, lubed-up one from a year before! I checked out
> > the corner pieces and they seem to be slightly different on
the > inside > > from the 2 different cubes. This cube turns
BEAUTIFULLY right out of > > the box. There is seriously no need
to lube it no matter how week > your > > fingers are :). (Yes,
finger tricks are easy as hell with no lube, > > right out of the
box). > > > > Anyone else notice this? :D
2576. Re: looseness/tightness From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 03 Jun 2004 16:49:07 -0000
Hey Per, Where do you get that Chesterton stuff? I figure if you can get
it, so can I. Personally I use CRC Silicone Spray which I get at
Statoil, but if you have a better option I'm happy to switch. --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hey! > > In my opinion
one can't spray a 3x3x3 cube too much. But remember to > use only
high quality silicon spray. Personally i have good > experience with
Chesterton silicon spray, but i guess most brands > work very well.
There has been suggested and used many other > lubricants for the
cube. Some i think u should not use are : oilbased > sprays like
WD40. The cube will be smooth initially. But after a > while the cube
goes real stiff :-( I have seen here in this group > that some use
olive oil. I don't recommend it. Any oil can > potentially break down
the plastic mould that makes up the cubicles. > But if the cube is
looked upon as a pure commodity then some might > not care the cube
will not last long ;-) Any excess lubricant can be > wiped off easily
with a dry cloth. To remove oilbased lubricants can > be a pain.
Silicone spray is washed off easily using lukewarm water. > > When
it comes to 4x4x4 cubes, taking them apart for lubing/spraying > is a
bit more involved. The eastsheens are probably best disassembled >
like this : > > Put the cube firmly on a flat surface. Remove the
four centercaps of > the top layer with a pointed knife. They come
off quite easily if u > do it correct. Try a few different
points/angles until it works. When > this is done it's time to
unscrew the top "center lock" slightly. It > can be taken off if so
desired. Now u can spray inside the cube. Do > not remove more pieces
or lift the cube. If the cube "falls apart" in > ur hands it's a pain
to assemble it properly :-(. After spraying put > back the "centre
lock". Tighten the screw again. Put on the center > caps. If
necessary repeat for more faces. > > Other 4x4x4 cubes u can
remove one or more edgepairs (1 at a time!!) > and then spray into
the cube. The rubiks.com cube is actually quite > strong. The
facecenters have a much stronger foot than the old 4x4x4 > like
Master/Revenge. But best way to remove an edge is to turn a > layer
so that an edge is right above another edge. Then use a knife > to
pop the edge out. > > After spraying the cube turn all layers
around several times to make > sure the spray spreads "everywhere"
inside. When this is done leave > the cube for couple of hours to let
the silicone dry inside. > > Hmm .. maybe someone should make
lubing videos of the various > cubes ?? ;-) > > -Per K >
> > --- In speedsolvingrubikscube@yahoogroups.com,
stradivariuscuber > <no_reply@y...> wrote: > > I have two
questions about the looseness/tightness of a cube. > > > > I
just got a 3x3x3 that is extremely loose. It pops on the F2L > >
every time. The spring can stretch up to 1.5 mm. I am wondering >
> if there is a way to tighten it so I don't have to return it. >
> > > Also, can 4x4x4's be lubed? I know they pop easily, but
would you > > recommend it? > > > > Thanks for your
help > > Austin
2577. Re: [Speed cubing group] sub-20 HELP!? From:
"joel_vn" <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 03 Jun 2004 17:52:15 -0000
Hey Ron, Thanks for that usefull tip! When I tried this, I told myself
to fully relax, and be satisfied with 28 seconds, wich is very slow for
me. The first solve I did this way was sub-20, wich is very fast for me.
A few solves later, I broke my record for one solve! Funny to see how
big the phsychological factor really is. --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<rvb@c...> wrote: > Hi friends, > > I think the best mood
depends a lot on your style. > I cube faster when I am concentrated
and my hands and head are fully > relaxed. In that mood I can tell
what my times are without watching the > clock (0.5 second accuracy).
When my hands are not relaxed I set bad times, > even when I think
that I set a good time. > > My worst times are set when I am eager
to set a good time. So in front of > people I always say that I will
set a time of 17 seconds, which is a good > target going "slowly",
and I often solve in a fluent 15-16 seconds. > > I use some simple
tricks (like washing my eyes with cold water, and > visualizing
myself solving a cube with random cases for the steps) to get > into
the best mood. > One lesson Guus (WC 1982 runner-up) taught me, was
to convert the "negative" > energy from adrenaline into positive
energy to set a good performance. > Unfortunately this hasn't worked
for me in competitions yet. :-( > But it will work for Euro 2004!
> > Have fun, > > Ron > > > ----- Original Message
----- > From: "Raul" <topgunryu@y...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Tuesday, June
01, 2004 10:58 PM > Subject: Re: [Speed cubing group] sub-20 HELP!?
> > > > Hi Brent, > > > > I'm not ron, macky, or
frank, nor am I a sub-20 cuber, but I've noticed > myself when I
solve in fast and not so fast times. The times when I do the > best
I'm in a what I call a 'tense' mood. I usually sit while I cube, and I
> found that sitting up leads to better results than slouching back
(which I > thought would lead to me being more relaxed and hence
faster, but that's not > the case). That may seem like an obvious
thing, but in fact everything has > to be like that, every aspect of
your mood/position (body/mind) has to be > saying "READY!" because
that's when you are best able to focus and look > ahead (and actually
find useful information). Usually being tense is > something we label
as negative, but it has some positive side effects that > can enhance
solving times. > > > > > > > > Brent Morgan
<brentmorganmaster@y...> wrote: > > > > hi... >
> ok, when im solving, like the fast way... i find myself tense,
completely > focused, and trying hard to get fast times...and do ok.
but when i > relaxfully do it, its about 2-5 seconds slower. for you
other sub- 20ers, > (ron, macky, frank, many others..), do you
relaxfully get the sub- 20s or is > it tense and fully-focused? >
> -bm > > > > > > > > > > :) > >
--Brent > > > > - hmmm... forbidden donut - > > >
> --------------------------------- > > Do you Yahoo!? >
> Friends. Fun. Try the all-new Yahoo! Messenger > > > >
[Non-text portions of this message have been removed] > > >
> > > > > > > > > Yahoo! Groups Links >
> > > > > > > > > > >
2578. Re: New Rubik's Cubes From:
"hovardt" <hovardt@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 03 Jun 2004 19:11:41 -0000
Hmmm... makes me think I should try out one of the adjustables then.
What should I look for if I can find one? What about Ton's cubes? Looks
like he's sold out for now, but should I try to find an original
Hungarian on Ebay or something? Wonder what I could do with a real
speedcube then... >:/ -H --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > Up until today I have been using Oddzon
cubes. I've been purchasing > them in a local-ish toy store
specializing in puzzles and stuff. > Anyhow a week ago I would in
100% honesty tell anyone that the > Oddzon cube I held in my hand
then was the best speedcube I ever > had. Then I bought one of those
adjustables you are talking about. > There's really no comparing
these two, the new one is majestically > better. Then again I think
maybe the Oddzon cubes I buy at that > store may have been stuck in a
warehouse for years... > > --- In
speedsolvingrubikscube@yahoogroups.com, "hovardt" >
<hovardt@y...> wrote: > > > > I haven't had the luxury
of trying the original cubes or any of > the > > custom
modified speedcubes that some of these guys talk about, but > I >
> love them. I just started speedcubing about 6 months ago with the
> > Rubiks.com cubes and I must say they haven't given me a
problem. > I > > guess it's a bummer you can't adjust them like
the ones with the > > screws, but like you said, I don't think
there is a need. They're > > already pretty loose and lubing
doesn't seem to make any > difference > > with these. > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"yodamunkey1" > > <lclif@c...> wrote: > > > The
Rubiks.com cubes really are made differently now! Like I > said in
> > > the post above, I've bought 3 of these before and they
didn't > turn > > > well. But then I felt some new ones and
they were great. So > finally > > I > > > bought my
fourth rubiks.com cube and sure enough it is better > than > >
my > > > year-old, broken-in, lubed-up one from a year before!
I checked > out > > > the corner pieces and they seem to be
slightly different on the > > inside > > > from the 2
different cubes. This cube turns BEAUTIFULLY right > out of > >
> the box. There is seriously no need to lube it no matter how >
week > > your > > > fingers are :). (Yes, finger tricks
are easy as hell with no > lube, > > > right out of the
box). > > > > > > Anyone else notice this? :D
2579. Re: I'm stuck... From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 03 Jun 2004 21:04:49 -0000
2580. Re: One-alg bld method (plus new single-setup-turn method)
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 03 Jun 2004 21:37:04 -0000
Ok, it's online again:
http://www.stefan-pochmann.de/spocc/blindsolving/3x3_single_alg I added
a table with the setup algorithms I use now. I'd like to rewrite the
page a bit and use a better example solve with applets showing the
steps, but that will have to wait a bit. I also made up a new similar
method for the second part, i.e. solving the corners. It also solves the
corners one at a time. It uses 3+1 algorithms, but the big advantage is
that the setup algorithms are just single turns. These are the algs
(lower case letter means turn two layers): Bring DLB to UFR: F2 L U2 R B
R' U2 L F' L F L F2 (F-2 L U-2) (l U l' U2) (r U' L U L U2) x' Bring DLB
to RUF: (L2 U2) (R B' R' U2) (L2 F') (L' F L) (L-2 U-2) (l U' l' U2) (L2
x U') (L' U L x') Bring DLB to FRU: y [mirror of previous case] y'
Transition between edges-phase and corners-phase: F2 B2 R L B' L' B R'
B2 L B' L' F2 x' D2 U2 R (L U' L' U) (R' U2) (L U' L') D2 x Each alg is
given twice, the second version describing how I execute it. To solve a
corner (other than DLB which is the buffer corner), put its place to
UFR, RUF or FRU with a single turn, then apply the appropriate alg and
undo the setup turn. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > Anyway, I was looking through the
message archive for a > one-algorithm > > blindfold solution I
remember reading about using (I think) the PLL > > T-permutation.
Can anybody point me in the direction of the > original post? >
> You probably mean this one: > http://games.groups.yahoo. >
com/group/speedsolvingrubikscube/message/9576 > > Unfortunately my
webspace provider died and I had to move to another > one so my
website is offline right now. But I'll upload it again this > week.
I've also improved the system a bit and will update the page >
accordingly. > > Cheers! > Stefan
2581. Re: [Speed cubing group] Re: New Rubik's Cubes From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 3 Jun 2004 15:48:25 -0700 (PDT)
Alright! I learned some new methods and im resubmitting my most systems
(un)official world record! Im bumping myself from first place with 7
known methods to first place with 11 known methods Fridrich Method ���
30.57s; Petrus Method - 1:12.04; Liao/Bryant Ring Method - 1:11.27;
Corners First - 2:13.85; Edges First - 1:42.39; Roux Method - 2:23.57;
Triad Tram Method - 2:51.42; The Salvia Method ��� 1:25.60, Extended
Cross Method ��� 49.82; X on D Method ��� 54.65; Keyhole Method ���
58.98 __________________________________ Do you Yahoo!? Friends. Fun.
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2582. [Speed cubing group] Oops! From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 3 Jun 2004 15:49:38 -0700 (PDT)
Meant to change the subject line on that last one...sorry!
__________________________________________________ Do You Yahoo!? Tired
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2583. New file uploaded to speedsolvingrubikscube From:
speedsolvingrubikscube@yahoogroups.com
To:
speedsolvingrubikscube@yahoogroups.com
Date:
3 Jun 2004 23:58:52 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /CubeTimer.zip Uploaded by : burntbizzkit Description : Java Cube
Timer You can access this file at the URL
http://groups.yahoo.com/group/speedsolvingrubikscube/files/CubeTimer.zip
To learn more about file sharing for your group, please visit
http://help.yahoo.com/help/us/groups/files Regards, burntbizzkit
2584. Java Cube Timer From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 04 Jun 2004 00:06:41 -0000
I have uploaded a cube timer that I wrote in Java in the files section.
It generates a 30-move scramble and calculates session average as well
as the standard 10-solve average (eliminating the slowest and fastest of
12). It also keeps track of the standard deviation of your times within
the current rolling average. I find this very usefull to check the
consistancy of my times. You can also save your best average of the
session to a text file. The sounds on the countdown are nothing special,
you can change them to whatever you want by using your own WAV files. I
figured some people here might want to check it out... -Chris
2585. Re: Java Cube Timer From:
"Tay Di-Hong" <ditrix88@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 04 Jun 2004 01:52:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > I have uploaded a cube timer that I
wrote in Java in the files > section. It generates a 30-move scramble
and calculates session > average as well as the standard 10-solve
average (eliminating the > slowest and fastest of 12). It also keeps
track of the standard > deviation of your times within the current
rolling average. I find > this very usefull to check the consistancy
of my times. You can also > save your best average of the session to
a text file. > > The sounds on the countdown are nothing special,
you can change them > to whatever you want by using your own WAV
files. I figured some > people here might want to check it out...
> > -Chris well, its great...if it would time correctly one second
of its time takes like 3 seconds on my computer and i end up with times
like 7 seconds
Is there a possibility of anyone hosting this, Im not sure I can... ---
Tay Di-Hong <ditrix88@...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, > burntbizzkit >
<no_reply@y...> wrote: > > I have uploaded a cube timer that
I wrote in Java > in the files > > section. It generates a
30-move scramble and > calculates session > > average as well
as the standard 10-solve average > (eliminating the > > slowest
and fastest of 12). It also keeps track of > the standard > >
deviation of your times within the current rolling > average. I find
> > this very usefull to check the consistancy of my > times.
You can > also > > save your best average of the session to a
text > file. > > > > The sounds on the countdown are
nothing special, > you can change > them > > to whatever you
want by using your own WAV files. > I figured some > > people
here might want to check it out... > > > > -Chris > >
well, its great...if it would time correctly > one second of its time
takes like 3 seconds on my > computer and i end > up with times
like 7 seconds > > > > ------------------------ Yahoo!
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Claim yours for only $14.70 >
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http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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2587. Re: Java Cube Timer From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 04 Jun 2004 02:37:43 -0000
try deleting the .wav files. That way there is no sound... i need to
work on the sound a bit, and update. That might be your problem...
-Chris
:(! --- burntbizzkit <no_reply@yahoogroups.com> wrote: > try
deleting the .wav files. That way there is no > sound... > i need
to work on the sound a bit, and update. That > might be your >
problem... > > -Chris > > > > ------------------------
Yahoo! Groups Sponsor > --------------------~--> > Yahoo!
Domains - Claim yours for only $14.70 >
http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM >
--------------------------------------------------------------------~->
> > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Friends. Fun. Try the
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2589. Re: [Speed cubing group] Re: I'm stuck... From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 3 Jun 2004 22:30:10 -0700 (PDT)
This argument kind of reminds me of another type of argument we had as
children. Remember this one: My dad could beat up your dad. No mine
would beat up yours. Well, my dad once lifted a 2 ton truck over, and he
didn't even have to try that hard. Throw around all the statistics and
averages around that you want, but when it comes right down to it
overzealous opinions mean nothing. Every method could be great. A
vanilla layer method could be great if you felt like learning a ton of
algorithms. There are also varying results based on the individual.
Recognition of positions, and comfort with transitions play an important
role. Oh yeah, I challenge everyone to argue with me, for no reason
other than to make waves. There are no superiors here, especially with
methods. (although there are exceptions) The best method will be a
combination of many. I would not be surprised if someday people would
solve the cube fridrichs way, petrus way, or CF way, depending on the
situation the cube is in. The idea is to be just a little more open
minded. -Richard --- j_rueth <no_reply@yahoogroups.com> wrote:
> > <*snip*> > > > Take that, cookie-cutter
Fridrich users ;) > > > > > > Jonas K���lker >
<*unsnip*> > > Hehe, thats cute :) > > jake > >
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2590. Fridrich F2L From:
donutflask <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 04 Jun 2004 07:03:26 -0000
Which websites should i use to learn this? I solve with the cross on the
bottom. And any tips before i begin? I think i will use cubestation as i
do not want to memorise too many algorithms, but rather sort of look at
the examples , and be able to intuitively solve it. I not gonna bother
with the fridrich last layer, instead i'm using dan knights intermediate
LL ( 4 look LL).
2591. Re: Java Cube Timer From:
"joel_vn" <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 04 Jun 2004 07:12:57 -0000
Wow, amazing! I seem to solve the cube extremely fast when I use your
timer... :) --- In speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > I have uploaded a cube timer that I
wrote in Java in the files > section. It generates a 30-move scramble
and calculates session > average as well as the standard 10-solve
average (eliminating the > slowest and fastest of 12). It also keeps
track of the standard > deviation of your times within the current
rolling average. I find > this very usefull to check the consistancy
of my times. You can also > save your best average of the session to
a text file. > > The sounds on the countdown are nothing special,
you can change them > to whatever you want by using your own WAV
files. I figured some > people here might want to check it out...
> > -Chris
2592. Re: [Speed cubing group] Fridrich F2L From:
Doug Reed <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 04 Jun 2004 03:00:51 -0500
I just wrote a paper on learning the Fridrich F2L intuitively, seems to
be what you are asking for. It is available here:
http://dougreed.no-ip.org/~doug/f2l/f2l.htm Let me know what you
think... Feel free to add me to AIM, MSN, or Yahoo if you have any
questions or suggestions. Doug donutflask wrote: >Which websites
should i use to learn this? I solve with the cross on >the bottom.
> >And any tips before i begin? > > I think i will use
cubestation as i do not want to memorise too many >algorithms, but
rather sort of look at the examples , and be able to >intuitively
solve it. > >I not gonna bother with the fridrich last layer,
instead i'm using >dan knights intermediate LL ( 4 look LL). >
> > > > > >Yahoo! Groups Links > > > >
> > > >
2593. Re: Java Cube Timer From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 04 Jun 2004 09:19:20 -0000
> Wow, amazing! I seem to solve the cube extremely fast when I use
> your timer... :) I'm glad it helped you achieve faster times :P
It's a work in progress, I'm surprised to see that it doesn't time
accurately on your computer...I wonder if it is the Java Virtual Machine
you are using. I would suggest using Sun's JVM. I was sceptical as to
whether I could make an acurate timer as Java is compiled into byte-code
which is processes real time during the execution of the program by the
Virtual Machine. I don't think it is nearly as efficient as C++, which
is compiled into machine code. I just needed it to be cross
platform...it works great in both Windows and Linux on my computer.
Please let me know if anybody experiences any more problems with the
timer, maybe I could actually make it a useful program. thanks. -Chris
AIM: burntbizzkit
2594. Re: Fridrich F2L From:
donutflask <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 04 Jun 2004 09:23:53 -0000
i had a look at your site, its fine except i think you should include
either Applets, or the algorithm to scramble the cube so we can practice
your examples.
2595. Re: [Speed cubing group] Fridrich F2L From:
Jonas Koelker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 4 Jun 2004 12:30:50 +0100 (BST)
Hi. I fear that I might sound like a Petrus Pusher, but I have a
suggestion. But firstly, I don't know what your excact intentions are
for learning the 4-look method. But if you learn it for the low number
of algorithms, I'd suggest you look at the Petrus method, from step 3
(which is the same as cross + 2 pairs):
http://www.lar5.com/cube/fas3.html. This allows you to cut down the need
for algorithms to only 3: a 3-move edge orienter, a 7-move corner
permuter (Niklas) and a 7-move corner orient/edge permuter (Sune). Of
course you sacrifice speed compared to the Knights Intermediate method,
but save on memory. When you wanna learn more algorithms, you could
easily add the Permute All set (Knights "level 2") and Orient All (full
Fridrich). This is, of course, just my humble opinion. Jonas. PS. On a
sidenote: I might have been advertising the Petrus method a bit too
agressively, and of course there's no such thing as a perfect method,
save calculating God's algorithm in 15 seconds :D hmm... well, I got a
few weeks to spare... --- donutflask <no_reply@yahoogroups.com>
wrote: > Which websites should i use to learn this? I solve > with
the cross on > the bottom. > > And any tips before i begin?
> > I think i will use cubestation as i do not want to >
memorise too many > algorithms, but rather sort of look at the
examples > , and be able to > intuitively solve it. > > I
not gonna bother with the fridrich last layer, > instead i'm using
> dan knights intermediate LL ( 4 look LL).
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2596. Re: Humorous Anecdote From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 04 Jun 2004 12:44:58 -0000
One time I was at a festival and was getting a bit bored by what was
going on at the time. So, I decided to make my own fun. I thought if I
bought a crazy harlequin hat (with little bells!) from one of the stalls
and then wandered around asking random people to scramble the cube for
me to solve, then people would just assume I was part of the festival
entertainment! It worked, and it was lots of fun. One very surprising
thing though was the number of people who said 'oh no, I don't know how'
when I asked them to scramble the cube?? What do they mean they can't
*scramble* a cube?? Everyone can mess it up, it's just the solving that
takes some skill!! Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > Hey all, > A funny cube related
story I have for you: > So I decided it's time to get my oil changed
in my car, and being the > descriminating consumer I am I drop it off
at wal-mart to do their > $20 plug and chug service, no frills. The
day before, I had recieved > my very first Alexanders' Star puzzle,
which I had brought with me to > work on while waiting for other
various things I was out and about > doing. I decided not to take it
into wal-mart with me though while > they changed my oil, so I left
it in the cup holder, completely > solved. > Well I got back into
the car about an hour later and there was a > fresh quart of oil in a
bag in my driver's seat waiting for me. I > thought this odd as
wal-mart has never left me oil before, and I sure > as heck didn't
pay for any extra oil. I pondered this during the > drive home. Then
as I start to climb the stairs to my apartment > carrying the
alexander's star, I go to scramble it when I realize, > IT'S ALREADY
(slightly) SCRAMBLED! So my theory is as follows: The > wal-mart
techs got a little bored waiting for the oil to drain, they > notice
the puzzle in seemingly random array (though in fact solved) > and
think "Hey, I've never seen anything quite like that!" They pick > it
up and give it a twist or two. Then they think "Oh crap. I don't >
remember what I did. I hope it wasn't in any special kind of state. >
Crap crap crap.... maybe if we give him some free oil he won't >
complain." And nothing was ever said about it again. > > I sure
got a kick out of it when I put 2 and 2 together! Poor guys. > >
And In a similar story, I've decided to become the hit and run >
cubist! I was in the mall yesterday and browsing a Spencer's Gifts, >
when my girlfriend noticed on the counter a scrambled rubik's cube. >
A cursory examination made it clear that no one was in the middle of
> a solve (or anywhere close) and it was out for the public to play
> with. So seeing no one at the counter and no one watching (except
my > girlfriend of course) I solve the cube and put it in a slightly
less > discrete place on the counter and walk out without a word. I
think I > need a mask and a cape! Anyone else do things like this?
> > Best to all, > Daniel
2597. UK Speedsters From:
David Hedley Jones <davej@...>
To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 4 Jun 2004 14:25:27 +0100
Hi O2 the mobile phone company are having a party in Soho, London on
Wednesday. Is there anyone in the UK who would like to come and show off
some speedcubing (it should be a good party and lots of fun) ? Thanks
(e-mail me direct - davej@...) Dave -----Original Message----- From:
adam_s_ [mailto:no_reply@yahoogroups.com] Sent: 29 April 2004 16:16 To:
speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group]
Pops during a competition Some solving techniques end with two twisted
edges across from each other on one face. That would look solved even
though you should have one more algorithm! --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@y...>
wrote: > Realistically, an edge pop shouldn't matter. Either it's put
in > right, or wrong. If it's right, then yay. If not, then there
should > be exactly ONE EDGE that is not oriented correctly at the
end. This > should be counted as a true solve then assuming the cube
was correct > to begin with. Yahoo! Groups Links
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2598. Send me your anecdotes! From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 04 Jun 2004 13:37:38 -0000
Hey everyone, I'm at work now ( :-D ) so this will have to be short. How
about we compile all these funny cube anecdotes/stories together and put
them on a website? Does something like this already exist? If not,
everyone send me your funny/cool/interesting/crazy cube stories at
chris@... and I'll host them all on my section of speedcubing.com Also
post your name and e-mail address (only if you want people to be able to
know who you are and/or e-mail you) and I'll create a section on my
page. Anonymous stories are also fine! If no one is interested that's
fine, but I just thought it would be cool to be able to read cool
stories from lots of people that involve the cube. Send me your stories
if you're interested! Chris
2599. Re: Send me your anecdotes! From:
hubexe <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 04 Jun 2004 15:00:58 -0000
my friend bet me a dollar that i couldnt solve the cube under 5 minutes
and i do it. then i said i could do it faster. he bet me 5 that i
couldnt do it in a minute so i go slightly faster and do it in a minute.
i say i could do faster and bets me i cant do it in 30 seconds for
another 5 and i do it in 25ish seconds and i start laughing like a
madman while my friend hands me $11. good thing he did the betting
because i didnt have lunch money that day! ~josh
2600. Re: [Speed cubing group] Fridrich F2L From:
sapan you <gotsoup420@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 4 Jun 2004 08:13:44 -0700 (PDT)
very well written.... helped out my brother greatly __ __ __ |__|__|__|
|__|__|__| < \_/ |3 3 |< | |> |__|__|__|
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2601. RE: [Speed cubing group] Send me your anecdotes! From:
David Hedley Jones <davej@...>
To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 4 Jun 2004 16:31:01 +0100
There is an area on www.rubiks.com under Community where stories
("articles" but this doesn't just mean published stuff) /video clips can
be submitted, might be inspirational for those people just getting into
cubing. Dave -----Original Message----- From: cmhardw
[mailto:no_reply@yahoogroups.com] Sent: 04 June 2004 14:38 To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
Send me your anecdotes! Hey everyone, I'm at work now ( :-D ) so this
will have to be short. How about we compile all these funny cube
anecdotes/stories together and put them on a website? Does something
like this already exist? If not, everyone send me your
funny/cool/interesting/crazy cube stories at chris@... and I'll host
them all on my section of speedcubing.com Also post your name and e-mail
address (only if you want people to be able to know who you are and/or
e-mail you) and I'll create a section on my page. Anonymous stories are
also fine! If no one is interested that's fine, but I just thought it
would be cool to be able to read cool stories from lots of people that
involve the cube. Send me your stories if you're interested! Chris
Yahoo! Groups Links
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2602. Re: Send me your anecdotes! From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 04 Jun 2004 15:46:18 -0000
Since something already exists, nevermind about sending them to me. I
would rather not duplicate something that someone has already put work
into. Everyone please send your cool stories to rubiks.com, not to me!
Chris --- In speedsolvingrubikscube@yahoogroups.com, David Hedley Jones
<davej@s...> wrote: > There is an area on www.rubiks.com under
Community where stories ("articles" > but this doesn't just mean
published stuff) /video clips can be submitted, > might be
inspirational for those people just getting into cubing. > Dave
2603. Re: Humorous Anecdote From:
"brokulo" <brokulo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 04 Jun 2004 16:16:36 -0000
I'm a pro in showing off and acting modest at the same time ;) If there
were a record for most gifts earned by just solving the cube I think I'd
win it. I've been cubing for a year and I've earned over 50 drinks, 2CDs
in a shop offered by the owner, 2cubes and a keychain cube, and I've
been invited to give a cube lesson for kids wich earned me good money. I
just know all the "mind tricks" to get people to ask me to solve it or
even bet I can't; I my showoff is very subtle hehe. Just show the cube,
play confused... Almost all the bars I go to I will get a drink for
free. I've never met anyone who could solve the cube here in Portugal
other than those taught by me so it really amazes people even with my
30avg. cubing is the deal ;)
Im posting some pics I took of the MEfferts 4x4x4 Mech, There ARE SO
MANY PARTS I didn't take it all the way apart.. I can say it has a mech
just like the 3x3x3 except with teeny little plastic augmentations to
accomodate for 4x4x4. Bad quality on my webcam but meh. -K-
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2605. [Speed cubing group] Re: Java Cube Timer From:
"becubik" <becubik@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 04 Jun 2004 21:29:47 -0000
Chris, I install the jdk 1.5b2 but I have a problem when I use your
timer. I start the timer and when I stop it I can't accept or discard
the time...I don't understand what is the probleme...can You help me?
regards Guillaume. --- In speedsolvingrubikscube@yahoogroups.com, Kyle
Bryant <craptastic_crap@y...> wrote: > :(! > ---
burntbizzkit <no_reply@yahoogroups.com> wrote: > > try
deleting the .wav files. That way there is no > > sound... >
> i need to work on the sound a bit, and update. That > > might
be your > > problem... > > > > -Chris > > >
> > > > > ------------------------ Yahoo! Groups Sponsor
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yours for only $14.70 > > >
http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM > > >
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> > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > speedsolvingrubikscube-unsubscribe@yahoogroups.com >
> > > > > > > > > > >
__________________________________ > Do you Yahoo!? > Friends.
Fun. Try the all-new Yahoo! Messenger. > http://messenger.yahoo.com/
2606. [Speed cubing group] Re: Java Cube Timer From:
"becubik" <becubik@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 04 Jun 2004 22:47:33 -0000
Your software doesn't work perfectly, your timer's thread have probably
some mistakes...Look your code. bye Guillaume. --- In
speedsolvingrubikscube@yahoogroups.com, "becubik" <becubik@y...>
wrote: > Chris, > I install the jdk 1.5b2 but I have a problem
when I use your timer. > I start the timer and when I stop it I can't
accept or discard the > time...I don't understand what is the
probleme...can You help me? > > regards > > Guillaume. >
> --- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant >
<craptastic_crap@y...> wrote: > > :(! > > ---
burntbizzkit <no_reply@yahoogroups.com> wrote: > > > try
deleting the .wav files. That way there is no > > > sound...
> > > i need to work on the sound a bit, and update. That >
> > might be your > > > problem... > > > >
> > -Chris > > > > > > > > > > >
> ------------------------ Yahoo! Groups Sponsor > > >
--------------------~--> > > > Yahoo! Domains - Claim yours
for only $14.70 > > > > >
http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM > > >
> >
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Yahoo! Groups Links > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > > > > > > > > > > > > >
> > > __________________________________ > > Do you
Yahoo!? > > Friends. Fun. Try the all-new Yahoo! Messenger. >
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2607. Re: UK Speedsters From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 05 Jun 2004 01:35:10 -0000
This sounds awesome. I'm very jealous of whoever gets to do it because I
love mobile phones almost as much as I love Rubik's cubes! :)
Unfortunately I am no where near the UK. :( Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, David Hedley Jones
<davej@s...> wrote: > Hi > O2 the mobile phone company are
having a party in Soho, London on Wednesday. > Is there anyone in the
UK who would like to come and show off some > speedcubing (it should
be a good party and lots of fun) ? > Thanks (e-mail me direct -
davej@s...) > Dave
Ok I was up this morning, thinking about notation, and I think I came up
with a standard notation that will be constant through cube order 2 to 7
2x2x2 involves only face moves, of course, so standard F R U D B L
applies for the 3x3, its possible to choose between a larger array of
moves, F f R r U u D d B b L l M E S but what about the 4x4x4? we use
lower case letters in a confusing way with the revenge, which I think
can be supplanted with the following r = MR, which means the arbitrary M
slice move, (which doesnt exist directly), where the slice of the group
of slices that could be marked M nearest the R face is turned clockwise
l = ML u = EU d = ED b = SB f = SF for full slice turns ML + MR' = M ED'
+ EU = E and so on for the 5x5x5 slice configurations would look like
this (from L to R) | L | ML | M | MR | R | and for the 6x6x6: | L | mL |
ml | mr | mR | R | \___ML___/\___MR___/ | L | mL | ml | mr | mR | R |
\____M____/ | L | mL | ml | mr | mR | R | \___l___/ \___r___/ and
finally, the 7x7x7's config would look like this (again from L to R) | L
| mL | ml | M | mr | mR | R | L + mL = l mL + ml = ML mr + mR = MR R +
mR = r just a brainstorm, perhaps a bit of a brain tornado. Any
thoughts? -K- __________________________________________________ Do You
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2609. Re: [Speed cubing group] Notation Standardization 2x2-7x7x7
From:
"yodamunkey1" <lclif@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 05 Jun 2004 15:46:34 -0000
Yeah, I like it. Fortunately after the 5x5 all the cubes are pretty much
the same and you don't need notation, but this is what I would use if I
had to. :D --- In speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > Ok > > I was up this
morning, thinking about notation, and I > think I came up with a
standard notation that will be > constant through cube order 2 to 7
> > 2x2x2 involves only face moves, of course, so standard > F
R U D B L applies > for the 3x3, its possible to choose between a
larger > array of moves, F f R r U u D d B b L l M E S > but what
about the 4x4x4? > > we use lower case letters in a confusing way
with the > revenge, which I think can be supplanted with the >
following > > r = MR, which means the arbitrary M slice move,
(which > doesnt exist directly), where the slice of the group > of
slices that could be marked M nearest the R face is > turned
clockwise > > l = ML > u = EU > d = ED > b = SB > f =
SF > > for full slice turns > > ML + MR' = M > ED' + EU =
E > and so on > > for the 5x5x5 slice configurations would look
like > this (from L to R) > > | L | ML | M | MR | R | > >
and for the 6x6x6: > > | L | mL | ml | mr | mR | R | >
\___ML___/\___MR___/ > > | L | mL | ml | mr | mR | R | >
\____M____/ > > | L | mL | ml | mr | mR | R | > \___l___/
\___r___/ > > and finally, the 7x7x7's config would look like this
> (again from L to R) > > | L | mL | ml | M | mr | mR | R |
> > L + mL = l > mL + ml = ML > mr + mR = MR > R + mR = r
> > just a brainstorm, perhaps a bit of a brain tornado. > Any
thoughts? > -K- > >
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2610. Re: [Speed cubing group] Notation Standardization 2x2-7x7x7
From:
Jonas Koelker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 5 Jun 2004 21:04:14 +0100 (BST)
Right. I'm not gonna bother you all with a lenghty, semi-thoughtful
rant, so here's the point: 1. I miss a symbol for the null move (and if
you think this isn't useful, make sure your calendar isn't saying "24
AD"). I would have suggested "e" (based on my slim knowledge of group
theory), but since it's in use, I suggest "I" (for Identity), "O" (as in
Origin) or "V" (since it's hard to confuse with any other character
that's already in use). Personally I prefer "I". 2. A way to indicate to
indicate a turn of (on the 6x6x6), say "ml' mr mR" as one syllable
(that'd be layers 2, 3 and 4 counting from R). And more generally, a
system that'd allow me to describe ANY move of adjacent slices. 3. A way
to indicate the direction of 180� moves. I know that the result is the
same on the cube, but hey, it isn't always the same on the timer. right,
that's my thoughts about the notation system. Except the implied "apart
from what I said, it's fine." Jonas PS. A few lube questions: I vaseline
treated my cube (shame on me), then I tried to remove it with soap.
After that, I started silicone treating it. It runs fine when treated,
but the effect doesn't last long (two weeks). Should I use more silicone
per treatment? is it the vaseline? Can I remove it? Your input will be
appreciated. --- Kyle Bryant <craptastic_crap@...> Ok > > I
was up this morning, thinking about notation, and > I > think I
came up with a standard notation that will > be > constant through
cube order 2 to 7 > > 2x2x2 involves only face moves, of course,
so > standard > F R U D B L applies > for the 3x3, its possible
to choose between a larger > array of moves, F f R r U u D d B b L l
M E S > but what about the 4x4x4? > > we use lower case letters
in a confusing way with > the > revenge, which I think can be
supplanted with the > following > > r = MR, which means the
arbitrary M slice move, > (which > doesnt exist directly), where
the slice of the group > of slices that could be marked M nearest the
R face > is > turned clockwise > > l = ML > u = EU > d
= ED > b = SB > f = SF > > for full slice turns > > ML
+ MR' = M > ED' + EU = E > and so on > > for the 5x5x5 slice
configurations would look like > this (from L to R) > > | L |
ML | M | MR | R | > > and for the 6x6x6: > > | L | mL | ml |
mr | mR | R | > \___ML___/\___MR___/ > > | L | mL | ml | mr |
mR | R | > \____M____/ > > | L | mL | ml | mr | mR | R | >
\___l___/ \___r___/ > > and finally, the 7x7x7's config would look
like this > (again from L to R) > > | L | mL | ml | M | mr | mR
| R | > > L + mL = l > mL + ml = ML > mr + mR = MR > R +
mR = r > > just a brainstorm, perhaps a bit of a brain tornado.
> Any thoughts? > -K- > >
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2611. Excel formula function for cube average From:
"Michiel van der Blonk" <blonkm@...>
To:
"speedsolving" <speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 5 Jun 2004 00:36:15 -0400
Hi, This is a very simple function I wrote in Excel VBA for use in Excel
sheets. If you don't get it working, or you like to use it in any excel
file, send me an email at blonkm@..., I'll explain how to get it
functional in Excel. -Start Excel -Press Alt+F11 -DoubleClick VBAProject
-DoubleClick ThisWorkbook -Paste the following text -Press Alt+F11 '
=============================== Public Function CubeAverage(r As Range)
Dim min As Double Dim max As Double Dim sum As Double Dim count As Long
min = WorksheetFunction.min(r) max = WorksheetFunction.max(r) sum =
WorksheetFunction.sum(r) count = WorksheetFunction.count(r) CubeAverage
= (sum - min - max) / (count-2) End Function '
=============================== Michiel
--------------------------------------------------- Michiel van der
Blonk Sombre 19 Santa Cruz, Aruba +297 5850034 +297-5920952 Please note
that blonkm@... has a junkmail filter. If you are not on my contact list
your mail will automatically be deleted. If so, reply to blonkm@...
DISCLAIMER: This message contains privileged and confidential
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contain viruses.The sender therefore does not accept liability for any
errors or omissions in the contents of this message which arise as a
result of e-mail transmission. [Non-text portions of this message have
been removed]
2612. Re: [Speed cubing group] Hi From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 5 Jun 2004 19:39:43 -0700 (PDT)
meh!? --- foods010@... wrote: > Important data! > > > >
[Non-text portions of this message have been > removed] > >
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speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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2613. 7x7x7 From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 06 Jun 2004 03:12:25 -0000
I've been working on a 7x7x7 cube for a while, and I'm at the same spot
that always screws me up in the 5x5, too. I'm almost done getting the
edges paired up, and right now I have two individual edges (not edge
groups, just the single pieces) that need to be switched. How do I do
this?
2614. Re: [Speed cubing group] 7x7x7 From:
François SECHET <frsechet@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 6 Jun 2004 11:22:31 +0200 (CEST)
hey, what you're running into is the parity problem. One alg you can do
to make your 5x5x5 (and 7x7x7 I think too) solvable is [R(Uu)²]x5
(meaning 5 times R(Uu)² in a row, without changing the position or
orientation of the cube in your hands. It doesn't apparently affect the
inner pieces (in fact it does, but unless you marked the inner pieces
with any sign that could show you their position, you won't see any
difference between before and after the alg) but it does in fact disturb
the edge groups. With some practice and depending on the method you use,
you'll soon be able to see the parity problem before you finished the
whole cube and get these two edges screwed up. for example (I build the
centers first then "pair" (or triple...) up the edges then solve like a
3x3) I know there is this problem when I have only 2 edges to swap in 2
different pairs (the rest of the edges are solved), and with some
practice, you'll soon be able to use this alg efficiently by
positionning the problematic edge groups around your cube. Hope it makes
sense and is understandable... François Michael Atkinson
<unipsycho6@yahoo.com> wrote: I've been working on a 7x7x7 cube
for a while, and I'm at the same spot that always screws me up in the
5x5, too. I'm almost done getting the edges paired up, and right now I
have two individual edges (not edge groups, just the single pieces) that
need to be switched. How do I do this? Yahoo! Groups
SponsorADVERTISEMENT --------------------------------- Yahoo! Groups
Links To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- Yahoo! Mail : votre e-mail personnel
et gratuit qui vous suit partout ! Créez votre Yahoo! Mail Dialoguez en
direct avec vos amis grâce à Yahoo! Messenger ! [Non-text portions of
this message have been removed]
2615. Dogic + two new puzzles (new Meffert releases) From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 06 Jun 2004 13:21:57 -0000
Hi everybody! Would you like to get a brandnew Dogic for a normal price?
Meffert's might offer this and two nice other new puzzles soon. But it
depends on feedback to show how many people are interested. I learned
this from their mailing list and Uwe lets me do the announcement here on
his behalf. Rather than rephrasing everything he said, I'll copy the
main part: -------------------------------------------- Release of
special pre-production limited editions and collectors' PUZZLES I am
pleased to announce several exciting new puzzles: (1) The "SMARTBALL"
range comes in several versions for this special pre-release collector's
edition. The two-color version i s the easiest and the Soccer Ball the
hardest. The Smartball uses a completely new hollow puzzle concept with
no internal mec hanism. The challenge is to rotate six large interlaced
circles to create interesting patterns and designs and then put them
back in their original pattern. The Smartball could be described as an
advanced Masterball concept. (2) "DOGIC" I have negotiated a deal with
the Original Dogic maker to transfer the Dogic molds to our factory if
the interest in DOGIC is sufficient to warrant to manufacture Dogic
again. So the response to this mailing is very important. Please do y
our best to spread the word to enable Dogic to be available again via
our puzzle shop at regular prices. (3) "JACKPOT" is unique, simply the
most exciting puzzle ever! It is a beautiful mechanical puzzle utilizing
two separate bal l-bearing mechanisms and full electronic light displays
which are activated as each face is solved. Three variations are
proposed for this individually signed, limited- edition pre-production
release. To select puzzles you would like to have, go to:
http://www.mefferts.com/new-puzzle-release. Please note: You are not
placing an order. This merely helps me determine by July 1st. which
puzzles I should put into production and how many of those puzzles that
are selected. Even a limited production r un of 1,000 to 3,000 pieces
will not cover the costs of development, but this is my way of showing
appreciation for your loya l support over the years. Production lots of
less than 1,000 will not be practical, so please spread the word to your
puzzle enthusiast friends worldwide, by any means, to make this special
pre- release offer a reality. Happy Puzzling Uwe
--------------------------------------------
2616. Re: Dogic + two new puzzles (new Meffert releases)
From:
hubexe <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 06 Jun 2004 14:25:59 -0000
how much do dogics cost? --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@g...> wrote: > Hi everybody! >
> Would you like to get a brandnew Dogic for a normal price? >
> Meffert's might offer this and two nice other new puzzles soon. But
> it depends on feedback to show how many people are interested. I
> learned this from their mailing list and Uwe lets me do the >
announcement here on his behalf. Rather than rephrasing everything >
he said, I'll copy the main part: > > >
-------------------------------------------- > Release of special
pre-production limited editions and collectors' > PUZZLES > >
> I am pleased to announce several exciting new puzzles: > >
> (1) The "SMARTBALL" range comes in several versions for this
special > pre-release collector's edition. The two-color version i
> s the easiest and the Soccer Ball the hardest. The Smartball uses a
> completely new hollow puzzle concept with no internal mec >
hanism. The challenge is to rotate six large interlaced circles to >
create interesting patterns and designs and then put them > back in
their original pattern. The Smartball could be described as > an
advanced Masterball concept. > > (2) "DOGIC" I have negotiated a
deal with the Original Dogic maker > to transfer the Dogic molds to
our factory if the interest > in DOGIC is sufficient to warrant to
manufacture Dogic again. So > the response to this mailing is very
important. Please do y > our best to spread the word to enable Dogic
to be available again > via our puzzle shop at regular prices. >
> (3) "JACKPOT" is unique, simply the most exciting puzzle ever! It
is > a beautiful mechanical puzzle utilizing two separate bal >
l-bearing mechanisms and full electronic light displays which are >
activated as each face is solved. > > > Three variations are
proposed for this individually signed, limited- > edition
pre-production release. > > > To select puzzles you would like
to have, go to: > > http://www.mefferts.com/new-puzzle-release.
Please note: You are not > placing an order. This merely helps me
determine by July > 1st. which puzzles I should put into production
and how many of > those puzzles that are selected. Even a limited
production r > un of 1,000 to 3,000 pieces will not cover the costs
of development, > but this is my way of showing appreciation for your
loya > l support over the years. Production lots of less than 1,000
will > not be practical, so please spread the word to your puzzle
> enthusiast friends worldwide, by any means, to make this special
pre- > release offer a reality. > > > Happy Puzzling >
> Uwe > --------------------------------------------
2617. shattered 4x4x4 From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 06 Jun 2004 18:51:47 -0000
My 4x4x4 exploded yesterday and one of the center pieces broke beyond
repair. So my question is, what 4x4x4 are most people using? I bought
mine from Rubiks.com and it only lasted me 2 weeks, with normal use (2-3
hours a day). -Chris
2618. Re: [Speed cubing group] 7x7x7 From:
"azinj05ieipih" <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 06 Jun 2004 21:25:50 -0000
Where do you guys get your 7x7x7's? ~Joseph --- In
speedsolvingrubikscube@yahoogroups.com, François SECHET
<frsechet@y...> wrote: > hey, > what you're running into is
the parity problem. One alg you can do to make your 5x5x5 (and 7x7x7 I
think too) solvable is [R(Uu)²]x5 (meaning 5 times R(Uu)² in a row,
without changing the position or orientation of the cube in your hands.
It doesn't apparently affect the inner pieces (in fact it does, but
unless you marked the inner pieces with any sign that could show you
their position, you won't see any difference between before and after
the alg) but it does in fact disturb the edge groups. With some practice
and depending on the method you use, you'll soon be able to see the
parity problem before you finished the whole cube and get these two
edges screwed up. for example (I build the centers first then "pair" (or
triple...) up the edges then solve like a 3x3) I know there is this
problem when I have only 2 edges to swap in 2 different pairs (the rest
of the edges are solved), and with some practice, you'll soon be able to
use this alg efficiently by positionning the problematic > edge
groups around your cube. > Hope it makes sense and is
understandable... > François > > Michael Atkinson
<unipsycho6@y...> wrote: > I've been working on a 7x7x7 cube
for a while, and I'm at the same > spot that always screws me up in
the 5x5, too. I'm almost done > getting the edges paired up, and
right now I have two individual > edges (not edge groups, just the
single pieces) that need to be > switched. > How do I do this?
> > > Yahoo! Groups SponsorADVERTISEMENT > > >
--------------------------------- > Yahoo! Groups Links > > To
visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
> --------------------------------- > Yahoo! Mail : votre e-mail
personnel et gratuit qui vous suit partout ! > Créez votre Yahoo!
Mail > > Dialoguez en direct avec vos amis grâce à Yahoo!
Messenger ! > > [Non-text portions of this message have been
removed]
2619. Re: Dogic + two new puzzles (new Meffert releases)
From:
"azinj05ieipih" <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 06 Jun 2004 21:25:08 -0000
Hey, I got that email also! The "Dogic" and the other new puzzles looks
pretty cool. If you guys are still interested, subscribe to Meffert's
newsletters. ~Joseph --- In speedsolvingrubikscube@yahoogroups.com,
hubexe <no_reply@y...> wrote: > how much do dogics cost? >
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> > wrote: > > Hi everybody! > > >
> Would you like to get a brandnew Dogic for a normal price? >
> > > Meffert's might offer this and two nice other new puzzles
soon. But > > it depends on feedback to show how many people are
interested. I > > learned this from their mailing list and Uwe
lets me do the > > announcement here on his behalf. Rather than
rephrasing everything > > he said, I'll copy the main part: >
> > > > > --------------------------------------------
> > Release of special pre-production limited editions and
collectors' > > PUZZLES > > > > > > I am pleased
to announce several exciting new puzzles: > > > > > >
(1) The "SMARTBALL" range comes in several versions for this special
> > pre-release collector's edition. The two-color version i >
> s the easiest and the Soccer Ball the hardest. The Smartball uses a
> > completely new hollow puzzle concept with no internal mec >
> hanism. The challenge is to rotate six large interlaced circles to
> > create interesting patterns and designs and then put them >
> back in their original pattern. The Smartball could be described as
> > an advanced Masterball concept. > > > > (2)
"DOGIC" I have negotiated a deal with the Original Dogic maker > >
to transfer the Dogic molds to our factory if the interest > > in
DOGIC is sufficient to warrant to manufacture Dogic again. So > >
the response to this mailing is very important. Please do y > >
our best to spread the word to enable Dogic to be available again >
> via our puzzle shop at regular prices. > > > > (3)
"JACKPOT" is unique, simply the most exciting puzzle ever! It is >
> a beautiful mechanical puzzle utilizing two separate bal > >
l-bearing mechanisms and full electronic light displays which are >
> activated as each face is solved. > > > > > >
Three variations are proposed for this individually signed, limited-
> > edition pre-production release. > > > > > >
To select puzzles you would like to have, go to: > > > >
http://www.mefferts.com/new-puzzle-release. Please note: You are not
> > placing an order. This merely helps me determine by July >
> 1st. which puzzles I should put into production and how many of
> > those puzzles that are selected. Even a limited production r
> > un of 1,000 to 3,000 pieces will not cover the costs of
development, > > but this is my way of showing appreciation for
your loya > > l support over the years. Production lots of less
than 1,000 will > > not be practical, so please spread the word to
your puzzle > > enthusiast friends worldwide, by any means, to
make this special pre- > > release offer a reality. > > >
> > > Happy Puzzling > > > > Uwe > >
--------------------------------------------
2620. File uploaded From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 06 Jun 2004 22:14:34 -0000
I uploaded a picture of my newer, bigger rubik's rack since the old one
was getting full. Very neat I though! It's under Bigger Shelf.jpg in the
photos section Daniel
2621. Re: [Speed cubing group] 7x7x7 From:
François SECHET <frsechet@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 7 Jun 2004 01:43:29 +0200 (CEST)
Where do we get our 7x7x7's? mostly... in that sort of big box you're
looking at... ;-) on internet!!! try
http://www.oinkleburger.com/Cube/Net/, you can find any size of cube
there. François azinj05ieipih <azinj05ieipih@yahoo.com> wrote:
Where do you guys get your 7x7x7's? ~Joseph --- In
speedsolvingrubikscube@yahoogroups.com, François SECHET
<frsechet@y...> wrote: > hey, > what you're running into is
the parity problem. One alg you can do to make your 5x5x5 (and 7x7x7 I
think too) solvable is [R(Uu)²]x5 (meaning 5 times R(Uu)² in a row,
without changing the position or orientation of the cube in your hands.
It doesn't apparently affect the inner pieces (in fact it does, but
unless you marked the inner pieces with any sign that could show you
their position, you won't see any difference between before and after
the alg) but it does in fact disturb the edge groups. With some practice
and depending on the method you use, you'll soon be able to see the
parity problem before you finished the whole cube and get these two
edges screwed up. for example (I build the centers first then "pair" (or
triple...) up the edges then solve like a 3x3) I know there is this
problem when I have only 2 edges to swap in 2 different pairs (the rest
of the edges are solved), and with some practice, you'll soon be able to
use this alg efficiently by positionning the problematic > edge
groups around your cube. > Hope it makes sense and is
understandable... > François > > Michael Atkinson
<unipsycho6@y...> wrote: > I've been working on a 7x7x7 cube
for a while, and I'm at the same > spot that always screws me up in
the 5x5, too. I'm almost done > getting the edges paired up, and
right now I have two individual > edges (not edge groups, just the
single pieces) that need to be > switched. > How do I do this?
> > > Yahoo! Groups SponsorADVERTISEMENT > > >
--------------------------------- > Yahoo! Groups Links > > To
visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
> --------------------------------- > Yahoo! Mail : votre e-mail
personnel et gratuit qui vous suit partout ! > Créez votre Yahoo!
Mail > > Dialoguez en direct avec vos amis grâce à Yahoo!
Messenger ! > > [Non-text portions of this message have been
removed] Yahoo! Groups SponsorADVERTISEMENT
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- Yahoo! Mail : votre e-mail personnel
et gratuit qui vous suit partout ! Créez votre Yahoo! Mail Dialoguez en
direct avec vos amis grâce à Yahoo! Messenger ! [Non-text portions of
this message have been removed]
2622. Re: Dogic + two new puzzles (new Meffert releases)
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 07 Jun 2004 01:44:11 -0000
haha... If you're lucky you might get one on ebay for like $500 (yes,
two zeros) every once in a while. The new future price of Meffert's is
unknown, but Uwe wrote "enable Dogic to be available again via our
puzzle shop at regular prices." It *is* a bit of a complex puzzle, but
*my personal* estimate is $40 or less (hopefully much less ;-)). Cheers!
Stefan
2623. Re: Dogic + two new puzzles (new Meffert releases)
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 07 Jun 2004 01:51:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "azinj05ieipih"
<azinj05ieipih@y...> wrote: > Hey, I got that email also! The
"Dogic" and the other new puzzles > looks pretty cool. If you guys
are still interested, subscribe to > Meffert's newsletters. Note that
you don't need to get their newsletter now to show interest in the new
puzzles. Just visit the page that was mentioned in my initial posting.
Also note that two of the puzzles are on the first page and there's an
extra link to the third puzzle. And also, you don't commit yourself to
buying something. It's just a poll to find out how much interest there
is. Of course you should answer truthfully so if you're not interested
then don't say so. That's only fair. But if you can imagine yourself (or
your uncle, grandma, ... ;-)) to buy one then tell them!!! I myself
would looooove to get a new Dogic. Actually several. Cheers! Stefan
2624. Re: Dogic + two new puzzles (new Meffert releases)
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 07 Jun 2004 02:11:21 -0000
Oh btw, just in case you don't know the Dogic yet:
http://www.geocities.com/jaapsch/puzzles/dogic.htm
http://www.twistypuzzles.com/cgi-bin/search.cgi?act=sec&key=twenty
You probably can't know the other two puzzles, since they're new, though
the first one looks like the improved K-ball
(http://www.sphere-mania.com). Question to people who have played with a
Dogic: Does it turn nicely? I've had a bad experience with the
Impossiball (http://www.geocities.com/jaapsch/puzzles/impossi.htm) which
looks somehow similar and turns really ugly. Cheers! Stefan
2625. fastest time on video From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 7 Jun 2004 02:31:24 -0700
Hey everyone, I just got my new personal record of 16.56 seconds and
coincidentally, it was on video! I figured I might as well share it with
you (and pseudo-brag though it's really nothing given the times the
crazier people can do.)
http://www.its.caltech.edu/~tmao/cube/media/16.56.mov How many people
have caught their fastest solves on video? We only video tape a very
small fraction of our solves so the probability I would imagine is kind
of low. Tyson Mao MSC #631 California Institute of Technology
2626. RE: [Speed cubing group] fastest time on video From:
David Hedley Jones <davej@...>
To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 7 Jun 2004 10:44:05 +0100
cool! stick it on rubiks.com - media, videos ? Dave -----Original
Message----- From: Tyson Mao [mailto:tmao@...] Sent: 07 June 2004 10:31
To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
fastest time on video Hey everyone, I just got my new personal record of
16.56 seconds and coincidentally, it was on video! I figured I might as
well share it with you (and pseudo-brag though it's really nothing given
the times the crazier people can do.)
http://www.its.caltech.edu/~tmao/cube/media/16.56.mov How many people
have caught their fastest solves on video? We only video tape a very
small fraction of our solves so the probability I would imagine is kind
of low. Tyson Mao MSC #631 California Institute of Technology Yahoo!
Groups Links
______________________________________________________________________
This email has been scanned by the MessageLabs Email Security System.
For more information please visit http://www.messagelabs.com/email
______________________________________________________________________
2627. Cube fame! :) From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 07 Jun 2004 13:50:48 -0000
I was at a restaurant with friends tonight and we got onto the topic of
cubing. One of the friends there hadn't seen me cube before, so she
asked for a demo. Of course I was only too keen to oblige! :) As I was
doing this, a waiter came over to watch too. He said he recognised me
from the newspaper (there was an article about me in the local paper
last year after Worlds). Coincidentally, the waiter was learning to cube
at the time and was so impressed that he gave me a free drink (cool!).
After dinner, as we were getting ready to leave the restaurant, the
waiter came over to our table with a cube and a pen and asked if I would
autograph his cube! :) I told him he's clearly a speedcuber in the
making if he always has a cube with him. (As we know, all serious
speedcubers carry cubes around with them! ;) Jasmine.
2628. Re: fastest time on video From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 07 Jun 2004 16:19:41 -0000
Wow, that's awesome! I know Lars Petrus got his fastest time of about
14.8 seconds on video. --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tmao@i...> wrote: > Hey everyone, > > I just
got my new personal record of 16.56 seconds and coincidentally, > it
was on video! I figured I might as well share it with you (and >
pseudo-brag though it's really nothing given the times the crazier >
people can do.) > >
http://www.its.caltech.edu/~tmao/cube/media/16.56.mov > > How many
people have caught their fastest solves on video? We only > video
tape a very small fraction of our solves so the probability I > would
imagine is kind of low. > > Tyson Mao > MSC #631 >
California Institute of Technology
2629. Re: fastest time on video From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 07 Jun 2004 16:31:24 -0000
bah, you didn't even break the world record ;-) --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
wrote: > Hey everyone, > > I just got my new personal record of
16.56 seconds and coincidentally,
2630. Introductions From:
"paperboy9292" <paperboy9292@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 07 Jun 2004 20:18:32 -0000
Hi, I am in early 30's. I was 11 yrs old when I last cubed. I picked up
a cube last week, and it's been kicking my ass for the last three days.
Any suggestions?
2631. Re: [Speed cubing group] Introductions From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 7 Jun 2004 13:54:54 -0700
Keep at it! Welcome to the club. If you need any help or tips or
anything, there are many people in this group that are more than willing
to share their time with you. Good luck! Tyson Mao MSC #631 California
Institute of Technology On Jun 7, 2004, at 1:18 PM, paperboy9292 wrote:
> Hi, I am in early 30's. I was 11 yrs old when I last cubed. I
picked > up a cube last week, and it's been kicking my ass for the
last three > days. Any suggestions? > > > > > Yahoo!
Groups Sponsor > > ADVERTISEMENT >
<yhoo0504_testa_300250a052604.gif> > <l.gif> > >
Yahoo! Groups Links > > • To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > •
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service.
> >
2632. Re: Introductions From:
stradivariuscuber <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 07 Jun 2004 20:55:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "paperboy9292"
<paperboy9292@y...> wrote: > Hi, I am in early 30's. I was 11
yrs old when I last cubed. I picked > up a cube last week, and it's
been kicking my ass for the last three > days. Any suggestions? What
method are you using,(do you solve it layer-by-layer?)and are there any
specific parts of the solve that you have problems on? Austin
2633. World Tournament From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 7 Jun 2004 13:59:24 -0700
Hey everyone, I had this idea just now while walking back from picking
up my lab notebook. (I have final in an hour so I'll probably elaborate
more later.) Would people be interested in a country vs. country Rubik's
Cube tournament? Each country would have a representative. That
representative does not necessarily have to be a cuber. The
representative is in charge of holding whatever type of competition to
determine the country's team of 5 best cubers. Then, we would have a
head to head single or double elimination tournament bracket. 5 cubers
against 5 cubers, they each do the same set of 5 solves, average the
middle 3, and then average everyone's middle 3 and which ever country
has the faster average advances. This would of course be unofficial and
just for fun and none of the averages would count for any WRCA
recognized records. This is just because it would not be feasible for
the regulation necessary for official world records. The advantage is
that the cubers don't have to travel anywhere and can compete from their
own home on the honor system and everything. Are people up for this?
Think we could get a lot of countries? It'd be so cool to see an
Australian team! Tyson Mao MSC #631 California Institute of Technology
2634. Re: Cube fame! :) From:
"hovardt" <hovardt@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 07 Jun 2004 21:03:48 -0000
I've had very similar experiences and I find it's VERY easy to impress
people. Most people don't really have any clue as to a slow or fast time
but are just as impressed at any solve. Then they ask me what the world
record is and I say like 12.8 and then I don't feel so special... Then
they tell me how they used to take the stickers off. :o I recently got
my first 10 solve average just below 30 seconds and nobody cares. My
wife said 'Oh, that's nice.' ARGH! No respect! I have to read these
boards to find comfort that I'm not alone in my quest for speed. We are
a rare breed and I'm glad the internet can bring us isolated speedcubing
folks together. Nobody else can appreciate our best times... :( a lone
cubist... --- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
<no_reply@y...> wrote: > I was at a restaurant with friends
tonight and we got onto the topic > of cubing. One of the friends
there hadn't seen me cube before, so > she asked for a demo. Of
course I was only too keen to oblige! :) As > I was doing this, a
waiter came over to watch too. He said he > recognised me from the
newspaper (there was an article about me in > the local paper last
year after Worlds). Coincidentally, the waiter > was learning to cube
at the time and was so impressed that he gave > me a free drink
(cool!). > > After dinner, as we were getting ready to leave the
restaurant, the > waiter came over to our table with a cube and a pen
and asked if I > would autograph his cube! :) I told him he's clearly
a speedcuber in > the making if he always has a cube with him. (As we
know, all > serious speedcubers carry cubes around with them! ;) >
> Jasmine.
2635. Re: [Speed cubing group] World Tournament From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 7 Jun 2004 14:05:27 -0700 (PDT)
Im sure we could adapt that to officiality if cubing ever decides to go
olympic ;) (i can dream, can't I?) -K- --- Tyson Mao <tmao@...>
wrote: > Hey everyone, > > I had this idea just now while
walking back from > picking up my lab > notebook. (I have final in
an hour so I'll probably > elaborate more > later.) Would people
be interested in a country vs. > country Rubik's > Cube
tournament? Each country would have a > representative. That >
representative does not necessarily have to be a > cuber. The >
representative is in charge of holding whatever type > of competition
to > determine the country's team of 5 best cubers. > Then, we
would have a > head to head single or double elimination tournament
> bracket. 5 cubers > against 5 cubers, they each do the same set
of 5 > solves, average the > middle 3, and then average everyone's
middle 3 and > which ever country > has the faster average
advances. > > This would of course be unofficial and just for fun
> and none of the > averages would count for any WRCA recognized
> records. This is just > because it would not be feasible for the
regulation > necessary for > official world records. The advantage
is that the > cubers don't have to > travel anywhere and can
compete from their own home > on the honor system > and
everything. > > Are people up for this? Think we could get a lot
of > countries? It'd > be so cool to see an Australian team! >
> Tyson Mao > MSC #631 > California Institute of Technology
> > > > > ------------------------ Yahoo! Groups Sponsor
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2636. Re: [Speed cubing group] Re: Cube fame! :) From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 7 Jun 2004 14:12:19 -0700
Yeah, at the Caltech Spring Tournament, one of my friends who was acting
as a judge said that he was equally impressed by the 14 second solves by
Macky as he was by the 35 second solves by everyone else. Unless you're
a speedcuber, the 10 second difference really doesn't register. I should
try to get some free drinks or something sometime. Macky said he got
something at Starbucks but that's about it. Bleh... Tyson Mao MSC #631
California Institute of Technology On Jun 7, 2004, at 2:03 PM, hovardt
wrote: > I've had very similar experiences and I find it's VERY easy
to > impress people. Most people don't really have any clue as to a
slow > or fast time but are just as impressed at any solve. Then
they ask > me what the world record is and I say like 12.8 and then I
don't feel > so special... Then they tell me how they used to take
the stickers > off. :o > > I recently got my first 10 solve
average just below 30 seconds and > nobody cares. My wife said 'Oh,
that's nice.' ARGH! No respect! I > have to read these boards to
find comfort that I'm not alone in my > quest for speed. We are a
rare breed and I'm glad the internet can > bring us isolated
speedcubing folks together. Nobody else can > appreciate our best
times... :( > > a lone cubist... > > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen >
<no_reply@y...> wrote: > > I was at a restaurant with
friends tonight and we got onto the > topic > > of cubing. One
of the friends there hadn't seen me cube before, so > > she asked
for a demo. Of course I was only too keen to oblige! :) > As >
> I was doing this, a waiter came over to watch too. He said he >
> recognised me from the newspaper (there was an article about me in
> > the local paper last year after Worlds). Coincidentally, the
waiter > > was learning to cube at the time and was so impressed
that he gave > > me a free drink (cool!). > > > >
After dinner, as we were getting ready to leave the restaurant, the >
> waiter came over to our table with a cube and a pen and asked if I
> > would autograph his cube! :) I told him he's clearly a
speedcuber > in > > the making if he always has a cube with
him. (As we know, all > > serious speedcubers carry cubes around
with them! ;) > > > > Jasmine. > > > > >
Yahoo! Groups Sponsor > > ADVERTISEMENT >
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Yahoo! Groups Links > > • To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > •
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service.
> >
2637. Re: [Speed cubing group] World Tournament From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 7 Jun 2004 14:13:56 -0700
Didn't they try to get chess into the olympics? What was the deal with
that? Speedcubing is definitely more physical than chess... (though I
think chess probably takes more energy and physical stamina). Tyson Mao
MSC #631 California Institute of Technology On Jun 7, 2004, at 2:05 PM,
Kyle Bryant wrote: > Im sure we could adapt that to officiality if
cubing > ever decides to go olympic ;) (i can dream, can't I?) >
-K-
Im glad of that, though, because if people were only interested in sub
20 solves id never be praised for cubing lol. -K- --- Tyson Mao
<tmao@...> wrote: > Yeah, at the Caltech Spring Tournament, one
of my > friends who was > acting as a judge said that he was
equally impressed > by the 14 second > solves by Macky as he was
by the 35 second solves by > everyone else. > Unless you're a
speedcuber, the 10 second difference > really doesn't > register.
> > I should try to get some free drinks or something >
sometime. Macky said > he got something at Starbucks but that's about
it. > Bleh... > > Tyson Mao > MSC #631 > California
Institute of Technology > > On Jun 7, 2004, at 2:03 PM, hovardt
wrote: > > > I've had very similar experiences and I find it's
> VERY easy to > > impress people.��� Most people don't really
have > any clue as to a slow > > or fast time but are just as
impressed at any > solve.��� Then they ask > > me what the
world record is and I say like 12.8 > and then I don't feel > >
so special...��� Then they tell me how they used to > take the
stickers > > off.��� :o > > > > I recently got my
first 10 solve average just > below 30 seconds and > > nobody
cares.��� My wife said 'Oh, that's nice.'��� > ARGH!��� No
respect!��� I > > have to read these boards to find comfort that
> I'm not alone in my > > quest for speed.��� We are a rare
breed and I'm > glad the internet can > > bring us isolated
speedcubing folks together.��� > Nobody else can > > appreciate
our best times... :( > > > > a lone cubist... > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, >
jasmine_ellen > > <no_reply@y...> wrote: > > > I
was at a restaurant with friends tonight and > we got onto the >
> topic > > > of cubing. One of the friends there hadn't
seen > me cube before, so > > > she asked for a demo. Of
course I was only too > keen to oblige! :) > > As > >
> I was doing this, a waiter came over to watch > too. He said he
> > > recognised me from the newspaper (there was an >
article about me in > > > the local paper last year after
Worlds). > Coincidentally, the waiter > > > was learning to
cube at the time and was so > impressed that he gave > > >
me a free drink (cool!). > > > > > > After dinner, as
we were getting ready to leave > the restaurant, the > > >
waiter came over to our table with a cube and a > pen and asked if I
> > > would autograph his cube! :) I told him he's > clearly
a speedcuber > > in > > > the making if he always has a
cube with him. > (As we know, all > > > serious speedcubers
carry cubes around with > them! ;) > > > > > >
Jasmine. > > > > > > > > > > Yahoo! Groups
Sponsor > > > > ADVERTISEMENT > >
<yhoo0504_testb_300250a052604.gif> > > <l.gif> >
> > > Yahoo! Groups Links > > > > ��� To visit your
group on the web, go to: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > ��� >
> ��� To unsubscribe from this group, send an email > to: >
> speedsolvingrubikscube-unsubscribe@yahoogroups.com > > ���
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Terms of > > Service. > > > > > > > >
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free! > http://us.click.yahoo.com/L5YrjA/eSIIAA/yQLSAA/MXMplB/TM >
--------------------------------------------------------------------~->
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http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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Im glad of that, though, because if people were only interested in sub
20 solves id never be praised for cubing lol. -K- --- Tyson Mao
<tmao@...> wrote: > Yeah, at the Caltech Spring Tournament, one
of my > friends who was > acting as a judge said that he was
equally impressed > by the 14 second > solves by Macky as he was
by the 35 second solves by > everyone else. > Unless you're a
speedcuber, the 10 second difference > really doesn't > register.
> > I should try to get some free drinks or something >
sometime. Macky said > he got something at Starbucks but that's about
it. > Bleh... > > Tyson Mao > MSC #631 > California
Institute of Technology > > On Jun 7, 2004, at 2:03 PM, hovardt
wrote: > > > I've had very similar experiences and I find it's
> VERY easy to > > impress people.��� Most people don't really
have > any clue as to a slow > > or fast time but are just as
impressed at any > solve.��� Then they ask > > me what the
world record is and I say like 12.8 > and then I don't feel > >
so special...��� Then they tell me how they used to > take the
stickers > > off.��� :o > > > > I recently got my
first 10 solve average just > below 30 seconds and > > nobody
cares.��� My wife said 'Oh, that's nice.'��� > ARGH!��� No
respect!��� I > > have to read these boards to find comfort that
> I'm not alone in my > > quest for speed.��� We are a rare
breed and I'm > glad the internet can > > bring us isolated
speedcubing folks together.��� > Nobody else can > > appreciate
our best times... :( > > > > a lone cubist... > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, >
jasmine_ellen > > <no_reply@y...> wrote: > > > I
was at a restaurant with friends tonight and > we got onto the >
> topic > > > of cubing. One of the friends there hadn't
seen > me cube before, so > > > she asked for a demo. Of
course I was only too > keen to oblige! :) > > As > >
> I was doing this, a waiter came over to watch > too. He said he
> > > recognised me from the newspaper (there was an >
article about me in > > > the local paper last year after
Worlds). > Coincidentally, the waiter > > > was learning to
cube at the time and was so > impressed that he gave > > >
me a free drink (cool!). > > > > > > After dinner, as
we were getting ready to leave > the restaurant, the > > >
waiter came over to our table with a cube and a > pen and asked if I
> > > would autograph his cube! :) I told him he's > clearly
a speedcuber > > in > > > the making if he always has a
cube with him. > (As we know, all > > > serious speedcubers
carry cubes around with > them! ;) > > > > > >
Jasmine. > > > > > > > > > > Yahoo! Groups
Sponsor > > > > ADVERTISEMENT > >
<yhoo0504_testb_300250a052604.gif> > > <l.gif> >
> > > Yahoo! Groups Links > > > > ��� To visit your
group on the web, go to: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > ��� >
> ��� To unsubscribe from this group, send an email > to: >
> speedsolvingrubikscube-unsubscribe@yahoogroups.com > > ���
> > ��� Your use of Yahoo! Groups is subject to the > Yahoo!
Terms of > > Service. > > > > > > > >
------------------------ Yahoo! Groups Sponsor >
--------------------~--> > Make a clean sweep of pop-up ads.
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free! > http://us.click.yahoo.com/L5YrjA/eSIIAA/yQLSAA/MXMplB/TM >
--------------------------------------------------------------------~->
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http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Friends. Fun. Try the
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2640. Re: [Speed cubing group] World Tournament From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 7 Jun 2004 14:18:24 -0700 (PDT)
There are specifications on the global outreach of the sport, and I
suppose there are some dealing with the actual physical aspects of it,
which wouldn't explain why equestrian sports got in...isnt that more of
the horse than the rider? -K- --- Tyson Mao <tmao@...> wrote: >
Didn't they try to get chess into the olympics? > What was the deal
with > that? Speedcubing is definitely more physical than >
chess... (though I > think chess probably takes more energy and
physical > stamina). > > Tyson Mao > MSC #631 >
California Institute of Technology > > On Jun 7, 2004, at 2:05 PM,
Kyle Bryant wrote: > > > Im sure we could adapt that to
officiality if > cubing > > ever decides to go olympic ;) (i
can dream, can't > I?) > > -K- > > > > >
------------------------ Yahoo! Groups Sponsor >
--------------------~--> > Make a clean sweep of pop-up ads.
Yahoo! Companion > Toolbar. > Now with Pop-Up Blocker. Get it for
free! > http://us.click.yahoo.com/L5YrjA/eSIIAA/yQLSAA/MXMplB/TM >
--------------------------------------------------------------------~->
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http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Friends. Fun. Try the
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2641. Re: [Speed cubing group] Introductions From:
"paperboy9292" <paperboy9292@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 08 Jun 2004 01:20:21 -0000
Thanks for encouragment! --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tmao@i...> wrote: > Keep at it! Welcome to the club.
If you need any help or tips or > anything, there are many people in
this group that are more than > willing to share their time with you.
Good luck! > > Tyson Mao > MSC #631 > California Institute
of Technology > > On Jun 7, 2004, at 1:18 PM, paperboy9292 wrote:
> > > Hi, I am in early 30's. I was 11 yrs old when I last
cubed. I picked > > up a cube last week, and it's been kicking my
ass for the last three > > days. Any suggestions? > > >
> > > > > > > Yahoo! Groups Sponsor > > >
> ADVERTISEMENT > > <yhoo0504_testa_300250a052604.gif>
> > <l.gif> > > > > Yahoo! Groups Links >
> > > To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
Your use of Yahoo! Groups is subject to the Yahoo! Terms of > >
Service. > > > >
2642. Re: Introductions From:
"paperboy9292" <paperboy9292@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 08 Jun 2004 01:27:50 -0000
I am using the "Beginner Solution" (found here
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html ) to
familiarize myself with the cube. I have gotten to last step and I am
stuck on "Permuting the LL Edges". I can't place 2 of the edges and 2 of
the corners in last layer. When I try I mess up the thing. It looks like
the two errant edges should be swapped 180 degrees, while the two
corners face the same direction and should just be interchanged. Easier
said than done for me at this point. --- In
speedsolvingrubikscube@yahoogroups.com, stradivariuscuber
<no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "paperboy9292" >
<paperboy9292@y...> wrote: > > Hi, I am in early 30's. I was
11 yrs old when I last cubed. I > picked > > up a cube last
week, and it's been kicking my ass for the last > three > >
days. Any suggestions? > > What method are you using,(do you solve
it layer-by-layer?)and are > there any specific parts of the solve
that you have problems on? > > Austin
2643. eastsheen From:
"evanmgates" <evan.gates@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 08 Jun 2004 01:33:40 -0000
Where can I buy Eastsheen cubes? I can't find anything on their site,
and sent an email asking them and got no reply. If anyone knows where to
get them please let me know. Thx, Evan
2644. Re: [Speed cubing group] eastsheen From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 7 Jun 2004 18:35:50 -0700 (PDT)
Eastsheen has a site? --- evanmgates <evan.gates@...> wrote: >
Where can I buy Eastsheen cubes? I can't find > anything on their
> site, and sent an email asking them and got no > reply. If
anyone > knows where to get them please let me know. > > Thx,
> Evan > > > > ------------------------ Yahoo! Groups
Sponsor > --------------------~--> > Yahoo! Domains - Claim
yours for only $14.70 >
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speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Friends. Fun. Try the
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2645. Re: [Speed cubing group] eastsheen From:
"evanmgates" <evan.gates@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 08 Jun 2004 01:39:20 -0000
http://www.eastsheen.com.tw/eastsheen.htm they have all the cubes and
cases on it, but no place to buy stuff Evan --- In
speedsolvingrubikscube@yahoogroups.com, Kyle Bryant
<craptastic_crap@y...> wrote: > Eastsheen has a site? > >
--- evanmgates <evan.gates@i...> wrote: > > Where can I buy
Eastsheen cubes? I can't find > > anything on their > >
site, and sent an email asking them and got no > > reply. If
anyone > > knows where to get them please let me know. > >
> > Thx, > > Evan > > > > > > > >
------------------------ Yahoo! Groups Sponsor > >
--------------------~--> > > Yahoo! Domains - Claim yours for
only $14.70 > > >
http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM > > >
-------------------------------------------------------------------
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> > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > speedsolvingrubikscube-unsubscribe@yahoogroups.com >
> > > > > > > > > > >
__________________________________ > Do you Yahoo!? > Friends.
Fun. Try the all-new Yahoo! Messenger. > http://messenger.yahoo.com/
2646. Re: [Speed cubing group] eastsheen From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 7 Jun 2004 18:48:08 -0700 (PDT)
Mefferts sells the 4x4x4s and 5x5x5s I think -K- --- evanmgates
<evan.gates@...> wrote: >
http://www.eastsheen.com.tw/eastsheen.htm > > they have all the
cubes and cases on it, but no > place to buy stuff > > Evan
> > --- In speedsolvingrubikscube@yahoogroups.com, Kyle >
Bryant > <craptastic_crap@y...> wrote: > > Eastsheen has
a site? > > > > --- evanmgates <evan.gates@i...>
wrote: > > > Where can I buy Eastsheen cubes? I can't find >
> > anything on their > > > site, and sent an email
asking them and got no > > > reply. If anyone > > >
knows where to get them please let me know. > > > > >
> Thx, > > > Evan > > > > > > > >
> > > > ------------------------ Yahoo! Groups Sponsor >
> > --------------------~--> > > > Yahoo! Domains -
Claim yours for only $14.70 > > > > > >
http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM > > >
> > >
------------------------------------------------------------------- >
-~-> > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > > > > > > > > > > > > >
> > > __________________________________ > > Do you
Yahoo!? > > Friends. Fun. Try the all-new Yahoo! Messenger. >
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2647. RE: [Speed cubing group] eastsheen From:
"Evan Gates" <evan.gates@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 7 Jun 2004 18:52:23 -0700
Thanks. You have any clue who sells the 2x2x2s? Evan -----Original
Message----- From: Kyle Bryant [mailto:craptastic_crap@...] Sent:
Monday, June 07, 2004 6:48 PM To: speedsolvingrubikscube@yahoogroups.com
Subject: Re: [Speed cubing group] eastsheen Mefferts sells the 4x4x4s
and 5x5x5s I think -K- --- evanmgates <evan.gates@...> wrote: >
http://www.eastsheen.com.tw/eastsheen.htm > > they have all the
cubes and cases on it, but no > place to buy stuff > > Evan
> > --- In speedsolvingrubikscube@yahoogroups.com, Kyle >
Bryant > <craptastic_crap@y...> wrote: > > Eastsheen has
a site? > > > > --- evanmgates <evan.gates@i...>
wrote: > > > Where can I buy Eastsheen cubes? I can't find >
> > anything on their > > > site, and sent an email
asking them and got no > > > reply. If anyone > > >
knows where to get them please let me know. > > > > >
> Thx, > > > Evan > > > > > > > >
> > > > ------------------------ Yahoo! Groups Sponsor >
> > --------------------~--> > > > Yahoo! Domains -
Claim yours for only $14.70 > > > > > >
http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM > > >
> > >
------------------------------------------------------------------- >
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http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > > > > >
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2648. documentary From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 7 Jun 2004 21:18:23 -0700
Hey everyone, I got a call requesting to do a documentary on the Rubik's
Cube. Just to let you guys know in case I ever ask anyone for help.
They're looking at anywhere from $25,000 to $100,000 for this project so
this isn't just some home made thing. Anyway, that's all for now. Don't
forget to register for the US Nationals and the European Championships!
Tyson Mao MSC #631 California Institute of Technology
2649. RE: [Speed cubing group] eastsheen From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 7 Jun 2004 23:02:16 -0700 (PDT)
again, I believe Mefferts offers Eastsheen 2x2s -K- --- Evan Gates
<evan.gates@...> wrote: > Thanks. You have any clue who sells
the 2x2x2s? > > > > Evan > > > > -----Original
Message----- > From: Kyle Bryant [mailto:craptastic_crap@...] >
> Sent: Monday, June 07, 2004 6:48 PM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: Re: [Speed cubing
group] eastsheen > > > > Mefferts sells the 4x4x4s and
5x5x5s I think > -K- > --- evanmgates <evan.gates@...>
wrote: > > http://www.eastsheen.com.tw/eastsheen.htm > >
> > they have all the cubes and cases on it, but no > >
place to buy stuff > > > > Evan > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > Kyle > > Bryant >
> <craptastic_crap@y...> wrote: > > > Eastsheen has a
site? > > > > > > --- evanmgates
<evan.gates@i...> wrote: > > > > Where can I buy
Eastsheen cubes? I can't find > > > > anything on their >
> > > site, and sent an email asking them and got no > >
> > reply. If anyone > > > > knows where to get them
please let me know. > > > > > > > > Thx, >
> > > Evan > > > > > > > > > >
> > > > > > ------------------------ Yahoo! Groups
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> ix.com/Default?mqso=60183348> click here > > > >
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2650. Re: Introductions From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 08 Jun 2004 12:43:00 -0000
Hi there, Are you having trouble with my beginner solution page
(http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html)? Is it
not making sense? I'd be more than happy to try and help out if you
want. Send me an email (jasmine_ellen@...). Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, "paperboy9292"
<paperboy9292@y...> wrote: > I am using the "Beginner Solution"
(found here >
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html ) to >
familiarize myself with the cube. > > I have gotten to last step
and I am stuck on "Permuting the LL > Edges". I can't place 2 of the
edges and 2 of the corners in last > layer. When I try I mess up the
thing. It looks like the two errant > edges should be swapped 180
degrees, while the two corners face the > same direction and should
just be interchanged. Easier said than > done for me at this point.
> > > --- In speedsolvingrubikscube@yahoogroups.com,
stradivariuscuber > <no_reply@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "paperboy9292" > >
<paperboy9292@y...> wrote: > > > Hi, I am in early 30's.
I was 11 yrs old when I last cubed. I > > picked > > > up
a cube last week, and it's been kicking my ass for the last > >
three > > > days. Any suggestions? > > > > What
method are you using,(do you solve it layer-by-layer?)and are > >
there any specific parts of the solve that you have problems on? >
> > > Austin
2651. Rubik's Chess Set From:
mrtrickypants <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 08 Jun 2004 13:16:11 -0000
well, i would love to say i found a great link to a rubik's themed chess
set...but i can't. i've been looking for a unique themed chess set, and
it occured to me that i would like to be able to custom make one. i have
quite a few hobbies that would translate nicely to a theme. like
rubik's. i can picture 2x2's as the pawns...or keychain 3's, 5x5 as a
king, 4x4 as queen, 3x3's as bishops, siamese 2x2's as knights, and
those cylinder shaped 3x3's as rooks. you could mix up the twisty puzzle
content if you wanted, and have things like the nintendo barrel as
rooks...whatever. hey, if anyone wants to assemble one of these for a
picture, i'd LOVE it!! or if your good with photoshop maybe ;-) anyway,
thought i'd share.
2652. Re: Introductions From:
"paperboy9292" <paperboy9292@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 08 Jun 2004 13:54:11 -0000
thanks for your great newbie solution page. I'm having trouble figuring
out how i should position the cube to perform the last moves (permuting
LL edges). The original D face which became U face in intermediate steps
is now complete. I only need to fix the edges of the LL which is done, I
assume, by "permuting LL edges". My question is: How should the cube be
positioned in 3-D space before I start the last algorithm. Please use
original designations of U L R B F D (which of these original face
designations should now be in front, or top or bottom as I proceed with
the algorithm). I need this as a reference point before doing the last
moves. thanks. --- In speedsolvingrubikscube@yahoogroups.com,
jasmine_ellen <no_reply@y...> wrote: > Hi there, > > Are
you having trouble with my beginner solution page >
(http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html)? Is
> it not making sense? I'd be more than happy to try and help out if
> you want. Send me an email (jasmine_ellen@y...). > > Jasmine.
> > > --- In speedsolvingrubikscube@yahoogroups.com,
"paperboy9292" > <paperboy9292@y...> wrote: > > I am
using the "Beginner Solution" (found here > >
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html ) > to
> > familiarize myself with the cube. > > > > I have
gotten to last step and I am stuck on "Permuting the LL > >
Edges". I can't place 2 of the edges and 2 of the corners in last >
> layer. When I try I mess up the thing. It looks like the two >
errant > > edges should be swapped 180 degrees, while the two
corners face > the > > same direction and should just be
interchanged. Easier said than > > done for me at this point. >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
stradivariuscuber > > <no_reply@y...> wrote: > > >
--- In speedsolvingrubikscube@yahoogroups.com, "paperboy9292" > >
> <paperboy9292@y...> wrote: > > > > Hi, I am in
early 30's. I was 11 yrs old when I last cubed. I > > > picked
> > > > up a cube last week, and it's been kicking my ass
for the last > > > three > > > > days. Any
suggestions? > > > > > > What method are you using,(do
you solve it layer-by-layer?)and > are > > > there any
specific parts of the solve that you have problems on? > > >
> > > Austin
2653. Re: [Speed cubing group] 7x7x7 From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 08 Jun 2004 18:33:56 -0000
Sorry, but that algorithm didn't work. The way I solve it is the same as
everyone else: solve centers, solve edges, solve as 3x3x3. That
algorithm screwed up the centers that are already solved. --- In
speedsolvingrubikscube@yahoogroups.com, François SECHET
<frsechet@y...> wrote: > hey, > what you're running into is
the parity problem. One alg you can do to make your 5x5x5 (and 7x7x7 I
think too) solvable is [R(Uu)²]x5 (meaning 5 times R(Uu)² in a row,
without changing the position or orientation of the cube in your hands.
It doesn't apparently affect the inner pieces (in fact it does, but
unless you marked the inner pieces with any sign that could show you
their position, you won't see any difference between before and after
the alg) but it does in fact disturb the edge groups. With some practice
and depending on the method you use, you'll soon be able to see the
parity problem before you finished the whole cube and get these two
edges screwed up. for example (I build the centers first then "pair" (or
triple...) up the edges then solve like a 3x3) I know there is this
problem when I have only 2 edges to swap in 2 different pairs (the rest
of the edges are solved), and with some practice, you'll soon be able to
use this alg efficiently by positionning the problematic > edge
groups around your cube. > Hope it makes sense and is
understandable... > François > > Michael Atkinson
<unipsycho6@y...> wrote: > I've been working on a 7x7x7 cube
for a while, and I'm at the same > spot that always screws me up in
the 5x5, too. I'm almost done > getting the edges paired up, and
right now I have two individual > edges (not edge groups, just the
single pieces) that need to be > switched. > How do I do this?
> > > Yahoo! Groups SponsorADVERTISEMENT > > >
--------------------------------- > Yahoo! Groups Links > > To
visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
> --------------------------------- > Yahoo! Mail : votre e-mail
personnel et gratuit qui vous suit partout ! > Créez votre Yahoo!
Mail > > Dialoguez en direct avec vos amis grâce à Yahoo!
Messenger ! > > [Non-text portions of this message have been
removed]
2654. Re: [Speed cubing group] 7x7x7 From:
François SECHET <frsechet@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 8 Jun 2004 22:30:11 +0200 (CEST)
yeah, it should read [R²(Uu)]x5. Sorry for the small mistake! François
Michael Atkinson <unipsycho6@...> wrote: Sorry, but that algorithm
didn't work. The way I solve it is the same as everyone else: solve
centers, solve edges, solve as 3x3x3. That algorithm screwed up the
centers that are already solved. --- In
speedsolvingrubikscube@yahoogroups.com, François SECHET
<frsechet@y...> wrote: > hey, > what you're running into is
the parity problem. One alg you can do to make your 5x5x5 (and 7x7x7 I
think too) solvable is [R(Uu)²]x5 (meaning 5 times R(Uu)² in a row,
without changing the position or orientation of the cube in your hands.
It doesn't apparently affect the inner pieces (in fact it does, but
unless you marked the inner pieces with any sign that could show you
their position, you won't see any difference between before and after
the alg) but it does in fact disturb the edge groups. With some practice
and depending on the method you use, you'll soon be able to see the
parity problem before you finished the whole cube and get these two
edges screwed up. for example (I build the centers first then "pair" (or
triple...) up the edges then solve like a 3x3) I know there is this
problem when I have only 2 edges to swap in 2 different pairs (the rest
of the edges are solved), and with some practice, you'll soon be able to
use this alg efficiently by positionning the problematic > edge
groups around your cube. > Hope it makes sense and is
understandable... > François > > Michael Atkinson
<unipsycho6@y...> wrote: > I've been working on a 7x7x7 cube
for a while, and I'm at the same > spot that always screws me up in
the 5x5, too. I'm almost done > getting the edges paired up, and
right now I have two individual > edges (not edge groups, just the
single pieces) that need to be > switched. > How do I do this?
> > > Yahoo! Groups SponsorADVERTISEMENT > > >
--------------------------------- > Yahoo! Groups Links > > To
visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
> --------------------------------- > Yahoo! Mail : votre e-mail
personnel et gratuit qui vous suit partout ! > Créez votre Yahoo!
Mail > > Dialoguez en direct avec vos amis grâce à Yahoo!
Messenger ! > > [Non-text portions of this message have been
removed] Yahoo! Groups SponsorADVERTISEMENT
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
--------------------------------- Yahoo! Mail : votre e-mail personnel
et gratuit qui vous suit partout ! Créez votre Yahoo! Mail Dialoguez en
direct avec vos amis grâce à Yahoo! Messenger ! [Non-text portions of
this message have been removed]
2655. Re: documentary From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 08 Jun 2004 20:40:17 -0000
Do it.
2656. Where can I buy online? From:
"brokulo" <brokulo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 08 Jun 2004 21:56:51 -0000
What are the best 4x4x4 5x5x5 for speedcubing and where can I buy them
online? what about square-1?
2657. Re: World Tournament From:
pbellenbaum <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 08 Jun 2004 21:57:58 -0000
Hey Tyson, I think Germany would be most likely participating...
(Stefan, Stefan, Michel, Paul, Benjamin: what you think?) The only thing
we have to figure out is a sponsor for videoconferencing the
head-to-head competitions... (university) All the best, Patrick --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
wrote: > Hey everyone, > > I had this idea just now while
walking back from picking up my lab > notebook. (I have final in an
hour so I'll probably elaborate more > later.) Would people be
interested in a country vs. country Rubik's > Cube tournament? Each
country would have a representative. That > representative does not
necessarily have to be a cuber. The > representative is in charge of
holding whatever type of competition to > determine the country's
team of 5 best cubers. Then, we would have a > head to head single or
double elimination tournament bracket. 5 cubers > against 5 cubers,
they each do the same set of 5 solves, average the > middle 3, and
then average everyone's middle 3 and which ever country > has the
faster average advances. > > This would of course be unofficial
and just for fun and none of the > averages would count for any WRCA
recognized records. This is just > because it would not be feasible
for the regulation necessary for > official world records. The
advantage is that the cubers don't have to > travel anywhere and can
compete from their own home on the honor system > and everything.
> > Are people up for this? Think we could get a lot of countries?
It'd > be so cool to see an Australian team! > > Tyson Mao >
MSC #631 > California Institute of Technology
2658. Re: World Tournament From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 08 Jun 2004 22:58:57 -0000
Sounds cool, but I don't even know 5 cubers in Australia! I'm sure they
exist, I just don't know them. Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
wrote: > Hey everyone, > > I had this idea just now while
walking back from picking up my lab > notebook. (I have final in an
hour so I'll probably elaborate more > later.) Would people be
interested in a country vs. country Rubik's > Cube tournament? Each
country would have a representative. That > representative does not
necessarily have to be a cuber. The > representative is in charge of
holding whatever type of competition to > determine the country's
team of 5 best cubers. Then, we would have a > head to head single or
double elimination tournament bracket. 5 cubers > against 5 cubers,
they each do the same set of 5 solves, average the > middle 3, and
then average everyone's middle 3 and which ever country > has the
faster average advances. > > This would of course be unofficial
and just for fun and none of the > averages would count for any WRCA
recognized records. This is just > because it would not be feasible
for the regulation necessary for > official world records. The
advantage is that the cubers don't have to > travel anywhere and can
compete from their own home on the honor system > and everything.
> > Are people up for this? Think we could get a lot of countries?
It'd > be so cool to see an Australian team! > > Tyson Mao >
MSC #631 > California Institute of Technology
2659. Re: [Speed cubing group] Re: World Tournament From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 8 Jun 2004 17:34:13 -0700
Hi Patrick, I'm not sure video conferencing would actually be necessary.
Sure, it would be nice to have but I think we can get by without it.
Tyson Mao MSC #631 California Institute of Technology On Jun 8, 2004, at
2:57 PM, pbellenbaum wrote: > Hey Tyson, > > I think Germany
would be most likely participating... (Stefan, > Stefan, Michel,
Paul, Benjamin: what you think?) > > The only thing we have to
figure out is a sponsor for > videoconferencing the head-to-head
competitions... (university) > > All the best, Patrick > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@i...> > wrote: > > Hey everyone, > > >
> I had this idea just now while walking back from picking up my lab
> > notebook. (I have final in an hour so I'll probably elaborate
> more > > later.) Would people be interested in a country vs.
country > Rubik's > > Cube tournament? Each country would have
a representative. That > > representative does not necessarily
have to be a cuber. The > > representative is in charge of
holding whatever type of > competition to > > determine the
country's team of 5 best cubers. Then, we would > have a > >
head to head single or double elimination tournament bracket. 5 >
cubers > > against 5 cubers, they each do the same set of 5
solves, average > the > > middle 3, and then average everyone's
middle 3 and which ever > country > > has the faster average
advances. > > > > This would of course be unofficial and
just for fun and none of > the > > averages would count for any
WRCA recognized records. This is > just > > because it would
not be feasible for the regulation necessary for > > official
world records. The advantage is that the cubers don't > have to >
> travel anywhere and can compete from their own home on the honor
> system > > and everything. > > > > Are people up
for this? Think we could get a lot of countries? > It'd > >
be so cool to see an Australian team! > > > > Tyson Mao >
> MSC #631 > > California Institute of Technology > >
> > > Yahoo! Groups Sponsor > > ADVERTISEMENT >
<yhoo0504_a_300250a052604.gif> > <l.gif> > > Yahoo!
Groups Links > > • To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service.
> >
2660. help on helmsetter algs From:
hubexe <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 09 Jun 2004 02:31:05 -0000
for the love of god please someone explain to me how helmsetter's
notation works out b/c i can't figure out what the heck the alg is. i
kno he has it explained on his site but i still dont understand how some
of it works. like the dashes between the notation and "substitutions."
~josh
2661. Re: [Speed cubing group] Re: World Tournament From:
Frank Morris <ephem825@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 8 Jun 2004 20:46:15 -0700 (PDT)
Im down for a country to country battle. :) Tyson Mao
<tmao@....edu> wrote:Hi Patrick, I'm not sure video conferencing
would actually be necessary. Sure, it would be nice to have but I think
we can get by without it. Tyson Mao MSC #631 California Institute of
Technology On Jun 8, 2004, at 2:57 PM, pbellenbaum wrote: > Hey
Tyson, > > I think Germany would be most likely participating...
(Stefan, > Stefan, Michel, Paul, Benjamin: what you think?) > >
The only thing we have to figure out is a sponsor for >
videoconferencing the head-to-head competitions... (university) >
> All the best, Patrick > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > wrote: > >
Hey everyone, > > > > I had this idea just now while walking
back from picking up my lab > > notebook. (I have final in an hour
so I'll probably elaborate > more > > later.) Would people be
interested in a country vs. country > Rubik's > > Cube
tournament? Each country would have a representative. That > >
representative does not necessarily have to be a cuber. The > >
representative is in charge of holding whatever type of > competition
to > > determine the country's team of 5 best cubers. Then, we
would > have a > > head to head single or double elimination
tournament bracket. 5 > cubers > > against 5 cubers, they each
do the same set of 5 solves, average > the > > middle 3, and
then average everyone's middle 3 and which ever > country > >
has the faster average advances. > > > > This would of
course be unofficial and just for fun and none of > the > >
averages would count for any WRCA recognized records. This is > just
> > because it would not be feasible for the regulation necessary
for > > official world records. The advantage is that the cubers
don't > have to > > travel anywhere and can compete from their
own home on the honor > system > > and everything. > >
> > Are people up for this? Think we could get a lot of countries?
> It'd > > be so cool to see an Australian team! > > >
> Tyson Mao > > MSC #631 > > California Institute of
Technology > > > > > Yahoo! Groups Sponsor > >
ADVERTISEMENT > > > > Yahoo! Groups Links > > � To
visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > � To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > � Your use
of Yahoo! Groups is subject to the Yahoo! Terms of > Service. >
> Yahoo! Groups Links --------------------------------- Do you
Yahoo!? Friends. Fun. Try the all-new Yahoo! Messenger [Non-text
portions of this message have been removed]
2662. Re: [Speed cubing group] Re: World Tournament From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 8 Jun 2004 20:51:01 -0700
Hey everyone, So I'll set up a website after I get out of school
(literally this Friday). I guess people should start thinking about
getting together their countries. If you'd like to be the one who
organizes your country, you should also probably speak up. Tyson Mao MSC
#631 California Institute of Technology On Jun 8, 2004, at 8:46 PM,
Frank Morris wrote: > Im down for a country to country battle. :)
> > Tyson Mao <tmao@...u> wrote:Hi Patrick, > > I'm
not sure video conferencing would actually be necessary. Sure, it >
would be nice to have but I think we can get by without it. > >
Tyson Mao > MSC #631 > California Institute of Technology >
> On Jun 8, 2004, at 2:57 PM, pbellenbaum wrote: > >> Hey
Tyson, >> >> I think Germany would be most likely
participating... (Stefan, >> Stefan, Michel, Paul, Benjamin: what
you think?) >> >> The only thing we have to figure out is a
sponsor for >> videoconferencing the head-to-head competitions...
(university) >> >> All the best, Patrick >> >>
>> >> >> --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao >> wrote:
>>> Hey everyone, >>> >>> I had this idea
just now while walking back from picking up my lab >>>
notebook. (I have final in an hour so I'll probably elaborate >>
more >>> later.) Would people be interested in a country vs.
country >> Rubik's >>> Cube tournament? Each country
would have a representative. That >>> representative does not
necessarily have to be a cuber. The >>> representative is in
charge of holding whatever type of >> competition to >>>
determine the country's team of 5 best cubers. Then, we would >>
have a >>> head to head single or double elimination tournament
bracket. 5 >> cubers >>> against 5 cubers, they each do
the same set of 5 solves, average >> the >>> middle 3,
and then average everyone's middle 3 and which ever >> country
>>> has the faster average advances. >>> >>>
This would of course be unofficial and just for fun and none of >>
the >>> averages would count for any WRCA recognized records.
This is >> just >>> because it would not be feasible for
the regulation necessary for >>> official world records. The
advantage is that the cubers don't >> have to >>> travel
anywhere and can compete from their own home on the honor >>
system >>> and everything. >>> >>> Are people
up for this? Think we could get a lot of countries? >> It'd
>>> be so cool to see an Australian team! >>>
>>> Tyson Mao >>> MSC #631 >>> California
Institute of Technology >> >> >> >> >>
Yahoo! Groups Sponsor >> >> ADVERTISEMENT >> >>
>> >> Yahoo! Groups Links >> >> To visit your
group on the web, go to: >>
http://groups.yahoo.com/group/speedsolvingrubikscube/ >> >>
To unsubscribe from this group, send an email to: >>
speedsolvingrubikscube-unsubscribe@yahoogroups.com >> >>
Your use of Yahoo! Groups is subject to the Yahoo! Terms of >>
Service. >> >> > > > > > > Yahoo! Groups
Links > > > > > > > >
--------------------------------- > Do you Yahoo!? > Friends. Fun.
Try the all-new Yahoo! Messenger > > [Non-text portions of this
message have been removed] > > > > > > Yahoo! Groups
Links > > > > > >
2663. [Speed cubing group] Re: World Tournament From:
nascarjon2001 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 09 Jun 2004 05:18:45 -0000
Sounds like fun! Jon --- In speedsolvingrubikscube@yahoogroups.com,
Frank Morris <ephem825@y...> wrote: > Im down for a country to
country battle. :) > > Tyson Mao <tmao@i...> wrote:Hi
Patrick, > > I'm not sure video conferencing would actually be
necessary. Sure, it > would be nice to have but I think we can get by
without it. > > Tyson Mao > MSC #631 > California Institute
of Technology > > On Jun 8, 2004, at 2:57 PM, pbellenbaum wrote:
> > > Hey Tyson, > > > > I think Germany would be
most likely participating... (Stefan, > > Stefan, Michel, Paul,
Benjamin: what you think?) > > > > The only thing we have to
figure out is a sponsor for > > videoconferencing the head-to-head
competitions... (university) > > > > All the best, Patrick
> > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > wrote: >
> > Hey everyone, > > > > > > I had this idea
just now while walking back from picking up my lab > > >
notebook. (I have final in an hour so I'll probably elaborate > >
more > > > later.) Would people be interested in a country vs.
country > > Rubik's > > > Cube tournament? Each country
would have a representative. That > > > representative does not
necessarily have to be a cuber. The > > > representative is in
charge of holding whatever type of > > competition to > >
> determine the country's team of 5 best cubers. Then, we would >
> have a > > > head to head single or double elimination
tournament bracket. 5 > > cubers > > > against 5 cubers,
they each do the same set of 5 solves, average > > the > >
> middle 3, and then average everyone's middle 3 and which ever >
> country > > > has the faster average advances. > >
> > > > This would of course be unofficial and just for fun
and none of > > the > > > averages would count for any
WRCA recognized records. This is > > just > > > because
it would not be feasible for the regulation necessary for > > >
official world records. The advantage is that the cubers don't > >
have to > > > travel anywhere and can compete from their own
home on the honor > > system > > > and everything. >
> > > > > Are people up for this? Think we could get a
lot of countries? > > It'd > > > be so cool to see an
Australian team! > > > > > > Tyson Mao > > >
MSC #631 > > > California Institute of Technology > >
> > > > > > > > Yahoo! Groups Sponsor > >
> > ADVERTISEMENT > > > > > > > > Yahoo!
Groups Links > > > > To visit your group on the web, go to:
> > http://groups.yahoo.com/group/speedsolvingrubikscube/ >
> > > To unsubscribe from this group, send an email to: >
> speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
> Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
> Service. > > > > > > > > > > Yahoo!
Groups Links > > > > > > > >
--------------------------------- > Do you Yahoo!? > Friends. Fun.
Try the all-new Yahoo! Messenger > > [Non-text portions of this
message have been removed]
anyone want to go in on a flash cube solving tutorial with me?
__________________________________ Do you Yahoo!? Friends. Fun. Try the
all-new Yahoo! Messenger. http://messenger.yahoo.com/
2665. Re: [Speed cubing group] Re: World Tournament From:
François SECHET <frsechet@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 9 Jun 2004 10:49:34 +0200 (CEST)
Well, I think I might be doing this for France, cuz not too many French
read this group (désolé si je me trompe) and in case some do and are
interested, please email me at frsechet@... (msn frsechet@...). Yeah,
it's a very cool idea! Anyway, if you're French and reading this, please
send me an email (or IM me) and tell me if you're interested. I'll also
ask other people who don't read this list. François Tyson Mao
<tmao@...ltech.edu> wrote: Hey everyone, So I'll set up a website
after I get out of school (literally this Friday). I guess people should
start thinking about getting together their countries. If you'd like to
be the one who organizes your country, you should also probably speak
up. Tyson Mao MSC #631 California Institute of Technology On Jun 8,
2004, at 8:46 PM, Frank Morris wrote: > Im down for a country to
country battle. :) > > Tyson Mao <tmao@...> wrote:Hi
Patrick, > > I'm not sure video conferencing would actually be
necessary. Sure, it > would be nice to have but I think we can get by
without it. > > Tyson Mao > MSC #631 > California Institute
of Technology > > On Jun 8, 2004, at 2:57 PM, pbellenbaum wrote:
> >> Hey Tyson, >> >> I think Germany would be most
likely participating... (Stefan, >> Stefan, Michel, Paul,
Benjamin: what you think?) >> >> The only thing we have to
figure out is a sponsor for >> videoconferencing the head-to-head
competitions... (university) >> >> All the best, Patrick
>> >> >> >> >> --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao >> wrote:
>>> Hey everyone, >>> >>> I had this idea
just now while walking back from picking up my lab >>>
notebook. (I have final in an hour so I'll probably elaborate >>
more >>> later.) Would people be interested in a country vs.
country >> Rubik's >>> Cube tournament? Each country
would have a representative. That >>> representative does not
necessarily have to be a cuber. The >>> representative is in
charge of holding whatever type of >> competition to >>>
determine the country's team of 5 best cubers. Then, we would >>
have a >>> head to head single or double elimination tournament
bracket. 5 >> cubers >>> against 5 cubers, they each do
the same set of 5 solves, average >> the >>> middle 3,
and then average everyone's middle 3 and which ever >> country
>>> has the faster average advances. >>> >>>
This would of course be unofficial and just for fun and none of >>
the >>> averages would count for any WRCA recognized records.
This is >> just >>> because it would not be feasible for
the regulation necessary for >>> official world records. The
advantage is that the cubers don't >> have to >>> travel
anywhere and can compete from their own home on the honor >>
system >>> and everything. >>> >>> Are people
up for this? Think we could get a lot of countries? >> It'd
>>> be so cool to see an Australian team! >>>
>>> Tyson Mao >>> MSC #631 >>> California
Institute of Technology >> >> >> >> >>
Yahoo! Groups Sponsor >> >> ADVERTISEMENT >> >>
>> >> Yahoo! Groups Links >> >> To visit your
group on the web, go to: >>
http://groups.yahoo.com/group/speedsolvingrubikscube/ >> >>
To unsubscribe from this group, send an email to: >>
speedsolvingrubikscube-unsubscribe@yahoogroups.com >> >>
Your use of Yahoo! Groups is subject to the Yahoo! Terms of >>
Service. >> >> > > > > > > Yahoo! Groups
Links > > > > > > > >
--------------------------------- > Do you Yahoo!? > Friends. Fun.
Try the all-new Yahoo! Messenger > > [Non-text portions of this
message have been removed] > > > > > > Yahoo! Groups
Links > > > > > > Yahoo! Groups SponsorADVERTISEMENT
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. Yahoo! Mail - Votre
e-mail personnel et gratuit qui vous suit partout ! Créez votre adresse
sur http://mail.yahoo.fr [Non-text portions of this message have been
removed]
2666. New method From:
Gaétan Guimond <rubiks99ca@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 09 Jun 2004 08:57:54 -0000
2x2x2 first! All orient corner is good for 3 same color on opposite face
Different with 2 same color, 3 x 21 algs. Bad lucky 3 move max is
neccessary I'm busy but the return with my pencil and my cube is good
for me. All orient corner step1 is very fast and the step 2 final is
theory only. Anyway corner=3color EX: opposite face U and D after all
orient corner my step 1 The big letter L appear on U face (3 same color)
21 algs(black jack:) B2D'B2DB'D'BR2B'RB' R2DR2D'B2R2 B2D'R2B2D'R2
R2D'B2DR2D'R2B2 B2DR2D'R2B2D'B2 R2D'B2DB2 R2D'R2 R2B2D'RU'RB2R'BR'
B2DR2D'R'D'RB2R'DR' R2DB2DR2D'B2DR2 R2D'R2D'B2DR2D'B2 B2DB2
B2D'R2D'B2DR2D'B2 R2D'R'B'RB2R'DB' R2DR2D'R2DB2DB2 B2DR2B2
R2D'R'U'RB2R'BR' B2R2DR2D'B2R2 R2D'B2R2 B2DR2D'R2 B2DB2D2R2DB2D2R2DR2
Rechearch only one of 6. The step 2 layer by layer is better fast but 1
sec. max seem to me realizable. My average move is better for 1 seconde
and without inspection my step 1 is fastest. My friend 4e with official
french. He push the limit for the edge mirror and symetric, average 23
unofficial. He look for the step 2 with my corner method. I don't
pretend and layer by layer on rubik's cube is official but the 2x2x2 is
same of fewest or big cube. The rubik's cube is the only one edge! I
love without inspecton and approach 40-45 move max. The magician Gaétan
2667. Re: [Speed cubing group] Re: World Tournament From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 9 Jun 2004 03:21:02 -0700
Hi Patrick, I do not have your personal e-mail. Would you be interested
in being the German representative for this competition? Please e-mail
me back at tmao@... . Tyson Mao MSC #631 California Institute of
Technology On Jun 8, 2004, at 2:57 PM, pbellenbaum wrote: > Hey
Tyson, > > I think Germany would be most likely participating...
(Stefan, > Stefan, Michel, Paul, Benjamin: what you think?) > >
The only thing we have to figure out is a sponsor for >
videoconferencing the head-to-head competitions... (university) >
> All the best, Patrick > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> >
wrote: > > Hey everyone, > > > > I had this idea just
now while walking back from picking up my lab > > notebook. (I
have final in an hour so I'll probably elaborate > more > >
later.) Would people be interested in a country vs. country >
Rubik's > > Cube tournament? Each country would have a
representative. That > > representative does not necessarily have
to be a cuber. The > > representative is in charge of holding
whatever type of > competition to > > determine the country's
team of 5 best cubers. Then, we would > have a > > head to
head single or double elimination tournament bracket. 5 > cubers
> > against 5 cubers, they each do the same set of 5 solves,
average > the > > middle 3, and then average everyone's middle
3 and which ever > country > > has the faster average advances.
> > > > This would of course be unofficial and just for fun
and none of > the > > averages would count for any WRCA
recognized records. This is > just > > because it would not be
feasible for the regulation necessary for > > official world
records. The advantage is that the cubers don't > have to > >
travel anywhere and can compete from their own home on the honor >
system > > and everything. > > > > Are people up for
this? Think we could get a lot of countries? > It'd > > be so
cool to see an Australian team! > > > > Tyson Mao > >
MSC #631 > > California Institute of Technology > > >
> > Yahoo! Groups Sponsor > > ADVERTISEMENT >
<yhoo0504_a_300250a052604.gif> > <l.gif> > > Yahoo!
Groups Links > > • To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service.
> >
2668. Re: UK Speedsters From:
"jbikkyou" <jbikkyou@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 09 Jun 2004 12:40:41 -0000
You'd like this even more because its launching Rubik's on mobile. Drop
me an email if you want to know more. JB --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
<no_reply@y...> wrote: > This sounds awesome. I'm very jealous
of whoever gets to do it > because I love mobile phones almost as
much as I love Rubik's > cubes! :) > > Unfortunately I am no
where near the UK. :( > > Jasmine. > > > --- In
speedsolvingrubikscube@yahoogroups.com, David Hedley Jones >
<davej@s...> wrote: > > Hi > > O2 the mobile phone
company are having a party in Soho, London on > Wednesday. > >
Is there anyone in the UK who would like to come and show off some >
> speedcubing (it should be a good party and lots of fun) ? > >
Thanks (e-mail me direct - davej@s...) > > Dave
2669. European Rubik's Games Championships 2004 From:
"Terje Kristensen" <terje.kristensen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 9 Jun 2004 14:42:16 +0200
Hey All I'm going to the "European Rubik's Games Championships 2004" and
want to stay at the "Amstel Botel" from Friday 6/8-04 to Sunday 8/8-04,
but I would like to share a double room with someone cut the cost. If
there are anyone interrested, please let me know. Terje Kristensen
2670. Re: [Speed cubing group] Flash Cube tutorial From:
sapan you <gotsoup420@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 9 Jun 2004 06:23:18 -0700 (PDT)
sure, count me in Kyle Bryant <craptastic_crap@...> wrote: anyone
want to go in on a flash cube solving tutorial with me?
__________________________________ Do you Yahoo!? Friends. Fun. Try the
all-new Yahoo! Messenger. http://messenger.yahoo.com/ Yahoo! Groups
SponsorADVERTISEMENT --------------------------------- Yahoo! Groups
Links To visit your group on the web, go to:
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Groups is subject to the Yahoo! Terms of Service. __ __ __ |__|__|__|
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--------------------------------- Do you Yahoo!? Friends. Fun. Try the
all-new Yahoo! Messenger [Non-text portions of this message have been
removed]
2671. Re: World Tournament From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 09 Jun 2004 14:48:43 -0000
I'd be interested in participating, I think this could be a lot of fun.
Are we thinking more official style or more sunday contest style? Would
this be weekly or monthly or yearly? etc..etc..etc.. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
wrote: > Hi Patrick, > > I do not have your personal e-mail.
Would you be interested in being > the German representative for this
competition? Please e-mail me back > at tmao@i... .
2672. Re: [Speed cubing group] Re: World Tournament From:
Kyle Bryant <craptastic_crap@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 9 Jun 2004 08:23:42 -0700 (PDT)
Would it be feasible to hold US Regionals and choose the winning team
for that to be in the Worlds? there are SO many cubers from the US. I
think we should all be able to make a bid for the US Team. -K- ---
cmhardw <no_reply@yahoogroups.com> wrote: > I'd be interested
in participating, I think this > could be a lot of > fun. Are we
thinking more official style or more > sunday contest > style?
Would this be weekly or monthly or yearly? > etc..etc..etc.. >
> Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
Tyson > Mao <tmao@i...> > wrote: > > Hi Patrick, >
> > > I do not have your personal e-mail. Would you be >
interested in > being > > the German representative for this
competition? > Please e-mail me > back > > at tmao@i... .
> > > > ------------------------ Yahoo! Groups Sponsor >
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$14.70 > http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM
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http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Friends. Fun. Try the
all-new Yahoo! Messenger. http://messenger.yahoo.com/
2673. RE: [Speed cubing group] Re: World Tournament From:
"Evan Gates" <evan.gates@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 9 Jun 2004 09:17:21 -0700
There is a French Speedcubing group called rubiklub. U might want to try
writing it up on there if you havent already. Evan -----Original
Message----- From: François SECHET [mailto:frsechet@...] Sent:
Wednesday, June 09, 2004 1:50 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group]
Re: World Tournament Well, I think I might be doing this for France, cuz
not too many French read this group (désolé si je me trompe) and in case
some do and are interested, please email me at frsechet@... (msn
frsechet@...). Yeah, it's a very cool idea! Anyway, if you're French and
reading this, please send me an email (or IM me) and tell me if you're
interested. I'll also ask other people who don't read this list.
François Tyson Mao <tmao@...> wrote: Hey everyone, So I'll set up
a website after I get out of school (literally this Friday). I guess
people should start thinking about getting together their countries. If
you'd like to be the one who organizes your country, you should also
probably speak up. Tyson Mao MSC #631 California Institute of Technology
On Jun 8, 2004, at 8:46 PM, Frank Morris wrote: > Im down for a
country to country battle. :) > > Tyson Mao <tmao@...>
wrote:Hi Patrick, > > I'm not sure video conferencing would
actually be necessary. Sure, it > would be nice to have but I think
we can get by without it. > > Tyson Mao > MSC #631 >
California Institute of Technology > > On Jun 8, 2004, at 2:57 PM,
pbellenbaum wrote: > >> Hey Tyson, >> >> I think
Germany would be most likely participating... (Stefan, >> Stefan,
Michel, Paul, Benjamin: what you think?) >> >> The only
thing we have to figure out is a sponsor for >> videoconferencing
the head-to-head competitions... (university) >> >> All the
best, Patrick >> >> >> >> >> --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao >> wrote:
>>> Hey everyone, >>> >>> I had this idea
just now while walking back from picking up my lab >>>
notebook. (I have final in an hour so I'll probably elaborate >>
more >>> later.) Would people be interested in a country vs.
country >> Rubik's >>> Cube tournament? Each country
would have a representative. That >>> representative does not
necessarily have to be a cuber. The >>> representative is in
charge of holding whatever type of >> competition to >>>
determine the country's team of 5 best cubers. Then, we would >>
have a >>> head to head single or double elimination tournament
bracket. 5 >> cubers >>> against 5 cubers, they each do
the same set of 5 solves, average >> the >>> middle 3,
and then average everyone's middle 3 and which ever >> country
>>> has the faster average advances. >>> >>>
This would of course be unofficial and just for fun and none of >>
the >>> averages would count for any WRCA recognized records.
This is >> just >>> because it would not be feasible for
the regulation necessary for >>> official world records. The
advantage is that the cubers don't >> have to >>> travel
anywhere and can compete from their own home on the honor >>
system >>> and everything. >>> >>> Are people
up for this? Think we could get a lot of countries? >> It'd
>>> be so cool to see an Australian team! >>>
>>> Tyson Mao >>> MSC #631 >>> California
Institute of Technology >> >> >> >> >>
Yahoo! Groups Sponsor >> >> ADVERTISEMENT >> >>
>> >> Yahoo! Groups Links >> >> To visit your
group on the web, go to: >>
http://groups.yahoo.com/group/speedsolvingrubikscube/ >> >>
To unsubscribe from this group, send an email to: >>
speedsolvingrubikscube-unsubscribe@yahoogroups.com >> >>
Your use of Yahoo! Groups is subject to the Yahoo! Terms of >>
Service. >> >> > > > > > > Yahoo! Groups
Links > > > > > > > >
--------------------------------- > Do you Yahoo!? > Friends. Fun.
Try the all-new Yahoo! Messenger > > [Non-text portions of this
message have been removed] > > > > > > Yahoo! Groups
Links > > > > > > Yahoo! Groups SponsorADVERTISEMENT
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Sure, sounds fun. Just curious, what method are you going to have in the
tutorial? Or are you possibly going to have a couple of different
methods, for different levels? Evan -----Original Message----- From:
sapan you [mailto:gotsoup420@...] Sent: Wednesday, June 09, 2004 6:23 AM
To: speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing
group] Flash Cube tutorial sure, count me in Kyle Bryant
<craptastic_crap@...> wrote: anyone want to go in on a flash cube
solving tutorial with me? __________________________________ Do you
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that'll be hashed out later. -K- --- Evan Gates <evan.gates@...>
wrote: > Sure, sounds fun. Just curious, what method are you >
going to have in the > tutorial? Or are you possibly going to have a
couple > of different methods, > for different levels? > >
> > Evan > > > > -----Original Message----- > From:
sapan you [mailto:gotsoup420@...] > Sent: Wednesday, June 09, 2004
6:23 AM > To: speedsolvingrubikscube@yahoogroups.com > Subject:
Re: [Speed cubing group] Flash Cube > tutorial > > > >
sure, count me in > > > Kyle Bryant <craptastic_crap@...>
wrote: > anyone want to go in on a flash cube solving > tutorial
> with me? > > > > >
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2676. My method From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 09 Jun 2004 17:30:41 -0000
Hi everyone, Kyle Bryant has been kind enough to post my method. If
anyone is interested it is at:
http://www.cubehead.org/index.php?action=methods&showid=22 Thanks,
David J
2677. Re: [Speed cubing group] Re: World Tournament From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 9 Jun 2004 11:18:44 -0700
Not the best idea... not everyone from the united states will have a
chance to make it to the national tournament. Just because qualifying
matches aren't held in person at pasadena doesn't mean that you won't
have a chance to make a bid for the US team. Everyone will have a
chance. Tyson Mao MSC #631 California Institute of Technology On Jun 9,
2004, at 8:23 AM, Kyle Bryant wrote: > Would it be feasible to hold
US Regionals and choose > the winning team for that to be in the
Worlds? there > are SO many cubers from the US. I think we should all
> be able to make a bid for the US Team. > -K- > --- cmhardw
<no_reply@yahoogroups.com> wrote: > > I'd be interested in
participating, I think this > > could be a lot of > > fun.
Are we thinking more official style or more > > sunday contest
> > style? Would this be weekly or monthly or yearly? > >
etc..etc..etc.. > > > > Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson > > Mao
<tmao@i...> > > wrote: > > > Hi Patrick, > >
> > > > I do not have your personal e-mail. Would you be
> > interested in > > being > > > the German
representative for this competition? > > Please e-mail me >
> back > > > at tmao@i... . > > > > > >
> > ------------------------ Yahoo! Groups Sponsor > >
--------------------~--> > > Yahoo! Domains - Claim yours for
only $14.70 > > >
http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM > > >
>
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2678. Forgotten algorithm From:
"Terje Kristensen" <terje.kristensen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 09 Jun 2004 18:36:55 -0000
Hey All I have forgotten one of the PLL algs, and I cant find it
anywhere on the web. I think i learned it from Dave Orser and it's an
alg to solve the "V" position. I think it starts like this R' U R' U' ..
and ends like this R2 U' R' U R' F R F. Can anyone help me on this one ?
Terje
2679. Re: [Speed cubing group] Re: World Tournament From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 9 Jun 2004 11:37:55 -0700
I'm not exactly sure. Let's shoot for yearly first and see how it goes.
The style will be a tiny bit more official than a sunday contest but
really, there's no efficient way (unless you can think of something) of
how to regulate something like this without costing a lot of money.
Tyson Mao MSC #631 California Institute of Technology On Jun 9, 2004, at
7:48 AM, cmhardw wrote: > I'd be interested in participating, I think
this could be a lot of > fun. Are we thinking more official style or
more sunday contest > style? Would this be weekly or monthly or
yearly? etc..etc..etc.. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> >
wrote: > > Hi Patrick, > > > > I do not have your
personal e-mail. Would you be interested in > being > > the
German representative for this competition? Please e-mail me > back
> > at tmao@i... . > > > > > Yahoo! Groups Sponsor
> > ADVERTISEMENT > <yhoo0504_testa_300250a052604.gif>
> <l.gif> > > Yahoo! Groups Links > > • To visit
your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service.
> >
2680. Re: [Speed cubing group] Forgotten algorithm From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 9 Jun 2004 11:42:12 -0700
http://www.rubiks.dk/redesign/permute.asp Algorithm No. 3. Tyson Mao MSC
#631 California Institute of Technology On Jun 9, 2004, at 11:36 AM,
Terje Kristensen wrote: > Hey All > > I have forgotten one of
the PLL algs, and I cant find it anywhere on > the web. I think i
learned it from Dave Orser and it's an alg to solve > the "V"
position. > > I think it starts like this R' U R' U' .. and ends
like this R2 U' R' > U R' F R F. > > Can anyone help me on this
one ? > > Terje > > > > > Yahoo! Groups Sponsor
> > ADVERTISEMENT > <yhoo0504_testa_300250a052604.gif>
> <l.gif> > > Yahoo! Groups Links > > • To visit
your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service.
> >
2681. Re: [Speed cubing group] Forgotten algorithm From:
"Terje Kristensen" <terje.kristensen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 09 Jun 2004 18:58:24 -0000
well .. it starts the same way, but the end isnt the same .. Terje ---
In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
wrote: > http://www.rubiks.dk/redesign/permute.asp > >
Algorithm No. 3. > > Tyson Mao > MSC #631 > California
Institute of Technology > > On Jun 9, 2004, at 11:36 AM, Terje
Kristensen wrote: > > > Hey All > > > > I have
forgotten one of the PLL algs, and I cant find it anywhere on > >
the web. I think i learned it from Dave Orser and it's an alg to solve
> > the "V" position. > > > > I think it starts like
this R' U R' U' .. and ends like this R2 U' R' > > U R' F R F.
> > > > Can anyone help me on this one ? > > > >
Terje > > > > > > > > > > Yahoo! Groups
Sponsor > > > > ADVERTISEMENT > >
<yhoo0504_testa_300250a052604.gif> > > <l.gif> >
> > > Yahoo! Groups Links > > > > To visit your
group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
Your use of Yahoo! Groups is subject to the Yahoo! Terms of > >
Service. > > > >
2682. Re: [Speed cubing group] Forgotten algorithm From:
"Terje Kristensen" <terje.kristensen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 09 Jun 2004 19:35:44 -0000
well .. i found it, kind of. on this page :
http://www.speedcubing.com/ross_permutations.html P18 : [14] (R'UR'U')
[u] (R'FR²U') ((R'UR')F)) (RF) it's just one slight problem, i cant make
it work. can anyone verify that alg for me, because i have now tried it
a few times with no luck. Terje --- In
speedsolvingrubikscube@yahoogroups.com, "Terje Kristensen"
<terje.kristensen@w...> wrote: > well .. it starts the same
way, but the end isnt the same .. > > Terje > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> >
wrote: > > http://www.rubiks.dk/redesign/permute.asp > >
> > Algorithm No. 3. > > > > Tyson Mao > > MSC
#631 > > California Institute of Technology > > > > On
Jun 9, 2004, at 11:36 AM, Terje Kristensen wrote: > > > >
> Hey All > > > > > > I have forgotten one of the
PLL algs, and I cant find it anywhere > on > > > the web. I
think i learned it from Dave Orser and it's an alg to > solve >
> > the "V" position. > > > > > > I think it
starts like this R' U R' U' .. and ends like this R2 > U' R' >
> > U R' F R F. > > > > > > Can anyone help me
on this one ? > > > > > > Terje > > > >
> > > > > > > > > > > Yahoo! Groups
Sponsor > > > > > > ADVERTISEMENT > > >
<yhoo0504_testa_300250a052604.gif> > > > <l.gif>
> > > > > > Yahoo! Groups Links > > > >
> > To visit your group on the web, go to: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > To unsubscribe from this group, send an email to: >
> > speedsolvingrubikscube-unsubscribe@yahoogroups.com > >
> > > > Your use of Yahoo! Groups is subject to the
Yahoo! > Terms of > > > Service. > > > > >
>
2683. Re: [Speed cubing group] Re: World Tournament From:
sapan you <gotsoup420@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 9 Jun 2004 12:40:47 -0700 (PDT)
i second that Kyle Bryant <craptastic_crap@...> wrote:Would it be
feasible to hold US Regionals and choose the winning team for that to be
in the Worlds? there are SO many cubers from the US. I think we should
all be able to make a bid for the US Team. -K- --- cmhardw
<no_reply@yahoogroups.com> wrote: > I'd be interested in
participating, I think this > could be a lot of > fun. Are we
thinking more official style or more > sunday contest > style?
Would this be weekly or monthly or yearly? > etc..etc..etc.. >
> Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
Tyson > Mao <tmao@i...> > wrote: > > Hi Patrick, >
> > > I do not have your personal e-mail. Would you be >
interested in > being > > the German representative for this
competition? > Please e-mail me > back > > at tmao@i... .
> > > > ------------------------ Yahoo! Groups Sponsor >
--------------------~--> > Yahoo! Domains - Claim yours for only
$14.70 > http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM
>
--------------------------------------------------------------------~->
> > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
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2684. Re: New method From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 09 Jun 2004 20:23:32 -0000
I'm having a bit of problem to understand what you mean, this is a 2x2x2
method? Or its a 3x3x3 method starting with the 2x2x2 block then orient
+ place all corners without breaking it?
2685. Re: [Speed cubing group] Forgotten algorithm From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 9 Jun 2004 13:33:19 -0700
Yeah, there's a slight problem with it. The algorithms are actually the
same thing it's just that ross palmer puts in cube rotations. I think
the correct algorithm should be... (R' U R' U') [u] (R' D R' D' R2) (F'
R' F R F) does that help? Tyson Mao MSC #631 California Institute of
Technology On Jun 9, 2004, at 12:35 PM, Terje Kristensen wrote: >
well .. i found it, kind of. > > on this page :
http://www.speedcubing.com/ross_permutations.html > P18 : [14]
(R'UR'U') [u] (R'FR²U') ((R'UR')F)) (RF) > > it's just one slight
problem, i cant make it work. can anyone verify > that alg for me,
because i have now tried it a few times with no luck. > > Terje
> > --- In speedsolvingrubikscube@yahoogroups.com, "Terje
Kristensen" > <terje.kristensen@w...> wrote: > > well ..
it starts the same way, but the end isnt the same .. > > > >
Terje > > > > --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tmao@i...> > > wrote: > > >
http://www.rubiks.dk/redesign/permute.asp > > > > > >
Algorithm No. 3. > > > > > > Tyson Mao > > >
MSC #631 > > > California Institute of Technology > >
> > > > On Jun 9, 2004, at 11:36 AM, Terje Kristensen wrote:
> > > > > > > Hey All > > > > > >
> > I have forgotten one of the PLL algs, and I cant find it >
anywhere > > on > > > > the web. I think i learned it
from Dave Orser and it's an alg > to > > solve > > >
> the "V" position. > > > > > > > > I think
it starts like this R' U R' U' .. and ends like this R2 > > U' R'
> > > > U R' F R F. > > > > > > >
> Can anyone help me on this one ? > > > > > >
> > Terje > > > > > > > > > > >
> > > > > > > > > Yahoo! Groups Sponsor >
> > > > > > > ADVERTISEMENT > > > >
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your group on the web, go to: > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > > > • To unsubscribe from this group,
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2686. Re: [Speed cubing group] Forgotten algorithm From:
"Terje Kristensen" <terje.kristensen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 09 Jun 2004 20:49:55 -0000
Thanks for your effort Tyson, but i figured it out. It's a slight bug in
the alg, the first F should be a F' like this : (R'UR'U') [u] (R'F'R²U')
((R'UR')F)) (RF) maybe i'm a bit thick, but i cant quite see how
(R'UR'U') [u] (R'F'R2U') (R'UR'FRF) and (R'UR'U') [u] (R'DR'D'R2)
(F'R'FRF) are the same algorithm. Terje --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
wrote: > Yeah, there's a slight problem with it. The algorithms are
actually > the same thing it's just that ross palmer puts in cube
rotations. > > I think the correct algorithm should be... >
> (R' U R' U') [u] (R' D R' D' R2) (F' R' F R F) > > does that
help? > > Tyson Mao > MSC #631 > California Institute of
Technology > > On Jun 9, 2004, at 12:35 PM, Terje Kristensen
wrote: > > > well .. i found it, kind of. > > > >
on this page : http://www.speedcubing.com/ross_permutations.html >
> P18 : [14] (R'UR'U') [u] (R'FR²U') ((R'UR')F)) (RF) > > >
> it's just one slight problem, i cant make it work. can anyone
verify > > that alg for me, because i have now tried it a few
times with no luck. > > > > Terje > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Terje Kristensen" > >
<terje.kristensen@w...> wrote: > > > well .. it starts
the same way, but the end isnt the same .. > > > > > >
Terje > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> >
> > wrote: > > > >
http://www.rubiks.dk/redesign/permute.asp > > > > > >
> > Algorithm No. 3. > > > > > > > > Tyson
Mao > > > > MSC #631 > > > > California
Institute of Technology > > > > > > > > On Jun
9, 2004, at 11:36 AM, Terje Kristensen wrote: > > > > >
> > > > Hey All > > > > > > > > >
> I have forgotten one of the PLL algs, and I cant find it > >
anywhere > > > on > > > > > the web. I think i
learned it from Dave Orser and it's an alg > > to > > >
solve > > > > > the "V" position. > > > >
> > > > > > I think it starts like this R' U R' U' ..
and ends like this R2 > > > U' R' > > > > > U
R' F R F. > > > > > > > > > > Can anyone
help me on this one ? > > > > > > > > > >
Terje > > > > > > > > > > > > >
> > > > > > > > > > > > Yahoo!
Groups Sponsor > > > > > > > > > >
ADVERTISEMENT > > > > >
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Groups Links > > > > > > > > > >
To visit your group on the web, go to: > > > > >
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this group, send an email to: > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
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is subject to the Yahoo! > > > Terms of > > > >
> Service. > > > > > > > > > > >
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> > > ADVERTISEMENT > >
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2687. Re: [Speed cubing group] Forgotten algorithm From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 9 Jun 2004 13:51:56 -0700
I may have been trying the wrong algorithm. Tyson Mao MSC #631
California Institute of Technology On Jun 9, 2004, at 1:49 PM, Terje
Kristensen wrote: > Thanks for your effort Tyson, but i figured it
out. > It's a slight bug in the alg, the first F should be a F' >
> like this : (R'UR'U') [u] (R'F'R²U') ((R'UR')F)) (RF) > maybe
i'm a bit thick, but i cant quite see how > > (R'UR'U') [u]
(R'F'R2U') (R'UR'FRF) and > > (R'UR'U') [u] (R'DR'D'R2) (F'R'FRF)
> > are the same algorithm. > > Terje > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> >
wrote: > > Yeah, there's a slight problem with it. The algorithms
are actually > > the same thing it's just that ross palmer puts in
cube rotations. > > > > I think the correct algorithm should
be... > > > > (R' U R' U') [u] (R' D R' D' R2) (F' R' F R F)
> > > > does that help? > > > > Tyson Mao >
> MSC #631 > > California Institute of Technology > >
> > On Jun 9, 2004, at 12:35 PM, Terje Kristensen wrote: > >
> > > well .. i found it, kind of. > > > > >
> on this page : http://www.speedcubing.com/ross_permutations.html
> > > P18 : [14] (R'UR'U') [u] (R'FR²U') ((R'UR')F)) (RF) >
> > > > > it's just one slight problem, i cant make it
work. can anyone > verify > > > that alg for me, because i
have now tried it a few times with no > luck. > > > >
> > Terje > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Terje Kristensen" > >
> <terje.kristensen@w...> wrote: > > > > well ..
it starts the same way, but the end isnt the same .. > > >
> > > > > Terje > > > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao >
<tmao@i...> > > > > wrote: > > > > >
http://www.rubiks.dk/redesign/permute.asp > > > > > >
> > > > Algorithm No. 3. > > > > > >
> > > > Tyson Mao > > > > > MSC #631 >
> > > > California Institute of Technology > > >
> > > > > > > On Jun 9, 2004, at 11:36 AM, Terje
Kristensen wrote: > > > > > > > > > >
> Hey All > > > > > > > > > > >
> I have forgotten one of the PLL algs, and I cant find it > >
> anywhere > > > > on > > > > > >
the web. I think i learned it from Dave Orser and it's an > alg >
> > to > > > > solve > > > > > >
the "V" position. > > > > > > > > > >
> > I think it starts like this R' U R' U' .. and ends like >
this R2 > > > > U' R' > > > > > > U R'
F R F. > > > > > > > > > > > >
Can anyone help me on this one ? > > > > > > >
> > > > > Terje > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > Yahoo! Groups Sponsor >
> > > > > > > > > > > ADVERTISEMENT
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> > > > > > <l.gif> > > > > >
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unsubscribe from this group, send an email > to: > > > >
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use of Yahoo! Groups is subject to the > Yahoo! > > > >
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use of Yahoo! Groups is subject to the Yahoo! Terms of > Service.
> >
2688. Re: World Tournament From:
"sun_helos" <sun_helos@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 09 Jun 2004 21:00:38 -0000
Hey, I think this is a great idea, making speedcubing a teamgame. And
also its good for the motivation! short: I' like to take apart Stefan S
2689. Pretty Crazy Cube Idea From:
"azinj05ieipih" <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 10 Jun 2004 04:29:34 -0000
Hey Everyone, Has anyone ever thought of making or having a cube that
has colored lights? Just an idea that I heard from alot of non-cubers.
Just wondering whether anyone know how to make lighted cubicles. That'd
be awesome! ~Joseph
2690. RE: [Speed cubing group] Pretty Crazy Cube Idea From:
"Evan Gates" <evan.gates@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 9 Jun 2004 21:50:39 -0700
I've done some research, and it seems very plausible. One idea I have,
that I might pursue as a science project next year, is to put some sort
of lcd or led that can be one of six colors. Embed a small 8 pin micro
processor in each piece, and have the pieces communicate through LEDs in
the sides to each other. In this way, it would be possible to have a
self scrambling cube. If I do end up doing this, I'll let everyone know
about it. Evan -----Original Message----- From: azinj05ieipih
[mailto:azinj05ieipih@...] Sent: Wednesday, June 09, 2004 9:30 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
Pretty Crazy Cube Idea Hey Everyone, Has anyone ever thought of making
or having a cube that has colored lights? Just an idea that I heard from
alot of non-cubers. Just wondering whether anyone know how to make
lighted cubicles. That'd be awesome! ~Joseph Yahoo! Groups Sponsor
ADVERTISEMENT
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2691. speedcubing.com From:
"evanmgates" <evan.gates@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 10 Jun 2004 06:42:45 -0000
Hey everyone, Is speedcubing.com down? or is something wrong with my
computer? just curious Evan
2692. Re: speedcubing.com From:
hubexe <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 10 Jun 2004 06:43:37 -0000
i was begnning to think the same thing it wont load for me either josh
--- In speedsolvingrubikscube@yahoogroups.com, "evanmgates"
<evan.gates@i...> wrote: > Hey everyone, > > Is
speedcubing.com down? or is something wrong with my computer? > just
curious > > Evan
2693. speedcubing.com From:
"Terje Kristensen" <terje.kristensen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 10 Jun 2004 08:42:40 +0200
what's up with the speedcubing.com server ? I only get this when i try
to connect : Not Found The requested URL / was not found on this server.
Apache/1.3.29 Server at www.speedcubing.com Port 80 Terje
2694. RE: [Speed cubing group] speedcubing.com From:
"Christopher MoyerGrice" <christopher.moyergrice@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 10 Jun 2004 03:16:57 -0400
It's probably just a server upgrade, a scheduled downtime or something
of that nature. It was working fine earlier this evening. CMG
________________________________ From: Terje Kristensen
[mailto:terje.kristensen@...] Sent: Thu 6/10/2004 2:42 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
speedcubing.com what's up with the speedcubing.com server ? I only get
this when i try to connect : Not Found The requested URL / was not found
on this server. Apache/1.3.29 Server at www.speedcubing.com Port 80
Terje Yahoo! Groups Sponsor ADVERTISEMENT click here
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<http://docs.yahoo.com/info/terms/> . [Non-text portions of this
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2695. Re: [Speed cubing group] Pretty Crazy Cube Idea From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 10 Jun 2004 03:17:28 -0700
Hi Evan, You should talk to my Ditch Day team. One of the EE's at
Caltech wanted to do something similar. Perhaps you guys can work
together? His name is "Chris Hiszpanski" and you can reach him at
hiszpans[nospam]@its.caltech.edu . We were interested in creating an
electrical Rubik's Cube that does something when it's solved. (i.e.
gives a clue, opens a door, takes your Statistical Mechanics final...)
Tyson Mao MSC #631 California Institute of Technology On Jun 9, 2004, at
9:50 PM, Evan Gates wrote: > I've done some research, and it seems
very plausible. One idea I > have, that > I might pursue as a
science project next year, is to put some sort of > lcd or > led
that can be one of six colors. Embed a small 8 pin micro > processor
in > each piece, and have the pieces communicate through LEDs in the
sides > to > each other. In this way, it would be possible to
have a self > scrambling > cube. If I do end up doing this, I'll
let everyone know about it. > > > > Evan > > > >
-----Original Message----- > From: azinj05ieipih
[mailto:azinj05ieipih@...] > Sent: Wednesday, June 09, 2004 9:30 PM
> To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed
cubing group] Pretty Crazy Cube Idea > > > > Hey Everyone,
> > Has anyone ever thought of making or having a cube that has
colored > lights? Just an idea that I heard from alot of non-cubers.
Just > wondering whether anyone know how to make lighted cubicles.
That'd be > awesome! > > ~Joseph > > > > > >
> Yahoo! Groups Sponsor > > > > ADVERTISEMENT > >
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companion > .yahoo.com> click here > > > > >
<http://us.adserver.yahoo.com/l?M=295196.4901138.6071305.3001176/
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> _____ > > Yahoo! Groups Links > > * To visit
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* To unsubscribe from this group, send an email to: >
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<http://docs.yahoo.com/info/terms/> Service. > > > >
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Yahoo! Groups Links > > • To visit your group on the web, go to:
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To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service.
> >
2696. Another Rubik's Cube Cup From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 10 Jun 2004 03:42:47 -0700
Hey Everyone, I was in the shower (all my ideas come usually when I'm
doing something random...) and I thought, would people be interested in
a collegiate or school type Rubik's Cube Cup? This would be basically
the exact same thing as the World Cube Cup but instead of countries,
it's schools or organizations. All it takes is one person at a school,
and that person will infect quite a few with the cube bug. Take Macky at
First Avenue for example... he's got a whole cube cult! Anyway, this
would be the same thing. Schools or organizations would have their club
president or just someone to be a representative contact me and they
would be in charge of holding their own qualifiers somehow. 5 people per
team, single or double elimination tournament style. Of course, I'll
elaborate when i get back home. So close to being done with school...
plowed through 5 finals and now just a 10 page paper on detecting
extra-solar planets. Ooh! There's one! I think I see a cube! Tyson Mao
MSC #631 California Institute of Technology
2697. World Cube Cup From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 10 Jun 2004 03:54:59 -0700
Hi Everyone, Here are the current list of representatives: United
States: Frank Morris France: François Sechet Germany: Patrick Bellenbaum
Waiting for more people of their respective countries to speak up. The
country representatives are responsible for contacting the people of
their country. They should make an effort especially to contact the
fastest known speedcubers in each country, especially cubers that do not
read this yahoo forum. The country representatives should also start
compiling a list of people whom would want to compete for a spot on the
team. If you would like to try out for your country's team, e-mail your
country representative. More information on the qualifying competition
will follow. If you would like to compete, but your country does not
have a representative, either pressure someone to do it or perhaps you'd
like to do it yourself. It would be great to get 16 countries... some
nice number. Countries that I think could field teams that need
representatives: Canada, Italy, Sweden, Japan, Korea, Great Britain,
Netherlands, Belgium, China, Phillipeans, Denmark, Australia Again, a
website will be out in a few days. I just need to finish the year. Tyson
Mao MSC #631 California Institute of Technology
2698. Re: World Cube Cup From:
"Ron" <rvb@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 10 Jun 2004 11:16:35 -0000
Hi, Count me in for the Dutch! Btw. yes, speedcubing.com is down. They
are still working on it. It seems like we have too many sites
deeplinking to content (especially videos) on our site. Recently the
average throughput has been 10GB a day... Have fun, Ron --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
wrote: > Hi Everyone, > > Here are the current list of
representatives: > > United States: Frank Morris > France:
François Sechet > Germany: Patrick Bellenbaum > > Waiting for
more people of their respective countries to speak up. The > country
representatives are responsible for contacting the people of > their
country. They should make an effort especially to contact the >
fastest known speedcubers in each country, especially cubers that do
> not read this yahoo forum. > > The country representatives
should also start compiling a list of > people whom would want to
compete for a spot on the team. If you would > like to try out for
your country's team, e-mail your country > representative. More
information on the qualifying competition will > follow. > > If
you would like to compete, but your country does not have a >
representative, either pressure someone to do it or perhaps you'd like
> to do it yourself. > > It would be great to get 16
countries... some nice number. Countries > that I think could field
teams that need representatives: > > Canada, Italy, Sweden, Japan,
Korea, Great Britain, Netherlands, > Belgium, China, Phillipeans,
Denmark, Australia > > Again, a website will be out in a few days.
I just need to finish the > year. > > Tyson Mao > MSC #631
> California Institute of Technology
2699. RE: [Speed cubing group] Pretty Crazy Cube Idea From:
Jonas Koelker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 10 Jun 2004 13:46:05 +0100 (BST)
... What's next, a cube with touch-sensors? :p sounds fun tho :) ...
Jonas --- Evan Gates <evan.gates@...> wrote: > I've done some
research, and it seems very > plausible. One idea I have, that > I
might pursue as a science project next year, is to > put some sort of
lcd or > led that can be one of six colors. Embed a small 8 > pin
micro processor in > each piece, and have the pieces communicate
through > LEDs in the sides to > each other. In this way, it would
be possible to > have a self scrambling > cube. If I do end up
doing this, I'll let everyone > know about it. > > > >
Evan > > > > -----Original Message----- > From:
azinj05ieipih [mailto:azinj05ieipih@...] > > Sent: Wednesday, June
09, 2004 9:30 PM > To: speedsolvingrubikscube@yahoogroups.com >
Subject: [Speed cubing group] Pretty Crazy Cube Idea > > > >
Hey Everyone, > > Has anyone ever thought of making or having a
cube > that has colored > lights? Just an idea that I heard from
alot of > non-cubers. Just > wondering whether anyone know how to
make lighted > cubicles. That'd be > awesome! > > ~Joseph
> > > > > > > Yahoo! Groups Sponsor > > >
> ADVERTISEMENT > >
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> .yahoo.com> click here > > > >
<http://us.adserver.yahoo.com/l?M=295196.4901138.6071305.3001176/D=groups/S=
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been > removed] > >
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2700. A Sequence of L2L Strategies From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 10 Jun 2004 15:07:10 +0100
I've been thinking about L2L strategies for a while after I realised
that 1) my own method is a move in this direction, 2) that several other
strtagies are moving in the same direction and 3) that there is a clear
logic for doing this. Hopefully the name says it all - whereas Fridrich
and some others are F2L followed by a LL, these strategies are moving
towards part or all of FL and then solving the last 2 layers at the same
time. Several other strategies such as ZB and Triad Tram have also
started combining LL and F2L or LL and ME (middle edge) moves. I have a
sequence of strategies (L2L1 up to L2L4) the firstly fully functional
(as data would say), the second over halfway worked out, the 3rd I
believe is not going to work and the 4th which I have high hopes for, as
described below. But first how do they compare to Fridrich? Generally
they are a similar number of moves ranging from 57 for L2L1 to
potentially 51 for L2L4. They use much fewer algorithms - L2L1 uses only
40 in total for the whole solve the others gradually increasing, L2L4
would be around 65 - 70. L2L1 uses 7 looks the same as Fridrich, L2L2
will be 6 looks (47 algorithms), in principle L2L3 would be 5 looks but
I believe there would be too many algorithms as the 5th stage, L2L4 will
be 5 looks. Brief descriptions: L2L1 - I have described this in posts
before sometimes as the DD method: Cross + 1 FL corner (1 look),
complete the other three Fl corners and Middle edges as you wish (I use
a keyhole approach but using Fridrich pairs this would be 3 looks), last
ME + orient adjacent LL corner + orient all LL edges (24 algorithms
required) OLL - only 4 algorithms need because you only have up to 3
corners needing orientation (a 1/9 chance of being "lucky" here) PLL -
as for Fridrich - 12 algorithms I finally broke my onehanded best time
using this method - 40.44! Still got a way to go before my averages
approach the WR though. L2L2 - Cross + 2 FL corners (1 look) complete
other two corners and MEs as you wish (2 looks) 3rd ME and orient LL
corners (27 algorithms required - i've worked out 26 of them!) last ME
and orient LL edges (8 algorithms required - not started looking yet)
PLL - as for Fridrich - 12 algorithms L2L3 Cross + 3 corners (1 look!)
ok this is getting tough) Complete last FL corner and one ME 2nd ME and
orient corners (27 algorithms) 3rd ME and orient edges (6 algorithms)
4th ME and PLL (way too many algorithms I think so i think L2L3 is not
viable) L2L4 Cross + 4 corners 1st ME and orient LL corners 2nd ME and
place LL corners 3rd ME and orient LL edges 4th ME and place LL edges
There are elements of L2L4 that look pretty restrictive but it is
certainly going to be provable one way or the other. Either some of the
algorithms are too long or it will be a nice 5 look method within the
reach of most speedcubers. We had a debate on here about FL in one look
before. Because I use the keyhole method and solve onehanded I tend to
be looking continuously - something you can't really do twohanded I
think - so maybe its going to be more practical for onehanded solves.
Anyway any views or helpful algorithms would be highly appreciated. I
now have AIM under the name of onehandedcuber. Best wishes Duncan
2701. RE: [Speed cubing group] Another Rubik's Cube Cup From:
"Evan Gates" <evan.gates@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 10 Jun 2004 08:02:42 -0700
If we were to do schools, could teachers compete as well? Evan
-----Original Message----- From: Tyson Mao [mailto:tmao@...] Sent:
Thursday, June 10, 2004 3:43 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
Another Rubik's Cube Cup Hey Everyone, I was in the shower (all my ideas
come usually when I'm doing something random...) and I thought, would
people be interested in a collegiate or school type Rubik's Cube Cup?
This would be basically the exact same thing as the World Cube Cup but
instead of countries, it's schools or organizations. All it takes is one
person at a school, and that person will infect quite a few with the
cube bug. Take Macky at First Avenue for example... he's got a whole
cube cult! Anyway, this would be the same thing. Schools or
organizations would have their club president or just someone to be a
representative contact me and they would be in charge of holding their
own qualifiers somehow. 5 people per team, single or double elimination
tournament style. Of course, I'll elaborate when i get back home. So
close to being done with school... plowed through 5 finals and now just
a 10 page paper on detecting extra-solar planets. Ooh! There's one! I
think I see a cube! Tyson Mao MSC #631 California Institute of
Technology Yahoo! Groups Sponsor ADVERTISEMENT
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ix.com/Default?mqso=60183351> click here
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<http://docs.yahoo.com/info/terms/> Service. [Non-text portions of
this message have been removed]
2702. RE: [Speed cubing group] Pretty Crazy Cube Idea From:
sapan you <gotsoup420@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 10 Jun 2004 08:09:23 -0700 (PDT)
i was actually thinking of making a cube that solves itself.... but iono
how that would work (the challenge is making it self-contained) any
ideas? __ __ __ |__|__|__| |__|__|__| < \_/ |3 3 |< | |>
|__|__|__| --------------------------------- Do you Yahoo!? Friends.
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2703. RE: [Speed cubing group] Pretty Crazy Cube Idea From:
"Evan Gates" <evan.gates@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 10 Jun 2004 08:21:17 -0700
Well my science project this year was a cube solving robot. There were
six stepper motors with a rod into each center, which could then turn
the faces. If you could embed stepper motors in the axels, then the cube
could solve itself. Combine this with an electronic cube, that
communicates between pieces, and you now have a self solving cube that
keeps track of all its moves. And you would have 20 microprocessors in
the cube (one in each piece except the centers) so it should be able to
at least do a simple Thistlethwaite. If we are really lucky, maybe the
flash memory is enough, or maybe we can put in more, so we can store the
move and pruning tables required for a fast Kociemba algorithm. It would
be a neat extension of an electronic cube, but I think that finding
stepper motors small enough, and with enough torque, would be difficult.
If anyone does find such motors, let me know. Evan -----Original
Message----- From: sapan you [mailto:gotsoup420@...] Sent: Thursday,
June 10, 2004 8:09 AM To: speedsolvingrubikscube@yahoogroups.com
Subject: RE: [Speed cubing group] Pretty Crazy Cube Idea i was actually
thinking of making a cube that solves itself.... but iono how that would
work (the challenge is making it self-contained) any ideas? __ __ __
|__|__|__| |__|__|__| < \_/ |3 3 |< | |> |__|__|__|
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2704. Oh poop... From:
"yodamunkey1" <lclif@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 10 Jun 2004 15:34:09 -0000
I was wondering why lubing my cubes NEVER worked. I figured I just kept
under-lubing and over-lubing it. Then today I thought "There must be
some reason that the lube doesn't even help at all, and seems to make it
worse." I read the bottle of silicone spray and it says Caution:
Contains Petroleum Distillates. That's when I said "oh poop" I guess
that explains it. As Dan Knights says on his site "Don't use a
petroleum-based lubricant like "WD-40", it destroyed my first cube in
about a day." I figured it wouldn't have petroleum...it's a silicone
lubricant!
2705. Re: [Speed cubing group] Another Rubik's Cube Cup From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 10 Jun 2004 10:18:13 -0700
I don't see why not? Tyson Mao MSC #631 California Institute of
Technology On Jun 10, 2004, at 8:02 AM, Evan Gates wrote: > If we
were to do schools, could teachers compete as well? > > > >
Evan > > > > -----Original Message----- > From: Tyson Mao
[mailto:tmao@...] > Sent: Thursday, June 10, 2004 3:43 AM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing
group] Another Rubik's Cube Cup > > > > Hey Everyone, >
> I was in the shower (all my ideas come usually when I'm doing >
something > random...) and I thought, would people be interested in a
collegiate > or > school type Rubik's Cube Cup? This would be
basically the exact same > thing as the World Cube Cup but instead of
countries, it's schools or > organizations. > > All it takes is
one person at a school, and that person will infect > quite a few
with the cube bug. Take Macky at First Avenue for > example... he's
got a whole cube cult! Anyway, this would be the same > thing.
Schools or organizations would have their club president or > just
someone to be a representative contact me and they would be in >
charge of holding their own qualifiers somehow. 5 people per team, >
single or double elimination tournament style. > > Of course, I'll
elaborate when i get back home. So close to being > done > with
school... plowed through 5 finals and now just a 10 page paper on >
detecting extra-solar planets. Ooh! There's one! I think I see a >
cube! > > Tyson Mao > MSC #631 > California Institute of
Technology > > > > > > > > Yahoo! Groups Sponsor
> > > > ADVERTISEMENT > > >
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www.netfl > ix.com/Default?mqso=60183351> click here > >
> > >
<http://us.adserver.yahoo.com/l?M=298184.5022502.6152625.3001176/
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> >
2706. Re: Another Rubik's Cube Cup From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 10 Jun 2004 17:47:34 -0000
> with school... plowed through 5 finals and now just a 10 page paper
on > detecting extra-solar planets. Ooh! There's one! I think I see a
> cube! > > Tyson Mao > MSC #631 > California Institute
of Technology If you don't mind my asking, Tyson, What's your major? I'm
majoring in Astronomy at OU in Oklahoma, and a paper on detecting
extra-solar planets is likely in my near future... Daniel
2707. Re: Oh poop... From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 10 Jun 2004 18:26:21 -0000
Dang, that's not very good. If it hasn't destroyed your cube yet, then
what I would do is take the entire thing apart and wash all teh pieces
with soap and water. Then buy some REAL Silicone Spray, and try it
again. --- In speedsolvingrubikscube@yahoogroups.com, "yodamunkey1"
<lclif@c...> wrote: > I was wondering why lubing my cubes NEVER
worked. I figured I just > kept under-lubing and over-lubing it. Then
today I thought "There must > be some reason that the lube doesn't
even help at all, and seems to > make it worse." I read the bottle of
silicone spray and it says > > Caution: Contains Petroleum
Distillates. > > That's when I said "oh poop" I guess that
explains it. As Dan Knights > says on his site "Don't use a
petroleum-based lubricant like "WD- 40", > it destroyed my first cube
in about a day." > > I figured it wouldn't have petroleum...it's a
silicone lubricant!
2708. Re: [Speed cubing group] Pretty Crazy Cube Idea From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 10 Jun 2004 19:21:22 -0000
Another idea suggested to me by a non cuber is using the cube as a lock.
And the lock would open only when the cube is solved (or in some pattern
or something).Maybe using a 2x2x2 would be more practical. It wouldn't
take much longer than a combination lock to open. I like locks and lock
picking but i can't come up with a good way for this to work. It would
be easiest if it was electroninc but a fully mechanical cube lock would
be cool but i can't see figure out that could work. Any thougts?
--barefoot Chris --- In speedsolvingrubikscube@yahoogroups.com, "Evan
Gates" <evan.gates@i...> wrote: > I've done some research, and
it seems very plausible. One idea I have, that > I might pursue as a
science project next year, is to put some sort of lcd or > led that
can be one of six colors. Embed a small 8 pin micro processor in >
each piece, and have the pieces communicate through LEDs in the sides to
> each other. In this way, it would be possible to have a self
scrambling > cube. If I do end up doing this, I'll let everyone know
about it. > > > > Evan > > > > -----Original
Message----- > From: azinj05ieipih [mailto:azinj05ieipih@y...] >
Sent: Wednesday, June 09, 2004 9:30 PM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing
group] Pretty Crazy Cube Idea > > > > Hey Everyone, >
> Has anyone ever thought of making or having a cube that has colored
> lights? Just an idea that I heard from alot of non-cubers. Just
> wondering whether anyone know how to make lighted cubicles. That'd
be > awesome! > > ~Joseph > > > > > > >
Yahoo! Groups Sponsor > > > > ADVERTISEMENT > >
<http://rd.yahoo.com/SIG=129b6126p/M=295196.4901138.6071305.3001176/D
=groups >
/S=1705297356:HM/EXP=1086928188/A=2128215/R=0/SIG=10se96mf6/*http:/
companion > .yahoo.com> click here > > > >
<http://us.adserver.yahoo.com/l?
M=295196.4901138.6071305.3001176/D=groups/S= >
:HM/A=2128215/rand=109477147> > > > > _____ > >
Yahoo! Groups Links > > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > >
> * To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com >
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is subject to the Yahoo! Terms of >
<http://docs.yahoo.com/info/terms/> Service. > > > >
[Non-text portions of this message have been removed]
2709. Re: [Speed cubing group] Re: Another Rubik's Cube Cup
From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 10 Jun 2004 13:01:51 -0700 (PDT)
Yeh...I thought of this 'cup in school' thing for a while now, and I
seem to have a huge group of cubo people around too ^^. anyways, if this
does get into action, this would be way awesome. -bm Daniel Hayes
<swedishlf@...> wrote: > with school... plowed through 5 finals
and now just a 10 page paper on > detecting extra-solar planets. Ooh!
There's one! I think I see a > cube! > > Tyson Mao > MSC
#631 > California Institute of Technology If you don't mind my
asking, Tyson, What's your major? I'm majoring in Astronomy at OU in
Oklahoma, and a paper on detecting extra-solar planets is likely in my
near future... Daniel Yahoo! Groups SponsorADVERTISEMENT
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group on the web, go to:
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Groups is subject to the Yahoo! Terms of Service. :) --Brent
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2710. RE: [Speed cubing group] Pretty Crazy Cube Idea From:
"Evan Gates" <evan.gates@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 10 Jun 2004 13:15:29 -0700
If you use a blind man's cube, with the raised bumps it might work. Once
it is in a pattern, you would put it into some small opening or
something with the correct orientation, and the box you put it in could
detect it. This is kind of the same idea as with a normal key, how it
moves the things to certain heights or something like that. Another
idea, if the electronic cube was made that communicated from piece to
piece via LEDs on the sides of the pieces, then something could be
inserted between the two correct pieces, when the cube is in the correct
position. This, whatever it would be that goes between the pieces, could
then sense the led signals being emitted and received. And yet another
idea if you want to get even crazier. If a small wireless transmitter
could be placed inside one of the cubies, next to the 8 pin
microprocessor, then when the cube is in the correct pattern, it could
emit a wireless signal which is received by the lock, making it open.
Now you've got my mind set off on different tangents. It would be
awesome if I could something like that to work. Think I could win the
science fair? lol That's all for now Evan -----Original Message-----
From: Chris Sz... [mailto:s2chris2@...] Sent: Thursday, June 10, 2004
12:21 PM To: speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed
cubing group] Pretty Crazy Cube Idea Another idea suggested to me by a
non cuber is using the cube as a lock. And the lock would open only when
the cube is solved (or in some pattern or something).Maybe using a 2x2x2
would be more practical. It wouldn't take much longer than a combination
lock to open. I like locks and lock picking but i can't come up with a
good way for this to work. It would be easiest if it was electroninc but
a fully mechanical cube lock would be cool but i can't see figure out
that could work. Any thougts? --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates"
<evan.gates@i...> wrote: > I've done some research, and it
seems very plausible. One idea I have, that > I might pursue as a
science project next year, is to put some sort of lcd or > led that
can be one of six colors. Embed a small 8 pin micro processor in >
each piece, and have the pieces communicate through LEDs in the sides to
> each other. In this way, it would be possible to have a self
scrambling > cube. If I do end up doing this, I'll let everyone know
about it. > > > > Evan > > > > -----Original
Message----- > From: azinj05ieipih [mailto:azinj05ieipih@y...] >
Sent: Wednesday, June 09, 2004 9:30 PM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing
group] Pretty Crazy Cube Idea > > > > Hey Everyone, >
> Has anyone ever thought of making or having a cube that has colored
> lights? Just an idea that I heard from alot of non-cubers. Just
> wondering whether anyone know how to make lighted cubicles. That'd
be > awesome! > > ~Joseph > > > > > > >
Yahoo! Groups Sponsor > > > > ADVERTISEMENT > >
<http://rd.yahoo.com/SIG=129b6126p/M=295196.4901138.6071305.3001176/D
=groups >
/S=1705297356:HM/EXP=1086928188/A=2128215/R=0/SIG=10se96mf6/*http:/
companion > .yahoo.com> click here > > > >
<http://us.adserver.yahoo.com/l?
M=295196.4901138.6071305.3001176/D=groups/S= >
:HM/A=2128215/rand=109477147> > > > > _____ > >
Yahoo! Groups Links > > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > >
> * To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?
subject=Unsubscri > be> > > > * Your use of Yahoo! Groups
is subject to the Yahoo! Terms of >
<http://docs.yahoo.com/info/terms/> Service. > > > >
[Non-text portions of this message have been removed] Yahoo! Groups
Sponsor ADVERTISEMENT
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this message have been removed]
2711. Re: World Tournament From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 10 Jun 2004 20:33:38 -0000
Yes, I'd like that very much, too! So we're already three Germans :)
Stefan P --- In speedsolvingrubikscube@yahoogroups.com, "sun_helos"
<sun_helos@y...> wrote: > Hey, > I think this is a great
idea, making speedcubing a teamgame. And also > its good for the
motivation! short: I' like to take apart > Stefan S
2712. Re: [Speed cubing group] Pretty Crazy Cube Idea From:
"evanmgates" <evan.gates@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 10 Jun 2004 21:54:40 -0000
sorry to be replying again but somethign that just popped into my head.
If you did it the second way, where you insert something between two
peices, there would be even more possibilities. assuming that there
arent microprocessors or leds in the center peices, bcause there isnt
much room, then there would be 8 * 6 or 48 different possible places to
insert something. so there would be 48 times the number of possible
positions on the cube. And if it was done the first way, then there
would be 24 different orientations, so 24 times the number of possible
positions. Just some random stuff i was thinking about. But im pretty
sure that 4.3 x 10^19 is enough combinations evan --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates"
<evan.gates@i...> wrote: > If you use a blind man's cube, with
the raised bumps it might work. Once it > is in a pattern, you would
put it into some small opening or something with > the correct
orientation, and the box you put it in could detect it. This is >
kind of the same idea as with a normal key, how it moves the things to
> certain heights or something like that. > > > > Another
idea, if the electronic cube was made that communicated from piece >
to piece via LEDs on the sides of the pieces, then something could be
> inserted between the two correct pieces, when the cube is in the
correct > position. This, whatever it would be that goes between the
pieces, could > then sense the led signals being emitted and
received. > > > > And yet another idea if you want to get
even crazier. If a small wireless > transmitter could be placed
inside one of the cubies, next to the 8 pin > microprocessor, then
when the cube is in the correct pattern, it could emit > a wireless
signal which is received by the lock, making it open. > > >
> Now you've got my mind set off on different tangents. It would be
awesome > if I could something like that to work. Think I could win
the science fair? > lol > > > > That's all for now >
> > > Evan > > > > > > -----Original
Message----- > From: Chris Sz... [mailto:s2chris2@h...] > Sent:
Thursday, June 10, 2004 12:21 PM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: Re: [Speed cubing
group] Pretty Crazy Cube Idea > > > > Another idea suggested
to me by a non cuber is using the cube as a > lock. And the lock
would open only when the cube is solved (or in > some pattern or
something).Maybe using a 2x2x2 would be more > practical. It wouldn't
take much longer than a combination lock to > open. I like locks and
lock picking but i can't come up with a good > way for this to work.
It would be easiest if it was electroninc but > a fully mechanical
cube lock would be cool but i can't see figure > out that could work.
Any thougts? > > --barefoot Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates" >
<evan.gates@i...> wrote: > > I've done some research, and it
seems very plausible. One idea I > have, that > > I might
pursue as a science project next year, is to put some sort > of lcd
or > > led that can be one of six colors. Embed a small 8 pin
micro > processor in > > each piece, and have the pieces
communicate through LEDs in the > sides to > > each other. In
this way, it would be possible to have a self > scrambling > >
cube. If I do end up doing this, I'll let everyone know about it. >
> > > > > > > Evan > > > > > >
> > -----Original Message----- > > From: azinj05ieipih
[mailto:azinj05ieipih@y...] > > Sent: Wednesday, June 09, 2004
9:30 PM > > To: speedsolvingrubikscube@yahoogroups.com > >
Subject: [Speed cubing group] Pretty Crazy Cube Idea > > > >
> > > > Hey Everyone, > > > > Has anyone ever
thought of making or having a cube that has > colored > >
lights? Just an idea that I heard from alot of non-cubers. Just >
> wondering whether anyone know how to make lighted cubicles. That'd
> be > > awesome! > > > > ~Joseph > > >
> > > > > > > > > > > Yahoo! Groups
Sponsor > > > > > > > > ADVERTISEMENT > >
> > >
<http://rd.yahoo.com/SIG=129b6126p/M=295196.4901138.6071305.3001176/D
> =groups > >
/S=1705297356:HM/EXP=1086928188/A=2128215/R=0/SIG=10se96mf6/*http:/ >
companion > > .yahoo.com> click here > > > > >
> > > <http://us.adserver.yahoo.com/l? >
M=295196.4901138.6071305.3001176/D=groups/S= > >
:HM/A=2128215/rand=109477147> > > > > > > > >
_____ > > > > Yahoo! Groups Links > > > > * To
visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > * To unsubscribe from this group, send an email to: >
> speedsolvingrubikscube-unsubscribe@yahoogroups.com > >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com? >
subject=Unsubscri > > be> > > > > > > * Your
use of Yahoo! Groups is subject to the Yahoo! Terms > of > >
<http://docs.yahoo.com/info/terms/> Service. > > > >
> > > > [Non-text portions of this message have been
removed] > > > > > > > Yahoo! Groups Sponsor >
> > > ADVERTISEMENT > >
<http://rd.yahoo.com/SIG=1295bdn3q/M=298184.5022502.6152625.3001176/D
=groups >
/S=1705297356:HM/EXP=1086981794/A=2164339/R=0/SIG=11e2d64in/*http:/
www.netfl > ix.com/Default?mqso=60183348> click here > >
> > <http://us.adserver.yahoo.com/l?
M=298184.5022502.6152625.3001176/D=groups/S= >
:HM/A=2164339/rand=102369539> > > > > _____ > >
Yahoo! Groups Links > > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > >
> * To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com >
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is subject to the Yahoo! Terms of >
<http://docs.yahoo.com/info/terms/> Service. > > > >
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2713. permuation Z/E/N...anyone's favorite? From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 10 Jun 2004 15:39:24 -0700 (PDT)
Hey guyz, I'm currently wondering... Is the permuation Z, E, or N
anyone's _favorite_ pll, as in performing it less than 3 seconds every
time, or even less than 2?? anyone?...anyone... [for those who don't
know who these are...] (14,17,14,5) L D'B L'D�R F' R'D�L�B'L'D L' (N)
x'F(RU'R'U)(DR'DU')(R'UR)D� (Z) (15,16,15,4) F R'F'L F R F'L�B'R B L
B'R'B (E) -bm :) --Brent --------------------------------- Do you
Yahoo!? Friends. Fun. Try the all-new Yahoo! Messenger [Non-text
portions of this message have been removed]
2714. Re: permuation Z/E/N...anyone's favorite? From:
hubexe <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 10 Jun 2004 22:53:35 -0000
woo, im all 'z', 1.68 seconds :-D josh --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > > Hey guyz, > I'm
currently wondering... Is the permuation Z, E, or N anyone's _favori=
te_ pll, as in performing it less than 3 seconds every time, or even
less than 2?? anyone= ?...anyone... > > [for those who don't know
who these are...] > (14,17,14,5) L D'B L'D²R F' R'D²L²B'L'D L' (N)
> x'F(RU'R'U)(DR'DU')(R'UR)D² (Z) > (15,16,15,4) F R'F'L F R
F'L²B'R B L B'R'B (E) > > -bm > > > > :) > --Brent
> > --------------------------------- > Do you Yahoo!? >
Friends. Fun. Try the all-new Yahoo! Messenger > > [Non-text
portions of this message have been removed]
2715. Re: [Speed cubing group] Re: permuation Z/E/N...anyone's favorite?
From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 10 Jun 2004 16:01:31 -0700 (PDT)
WHOA!! ok, can you please tell me...maybe..._how_? haha, it takes me
like 3-5 or maybe 6 :(. this alg is very hard for me. any help would be
appreciated ;) -bm hubexe <no_reply@yahoogroups.com> wrote: woo,
im all 'z', 1.68 seconds :-D josh --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > > Hey guyz, > I'm
currently wondering... Is the permuation Z, E, or N anyone's _favori=
te_ pll, as in performing it less than 3 seconds every time, or even
less than 2?? anyone= ?...anyone... > > [for those who don't know
who these are...] > (14,17,14,5) L D'B L'D�R F' R'D�L�B'L'D L' (N)
> x'F(RU'R'U)(DR'DU')(R'UR)D� (Z) > (15,16,15,4) F R'F'L F R
F'L�B'R B L B'R'B (E) > > -bm > > > > :) > --Brent
> > --------------------------------- > Do you Yahoo!? >
Friends. Fun. Try the all-new Yahoo! Messenger > > [Non-text
portions of this message have been removed] Yahoo! Groups
SponsorADVERTISEMENT --------------------------------- Yahoo! Groups
Links To visit your group on the web, go to:
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It's right here, from the world champion:
http://benjerry.middlebury.edu/~knights/Cube/CubeInfo1.html#hints You'll
master it easily. Yeah, N and E are awful for me, too. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > WHOA!! ok, can you please
tell me...maybe..._how_? haha, it takes me like 3-5 or maybe 6 :(. this
alg is very hard for me. any help would be appreciated ;)
2717. sort of speedcubing related From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Jun 2004 02:25:57 -0000
How quickly can you parallel park a car without hitting or bumping into
anything? http://annuaire.pepere.free.fr/aventures/voiture2.swf (in
french) I guess it's sort of like the "concentration" game ;-) .... Ok
so this post if off topic :) Chris
2718. RE: [Speed cubing group] Pretty Crazy Cube Idea From:
sapan you <gotsoup420@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 10 Jun 2004 19:52:21 -0700 (PDT)
yea, i could probably find them, just im not very experienced with the
microprocessor stuff... we have a store here called EPO and it has all
sorts of stuff like that... you may have one like that there -cubekid
Evan Gates <evan.gates@...> wrote: Well my science project this
year was a cube solving robot. There were six stepper motors with a rod
into each center, which could then turn the faces. If you could embed
stepper motors in the axels, then the cube could solve itself. Combine
this with an electronic cube, that communicates between pieces, and you
now have a self solving cube that keeps track of all its moves. And you
would have 20 microprocessors in the cube (one in each piece except the
centers) so it should be able to at least do a simple Thistlethwaite. If
we are really lucky, maybe the flash memory is enough, or maybe we can
put in more, so we can store the move and pruning tables required for a
fast Kociemba algorithm. It would be a neat extension of an electronic
cube, but I think that finding stepper motors small enough, and with
enough torque, would be difficult. If anyone does find such motors, let
me know. Evan -----Original Message----- From: sapan you
[mailto:gotsoup420@...] Sent: Thursday, June 10, 2004 8:09 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: RE: [Speed cubing group]
Pretty Crazy Cube Idea i was actually thinking of making a cube that
solves itself.... but iono how that would work (the challenge is making
it self-contained) any ideas? __ __ __ |__|__|__| |__|__|__| < \_/ |3
3 |< | |> |__|__|__| --------------------------------- Do you
Yahoo!? Friends. Fun. Try the all-new Yahoo! Messenger [Non-text
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of spam? Yahoo! Mail has the best spam protection around
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removed]
2719. [Speed cubing group] Re: permuation Z/E/N...anyone's favorite?
From:
hubexe <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Jun 2004 03:29:05 -0000
when i got bored i tried racing dan's z permution. got a good kick out
of it haha i dont know why i did it but it was just entertaining when i
was learning the permutions josh --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > It's right here, from the world
champion: >
http://benjerry.middlebury.edu/~knights/Cube/CubeInfo1.html#hints >
You'll master it easily. > > Yeah, N and E are awful for me, too.
> > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan >
<brentmorganmaster@y...> wrote: > > WHOA!! ok, can you
please tell me...maybe..._how_? haha, it takes > me like 3-5 or maybe
6 :(. this alg is very hard for me. any help > would be appreciated
;)
2720. the 4x4 and the 5x5 issues (directly from rubiks.com)
From:
"azinj05ieipih" <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Jun 2004 04:22:17 -0000
Hey everyone who were debating on whether or not Eastsheens should be
allowed. This is a notice directly from rubiks.com: Rubik's Revenge®
(4x4) is a limited release upgrade on the world's best selling puzzle -
Rubik's Cube® (3x3). NOTICE: The 4x4 and 5x5 are inherently less durable
than the 3x3 cube due to the considerable additional moveable parts.
While Rubik have endeavoured to, and are confident of, these puzzle
being the best quality possible it is only fair to it's customers to be
made aware these puzzles are not suitable for 'speed cubing'. These
puzzles should not be forced to twist and must be aligned correctly
before twisting to prevent damage. As such, we can not be responsible
for repacement of 4x4 or 5x5 Cubes which break during use due to turning
misaligned rows. New for 2002 - International Packaging!
----------------------------------------------------------------------
---------- So yes, I think Eastsheens should be allowed due to the case
that 4x4's and 5x5's from rubiks.com are less durable and easier to
pop/break apart. ~Joseph
2721. Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly from
rubiks.com)
From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 10 Jun 2004 21:56:36 -0700
They just write that so you can't complain when you forcibly destroy
your cube. Eastsheens are illegal. The idea of the Rubik's Cube is
patented and so we must not support these groups. I cannot sanction the
use of an Eastsheen in a competition and a competition that lets one
slip by puts its records into serious doubt. Tyson Mao MSC #631
California Institute of Technology On Jun 10, 2004, at 9:22 PM,
azinj05ieipih wrote: > Hey everyone who were debating on whether or
not Eastsheens should be > allowed. This is a notice directly from
rubiks.com: > > Rubik's Revenge® (4x4) is a limited release
upgrade on the world's > best selling puzzle - Rubik's Cube® (3x3).
> > NOTICE: The 4x4 and 5x5 are inherently less durable than the
3x3 cube > due to the considerable additional moveable parts. While
Rubik have > endeavoured to, and are confident of, these puzzle being
the best > quality possible it is only fair to it's customers to be
made aware > these puzzles are not suitable for 'speed cubing'. These
puzzles > should not be forced to twist and must be aligned correctly
before > twisting to prevent damage. As such, we can not be
responsible for > repacement of 4x4 or 5x5 Cubes which break during
use due to turning > misaligned rows. > > > > > New
for 2002 - International Packaging! > >
----------------------------------------------------------------------
> ---------- > > > So yes, I think Eastsheens should be
allowed due to the case that > 4x4's and 5x5's from rubiks.com are
less durable and easier to > pop/break apart. > > ~Joseph >
> > > > > Yahoo! Groups Sponsor > > ADVERTISEMENT
> <yhoo0504_a_300250a052604.gif> > <l.gif> > >
Yahoo! Groups Links > > • To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > •
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service.
> >
Z, I can do it fast and it makes me feel accomplished watching myself do
it :) --- hubexe <no_reply@yahoogroups.com> wrote: > when i got
bored i tried racing dan's z permution. > got a good kick out of it
haha i dont > know why i did it but it was just entertaining when
> i was learning the permutions > > josh > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Stefan Pochmann"
<pochmann@g...> > wrote: > > It's right here, from the
world champion: > > >
http://benjerry.middlebury.edu/~knights/Cube/CubeInfo1.html#hints >
> You'll master it easily. > > > > Yeah, N and E are
awful for me, too. > > > > Stefan > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, > Brent Morgan
> > <brentmorganmaster@y...> wrote: > > > WHOA!!
ok, can you please tell > me...maybe..._how_? haha, it takes >
> me like 3-5 or maybe 6 :(. this alg is very hard > for me. any
help > > would be appreciated ;) > > > >
------------------------ Yahoo! Groups Sponsor >
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$14.70 > http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/MXMplB/TM
>
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> > > > Yahoo! Groups Links > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
__________________________________ Do you Yahoo!? Friends. Fun. Try the
all-new Yahoo! Messenger. http://messenger.yahoo.com/
2723. Re: permuation Z/E/N...anyone's favorite? From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Jun 2004 05:41:49 -0000
Z I can consistently do in around 2 seconds, N and E are not my
favorites by far but they aren't terribly slow for me either. Here are
my algs for each, (Z): x' (RU')(R'U)(DR'DU')(R'UR)(D2F) (N):
(L'U)(R'U2)(LU'L')(RUR')U2(LU')(RU') (E): y'x'
(RU'R')D(RUR')z(L2U')(RU)(LU')(R'U) for E do the (L2U') by reaching all
the way around on L and doing L twice clockwise then you can immediately
trigger U' at the end. E is not one of my fastest but I can get it as
low as 2 seconds sometimes. N is definitely not one of my fastest but
not one of my slowest either. Hope this helps some, Chris --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > > Hey guyz, > I'm
currently wondering... Is the permuation Z, E, or N anyone's _favorite_
pll, as in performing it less than 3 seconds every time, or even less
than 2?? anyone?...anyone... > > [for those who don't know who
these are...] > (14,17,14,5) L D'B L'D²R F' R'D²L²B'L'D L' (N) >
x'F(RU'R'U)(DR'DU')(R'UR)D² (Z) > (15,16,15,4) F R'F'L F R F'L²B'R B
L B'R'B (E) > > -bm > > > > :) > --Brent > >
--------------------------------- > Do you Yahoo!? > Friends. Fun.
Try the all-new Yahoo! Messenger > > [Non-text portions of this
message have been removed]
2724. Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly from
rubiks.com)
From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 10 Jun 2004 22:59:21 -0700
Does anyone know the number of this patent? I tried to search for it in
the IBM patent database but found nothing. Not that I've ever used it
before, so that doesn't have to mean much. Does the Rubik's packaging
mention a patent? Also, patents normally only last for 17 years, so it
seems odd that this one would still be valid. /Lars At 9:56 PM -0700
6/10/04, Tyson Mao wrote: >They just write that so you can't complain
when you forcibly destroy >your cube. Eastsheens are illegal. The
idea of the Rubik's Cube is >patented and so we must not support
these groups. I cannot sanction >the use of an Eastsheen in a
competition and a competition that lets >one slip by puts its records
into serious doubt. > >Tyson Mao >MSC #631 >California
Institute of Technology -- "They say the grass is greener on the other
side, but have you ever flipped it over?" Lars Petrus, San Francisco -
lars@... http://lar5.com
2725. Help a fellow cuber - Fridrich F2l Algorithms From:
donutflask <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Jun 2004 07:16:12 -0000
What are the most important or most fundamental algorithms that would be
good to memorise?, about 10 or so algorithms if possible (and easily
recognizable). If anyone would be willing to help me =(, please give the
codes from the speedcubing.com website for the f2l. Although i don't
have my cube right now, my f2l is very slow, because i use a working
corner method, any way i don't want to learn every single algorithm,
because my goal is an average under 60seconds.
2726. RE: [Speed cubing group] Help a fellow cuber - Fridrich F2l
Algorithms
From:
"Evan Gates" <evan.gates@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 11 Jun 2004 00:27:01 -0700
If you want to stick with the working corner method, you could memorize
the algorithms in which the edge is already in place. Then you can place
all four edges, then the last corner. Doing this and a four look last
layer I averaged 50 seconds about. Evan -----Original Message----- From:
donutflask [mailto:no_reply@yahoogroups.com] Sent: Friday, June 11, 2004
12:16 AM To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed
cubing group] Help a fellow cuber - Fridrich F2l Algorithms What are the
most important or most fundamental algorithms that would be good to
memorise?, about 10 or so algorithms if possible (and easily
recognizable). If anyone would be willing to help me =(, please give the
codes from the speedcubing.com website for the f2l. Although i don't
have my cube right now, my f2l is very slow, because i use a working
corner method, any way i don't want to learn every single algorithm,
because my goal is an average under 60seconds. Yahoo! Groups Sponsor
ADVERTISEMENT
<http://rd.yahoo.com/SIG=12905u42b/M=298184.5022502.6152625.3001176/D=groups
/S=1705297356:HM/EXP=1087024577/A=2164339/R=0/SIG=11e2d64in/*http:/www.netfl
ix.com/Default?mqso=60183348> click here
<http://us.adserver.yahoo.com/l?M=298184.5022502.6152625.3001176/D=groups/S=
:HM/A=2164339/rand=293953700> _____ Yahoo! Groups Links * To visit
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be> * Your use of Yahoo! Groups is subject to the Yahoo! Terms of
<http://docs.yahoo.com/info/terms/> Service. [Non-text portions of
this message have been removed]
2727. Yahoo chat From:
"Terje Kristensen" <terje.kristensen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 11 Jun 2004 10:24:04 +0200
I've been trying to get into the chat on the speedsolvingrubikscube
yahoo site, but i get kicked out with an error. Does anyone know what's
the problem ? I was using the chat quite frequently in the spring - fall
last year, but havent used it since then. Qute a few of the ppl in here
were using it, and it was a fun place to hang out. Is anyone still using
it ? Terje
2728. RE: [Speed cubing group] the 4x4 and the 5x5 issues (directly fro
m rubiks.com)
From:
David Hedley Jones <davej@...>
To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 11 Jun 2004 09:40:22 +0100
Rubik's are funding and supporting a lot of competitions along with
their distribution partners worldwide. We will not allow any company who
copy our product to be able to promote themselves at our expense. The
"warning" you quote was an insurance requirement, as a legitimate
company we have to include this. Old records using different cubes will
be honoured but we are doing a very drastic (and expensive) clamp down
on these companies that counterfeit our products. It is appreciated that
many people prefer the Eastsheen engineering but every cube of theirs
that you buy means that there is less cash available to support
legitimate Rubik events and product development and is basically
stealing from the man who invented it all. Dave Seven Towns.
-----Original Message----- From: azinj05ieipih
[mailto:azinj05ieipih@...] Sent: 11 June 2004 05:22 To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] the
4x4 and the 5x5 issues (directly from rubiks.com) Hey everyone who were
debating on whether or not Eastsheens should be allowed. This is a
notice directly from rubiks.com: Rubik's Revenge® (4x4) is a limited
release upgrade on the world's best selling puzzle - Rubik's Cube®
(3x3). NOTICE: The 4x4 and 5x5 are inherently less durable than the 3x3
cube due to the considerable additional moveable parts. While Rubik have
endeavoured to, and are confident of, these puzzle being the best
quality possible it is only fair to it's customers to be made aware
these puzzles are not suitable for 'speed cubing'. These puzzles should
not be forced to twist and must be aligned correctly before twisting to
prevent damage. As such, we can not be responsible for repacement of 4x4
or 5x5 Cubes which break during use due to turning misaligned rows. New
for 2002 - International Packaging!
----------------------------------------------------------------------
---------- So yes, I think Eastsheens should be allowed due to the case
that 4x4's and 5x5's from rubiks.com are less durable and easier to
pop/break apart. ~Joseph Yahoo! Groups Links
______________________________________________________________________
This email has been scanned by the MessageLabs Email Security System.
For more information please visit http://www.messagelabs.com/email
______________________________________________________________________
2729. Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly fro
m rubiks.com)
From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Jun 2004 01:58:30 -0700
Sorry about that message everyone. That was meant to be "reply sender"
but I kind of forgot. Tyson Mao MSC #631 California Institute of
Technology
2730. Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly fro
m rubiks.com)
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Jun 2004 10:02:47 -0000
Hey Dave! So buying Eastsheen is stealing from the man who invented
Rubik's Cube?? Well that is utter bollocks. Even buying and using
Eastsheen cubes will indirectly promote the "original" rubik's cubes.
This whole issue is a classical example of putting matter over mind. It
is sad that man should always think in terms of money/profit. Forget
those copyright issues and lets carry on with cubing regardless of
whether they are "original/genuine". If Seven Towns wanna be
"productive" in this issue they should buy the manufacturer of Eastsheen
and thus make it legal ;-) Happy cubing folks :-) -Per K Fredlund >
--- In speedsolvingrubikscube@yahoogroups.com, David Hedley Jones
<davej@s...> wrote: > Rubik's are funding and supporting a lot
of competitions along with their > distribution partners worldwide.
> We will not allow any company who copy our product to be able to
promote > themselves at our expense. > The "warning" you quote was
an insurance requirement, as a legitimate > company we have to
include this. > Old records using different cubes will be honoured
but we are doing a very > drastic (and expensive) clamp down on these
companies that counterfeit our > products. > > It is
appreciated that many people prefer the Eastsheen engineering but >
every cube of theirs that you buy means that there is less cash
available to > support legitimate Rubik events and product
development and is basically > stealing from the man who invented it
all. > > Dave > Seven Towns. > > > > > > >
> > > -----Original Message----- > From: azinj05ieipih
[mailto:azinj05ieipih@y...] > Sent: 11 June 2004 05:22 > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing
group] the 4x4 and the 5x5 issues (directly from > rubiks.com) >
> > Hey everyone who were debating on whether or not Eastsheens
should be > allowed. This is a notice directly from rubiks.com: >
> Rubik's Revenge® (4x4) is a limited release upgrade on the world's
> best selling puzzle - Rubik's Cube® (3x3). > > NOTICE: The
4x4 and 5x5 are inherently less durable than the 3x3 cube > due to
the considerable additional moveable parts. While Rubik have >
endeavoured to, and are confident of, these puzzle being the best >
quality possible it is only fair to it's customers to be made aware >
these puzzles are not suitable for 'speed cubing'. These puzzles >
should not be forced to twist and must be aligned correctly before >
twisting to prevent damage. As such, we can not be responsible for >
repacement of 4x4 or 5x5 Cubes which break during use due to turning
> misaligned rows. > > > > > New for 2002 -
International Packaging! > >
-------------------------------------------------------------------- --
> ---------- > > > So yes, I think Eastsheens should be
allowed due to the case that > 4x4's and 5x5's from rubiks.com are
less durable and easier to > pop/break apart. > > ~Joseph >
> > > > > > Yahoo! Groups Links > > > >
> > >
______________________________________________________________________
> This email has been scanned by the MessageLabs Email Security
System. > For more information please visit
http://www.messagelabs.com/email >
______________________________________________________________________
2731. Re: sort of speedcubing related From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Jun 2004 10:36:05 -0000
Hmm ... Interesting. Suppose the length of the car is L. Suppose the
area u gonna park inside is of length W. Now we should get time:
t=k1*k2/(W-L) k1 is a constant which is 2.5 for women and 1.5 for men
;-) k2 is another positive constant depending on road condition etc etc.
As the length of the car, L, approaches the available space, W, time
goes towards infinity :D A funny thing happens if the car is too long to
fit, we get negative time ... hehe :-P -Per K > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > How quickly can you parallel park a car without hitting or
bumping > into anything? > >
http://annuaire.pepere.free.fr/aventures/voiture2.swf (in french) >
> I guess it's sort of like the "concentration" game ;-) .... Ok so
> this post if off topic :) > > Chris
2732. RE: [Speed cubing group] the 4x4 and the 5x5 issues (directly fro
m rubiks.com)
From:
David Hedley Jones <davej@...>
To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 11 Jun 2004 11:52:06 +0100
Hi Per I don't understand your argument but if you think it is correct
that the inventor of a world famous product should be ripped off then
you are perfectly entitled to your own opinion. It is not about money
and profit just morality. Lets not use the forum for arguments about
this ? You are always welcome to e-mail me direct if you wish. davej@...
Dave -----Original Message----- From: Per Kristen Fredlund
[mailto:aspiring_to_love@...] Sent: 11 June 2004 11:03 To:
speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group]
the 4x4 and the 5x5 issues (directly fro m rubiks.com) Hey Dave! So
buying Eastsheen is stealing from the man who invented Rubik's Cube??
Well that is utter bollocks. Even buying and using Eastsheen cubes will
indirectly promote the "original" rubik's cubes. This whole issue is a
classical example of putting matter over mind. It is sad that man should
always think in terms of money/profit. Forget those copyright issues and
lets carry on with cubing regardless of whether they are
"original/genuine". If Seven Towns wanna be "productive" in this issue
they should buy the manufacturer of Eastsheen and thus make it legal ;-)
Happy cubing folks :-) -Per K Fredlund > --- In
speedsolvingrubikscube@yahoogroups.com, David Hedley Jones
<davej@s...> wrote: > Rubik's are funding and supporting a lot
of competitions along with their > distribution partners worldwide.
> We will not allow any company who copy our product to be able to
promote > themselves at our expense. > The "warning" you quote was
an insurance requirement, as a legitimate > company we have to
include this. > Old records using different cubes will be honoured
but we are doing a very > drastic (and expensive) clamp down on these
companies that counterfeit our > products. > > It is
appreciated that many people prefer the Eastsheen engineering but >
every cube of theirs that you buy means that there is less cash
available to > support legitimate Rubik events and product
development and is basically > stealing from the man who invented it
all. > > Dave > Seven Towns. > > > > > > >
> > > -----Original Message----- > From: azinj05ieipih
[mailto:azinj05ieipih@y...] > Sent: 11 June 2004 05:22 > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing
group] the 4x4 and the 5x5 issues (directly from > rubiks.com) >
> > Hey everyone who were debating on whether or not Eastsheens
should be > allowed. This is a notice directly from rubiks.com: >
> Rubik's Revenge® (4x4) is a limited release upgrade on the world's
> best selling puzzle - Rubik's Cube® (3x3). > > NOTICE: The
4x4 and 5x5 are inherently less durable than the 3x3 cube > due to
the considerable additional moveable parts. While Rubik have >
endeavoured to, and are confident of, these puzzle being the best >
quality possible it is only fair to it's customers to be made aware >
these puzzles are not suitable for 'speed cubing'. These puzzles >
should not be forced to twist and must be aligned correctly before >
twisting to prevent damage. As such, we can not be responsible for >
repacement of 4x4 or 5x5 Cubes which break during use due to turning
> misaligned rows. > > > > > New for 2002 -
International Packaging! > >
-------------------------------------------------------------------- --
> ---------- > > > So yes, I think Eastsheens should be
allowed due to the case that > 4x4's and 5x5's from rubiks.com are
less durable and easier to > pop/break apart. > > ~Joseph >
> > > > > > Yahoo! Groups Links > > > >
> > >
______________________________________________________________________
> This email has been scanned by the MessageLabs Email Security
System. > For more information please visit
http://www.messagelabs.com/email >
______________________________________________________________________
Yahoo! Groups Links
______________________________________________________________________
This email has been scanned by the MessageLabs Email Security System.
For more information please visit http://www.messagelabs.com/email
______________________________________________________________________
2733. Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly fro
m rubiks.com)
From:
Ryan Heise <rheise@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Jun 2004 22:33:19 +1000
On Fri, Jun 11, 2004 at 09:40:22AM +0100, David Hedley Jones wrote: >
Rubik's are funding and supporting a lot of competitions along with
their > distribution partners worldwide. > We will not allow any
company who copy our product to be able to promote > themselves at
our expense. This is a good reason for us to set up some "alternative"
competitions without Seventown's involvement. Ryan
2734. RE: [Speed cubing group] the 4x4 and the 5x5 issues (directly fro
m rubiks.com)
From:
David Hedley Jones <davej@...>
To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 11 Jun 2004 13:38:33 +0100
Ryan, the not allowing East Sheen cubes isn't meant to be antagonising
people, sorry if it sounded that way. It's hard to think of an
appropriate analogy but you have to understand that we can't endorse the
companies that cash-in at Rubik's expense. Maybe it would be like
sticking a Honda logo on a BMW and calling it a Honda. Hmm.. well that's
the best I can do on a Friday afternoon! Dave -----Original Message-----
From: Ryan Heise [mailto:rheise@...] Sent: 11 June 2004 13:33 To:
speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group]
the 4x4 and the 5x5 issues (directly fro m rubiks.com) On Fri, Jun 11,
2004 at 09:40:22AM +0100, David Hedley Jones wrote: > Rubik's are
funding and supporting a lot of competitions along with their >
distribution partners worldwide. > We will not allow any company who
copy our product to be able to promote > themselves at our expense.
This is a good reason for us to set up some "alternative" competitions
without Seventown's involvement. Ryan Yahoo! Groups Links
______________________________________________________________________
This email has been scanned by the MessageLabs Email Security System.
For more information please visit http://www.messagelabs.com/email
______________________________________________________________________
2735. Re: Where can I buy online? From:
"brokulo" <brokulo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Jun 2004 12:52:37 -0000
-- In speedsolvingrubikscube@yahoogroups.com, "brokulo"
<brokulo@y...> wrote: What are the best 4x4x4 5x5x5 for
speedcubing and where can I buy them online? what about square-1?
2736. Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly fro
m rubiks.com)
From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Jun 2004 12:58:56 -0000
I have tried to stay out of the public recently on this issue, but this
I absolutely cannot let slide. > Old records using different cubes
will be honoured... I can't understand this decision. My analogy is that
we allow an athlete at the olympics to use Steroids and set new records
because they can perform better because they're on steroids. Then we
make steroids illegal and KEEP the record with the athlete on Steroids.
I fully respect David Wesley and I think his record of 2:19 for the
5x5x5 in a competition is AMAZING and should stand. However, not
allowing anyone else to ever cube with an Eastsheen, and thus on a level
playing field with David, makes no sense to me. How can we allow the
record with the, in my opinion far better quality cube, and never let
anyone else use that cube again. The record will not be broken for a
very long time, if ever on a rubiks.com cube. The fastest I have EVER
gotten on a rubiks.com 5x5x5 is 2:23 and that was with everything going
well and no pressure. My fastest on the Eastsheen is 2:09 with several
sub-2:20's. In my opinion it is a better quality cube for speedcubing. I
just can't understand why we are allowing an "illegal" record.
Personally I think David's record should stand and we should continue to
be able to use Eastsheens to try to beat it on a level playing field.
Why can't Rubiks buy the Eastsheen name or manufacturing rights or
however the legalities work? Why fight this company when their product
is so very well made? They've tried to improve on an earlier design and
it works! Why try to ban the cube forever? I cannot agree with allowing
the record to stand when noone else will ever be able to use and
Eastsheen and try to beat it UNDER THE SAME CONDITIONS IT WAS SET ever
again. I'm using the caps for emphasis, not as internet "yelling". I'm
sorry to take this public but I don't see the reasoning in this decision
at all. Chris --- In speedsolvingrubikscube@yahoogroups.com, David
Hedley Jones <davej@s...> wrote: > Rubik's are funding and
supporting a lot of competitions along with their > distribution
partners worldwide. > We will not allow any company who copy our
product to be able to promote > themselves at our expense. > The
"warning" you quote was an insurance requirement, as a legitimate >
company we have to include this. > Old records using different cubes
will be honoured but we are doing a very > drastic (and expensive)
clamp down on these companies that counterfeit our > products. >
> It is appreciated that many people prefer the Eastsheen engineering
but > every cube of theirs that you buy means that there is less cash
available to > support legitimate Rubik events and product
development and is basically > stealing from the man who invented it
all. > > Dave > Seven Towns. > > > > > > >
> > > -----Original Message----- > From: azinj05ieipih
[mailto:azinj05ieipih@y...] > Sent: 11 June 2004 05:22 > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing
group] the 4x4 and the 5x5 issues (directly from > rubiks.com) >
> > Hey everyone who were debating on whether or not Eastsheens
should be > allowed. This is a notice directly from rubiks.com: >
> Rubik's Revenge® (4x4) is a limited release upgrade on the world's
> best selling puzzle - Rubik's Cube® (3x3). > > NOTICE: The
4x4 and 5x5 are inherently less durable than the 3x3 cube > due to
the considerable additional moveable parts. While Rubik have >
endeavoured to, and are confident of, these puzzle being the best >
quality possible it is only fair to it's customers to be made aware >
these puzzles are not suitable for 'speed cubing'. These puzzles >
should not be forced to twist and must be aligned correctly before >
twisting to prevent damage. As such, we can not be responsible for >
repacement of 4x4 or 5x5 Cubes which break during use due to turning
> misaligned rows. > > > > > New for 2002 -
International Packaging! > >
------------------------------------------------------------------- ---
> ---------- > > > So yes, I think Eastsheens should be
allowed due to the case that > 4x4's and 5x5's from rubiks.com are
less durable and easier to > pop/break apart. > > ~Joseph >
> > > > > > Yahoo! Groups Links > > > >
> > >
_____________________________________________________________________ _
> This email has been scanned by the MessageLabs Email Security
System. > For more information please visit
http://www.messagelabs.com/email >
_____________________________________________________________________ _
2737. Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly fro
m rubiks.com)
From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Jun 2004 13:23:31 -0000
> This is a good reason for us to set up some "alternative"
competitions > without Seventown's involvement. I second that. Chris
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<rheise@p...> wrote: > On Fri, Jun 11, 2004 at 09:40:22AM
+0100, David Hedley Jones wrote: > > Rubik's are funding and
supporting a lot of competitions along with their > > distribution
partners worldwide. > > We will not allow any company who copy our
product to be able to promote > > themselves at our expense. >
> This is a good reason for us to set up some "alternative"
competitions > without Seventown's involvement. > > Ryan
2738. Re: permuation Z/E/N...anyone's favorite? From:
"Tay Di-Hong" <ditrix88@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Jun 2004 13:38:34 -0000
z. well, i only know z, haha. its extremely efficient --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > > Hey guyz, > I'm
currently wondering... Is the permuation Z, E, or N anyone's _favorite_
pll, as in performing it less than 3 seconds every time, or even less
than 2?? anyone?...anyone... > > [for those who don't know who
these are...] > (14,17,14,5) L D'B L'D²R F' R'D²L²B'L'D L' (N) >
x'F(RU'R'U)(DR'DU')(R'UR)D² (Z) > (15,16,15,4) F R'F'L F R F'L²B'R B
L B'R'B (E) > > -bm > > > > :) > --Brent > >
--------------------------------- > Do you Yahoo!? > Friends. Fun.
Try the all-new Yahoo! Messenger > > [Non-text portions of this
message have been removed]
2739. Re: New method From:
Gaétan Guimond <rubiks99ca@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Jun 2004 13:37:51 -0000
3x3x3 method starting with the 2x2x2 block. Sebastien Felix average
13-14 seconds with edge average. Thiery Gagnaire sub 12 with the edge
after 2x2x2, 1983. I prefer without inspection because of my step 1.
Anyway after step 2 or +, the timer is without breaking necessary. thank
you for your intérest. Many member use Fridrich and Petrus on this club.
I work my english:)) Good link video. Cool!!
http://speedcubing.wz.cz/main.php?to=videa PS I wish one day to see the
rubik's cube other that plastic. I dream but there are metals fantastic
today. --- In speedsolvingrubikscube@yahoogroups.com,
pathfinder_netstorm <no_reply@y...> wrote: > I'm having a bit
of problem to understand what you mean, this is a > 2x2x2 method?
> > Or its a 3x3x3 method starting with the 2x2x2 block then
orient + > place all corners without breaking it?
2740. Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly from
rubiks.com)
From:
Ryan Heise <rheise@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Jun 2004 23:57:06 +1000
On Thu, Jun 10, 2004 at 10:59:21PM -0700, Lars Petrus wrote: > Does
anyone know the number of this patent? I tried to search for it > in
the IBM patent database but found nothing. Not that I've ever used >
it before, so that doesn't have to mean much.
http://en.wikipedia.org/wiki/Rubik's_Cube "Rubik's Cube" is a trademark
of Seven Towns Limited. Erno Rubik holds Hungarian patent #170062 for
the mechanism, but did not take out international patents. (Ideal was
somewhat reluctant to produce the toy for that reason, and indeed clones
appeared almost immediately.) Terutoshi Ishigi acquired Japanese patent
#55-8192 for a nearly identical mechanism while Rubik's patent was being
processed, but Ishigi is generally credited with an independent
reinvention. http://www.ideafinder.com/history/inventions/story063.htm
Interestingly, the legal defense of the Cube was never based on the
original patent that applied to Hungary only. It was the "Rubik"
trademark, Erno Rubik's copyright in the object itself and the "passing
off" laws which secured, and continues to these days to secure adequate
protection of the Cube against unauthorised copies in all countries
throughout the world. Ryan
2741. Re: sort of speedcubing related From:
"Dan" <dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Jun 2004 14:11:50 -0000
hahaha this game is so funny! I can't even park the damn car ;) Dan :)
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > How quickly can you parallel park a
car without hitting or bumping > into anything? > >
http://annuaire.pepere.free.fr/aventures/voiture2.swf (in french) >
> I guess it's sort of like the "concentration" game ;-) .... Ok so
> this post if off topic :) > > Chris
2742. Re: permuation Z/E/N...anyone's favorite? From:
"joel_vn" <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Jun 2004 14:19:37 -0000
I can do N and Z pretty fast, but I do N like this: U'RD' R2'UR'D U'RD'
R2'UR' D. Z is really the first Perm alg I ever learned. I learned it by
watching the video on Dan Knights site. E is pretty hard... Regocnition
is also difficult... --- In speedsolvingrubikscube@yahoogroups.com,
Brent Morgan <brentmorganmaster@y...> wrote: > > Hey guyz,
> I'm currently wondering... Is the permuation Z, E, or N anyone's
_favorite_ pll, as in performing it less than 3 seconds every time, or
even less than 2?? anyone?...anyone... > > [for those who don't
know who these are...] > (14,17,14,5) L D'B L'D²R F' R'D²L²B'L'D L'
(N) > x'F(RU'R'U)(DR'DU')(R'UR)D² (Z) > (15,16,15,4) F R'F'L F R
F'L²B'R B L B'R'B (E) > > -bm > > > > :) > --Brent
> > --------------------------------- > Do you Yahoo!? >
Friends. Fun. Try the all-new Yahoo! Messenger > > [Non-text
portions of this message have been removed]
2743. Re: [Speed cubing group] Re: sort of speedcubing related
From:
sapan you <gotsoup420@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Jun 2004 07:22:18 -0700 (PDT)
yea same here.... i hope i dont do this in my driving exam :-/ __ __ __
|__|__|__| |__|__|__| < \_/ |3 3 |< | |> |__|__|__|
--------------------------------- Do you Yahoo!? Friends. Fun. Try the
all-new Yahoo! Messenger [Non-text portions of this message have been
removed]
2744. Re: permuation Z/E/N...anyone's favorite? From:
pejave <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Jun 2004 14:36:48 -0000
Z is my favorite. 1.5-2.0 seconds N is my worst case. 2.5-3.0 seconds E
also takes 2.5-3.0 seconds, but is much easier to perform. Try
(R'UL'D2)(LU'L')(RUR')D2(RU'L) for E Peter --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > > Hey guyz, > I'm
currently wondering... Is the permuation Z, E, or N anyone's _favorite_
pll, as in performing it less than 3 seconds every time, or even less
than 2?? anyone?...anyone... > > [for those who don't know who
these are...] > (14,17,14,5) L D'B L'D²R F' R'D²L²B'L'D L' (N) >
x'F(RU'R'U)(DR'DU')(R'UR)D² (Z) > (15,16,15,4) F R'F'L F R F'L²B'R B
L B'R'B (E) > > -bm > > > > :) > --Brent > >
--------------------------------- > Do you Yahoo!? > Friends. Fun.
Try the all-new Yahoo! Messenger > > [Non-text portions of this
message have been removed]
2745. Re: permuation Z/E/N...anyone's favorite? From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Jun 2004 14:46:56 -0000
My best case is (I think) A. I can do that one in about three seconds
/one handed/. It's the three corner switch. Z would be my second
favorite, though. --- In speedsolvingrubikscube@yahoogroups.com, pejave
<no_reply@y...> wrote: > Z is my favorite. 1.5-2.0 seconds >
N is my worst case. 2.5-3.0 seconds > E also takes 2.5-3.0 seconds,
but is much easier to perform. > > Try
(R'UL'D2)(LU'L')(RUR')D2(RU'L) for E > > Peter > > > ---
In speedsolvingrubikscube@yahoogroups.com, Brent Morgan >
<brentmorganmaster@y...> wrote: > > > > Hey guyz, >
> I'm currently wondering... Is the permuation Z, E, or N anyone's
> _favorite_ pll, as in performing it less than 3 seconds every time,
> or even less than 2?? anyone?...anyone... > > > > [for
those who don't know who these are...] > > (14,17,14,5) L D'B
L'D²R F' R'D²L²B'L'D L' (N) > > x'F(RU'R'U)(DR'DU')(R'UR)D² (Z)
> > (15,16,15,4) F R'F'L F R F'L²B'R B L B'R'B (E) > > >
> -bm > > > > > > > > :) > > --Brent
> > > > --------------------------------- > > Do you
Yahoo!? > > Friends. Fun. Try the all-new Yahoo! Messenger >
> > > [Non-text portions of this message have been removed]
2746. Re: permuation Z/E/N...anyone's favorite? From:
"joel_vn" <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Jun 2004 15:20:43 -0000
http://www2.u-netsurf.ne.jp/~katsu-k/pll_video/n21=p19.asf This is how I
do N... But I don't do it this fast :). --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn" <joel_vn@y...>
wrote: > I can do N and Z pretty fast, but I do N like this: >
> U'RD' R2'UR'D U'RD' R2'UR' D. > > Z is really the first Perm
alg I ever learned. I learned it by > watching the video on Dan
Knights site. > > E is pretty hard... Regocnition is also
difficult... > > --- In speedsolvingrubikscube@yahoogroups.com,
Brent Morgan > <brentmorganmaster@y...> wrote: > > >
> Hey guyz, > > I'm currently wondering... Is the permuation Z,
E, or N anyone's > _favorite_ pll, as in performing it less than 3
seconds every time, > or even less than 2?? anyone?...anyone... >
> > > [for those who don't know who these are...] > >
(14,17,14,5) L D'B L'D²R F' R'D²L²B'L'D L' (N) > >
x'F(RU'R'U)(DR'DU')(R'UR)D² (Z) > > (15,16,15,4) F R'F'L F R
F'L²B'R B L B'R'B (E) > > > > -bm > > > > >
> > > :) > > --Brent > > > >
--------------------------------- > > Do you Yahoo!? > >
Friends. Fun. Try the all-new Yahoo! Messenger > > > >
[Non-text portions of this message have been removed]
2747. Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly fro
m rubiks.com)
From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Jun 2004 09:50:49 -0700
But then what? So you've got some "alternative" competition and the
organization will not be able to recognize the records... This is my
stance on this issue. We either strike the 2:19 record because it was
done with an unfair advantage or... This is technically less moral... we
find people who can solve the 5x5x5 really fast, give them lots of
opportunities to break 2:19, and hope one of them does. If this record
stands for a long time, we've got a problem. Tyson Mao MSC #631
California Institute of Technology On Jun 11, 2004, at 6:23 AM, cmhardw
wrote: > > This is a good reason for us to set up some
"alternative" > competitions > > without Seventown's
involvement. > > I second that. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise >
<rheise@p...> wrote: > > On Fri, Jun 11, 2004 at 09:40:22AM
+0100, David Hedley Jones wrote: > > > Rubik's are funding and
supporting a lot of competitions along > with their > > >
distribution partners worldwide. > > > We will not allow any
company who copy our product to be able to > promote > > >
themselves at our expense. > > > > This is a good reason for
us to set up some "alternative" > competitions > > without
Seventown's involvement. > > > > Ryan > > > >
> Yahoo! Groups Sponsor > > ADVERTISEMENT >
<yhoo0504_testb_300250a052604.gif> > <l.gif> > >
Yahoo! Groups Links > > • To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > •
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service.
> >
2748. Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly fro
m rubiks.com)
From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Jun 2004 16:53:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, David Hedley Jones
<davej@s...> wrote: > Rubik's are funding and supporting a lot
of competitions along with their > distribution partners worldwide.
> We will not allow any company who copy our product to be able to
promote > themselves at our expense. > The "warning" you quote was
an insurance requirement, as a legitimate > company we have to
include this. > Old records using different cubes will be honoured
but we are doing a very > drastic (and expensive) clamp down on these
companies that counterfeit our > products. > > It is
appreciated that many people prefer the Eastsheen engineering but >
every cube of theirs that you buy means that there is less cash
available to > support legitimate Rubik events and product
development and is basically > stealing from the man who invented it
all. > > Dave > Seven Towns. Hi Dave, Actually the 2x2x2 was
invented by Larry Nichols, long before the 3x3x3 was invented. I think
Eastsheen 2x2x2 should be allowed. David J
2749. Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly fro
m rubiks.com)
From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Jun 2004 17:40:14 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, David Hedley Jones >
<davej@s...> wrote: > > Rubik's are funding and supporting a
lot of competitions along with > their > > distribution
partners worldwide. > > We will not allow any company who copy our
product to be able to promote > > themselves at our expense. >
> The "warning" you quote was an insurance requirement, as a
legitimate > > company we have to include this. > > Old
records using different cubes will be honoured but we are doing > a
very > > drastic (and expensive) clamp down on these companies
that > counterfeit our > > products. > > > > It is
appreciated that many people prefer the Eastsheen engineering but >
> every cube of theirs that you buy means that there is less cash
> available to > > support legitimate Rubik events and product
development and is basically > > stealing from the man who
invented it all. > > > > Dave > > Seven Towns. >
> Hi Dave, > > Actually the 2x2x2 was invented by Larry
Nichols, long before the > 3x3x3 was invented. I think Eastsheen
2x2x2 should be allowed. > > David J According to what I've been
able to find out, alhough I haven't had it confirmed, Rubik wasn't even
the first to invent the 3x3x3, as a patent was applied for in the UK by
a man named Frank Fox in 1970. And man in Japan named Terutoshi Ishige
arrived at a 3x3x3 independently from, and around the same time as Erno
Rubik did. And Eastsheen holds patents for 2x2x2 4x4x4 and 5x5x5. I'm
all for protecting patents, and respecting inventors but lets keep our
facts straight. DJ
2750. Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly fro
m rubiks.com)
From:
"Chris Parlette" <cparlett@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Jun 2004 18:07:58 -0000
Here's some points I want to make, and please keep in mind that I'm not
trying to sound harsh, it's just my opinion. 1. If we start throwing out
records that were set with non-Rubik's brand cubes, does that mean we
have to throw out the Megaminx records, Pyraminx records, etc.? Rubik's
doesn't even make these products, so will they not be allowed in future
"Rubik's competitions"? If that is being implyed, I think that is
absolutely outrageous. 2. I understand that Rubik's is trying to get the
money/publicity they deserve. However, if you show a cube to someone,
regardless of brand, they will recognize it as a "Rubik's cube". If this
person sees it, then proceeds to buy one, I can almost guaruntee that
they will try to find the Rubik's brand first. I think the publicity is
already there, and there is no need to force the Rubik's brand upon us.
3. In essence, by only allowing Rubik's brand in competition, that is a
monopoly. I understand that formally this is untrue, but that is what it
seems like to me. A product is being forced, even if someone else makes
that product "better". Competition is why products are improved. If the
entire cube community agrees that a different brand is better, don't
fight it, or you will just lose sales. Instead, take the time to improve
your own product (for instance, I love the new Rubik's stickers, they
are much better). 4. Telling cubers what equipment to use is like
telling them what method they can use in competition. If that sounds
stupid, it's because it is. To summarize, I disagree with the rule of
not allowing other brands. Competitors should be allowed to use whatever
equipment they prefer (within reason, I mean different brands, not
drastically modified equipment). -Chris Parlette --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, David Hedley Jones > >
<davej@s...> wrote: > > > Rubik's are funding and
supporting a lot of competitions along with > > their > >
> distribution partners worldwide. > > > We will not allow
any company who copy our product to be able to > promote > >
> themselves at our expense. > > > The "warning" you quote
was an insurance requirement, as a legitimate > > > company we
have to include this. > > > Old records using different cubes
will be honoured but we are doing > > a very > > >
drastic (and expensive) clamp down on these companies that > >
counterfeit our > > > products. > > > > > >
It is appreciated that many people prefer the Eastsheen > engineering
but > > > every cube of theirs that you buy means that there is
less cash > > available to > > > support legitimate Rubik
events and product development and is > basically > > >
stealing from the man who invented it all. > > > > > >
Dave > > > Seven Towns.
2751. Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly fro
m rubiks.com)
From:
"jbikkyou" <jbikkyou@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Jun 2004 18:25:32 -0000
> > According to what I've been able to find out, alhough I
haven't had > it confirmed, Rubik wasn't even the first to invent the
3x3x3, as a > patent was applied for in the UK by a man named Frank
Fox in 1970. > > And man in Japan named Terutoshi Ishige arrived
at a 3x3x3 > independently from, and around the same time as Erno
Rubik did. > > And Eastsheen holds patents for 2x2x2 4x4x4 and
5x5x5. > > I'm all for protecting patents, and respecting
inventors but lets > keep our facts straight. > > DJ Sorry to
be pedantic, but your facts are a little "skewed". If you look carefully
you will see Rubik's company owned a patent on a 4x4x4 cube in 1983,
whereas 2x2x2 and 4x4x4 and 5x5x5 from Eastsheen are patents from the
late 1990's. Why is this ? Well Eastsheen haven't patented the cube(s),
they've patented their own mechanisms for constructing cubes. You are
right that there is a good selection of prior art for 3x3x3 and 2x2x2
mechanisms before Rubik, however, what Rubik really did - (to the best
of my understanding of patent law IANAL) is take this mechanism and turn
it into a workable toy - along with his various (manufacturing) partners
at the time. If you look back through the threads on this, you'll see
that the cube hasn't been defended by patents - its been defended by
trademarks and copyright - and there's the rub, Rubik and the toy
companies at the time created a worldwide brand, through extensive
investment in manufacturing and advertising and opportunistic companies
have traded off this.
2752. Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly fro
m rubiks.com)
From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Jun 2004 18:50:35 -0000
Hi jbikkyou, --- In speedsolvingrubikscube@yahoogroups.com, "jbikkyou"
<jbikkyou@y...> wrote: > > > > According to what I've
been able to find out, alhough I haven't > had > > it
confirmed, Rubik wasn't even the first to invent the 3x3x3, as a >
> patent was applied for in the UK by a man named Frank Fox in 1970.
> > > > And man in Japan named Terutoshi Ishige arrived at a
3x3x3 > > independently from, and around the same time as Erno
Rubik did. > > > > And Eastsheen holds patents for 2x2x2
4x4x4 and 5x5x5. > > > > I'm all for protecting patents, and
respecting inventors but lets > > keep our facts straight. >
> > > DJ > > Sorry to be pedantic, but your facts are a
little "skewed". Not really. There are other details but it wasn't
necessary to point them out. > If you look carefully you will see
Rubik's company owned a patent on > a 4x4x4 cube in 1983, whereas
2x2x2 and 4x4x4 and 5x5x5 from > Eastsheen are patents from the late
1990's. Yes, I saw that. What I wrote doesn't contradict this. However,
Rubik was allowed to patent a 2x2x2 mecahnism even though Larry Nichols
patented the 2x2x2 years before. My point here is that Eastsheen patents
are recongnized on the same basis as Rubik's 2x2x2 patent. If Rubik is
recognized for a patent for his mechanism, then Eastsheen should be
recognized equally. > Why is this ? Well Eastsheen haven't patented
the cube(s), they've > patented their own mechanisms for constructing
cubes. Same as Rubik's 2x2x2. This whole issue started with the
Eastsheen 2x2x2 being excluded from the US national this coming July.
Nichols has precedence for the movement. > You are right that there
is a good selection of prior art for 3x3x3 > and 2x2x2 mechanisms
before Rubik, however, what Rubik really did - > (to the best of my
understanding of patent law IANAL) is take this > mechanism and turn
it into a workable toy - along with his various > (manufacturing)
partners at the time. Nichols had a workable toy. But that wasn't what
was argued, was it? > If you look back through the threads on this,
you'll see that the > cube hasn't been defended by patents - its been
defended by > trademarks and copyright - and there's the rub, Rubik
and the toy > companies at the time created a worldwide brand,
through extensive > investment in manufacturing and advertising and
opportunistic > companies have traded off this. But that is a good
reason for allowing good quality 2x2x2s and 4x4x4s and 5x5x5s because
Rubik automatically gets the publicity. I bought two different Rubik's
brand 2x2x2s and they are both painful to turn, and useless. Again, the
claims that Rubik was the first with a 2x2x2, a 3x3x3, and even with the
idea of that type of rotatable toy which holds itself together, aren't
true. The fact is that the 3x3x3 is known worldwide as a "Rubik's Cube"
and I think that if Seven Towns quality is the best they'll get the
majority of sales. Regards, David J
2753. Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly fro
m rubiks.com)
From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Jun 2004 20:07:40 -0000
Hey DHJ and others- You analogy does not seem to fit(and you admit this
to some extent). Sticking a Honda logo on a BMW is wrong but that is not
what East Sheen is doing. In your analogy the two cars are the same.
East Sheen cubes have an entirely different mechanism than Rubik's and
it therefore requires a seperate patent. In my opinion patenting the
cube is like patenting the car. One company does not own the rights to
all cars but they can patent the way their particular car works. Having
more than one cube company creates healthy competion and the motivation
to improve their products which benefits us speedcubers. All sorts of
cubes should be allowed in competitions that are not necessarily
sponsored by Rubik's. Maybe the WRCA should be called the WCA? Nothing
against Rubik's though. I still wouldn't mind events sponsored by
Rubik's. --barefoot Chris --- In speedsolvingrubikscube@yahoogroups.com,
David Hedley Jones <davej@s...> wrote: > Ryan, > the not
allowing East Sheen cubes isn't meant to be antagonising people, >
sorry if it sounded that way. It's hard to think of an appropriate
analogy > but you have to understand that we can't endorse the
companies that cash-in > at Rubik's expense. Maybe it would be like
sticking a Honda logo on a BMW > and calling it a Honda. Hmm.. well
that's the best I can do on a Friday > afternoon! > Dave > >
-----Original Message----- > From: Ryan Heise [mailto:rheise@p...]
> Sent: 11 June 2004 13:33 > To:
speedsolvingrubikscube@yahoogroups.com > Subject: Re: [Speed cubing
group] the 4x4 and the 5x5 issues (directly > fro m rubiks.com) >
> > On Fri, Jun 11, 2004 at 09:40:22AM +0100, David Hedley Jones
wrote: > > Rubik's are funding and supporting a lot of
competitions along with their > > distribution partners worldwide.
> > We will not allow any company who copy our product to be able
to promote > > themselves at our expense. > > This is a good
reason for us to set up some "alternative" competitions > without
Seventown's involvement. > > Ryan > > > > > Yahoo!
Groups Links > > > > > > >
_____________________________________________________________________ _
> This email has been scanned by the MessageLabs Email Security
System. > For more information please visit
http://www.messagelabs.com/email >
_____________________________________________________________________ _
2754. Re: [Speed cubing group] Yahoo chat From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Jun 2004 13:14:37 -0700 (PDT)
I have the same problem, and I used it before also. -bm Terje Kristensen
<terje.kristensen@...> wrote: I've been trying to get into the
chat on the speedsolvingrubikscube yahoo site, but i get kicked out with
an error. Does anyone know what's the problem ? I was using the chat
quite frequently in the spring - fall last year, but havent used it
since then. Qute a few of the ppl in here were using it, and it was a
fun place to hang out. Is anyone still using it ? Terje Yahoo! Groups
SponsorADVERTISEMENT --------------------------------- Yahoo! Groups
Links To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. :) --Brent
--------------------------------- Do you Yahoo!? Friends. Fun. Try the
all-new Yahoo! Messenger [Non-text portions of this message have been
removed]
2755. Re: New method From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Jun 2004 20:41:58 -0000
Well maybe one day you can teach me, I'm from Montreal too :D
2756. Re: permuation Z/E/N...anyone's favorite? From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Jun 2004 21:05:01 -0000
Hi Brent, My favorites depend on how I developed them, for example: For
Z I use a 7 move alg, and I usually do it on top instead of in front
(small case letter are slices). r2 D' f2 D f' r2 f is one of my
favorites. Another favorite involved replacing r2 U2 r2 U r2 U2 r2 U'
with r2 U r2 U2 r2 U r2. Logically developing all three was very
interesting, and I enjoyed it. On a good day they take 2 or 3 seconds.
My alg for E is a reflection of yours, and developing it was
particularly interesting. I am not yet satified with my alg for N: F'L2
U B2 U' B' U B2 D' B U' B' D L2 F. Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > > Hey guyz, > I'm
currently wondering... Is the permuation Z, E, or N anyone's _favorite_
pll, as in performing it less than 3 seconds every time, or even less
than 2?? anyone?...anyone... > > [for those who don't know who
these are...] > (14,17,14,5) L D'B L'D²R F' R'D²L²B'L'D L' (N) >
x'F(RU'R'U)(DR'DU')(R'UR)D² (Z) > (15,16,15,4) F R'F'L F R F'L²B'R B
L B'R'B (E) > > -bm > > > > :) > --Brent > >
--------------------------------- > Do you Yahoo!? > Friends. Fun.
Try the all-new Yahoo! Messenger > > [Non-text portions of this
message have been removed]
2757. Re: Aussie Rubik's cubers From:
"sheparkya" <icydeadpeople@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 11 Jun 2004 22:54:02 -0000
That sounds good, Yeah i am part of the yahoo group. :) Kyal Hi Kyal,
Sounds great. I'll let you know more information about what to do as
time goes on. I'll get to more work on this within a few days. Are you a
part of the yahoo groups? Tyson Mao MSC #631 California Institute of
Technology On Jun 11, 2004, at 1:35 AM, Kyal Shepard wrote: Hey Tyson,
Jasmine was saying that she was too busy to be the aussie representative
for the world cup thing that's been discussed in the yahoo group at the
moment, and suggested that i be. i am willing to be. cheers Kyal
2758. Speed FMC this week! From:
"Dan Harris" <dan_j_harris@...>
To:
<fewestmoveschallenge@yahoogroups.com>,
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 12 Jun 2004 00:23:00 +0100
Hi cubers! Fewest Moves Challenge #50 is here, and this time it has a
twist. I urge you to give it a go! Instead of the usual "lowest move
count" wins contest, this week the winner will be determined on a time
factor as well! Time how long it takes you to come up with as short a
solution as you can, and enter this somewhere in your quote on the FMC
submission form when you enter. The winner will be decided by the lowest
combined score, where 1 move counts as 1 point, and 3 minutes counts as
1 point. Be tactical, and please be honest! Let's make FMC #50 a fun one
to remember, and also let's see if it potentially could become a way of
making FMC competitions more appealing to the real world competitive
scene! Good Luck! Dan H :) - www.cubestation.co.uk [Non-text portions of
this message have been removed]
2759. speed From:
"theburninator08" <theburninator08@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Jun 2004 02:57:46 -0000
hey i was wondering if its ok to put armor all on your cube for speed
2760. Re: speed From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Jun 2004 06:02:39 -0000
Could you try to use proper writing when you ask a question? Because I
am having a hard time deciphering what you're saying. It sounds like
you're asking about a certain kind of lubricant for the cube. Look on
the label, and if it says petroleum, then DON'T use it. --- In
speedsolvingrubikscube@yahoogroups.com, "theburninator08"
<theburninator08@y...> wrote: > hey i was wondering if its ok
to put armor all on your cube for > speed
2761. Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly fro
m rubiks.com)
From:
Mark Longridge <zero1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Jun 2004 02:44:14 -0400
Hi folks, I have some information which may be of interest. "Apr 9, 1970
Frank Fox applies for UK patent for spherical 3x3x3" Frank Fox was
earlier than Nichols for his _spherical_ 3x3x3. Larry Nichol's 'Twizzle'
was the first cubical 2x2x2 as far as I know. Obviously other people
than Erno Rubik have invented twisty puzzles, but I think you'll find
that marketing won in the end. Rubik's Cube had it all, the best design,
the best manufacturing and the best marketing. I have no doubt that Erno
Rubik's design was independent of all other designs. If you are going to
mention Frank Fox and Larry Nichols it's only fair to mention: "Feb 2,
1960 William Gustafson files patent for Manipulatable Toy" So Gustafson
had the earliest know patent, but it was not cube shaped but spherical.
Who knows, maybe there is even someone before Gustafson. Speaking
personally, I don't think there's any wrong with someone coming up with
a new idea similar to the cube and patenting it. But I think you'll find
that even Rubik's Cube went through several iterations of improvements
before Ideal Toy made that historical order for one million cubes. They
did a good job on the manufacturing, and I don't think we would have
seen cube contests if the cubes were hard to turn or they fell apart too
easily. I do _not_ think that the Eastsheen cubes will hurt the sales of
Rubik's Cubes. My experience tells me that most puzzle aficionados will
buy both. Also I think that most people know the term "Rubik's Cube".
Sevens Towns has been fairly tolerant of the "fringe cubes" which I'm
sure most cubists will appreciate. I'm sure the world's cubists will
keep buying Rubik's products. I don't see why their can't be different
sizes of cubes but there should be clear rules saying "this range of
sizes are allowed" etc etc. Mark On June 11, 2004 02:50 pm, d_j_salvia
wrote: > Hi jbikkyou, > > --- In
speedsolvingrubikscube@yahoogroups.com, "jbikkyou" > >
<jbikkyou@y...> wrote: > > > According to what I've been
able to find out, alhough I haven't > > > > had > >
> > > it confirmed, Rubik wasn't even the first to invent the
3x3x3, as a > > > patent was applied for in the UK by a man
named Frank Fox in 1970. > > > > > > And man in Japan
named Terutoshi Ishige arrived at a 3x3x3 > > > independently
from, and around the same time as Erno Rubik did. > > > >
> > And Eastsheen holds patents for 2x2x2 4x4x4 and 5x5x5. >
> > > > > I'm all for protecting patents, and respecting
inventors but lets > > > keep our facts straight. > >
> > > > DJ > > > > Sorry to be pedantic, but
your facts are a little "skewed". > > Not really. There are other
details but it wasn't necessary to > point them out. > > >
If you look carefully you will see Rubik's company owned a patent on
> > a 4x4x4 cube in 1983, whereas 2x2x2 and 4x4x4 and 5x5x5 from
> > Eastsheen are patents from the late 1990's. > > Yes, I
saw that. What I wrote doesn't contradict this. However, > Rubik was
allowed to patent a 2x2x2 mecahnism even though Larry > Nichols
patented the 2x2x2 years before. My point here is that > Eastsheen
patents are recongnized on the same basis as Rubik's 2x2x2 > patent.
If Rubik is recognized for a patent for his mechanism, then >
Eastsheen should be recognized equally. > > > Why is this ?
Well Eastsheen haven't patented the cube(s), they've > > patented
their own mechanisms for constructing cubes. > > Same as Rubik's
2x2x2. This whole issue started with the Eastsheen > 2x2x2 being
excluded from the US national this coming July. Nichols > has
precedence for the movement. > > > You are right that there is
a good selection of prior art for 3x3x3 > > and 2x2x2 mechanisms
before Rubik, however, what Rubik really did - > > (to the best of
my understanding of patent law IANAL) is take this > > mechanism
and turn it into a workable toy - along with his various > >
(manufacturing) partners at the time. > > Nichols had a workable
toy. But that wasn't what was argued, was it? > > > If you look
back through the threads on this, you'll see that the > > cube
hasn't been defended by patents - its been defended by > >
trademarks and copyright - and there's the rub, Rubik and the toy >
> companies at the time created a worldwide brand, through extensive
> > investment in manufacturing and advertising and opportunistic
> > companies have traded off this. > > But that is a good
reason for allowing good quality 2x2x2s and > 4x4x4s and 5x5x5s
because Rubik automatically gets the publicity. I > bought two
different Rubik's brand 2x2x2s and they are both painful to > turn,
and useless. > > Again, the claims that Rubik was the first with a
2x2x2, a 3x3x3, > and even with the idea of that type of rotatable
toy which holds > itself together, aren't true. > > The fact is
that the 3x3x3 is known worldwide as a "Rubik's Cube" > and I think
that if Seven Towns quality is the best they'll get the > majority of
sales. > > Regards, > > David J > > > > >
> Yahoo! Groups Links > > >
2762. Re: Pretty Crazy Cube Idea From:
Milamber98 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Jun 2004 10:27:08 -0000
Hmm while all these idea's are good as far as computing, The technology
just isn't there yet. What IS possible would be to make a cube with a
small button battery and a single led(white) and have each cube contain
that along with a colored translucent plate that will give off colored
light. If each cube is self contained with just a battery and a light it
should be simple enough to manufacture.... The hard part would be
turning them on off, since each piece would have to be self contained
with no wires, ect.... How about this? some sort of magnetic switch that
is static(it won't change when not in a magnetic field). You could turn
on each button by passing a magnet over it, attraction to turn it on,
repulsion to turn it off. In fact, IIRC there are some pretty small
devices that charge batteries by induction, IE you could lay this into a
holder and each battery could be charged by a magnetic/electric field
generated by the charger, which would increase the life of the thing. I
know magnetic switches like that work as I use one in a routine (magic)
that I perform, but i don't think its small enough to fit inside a small
piece.... perhaps it could be made smaller. -Erik PS also while on the
topic of self-solving cubes and magic, it should intrest some of you
guys to know there are two magic tricks put out (kinda hard to find),
one that is a regular sized cube that you can throw out to people and
have them mix it up, and then you take the cube back and throw it in the
air, when it comes back down it's solved (and examinable). Also there is
a mini-cube that you can have people mix up, then put it in your mouth,
and it comes out solved. These are both great items that every cuber
should have imho.... nothing like doing it in 30-40 seconds, and then
saying you could do it in 5 seconds... then use the cube from the trick
and have it solve itself in mid air.... --- In
speedsolvingrubikscube@yahoogroups.com, "azinj05ieipih"
<azinj05ieipih@y...> wrote: > Hey Everyone, > > Has
anyone ever thought of making or having a cube that has colored >
lights? Just an idea that I heard from alot of non-cubers. Just >
wondering whether anyone know how to make lighted cubicles. That'd be
> awesome! > > ~Joseph
2763. Re: [Speed cubing group] A Sequence of L2L Strategies
From:
"Ron van Bruchem" <rvb@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 12 Jun 2004 12:34:43 +0200
Hi Duncan, Thanks for posting so many good messages on the club! I would
love to see some complete algorithm lists for your systems, f.i. for
L2L4. Then I would surely give it a go. Have fun, Ron ----- Original
Message ----- From: "Duncan Dicks" <duncan@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, June 10,
2004 4:07 PM Subject: [Speed cubing group] A Sequence of L2L Strategies
> I've been thinking about L2L strategies for a while after I
realised that 1) > my own method is a move in this direction, 2) that
several other strtagies > are moving in the same direction and 3)
that there is a clear logic for > doing this. > > Hopefully the
name says it all - whereas Fridrich and some others are F2L >
followed by a LL, these strategies are moving towards part or all of FL
and > then solving the last 2 layers at the same time. Several other
strategies > such as ZB and Triad Tram have also started combining LL
and F2L or LL and > ME (middle edge) moves. > > I have a
sequence of strategies (L2L1 up to L2L4) the firstly fully >
functional (as data would say), the second over halfway worked out, the
3rd > I believe is not going to work and the 4th which I have high
hopes for, as > described below. But first how do they compare to
Fridrich? Generally they > are a similar number of moves ranging from
57 for L2L1 to potentially 51 for > L2L4. They use much fewer
algorithms - L2L1 uses only 40 in total for the > whole solve the
others gradually increasing, L2L4 would be around 65 - 70. > L2L1
uses 7 looks the same as Fridrich, L2L2 will be 6 looks (47 >
algorithms), in principle L2L3 would be 5 looks but I believe there
would be > too many algorithms as the 5th stage, L2L4 will be 5
looks. > > Brief descriptions: > > L2L1 - I have described
this in posts before sometimes as the DD method: > Cross + 1 FL
corner (1 look), > complete the other three Fl corners and Middle
edges as you wish (I use a > keyhole approach but using Fridrich
pairs this would be 3 looks), > last ME + orient adjacent LL corner +
orient all LL edges (24 algorithms > required) > OLL - only 4
algorithms need because you only have up to 3 corners needing >
orientation (a 1/9 chance of being "lucky" here) > PLL - as for
Fridrich - 12 algorithms > > I finally broke my onehanded best
time using this method - 40.44! Still got > a way to go before my
averages approach the WR though. > > L2L2 - > Cross + 2 FL
corners (1 look) > complete other two corners and MEs as you wish (2
looks) > 3rd ME and orient LL corners (27 algorithms required - i've
worked out 26 of > them!) > last ME and orient LL edges (8
algorithms required - not started looking > yet) > PLL - as for
Fridrich - 12 algorithms > > L2L3 > Cross + 3 corners (1 look!)
ok this is getting tough) > Complete last FL corner and one ME >
2nd ME and orient corners (27 algorithms) > 3rd ME and orient edges
(6 algorithms) > 4th ME and PLL (way too many algorithms I think so i
think L2L3 is not > viable) > > L2L4 > Cross + 4 corners
> 1st ME and orient LL corners > 2nd ME and place LL corners >
3rd ME and orient LL edges > 4th ME and place LL edges > >
There are elements of L2L4 that look pretty restrictive but it is
certainly > going to be provable one way or the other. Either some of
the algorithms > are too long or it will be a nice 5 look method
within the reach of most > speedcubers. > > We had a debate on
here about FL in one look before. Because I use the > keyhole method
and solve onehanded I tend to be looking continuously - > something
you can't really do twohanded I think - so maybe its going to be >
more practical for onehanded solves. > > Anyway any views or
helpful algorithms would be highly appreciated. I now > have AIM
under the name of onehandedcuber. > > Best wishes > > Duncan
> > > > > > > > > Yahoo! Groups Links >
> > > >
2764. Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly fro
m rubiks.com)
From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Jun 2004 11:45:40 -0000
This has certainly been the hot topic of discussion recently, so I
thought I'd throw in a few thoughts too. These comments are just about
my personal experience with the different cubes, so feel free to
disagree. I find the Rubik's brand 4x4x4 and 5x5x5 very heavy and
clunky. So much so, that I find them quite uncomfortable to use and a
strain on my hands. As such, I don't use them because I find them a
health hazard for myself (don't want to get RSI from cubing!). The
Eastsheen 4x4x4 and 5x5x5 are much lighter and more delicate and
significantly more comfortable for me to cube with. If the Eastsheen
4x4x4 and 5x5x5 are banned from competition, this leads to me with two
alternatives: (i) I don't compete in those events, or (ii) I do all my
practice on Eastsheens and then use a Rubik's brand cube for the actual
competition. This basically means I'd be competing with a foreign cube
that I wasn't used to and so would never achieve my best times.
Obviously this is quite a personal thing (I'll follow the competition
rules, whatever they may be), and I'm sure other people have different
cube preferences. Just wanted to add my 2 cents, Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, Mark Longridge
<zero1@l...> wrote: > Hi folks, I have some information which
may be of interest. > > "Apr 9, 1970 Frank Fox applies for UK
patent for spherical 3x3x3" > > Frank Fox was earlier than Nichols
for his _spherical_ 3x3x3. > Larry Nichol's 'Twizzle' was the first
cubical 2x2x2 as far as I > know. > > Obviously other people
than Erno Rubik have invented twisty > puzzles, but I think you'll
find that marketing won in the end. > Rubik's Cube had it all, the
best design, the best manufacturing > and the best marketing. I have
no doubt that Erno Rubik's > design was independent of all other
designs. > > If you are going to mention Frank Fox and Larry
Nichols it's > only fair to mention: > > "Feb 2, 1960 William
Gustafson files patent for Manipulatable Toy" > > So Gustafson had
the earliest know patent, but it was not cube > shaped but spherical.
Who knows, maybe there is even someone > before Gustafson. > >
Speaking personally, I don't think there's any wrong with someone >
coming up with a new idea similar to the cube and patenting it. > But
I think you'll find that even Rubik's Cube went through several >
iterations of improvements before Ideal Toy made that historical >
order for one million cubes. They did a good job on the manufacturing,
> and I don't think we would have seen cube contests if the cubes
> were hard to turn or they fell apart too easily. > > I do
_not_ think that the Eastsheen cubes will hurt the sales > of Rubik's
Cubes. My experience tells me that most puzzle > aficionados will buy
both. Also I think that most people know > the term "Rubik's Cube".
> > Sevens Towns has been fairly tolerant of the "fringe cubes"
> which I'm sure most cubists will appreciate. I'm sure the >
world's cubists will keep buying Rubik's products. I don't see > why
their can't be different sizes of cubes but there should be > clear
rules saying "this range of sizes are allowed" etc etc. > > Mark
> > > > > > On June 11, 2004 02:50 pm, d_j_salvia
wrote: > > Hi jbikkyou, > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "jbikkyou" > > > >
<jbikkyou@y...> wrote: > > > > According to what I've
been able to find out, alhough I haven't > > > > > >
had > > > > > > > it confirmed, Rubik wasn't even
the first to invent the 3x3x3, as a > > > > patent was
applied for in the UK by a man named Frank Fox in 1970. > > >
> > > > > And man in Japan named Terutoshi Ishige arrived
at a 3x3x3 > > > > independently from, and around the same
time as Erno Rubik did. > > > > > > > > And
Eastsheen holds patents for 2x2x2 4x4x4 and 5x5x5. > > > >
> > > > I'm all for protecting patents, and respecting
inventors but lets > > > > keep our facts straight. >
> > > > > > > DJ > > > > > >
Sorry to be pedantic, but your facts are a little "skewed". > >
> > Not really. There are other details but it wasn't necessary to
> > point them out. > > > > > If you look carefully
you will see Rubik's company owned a patent on > > > a 4x4x4
cube in 1983, whereas 2x2x2 and 4x4x4 and 5x5x5 from > > >
Eastsheen are patents from the late 1990's. > > > > Yes, I
saw that. What I wrote doesn't contradict this. However, > > Rubik
was allowed to patent a 2x2x2 mecahnism even though Larry > >
Nichols patented the 2x2x2 years before. My point here is that > >
Eastsheen patents are recongnized on the same basis as Rubik's 2x2x2
> > patent. If Rubik is recognized for a patent for his mechanism,
then > > Eastsheen should be recognized equally. > > >
> > Why is this ? Well Eastsheen haven't patented the cube(s),
they've > > > patented their own mechanisms for constructing
cubes. > > > > Same as Rubik's 2x2x2. This whole issue
started with the Eastsheen > > 2x2x2 being excluded from the US
national this coming July. Nichols > > has precedence for the
movement. > > > > > You are right that there is a good
selection of prior art for 3x3x3 > > > and 2x2x2 mechanisms
before Rubik, however, what Rubik really did - > > > (to the
best of my understanding of patent law IANAL) is take this > >
> mechanism and turn it into a workable toy - along with his various
> > > (manufacturing) partners at the time. > > > >
Nichols had a workable toy. But that wasn't what was argued, was it?
> > > > > If you look back through the threads on this,
you'll see that the > > > cube hasn't been defended by patents
- its been defended by > > > trademarks and copyright - and
there's the rub, Rubik and the toy > > > companies at the time
created a worldwide brand, through extensive > > > investment
in manufacturing and advertising and opportunistic > > >
companies have traded off this. > > > > But that is a good
reason for allowing good quality 2x2x2s and > > 4x4x4s and 5x5x5s
because Rubik automatically gets the publicity. I > > bought two
different Rubik's brand 2x2x2s and they are both painful to > >
turn, and useless. > > > > Again, the claims that Rubik was
the first with a 2x2x2, a 3x3x3, > > and even with the idea of
that type of rotatable toy which holds > > itself together, aren't
true. > > > > The fact is that the 3x3x3 is known worldwide
as a "Rubik's Cube" > > and I think that if Seven Towns quality is
the best they'll get the > > majority of sales. > > >
> Regards, > > > > David J > > > > > >
> > > > > > Yahoo! Groups Links > > > >
> >
2765. Re: [Speed cubing group] A Sequence of L2L Strategies
From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 12 Jun 2004 14:06:31 +0100
Thanks Ron - its good to get feedback. I am hoping, over the summer, to
put a site up that will include all my methods to date with some
explanations, comparisons and definitely the algorithms. I have an
earlier version of L2L1 and my current version of L2L1 all ready for
posting and I ecpect to have L2L2 by then. I will be working hard on
L2L4 once I get L2L2 completed and will include it asap. Duncan -----
Original Message ----- From: "Ron van Bruchem" <rvb@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, June 12,
2004 11:34 AM Subject: Re: [Speed cubing group] A Sequence of L2L
Strategies > Hi Duncan, > > Thanks for posting so many good
messages on the club! > > I would love to see some complete
algorithm lists for your systems, f.i. for > L2L4. Then I would
surely give it a go. > > Have fun, > > Ron > > -----
Original Message ----- > From: "Duncan Dicks" <duncan@...> >
To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Thursday,
June 10, 2004 4:07 PM > Subject: [Speed cubing group] A Sequence of
L2L Strategies > > > > I've been thinking about L2L
strategies for a while after I realised that > 1) > > my own
method is a move in this direction, 2) that several other strtagies >
> are moving in the same direction and 3) that there is a clear logic
for > > doing this. > > > > Hopefully the name says it
all - whereas Fridrich and some others are F2L > > followed by a
LL, these strategies are moving towards part or all of FL > and >
> then solving the last 2 layers at the same time. Several other
strategies > > such as ZB and Triad Tram have also started
combining LL and F2L or LL and > > ME (middle edge) moves. >
> > > I have a sequence of strategies (L2L1 up to L2L4) the
firstly fully > > functional (as data would say), the second over
halfway worked out, the > 3rd > > I believe is not going to
work and the 4th which I have high hopes for, as > > described
below. But first how do they compare to Fridrich? Generally > they
> > are a similar number of moves ranging from 57 for L2L1 to
potentially 51 > for > > L2L4. They use much fewer algorithms -
L2L1 uses only 40 in total for the > > whole solve the others
gradually increasing, L2L4 would be around 65 - 70. > > L2L1 uses
7 looks the same as Fridrich, L2L2 will be 6 looks (47 > >
algorithms), in principle L2L3 would be 5 looks but I believe there
would > be > > too many algorithms as the 5th stage, L2L4 will
be 5 looks. > > > > Brief descriptions: > > > >
L2L1 - I have described this in posts before sometimes as the DD method:
> > Cross + 1 FL corner (1 look), > > complete the other
three Fl corners and Middle edges as you wish (I use a > > keyhole
approach but using Fridrich pairs this would be 3 looks), > > last
ME + orient adjacent LL corner + orient all LL edges (24 algorithms >
> required) > > OLL - only 4 algorithms need because you only
have up to 3 corners needing > > orientation (a 1/9 chance of
being "lucky" here) > > PLL - as for Fridrich - 12 algorithms >
> > > I finally broke my onehanded best time using this method
- 40.44! Still > got > > a way to go before my averages
approach the WR though. > > > > L2L2 - > > Cross + 2
FL corners (1 look) > > complete other two corners and MEs as you
wish (2 looks) > > 3rd ME and orient LL corners (27 algorithms
required - i've worked out 26 > of > > them!) > > last ME
and orient LL edges (8 algorithms required - not started looking >
> yet) > > PLL - as for Fridrich - 12 algorithms > > >
> L2L3 > > Cross + 3 corners (1 look!) ok this is getting
tough) > > Complete last FL corner and one ME > > 2nd ME and
orient corners (27 algorithms) > > 3rd ME and orient edges (6
algorithms) > > 4th ME and PLL (way too many algorithms I think so
i think L2L3 is not > > viable) > > > > L2L4 > >
Cross + 4 corners > > 1st ME and orient LL corners > > 2nd
ME and place LL corners > > 3rd ME and orient LL edges > >
4th ME and place LL edges > > > > There are elements of L2L4
that look pretty restrictive but it is > certainly > > going to
be provable one way or the other. Either some of the algorithms >
> are too long or it will be a nice 5 look method within the reach of
most > > speedcubers. > > > > We had a debate on here
about FL in one look before. Because I use the > > keyhole method
and solve onehanded I tend to be looking continuously - > >
something you can't really do twohanded I think - so maybe its going to
be > > more practical for onehanded solves. > > > >
Anyway any views or helpful algorithms would be highly appreciated. I
now > > have AIM under the name of onehandedcuber. > > >
> Best wishes > > > > Duncan > > > > >
> > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > >
> > > > Yahoo! Groups Links > > > > > >
2766. RE: [Speed cubing group] Re: Pretty Crazy Cube Idea
From:
"Evan Gates" <evan.gates@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 12 Jun 2004 08:12:54 -0700
I would agree with you on the technology as far as the stepper motors.
But I know of 8 pin micro processors that are very small, especially the
mounted ones. This, along with a small battery, and small LEDs and small
light sensors of some type could probably fit within each cubie, except
the center ones. And if some type of LED or LCD is found that can be one
of 6 colors, and is relatively cheap, then I think the idea is possible.
Please keep up the constructive criticism and ideas though. I'd rather
know of problems before starting one, than figure them out along the
way. Evan -----Original Message----- From: Milamber98
[mailto:no_reply@yahoogroups.com] Sent: Saturday, June 12, 2004 3:27 AM
To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
Re: Pretty Crazy Cube Idea Hmm while all these idea's are good as far as
computing, The technology just isn't there yet. What IS possible would
be to make a cube with a small button battery and a single led(white)
and have each cube contain that along with a colored translucent plate
that will give off colored light. If each cube is self contained with
just a battery and a light it should be simple enough to manufacture....
The hard part would be turning them on off, since each piece would have
to be self contained with no wires, ect.... How about this? some sort of
magnetic switch that is static(it won't change when not in a magnetic
field). You could turn on each button by passing a magnet over it,
attraction to turn it on, repulsion to turn it off. In fact, IIRC there
are some pretty small devices that charge batteries by induction, IE you
could lay this into a holder and each battery could be charged by a
magnetic/electric field generated by the charger, which would increase
the life of the thing. I know magnetic switches like that work as I use
one in a routine (magic) that I perform, but i don't think its small
enough to fit inside a small piece.... perhaps it could be made smaller.
-Erik PS also while on the topic of self-solving cubes and magic, it
should intrest some of you guys to know there are two magic tricks put
out (kinda hard to find), one that is a regular sized cube that you can
throw out to people and have them mix it up, and then you take the cube
back and throw it in the air, when it comes back down it's solved (and
examinable). Also there is a mini-cube that you can have people mix up,
then put it in your mouth, and it comes out solved. These are both great
items that every cuber should have imho.... nothing like doing it in
30-40 seconds, and then saying you could do it in 5 seconds... then use
the cube from the trick and have it solve itself in mid air.... --- In
speedsolvingrubikscube@yahoogroups.com, "azinj05ieipih"
<azinj05ieipih@y...> wrote: > Hey Everyone, > > Has
anyone ever thought of making or having a cube that has colored >
lights? Just an idea that I heard from alot of non-cubers. Just >
wondering whether anyone know how to make lighted cubicles. That'd be
> awesome! > > ~Joseph Yahoo! Groups Sponsor ADVERTISEMENT
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2767. Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly fro
m rubiks.com)
From:
sapan you <gotsoup420@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Jun 2004 08:21:06 -0700 (PDT)
i agree. although i dont have any eastsheen cubes, i do find the rubiks
brand to be a bit heavy and straining on my hands. i can only do the
5x5x5 once a day because its so straining. this might be because i have
smaller hands, but still, a lighter cube could save me from more cases
of tendonitis, which i have almost gotten 3 times. this may be something
seventowns or rubiks or whoever makes the cubes would want to look into.
-cubekid jasmine_ellen <no_reply@yahoogroups.com> wrote: This has
certainly been the hot topic of discussion recently, so I thought I'd
throw in a few thoughts too. These comments are just about my personal
experience with the different cubes, so feel free to disagree. I find
the Rubik's brand 4x4x4 and 5x5x5 very heavy and clunky. So much so,
that I find them quite uncomfortable to use and a strain on my hands. As
such, I don't use them because I find them a health hazard for myself
(don't want to get RSI from cubing!). The Eastsheen 4x4x4 and 5x5x5 are
much lighter and more delicate and significantly more comfortable for me
to cube with. If the Eastsheen 4x4x4 and 5x5x5 are banned from
competition, this leads to me with two alternatives: (i) I don't compete
in those events, or (ii) I do all my practice on Eastsheens and then use
a Rubik's brand cube for the actual competition. This basically means
I'd be competing with a foreign cube that I wasn't used to and so would
never achieve my best times. Obviously this is quite a personal thing
(I'll follow the competition rules, whatever they may be), and I'm sure
other people have different cube preferences. Just wanted to add my 2
cents, Jasmine. --- In speedsolvingrubikscube@yahoogroups.com, Mark
Longridge <zero1@l...> wrote: > Hi folks, I have some
information which may be of interest. > > "Apr 9, 1970 Frank Fox
applies for UK patent for spherical 3x3x3" > > Frank Fox was
earlier than Nichols for his _spherical_ 3x3x3. > Larry Nichol's
'Twizzle' was the first cubical 2x2x2 as far as I > know. > >
Obviously other people than Erno Rubik have invented twisty >
puzzles, but I think you'll find that marketing won in the end. >
Rubik's Cube had it all, the best design, the best manufacturing >
and the best marketing. I have no doubt that Erno Rubik's > design
was independent of all other designs. > > If you are going to
mention Frank Fox and Larry Nichols it's > only fair to mention: >
> "Feb 2, 1960 William Gustafson files patent for Manipulatable Toy"
> > So Gustafson had the earliest know patent, but it was not cube
> shaped but spherical. Who knows, maybe there is even someone >
before Gustafson. > > Speaking personally, I don't think there's
any wrong with someone > coming up with a new idea similar to the
cube and patenting it. > But I think you'll find that even Rubik's
Cube went through several > iterations of improvements before Ideal
Toy made that historical > order for one million cubes. They did a
good job on the manufacturing, > and I don't think we would have seen
cube contests if the cubes > were hard to turn or they fell apart too
easily. > > I do _not_ think that the Eastsheen cubes will hurt
the sales > of Rubik's Cubes. My experience tells me that most puzzle
> aficionados will buy both. Also I think that most people know >
the term "Rubik's Cube". > > Sevens Towns has been fairly tolerant
of the "fringe cubes" > which I'm sure most cubists will appreciate.
I'm sure the > world's cubists will keep buying Rubik's products. I
don't see > why their can't be different sizes of cubes but there
should be > clear rules saying "this range of sizes are allowed" etc
etc. > > Mark > > > > > > On June 11, 2004 02:50
pm, d_j_salvia wrote: > > Hi jbikkyou, > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "jbikkyou" > > > >
<jbikkyou@y...> wrote: > > > > According to what I've
been able to find out, alhough I haven't > > > > > >
had > > > > > > > it confirmed, Rubik wasn't even
the first to invent the 3x3x3, as a > > > > patent was
applied for in the UK by a man named Frank Fox in 1970. > > >
> > > > > And man in Japan named Terutoshi Ishige arrived
at a 3x3x3 > > > > independently from, and around the same
time as Erno Rubik did. > > > > > > > > And
Eastsheen holds patents for 2x2x2 4x4x4 and 5x5x5. > > > >
> > > > I'm all for protecting patents, and respecting
inventors but lets > > > > keep our facts straight. >
> > > > > > > DJ > > > > > >
Sorry to be pedantic, but your facts are a little "skewed". > >
> > Not really. There are other details but it wasn't necessary to
> > point them out. > > > > > If you look carefully
you will see Rubik's company owned a patent on > > > a 4x4x4
cube in 1983, whereas 2x2x2 and 4x4x4 and 5x5x5 from > > >
Eastsheen are patents from the late 1990's. > > > > Yes, I
saw that. What I wrote doesn't contradict this. However, > > Rubik
was allowed to patent a 2x2x2 mecahnism even though Larry > >
Nichols patented the 2x2x2 years before. My point here is that > >
Eastsheen patents are recongnized on the same basis as Rubik's 2x2x2
> > patent. If Rubik is recognized for a patent for his mechanism,
then > > Eastsheen should be recognized equally. > > >
> > Why is this ? Well Eastsheen haven't patented the cube(s),
they've > > > patented their own mechanisms for constructing
cubes. > > > > Same as Rubik's 2x2x2. This whole issue
started with the Eastsheen > > 2x2x2 being excluded from the US
national this coming July. Nichols > > has precedence for the
movement. > > > > > You are right that there is a good
selection of prior art for 3x3x3 > > > and 2x2x2 mechanisms
before Rubik, however, what Rubik really did - > > > (to the
best of my understanding of patent law IANAL) is take this > >
> mechanism and turn it into a workable toy - along with his various
> > > (manufacturing) partners at the time. > > > >
Nichols had a workable toy. But that wasn't what was argued, was it?
> > > > > If you look back through the threads on this,
you'll see that the > > > cube hasn't been defended by patents
- its been defended by > > > trademarks and copyright - and
there's the rub, Rubik and the toy > > > companies at the time
created a worldwide brand, through extensive > > > investment
in manufacturing and advertising and opportunistic > > >
companies have traded off this. > > > > But that is a good
reason for allowing good quality 2x2x2s and > > 4x4x4s and 5x5x5s
because Rubik automatically gets the publicity. I > > bought two
different Rubik's brand 2x2x2s and they are both painful to > >
turn, and useless. > > > > Again, the claims that Rubik was
the first with a 2x2x2, a 3x3x3, > > and even with the idea of
that type of rotatable toy which holds > > itself together, aren't
true. > > > > The fact is that the 3x3x3 is known worldwide
as a "Rubik's Cube" > > and I think that if Seven Towns quality is
the best they'll get the > > majority of sales. > > >
> Regards, > > > > David J > > > > > >
> > > > > > Yahoo! Groups Links > > > >
> > Yahoo! Groups SponsorADVERTISEMENT
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2768. R.N.C. Video #3 From:
planet_katsu <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Jun 2004 16:45:14 -0000
Hi, everyone! Finally, I was able to make the sub17 video. However, A
lot of failures of me the usual are reflected there. (I sweat. )
http://www2.u-netsurf.ne.jp/~katsu-k/a_solved.html So and, my Cross
advances to slow. F2L is slowly confirmed. I feel my LL the experience
value is insufficient. Anyway! Please have fun! ;-) Katsu PLANET PUZZLE
http://www2.u-netsurf.ne.jp/~katsu-k/
2769. Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly fro
m rubiks.com)
From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Jun 2004 11:03:20 -0700 (PDT)
I would also agree on the topic, however I am wondering if a solution
ever came out of this conflict between us and seventowns. If anyone
finds out what will be allowed at nationals/world champs/any future
competitions, please post, because for some of us this is very important
:D. -bm sapan you <gotsoup420@...> wrote: i agree. although i dont
have any eastsheen cubes, i do find the rubiks brand to be a bit heavy
and straining on my hands. i can only do the 5x5x5 once a day because
its so straining. this might be because i have smaller hands, but still,
a lighter cube could save me from more cases of tendonitis, which i have
almost gotten 3 times. this may be something seventowns or rubiks or
whoever makes the cubes would want to look into. -cubekid jasmine_ellen
<no_reply@yahoogroups.com> wrote: This has certainly been the hot
topic of discussion recently, so I thought I'd throw in a few thoughts
too. These comments are just about my personal experience with the
different cubes, so feel free to disagree. I find the Rubik's brand
4x4x4 and 5x5x5 very heavy and clunky. So much so, that I find them
quite uncomfortable to use and a strain on my hands. As such, I don't
use them because I find them a health hazard for myself (don't want to
get RSI from cubing!). The Eastsheen 4x4x4 and 5x5x5 are much lighter
and more delicate and significantly more comfortable for me to cube
with. If the Eastsheen 4x4x4 and 5x5x5 are banned from competition, this
leads to me with two alternatives: (i) I don't compete in those events,
or (ii) I do all my practice on Eastsheens and then use a Rubik's brand
cube for the actual competition. This basically means I'd be competing
with a foreign cube that I wasn't used to and so would never achieve my
best times. Obviously this is quite a personal thing (I'll follow the
competition rules, whatever they may be), and I'm sure other people have
different cube preferences. Just wanted to add my 2 cents, Jasmine. ---
In speedsolvingrubikscube@yahoogroups.com, Mark Longridge
<zero1@l...> wrote: > Hi folks, I have some information which
may be of interest. > > "Apr 9, 1970 Frank Fox applies for UK
patent for spherical 3x3x3" > > Frank Fox was earlier than Nichols
for his _spherical_ 3x3x3. > Larry Nichol's 'Twizzle' was the first
cubical 2x2x2 as far as I > know. > > Obviously other people
than Erno Rubik have invented twisty > puzzles, but I think you'll
find that marketing won in the end. > Rubik's Cube had it all, the
best design, the best manufacturing > and the best marketing. I have
no doubt that Erno Rubik's > design was independent of all other
designs. > > If you are going to mention Frank Fox and Larry
Nichols it's > only fair to mention: > > "Feb 2, 1960 William
Gustafson files patent for Manipulatable Toy" > > So Gustafson had
the earliest know patent, but it was not cube > shaped but spherical.
Who knows, maybe there is even someone > before Gustafson. > >
Speaking personally, I don't think there's any wrong with someone >
coming up with a new idea similar to the cube and patenting it. > But
I think you'll find that even Rubik's Cube went through several >
iterations of improvements before Ideal Toy made that historical >
order for one million cubes. They did a good job on the manufacturing,
> and I don't think we would have seen cube contests if the cubes
> were hard to turn or they fell apart too easily. > > I do
_not_ think that the Eastsheen cubes will hurt the sales > of Rubik's
Cubes. My experience tells me that most puzzle > aficionados will buy
both. Also I think that most people know > the term "Rubik's Cube".
> > Sevens Towns has been fairly tolerant of the "fringe cubes"
> which I'm sure most cubists will appreciate. I'm sure the >
world's cubists will keep buying Rubik's products. I don't see > why
their can't be different sizes of cubes but there should be > clear
rules saying "this range of sizes are allowed" etc etc. > > Mark
> > > > > > On June 11, 2004 02:50 pm, d_j_salvia
wrote: > > Hi jbikkyou, > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "jbikkyou" > > > >
<jbikkyou@y...> wrote: > > > > According to what I've
been able to find out, alhough I haven't > > > > > >
had > > > > > > > it confirmed, Rubik wasn't even
the first to invent the 3x3x3, as a > > > > patent was
applied for in the UK by a man named Frank Fox in 1970. > > >
> > > > > And man in Japan named Terutoshi Ishige arrived
at a 3x3x3 > > > > independently from, and around the same
time as Erno Rubik did. > > > > > > > > And
Eastsheen holds patents for 2x2x2 4x4x4 and 5x5x5. > > > >
> > > > I'm all for protecting patents, and respecting
inventors but lets > > > > keep our facts straight. >
> > > > > > > DJ > > > > > >
Sorry to be pedantic, but your facts are a little "skewed". > >
> > Not really. There are other details but it wasn't necessary to
> > point them out. > > > > > If you look carefully
you will see Rubik's company owned a patent on > > > a 4x4x4
cube in 1983, whereas 2x2x2 and 4x4x4 and 5x5x5 from > > >
Eastsheen are patents from the late 1990's. > > > > Yes, I
saw that. What I wrote doesn't contradict this. However, > > Rubik
was allowed to patent a 2x2x2 mecahnism even though Larry > >
Nichols patented the 2x2x2 years before. My point here is that > >
Eastsheen patents are recongnized on the same basis as Rubik's 2x2x2
> > patent. If Rubik is recognized for a patent for his mechanism,
then > > Eastsheen should be recognized equally. > > >
> > Why is this ? Well Eastsheen haven't patented the cube(s),
they've > > > patented their own mechanisms for constructing
cubes. > > > > Same as Rubik's 2x2x2. This whole issue
started with the Eastsheen > > 2x2x2 being excluded from the US
national this coming July. Nichols > > has precedence for the
movement. > > > > > You are right that there is a good
selection of prior art for 3x3x3 > > > and 2x2x2 mechanisms
before Rubik, however, what Rubik really did - > > > (to the
best of my understanding of patent law IANAL) is take this > >
> mechanism and turn it into a workable toy - along with his various
> > > (manufacturing) partners at the time. > > > >
Nichols had a workable toy. But that wasn't what was argued, was it?
> > > > > If you look back through the threads on this,
you'll see that the > > > cube hasn't been defended by patents
- its been defended by > > > trademarks and copyright - and
there's the rub, Rubik and the toy > > > companies at the time
created a worldwide brand, through extensive > > > investment
in manufacturing and advertising and opportunistic > > >
companies have traded off this. > > > > But that is a good
reason for allowing good quality 2x2x2s and > > 4x4x4s and 5x5x5s
because Rubik automatically gets the publicity. I > > bought two
different Rubik's brand 2x2x2s and they are both painful to > >
turn, and useless. > > > > Again, the claims that Rubik was
the first with a 2x2x2, a 3x3x3, > > and even with the idea of
that type of rotatable toy which holds > > itself together, aren't
true. > > > > The fact is that the 3x3x3 is known worldwide
as a "Rubik's Cube" > > and I think that if Seven Towns quality is
the best they'll get the > > majority of sales. > > >
> Regards, > > > > David J > > > > > >
> > > > > > Yahoo! Groups Links > > > >
> > Yahoo! Groups SponsorADVERTISEMENT
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. __ __ __ |__|__|__|
|__|__|__| < \_/ |3 3 |< | |> |__|__|__|
--------------------------------- Do you Yahoo!? Friends. Fun. Try the
all-new Yahoo! Messenger [Non-text portions of this message have been
removed] Yahoo! Groups SponsorADVERTISEMENT
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. :) --Brent
--------------------------------- Do you Yahoo!? Friends. Fun. Try the
all-new Yahoo! Messenger [Non-text portions of this message have been
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2770. Where to buy lube? From:
"yodamunkey1" <lclif@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Jun 2004 18:18:48 -0000
I can't find a good place to by some silicone spray (that doesn't
contain petroleum, grrr!). Can anyone help me? And yes it can be an
on-line source. Thanks, Lou Clifton
2771. Re: Where to buy lube? From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Jun 2004 18:27:54 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "yodamunkey1"
<lclif@c...> wrote: > I can't find a good place to by some
silicone spray (that doesn't > contain petroleum, grrr!). Can anyone
help me? And yes it can be an > on-line source. > > Thanks,
> Lou Clifton I get mine from NAPA auto parts. It's a red can That
reads "NAPA CRC Heavy Duty Silicone Multi-Use Lubricant" I've tried a
couple other kinds, but I always go back to this stuff. Daniel
2772. Re: Where to buy lube? From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Jun 2004 19:04:39 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "yodamunkey1"
<lclif@c...> wrote: > I can't find a good place to by some
silicone spray (that doesn't > contain petroleum, grrr!). Can anyone
help me? And yes it can be an > on-line source. > > Thanks,
> Lou Clifton Hi Lou, Try:
http://www.partsexpress.com/pe/pshowdetl.cfm?&PartNumber=350-335&DID=7
or
http://www.rochfordsupply.com/product_listing.asp_Q_CatID_E_406_A_SubCatID_E_425_A_ProdID_E_3069
You want the black can, not the white can. This is what I use. Regards,
DJ
2773. Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly fro
m rubiks.com)
From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Jun 2004 19:52:09 -0000
Hi Mark, Nice to see you post on this subject. Yes it's fair to mention
Gustafson. The problem is that in two cases we don't know when the items
were designed. Gustafson was issued U.S. patent No. 3,081,089 on March
12, 1963. You found that he applied in 1960. Frank Fox applied in 1970.
I don't know when or if he got a patent. Larry D. Nichols was issued
U.S. patent 3655201 on April 11, 1972, but he designed it in 1957,
predating even a 1958 mention I found regarding Gustafson. Of further
interest: from http://www.patents.com/plaw/moleculon.htm > A puzzle
enthusiast since childhood, Nichols, in the summer of 1957, conceived of
a three-dimensional puzzle capable of rotational movement. He envisioned
an assembly of eight cubes attached in a 2x2x2 arrangement, with each of
the six faces of the composite cube distinguished by a different color
and the individual cubes being capable of rotation in sets of four
around one of three mutually perpendicular axes. < This is
interesting considering that Rubik's prototype wasn't even a cube,
having truncated triangular corners, and from what I understand it was a
while before the idea of six colors was settled upon, the prototype
having different shapes as well as colors to differentiate the sides,
and the triangular corners posing a problem. Anyway, that page
http://www.patents.com/plaw/moleculon.htm continued, > What the court
said was that while it would have been obvious to consider changing
Gustafson's sphere into a cube or other geometric shape, one of ordinary
skill in the art would not have recognized the desirability of a
subdivided cube capable of tri-axial rotation. The court relied on
expert testimony to the effect that Nichols' concept was a breakthrough
and represented "a quantum leap from a sphere." The court noted in
addition that Gustafson himself considered other solids which would
offer more complexity than the sphere and in his search "dismissed the
cube as offering only six faces ... < I agree that there may well
have been someone earlier who designed such a thing. We may never know,
but the earliest mention that I can find is still Nichols. Regards,
David J --- In speedsolvingrubikscube@yahoogroups.com, Mark Longridge
<zero1@l...> wrote: > Hi folks, I have some information which
may be of interest. > > "Apr 9, 1970 Frank Fox applies for UK
patent for spherical 3x3x3" > > Frank Fox was earlier than Nichols
for his _spherical_ 3x3x3. > Larry Nichol's 'Twizzle' was the first
cubical 2x2x2 as far as I > know. > > Obviously other people
than Erno Rubik have invented twisty > puzzles, but I think you'll
find that marketing won in the end. > Rubik's Cube had it all, the
best design, the best manufacturing > and the best marketing. I have
no doubt that Erno Rubik's > design was independent of all other
designs. > > If you are going to mention Frank Fox and Larry
Nichols it's > only fair to mention: > > "Feb 2, 1960 William
Gustafson files patent for Manipulatable Toy" > > So Gustafson had
the earliest know patent, but it was not cube > shaped but spherical.
Who knows, maybe there is even someone > before Gustafson. > >
Speaking personally, I don't think there's any wrong with someone >
coming up with a new idea similar to the cube and patenting it. > But
I think you'll find that even Rubik's Cube went through several >
iterations of improvements before Ideal Toy made that historical >
order for one million cubes. They did a good job on the manufacturing,
> and I don't think we would have seen cube contests if the cubes
> were hard to turn or they fell apart too easily. > > I do
_not_ think that the Eastsheen cubes will hurt the sales > of Rubik's
Cubes. My experience tells me that most puzzle > aficionados will buy
both. Also I think that most people know > the term "Rubik's Cube".
> > Sevens Towns has been fairly tolerant of the "fringe cubes"
> which I'm sure most cubists will appreciate. I'm sure the >
world's cubists will keep buying Rubik's products. I don't see > why
their can't be different sizes of cubes but there should be > clear
rules saying "this range of sizes are allowed" etc etc. > > Mark
> > > > > > On June 11, 2004 02:50 pm, d_j_salvia
wrote: > > Hi jbikkyou, > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "jbikkyou" > > > >
<jbikkyou@y...> wrote: > > > > According to what I've
been able to find out, alhough I haven't > > > > > >
had > > > > > > > it confirmed, Rubik wasn't even
the first to invent the 3x3x3, as a > > > > patent was
applied for in the UK by a man named Frank Fox in 1970. > > >
> > > > > And man in Japan named Terutoshi Ishige arrived
at a 3x3x3 > > > > independently from, and around the same
time as Erno Rubik did. > > > > > > > > And
Eastsheen holds patents for 2x2x2 4x4x4 and 5x5x5. > > > >
> > > > I'm all for protecting patents, and respecting
inventors but lets > > > > keep our facts straight. >
> > > > > > > DJ > > > > > >
Sorry to be pedantic, but your facts are a little "skewed". > >
> > Not really. There are other details but it wasn't necessary to
> > point them out. > > > > > If you look carefully
you will see Rubik's company owned a patent on > > > a 4x4x4
cube in 1983, whereas 2x2x2 and 4x4x4 and 5x5x5 from > > >
Eastsheen are patents from the late 1990's. > > > > Yes, I
saw that. What I wrote doesn't contradict this. However, > > Rubik
was allowed to patent a 2x2x2 mecahnism even though Larry > >
Nichols patented the 2x2x2 years before. My point here is that > >
Eastsheen patents are recongnized on the same basis as Rubik's 2x2x2
> > patent. If Rubik is recognized for a patent for his mechanism,
then > > Eastsheen should be recognized equally. > > >
> > Why is this ? Well Eastsheen haven't patented the cube(s),
they've > > > patented their own mechanisms for constructing
cubes. > > > > Same as Rubik's 2x2x2. This whole issue
started with the Eastsheen > > 2x2x2 being excluded from the US
national this coming July. Nichols > > has precedence for the
movement. > > > > > You are right that there is a good
selection of prior art for 3x3x3 > > > and 2x2x2 mechanisms
before Rubik, however, what Rubik really did - > > > (to the
best of my understanding of patent law IANAL) is take this > >
> mechanism and turn it into a workable toy - along with his various
> > > (manufacturing) partners at the time. > > > >
Nichols had a workable toy. But that wasn't what was argued, was it?
> > > > > If you look back through the threads on this,
you'll see that the > > > cube hasn't been defended by patents
- its been defended by > > > trademarks and copyright - and
there's the rub, Rubik and the toy > > > companies at the time
created a worldwide brand, through extensive > > > investment
in manufacturing and advertising and opportunistic > > >
companies have traded off this. > > > > But that is a good
reason for allowing good quality 2x2x2s and > > 4x4x4s and 5x5x5s
because Rubik automatically gets the publicity. I > > bought two
different Rubik's brand 2x2x2s and they are both painful to > >
turn, and useless. > > > > Again, the claims that Rubik was
the first with a 2x2x2, a 3x3x3, > > and even with the idea of
that type of rotatable toy which holds > > itself together, aren't
true. > > > > The fact is that the 3x3x3 is known worldwide
as a "Rubik's Cube" > > and I think that if Seven Towns quality is
the best they'll get the > > majority of sales. > > >
> Regards, > > > > David J
2774. Rubik's Domino From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Jun 2004 23:22:15 -0000
Does anyone have a solver program for the Domino or a list of number of
states at all distances or at least the maximum distance? Cheers! Stefan
2775. Re: [Speed cubing group] Where to buy lube? From:
sapan you <gotsoup420@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 12 Jun 2004 17:24:04 -0700 (PDT)
walmart. -cubekid yodamunkey1 <lclif@...> wrote: I can't find a
good place to by some silicone spray (that doesn't contain petroleum,
grrr!). Can anyone help me? And yes it can be an on-line source. Thanks,
Lou Clifton Yahoo! Groups SponsorADVERTISEMENT
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. __ __ __ |__|__|__|
|__|__|__| < \_/ |3 3 |< | |> |__|__|__|
--------------------------------- Do you Yahoo!? Friends. Fun. Try the
all-new Yahoo! Messenger [Non-text portions of this message have been
removed]
2776. Re: Rubik's Domino From:
"juggleman411" <quinn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Jun 2004 00:40:03 -0000
Well, I don't know of any domino specific program, but you could use ron
van bruchem's cube solver, ignore the middle edges, and limit it to R2
L2 B2 F2 U D turns....it should have the same exact effect as a "domino
solver" try that and see what you think --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Does anyone have a solver program for
the Domino or a list of number > of states at all distances or at
least the maximum distance? > > Cheers! > Stefan
2777. Re: Where to buy lube? From:
stradivariuscuber <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Jun 2004 02:12:32 -0000
the Prestone brand, I don't know if Prestone sells the silicone online?
--- In speedsolvingrubikscube@yahoogroups.com, sapan you
<gotsoup420@y...> wrote: > walmart. > > -cubekid >
> yodamunkey1 <lclif@c...> wrote: > I can't find a good
place to by some silicone spray (that doesn't > contain petroleum,
grrr!). Can anyone help me? And yes it can be an > on-line source.
> > Thanks, > Lou Clifton > > > Yahoo! Groups
SponsorADVERTISEMENT > > > ---------------------------------
> Yahoo! Groups Links > > To visit your group on the web, go
to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ > >
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
> __ __ __ > |__|__|__| > |__|__|__| < \_/ |3 3 |< |
|> > |__|__|__| > > > > >
--------------------------------- > Do you Yahoo!? > Friends. Fun.
Try the all-new Yahoo! Messenger > > [Non-text portions of this
message have been removed]
2778. probability of a lucky 3x3x3 LL on a solve From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Jun 2004 03:42:30 -0000
Hey everyone, I'm sure this has already been done, and it's not that
hard of a calculation, but I don't think I had ever seen anyone do it on
the group. I was just working out the probability of a lucky LL and here
is what I came up with. After solving the F2L there are 8*27 = 216
orientations of the pieces disregarding their positions. So there's a
1/216 chance of getting a lucky OLL. After all the pieces are oriented
there are 4!*4*3 = 288 positions they can be in. 4 of these are the
solved state where all pieces are fitted together correctly, and may or
may not be 1 turn away from the whole cube being solved. So there's a
1/72 chance of getting a lucky PLL, where you may have to do 1 more turn
to solve the cube. There are 4!*4*3*8*27=62208 total LL cases, 4 of
which are solved, again with possibly one more turn needing to be done
to solve the cube. So there's a 1/15552 chance of getting a lucky
completely solved LL after the F2L, with possibly one more turn needed
to align the LL face with the rest of the cube. So in total the chance
of getting any of the lucky LL cases is 71/(72*216) + 215/(72*216) +
1/(72*216) = 287/15552 ~ 1.845% chance So 1 in every 54 or 55 solves
roughly should be one of the 3 types of lucky cases, either no OLL, no
PLL, or no OLL and no PLL. Not sure if anyone was interested in that,
but I felt like ranting lol. Later all, Chris
2779. probability for competitions From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Jun 2004 05:06:51 -0000
One more thing, I remember posts earlier about the difference between
the chance of getting an average with a lucky time counting in a
competition. We were debating this for 5 cube averages and 12 cube
averages. Here are the exact probabilities, 5 cube averages, remove
fastest and slowest - average middle 3: If you get 1 lucky solve, it
will be thrown out since it will most likely be your fastest solve. So
the probability of getting 2 or more lucky solves is,
10*(287/15552)^2*(15265/15552)^3+10*(287/15552)^3*(15265/15552)^2+5*
(287/15552)^4*(15265/15552)+(287/15552)^6 which has an approximately
0.328% likelihood of happening. ---------------------------- 12 cube
averages, remove fastest and slowest average middle 10: Again getting 1
lucky solve will throw out that time because it will most likely be your
fastest time. Below is the probability of getting 2 or more lucky
solves,
66*(287/15552)^2*(15265/15552)^10+220*(287/15552)^3*(15265/15552)
^9+495*(287/15552)^4*(15265/15552)^8+792*(287/15552)^5*(15265/15552)
^6+924*(287/15552)^6*(15265/15552)^6+792*(287/15552)^7*(15265/15552)
^5+495*(287/15552)^8*(15265/15552)^4+220*(287/15552)^9*(15265/15552)
^3+66*(287/15552)^10*(15265/15552)^2+12*(287/15552)^11*(15265/15552)+
(287/15552)^12 which is an approximately 1.9877% chance of getting two
or more lucky solves during the average. --------------------- So it is
actually less likely to get 2 lucky solves, and hence one of them count
in the average, for an average of 5 than an average of 12. So it is
actually better to do averages of 5 in competition as they make it less
likely to get a lucky average where you get more than 1 lucky time.
Intuitively I was kind of surprised by this, but I checked the math and
it works out. I guess it's because in an average of 12 you do more
solves and are thus more likely to get lucky since you have more chances
to. Here are more numbers to make this easier to digest. If we did an
average of 3 (discard best and worst) you have a
3*(287/15552)^2*(15265/15552)+(287/15552)^3 = 0.101% chance of getting
two or more lucky solves. An average of 4 would give you a 0.1993%
chance of getting two or more lucky solves. I wrote a program on my
calculator to do this for large numbers of solves. If you do 100 solves,
you have a 55.28% chance of getting 2 or more lucky solves. -------- So
in short averages of 5 are better for competitions than averages of 12
in terms of making it less likely to get a lucky average. Chris
2780. Re: probability for competitions From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Jun 2004 05:14:42 -0000
Sorry for the repeat post but there's a typo in the math I wrote for the
probability of the getting two or more lucky solves in the 12 cube
average. I did the math correctly on my calculator, but did a typo when
writing it up on the page. If you're following the math you'll probably
catch it, if not don't worry about it. The final result is still
correct. Chris --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > One more thing, > > I remember
posts earlier about the difference between the chance of > getting an
average with a lucky time counting in a competition. We > were
debating this for 5 cube averages and 12 cube averages. > > Here
are the exact probabilities, > > 5 cube averages, remove fastest
and slowest - average middle 3: > > If you get 1 lucky solve, it
will be thrown out since it will most > likely be your fastest solve.
So the probability of getting 2 or > more lucky solves is, > >
10*(287/15552)^2*(15265/15552)^3+10*(287/15552)^3*(15265/15552) ^2+5*
> (287/15552)^4*(15265/15552)+(287/15552)^6 > > which has an
approximately 0.328% likelihood of happening. > >
---------------------------- > > 12 cube averages, remove fastest
and slowest average middle 10: > > Again getting 1 lucky solve
will throw out that time because it will > most likely be your
fastest time. Below is the probability of > getting 2 or more lucky
solves, > >
66*(287/15552)^2*(15265/15552)^10+220*(287/15552)^3*(15265/15552) >
^9+495*(287/15552)^4*(15265/15552)^8+792*(287/15552)^5* (15265/15552)
> ^6+924*(287/15552)^6*(15265/15552)^6+792*(287/15552)^7*
(15265/15552) >
^5+495*(287/15552)^8*(15265/15552)^4+220*(287/15552)^9* (15265/15552)
> ^3+66*(287/15552)^10*(15265/15552)^2+12*(287/15552)^11*
(15265/15552)+ > (287/15552)^12 > > which is an approximately
1.9877% chance of getting two or more > lucky solves during the
average. > > --------------------- > > So it is actually
less likely to get 2 lucky solves, and hence one > of them count in
the average, for an average of 5 than an average of > 12. So it is
actually better to do averages of 5 in competition as > they make it
less likely to get a lucky average where you get more > than 1 lucky
time. > > Intuitively I was kind of surprised by this, but I
checked the math > and it works out. I guess it's because in an
average of 12 you do > more solves and are thus more likely to get
lucky since you have > more chances to. > > Here are more
numbers to make this easier to digest. If we did an > average of 3
(discard best and worst) you have a > >
3*(287/15552)^2*(15265/15552)+(287/15552)^3 = 0.101% chance of >
getting two or more lucky solves. > > An average of 4 would give
you a 0.1993% chance of getting two or > more lucky solves. > >
I wrote a program on my calculator to do this for large numbers of >
solves. If you do 100 solves, you have a 55.28% chance of getting 2 >
or more lucky solves. > > -------- > > So in short averages
of 5 are better for competitions than averages > of 12 in terms of
making it less likely to get a lucky average. > > Chris
2781. Re: [Speed cubing group] probability of a lucky 3x3x3 LL on a
solve
From:
"Ron van Bruchem" <rvb@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 13 Jun 2004 10:21:06 +0200
Hi Chris, Now make some calculations for: = probability of making a
mistake in an average run (more cubes => higher chance) =
concentration factor (more cubes => harder to stay concentrated) =
probability of having a complete set of good times (more cubes =>
smaller chance) Maybe you could look a bit more at standard deviations
and having an average run that is far better/worse than your normal
ability? :-) In the end it all comes down to finding a good enough
competition format (to exclude too much luck or bad luck), that is also
practical (available time, audience/media appealing). Have fun, Ron
----- Original Message ----- From: "cmhardw"
<no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, June 13,
2004 5:42 AM Subject: [Speed cubing group] probability of a lucky 3x3x3
LL on a solve > Hey everyone, > > I'm sure this has already
been done, and it's not that hard of a > calculation, but I don't
think I had ever seen anyone do it on the > group. > > I was
just working out the probability of a lucky LL and here is > what I
came up with. > > After solving the F2L there are 8*27 = 216
orientations of the > pieces disregarding their positions. So there's
a 1/216 chance of > getting a lucky OLL. > > After all the
pieces are oriented there are 4!*4*3 = 288 positions > they can be
in. 4 of these are the solved state where all pieces > are fitted
together correctly, and may or may not be 1 turn away > from the
whole cube being solved. So there's a 1/72 chance of > getting a
lucky PLL, where you may have to do 1 more turn to solve > the cube.
> > There are 4!*4*3*8*27=62208 total LL cases, 4 of which are
solved, > again with possibly one more turn needing to be done to
solve the > cube. So there's a 1/15552 chance of getting a lucky
completely > solved LL after the F2L, with possibly one more turn
needed to align > the LL face with the rest of the cube. > > So
in total the chance of getting any of the lucky LL cases is > >
71/(72*216) + 215/(72*216) + 1/(72*216) = 287/15552 ~ 1.845% chance >
> So 1 in every 54 or 55 solves roughly should be one of the 3 types
> of lucky cases, either no OLL, no PLL, or no OLL and no PLL. >
> Not sure if anyone was interested in that, but I felt like ranting
> lol. > > Later all, > Chris > > > > > >
Yahoo! Groups Links > > > > > >
2782. Re: [Speed cubing group] probability of a lucky 3x3x3 LL on a
solve
From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Jun 2004 01:29:21 -0700 (PDT)
The art of the competition... is still very much in progress ;-P Tyson
Mao MSC #631 California Institute of Technology On Sun, 13 Jun 2004, Ron
van Bruchem wrote: > Hi Chris, > > Now make some calculations
for: > = probability of making a mistake in an average run (more
cubes => higher > chance) > = concentration factor (more cubes
=> harder to stay concentrated) > = probability of having a
complete set of good times (more cubes => > smaller > chance)
> > Maybe you could look a bit more at standard deviations and
having an > average > run that is far better/worse than your
normal ability? :-) > > In the end it all comes down to finding a
good enough competition format > (to > exclude too much luck or
bad luck), that is also practical (available > time, >
audience/media appealing). > > Have fun, > > Ron > >
----- Original Message ----- > From: "cmhardw"
<no_reply@yahoogroups.com> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Sunday, June
13, 2004 5:42 AM > Subject: [Speed cubing group] probability of a
lucky 3x3x3 LL on a solve > > > > Hey everyone, > >
> > I'm sure this has already been done, and it's not that hard of
a > > calculation, but I don't think I had ever seen anyone do it
on the > > group. > > > > I was just working out the
probability of a lucky LL and here is > > what I came up with.
> > > > After solving the F2L there are 8*27 = 216
orientations of the > > pieces disregarding their positions. So
there's a 1/216 chance of > > getting a lucky OLL. > > >
> After all the pieces are oriented there are 4!*4*3 = 288 positions
> > they can be in. 4 of these are the solved state where all
pieces > > are fitted together correctly, and may or may not be 1
turn away > > from the whole cube being solved. So there's a 1/72
chance of > > getting a lucky PLL, where you may have to do 1 more
turn to solve > > the cube. > > > > There are
4!*4*3*8*27=62208 total LL cases, 4 of which are solved, > > again
with possibly one more turn needing to be done to solve the > >
cube. So there's a 1/15552 chance of getting a lucky completely >
> solved LL after the F2L, with possibly one more turn needed to
align > > the LL face with the rest of the cube. > > >
> So in total the chance of getting any of the lucky LL cases is >
> > > 71/(72*216) + 215/(72*216) + 1/(72*216) = 287/15552 ~
1.845% chance > > > > So 1 in every 54 or 55 solves roughly
should be one of the 3 types > > of lucky cases, either no OLL, no
PLL, or no OLL and no PLL. > > > > Not sure if anyone was
interested in that, but I felt like ranting > > lol. > >
> > Later all, > > Chris > > > > > > >
> > > > > Yahoo! Groups Links > > > > >
> > > > > > > > > > Yahoo! Groups Sponsor
> ADVERTISEMENT > click here > [rand=923149013] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > *
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use
of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
2783. Yet another method From:
"Ron van Bruchem" <rvb@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 13 Jun 2004 10:37:40 +0200
Hi friends, OK, we have seen many method suggestions recently. Here is
another one: 1) orient all edges (easy to be prepared during
preinspection) 2) middle layer edges in middle layer (not using single F
and B moves anymore...) 3a) orient top layer corners (start with the
layer with the most corners not oriented) 3b) orient bottom layer
corners (may need set up moves if total orientation after 3a is not 0)
4) solve top layer edges (making a cross) 5) solve top layer edges and
middle layer edges 6) corners into their layers 7) solve corners in 1 or
2 steps It is possible to combine 3a and 3b, especially if you would do
some set up moves first. You could also change the order of the steps a
bit. I need to do some more thinking obviously... Have fun, Ron
2784. You cube too much if ... From:
"edgardo_deza" <edgardo.deza@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Jun 2004 08:54:39 -0000
You cube too much if... -if you try to scramble and solve a dice -if you
give your children the names Niklas, Sune, Allan, Bruno -if someone
listening to you says "What the hell is F2L, OLL, PLL, CF, BFD...?" -if
you try to scramble a Borg-Cube ... hmm I think that Borg-cube needs to
be lubed, lol -if your girlfriend asks you to go out with her but
instead you stay in your room to learn algorithms -if you use
silicon-spray as antiperspirant -if you went to the doctors a hundred
times because of wrist-problems and hand-cramps Please post something
further Edgardo
2785. Re: Rubik's Domino From:
turnthatcube <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Jun 2004 10:11:59 -0000
Yep I would use Ron's cubesolver I use a corners first method for the
Domino, this works for also for the 3x3x5, 2x2x3, 2x2x4,2x2x6,4x4x5 for
the middle layers the some "corner" method works Ton --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Does anyone have a solver program for
the Domino or a list of number > of states at all distances or at
least the maximum distance? > > Cheers! > Stefan
2786. Good news for Swedish speedcubers From:
"Gustav Fredell" <gufr5747@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Jun 2004 12:27:30 -0000
Finally rubiks brand cubes are available in Sweden. Our benefactor is
www.alega.se . I just ordered and recieved 3 and they are the samme as
rubiks.com cubes with one difference, white is opposite blue, not
yellow. They cost 85:- including VAT (moms). Just wanted to share the
news. /Gustav
2787. Re: probability for competitions From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Jun 2004 15:46:23 -0000
You know, you could've just computed it like this ;-) 1 -
(15265/15552)^12 - 12*(15265/15552)^11*(287/15552) Cheers! Stefan >
66*(287/15552)^2*(15265/15552)^10+220*(287/15552)^3*(15265/15552) >
^9+495*(287/15552)^4*(15265/15552)^8+792*(287/15552)^5* (15265/15552)
> ^6+924*(287/15552)^6*(15265/15552)^6+792*(287/15552)^7*
(15265/15552) >
^5+495*(287/15552)^8*(15265/15552)^4+220*(287/15552)^9* (15265/15552)
> ^3+66*(287/15552)^10*(15265/15552)^2+12*(287/15552)^11*
(15265/15552)+ > (287/15552)^12
2788. Re: You cube too much if ... From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Jun 2004 16:43:41 -0000
-you scream when someone suggests peeling off the stickers - your
biggest fear is having your cube pop while on a roller coaster - You
sing your cube to sleep -You name your cube - you try and formulate an
algorithm to solve a tiled floor - you dream new algorithms in your
sleep - you make your own cube themed t shirts - when fellow
workers/college classmates go for their nicotine fix, you go and get
your cube "fix" - You take your cube swimming on hot summer days
(underwater cubing) - your math teacher looks for you for help - When
all your projects for every subject at school are cube related - Keep a
photo of your favorite cube in your wallet I'm sure i can think up of
more.... jake --- In speedsolvingrubikscube@yahoogroups.com,
"edgardo_deza" <edgardo.deza@g...> wrote: > > You cube too
much if... > > -if you try to scramble and solve a dice > >
-if you give your children the names Niklas, Sune, Allan, Bruno >
> -if someone listening to you says "What the hell is F2L, OLL, PLL,
> CF, > BFD...?" > > -if you try to scramble a Borg-Cube ...
hmm I think that Borg-cube > needs to be lubed, lol > > -if
your girlfriend asks you to go out with her but instead you stay > in
your room to learn algorithms > > -if you use silicon-spray as
antiperspirant > > -if you went to the doctors a hundred times
because of wrist- problems > and hand-cramps > > > Please
post something further > > Edgardo
2789. Re: You cube too much if ... From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Jun 2004 19:25:11 -0000
> - Keep a photo of your favorite cube in your wallet Yeah, I should
do that. I already do carry cube business cards with me (they show a
cube, my name, my email and links to my cube website and
speedcubing.com). Here's another one: - ... your girlfriend leaves you
because you cube too much (ok, there were other reasons as well). - ...
your friends get sick of you when you even mention the word "cube". -
... your friends tell others to shut up when they accidentally say
"cube" and you're around, then looking suspiciously hoping that you
haven't heard it. True stories from me, btw. Cheers! Stefan
2790. Re: [Speed cubing group] probability of a lucky 3x3x3 LL on a
solve
From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Jun 2004 12:29:19 -0700 (PDT)
Nice. Can someone calculate the probablity of getting
http://www.ws.binghamton.edu/fridrich/L1/ece.htm (when 1 corner and 2
adjoining edges are correct) on the last layer? just a thought :D -bm
cmhardw <no_reply@yahoogroups.com> wrote: Hey everyone, I'm sure
this has already been done, and it's not that hard of a calculation, but
I don't think I had ever seen anyone do it on the group. I was just
working out the probability of a lucky LL and here is what I came up
with. After solving the F2L there are 8*27 = 216 orientations of the
pieces disregarding their positions. So there's a 1/216 chance of
getting a lucky OLL. After all the pieces are oriented there are 4!*4*3
= 288 positions they can be in. 4 of these are the solved state where
all pieces are fitted together correctly, and may or may not be 1 turn
away from the whole cube being solved. So there's a 1/72 chance of
getting a lucky PLL, where you may have to do 1 more turn to solve the
cube. There are 4!*4*3*8*27=62208 total LL cases, 4 of which are solved,
again with possibly one more turn needing to be done to solve the cube.
So there's a 1/15552 chance of getting a lucky completely solved LL
after the F2L, with possibly one more turn needed to align the LL face
with the rest of the cube. So in total the chance of getting any of the
lucky LL cases is 71/(72*216) + 215/(72*216) + 1/(72*216) = 287/15552 ~
1.845% chance So 1 in every 54 or 55 solves roughly should be one of the
3 types of lucky cases, either no OLL, no PLL, or no OLL and no PLL. Not
sure if anyone was interested in that, but I felt like ranting lol.
Later all, Chris Yahoo! Groups SponsorADVERTISEMENT
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Groups is subject to the Yahoo! Terms of Service. :) --Brent
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all-new Yahoo! Messenger [Non-text portions of this message have been
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2791. Re: probability of a lucky 3x3x3 LL on a solve From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Jun 2004 20:59:36 -0000
Hey Brent, I think there are 16*3!*9*2 - 6*4*3 + 4 = 1660 positions with
any 2x2x1 built and in any of its 4 positions positions, with the rest
of the pieces in any of their possible positions. There are 62208 total
LL positions, so the probability should be 415/15552 or 2.67% Hope this
helps, Chris --- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > Nice. > Can someone
calculate the probablity of getting >
http://www.ws.binghamton.edu/fridrich/L1/ece.htm > (when 1 corner and
2 adjoining edges are correct) > on the last layer? just a thought :D
> -bm > > cmhardw <no_reply@yahoogroups.com> wrote: >
Hey everyone, > > I'm sure this has already been done, and it's
not that hard of a > calculation, but I don't think I had ever seen
anyone do it on the > group. > > I was just working out the
probability of a lucky LL and here is > what I came up with. >
> After solving the F2L there are 8*27 = 216 orientations of the >
pieces disregarding their positions. So there's a 1/216 chance of >
getting a lucky OLL. > > After all the pieces are oriented there
are 4!*4*3 = 288 positions > they can be in. 4 of these are the
solved state where all pieces > are fitted together correctly, and
may or may not be 1 turn away > from the whole cube being solved. So
there's a 1/72 chance of > getting a lucky PLL, where you may have to
do 1 more turn to solve > the cube. > > There are
4!*4*3*8*27=62208 total LL cases, 4 of which are solved, > again with
possibly one more turn needing to be done to solve the > cube. So
there's a 1/15552 chance of getting a lucky completely > solved LL
after the F2L, with possibly one more turn needed to align > the LL
face with the rest of the cube. > > So in total the chance of
getting any of the lucky LL cases is > > 71/(72*216) +
215/(72*216) + 1/(72*216) = 287/15552 ~ 1.845% chance > > So 1 in
every 54 or 55 solves roughly should be one of the 3 types > of lucky
cases, either no OLL, no PLL, or no OLL and no PLL. > > Not sure
if anyone was interested in that, but I felt like ranting > lol. >
> Later all, > Chris > > > Yahoo! Groups
SponsorADVERTISEMENT > > > ---------------------------------
> Yahoo! Groups Links > > To visit your group on the web, go
to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ > >
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
> :) > --Brent > > --------------------------------- > Do
you Yahoo!? > Friends. Fun. Try the all-new Yahoo! Messenger >
> [Non-text portions of this message have been removed]
2792. Re: probability of a lucky 3x3x3 LL on a solve From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Jun 2004 22:37:48 -0000
If anyone is interested the odds of getting a correct 2x2x1 in the LL
afer solving the F2L are a lot better if you orient the LL edges while
placing the last F2L pair. If all edges are oriented there are 16*3!*9 -
6*4*9 + 4 = 652 positions out of 7776 total last layer positions with
all edge oriented correctly. So that's 163/1944 = 8.38% chance of
getting a correct 2x2x1 after solving the last F2L pair and orienting
the LL edges at the same time. So for those of you who orient the LL
edges while solving the last F2L pair, about 1 in 12 times you could
solve the LL in one look if you learned all the 2x2x1 algs with all
edges oriented. I don't know how many of those there are, but maybe it
is worth it? my two cents, Chris --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey Brent, I think there are > > 16*3!*9*2 - 6*4*3 + 4
= 1660 positions with any 2x2x1 built and in > any of its 4 positions
positions, with the rest of the pieces in any > of their possible
positions. There are 62208 total LL positions, so > the probability
should be 415/15552 or 2.67% > > Hope this helps, > Chris
2793. Orienting LL edges with last f2l pair From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Jun 2004 15:55:06 -0700 (PDT)
Hey guyz, where can i read up on orienting LL edges while putting in the
last f2l c/e pair? just wondering :D -bm :) --Brent
--------------------------------- Do you Yahoo!? Friends. Fun. Try the
all-new Yahoo! Messenger [Non-text portions of this message have been
removed]
2794. Re: Orienting LL edges with last f2l pair From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Jun 2004 22:58:06 -0000
I think http://www.zborowski.republika.pl/expert3x3x3method.html
Zborowski's method includes something like that.
2795. Lucky Cases and Statistics From:
"sun_helos" <sun_helos@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Jun 2004 23:21:29 -0000
Hey Chris, Interesting calculations and respect for that work. But there
maybe a slight misinterpretaion of statistics: Allthough one event may
have a low probability for a single cuber it can have a very high
probability for many cubers. And also a low probability does not say
that an event is impossible. Compare it to lottery. So if we wait long
enough and if there are enough good speedcubers the world record will
consist only of lucky cases! 5 of 5! Good luck to everyone, but
Chris-hey please don't calculate that! lol Furthermore luck on F2L
(without a real "lucky case") can save more time than to jump an easy
OLL, for this is my experience. You may be cubing to much if: ... you
hear "silicone" and don't think of well shaped girls, but your cube's
lubrication ...you try to understand words in the sounds your cube makes
while turning ... you failed to get out of the train at the desired
station, once again and due to cubing ...you need a cube "after it"
...you try to express your emotions with different scrambles ... you
scramble your cube and say after a short inspection: Oh that one! thats
more than enough, Stefan
2796. Re: You cube too much if ... From:
"brokulo" <brokulo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Jun 2004 23:42:11 -0000
-you come to the yahoo forum to check for replies to your post even
though you checked 5min ago -you create a post "You cube too much if..."
-You know over 30 cube related acronyms -you know the name of over 50
cubers over the world and you worship some of them -you could talk about
the cube over a weak non stop, and you'd like to -you skip college
classes, meals, and nights of sleep to cube a bit more -you spend months
think of the perfect solving method, even if you are over 30s -you've
been cubing since the 80s -you are learning ZB - you try to improve
speedsolving with feet
2797. Re: You cube too much if ... From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Jun 2004 23:52:01 -0000
- Seeing an unsolved cube just rubs you wrong in every way - Your heart
starts to race when someone who you're teaching to solve is about to
complete the last turn on their very first solve - You've been trying to
fall asleep for about 20 minutes, get a cube epiphany and jump out of
bed as fast as you can to write it down and work on it, even though you
have class/work the next day. - You've ever solved a scrambled cube in
your head, picking random cases for each step - New friends of yours
sometimes introduce you to their friends as being able to cube, and
you've brought one along with you just in case anyone might ask you to
solve. - You solve a cube in front of someone who has never seen anyone
ever solve a cube, and complain about how bad of a time you just got. -
You get cubist thumb/wrist on one hand so you one-handed cube on the
other hand so you can keep practicing. - You've heard the "I used to
peel the stickers off" reply so many times that you think of innovative
ways to pre-empt it/respond to it That's about all I can think of right
now :) Chris
2798. Re: [Speed cubing group] Re: probability of a lucky 3x3x3 LL on a
solve
From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 13 Jun 2004 18:28:49 -0700 (PDT)
Hi, So what are the chances of having a lucky oll when orienting the
corner underneath the last f2l pair every time? just wondering :D thx.
-bm cmhardw <no_reply@yahoogroups.com> wrote: If anyone is
interested the odds of getting a correct 2x2x1 in the LL afer solving
the F2L are a lot better if you orient the LL edges while placing the
last F2L pair. If all edges are oriented there are 16*3!*9 - 6*4*9 + 4 =
652 positions out of 7776 total last layer positions with all edge
oriented correctly. So that's 163/1944 = 8.38% chance of getting a
correct 2x2x1 after solving the last F2L pair and orienting the LL edges
at the same time. So for those of you who orient the LL edges while
solving the last F2L pair, about 1 in 12 times you could solve the LL in
one look if you learned all the 2x2x1 algs with all edges oriented. I
don't know how many of those there are, but maybe it is worth it? my two
cents, Chris --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Hey Brent, I think there are > >
16*3!*9*2 - 6*4*3 + 4 = 1660 positions with any 2x2x1 built and in >
any of its 4 positions positions, with the rest of the pieces in any
> of their possible positions. There are 62208 total LL positions, so
> the probability should be 415/15552 or 2.67% > > Hope this
helps, > Chris Yahoo! Groups SponsorADVERTISEMENT
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2799. [Speed cubing group] Re: Pretty Crazy Cube Idea From:
"verahsa" <nvantrease@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Jun 2004 01:35:43 -0000
Hey Everyone, I'm new to the group (and to cubing, been cubing for 1
month, hovering around 1:15 solve times using a corner first method,
woot!), but I couldn't resist adding a few opinions to this thread. This
kind of thing is highly possible, with today's technology, but not easy
to do. There are definitely 6 color LED's available today, and they're
not highly expensive. You would definitely have to have a microprocessor
in each face, though. That might get a small bit complicated, but there
are chips small enough to handle it. A self solving one, though, I think
is beyond our abilities (or if it's not, would be extremely expensive,
in the "Government's bright ideas that cost too much" category) Four
major problems arise from this kind of idea, however, I'll address them
in my opinion of their order of difficulty (excluding #4) First, power.
How will you deliver power to each Light, to each processor, without
wires? (Doing this with wires would make it pointless, pop one cubie,
and the whole cube is broken, permanently for most people) Limited Touch
power solutions are the best solution at hand, from my perspective. For
those who don't know what I mean, this means you would have two
"graphite" (or another conductive material) strips that would meet up
with a positive and a negative power track strip that is housed in, on,
or around the frame. This would have to be almost perfectly
manufactured, (i.e. less than .1% deviation). Second, communication.
Housing a microprocessor in each cubie to handle what color each panel
is will be fine, but you need a slightly larger chip (easily housed in
the frame or in a center piece) to handle the "self scrambling" theorem.
From there, you have to manage Communication between the main
"processor" and all the small processors in each cubie. There are
processors that are more than small enough to fit and as powerful as a
386 is to handle the self scrambling idea. It wouldn't take much,
either. But you're still left with the main processor telling each cubie
what colors to be. A wireless solution, either radio or higher
frequency, with a 3 inch range and each microprocessor able to receive
them, would be great, but here's your catch. Each chip has to be
identified by the main processor, or at least each signal sent out has
to be identified by ONE chip, and not ALL chips. This wouldn't be too
complicated, but is why you would want to use a processor as powerful as
a 386 and not just the Smallest you can get. Now you need at least a
32mb flash chip (not even remotely a problem size or power wise, just a
small 32mb eeprom). Programming wouldn't be a big deal (I couldn't do
it, but I'm sure I know a couple of people who can/could). Third,
manufacturing. For this to be feasible (and to last more than a week),
certain precautions in constructing the item have to be made, especially
considering lubricant would be a bad idea, unless it's conductive. You
have to have it built almost perfect, seeing as it has to be powered at
all times, in any position, turned or not. You're also going to have to
worry about cube popping (from a design standpoint) and how it will
affect things. Fourth, Shock Prevention. Any drop, or a bad
finger-trick, can cause considerable Shock to any given cube. The
processors, LED lights, and power conveyance system is going to have to
be able to handle that kind of shock, and the occasional cube pop as
well. From here, you're going to have to use a higher quality
high-impact plastic, OR a light high-impact metal. Plastic would be
better, as you wouldn't have to worry about insulation. Putting the
processor & memory in one center panel and the proper batteries in
another would be the best solution. Of the remaining center panels, I
would recommend 2 to be buttons, and a 3rd to be a control button The
first would turn the cube "on" (main processor "boot," send a solved
state to each microprocessor, and turn the main processor off again,
leaving the LEDs in a solved state) The second would turn the main
processor on, produce an algorithm to scramble, send the resulting color
combinations to each microprocessor, and turn off the main processor
again. The third would be a Hard Press button, meaning you REALLY have
to press into it for it to activate, and the other two buttons wouldn't
work unless THAT button was activated as well. This would prevent
turning the cube off Mid-Solve, or scrambling Mid-Solve. Assuming you
wanted to put it in there, you could put a smaller (2kb) flash eeprom
that would save the state of the cube, with the press of the fourth
center panel not mentioned previously, and when the cube is turned on,
it loads it's position from there (i.e. only a solved state if you LEFT
it in a solved state). These are just my ideas, I'm not positive on all
of them, and I'm thinking there's a fully "wireless" power solution to
be had, but I can't put my finger on it. Two little things more... Is
this a nighttime / dark room only cube? If not, your LED cost goes from
about 80 cents a piece to about $4.00 a piece, not to mention your power
consumption goes up a little bit. Making a cube that simply lights up
would be simplicity itself, really, and would be fairly easy to
manufacture, minus the power supply to each cube. --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates"
<evan.gates@i...> wrote: > I would agree with you on the
technology as far as the stepper motors. But > I know of 8 pin micro
processors that are very small, especially the mounted > ones. This,
along with a small battery, and small LEDs and small light > sensors
of some type could probably fit within each cubie, except the center
> ones. And if some type of LED or LCD is found that can be one of 6
colors, > and is relatively cheap, then I think the idea is possible.
> > > > Please keep up the constructive criticism and ideas
though. I'd rather know > of problems before starting one, than
figure them out along the way. > > > > Evan
2800. [Speed cubing group] Re: Pretty Crazy Cube Idea From:
"verahsa" <nvantrease@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Jun 2004 01:55:51 -0000
Oh yeah, one other thing.... Most of the multicolor LED's I've been able
to find are self- alternating (meaning the current makes them change
color, not by any control method). If they do Not make multicolor LEDs,
a simple solution would be an LED panel, with your 6 LEDs, capped by a
translucent & reflective glass or plastic material. Sorry, this
whole thing got me thinking. =) > --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates" >
<evan.gates@i...> wrote: > > I would agree with you on the
technology as far as the stepper > motors. But > > I know of 8
pin micro processors that are very small, especially > the mounted
> > ones. This, along with a small battery, and small LEDs and
small > light > > sensors of some type could probably fit
within each cubie, except > the center > > ones. And if some
type of LED or LCD is found that can be one of > 6 colors, > >
and is relatively cheap, then I think the idea is possible. > >
> > > > > > Please keep up the constructive criticism
and ideas though. I'd > rather know > > of problems before
starting one, than figure them out along the > way. > > >
> > > > > Evan
2801. Re: You cube too much if ... From:
"bobthewoodcutter" <themagician@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Jun 2004 02:10:21 -0000
man...i can relate to about 3/4ths of those...O_O scary...Especially the
one about complaining about slow times to people who have never seen
speecubing :P i just came back from my outbound (rotary youth exchange)
camp, where we had to participate in a mandatory talent show (to make
sure that the shy people become un-shy :P), so i decided to do
speedcubing. At first, nobody paid attention, until i had this guy
scramble three cubes and i started them...after the first cube the room
was dead silent...it was so cool ^_^. Anyways, The dude timed me, and he
said i did it in 2 mins 20 secs, which is an okay time, for me. I
could've done it faster, i was just shaking, i get real bad stage
fright. It made me the most talked about kid in the camp...heh. I got
mentioned in the ending speech to the parents of outbound kids (which is
a _big_ honor :D) -Dale Evans, aka "Cub3r7"
2802. Re: probability of a lucky 3x3x3 LL on a solve From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Jun 2004 04:08:17 -0000
It sounds like everyone is tired of these math posts, but I made an
error in the math on my last post and I'm a stickler for these sort of
things. For the sake of correctness, I'll post this once more and I
promise this is my last post about this. The correction is for the
probability of getting at least one correctly formed 2x2x1 in the LL
after inserting the last c/e pair and also orienting all the LL edges
correctly. It actually has better odds than I previously thought. # of
positions with at least one correctly formed 2x2x1 (a correct 3x2x1 or
two 2x2x1's diagonally opposite eachother would each count as 1 position
having at least one 2x2x1 formed). 16*6*9 - 6*4*3 + 4 = 796 positions
with at least one 2x2x1 formed There are 7776 total LL positions if all
the edges are oriented correctly, so the probability of getting a
correct 2x2x1 after the F2L and orienting all the LL edges should be
about 10.24% or approximately 1 out of every 10 cubes. Chris --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > If anyone is interested the odds of getting a correct 2x2x1
in the > LL afer solving the F2L are a lot better if you orient the
LL edges > while placing the last F2L pair. > > If all edges
are oriented there are > > 16*3!*9 - 6*4*9 + 4 = 652 positions out
of 7776 total last layer > positions with all edge oriented
correctly. > > So that's 163/1944 = 8.38% chance of getting a
correct 2x2x1 after > solving the last F2L pair and orienting the LL
edges at the same > time. > > So for those of you who orient
the LL edges while solving the last > F2L pair, about 1 in 12 times
you could solve the LL in one look if > you learned all the 2x2x1
algs with all edges oriented. I don't > know how many of those there
are, but maybe it is worth it? > > my two cents, > Chris
2803. Re: You cube too much if ... From:
hubexe <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Jun 2004 07:00:12 -0000
-you whip out the cube at the most inappropriate times (ie during class,
church, place of worship, important event, etc...) i played with my cube
after my teacher is done yelling at our class for not being able to shut
up only to be stared at for awhile haha. also, i was tempted to pull it
out during my brother's graduation b/c it was a bit boring but my
parents wouldnt let me josh
2804. Re: [Speed cubing group] Orienting LL edges with last f2l pair
From:
Jonas Koelker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Jun 2004 09:15:49 +0100 (BST)
Hi Brent. try http://www.lar5.com/cube/fas3.html (and/or just
lar5.com/cube). As you will notice, Petrus orients edges after 2 pairs
instead of 3 which makes it easier/faster, but only works if the pairs
are adjacent. I guess it's a matter of taste. Jonas --- Brent Morgan
<brentmorganmaster@...> wrote: > > Hey guyz, > where can
i read up on orienting LL edges while > putting in the last f2l c/e
pair? just wondering :D > -bm > > > > :) > --Brent
___________________________________________________________ALL-NEW
Yahoo! Messenger - sooooo many all-new ways to express yourself
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2805. Re: [Speed cubing group] Re: probability of a lucky 3x3x3 LL on a
solve
From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Jun 2004 03:09:58 -0700 (PDT)
--- Brent Morgan <brentmorganmaster@...> wrote: > Hi, > So
what are the chances of having a lucky oll when > orienting the
corner underneath the last f2l pair > every time? just wondering :D
thx. > -bm > > cmhardw <no_reply@yahoogroups.com> wrote:
> If anyone is interested the odds of getting a > correct 2x2x1 in
the > LL afer solving the F2L are a lot better if you > orient the
LL edges > while placing the last F2L pair. The method I'm
investigating now includes building a 2x2x1 block before the actual last
layer comes about. In case anyone cares > If all edges are oriented
there are > > 16*3!*9 - 6*4*9 + 4 = 652 positions out of 7776 >
total last layer > positions with all edge oriented correctly. >
> So that's 163/1944 = 8.38% chance of getting a > correct 2x2x1
after > solving the last F2L pair and orienting the LL edges > at
the same > time. The possibilities are amazing. > So for those of
you who orient the LL edges while > solving the last > F2L pair,
about 1 in 12 times you could solve the LL > in one look if > you
learned all the 2x2x1 algs with all edges > oriented. I don't >
know how many of those there are, but maybe it is > worth it? 104
algs to learn, to make this situation a 1-look > my two cents, >
Chris > > --- In speedsolvingrubikscube@yahoogroups.com, >
cmhardw > <no_reply@y...> wrote: > > Hey Brent, I think
there are > > > > 16*3!*9*2 - 6*4*3 + 4 = 1660 positions
with any > 2x2x1 built and in > > any of its 4 positions
positions, with the rest of > the pieces in > any > > of
their possible positions. There are 62208 > total LL positions, >
so > > the probability should be 415/15552 or 2.67% > > >
> Hope this helps, > > Chris > > > Yahoo! Groups
SponsorADVERTISEMENT > > > ---------------------------------
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to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ > >
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the > Yahoo! Terms of Service. > >
> > :) > --Brent > > ---------------------------------
> Do you Yahoo!? > Friends. Fun. Try the all-new Yahoo! Messenger
> > [Non-text portions of this message have been > removed]
> > __________________________________ Do you Yahoo!? Friends.
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2806. Re: [Speed cubing group] Re: permuation Z/E/N...anyone's favorite?
From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Jun 2004 04:06:41 -0700 (PDT)
--- cmhardw <no_reply@yahoogroups.com> wrote: > Z I can
consistently do in around 2 seconds, N and E > are not my >
favorites by far but they aren't terribly slow for > me either. >
> Here are my algs for each, > > (Z): x'
(RU')(R'U)(DR'DU')(R'UR)(D2F) > (N):
(L'U)(R'U2)(LU'L')(RUR')U2(LU')(RU') > (E): y'x'
(RU'R')D(RUR')z(L2U')(RU)(LU')(R'U) For me :) (E) is done in under 2.5
somewhat consistently. The others are under 3 seconds, but I'm not sure
how much more under. I hold it differently than chris however. (E)
x'(RU'R')(D)(RUR')(UE)2)(R'U)(RDR'U'R) x'(RU'R')this is a simple
trigger. Followed by a D turn. I make this turn with a flick of my left
ring finger. (RUR') is another simple trigger. (UE)2)This is turning the
top two layers twice. Make sure to position your hand *while turning* in
such a way that the (R'U) follows smoothly. This is odd at first, but it
really makes things easier. The last trigger looks tough, but it's
really not that bad. When getting ready for the RD turn, position your
middle finger on the BRU corner, and thumb on the BRD corner. Make the
RD turn, and the R'U'R should follow naturally. I hope this wasn't too
confusing for anyone. I just like this situation is all. BTW, I have
broken 2 seconds with this alg many times. -Richard > for E do the
(L2U') by reaching all the way around > on L and doing L > twice
clockwise then you can immediately trigger U' > at the end. > >
E is not one of my fastest but I can get it as low > as 2 seconds
> sometimes. N is definitely not one of my fastest > but not one
of my > slowest either. > > Hope this helps some, > Chris
> > --- In speedsolvingrubikscube@yahoogroups.com, Brent >
Morgan > <brentmorganmaster@y...> wrote: > > > >
Hey guyz, > > I'm currently wondering... Is the permuation Z, >
E, or N anyone's > _favorite_ pll, as in performing it less than 3
> seconds every time, > or even less than 2?? anyone?...anyone...
> > > > [for those who don't know who these are...] >
> (14,17,14,5) L D'B L'D���R F' R'D���L���B'L'D L' (N) > >
x'F(RU'R'U)(DR'DU')(R'UR)D��� (Z) > > (15,16,15,4) F R'F'L F R
F'L���B'R B L B'R'B (E) > > > > -bm > > > > >
> > > :) > > --Brent > > > >
--------------------------------- > > Do you Yahoo!? > >
Friends. Fun. Try the all-new Yahoo! Messenger > > > >
[Non-text portions of this message have been > removed] > >
__________________________________ Do you Yahoo!? Friends. Fun. Try the
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2807. Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly fro
m rubiks.com)
From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Jun 2004 04:40:51 -0700 (PDT)
I was not able to check the forum for a while, and this issue came upon
us. I've read every argument posted, every opinion posted, every thought
posted. We will not find a 'right' answer, mainly because there is not
one. I find myself skeptical of Seven Town's motivation for banning
Eastsheen from tournaments. It should bring into question corporate
concern for quality, as it is obvious eastsheen is built better for the
'speedcubing' community. I noticed just how far Rubik's would go (last
august). For RWC 03': at some point there was a fight for color scheme.
We were actually in danger at one point of forfeiting familiar color
schemes, for the sake of retaining a Rubik's color scheme. Thankfully
enough we won this battle. Of course this tournament was called the
Rubik's world championship, but was it truly nececcesary(sp?) to force
us to put a logo sticker on our cube? It wasn't terribly distracting or
anything, but come'on! Must we label everything? Should old records
stay? Of course! Anyone who put this to question should feel shameful.
We are not setting records that represent brands, we are setting records
that represent puzzles. There are records for the 3x3x3, 4x4x4, and
5x5x5. Whether or not these cubical puzzles are rubiks...I care not. If
Rubik's wants business, don't try snuffing out the smaller companies
with gimmicks that suggest foul play and selfish alterior motives! Make
better products! Who cares about the brand, we do this for the puzzle.
We do this for the challenge. When we run somewhere, we feel good
because we arrived at our destination, not because our shoes were the
right brand. I suggest that we have tournaments that involve all brands.
Instead of having a monopolized Rubik's World Championship, why not have
a Puzzling World Championship, or Puzzle Olympics, where emphasis is not
put on brand alone, but quality overall. There are many puzzles that
were neglected at RWC, that are respected among the cubing community.
Notice the skewb was not included last year! Pyraminx solvers only got
one shot to prove themselves. Same for Megaminx. As consumers we have
more power than the corporation! Always support the product that is
better! -Richard --- d_j_salvia <d_j_salvia@...> wrote: > Hi
Mark, > > Nice to see you post on this subject. > > Yes it's
fair to mention Gustafson. The problem > is that in two > cases we
don't know when the items were designed. > > Gustafson was issued
U.S. patent No. 3,081,089 on > March 12, 1963. > You found that he
applied in 1960. Frank Fox applied > in 1970. I don't > know when
or if he got a patent. Larry D. Nichols > was issued U.S. > patent
3655201 on April 11, 1972, but he designed it > in 1957, >
predating even a 1958 mention I found regarding > Gustafson. >
> Of further interest: from >
http://www.patents.com/plaw/moleculon.htm > > > A puzzle
enthusiast since childhood, Nichols, in > the summer of 1957, >
conceived of a three-dimensional puzzle capable of > rotational >
movement. He envisioned an assembly of eight cubes > attached in a
2x2x2 > arrangement, with each of the six faces of the > composite
cube > distinguished by a different color and the > individual
cubes being > capable of rotation in sets of four around one of >
three mutually > perpendicular axes. < > > This is
interesting considering that Rubik's > prototype wasn't even > a
cube, having truncated triangular corners, and > from what I >
understand it was a while before the idea of six > colors was settled
> upon, the prototype having different shapes as well > as colors
to > differentiate the sides, and the triangular corners > posing
a problem. > > Anyway, that page >
http://www.patents.com/plaw/moleculon.htm > continued, > > >
What the court said was that while it would have > been obvious to
> consider changing Gustafson's sphere into a cube or > other
geometric > shape, one of ordinary skill in the art would not >
have recognized the > desirability of a subdivided cube capable of
> tri-axial rotation. The > court relied on expert testimony to
the effect that > Nichols' concept > was a breakthrough and
represented "a quantum leap > from a sphere." The > court noted in
addition that Gustafson himself > considered other solids > which
would offer more complexity than the sphere > and in his search >
"dismissed the cube as offering only six faces ... < > > I
agree that there may well have been someone > earlier who designed
> such a thing. We may never know, but the earliest > mention that
I can > find is still Nichols. > > Regards, > > David J
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
Mark > Longridge > <zero1@l...> wrote: > > Hi folks, I
have some information which may be of > interest. > > > >
"Apr 9, 1970 Frank Fox applies for UK patent > for spherical 3x3x3"
> > > > Frank Fox was earlier than Nichols for his >
_spherical_ 3x3x3. > > Larry Nichol's 'Twizzle' was the first
cubical > 2x2x2 as far as I > > know. > > > >
Obviously other people than Erno Rubik have > invented twisty >
> puzzles, but I think you'll find that marketing > won in the
end. > > Rubik's Cube had it all, the best design, the best >
manufacturing > > and the best marketing. I have no doubt that
Erno > Rubik's > > design was independent of all other designs.
> > > > If you are going to mention Frank Fox and Larry >
Nichols it's > > only fair to mention: > > > > "Feb 2,
1960 William Gustafson files patent > for Manipulatable Toy" >
> > > So Gustafson had the earliest know patent, but it >
was not cube > > shaped but spherical. Who knows, maybe there is
> even someone > > before Gustafson. > > > >
Speaking personally, I don't think there's any > wrong with someone
> > coming up with a new idea similar to the cube and >
patenting it. > > But I think you'll find that even Rubik's Cube
> went through several > > iterations of improvements before
Ideal Toy made > that historical > > order for one million
cubes. They did a good job > on the manufacturing, > > and I
don't think we would have seen cube contests > if the cubes > >
were hard to turn or they fell apart too easily. > > > > I
do _not_ think that the Eastsheen cubes will > hurt the sales >
> of Rubik's Cubes. My experience tells me that most > puzzle >
> aficionados will buy both. Also I think that most > people know
> > the term "Rubik's Cube". > > > > Sevens Towns has
been fairly tolerant of the > "fringe cubes" > > which I'm sure
most cubists will appreciate. I'm > sure the > > world's
cubists will keep buying Rubik's products. > I don't see > >
why their can't be different sizes of cubes but > there should be
> > clear rules saying "this range of sizes are > allowed" etc
etc. > > > > Mark > > > > > > > >
> > > > On June 11, 2004 02:50 pm, d_j_salvia wrote: >
> > Hi jbikkyou, > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "jbikkyou" > > >
> > > <jbikkyou@y...> wrote: > > > > >
According to what I've been able to find > out, alhough I haven't
> > > > > > > > had > > > > >
> > > > it confirmed, Rubik wasn't even the first to >
invent the 3x3x3, > as a > > > > > patent was applied
for in the UK by a man > named Frank Fox in 1970. > > > >
> > > > > > And man in Japan named Terutoshi Ishige
> arrived at a 3x3x3 > > > > > independently from, and
around the same time > as Erno Rubik did. > > > > >
> > > > > And Eastsheen holds patents for 2x2x2 >
4x4x4 and 5x5x5. > > > > > > > > > > I'm
all for protecting patents, and > respecting inventors > but lets
> > > > > keep our facts straight. > > > >
> > > > > > DJ > > > > > > > >
Sorry to be pedantic, but your facts are a > little "skewed". >
> > > > > Not really. There are other details but it >
wasn't necessary to > > > point them out. > > > >
> > > If you look carefully you will see Rubik's > company
owned a patent on > === message truncated ===
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2808. H Permutation... anyone's favorite? :) From:
"joel_vn" <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Jun 2004 12:16:05 -0000
Hi everybody, I have been looking for alternative way's to do the
H-permutation (M2 U)(M2 U2)(M2 U)(M2). The reason for this is, I don't
like the slice move M2. I was wondering how you guys solve this
permutation. I've been trying to adjust soms algs I already know (I
don't claim that I've found something new, but I found them myself)...
Are these any good?: 1. z (UD) (R2U'D') x' (U'D') (R2'UD) 2. x' E l'
U2R2U2R2U2 l' E Greetings, Joël. P.S.: I can't check if the algorithms I
posted are correct: I didn't bring my cube with me on purpose, because I
have to study :(.
2809. Re: H Permutation... anyone's favorite? :) From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Jun 2004 13:00:59 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "joel_vn"
<joel_vn@y...> wrote: > Hi everybody, > > I have been
looking for alternative way's to do the H-permutation > (M2 U)(M2
U2)(M2 U)(M2). The reason for this is, I don't like the > slice move
M2. I was wondering how you guys solve this > permutation. > >
I've been trying to adjust soms algs I already know (I don't claim >
that I've found something new, but I found them myself)... Are these
> any good?: > > 1. z (UD) (R2U'D') x' (U'D') (R2'UD) > 2.
x' E l' U2R2U2R2U2 l' E > > > Greetings, > > Joël. >
> P.S.: I can't check if the algorithms I posted are correct: I
didn't > bring my cube with me on purpose, because I have to study
:(. Your algorithm is excellent, at least for me. I find the algorithm
2. too long to do since it requires too many half turns to me. You can
try moving around your first algorithm, it is very good also.
2810. Re: You cube too much if ... From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Jun 2004 13:58:48 -0000
-when no one knows your real name, your just "that one dude who solves
the cube" or "cube" hehe, everyone at school just calls me cube. Its
hilarious cause some of my friends exploaded with laughter when they
found out my real name was jake, they thought it was cube for 2 years :)
jake --- In speedsolvingrubikscube@yahoogroups.com, hubexe
<no_reply@y...> wrote: > -you whip out the cube at the most
inappropriate times (ie during class, church, place of > worship,
important event, etc...) > > i played with my cube after my
teacher is done yelling at our class for not being able to > shut up
only to be stared at for awhile haha. also, i was tempted to pull it out
during my > brother's graduation b/c it was a bit boring but my
parents wouldnt let me > > josh
2811. Re: [Speed cubing group] Re: You cube too much if ...
From:
sapan you <gotsoup420@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Jun 2004 06:59:35 -0700 (PDT)
-your parents periodically ground you from the cube or they threaten to
take them away -you have more cubes than money -you do the cube during
math class __ __ __ |__|__|__| |__|__|__| < \_/ |3 3 |< | |>
|__|__|__| --------------------------------- Do you Yahoo!? Friends.
Fun. Try the all-new Yahoo! Messenger [Non-text portions of this message
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2812. Re: [Speed cubing group] Re: You cube too much if ...
From:
sapan you <gotsoup420@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Jun 2004 08:04:53 -0700 (PDT)
-you get separation anxiety when away from the cube __ __ __ |__|__|__|
|__|__|__| < \_/ |3 3 |< | |> |__|__|__|
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2813. Re: You cube too much if ... From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Jun 2004 15:40:39 -0000
Oh man! I tottally experienced seperation anxiety from my cube when i
went to the movies and the show was sold out so we decided to stay for
the next show, so i thought i'd do a couple solves in public, but I LEFT
MY CUBE AT HOME! I NEVER FORGET MY CUBE! I NEVER FORGET MY CUBE! It was
scary, i never felt so disconected in my life... hahah i'm a loser jake
2814. Re: [Speed cubing group] Re: You cube too much if ...
From:
Jonas Koelker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Jun 2004 17:06:42 +0100 (BST)
- if you cube after sex - if people say "I always _______ after sex",
and you nod, as you do that after cubing - you cube after cubing -
answer any question of how often you do sports or physical exercise with
"every 20 seconds" - you develop a neural network that can cube, so you
have something to compete against while relaxing from the development
task. - you use the dvorak keyboard layout for its comfort with the sole
aim of being able to cube longer - you wonder if there's gonna be a
Pyraminx with all faces equivalent to a Sierpinski triangle Jonas
___________________________________________________________ALL-NEW
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2815. Re: H Permutation... anyone's favorite? :) From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Jun 2004 16:17:55 -0000
Hi Joël, Try (R' L' D2 R L U) *2 David J --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn" <joel_vn@y...>
wrote: > Hi everybody, > > I have been looking for alternative
way's to do the H-permutation > (M2 U)(M2 U2)(M2 U)(M2). The reason
for this is, I don't like the > slice move M2. I was wondering how
you guys solve this > permutation. > > I've been trying to
adjust soms algs I already know (I don't claim > that I've found
something new, but I found them myself)... Are these > any good?:
> > 1. z (UD) (R2U'D') x' (U'D') (R2'UD) > 2. x' E l'
U2R2U2R2U2 l' E > > > Greetings, > > Joël. > >
P.S.: I can't check if the algorithms I posted are correct: I didn't
> bring my cube with me on purpose, because I have to study :(.
2816. Re: You cube too much if ... From:
"Tay Di-Hong" <ditrix88@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Jun 2004 17:29:25 -0000
-you have to keep yourself from scrambling to stop solving your cube
(thats what i do) -you make sure you buy pants with big pockets -you
reach 'cube high' (hint hint) -you decide to carve your favourite
algorithm on your gravestone as the epitaph -you name your children
after cube related terms (so we get lots of 'jiri'and 'seventowns') -you
die of silicon poisoning
2817. Re: You cube too much if ... (Murphy's laws) From:
"Josef Jelinek" <gloom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Jun 2004 17:41:16 -0000
- you perform three quick solves before you try to catch your
bus/train/plane that just goes away - you wake up and are 30 minutes
late and do several solves on several cubes before you get out of the
bed - you keep cubing while you are on the toilets - you wash your hands
one by one while cubing with the other hand - you work in a company that
recycles plastic hoping that you find a thrown-away cubes - you create
comprehensive web page with the title: "You cube too much if ..." Btw:
What about to add some cube-related Murphy's laws? I will start... -
Solution time is proportional to the audience watching... every pretty
women is counted as 10 standard onlookers - Your cube misteriously
starts popping pieces when you say "Watch my new finger trick" - When
you want to tighten your cube, you take it appart, clean it, tighten the
center oil it, assemble it. Then you realize that you tighten the
incorect center. When you disassemble the greased messy cube, tighten
the right center, and assemble it, it will get loose after few turns. -
Some "Silicone" titled cans contain glue... - If you ask someone to buy
silicone oil, you will obtain a can with a label "silicone free oil
based lubricant". - There is always at least one more sequence to learn.
- A cube is very stiff to the point when it gets very loose. - Every
method invented can be improved to another already existing method Josef
2818. 3-look LL From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Jun 2004 20:38:40 -0000
I have been stuck at a 29-30 second average for a few months now with a
3-look LL. On Dan Knight's page he says that he has average 19.9 seconds
with his advanced method, which is a 3look. I want to know what I have
to do to drop that exra 9 seconds off my average without moving to a
2look. How fast should F2L be and what can I do to speed it up? (I
average 19 seconds on F2L at the moment) -Chris
2819. Re: [Speed cubing group] Re: H Permutation... anyone's favorite?
:)
From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Jun 2004 13:44:34 -0700 (PDT)
Jo�l- I use M2 U'M2 U2 M2 U' M2. I'm left handed and this is one of my
favorites- I can do this under 1.8 like...every time ;) (with my left,
but with my right hand its like 3, and messes up sometimes) maybe this
can be seen as [r2= M2 + R2] [(r2) R2 U'] [(r2) R2 u2] [(r2) R2 u']
[(r2) R2] just so i won't mess up the alg. i use my left finger tip for
the u'. but practice makes perfect :D -bm d_j_salvia
<d_j_salvia@...> wrote: Hi Jo�l, Try (R' L' D2 R L U) *2 David J
--- In speedsolvingrubikscube@yahoogroups.com, "joel_vn"
<joel_vn@y...> wrote: > Hi everybody, > > I have been
looking for alternative way's to do the H-permutation > (M2 U)(M2
U2)(M2 U)(M2). The reason for this is, I don't like the > slice move
M2. I was wondering how you guys solve this > permutation. > >
I've been trying to adjust soms algs I already know (I don't claim >
that I've found something new, but I found them myself)... Are these
> any good?: > > 1. z (UD) (R2U'D') x' (U'D') (R2'UD) > 2.
x' E l' U2R2U2R2U2 l' E > > > Greetings, > > Jo�l. >
> P.S.: I can't check if the algorithms I posted are correct: I
didn't > bring my cube with me on purpose, because I have to study
:(. Yahoo! Groups SponsorADVERTISEMENT ---------------------------------
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2820. Re: [Speed cubing group] 3-look LL From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Jun 2004 13:46:26 -0700 (PDT)
f2l: 10-13 see Master Katsu's page for speed in the LL ;) -bm
burntbizzkit <no_reply@yahoogroups.com> wrote: I have been stuck
at a 29-30 second average for a few months now with a 3-look LL. On Dan
Knight's page he says that he has average 19.9 seconds with his advanced
method, which is a 3look. I want to know what I have to do to drop that
exra 9 seconds off my average without moving to a 2look. How fast should
F2L be and what can I do to speed it up? (I average 19 seconds on F2L at
the moment) -Chris Yahoo! Groups SponsorADVERTISEMENT
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. :) --Brent
--------------------------------- Do you Yahoo!? Friends. Fun. Try the
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2821. Re: You cube too much if ... (Murphy's laws) From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Jun 2004 21:10:01 -0000
- You keep buying cubes hoping to find the "magic" cube -You buy cubes
off of ebay - You can only see 6 colors -You try and get fast at doing
other stupid things(removing bottle caps, openning tin cans, tyeing your
shoes, etc...) - You link the cube to biology, music, mathmatics,
chemistry, history, and religion and it somehow actually makes sense
-your favorite number is 43,252,003,274,489,856,000 -you can recognize
your cube blindfolded just by how it turns -you can tell your cube apart
from everyone elses by the little dent next to the 3rd blemish on the 7
sticker on the orange face -Your favorite cartoon is "Rubik, The Amazing
Cube" -Your favorite movie is a tie between Cube and Cube2:hypercube
-pray to God asking him what his algorithm is -you wonder what kind of
finger tricks you could perform if you had just one more finger This
list will never end! Jake --- In speedsolvingrubikscube@yahoogroups.com,
"Josef Jelinek" <gloom@e...> wrote: > - you perform three quick
solves before you try to catch your > bus/train/plane that just goes
away > > - you wake up and are 30 minutes late and do several
solves on > several cubes before you get out of the bed > > -
you keep cubing while you are on the toilets > > - you wash your
hands one by one while cubing with the other hand > > - you work
in a company that recycles plastic hoping that you find a >
thrown-away cubes > > - you create comprehensive web page with the
title: "You cube too > much if ..." > > Btw: What about to add
some cube-related Murphy's laws? > I will start... > > -
Solution time is proportional to the audience watching... > every
pretty women is counted as 10 standard onlookers > > - Your cube
misteriously starts popping pieces when you say "Watch > my new
finger trick" > > - When you want to tighten your cube, you take
it appart, clean it, > tighten the center oil it, assemble it. Then
you realize that you > tighten the incorect center. When you
disassemble the greased messy > cube, tighten the right center, and
assemble it, it will get loose > after few turns. > > - Some
"Silicone" titled cans contain glue... > > - If you ask someone to
buy silicone oil, you will obtain a can > with a label "silicone free
oil based lubricant". > > - There is always at least one more
sequence to learn. > > - A cube is very stiff to the point when it
gets very loose. > > - Every method invented can be improved to
another already existing > method > > > Josef
2822. Re: 3-look LL From:
"joel_vn" <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Jun 2004 21:23:57 -0000
Hi Chris, I also had that speed not very long ago, and maybe I can give
you some tips. These are the tips that helped me the most (just ignore
the things you already know): 1. Minimize cube rotation. Do you also
solve corner-edge pairs from different angles? Try solving CE-pairs in
the B face. This can minimize cube rotation, and it gives good
visability on the front, if the CE-pairs on the front are not solved
yet. 2. During F2L, it's important not to look at the pieces you are
solving to much. You should be looking for the pieces you need for the
next step. 3. Have you tried solving the cube slowly? For me, it's very
hard to get faster by solving the cube at full speed a thousand times.
Instead, by solving the cube very slowly, I find new shortcuts and ways
to minimize moves. Especially for the first 2 corner edge pairs, there
are tons of shortcuts (I don't know all of them btw). I can also advise
you to learn about working corners/edges and about placing non-matching
pairs. 4. For the last layer: Look on different website for alternative
algoritms. Also try to find other ways to execute the algorithms.
Sometimes I prefer longer algorithms, if they can be done faster.
Watching cube video's can also be really inspiring when you're looking
for finger-tricks. 5. Averaging 19.9 with the three look last layer was
done by a world champion. That means it's possible, but it's also really
hard to repeat. And I once read that it took this world champion 5
months to get from sub 30 to sub 20. So don't expect results to soon.
Just don't focus on high speeds, focus on your technique, enjoy cubing,
and the results will come naturally. Good luck, Joel. --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > I have been stuck at a 29-30 second
average for a few months now with > a 3-look LL. On Dan Knight's page
he says that he has average 19.9 > seconds with his advanced method,
which is a 3look. I want to know > what I have to do to drop that
exra 9 seconds off my average without > moving to a 2look. How fast
should F2L be and what can I do to speed > it up? (I average 19
seconds on F2L at the moment) > > -Chris
2823. Re: You cube too much if ... (Murphy's laws) From:
"joel_vn" <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Jun 2004 21:25:55 -0000
Whahaah LoL.. That's hilarious. --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth <no_reply@y...>
wrote: > - You keep buying cubes hoping to find the "magic" cube >
> -You buy cubes off of ebay > > - You can only see 6 colors
> > -You try and get fast at doing other stupid things(removing
bottle > caps, openning tin cans, tyeing your shoes, etc...) >
> - You link the cube to biology, music, mathmatics, chemistry, >
history, and religion and it somehow actually makes sense > >
-your favorite number is 43,252,003,274,489,856,000 > > -you can
recognize your cube blindfolded just by how it turns > > -you can
tell your cube apart from everyone elses by the little dent > next to
the 3rd blemish on the 7 sticker on the orange face > > -Your
favorite cartoon is "Rubik, The Amazing Cube" > > -Your favorite
movie is a tie between Cube and Cube2:hypercube > > -pray to God
asking him what his algorithm is > > -you wonder what kind of
finger tricks you could perform if you had > just one more finger
> > This list will never end! > Jake > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Josef Jelinek" >
<gloom@e...> wrote: > > - you perform three quick solves
before you try to catch your > > bus/train/plane that just goes
away > > > > - you wake up and are 30 minutes late and do
several solves on > > several cubes before you get out of the bed
> > > > - you keep cubing while you are on the toilets >
> > > - you wash your hands one by one while cubing with the
other hand > > > > - you work in a company that recycles
plastic hoping that you find a > > thrown-away cubes > >
> > - you create comprehensive web page with the title: "You cube
too > > much if ..." > > > > Btw: What about to add
some cube-related Murphy's laws? > > I will start... > >
> > - Solution time is proportional to the audience watching...
> > every pretty women is counted as 10 standard onlookers >
> > > - Your cube misteriously starts popping pieces when you
say "Watch > > my new finger trick" > > > > - When you
want to tighten your cube, you take it appart, clean it, > >
tighten the center oil it, assemble it. Then you realize that you >
> tighten the incorect center. When you disassemble the greased messy
> > cube, tighten the right center, and assemble it, it will get
loose > > after few turns. > > > > - Some "Silicone"
titled cans contain glue... > > > > - If you ask someone to
buy silicone oil, you will obtain a can > > with a label "silicone
free oil based lubricant". > > > > - There is always at
least one more sequence to learn. > > > > - A cube is very
stiff to the point when it gets very loose. > > > > - Every
method invented can be improved to another already existing > >
method > > > > > > Josef
2824. Re: [Speed cubing group] the 4x4 and the 5x5 issues (directly fro
m rubiks.com)
From:
KOSTAS VERDES <verdk2003@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Jun 2004 15:05:48 -0700 (PDT)
I agree. if the things were as Seven Towns stands for, then Mr
Olympic-Sergey Bubka had to jump with toothpick when had broken the
world records one after another. In the next few days we will announce
our greek patent number www.olympicube.com Richard Patterson
<richy_jr_2000@...> wrote: I was not able to check the forum for a
while, and this issue came upon us. I've read every argument posted,
every opinion posted, every thought posted. We will not find a 'right'
answer, mainly because there is not one. I find myself skeptical of
Seven Town's motivation for banning Eastsheen from tournaments. It
should bring into question corporate concern for quality, as it is
obvious eastsheen is built better for the 'speedcubing' community. I
noticed just how far Rubik's would go (last august). For RWC 03': at
some point there was a fight for color scheme. We were actually in
danger at one point of forfeiting familiar color schemes, for the sake
of retaining a Rubik's color scheme. Thankfully enough we won this
battle. Of course this tournament was called the Rubik's world
championship, but was it truly nececcesary(sp?) to force us to put a
logo sticker on our cube? It wasn't terribly distracting or anything,
but come'on! Must we label everything? Should old records stay? Of
course! Anyone who put this to question should feel shameful. We are not
setting records that represent brands, we are setting records that
represent puzzles. There are records for the 3x3x3, 4x4x4, and 5x5x5.
Whether or not these cubical puzzles are rubiks...I care not. If Rubik's
wants business, don't try snuffing out the smaller companies with
gimmicks that suggest foul play and selfish alterior motives! Make
better products! Who cares about the brand, we do this for the puzzle.
We do this for the challenge. When we run somewhere, we feel good
because we arrived at our destination, not because our shoes were the
right brand. I suggest that we have tournaments that involve all brands.
Instead of having a monopolized Rubik's World Championship, why not have
a Puzzling World Championship, or Puzzle Olympics, where emphasis is not
put on brand alone, but quality overall. There are many puzzles that
were neglected at RWC, that are respected among the cubing community.
Notice the skewb was not included last year! Pyraminx solvers only got
one shot to prove themselves. Same for Megaminx. As consumers we have
more power than the corporation! Always support the product that is
better! -Richard --- d_j_salvia <d_j_salvia@...> wrote: > Hi
Mark, > > Nice to see you post on this subject. > > Yes it's
fair to mention Gustafson. The problem > is that in two > cases we
don't know when the items were designed. > > Gustafson was issued
U.S. patent No. 3,081,089 on > March 12, 1963. > You found that he
applied in 1960. Frank Fox applied > in 1970. I don't > know when
or if he got a patent. Larry D. Nichols > was issued U.S. > patent
3655201 on April 11, 1972, but he designed it > in 1957, >
predating even a 1958 mention I found regarding > Gustafson. >
> Of further interest: from >
http://www.patents.com/plaw/moleculon.htm > > > A puzzle
enthusiast since childhood, Nichols, in > the summer of 1957, >
conceived of a three-dimensional puzzle capable of > rotational >
movement. He envisioned an assembly of eight cubes > attached in a
2x2x2 > arrangement, with each of the six faces of the > composite
cube > distinguished by a different color and the > individual
cubes being > capable of rotation in sets of four around one of >
three mutually > perpendicular axes. < > > This is
interesting considering that Rubik's > prototype wasn't even > a
cube, having truncated triangular corners, and > from what I >
understand it was a while before the idea of six > colors was settled
> upon, the prototype having different shapes as well > as colors
to > differentiate the sides, and the triangular corners > posing
a problem. > > Anyway, that page >
http://www.patents.com/plaw/moleculon.htm > continued, > > >
What the court said was that while it would have > been obvious to
> consider changing Gustafson's sphere into a cube or > other
geometric > shape, one of ordinary skill in the art would not >
have recognized the > desirability of a subdivided cube capable of
> tri-axial rotation. The > court relied on expert testimony to
the effect that > Nichols' concept > was a breakthrough and
represented "a quantum leap > from a sphere." The > court noted in
addition that Gustafson himself > considered other solids > which
would offer more complexity than the sphere > and in his search >
"dismissed the cube as offering only six faces ... < > > I
agree that there may well have been someone > earlier who designed
> such a thing. We may never know, but the earliest > mention that
I can > find is still Nichols. > > Regards, > > David J
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
Mark > Longridge > <zero1@l...> wrote: > > Hi folks, I
have some information which may be of > interest. > > > >
"Apr 9, 1970 Frank Fox applies for UK patent > for spherical 3x3x3"
> > > > Frank Fox was earlier than Nichols for his >
_spherical_ 3x3x3. > > Larry Nichol's 'Twizzle' was the first
cubical > 2x2x2 as far as I > > know. > > > >
Obviously other people than Erno Rubik have > invented twisty >
> puzzles, but I think you'll find that marketing > won in the
end. > > Rubik's Cube had it all, the best design, the best >
manufacturing > > and the best marketing. I have no doubt that
Erno > Rubik's > > design was independent of all other designs.
> > > > If you are going to mention Frank Fox and Larry >
Nichols it's > > only fair to mention: > > > > "Feb 2,
1960 William Gustafson files patent > for Manipulatable Toy" >
> > > So Gustafson had the earliest know patent, but it >
was not cube > > shaped but spherical. Who knows, maybe there is
> even someone > > before Gustafson. > > > >
Speaking personally, I don't think there's any > wrong with someone
> > coming up with a new idea similar to the cube and >
patenting it. > > But I think you'll find that even Rubik's Cube
> went through several > > iterations of improvements before
Ideal Toy made > that historical > > order for one million
cubes. They did a good job > on the manufacturing, > > and I
don't think we would have seen cube contests > if the cubes > >
were hard to turn or they fell apart too easily. > > > > I
do _not_ think that the Eastsheen cubes will > hurt the sales >
> of Rubik's Cubes. My experience tells me that most > puzzle >
> aficionados will buy both. Also I think that most > people know
> > the term "Rubik's Cube". > > > > Sevens Towns has
been fairly tolerant of the > "fringe cubes" > > which I'm sure
most cubists will appreciate. I'm > sure the > > world's
cubists will keep buying Rubik's products. > I don't see > >
why their can't be different sizes of cubes but > there should be
> > clear rules saying "this range of sizes are > allowed" etc
etc. > > > > Mark > > > > > > > >
> > > > On June 11, 2004 02:50 pm, d_j_salvia wrote: >
> > Hi jbikkyou, > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "jbikkyou" > > >
> > > <jbikkyou@y...> wrote: > > > > >
According to what I've been able to find > out, alhough I haven't
> > > > > > > > had > > > > >
> > > > it confirmed, Rubik wasn't even the first to >
invent the 3x3x3, > as a > > > > > patent was applied
for in the UK by a man > named Frank Fox in 1970. > > > >
> > > > > > And man in Japan named Terutoshi Ishige
> arrived at a 3x3x3 > > > > > independently from, and
around the same time > as Erno Rubik did. > > > > >
> > > > > And Eastsheen holds patents for 2x2x2 >
4x4x4 and 5x5x5. > > > > > > > > > > I'm
all for protecting patents, and > respecting inventors > but lets
> > > > > keep our facts straight. > > > >
> > > > > > DJ > > > > > > > >
Sorry to be pedantic, but your facts are a > little "skewed". >
> > > > > Not really. There are other details but it >
wasn't necessary to > > > point them out. > > > >
> > > If you look carefully you will see Rubik's > company
owned a patent on > === message truncated ===
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2825. TVHS best times list From:
bmcgaugh49 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Jun 2004 22:16:43 -0000
Hi all, I thought people might be interested in the results of some of
our recent competitions at Temecula Valley High School (Southern
California): www.pe.net/~bmcgaugh/tvhsrubiklist.htm We have had four
Friday contests, each contestent getting 3 trials on the Stackmat,
computer scrambles, etc...best time wins... David Matics has won each of
those contests. I will post complete results of those sometime in the
next week or so. This week we are having two other contests, one for
people in my classes, and another that is a schoolwide championship. For
each of these contests, cubers get 5 trials, and the middle three will
be averaged. The TVHS championship consists of people that have done 70
seconds or better in the other contests. A 35 minute lunch can be very
short when you are trying to get a lot of cubing done ;-) Bill
2826. Re: Introductions From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Jun 2004 22:17:10 -0000
The face displayed in the pictures in the 'Permuting the LL Edges'
section
(http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html#last-
layer-edge-permutation) is the face opposite to the one that you
initially formed the cross on in the first step of the solution.
Therefore, the original cross face is the D face and the face with all
the edges that need swapping ('permuting') is the U face for the
permuting-last-layer-edge algs. If you started with a white cross, then
the face displayed in the 'Permuting the LL Edges' section (ie. the U
face for the algs) is likely to be the yellow face or the blue face
since the standard colour configuration for Rubik's cubes is
white-opposite-yellow or white-opposite-blue. As for which faces end up
L, R, F, B for permuting the last layer edges -- this will depend on
which LL edges need permuting. Look directly at your U face (ie. the
face that has the final edges which need permuting) and match it up with
one of the 4 pictures in the 'Permuting the LL Edges' section. Now roll
the cube slightly away from you so that the U face is now on top - you
should now be looking at the F face. The R face is the face to the right
of the F face, the L face is the to the left of the F face, etc. Hope
this makes sense, Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, "paperboy9292"
<paperboy9292@y...> wrote: > thanks for your great newbie
solution page. > > I'm having trouble figuring out how i should
position the cube to > perform the last moves (permuting LL edges).
The original D face > which became U face in intermediate steps is
now complete. I only > need to fix the edges of the LL which is done,
I assume, > by "permuting LL edges". My question is: How should the
cube be > positioned in 3-D space before I start the last algorithm.
Please > use original designations of U L R B F D (which of these
original > face designations should now be in front, or top or bottom
as I > proceed with the algorithm). I need this as a reference point
before > doing the last moves. > > thanks. > > > >
--- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen >
<no_reply@y...> wrote: > > Hi there, > > > > Are
you having trouble with my beginner solution page > >
(http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html)? >
Is > > it not making sense? I'd be more than happy to try and help
out if > > you want. Send me an email (jasmine_ellen@y...). >
> > > Jasmine. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "paperboy9292" > >
<paperboy9292@y...> wrote: > > > I am using the "Beginner
Solution" (found here > > >
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html ) >
> to > > > familiarize myself with the cube. > > >
> > > I have gotten to last step and I am stuck on "Permuting
the LL > > > Edges". I can't place 2 of the edges and 2 of the
corners in > last > > > layer. When I try I mess up the
thing. It looks like the two > > errant > > > edges
should be swapped 180 degrees, while the two corners face > > the
> > > same direction and should just be interchanged. Easier
said than > > > done for me at this point. > > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
stradivariuscuber > > > <no_reply@y...> wrote: > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "paperboy9292"
> > > > <paperboy9292@y...> wrote: > > > >
> Hi, I am in early 30's. I was 11 yrs old when I last cubed. > I
> > > > picked > > > > > up a cube last week,
and it's been kicking my ass for the > last > > > > three
> > > > > days. Any suggestions? > > > > >
> > > What method are you using,(do you solve it
layer-by-layer?) and > > are > > > > there any
specific parts of the solve that you have problems > on? > >
> > > > > > Austin
2827. New stickers, new video From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 14 Jun 2004 22:47:53 -0000
I put some new stickers on my cube so I figured I should make a new
video too. 25.00 seconds. http://www.plu.edu/~huntca/videos/3x3x3.wmv
-Chris
2828. Re: You cube too much if ... From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 15 Jun 2004 00:21:38 -0000
- you dream an algorithm which works when you're awake. - someone asks
you why the ' B D F L R U and 2 keys on your keyboard are so worn. -
some guy driving by puts his phone down to holler, "hey, watch where
you're walking." - your date shows up wearing six solid colors. - you
show up wearing six solid colors. - you see a way to rearrange the
people in line in front of you while keeping them upright. - the guys at
the take out try to get your order done before you can solve the
scramble they gave you. - you are pleased when you just bettered your
average by a hundreth of a second. David J --- In
speedsolvingrubikscube@yahoogroups.com, "edgardo_deza"
<edgardo.deza@g...> wrote: > > You cube too much if... >
> -if you try to scramble and solve a dice > > -if you give
your children the names Niklas, Sune, Allan, Bruno > > -if someone
listening to you says "What the hell is F2L, OLL, PLL, > CF, >
BFD...?" > > -if you try to scramble a Borg-Cube ... hmm I think
that Borg-cube > needs to be lubed, lol > > -if your girlfriend
asks you to go out with her but instead you stay > in your room to
learn algorithms > > -if you use silicon-spray as antiperspirant
> > -if you went to the doctors a hundred times because of
wrist-problems > and hand-cramps > > > Please post something
further > > Edgardo
2829. Re: New stickers, new video From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 15 Jun 2004 03:05:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > I put some new stickers on my cube so
I figured I should make a new > video too. 25.00 seconds. > >
http://www.plu.edu/~huntca/videos/3x3x3.wmv > > -Chris Nice solve
Chris! How'd you get the clock in the corner? Very slick! Daniel
2830. Re: New stickers, new video From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 15 Jun 2004 03:44:01 -0000
> How'd you get the clock in the corner? Very slick! thanks! I used
Vegas 5 for the clock. -Chris
2831. RE: [Speed cubing group] Re: Pretty Crazy Cube Idea
From:
"Evan Gates" <evan.gates@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 14 Jun 2004 23:57:30 -0700
My idea was to have a small battery in each piece, not a central power
supply. In such a way, the only wires would be within pieces, and
lubricants can be used. The pieces would communicate through LEDs and
light sensors on the sides of the pieces. There wouldn't be one main
processor. Instead, the processor in each piece would communicate with
all adjacent pieces. The problem with central processors or batteries is
that there isn't room. There is more room within edges and corners, than
in the center pieces or the axels. It should be possible to make a
button of the centers though, that turns on a communication LED, which
is read by an adjacent piece, which then sends a signal throughout the
network of pieces. So I think I answered the problems, lets see Power, A
small battery will be within each piece that needs power, hopefully this
will be enough. If not, maybe this will only be possible on one of the
big cubes. Communication, There won't be a central chip, and I think the
chips I have found are powerful enough for a self scrambling algorithm.
And the communication between pieces is achieved optically with LEDs and
light sensors through the sides of pieces. And I can take care of the
programming. Manufacturing, I haven't even though about manufacturing.
I'm looking at this as a possible science project, one which I am
planning to do next year. You've got me here. Shock prevention, I'm not
sure how a drop would affect the microprocessors and the LEDs if they
are secure and well made. I know I said earlier, no central processor,
but I just reread the idea of putting one in a center piece, and that
actually sounds like a good idea, I'll look into that. In this way the
processors in the pieces would only be responsible for communication
between pieces. It would be cool for this not to be a night time only
cube, but I'm not sure if we could get enough power to light the LEDs
that brightly. Evan -----Original Message----- From: verahsa
[mailto:nvantrease@...] Sent: Sunday, June 13, 2004 6:36 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
Pretty Crazy Cube Idea Hey Everyone, I'm new to the group (and to
cubing, been cubing for 1 month, hovering around 1:15 solve times using
a corner first method, woot!), but I couldn't resist adding a few
opinions to this thread. This kind of thing is highly possible, with
today's technology, but not easy to do. There are definitely 6 color
LED's available today, and they're not highly expensive. You would
definitely have to have a microprocessor in each face, though. That
might get a small bit complicated, but there are chips small enough to
handle it. A self solving one, though, I think is beyond our abilities
(or if it's not, would be extremely expensive, in the "Government's
bright ideas that cost too much" category) Four major problems arise
from this kind of idea, however, I'll address them in my opinion of
their order of difficulty (excluding #4) First, power. How will you
deliver power to each Light, to each processor, without wires? (Doing
this with wires would make it pointless, pop one cubie, and the whole
cube is broken, permanently for most people) Limited Touch power
solutions are the best solution at hand, from my perspective. For those
who don't know what I mean, this means you would have two "graphite" (or
another conductive material) strips that would meet up with a positive
and a negative power track strip that is housed in, on, or around the
frame. This would have to be almost perfectly manufactured, (i.e. less
than .1% deviation). Second, communication. Housing a microprocessor in
each cubie to handle what color each panel is will be fine, but you need
a slightly larger chip (easily housed in the frame or in a center piece)
to handle the "self scrambling" theorem. From there, you have to manage
Communication between the main "processor" and all the small processors
in each cubie. There are processors that are more than small enough to
fit and as powerful as a 386 is to handle the self scrambling idea. It
wouldn't take much, either. But you're still left with the main
processor telling each cubie what colors to be. A wireless solution,
either radio or higher frequency, with a 3 inch range and each
microprocessor able to receive them, would be great, but here's your
catch. Each chip has to be identified by the main processor, or at least
each signal sent out has to be identified by ONE chip, and not ALL
chips. This wouldn't be too complicated, but is why you would want to
use a processor as powerful as a 386 and not just the Smallest you can
get. Now you need at least a 32mb flash chip (not even remotely a
problem size or power wise, just a small 32mb eeprom). Programming
wouldn't be a big deal (I couldn't do it, but I'm sure I know a couple
of people who can/could). Third, manufacturing. For this to be feasible
(and to last more than a week), certain precautions in constructing the
item have to be made, especially considering lubricant would be a bad
idea, unless it's conductive. You have to have it built almost perfect,
seeing as it has to be powered at all times, in any position, turned or
not. You're also going to have to worry about cube popping (from a
design standpoint) and how it will affect things. Fourth, Shock
Prevention. Any drop, or a bad finger-trick, can cause considerable
Shock to any given cube. The processors, LED lights, and power
conveyance system is going to have to be able to handle that kind of
shock, and the occasional cube pop as well. From here, you're going to
have to use a higher quality high-impact plastic, OR a light high-impact
metal. Plastic would be better, as you wouldn't have to worry about
insulation. Putting the processor & memory in one center panel and
the proper batteries in another would be the best solution. Of the
remaining center panels, I would recommend 2 to be buttons, and a 3rd to
be a control button The first would turn the cube "on" (main processor
"boot," send a solved state to each microprocessor, and turn the main
processor off again, leaving the LEDs in a solved state) The second
would turn the main processor on, produce an algorithm to scramble, send
the resulting color combinations to each microprocessor, and turn off
the main processor again. The third would be a Hard Press button,
meaning you REALLY have to press into it for it to activate, and the
other two buttons wouldn't work unless THAT button was activated as
well. This would prevent turning the cube off Mid-Solve, or scrambling
Mid-Solve. Assuming you wanted to put it in there, you could put a
smaller (2kb) flash eeprom that would save the state of the cube, with
the press of the fourth center panel not mentioned previously, and when
the cube is turned on, it loads it's position from there (i.e. only a
solved state if you LEFT it in a solved state). These are just my ideas,
I'm not positive on all of them, and I'm thinking there's a fully
"wireless" power solution to be had, but I can't put my finger on it.
Two little things more... Is this a nighttime / dark room only cube? If
not, your LED cost goes from about 80 cents a piece to about $4.00 a
piece, not to mention your power consumption goes up a little bit.
Making a cube that simply lights up would be simplicity itself, really,
and would be fairly easy to manufacture, minus the power supply to each
cube. --- In speedsolvingrubikscube@yahoogroups.com, "Evan Gates"
<evan.gates@i...> wrote: > I would agree with you on the
technology as far as the stepper motors. But > I know of 8 pin micro
processors that are very small, especially the mounted > ones. This,
along with a small battery, and small LEDs and small light > sensors
of some type could probably fit within each cubie, except the center
> ones. And if some type of LED or LCD is found that can be one of 6
colors, > and is relatively cheap, then I think the idea is possible.
> > > > Please keep up the constructive criticism and ideas
though. I'd rather know > of problems before starting one, than
figure them out along the way. > > > > Evan Yahoo! Groups
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2832. RE: [Speed cubing group] Re: probability of a lucky 3x3x3 LL on a
solve
From:
"Evan Gates" <evan.gates@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 15 Jun 2004 00:00:43 -0700
There is a list of algs on part of Jessica Fridrich's site, and one of
the lists is the algs for the last layer with the 2x2x1 solved. I
believe there are 53 algs for it, not 104. I may be mistaken. Evan
-----Original Message----- From: Richard Patterson
[mailto:richy_jr_2000@...] Sent: Monday, June 14, 2004 3:10 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group]
Re: probability of a lucky 3x3x3 LL on a solve --- Brent Morgan
<brentmorganmaster@...> wrote: > Hi, > So what are the
chances of having a lucky oll when > orienting the corner underneath
the last f2l pair > every time? just wondering :D thx. > -bm >
> cmhardw <no_reply@yahoogroups.com> wrote: > If anyone is
interested the odds of getting a > correct 2x2x1 in the > LL afer
solving the F2L are a lot better if you > orient the LL edges >
while placing the last F2L pair. The method I'm investigating now
includes building a 2x2x1 block before the actual last layer comes
about. In case anyone cares > If all edges are oriented there are
> > 16*3!*9 - 6*4*9 + 4 = 652 positions out of 7776 > total
last layer > positions with all edge oriented correctly. > > So
that's 163/1944 = 8.38% chance of getting a > correct 2x2x1 after
> solving the last F2L pair and orienting the LL edges > at the
same > time. The possibilities are amazing. > So for those of you
who orient the LL edges while > solving the last > F2L pair, about
1 in 12 times you could solve the LL > in one look if > you
learned all the 2x2x1 algs with all edges > oriented. I don't >
know how many of those there are, but maybe it is > worth it? 104
algs to learn, to make this situation a 1-look > my two cents, >
Chris > > --- In speedsolvingrubikscube@yahoogroups.com, >
cmhardw > <no_reply@y...> wrote: > > Hey Brent, I think
there are > > > > 16*3!*9*2 - 6*4*3 + 4 = 1660 positions
with any > 2x2x1 built and in > > any of its 4 positions
positions, with the rest of > the pieces in > any > > of
their possible positions. There are 62208 > total LL positions, >
so > > the probability should be 415/15552 or 2.67% > > >
> Hope this helps, > > Chris > > > Yahoo! Groups
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> > :) > --Brent > > ---------------------------------
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2833. New Game: Beat CubeX From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 15 Jun 2004 07:27:04 -0000
Not really new, as I did it a while back and I'm sure others have as
well, but neat none the less. I was fiddling with Cube Explorer and
decided to try something. I got a random scramble and applied it to two
separate cubes. The first I timed and solved as normal (not entirely as
normal, I gave myself 15 seconds inspection instead of my usual 10s).
The second cube though, I set up a webcam and when the inspection time
started I started scanning it into cube explorer as fast as I could,
then (provided it was after the "start cubing" beep) I hit "Solve the
scanned cube" and applied the algorithm as fast as I could. Which was
faster? Well I've only done 2 trials so far (cause it's 2:30AM) but here
are the preliminary results: Me: 23.74,27.14 Cube Explorer: 20.44,18.11
I'm confident that the times would be much closer if I used my normal
10s inspection time, but I can't get the whole cube scanned in 15
seconds as it is. It's fun for sure, but a bit depressing. I should
really buckle down and learn those OLL algorithms. Anyway, thought I'd
share this very very strange idea. Daniel
2834. Re: [Speed cubing group] Re: 3-look LL From:
Jonas Koelker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 15 Jun 2004 11:31:17 +0100 (BST)
I just wanted to add a reference to
http://www.ai.univ-paris8.fr/~bh/cube/ it's a result of a really huge
computer run to find algs, and it will provide on average (I guess) 4 or
5 algs for any LL situtation (however, there's only algs for 2-step LL
solution, and for the Petrus method); anyways, I find it the best site
for learning algs I've found so far, since it's easier finding an alg I
like. everyone should really check out his site if they haven't :) Jonas
--- joel_vn <joel_vn@...> wrote: > Hi Chris, > > I also
had that speed not very long ago, and maybe I > can give you >
some tips. These are the tips that helped me the > most (just ignore
> the things you already know): > > 1. Minimize cube rotation.
Do you also solve > corner-edge pairs from > different angles? Try
solving CE-pairs in the B > face. This can > minimize cube
rotation, and it gives good visability > on the front, > if the
CE-pairs on the front are not solved yet. > 2. During F2L, it's
important not to look at the > pieces you are > solving to much.
You should be looking for the > pieces you need for > the next
step. > 3. Have you tried solving the cube slowly? For me, > it's
very hard to > get faster by solving the cube at full speed a >
thousand times. > Instead, by solving the cube very slowly, I find
new > shortcuts and > ways to minimize moves. Especially for the
first 2 > corner edge > pairs, there are tons of shortcuts (I
don't know all > of them btw). I > can also advise you to learn
about working > corners/edges and about > placing non-matching
pairs. > 4. For the last layer: Look on different website for >
alternative > algoritms. Also try to find other ways to execute >
the algorithms. > Sometimes I prefer longer algorithms, if they can
be > done faster. > Watching cube video's can also be really
inspiring > when you're > looking for finger-tricks. > 5.
Averaging 19.9 with the three look last layer was > done by a world
> champion. That means it's possible, but it's also > really hard
to > repeat. And I once read that it took this world > champion 5
months to > get from sub 30 to sub 20. So don't expect results >
to soon. Just > don't focus on high speeds, focus on your technique,
> enjoy cubing, > and the results will come naturally. > >
Good luck, > > Joel. > > --- In
speedsolvingrubikscube@yahoogroups.com, > burntbizzkit >
<no_reply@y...> wrote: > > I have been stuck at a 29-30
second average for a > few months now > with > > a 3-look
LL. On Dan Knight's page he says that he > has average 19.9 > >
seconds with his advanced method, which is a > 3look. I want to know
> > what I have to do to drop that exra 9 seconds off > my
average > without > > moving to a 2look. How fast should F2L be
and what > can I do to > speed > > it up? (I average 19
seconds on F2L at the moment) > > > > -Chris > >
___________________________________________________________ALL-NEW
Yahoo! Messenger - sooooo many all-new ways to express yourself
http://uk.messenger.yahoo.com
2835. Murphy's Law From:
"sun_helos" <sun_helos@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 15 Jun 2004 10:46:59 -0000
Hey This is a very fine cube related Murphy's Law, I think: If your
searching for a popped part of your cube, it is always where you look at
last! Right? Stefan
2836. Re: You cube too much if ... From:
"Dan Harris" <dan_j_harris@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 15 Jun 2004 12:00:25 +0100
www.cubestation.co.uk Click on Cube Miscellany ;) Dan :) [Non-text
portions of this message have been removed]
2837. [Speed cubing group] Re: Pretty Crazy Cube Idea From:
"verahsa" <nvantrease@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 15 Jun 2004 11:39:23 -0000
Evan, just getting back to you on the idea With the size of each cubie
on a standard cube, there's simply not enough room (especially in the
corner cubies) to put the leds, the circuitboard for the leds, the
control wires, the small processors, infrared (or some other light based
comm system) on all sides, and a comm system from that the processor.
Add on top of that, I know of no way that a system could be powered on
simply by infrared unless it has "constant power," I.e. even when it was
"off" it would be draining a small part of each batter in each cubie. I
prefer your method of power supply over all, though, it would be
simpler, but a central processor would be a lot easier than having
processors that can handle working together to self-scramble. Looking at
it from both sides, i think multiple power supplies (i.e. no wires
needed, nor power by track systems) would be the better option, even if
a cuber would have to replace those batteries in Every Cube every week
or two, or even have a transference system (i've seen mention of it in
this thread before). I think a central processor will be needed, but
that's my opinion, and there might be processors that work together well
on that scale that i'm not familiar with. forgive any idiocy in this
post, i've been up waaaaay too long. maybe the LEDs could have two power
stages (several LEDs are made to handle different amounts of power and
put out more light), so you could have a night version, that was visible
nicely, and if you just had to have it, a daytime version where the
power didn't last very long. LEDs are notoriously light on power
requirements, and for the "Central" processor, you could have a "larger"
supply just for it. The smaller processors could easily handle
communication and what not, but they'll also have to handle a "power on
by IRcomm" type setup (not a huge deal, just something to bring up).
Sorry to bring up the manufacturing, but from my standpoint this seems
like an extremely cool idea that a lot of cubers would enjoy having for
a variety of reasons, assuming it could be done simply and fairly
inexpensively (say, $25.00 or so). just my $.02 laters --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates"
<evan.gates@i...> wrote: > My idea was to have a small battery
in each piece, not a central power > supply. In such a way, the only
wires would be within pieces, and lubricants > can be used. The
pieces would communicate through LEDs and light sensors on > the
sides of the pieces. There wouldn't be one main processor. Instead, >
the processor in each piece would communicate with all adjacent pieces.
The > problem with central processors or batteries is that there
isn't room. > There is more room within edges and corners, than in
the center pieces or > the axels. It should be possible to make a
button of the centers though, > that turns on a communication LED,
which is read by an adjacent piece, which > then sends a signal
throughout the network of pieces. > > > > So I think I
answered the problems, lets see > > > > Power, > > A
small battery will be within each piece that needs power, hopefully this
> will be enough. If not, maybe this will only be possible on one of
the big > cubes. > > > > Communication, > > There
won't be a central chip, and I think the chips I have found are >
powerful enough for a self scrambling algorithm. And the communication
> between pieces is achieved optically with LEDs and light sensors
through the > sides of pieces. And I can take care of the
programming. > > > > Manufacturing, > > I haven't even
though about manufacturing. I'm looking at this as a > possible
science project, one which I am planning to do next year. You've >
got me here. > > > > Shock prevention, > > I'm not
sure how a drop would affect the microprocessors and the LEDs if >
they are secure and well made. I know I said earlier, no central
processor, > but I just reread the idea of putting one in a center
piece, and that > actually sounds like a good idea, I'll look into
that. In this way the > processors in the pieces would only be
responsible for communication between > pieces. > > > >
It would be cool for this not to be a night time only cube, but I'm not
sure > if we could get enough power to light the LEDs that brightly.
> > > > Evan
2838. patent number for olympic cubes From:
KOSTAS VERDES <verdk2003@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 15 Jun 2004 04:44:24 -0700 (PDT)
Hello everyone, We are now ready to announce our greek patent number!
(see attached files) The first picture is a photo of our patent as it
published in the monthly magazine of O.B.I (Industrial Property
Organization of Greece) in the issue of May 2004. Anyone can see this if
he goes to http://www.obi.gr/online/edbi.asp and he has a good knowledge
of Greek language. The second one is the translation of our patent
summary as it is registered in the International Bureau of WIPO(World
Intelectual Property Organization) the last month. In the following days
we will inform the speedcubing community and the puzzle funs for the
mass product of our invention. Thanks www.olympicube.com
--------------------------------- Do you Yahoo!? Take Yahoo! Mail with
you! Get it on your mobile phone. [Non-text portions of this message
have been removed]
2839. PATENT_NUMBER FOR OLYMPIC CUBES From:
"verdk2003" <verdk2003@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 15 Jun 2004 13:58:02 -0000
sorry if u cant see these files, its probably a lock of the speedcubing
group for all attachments u can see them in our webpage tomorrow morning
or today at twistypuzzles.com/forum on the topic "patent number for
olympic cubes" www.olympicube.com
2840. PATENT_NUMBER FOR OLYMPIC CUBES From:
"verdk2003" <verdk2003@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 15 Jun 2004 13:58:04 -0000
sorry if u cant see these files, its probably a lock of the speedcubing
group for all attachments u can see them in our webpage tomorrow morning
or today at twistypuzzles.com/forum on the topic "patent number for
olympic cubes" www.olympicube.com
2841. Cube-like game (sort of) From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 15 Jun 2004 14:04:02 -0000
A friend sent this to me: http://www.ebaumsworld.com/sloyd.html
(apologies if this has been posted previously) It's a bit like a 3D
version (in a cube shape) of those sliding puzzles. Jasmine.
2842. 4x4x4 speedsolve method From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 15 Jun 2004 14:34:17 -0000
Hey everyone, I've been practicing the 4x4x4 a lot lately, and I've made
a number of changes to my 4x4x4 method as it stands on my website.
Anyway I'm going to start working on a page with my speed solve method
as I actually use it now. I'll call my current solution my "Intermediate
Method" and put up my current solving method as my "Advanced Method"
although there isn't as much of a difference between them as the
difference between Dan Knights' Intermediate and Advanced methods.
Masayuki Akimoto has his entire speed solve method online, so I want to
add mine as well to increase the online literature for the 4x4x4, and
also to help out others who are interested in 4x4x4 speed solving
centers first. If anyone is interested in this page I hope to have it up
in a week or two, I'll try to work on it a little each day. Anyway I'll
post again when I have the page up and completed. Chris
2843. Re: [Speed cubing group] Cube-like game (sort of) From:
"Dan Harris" <dan_j_harris@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 15 Jun 2004 16:04:17 +0100
cool game! :) I won in 282 moves, but it was my first go. Dan :) -----
Original Message ----- From: jasmine_ellen To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, June 15, 2004 3:04
PM Subject: [Speed cubing group] Cube-like game (sort of) A friend sent
this to me: http://www.ebaumsworld.com/sloyd.html (apologies if this has
been posted previously) It's a bit like a 3D version (in a cube shape)
of those sliding puzzles. Jasmine. Yahoo! Groups Sponsor ADVERTISEMENT
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2844. Re: [Speed cubing group] Re: You cube too much if ...
From:
"Dan Harris" <dan_j_harris@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 15 Jun 2004 16:07:04 +0100
I didn't omit any... But I did put some of my favourite ones near the
top, the first one on your list is also the first one on my list :) Dan
:) ----- Original Message ----- From: Josef Jelinek To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, June 15, 2004 3:20
PM Subject: [Speed cubing group] Re: You cube too much if ... What
criteria you use when you omit some "You cube too much if..."? (e.g. the
first one in my list..) Josef > Click on Cube Miscellany ;) > >
Dan :) > > [Non-text portions of this message have been removed]
Yahoo! Groups Sponsor ADVERTISEMENT
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Yahoo! Groups Links a.. To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ b.. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text
portions of this message have been removed]
2845. Re: You cube too much if ... From:
"Josef Jelinek" <gloom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 15 Jun 2004 15:14:03 -0000
Sorry. I noticed that and deleted the message in one minute, but you
were too fast (or received it by email) and replied... :D Josef PS: What
about a section with Murphy's laws (I have still some laws available on
my mind... :)) > I didn't omit any... > > But I did put some of
my favourite ones near the top, the first one on your list is also the
first one on my list :) > > Dan :)
2846. Re: Murphy's Law From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 15 Jun 2004 16:42:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "sun_helos"
<sun_helos@y...> wrote: > Hey > This is a very fine cube
related Murphy's Law, I think: > If your searching for a popped part
of your cube, it is always where > you look at last! > Right? >
Stefan True. Furthermore, it was right in front of you when you started
looking for it. Stefan
2847. Re: 4x4x4 speedsolve method From:
"joel_vn" <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 15 Jun 2004 17:08:59 -0000
Hi Chris, I am planning to learn some more about the 4x4x4 after the EC
(right now I know only 2 special 4x4x4 algs, and use only 3x3x3 tricks,
exept for parity and an edge problem in the end of the solution). A good
site about 4x4x4 cubing sounds very nice, and I am 100% sure that I'll
use it! Greetings & happy cubing :), - Joel. --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey everyone, > > I've been practicing the 4x4x4 a lot
lately, and I've made a number > of changes to my 4x4x4 method as it
stands on my website. > > Anyway I'm going to start working on a
page with my speed solve > method as I actually use it now. I'll call
my current solution > my "Intermediate Method" and put up my current
solving method as > my "Advanced Method" although there isn't as much
of a difference > between them as the difference between Dan Knights'
Intermediate and > Advanced methods. > > Masayuki Akimoto has
his entire speed solve method online, so I want > to add mine as well
to increase the online literature for the 4x4x4, > and also to help
out others who are interested in 4x4x4 speed > solving centers first.
> > If anyone is interested in this page I hope to have it up in a
week > or two, I'll try to work on it a little each day. > >
Anyway I'll post again when I have the page up and completed. > >
Chris
2848. Re: Murphy's Law From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 15 Jun 2004 18:36:13 -0000
Yes, but when you look for something and then find it, you stop looking
for it, therefore it will always in the last place you look. :)
--barefoot Chris --- In speedsolvingrubikscube@yahoogroups.com,
"sun_helos" <sun_helos@y...> wrote: > Hey > This is a very
fine cube related Murphy's Law, I think: > If your searching for a
popped part of your cube, it is always where > you look at last! >
Right? > Stefan
2849. Re: [Speed cubing group] Re: You cube too much if ...
From:
"Ron van Bruchem" <rvb@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 15 Jun 2004 23:00:25 +0200
- you keep on cubing while being interviewed by New York Times (I think
at least 10 of us did that in Toronto....) - your daughter and wife hide
cubes from you - you had at least 3 occurrences where you had to remove
a popped piece from the dirty toilet water (that's me....) [I wouldn't
flush it and lose a valuable piece!!!] Have fun!
2850. Re: [Speed cubing group] Re: You cube too much if ...
From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 15 Jun 2004 14:37:25 -0700 (PDT)
Ew... piece in the toilet? Yeah, gotta save the cube. -your friends
steal your cubes to get revenge for something else -the first thing a
stranger says when he sees your room is, "whoa, that's a lot of cubes"
-and he said that while your friend stole half of your cube collection
-you're reading this message... -and there's a cube within 1 meter of
you -and you were just about to solve it Tyson Mao MSC #631 California
Institute of Technology On Tue, 15 Jun 2004, Ron van Bruchem wrote: >
- you keep on cubing while being interviewed by New York Times (I think
> at > least 10 of us did that in Toronto....) > > - your
daughter and wife hide cubes from you > > - you had at least 3
occurrences where you had to remove a popped piece > from > the
dirty toilet water (that's me....) [I wouldn't flush it and lose a >
valuable piece!!!] > > Have fun! > > > > Yahoo! Groups
Sponsor > ADVERTISEMENT > click here > [rand=271941740] >
>
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > *
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use
of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
2851. Re: TVHS best times list From:
bmcgaugh49 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 15 Jun 2004 22:09:45 -0000
We finished our Temecula Valley High School Championship. The updated
lists and results are at: www.pe.net/~bmcgaugh/tvhsrubiklist.htm David
Matics is the champion, best time of 31.96, average middle 3 of 5 is
38.29. We now have 8 people under a minute in our competitions...many
best times today.
2852. hey need video help From:
"cad182" <cad182@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 15 Jun 2004 22:19:46 -0000
im tryin to get a vid up but all the space is taken up. we need to
delete summa the older stuff so we can get sum more stuff up much love,
clayno
2853. Re: Cube-like game (sort of) From:
"Ian" <iwinoky@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 15 Jun 2004 23:48:19 -0000
Thanks for the link, Jasmine. After about a dozen attempts, my best is
53 moves. Has anybody beaten that? Ian --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
<no_reply@y...> wrote: > A friend sent this to me:
http://www.ebaumsworld.com/sloyd.html > (apologies if this has been
posted previously) > > It's a bit like a 3D version (in a cube
shape) of those sliding > puzzles. > > Jasmine.
2854. RE: [Speed cubing group] Re: Cube-like game (sort of)
From:
"Christopher MoyerGrice" <christopher.moyergrice@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 15 Jun 2004 22:06:42 -0400
Sorry Ian, I just got 52, after about 15 tries. Anyone else? CMG
________________________________ From: Ian [mailto:iwinoky@...] Sent:
Tue 6/15/2004 7:48 PM To: speedsolvingrubikscube@yahoogroups.com
Subject: [Speed cubing group] Re: Cube-like game (sort of) Thanks for
the link, Jasmine. After about a dozen attempts, my best is 53 moves.
Has anybody beaten that? Ian --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
<no_reply@y...> wrote: > A friend sent this to me:
http://www.ebaumsworld.com/sloyd.html > (apologies if this has been
posted previously) > > It's a bit like a 3D version (in a cube
shape) of those sliding > puzzles. > > Jasmine. Yahoo! Groups
Sponsor ADVERTISEMENT click here
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<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe>
* Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service
<http://docs.yahoo.com/info/terms/> . [Non-text portions of this
message have been removed]
2855. Re: Cube-like game (sort of) From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 16 Jun 2004 02:50:48 -0000
I saw the same game on a german forum somewhere and someone there
claimed to get 51 moves. The best I've gotten was 53, but I heard of
some 51's and 52's Fun game, I'm curious how to get passed 53 though :-P
Chris --- In speedsolvingrubikscube@yahoogroups.com, "Christopher
MoyerGrice" <christopher.moyergrice@h...> wrote: > Sorry Ian, I
just got 52, after about 15 tries. Anyone else? > > CMG > >
________________________________ > > From: Ian
[mailto:iwinoky@y...] > Sent: Tue 6/15/2004 7:48 PM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing
group] Re: Cube-like game (sort of) > > > Thanks for the link,
Jasmine. After about a dozen attempts, my best > is 53 moves. Has
anybody beaten that? > > Ian > > --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen >
<no_reply@y...> wrote: > > A friend sent this to me:
http://www.ebaumsworld.com/sloyd.html > > (apologies if this has
been posted previously) > > > > It's a bit like a 3D version
(in a cube shape) of those sliding > > puzzles. > > >
> Jasmine. > > > > Yahoo! Groups Sponsor >
ADVERTISEMENT > click here
<http://us.ard.yahoo.com/SIG=1290j6afu/M=298184.5022502.6152625.30011
76/D=groups/S=1705297356:HM/EXP=1087429734/A=2164330/R=0/SIG=11eamf8g
4/*http://www.netflix.com/Default?mqso=60183350> > > >
________________________________ > > Yahoo! Groups Links > >
> * To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > * To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?
subject=Unsubscribe> > > * Your use of Yahoo! Groups is subject
to the Yahoo! Terms of Service <http://docs.yahoo.com/info/terms/>
. > > > > > [Non-text portions of this message have been
removed]
2856. Re: [Speed cubing group] Re: You cube too much if ...
From:
sapan you <gotsoup420@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 15 Jun 2004 21:50:41 -0700 (PDT)
Oh Dan btw, my real name is Sapan Upadhyay... dunno why it says "sapan
you".. must have signed up like that... -cubekid Josef Jelinek
<gloom@...> wrote: Sorry. I noticed that and deleted the message
in one minute, but you were too fast (or received it by email) and
replied... :D Josef PS: What about a section with Murphy's laws (I have
still some laws available on my mind... :)) > I didn't omit any...
> > But I did put some of my favourite ones near the top, the
first one on your list is also the first one on my list :) > > Dan
:) Yahoo! Groups SponsorADVERTISEMENT ---------------------------------
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Groups is subject to the Yahoo! Terms of Service. __ __ __ |__|__|__|
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Mail - 100MB free storage! [Non-text portions of this message have been
removed]
2857. Re: Cube-like game (sort of) From:
"joel_vn" <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 16 Jun 2004 10:15:53 -0000
--- In speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
<no_reply@y...> wrote: > A friend sent this to me:
http://www.ebaumsworld.com/sloyd.html > (apologies if this has been
posted previously) > > It's a bit like a 3D version (in a cube
shape) of those sliding > puzzles. > > Jasmine. I did 3
attempts: 122, 112 and 79 moves. I didn't know you could also 'jump'
pieces the first two attempts. 53 moves sounds really impressive!
2858. Re: [Speed cubing group] Re: You cube too much if ...
From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 16 Jun 2004 14:37:08 +0200
In the early 80ies I painted a room; the floor blue, the ceiling green,
the west wall read, the east orange, the north yellow and the south
white. But I can´t make up my mind; did I get a BOY- or BOW-cube? Rune
----- Original Message ----- From: "Ron van Bruchem" <rvb@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, June 15,
2004 11:00 PM Subject: Re: [Speed cubing group] Re: You cube too much if
... > - you keep on cubing while being interviewed by New York Times
(I think at > least 10 of us did that in Toronto....) > > -
your daughter and wife hide cubes from you > > - you had at least
3 occurrences where you had to remove a popped piece from > the dirty
toilet water (that's me....) [I wouldn't flush it and lose a >
valuable piece!!!] > > Have fun! > > > > > >
> Yahoo! Groups Links > > > > >
2859. Re: Murphy's Law From:
"sun_helos" <sun_helos@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 16 Jun 2004 13:40:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > Yes, but when you look for something
and then find it, you stop > looking for it, therefore it will always
in the last place you > look. :) I think you got it...
2860. Re: Cube-like game (sort of) From:
"Oliver Wolff" <OliverWolff@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 16 Jun 2004 15:29:14 -0000
Hi all, I just tried the game and got a 51 moves solution. If anyone is
interested: Number the pieces like this: letf side up row #1,2,3, middle
row #4,5,6 etc. each from the left side. Do the same with the right
side. Thr UP side like this: upper corner#1, adjected edges left#2,
right #3, left corner #4, middle # 5 etc. Click following sequence:
r4,l5,u7,r1,l2,u5,r2,l3,u8,r5,l6,l4,u4,u1,u3,r3,r1,r7,l8,l2,l1,u2,u8,u
6,r6,r9,r7,l9,l7,l1,u4,u1,u6,r6,r4,r1,l2,l1,u4,u9,r4,l6,l3,u8,r2,r8,l9
,l3,r2,u8,l3 AAArrrgghhh. Olli --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > I saw the same game on a german forum somewhere and someone
there > claimed to get 51 moves. The best I've gotten was 53, but I
heard > of some 51's and 52's > > Fun game, I'm curious how to
get passed 53 though :-P > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Christopher > MoyerGrice"
<christopher.moyergrice@h...> wrote: > > Sorry Ian, I just
got 52, after about 15 tries. Anyone else? > > > > CMG >
> > > ________________________________ > >
2861. 4x4x4 lucky From:
"gotsoup420" <gotsoup420@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 16 Jun 2004 15:37:14 -0000
hey i was wondering if skipping a parity is considered lucky. as in you
only do one instead of two or something. -cubekid
2862. Re: 4x4x4 lucky From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 16 Jun 2004 21:23:26 -0000
I personally don't consider skipping either or both parities a lucky
case. You have a 1/4 chance of getting both parities, 1/4 chance of
getting neither, and 1/2 chance of getting one but not the other. I feel
that since the situation where you don't get a parity has such a high
probability, it's not as low as 5% or 10% I mean, then it shouldn't be
considerd lucky. Also, the rules for the unofficial world records page
state that a skipped step is not lucky if the chance to skip it is 20%
or more. So by the rules it is technically not lucky. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "gotsoup420"
<gotsoup420@y...> wrote: > hey i was wondering if skipping a
parity is considered lucky. as in > you only do one instead of two or
something. > > -cubekid
2863. World Cube Cup 2004 From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 16 Jun 2004 14:34:14 -0700 (PDT)
Hi Everyone, We are started to accept qualification entries for the
World Cube Cup 2004. Just complete the five solves following the
guidelines and send your results to me at tmao@... in the proper format.
Each country must have at least five people submit times to enter. Have
fun! http://www.its.caltech.edu/~tmao/cube/cup.htm The goal is the get
the qualifying round done by July 1 so don't take too long doing this.
Tyson Mao MSC #631 California Institute of Technology
2864. Re: [Speed cubing group] World Cube Cup 2004 From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 16 Jun 2004 14:36:19 -0700 (PDT)
I must request that those of you who have volunteered to be country
representatives, you have two responsibilities: 1. Gathering cubers from
your country and getting them to participate. 2. Non-English speaking
representatives should translate the page or make it some way
understandable to the people of that country. That's about it! I hope to
see at least 8 countries. In a perfect world, we'd have 16 countries.
Let's GO! Tyson Mao MSC #631 California Institute of Technology On Wed,
16 Jun 2004, Tyson F. Mao wrote: > Hi Everyone, > > We are
started to accept qualification entries for the World Cube Cup >
2004. Just complete the five solves following the guidelines and send
> your results to me at tmao@... in the proper format. Each >
country must have at least five people submit times to enter. Have fun!
> > http://www.its.caltech.edu/~tmao/cube/cup.htm > > The
goal is the get the qualifying round done by July 1 so don't take too
> long doing this. > > Tyson Mao > MSC #631 > California
Institute of Technology > > > Yahoo! Groups Sponsor >
ADVERTISEMENT > click here > [rand=543194498] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > *
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use
of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
2865. Re: Cube-like game (sort of) From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 16 Jun 2004 23:12:07 -0000
The homepage of the maker of the game now has a record list:
http://prustinteractive.com/games/sloyd3/ The current record is 45.
Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
jasmine_ellen <no_reply@y...> wrote: > A friend sent this to
me: http://www.ebaumsworld.com/sloyd.html > (apologies if this has
been posted previously) > > It's a bit like a 3D version (in a
cube shape) of those sliding > puzzles. > > Jasmine.
2866. Re: World Cube Cup 2004 From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 17 Jun 2004 00:45:55 -0000
I would go for Canada but unfortunatly, my current cube has no more
stickers (Im using my sister's colored construction paper) and I still
didnt get any news from Ton about the cubes I reserved 2 months ago
which leaves me with no cube :(. But I'm just curious, where/when will
the final take place? Some of us cannot fly all the way to whichever
place.
2867. Re: [Speed cubing group] Re: World Cube Cup 2004 From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 16 Jun 2004 18:11:40 -0700 (PDT)
You will not need to fly anywhere. It is just done by honor. People
would not be able to afford the travel expenses so this is just
unofficial. Tyson Mao MSC #631 California Institute of Technology On
Thu, 17 Jun 2004, pathfinder_netstorm wrote: > I would go for Canada
but unfortunatly, my current cube has no more > stickers (Im using my
sister's colored construction paper) and I > still didnt get any news
from Ton about the cubes I reserved 2 months > ago which leaves me
with no cube :(. > > But I'm just curious, where/when will the
final take place? Some of > us cannot fly all the way to whichever
place. > > > Yahoo! Groups Sponsor > ADVERTISEMENT >
click here > [rand=247740391] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > *
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use
of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
2868. Re: World Cube Cup 2004 From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 17 Jun 2004 01:13:25 -0000
I see, online cube tourneys, this should turn out to be cool.
2869. Re: [Speed cubing group] World Cube Cup 2004 From:
Ryan Heise <rheise@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 17 Jun 2004 12:31:40 +1000
On Wed, Jun 16, 2004 at 02:34:14PM -0700, Tyson F. Mao wrote: >
http://www.its.caltech.edu/~tmao/cube/cup.htm Is there a requirement on
cube brand, size, stickers? Ryan
2870. Re: [Speed cubing group] World Cube Cup 2004 From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 16 Jun 2004 19:36:16 -0700 (PDT)
Hi Ryan, No. Of course Rubik's brand cubes are preferred but I will not
make them a requirement for this competition as you don't really have
assigned judges and you can do it in your own home. The same applies for
stickers and colorings. There are no restrictions because you and your
judge will be the ones determining when the cube is solved. If there are
any additional questions, please feel free to ask. Tyson Mao MSC #631
California Institute of Technology On Thu, 17 Jun 2004, Ryan Heise
wrote: > On Wed, Jun 16, 2004 at 02:34:14PM -0700, Tyson F. Mao
wrote: > > > http://www.its.caltech.edu/~tmao/cube/cup.htm >
> Is there a requirement on cube brand, size, stickers? > >
Ryan > > Yahoo! Groups Sponsor > ADVERTISEMENT > click here
> [rand=113035993] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > *
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use
of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
2871. Re: [Speed cubing group] World Cube Cup 2004 From:
makimoto2000us <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 17 Jun 2004 03:40:12 -0000
Hi Tyson, I am really interested in WCC and want to contribute somehow,
and just started to translate the rules as a volunteer. I remember long
ago this was suggested as one of competitions at WC. If we see a lot of
participants, it will be very exciting and great online event. I worry
having a judge may limit the size of event. You may want to do WCC as if
it is official like having a judge to scarmble cube and time. I don't
think many people can have a judge, who understand the scrabmling cube
and time but don't want to join WCC. Actually, the biggest online
contest ever was about 20 participants. Videotaping may be another idea.
Solving video of consecutive 5 times is not bad. Of course, this also
limits participants and there are still room for cheating. Any idea?
Masayuki Akimoto
2872. Re: [Speed cubing group] World Cube Cup 2004 From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 16 Jun 2004 20:52:06 -0700 (PDT)
Hi Masayuki, Well, my idea was that someone really only needs a judge to
scramble and this can be anyone and it shouldn't be too hard to teach a
random person how to scramble a cube. Does anyone think the rule should
be changed? (Again, should we change the rules to allow competitors to
scramble their own cubes.) As for cheating, if someone wants to cheat,
there's nothing I can do about it. Tyson Mao MSC #631 California
Institute of Technology On Thu, 17 Jun 2004, makimoto2000us wrote: >
Hi Tyson, > > I am really interested in WCC and want to contribute
somehow, and > just started to translate the rules as a volunteer.
> I remember long ago this was suggested as one of competitions at
WC. > If we see a lot of participants, it will be very exciting and
great > online event. > > I worry having a judge may limit the
size of event. > You may want to do WCC as if it is official like
having a judge to > scarmble cube and time. > I don't think many
people can have a judge, who understand the > scrabmling cube and
time but don't want to join WCC. > Actually, the biggest online
contest ever was about 20 participants. > > Videotaping may be
another idea. Solving video of consecutive 5 times > is not bad. Of
course, this also limits participants and there are > still room for
cheating. > > Any idea? > > Masayuki Akimoto > > >
Yahoo! Groups Sponsor > ADVERTISEMENT > click here >
[rand=232967647] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > *
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use
of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
2873. Re: [Speed cubing group] World Cube Cup 2004 From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 16 Jun 2004 21:26:17 -0700 (PDT)
If this whole thing will be judged by honor, then there should not be a
problem with competitors scrambling their own cube. And as for me, I
would like to compete for United States. Should I contact Chris about
this? -Richard --- "Tyson F. Mao" <tmao@...> wrote: > Hi
Masayuki, > > Well, my idea was that someone really only needs a
> judge to scramble and > this can be anyone and it shouldn't be
too hard to > teach a random person > how to scramble a cube. Does
anyone think the rule > should be changed? > > (Again, should
we change the rules to allow > competitors to scramble their > own
cubes.) > > As for cheating, if someone wants to cheat, there's
> nothing I can do about > it. > > Tyson Mao > MSC #631
> California Institute of Technology > > On Thu, 17 Jun 2004,
makimoto2000us wrote: > > > Hi Tyson, > > > > I am
really interested in WCC and want to > contribute somehow, and >
> just started to translate the rules as a > volunteer. > >
I remember long ago this was suggested as one of > competitions at
WC. > > If we see a lot of participants, it will be very >
exciting and great > > online event. > > > > I worry
having a judge may limit the size of > event. > > You may want
to do WCC as if it is official like > having a judge to > >
scarmble cube and time. > > I don't think many people can have a
judge, who > understand the > > scrabmling cube and time but
don't want to join > WCC. > > Actually, the biggest online
contest ever was > about 20 participants. > > > >
Videotaping may be another idea. Solving video of > consecutive 5
times > > is not bad. Of course, this also limits >
participants and there are > > still room for cheating. > >
> > Any idea? > > > > Masayuki Akimoto > > >
> > > Yahoo! Groups Sponsor > > ADVERTISEMENT > >
click here > > [rand=232967647] > > > > >
________________________________________________________________________________
> > Yahoo! Groups Links > > * To visit your group on the
web, go to: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> * To unsubscribe from this group, send an email > to: > >
> speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
> * Your use of Yahoo! Groups is subject to the > Yahoo! Terms of
Service. > > > > > >
__________________________________ Do you Yahoo!? New and Improved
Yahoo! Mail - 100MB free storage! http://promotions.yahoo.com/new_mail
2874. Re: [Speed cubing group] World Cube Cup 2004 From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 16 Jun 2004 21:32:27 -0700 (PDT)
Just check out the website and submit your results to me from there. As
for scrambling your own cube, it might be best that someone else does it
just so that you don't see the cube until pre-inspection. Is this
unreasonable? Should we just allow competitors to scramble their own
cubes? Tyson Mao MSC #631 California Institute of Technology On Wed, 16
Jun 2004, Richard Patterson wrote: > If this whole thing will be
judged by honor, then > there should not be a problem with
competitors > scrambling their own cube. > > And as for me, I
would like to compete for United > States. Should I contact Chris
about this? > > -Richard > > > --- "Tyson F. Mao"
<tmao@...> wrote: > > Hi Masayuki, > > > > Well,
my idea was that someone really only needs a > > judge to scramble
and > > this can be anyone and it shouldn't be too hard to >
> teach a random person > > how to scramble a cube. Does anyone
think the rule > > should be changed? > > > > (Again,
should we change the rules to allow > > competitors to scramble
their > > own cubes.) > > > > As for cheating, if
someone wants to cheat, there's > > nothing I can do about >
> it. > > > > Tyson Mao > > MSC #631 > >
California Institute of Technology > > > > On Thu, 17 Jun
2004, makimoto2000us wrote: > > > > > Hi Tyson, > >
> > > > I am really interested in WCC and want to > >
contribute somehow, and > > > just started to translate the
rules as a > > volunteer. > > > I remember long ago this
was suggested as one of > > competitions at WC. > > > If
we see a lot of participants, it will be very > > exciting and
great > > > online event. > > > > > > I worry
having a judge may limit the size of > > event. > > > You
may want to do WCC as if it is official like > > having a judge to
> > > scarmble cube and time. > > > I don't think many
people can have a judge, who > > understand the > > >
scrabmling cube and time but don't want to join > > WCC. > >
> Actually, the biggest online contest ever was > > about 20
participants. > > > > > > Videotaping may be another
idea. Solving video of > > consecutive 5 times > > > is
not bad. Of course, this also limits > > participants and there
are > > > still room for cheating. > > > > >
> Any idea? > > > > > > Masayuki Akimoto > >
> > > > > > > Yahoo! Groups Sponsor > > >
ADVERTISEMENT > > > click here > > > [rand=232967647]
> > > > > > > > >
________________________________________________________________________________
> > > > Yahoo! Groups Links > > > * To visit your
group on the web, go to: > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > * To unsubscribe from this group, send an email > >
to: > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > * Your use of Yahoo! Groups is subject to the > > Yahoo!
Terms of Service. > > > > > > > > > > >
> > > > > __________________________________ > Do you
Yahoo!? > New and Improved Yahoo! Mail - 100MB free storage! >
http://promotions.yahoo.com/new_mail > > Yahoo! Groups Sponsor
> ADVERTISEMENT > click here > [rand=475740880] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > *
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use
of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
2875. T-Shirts From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 17 Jun 2004 01:44:09 -0700 (PDT)
If you want a T-Shirt for the US National Competition, please reserve
one at the yahoo polls at the Caltech Rubik's Cube Club Yahoo groups.
"group name is caltechrubiks" Tyson Mao MSC #631 California Institute of
Technology
2876. Re: Murphy's Law From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 17 Jun 2004 09:52:55 -0000
If you want to be technical about it, everything you lose is where you
look last, because when you find it, you won't look any more, right? ---
In speedsolvingrubikscube@yahoogroups.com, "sun_helos"
<sun_helos@y...> wrote: > Hey > This is a very fine cube
related Murphy's Law, I think: > If your searching for a popped part
of your cube, it is always where > you look at last! > Right? >
Stefan
2877. Calling all UK Cubers for the Online Cube Cup thing
From:
"Dan Harris" <dan_j_harris@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 17 Jun 2004 11:37:14 +0100
Hi everyone, If you are in the UK and can cube, then enter the Cube Cup!
There are details on my website - www.cubestation.co.uk - and also
Tyson's page. You could be part of the UK team! Good Luck! Dan :) -----
Original Message ----- From: Tyson F. Mao To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, June 17, 2004
5:32 AM Subject: Re: [Speed cubing group] World Cube Cup 2004 Just check
out the website and submit your results to me from there. As for
scrambling your own cube, it might be best that someone else does it
just so that you don't see the cube until pre-inspection. Is this
unreasonable? Should we just allow competitors to scramble their own
cubes? Tyson Mao MSC #631 California Institute of Technology On Wed, 16
Jun 2004, Richard Patterson wrote: > If this whole thing will be
judged by honor, then > there should not be a problem with
competitors > scrambling their own cube. > > And as for me, I
would like to compete for United > States. Should I contact Chris
about this? > > -Richard > > > --- "Tyson F. Mao"
<tmao@...> wrote: > > Hi Masayuki, > > > > Well,
my idea was that someone really only needs a > > judge to scramble
and > > this can be anyone and it shouldn't be too hard to >
> teach a random person > > how to scramble a cube. Does anyone
think the rule > > should be changed? > > > > (Again,
should we change the rules to allow > > competitors to scramble
their > > own cubes.) > > > > As for cheating, if
someone wants to cheat, there's > > nothing I can do about >
> it. > > > > Tyson Mao > > MSC #631 > >
California Institute of Technology > > > > On Thu, 17 Jun
2004, makimoto2000us wrote: > > > > > Hi Tyson, > >
> > > > I am really interested in WCC and want to > >
contribute somehow, and > > > just started to translate the
rules as a > > volunteer. > > > I remember long ago this
was suggested as one of > > competitions at WC. > > > If
we see a lot of participants, it will be very > > exciting and
great > > > online event. > > > > > > I worry
having a judge may limit the size of > > event. > > > You
may want to do WCC as if it is official like > > having a judge to
> > > scarmble cube and time. > > > I don't think many
people can have a judge, who > > understand the > > >
scrabmling cube and time but don't want to join > > WCC. > >
> Actually, the biggest online contest ever was > > about 20
participants. > > > > > > Videotaping may be another
idea. Solving video of > > consecutive 5 times > > > is
not bad. Of course, this also limits > > participants and there
are > > > still room for cheating. > > > > >
> Any idea? > > > > > > Masayuki Akimoto > >
> > > > > > > Yahoo! Groups Sponsor > > >
ADVERTISEMENT > > > click here > > > [rand=232967647]
> > > > > > > > >
________________________________________________________________________________
> > > > Yahoo! Groups Links > > > * To visit your
group on the web, go to: > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > * To unsubscribe from this group, send an email > >
to: > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > * Your use of Yahoo! Groups is subject to the > > Yahoo!
Terms of Service. > > > > > > > > > > >
> > > > > __________________________________ > Do you
Yahoo!? > New and Improved Yahoo! Mail - 100MB free storage! >
http://promotions.yahoo.com/new_mail > > Yahoo! Groups Sponsor
> ADVERTISEMENT > click here > [rand=475740880] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > *
To unsubscribe from this group, send an email to: >
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of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
Yahoo! Groups Sponsor ADVERTISEMENT
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Yahoo! Groups Links a.. To visit your group on the web, go to:
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from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text
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2878. Jolt cubing From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 17 Jun 2004 12:49:43 -0000
I think i found the best time for cubing. You know when you wake up in
the morning and you are groggy from the sleep and then you gulp down a
20oz. of mountain dew and then you get a jolt of caffine and feel all
weird and stuff, thats the best time to cube. I did it yestarday and was
getting some amazing times. Maybe it was just coincedense, but maybe
not... jake
2879. Re: [Speed cubing group] World Cube Cup 2004 From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 17 Jun 2004 15:14:55 -0000
Do you look at your cube when you scramble??? I only look at the
scrambling algorithm. I'd scramble under the table if that would make it
better. Cheers! Stefan > As for scrambling your own cube, it might be
best that someone else does > it just so that you don't see the cube
until pre-inspection. Is this > unreasonable? Should we just allow
competitors to scramble their own > cubes?
2880. new cubes From:
"verdk2003" <verdk2003@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 17 Jun 2004 16:06:18 -0000
Dear friends, We are proud to announce our greek patent number for our
invention for the 2x2x2 , 3x3x3, 4x4x4, 5x5x5, 6ax6ax6a, 6bx6bx6b,
7x7x7, 8x8x8, 9x9x9, 10x10x10, 11x11x11 cubes. anyone who is interested
in checking our patent can visit our web page www.olympicube.com We
promise that soon enough all the speedcubers will have the chance to
play with these new cubes! * anyone who is interested in helping
(mentally and morally) is welcome.
2881. Re: [Speed cubing group] World Cube Cup 2004 From:
"sun_helos" <sun_helos@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 17 Jun 2004 17:19:22 -0000
So -good luck to all Competitors. I personally think, that we do not
need a judge: Like Tao said:"As for cheating, if someone wants to cheat,
there's nothing anybody can do about it." Scrambling the cube under the
desk seems a good way.
2882. Re: [Speed cubing group] World Cube Cup 2004 From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 17 Jun 2004 10:49:47 -0700 (PDT)
Just don't look at the cube when you scramble. For the first qualifying
rounds, it won't really be that necessary. Having someone else scramble
your cube is all just a part of the foromality when it comes to the
sport of speed cubing. Sure no one really gets anything from scrambling
your own cube. But I think if someon tried hard enough, they could
memorize that backwards algorithm after scrambling the forward
algorithm. When someone solves a cube, the goal is the solve the cube
using your own method. Having access to the scrambling algorithm is like
seeing an answer key. For the first few rounds though, it won't be
necessary to have someone else scramble. Please let me know if you plan
to not use a judge. Tyson Mao MSC #631 California Institute of
Technology On Thu, 17 Jun 2004, Stefan Pochmann wrote: > Do you look
at your cube when you scramble??? I only look at the > scrambling
algorithm. I'd scramble under the table if that would > make it
better. > > Cheers! > Stefan > > > > As for
scrambling your own cube, it might be best that someone > else does
> > it just so that you don't see the cube until pre-inspection.
Is > this > > unreasonable? Should we just allow competitors to
scramble their > own > > cubes? > > > > Yahoo!
Groups Sponsor > ADVERTISEMENT > click here > [rand=281156799]
> >
________________________________________________________________________________
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To unsubscribe from this group, send an email to: >
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of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
2883. Mr Murpy to improve your times! From:
"sun_helos" <sun_helos@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 17 Jun 2004 22:35:59 -0000
This is a speedcubing tip i never read before: If u can't see a part you
are looking for, it has to be where you can't see it(backside). When you
turn slow enough you can use sucj thoughts and so improve your "look
ahead".
2884. Visualizing really big numbers From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 18 Jun 2004 02:25:36 -0000
Hey everyone, I'm learning the proper names for really large numbers
because I'm a dork like that, and I found this page. It's a page, called
the Megapenny project, that shows you what ridiculously large numbers of
US pennies would look like stacked together.
http://www.kokogiak.com/megapenny/ Take a look at the cube of 1
quintillion pennies. Now imagine a little more than 43 of those for the
Rubik's cube.... Absolutely ridiculously large number :) The funny thing
is that a quintilltion is small compared to the numbers they have names
for. If anyone is interested in number names, so far my favorite (yes I
am truly a nerd) using the American naming system is
quattuorquardragintillion (1*10^135) It just sounds awesome ;-) Also
does anyone know the names for the numbers passed centillion
(100-illions or 1*10^303) Like how would you say (102-illion),
(137-illion),(612-illion)? I guess these numbers are also in the
american standard? One of the sites I found listed them as million,
milliard, billion, billiard, etc.. So apparently there isn't really one
set standard.. Ok anyway I'm babbling, everyone check out that Megapenny
page, it's very cool! Chris
2885. Re: Visualizing really big numbers From:
"Chris Parlette" <cparlett@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 18 Jun 2004 03:26:11 -0000
Hey Chris, All I can say is wow. That is really impressive, and quite
humbling as well. As a side note, when I was in third grade I got this
book called "The big book of amazing facts about numbers, math, and
money" or something to that effect. One of the pages was a list of all
the numbers up to a vigintillion. Since I was "a dork like that", I sat
down and memorized that list, and I told my teacher and she didn't
believe me. So I started rattling off the numbers. She had to grab my
book and check them since she didn't know them herself. I think that
list is something that I will never forget, just like the first
algorithms I learned for the cube. > Also does anyone know the names
for the numbers passed centillion > (100-illions or 1*10^303) Like
how would you say (102-illion), > (137-illion),(612-illion)?
http://www.unc.edu/~rowlett/units/large.html I'm guessing that's one of
the sites you found during your search. I had this site bookmarked from
a while ago when I was curious as to what was after vigintillion (since
that's where my knowledge stopped). Based on that table, I'm guessing
the larger numbers are as follows: 10^102 - tretrigintillion 10^105 -
quattuortrigintillion 10^108 - quintrigintillion etc using the prefixes
already used... That is purely speculation, but it sounded good to me. I
am clueless as to what to do after you finish with those prefixes and
you hit the next "checkpoint". Perhaps 10^306 is uncentillion? But
again, that's just a guess, and I'm doubting the validity of that since
it appears that centillion is considered the largest named number.
-Chris Parlette
2886. Re: Visualizing really big numbers From:
"Chris Parlette" <cparlett@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 18 Jun 2004 03:43:37 -0000
Ignore that last part of my post. I completely misread your question,
and answered accordingly. As for my real answer, I'm sticking with the
only semi-valid thing I said, which is that I don't think there are
names for the numbers above a centillion, since they have to stop naming
sometime. "This process can be continued indefinitely, but one has to
stop somewhere. The name centillion (n = 100) has appeared in many
dictionaries." So this is my answer, not that nonsense I wrote at the
end last time. -Chris Parlette > > Also does anyone know the names
for the numbers passed centillion > > (100-illions or 1*10^303)
Like how would you say (102-illion), > >
(137-illion),(612-illion)? > >
http://www.unc.edu/~rowlett/units/large.html > > I'm guessing
that's one of the sites you found during your search. I > had this
site bookmarked from a while ago when I was curious as to > what was
after vigintillion (since that's where my knowledge stopped). > Based
on that table, I'm guessing the larger numbers are as follows: > >
10^102 - tretrigintillion > 10^105 - quattuortrigintillion >
10^108 - quintrigintillion > etc using the prefixes already used...
> > That is purely speculation, but it sounded good to me. I am
clueless > as to what to do after you finish with those prefixes and
you hit the > next "checkpoint". Perhaps 10^306 is uncentillion? But
again, that's > just a guess, and I'm doubting the validity of that
since it appears > that centillion is considered the largest named
number. > > -Chris Parlette
2887. Nervousness during competitions From:
"azinj05ieipih" <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 18 Jun 2004 04:21:59 -0000
Hey everyone, I was just wondering if anyone has any hints or things to
keep someone from not getting nervous or get super slow times during
competitions (mainly shaky hands). If it is a secret thing, please email
me. Thanks~ ~Joseph Liao
2888. Faster Case Number 5 on http://cubestation.co.uk/ From:
"azinj05ieipih" <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 18 Jun 2004 04:36:51 -0000
Is there any fast algorithms for case number 5 on
http://cubestation.co.uk/ the one that I currently use is:
LR'U2D2LR'DL2R2D'wM2 I am hoping to find one that only contains the
letters UFR since that I am right handed. Thanks!~ ~Joseph Liao
2889. World Cube Cup Update 6/18 From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 18 Jun 2004 01:02:29 -0700
Hi Everyone, Just as an update on the world cube cup. Send in your
entries! It is not absolutely required that you have a separate judge
and scrambler for this qualifying round. Also, so far, the United States
leads the number of entries with 5... and that's it so far. So ENTER!!!
:-) Tyson Mao MSC #631 California Institute of Technology
2890. Re: You cube too much if ... From:
"joel_vn" <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 18 Jun 2004 08:32:12 -0000
You cube too much if... ...if you pop a piece, and another speedcuber
asks: "Was that... a corner-piece flying out of your cube?!?" This
happened to me 2 weeks ago. --- In
speedsolvingrubikscube@yahoogroups.com, "edgardo_deza"
<edgardo.deza@g...> wrote: > > You cube too much if... >
> -if you try to scramble and solve a dice > > -if you give
your children the names Niklas, Sune, Allan, Bruno > > -if someone
listening to you says "What the hell is F2L, OLL, PLL, > CF, >
BFD...?" > > -if you try to scramble a Borg-Cube ... hmm I think
that Borg-cube > needs to be lubed, lol > > -if your girlfriend
asks you to go out with her but instead you stay > in your room to
learn algorithms > > -if you use silicon-spray as antiperspirant
> > -if you went to the doctors a hundred times because of wrist-
problems > and hand-cramps > > > Please post something
further > > Edgardo
2891. Re: [Speed cubing group] Faster Case Number 5 on
http://cubestation.co.uk/
From:
"Dan Harris" <dan_j_harris@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 18 Jun 2004 09:35:39 +0100
Hi, Is that a permutation or an orientation? I couldn't make it work, is
there a typo? Dan :) ----- Original Message ----- From: azinj05ieipih
To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, June 18, 2004
5:36 AM Subject: [Speed cubing group] Faster Case Number 5 on
http://cubestation.co.uk/ Is there any fast algorithms for case number 5
on http://cubestation.co.uk/ the one that I currently use is:
LR'U2D2LR'DL2R2D'wM2 I am hoping to find one that only contains the
letters UFR since that I am right handed. Thanks!~ ~Joseph Liao Yahoo!
Groups Sponsor ADVERTISEMENT
------------------------------------------------------------------------------
Yahoo! Groups Links a.. To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ b.. To unsubscribe
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speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text
portions of this message have been removed]
2892. Re: Visualizing really big numbers From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 18 Jun 2004 08:38:20 -0000
Hey! Those number mentioned there are really small :-P Check out this
page : http://www.fpx.de/fp/Fun/Googolplex/ If i recall correctly the
Googolplex number is the largest integer to have appeared in a
mathematical proof :-) Or it was not long ago. Anyway normal humans
can't really fathom those ridiculously enormous numbers. We lack a real
world analogy for that i think. Cheers!! -Per K > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey everyone, > > I'm learning the proper names for
really large numbers because I'm a > dork like that, and I found this
page. > > It's a page, called the Megapenny project, that shows
you what > ridiculously large numbers of US pennies would look like
stacked > together. > > http://www.kokogiak.com/megapenny/ >
> Take a look at the cube of 1 quintillion pennies. Now imagine a
> little more than 43 of those for the Rubik's cube.... Absolutely
> ridiculously large number :) > > The funny thing is that a
quintilltion is small compared to the > numbers they have names for.
> > If anyone is interested in number names, so far my favorite
(yes I > am truly a nerd) using the American naming system is >
quattuorquardragintillion (1*10^135) It just sounds awesome ;-) >
> Also does anyone know the names for the numbers passed centillion
> (100-illions or 1*10^303) Like how would you say (102-illion), >
(137-illion),(612-illion)? > > I guess these numbers are also in
the american standard? One of the > sites I found listed them as
million, milliard, billion, billiard, > etc.. So apparently there
isn't really one set standard.. > > Ok anyway I'm babbling,
everyone check out that Megapenny page, it's > very cool! > >
Chris
2893. speedcubing article on everything2.com From:
"gregvdyke" <gordon.dyke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 18 Jun 2004 08:46:48 -0000
Everything2.com is a sort of collaborative encyclopedia where what you
write gets deleted if people don't like it. People get to vote for or
against each writeup. The average writeup rating is +9 (the difference
between votes in favour and votes against is 9). My writeup on
speedcubing is now my best rep at +39, -0
http://www.everything2.com/index.pl?node_id=1542830 yay for speedcubing!
2894. Re: Calling all UK Cubers for the Online Cube Cup thing
From:
"gregvdyke" <gordon.dyke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 18 Jun 2004 08:50:59 -0000
I live in switzerland, but hold a British passport. Can I cube for
Britain?? Greg --- In speedsolvingrubikscube@yahoogroups.com, "Dan
Harris" <dan_j_harris@n...> wrote: > Hi everyone, > > If
you are in the UK and can cube, then enter the Cube Cup! > > There
are details on my website - www.cubestation.co.uk - and also Tyson's
page. You could be part of the UK team! > > Good Luck! > >
Dan :) > ----- Original Message ----- > From: Tyson F. Mao >
To: speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, June 17,
2004 5:32 AM > Subject: Re: [Speed cubing group] World Cube Cup 2004
> > > Just check out the website and submit your results to me
from there. > > As for scrambling your own cube, it might be best
that someone else does > it just so that you don't see the cube until
pre-inspection. Is this > unreasonable? Should we just allow
competitors to scramble their own > cubes? > > Tyson Mao >
MSC #631 > California Institute of Technology > > On Wed, 16
Jun 2004, Richard Patterson wrote: > > > If this whole thing
will be judged by honor, then > > there should not be a problem
with competitors > > scrambling their own cube. > > >
> And as for me, I would like to compete for United > > States.
Should I contact Chris about this? > > > > -Richard >
> > > > > --- "Tyson F. Mao" <tmao@i...> wrote:
> > > Hi Masayuki, > > > > > > Well, my idea
was that someone really only needs a > > > judge to scramble
and > > > this can be anyone and it shouldn't be too hard to
> > > teach a random person > > > how to scramble a
cube. Does anyone think the rule > > > should be changed? >
> > > > > (Again, should we change the rules to allow
> > > competitors to scramble their > > > own cubes.)
> > > > > > As for cheating, if someone wants to
cheat, there's > > > nothing I can do about > > > it.
> > > > > > Tyson Mao > > > MSC #631 >
> > California Institute of Technology > > > > >
> On Thu, 17 Jun 2004, makimoto2000us wrote: > > > > >
> > Hi Tyson, > > > > > > > > I am really
interested in WCC and want to > > > contribute somehow, and
> > > > just started to translate the rules as a > >
> volunteer. > > > > I remember long ago this was
suggested as one of > > > competitions at WC. > > >
> If we see a lot of participants, it will be very > > >
exciting and great > > > > online event. > > > >
> > > > I worry having a judge may limit the size of >
> > event. > > > > You may want to do WCC as if it is
official like > > > having a judge to > > > >
scarmble cube and time. > > > > I don't think many people
can have a judge, who > > > understand the > > > >
scrabmling cube and time but don't want to join > > > WCC. >
> > > Actually, the biggest online contest ever was > >
> about 20 participants. > > > > > > > >
Videotaping may be another idea. Solving video of > > >
consecutive 5 times > > > > is not bad. Of course, this also
limits > > > participants and there are > > > >
still room for cheating. > > > > > > > > Any
idea? > > > > > > > > Masayuki Akimoto > >
> > > > > > > > > > Yahoo! Groups Sponsor
> > > > ADVERTISEMENT > > > > click here >
> > > [rand=232967647] > > > > > > > >
> > > > >
________________________________________________________________________________
> > > > > > Yahoo! Groups Links > > > > *
To visit your group on the web, go to: > > > > > >
> > > http://groups.yahoo.com/group/speedsolvingrubikscube/
> > > > > > > > * To unsubscribe from this
group, send an email > > > to: > > > > > >
> speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
> > > > > * Your use of Yahoo! Groups is subject to the
> > > Yahoo! Terms of Service. > > > > > >
> > > > > > > > > > > > > >
> > > > > > __________________________________ >
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________________________________________________________________________________
> > Yahoo! Groups Links > > * To visit your group on the
web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> * To unsubscribe from this group, send an email to: > >
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Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
> > > > > > > Yahoo! Groups Sponsor >
ADVERTISEMENT > > > > > >
------------------------------------------------------------------------------
> Yahoo! Groups Links > > a.. To visit your group on the web,
go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ >
> b.. To unsubscribe from this group, send an email to: >
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use of Yahoo! Groups is subject to the Yahoo! Terms of Service. >
> > > [Non-text portions of this message have been removed]
2895. Re: [Speed cubing group] Re: Calling all UK Cubers for the Online
Cube Cup thing
From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 18 Jun 2004 02:04:44 -0700
Sure. There are no restrictions on citizenship or anything. Just
whatever country you feel you want to be apart of. Tyson Mao MSC #631
California Institute of Technology On Jun 18, 2004, at 1:50 AM,
gregvdyke wrote: > I live in switzerland, but hold a British
passport. Can I cube for > Britain?? > > Greg > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Harris" >
<dan_j_harris@n...> wrote: > > Hi everyone, > > >
> If you are in the UK and can cube, then enter the Cube Cup! >
> > > There are details on my website - www.cubestation.co.uk -
and also > Tyson's page. You could be part of the UK team! > >
> > Good Luck! > > > > Dan :) > > -----
Original Message ----- > > From: Tyson F. Mao > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Thursday, June
17, 2004 5:32 AM > > Subject: Re: [Speed cubing group] World
Cube Cup 2004 > > > > > > Just check out the website
and submit your results to me from > there. > > > > As
for scrambling your own cube, it might be best that someone > else
does > > it just so that you don't see the cube until
pre-inspection. Is > this > > unreasonable? Should we just
allow competitors to scramble their > own > > cubes? >
> > > Tyson Mao > > MSC #631 > > California
Institute of Technology > > > > On Wed, 16 Jun 2004,
Richard Patterson wrote: > > > > > If this whole thing
will be judged by honor, then > > > there should not be a
problem with competitors > > > scrambling their own cube.
> > > > > > And as for me, I would like to compete
for United > > > States. Should I contact Chris about this?
> > > > > > -Richard > > > > >
> > > > --- "Tyson F. Mao" <tmao@i...> wrote: >
> > > Hi Masayuki, > > > > > > >
> Well, my idea was that someone really only needs a > > >
> judge to scramble and > > > > this can be anyone and
it shouldn't be too hard to > > > > teach a random person
> > > > how to scramble a cube. Does anyone think the
rule > > > > should be changed? > > > > >
> > > (Again, should we change the rules to allow > >
> > competitors to scramble their > > > > own
cubes.) > > > > > > > > As for cheating, if
someone wants to cheat, there's > > > > nothing I can do
about > > > > it. > > > > > > >
> Tyson Mao > > > > MSC #631 > > > >
California Institute of Technology > > > > > >
> > On Thu, 17 Jun 2004, makimoto2000us wrote: > > >
> > > > > > Hi Tyson, > > > > >
> > > > > I am really interested in WCC and want to
> > > > contribute somehow, and > > > > >
just started to translate the rules as a > > > >
volunteer. > > > > > I remember long ago this was
suggested as one of > > > > competitions at WC. >
> > > > If we see a lot of participants, it will be very
> > > > exciting and great > > > > >
online event. > > > > > > > > > > I
worry having a judge may limit the size of > > > > event.
> > > > > You may want to do WCC as if it is official
like > > > > having a judge to > > > > >
scarmble cube and time. > > > > > I don't think many
people can have a judge, who > > > > understand the >
> > > > scrabmling cube and time but don't want to join
> > > > WCC. > > > > > Actually, the
biggest online contest ever was > > > > about 20
participants. > > > > > > > > > >
Videotaping may be another idea. Solving video of > > > >
consecutive 5 times > > > > > is not bad. Of course,
this also limits > > > > participants and there are >
> > > > still room for cheating. > > > >
> > > > > > Any idea? > > > > >
> > > > > Masayuki Akimoto > > > > >
> > > > > > > > > > Yahoo! Groups
Sponsor > > > > > ADVERTISEMENT > > > >
> click here > > > > > [rand=232967647] > >
> > > > > > > > > > > > >
> > > >
_______________________________________________________________________
> _________ > > > > > > > > Yahoo! Groups
Links > > > > > * To visit your group on the web, go
to: > > > > > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > > > > > * To unsubscribe from this group,
send an email > > > > to: > > > > > >
> > > speedsolvingrubikscube-unsubscribe@yahoogroups.com >
> > > > > > > > > * Your use of Yahoo!
Groups is subject to the > > > > Yahoo! Terms of Service.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > >
__________________________________ > > > Do you Yahoo!? >
> > New and Improved Yahoo! Mail - 100MB free storage! >
> > http://promotions.yahoo.com/new_mail > > > >
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> > click here > > > [rand=475740880] > >
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> > > * To unsubscribe from this group, send an email to:
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To visit your group on the web, go to: > >
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[Non-text portions of this message have been removed] > > >
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2896. Re: [Speed cubing group] Visualizing really big numbers
From:
"Dan Harris" <dan_j_harris@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 18 Jun 2004 12:01:06 +0100
I don't know if I am being incredibly thick - I am prone to instances of
this... But is there something wrong in the width/area of the penny? If
the width is 0.75 in, then the radius is 0.75/2 = 0.375 in So the area =
pi*0.375^2 = 0.141pi = 0.442 in^2 (3 s.f.). Yet the website gives the
area to be 0.5625 in^2? Also I thought it might be interesting to do
some calculations on the British pound sterling, i will post my findings
(or email them directly to you Chris if everyone is sick of these maths
posts ;) ) Dan :) ----- Original Message ----- From: cmhardw To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, June 18, 2004 3:25
AM Subject: [Speed cubing group] Visualizing really big numbers Hey
everyone, I'm learning the proper names for really large numbers because
I'm a dork like that, and I found this page. It's a page, called the
Megapenny project, that shows you what ridiculously large numbers of US
pennies would look like stacked together.
http://www.kokogiak.com/megapenny/ Take a look at the cube of 1
quintillion pennies. Now imagine a little more than 43 of those for the
Rubik's cube.... Absolutely ridiculously large number :) The funny thing
is that a quintilltion is small compared to the numbers they have names
for. If anyone is interested in number names, so far my favorite (yes I
am truly a nerd) using the American naming system is
quattuorquardragintillion (1*10^135) It just sounds awesome ;-) Also
does anyone know the names for the numbers passed centillion
(100-illions or 1*10^303) Like how would you say (102-illion),
(137-illion),(612-illion)? I guess these numbers are also in the
american standard? One of the sites I found listed them as million,
milliard, billion, billiard, etc.. So apparently there isn't really one
set standard.. Ok anyway I'm babbling, everyone check out that Megapenny
page, it's very cool! Chris Yahoo! Groups Sponsor ADVERTISEMENT
------------------------------------------------------------------------------
Yahoo! Groups Links a.. To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ b.. To unsubscribe
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speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text
portions of this message have been removed]
2897. RE: [Speed cubing group] Visualizing really big numbers
From:
"Terje Kristensen" <terje.kristensen@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 18 Jun 2004 13:16:23 +0200
I guess he means the area the penny will occupy when stacked in a square
way the way he does in his examples. it will then occupy the area like a
square of size 0.75 x 0.75 inches = 0.5625 inches. Terje -----Original
Message----- From: Dan Harris [mailto:dan_j_harris@...] Sent: Friday,
June 18, 2004 1:01 PM To: speedsolvingrubikscube@yahoogroups.com
Subject: Re: [Speed cubing group] Visualizing really big numbers I don't
know if I am being incredibly thick - I am prone to instances of this...
But is there something wrong in the width/area of the penny? If the
width is 0.75 in, then the radius is 0.75/2 = 0.375 in So the area =
pi*0.375^2 = 0.141pi = 0.442 in^2 (3 s.f.). Yet the website gives the
area to be 0.5625 in^2? Also I thought it might be interesting to do
some calculations on the British pound sterling, i will post my findings
(or email them directly to you Chris if everyone is sick of these maths
posts ;) ) Dan :) ----- Original Message ----- From: cmhardw To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, June 18, 2004 3:25
AM Subject: [Speed cubing group] Visualizing really big numbers Hey
everyone, I'm learning the proper names for really large numbers because
I'm a dork like that, and I found this page. It's a page, called the
Megapenny project, that shows you what ridiculously large numbers of US
pennies would look like stacked together.
http://www.kokogiak.com/megapenny/ Take a look at the cube of 1
quintillion pennies. Now imagine a little more than 43 of those for the
Rubik's cube.... Absolutely ridiculously large number :) The funny thing
is that a quintilltion is small compared to the numbers they have names
for. If anyone is interested in number names, so far my favorite (yes I
am truly a nerd) using the American naming system is
quattuorquardragintillion (1*10^135) It just sounds awesome ;-) Also
does anyone know the names for the numbers passed centillion
(100-illions or 1*10^303) Like how would you say (102-illion),
(137-illion),(612-illion)? I guess these numbers are also in the
american standard? One of the sites I found listed them as million,
milliard, billion, billiard, etc.. So apparently there isn't really one
set standard.. Ok anyway I'm babbling, everyone check out that Megapenny
page, it's very cool! Chris Yahoo! Groups Sponsor ADVERTISEMENT
----------------------------------------------------------------------------
-- Yahoo! Groups Links a.. To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ b.. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text
portions of this message have been removed] Yahoo! Groups Sponsor
ADVERTISEMENT Yahoo! Groups Links To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
2898. Re: [Speed cubing group] Visualizing really big numbers
From:
"Dan Harris" <dan_j_harris@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 18 Jun 2004 12:13:48 +0100
Of course, they've treated it as a square. That takes the fun out of it
for me... Dan :) ----- Original Message ----- From: Dan Harris To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, June 18, 2004 12:01
PM Subject: Re: [Speed cubing group] Visualizing really big numbers I
don't know if I am being incredibly thick - I am prone to instances of
this... But is there something wrong in the width/area of the penny? If
the width is 0.75 in, then the radius is 0.75/2 = 0.375 in So the area =
pi*0.375^2 = 0.141pi = 0.442 in^2 (3 s.f.). Yet the website gives the
area to be 0.5625 in^2? Also I thought it might be interesting to do
some calculations on the British pound sterling, i will post my findings
(or email them directly to you Chris if everyone is sick of these maths
posts ;) ) Dan :) ----- Original Message ----- From: cmhardw To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, June 18, 2004 3:25
AM Subject: [Speed cubing group] Visualizing really big numbers Hey
everyone, I'm learning the proper names for really large numbers because
I'm a dork like that, and I found this page. It's a page, called the
Megapenny project, that shows you what ridiculously large numbers of US
pennies would look like stacked together.
http://www.kokogiak.com/megapenny/ Take a look at the cube of 1
quintillion pennies. Now imagine a little more than 43 of those for the
Rubik's cube.... Absolutely ridiculously large number :) The funny thing
is that a quintilltion is small compared to the numbers they have names
for. If anyone is interested in number names, so far my favorite (yes I
am truly a nerd) using the American naming system is
quattuorquardragintillion (1*10^135) It just sounds awesome ;-) Also
does anyone know the names for the numbers passed centillion
(100-illions or 1*10^303) Like how would you say (102-illion),
(137-illion),(612-illion)? I guess these numbers are also in the
american standard? One of the sites I found listed them as million,
milliard, billion, billiard, etc.. So apparently there isn't really one
set standard.. Ok anyway I'm babbling, everyone check out that Megapenny
page, it's very cool! Chris Yahoo! Groups Sponsor ADVERTISEMENT
------------------------------------------------------------------------------
Yahoo! Groups Links a.. To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ b.. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text
portions of this message have been removed] Yahoo! Groups Sponsor
ADVERTISEMENT
------------------------------------------------------------------------------
Yahoo! Groups Links a.. To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ b.. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text
portions of this message have been removed]
2899. Re: [Speed cubing group] Re: Murphy's Law From:
con-boy13@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 18 Jun 2004 08:45:40 -0400
On Tue, 15 Jun 2004 16:42:44 -0000 "Stefan Pochmann"
<pochmann@...> writes: > --- In
speedsolvingrubikscube@yahoogroups.com, "sun_helos" >
<sun_helos@y...> wrote: > > Hey > > This is a very
fine cube related Murphy's Law, I think: > > If your searching for
a popped part of your cube, it is always > where > > you look
at last! > > Right? > > Stefan As people say, why would you
keep looking if you already found it. Obviosuly your gonna find it last!
: O ) ________________________________________________________________
The best thing to hit the Internet in years - Juno SpeedBand! Surf the
Web up to FIVE TIMES FASTER! Only $14.95/ month - visit www.juno.com to
sign up today!
2900. Re: [Speed cubing group] Re: Murphy's Law From:
con-boy13@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 18 Jun 2004 08:50:35 -0400
On Fri, 18 Jun 2004 08:45:40 -0400 con-boy13@... writes: > > On
Tue, 15 Jun 2004 16:42:44 -0000 "Stefan Pochmann" >
<pochmann@...> > writes: > > --- In
speedsolvingrubikscube@yahoogroups.com, "sun_helos" > >
<sun_helos@y...> wrote: > > > Hey > > > This is
a very fine cube related Murphy's Law, I think: > > > If your
searching for a popped part of your cube, it is always > > where
> > > you look at last! > > > Right? > > >
Stefan > > As people say, why would you keep looking if you
already found it. > Obviosuly your gonna find it last! : O ) Whoops,
replied before I finshed reading my e-mail...
________________________________________________________________ The
best thing to hit the Internet in years - Juno SpeedBand! Surf the Web
up to FIVE TIMES FASTER! Only $14.95/ month - visit www.juno.com to sign
up today!
2901. Re: You cube too much if ... From:
"edgardo_deza" <edgardo.deza@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 18 Jun 2004 15:29:42 -0000
...if you tell yourself: "Hey, I'll solve the cube right now three times
just for fun." But instead you'll end up playing with your cube for 2
hours. (Cubing is too addictive ;) ) --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn" <joel_vn@y... >
wrote: > You cube too much if... > > ...if you pop a piece, and
another speedcuber asks: "Was that... a > corner-piece flying out of
your cube?!?" > > This happened to me 2 weeks ago. > > ---
In speedsolvingrubikscube@yahoogroups.com, "edgardo_deza" >
<edgardo.deza@g...> wrote: > > > > You cube too much
if... > > > > -if you try to scramble and solve a dice >
> > > -if you give your children the names Niklas, Sune, Allan,
Bruno > > > > -if someone listening to you says "What the
hell is F2L, OLL, PLL, > > CF, > > BFD...?" > > >
> -if you try to scramble a Borg-Cube ... hmm I think that Borg-cube
> > needs to be lubed, lol > > > > -if your girlfriend
asks you to go out with her but instead you > stay > > in your
room to learn algorithms > > > > -if you use silicon-spray
as antiperspirant > > > > -if you went to the doctors a
hundred times because of wrist- > problems > > and hand-cramps
> > > > > > Please post something further > >
> > Edgardo
2902. yea! From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 18 Jun 2004 16:35:12 -0000
I just got my new unlucky PB today of 20.68 seconds. yippee. -Chris
2903. Re: Faster Case Number 5 on http://cubestation.co.uk/
From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 18 Jun 2004 17:03:12 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "azinj05ieipih"
<azinj05ieipih@y...> wrote: > Is there any fast algorithms for
case number 5 on > http://cubestation.co.uk/ > the one that I
currently use is: > LR'U2D2LR'DL2R2D'wM2 > > I am hoping to
find one that only contains the letters UFR since that > I am right
handed. Thanks!~ > > ~Joseph Liao Hi Joseph, It's a matter of how
you hold the cube and move it: try this (small case letters are just a
slice) : r2 D' f2 D f' r2 f. This is my version of what I think you
meant to post. If you don't like that one try: R B' R' B F R' F B' R' B
R F2 U David J
2904. Re: Visualizing really big numbers From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 18 Jun 2004 17:10:19 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hey! > > Those number
mentioned there are really small :-P > > Check out this page :
http://www.fpx.de/fp/Fun/Googolplex/ > > If i recall correctly the
Googolplex number is the largest integer to > have appeared in a
mathematical proof :-) Or it was not long ago. No, a googolplex is quite
paltry in terms of numbers having been used in mathematical proofs (even
if we restrict ourselves to finite numbers - and explicit ones at that,
since technically every case of finite induction refers implicitly to
arbitrarily large numbers). Thus, for example, Skewes' number (roughly
10^(10^(10^34))) is far bigger than a googolplex (which after all is
only 10^(10^100)). Skewes' number is dwarfed by Graham's number. The
story behind Graham's number is quite funny. (It is an upper bound in a
problem. For a long time it was suspected that the ansswer to the
problem was 6 - it's now known to be at least 11, but the best known
upper bound is currently Graham's number, which is really, really big.
Though not huge (in the technical sense huge refers to a specific type
of large cardinal). http://mathworld.wolfram.com/SkewesNumber.html
http://mathworld.wolfram.com/GrahamsNumber.html For a list of names of
some big types of infinite number (none of whose existence is provably
consistent from ZFC) see the section on Large cardinals:
http://www.web-dictionary.org/encyclopedia/ca/Cardinal_number.html
(Sadly they don't seem to have anything on superhuge cardinals. As I
recall they lie between huge (1-huge) and 2-huge - anyway it is in
Kanamori - see below.) (For further information on large cardinals,
including describing indescribability, see "The Higher Infinite" by
Kanamori.) > Anyway normal humans can't really fathom those
ridiculously enormous > numbers. We lack a real world analogy for
that i think. I'm more the other way. I can fathom that sort of number
but I'm not so good at fathoming real world numbers! > > Cheers!!
> > -Per K > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw >
<no_reply@y...> wrote: > > Hey everyone, > > > >
I'm learning the proper names for really large numbers because I'm >
a > > dork like that, and I found this page. Try this:
http://www.isthe.com/chongo/tech/math/prime/mersenne.html (Snipped a bit
out) > > > > Chris
2905. Speed FMC Results Online From:
"Dan Harris" <dan_j_harris@...>
To:
<fewestmoveschallenge@yahoogroups.com>,
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 18 Jun 2004 22:02:06 +0100
Hi everyone! The results of the pilot edition of Speed Fewest Moves
Challenge are now online at my website! Check them out, it was a lot of
fun this week! - www.cubestation.co.uk Dan Harris :) [Non-text portions
of this message have been removed]
2906. Petrus Last Layer- anyone? From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 18 Jun 2004 14:54:43 -0700 (PDT)
Hi fellows, I'm wondering, does _ANYONE_ in this world know all 177
cases of the last layer possibilties of Petrus method (step 5,6,7)? If
you do, please please let me know! :0) thx -bm :) --Brent
--------------------------------- Do you Yahoo!? New and Improved Yahoo!
Mail - Send 10MB messages! [Non-text portions of this message have been
removed]
2907. Re: [Speed cubing group] Faster Case Number 5 on
http://cubestation.co.uk/
From:
"azinj05ieipih" <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 18 Jun 2004 22:03:49 -0000
It's a permutation, the notations that I use is probably a bit
differents, so I'll use the one from your site:
(LR')(U2D2)(LR')D(L2R2)d'M2 Thanks alot :) ~Joseph Liao --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Harris"
<dan_j_harris@n...> wrote: > Hi, > > Is that a
permutation or an orientation? I couldn't make it work, is there a typo?
> > Dan :) > ----- Original Message ----- > From:
azinj05ieipih > To: speedsolvingrubikscube@yahoogroups.com > Sent:
Friday, June 18, 2004 5:36 AM > Subject: [Speed cubing group] Faster
Case Number 5 on http://cubestation.co.uk/ > > > Is there any
fast algorithms for case number 5 on > http://cubestation.co.uk/ >
the one that I currently use is: > LR'U2D2LR'DL2R2D'wM2 > > I
am hoping to find one that only contains the letters UFR since that >
I am right handed. Thanks!~ > > ~Joseph Liao > > > >
Yahoo! Groups Sponsor > ADVERTISEMENT > > > > > >
--------------------------------------------------------------------
---------- > Yahoo! Groups Links > > a.. To visit your group on
the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > b.. To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your
use of Yahoo! Groups is subject to the Yahoo! Terms of Service. >
> > > [Non-text portions of this message have been removed]
2908. Re: Petrus Last Layer- anyone? From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 18 Jun 2004 22:32:22 -0000
Recognition time might be way too long to make it worth doing. --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > > Hi fellows, > I'm
wondering, does _ANYONE_ in this world know all 177 cases of the last
layer possibilties of Petrus method (step 5,6,7)? If you do, please
please let me know! :0) thx > -bm > > > > :) > --Brent
> > --------------------------------- > Do you Yahoo!? > New
and Improved Yahoo! Mail - Send 10MB messages! > > [Non-text
portions of this message have been removed]
2909. Re: Faster Case Number 5 on http://cubestation.co.uk/
From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 19 Jun 2004 01:20:00 -0000
Use the algorithm that Dan Knight uses, it is VERY fast for this
permutation. --- In speedsolvingrubikscube@yahoogroups.com,
"azinj05ieipih" <azinj05ieipih@y...> wrote: > It's a
permutation, the notations that I use is probably a bit > differents,
so I'll use the one from your site: > (LR')(U2D2)(LR')D(L2R2)d'M2
> > Thanks alot :) > > ~Joseph Liao > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Harris" >
<dan_j_harris@n...> wrote: > > Hi, > > > > Is
that a permutation or an orientation? I couldn't make it work, > is
there a typo? > > > > Dan :) > > ----- Original
Message ----- > > From: azinj05ieipih > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Friday, June 18,
2004 5:36 AM > > Subject: [Speed cubing group] Faster Case Number
5 on > http://cubestation.co.uk/ > > > > > > Is
there any fast algorithms for case number 5 on > >
http://cubestation.co.uk/ > > the one that I currently use is:
> > LR'U2D2LR'DL2R2D'wM2 > > > > I am hoping to find
one that only contains the letters UFR since > that > > I am
right handed. Thanks!~ > > > > ~Joseph Liao > > >
> > > > > Yahoo! Groups Sponsor > > ADVERTISEMENT
> > > > > > > > > > > >
------------------------------------------------------------------ --
> ---------- > > Yahoo! Groups Links > > > > a.. To
visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> b.. To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service. > > > > > > > > [Non-text portions of
this message have been removed]
2910. WCC 2004 Update From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 19 Jun 2004 00:11:55 -0700
7 United States Entries 1 Japan 1 Sweden 1 Canada... Keep them coming!
Tyson Mao MSC #631 California Institute of Technology
2911. ZB METHOD From:
"richy_jr_2000" <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 19 Jun 2004 07:32:04 -0000
I have been working on making a visual for this method. I have made
posts in regards to it on multiple occasions, explaining what my
intentions were for putting it together. However, making several
hundreds of pictures, organizing them, and uploading them become a feat
altogether. I spent many hours a few days ago making a new way to
navigate thru this section of my site, as well as a uniform template. In
the next few weeks I should have all the pictures in their corresponding
places. I will take the rest of the summer to post algs that are good
for speedcubing. Anyone who is interested in submitting algs for any
given situation is welcome, and may be credited for their contribution.
I want everyone to take a look at the format I have this in. I have only
posted pictures for situations 21-A & 21-B; just enough to give an
idea of what it will look like. Take a look:
http://www.geocities.com/rubiks_galaxia/21-A.html Anyone with questions,
comments, criticisms, etc. please email me on an individual basis or on
the forum. Either is good. -Richard
2912. Re: [Speed cubing group] Faster Case Number 5 on
http://cubestation.co.uk/
From:
"Dan Harris" <dan_j_harris@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 19 Jun 2004 09:04:50 +0100
Yes, you could use the algorithm that Dan Knights (and many many others)
uses, which is: x (R U')(R' U)(D R' D U')(R' U R)(D2' F) which requires
a different starting position to the one your algorithm goes from.
Another fast algorithm which I use in two-generator solves is: (R U R'
U)(R' U')(R' U)(R U' R' U' R2)(U R U2) but I don't see no reason why you
wouldnt use it in normal solving, it can be very fast. Dan :) -----
Original Message ----- From: azinj05ieipih To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, June 18, 2004 11:03
PM Subject: Re: [Speed cubing group] Faster Case Number 5 on
http://cubestation.co.uk/ It's a permutation, the notations that I use
is probably a bit differents, so I'll use the one from your site:
(LR')(U2D2)(LR')D(L2R2)d'M2 Thanks alot :) ~Joseph Liao [Non-text
portions of this message have been removed]
2913. Re: [Speed cubing group] Petrus Last Layer- anyone?
From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 19 Jun 2004 02:08:36 -0700
I certainly don't... i did some calculations, and it's 266 different
positions if you don't count inverses. Still perfectly possible to
learn. I've thought a lot about it, and I don't think learning all 266
optimal sequences is the way to do this the fastest way possible. /Lars
At 2:54 PM -0700 6/18/04, Brent Morgan wrote: >Hi fellows, >I'm
wondering, does _ANYONE_ in this world know all 177 cases of the
>last layer possibilties of Petrus method (step 5,6,7)? If you do,
>please please let me know! :0) thx >-bm -- "They say the grass is
greener on the other side, but have you ever flipped it over?" Lars
Petrus, San Francisco - lars@... http://lar5.com
2914. Re: ZB METHOD From:
"joel_vn" <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 19 Jun 2004 13:57:19 -0000
Hi richard, That looks like a great idea! I really appreciate your work.
I am still learning the complete Fridrich Method right now, but if I'll
get really fast someday, there's a chance I'll need a website like this.
--- In speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000"
<richy_jr_2000@y...> wrote: > I have been working on making a
visual for this method. I have made > posts in regards to it on
multiple occasions, explaining what my > intentions were for putting
it together. However, making several > hundreds of pictures,
organizing them, and uploading them become a > feat altogether. I
spent many hours a few days ago making a new way > to navigate thru
this section of my site, as well as a uniform > template. In the next
few weeks I should have all the pictures in > their corresponding
places. I will take the rest of the summer to > post algs that are
good for speedcubing. > > Anyone who is interested in submitting
algs for any given situation > is welcome, and may be credited for
their contribution. I want > everyone to take a look at the format I
have this in. I have only > posted pictures for situations 21-A &
21-B; just enough to give an > idea of what it will look like. Take a
look: > > http://www.geocities.com/rubiks_galaxia/21-A.html >
> Anyone with questions, comments, criticisms, etc. please email me
on > an individual basis or on the forum. Either is good. > >
-Richard
2915. Re: permuation Z/E/N...anyone's favorite? From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 19 Jun 2004 15:31:26 -0000
I like E, not because it is blazingly fast but because I like the feel
of the algorithm. And since noone has posted my way of doing it I guess
I might as well. Alg: x' (RU'R'D) (RUR') D2 (L'ULD) (L'U'L) Don't ever
do cube rotations if you don't have to, and in this particular case you
don't really have to. Just use your right thumb a lot... This is my
idea: RU' - Simple trigger. R'D - Trigger D with your right thumb. RUR'
- Not difficult, U is done with right index finger. D2 - Just do this
with your right hand, it works out OK. L'ULD - L'UL shouldn't be a
problem, do D with your right thumb again. L'U'L - L' with left hand, U'
with right thumb and L with left hand. It may feel awkward at first
using your thumb this much in these strange ways, sometimes you may lose
grip of the cube and stuff, but I can do it smoothly enough. Finally, a
question from myself. I can't seem to figure out which permutations are
Z, E or N or A or whatever just from the "look" of it. Is there a table
somewhere stating which are which? Can someone link me? --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > > Hey guyz, > I'm
currently wondering... Is the permuation Z, E, or N anyone's _favorite_
pll, as in performing it less than 3 seconds every time, or even less
than 2?? anyone?...anyone... > > [for those who don't know who
these are...] > (14,17,14,5) L D'B L'D²R F' R'D²L²B'L'D L' (N) >
x'F(RU'R'U)(DR'DU')(R'UR)D² (Z) > (15,16,15,4) F R'F'L F R F'L²B'R B
L B'R'B (E) > > -bm > > > > :) > --Brent > >
--------------------------------- > Do you Yahoo!? > Friends. Fun.
Try the all-new Yahoo! Messenger > > [Non-text portions of this
message have been removed]
2916. Re: [Speed cubing group] Re: permuation Z/E/N...anyone's favorite?
From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 19 Jun 2004 10:18:01 -0700 (PDT)
Hi, Thanks for the alg! The letter notation are on Fridrich's site:
http://www.ws.binghamton.edu/fridrich/Mike/permute.html -bm Eivind Fonn
<htkra1d@...> wrote: I like E, not because it is blazingly fast
but because I like the feel of the algorithm. And since noone has posted
my way of doing it I guess I might as well. Alg: x' (RU'R'D) (RUR') D2
(L'ULD) (L'U'L) Don't ever do cube rotations if you don't have to, and
in this particular case you don't really have to. Just use your right
thumb a lot... This is my idea: RU' - Simple trigger. R'D - Trigger D
with your right thumb. RUR' - Not difficult, U is done with right index
finger. D2 - Just do this with your right hand, it works out OK. L'ULD -
L'UL shouldn't be a problem, do D with your right thumb again. L'U'L -
L' with left hand, U' with right thumb and L with left hand. It may feel
awkward at first using your thumb this much in these strange ways,
sometimes you may lose grip of the cube and stuff, but I can do it
smoothly enough. Finally, a question from myself. I can't seem to figure
out which permutations are Z, E or N or A or whatever just from the
"look" of it. Is there a table somewhere stating which are which? Can
someone link me? --- In speedsolvingrubikscube@yahoogroups.com, Brent
Morgan <brentmorganmaster@y...> wrote: > > Hey guyz, >
I'm currently wondering... Is the permuation Z, E, or N anyone's
_favorite_ pll, as in performing it less than 3 seconds every time, or
even less than 2?? anyone?...anyone... > > [for those who don't
know who these are...] > (14,17,14,5) L D'B L'D�R F' R'D�L�B'L'D L'
(N) > x'F(RU'R'U)(DR'DU')(R'UR)D� (Z) > (15,16,15,4) F R'F'L F R
F'L�B'R B L B'R'B (E) > > -bm > > > > :) > --Brent
> > --------------------------------- > Do you Yahoo!? >
Friends. Fun. Try the all-new Yahoo! Messenger > > [Non-text
portions of this message have been removed] Yahoo! Groups
SponsorADVERTISEMENT --------------------------------- Yahoo! Groups
Links To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. :) --Brent
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2917. Re: [Speed cubing group] Petrus Last Layer- anyone?
From:
keggerius <keggerius@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 19 Jun 2004 13:06:45 -0700 (PDT)
Hey Brent, I believe this page has the algorithms you're looking for:
http://www.ai.univ-paris8.fr/~bh/cube/ --- Brent Morgan
<brentmorganmaster@...> wrote: > > Hi fellows, > I'm
wondering, does _ANYONE_ in this world know all > 177 cases of the
last layer possibilties of Petrus > method (step 5,6,7)? If you do,
please please let > me know! :0) thx > -bm > > > > :)
> --Brent > > --------------------------------- > Do you
Yahoo!? > New and Improved Yahoo! Mail - Send 10MB messages! >
> [Non-text portions of this message have been > removed] >
> __________________________________ Do you Yahoo!? New and Improved
Yahoo! Mail - 100MB free storage! http://promotions.yahoo.com/new_mail
2918. Re: [Speed cubing group] Visualizing really big numbers
From:
keggerius <keggerius@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 19 Jun 2004 13:20:25 -0700 (PDT)
Hey Chris, you might want to check out this page:
http://home.earthlink.net/~mrob/pub/math/largenum.html It's the best
page I've found to explain in a comparative fashion many different ways
of constructing large numbers. It demonstrates in order of magnitude
everything from the standard naming systems for scientfic notation,
including several proposed methods for extending it beyond the
centillion mark, up to inexpressibly huge numbers like Skewes' numbers,
numbers in Steinhaus-Moser notation, and Graham's number, and even
transfinite numbers. --- cmhardw <no_reply@yahoogroups.com> wrote:
> Hey everyone, > > I'm learning the proper names for really
large > numbers because I'm a > dork like that, and I found this
page. > > It's a page, called the Megapenny project, that >
shows you what > ridiculously large numbers of US pennies would look
> like stacked > together. > >
http://www.kokogiak.com/megapenny/ > > Take a look at the cube of
1 quintillion pennies. > Now imagine a > little more than 43 of
those for the Rubik's > cube.... Absolutely > ridiculously large
number :) > > The funny thing is that a quintilltion is small >
compared to the > numbers they have names for. > > If anyone is
interested in number names, so far my > favorite (yes I > am truly
a nerd) using the American naming system is > >
quattuorquardragintillion (1*10^135) It just sounds > awesome ;-)
> > Also does anyone know the names for the numbers > passed
centillion > (100-illions or 1*10^303) Like how would you say >
(102-illion), > (137-illion),(612-illion)? > > I guess these
numbers are also in the american > standard? One of the > sites I
found listed them as million, milliard, > billion, billiard, >
etc.. So apparently there isn't really one set > standard.. > >
Ok anyway I'm babbling, everyone check out that > Megapenny page,
it's > very cool! > > Chris > >
__________________________________ Do you Yahoo!? New and Improved
Yahoo! Mail - Send 10MB messages! http://promotions.yahoo.com/new_mail
2919. Re: [Speed cubing group] probability for competitions
From:
keggerius <keggerius@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 19 Jun 2004 13:39:19 -0700 (PDT)
One thing to consider about this that I don't think anybody has
mentioned yet is that while a lucky solve is 6.06 (1.9877 / .328) times
more likely to be counted in your average in a 12-solve average than in
a 5-solve average, the lucky solve will have an effect 3.33 times
greater on the 5-solve average because it would be 1 out of only 3
solves, instead of 1 out of 10. So 5-solve averages are really only 1.82
(6.06 / 3.33) times better than 12-solve averages in terms of reducing
the overall effect of lucky solves in competitions. Still better though.
--- cmhardw <no_reply@yahoogroups.com> wrote: > One more thing,
> > I remember posts earlier about the difference > between the
chance of > getting an average with a lucky time counting in a >
competition. We > were debating this for 5 cube averages and 12 cube
> averages. > > Here are the exact probabilities, > > 5
cube averages, remove fastest and slowest - > average middle 3: >
> If you get 1 lucky solve, it will be thrown out > since it will
most > likely be your fastest solve. So the probability of >
getting 2 or > more lucky solves is, > >
10*(287/15552)^2*(15265/15552)^3+10*(287/15552)^3*(15265/15552)^2+5*
> (287/15552)^4*(15265/15552)+(287/15552)^6 > > which has an
approximately 0.328% likelihood of > happening. > >
---------------------------- > > 12 cube averages, remove fastest
and slowest average > middle 10: > > Again getting 1 lucky
solve will throw out that time > because it will > most likely be
your fastest time. Below is the > probability of > getting 2 or
more lucky solves, > >
66*(287/15552)^2*(15265/15552)^10+220*(287/15552)^3*(15265/15552) >
^9+495*(287/15552)^4*(15265/15552)^8+792*(287/15552)^5*(15265/15552)
>
^6+924*(287/15552)^6*(15265/15552)^6+792*(287/15552)^7*(15265/15552)
>
^5+495*(287/15552)^8*(15265/15552)^4+220*(287/15552)^9*(15265/15552)
>
^3+66*(287/15552)^10*(15265/15552)^2+12*(287/15552)^11*(15265/15552)+
> (287/15552)^12 > > which is an approximately 1.9877% chance
of getting > two or more > lucky solves during the average. >
> --------------------- > > So it is actually less likely to
get 2 lucky solves, > and hence one > of them count in the
average, for an average of 5 > than an average of > 12. So it is
actually better to do averages of 5 in > competition as > they
make it less likely to get a lucky average > where you get more >
than 1 lucky time. > > Intuitively I was kind of surprised by
this, but I > checked the math > and it works out. I guess it's
because in an > average of 12 you do > more solves and are thus
more likely to get lucky > since you have > more chances to. >
> Here are more numbers to make this easier to digest. > If we did
an > average of 3 (discard best and worst) you have a > >
3*(287/15552)^2*(15265/15552)+(287/15552)^3 = 0.101% > chance of >
getting two or more lucky solves. > > An average of 4 would give
you a 0.1993% chance of > getting two or > more lucky solves. >
> I wrote a program on my calculator to do this for > large
numbers of > solves. If you do 100 solves, you have a 55.28% >
chance of getting 2 > or more lucky solves. > > -------- >
> So in short averages of 5 are better for > competitions than
averages > of 12 in terms of making it less likely to get a >
lucky average. > > Chris > >
__________________________________ Do you Yahoo!? Yahoo! Mail - 50x more
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2920. Re: Visualizing really big numbers From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 19 Jun 2004 22:49:42 -0000
--- In speedsolvingrubikscube@yahoogroups.com, keggerius
<keggerius@y...> wrote: > Hey Chris, you might want to check
out this page: > >
http://home.earthlink.net/~mrob/pub/math/largenum.html > There seems
to be a bit of a problem with this page: "10^312 103 trecentillion" and
later "10^903 300 trecentillion" > It's the best page I've found to
explain in a > comparative fashion many different ways of >
constructing large numbers. It demonstrates in order > of magnitude
everything from the standard naming > systems for scientfic notation,
including several > proposed methods for extending it beyond the >
centillion mark, up to inexpressibly huge numbers like > Skewes'
numbers, numbers in Steinhaus-Moser notation, > and Graham's number,
and even transfinite numbers. It does demonstrate quite a bit - it stops
pretty early on the transfinite numbers though. > > --- cmhardw
<no_reply@yahoogroups.com> wrote: > > Hey everyone, >
> > > I'm learning the proper names for really large > >
numbers because I'm a > > dork like that, and I found this page.
> > > > It's a page, called the Megapenny project, that >
> shows you what > > ridiculously large numbers of US pennies
would look > > like stacked > > together. > > >
> http://www.kokogiak.com/megapenny/ > > > > Take a look
at the cube of 1 quintillion pennies. > > Now imagine a > >
little more than 43 of those for the Rubik's > > cube....
Absolutely > > ridiculously large number :) > > > >
The funny thing is that a quintilltion is small > > compared to
the > > numbers they have names for. > > > > If anyone
is interested in number names, so far my > > favorite (yes I >
> am truly a nerd) using the American naming system is > > >
> quattuorquardragintillion (1*10^135) It just sounds > >
awesome ;-) > > > > Also does anyone know the names for the
numbers > > passed centillion > > (100-illions or 1*10^303)
Like how would you say > > (102-illion), > >
(137-illion),(612-illion)? > > > > I guess these numbers are
also in the american > > standard? One of the > > sites I
found listed them as million, milliard, > > billion, billiard,
> > etc.. So apparently there isn't really one set > >
standard.. > > > > Ok anyway I'm babbling, everyone check
out that > > Megapenny page, it's > > very cool! > >
> > Chris > > > > > > > > >
__________________________________ > Do you Yahoo!? > New and
Improved Yahoo! Mail - Send 10MB messages! >
http://promotions.yahoo.com/new_mail
2921. Re: [Speed cubing group] Re: Visualizing really big numbers
From:
keggerius <keggerius@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 19 Jun 2004 16:16:06 -0700 (PDT)
--- GameOfDeath2 <no_reply@yahoogroups.com> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, > keggerius >
<keggerius@y...> wrote: > > Hey Chris, you might want to
check out this page: > > > > >
http://home.earthlink.net/~mrob/pub/math/largenum.html > > >
> There seems to be a bit of a problem with this page: > >
"10^312 103 trecentillion" > > and later > > "10^903 300
trecentillion" > Actually, in a later paragraph on the page, these
two are noted as an example of the ambiguity that can arise with this
naming system if one isn't careful. > > It's the best page I've
found to explain in a > > comparative fashion many different ways
of > > constructing large numbers. It demonstrates in > order
> > of magnitude everything from the standard naming > >
systems for scientfic notation, including several > > proposed
methods for extending it beyond the > > centillion mark, up to
inexpressibly huge numbers > like > > Skewes' numbers, numbers
in Steinhaus-Moser > notation, > > and Graham's number, and
even transfinite numbers. > > It does demonstrate quite a bit - it
stops pretty > early on the > transfinite numbers though. >
> > > > --- cmhardw <no_reply@yahoogroups.com> wrote:
> > > Hey everyone, > > > > > > I'm learning
the proper names for really large > > > numbers because I'm a
> > > dork like that, and I found this page. > > >
> > > It's a page, called the Megapenny project, that > >
> shows you what > > > ridiculously large numbers of US
pennies would > look > > > like stacked > > >
together. > > > > > >
http://www.kokogiak.com/megapenny/ > > > > > > Take a
look at the cube of 1 quintillion > pennies. > > > Now
imagine a > > > little more than 43 of those for the Rubik's
> > > cube.... Absolutely > > > ridiculously large
number :) > > > > > > The funny thing is that a
quintilltion is small > > > compared to the > > >
numbers they have names for. > > > > > > If anyone is
interested in number names, so far > my > > > favorite (yes
I > > > am truly a nerd) using the American naming > system
is > > > > > > quattuorquardragintillion (1*10^135) It
just > sounds > > > awesome ;-) > > > > >
> Also does anyone know the names for the numbers > > >
passed centillion > > > (100-illions or 1*10^303) Like how
would you > say > > > (102-illion), > > >
(137-illion),(612-illion)? > > > > > > I guess these
numbers are also in the american > > > standard? One of the
> > > sites I found listed them as million, milliard, > >
> billion, billiard, > > > etc.. So apparently there isn't
really one set > > > standard.. > > > > > >
Ok anyway I'm babbling, everyone check out that > > > Megapenny
page, it's > > > very cool! > > > > > > Chris
> > > > > > > > > > > > > >
> > __________________________________ > > Do you Yahoo!?
> > New and Improved Yahoo! Mail - Send 10MB messages! > >
http://promotions.yahoo.com/new_mail > >
__________________________________ Do you Yahoo!? New and Improved
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2922. Re: WCC 2004 Update From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 19 Jun 2004 23:35:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@i...> wrote: > 7 United States Entries > 1 Japan >
1 Sweden > 1 Canada... > > Keep them coming! > > Tyson
Mao > MSC #631 > California Institute of Technology A friend is
letting me burrow his cube (New and very bad for speedcubing), but it
will do, soon 1 more Canada will be there.
2923. Re: [Speed cubing group] Petrus Last Layer- anyone?
From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 19 Jun 2004 23:41:55 -0000
Basically its permutate all/Orient all(Edges already oriented) in 1
step. If that is the ZB method, I seriously doubt this is the fastest
way to do the last layer. In average, you save about 6 moves which is
not that much compared to the recognition time you might have to use.
2924. Re: [Speed cubing group] probability for competitions
From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 19 Jun 2004 23:43:36 -0000
Very good thought, I believe putting more cubes to do reduces the
chances for a "fluke" to take as much impact.
2925. Italian Rubik's Comp? From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 20 Jun 2004 14:22:00 -0000
I was just looking around the 'events calendar' section of rubiks.com
and saw a reference to an Italian Rubik's comp earlier this month (June
11, in Milan). I didn't even know there was an Italian comp happening!
Anyway, I was curious to know who the Italian cubers are and what sort
of times they do, so I did a quick Google search. I didn't find
anything. Does anyone know anything about the Italian comp or the times
that were set? Jasmine.
2926. Milestone! From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 20 Jun 2004 15:16:54 -0000
I just went ahead and did an average of 50 with Jess' online timer, and
since the result was such a big personal milestone, I want to share it
with you. :) First of all I lowered my "real" average with a whole half
a second, from ~25 to 24.61. As if that wasn't enough I beat my personal
best average of 10 (rolling) with 1.04 seconds, putting it at 20.85! And
as for the big treat, I produced my first ever sub 20 time of 18.45
seconds. I'm in heaven right now so I thought you might want to know. ;)
By the way, I seem to consistently have fastest non-lucky times faster
than my fastest lucky times. What's up with that?!
2927. Re: Milestone! From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 20 Jun 2004 15:18:01 -0000
Correction, the personal best average of 10 (rolling) is 22.85, not
20.85. --- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > I just went ahead and did an average of
50 with Jess' online timer, > and since the result was such a big
personal milestone, I want to > share it with you. :) > > First
of all I lowered my "real" average with a whole half a second, > from
~25 to 24.61. As if that wasn't enough I beat my personal best >
average of 10 (rolling) with 1.04 seconds, putting it at 20.85! And as
> for the big treat, I produced my first ever sub 20 time of 18.45
> seconds. > > I'm in heaven right now so I thought you might
want to know. ;) > > By the way, I seem to consistently have
fastest non-lucky times faster > than my fastest lucky times. What's
up with that?!
2928. Rubik's Cube Move From:
"danecjensen" <danecjensen@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 20 Jun 2004 16:29:18 -0000
Does anyone know a move that sends uf->fr->ru->uf? That would
be if your looking at one of the corners a move that rotates the edges
that touch that corner in a clockwise or counterclockwise motion that
perserves the orientation. If so please email me at Scrillaking1@...
2929. Re: Rubik's Cube Move From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 20 Jun 2004 16:35:29 -0000
That depends on what you define as "orientation". Orientation relative
to what? E' L' F2 U M' U2 M U F2 L E That might work out. It's just the
"U" permutation with a setup alg before and after. --- In
speedsolvingrubikscube@yahoogroups.com, "danecjensen"
<danecjensen@y...> wrote: > Does anyone know a move that sends
uf->fr->ru->uf? That would be if > your looking at one of
the corners a move that rotates the edges that > touch that corner in
a clockwise or counterclockwise motion that > perserves the
orientation. If so please email me at > Scrillaking1@a...
2930. Re: Rubik's Cube Move From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 20 Jun 2004 16:37:23 -0000
U R' (F2 B2) (L F L') (F2 B2) R F' U' --- In
speedsolvingrubikscube@yahoogroups.com, "danecjensen"
<danecjensen@y...> wrote: > Does anyone know a move that sends
uf->fr->ru->uf? That would be if > your looking at one of
the corners a move that rotates the edges that > touch that corner in
a clockwise or counterclockwise motion that > perserves the
orientation. If so please email me at > Scrillaking1@a...
2931. Re: [Speed cubing group] Italian Rubik's Comp? From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 20 Jun 2004 10:02:51 -0700 (PDT)
I believe it was cancelled. Tyson Mao MSC #631 California Institute of
Technology On Sun, 20 Jun 2004, jasmine_ellen wrote: > I was just
looking around the 'events calendar' section of > rubiks.com and saw
a reference to an Italian Rubik's comp earlier > this month (June 11,
in Milan). I didn't even know there was an > Italian comp happening!
Anyway, I was curious to know who the > Italian cubers are and what
sort of times they do, so I did a quick > Google search. I didn't
find anything. > > Does anyone know anything about the Italian
comp or the times that > were set? > > Jasmine. > > >
Yahoo! Groups Sponsor > ADVERTISEMENT > click here >
[rand=742520841] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > *
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use
of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
2932. Re: [Speed cubing group] Italian Rubik's Comp? From:
"Ron van Bruchem" <rvb@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 20 Jun 2004 20:56:14 +0200
Hi friends, Yes, it was cancelled. The event was part of a fair:
EgiEexpo 2004. But that fair was cancelled. Have fun, Ron ----- Original
Message ----- From: "Tyson F. Mao" <tmao@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, June 20,
2004 7:02 PM Subject: Re: [Speed cubing group] Italian Rubik's Comp?
> I believe it was cancelled. > > Tyson Mao > MSC #631 >
California Institute of Technology > > On Sun, 20 Jun 2004,
jasmine_ellen wrote: > > > I was just looking around the
'events calendar' section of > > rubiks.com and saw a reference to
an Italian Rubik's comp earlier > > this month (June 11, in
Milan). I didn't even know there was an > > Italian comp
happening! Anyway, I was curious to know who the > > Italian
cubers are and what sort of times they do, so I did a quick > >
Google search. I didn't find anything. > > > > Does anyone
know anything about the Italian comp or the times that > > were
set? > > > > Jasmine. > > > > > > Yahoo!
Groups Sponsor > > ADVERTISEMENT > > click here > >
[rand=742520841] > > > >
____________________________________________________________________________
____ > > Yahoo! Groups Links > > * To visit your group on
the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> * To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > *
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
> > > > > > > > > > Yahoo! Groups Links
> > > > >
2933. Big Cubes Stuff From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 20 Jun 2004 22:11:00 -0000
I just updated my website, first news item tells more:
http://www.stefan-pochmann.de/spocc/ Mostly inspired by these three new
pages: - Super 5x5: This weekend I finally protected all my stickers
(short story: super glue) and lubed my baby. Pictures and long story on
my homepage. - Algorithms for 4x4 and 5x5. Needs pictures to describe
the effects. Also needs more algorithms. Right now only a few I found
myself and those I ripped from Chris ;-) - Idea for 7x7 and bigger
cubes. Just a sketch, I'm just happy I finally described it at all (had
the idea last fall). I'll use POV- Ray to create some 3D-images, wanna
see how that would look like. Cheers! Stefan
2934. Re: [Speed cubing group] ZB METHOD From:
Tomasz Piotrowski <tomahawk@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 21 Jun 2004 08:48:38 +0200 (CEST)
> I have been working on making a visual for this method. I have made
> posts in regards to it on multiple occasions, explaining what my
> intentions were for putting it together. However, making several
> hundreds of pictures, organizing them, and uploading them become a
> feat altogether. I spent many hours a few days ago making a new way
> to navigate thru this section of my site, as well as a uniform >
template. In the next few weeks I should have all the pictures in >
their corresponding places. I will take the rest of the summer to >
post algs that are good for speedcubing. > > Anyone who is
interested in submitting algs for any given situation > is welcome,
and may be credited for their contribution. I want > everyone to take
a look at the format I have this in. I have only > posted pictures
for situations 21-A & 21-B; just enough to give an > idea of what
it will look like. Take a look: > >
http://www.geocities.com/rubiks_galaxia/21-A.html > > Anyone with
questions, comments, criticisms, etc. please email me on > an
individual basis or on the forum. Either is good. > > -Richard
www.loiv.torun.pl/~tomahawk then 'Metoda Z-B' -> 'Krok 2' you can
find there my algs for all step2 cases tomahawk@...
2935. Re: Big Cubes Stuff From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 21 Jun 2004 10:50:16 -0000
Hey Stefan :-) I had a look at ur site. It's very nice!! But where is my
4x4x4 restickering-adjacent-faces algorithm ? :-P
(Dd)R2(D'd')R2F2R2F2(Dd)B2(D'd')B2(Uu)B2(U'u')B2R2(U'u')F2 : (25-htm)
There it is (copied from old posting). Now we all wait for Chris to post
his "new" 4x4x4 method :-D Happy Cubing ... -Per K > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > I just updated my website, first news
item tells more: > http://www.stefan-pochmann.de/spocc/ > >
Mostly inspired by these three new pages: > > - Super 5x5: This
weekend I finally protected all my stickers (short > story: super
glue) and lubed my baby. Pictures and long story on my > homepage.
> > - Algorithms for 4x4 and 5x5. Needs pictures to describe the
> effects. Also needs more algorithms. Right now only a few I found
> myself and those I ripped from Chris ;-) > > - Idea for 7x7
and bigger cubes. Just a sketch, I'm just happy I > finally described
it at all (had the idea last fall). I'll use POV- > Ray to create
some 3D-images, wanna see how that would look like. > > Cheers!
> Stefan
2936. Re: Milestone! From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 21 Jun 2004 10:59:53 -0000
Hey! Congratz on ur new personal best!! I'm not quite sure but i think u
are now (un)officially the fastest norwegian cubist, at least ur
average. I'm slow cause i don't learn algs ;-) Happy cubing :-) -Per K
> --- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > Correction, the personal best average
of 10 (rolling) is 22.85, not > 20.85. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" >
<htkra1d@h...> wrote: > > I just went ahead and did an
average of 50 with Jess' online timer, > > and since the result
was such a big personal milestone, I want to > > share it with
you. :) > > > > First of all I lowered my "real" average
with a whole half a second, > > from ~25 to 24.61. As if that
wasn't enough I beat my personal best > > average of 10 (rolling)
with 1.04 seconds, putting it at 20.85! And > as > > for the
big treat, I produced my first ever sub 20 time of 18.45 > >
seconds. > > > > I'm in heaven right now so I thought you
might want to know. ;) > > > > By the way, I seem to
consistently have fastest non-lucky times > faster > > than my
fastest lucky times. What's up with that?!
2937. I need some algs... From:
"juggleman411" <quinn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 21 Jun 2004 15:54:37 -0000
Hello everyone, I recently invented yet another method, and I need some
algorithms I can't find on the web. Does anyone know of s set of
algorithms that will orient and permute LL corners WITHOUT changing any
of the edges at all?
2938. Re: I need some algs... From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 21 Jun 2004 17:34:36 -0000
Hmm ... In any case u need to turn last layer one step clockwise or
counterclockwise half of the time, 25% probability in each case. As to
permute/orient corners in 1 look there is a complete list here :
http://www.speedcubing.com/final_layer_corners.html Otherwise u can
settle for a 2 look solution. If u are not ending up with a case where u
only have to twist the corners, then u can always do a corner 3-cycle to
solve one corner, while leaving rest of corners in the wrong place. Then
do a final corner 3-cycle. That's what i can come up with right now :-)
-Per K > --- In speedsolvingrubikscube@yahoogroups.com,
"juggleman411" <quinn@l...> wrote: > Hello everyone, I recently
invented yet another method, and I need > some algorithms I can't
find on the web. Does anyone know of s set > of algorithms that will
orient and permute LL corners WITHOUT > changing any of the edges at
all?
2939. Re: Rubik's Cube Move From:
"Rob Butler" <futuese@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 21 Jun 2004 19:45:14 -0000
Try: (RU) (RU) (RU) (R'U') (R'U'R2) It should send
UF->RF->UR->UF though depending on how you view the cube there
may be some change in orientation Rob --- In
speedsolvingrubikscube@yahoogroups.com, "danecjensen"
<danecjensen@y...> wrote: > Does anyone know a move that sends
uf->fr->ru->uf? That would be if > your looking at one of
the corners a move that rotates the edges that > touch that corner in
a clockwise or counterclockwise motion that > perserves the
orientation. If so please email me at > Scrillaking1@a...
2940. combinatorics question for oriented edges :D From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 21 Jun 2004 13:07:03 -0700 (PDT)
Hi, I was just wondering how many possible configurations there are for
the edges of a 3x3 after they are oriented correctly (as in blindfold).
if anyone would like to help, thanks :D -bm :) --Brent
--------------------------------- Do you Yahoo!? Yahoo! Mail is new and
improved - Check it out! [Non-text portions of this message have been
removed]
2941. Re: combinatorics question for oriented edges :D From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 21 Jun 2004 20:30:08 -0000
If I understand your question correctly then there are: If the corners
(positions only) are not already solved, 12! = 479 001 600 If the
corners (positions only) are already solved, 12! / 2 = 239 500 800 total
positions for the edges after orienting them. Hope this helps, Chris ---
In speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > > Hi, > > I was just
wondering how many possible configurations there are for the edges of a
3x3 after they are oriented correctly (as in blindfold). if anyone would
like to help, thanks :D > -bm > > > > :) > --Brent
> > --------------------------------- > Do you Yahoo!? >
Yahoo! Mail is new and improved - Check it out! > > [Non-text
portions of this message have been removed]
2942. Re: [Speed cubing group] I need some algs... From:
Ryan Heise <rheise@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 22 Jun 2004 13:02:58 +1000
On Mon, Jun 21, 2004 at 03:54:37PM -0000, juggleman411 wrote: > Hello
everyone, I recently invented yet another method, and I need > some
algorithms I can't find on the web. Does anyone know of s set > of
algorithms that will orient and permute LL corners WITHOUT > changing
any of the edges at all? You can look here:
http://www.progsoc.uts.edu.au/~rheise/cube/step4.html Also, Andy Camann
has developed some optimised finger tricks for these algorithms:
http://s92788564.onlinehome.us/step4.htm Ryan
2943. What the... !!! From:
"yodamunkey2" <yodamunkey1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 22 Jun 2004 14:53:39 -0000
Oh wow, I had to hop on here and tell you guys, I've done the
unthinkable! I was sitting here at the computer, just practicing my
cube. I had just finished one, and I was scrambling it up again. I was
about done scrambling, probably 20 moves, so I look down, still messing
it up. Here is the crazy part, as I was watching, bam it was solved. I
don't know how it happened. I scrambled it just the same as I always do,
and usually I am very random. But I looked down, and 3 moves later is
was solved. WOW!
2944. Re: What the... !!! From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 22 Jun 2004 15:04:23 -0000
Whooa, weird! One time on the Sunday Contest, the algorithm made it
about ten moves away from being solved. I got about 16 seconds, and my
average is about 21.5. --- In speedsolvingrubikscube@yahoogroups.com,
"yodamunkey2" <yodamunkey1@a...> wrote: > Oh wow, I had to hop
on here and tell you guys, I've done the unthinkable! > > I was
sitting here at the computer, just practicing my cube. I had > just
finished one, and I was scrambling it up again. I was about done >
scrambling, probably 20 moves, so I look down, still messing it up. >
Here is the crazy part, as I was watching, bam it was solved. > >
I don't know how it happened. I scrambled it just the same as I always
> do, and usually I am very random. But I looked down, and 3 moves
later > is was solved. WOW!
2945. Re: What the... !!! From:
"joel_vn" <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 22 Jun 2004 15:24:12 -0000
When I didn't use computer generated scrambles, I had this with the
2x2x2 3 or 4 times. My only explanation for this is that when I scramble
the cube without computer generated scrambles, I notice I repeat a lot
of moves, or (parts of) algorithms that I like, and then I continue with
some other finger-tricks I like. Because of this, I think this could be
a combination of luck and the fact that you probably used some moves you
also use while speedcubing. --- In
speedsolvingrubikscube@yahoogroups.com, "yodamunkey2"
<yodamunkey1@a...> wrote: > Oh wow, I had to hop on here and
tell you guys, I've done the unthinkable! > > I was sitting here
at the computer, just practicing my cube. I had > just finished one,
and I was scrambling it up again. I was about done > scrambling,
probably 20 moves, so I look down, still messing it up. > Here is the
crazy part, as I was watching, bam it was solved. > > I don't know
how it happened. I scrambled it just the same as I always > do, and
usually I am very random. But I looked down, and 3 moves later > is
was solved. WOW!
2946. Re: What the... !!! From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 22 Jun 2004 18:17:29 -0000
This has happened to me once or twice. And I remember two or three times
in a row accidentally scrambling the cube exactly the same way. That's
when I realized I should probobly change my scrambling method! Daniel
--- In speedsolvingrubikscube@yahoogroups.com, "joel_vn"
<joel_vn@y...> wrote: > When I didn't use computer generated
scrambles, I had this with the > 2x2x2 3 or 4 times. My only
explanation for this is that when I > scramble the cube without
computer generated scrambles, I notice I > repeat a lot of moves, or
(parts of) algorithms that I like, and > then I continue with some
other finger-tricks I like. Because of > this, I think this could be
a combination of luck and the fact that > you probably used some
moves you also use while speedcubing. > > --- In
speedsolvingrubikscube@yahoogroups.com, "yodamunkey2" >
<yodamunkey1@a...> wrote: > > Oh wow, I had to hop on here
and tell you guys, I've done the > unthinkable! > > > > I
was sitting here at the computer, just practicing my cube. I had >
> just finished one, and I was scrambling it up again. I was about
> done > > scrambling, probably 20 moves, so I look down, still
messing it up. > > Here is the crazy part, as I was watching, bam
it was solved. > > > > I don't know how it happened. I
scrambled it just the same as I > always > > do, and usually I
am very random. But I looked down, and 3 moves > later > > is
was solved. WOW!
2947. 2x2 method From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 22 Jun 2004 14:01:43 -0700 (PDT)
Hi, This may be old school- really old school- but I can't find a site
that has algs to orient all, then permute all (for a 2x2, that is).
perhaps this doesn't make any sense....:D -bm :) --Brent
--------------------------------- Do you Yahoo!? Yahoo! Mail - 50x more
storage than other providers! [Non-text portions of this message have
been removed]
2948. Re: 2x2 method From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 22 Jun 2004 21:09:03 -0000
You could just use the same algs that you would use for a 3x3x3. All the
2x2x2 is, is the corners of a 3x3x3. -Chris
2949. Re: [Speed cubing group] Re: 2x2 method From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 22 Jun 2004 14:55:15 -0700 (PDT)
I know...yeh...but I'm looking for this one way where people oriented
all and then permuted all...? am I just going crazy or do people know
what I'm talking about? :D i tend to make 0 sense alot of times ha. -bm
burntbizzkit <no_reply@yahoogroups.com> wrote: You could just use
the same algs that you would use for a 3x3x3. All the 2x2x2 is, is the
corners of a 3x3x3. -Chris Yahoo! Groups SponsorADVERTISEMENT
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. :) --Brent
--------------------------------- Do you Yahoo!? New and Improved Yahoo!
Mail - Send 10MB messages! [Non-text portions of this message have been
removed]
2950. Re: 2x2 method From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 22 Jun 2004 21:54:49 -0000
Use a corners first method from the 3^3. Use a pure corners first
though, because if you use one that finishes some edges before the last
corners, you may lose some efficiency. E.g., on the algs you don't need
algs that preserve edges, but some algs for the 3^3 may have that
requirement. Pure corners first shouldn't lose any efficiency at all.
--- In speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > You could just use the same algs that
you would use for a 3x3x3. All > the 2x2x2 is, is the corners of a
3x3x3. > > -Chris
2951. Proposal to restart cube-lovers From:
Mark Longridge <zero1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 22 Jun 2004 18:09:51 -0400
Hi folks, I've been thinking about restarting the cube-lovers mailing
list in some form or another. I proposed a Rubik's newsgroup but it
seemed really difficult to get support for such a plan. Lately I've been
experimenting with an open source project called drupal which you can
see see here: cubezzz.homelinux.org/drupal So far it's a fairly spartan
setup but more modules can be added. It has an email/password
authentication system and people have to log on to see all the content.
The basic idea here is to have a discussion forum that deals with things
like group theory, computer cubing (e.g. God's Algorithm calculations),
history of mechanisms and perhaps some of the more exotic areas like
cube art could also be discussed. It would be a complimentary
alternative to the Speed Cubing yahoo group, which naturally is
dominated by speed cubing discussions. I'm also thinking about having a
photo gallery just for puzzles. It would have the ability for members to
upload pictures to their own album. Mainly though I'd like to see a
modern version of cube-lovers. I think the drupal system could be the
answer but I'm interested to hear other people's opinions. Mark
2952. Re: 2x2 method From:
"joel_vn" <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 22 Jun 2004 22:45:19 -0000
I think I understand what you are looking for. I think Gaetan Guimond's
method would be very good: http://www.rubikscuberecord.com/intro.html
Orientation is done in practically one step. Permutation of all 8 pieces
is done in 2 steps. --- In speedsolvingrubikscube@yahoogroups.com, Brent
Morgan <brentmorganmaster@y...> wrote: > > Hi, > This may
be old school- really old school- but I can't find a site that has algs
to orient all, then permute all (for a 2x2, that is). perhaps this
doesn't make any sense....:D > -bm > > > > :) >
--Brent > > --------------------------------- > Do you Yahoo!?
> Yahoo! Mail - 50x more storage than other providers! > >
[Non-text portions of this message have been removed]
2953. Re: [Speed cubing group] What the... !!! From:
con-boy13@...
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 22 Jun 2004 20:37:12 -0400
On Tue, 22 Jun 2004 14:53:39 -0000 "yodamunkey2" <yodamunkey1@...>
writes: > Oh wow, I had to hop on here and tell you guys, I've done
the > unthinkable! > > I was sitting here at the computer, just
practicing my cube. I had > just finished one, and I was scrambling
it up again. I was about > done > scrambling, probably 20 moves,
so I look down, still messing it up. > Here is the crazy part, as I
was watching, bam it was solved. > > I don't know how it happened.
I scrambled it just the same as I > always > do, and usually I am
very random. But I looked down, and 3 moves > later > is was
solved. WOW! That's gotta be the freakiest thing...
________________________________________________________________ The
best thing to hit the Internet in years - Juno SpeedBand! Surf the Web
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2954. Re: 2x2 method From:
"brokulo" <brokulo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 23 Jun 2004 02:08:29 -0000
2955. Re: Proposal to restart cube-lovers From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 23 Jun 2004 02:40:49 -0000
It would be cool to see this start, it is something i'd be interested in
reading and visiting just like i do with this forum or the twisty forum.
Also I remember being bummed the first time i heard about the cube
lovers going down and not being around to be a part of it. I like the
forum layout as well jake --- In speedsolvingrubikscube@yahoogroups.com,
Mark Longridge <zero1@l...> wrote: > Hi folks, > > I've
been thinking about restarting the cube-lovers > mailing list in some
form or another. I proposed > a Rubik's newsgroup but it seemed
really difficult to get > support for such a plan. > > Lately
I've been experimenting with an open source > project called drupal
which you can see see here: > > cubezzz.homelinux.org/drupal >
> So far it's a fairly spartan setup but more modules > can be
added. It has an email/password authentication > system and people
have to log on to see all the > content. > > The basic idea
here is to have a discussion forum > that deals with things like
group theory, computer > cubing (e.g. God's Algorithm calculations),
history > of mechanisms and perhaps some of the more exotic areas
> like cube art could also be discussed. > > It would be a
complimentary alternative to the > Speed Cubing yahoo group, which
naturally is > dominated by speed cubing discussions. > > I'm
also thinking about having a photo gallery > just for puzzles. It
would have the ability for members > to upload pictures to their own
album. > > Mainly though I'd like to see a modern version of
cube-lovers. > I think the drupal system could be the answer but >
I'm interested to hear other people's opinions. > > > Mark
2956. Re: What the... !!! From:
"Jessica Fridrich" <Jess340@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 23 Jun 2004 03:25:04 -0000
Interesting. You need to watch out for your "scramblings" since they are
not random. I remember when I was practicing some 20+ years ago while
studying for my high school finals, something weird kept happening to me
over the period of a few months. I always did about 50 "mindless" moves
to scramble the cube and then solve it, scramble, and solve it, etc.
There was one position that I scrambled the cube to that I did more than
once and I also solved the cube the same way - this is how I started
noticing that once in a while I did the same solve (roughly once in 100
solves). The tricky thing was that when I consciously focused on the
scramble, I never got that mysterious scramble. It only happened very
ocassionaly and only when I forgot about the scramble and let my
thoughts wander somewhere else - there was it again ... It frustrated me
for a few months because I could never repeat the scramble when I
wanted. It also taught me a lesson of how important it is to scramble
properly. Our "mindless scrambles" most likely form a much smaller
subset of the cube space than we think. A good thing is to throw the
cube in the air a few times while scrambling. Jessica > Oh wow, I had
to hop on here and tell you guys, I've done the unthinkable! > > I
was sitting here at the computer, just practicing my cube. I had >
just finished one, and I was scrambling it up again. I was about done
> scrambling, probably 20 moves, so I look down, still messing it up.
> Here is the crazy part, as I was watching, bam it was solved. >
> I don't know how it happened. I scrambled it just the same as I
always > do, and usually I am very random. But I looked down, and 3
moves later > is was solved. WOW!
2957. Re: [Speed cubing group] Re: What the... !!! From:
Doug Reed <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 22 Jun 2004 22:40:07 -0600
Same here. I have had 2 or 3 scrambles probably 10-15 times each, at
least. It doesnt mean much to be able to solve a cube consistently at 21
seconds if you know the entire solution by heart just because it is a
"common" scramble, and once I decided that, I quit getting that
scramble. Every once in a while I get it, but when that happens I just
keep scrambling. Doug Jessica Fridrich wrote: >Interesting. You need
to watch out for your "scramblings" since they >are not random. >
>I remember when I was practicing some 20+ years ago while studying
>for my high school finals, something weird kept happening to me over
>the period of a few months. I always did about 50 "mindless" moves
>to scramble the cube and then solve it, scramble, and solve it, etc.
>There was one position that I scrambled the cube to that I did more
>than once and I also solved the cube the same way - this is how I
>started noticing that once in a while I did the same solve (roughly
>once in 100 solves). The tricky thing was that when I consciously
>focused on the scramble, I never got that mysterious scramble. It
>only happened very ocassionaly and only when I forgot about the
>scramble and let my thoughts wander somewhere else - there was it
>again ... It frustrated me for a few months because I could never
>repeat the scramble when I wanted. It also taught me a lesson of how
>important it is to scramble properly. Our "mindless scrambles" most
>likely form a much smaller subset of the cube space than we think. A
>good thing is to throw the cube in the air a few times while
>scrambling. > >Jessica > > > >>Oh wow, I had to
hop on here and tell you guys, I've done the >> >>
>unthinkable! > > >>I was sitting here at the computer,
just practicing my cube. I had >>just finished one, and I was
scrambling it up again. I was about >> >> >done > >
>>scrambling, probably 20 moves, so I look down, still messing it
up. >>Here is the crazy part, as I was watching, bam it was
solved. >> >>I don't know how it happened. I scrambled it
just the same as I >> >> >always > > >>do,
and usually I am very random. But I looked down, and 3 moves >>
>> >later > > >>is was solved. WOW! >>
>> > > > > > >Yahoo! Groups Links > > >
> > > > >
2958. Re: What the... !!! From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 23 Jun 2004 03:52:33 -0000
I happen to do lots of finger shortcuts while scrambling so I actually
scramble fast. Which is why these days (well, I dont have a cube
anymore, but before), I just scramble in my back and I turn the cube
around itself.
2959. Cube One-Liners From:
"richy_jr_2000" <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 23 Jun 2004 08:15:39 -0000
Movie One-Liners ³ Cube One-Liners I got bored so I did this for fun.
Enjoy :P Please share any you come up with, it's quite amusing. -Richard
1. ¡§I love the smell of silicone in the morning¡¨ 2. ¡§What we¡¦ve got
here is a failure to permute.¡¨ 3. ¡§You want the cube? You can¡¦t
handle the cube!¡¨ 4. ¡§A man¡¦s got to know his orientations.¡¨ 5.
¡§Cubing is as cubing does.¡¨ 6. ¡§We¡¦ll make him a puzzle he can¡¦t
refuse.¡¨ 7. ¡§ Have you checked the cubies??¡¨ 8. * ¡§I seem to
remember breakings your cube.¡¨ * ¡§Yes, and I seem to remember breaking
your face.¡¨ 9. ¡§Hubba, hubba, hubba! Cubes Cubes Cubes! Who do u
trust? Me? I 'm giving away free cubes. And where's Rubik¡¦s the Amazing
Cube? He's home playing with himself!!¡¨ 10. ¡§I see dead puzzles¡¨ 11.
¡§Put the silicone in the basket!¡¨ 12. *¡§You were really attached to
that cube.¡¨ *¡§Yeah, well, some people meditate, others have massages.
I cube.¡¨
---------------------------------------------------------------------
1a. " I love the smell of napalm in the morning." -Apocalypse Now- 2a.
"What we've got here is failure to communicate." -Cool Hand Luke- 3a.
¡§You want the truth? You can¡¦t handle the truth!¡¨ -A Few Good Men-
4a. ¡§A man¡¦s got to know his limitations¡¨ -Magnum Force 5a. ¡§Stupid
is as stupid does.¡¨ -Forest Gump- 6a. ¡§We¡¦ll make him an offer he
can¡¦t refuse.¡¨ -The Godfather- 7a. ¡§Have you checked the children??¡¨
-When A Stranger Calls- 8a. ¡§I seem to remember breaking your door.¡¨
¡§Yes, and I seem to remember breaking your face¡¨ -Se7en- 9a. ¡§Hubba,
hubba, hubba! Money, money, money! Who do u trust? Me? I 'm giving away
free money. And where's Batman? He's home washing his tights!!¡¨
-Batman- 10a. ¡§I see dead people¡¨ -6th Sense- 11a. ¡§Now, put the
lotion back in the basket¡¨ -Silence of the Lambs- 12a. *¡§You were
really attached to that blender. *¡§Yeah, well, some people meditate,
others have massages. I blend. -Enemy of the State-
2960. Re: Cube One-Liners From:
"joel_vn" <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 23 Jun 2004 11:25:13 -0000
There is no cube! ;-) --- In speedsolvingrubikscube@yahoogroups.com,
"richy_jr_2000" <richy_jr_2000@y...> wrote: > Movie One-Liners
³ Cube One-Liners > I got bored so I did this for fun. Enjoy :P
Please share any you > come up with, it's quite amusing. >
-Richard > > 1. ¡§I love the smell of silicone in the morning¡¨
> > 2. ¡§What we¡¦ve got here is a failure to permute.¡¨ > >
3. ¡§You want the cube? You can¡¦t handle the cube!¡¨ > > 4. ¡§A
man¡¦s got to know his orientations.¡¨ > > 5. ¡§Cubing is as
cubing does.¡¨ > > 6. ¡§We¡¦ll make him a puzzle he can¡¦t
refuse.¡¨ > > 7. ¡§ Have you checked the cubies??¡¨ > > 8. *
¡§I seem to remember breakings your cube.¡¨ > * ¡§Yes, and I seem to
remember breaking your face.¡¨ > > 9. ¡§Hubba, hubba, hubba! Cubes
Cubes Cubes! Who do u trust? Me? I 'm > giving away free cubes. And
where's Rubik¡¦s the Amazing Cube? He's > home playing with
himself!!¡¨ > > 10. ¡§I see dead puzzles¡¨ > > 11. ¡§Put the
silicone in the basket!¡¨ > > 12. *¡§You were really attached to
that cube.¡¨ > *¡§Yeah, well, some people meditate, others have
massages. I > cube.¡¨ > > >
------------------------------------------------------------------- --
> 1a. " I love the smell of napalm in the morning." > -Apocalypse
Now- > > 2a. "What we've got here is failure to communicate." >
-Cool Hand Luke- > > 3a. ¡§You want the truth? You can¡¦t handle
the truth!¡¨ > -A Few Good Men- > > 4a. ¡§A man¡¦s got to know
his limitations¡¨ > -Magnum Force > > 5a. ¡§Stupid is as stupid
does.¡¨ > -Forest Gump- > > 6a. ¡§We¡¦ll make him an offer he
can¡¦t refuse.¡¨ > -The Godfather- > > 7a. ¡§Have you checked
the children??¡¨ > -When A Stranger Calls- > > 8a. ¡§I seem to
remember breaking your door.¡¨ > ¡§Yes, and I seem to remember
breaking your face¡¨ > -Se7en- > > 9a. ¡§Hubba, hubba, hubba!
Money, money, money! Who do u trust? Me? > I 'm giving away free
money. And where's Batman? He's home washing > his tights!!¡¨ >
-Batman- > > 10a. ¡§I see dead people¡¨ > -6th Sense- > >
11a. ¡§Now, put the lotion back in the basket¡¨ > -Silence of the
Lambs- > > 12a. *¡§You were really attached to that blender. >
*¡§Yeah, well, some people meditate, others have massages. > I blend.
> -Enemy of the State-
2961. [Speed cubing group] Cube-lovers GONE FROM MIT! From:
Mark Longridge <zero1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 23 Jun 2004 08:54:01 -0400
Hi folks, Several people have expressed an interest in continuing the
old cube-lovers mailing list in a modern form. I figured the first thing
to do would be to post the complete cube-lovers archives to the
internet. Imagine my surprise when I find that cube-lovers was gone from
"ftp://ftp.ai.mit.edu". The files were in the form of cube-mail-0.gz
through cube-mail-22.gz and there may have been a parts 23 and 24 as
well. Thankfully Martin's html version covering 1980 to 1996 is still up
and working at:
http://www.math.rwth-aachen.de/%7EMartin.Schoenert/Cube-Lovers/ I still
want to post the archives in there original form so I need some help. If
anyone has these files please email them to me or email a link for them
and I will archive them using par2 on CD and host them to the internet.
This way we can be certain that the original cube-lovers will be
preserved. Checking for these files on google does not look promising
but I will keep looking. Best regards, Mark
2962. Re: [Speed cubing group] Re: Cube One-Liners From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 23 Jun 2004 08:17:15 -0700 (PDT)
The Matrix of course :P How could I have forgotten that? -Richard ---
joel_vn <joel_vn@...> wrote: > There is no cube! ;-) > >
> > --- In speedsolvingrubikscube@yahoogroups.com, >
"richy_jr_2000" > <richy_jr_2000@y...> wrote: > > Movie
One-Liners ������ Cube One-Liners > > I got bored so I did this
for fun. Enjoy :P > Please share any you > > come up with, it's
quite amusing. > > -Richard > > > > 1. ������I love
the smell of silicone in the morning������ > > > > 2.
������What we������ve got here is a failure to > permute.������ >
> > > 3. ������You want the cube? You can������t handle the
> cube!������ > > > > 4. ������A man������s got to know
his orientations.������ > > > > 5. ������Cubing is as cubing
does.������ > > > > 6. ������We������ll make him a puzzle he
can������t refuse.������ > > > > 7. ������ Have you checked
the cubies??������ > > > > 8. * ������I seem to remember
breakings your cube.������ > > * ������Yes, and I seem to remember
breaking your > face.������ > > > > 9. ������Hubba,
hubba, hubba! Cubes Cubes Cubes! Who > do u trust? Me? > I 'm >
> giving away free cubes. And where's Rubik������s the > Amazing
Cube? > He's > > home playing with himself!!������ > >
> > 10. ������I see dead puzzles������ > > > > 11.
������Put the silicone in the basket!������ > > > > 12.
*������You were really attached to that cube.������ > >
*������Yeah, well, some people meditate, others > have massages. I
> > cube.������ > > > > > > >
------------------------------------------------------------------- >
-- > > 1a. " I love the smell of napalm in the morning." > >
-Apocalypse Now- > > > > 2a. "What we've got here is failure
to > communicate." > > -Cool Hand Luke- > > > > 3a.
������You want the truth? You can������t handle the > truth!������
> > -A Few Good Men- > > > > 4a. ������A man������s
got to know his limitations������ > > -Magnum Force > > >
> 5a. ������Stupid is as stupid does.������ > > -Forest Gump-
> > > > 6a. ������We������ll make him an offer he can������t
> refuse.������ > > -The Godfather- > > > > 7a.
������Have you checked the children??������ > > -When A Stranger
Calls- > > > > 8a. ������I seem to remember breaking your
door.������ > > ������Yes, and I seem to remember breaking your
> face������ > > -Se7en- > > > > 9a. ������Hubba,
hubba, hubba! Money, money, money! > Who do u trust? > Me? >
> I 'm giving away free money. And where's Batman? > He's home
washing > > his tights!!������ > > -Batman- > > >
> 10a. ������I see dead people������ > > -6th Sense- > >
> > 11a. ������Now, put the lotion back in the basket������ >
> -Silence of the Lambs- > > > > 12a. *������You were
really attached to that > blender. > > *������Yeah, well, some
people meditate, > others have > massages. > > I blend. >
> -Enemy of the State- > > __________________________________
Do you Yahoo!? Yahoo! Mail - 50x more storage than other providers!
http://promotions.yahoo.com/new_mail
2963. Re: 2x2 method From:
"Josef Jelinek" <gloom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 24 Jun 2004 11:27:05 -0000
Here is the method for 3x3x3 with the algs you want and with pictures.
http://rubikscube.info/ortega.html You can then try something more
hardcore :)) http://rubikscube.info/waterman/stage2-3.html Josef --- In
speedsolvingrubikscube@yahoogroups.com, "brokulo" <brokulo@y...>
wrote: > http://www.geocities.com/jaapsch/puzzles/cube2.htm > >
solution 2
2964. Re: [Speed cubing group] Cube-lovers GONE FROM MIT!
From:
"Josef Jelinek" <gloom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 24 Jun 2004 11:30:05 -0000
Hi, I think that the last archive was 26 and I have all of them at
home... In a case you are still interested. Josef --- In
speedsolvingrubikscube@yahoogroups.com, Mark Longridge
<zero1@l...> wrote: > Hi folks, > > Several people have
expressed an interest in > continuing the old cube-lovers mailing
list in > a modern form. I figured the first thing to do > would
be to post the complete cube-lovers archives > to the internet. >
> Imagine my surprise when I find that cube-lovers > was gone from
"ftp://ftp.ai.mit.edu". The files > were in the form of
cube-mail-0.gz through > cube-mail-22.gz and there may have been a
> parts 23 and 24 as well. > > Thankfully Martin's html version
covering 1980 > to 1996 is still up and working at: > >
http://www.math.rwth-aachen.de/%7EMartin.Schoenert/Cube-Lovers/ >
> I still want to post the archives in there original form > so I
need some help. If anyone has these files please > email them to me
or email a link for them and I will > archive them using par2 on CD
and host them to the > internet. This way we can be certain that the
original > cube-lovers will be preserved. > > Checking for
these files on google does not look > promising but I will keep
looking. > > Best regards, > Mark
2965. CubeFreak From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 25 Jun 2004 05:05:23 -0000
I just read the news on speedcubing.com about Happy Medium Films's
documentary on speedcubing. Congrats Shotaro "Macky" Makisumi. The
teaser video is excellent! If anyone hasn't watched it yet, go to
speedcubing.com and check it out. -Chris
2966. Re: [Speed cubing group] Cube-lovers GONE FROM MIT!
From:
"Josef Jelinek" <gloom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 25 Jun 2004 08:06:58 -0000
Hi, ok, there are 28 message archives (the last one is "recent-mail"
that contains the last messages before the CubeLovers stopped). Maybe it
can be interesting for more people, so the easiest way is to upload it
to a web; you can get it here (in one 2MB zip archive):
http://rubikscube.info/CubeLovers.zip (The first mail is from 1980 and
the last one from 2000, so there are many unsorted mails to read :)...)
It is an interesting piece of cube history.. Best regards, Josef > I
think that the last archive was 26 and I have all of them > at
home... In a case you are still interested. > > Josef > >
--- In speedsolvingrubikscube@yahoogroups.com, Mark Longridge >
<zero1@l...> wrote: > > Hi folks, > > > >
Several people have expressed an interest in > > continuing the
old cube-lovers mailing list in > > a modern form. I figured the
first thing to do > > would be to post the complete cube-lovers
archives > > to the internet. > > > > Imagine my
surprise when I find that cube-lovers > > was gone from
"ftp://ftp.ai.mit.edu". The files > > were in the form of
cube-mail-0.gz through > > cube-mail-22.gz and there may have been
a > > parts 23 and 24 as well. > > > > Thankfully
Martin's html version covering 1980 > > to 1996 is still up and
working at: > > > >
http://www.math.rwth-aachen.de/%7EMartin.Schoenert/Cube-Lovers/ >
> > > I still want to post the archives in there original form
> > so I need some help. If anyone has these files please >
> email them to me or email a link for them and I will > >
archive them using par2 on CD and host them to the > > internet.
This way we can be certain that the original > > cube-lovers will
be preserved. > > > > Checking for these files on google
does not look > > promising but I will keep looking. > >
> > Best regards, > > Mark
2967. Re: CubeFreak From:
"brokulo" <brokulo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 25 Jun 2004 18:25:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > I just read the news on
speedcubing.com about Happy Medium Films's > documentary on
speedcubing. Congrats Shotaro "Macky" Makisumi. The > teaser video is
excellent! If anyone hasn't watched it yet, go to > speedcubing.com
and check it out. > > -Chris NICE!! the "genius is 1%perspiration
and 99%calculation" part is ridiculous, specially when applied to
speedcubing. hehe
2968. Prime number? From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 25 Jun 2004 18:26:14 -0000
Hey everyone, I read on the rubiks.com site that one less than the
number of combinations to the cube, 43 252 003 274 489 855 999 is a
prime number. Is this ture? How would you verify it? It can have no
divisor greater than floor[sqrt(43252003274489855999)] = 6 576 625 523.
Are there more efficient ways to prove its primality (if it actually is
prime) other than to do over 6.5 billion division calculations on a
computer program? Is there somewhere to read up on how this number was
proved to be prime? Does anyone know how to do this efficiently without
having to use a very powerful computer? Could a normal computer test 6.5
billion division calcuations in a reasonable amount of time, say one or
two weeks? Just curious, Chris
2969. Re: Prime number? From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 25 Jun 2004 18:34:16 -0000
Right after I posted I found this site, and apparently it is indeed
prime. http://www.alpertron.com.ar/ECM.HTM Chris --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey everyone, > > I read on the rubiks.com site that
one less than the number of > combinations to the cube, 43 252 003
274 489 855 999 is a prime > number. Is this ture? How would you
verify it? It can have no > divisor greater than
floor[sqrt(43252003274489855999)] = 6 576 625 > 523. Are there more
efficient ways to prove its primality (if it > actually is prime)
other than to do over 6.5 billion division > calculations on a
computer program? > > Is there somewhere to read up on how this
number was proved to be > prime? Does anyone know how to do this
efficiently without having > to use a very powerful computer? Could a
normal computer test 6.5 > billion division calcuations in a
reasonable amount of time, say one > or two weeks? > > Just
curious, > Chris
2970. Re: [Speed cubing group] Prime number? From:
Sapan Upadhyay <cubekid@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 25 Jun 2004 13:38:30 -0500
a normal computer probably would be able to do it. i made a program once
that was checking the probability of getting certain combinations with
dice, and it took it about 2 minutes to do a billion combinations.
although checking if the number is prime is probably a little more
difficult, you probably would be able to do the same. it shouldn't take
over a week. you would just need to make sure that the programming
language you are using for the testing would be able to handle such a
big number. i know for c++ you need to include a big number file or
something to make it work. if you can make that work out, then you
should be able to prove it pretty easily. my $.02, -cubekid -----
Original Message ----- From: cmhardw <no_reply@yahoogroups.com>
Date: Fri, 25 Jun 2004 18:26:14 -0000 Subject: [Speed cubing group]
Prime number? To: speedsolvingrubikscube@yahoogroups.com Hey everyone, I
read on the rubiks.com site that one less than the number of
combinations to the cube, 43 252 003 274 489 855 999 is a prime number.
Is this ture? How would you verify it? It can have no divisor greater
than floor[sqrt(43252003274489855999)] = 6 576 625 523. Are there more
efficient ways to prove its primality (if it actually is prime) other
than to do over 6.5 billion division calculations on a computer program?
Is there somewhere to read up on how this number was proved to be prime?
Does anyone know how to do this efficiently without having to use a very
powerful computer? Could a normal computer test 6.5 billion division
calcuations in a reasonable amount of time, say one or two weeks? Just
curious, Chris Yahoo! Groups Sponsor ADVERTISEMENT
________________________________ Yahoo! Groups Links To visit your group
on the web, go to: http://groups.yahoo.com/group/speedsolvingrubikscube/
To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
2971. Re: Prime number? From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 25 Jun 2004 18:51:46 -0000
Heh heh I found a big prime number, (# combos to the 5x5x5 cube) - (#
combos to the 4x4x4 cube) - 59 =
282870942277741856536180333099749131451562830115798040747037425663999
999941 is prime. That has absolutely no use to anything at all, in any
way shape or form. Lol, ok I'll stop now :) Chris --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Right after I posted I found this site, and apparently it is
indeed > prime. > > http://www.alpertron.com.ar/ECM.HTM >
> Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw > <no_reply@y...> wrote: > > Hey everyone, >
> > > I read on the rubiks.com site that one less than the
number of > > combinations to the cube, 43 252 003 274 489 855 999
is a prime > > number. Is this ture? How would you verify it? It
can have no > > divisor greater than
floor[sqrt(43252003274489855999)] = 6 576 625 > > 523. Are there
more efficient ways to prove its primality (if it > > actually is
prime) other than to do over 6.5 billion division > > calculations
on a computer program? > > > > Is there somewhere to read up
on how this number was proved to be > > prime? Does anyone know
how to do this efficiently without having > > to use a very
powerful computer? Could a normal computer test 6.5 > > billion
division calcuations in a reasonable amount of time, say > one >
> or two weeks? > > > > Just curious, > > Chris
2972. Re: Prime number? From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 25 Jun 2004 19:14:51 -0000
Indian scientist Maninda Agrawal wrote for a little under a year ago, a
most modest 13-line program that with a 0% error rate determines if a
number is prime or not. It's not the fastest prime number solver, but
the fastest one being right all the time. Apparently this discovery came
as a huge shock to any mathematician that received this program in their
e-mails at august 4, 2003. Illustrated Science reports that this
program, run on a supercomputer, can determine if a 80-digit number is
prime or not in a matter of weeks, where the same computer with a
conventional primality solver would use several billion times the age of
the universe (that being a primality solver with 100% certainty, of
course). I can't seem to find the program anywhere, though. Does anyone
know? --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Hey everyone, > > I read on the
rubiks.com site that one less than the number of > combinations to
the cube, 43 252 003 274 489 855 999 is a prime > number. Is this
ture? How would you verify it? It can have no > divisor greater than
floor[sqrt(43252003274489855999)] = 6 576 625 > 523. Are there more
efficient ways to prove its primality (if it > actually is prime)
other than to do over 6.5 billion division > calculations on a
computer program? > > Is there somewhere to read up on how this
number was proved to be > prime? Does anyone know how to do this
efficiently without having > to use a very powerful computer? Could a
normal computer test 6.5 > billion division calcuations in a
reasonable amount of time, say one > or two weeks? > > Just
curious, > Chris
2973. Re: [Speed cubing group] Re: Prime number? From:
Sapan Upadhyay <cubekid@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 25 Jun 2004 15:44:46 -0500
damn... thats impressive... mine was like 35 or something.. :-/ -cubekid
----- Original Message ----- From: Eivind Fonn <htkra1d@...> Date:
Fri, 25 Jun 2004 19:14:51 -0000 Subject: [Speed cubing group] Re: Prime
number? To: speedsolvingrubikscube@yahoogroups.com Indian scientist
Maninda Agrawal wrote for a little under a year ago, a most modest
13-line program that with a 0% error rate determines if a number is
prime or not. It's not the fastest prime number solver, but the fastest
one being right all the time. Apparently this discovery came as a huge
shock to any mathematician that received this program in their e-mails
at august 4, 2003. Illustrated Science reports that this program, run on
a supercomputer, can determine if a 80-digit number is prime or not in a
matter of weeks, where the same computer with a conventional primality
solver would use several billion times the age of the universe (that
being a primality solver with 100% certainty, of course). I can't seem
to find the program anywhere, though. Does anyone know? --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey everyone, > > I read on the rubiks.com site that
one less than the number of > combinations to the cube, 43 252 003
274 489 855 999 is a prime > number. Is this ture? How would you
verify it? It can have no > divisor greater than
floor[sqrt(43252003274489855999)] = 6 576 625 > 523. Are there more
efficient ways to prove its primality (if it > actually is prime)
other than to do over 6.5 billion division > calculations on a
computer program? > > Is there somewhere to read up on how this
number was proved to be > prime? Does anyone know how to do this
efficiently without having > to use a very powerful computer? Could a
normal computer test 6.5 > billion division calcuations in a
reasonable amount of time, say one > or two weeks? > > Just
curious, > Chris Yahoo! Groups Sponsor ADVERTISEMENT
________________________________ Yahoo! Groups Links To visit your group
on the web, go to: http://groups.yahoo.com/group/speedsolvingrubikscube/
To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
2974. Re: CubeFreak From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 25 Jun 2004 21:18:55 -0000
Personally I think they shoudl have mentionned his times.
2975. [Speed cubing group] Re: Prime number? From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 25 Jun 2004 21:21:06 -0000
Try finding the next mersene prime with it :D:D:D:. --- In
speedsolvingrubikscube@yahoogroups.com, Sapan Upadhyay
<cubekid@g...> wrote: > damn... thats impressive... mine was
like 35 or something.. :-/ > > -cubekid > > > -----
Original Message ----- > From: Eivind Fonn <htkra1d@h...> >
Date: Fri, 25 Jun 2004 19:14:51 -0000 > Subject: [Speed cubing group]
Re: Prime number? > To: speedsolvingrubikscube@yahoogroups.com >
> > > > > > Indian scientist Maninda Agrawal wrote for
a little under a year ago, > > a most modest 13-line program that
with a 0% error rate determines if > > a number is prime or not.
It's not the fastest prime number solver, > > but the fastest one
being right all the time. Apparently this > > discovery came as a
huge shock to any mathematician that received this > > program in
their e-mails at august 4, 2003. > > > > Illustrated Science
reports that this program, run on a supercomputer, > > can
determine if a 80-digit number is prime or not in a matter of > >
weeks, where the same computer with a conventional primality solver >
> would use several billion times the age of the universe (that being
a > > primality solver with 100% certainty, of course). > >
> > I can't seem to find the program anywhere, though. Does anyone
know? > > > > --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@y...> > > > > wrote: > > >
Hey everyone, > > > > > > I read on the rubiks.com
site that one less than the number of > > > combinations to the
cube, 43 252 003 274 489 855 999 is a prime > > > number. Is
this ture? How would you verify it? It can have no > > >
divisor greater than floor[sqrt(43252003274489855999)] = 6 576 625 >
> > 523. Are there more efficient ways to prove its primality (if
it > > > actually is prime) other than to do over 6.5 billion
division > > > calculations on a computer program? > >
> > > > Is there somewhere to read up on how this number was
proved to be > > > prime? Does anyone know how to do this
efficiently without having > > > to use a very powerful
computer? Could a normal computer test 6.5 > > > billion
division calcuations in a reasonable amount of time, say one > >
> or two weeks? > > > > > > Just curious, > >
> Chris > > > > > > > > > > > >
> > > > > > Yahoo! Groups Sponsor > > > >
> > ADVERTISEMENT > > > > > > > > >
> > > > > > ________________________________ > >
Yahoo! Groups Links > > > > To visit your group on the web,
go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ >
> > To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > Your
use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
2976. Re: [Speed cubing group] Re: Prime number? From:
Sapan Upadhyay <cubekid@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 25 Jun 2004 16:57:17 -0500
lol... my program's not THAT good... it was a program for school... ony
spent like 20 minutes writing it. -cubekid ----- Original Message -----
From: pathfinder_netstorm <no_reply@yahoogroups.com> Date: Fri, 25
Jun 2004 21:21:06 -0000 Subject: [Speed cubing group] Re: Prime number?
To: speedsolvingrubikscube@yahoogroups.com Try finding the next mersene
prime with it :D:D:D:. --- In speedsolvingrubikscube@yahoogroups.com,
Sapan Upadhyay <cubekid@g...> wrote: > damn... thats
impressive... mine was like 35 or something.. :-/ > > -cubekid
> > > ----- Original Message ----- > From: Eivind Fonn
<htkra1d@h...> > Date: Fri, 25 Jun 2004 19:14:51 -0000 >
Subject: [Speed cubing group] Re: Prime number? > To:
speedsolvingrubikscube@yahoogroups.com > > > > > >
> Indian scientist Maninda Agrawal wrote for a little under a year
ago, > > a most modest 13-line program that with a 0% error rate
determines if > > a number is prime or not. It's not the fastest
prime number solver, > > but the fastest one being right all the
time. Apparently this > > discovery came as a huge shock to any
mathematician that received this > > program in their e-mails at
august 4, 2003. > > > > Illustrated Science reports that
this program, run on a supercomputer, > > can determine if a
80-digit number is prime or not in a matter of > > weeks, where
the same computer with a conventional primality solver > > would
use several billion times the age of the universe (that being a >
> primality solver with 100% certainty, of course). > > >
> I can't seem to find the program anywhere, though. Does anyone
know? > > > > --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@y...> > > > > wrote: > > >
Hey everyone, > > > > > > I read on the rubiks.com
site that one less than the number of > > > combinations to the
cube, 43 252 003 274 489 855 999 is a prime > > > number. Is
this ture? How would you verify it? It can have no > > >
divisor greater than floor[sqrt(43252003274489855999)] = 6 576 625 >
> > 523. Are there more efficient ways to prove its primality (if
it > > > actually is prime) other than to do over 6.5 billion
division > > > calculations on a computer program? > >
> > > > Is there somewhere to read up on how this number was
proved to be > > > prime? Does anyone know how to do this
efficiently without having > > > to use a very powerful
computer? Could a normal computer test 6.5 > > > billion
division calcuations in a reasonable amount of time, say one > >
> or two weeks? > > > > > > Just curious, > >
> Chris > > > > > > > > > > > >
> > > > > > Yahoo! Groups Sponsor > > > >
> > ADVERTISEMENT > > > > > > > > >
> > > > > > ________________________________ > >
Yahoo! Groups Links > > > > To visit your group on the web,
go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ >
> > To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > Your
use of Yahoo! Groups is subject to the Yahoo! Terms of Service. Yahoo!
Groups Sponsor ADVERTISEMENT ________________________________ Yahoo!
Groups Links To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
2977. Re: Prime number? From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 25 Jun 2004 22:21:06 -0000
6 billion isn't really that much. Unfortunately your number is a little
to large for Java's type "long", which can handle numbers up to
9223372036854775807 (around one fifth of your number). But to give you
an impression, this program runs in around 2 minutes on my normal
computer: ------------------------------------------------ public class
CubePrime { public static void main ( String[] args ) { long n =
432520032744898555L; long d = 3; while( d <= n/d ){ if( n%d == 0 )
System.out.println( "Divisor found: " + d ); d += 2; }
System.out.println( "Roughly " + d/2 + " tests were done." ); } }
------------------------------------------------ The output is
------------------------------------------------ Divisor found: 5
Divisor found: 14797 Divisor found: 73985 Roughly 328831276 tests were
done. ------------------------------------------------ This is 0.3
billion tests. Handling numbers a little larger than "long" allows would
of course take a little more time and code, but it shouldn't take longer
than roughly twice the time, so I think 6.5 billion tests with longer
numbers should be possible to run in an hour or so. Btw, if you're
interested in the work of Agrawal & Co, look here for a summary and
their paper: http://mathworld.wolfram.com/news/2002-08-07/primetest/
Cheers! Stefan
2978. Re: Prime number? From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 25 Jun 2004 22:22:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > Indian scientist Maninda Agrawal wrote
for a little under a year ago, > a most modest 13-line program that
with a 0% error rate determines if > a number is prime or not. It's
not the fastest prime number solver, > but the fastest one being
right all the time. Apparently this > discovery came as a huge shock
to any mathematician that received this > program in their e-mails at
august 4, 2003. Although this is the first example of a polynomial (in
log n) time algorithm, that can certify provable primes (rather than get
probable primes) it is I'm told by an eminent number theorist that I
know, sadly, still not practical because the (lead) coefficient is huge.
So the result is more of theoretical than practical interest. I'd
imagine for small numbers of Chris's type it would eb efficient though.
Remember that the largest number proven to be prime so far has a few
million digits. Granted it is of a special form, but it dwarfs the
number of positions of a cube and the method used would not be that of
the sieve of Erastosthenes. (I imagine GIMPs probably uses the
Lucas-Lehmer test or some adaptation of it.) Here's a page on primality
proving though (actual proving and probablistic proving):
http://www.utm.edu/research/primes/prove/index.html As to the original
question, that way of sieving although accurate is very slow. In fact,
many large numbers are known not to be prime even though none of their
prime factors (or even proper, non-trivial factors) are known. Several
Fermat numbers fall into this category. There's a good quote on that
kind of thing here: http://us.cryptosoft.de/snews/feb97/15029700.htm
Look for the heading "Colossal Composites" - I'm not sure they got their
number proven prime, but there certainly are some Fermat numbers that
are known to be composite but for which no prime factors are known.
(Mathematica gives Chris's number as prime almost instantly, but I don't
know what method it uses. I suspect it uses a probablistic prime method
rather than a provable prime method.) > > Illustrated Science
reports that this program, run on a supercomputer, > can determine if
a 80-digit number is prime or not in a matter of > weeks, where the
same computer with a conventional primality solver > would use
several billion times the age of the universe (that being a >
primality solver with 100% certainty, of course). > > I can't seem
to find the program anywhere, though. Does anyone know? > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
> wrote: > > Hey everyone, > > > > I read on the
rubiks.com site that one less than the number of > > combinations
to the cube, 43 252 003 274 489 855 999 is a prime > > number. Is
this ture? How would you verify it? It can have no > > divisor
greater than floor[sqrt(43252003274489855999)] = 6 576 625 > >
523. Are there more efficient ways to prove its primality (if it >
> actually is prime) other than to do over 6.5 billion division >
> calculations on a computer program? > > > > Is there
somewhere to read up on how this number was proved to be > >
prime? Does anyone know how to do this efficiently without having >
> to use a very powerful computer? Could a normal computer test 6.5
> > billion division calcuations in a reasonable amount of time,
say one > > or two weeks? > > > > Just curious, >
> Chris
2979. Re: Prime number? From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 25 Jun 2004 22:26:38 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > 6 billion isn't really that much.
Unfortunately your number is a > little to large for Java's type
"long", which can handle numbers up > to 9223372036854775807 (around
one fifth of your number). But to > give you an impression, this
program runs in around 2 minutes on my > normal computer: > >
------------------------------------------------ > public class
CubePrime { > public static void main ( String[] args ) { > long n
= 432520032744898555L; > long d = 3; > while( d <= n/d ){ >
if( n%d == 0 ) > System.out.println( "Divisor found: " + d ); > d
+= 2; > } > System.out.println( "Roughly " + d/2 + " tests were
done." ); > } > } >
------------------------------------------------ > > The output is
> > ------------------------------------------------ > Divisor
found: 5 > Divisor found: 14797 > Divisor found: 73985 >
Roughly 328831276 tests were done. >
------------------------------------------------ > > This is 0.3
billion tests. Handling numbers a little larger > than "long" allows
would of course take a little more time and code, > but it shouldn't
take longer than roughly twice the time, so I think > 6.5 billion
tests with longer numbers should be possible to run in > an hour or
so. > > Btw, if you're interested in the work of Agrawal & Co,
look here for > a summary and their paper: >
http://mathworld.wolfram.com/news/2002-08-07/primetest/ That verifies my
suspicion that Mathematica uses probable prime testing. > >
Cheers! > Stefan
2980. Re: Prime number? From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 25 Jun 2004 22:29:00 -0000
Yahoo is such a liar. "Preview" showed it to me indented correctly. Here
it is with underscores instead of spaces: public class CubePrime {
____public static void main ( String[] args ) { ________long n =
432520032744898555L; ________long d = 3; ________while( d <= n/d ){
____________if( n%d == 0 ) ________________System.out.println( "Divisor
found: " + d ); ____________d += 2; ________}
________System.out.println( "Roughly " + d/2 + " tests were done." );
____} } Generated like this, btw: perl -pe 's/\t/" "x8/ge; s/^( *)/"_"x
length($1)/ge' CubePrime.java (though I don't like Perl that much
anymore...) Cheers! Stefan
2981. Re: Prime number? From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 25 Jun 2004 22:58:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Hey everyone, > > I read on the
rubiks.com site that one less than the number of > combinations to
the cube, 43 252 003 274 489 855 999 is a prime > number. Is this
ture? How would you verify it? It can have no > divisor greater than
floor[sqrt(43252003274489855999)] = 6 576 625 > 523. Are there more
efficient ways to prove its primality (if it > actually is prime)
other than to do over 6.5 billion division > calculations on a
computer program? > > Is there somewhere to read up on how this
number was proved to be > prime? Does anyone know how to do this
efficiently without having > to use a very powerful computer? Could a
normal computer test 6.5 > billion division calcuations in a
reasonable amount of time, say one > or two weeks? > > Just
curious, > Chris The way I did it was get my ti-89 emulator on my
computer here and simply type IsPrime(43252003274489855999) and hit
enter and uncheck the "restric emulation speed" option. Had the answer
in about 10 seconds. I assume a regular TI-89 could do in in under a
minute or so... I'll test it. Daniel
2982. Re: Prime number? From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 25 Jun 2004 23:35:36 -0000
I just tried it on my TI-89 and it gave me the answer in about 10
seconds as well. I didn't know the TI's had that function :) Anyway
thanks for the replies everyone, I just remember reading that that
number was prime but didn't know how they found it. I need to learn more
about primes, they're pretty cool :) Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw >
<no_reply@y...> wrote: > > Hey everyone, > > > >
I read on the rubiks.com site that one less than the number of > >
combinations to the cube, 43 252 003 274 489 855 999 is a prime >
> number. Is this ture? How would you verify it? It can have no >
> divisor greater than floor[sqrt(43252003274489855999)] = 6 576 625
> > 523. Are there more efficient ways to prove its primality (if
it > > actually is prime) other than to do over 6.5 billion
division > > calculations on a computer program? > > >
> Is there somewhere to read up on how this number was proved to be
> > prime? Does anyone know how to do this efficiently without
having > > to use a very powerful computer? Could a normal
computer test 6.5 > > billion division calcuations in a reasonable
amount of time, say > one > > or two weeks? > > > >
Just curious, > > Chris > > The way I did it was get my
ti-89 emulator on my computer here and > simply type
IsPrime(43252003274489855999) and hit enter and uncheck > the
"restric emulation speed" option. Had the answer in about 10 >
seconds. > > I assume a regular TI-89 could do in in under a
minute or so... I'll > test it. > > Daniel
2983. Fun units - very off-topic From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 26 Jun 2004 01:54:55 +0100
I'm sure you guys who enjoyed the prime number stuff so much will enjoy
this one: http://www.galactic-guide.com/articles/2R137.html Some
fantastic units. We should start measuring cube times in micro
fortnights I think. I especially like the unit of work - the
"barn-yard-atmosphere" equal apparently to 9.3 * 10^-24 Joules. Duncan
2984. Re: [Speed cubing group] Fun units - very off-topic
From:
Doug Reed <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 25 Jun 2004 20:06:01 -0600
Duncan Dicks wrote: >I'm sure you guys who enjoyed the prime number
stuff so much will enjoy this >one: >
>http://www.galactic-guide.com/articles/2R137.html > >Some
fantastic units. We should start measuring cube times in micro
>fortnights I think. > > Woohoo, just a little bit further to
get sub 20 �Fn :) Doug >I especially like the unit of work - the
"barn-yard-atmosphere" equal >apparently to 9.3 * 10^-24 Joules. >
>Duncan > > > > > > >Yahoo! Groups Links >
> > > > > > >
2985. which cube, is good for speed cubing?!?! From:
donutflask <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 26 Jun 2004 01:34:59 -0000
Do Ideal cubes make good speed cubes after lubrication? i'm also worried
about the stickers? I am planning to buy an ideal cube on ebay. On the
speedcubing.com site it says they are not recommended (ideal cubes), i
just wanted some more opinions, just incase i'm making a bad mistake! Or
i could buy a lubed rubik's studio cub from Ton at speedcubing.com but i
think they have stickers too and i don't have any friends with pay pal.
PLEASE HELP!
2986. Re: [Speed cubing group] which cube, is good for speed cubing?!?!
From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 26 Jun 2004 02:59:07 +0100
Everyone says Ton's are the best but i haven't tried them. Ideal cubes
are fantastic in my opinion. Stickers are ok - at least as good as any
others you buy. They have the screws in the centre faces which is
useful. Any normal lubrication works fine. The one thing that might
bother you is that the colour scheme is different to the more modern
cubes. You can always change the stickers around if its a problem - I
change the stickers (or paint up with nail varnish) the modern cubes cos
i'm so used to the ideal colour scheme. If stickers are a real problem
for you different coloured nail varnish makes a great way to customise
yout cube. There are lots of colours it dries quickly and its very
durable. Duncan ----- Original Message ----- From: "donutflask"
<no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, June 26,
2004 2:34 AM Subject: [Speed cubing group] which cube, is good for speed
cubing?!?! > Do Ideal cubes make good speed cubes after lubrication?
i'm also > worried about the stickers? I am planning to buy an ideal
cube on > ebay. > On the speedcubing.com site it says they are not
recommended (ideal > cubes), i just wanted some more opinions, just
incase i'm making a > bad mistake! > > > Or i could buy a
lubed rubik's studio cub from Ton at speedcubing.com > but i think
they have stickers too and i don't have any friends with > pay pal.
> > PLEASE HELP! > > > > > > > Yahoo! Groups
Links > > > > > >
2987. Re: Fun units - very off-topic From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 26 Jun 2004 02:06:39 -0000
1.80 tera furlongs per fortnight for the speed of light is nice touch :)
Very cool site! Chris --- In speedsolvingrubikscube@yahoogroups.com,
Doug Reed <dougreed@h...> wrote: > Duncan Dicks wrote: >
> >I'm sure you guys who enjoyed the prime number stuff so much
will enjoy this > >one: > > >
>http://www.galactic-guide.com/articles/2R137.html > > >
>Some fantastic units. We should start measuring cube times in micro
> >fortnights I think. > > > > > Woohoo, just a
little bit further to get sub 20 µFn :) > > Doug > > >I
especially like the unit of work - the "barn-yard-atmosphere" equal >
>apparently to 9.3 * 10^-24 Joules. > > > >Duncan >
> > > > > > > > > > > > >Yahoo!
Groups Links > > > > > > > > > > > >
> > > >
2988. solving middle layer first From:
"James Stuber" <jstuber@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 25 Jun 2004 21:29:13 -0700
Hi I'm new to this. I've been trying out alternate methods to solving
rubik's cube and I've been thinking about solving the middle layer
first, get cubies on their correct sides, solve one layer as if it were
the last one, and then finish the last layer. I figure it would be good
because not very much intuition is required because solving the middle
layers is really easy and then you go for speed on the last two. The
problem is im having a hard time finding algorithms that swap cubies on
the outside layers; I'm also not even sure if this method would be any
good because it might take way to many moves. Any help would be
appreciated. -James
2989. Re: which cube, is good for speed cubing?!?! From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 26 Jun 2004 05:36:36 -0000
The Problem with Ton's cube is that you will have to wait more than 3
months to get your cube. In fact I've reserved my cube since April 28th
and I still dont have them. I've emailed him recently about them and I
still have no answer.
2990. Re: Prime number? From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 26 Jun 2004 12:24:42 -0000
Well... was it prime or not? :) My guess is it was since none of you say
much, lol. --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > I just tried it on my TI-89 and it
gave me the answer in about 10 > seconds as well. I didn't know the
TI's had that function :) > > Anyway thanks for the replies
everyone, I just remember reading that > that number was prime but
didn't know how they found it. > > I need to learn more about
primes, they're pretty cool :) > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" >
<swedishlf@h...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > >
<no_reply@y...> wrote: > > > Hey everyone, > > >
> > > I read on the rubiks.com site that one less than the
number of > > > combinations to the cube, 43 252 003 274 489
855 999 is a prime > > > number. Is this ture? How would you
verify it? It can have no > > > divisor greater than
floor[sqrt(43252003274489855999)] = 6 576 > 625 > > > 523.
Are there more efficient ways to prove its primality (if > it >
> > actually is prime) other than to do over 6.5 billion division
> > > calculations on a computer program? > > > >
> > Is there somewhere to read up on how this number was proved to
> be > > > prime? Does anyone know how to do this
efficiently without > having > > > to use a very powerful
computer? Could a normal computer test > 6.5 > > > billion
division calcuations in a reasonable amount of time, say > > one
> > > or two weeks? > > > > > > Just curious,
> > > Chris > > > > The way I did it was get my
ti-89 emulator on my computer here and > > simply type
IsPrime(43252003274489855999) and hit enter and > uncheck > >
the "restric emulation speed" option. Had the answer in about 10 >
> seconds. > > > > I assume a regular TI-89 could do in
in under a minute or so... > I'll > > test it. > > >
> Daniel
2991. Re: which cube, is good for speed cubing?!?! From:
"brokulo" <brokulo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 26 Jun 2004 12:37:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > The Problem with Ton's cube is that
you will have to wait more than 3 > months to get your cube. >
> In fact I've reserved my cube since April 28th and I still dont
have > them. I've emailed him recently about them and I still have no
answer. True I wasn't very satisfied either. I've ordered Ton's cube too
and it took 3 months more than what he told me it would. And they're
worse than the new rubiks.com cubes. Plus, I didn't know about mefferts
back then and I asked him which were the best 4x4x4 and 5x5x5 for
speedcubing, and he sold me mefferts' for a bigger price... I really
think it's wrong to trick newbs :\
2992. Re: Prime number? From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 26 Jun 2004 12:48:57 -0000
>From Pochmann's link, here's Agrawal's program, for the intensely
interested: 1. if (n is of the form a^b, b > 1) output COMPOSITE; 2.
r = 2; 3. while (r < n) { 4. if (gcd(n,r) != 1) output COMPOSITE; 5.
if (r is prime) 6. let q be the largest prime factor of r-1; 7. if (q
=> 4 * sqrt(r) * log n) and (n^((r-1)/q) !â¡ 1(mod r)) 8. break; 9. r
<- r + 1; 10. } 11. for a = 1 to 2 * sqrt(r) * log n 12. if ((x-a)^n
!â¡ (x^n - a)(mod x^r - 1, n)) output COMPOSITE; 13. output PRIME; Don't
ask me if you don't understand all of this, probably GameofDeath is the
right person for that. Especially I got no idea what gcd(n,r) is for a
function, what (mod x^r - 1, n) turns out as, and in particular the â¡
notation I've never seen before. But then I only have high school math.
=P --- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > Well... was it prime or not? :) >
> My guess is it was since none of you say much, lol. > > ---
In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y..
.> > wrote: > > I just tried it on my TI-89 and it gave me
the answer in about 10 > > seconds as well. I didn't know the TI's
had that function :) > > > > Anyway thanks for the replies
everyone, I just remember reading that > > that number was prime
but didn't know how they found it. > > > > I need to learn
more about primes, they're pretty cool :) > > > > Chris >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel
Hayes" > > <swedishlf@h...> wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > >
<no_reply@y...> wrote: > > > > Hey everyone, > >
> > > > > > I read on the rubiks.com site that one
less than the number of > > > > combinations to the cube, 43
252 003 274 489 855 999 is a prime > > > > number. Is this
ture? How would you verify it? It can have no > > > >
divisor greater than floor[sqrt(43252003274489855999)] = 6 576 > >
625 > > > > 523. Are there more efficient ways to prove its
primality (if > > it > > > > actually is prime) other
than to do over 6.5 billion division > > > > calculations on
a computer program? > > > > > > > > Is there
somewhere to read up on how this number was proved to > > be >
> > > prime? Does anyone know how to do this efficiently
without > > having > > > > to use a very powerful
computer? Could a normal computer test > > 6.5 > > > >
billion division calcuations in a reasonable amount of time, say >
> > one > > > > or two weeks? > > > > >
> > > Just curious, > > > > Chris > > >
> > > The way I did it was get my ti-89 emulator on my computer
here and > > > simply type IsPrime(43252003274489855999) and
hit enter and > > uncheck > > > the "restric emulation
speed" option. Had the answer in about 10 > > > seconds. >
> > > > > I assume a regular TI-89 could do in in under a
minute or so... > > I'll > > > test it. > > >
> > > Daniel
2993. Re: which cube, is good for speed cubing?!?! From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 26 Jun 2004 12:54:11 -0000
I have an Ideal cube, and it is absolutely terriffic. I do have a few
problems with the stickers, they come off a bit in the corners and they
are getting miscolored, but I intend to purchase replacement stickers
from rubiks.com soon, or try out the nail color tip perhaps. The only
other problem, and it isn't really a problem, just a nuisance, is that
the cube makes a bad gnissing sound when turned slowly. I don't like
that, if anyone knows how to fix this, please inform. In any other way
this is the best cube I have ever owned. Afte having it for two days, my
old Oddzon cube felt so unbelievably stiff I realized I could never
switch back now! If you're going to the European Championships, Ton will
probably sell some cubes there. I hope and believe so, because if he
does I intend to buy a few for sure. --- In
speedsolvingrubikscube@yahoogroups.com, donutflask <no_reply@y.
..> wrote: > Do Ideal cubes make good speed cubes after
lubrication? i'm also > worried about the stickers? I am planning to
buy an ideal cube on > ebay. > On the speedcubing.com site it says
they are not recommended (ideal > cubes), i just wanted some more
opinions, just incase i'm making a > bad mistake! > > > Or i
could buy a lubed rubik's studio cub from Ton at speedcubing. com >
but i think they have stickers too and i don't have any friends with
> pay pal. > > PLEASE HELP!
2994. Re: Prime number? From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 26 Jun 2004 12:55:56 -0000
Sorry for "flooding" the mail group now, but the post didn't turn out
right. The intendations are gone, and the â¡ is the equal sign with
three lines instead of two. --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > From Pochmann's link, here's Agrawal's
program, for the intensely > interested: > > 1. if (n is of the
form a^b, b > 1) output COMPOSITE; > 2. r = 2; > 3. while (r
< n) { > 4. if (gcd(n,r) != 1) output COMPOSITE; > 5. if (r is
prime) > 6. let q be the largest prime factor of r-1; > 7. if (q
=> 4 * sqrt(r) * log n) and (n^((r-1)/q) !â¡ 1(mod r)) > 8. break;
> 9. r <- r + 1; > 10. } > 11. for a = 1 to 2 * sqrt(r) *
log n > 12. if ((x-a)^n !â¡ (x^n - a)(mod x^r - 1, n)) output
COMPOSITE; > 13. output PRIME; > > Don't ask me if you don't
understand all of this, probably GameofDeath > is the right person
for that. Especially I got no idea what gcd(n,r) > is for a function,
what (mod x^r - 1, n) turns out as, and in > particular the â¡
notation I've never seen before. But then I only > have high school
math. =P > > --- In speedsolvingrubikscube@yahoogroups.com,
"Eivind Fonn" > <htkra1d@h...> wrote: > > Well... was it
prime or not? :) > > > > My guess is it was since none of
you say much, lol. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y.. >
.> > > wrote: > > > I just tried it on my TI-89 and it
gave me the answer in about 10 > > > seconds as well. I didn't
know the TI's had that function :) > > > > > > Anyway
thanks for the replies everyone, I just remember reading > that >
> > that number was prime but didn't know how they found it. >
> > > > > I need to learn more about primes, they're
pretty cool :) > > > > > > Chris > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
> > > <swedishlf@h...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > > >
<no_reply@y...> wrote: > > > > > Hey everyone, >
> > > > > > > > > I read on the rubiks.com
site that one less than the number of > > > > >
combinations to the cube, 43 252 003 274 489 855 999 is a > prime
> > > > > number. Is this ture? How would you verify it?
It can have > no > > > > > divisor greater than
floor[sqrt(43252003274489855999)] = 6 576 > > > 625 > >
> > > 523. Are there more efficient ways to prove its primality
(if > > > it > > > > > actually is prime) other
than to do over 6.5 billion division > > > > >
calculations on a computer program? > > > > > > >
> > > Is there somewhere to read up on how this number was
proved to > > > be > > > > > prime? Does anyone
know how to do this efficiently without > > > having > >
> > > to use a very powerful computer? Could a normal computer
test > > > 6.5 > > > > > billion division
calcuations in a reasonable amount of time, > say > > > >
one > > > > > or two weeks? > > > > > >
> > > > Just curious, > > > > > Chris >
> > > > > > > The way I did it was get my ti-89
emulator on my computer here > and > > > > simply type
IsPrime(43252003274489855999) and hit enter and > > > uncheck
> > > > the "restric emulation speed" option. Had the answer
in about > 10 > > > > seconds. > > > > >
> > > I assume a regular TI-89 could do in in under a minute or
so.. . > > > I'll > > > > test it. > > >
> > > > > Daniel
2995. Re: solving middle layer first From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 26 Jun 2004 12:59:41 -0000
You also have to deal with parity issues when solving the "first last
layer". You need some algs that aren't needed in the standard Fridrich
LL... --- In speedsolvingrubikscube@yahoogroups.com, "James Stuber"
<jstuber@p...> wrote: > Hi I'm new to this. I've been trying
out alternate methods to solving > rubik's cube and I've been
thinking about solving the middle layer first, > get cubies on their
correct sides, solve one layer as if it were the last > one, and then
finish the last layer. I figure it would be good because not > very
much intuition is required because solving the middle layers is really
> easy and then you go for speed on the last two. The problem is im
having a > hard time finding algorithms that swap cubies on the
outside layers; I'm > also not even sure if this method would be any
good because it might take > way to many moves. Any help would be
appreciated. > -James
2996. Re: [Speed cubing group] Re: which cube, is good for speed
cubing?!?!
From:
Rune Wesström <rune.wesstrom@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 26 Jun 2004 20:56:25 +0200
Just an advice: Buy from Alega in Sweden. They have excellent cubes! R
----- Original Message ----- From: "Eivind Fonn" <htkra1d@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, June 26,
2004 2:54 PM Subject: [Speed cubing group] Re: which cube, is good for
speed cubing?!?! > I have an Ideal cube, and it is absolutely
terriffic. I do have a few > problems with the stickers, they come
off a bit in the corners and > they are getting miscolored, but I
intend to purchase replacement > stickers from rubiks.com soon, or
try out the nail color tip perhaps. > The only other problem, and it
isn't really a problem, just a > nuisance, is that the cube makes a
bad gnissing sound when turned > slowly. I don't like that, if anyone
knows how to fix this, please > inform. In any other way this is the
best cube I have ever owned. Afte > having it for two days, my old
Oddzon cube felt so unbelievably stiff > I realized I could never
switch back now! > > If you're going to the European
Championships, Ton will probably sell > some cubes there. I hope and
believe so, because if he does I intend > to buy a few for sure. >
> --- In speedsolvingrubikscube@yahoogroups.com, donutflask
<no_reply@y. > ..> wrote: > > Do Ideal cubes make good
speed cubes after lubrication? i'm also > > worried about the
stickers? I am planning to buy an ideal cube on > > ebay. >
> On the speedcubing.com site it says they are not recommended (ideal
> > cubes), i just wanted some more opinions, just incase i'm
making a > > bad mistake! > > > > > > Or i could
buy a lubed rubik's studio cub from Ton at speedcubing. > com >
> but i think they have stickers too and i don't have any friends
with > > pay pal. > > > > PLEASE HELP! > > >
> > > Yahoo! Groups Links > > > > >
2997. Re: solving middle layer first From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 26 Jun 2004 19:21:18 -0000
Hey, I looked at it a bit more, and I think it actually may be viable!
My suggestion for the method is as follows: 1. Solve the M slice
intuitively. I don't know how many moves this can be done in in average,
but I don't think it's much worse than the cross. Say 6 moves. 2. Orient
and "divide" all the corners. "Divide" here now means bring them all to
their respective layers (left or right). You need heaps of algs for this
step, but I think it's doable. I've done some looking at it on Ron's
applet, and most algs I find for this step are 7 moves long. Say 8 on
average just to give ourselves some slack. 3. Orient and "divide" all
edges. Same deal. You need lots of algs, but again I think it's doable.
And I think the algs needed here are fewer than step 2. I haven't looked
at this step in any program yet, but it has a distinct CF look to it, so
I don't think the average moves should be that big. 10? 4. Permute one
of the two layers. You need more algs than in the regular Fridrich LL
here due to inter-layer parity issues. But again, think it should work.
12 moves. 5. Permute the last layer. 12 moves. Total: 47! Say in the low
50's just to make sure. The cons is that the algs required are many, way
more than in the Fridrich system. But considering mammoth methods like
Z-B, it should be within limits of reasonability. I have started finding
some algs, I'm eager to learn more about this method. --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > You also have to deal with parity
issues when solving the "first last > layer". You need some algs that
aren't needed in the standard Fridrich > LL... > > --- In
speedsolvingrubikscube@yahoogroups.com, "James Stuber" >
<jstuber@p...> wrote: > > Hi I'm new to this. I've been
trying out alternate methods to > solving > > rubik's cube and
I've been thinking about solving the middle layer > first, > >
get cubies on their correct sides, solve one layer as if it were the
> last > > one, and then finish the last layer. I figure it
would be good > because not > > very much intuition is required
because solving the middle layers is > really > > easy and then
you go for speed on the last two. The problem is im > having a >
> hard time finding algorithms that swap cubies on the outside
layers; > I'm > > also not even sure if this method would be
any good because it might > take > > way to many moves. Any
help would be appreciated. > > -James
2998. Re: Prime number? From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 26 Jun 2004 19:50:08 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > From Pochmann's link, here's Agrawal's
program, for the intensely > interested: > > 1. if (n is of the
form a^b, b > 1) output COMPOSITE; > 2. r = 2; > 3. while (r
< n) { > 4. if (gcd(n,r) != 1) output COMPOSITE; > 5. if (r is
prime) > 6. let q be the largest prime factor of r-1; > 7. if (q
=> 4 * sqrt(r) * log n) and (n^((r-1)/q) !â¡ 1 (mod r)) > 8.
break; > 9. r <- r + 1; > 10. } > 11. for a = 1 to 2 *
sqrt(r) * log n > 12. if ((x-a)^n !â¡ (x^n - a)(mod x^r - 1, n))
output COMPOSITE; > 13. output PRIME; > gcd(x,y)= Greatest Common
Denominator of x and y... I think It really is a neat little program :)
Daniel
2999. Re: which cube, is good for speed cubing?!?! From:
donutflask <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 26 Jun 2004 21:03:21 -0000
I don't know after what you guys said about ton, i don't think i will
trust the guy either, even though i never even met him. Well i would buy
the new rubiks.com ones, but then i have to buy the silicon spray, and i
gotta do all the handy work myself, i'm not a very crafty person. And
i'm pretty sure the stickers will peel in about a month, i've seen my
friends one. Or i could buy an ideal cube, from ebay, which is hard to
get, as most of the sellers will not sell internationally. And then the
stickers will peel anyway. Anyone know the colour scheme of an ideal
cube? And for the nail polish, err i don't know much about them, and
i've never seen yellow and blue and green coloured nail polish =P and i
can't find any links to the swedish alega cubes as suggested. Which cube
should i get? I will lube them..
3000. Re: which cube, is good for speed cubing?!?! From:
donutflask <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 26 Jun 2004 21:23:01 -0000
And furthermore i don't know how to distinguish between ideal cubes and
other original cubes. What is the colour scheme? What does the logo look
like? Are the Stickers Glossy or Dull? Do they even have logo's on the
white face? Are the other types just as good as an ideal cube?
3001. Re: solving middle layer first From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 26 Jun 2004 22:06:16 -0000
I don't think this would be a very good speedcubing method mostly
because of its lack of intuitive steps. Once the middle layer is solved,
there is not much freedom. If it is compared to fridrich, the middle
layer is similar to the cross. Then the peices must be moved to their
respective sides which will be hard and maybe the equivalent of 2 f2l
pairs but with many more algs. Then you end up with 2 last layers, the
first of which is harder because of the parity issue and again
equivalent to a couple f2l pairs in the fridrich system. Then both have
a normal LL. In conclusion, this system (in my opinion) requires way too
many algs, harder recognition and comprable moves to Fridrich. Plus it
seems rather boring. I like intuitive systems. But also Eivind Fonn's
calculation of 47 moves seems nice. I'd like to know if anyone learns a
system like this. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > Hey, I looked at it a bit more, and I
think it actually may be viable! > > My suggestion for the method
is as follows: > > 1. Solve the M slice intuitively. I don't know
how many moves this can > be done in in average, but I don't think
it's much worse than the > cross. Say 6 moves. > > 2. Orient
and "divide" all the corners. "Divide" here now means bring > them
all to their respective layers (left or right). You need heaps of >
algs for this step, but I think it's doable. I've done some looking at
> it on Ron's applet, and most algs I find for this step are 7 moves
> long. Say 8 on average just to give ourselves some slack. > >
3. Orient and "divide" all edges. Same deal. You need lots of algs, >
but again I think it's doable. And I think the algs needed here are >
fewer than step 2. I haven't looked at this step in any program yet,
> but it has a distinct CF look to it, so I don't think the average
> moves should be that big. 10? > > 4. Permute one of the two
layers. You need more algs than in the > regular Fridrich LL here due
to inter-layer parity issues. But again, > think it should work. 12
moves. > > 5. Permute the last layer. 12 moves. > > Total:
47! > > Say in the low 50's just to make sure. The cons is that
the algs > required are many, way more than in the Fridrich system.
But > considering mammoth methods like Z-B, it should be within
limits of > reasonability. > > I have started finding some
algs, I'm eager to learn more about this > method. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" >
<htkra1d@h...> wrote: > > You also have to deal with parity
issues when solving the "first > last > > layer". You need some
algs that aren't needed in the standard > Fridrich > > LL...
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"James Stuber" > > <jstuber@p...> wrote: > > > Hi
I'm new to this. I've been trying out alternate methods to > >
solving > > > rubik's cube and I've been thinking about solving
the middle layer > > first, > > > get cubies on their
correct sides, solve one layer as if it were > the > > last
> > > one, and then finish the last layer. I figure it would be
good > > because not > > > very much intuition is
required because solving the middle layers > is > > really >
> > easy and then you go for speed on the last two. The problem is
im > > having a > > > hard time finding algorithms that
swap cubies on the outside > layers; > > I'm > > >
also not even sure if this method would be any good because it >
might > > take > > > way to many moves. Any help would be
appreciated. > > > -James
3002. Re: which cube, is good for speed cubing?!?! From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 26 Jun 2004 22:13:30 -0000
Hey, Ton's studio cubes are great for speedcubing and he offers them at
little or no profit for himself I believe. They just take a lot of
preparation. You can't just use it brand new and expect it to work
excellent. rubiks.com cubes on the other hand are good right out of the
box with a little lube but aren't as good. The only downside to the
studio cube is they seem to pop more often and wear out fast. I thank
Ton very much for offering these cubes to us. As for ideal cubes, eh I
think they are alright but for the price and difficulty of getting one,
I'd rather use a new cube. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, donutflask <no_reply@y...>
wrote: > I don't know after what you guys said about ton, i don't
think i will > trust the guy either, even though i never even met
him. > > Well i would buy the new rubiks.com ones, but then i have
to buy the > silicon spray, and i gotta do all the handy work myself,
i'm not a > very crafty person. And i'm pretty sure the stickers will
peel in > about a month, i've seen my friends one. > > Or i
could buy an ideal cube, from ebay, which is hard to get, as > most
of the sellers will not sell internationally. And then the > stickers
will peel anyway. > > Anyone know the colour scheme of an ideal
cube? > And for the nail polish, err i don't know much about them,
and i've > never seen yellow and blue and green coloured nail polish
=P > > and i can't find any links to the swedish alega cubes as
suggested. > > Which cube should i get? I will lube them..
3003. [Speed cubing group] Re: which cube, is good for speed cubing?!?!
From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 26 Jun 2004 22:59:01 -0000
I'm a little suspicious to Alega. It doesn't seem to be a very
professional web shop... =( --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.
wesstrom@h...> wrote: > Just an advice: Buy from Alega in Sweden.
They have excellent cubes! > R > ----- Original Message ----- >
From: "Eivind Fonn" <htkra1d@h...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Saturday, June
26, 2004 2:54 PM > Subject: [Speed cubing group] Re: which cube, is
good for speed cubing?!?! > > > > I have an Ideal cube, and
it is absolutely terriffic. I do have a few > > problems with the
stickers, they come off a bit in the corners and > > they are
getting miscolored, but I intend to purchase replacement > >
stickers from rubiks.com soon, or try out the nail color tip perhaps.
> > The only other problem, and it isn't really a problem, just a
> > nuisance, is that the cube makes a bad gnissing sound when
turned > > slowly. I don't like that, if anyone knows how to fix
this, please > > inform. In any other way this is the best cube I
have ever owned. Afte > > having it for two days, my old Oddzon
cube felt so unbelievably stiff > > I realized I could never
switch back now! > > > > If you're going to the European
Championships, Ton will probably sell > > some cubes there. I hope
and believe so, because if he does I intend > > to buy a few for
sure. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
donutflask <no_reply@y. > > ..> wrote: > > > Do
Ideal cubes make good speed cubes after lubrication? i'm also > >
> worried about the stickers? I am planning to buy an ideal cube on
> > > ebay. > > > On the speedcubing.com site it says
they are not recommended (ideal > > > cubes), i just wanted
some more opinions, just incase i'm making a > > > bad mistake!
> > > > > > > > > Or i could buy a lubed
rubik's studio cub from Ton at speedcubing. > > com > > >
but i think they have stickers too and i don't have any friends with
> > > pay pal. > > > > > > PLEASE HELP! >
> > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > >
3004. Re: solving middle layer first From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 26 Jun 2004 23:02:06 -0000
You are probably, right, I got a bit carried away there. The main
problems to me, though, seems to be: a) Pattern recognition requires a
look at all 6 faces. b) A lot of the algs are really awkward. --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > I don't think this would be a very
good speedcubing method mostly > because of its lack of intuitive
steps. Once the middle layer is > solved, there is not much freedom.
If it is compared to fridrich, > the middle layer is similar to the
cross. Then the peices must be > moved to their respective sides
which will be hard and maybe the > equivalent of 2 f2l pairs but with
many more algs. Then you end up > with 2 last layers, the first of
which is harder because of the > parity issue and again equivalent to
a couple f2l pairs in the > fridrich system. Then both have a normal
LL. In conclusion, this > system (in my opinion) requires way too
many algs, harder > recognition and comprable moves to Fridrich. Plus
it seems rather > boring. I like intuitive systems. But also Eivind
Fonn's calculation > of 47 moves seems nice. I'd like to know if
anyone learns a system > like this. > > --barefoot Chris >
> --- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" >
<htkra1d@h...> wrote: > > Hey, I looked at it a bit more,
and I think it actually may be > viable! > > > > My
suggestion for the method is as follows: > > > > 1. Solve
the M slice intuitively. I don't know how many moves this > can >
> be done in in average, but I don't think it's much worse than the
> > cross. Say 6 moves. > > > > 2. Orient and "divide"
all the corners. "Divide" here now means > bring > > them all
to their respective layers (left or right). You need > heaps of >
> algs for this step, but I think it's doable. I've done some >
looking at > > it on Ron's applet, and most algs I find for this
step are 7 moves > > long. Say 8 on average just to give ourselves
some slack. > > > > 3. Orient and "divide" all edges. Same
deal. You need lots of > algs, > > but again I think it's
doable. And I think the algs needed here > are > > fewer than
step 2. I haven't looked at this step in any program > yet, > >
but it has a distinct CF look to it, so I don't think the average >
> moves should be that big. 10? > > > > 4. Permute one of
the two layers. You need more algs than in the > > regular
Fridrich LL here due to inter-layer parity issues. But > again, >
> think it should work. 12 moves. > > > > 5. Permute the
last layer. 12 moves. > > > > Total: 47! > > > >
Say in the low 50's just to make sure. The cons is that the algs >
> required are many, way more than in the Fridrich system. But >
> considering mammoth methods like Z-B, it should be within limits
> of > > reasonability. > > > > I have started
finding some algs, I'm eager to learn more about > this > >
method. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" > >
<htkra1d@h...> wrote: > > > You also have to deal with
parity issues when solving the "first > > last > > >
layer". You need some algs that aren't needed in the standard > >
Fridrich > > > LL... > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "James Stuber" > > >
<jstuber@p...> wrote: > > > > Hi I'm new to this. I've
been trying out alternate methods to > > > solving > >
> > rubik's cube and I've been thinking about solving the middle
> layer > > > first, > > > > get cubies on their
correct sides, solve one layer as if it > were > > the >
> > last > > > > one, and then finish the last layer.
I figure it would be good > > > because not > > > >
very much intuition is required because solving the middle > layers
> > is > > > really > > > > easy and then you
go for speed on the last two. The problem is > im > > >
having a > > > > hard time finding algorithms that swap
cubies on the outside > > layers; > > > I'm > >
> > also not even sure if this method would be any good because it
> > might > > > take > > > > way to many
moves. Any help would be appreciated. > > > > -James
3005. Re: Prime number? From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 26 Jun 2004 23:06:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > From Pochmann's link, here's Agrawal's
program, for the intensely > interested: > > 1. if (n is of the
form a^b, b > 1) output COMPOSITE; Of course, although this is easy
it does require some computation. > 2. r = 2; > 3. while (r <
n) { > 4. if (gcd(n,r) != 1) output COMPOSITE; gcd(n,r) is the
greatest common divisor of n and r. You can compute it using the
Euclidean algorithm. > 5. if (r is prime) That step could take a
while to check too - it indicates a recursive nature. > 6. let q be
the largest prime factor of r-1; If r=2 this doesn't quite work because
r-1 has no prime factors but I imagine that this is not a great
inconvenience. > 7. if (q => 4 * sqrt(r) * log n) and (n^((r-1)/q)
!â¡ 1 (mod r)) > 8. break; > 9. r <- r + 1; > 10. } > 11.
for a = 1 to 2 * sqrt(r) * log n > 12. if ((x-a)^n !â¡ (x^n - a)(mod
x^r - 1, n)) output COMPOSITE; > 13. output PRIME; > > Don't
ask me if you don't understand all of this, probably GameofDeath > is
the right person for that. Especially I got no idea what gcd (n,r) >
is for a function, what (mod x^r - 1, n) turns out as, and in >
particular the â¡ notation I've never seen before. But then I only >
have high school math. =P Given you r subsequent post the 3 lines would
indicate an equivalence/congruence relation. In this case congruence
modulo an integer, but (mod x^r-1,n) is not particularly standard, I'd
have thought. It could mean (x-a)^n is congruent to x^n-a modulo both
x^r- 1 and n - that would be my guess. Alternatively it might mean
modulo one or the other (or even modulo the gcd if some parentheses are
missing as often gcd(a,b) is simply written (a,b). > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" >
<htkra1d@h...> wrote: > > Well... was it prime or not? :)
> > > > My guess is it was since none of you say much, lol.
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@y.. > .> > > wrote: > > > I
just tried it on my TI-89 and it gave me the answer in about 10 >
> > seconds as well. I didn't know the TI's had that function :)
> > > > > > Anyway thanks for the replies everyone, I
just remember reading > that > > > that number was prime but
didn't know how they found it. > > > > > > I need to
learn more about primes, they're pretty cool :) > > > > >
> Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" > > >
<swedishlf@h...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > > >
<no_reply@y...> wrote: > > > > > Hey everyone, >
> > > > > > > > > I read on the rubiks.com
site that one less than the number of > > > > >
combinations to the cube, 43 252 003 274 489 855 999 is a > prime
> > > > > number. Is this ture? How would you verify it?
It can have > no > > > > > divisor greater than
floor[sqrt(43252003274489855999)] = 6 576 > > > 625 > >
> > > 523. Are there more efficient ways to prove its primality
(if > > > it > > > > > actually is prime) other
than to do over 6.5 billion division > > > > >
calculations on a computer program? > > > > > > >
> > > Is there somewhere to read up on how this number was
proved to > > > be > > > > > prime? Does anyone
know how to do this efficiently without > > > having > >
> > > to use a very powerful computer? Could a normal computer
test > > > 6.5 > > > > > billion division
calcuations in a reasonable amount of time, > say > > > >
one > > > > > or two weeks? > > > > > >
> > > > Just curious, > > > > > Chris >
> > > > > > > The way I did it was get my ti-89
emulator on my computer here > and > > > > simply type
IsPrime(43252003274489855999) and hit enter and > > > uncheck
> > > > the "restric emulation speed" option. Had the answer
in about > 10 > > > > seconds. > > > > >
> > > I assume a regular TI-89 could do in in under a minute or
so... > > > I'll > > > > test it. > > >
> > > > > Daniel
3006. RE: [Speed cubing group] Re: solving middle layer first
From:
"James Stuber" <jstuber@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 26 Jun 2004 17:04:59 -0700
I know that it would be boring, but if you could memorize enough
algorithms you could solve most of the cube at about the same speed you
can solve the last layer. I'd say during f2l on fridrich method fast
people do 2-3 moves a sec and then during last layer 4-5 moves a second.
So for this method if you could get the algorithms memorized and learn
to do them at 4-5 moves a second you could do this (assuming Eiven Fond
is correct in his approximate amount of moves) in about 11-13 seconds.
I've been solving this way using some alg's that switch only one or two
pieces at a time and they're are more orientations when you solve the
2nd layer. I have no idea how to go about finding those though. Thanks
for all the input! -----Original Message----- From: Eivind Fonn
[mailto:htkra1d@...] Sent: Saturday, June 26, 2004 4:02 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
solving middle layer first You are probably, right, I got a bit carried
away there. The main problems to me, though, seems to be: a) Pattern
recognition requires a look at all 6 faces. b) A lot of the algs are
really awkward. --- In speedsolvingrubikscube@yahoogroups.com, "Chris
Sz..." <s2chris2@h...> wrote: > I don't think this would be a
very good speedcubing method mostly > because of its lack of
intuitive steps. Once the middle layer is > solved, there is not much
freedom. If it is compared to fridrich, > the middle layer is similar
to the cross. Then the peices must be > moved to their respective
sides which will be hard and maybe the > equivalent of 2 f2l pairs
but with many more algs. Then you end up > with 2 last layers, the
first of which is harder because of the > parity issue and again
equivalent to a couple f2l pairs in the > fridrich system. Then both
have a normal LL. In conclusion, this > system (in my opinion)
requires way too many algs, harder > recognition and comprable moves
to Fridrich. Plus it seems rather > boring. I like intuitive systems.
But also Eivind Fonn's calculation > of 47 moves seems nice. I'd like
to know if anyone learns a system > like this. > > --barefoot
Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Eivind
Fonn" > <htkra1d@h...> wrote: > > Hey, I looked at it a
bit more, and I think it actually may be > viable! > > >
> My suggestion for the method is as follows: > > > > 1.
Solve the M slice intuitively. I don't know how many moves this > can
> > be done in in average, but I don't think it's much worse than
the > > cross. Say 6 moves. > > > > 2. Orient and
"divide" all the corners. "Divide" here now means > bring > >
them all to their respective layers (left or right). You need > heaps
of > > algs for this step, but I think it's doable. I've done some
> looking at > > it on Ron's applet, and most algs I find for
this step are 7 moves > > long. Say 8 on average just to give
ourselves some slack. > > > > 3. Orient and "divide" all
edges. Same deal. You need lots of > algs, > > but again I
think it's doable. And I think the algs needed here > are > >
fewer than step 2. I haven't looked at this step in any program >
yet, > > but it has a distinct CF look to it, so I don't think the
average > > moves should be that big. 10? > > > > 4.
Permute one of the two layers. You need more algs than in the > >
regular Fridrich LL here due to inter-layer parity issues. But >
again, > > think it should work. 12 moves. > > > > 5.
Permute the last layer. 12 moves. > > > > Total: 47! >
> > > Say in the low 50's just to make sure. The cons is that
the algs > > required are many, way more than in the Fridrich
system. But > > considering mammoth methods like Z-B, it should be
within limits > of > > reasonability. > > > > I
have started finding some algs, I'm eager to learn more about > this
> > method. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" > >
<htkra1d@h...> wrote: > > > You also have to deal with
parity issues when solving the "first > > last > > >
layer". You need some algs that aren't needed in the standard > >
Fridrich > > > LL... > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "James Stuber" > > >
<jstuber@p...> wrote: > > > > Hi I'm new to this. I've
been trying out alternate methods to > > > solving > >
> > rubik's cube and I've been thinking about solving the middle
> layer > > > first, > > > > get cubies on their
correct sides, solve one layer as if it > were > > the >
> > last > > > > one, and then finish the last layer.
I figure it would be good > > > because not > > > >
very much intuition is required because solving the middle > layers
> > is > > > really > > > > easy and then you
go for speed on the last two. The problem is > im > > >
having a > > > > hard time finding algorithms that swap
cubies on the outside > > layers; > > > I'm > >
> > also not even sure if this method would be any good because it
> > might > > > take > > > > way to many
moves. Any help would be appreciated. > > > > -James Yahoo!
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3007. Re: solving middle layer first From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 27 Jun 2004 04:03:49 -0000
What I've been doing is to place 2 middle edges, then put the edges in
their respective layers by placing the 2 last edges. This lessens up the
edge permuations. and doesnt take too much time. --- In
speedsolvingrubikscube@yahoogroups.com, "James Stuber"
<jstuber@p...> wrote: > I know that it would be boring, but if
you could memorize enough algorithms > you could solve most of the
cube at about the same speed you can solve the > last layer. I'd say
during f2l on fridrich method fast people do 2- 3 moves a > sec and
then during last layer 4-5 moves a second. So for this method if you
> could get the algorithms memorized and learn to do them at 4-5
moves a > second you could do this (assuming Eiven Fond is correct in
his approximate > amount of moves) in about 11-13 seconds. I've been
solving this way using > some alg's that switch only one or two
pieces at a time and they're are more > orientations when you solve
the 2nd layer. I have no idea how to go about > finding those though.
Thanks for all the input! > -----Original Message----- > From:
Eivind Fonn [mailto:htkra1d@h...] > Sent: Saturday, June 26, 2004
4:02 PM > To: speedsolvingrubikscube@yahoogroups.com > Subject:
[Speed cubing group] Re: solving middle layer first > > > You
are probably, right, I got a bit carried away there. The main >
problems to me, though, seems to be: > > a) Pattern recognition
requires a look at all 6 faces. > b) A lot of the algs are really
awkward. > > --- In speedsolvingrubikscube@yahoogroups.com, "Chris
Sz..." > <s2chris2@h...> wrote: > > I don't think this
would be a very good speedcubing method mostly > > because of its
lack of intuitive steps. Once the middle layer is > > solved,
there is not much freedom. If it is compared to fridrich, > > the
middle layer is similar to the cross. Then the peices must be > >
moved to their respective sides which will be hard and maybe the >
> equivalent of 2 f2l pairs but with many more algs. Then you end up
> > with 2 last layers, the first of which is harder because of
the > > parity issue and again equivalent to a couple f2l pairs in
the > > fridrich system. Then both have a normal LL. In
conclusion, this > > system (in my opinion) requires way too many
algs, harder > > recognition and comprable moves to Fridrich. Plus
it seems rather > > boring. I like intuitive systems. But also
Eivind Fonn's calculation > > of 47 moves seems nice. I'd like to
know if anyone learns a system > > like this. > > > >
--barefoot Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" > >
<htkra1d@h...> wrote: > > > Hey, I looked at it a bit
more, and I think it actually may be > > viable! > > >
> > > My suggestion for the method is as follows: > >
> > > > 1. Solve the M slice intuitively. I don't know how
many moves this > > can > > > be done in in average, but
I don't think it's much worse than the > > > cross. Say 6
moves. > > > > > > 2. Orient and "divide" all the
corners. "Divide" here now means > > bring > > > them all
to their respective layers (left or right). You need > > heaps of
> > > algs for this step, but I think it's doable. I've done
some > > looking at > > > it on Ron's applet, and most
algs I find for this step are 7 moves > > > long. Say 8 on
average just to give ourselves some slack. > > > > > >
3. Orient and "divide" all edges. Same deal. You need lots of > >
algs, > > > but again I think it's doable. And I think the algs
needed here > > are > > > fewer than step 2. I haven't
looked at this step in any program > > yet, > > > but it
has a distinct CF look to it, so I don't think the average > >
> moves should be that big. 10? > > > > > > 4.
Permute one of the two layers. You need more algs than in the > >
> regular Fridrich LL here due to inter-layer parity issues. But >
> again, > > > think it should work. 12 moves. > >
> > > > 5. Permute the last layer. 12 moves. > > >
> > > Total: 47! > > > > > > Say in the low
50's just to make sure. The cons is that the algs > > >
required are many, way more than in the Fridrich system. But > >
> considering mammoth methods like Z-B, it should be within limits
> > of > > > reasonability. > > > > > >
I have started finding some algs, I'm eager to learn more about >
> this > > > method. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" > > >
<htkra1d@h...> wrote: > > > > You also have to deal
with parity issues when solving the "first > > > last > >
> > layer". You need some algs that aren't needed in the standard
> > > Fridrich > > > > LL... > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"James Stuber" > > > > <jstuber@p...> wrote: > >
> > > Hi I'm new to this. I've been trying out alternate
methods to > > > > solving > > > > > rubik's
cube and I've been thinking about solving the middle > > layer
> > > > first, > > > > > get cubies on their
correct sides, solve one layer as if it > > were > > >
the > > > > last > > > > > one, and then
finish the last layer. I figure it would be good > > > >
because not > > > > > very much intuition is required
because solving the middle > > layers > > > is > >
> > really > > > > > easy and then you go for speed
on the last two. The problem is > > im > > > > having
a > > > > > hard time finding algorithms that swap cubies
on the outside > > > layers; > > > > I'm > >
> > > also not even sure if this method would be any good
because it > > > might > > > > take > > >
> > way to many moves. Any help would be appreciated. > >
> > > -James > > > Yahoo! Groups Sponsor >
ADVERTISEMENT > > > > > >
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-------- > -- > Yahoo! Groups Links > > a.. To visit your
group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > b.. To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your
use of Yahoo! Groups is subject to the Yahoo! Terms of Service. >
> > > [Non-text portions of this message have been removed]
3008. World Cube Cup From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 26 Jun 2004 23:37:31 -0700 (PDT)
Okay, there's not much to update. The United States has around 12
entries and no other country has five people yet. If there are not
sufficient teams by July 1, well, the United States gets a meaningless
victory by default. I'll do another one where people are just allowed to
have organizations and teams of five such as colleges, schools,
companies, or just groups of friends. But please, don't hold out until
the last minute doing the cube cup. It makes it more work for me. Tyson
Mao MSC #631 California Institute of Technology
3009. Re: World Cube Cup From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 27 Jun 2004 09:22:54 -0000
Sorry, but I think 5 is too much for most countries to participate. ---
In speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" <tmao@i.
..> wrote: > Okay, there's not much to update. The United States
has around 12 entries > and no other country has five people yet.
> > If there are not sufficient teams by July 1, well, the United
States gets > a meaningless victory by default. > > I'll do
another one where people are just allowed to have organizations > and
teams of five such as colleges, schools, companies, or just groups of
> friends. > > But please, don't hold out until the last minute
doing the cube cup. It > makes it more work for me. > > Tyson
Mao > MSC #631 > California Institute of Technology
3010. Re: [Speed cubing group] Re: World Cube Cup From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 27 Jun 2004 11:21:22 -0700 (PDT)
Do you really believe 5 is too many people for most countries? If a
country has just 1 cuber, you would expect that he or she has taught at
least a few other people. Tyson Mao MSC #631 California Institute of
Technology On Sun, 27 Jun 2004, Eivind Fonn wrote: > Sorry, but I
think 5 is too much for most countries to participate. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" <tmao@i. >
..> wrote: > > Okay, there's not much to update. The United
States has around 12 > entries > > and no other country has
five people yet. > > > > If there are not sufficient teams
by July 1, well, the United States > gets > > a meaningless
victory by default. > > > > I'll do another one where people
are just allowed to have > organizations > > and teams of five
such as colleges, schools, companies, or just > groups of > >
friends. > > > > But please, don't hold out until the last
minute doing the cube cup. > It > > makes it more work for me.
> > > > Tyson Mao > > MSC #631 > > California
Institute of Technology > > > Yahoo! Groups Sponsor >
ADVERTISEMENT > click here > [rand=542114143] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > *
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use
of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3011. Re: [Speed cubing group] Re: World Cube Cup From:
Doug Reed <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 27 Jun 2004 13:33:19 -0600
Tyson F. Mao wrote: >Do you really believe 5 is too many people for
most countries? If a >country has just 1 cuber, you would expect that
he or she has taught at >least a few other people. > > That's
true, I have taught 5 other people. And they all average between 1 and 4
minutes. I doubt if more than 2 of them even remember how. Doug
>Tyson Mao >MSC #631 >California Institute of Technology >
>On Sun, 27 Jun 2004, Eivind Fonn wrote: > > >
>>Sorry, but I think 5 is too much for most countries to
participate. >> >>--- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" <tmao@i.
>>..> wrote: >> >> >>>Okay, there's not
much to update. The United States has around 12 >>>
>>> >>entries >> >> >>>and no other
country has five people yet. >>> >>>If there are not
sufficient teams by July 1, well, the United States >>>
>>> >>gets >> >> >>>a meaningless
victory by default. >>> >>>I'll do another one where
people are just allowed to have >>> >>>
>>organizations >> >> >>>and teams of five
such as colleges, schools, companies, or just >>> >>>
>>groups of >> >> >>>friends. >>>
>>>But please, don't hold out until the last minute doing the
cube cup. >>> >>> >>It >> >>
>>>makes it more work for me. >>> >>>Tyson
Mao >>>MSC #631 >>>California Institute of Technology
>>> >>> >>Yahoo! Groups Sponsor
>>ADVERTISEMENT >>click here >>[rand=542114143]
>>
>>________________________________________________________________________________
>>Yahoo! Groups Links >> * To visit your group on the web,
go to: >> http://groups.yahoo.com/group/speedsolvingrubikscube/
>> >> * To unsubscribe from this group, send an email to:
>> speedsolvingrubikscube-unsubscribe@yahoogroups.com >>
>> * Your use of Yahoo! Groups is subject to the Yahoo! Terms of
Service. >> >> >> >> > > > > >
>Yahoo! Groups Links > > > > > > > >
3012. Re: solving middle layer first From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 27 Jun 2004 19:35:09 -0000
This is the method i have been experimenting for awhile with. This is
the method i had a dream about if anyone remembers my post awhile back.
I was able to get times in the 35-45 with no alg memorization and i
think it would be a fairly decent method to break 30 seconds with. I
doubt it would be a good method to achieve sub 20 with, but you never
know. my steps for this method was: 1 middle layer 2 fix off orientation
case/orientate all corners 3 place all corners 4 orientate and place
bottom edges 5 orientate and place top edges there is plenty of room to
mess around with shortcuts and stuff... i generated some algs but not
many and you can get all algs for step 5 off of speedcubing.com jake :)
3013. Many Posts about solving Middle Layer first answer=RING
METHOD!!!!!!!!!!!
From:
"azinj05ieipih" <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 27 Jun 2004 19:35:50 -0000
Hey everybody, I've been reading alot of posts about solving the middle
layer first. I think the method that you guys are looking for is the
"Ring Method" or the "Liao/Bryant Method" made by Kyle Bryant and me.
For more information, you can join our yahooo group: ringmethod ^ that's
the name of it enjoy~ ~Joseph Liao
3014. How can i practice last layer permutations From:
donutflask <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 27 Jun 2004 21:10:20 -0000
Is there some way to set each of them up? I like the way cubestation
tells you how to set up the F2l cases, and i think this speeds up my
learning. So are there any sites which tell you how to set up each
permuation from a solved cube? and which last layer permuation sites are
good to use?
3015. Re: World Cube Cup From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 27 Jun 2004 21:45:14 -0000
I have taught 1. And he can't even do it consistenly yet. And I've cubed
for 2 years. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson F.
Mao" <tmao@i. ..> wrote: > Do you really believe 5 is too many
people for most countries? If a > country has just 1 cuber, you would
expect that he or she has taught at > least a few other people. >
> Tyson Mao > MSC #631 > California Institute of Technology
> > On Sun, 27 Jun 2004, Eivind Fonn wrote: > > > Sorry,
but I think 5 is too much for most countries to participate. > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao"
<tmao@i. > > ..> wrote: > > > Okay, there's not
much to update. The United States has around 12 > > entries >
> > and no other country has five people yet. > > > >
> > If there are not sufficient teams by July 1, well, the United
States > > gets > > > a meaningless victory by default.
> > > > > > I'll do another one where people are just
allowed to have > > organizations > > > and teams of five
such as colleges, schools, companies, or just > > groups of >
> > friends. > > > > > > But please, don't hold
out until the last minute doing the cube cup. > > It > >
> makes it more work for me. > > > > > > Tyson Mao
> > > MSC #631 > > > California Institute of
Technology > > > > > > Yahoo! Groups Sponsor > >
ADVERTISEMENT > > click here > > [rand=542114143] > >
> >
______________________________________________________________________
__________ > > Yahoo! Groups Links > > * To visit your group
on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> * To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > *
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
> > > >
3016. Re: How can i practice last layer permutations From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 27 Jun 2004 21:49:20 -0000
It's easy. For the 2-cycle cases you can just do the alg and you'll have
the case in question, and you do the alg again and you're back. For the
3-cycle cases, doing one alg once will give you the "opposite" case and
vice versa. --- In speedsolvingrubikscube@yahoogroups.com, donutflask
<no_reply@y. ..> wrote: > Is there some way to set each of them
up? I like the way cubestation > tells you how to set up the F2l
cases, and i think this speeds up my > learning. > > So are
there any sites which tell you how to set up each permuation > from a
solved cube? > > and which last layer permuation sites are good to
use?
3017. Re: How can i practice last layer permutations From:
"david_pastore" <david_pastore@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 27 Jun 2004 21:55:14 -0000
To set them up, just do the algorithm backwards and switch the direction
of each move. For example: to learn the algorithm R B' R' B you would
set it up by doing B' R B R'. That will work but there is a better way.
I usually try to find a few algorithms that work well together. There
are a few cases that you can do twice in a row, like when two pairs or
corners are being swapped or a pair of edged and a pair of corners etc.
So say you're swapping two pairs of corners... just do the algorithm on
a solved cube and then do it again to solve it once again. You can also
do things like rotate three egdes, turn the cube and rotate three edges
and now you'll have to swap two pairs of edges with a different
permutation. Things like that mix it up. You can also throw some
orientations in there. Sometimes you might find if you do a permutation
that you're learning on a solved cube and then you do an orientation
you're learning on that you'll get another orientation to reorient the
last layer and then get the same permutation every time. In this way you
can practice 4 algorithms in a row. Hope that's not too confusing for
you. +Dave --- In speedsolvingrubikscube@yahoogroups.com, donutflask
<no_reply@y...> wrote: > Is there some way to set each of them
up? I like the way cubestation > tells you how to set up the F2l
cases, and i think this speeds up my > learning. > > So are
there any sites which tell you how to set up each permuation > from a
solved cube? > > and which last layer permuation sites are good to
use?
3018. Re: [Speed cubing group] Re: World Cube Cup From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 27 Jun 2004 15:04:10 -0700 (PDT)
I've taught over 200 people. In the last week, I've taught 50 people and
about 35 of them can now solve the cube completely by themselves. And I
haven't even been cubing for a year. And it's just the first session of
the program. 5 people cannot be unreasonable for each country. I could
get together 5 international students from Hong Kong right now, teach
them how to cube, and I could have them solving the cube in under 3
minutes in 2 days. I think if people just submit times even if their
average is about 2 minutes, we would easily have 5 people from 8
countries. Tyson Mao MSC #631 California Institute of Technology On Sun,
27 Jun 2004, Eivind Fonn wrote: > I have taught 1. And he can't even
do it consistenly yet. And I've > cubed for 2 years. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" <tmao@i. >
..> wrote: > > Do you really believe 5 is too many people for
most countries? If a > > country has just 1 cuber, you would
expect that he or she has taught > at > > least a few other
people. > > > > Tyson Mao > > MSC #631 > >
California Institute of Technology > > > > On Sun, 27 Jun
2004, Eivind Fonn wrote: > > > > > Sorry, but I think 5
is too much for most countries to > participate. > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao"
> <tmao@i. > > > ..> wrote: > > > > Okay,
there's not much to update. The United States has around > 12 >
> > entries > > > > and no other country has five
people yet. > > > > > > > > If there are not
sufficient teams by July 1, well, the United > States > > >
gets > > > > a meaningless victory by default. > >
> > > > > > I'll do another one where people are just
allowed to have > > > organizations > > > > and
teams of five such as colleges, schools, companies, or just > >
> groups of > > > > friends. > > > > >
> > > But please, don't hold out until the last minute doing
the cube > cup. > > > It > > > > makes it more
work for me. > > > > > > > > Tyson Mao > >
> > MSC #631 > > > > California Institute of
Technology > > > > > > > > > Yahoo! Groups
Sponsor > > > ADVERTISEMENT > > > click here > >
> [rand=542114143] > > > > > > >
______________________________________________________________________
> __________ > > > Yahoo! Groups Links > > > * To
visit your group on the web, go to: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > * To unsubscribe from this group, send an email to: >
> > speedsolvingrubikscube-unsubscribe@yahoogroups.com > >
> > > > * Your use of Yahoo! Groups is subject to the Yahoo!
Terms of > Service. > > > > > > > > >
Yahoo! Groups Sponsor > ADVERTISEMENT > click here >
[rand=545193083] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > *
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use
of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3019. Re: Big Cubes Stuff From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 27 Jun 2004 22:48:14 -0000
Thanks a lot, Per! That one certainly belongs on my page, so it is now
(along with your opposite-faces modifier). Btw, I count "Dd" as one
move, so it's 18 moves only. Wasn't it you (can't find the post...) who
once provided an algorithm to fix both parities of the 4x4 in one step?
Anyone else has cool 4x4 or 5x5 algorithms not mentioned on my page?
Btw, I noticed that Chris's "DedgeFlip" algorithm treats the 4x4 just
like a Rubik's Domino. That's why I recently asked for a solver program
for the Domino. I did try Ron's solver but it was too slow for me, so
I'm gonna write my specialized Domino solver. cu Stefan
3020. Re: [Speed cubing group] Re: How can i practice last layer
permutations
From:
Sapan Upadhyay <cubekid@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 27 Jun 2004 17:58:30 -0500
yea, best advice for that is take a solved cube, and just keep doing
that algorithm a whole bunch of times. like a 100 straight or something.
while practicing it like this, youll notice that the algorithm will come
to the desired state right before you solve it. take note of the
position when solving it. then when you see it while solving it
regularly, you'll know it for sure and you'll be set. -cubekid -----
Original Message ----- From: david_pastore <david_pastore@...>
Date: Sun, 27 Jun 2004 21:55:14 -0000 Subject: [Speed cubing group] Re:
How can i practice last layer permutations To:
speedsolvingrubikscube@yahoogroups.com To set them up, just do the
algorithm backwards and switch the direction of each move. For example:
to learn the algorithm R B' R' B you would set it up by doing B' R B R'.
That will work but there is a better way. I usually try to find a few
algorithms that work well together. There are a few cases that you can
do twice in a row, like when two pairs or corners are being swapped or a
pair of edged and a pair of corners etc. So say you're swapping two
pairs of corners... just do the algorithm on a solved cube and then do
it again to solve it once again. You can also do things like rotate
three egdes, turn the cube and rotate three edges and now you'll have to
swap two pairs of edges with a different permutation. Things like that
mix it up. You can also throw some orientations in there. Sometimes you
might find if you do a permutation that you're learning on a solved cube
and then you do an orientation you're learning on that you'll get
another orientation to reorient the last layer and then get the same
permutation every time. In this way you can practice 4 algorithms in a
row. Hope that's not too confusing for you. +Dave --- In
speedsolvingrubikscube@yahoogroups.com, donutflask <no_reply@y...>
wrote: > Is there some way to set each of them up? I like the way
cubestation > tells you how to set up the F2l cases, and i think this
speeds up my > learning. > > So are there any sites which tell
you how to set up each permuation > from a solved cube? > > and
which last layer permuation sites are good to use? Yahoo! Groups Sponsor
ADVERTISEMENT ________________________________ Yahoo! Groups Links To
visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
3021. Re: World Cube Cup From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 27 Jun 2004 23:44:26 -0000
I know people who can do the cube but they are a bit reluctant on speed
cubing. I myself dont have a cube anymore (DONT USE NAIL POLISH REMOVER
ON IT). Too bad, a 34 sec averager would have helped Canada.
3022. [Speed cubing group] Re: How can i practice last layer
permutations
From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 27 Jun 2004 23:46:42 -0000
Practice it until you dont need to "think" anymore when you see it.
Sometimes if you have to think a bit for the first moves and the rest
becomes fluent, it really slows you down. What I did was just to repeat
the same set algorithm if its an even number permutation (2 corners + 2
edges etc), or if its odd (3 corners + 3 edges) just do its inverse.
3023. [Speed cubing group] Re: World Cube Cup From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 28 Jun 2004 00:15:52 -0000
Wow Tyson-that's a lot but. I'm sure people at caltech would be more
interested in the cube than others. I've been cubing for 2 years and had
many people interested in learning but I haven't successfully taught 1
person. Usually they're like "screw this" before they can even do the
cross. Anyway, good luck with the cube cup. I'd enter if I wasn't from
the US - maybe I still will anyway. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" <tmao@i...>
wrote: > I've taught over 200 people. In the last week, I've taught
50 people and > about 35 of them can now solve the cube completely by
themselves. > > And I haven't even been cubing for a year. >
> And it's just the first session of the program. > > 5 people
cannot be unreasonable for each country. I could get together 5 >
international students from Hong Kong right now, teach them how to cube,
> and I could have them solving the cube in under 3 minutes in 2
days. > > I think if people just submit times even if their
average is about 2 > minutes, we would easily have 5 people from 8
countries. > > Tyson Mao > MSC #631 > California Institute
of Technology > > On Sun, 27 Jun 2004, Eivind Fonn wrote: >
> > I have taught 1. And he can't even do it consistenly yet. And
I've > > cubed for 2 years. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" <tmao@i. >
> ..> wrote: > > > Do you really believe 5 is too many
people for most countries? If a > > > country has just 1 cuber,
you would expect that he or she has taught > > at > > >
least a few other people. > > > > > > Tyson Mao >
> > MSC #631 > > > California Institute of Technology
> > > > > > On Sun, 27 Jun 2004, Eivind Fonn wrote:
> > > > > > > Sorry, but I think 5 is too much for
most countries to > > participate. > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao"
> > <tmao@i. > > > > ..> wrote: > > >
> > Okay, there's not much to update. The United States has around
> > 12 > > > > entries > > > > > and no
other country has five people yet. > > > > > > >
> > > If there are not sufficient teams by July 1, well, the
United > > States > > > > gets > > > >
> a meaningless victory by default. > > > > > >
> > > > I'll do another one where people are just allowed to
have > > > > organizations > > > > > and
teams of five such as colleges, schools, companies, or just > >
> > groups of > > > > > friends. > > >
> > > > > > > But please, don't hold out until the
last minute doing the cube > > cup. > > > > It >
> > > > makes it more work for me. > > > > >
> > > > > Tyson Mao > > > > > MSC #631
> > > > > California Institute of Technology > >
> > > > > > > > > > Yahoo! Groups Sponsor
> > > > ADVERTISEMENT > > > > click here >
> > > [rand=542114143] > > > > > > > >
> >
_____________________________________________________________________ _
> > __________ > > > > Yahoo! Groups Links > >
> > * To visit your group on the web, go to: > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > > > * To unsubscribe from this group, send an email
to: > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > > > * Your use of Yahoo! Groups is subject to the Yahoo!
Terms of > > Service. > > > > > > > > >
> > > > > Yahoo! Groups Sponsor > > ADVERTISEMENT
> > click here > > [rand=545193083] > > > >
_____________________________________________________________________
___________ > > Yahoo! Groups Links > > * To visit your
group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> * To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > *
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
> > > >
3024. I finally met a 6 year goal! From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 28 Jun 2004 03:09:01 -0000
Hey everyone, It only took me 6 years ;-) but I finally got sub-18 on
average for the 3x3x3! Back in 1998 when I first saw Jessica Fridrich's
page, I made it my goal to also be able to solve the cube in 17 seconds
on average. I'm so happy to have finally done it! Here were the times,
17.78 17.31 17.78 16.96 18.27 17.55 (22.81) 17.24 (16.32lo) 18.52 16.42
(16.22) 19.61 = 17.74 The 16.32 time was lucky and I did not count it in
the average. Thanks to all the people who I've incessantly asked
questions to over the years about how to improve :-) If there is anyone
else here trying for a goal too, remember to never give up. It may take
6 years, but you WILL get there. I'm going to go celebrate!! Chris
3025. Re: [Speed cubing group] I finally met a 6 year goal!
From:
Sapan Upadhyay <cubekid@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 27 Jun 2004 22:45:06 -0500
Dude, that's awesome! Now for me to work on doing the same thing.
-cubekid ----- Original Message ----- From: cmhardw
<no_reply@yahoogroups.com> Date: Mon, 28 Jun 2004 03:09:01 -0000
Subject: [Speed cubing group] I finally met a 6 year goal! To:
speedsolvingrubikscube@yahoogroups.com Hey everyone, It only took me 6
years ;-) but I finally got sub-18 on average for the 3x3x3! Back in
1998 when I first saw Jessica Fridrich's page, I made it my goal to also
be able to solve the cube in 17 seconds on average. I'm so happy to have
finally done it! Here were the times, 17.78 17.31 17.78 16.96 18.27
17.55 (22.81) 17.24 (16.32lo) 18.52 16.42 (16.22) 19.61 = 17.74 The
16.32 time was lucky and I did not count it in the average. Thanks to
all the people who I've incessantly asked questions to over the years
about how to improve :-) If there is anyone else here trying for a goal
too, remember to never give up. It may take 6 years, but you WILL get
there. I'm going to go celebrate!! Chris Yahoo! Groups Sponsor
ADVERTISEMENT ________________________________ Yahoo! Groups Links To
visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
3026. Re: I finally met a 6 year goal! From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 28 Jun 2004 03:56:21 -0000
Cool, at least SOMEONES reaching his goals. --- In
speedsolvingrubikscube@yahoogroups.com, Sapan Upadhyay
<cubekid@g...> wrote: > Dude, that's awesome! Now for me to
work on doing the same thing. > > -cubekid > > > -----
Original Message ----- > From: cmhardw
<no_reply@yahoogroups.com> > Date: Mon, 28 Jun 2004 03:09:01
-0000 > Subject: [Speed cubing group] I finally met a 6 year goal!
> To: speedsolvingrubikscube@yahoogroups.com > > > > >
> > Hey everyone, > > > > It only took me 6 years ;-)
but I finally got sub-18 on average for > > the 3x3x3! Back in
1998 when I first saw Jessica Fridrich's page, I > > made it my
goal to also be able to solve the cube in 17 seconds on > >
average. > > > > I'm so happy to have finally done it! >
> > > Here were the times, > > 17.78 17.31 17.78 16.96
18.27 17.55 (22.81) 17.24 (16.32lo) 18.52 > > 16.42 (16.22) 19.61
= 17.74 > > > > The 16.32 time was lucky and I did not count
it in the average. > > > > Thanks to all the people who I've
incessantly asked questions to > > over the years about how to
improve :-) > > > > If there is anyone else here trying for
a goal too, remember to > > never give up. It may take 6 years,
but you WILL get there. > > > > I'm going to go celebrate!!
> > > > Chris > > > > > > > > >
> > > > > > > Yahoo! Groups Sponsor > > >
> > > ADVERTISEMENT > > > > > > > >
> > > > > > > ________________________________ >
> Yahoo! Groups Links > > > > To visit your group on the
web, go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/
> > > To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > Your
use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
3027. Re: [Speed cubing group] Re: World Cube Cup From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 28 Jun 2004 00:00:24 -0700 (PDT)
Actually, I'm mostly teaching people at a summer program for which I am
a counselor for. The kids are about 12 to 17 years of age. It's really
not hard to get people interested... if someone knows it's possible and
you tell them they can do it, they'll be interested. If you can give
very clear instructions and try to give personal attention to people who
get frustrated (very necessary in groups of 20), it's not so bad. The
first night, I went to a toy store and bought 20 cubes and sold them
all. That evening, there were about 15 students all in the lounge
learning how to cube. It's great. As you teach one person, you make him
teach the next step to another person. Soon, the people you taught are
teacher others. The next session of this program starts in 2 weeks. I'll
have a fresh batch of meat to work with. I'll try to get a video of a
cube teaching session up. Tyson Mao MSC #631 California Institute of
Technology On Mon, 28 Jun 2004, Chris Sz... wrote: > Wow Tyson-that's
a lot but. I'm sure people at caltech would be more > interested in
the cube than others. I've been cubing for 2 years > and had many
people interested in learning but I haven't > successfully taught 1
person. Usually they're like "screw this" > before they can even do
the cross. Anyway, good luck with the cube > cup. I'd enter if I
wasn't from the US - maybe I still will anyway. > > --barefoot
Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson F.
Mao" > <tmao@i...> wrote: > > I've taught over 200
people. In the last week, I've taught 50 > people and > > about
35 of them can now solve the cube completely by themselves. > >
> > And I haven't even been cubing for a year. > > > >
And it's just the first session of the program. > > > > 5
people cannot be unreasonable for each country. I could get >
together 5 > > international students from Hong Kong right now,
teach them how to > cube, > > and I could have them solving the
cube in under 3 minutes in 2 > days. > > > > I think if
people just submit times even if their average is about > 2 > >
minutes, we would easily have 5 people from 8 countries. > > >
> Tyson Mao > > MSC #631 > > California Institute of
Technology > > > > On Sun, 27 Jun 2004, Eivind Fonn wrote:
> > > > > I have taught 1. And he can't even do it
consistenly yet. And > I've > > > cubed for 2 years. >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson F. Mao" > <tmao@i. > > > ..> wrote: > >
> > Do you really believe 5 is too many people for most >
countries? If a > > > > country has just 1 cuber, you would
expect that he or she has > taught > > > at > > >
> least a few other people. > > > > > > > >
Tyson Mao > > > > MSC #631 > > > > California
Institute of Technology > > > > > > > > On Sun,
27 Jun 2004, Eivind Fonn wrote: > > > > > > > >
> Sorry, but I think 5 is too much for most countries to > >
> participate. > > > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" > > >
<tmao@i. > > > > > ..> wrote: > > > >
> > Okay, there's not much to update. The United States has >
around > > > 12 > > > > > entries > > >
> > > and no other country has five people yet. > > >
> > > > > > > > > If there are not sufficient
teams by July 1, well, the > United > > > States > >
> > > gets > > > > > > a meaningless victory
by default. > > > > > > > > > > > >
I'll do another one where people are just allowed to have > > >
> > organizations > > > > > > and teams of five
such as colleges, schools, companies, or > just > > > >
> groups of > > > > > > friends. > > >
> > > > > > > > > But please, don't hold out
until the last minute doing the > cube > > > cup. > >
> > > It > > > > > > makes it more work for
me. > > > > > > > > > > > > Tyson
Mao > > > > > > MSC #631 > > > > > >
California Institute of Technology > > > > > > >
> > > > > > > > Yahoo! Groups Sponsor > >
> > > ADVERTISEMENT > > > > > click here >
> > > > [rand=542114143] > > > > > > >
> > > > > > >
_____________________________________________________________________
> _ > > > __________ > > > > > Yahoo! Groups
Links > > > > > * To visit your group on the web, go to:
> > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > > > > > * To unsubscribe from this group,
send an email to: > > > > >
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click here > > > [rand=545193083] > > > > > >
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> > speedsolvingrubikscube-unsubscribe@yahoogroups.com > >
> > > > * Your use of Yahoo! Groups is subject to the Yahoo!
Terms of > Service. > > > > > > > > >
Yahoo! Groups Sponsor > ADVERTISEMENT > click here >
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To unsubscribe from this group, send an email to: >
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3028. Sunday Contest From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 28 Jun 2004 00:27:16 -0700 (PDT)
Hi Everyone, Thought I'd just keep you updated on the status of the
Sunday Contest. Evan Gates is currently at the program I'm
working/teaching at and he's in a programming class and he's working on
a way to automate the Sunday Contest. So hopefully in the future, all
you'll have to do is enter in the information and the program will make
the webpage for me. Have Fun Everyone! And... if it seems like I'm
posting a lot, it's because I made a bet with a friend and I'm not
allowed to touch my cube for a week. Tyson Mao MSC #631 California
Institute of Technology
3029. Re: [Speed cubing group] Sunday Contest From:
Doug Reed <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 28 Jun 2004 01:46:22 -0600
Tyson F. Mao wrote: >Hi Everyone, > >Thought I'd just keep you
updated on the status of the Sunday Contest. >Evan Gates is currently
at the program I'm working/teaching at and he's in >a programming
class and he's working on a way to automate the Sunday >Contest. So
hopefully in the future, all you'll have to do is enter in >the
information and the program will make the webpage for me. > >Have
Fun Everyone! > >And... if it seems like I'm posting a lot, it's
because I made a bet with >a friend and I'm not allowed to touch my
cube for a week. > > Looks like a perfect opportunity to steal 1st
place on the coveted "solving with salad tongs" record list at
speedcubingdotcom :) Doug >Tyson Mao >MSC #631 >California
Institute of Technology > > > > > >Yahoo! Groups Links
> > > > > > > >
3030. Re: [Speed cubing group] How can i practice last layer
permutations
From:
"Dan Harris" <dan_j_harris@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 28 Jun 2004 09:21:47 +0100
Hi, I agree with the other posts to be honest, I think the best way is
to begin with a solved cube, and then close your eyes and visualise the
pattern that you are going to permute. Apply this to the solved cube x
number of times, until you get to the actual pattern. If you reach the
correct pattern, you more or less know that you have been executing the
algorithm correctly up to this point. Now really work hard to connect in
your mind this pattern that you see on the cube with the move you are
going to apply. Apply the move and watch it solve the cube, and make
sure you feel proud of yourself! Confidence is everything. Good Luck,
Dan :) - www.cubestation.co.uk P.S. If you really don't find that this
approach suits you, I will add set-up moves to my PLL page on
cubestation.co.uk ----- Original Message ----- From: donutflask To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, June 27, 2004 10:10
PM Subject: [Speed cubing group] How can i practice last layer
permutations Is there some way to set each of them up? I like the way
cubestation tells you how to set up the F2l cases, and i think this
speeds up my learning. So are there any sites which tell you how to set
up each permuation from a solved cube? and which last layer permuation
sites are good to use? Yahoo! Groups Sponsor ADVERTISEMENT
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Yahoo! Groups Links a.. To visit your group on the web, go to:
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Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text
portions of this message have been removed]
3031. Re: I finally met a 6 year goal! From:
"brokulo" <brokulo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 28 Jun 2004 11:23:33 -0000
CONGRATS! You must be the happiest sub-18 cuber knowing how much effort
you've put to it :) celebrate --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > Cool, at least SOMEONES reaching his
goals. > > > --- In speedsolvingrubikscube@yahoogroups.com,
Sapan Upadhyay > <cubekid@g...> wrote: > > Dude, that's
awesome! Now for me to work on doing the same thing. > > > >
-cubekid > > > > > > ----- Original Message ----- >
> From: cmhardw <no_reply@yahoogroups.com> > > Date: Mon,
28 Jun 2004 03:09:01 -0000 > > Subject: [Speed cubing group] I
finally met a 6 year goal! > > To:
speedsolvingrubikscube@yahoogroups.com > > > > > >
> > > > > > > > Hey everyone, > > >
> > > > > It only took me 6 years ;-) but I finally got
sub-18 on average for > > > > the 3x3x3! Back in 1998 when I
first saw Jessica Fridrich's page, > I > > > > made it my
goal to also be able to solve the cube in 17 seconds on > > >
> average. > > > > > > > > I'm so happy to
have finally done it! > > > > > > > > Here were
the times, > > > > 17.78 17.31 17.78 16.96 18.27 17.55
(22.81) 17.24 (16.32lo) 18.52 > > > > 16.42 (16.22) 19.61 =
17.74 > > > > > > > > The 16.32 time was lucky
and I did not count it in the average. > > > > > >
> > Thanks to all the people who I've incessantly asked questions
to > > > > over the years about how to improve :-) > >
> > > > > > If there is anyone else here trying for a
goal too, remember to > > > > never give up. It may take 6
years, but you WILL get there. > > > > > > > >
I'm going to go celebrate!! > > > > > > > >
Chris > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > Yahoo! Groups Sponsor > > > > >
> > > > > > > ADVERTISEMENT > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > >
________________________________ > > > > Yahoo! Groups Links
> > > > > > > > To visit your group on the web,
go to: > > http://groups.yahoo.com/group/speedsolvingrubikscube/
> > > > > > To unsubscribe from this group, send an
email to: > > speedsolvingrubikscube-unsubscribe@yahoogroups.com
> > > > > > Your use of Yahoo! Groups is subject to
the Yahoo! Terms of Service.
3032. [Speed cubing group] Re: World Cube Cup From:
"hovardt" <hovardt@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 28 Jun 2004 14:04:01 -0000
Just wanted to give kudos to guys like you Tyson for your efforts in the
'Cube' world. Besides my brothers, I've only ever met one other person
in my entire life that can solve this thing. It IS a difficult thing for
most people and it makes us a rare breed. It's only because of the
internet and listening to your guys' stories that recently got me back
into it and gives me incentive to keep practicing. You guys out in
California have done an excellent job in organizing these events and
getting people interested again in cubing. Keep it up! People notice
your work and thanks again for your efforts! Howard - the lone cubist in
Pennsylvania --- In speedsolvingrubikscube@yahoogroups.com, "Tyson F.
Mao" <tmao@i...> wrote: > I've taught over 200 people. In the
last week, I've taught 50 people and > about 35 of them can now solve
the cube completely by themselves. > > And I haven't even been
cubing for a year. > > And it's just the first session of the
program. > > 5 people cannot be unreasonable for each country. I
could get together 5 > international students from Hong Kong right
now, teach them how to cube, > and I could have them solving the cube
in under 3 minutes in 2 days. > > I think if people just submit
times even if their average is about 2 > minutes, we would easily
have 5 people from 8 countries. > > Tyson Mao > MSC #631 >
California Institute of Technology > > On Sun, 27 Jun 2004, Eivind
Fonn wrote: > > > I have taught 1. And he can't even do it
consistenly yet. And I've > > cubed for 2 years. > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao"
<tmao@i. > > ..> wrote: > > > Do you really believe
5 is too many people for most countries? If a > > > country has
just 1 cuber, you would expect that he or she has taught > > at
> > > least a few other people. > > > > > >
Tyson Mao > > > MSC #631 > > > California Institute of
Technology > > > > > > On Sun, 27 Jun 2004, Eivind
Fonn wrote: > > > > > > > Sorry, but I think 5 is
too much for most countries to > > participate. > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson F. Mao" > > <tmao@i. > > > > ..> wrote:
> > > > > Okay, there's not much to update. The United
States has around > > 12 > > > > entries > >
> > > and no other country has five people yet. > > >
> > > > > > > If there are not sufficient teams by
July 1, well, the United > > States > > > > gets >
> > > > a meaningless victory by default. > > >
> > > > > > > I'll do another one where people are
just allowed to have > > > > organizations > > >
> > and teams of five such as colleges, schools, companies, or
just > > > > groups of > > > > > friends.
> > > > > > > > > > But please, don't hold
out until the last minute doing the cube > > cup. > > >
> It > > > > > makes it more work for me. > >
> > > > > > > > Tyson Mao > > > >
> MSC #631 > > > > > California Institute of
Technology > > > > > > > > > > > >
Yahoo! Groups Sponsor > > > > ADVERTISEMENT > > >
> click here > > > > [rand=542114143] > > > >
> > > > > >
______________________________________________________________________
> > __________ > > > > Yahoo! Groups Links > >
> > * To visit your group on the web, go to: > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > > > * To unsubscribe from this group, send an email
to: > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > > > * Your use of Yahoo! Groups is subject to the Yahoo!
Terms of > > Service. > > > > > > > > >
> > > > > Yahoo! Groups Sponsor > > ADVERTISEMENT
> > click here > > [rand=545193083] > > > >
______________________________________________________________________
__________ > > Yahoo! Groups Links > > * To visit your group
on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> * To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > *
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
> > > >
3033. Re: I finally met a 6 year goal! From:
"Wayne" <mylib_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 28 Jun 2004 14:28:39 -0000
Congratulations Chris, For me, it was your 17.88 sec video that
re-ignited my interest in speedcubing that I had in the 80's. My problem
is that I keep changing my method. After learning the F2L, I then
learned all of the algs to OLL/PLL and also all algs for CLL/ELL. In
addition, I know most of the Waterman method. I should just stick with
one and master that one. I only recently switched to putting the cross
on the bottom, as opposed to putting it on top then turning it to "D". I
also want to learn the F2L cases from differnt angles to cut down on
cube rotation. I'm stuck at 23-24 sec for the time being, but I think
limiting my cube rotation will help out. I've been looking at your 4X4
page recently. It looks like an interesting method, so far I've been
using Minh Thai's method of: corners - top & bottom centers - top
& bottome edges - middle edges - and remaining centers. I don't know
how the two methods compare by speed as I haven't completely memorized
even Minh's method. Later. Wayne --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey everyone, > > It only took me 6 years ;-) but I
finally got sub-18 on average for > the 3x3x3! Back in 1998 when I
first saw Jessica Fridrich's page, I > made it my goal to also be
able to solve the cube in 17 seconds on > average. > > I'm so
happy to have finally done it! > > Here were the times, > 17.78
17.31 17.78 16.96 18.27 17.55 (22.81) 17.24 (16.32lo) 18.52 > 16.42
(16.22) 19.61 = 17.74 > > The 16.32 time was lucky and I did not
count it in the average. > > Thanks to all the people who I've
incessantly asked questions to > over the years about how to improve
:-) > > If there is anyone else here trying for a goal too,
remember to > never give up. It may take 6 years, but you WILL get
there. > > I'm going to go celebrate!! > > Chris
3034. oinkleburger.com From:
"David" <david20708@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 28 Jun 2004 15:40:13 -0000
I was the webmaster of the now expired oinkleburger.com. I have moved
all of the content onto my new site, http://puzzlingaddiction.com. There
are some score files that I haven't moved over yet, but they should be
there soon. Thanks, David Barr
3035. Re: oinkleburger.com From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 28 Jun 2004 16:27:33 -0000
For everyone wondering why the URL doesn't work, there's a dot at the
end. http://puzzlingaddiction.com works. --- In
speedsolvingrubikscube@yahoogroups.com, "David" <david20708@c.. .>
wrote: > I was the webmaster of the now expired oinkleburger.com. I
have moved > all of the content onto my new site,
http://puzzlingaddiction.com. > There are some score files that I
haven't moved over yet, but they > should be there soon. > >
Thanks, > > David Barr
3036. World Cube Cup Results From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 28 Jun 2004 10:39:19 -0700 (PDT)
You can find the current results to the cube cup here. I just received
about 4 entries so now the United States and Japan have complete teams.
http://www.its.caltech.edu/~tmao/cube/cup/cupresults.htm Tyson Mao MSC
#631 California Institute of Technology
3037. RE: [Speed cubing group] How can i practice last layer
permutations
From:
"James Stuber" <jstuber@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 28 Jun 2004 11:22:07 -0700
Permutations are easy to set up. for most of them you just do the
permutation and you end up with a position thats the same permutation.
For the ones that swap three corners, just do the inverse to set it up.
-----Original Message----- From: donutflask
[mailto:no_reply@yahoogroups.com] Sent: Sunday, June 27, 2004 2:10 PM
To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
How can i practice last layer permutations Is there some way to set each
of them up? I like the way cubestation tells you how to set up the F2l
cases, and i think this speeds up my learning. So are there any sites
which tell you how to set up each permuation from a solved cube? and
which last layer permuation sites are good to use? Yahoo! Groups Sponsor
ADVERTISEMENT
----------------------------------------------------------------------------
-- Yahoo! Groups Links a.. To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ b.. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text
portions of this message have been removed]
3038. Re: [Speed cubing group] How can i practice last layer
permutations
From:
"Jonas Koelker" <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 28 Jun 2004 18:28:01 -0000
<big snip> > > and which last layer permuation sites are
good to use? > try Bernard Helmstetter's site:
http://www.ai.univ-paris8.fr/~bh/cube/ it might look intimidating at
first, but once you get it, you won't use anything else :p -- Jonas
3039. Re: [Speed cubing group] World Cube Cup Results From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 28 Jun 2004 13:22:31 -0700 (PDT)
I was wondering if there will be substitutes for each team if needed.
Like a 6th man, in case someone can't compete for a good reason. ---
"Tyson F. Mao" <tmao@...> wrote: > You can find the current
results to the cube cup > here. I just received > about 4 entries
so now the United States and Japan > have complete teams. > >
http://www.its.caltech.edu/~tmao/cube/cup/cupresults.htm > > Tyson
Mao > MSC #631 > California Institute of Technology > >
__________________________________ Do you Yahoo!? New and Improved
Yahoo! Mail - 100MB free storage! http://promotions.yahoo.com/new_mail
3040. Re: [Speed cubing group] World Cube Cup Results From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 28 Jun 2004 13:28:18 -0700 (PDT)
Haha, yeah, that sounds reasonable. We would just go down the list?
Tyson Mao MSC #631 California Institute of Technology On Mon, 28 Jun
2004, Richard Patterson wrote: > I was wondering if there will be
substitutes for each > team if needed. Like a 6th man, in case
someone can't > compete for a good reason. > --- "Tyson F. Mao"
<tmao@...> wrote: > > You can find the current results to
the cube cup > > here. I just received > > about 4 entries
so now the United States and Japan > > have complete teams. >
> > > >
http://www.its.caltech.edu/~tmao/cube/cup/cupresults.htm > > >
> Tyson Mao > > MSC #631 > > California Institute of
Technology > > > > > > > > > >
__________________________________ > Do you Yahoo!? > New and
Improved Yahoo! Mail - 100MB free storage! >
http://promotions.yahoo.com/new_mail > > Yahoo! Groups Sponsor
> ADVERTISEMENT > click here > [rand=907358910] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > *
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use
of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3041. robot video From:
"evanmgates" <evan.gates@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 28 Jun 2004 21:02:50 -0000
i've been working on my robot lately, and i got a new average of 11.46
and a best time of 9.60 i have a video of a 10.30 second solve at
www.yellowlemons.com/rubiks_robot.AVI i also posted a video me doing
about a 24 second solve at www.yellowlemos.com/evancube.AVI thats all
Evan
3042. Re: World Cube Cup Results From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 28 Jun 2004 21:45:02 -0000
Yeah just go with highest available seed. Maybe if there were only 2
teams you could push back the "world cup" and make this become more of a
friendly country to country matchup as a pre opening for the worldcup, I
feel this hasnt been advertised enough. --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" <tmao@i...>
wrote: > Haha, yeah, that sounds reasonable. We would just go down
the list? > > Tyson Mao > MSC #631 > California Institute of
Technology > > On Mon, 28 Jun 2004, Richard Patterson wrote: >
> > I was wondering if there will be substitutes for each >
> team if needed. Like a 6th man, in case someone can't > >
compete for a good reason. > > --- "Tyson F. Mao"
<tmao@i...> wrote: > > > You can find the current results
to the cube cup > > > here. I just received > > >
about 4 entries so now the United States and Japan > > > have
complete teams. > > > > > > > >
http://www.its.caltech.edu/~tmao/cube/cup/cupresults.htm > > >
> > > Tyson Mao > > > MSC #631 > > >
California Institute of Technology > > > > > > >
> > > > > > > > > > >
__________________________________ > > Do you Yahoo!? > >
New and Improved Yahoo! Mail - 100MB free storage! > >
http://promotions.yahoo.com/new_mail > > > > Yahoo! Groups
Sponsor > > ADVERTISEMENT > > click here > >
[rand=907358910] > > > >
______________________________________________________________________
__________ > > Yahoo! Groups Links > > * To visit your group
on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> * To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > *
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
> > > >
3043. Re: robot video From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 28 Jun 2004 21:46:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "evanmgates"
<evan.gates@i...> wrote: > i've been working on my robot
lately, and i got a new average of > 11.46 and a best time of 9.60
> > i have a video of a 10.30 second solve at >
www.yellowlemons.com/rubiks_robot.AVI > > i also posted a video me
doing about a 24 second solve at > www.yellowlemos.com/evancube.AVI
> > thats all > > Evan Whats his average number of moves? It
looks to be like 15-20.
3044. Re: [Speed cubing group] How can i practice last layer
permutations
From:
"gregvdyke" <gordon.dyke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 29 Jun 2004 06:57:34 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Jonas Koelker"
<jonaskoelker@y...> wrote: > <big snip> > > >
> and which last layer permuation sites are good to use? > >
> > try Bernard Helmstetter's site: > >
http://www.ai.univ-paris8.fr/~bh/cube/ > > it might look
intimidating at first, but once you get it, you won't > use anything
else :p > > -- Jonas I happen to think my - work in progress -
site is very good for the permutations: http://ic.epfl.ch/~dyke/cube/
Greg
3045. Re: robot video From:
"evanmgates" <evan.gates@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 29 Jun 2004 07:07:28 -0000
It uses the Kociemba algorithm which averages about 20 moves. If you
want to learn more about it search for cube explorer and go to
Kociemba's home page. Evan --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates" >
<evan.gates@i...> wrote: > > i've been working on my robot
lately, and i got a new average of > > 11.46 and a best time of
9.60 > > > > i have a video of a 10.30 second solve at >
> www.yellowlemons.com/rubiks_robot.AVI > > > > i also
posted a video me doing about a 24 second solve at > >
www.yellowlemos.com/evancube.AVI > > > > thats all > >
> > Evan > > Whats his average number of moves? It looks to
be like 15-20.
3046. Rubik's Cube Substitutes! From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 29 Jun 2004 01:34:27 -0700 (PDT)
AAHHH! I made a bet with someone and now I can't touch my cube until
next Saturday. They make nicotine patches for smokers, but us cubers
have nothing! Does anyone have any suggestions? Tyson Mao MSC #631
California Institute of Technology
3047. Re: robot video From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 29 Jun 2004 08:48:00 -0000
Cool video. Does that include inspection time? Is your robot able to do
avoid 270s? How much if any do you use under turning and over turning to
factor in the subsequent turn and prevent lock-ups? If you us some
optimal solving sequence then you would be able to average LESS THEN 20
face turns and thus perhaps speed up the solve if it is the case you do
not count inspection time. For fastest overall time it is probably best
to use slightly sub- optimal solving sequences though. Can I expect to
see this robot of yours in action when I come to the Caltech Campus? Cuz
that would be AWSOME. I'd love to learn how to build one of these! Just
curious, how are the turning sticks attached to the cube? And how
hard/easy is it to take the cube out of the box and put it (or a
different one) back in? Or is there massive alignment issues and color
calibration? -Doug --- In speedsolvingrubikscube@yahoogroups.com,
pathfinder_netstorm <no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates" >
<evan.gates@i...> wrote: > > i've been working on my robot
lately, and i got a new average of > > 11.46 and a best time of
9.60 > > > > i have a video of a 10.30 second solve at >
> www.yellowlemons.com/rubiks_robot.AVI > > > > i also
posted a video me doing about a 24 second solve at > >
www.yellowlemos.com/evancube.AVI > > > > thats all > >
> > Evan > > Whats his average number of moves? It looks to
be like 15-20.
3048. Re: [Speed cubing group] Rubik's Cube Substitutes!
From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 29 Jun 2004 01:53:17 -0700 (PDT)
The funny thing about that is...I understand! :P The withdrawal I have
is not being able to do something constructive with my hands. Build a
model of something...a puzzle...anything. I know as long as I'm doing
something this way I don't worry about it -Richard --- "Tyson F. Mao"
<tmao@...> wrote: > AAHHH! I made a bet with someone and now I
can't > touch my cube until next > Saturday. They make nicotine
patches for smokers, > but us cubers have > nothing! Does anyone
have any suggestions? > > Tyson Mao > MSC #631 > California
Institute of Technology > > __________________________________ Do
you Yahoo!? Yahoo! Mail Address AutoComplete - You start. We finish.
http://promotions.yahoo.com/new_mail
3049. Pyraminx! From:
"richy_jr_2000" <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 29 Jun 2004 09:13:23 -0000
I just set new unofficial world record for pyraminx average. It was
under 9.5 seconds. I've made my solution a lot more efficient than
before: Average number of turns (10 trial):
17,20,14,15,20,27,(13),(29),18,21,18 Average number of Turns: 17 I don't
see many published systems on pyraminx, I was wondering about some
others out there... Also...a bad situation for me is permuting 3 edges
on one face of the pyraminx (without effecting permutation) This
situation is 12 moves for me :( If there is a better one out
there..please share! Anyone interested in my system for pyraminx can
email me directly. I will post a solution on my site soon anyway.
-Richard
3050. Re: [Speed cubing group] How can i practice last layer
permutations
From:
Sapan Upadhyay <cubekid@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 29 Jun 2004 06:49:43 -0500
Peter Jenson's Algorithms are very very good... very smooth and
precise... very little of your own tweaking needed.
http://speedcubing.com/peter/AllesFastPermute.html -cubekid -----
Original Message ----- From: gregvdyke <gordon.dyke@...> Date:
Tue, 29 Jun 2004 06:57:34 -0000 Subject: Re: [Speed cubing group] How
can i practice last layer permutations To:
speedsolvingrubikscube@yahoogroups.com --- In
speedsolvingrubikscube@yahoogroups.com, "Jonas Koelker"
<jonaskoelker@y...> wrote: > <big snip> > > >
> and which last layer permuation sites are good to use? > >
> > try Bernard Helmstetter's site: > >
http://www.ai.univ-paris8.fr/~bh/cube/ > > it might look
intimidating at first, but once you get it, you won't > use anything
else :p > > -- Jonas I happen to think my - work in progress -
site is very good for the permutations: http://ic.epfl.ch/~dyke/cube/
Greg Yahoo! Groups Sponsor ADVERTISEMENT
________________________________ Yahoo! Groups Links To visit your group
on the web, go to: http://groups.yahoo.com/group/speedsolvingrubikscube/
To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
This may not help when you're away from the computer, but it sure will
while you're at it: http://www.ebaumsworld.com/sloyd.html It's a very
fun game, was posted on this forum a while ago. The record is 45, yet im
only able to do 53 :-/. Try beating it. -cubekid ----- Original Message
----- From: Richard Patterson <richy_jr_2000@...> Date: Tue, 29
Jun 2004 01:53:17 -0700 (PDT) Subject: Re: [Speed cubing group] Rubik's
Cube Substitutes! To: speedsolvingrubikscube@yahoogroups.com The funny
thing about that is...I understand! :P The withdrawal I have is not
being able to do something constructive with my hands. Build a model of
something...a puzzle...anything. I know as long as I'm doing something
this way I don't worry about it -Richard --- "Tyson F. Mao"
<tmao@...> wrote: > AAHHH! I made a bet with someone and now I
can't > touch my cube until next > Saturday. They make nicotine
patches for smokers, > but us cubers have > nothing! Does anyone
have any suggestions? > > Tyson Mao > MSC #631 > California
Institute of Technology > > __________________________________ Do
you Yahoo!? Yahoo! Mail Address AutoComplete - You start. We finish.
http://promotions.yahoo.com/new_mail Yahoo! Groups Sponsor ADVERTISEMENT
________________________________ Yahoo! Groups Links To visit your group
on the web, go to: http://groups.yahoo.com/group/speedsolvingrubikscube/
To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
Borrow a cube from one of your pupils! R ----- Original Message -----
From: "Tyson F. Mao" <tmao@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, June 29,
2004 10:34 AM Subject: [Speed cubing group] Rubik's Cube Substitutes!
> AAHHH! I made a bet with someone and now I can't touch my cube
until next > Saturday. They make nicotine patches for smokers, but us
cubers have > nothing! Does anyone have any suggestions? > >
Tyson Mao > MSC #631 > California Institute of Technology >
> > > > > Yahoo! Groups Links > > > > >
3053. New file uploaded to speedsolvingrubikscube From:
speedsolvingrubikscube@yahoogroups.com
To:
speedsolvingrubikscube@yahoogroups.com
Date:
29 Jun 2004 12:31:41 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /cube-25s.wmv Uploaded by : cubegloom <gloom@...>
Description : 25s using Waterman's method (quite a slow attempt -
especially the first half) You can access this file at the URL
http://groups.yahoo.com/group/speedsolvingrubikscube/files/cube-25s.wmv
To learn more about file sharing for your group, please visit
http://help.yahoo.com/help/us/groups/files Regards, cubegloom
<gloom@...>
3054. Re: New file uploaded to speedsolvingrubikscube From:
"Josef Jelinek" <gloom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 29 Jun 2004 12:41:11 -0000
Hi, just to show a video of another method in lots of Fridrich themed
videos. That was my first attempt to make a video (e.g. no sound there
:( ) I also made more videos of various algorithms in Waterman's method
and I will put them on my page... Josef > Hello, > > This email
message is a notification to let you know that > a file has been
uploaded to the Files area of the speedsolvingrubikscube > group.
> > File : /cube-25s.wmv > Uploaded by : cubegloom
<gloom@e...> > Description : 25s using Waterman's method (quite
a slow attempt - especially the first half) > > You can access
this file at the URL > >
http://groups.yahoo.com/group/speedsolvingrubikscube/files/cube- 25s.wmv
> > To learn more about file sharing for your group, please visit
> > http://help.yahoo.com/help/us/groups/files > > Regards,
> > cubegloom <gloom@e...>
3055. New file uploaded to speedsolvingrubikscube From:
speedsolvingrubikscube@yahoogroups.com
To:
speedsolvingrubikscube@yahoogroups.com
Date:
29 Jun 2004 13:34:48 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /Sapan_26_seconds.wmv Uploaded by : gotsoup420
<gotsoup420@...> Description : 26 seconds with Pop You can access
this file at the URL
http://groups.yahoo.com/group/speedsolvingrubikscube/files/Sapan_26_seconds.wmv
To learn more about file sharing for your group, please visit
http://help.yahoo.com/help/us/groups/files Regards, gotsoup420
<gotsoup420@...>
3056. Re: robot video From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 29 Jun 2004 16:28:00 -0000
Another way to speed things up would be to insert "triggers" in the
program. Because the cube can be turned faster depending on which turns
are made. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@y...> wrote: > Cool video. > > Does that
include inspection time? > Is your robot able to do avoid 270s? How
much if any do you use > under turning and over turning to factor in
the subsequent turn and > prevent lock-ups? > If you us some
optimal solving sequence then you would be able to > average LESS
THEN 20 face turns and thus perhaps speed up the solve > if it is the
case you do not count inspection time. > > For fastest overall
time it is probably best to use slightly sub- > optimal solving
sequences though. > Can I expect to see this robot of yours in action
when I come to the > Caltech Campus? Cuz that would be AWSOME. I'd
love to learn how to > build one of these! > > Just curious,
how are the turning sticks attached to the cube? And > how hard/easy
is it to take the cube out of the box and put it (or a > different
one) back in? Or is there massive alignment issues and > color
calibration? > > -Doug > > > > --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm >
<no_reply@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates" > >
<evan.gates@i...> wrote: > > > i've been working on my
robot lately, and i got a new average of > > > 11.46 and a best
time of 9.60 > > > > > > i have a video of a 10.30
second solve at > > > www.yellowlemons.com/rubiks_robot.AVI
> > > > > > i also posted a video me doing about a 24
second solve at > > > www.yellowlemos.com/evancube.AVI >
> > > > > thats all > > > > > > Evan
> > > > Whats his average number of moves? It looks to be
like 15-20.
3057. Re: Rubik's Cube Substitutes! From:
"bmcgaugh49" <bmcgaugh49@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 29 Jun 2004 16:42:46 -0000
Hi Tyson, How about this for a little substitute?
http://www.bricks-game.de/ Play Bricks I and see how far you can go this
week ;-) Bill HI --- In speedsolvingrubikscube@yahoogroups.com, "Tyson
F. Mao" <tmao@i...> wrote: > AAHHH! I made a bet with someone
and now I can't touch my cube until next > Saturday. They make
nicotine patches for smokers, but us cubers have > nothing! Does
anyone have any suggestions? > > Tyson Mao > MSC #631 >
California Institute of Technology
Yes, and I was about to write about this anyway today :-) Ron is one of
several people getting 45, and today I got several 45 solutions as well.
Too bad the list is closed now. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Sapan Upadhyay
<cubekid@g...> wrote: > This may not help when you're away from
the computer, but it sure will > while you're at it: > >
http://www.ebaumsworld.com/sloyd.html > > It's a very fun game,
was posted on this forum a while ago. The record > is 45, yet im only
able to do 53 :-/. Try beating it. > > -cubekid > > >
----- Original Message ----- > From: Richard Patterson
<richy_jr_2000@y...> > Date: Tue, 29 Jun 2004 01:53:17 -0700
(PDT) > Subject: Re: [Speed cubing group] Rubik's Cube Substitutes!
> To: speedsolvingrubikscube@yahoogroups.com > > > > >
> > The funny thing about that is...I understand! :P The > >
withdrawal I have is not being able to do something > >
constructive with my hands. Build a model of > > something...a
puzzle...anything. I know as long as > > I'm doing something this
way I don't worry about it > > -Richard > > > > ---
"Tyson F. Mao" <tmao@i...> wrote: > > > AAHHH! I made a
bet with someone and now I can't > > > touch my cube until next
> > > Saturday. They make nicotine patches for smokers, >
> > but us cubers have > > > nothing! Does anyone have
any suggestions? > > > > > > Tyson Mao > > >
MSC #631 > > > California Institute of Technology > >
> > > > > > > > > > > > > >
__________________________________ > > Do you Yahoo!? > >
Yahoo! Mail Address AutoComplete - You start. We finish. > >
http://promotions.yahoo.com/new_mail > > > > > > >
> > > > > > > > > Yahoo! Groups Sponsor >
> > > > > ADVERTISEMENT > > > > > >
> > > > > > > > >
________________________________ > > Yahoo! Groups Links > >
> > To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > Your
use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
3059. Re: Pyraminx! From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 29 Jun 2004 16:54:22 -0000
In the number of turns are the four trivial tips included or not?
Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"richy_jr_2000" <richy_jr_2000@y...> wrote: > I just set new
unofficial world record for pyraminx average. It was > under 9.5
seconds. I've made my solution a lot more efficient than > before:
> > Average number of turns (10 trial): >
17,20,14,15,20,27,(13),(29),18,21,18 > Average number of Turns: 17
> > I don't see many published systems on pyraminx, I was
wondering > about some others out there... > > Also...a bad
situation for me is permuting 3 edges on one face of > the pyraminx
(without effecting permutation) This situation is 12 > moves for me
:( If there is a better one out there..please share! > > Anyone
interested in my system for pyraminx can email me directly. > I will
post a solution on my site soon anyway. > -Richard
3060. Re: Rubik's Cube Substitutes! From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 29 Jun 2004 16:56:44 -0000
There are lots of puzzles that are not cube-shaped, try one of those. If
you're really mad you could even try puzzles that are essentially a 3x3
but have a different shape. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" <tmao@i...>
wrote: > AAHHH! I made a bet with someone and now I can't touch my
cube until next > Saturday. They make nicotine patches for smokers,
but us cubers have > nothing! Does anyone have any suggestions? >
> Tyson Mao > MSC #631 > California Institute of Technology
3061. Re: Big Cubes Stuff From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 29 Jun 2004 16:55:37 -0000
Good idea. Will try it. Do you know if it's possible to tell it to start
in phase 2 instead of phase 1? Cheers! Stefan P.S. But I'm gonna write
my own solver anyway ;-) --- In speedsolvingrubikscube@yahoogroups.com,
"c_w_tsai" <c_w_tsai@y...> wrote: > Wait! Before you write a
solver, can't you use Kociemba's program? > The Domino looks like
it's just phase 2 of his algorithm for the > 3x3x3. (You need to
specify the middle layer edges with this > program, but the program
is quick so you could try several random > things) > > >
> Btw, I noticed that Chris's "DedgeFlip" algorithm treats the 4x4
> > just like a Rubik's Domino. That's why I recently asked for a
> solver > > program for the Domino. I did try Ron's solver but
it was too slow > > for me, so I'm gonna write my specialized
Domino solver. > > > > cu > > Stefan
3062. Re: [Speed cubing group] Rubik's Cube Substitutes!
From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 29 Jun 2004 11:14:53 -0700 (PDT)
Haha, that doesn't quite count. I'm not allowed to touch ANYTHING
Rubik's or puzzle moving related. Tyson Mao MSC #631 California
Institute of Technology On Tue, 29 Jun 2004, [iso-8859-1] Rune Wesström
wrote: > Borrow a cube from one of your pupils! > R > -----
Original Message ----- > From: "Tyson F. Mao" <tmao@...> >
To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Tuesday,
June 29, 2004 10:34 AM > Subject: [Speed cubing group] Rubik's Cube
Substitutes! > > > > AAHHH! I made a bet with someone and
now I can't touch my cube until > next > > Saturday. They make
nicotine patches for smokers, but us cubers have > > nothing! Does
anyone have any suggestions? > > > > Tyson Mao > > MSC
#631 > > California Institute of Technology > > > >
> > > > > > > > Yahoo! Groups Links > >
> > > > > > > > > > Yahoo! Groups Sponsor
> ADVERTISEMENT > click here > [rand=142181421] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > *
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use
of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
As far as I've understood, since you've only made a bet, you can
technically cube, you'd just lose the bet, right? Sounds like a fair
deal. :-) --- In speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao"
<tmao@i. ..> wrote: > Haha, that doesn't quite count. I'm not
allowed to touch ANYTHING Rubik's > or puzzle moving related. >
> Tyson Mao > MSC #631 > California Institute of Technology
> > On Tue, 29 Jun 2004, [iso-8859-1] Rune Wesström wrote: >
> > Borrow a cube from one of your pupils! > > R > >
----- Original Message ----- > > From: "Tyson F. Mao"
<tmao@i...> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Tuesday,
June 29, 2004 10:34 AM > > Subject: [Speed cubing group] Rubik's
Cube Substitutes! > > > > > > > AAHHH! I made a bet
with someone and now I can't touch my cube until > > next >
> > Saturday. They make nicotine patches for smokers, but us
cubers have > > > nothing! Does anyone have any suggestions?
> > > > > > Tyson Mao > > > MSC #631 >
> > California Institute of Technology > > > > >
> > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > >
> > > > > > > Yahoo! Groups Sponsor > >
ADVERTISEMENT > > click here > > [rand=142181421] > >
> >
______________________________________________________________________
__________ > > Yahoo! Groups Links > > * To visit your group
on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> * To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > *
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
> > > >
3064. WCC Update June 29 From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 29 Jun 2004 11:48:02 -0700 (PDT)
Hi Everyone, The cup results have been updated. As of June 29, here are
the results: http://www.its.caltech.edu/~tmao/cube/cup/cupresults.htm
Congratulations to Thomas Templier for getting the current fastest
average of 16.00 seconds and also to France for getting a full team.
Keep those entries coming! It looks like right now that Japan has the
strongest team with the United States in a very close second but keep in
mind, these are only the qualifiers and are not the actual competition
which will begin after all the qualifying entries are in. There has got
to be one more person from Germany out there?!? And for the other
countries, what do you guys think of just consolidating so you have
teams of 5? Tyson Mao MSC #631 California Institute of Technology
3065. Re: [Speed cubing group] Re: Pyraminx! From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 29 Jun 2004 11:53:33 -0700 (PDT)
Yes, I included the four trivial tips. As trivial as they are, they
still take time to do. I am trying to find the best time to solve these
tips. I will try practicing to solve the puzzle, and 'ignore' tips until
the last step. I can usually figure out the first 4-5 moves of my
solution during preinspection if I don't worry about the tips. -Richard
--- Stefan Pochmann <pochmann@...> wrote: > In the number of
turns are the four trivial tips > included or not? > > Cheers!
> Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "richy_jr_2000" >
<richy_jr_2000@y...> wrote: > > I just set new unofficial
world record for > pyraminx average. It was > > under 9.5
seconds. I've made my solution a lot > more efficient than > >
before: > > > > Average number of turns (10 trial): >
> 17,20,14,15,20,27,(13),(29),18,21,18 > > Average number of
Turns: 17 > > > > I don't see many published systems on
pyraminx, I > was wondering > > about some others out there...
> > > > Also...a bad situation for me is permuting 3 edges
> on one face of > > the pyraminx (without effecting
permutation) This > situation is 12 > > moves for me :( If
there is a better one out > there..please share! > > > >
Anyone interested in my system for pyraminx can > email me directly.
> > I will post a solution on my site soon anyway. > >
-Richard > > __________________________________ Do you Yahoo!? New
and Improved Yahoo! Mail - Send 10MB messages!
http://promotions.yahoo.com/new_mail
3066. God's Algorithm From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 29 Jun 2004 18:59:57 -0000
Hi Guys, The smallest number of moves required to reach any position is
part of "God's Algorithm" right? That may be established if we can
calculate the frequency of repeated positions. We know for certain that
the smallest number is more than 15 turns because fewer than that yields
fewer than 43 quintillion positions. If the percentage of repeats is
consistant then the fewest number of moves may be found. To add to the
confusion here is a non-intuitive 10 move algorithm which does nothing!
F' L' U L U2 F R U' R' U2 Regards, David J
Tyson F. Mao wrote: >Haha, that doesn't quite count. I'm not allowed
to touch ANYTHING > Key word: "touch" How about getting some of those
cheap surgical/latex gloves? Then you can cube without touching anything
other than the gloves :) Doug >Rubik's >or puzzle moving related.
> >Tyson Mao >MSC #631 >California Institute of Technology
> >On Tue, 29 Jun 2004, [iso-8859-1] Rune Wesstr�m wrote: >
> > >>Borrow a cube from one of your pupils! >>R
>>----- Original Message ----- >>From: "Tyson F. Mao"
<tmao@...> >>To:
<speedsolvingrubikscube@yahoogroups.com> >>Sent: Tuesday,
June 29, 2004 10:34 AM >>Subject: [Speed cubing group] Rubik's
Cube Substitutes! >> >> >> >> >>>AAHHH!
I made a bet with someone and now I can't touch my cube until
>>> >>> >>next >> >>
>>>Saturday. They make nicotine patches for smokers, but us
cubers have >>>nothing! Does anyone have any suggestions?
>>> >>>Tyson Mao >>>MSC #631
>>>California Institute of Technology >>> >>>
>>> >>> >>> >>>Yahoo! Groups Links
>>> >>> >>> >>> >>>
>>> >>> >>Yahoo! Groups Sponsor
>>ADVERTISEMENT >>click here >>[rand=142181421]
>>
>>________________________________________________________________________________
>>Yahoo! Groups Links >> * To visit your group on the web,
go to: >> http://groups.yahoo.com/group/speedsolvingrubikscube/
>> >> * To unsubscribe from this group, send an email to:
>> speedsolvingrubikscube-unsubscribe@yahoogroups.com >>
>> * Your use of Yahoo! Groups is subject to the Yahoo! Terms of
Service. >> >> >> >> > > > > >
>Yahoo! Groups Links > > > > > > > >
3068. New file uploaded to huntca/videos/ From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 29 Jun 2004 20:30:54 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Videos area of Chris Hunt's webpage. File :
/[3x3x3](23.80)ChrisHunt.wmv Uploaded by : burntbizzkit
<huntca@p...> Description : 23.8 seconds in my underwear You can
access this file at the URL
http://www.plu.edu/~huntca/videos/[3x3x3](23.80)ChrisHunt.wmv To learn
more about file sharing for your group, please visit
http://help.yahoo.com/help/us/groups/files Regards, burntbizzkit
<huntca@p...>
3069. Re: God's Algorithm From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 29 Jun 2004 20:54:44 -0000
In those 43 quintillion positions, do they count cube rotations? --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hi Guys, > > The smallest
number of moves required to reach any position is part of > "God's
Algorithm" right? That may be established if we can calculate > the
frequency of repeated positions. We know for certain that the >
smallest number is more than 15 turns because fewer than that yields
> fewer than 43 quintillion positions. If the percentage of repeats
is > consistant then the fewest number of moves may be found. >
> To add to the confusion here is a non-intuitive 10 move algorithm
> which does nothing! F' L' U L U2 F R U' R' U2 > > Regards,
> > David J
3070. Re: [Speed cubing group] Re: God's Algorithm From:
Mark Longridge <zero1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 29 Jun 2004 17:59:48 -0400
No, cube preserving rotations would add another factor of 24. Also we
don't know how many positions there are at level 15 (in either metric),
there is only an upper bound. 12 flip requires 20 turns. The best
estimates I've seen put the antipodal positions between 20 and 29 turns.
Upper bound arguments first appeared in cube-mail-03.gz Mark On June 29,
2004 04:54 pm, pathfinder_netstorm wrote: > In those 43 quintillion
positions, do they count cube rotations? > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > >
<d_j_salvia@y...> wrote: > > Hi Guys, > > > >
The smallest number of moves required to reach any position is part >
> of > > > "God's Algorithm" right? That may be established
if we can calculate > > the frequency of repeated positions. We
know for certain that the > > smallest number is more than 15
turns because fewer than that yields > > fewer than 43 quintillion
positions. If the percentage of repeats is > > consistant then the
fewest number of moves may be found. > > > > To add to the
confusion here is a non-intuitive 10 move algorithm > > which does
nothing! F' L' U L U2 F R U' R' U2 > > > > Regards, >
> > > David J > > > > Yahoo! Groups Links > >
>
3071. Re: WCC Update June 29 From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 29 Jun 2004 22:49:03 -0000
I'd be up for a consolidated team if no more Australian cubers enter. :(
Or what about extending the deadline for qualifications a little?
Jasmine. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao"
<tmao@i...> wrote: > Hi Everyone, > > The cup results
have been updated. As of June 29, here are the results: > >
http://www.its.caltech.edu/~tmao/cube/cup/cupresults.htm > >
Congratulations to Thomas Templier for getting the current fastest
average > of 16.00 seconds and also to France for getting a full
team. > > Keep those entries coming! It looks like right now that
Japan has the > strongest team with the United States in a very close
second but keep in > mind, these are only the qualifiers and are not
the actual competition > which will begin after all the qualifying
entries are in. > > There has got to be one more person from
Germany out there?!? > > And for the other countries, what do you
guys think of just consolidating > so you have teams of 5? > >
Tyson Mao > MSC #631 > California Institute of Technology
3072. Re: [Speed cubing group] Re: WCC Update June 29 From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 29 Jun 2004 17:30:51 -0700 (PDT)
Yeah...I'd even be up for making another independent team here with some
friends. I could assemble it almost immediately. How about it? -Richard
--- jasmine_ellen <no_reply@yahoogroups.com> wrote: > I'd be up
for a consolidated team if no more > Australian cubers > enter. :(
> > Or what about extending the deadline for > qualifications a
little? > > Jasmine. > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Tyson F. Mao" >
<tmao@i...> wrote: > > Hi Everyone, > > > > The
cup results have been updated. As of June 29, > here are the >
results: > > > > >
http://www.its.caltech.edu/~tmao/cube/cup/cupresults.htm > > >
> Congratulations to Thomas Templier for getting the > current
fastest > average > > of 16.00 seconds and also to France for
getting a > full team. > > > > Keep those entries coming!
It looks like right > now that Japan has > the > > strongest
team with the United States in a very > close second but > keep in
> > mind, these are only the qualifiers and are not > the
actual > competition > > which will begin after all the
qualifying entries > are in. > > > > There has got to be
one more person from Germany > out there?!? > > > > And
for the other countries, what do you guys > think of just >
consolidating > > so you have teams of 5? > > > >
Tyson Mao > > MSC #631 > > California Institute of
Technology > > __________________________________ Do you Yahoo!?
Yahoo! Mail - You care about security. So do we.
http://promotions.yahoo.com/new_mail
3073. Re: [Speed cubing group] Re: WCC Update June 29 From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 29 Jun 2004 17:39:54 -0700 (PDT)
Let's hold off on the independent teams until after the World Cube Cup
first. As for making other teams of five from the existing competitors,
I'll do that after the deadline. As for extending the deadline, I will
be accepting entries after July 1 but I'm not telling until up to what
point so get in those entries ASAP and very preferably before July 1.
Tyson Mao MSC #631 California Institute of Technology On Tue, 29 Jun
2004, Richard Patterson wrote: > Yeah...I'd even be up for making
another independent > team here with some friends. I could assemble
it > almost immediately. How about it? > -Richard > ---
jasmine_ellen <no_reply@yahoogroups.com> wrote: > > I'd be
up for a consolidated team if no more > > Australian cubers >
> enter. :( > > > > Or what about extending the deadline
for > > qualifications a little? > > > > Jasmine. >
> > > --- In speedsolvingrubikscube@yahoogroups.com, > >
"Tyson F. Mao" > > <tmao@i...> wrote: > > > Hi
Everyone, > > > > > > The cup results have been
updated. As of June 29, > > here are the > > results: >
> > > > > > > >
http://www.its.caltech.edu/~tmao/cube/cup/cupresults.htm > > >
> > > Congratulations to Thomas Templier for getting the >
> current fastest > > average > > > of 16.00 seconds
and also to France for getting a > > full team. > > >
> > > Keep those entries coming! It looks like right > >
now that Japan has > > the > > > strongest team with the
United States in a very > > close second but > > keep in
> > > mind, these are only the qualifiers and are not > >
the actual > > competition > > > which will begin after
all the qualifying entries > > are in. > > > > >
> There has got to be one more person from Germany > > out
there?!? > > > > > > And for the other countries, what
do you guys > > think of just > > consolidating > >
> so you have teams of 5? > > > > > > Tyson Mao
> > > MSC #631 > > > California Institute of
Technology > > > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo! Mail
- You care about security. So do we. >
http://promotions.yahoo.com/new_mail > > Yahoo! Groups Sponsor
> ADVERTISEMENT > click here > [rand=377595524] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > *
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use
of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3074. Re: [Speed cubing group] Re: WCC Update June 29 From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 29 Jun 2004 17:51:12 -0700 (PDT)
Waiting is fine. I like the idea of independent teams, because slower
cubers can still compete. Anyone interested in being a part of the team
I've already assembled, just contact me. If we can't get the team as
part of the World Cube Cup, we could always organize a US Cube Cup. This
is our team so far, we'd need one more: *Richard Patterson (me) 21-22
seconds average *Jake Rueth 24-25 seconds average *Peter Babcock 28-29
seconds average *Nic Frinzi 36-37 seconds average It wouldn't be the
strongest team, but as we all got better we could try to be competitive.
If you're interested let me know. -Richard --- "Tyson F. Mao"
<tmao@...> wrote: > Let's hold off on the independent teams
until after > the World Cube Cup > first. > > As for making
other teams of five from the existing > competitors, I'll do >
that after the deadline. As for extending the > deadline, I will be
> accepting entries after July 1 but I'm not telling > until up to
what point > so get in those entries ASAP and very preferably >
before July 1. > > Tyson Mao > MSC #631 > California
Institute of Technology > > On Tue, 29 Jun 2004, Richard Patterson
wrote: > > > Yeah...I'd even be up for making another >
independent > > team here with some friends. I could assemble it
> > almost immediately. How about it? > > -Richard > >
--- jasmine_ellen <no_reply@yahoogroups.com> > wrote: > >
> I'd be up for a consolidated team if no more > > >
Australian cubers > > > enter. :( > > > > > >
Or what about extending the deadline for > > > qualifications a
little? > > > > > > Jasmine. > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, > > >
"Tyson F. Mao" > > > <tmao@i...> wrote: > > >
> Hi Everyone, > > > > > > > > The cup
results have been updated. As of June > 29, > > > here are
the > > > results: > > > > > > > > >
> > > > >
http://www.its.caltech.edu/~tmao/cube/cup/cupresults.htm > > >
> > > > > Congratulations to Thomas Templier for getting
> the > > > current fastest > > > average > >
> > of 16.00 seconds and also to France for > getting a >
> > full team. > > > > > > > > Keep those
entries coming! It looks like > right > > > now that Japan
has > > > the > > > > strongest team with the
United States in a > very > > > close second but > >
> keep in > > > > mind, these are only the qualifiers and
are > not > > > the actual > > > competition >
> > > which will begin after all the qualifying > entries
> > > are in. > > > > > > > > There has
got to be one more person from > Germany > > > out there?!?
> > > > > > > > And for the other countries,
what do you guys > > > think of just > > >
consolidating > > > > so you have teams of 5? > > >
> > > > > Tyson Mao > > > > MSC #631 >
> > > California Institute of Technology > > > >
> > > > > > > > > > > >
__________________________________ > > Do you Yahoo!? > >
Yahoo! Mail - You care about security. So do we. > >
http://promotions.yahoo.com/new_mail > > > > Yahoo! Groups
Sponsor > > ADVERTISEMENT > > click here > >
[rand=377595524] > > > > >
________________________________________________________________________________
> > Yahoo! Groups Links > > * To visit your group on the
web, go to: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> * To unsubscribe from this group, send an email > to: > >
> speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
> * Your use of Yahoo! Groups is subject to the > Yahoo! Terms of
Service. > > > > > >
__________________________________ Do you Yahoo!? Yahoo! Mail - 50x more
storage than other providers! http://promotions.yahoo.com/new_mail
3075. Re: WCC Update June 29 From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 30 Jun 2004 01:34:13 -0000
Ok, if you could push the deadline a bit that would be cool, I'm getting
my friend's cube on the 1rst of July unfortunatly it will be at night.
But I might still be able to get in. Not my cube but it is fun to
participate. Maybe you could mix 2 countries together. --- In
speedsolvingrubikscube@yahoogroups.com, Richard Patterson
<richy_jr_2000@y...> wrote: > Waiting is fine. I like the idea
of independent > teams, because slower cubers can still compete. >
Anyone interested in being a part of the team I've > already
assembled, just contact me. If we can't get > the team as part of the
World Cube Cup, we could > always organize a US Cube Cup. This is our
team so > far, we'd need one more: > > *Richard Patterson (me)
> 21-22 seconds average > > *Jake Rueth > 24-25 seconds
average > > *Peter Babcock > 28-29 seconds average > >
*Nic Frinzi > 36-37 seconds average > > It wouldn't be the
strongest team, but as we all got > better we could try to be
competitive. If you're > interested let me know. > -Richard >
> > --- "Tyson F. Mao" <tmao@i...> wrote: > > Let's
hold off on the independent teams until after > > the World Cube
Cup > > first. > > > > As for making other teams of
five from the existing > > competitors, I'll do > > that
after the deadline. As for extending the > > deadline, I will be
> > accepting entries after July 1 but I'm not telling > >
until up to what point > > so get in those entries ASAP and very
preferably > > before July 1. > > > > Tyson Mao >
> MSC #631 > > California Institute of Technology > >
> > On Tue, 29 Jun 2004, Richard Patterson wrote: > > >
> > Yeah...I'd even be up for making another > > independent
> > > team here with some friends. I could assemble it >
> > almost immediately. How about it? > > > -Richard >
> > --- jasmine_ellen <no_reply@yahoogroups.com> > >
wrote: > > > > I'd be up for a consolidated team if no more
> > > > Australian cubers > > > > enter. :( >
> > > > > > > Or what about extending the deadline
for > > > > qualifications a little? > > > >
> > > > Jasmine. > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, > > > > "Tyson F.
Mao" > > > > <tmao@i...> wrote: > > > >
> Hi Everyone, > > > > > > > > > > The
cup results have been updated. As of June > > 29, > > >
> here are the > > > > results: > > > > >
> > > > > > > > > > > > > >
> http://www.its.caltech.edu/~tmao/cube/cup/cupresults.htm > >
> > > > > > > > Congratulations to Thomas
Templier for getting > > the > > > > current fastest
> > > > average > > > > > of 16.00 seconds
and also to France for > > getting a > > > > full
team. > > > > > > > > > > Keep those
entries coming! It looks like > > right > > > > now
that Japan has > > > > the > > > > >
strongest team with the United States in a > > very > > >
> close second but > > > > keep in > > > >
> mind, these are only the qualifiers and are > > not > >
> > the actual > > > > competition > > > >
> which will begin after all the qualifying > > entries >
> > > are in. > > > > > > > > > >
There has got to be one more person from > > Germany > >
> > out there?!? > > > > > > > > > >
And for the other countries, what do you guys > > > > think
of just > > > > consolidating > > > > > so
you have teams of 5? > > > > > > > > > >
Tyson Mao > > > > > MSC #631 > > > > >
California Institute of Technology > > > > > > >
> > > > > > > > > > > > > >
> > __________________________________ > > > Do you
Yahoo!? > > > Yahoo! Mail - You care about security. So do we.
> > > http://promotions.yahoo.com/new_mail > > > >
> > Yahoo! Groups Sponsor > > > ADVERTISEMENT > >
> click here > > > [rand=377595524] > > > > >
> > > >
______________________________________________________________________
__________ > > > Yahoo! Groups Links > > > * To visit
your group on the web, go to: > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > * To unsubscribe from this group, send an email > >
to: > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > * Your use of Yahoo! Groups is subject to the > > Yahoo!
Terms of Service. > > > > > > > > > > >
> > > > __________________________________ > Do you
Yahoo!? > Yahoo! Mail - 50x more storage than other providers! >
http://promotions.yahoo.com/new_mail
3076. to all: preparing a real speedcube From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 29 Jun 2004 20:52:46 -0700 (PDT)
Hi fellows, ahem...well i'm preparing a new cube, just to have a few
"""backups""", if you know what i mean....and i really need a smooooth
cube to have ultra good times, and here is my situation... ---- ->
(new cube)the cube is stiff, and really sticks alot, and alot of force
is needed to do a time which takes my speedcube a little flick of the
finger tip.... ---i'm wondering if I should do 2000 solves with this
stiff crummy cube, to get it loosened up and going...it works, as i've
seen, but takes __alot___ of effort....i really suck at preparing cubes,
so if a wise master on the subject can help me out, i'd appreciate every
bit of info.....** in getting this piece of plastic into a real
consistent sub-19 spinning machine ;)...because i wouldn't know how.
Frank, Ron, Macky, Lars.....anyone!.... how do you guys do it? this may
sound redundant. .....but remember, i am endlessly annoying people to
become better :D -bm :) --Brent --------------------------------- Do you
Yahoo!? Read only the mail you want - Yahoo! Mail SpamGuard. [Non-text
portions of this message have been removed]
3077. Re: to all: preparing a real speedcube From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 30 Jun 2004 06:18:28 -0000
What I do to loosen up a new cube is turn each face about 1,000 times.
Not necessarily in the same cubing period, because your hands will get
tired quickly. Just do each face about 100 turns, then come back to it
later. That'll loosen up the springs really well. And of course, you
need to lube it. Get some silicone spray at an Auto parts store. I
personally like the Snap Silicone Spray the best. good luck! --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > > Hi fellows, >
ahem...well i'm preparing a new cube, just to have a few """backups""",
if you know what i mean....and i really need a smooooth cube to have
ultra good times, and here is my situation... > ---- > -> (new
cube)the cube is stiff, and really sticks alot, and alot of force is
needed to do a time which takes my speedcube a little flick of the
finger tip.... > ---i'm wondering if I should do 2000 solves with
this stiff crummy cube, to get it loosened up and going...it works, as
i've seen, but takes __alot___ of effort....i really suck at preparing
cubes, so if a wise master on the subject can help me out, i'd
appreciate every bit of info.....** in getting this piece of plastic
into a real consistent sub-19 spinning machine ;)...because i wouldn't
know how. Frank, Ron, Macky, Lars.....anyone!.... how do you guys do it?
> this may sound redundant. .....but remember, i am endlessly
annoying people to become better :D > -bm > > > > :) >
--Brent > > --------------------------------- > Do you Yahoo!?
> Read only the mail you want - Yahoo! Mail SpamGuard. > >
[Non-text portions of this message have been removed]
3078. Re: [Speed cubing group] Re: to all: preparing a real speedcube
From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 30 Jun 2004 01:14:32 -0700 (PDT)
I once heard someone dropped their cube in sand, and it turned
horrible...until the sand washed out. Then it turned much better. I have
tried this with extrememly fine sand, and it actually works very well.
Put some sand in there, do 100 solves, and wash the sand out really
well. It acts kind of like an internal wearing device. Just a thought...
-Richard --- Michael Atkinson <unipsycho6@...> wrote: > What I
do to loosen up a new cube is turn each face > about 1,000 >
times. Not necessarily in the same cubing period, > because your
hands > will get tired quickly. Just do each face about 100 >
turns, then come > back to it later. That'll loosen up the springs
> really well. > > And of course, you need to lube it. Get some
> silicone spray at an > Auto parts store. I personally like the
Snap > Silicone Spray the best. > > good luck! > > --- In
speedsolvingrubikscube@yahoogroups.com, Brent > Morgan >
<brentmorganmaster@y...> wrote: > > > > Hi fellows,
> > ahem...well i'm preparing a new cube, just to have > a >
few """backups""", if you know what i mean....and i > really need a
> smooooth cube to have ultra good times, and here is > my
situation... > > ---- > > -> (new cube)the cube is stiff,
and really sticks > alot, and alot of > force is needed to do a
time which takes my > speedcube a little flick > of the finger
tip.... > > ---i'm wondering if I should do 2000 solves with >
this stiff crummy > cube, to get it loosened up and going...it works,
as > i've seen, but > takes __alot___ of effort....i really suck
at > preparing cubes, so if > a wise master on the subject can
help me out, i'd > appreciate every > bit of info.....** in
getting this piece of plastic > into a real > consistent sub-19
spinning machine ;)...because i > wouldn't know how. > Frank, Ron,
Macky, Lars.....anyone!.... how do you > guys do it? > > this
may sound redundant. .....but remember, i am > endlessly >
annoying people to become better :D > > -bm > > > >
> > > > :) > > --Brent > > > >
--------------------------------- > > Do you Yahoo!? > >
Read only the mail you want - Yahoo! Mail > SpamGuard. > > >
> [Non-text portions of this message have been > removed] >
> __________________________________ Do you Yahoo!? New and Improved
Yahoo! Mail - Send 10MB messages! http://promotions.yahoo.com/new_mail
3079. I uploaded my first speedcubing video. From:
"joel_vn" <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 30 Jun 2004 11:13:27 -0000
Hi everybody, I bought a webcam yesterday, so I've been playing with it,
trying to make a nice speedcubing video. I uploaded the video in the
files section
(http://games.groups.yahoo.com/group/speedsolvingrubikscube/files).
Greetings, Joel.
3080. Videos and all From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 30 Jun 2004 11:29:06 -0000
With all these new videos coming up, I figure I can let you all know my
video is up over at www.aligulac.net (there's a link there on the front
page, easy to see). I haven't timed it but I think it's about 23 or 24
seconds, which was under average at the time, but now actually "only
ok". Maybe I need to do another. :)
Then learn to juggle and unicycle and become a Macky clone ;-) Cheers!
Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao"
<tmao@i...> wrote: > Haha, that doesn't quite count. I'm not
allowed to touch ANYTHING Rubik's > or puzzle moving related. >
> Tyson Mao > MSC #631 > California Institute of Technology
> > On Tue, 29 Jun 2004, [iso-8859-1] Rune Wesström wrote: >
> > Borrow a cube from one of your pupils! > > R > >
----- Original Message ----- > > From: "Tyson F. Mao"
<tmao@i...> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Tuesday,
June 29, 2004 10:34 AM > > Subject: [Speed cubing group] Rubik's
Cube Substitutes! > > > > > > > AAHHH! I made a bet
with someone and now I can't touch my cube until > > next >
> > Saturday. They make nicotine patches for smokers, but us
cubers have > > > nothing! Does anyone have any suggestions?
> > > > > > Tyson Mao > > > MSC #631 >
> > California Institute of Technology > > > > >
> > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > >
> > > > > > > Yahoo! Groups Sponsor > >
ADVERTISEMENT > > click here > > [rand=142181421] > >
> >
___________________________________________________________________________=
_____ > > Yahoo! Groups Links > > * To visit your group on
the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> * To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > *
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
> > > >
3082. Re: to all: preparing a real speedcube From:
"Josef Jelinek" <gloom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 30 Jun 2004 12:33:13 -0000
Hi, here are my discoveries after years of searching for some way to
smoothen the cubes. I applied it to my new Studio cube and it worked
much better and faster than turning the cube layers again and again in a
week... First I apply some - body powder - into the cube, it is usually
very fine, but still quite abrasive (depends on its type). And it even
works as lubricant much better than silicone oil on unprepared cube.
Another option is - tooth paste - it contains small abrasive particles
to clean teeth and I used it successfully to polish other plastic things
(including transparent ones). After some time, the powder falls off the
cube and should be reapplied. But it takes quite short time (few days or
a week) and you can clean the cube and apply the silicon oil. The result
is that cube turns really smoothly without strange noise that is usual
even for smooth cubes that was used only with silicone oil. (personally,
I also use body cream in addition to the silicone oil in the first weeks
on a new cube, because it contains a bit of fat or similar and
microscopically dissolves the plastic and polishes the inner cubie
faces. I use only silicone oil then.) Just my 2 cents. Josef > >
Hi fellows, > ahem...well i'm preparing a new cube, just to have a
few """backups""", if you know what i mean....and i really need a
smooooth cube to have ultra good times, and here is my situation... >
---- > -> (new cube)the cube is stiff, and really sticks alot, and
alot of force is needed to do a time which takes my speedcube a little
flick of the finger tip.... > ---i'm wondering if I should do 2000
solves with this stiff crummy cube, to get it loosened up and going...it
works, as i've seen, but takes __alot___ of effort....i really suck at
preparing cubes, so if a wise master on the subject can help me out, i'd
appreciate every bit of info.....** in getting this piece of plastic
into a real consistent sub-19 spinning machine ;)...because i wouldn't
know how. Frank, Ron, Macky, Lars.....anyone!.... how do you guys do it?
> this may sound redundant. .....but remember, i am endlessly
annoying people to become better :D > -bm > > > > :) >
--Brent > > --------------------------------- > Do you Yahoo!?
> Read only the mail you want - Yahoo! Mail SpamGuard. > >
[Non-text portions of this message have been removed]
3083. Re: Big Cubes Stuff From:
"Josef Jelinek" <gloom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 30 Jun 2004 12:42:20 -0000
Hi, Everything required (and much more) is available in ACube program
http://software.rubikscube.info/JACube/index.html The cube explorer
always find the "Domino" solution as the first one (if any exists),
because it starts at depth 0 and uses only phase 2 to solve the cube.
However, it continues searching and adds more and more phase 1 turns
into the solution until it finds the optimal one. So if you search for
the first solution only, the "domino" solution should be found (if
exists). Josef > Good idea. Will try it. Do you know if it's possible
to tell it to > start in phase 2 instead of phase 1? > >
Cheers! > Stefan > > P.S. But I'm gonna write my own solver
anyway ;-) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "c_w_tsai" >
<c_w_tsai@y...> wrote: > > Wait! Before you write a solver,
can't you use Kociemba's program? > > The Domino looks like it's
just phase 2 of his algorithm for the > > 3x3x3. (You need to
specify the middle layer edges with this > > program, but the
program is quick so you could try several random > > things) >
> > > > > > Btw, I noticed that Chris's "DedgeFlip"
algorithm treats the 4x4 > > > just like a Rubik's Domino.
That's why I recently asked for a > > solver > > >
program for the Domino. I did try Ron's solver but it was too slow >
> > for me, so I'm gonna write my specialized Domino solver. >
> > > > > cu > > > Stefan
3084. Re: [Speed cubing group] Rubik's Cube Substitutes!
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 30 Jun 2004 13:02:22 -0000
Hehe ... Clone or clown ;-) ??? Well one could of coz read all posts on
this forum. That must be allowed since he still reads and posts :D
-Cubix > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > Then learn to juggle and
unicycle and become a Macky clone ;-) > > Cheers! > Stefan >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao"
> <tmao@i...> wrote: > > Haha, that doesn't quite count.
I'm not allowed to touch ANYTHING > Rubik's > > or puzzle
moving related. > > > > Tyson Mao > > MSC #631 >
> California Institute of Technology > > > > On Tue, 29
Jun 2004, [iso-8859-1] Rune Wesström wrote: > > > > >
Borrow a cube from one of your pupils! > > > R > > >
----- Original Message ----- > > > From: "Tyson F. Mao"
<tmao@i...> > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > Sent:
Tuesday, June 29, 2004 10:34 AM > > > Subject: [Speed cubing
group] Rubik's Cube Substitutes! > > > > > > > >
> > AAHHH! I made a bet with someone and now I can't touch my cube
> until > > > next > > > > Saturday. They make
nicotine patches for smokers, but us cubers > have > > >
> nothing! Does anyone have any suggestions? > > > > >
> > > Tyson Mao > > > > MSC #631 > > >
> California Institute of Technology > > > > > >
> > > > > > > > > > > > > >
> > > > Yahoo! Groups Links > > > > > >
> > > > > > > > > > > > > >
> > > > > > Yahoo! Groups Sponsor > > >
ADVERTISEMENT > > > click here > > > [rand=142181421]
> > > > > > >
______________________________________________________________________
_____= > _____ > > > Yahoo! Groups Links > > > * To
visit your group on the web, go to: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > * To unsubscribe from this group, send an email to: >
> > speedsolvingrubikscube-unsubscribe@yahoogroups.com > >
> > > > * Your use of Yahoo! Groups is subject to the Yahoo!
Terms of > Service. > > > > > >
3085. Re: Rubik's Cube Substitutes! From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 30 Jun 2004 13:06:22 -0000
Or read the archives of the MIT CubeLovers list. That's some fascinating
reading, right there! --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" <aspiring_to_love@y...> wrote: > Hehe
... > > Clone or clown ;-) ??? > > Well one could of coz
read all posts on this forum. That must be > allowed since he still
reads and posts :D > > -Cubix > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > Then learn to juggle and unicycle
and become a Macky clone ;-) > > > > Cheers! > >
Stefan > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" > >
<tmao@i...> wrote: > > > Haha, that doesn't quite count.
I'm not allowed to touch ANYTHING > > Rubik's > > > or
puzzle moving related. > > > > > > Tyson Mao > >
> MSC #631 > > > California Institute of Technology >
> > > > > On Tue, 29 Jun 2004, [iso-8859-1] Rune Wesström
wrote: > > > > > > > Borrow a cube from one of your
pupils! > > > > R > > > > ----- Original Message
----- > > > > From: "Tyson F. Mao" <tmao@i...> >
> > > To: <speedsolvingrubikscube@yahoogroups.com> >
> > > Sent: Tuesday, June 29, 2004 10:34 AM > > > >
Subject: [Speed cubing group] Rubik's Cube Substitutes! > > >
> > > > > > > > > > AAHHH! I made a bet
with someone and now I can't touch my > cube > > until >
> > > next > > > > > Saturday. They make
nicotine patches for smokers, but us > cubers > > have >
> > > > nothing! Does anyone have any suggestions? > >
> > > > > > > > Tyson Mao > > > >
> MSC #631 > > > > > California Institute of
Technology > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > Yahoo! Groups Links > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > Yahoo!
Groups Sponsor > > > > ADVERTISEMENT > > > >
click here > > > > [rand=142181421] > > > > >
> > > > > >
______________________________________________________________________
> _____= > > _____ > > > > Yahoo! Groups Links >
> > > * To visit your group on the web, go to: > > >
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > >
> > > > > > * To unsubscribe from this group, send an
email to: > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > > > * Your use of Yahoo! Groups is subject to the Yahoo!
Terms of > > Service. > > > > > > > >
3086. Re: [Speed cubing group] Re: to all: preparing a real speedcube
From:
Sapan Upadhyay <cubekid@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 30 Jun 2004 09:23:37 -0500
yea, the sand thing does work. when i accidently dropped my cube in the
sand once, i was sure that it was going to be ruined. it turned horrible
and it plain sucked. but then i just lubed it, let it dry, washed it
out, lubed it again, let it dry, and it worked great, much better than
before. now that cube is my speedsolving cube. :) -cubekid -----
Original Message ----- From: Josef Jelinek <gloom@...> Date: Wed,
30 Jun 2004 12:33:13 -0000 Subject: [Speed cubing group] Re: to all:
preparing a real speedcube To: speedsolvingrubikscube@yahoogroups.com
Hi, here are my discoveries after years of searching for some way to
smoothen the cubes. I applied it to my new Studio cube and it worked
much better and faster than turning the cube layers again and again in a
week... First I apply some - body powder - into the cube, it is usually
very fine, but still quite abrasive (depends on its type). And it even
works as lubricant much better than silicone oil on unprepared cube.
Another option is - tooth paste - it contains small abrasive particles
to clean teeth and I used it successfully to polish other plastic things
(including transparent ones). After some time, the powder falls off the
cube and should be reapplied. But it takes quite short time (few days or
a week) and you can clean the cube and apply the silicon oil. The result
is that cube turns really smoothly without strange noise that is usual
even for smooth cubes that was used only with silicone oil. (personally,
I also use body cream in addition to the silicone oil in the first weeks
on a new cube, because it contains a bit of fat or similar and
microscopically dissolves the plastic and polishes the inner cubie
faces. I use only silicone oil then.) Just my 2 cents. Josef > >
Hi fellows, > ahem...well i'm preparing a new cube, just to have a
few """backups""", if you know what i mean....and i really need a
smooooth cube to have ultra good times, and here is my situation... >
---- > -> (new cube)the cube is stiff, and really sticks alot, and
alot of force is needed to do a time which takes my speedcube a little
flick of the finger tip.... > ---i'm wondering if I should do 2000
solves with this stiff crummy cube, to get it loosened up and going...it
works, as i've seen, but takes __alot___ of effort....i really suck at
preparing cubes, so if a wise master on the subject can help me out, i'd
appreciate every bit of info.....** in getting this piece of plastic
into a real consistent sub-19 spinning machine ;)...because i wouldn't
know how. Frank, Ron, Macky, Lars.....anyone!.... how do you guys do it?
> this may sound redundant. .....but remember, i am endlessly
annoying people to become better :D > -bm > > > > :) >
--Brent > > --------------------------------- > Do you Yahoo!?
> Read only the mail you want - Yahoo! Mail SpamGuard. > >
[Non-text portions of this message have been removed] Yahoo! Groups
Sponsor ADVERTISEMENT ________________________________ Yahoo! Groups
Links To visit your group on the web, go to:
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3087. WCC04 UK entries From:
"gregvdyke" <gordon.dyke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 30 Jun 2004 16:11:28 -0000
Come on someone, with my entry, we are now 4, we just need one more
cuber for the UK Greg btw, I got a 26 average: V. BAD for me
3088. Re: [Speed cubing group] New file uploaded to
speedsolvingrubikscube
From:
Sapan Upadhyay <cubekid@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 30 Jun 2004 11:06:58 -0500
Hey guys, this is my video. Not very good, since it had a pop, but i
still managed somewhere around 26 seconds. What you guys think? -cubekid
----- Original Message ----- From:
speedsolvingrubikscube@yahoogroups.com
<speedsolvingrubikscube@yahoogroups.com> Date: 29 Jun 2004
13:34:48 -0000 Subject: [Speed cubing group] New file uploaded to
speedsolvingrubikscube To: speedsolvingrubikscube@yahoogroups.com Hello,
This email message is a notification to let you know that a file has
been uploaded to the Files area of the speedsolvingrubikscube group.
File : /Sapan_26_seconds.wmv Uploaded by : gotsoup420
<gotsoup420@...> Description : 26 seconds with Pop You can access
this file at the URL
http://groups.yahoo.com/group/speedsolvingrubikscube/files/Sapan_26_seconds.wmv
To learn more about file sharing for your group, please visit
http://help.yahoo.com/help/us/groups/files Regards, gotsoup420
<gotsoup420@...> Yahoo! Groups Sponsor ADVERTISEMENT
________________________________ Yahoo! Groups Links To visit your group
on the web, go to: http://groups.yahoo.com/group/speedsolvingrubikscube/
To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
3089. World Cube Cup: Trying to mail my results... From:
"joel_vn" <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 30 Jun 2004 18:40:16 -0000
Hi everybody, I am trying to mail my results to Tyson Mao, but I get
this message: This is an automatically generated Delivery Status
Notification. Delivery to the following recipients failed.
tmao[nospam]@... Is this the correct e-mail adress? Greetings, Joel.
3090. Re: [Speed cubing group] World Cube Cup: Trying to mail my
results...
From:
Doug Reed <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 30 Jun 2004 14:00:23 -0600
Take out "[nospam]". Doug joel_vn wrote: >Hi everybody, > >I am
trying to mail my results to Tyson Mao, but I get this message: >
>This is an automatically generated Delivery Status Notification.
> >Delivery to the following recipients failed. > >
tmao[nospam]@... > >Is this the correct e-mail adress? >
>Greetings, > >Joel. > > > > > > >Yahoo!
Groups Links > > > > > > > >
3091. It Works! From:
"qwerty1110" <qwerty1110@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 30 Jun 2004 19:12:09 -0000
I FINALLY DID IT !!!! A couple of months back, I decided to write a
program to do everything I didn't like to do with a rubiks cube. I was
in a programming class at the time, so I did all their "steps" including
designing a GUI and such. I also decided to have a "simple" solver
included. Boy was that a mistake ;) I haven't done anything else I
wanted to do with it. I annoyed Jaap over and over again with questions
(thanks!) yesterday, I fixed a bug and out popped a solution that
worked. I cheered. It's really neat how it works... I suggest reading
the math behind it if you're ever bored (or made a bet not to touch
anything cube related). Fox
3092. Long post on how to calculate the "goodness" of an alg...
From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 30 Jun 2004 19:16:59 -0000
Dear cubers, This is a text/article/paper/notice/woolaboo I write just
because I've given the subject some thought over the last few weeks. And
I feel I should share it with you. The subject at hand is basically
this: How can we devise a good way to work out just how easy an
algorithm is to perform by the demands of speedcubing? The kind of
solution I am seeking is NOT a computer program where you input, for
instance: "(FR)3" and the program outputs "Ease rating: 2. 522". What I
mean is to try an algorithm out in several different ways, and then to
work out which is faster without actually having to practice the
algorithms for 2 weeks so you can see for sure. In the process we will
work out a slightly extended notation, perhaps useless in any case other
than this, but still... First, a few definitions (lots of trivial stuff,
but a thing or two you need to read to understand the rest of the post):
If you are confused by any of this, read on, examples are coming. -
Algorithm: A given/preset sequence of face turns, double face turns, or
slice turns. Technically, it doesn't have to actually do something
useful to the cube... Rather a theoretical concept. - Performance: The
way you practically carry out an algorithm to the cube. Includes not
only the moves of the algorithm, but also practical operations you need
to perform, like cube rotations and grip changes. A performance is made
up of actions, which we will classify into the following two categories:
- Operative actions: Actions that alter the configuration of the cube.
Just a fancy word for "twist", really. - Non-operative actions: Actions
that do NOT alter the configuration of the cube, but rather makes the
operative actions easier to carry out. Includes things like cube
rotations and grip changes. - Operation: A set of operative actions, or
twists, that can (and will, according to the performance) be carried out
without any intervening non-operative actions. - Active hand: The hand
that, while performing an operation, carries out the actual turning of
the faces. - Grip hand / passive hand: The hand that, while performing
an operation, holds the non-turning parts of the cube still. This hand
may also take active part sometimes. - Single grip change: Non-operative
action that involves the active hand taking the role as the grip hand,
and the grip hand taking role as the active hand. For example, if you do
R'URU' with your right hand active and your left hand gripping, and then
gripping the cube with your right hand so that your left hand becomes
active and can do F'L, then you've performed a single grip change. That,
by the way, was an example of a performance right there, only with a lot
of descriptive notation for the non-operative actions. - Double grip
change: Non-operative action that involves two single grip changes but
no rotation of the cube as a whole. This may be required if your grip
hand, through its grip, is "solidifying" parts of the cube that now
needs to be turned. You need to change your grip hand's grip in order to
proceed, but you can't do that without letting your active hand take
over the grip in the meantime (or, obviously, you'd drop the cube). -
Partial grip change: Non-operative action involving a slight change of
the grip hand, where only 1-4 fingers move. The hand roles do not
change. - Virtual single grip change: (Getting complicated). This occurs
sometimes, when in fact what you are doing is a double grip change, but
after performing last operation, your active hand is already "good", so
all you have to do is squeeze it and go ahead. Easier to do than a real
single grip change. - Virtual double grip change: (Wow...). Same as a
virtual single grip change in relation to a single grip change. - Cube
rotation: Non-operative action that involves rotating the cube as a
whole through zero or more single grip changes. How bad a cube rotation
is, depends on the number of grip changes it involves. A cube rotation
involving two double grip changes, is worse than a cube rotation
involving one double and one single, for example. It is possible to
rotate the cube, around one axis only, with zero grip changes. Hold your
left thumb on the F center piece, and your left index finger on the B
center piece, and then just spin the cube about the F-B axis with your
right hand. See? Simple. Virtual grip changes, which are easier, should
be given in halves, i.e. a virtual double grip change together with a
cube rotation: 1.5. - Active hand fix: Very simple non-operative action
that you are virtually forced to perform after an operation when it is
impossible for you to continue without removing your active hand from
the cube and putting it back differently, so that the next operation
becomes possible. I think that just about covers it all. I propose the
following extended notation for the purposes of this post: We will write
algorithms like we normally do, but without the cube rotations x, y and
z. Parantheses become obsolete, too. A performance P, made up of the
operations O1...On, and the non-operative elements X1...X(n-1), will be
put down in the following way: P = O1 [X1] O2 [X2] O3 ... [X(n-1)] On
Operations are simple algs, with the exception that they can be
performed in one continous motion without pause, and without being
intervened by any of the non-operative actions listed before: I propose
the following way for notating non-operative actions: Single grip
change: [SGC] Double grip change: [DGC] Partial grip change: [PGC]
Virtual single grip change: [VSGC] Virtual double grip change: [VDGC]
Cube rotation of order x, where x = number of single grip changes
required: [CR.x] Active hand fix: [AHF] A set of several non-operative
elements X1...Xn: [X1 X2 ... Xn] For example: [AHF CR.2] or [SGC AHF] or
[PGC AHF] Now, it appears that during a DGC or a CR.x, it is possible to
perform an AHF at the end of it, and sets with SGCs, DGCs, PGCs, VSGCs,
VDGCs, and CR.x's together is just silly, so the only reasonable sets
appears to be [SGC AHF] or [PGC AHF], but for the sake of flexibility,
in case there is something I haven't thought of, let's keep the other
possibilities open. So now, after all this stuff, I can present you an
example or two of performances. These are my performances for a few of
the PLL algs: Alg: R'URU'R2F'U'FURFR'F'R2U' Performance: R'URU'R2F' [PGC
CR.0] U'FU [CR.1.5] RFR'F' [VSGC] R2U' The moves for the operations are
not mapped according to the cube rotation, but is rather mapped
according to the initial state. Another (LL is F face here): Alg:
RU'R'DRUR'D2LB'L'DL'U'L Performance: RU' [AHF] R'D [AHF] RUR' [AHF] D2
[SGC] LB'L' [VSGC AHF] D [VSGC] L'U'L Let's have a look at the two, and
see what we find out. First the first one. Alg: R'URU'R2F'U'FURFR'F'R2U'
Performance: R'URU'R2F' [PGC CR.0] U'FU [CR.1.5] RFR'F' [VSGC] R2U' The
statistics of the performance, that will (should?) eventually help us
figure out just how easy it is to do, are: Number of quarter moves: 13
Number of half moves: 2 Number of double moves (i.e. RM'): 0 Number of
slice moves: 0 Number of SGC's: 0 (optimal: 0) Number of VSGC's: 1
(optimal: 0) Number of DGC's: 0 (optimal: 0) Number of VDGC's: 0
(optimal: 0) Number of PGC's: 1 (optimal: 0) Number of CR.x's: 1
(optimal: 0) Sum order of CR.x's: 1.5 (optimal: 0) Splitting (the number
of operations): 4 (optimal: 1) Ease rating of operation 1: ??? Ease
rating of operation 2: ??? Ease rating of operation 3: ??? Ease rating
of operation 4: ??? Personal preference: ??? As you can see, this is
where my work so far ends. Questions unanswered are: Just how bad is
sub-optimality on any of the accounts mentioned relate to each other?
For example, if our performance just happened to have 11 quarter moves
and 3 half moves instead, would that total a change for better or worse?
Or in other words, how much worse is a half move than a quarter move?
The same applies to double and slice moves. In fact, the same applies to
just about everything. If we consider the number of quarter moves be the
"unit" by which everything else is counted, then: - How many quarter
moves does a half move equal? (Not 2, if you have paid attention!) - How
many quarter moves does a double move equal? - How many quarter moves
does a VSGC equal? - How many quarter moves does a splitting equal? And
so on. In addition: How to calculate the ease rating of an operation?
One would think it had something to do with the following elements at
least: - How many faces are involved? - How well does the operation
alternate between clockwise and counterclockwise moves, so as to allow
for cutting corners? But is that really all there is? As you will
notice, the question of quarter/half/double/slice moves is already
implied in the performance rating. And how does personal preference come
into the picture? I propose a system where we study fast cubers,
classify them according to "style" and which algs they prefer for which
cases, and which of these they like and dislike. Just a suggestion. Many
questions are unanswered. A formula for computing the ease of performing
rating may look something like this: r = Pref(QMoves + C(HMoves) +
C(DMoves) + C(SMoves) + ... + C(ERate1) + C(ERate2) + ... + C(ErateN),
X) Where: r = Ease of performing rating QMoves: # of quarter moves
HMoves: # of half moves DMoves: # of double moves SMoves: # of slice
moves ERate1: Ease rating of operation 1 ERate2: Ease rating of
operation 2 ERateN: Ease rating of operation N Pref(a, X): Personal
preference function that does something magical C(b) = (b -
optimal(b))*multiplier(b) optimal(b): Optimal number for the given
element multiplier(b): Multiplier to "convert" the element into number
of quarter moves, or any other given "unit". Well, this is where my work
so far ends. Lots of questions are unanswered. Please comment away, give
suggestions, or better yet, answer my questions. :) Cheers, Eivind Fonn
3093. Re: [Speed cubing group] World Cube Cup: Trying to mail my
results...
From:
"joel_vn" <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 30 Jun 2004 21:04:21 -0000
LoL... I think I understand this now. Thanks! - Joel. --- In
speedsolvingrubikscube@yahoogroups.com, Doug Reed <dougreed@h...>
wrote: > Take out "[nospam]". > > Doug > > joel_vn wrote:
> > >Hi everybody, > > > >I am trying to mail my
results to Tyson Mao, but I get this message: > > > >This is
an automatically generated Delivery Status Notification. > > >
>Delivery to the following recipients failed. > > > >
tmao[nospam]@... > > > >Is this the correct e-mail adress?
> > > >Greetings, > > > >Joel. > > >
> > > > > > > > > > >Yahoo! Groups
Links > > > > > > > > > > > > >
> > >
3094. WCC Update From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 30 Jun 2004 14:13:42 -0700 (PDT)
WCC has been updated again. You can check out the results here:
http://www.its.caltech.edu/~tmao/cube/cup/cupresults.htm and if you want
the excel sheet http://www.its.caltech.edu/~tmao/cube/cup/cupresults.xls
And yeah, one more UK cuber!!! Tyson Mao MSC #631 California Institute
of Technology
3095. Informal Cube Tournament at Stanford From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com, caltechrubiks@yahoogroups.com
Date:
Wed, 30 Jun 2004 14:39:28 -0700 (PDT)
Hi Everyone, I'm working as a counselor/TA at a summer program at
Stanford and I was going to hold a cube tournament one of these days.
Let me know if you're in the area and would be interested in attending.
Again, informal cube tournament at Stanford University, probably in
about one week. Tyson Mao MSC #631 California Institute of Technology
3096. Re: New file uploaded to speedsolvingrubikscube From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Jul 2004 00:48:59 -0000
Cool, that made me want to learn Watermann's method. But it is a bit
complicated to follow. --- In speedsolvingrubikscube@yahoogroups.com,
"Josef Jelinek" <gloom@e...> wrote: > Hi, > > just to
show a video of another method in lots of > Fridrich themed videos.
That was my first attempt to > make a video (e.g. no sound there :( )
> > I also made more videos of various algorithms in Waterman's
> method and I will put them on my page... > > Josef > >
> Hello, > > > > This email message is a notification to
let you know that > > a file has been uploaded to the Files area
of the > speedsolvingrubikscube > > group. > > > >
File : /cube-25s.wmv > > Uploaded by : cubegloom
<gloom@e...> > > Description : 25s using Waterman's method
(quite a slow attempt - > especially the first half) > > >
> You can access this file at the URL > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/files/cube- >
25s.wmv > > > > To learn more about file sharing for your
group, please visit > > > >
http://help.yahoo.com/help/us/groups/files > > > > Regards,
> > > > cubegloom <gloom@e...>
3097. New Rainbow Cube Average From:
"Chris Parlette" <cparlett@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Jul 2004 02:58:56 -0000
Hey all- I just wanted to post saying that I achieved my goal of getting
a sub-15 average on the Rainbow Cube by getting 14.92 seconds. I've been
practicing this one a lot over the past few weeks, including times when
I shouldn't have been (in class, at work, the night before an exam), but
it has paid off. I remember when I first got the Rainbow, and I looked
up the top times and saw 12 seconds by Chris Gilsdorf, along with Jake's
and Stefan's times, thinking "I'll never get that fast, my method is way
too slow", so I never posted my times since they were much worse. I
realized that others might have times for the Rainbow, and I am
encouraging everyone to post their times, regardless of what place you
will get. I understand if you don't want to, as I didn't before either,
but I just thought I'd throw it out there. Up next, sub-10... -Chris
Parlette
3098. Re: [Speed cubing group] WCC Update From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 30 Jun 2004 21:05:37 -0700 (PDT)
France and the US each have enough to have an A & B team....Might
give a chance to the lesser cubers (such as myself) to have fun
competing. I'm sure the B team wouldn't end up being contenders for
anything...but it would still be fun. And the more teams the better too.
-Richard --- "Tyson F. Mao" <tmao@...> wrote: > WCC has been
updated again. You can check out the > results here: > >
http://www.its.caltech.edu/~tmao/cube/cup/cupresults.htm > > and
if you want the excel sheet > >
http://www.its.caltech.edu/~tmao/cube/cup/cupresults.xls > > And
yeah, one more UK cuber!!! > > Tyson Mao > MSC #631 >
California Institute of Technology > >
__________________________________ Do you Yahoo!? New and Improved
Yahoo! Mail - 100MB free storage! http://promotions.yahoo.com/new_mail
3099. Re: Big Cubes Stuff From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Jul 2004 14:17:38 -0000
Thanks, that's a great program! I already found a nice algorithm for
fixing both 4x4 parities in one go: F2 (Uu)2 R2 (Uu) F2 (Uu) F2 R2 (Uu)
R2 (Uu)' R2 (Uu) R2 (Uu)2 R2 This is 16 turns, almost all just R and
(Uu) and then some F2's. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Josef Jelinek"
<gloom@e...> wrote: > Hi, > > Everything required (and
much more) is available in > ACube program >
http://software.rubikscube.info/JACube/index.html > > The cube
explorer always find the "Domino" solution as the > first one (if any
exists), because it starts at depth 0 > and uses only phase 2 to
solve the cube. However, it > continues searching and adds more and
more phase 1 turns into > the solution until it finds the optimal
one. > So if you search for the first solution only, the "domino"
> solution should be found (if exists). > > Josef > >
> Good idea. Will try it. Do you know if it's possible to tell it to
> > start in phase 2 instead of phase 1? > > > >
Cheers! > > Stefan > > > > P.S. But I'm gonna write my
own solver anyway ;-) > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "c_w_tsai" > >
<c_w_tsai@y...> wrote: > > > Wait! Before you write a
solver, can't you use Kociemba's > program? > > > The Domino
looks like it's just phase 2 of his algorithm for the > > >
3x3x3. (You need to specify the middle layer edges with this > >
> program, but the program is quick so you could try several >
random > > > things) > > > > > > > >
> > Btw, I noticed that Chris's "DedgeFlip" algorithm treats the
> 4x4 > > > > just like a Rubik's Domino. That's why I
recently asked for a > > > solver > > > > program
for the Domino. I did try Ron's solver but it was too > slow >
> > > for me, so I'm gonna write my specialized Domino solver.
> > > > > > > > cu > > > > Stefan
3100. Rubik's Shop on EBay From:
ralf_laue <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Jul 2004 14:27:56 -0000
Hello, I have just found this link to an EBay seller named rubikfan who
offers a lot of interesting puzzles:
http://partners.webmasterplan.com/click.asp?ref=190440&site=1382&type=text&tnb=23&diurl=http://stores.ebay.de/Zauberwurfel-Shop_W0QQsspagenameZl2QQtZkm
As he offer to ship some articles worldwide, I think the restrictions
"ships to Germany / France / UK only " for some articles should not
really taken literally.
3101. Re: Rubik's Shop on EBay From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Jul 2004 15:48:32 -0000
It's in german... I know my german teacher thinks I speak good german,
but I don't agree with her. =) --- In
speedsolvingrubikscube@yahoogroups.com, ralf_laue <no_reply@y.. .>
wrote: > Hello, > > I have just found this link to an EBay
seller named rubikfan who > offers a lot of interesting puzzles: >
http://partners.webmasterplan.com/click.asp?
ref=190440&site=1382&type=text&tnb=23&diurl=http://stores.ebay.
de/Zauberwurfel-Shop_W0QQsspagenameZl2QQtZkm > > As he offer to
ship some articles worldwide, I think the restrictions > "ships to
Germany / France / UK only " for some articles should not > really
taken literally.
3102. Re: Long post on how to calculate the "goodness" of an alg...
From:
"sun_helos" <sun_helos@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Jul 2004 17:28:50 -0000
Hi speedcubers, especially Elvin Fond, great work guy! I recently
worked/ played a lot with artificial life Simulations which use
evolutionary algorithms. Evolution is such a powerfull tool! With the
right "environment" god could evolve humans and later speedcubers. How
about to use evolutionary A. to improve our speedcubing methods? Have
you ever recognized that your speedcubing method is subject of mutation
and selection? Could we develop a PC-simulation that will evolve and
scale the "goodness" (for us humans, with all our human limits, like not
seeing all parts...) of new mutations of methods? Could such a programm
find an even better method/ solving appraoch than the Jiri method?
Elvins work seems to be a big step towards expressing humans possibility
to turn the cube and judging them for speed. Maybe someone did
understand me. A human approach always seem to be based on subgoals, and
a limited (not sharp, as you could always do U or U'... in Jiri method)
set of algorithms for this step, this is one big difference to gods
algorithm. ok enough. Please feel free to contribute to this idea...
Stefan
3103. Lucky Times in Average From:
"richy_jr_2000" <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Jul 2004 20:40:17 -0000
Should we cut lucky times from our average when we get them? -Richard
3104. Re: Lucky Times in Average From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Jul 2004 20:59:59 -0000
I always cut lucky times from my averages, but the rules on the records
list say that you don't have to for the official average of ten. I don't
like to count lucky times since they make my average beyond my normal
abilities. Whenever I set an average, I like to think that with practice
I could beat it. If I have a lucky time in there, even if it doesn't
count, then it has made my average better than what I can normally do
without luck. This means that I might not be able to beat it with
practice (most likely I still could, but the average would not represent
my ture abilities in my opinion). For the averages list on the records
page I know you can allow them, but I personally choose not to. Chris
--- In speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000"
<richy_jr_2000@y...> wrote: > Should we cut lucky times from
our average when we get them? > -Richard
3105. Re: [Speed cubing group] Re: Lucky Times in Average
From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 1 Jul 2004 14:16:37 -0700 (PDT)
Hi Chris, I believe that you should not cut any times from your averages
even if they are lucky. The reason for this is "lucky" is subjective to
the solver. Let's say I was solving and I messed up on a solve and had a
very bad solve but it was "lucky" and then I could discard it? And
then... people have different definitions of lucky. I think for the
strict standards we intend to set for the World Cube Association (and I
assure everyone, it is getting under way), no solves should be omitted
even if it is "lucky" because who's to say something is lucky or not?
Lucky solves are all a part of speedcubing which is why a single solve
record is meaningless or will be meaningless very soon. Tyson Mao MSC
#631 California Institute of Technology On Thu, 1 Jul 2004, cmhardw
wrote: > I always cut lucky times from my averages, but the rules on
the > records list say that you don't have to for the official
average of > ten. I don't like to count lucky times since they make
my average > beyond my normal abilities. Whenever I set an average, I
like to > think that with practice I could beat it. If I have a lucky
time in > there, even if it doesn't count, then it has made my
average better > than what I can normally do without luck. This means
that I might > not be able to beat it with practice (most likely I
still could, but > the average would not represent my ture abilities
in my opinion). > > For the averages list on the records page I
know you can allow them, > but I personally choose not to. > >
Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
"richy_jr_2000" > <richy_jr_2000@y...> wrote: > > Should
we cut lucky times from our average when we get them? > > -Richard
> > > Yahoo! Groups Sponsor > ADVERTISEMENT > click here
> [rand=751101000] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > *
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use
of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3106. Re: [Speed cubing group] Re: Lucky Times in Average
From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 1 Jul 2004 14:18:10 -0700 (PDT)
If this is only for speedcubing.com records, I see no problem with using
your own discretion. Obviously, we count on people wanting to submit
averages that they feel represent their own abilities. For the WCA, we
can't allow for subjective judgement. In a tournament, we cannot say
what is lucky and what is not because it depends from the point of view
of the solver and no independent judge can be unbiased in this decision.
Tyson Mao MSC #631 California Institute of Technology On Thu, 1 Jul
2004, cmhardw wrote: > I always cut lucky times from my averages, but
the rules on the > records list say that you don't have to for the
official average of > ten. I don't like to count lucky times since
they make my average > beyond my normal abilities. Whenever I set an
average, I like to > think that with practice I could beat it. If I
have a lucky time in > there, even if it doesn't count, then it has
made my average better > than what I can normally do without luck.
This means that I might > not be able to beat it with practice (most
likely I still could, but > the average would not represent my ture
abilities in my opinion). > > For the averages list on the records
page I know you can allow them, > but I personally choose not to.
> > Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
"richy_jr_2000" > <richy_jr_2000@y...> wrote: > > Should
we cut lucky times from our average when we get them? > > -Richard
> > > Yahoo! Groups Sponsor > ADVERTISEMENT > click here
> [rand=751101000] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > *
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use
of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3107. World Cube Cup From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 1 Jul 2004 14:21:26 -0700 (PDT)
Hi Everyone, The World Cube Cup has been updated again. All countries
with at least 5 people will be formed into official teams for their
countries. I will then take all of the remaining people and try to form
roughly fair teams that are all even. Entries will still be accepted
after July 1 but it does not guarantee you placement on a "B team" or
anything. So get your entries in! You have about 13 hours and 39
minutes. And for Chris and Ron, the xls sheet has been updated on the
server. Tyson Mao MSC #631 California Institute of Technology
3108. Re: Lucky Times in Average From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Jul 2004 21:34:07 -0000
I agree that for official contests we have to allow lucky times as there
is no way at all to tell whether a time was lucky or not without causing
problems. I see it like a Backgammon tournament, which is a dice based
game for those who don't play. In a Backgammon tournament there is a
ridiculous amount of skill involved to play well, but there is still an
element of chance since it is based around the roll of two dice. Cubing
is the same, since there are only a finite number of positions,
sometimes you'll skip a lot of steps, there is no way to help that. I
don't think that an average of ten is representative enough of one's
skill to allow a lucky time, since they come up less often than that. I
always count lucky times in averages of 100 since they are likely to
come up a few times in 100 solves. Again, only for my speedcubing.com
records do I not allow lucky times in my 10 cube averages. In a contest
I completely agree that we have to count them, there is no real
efficient way to rule them out. It's like Backgammon, we just have to
deal with it. Sorry if I rubbed someone wrong, I was just exrpessing my
own views on lucky times. My two cents, I'm done now. Sorry to be a
bother, Chris --- In speedsolvingrubikscube@yahoogroups.com, "Tyson F.
Mao" <tmao@i...> wrote: > If this is only for speedcubing.com
records, I see no problem with using > your own discretion.
Obviously, we count on people wanting to submit > averages that they
feel represent their own abilities. > > For the WCA, we can't
allow for subjective judgement. In a tournament, we > cannot say what
is lucky and what is not because it depends from the point > of view
of the solver and no independent judge can be unbiased in this >
decision. > > Tyson Mao > MSC #631 > California Institute of
Technology > > On Thu, 1 Jul 2004, cmhardw wrote: > > > I
always cut lucky times from my averages, but the rules on the > >
records list say that you don't have to for the official average of >
> ten. I don't like to count lucky times since they make my average
> > beyond my normal abilities. Whenever I set an average, I like
to > > think that with practice I could beat it. If I have a lucky
time in > > there, even if it doesn't count, then it has made my
average better > > than what I can normally do without luck. This
means that I might > > not be able to beat it with practice (most
likely I still could, but > > the average would not represent my
ture abilities in my opinion). > > > > For the averages list
on the records page I know you can allow them, > > but I
personally choose not to. > > > > Chris > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000" > >
<richy_jr_2000@y...> wrote: > > > Should we cut lucky
times from our average when we get them? > > > -Richard >
> > > > > Yahoo! Groups Sponsor > > ADVERTISEMENT
> > click here > > [rand=751101000] > > > >
_____________________________________________________________________
___________ > > Yahoo! Groups Links > > * To visit your
group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> * To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > *
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
> > > >
3109. Re: Lucky Times in Average From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Jul 2004 21:45:59 -0000
You're not a bother. This is a mail group. It's purpose is discussion,
one who discusses at it, can't really be a bother! I for one agree with
Chris. In averages of 10, for example, the occurance or absence of lucky
times will have a greater impact on your time, hence they should be
discarded. For example, if "averages of 1" (to give an extreme example)
were allowed, my "average" would be 17.47 seconds, which is about 6.5
seconds lower than what I call my "real average", which is an average of
50 where lucky times are counted (because in an average of 50 their
occurence will be much more even), at 24.14 seconds. But of course, in
tournaments, where averages of 50+ are too impractical, and also so the
practice of judging lucky solves from non-lucky ones, lucky solves just
has to be counted in short average runs. It's a shame, but it's reality.
I for one won't bother with averages of 100, they take way too long. I
think 50 is enough, but we could always calculate this number based on
the error margin we reckon we can allow, of course. --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > I agree that for official contests we have to allow lucky
times as > there is no way at all to tell whether a time was lucky or
not > without causing problems. > > I see it like a Backgammon
tournament, which is a dice based game > for those who don't play. In
a Backgammon tournament there is a > ridiculous amount of skill
involved to play well, but there is still > an element of chance
since it is based around the roll of two dice. > > Cubing is the
same, since there are only a finite number of > positions, sometimes
you'll skip a lot of steps, there is no way to > help that. > >
I don't think that an average of ten is representative enough of >
one's skill to allow a lucky time, since they come up less often >
than that. I always count lucky times in averages of 100 since they >
are likely to come up a few times in 100 solves. Again, only for my >
speedcubing.com records do I not allow lucky times in my 10 cube >
averages. > > In a contest I completely agree that we have to
count them, there is > no real efficient way to rule them out. It's
like Backgammon, we > just have to deal with it. > > Sorry if I
rubbed someone wrong, I was just exrpessing my own views > on lucky
times. > > My two cents, I'm done now. Sorry to be a bother, >
Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson F.
Mao" > <tmao@i...> wrote: > > If this is only for
speedcubing.com records, I see no problem with > using > > your
own discretion. Obviously, we count on people wanting to > submit
> > averages that they feel represent their own abilities. >
> > > For the WCA, we can't allow for subjective judgement. In
a > tournament, we > > cannot say what is lucky and what is not
because it depends from > the point > > of view of the solver
and no independent judge can be unbiased in > this > >
decision. > > > > Tyson Mao > > MSC #631 > >
California Institute of Technology > > > > On Thu, 1 Jul
2004, cmhardw wrote: > > > > > I always cut lucky times
from my averages, but the rules on the > > > records list say
that you don't have to for the official average > of > > >
ten. I don't like to count lucky times since they make my > average
> > > beyond my normal abilities. Whenever I set an average, I
like to > > > think that with practice I could beat it. If I
have a lucky > time in > > > there, even if it doesn't
count, then it has made my average > better > > > than what
I can normally do without luck. This means that I > might > >
> not be able to beat it with practice (most likely I still could,
> but > > > the average would not represent my ture
abilities in my opinion) . > > > > > > For the
averages list on the records page I know you can allow > them, >
> > but I personally choose not to. > > > > > >
Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000" > > >
<richy_jr_2000@y...> wrote: > > > > Should we cut
lucky times from our average when we get them? > > > >
-Richard > > > > > > > > > Yahoo! Groups
Sponsor > > > ADVERTISEMENT > > > click here > >
> [rand=751101000] > > > > > > >
_____________________________________________________________________
> ___________ > > > Yahoo! Groups Links > > > * To
visit your group on the web, go to: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > * To unsubscribe from this group, send an email to: >
> > speedsolvingrubikscube-unsubscribe@yahoogroups.com > >
> > > > * Your use of Yahoo! Groups is subject to the Yahoo!
Terms of > Service. > > > > > >
3110. Re: Lucky Times in Average From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Jul 2004 21:59:31 -0000
> I don't think that an average of ten is representative enough of
> one's skill to allow a lucky time, since they come up less often
> than that. I think you make it sound like it's very rare to have
lucky cases. Even if we don't count luck during cross/F2L, you still
have a 20% chance of getting a lucky LL case during an average of 10:
Single without luck: 215/216 * 284/288 = x Average without luck: x^12 =
y Average with luck: 1-y = 0.2003 You also have a 49% (1 - y^3) chance
to get a lucky average if you take three averages. That's almost
fifty-fifty! In four averages you even break that barrier, expecting a
lucky case with 59%. I do understand your reasoning (practice should
make the difference, not luck), though. Oh well... whatever ;-) Cheers!
Stefan
3111. Re: Lucky Times in Average From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 01 Jul 2004 22:08:26 -0000
Chris- I totally see where you are coming from. Not allowing lucky times
in an average is a good means of measuring ones ability, but in my
opinion it is not a true average. I do count lucky times for a couple of
reasons. First, speedcubing is not that simple and sometimes the best
case for each step will come up which is extremely lucky but still
counted in an average and other times like Tyson said, the solve can
still be lucky even if one gets a bad time. And about half the time, I
do a 2 look OLL and half the time it is 1 look and it is hard to
determine what exactly is "lucky". I think you get the idea. Also, for
me a "lucky" solve comes up about 1 in 10 times so it would make sense
to count it in the average. Even if a lucky solve happens only once in
20 solves there is still a greater than 50% chance that it will show up
in the average and I would count it. Just my 2 cents but hey, whatever
maintains the buoyancy of your aquatic transportation vessel :)
--barefoot Chris --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > I agree that for official contests we
have to allow lucky times as > there is no way at all to tell whether
a time was lucky or not > without causing problems. > > I see
it like a Backgammon tournament, which is a dice based game > for
those who don't play. In a Backgammon tournament there is a >
ridiculous amount of skill involved to play well, but there is still
> an element of chance since it is based around the roll of two dice.
> > Cubing is the same, since there are only a finite number of
> positions, sometimes you'll skip a lot of steps, there is no way to
> help that. > > I don't think that an average of ten is
representative enough of > one's skill to allow a lucky time, since
they come up less often > than that. I always count lucky times in
averages of 100 since they > are likely to come up a few times in 100
solves. Again, only for my > speedcubing.com records do I not allow
lucky times in my 10 cube > averages. > > In a contest I
completely agree that we have to count them, there is > no real
efficient way to rule them out. It's like Backgammon, we > just have
to deal with it. > > Sorry if I rubbed someone wrong, I was just
exrpessing my own views > on lucky times. > > My two cents, I'm
done now. Sorry to be a bother, > Chris > >
3112. Re: New Rainbow Cube Average From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Jul 2004 01:57:01 -0000
Awesome times Chris ;) jake --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Parlette"
<cparlett@w...> wrote: > Hey all- > > I just wanted to
post saying that I achieved my goal of getting a > sub-15 average on
the Rainbow Cube by getting 14.92 seconds. I've > been practicing
this one a lot over the past few weeks, including > times when I
shouldn't have been (in class, at work, the night before > an exam),
but it has paid off. > > I remember when I first got the Rainbow,
and I looked up the top times > and saw 12 seconds by Chris Gilsdorf,
along with Jake's and Stefan's > times, thinking "I'll never get that
fast, my method is way too slow", > so I never posted my times since
they were much worse. I realized > that others might have times for
the Rainbow, and I am encouraging > everyone to post their times,
regardless of what place you will get. > I understand if you don't
want to, as I didn't before either, but I > just thought I'd throw it
out there. > > Up next, sub-10... > > -Chris Parlette
3113. Re: [Speed cubing group] Proposal to restart cube-lovers
From:
Ryan Heise <rheise@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 2 Jul 2004 13:18:11 +1000
On Tue, Jun 22, 2004 at 06:09:51PM -0400, Mark Longridge wrote: > Hi
folks, > > I've been thinking about restarting the cube-lovers
> mailing list in some form or another. I proposed > a Rubik's
newsgroup but it seemed really difficult to get > support for such a
plan. I found this mysterious page by Alan Bawden:
http://www.linearity.org/bawden/links.html It seems to suggest his
original version of the cube-lovers mailing list is still alive. But,
none of his links work. Have you tried to get in contact with him? Ryan
3114. Re: [Speed cubing group] Re: to all: preparing a real speedcube
From:
Ryan Heise <rheise@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 2 Jul 2004 13:24:57 +1000
On Wed, Jun 30, 2004 at 06:18:28AM -0000, Michael Atkinson wrote: >
What I do to loosen up a new cube is turn each face about 1,000 >
times. Not necessarily in the same cubing period, because your hands
> will get tired quickly. Just do each face about 100 turns, then
come > back to it later. That'll loosen up the springs really well.
Can't we use a cube solving robot for this sort of thing? Ryan
3115. Re: Lucky Times in Average From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Jul 2004 05:08:28 -0000
My opinion is that lucky cases should not be taken out, because part of
speedcubing is learning to increase your luck. For example, some of us
use COLL to increase our chance of PLL skip for certain OLL cases. Many
use partial edge control for the last pair, which increases the chance
of being able to use COLL (like choosing between URU'R' and R'FRF'). Or
what if someone memorized 1/3 of all 1 look LL algorithms? Is it fair to
take out solves where he solved the last layer in one step? Of course, I
wouldn't accept averages with 4 lucky cases out of the 12 solves. If I
did, my best average would be 14.1.... =D Macky --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > I always cut lucky times from my averages, but the rules on
the > records list say that you don't have to for the official
average of > ten. I don't like to count lucky times since they make
my average > beyond my normal abilities. Whenever I set an average, I
like to > think that with practice I could beat it. If I have a lucky
time in > there, even if it doesn't count, then it has made my
average better > than what I can normally do without luck. This means
that I might > not be able to beat it with practice (most likely I
still could, but > the average would not represent my ture abilities
in my opinion). > > For the averages list on the records page I
know you can allow them, > but I personally choose not to. > >
Chris
3116. Re: [Speed cubing group] Proposal to restart cube-lovers
From:
Mark Longridge <zero1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 2 Jul 2004 02:52:43 -0400
Hi Ryan, I did indeed try to email Alan Bawden, no reply yet. Mark >
It seems to suggest his original version of the cube-lovers mailing list
> is still alive. But, none of his links work. Have you tried to get
in > contact with him? > > Ryan > > > > > Yahoo!
Groups Links > > >
3117. [Speed cubing group] Re: to all: preparing a real speedcube
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Jul 2004 07:57:46 -0000
Yeah!!! Evan, can u make about 1000 robots ready for early august ? :D
Hehe ... Another use of the robot could be to assist during cubing
marathons. After u solve a cube it picks it up and does a random
scramble (better scrambling then humans can do as we tend to fall into
"shuffling patterns"). Then puts it down, ready for u to solve. U could
also compete in speedcubing agaist it ;-) -Cubix > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <rheise@p...>
wrote: > On Wed, Jun 30, 2004 at 06:18:28AM -0000, Michael Atkinson
wrote: > > What I do to loosen up a new cube is turn each face
about 1,000 > > times. Not necessarily in the same cubing period,
because your hands > > will get tired quickly. Just do each face
about 100 turns, then come > > back to it later. That'll loosen up
the springs really well. > > Can't we use a cube solving robot for
this sort of thing? > > Ryan
3118. Re: to all: preparing a real speedcube From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Jul 2004 09:21:27 -0000
I had the robot idea a while ago actually... In any case a robot should
beat humans just about all the time anyway, at least given the same
premices. --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@y...> wrote: > Yeah!!! > >
Evan, can u make about 1000 robots ready for early august ? :D > >
Hehe ... > > Another use of the robot could be to assist during
cubing marathons. > After u solve a cube it picks it up and does a
random scramble > (better scrambling then humans can do as we tend to
fall > into "shuffling patterns"). Then puts it down, ready for u to
solve. > > U could also compete in speedcubing agaist it ;-) >
> -Cubix > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise >
<rheise@p...> wrote: > > On Wed, Jun 30, 2004 at 06:18:28AM
-0000, Michael Atkinson wrote: > > > What I do to loosen up a
new cube is turn each face about 1,000 > > > times. Not
necessarily in the same cubing period, because your > hands > >
> will get tired quickly. Just do each face about 100 turns, then
> come > > > back to it later. That'll loosen up the springs
really well. > > > > Can't we use a cube solving robot for
this sort of thing? > > > > Ryan
3119. Re: Long post on how to calculate the "goodness" of an alg...
From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Jul 2004 13:44:33 -0000
First, I think that noone on this speedcubing group has ever managed to
spell my name right. Peculiar. :) I am intrigued by the idea of using an
evolution-like program to develop new and better speedcubing methods. It
would be a really interesting project. Basically, a good speedcubing
method scores high on the following three accounts (this is trivial): 1.
Few moves. This should be an easy (well, not easy, but easy relative to
the other two) automatic calculation. 2. Allows the moves to be executed
quickly. If anybody remember my shot at a "ring" method earlier, the
algs became awkward because F, U, D and B turns often occured in the
same alg. This point is basically what my last post was about, too. 3.
Allows for few or no breaks inbetween moves. In other words, quick
recognition. I don't think this should be too difficult to have a
program calculate either. We already know some factors. In addition, a
restriction should be placed on the number of algorithms required to
memorize. As we all know, learning the LL in one step yields fast times,
but it is beyond the capabilities (or efforts) of most humans. A program
applying an evolutionary algorithm can rate methods on these three/four
accounts, alter the method slightly, see if it beats the previous
method, and if it does, continue on from there, and if it doesn't, go
back to the previous one and alter it differently. This is what you mean
essentially, right? You have my undivided attention. :) --- In
speedsolvingrubikscube@yahoogroups.com, "sun_helos"
<sun_helos@y...> wrote: > Hi speedcubers, > especially Elvin
Fond, > great work guy! > > I recently worked/ played a lot
with artificial life Simulations > which use evolutionary algorithms.
Evolution is such a powerfull > tool! With the right "environment"
god could evolve humans and later > speedcubers. > > How about
to use evolutionary A. to improve our speedcubing methods? > Have you
ever recognized that your speedcubing method is subject of > mutation
and selection? Could we develop a PC-simulation that will > evolve
and scale the "goodness" (for us humans, with all our human > limits,
like not seeing all parts...) of new mutations of methods? > Could
such a programm find an even better method/ solving appraoch > than
the Jiri method? > Elvins work seems to be a big step towards
expressing humans > possibility to turn the cube and judging them for
speed. > > Maybe someone did understand me. > > > A human
approach always seem to be based on subgoals, and a limited > (not
sharp, as you could always do U or U'... in Jiri method) set of >
algorithms for this step, this is one big difference to gods >
algorithm. > ok enough. > Please feel free to contribute to this
idea... > Stefan
3120. Re: Long post on how to calculate the "goodness" of an alg...
From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Jul 2004 15:29:58 -0000
Interesting program but it doesn't take into account intuitive steps
which I think are very important in speedcubing. How would that program
rate the Petrus method. I like the idea but I still think the best and
easiest way to judge a method would be by humans. And another thing to
take into account I just thought of is cube rotations. --barefoot Chris
--- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > First, I think that noone on this
speedcubing group has ever managed > to spell my name right.
Peculiar. :) > > I am intrigued by the idea of using an
evolution-like program to > develop new and better speedcubing
methods. It would be a really > interesting project. > >
Basically, a good speedcubing method scores high on the following >
three accounts (this is trivial): > > 1. Few moves. This should be
an easy (well, not easy, but easy > relative to the other two)
automatic calculation. > > 2. Allows the moves to be executed
quickly. If anybody remember my > shot at a "ring" method earlier,
the algs became awkward because F, U, > D and B turns often occured
in the same alg. This point is basically > what my last post was
about, too. > > 3. Allows for few or no breaks inbetween moves. In
other words, quick > recognition. I don't think this should be too
difficult to have a > program calculate either. We already know some
factors. > > In addition, a restriction should be placed on the
number of > algorithms required to memorize. As we all know, learning
the LL in > one step yields fast times, but it is beyond the
capabilities (or > efforts) of most humans. > > A program
applying an evolutionary algorithm can rate methods on these >
three/four accounts, alter the method slightly, see if it beats the >
previous method, and if it does, continue on from there, and if it >
doesn't, go back to the previous one and alter it differently. This is
> what you mean essentially, right? > > You have my undivided
attention. :) > > --- In speedsolvingrubikscube@yahoogroups.com,
"sun_helos" > <sun_helos@y...> wrote: > > Hi speedcubers,
> > especially Elvin Fond, > > great work guy! > >
> > I recently worked/ played a lot with artificial life
Simulations > > which use evolutionary algorithms. Evolution is
such a powerfull > > tool! With the right "environment" god could
evolve humans and later > > speedcubers. > > > > How
about to use evolutionary A. to improve our speedcubing methods? >
> Have you ever recognized that your speedcubing method is subject of
> > mutation and selection? Could we develop a PC-simulation that
will > > evolve and scale the "goodness" (for us humans, with all
our human > > limits, like not seeing all parts...) of new
mutations of methods? > > Could such a programm find an even
better method/ solving appraoch > > than the Jiri method? >
> Elvins work seems to be a big step towards expressing humans >
> possibility to turn the cube and judging them for speed. > >
> > Maybe someone did understand me. > > > > > >
A human approach always seem to be based on subgoals, and a limited >
> (not sharp, as you could always do U or U'... in Jiri method) set
of > > algorithms for this step, this is one big difference to
gods > > algorithm. > > ok enough. > > Please feel
free to contribute to this idea... > > Stefan
3121. Re: Long post on how to calculate the "goodness" of an alg...
From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Jul 2004 15:45:29 -0000
It's easy for a program to do a few (say ~100) samples from intuitive
steps, where it calculates a rough average of number of moves, and also
the ease ratings. As for cube rotations, the first post in this thread
deals with them. --- In speedsolvingrubikscube@yahoogroups.com, "Chris
Sz..." <s2chris2@h...> wrote: > Interesting program but it
doesn't take into account intuitive steps > which I think are very
important in speedcubing. How would that > program rate the Petrus
method. I like the idea but I still think > the best and easiest way
to judge a method would be by humans. And > another thing to take
into account I just thought of is cube > rotations. > >
--barefoot Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" >
<htkra1d@h...> wrote: > > First, I think that noone on this
speedcubing group has ever > managed > > to spell my name
right. Peculiar. :) > > > > I am intrigued by the idea of
using an evolution-like program to > > develop new and better
speedcubing methods. It would be a really > > interesting project.
> > > > Basically, a good speedcubing method scores high on
the following > > three accounts (this is trivial): > > >
> 1. Few moves. This should be an easy (well, not easy, but easy >
> relative to the other two) automatic calculation. > > >
> 2. Allows the moves to be executed quickly. If anybody remember my
> > shot at a "ring" method earlier, the algs became awkward
because > F, U, > > D and B turns often occured in the same
alg. This point is > basically > > what my last post was about,
too. > > > > 3. Allows for few or no breaks inbetween moves.
In other words, > quick > > recognition. I don't think this
should be too difficult to have a > > program calculate either. We
already know some factors. > > > > In addition, a
restriction should be placed on the number of > > algorithms
required to memorize. As we all know, learning the LL > in > >
one step yields fast times, but it is beyond the capabilities (or >
> efforts) of most humans. > > > > A program applying an
evolutionary algorithm can rate methods on > these > >
three/four accounts, alter the method slightly, see if it beats > the
> > previous method, and if it does, continue on from there, and
if it > > doesn't, go back to the previous one and alter it
differently. > This is > > what you mean essentially, right?
> > > > You have my undivided attention. :) > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "sun_helos" >
> <sun_helos@y...> wrote: > > > Hi speedcubers, >
> > especially Elvin Fond, > > > great work guy! >
> > > > > I recently worked/ played a lot with artificial
life Simulations > > > which use evolutionary algorithms.
Evolution is such a powerfull > > > tool! With the right
"environment" god could evolve humans and > later > > >
speedcubers. > > > > > > How about to use evolutionary
A. to improve our speedcubing > methods? > > > Have you ever
recognized that your speedcubing method is subject > of > >
> mutation and selection? Could we develop a PC-simulation that >
will > > > evolve and scale the "goodness" (for us humans, with
all our > human > > > limits, like not seeing all parts...)
of new mutations of > methods? > > > Could such a programm
find an even better method/ solving > appraoch > > > than
the Jiri method? > > > Elvins work seems to be a big step
towards expressing humans > > > possibility to turn the cube
and judging them for speed. > > > > > > Maybe someone
did understand me. > > > > > > > > > A human
approach always seem to be based on subgoals, and a > limited >
> > (not sharp, as you could always do U or U'... in Jiri method)
> set of > > > algorithms for this step, this is one big
difference to gods > > > algorithm. > > > ok enough.
> > > Please feel free to contribute to this idea... > >
> Stefan
3122. Re: Long post on how to calculate the "goodness" of an alg...
From:
"sun_helos" <sun_helos@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Jul 2004 15:47:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" Oh a real
bad one: Faux pas! Sorry! Eivind,
(Eivind,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind
,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind
,Eivind,Eivind,Eivind,) sorry, ok? Thing is: I'm no programmer. I can't
do it!
3123. Re: Long post on how to calculate the "goodness" of an alg...
From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Jul 2004 15:59:47 -0000
It's no big deal, you're more than forgiven, lol. I'm a hobby programmer
at least. I really want to give it a try, but I haven't made anything
like this before, it would take a lot of try and fail. :) --- In
speedsolvingrubikscube@yahoogroups.com, "sun_helos"
<sun_helos@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" > Oh a real bad
one: Faux pas! Sorry! > Eivind, >
(Eivind,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind, Eivind
> ,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind,
Eivind > ,Eivind,Eivind,Eivind,) > sorry, ok? > > Thing is:
> I'm no programmer. I can't do it!
3124. POPS From:
"Tyson F. Mao" <tmao@...>
To:
ron@..., speedsolvingrubikscube@yahoogroups.com,
caltechrubiks@yahoogroups.com
Date:
Fri, 2 Jul 2004 09:19:07 -0700 (PDT)
I know we've had this discussion before... but I was doing some thinking
and I realized it isn't fair unless both the Euro and US Championships
use the same format. Currently, I have no pops allowed in the first and
second round and one pop allowed in the last round. I would like to
change it to one pop allowed in the first round, one pop allowed in the
second round, and no pops allowed in the last round. This is because the
pop can be discarded as the slowest solve. Other thing I would like to
change is I would like to make the second round an average of 5. Since
we will have 8 stackmat timers, we should be able to run this smoothly.
Unless there are any major objections, I will implement these rules as
of July 3, 2004, 12:00 AM Otherwise, please discuss or e-mail me. Tyson
Mao MSC #631 California Institute of Technology
3125. World Cube Cup From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 2 Jul 2004 09:32:41 -0700 (PDT)
The World Cube Cup has just completed its qualifying rounds. If you sent
in an entry, you are on a team. Please check the webpage for a list of
teams. The solves for round 1 will be due a bit later than usual because
of the US 2004 National tournament. Usually, one week will be given for
each round. The solves for the first round will be due on July 18. Good
luck! Currently, the top three teams are United States A, Japan, and
France A. United States A has a .03 second advantage over Japan so it
should be a very good match in the final rounds. Tyson Mao MSC #631
California Institute of Technology
3126. Re: Lucky Times in Average From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Jul 2004 18:06:51 -0000
I think Macky makes a good point about when a 'lucky' case perhaps isn't
necessarily a lucky case. If a person has put in extra effort (eg.
learning and applying extra algs) to get a 'lucky' case then is it
really 'lucky'? Doesn't 'lucky' suggest that it just randomly happened
with no input from the cuber? If the cuber has learnt extra algs to
increase the probability of skipping a step, then should it be
considered a lucky case any time they get to use the new algs and thus
skip a step? Jasmine. --- In speedsolvingrubikscube@yahoogroups.com,
"mackymakisumi" <mackymakisumi@y...> wrote: > My opinion is
that lucky cases should not be taken out, because part > of
speedcubing is learning to increase your luck. For example, some > of
us use COLL to increase our chance of PLL skip for certain OLL >
cases. Many use partial edge control for the last pair, which >
increases the chance of being able to use COLL (like choosing between
> URU'R' and R'FRF'). Or what if someone memorized 1/3 of all 1 look
LL > algorithms? Is it fair to take out solves where he solved the
last > layer in one step? > > Of course, I wouldn't accept
averages with 4 lucky cases out of the > 12 solves. If I did, my best
average would be 14.1.... =D > > Macky > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw >
<no_reply@y...> wrote: > > I always cut lucky times from my
averages, but the rules on the > > records list say that you don't
have to for the official average of > > ten. I don't like to count
lucky times since they make my average > > beyond my normal
abilities. Whenever I set an average, I like to > > think that
with practice I could beat it. If I have a lucky time > in > >
there, even if it doesn't count, then it has made my average better >
> than what I can normally do without luck. This means that I might
> > not be able to beat it with practice (most likely I still
could, > but > > the average would not represent my ture
abilities in my opinion). > > > > For the averages list on
the records page I know you can allow > them, > > but I
personally choose not to. > > > > Chris
3127. Re: [Speed cubing group] Petrus Last Layer- anyone?
From:
Jonas Koelker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 2 Jul 2004 19:13:41 +0100 (BST)
--- c_w_tsai <c_w_tsai@...> wrote: > Isn't this equivalent to
the last step of the ZB > method? If so, at > least 2 people know
all the cases... forgive me for not reading all 250-some mails in my
cubing folder to check whether or not this is redundant. Yes, it is the
last ZB step. and I plan(ned?) to learn all 177 cases... but if that's
not the fastest way to go, what is? learning step(5+6) and step(6+7) and
picking which one to use after completing F2L? -- Jonas
___________________________________________________________ALL-NEW
Yahoo! Messenger - sooooo many all-new ways to express yourself
http://uk.messenger.yahoo.com
3128. Re: [Speed cubing group] Petrus Last Layer- anyone?
From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Jul 2004 20:29:22 -0000
I learned all the permutation algorithms, so I just orient the corners
then permute all the pieces. I have an average of just over 20 seconds.
--- In speedsolvingrubikscube@yahoogroups.com, Jonas Koelker
<jonaskoelker@y...> wrote: > --- c_w_tsai <c_w_tsai@y...>
wrote: > > Isn't this equivalent to the last step of the ZB >
> method? If so, at > > least 2 people know all the cases...
> > forgive me for not reading all 250-some mails in my >
cubing folder to check whether or not this is > redundant. > >
Yes, it is the last ZB step. > > and I plan(ned?) to learn all 177
cases... but if > that's not the fastest way to go, what is? >
> learning step(5+6) and step(6+7) and picking which one > to use
after completing F2L? > > -- Jonas > > > > > >
___________________________________________________________ALL-NEW
Yahoo! Messenger - sooooo many all-new ways to express yourself
http://uk.messenger.yahoo.com
3129. Re: Big Cubes Stuff From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 02 Jul 2004 21:29:08 -0000
I updated my page...
http://www.stefan-pochmann.de/spocc/other_stuff/4x4_5x5_algs Now it has
pictures that show the effects, I structured it into four categories and
I also included a new color scheme modifier algorithm. Now you can swap
two faces of your 4x4 by peeling off 10 stickers and do the rest with
just 16 twists (previous record by Per+Grant was 18). If you know other
cool algorithms (also for new categories), please let me know. Cheers!
Stefan
3130. Verasano method... From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 2 Jul 2004 14:33:15 -0700 (PDT)
Hi fellows, Is anyone in here familiar with, or use, the Verasano
method? thx -bm :) --Brent --------------------------------- Do you
Yahoo!? Yahoo! Mail is new and improved - Check it out! [Non-text
portions of this message have been removed]
3131. Re: POPS From:
"Tyson F. Mao" <tmao@...>
To:
Ron van Bruchem <ron@...>
Date:
Fri, 2 Jul 2004 17:21:24 -0700 (PDT)
Hi Ron, Okay. Sounds good. I thought you weren't allowing pops in the
average of 5 and I just wanted to be consistent with you so I'll allow
pops. Tyson Mao MSC #631 California Institute of Technology On Fri, 2
Jul 2004, Ron van Bruchem wrote: > Hi Tyson, > > The second
round average of 5 is fine with me!! > > I do not mind if you
allow pops in a 'best of' round. Although I think it is > not
necessary. You still have two other attempts for which you can set a
> best time. So I am against this rule change, but it is not a really
big deal > for me. > > I do mind about not allowing pops in an
'average' round. At first it may > sound like you could discard this
attempt as your worst attempt. But that is > not the case! This pop
DOES influence your average! If you wouldn't have had > the pop, then
another bad attempt would have been your worst attempt. But > not
that bad attempt is not discarded because of the pop. I am against this
> rule change. > > Anyways, I would agree more with not
allowing pops at all, than with > allowing pops in a 'best of' and
not in an 'average' round. > > Please reconsider. > > Have
fun, > > Ron > > ----- Original Message ----- > From:
"Tyson F. Mao" <tmao@...> > To: <ron@...>;
<speedsolvingrubikscube@yahoogroups.com>; >
<caltechrubiks@yahoogroups.com> > Sent: Friday, July 02, 2004
6:19 PM > Subject: POPS > > > > I know we've had this
discussion before... but I was doing some thinking > > and I
realized it isn't fair unless both the Euro and US Championships use
> > the same format. > > > > Currently, I have no pops
allowed in the first and second round and one > > pop allowed in
the last round. > > > > I would like to change it to one pop
allowed in the first round, one pop > > allowed in the second
round, and no pops allowed in the last round. This > > is because
the pop can be discarded as the slowest solve. > > > > Other
thing I would like to change is I would like to make the second >
> round an average of 5. Since we will have 8 stackmat timers, we
should be > > able to run this smoothly. > > > >
Unless there are any major objections, I will implement these rules as
of > > July 3, 2004, 12:00 AM > > > > Otherwise,
please discuss or e-mail me. > > > > Tyson Mao > > MSC
#631 > > California Institute of Technology > > > >
>
I am Brent, I have the book he wrote in the early 80's. What do you want
to know ? Wayne --- In speedsolvingrubikscube@yahoogroups.com, Brent
Morgan <brentmorganmaster@y...> wrote: > > Hi fellows, >
Is anyone in here familiar with, or use, the Verasano method? thx >
-bm > > > > :) > --Brent > >
--------------------------------- > Do you Yahoo!? > Yahoo! Mail
is new and improved - Check it out! > > [Non-text portions of this
message have been removed]
3133. Re: [Speed cubing group] Re: Lucky Times in Average
From:
Ryan Heise <rheise@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 3 Jul 2004 13:43:57 +1000
On Thu, Jul 01, 2004 at 10:08:26PM -0000, Chris Sz... wrote: > Also,
for me a "lucky" solve comes up about 1 in 10 times so it > would
make sense to count it in the average. Even if a lucky solve >
happens only once in 20 solves there is still a greater than 50% >
chance that it will show up in the average and I would count it.
Interesting point... The speedcubing.com rule says: skipping a step is
ok if the chance is 1/5 or more. Maybe it should say: skipping a step in
an average of N is ok if the chance of it happening in the whole average
is 0.5/N or more. The advantage of this formula is that it scales well:
extremely lucky cases can be included in extremely long averages, but
not for example in an average of 1. But also consider that unlucky cases
have the potential to skew the average much more than lucky cases...
Ryan
3134. Re: Petrus Last Layer- anyone? From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Jul 2004 03:49:43 -0000
Macki uses Stop 5 + 6 when all the edges are oriented which leaves out
only edge permutation. I use the same thing as Michael Atkinson. The way
that averages the less move is step 5. And than 6+7. --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > I learned all the permutation
algorithms, so I just orient the > corners then permute all the
pieces. I have an average of just over > 20 seconds. > > --- In
speedsolvingrubikscube@yahoogroups.com, Jonas Koelker >
<jonaskoelker@y...> wrote: > > --- c_w_tsai
<c_w_tsai@y...> wrote: > > > Isn't this equivalent to the
last step of the ZB > > > method? If so, at > > >
least 2 people know all the cases... > > > > forgive me for
not reading all 250-some mails in my > > cubing folder to check
whether or not this is > > redundant. > > > > Yes, it
is the last ZB step. > > > > and I plan(ned?) to learn all
177 cases... but if > > that's not the fastest way to go, what is?
> > > > learning step(5+6) and step(6+7) and picking which
one > > to use after completing F2L? > > > > -- Jonas
> > > > > > > > > > > >
___________________________________________________________ALL- NEW >
Yahoo! Messenger - sooooo many all-new ways to express yourself >
http://uk.messenger.yahoo.com
3135. Improving F2l Times From:
donutflask <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Jul 2004 07:01:48 -0000
i currently use (learnt not that long ago)nathan christies f2l
algorithms, and my f2l takes around 30-40 seconds. I try to look ahead,
and don't go too fast. I solve the cube with cross on the bottom. What
can i do to get it faster? I know the concept of the cross, but can
mostly only apply it by places the edge pieces next to the opposite
coloured centers. What really slows me down is when pieces are in the
wrong position, as in the edge piece or corner piece is in another slot.
(dunno how to explain this well), and i'm not sure what the fastest way
of dealing with this is? Do i use working corner to remove and place the
edge in or to remove the intruding corner? Cheers, Donut Flask
3136. Cubeless for 1 week From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 3 Jul 2004 00:37:55 -0700 (PDT)
I did an average just now. 28.68 seconds with a fast time of 23
something. Oh man, it feels great. it was in low light so I was missing
stuff. Just another two days to be vegetarian... (never make a bet like
this. ever.) Tyson Mao MSC #631 California Institute of Technology
3137. Re: [Speed cubing group] Improving F2l Times From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 3 Jul 2004 02:22:18 -0700 (PDT)
I may not be the person to reply to this post...my average times for f2l
are only around 13 seconds...I think the first mistake may be to depend
on others' algs for f2l. Developing your own way to deal with the
situation gives a better understanding of the cube (I think). I'll let
one of the faster people explain f2l situations when the edge and corner
are in odd positions, I'm going to eat garlic bread. -Richard ---
donutflask <no_reply@yahoogroups.com> wrote: > i currently use
(learnt not that long ago)nathan > christies f2l > algorithms, and
my f2l takes around 30-40 seconds. I > try to look > ahead, and
don't go too fast. I solve the cube with > cross on the > bottom.
> > What can i do to get it faster? I know the concept > of the
cross, but > can mostly only apply it by places the edge pieces >
next to the > opposite coloured centers. > > What really slows
me down is when pieces are in the > wrong position, > as in the
edge piece or corner piece is in another > slot. (dunno how > to
explain this well), and i'm not sure what the > fastest way of >
dealing with this is? Do i use working corner to > remove and place
the > edge in or to remove the intruding corner? > > Cheers,
> Donut Flask > > > __________________________________ Do
you Yahoo!? Yahoo! Mail - 50x more storage than other providers!
http://promotions.yahoo.com/new_mail
3138. Re: [Speed cubing group] Re: Long post on how to calculate the
"goodness" of an alg...
From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 3 Jul 2004 02:24:03 -0700 (PDT)
I am afraid of having a computer figure out methods for us...Won't this
take the fun out of figuring stuff out ourselves? If you write this type
of program I will be sad. -Richard --- Eivind Fonn <htkra1d@...>
wrote: > It's no big deal, you're more than forgiven, lol. > >
I'm a hobby programmer at least. I really want to > give it a try,
but I > haven't made anything like this before, it would > take a
lot of try and > fail. :) > > --- In
speedsolvingrubikscube@yahoogroups.com, > "sun_helos" >
<sun_helos@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Eivind Fonn" > > Oh
a real bad one: Faux pas! Sorry! > > Eivind, > > >
(Eivind,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind, >
Eivind > > >
,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind,Eivind, >
Eivind > > ,Eivind,Eivind,Eivind,) > > sorry, ok? > >
> > Thing is: > > I'm no programmer. I can't do it! >
> __________________________________ Do you Yahoo!? New and Improved
Yahoo! Mail - 100MB free storage! http://promotions.yahoo.com/new_mail
3139. Re: [Speed cubing group] Improving F2l Times From:
donutflask <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Jul 2004 09:53:48 -0000
13 seconds is brilliant!
3140. Eastsheen 5x5x5 question From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Jul 2004 13:24:44 -0000
Hello! I have just received my first eastsheen 5x5x5 (also called mini-
5x5x5). Now i have a few questions. Maybe they are trivial? :D 1) How do
i prevent the centercaps from falling off all the time? Obviously i
still want to be able take them off in case i need to adjust tension.
Will they stop falling off once the cube is broken in or lubed? 2) About
lubing. Should i wait for a while before lubing it or can i lube
straight away? And how is the best way to lube it, do i need to
disassemble it? 3) Do i need make my own orange stickers for it? I want
the "standard" BOY color scheme with white<>yellow,
green<>blue and red<>orange. I could of course use standard
orange 5x5x5 replacement stickers and cut with a stanley. But i want to
have rounded corners to match the other stickers. Thanx for all hints,
help and info about this!! Happy cubing!! -Cubix PS! Right now it's so
stiff it's no better than my poor old mefferts 5x5x5 :-(
Hey Per, Here is what I have found about the Eastsheen that I've found
helpful. > 1) How do i prevent the centercaps from falling off all
the time? > Obviously i still want to be able take them off in case i
need to > adjust tension. Will they stop falling off once the cube is
broken in > or lubed? What I do is to press on them every couple
solves. I'll grab two opposite faces on the center caps only and just
lightly press down to make sure the centers are in place. Do this for
all 6 faces. You don't really have to do this very often, but it is nice
to do every now and then to make sure they won't fall off during a
solve. After a while the center caps just kind of set in and they hardly
ever cause problems. > 2) About lubing. Should i wait for a while
before lubing it or can i > lube straight away? And how is the best
way to lube it, do i need to > disassemble it? I would recommend
lubing it straight away since it is so stiff when it is new. Take the
screw out of the top face, and take the whole center piece assembly out
too (this loosens up the other pieces so that you can take them out too.
Now take out a central most edge piece (the two adjacent centers should
either fall off by themselves or you will need to take them off by
yourself). Now you should have a little keyhole missing from the top two
layers. Spray a *very* little amount of lube inside and put it back
together. Be sure to turn the faces a lot afterwards to spread the lube
all around. The Eastsheens actually loosen up very, very nicely once
lubricated, and you really don't need a lot at all to get them loose, so
go easy on the silicone. > 3) Do i need make my own orange stickers
for it? I want > the "standard" BOY color scheme with
white<>yellow, green<>blue and > red<>orange. I
could of course use standard orange 5x5x5 replacement > stickers and
cut with a stanley. But i want to have rounded corners > to match the
other stickers. The rubiks.com stickers fit the Eastsheen cubes very
nicely. You have to apply each one individually though, since the
applicator sheet is too large for the eastsheen cubes. The stickers are
very, very slightly larger than the Eastsheens ones, so it the side will
look more colored, but they fit fine and don't interfere with turning.
The rubiks.com stickers look very nice on there, but if you want to
round the corners of them more I think a small knife should do the trick
:) Hope this helps, Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" <aspiring_to_love@y...> wrote: > Hello!
> > I have just received my first eastsheen 5x5x5 (also called
mini- > 5x5x5). Now i have a few questions. Maybe they are trivial?
:D > > 1) How do i prevent the centercaps from falling off all the
time? > Obviously i still want to be able take them off in case i
need to > adjust tension. Will they stop falling off once the cube is
broken in > or lubed? > > 2) About lubing. Should i wait for a
while before lubing it or can i > lube straight away? And how is the
best way to lube it, do i need to > disassemble it? > > 3) Do i
need make my own orange stickers for it? I want > the "standard" BOY
color scheme with white<>yellow, green<>blue and >
red<>orange. I could of course use standard orange 5x5x5
replacement > stickers and cut with a stanley. But i want to have
rounded corners > to match the other stickers. > > Thanx for
all hints, help and info about this!! > > Happy cubing!! > >
-Cubix > > PS! Right now it's so stiff it's no better than my poor
old mefferts > 5x5x5 :-(
3142. Found my skewb From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Jul 2004 14:50:16 -0000
I found my skewb today after not knowing where it was for about the past
5-6 years. I scrambled it to see what I could remember. I started to
play around with it and discovered that I couldn't remember anything!
This is okay though, because it means it's like a new puzzle now! :)
Jasmine.
Fortunately, I have some relatives who live in Taiwan, close to their
factory :) I just contacted Eastsheen, and asked them if they would sell
their products online. They haven't replied yet, though. I'm sure if you
ask them nicely, then they will ship the products to you. To pay, they
might ask you to go to the bank and transfer some money. Austin P.S. My
aunt also said they sold 2x2x2 fusions, 2x2x2 triamese, and...um, 4
2x2x2's connected together. We should come up with a name for that! ---
In speedsolvingrubikscube@yahoogroups.com, "phete2k"
<johan.hillerstrom@t...> wrote: > I just have to ask one
thing... when i visit eastsheen´s webpage i > see no shop there?
where can me and my friend by eastsheen cubes? > *confused*
Oh, if you want it really fast, you could always order from mefferts,
too. See speedsolvingrubikscube forum messages 10997-11001 & 11004.
Austin --- In speedsolvingrubikscube@yahoogroups.com, stradivariuscuber
<no_reply@y...> wrote: > Fortunately, I have some relatives who
live in Taiwan, close to > their factory :) > > I just
contacted Eastsheen, and asked them if they would sell their >
products online. They haven't replied yet, though. I'm sure if you >
ask them nicely, then they will ship the products to you. To pay, >
they might ask you to go to the bank and transfer some money. > >
Austin > > P.S. My aunt also said they sold 2x2x2 fusions, 2x2x2
triamese, > and...um, 4 2x2x2's connected together. We should come up
with a > name for that! > > > --- In
speedsolvingrubikscube@yahoogroups.com, "phete2k" >
<johan.hillerstrom@t...> wrote: > > I just have to ask one
thing... when i visit eastsheen´s webpage i > > see no shop there?
where can me and my friend by eastsheen cubes? > > *confused*
You should rarely find that at least one piece for every pair is in the
incorrect slot. Look for another pair, and by solving that one instead,
you might bring out the corner or edge that's in the wrong slot. If you
can't find one fast enough, then do a simple trigger (R U R') to bring
the piece out of the incorrect slot (make sure the slot in the FR
position). Andy http://andyscubepage.tk
3147. Re: Improving F2l Times From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Jul 2004 16:20:17 -0000
It's also possible, of course, to bring a corner piece out of its wrong
slot and having it match up with the corresponding edge simultaneously,
allowing you to solve it without wasting moves. --- In
speedsolvingrubikscube@yahoogroups.com, "Andy C" <rubiks1938@y.
..> wrote: > You should rarely find that at least one piece for
every pair is in > the incorrect slot. Look for another pair, and by
solving that one > instead, you might bring out the corner or edge
that's in the wrong > slot. If you can't find one fast enough, then
do a simple trigger (R > U R') to bring the piece out of the
incorrect slot (make sure the > slot in the FR position). > >
Andy > > http://andyscubepage.tk
Hey all, I have no idea what the Eastsheen 2x2x2's look like. Are they
the very small ones with the purple stickers instead of orange? in case
they are, they don't look very easy to use and it seems they're going to
break every second. I may be wrong too. And the ones I'm talking about
are maybe not eastsheens, but as they also had fusions, triameses and
"4-ameses" in this shop, I thought we may be talking about the same
cubes. Peculiar. François stradivariuscuber
<no_reply@yahoogroups.com> wrote: Fortunately, I have some
relatives who live in Taiwan, close to their factory :) I just contacted
Eastsheen, and asked them if they would sell their products online. They
haven't replied yet, though. I'm sure if you ask them nicely, then they
will ship the products to you. To pay, they might ask you to go to the
bank and transfer some money. Austin P.S. My aunt also said they sold
2x2x2 fusions, 2x2x2 triamese, and...um, 4 2x2x2's connected together.
We should come up with a name for that! --- In
speedsolvingrubikscube@yahoogroups.com, "phete2k"
<johan.hillerstrom@t...> wrote: > I just have to ask one
thing... when i visit eastsheen´s webpage i > see no shop there?
where can me and my friend by eastsheen cubes? > *confused* Yahoo!
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--- In speedsolvingrubikscube@yahoogroups.com, stradivariuscuber
<no_reply@y...> wrote: > Fortunately, I have some relatives who
live in Taiwan, close to > their factory :) > > I just
contacted Eastsheen, and asked them if they would sell their >
products online. They haven't replied yet, though. I'm sure if you >
ask them nicely, then they will ship the products to you. To pay, >
they might ask you to go to the bank and transfer some money. > >
Austin > > P.S. My aunt also said they sold 2x2x2 fusions, 2x2x2
triamese, > and...um, 4 2x2x2's connected together. We should come up
with a > name for that! > > There have been a lot of the
siamese, triamese, and quadramese(?) 2x2x2's on ebay lately... I think
the seller was rubik_fan or similar. Nice to know where they're coming
from! Daniel
Yes, the Eastsheen cubes use purple stickers. I haven't touched any
Eastsheen cubes yet, but I think they are supposed to be pretty smooth?
I'm getting all of the Eastsheen cubes in a week, from my aunt. Where
was the shop that you mentioned? You could go to
www.eastsheen.com.tw/a2.htm to see a picture of the 2x2x2, and see if it
is the same. Austin --- In speedsolvingrubikscube@yahoogroups.com,
François SECHET <frsechet@y...> wrote: > Hey all, > I have
no idea what the Eastsheen 2x2x2's look like. Are they the very small
ones with the purple stickers instead of orange? in case they are, they
don't look very easy to use and it seems they're going to break every
second. I may be wrong too. And the ones I'm talking about are maybe not
eastsheens, but as they also had fusions, triameses and "4-ameses" in
this shop, I thought we may be talking about the same cubes. Peculiar.
> François > > stradivariuscuber
<no_reply@yahoogroups.com> wrote: > Fortunately, I have some
relatives who live in Taiwan, close to > their factory :) > > I
just contacted Eastsheen, and asked them if they would sell their >
products online. They haven't replied yet, though. I'm sure if you >
ask them nicely, then they will ship the products to you. To pay, >
they might ask you to go to the bank and transfer some money. > >
Austin > > P.S. My aunt also said they sold 2x2x2 fusions, 2x2x2
triamese, > and...um, 4 2x2x2's connected together. We should come up
with a > name for that! > > > --- In
speedsolvingrubikscube@yahoogroups.com, "phete2k" >
<johan.hillerstrom@t...> wrote: > > I just have to ask one
thing... when i visit eastsheen´s webpage i > > see no shop there?
where can me and my friend by eastsheen cubes? > > *confused* >
> > > > Yahoo! Groups SponsorADVERTISEMENT > > >
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I must say, I didn't pay any attention to the color scheme when I saw
them, I just noticed there was a purple side. As it stands on
Eastsheen's site, they should be 5x5x5cm, but I don't think the ones I
saw were that big. So I just think they were just cheap cubes (by cheap
I mean the quality, cuz they were just as expensive (maybe even more) as
the Rubiks.com ones) made in Taiwan or something like that. The shop is
in Paris, it's called Variantes, and they have several types of cubes,
including the sealed 4x4x4's and 5x5x5's in that cylindrical box. They
also have Megaminxes. All types quite expensive, I just remember the
price of the sealed 5x5x5 they displayed was 60 (about as much $) and
for the megaminx 28. Maybe it's just the normal price, but all that
seems quite expensive to me. Oh and btw, they sell all puzzles without
the box. The puzzles just hang somewhere in small plastic bags. Any
informative booklet (like the rubiks.com 3x3x3, sold with a solution
booklet) comes with the puzzle in the bag. I don't know why they do
that, I think it's not very legal. François stradivariuscuber
<no_reply@yahoogroups.com> wrote: Yes, the Eastsheen cubes use
purple stickers. I haven't touched any Eastsheen cubes yet, but I think
they are supposed to be pretty smooth? I'm getting all of the Eastsheen
cubes in a week, from my aunt. Where was the shop that you mentioned?
You could go to www.eastsheen.com.tw/a2.htm to see a picture of the
2x2x2, and see if it is the same. Austin --- In
speedsolvingrubikscube@yahoogroups.com, François SECHET
<frsechet@y...> wrote: > Hey all, > I have no idea what the
Eastsheen 2x2x2's look like. Are they the very small ones with the
purple stickers instead of orange? in case they are, they don't look
very easy to use and it seems they're going to break every second. I may
be wrong too. And the ones I'm talking about are maybe not eastsheens,
but as they also had fusions, triameses and "4-ameses" in this shop, I
thought we may be talking about the same cubes. Peculiar. > François
> > stradivariuscuber <no_reply@yahoogroups.com> wrote: >
Fortunately, I have some relatives who live in Taiwan, close to >
their factory :) > > I just contacted Eastsheen, and asked them if
they would sell their > products online. They haven't replied yet,
though. I'm sure if you > ask them nicely, then they will ship the
products to you. To pay, > they might ask you to go to the bank and
transfer some money. > > Austin > > P.S. My aunt also said
they sold 2x2x2 fusions, 2x2x2 triamese, > and...um, 4 2x2x2's
connected together. We should come up with a > name for that! >
> > --- In speedsolvingrubikscube@yahoogroups.com, "phete2k" >
<johan.hillerstrom@t...> wrote: > > I just have to ask one
thing... when i visit eastsheen´s webpage i > > see no shop there?
where can me and my friend by eastsheen cubes? > > *confused* >
> > > > Yahoo! Groups SponsorADVERTISEMENT > > >
--------------------------------- > Yahoo! Groups Links > > To
visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
> --------------------------------- > Créez gratuitement votre
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I just had a look at my video "collection" again, and something struck
me. It appears that some people, Katsuyuku Konishi appears to be one,
has the cross on the back face while solving (or down face, only looking
at the cube from above, if you will). I was wondering what the general
consesus was on this practice? Does it appear to be superior to the
cross on bottom or left? My hunch feeling is that it is possibly more
cube rotation friendly than cross on bottom...
> I don't think the ones I saw were that big. So I just think they
> were just cheap cubes (by cheap I mean the quality, cuz they were
> just as expensive (maybe even more) as the Rubiks.com ones) made in
> Taiwan or something like that. They have two different sizes, 2.4cm
and 5cm. Both are of excellent quality! > The shop is in Paris, it's
called Variantes, Is it this one? http://www.variantes.com Unfortunately
I can't find any Rubik-Type problems unless searching for "cube" which
only results in seven puzzles, not including several you mentioned :-(
Btw, while searching for it, I found this other site about puzzle shops
etc: http://www.g4g4.com/puzzles1.htm Cheers! Stefan
Hi everyone, Is there anything wrong with this link www.speedcubing.com?
I just can't see the website, every time I try I get a error... sorry...
3155. Australian Puzzle Shop From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 03 Jul 2004 23:27:59 -0000
How much is an Australian Dollar in USD or Euro? This shop looks nice,
offers more than the usual few puzzles:
http://www.puzzlesdownunder.com.au Click through "Brain Teaser Puzzles",
"Rubik's Style Puzzles". Cheers! Stefan
3156. Re: Australian Puzzle Shop From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Jul 2004 00:00:51 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > How much is an Australian Dollar in
USD or Euro? This shop looks > nice, offers more than the usual few
puzzles: > > http://www.puzzlesdownunder.com.au > > Click
through "Brain Teaser Puzzles", "Rubik's Style Puzzles". > >
Cheers! > Stefan 1.00AUD = 0.712800USD =0.389317GBP = 0.578618EUR
www.xe.com Good site, thanks for the link! Daniel
Katsu puts the cross on bottom during F2L. I wouldn't really recommend
cross on back, as you will then have to do lots of F. Maybe it looked
like cross on back because the camera was above his head....
http://www2.u-netsurf.ne.jp/~katsu-k/kankyo.html (scroll all the way
down) Macky --- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > I just had a look at my video
"collection" again, and something struck > me. It appears that some
people, Katsuyuku Konishi appears to be one, > has the cross on the
back face while solving (or down face, only > looking at the cube
from above, if you will). I was wondering what the > general consesus
was on this practice? Does it appear to be superior > to the cross on
bottom or left? > > My hunch feeling is that it is possibly more
cube rotation friendly > than cross on bottom...
3158. blindfold From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 3 Jul 2004 18:08:10 -0700 (PDT)
3x3x3 Blindfold solve will be changed into 1 round with 3 solve format.
No extra solves awarded for DNF or pops. Unless there are any
objections, these rules will be implemented as soon as I get back from
dinner. ;-) Tyson Mao MSC #631 California Institute of Technology
3159. Ton's Holidays and Rubik's Reservations From:
turnthatcube <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Jul 2004 03:35:04 -0000
Hi All I got many reservations, with the upcoming Rubik's champioship
(US nationals 10 July) and the Rubik's European Championship this will
not help to get fast to all the reservations since I want to prepare me
for these championships. In september I am on a 3 week holiday. As soon
as I can process an order I will send you a payment request. Please not
do not send payments in advance, please wait for a payment request. So
sorry for the long waiting Ton
3160. Re: Ton's Holidays and Rubik's Reservations From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Jul 2004 03:53:37 -0000
Just asking, where in the queue is my reservation? I reserved on the
28th of April with email : happyface94@... I've sent you an email asking
that but I never got an answer, just curious. --- In
speedsolvingrubikscube@yahoogroups.com, turnthatcube
<no_reply@y...> wrote: > Hi All > > I got many
reservations, with the upcoming Rubik's champioship (US > nationals
10 July) and the Rubik's European Championship this will > not help
to get fast to all the reservations since I want to prepare > me for
these championships. In september I am on a 3 week holiday. > > As
soon as I can process an order I will send you a payment request. >
Please not do not send payments in advance, please wait for a payment
> request. > > So sorry for the long waiting > > Ton
3161. Re: Ton's Holidays and Rubik's Reservations From:
turnthatcube <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Jul 2004 05:31:11 -0000
Sorry I must haved missed your mail, I have no mails received from you
in my mailbox. So this explains the no answer, I normally respond in 3
days, so I no answer received in 5 days you can better resend any mail.
No I am the USA you can mail me at ton @ speedcubing.com The queue is
about 75 reservations Ton --- In speedsolvingrubikscube@yahoogroups.com,
pathfinder_netstorm <no_reply@y...> wrote: > Just asking, where
in the queue is my reservation? I reserved on the > 28th of April
with email : happyface94@h... > > I've sent you an email asking
that but I never got an answer, just > curious. > > --- In
speedsolvingrubikscube@yahoogroups.com, turnthatcube >
<no_reply@y...> wrote: > > Hi All > > > > I got
many reservations, with the upcoming Rubik's champioship (US > >
nationals 10 July) and the Rubik's European Championship this will >
> not help to get fast to all the reservations since I want to >
prepare > > me for these championships. In september I am on a 3
week holiday. > > > > As soon as I can process an order I
will send you a payment > request. > > Please not do not send
payments in advance, please wait for a > payment > > request.
> > > > So sorry for the long waiting > > > >
Ton
3162. WCA Guidelines From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 4 Jul 2004 02:09:36 -0700 (PDT)
---------- Forwarded message ---------- Date: Sun, 4 Jul 2004 02:07:10
-0700 (PDT) From: Tyson F. Mao <tmao@...>
http://www.its.caltech.edu/~tmao/wca.doc The US 2004 Nationals will be
following these guidelines so please speak up if there are any
objections or if you have any suggestions. Tyson Mao MSC #631 California
Institute of Technology
It says in there, that a cube must have 6 solid colors, being either
stickered or tiled. Does that mean my painted cube can not be entered?
Painted cubes were accepted at RWC 03', this is why I am wondering.
-Richard --- "Tyson F. Mao" <tmao@...> wrote: > ----------
Forwarded message ---------- > Date: Sun, 4 Jul 2004 02:07:10 -0700
(PDT) > From: Tyson F. Mao <tmao@...> > >
http://www.its.caltech.edu/~tmao/wca.doc > > The US 2004 Nationals
will be following these > guidelines so please speak > up if there
are any objections or if you have any > suggestions. > > Tyson
Mao > MSC #631 > California Institute of Technology > >
__________________________________ Do you Yahoo!? New and Improved
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Yes, that is correct. Painted cubes vary from quality and quality and
I've been presented with many awkwardly painted cubes. Someone with a
painted cube would be asked to put on stickers onto their cube. If the
cube is very well indeed painted, then the tournament director (me) will
have the option of allowing the cube. But it better be very well
painted. If you can, I would play it safe and use a stickered cube. If
you absolutely must use your painted cube, be sure that all 6 colors are
as distinct as stickers are. Were you planning on attending? Tyson Mao
MSC #631 California Institute of Technology On Sun, 4 Jul 2004, Richard
Patterson wrote: > It says in there, that a cube must have 6 solid
> colors, being either stickered or tiled. Does that > mean my
painted cube can not be entered? Painted > cubes were accepted at RWC
03', this is why I am > wondering. > -Richard > --- "Tyson F.
Mao" <tmao@...> wrote: > > ---------- Forwarded message
---------- > > Date: Sun, 4 Jul 2004 02:07:10 -0700 (PDT) >
> From: Tyson F. Mao <tmao@...> > > > >
http://www.its.caltech.edu/~tmao/wca.doc > > > > The US 2004
Nationals will be following these > > guidelines so please speak
> > up if there are any objections or if you have any > >
suggestions. > > > > Tyson Mao > > MSC #631 > >
California Institute of Technology > > > > > > >
> > __________________________________ > Do you Yahoo!? >
New and Improved Yahoo! Mail - Send 10MB messages! >
http://promotions.yahoo.com/new_mail > > Yahoo! Groups Sponsor
> ADVERTISEMENT > click here > [rand=904505469] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > *
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use
of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3165. Format From:
"Tyson F. Mao" <tmao@...>
To:
Jon and Jean Morris <jnjmorris@...>,
speedsolvingrubikscube@yahoogroups.com, caltechrubiks@yahoogroups.com,
Leyan Andrew Lo <leyanlo@...>
Date:
Sun, 4 Jul 2004 02:33:51 -0700 (PDT)
Hi Everyone, here is the format for the evemts with more than two
people. For the events with two or fewer people, it shouldn't really
matter because we won't have time constraints. Jon, would you please
make an excel sheet like you did for the cube cup and send it to me to
test out? Could you make sheets for the following events? Event Formats
[Best] - rank by fastest solve, 0 defects allowed [Average] - rank by
average after discarding slowest and fastest time, 1 defect allowed
3x3x3 Cube - Speed Solve Round 1: Best of 3 solves Round 2: Average of 5
solves Round 3: Average of 5 solves 3x3x3 Cube One Handed - Speed Solve
Round 1: Best of 2 solves Round 2: Average of 3 solves 4x4x4 Cube -
Speed Solve Round 1: Best of 2 solves Round 2: Average of 3 solves 3x3x3
Cube - Blindfold Solve Round 1: Best of 3 solves 5x5x5 Cube - Speed
Solve Round 1: Average of 3 solves Pyraminx - Speed Solve Round 1:
Average of 5 solves Tyson Mao MSC #631 California Institute of
Technology On Sun, 4 Jul 2004, Jon and Jean Morris wrote: > Sounds
good to me. Let me know what you would like and I'll see what I can >
do. > > Jon > > ----- Original Message ----- > From:
"Tyson F. Mao" <tmao@...> > To: "Jon and Jean Morris"
<jnjmorris@...> > Cc: "Mark E. Polinkovsky"
<polinkov@...> > Sent: Sunday, July 04, 2004 3:16 AM >
Subject: Re: Cube Cup > > > > Hi Mark, > > > >
Jon Morris has offered to help with the Excel worksheets. Maybe you two
> > should talk? > > > > Hi Jon, > > > >
Mark has been my excel-man for all of the existing tournaments so far.
> > Maybe you know how to do something that he doesn't and would
make things > > look cool? > > > > Tyson Mao > >
MSC #631 > > California Institute of Technology > > >
> On Sat, 3 Jul 2004, Jon and Jean Morris wrote: > > > >
> If you need anything else like that done in Excel, let me know. I'd
> love to > > > help. It's kind of like a hobby to me. >
> > > > > Jon > > > ----- Original Message -----
> > > From: "Tyson F. Mao" <tmao@...> > > > To:
"Jon and Jean Morris" <jnjmorris@...> > > > Sent: Friday,
July 02, 2004 12:23 PM > > > Subject: Re: Cube Cup > >
> > > > > > > > Wow, thanks. It'll save me lots
of time. > > > > > > > > Tyson Mao > >
> > MSC #631 > > > > California Institute of
Technology > > > > > > > > On Fri, 2 Jul 2004,
Jon and Jean Morris wrote: > > > > > > > > >
Tyson, > > > > > > > > > > I modified your
excel spreadsheet so that it automatically > calculates > >
> the average, throwing out the slowest (or POP) and fastest. It also
> > > highlights the fastest and slowest times. I thought that
maybe you > would > > > find this handy. > > > >
> > > > > > Jon > > > > > > >
> > > > > > > > --- > > > > >
Outgoing mail is certified Virus Free. > > > > > Checked
by AVG anti-virus system (http://www.grisoft.com). > > > >
> Version: 6.0.708 / Virus Database: 464 - Release Date: 6/18/2004
> > > > > > > > > > > > > ---
> > > Outgoing mail is certified Virus Free. > > >
Checked by AVG anti-virus system (http://www.grisoft.com). > >
> Version: 6.0.714 / Virus Database: 470 - Release Date: 7/2/2004
> > > > > > > > > > > > > >
--- > Outgoing mail is certified Virus Free. > Checked by AVG
anti-virus system (http://www.grisoft.com). > Version: 6.0.714 /
Virus Database: 470 - Release Date: 7/2/2004 > > >
I will not be attending. I am only concerned, because tournaments such
as the one you are organizing, are setting a standard for all other
tournaments. I paint my cube, because stickers wear quickly and are
frustrating to continually replace. Will tournaments have a cube prep
area? Stickers available for purchase and such. It would be great if the
trend would be to have a prep area available to competitors before
competition. I remember RWC having this :D I heard of a new design for
timer pads being done for seven towns. Has anyone heard of this
recently? -Richard --- "Tyson F. Mao" <tmao@...> wrote: > Yes,
that is correct. Painted cubes vary from > quality and quality and
> I've been presented with many awkwardly painted > cubes. Someone
with a > painted cube would be asked to put on stickers onto >
their cube. > > If the cube is very well indeed painted, then the
> tournament director (me) > will have the option of allowing the
cube. But it > better be very well > painted. > > If you
can, I would play it safe and use a stickered > cube. If you >
absolutely must use your painted cube, be sure that > all 6 colors
are as > distinct as stickers are. > > Were you planning on
attending? > > Tyson Mao > MSC #631 > California Institute
of Technology > > On Sun, 4 Jul 2004, Richard Patterson wrote:
> > > It says in there, that a cube must have 6 solid > >
colors, being either stickered or tiled. Does > that > > mean
my painted cube can not be entered? Painted > > cubes were
accepted at RWC 03', this is why I am > > wondering. > >
-Richard > > --- "Tyson F. Mao" <tmao@...> wrote: > >
> ---------- Forwarded message ---------- > > > Date: Sun, 4
Jul 2004 02:07:10 -0700 (PDT) > > > From: Tyson F. Mao
<tmao@...> > > > > > >
http://www.its.caltech.edu/~tmao/wca.doc > > > > > >
The US 2004 Nationals will be following these > > > guidelines
so please speak > > > up if there are any objections or if you
have > any > > > suggestions. > > > > > >
Tyson Mao > > > MSC #631 > > > California Institute of
Technology > > > > > > > > > > > >
> > > > __________________________________ > > Do you
Yahoo!? > > New and Improved Yahoo! Mail - Send 10MB messages!
> > http://promotions.yahoo.com/new_mail > > > >
Yahoo! Groups Sponsor > > ADVERTISEMENT > > click here >
> [rand=904505469] > > > > >
________________________________________________________________________________
> > Yahoo! Groups Links > > * To visit your group on the
web, go to: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> * To unsubscribe from this group, send an email > to: > >
> speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
> * Your use of Yahoo! Groups is subject to the > Yahoo! Terms of
Service. > > > > > >
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storage than other providers! http://promotions.yahoo.com/new_mail
Yes I understand. What will happen in 6 days will set a standard for the
future which is why I hope to get input from everyone. Yes, there will
also be a cube prep area. If you guys want to prep your cubes, I would
strongly recommend you do it before on Friday! I have a limited number
of stickers... so please don't ask me for stickers unless you really
need them. You need stickers if: Your cube is painted in a really bad
way or... Your stickers are really worn out. If in doubt, I'll give you
a set of stickers. As for the new timer pads, once those come out,
wonderful. I get to revise the rules! Yay! That is of course... we try
them and agree that they are superior to the stackmat. Tyson Mao MSC
#631 California Institute of Technology On Sun, 4 Jul 2004, Richard
Patterson wrote: > I will not be attending. I am only concerned,
because > tournaments such as the one you are organizing, are >
setting a standard for all other tournaments. I paint > my cube,
because stickers wear quickly and are > frustrating to continually
replace. Will tournaments > have a cube prep area? Stickers available
for > purchase and such. It would be great if the trend > would be
to have a prep area available to competitors > before competition. I
remember RWC having this :D > > I heard of a new design for timer
pads being done for > seven towns. Has anyone heard of this recently?
> -Richard > --- "Tyson F. Mao" <tmao@...> wrote: > >
Yes, that is correct. Painted cubes vary from > > quality and
quality and > > I've been presented with many awkwardly painted
> > cubes. Someone with a > > painted cube would be asked to
put on stickers onto > > their cube. > > > > If the
cube is very well indeed painted, then the > > tournament director
(me) > > will have the option of allowing the cube. But it >
> better be very well > > painted. > > > > If you
can, I would play it safe and use a stickered > > cube. If you
> > absolutely must use your painted cube, be sure that > >
all 6 colors are as > > distinct as stickers are. > > >
> Were you planning on attending? > > > > Tyson Mao >
> MSC #631 > > California Institute of Technology > >
> > On Sun, 4 Jul 2004, Richard Patterson wrote: > > >
> > It says in there, that a cube must have 6 solid > > >
colors, being either stickered or tiled. Does > > that > >
> mean my painted cube can not be entered? Painted > > >
cubes were accepted at RWC 03', this is why I am > > >
wondering. > > > -Richard > > > --- "Tyson F. Mao"
<tmao@...> wrote: > > > > ---------- Forwarded message
---------- > > > > Date: Sun, 4 Jul 2004 02:07:10 -0700
(PDT) > > > > From: Tyson F. Mao <tmao@...> > >
> > > > > > http://www.its.caltech.edu/~tmao/wca.doc
> > > > > > > > The US 2004 Nationals will be
following these > > > > guidelines so please speak > >
> > up if there are any objections or if you have > > any
> > > > suggestions. > > > > > > > >
Tyson Mao > > > > MSC #631 > > > > California
Institute of Technology > > > > > > > > >
> > > > > > > > > > > > > >
__________________________________ > > > Do you Yahoo!? >
> > New and Improved Yahoo! Mail - Send 10MB messages! > >
> http://promotions.yahoo.com/new_mail > > > > > >
Yahoo! Groups Sponsor > > > ADVERTISEMENT > > > click
here > > > [rand=904505469] > > > > > > >
> >
________________________________________________________________________________
> > > > Yahoo! Groups Links > > > * To visit your
group on the web, go to: > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > * To unsubscribe from this group, send an email > >
to: > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > * Your use of Yahoo! Groups is subject to the > > Yahoo!
Terms of Service. > > > > > > > > > > >
> > > > __________________________________ > Do you
Yahoo!? > Yahoo! Mail - 50x more storage than other providers! >
http://promotions.yahoo.com/new_mail > > Yahoo! Groups Sponsor
> ADVERTISEMENT > click here > [rand=619152345] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > *
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use
of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3168. Format Update From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com, caltechrubiks@yahoogroups.com
Date:
Sun, 4 Jul 2004 02:46:44 -0700 (PDT)
To better match the Euro Championships, I've decided to go with the
following format. Please voice any objections ASAP: Event Formats [Best]
- rank by fastest solve, 0 defects allowed [Average] - rank by average
after discarding slowest and fastest time, 1 defect allowed [Mean] -
rank by average without discarding any times, 1 defect allowed 3x3x3
Cube - Speed Solve Round 1: Best of 3 solves Round 2: Average of 5
solves Round 3: Average of 5 solves 3x3x3 Cube One Handed - Speed Solve
Round 1: Best of 2 solves Round 2: Best of 3 solves 4x4x4 Cube - Speed
Solve Round 1: Best of 2 solves Round 2: Mean of 3 solves 3x3x3 Cube -
Blindfold Solve Round 1: Best of 3 solves 5x5x5 Cube - Speed Solve Round
1: Mean of 3 solves Pyraminx - Speed Solve Round 1: Average of 5 solves
Tyson Mao MSC #631 California Institute of Technology
3169. Re: Improving F2l Times From:
donutflask <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Jul 2004 11:01:58 -0000
and it is also possible to bring and edge piece out and match it with a
corner. Hmm.. i'm not very good at this =(
3170. Re: Ton's Holidays and Rubik's Reservations From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Jul 2004 18:48:13 -0000
Ok, I emailed on the compuserve account. I resent you an email at both
of the accounts just to make sure. On the 28th of April you said there
were about 60 cubes in the queue, so I was guessing mine is kinda close
: I hope you mean that 75 cube queue isnt mine but the total. --- In
speedsolvingrubikscube@yahoogroups.com, turnthatcube
<no_reply@y...> wrote: > Sorry I must haved missed your mail, I
have no mails received from > you in my mailbox. So this explains the
no answer, I normally respond > in 3 days, so I no answer received in
5 days you can better resend > any mail. No I am the USA you can mail
me at ton @ speedcubing.com > > The queue is about 75 reservations
> > Ton > > > --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm >
<no_reply@y...> wrote: > > Just asking, where in the queue
is my reservation? I reserved on > the > > 28th of April with
email : happyface94@h... > > > > I've sent you an email
asking that but I never got an answer, just > > curious. > >
> > --- In speedsolvingrubikscube@yahoogroups.com, turnthatcube
> > <no_reply@y...> wrote: > > > Hi All > >
> > > > I got many reservations, with the upcoming Rubik's
champioship (US > > > nationals 10 July) and the Rubik's
European Championship this > will > > > not help to get fast
to all the reservations since I want to > > prepare > > >
me for these championships. In september I am on a 3 week holiday. >
> > > > > As soon as I can process an order I will send
you a payment > > request. > > > Please not do not send
payments in advance, please wait for a > > payment > > >
request. > > > > > > So sorry for the long waiting
> > > > > > Ton
3171. Re: Improving F2l Times From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 04 Jul 2004 18:49:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, donutflask
<no_reply@y...> wrote: > and it is also possible to bring and
edge piece out and match it with > a corner. Hmm.. i'm not very good
at this =( If your cross in on the bottom, you can do some D turns to
match a corner + Edge, bring both of them up together. Re-place the
cross. Algorithm to place the pair together.
3172. Rule Ammendment From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com, caltechrubiks@yahoogroups.com
Date:
Mon, 5 Jul 2004 01:17:04 -0700 (PDT)
The Stackmat Timer shuts off after 10 minutes. For certain events like
the 5x5x5, if the competitor takes more than 10 minutes, we will record
the time recorded on the stop watch backup timer by the judge. Tyson Mao
MSC #631 California Institute of Technology
Not sure I understand the issue here. What are the possible problems
with a painted cube that might cause either the tournament director some
problems or give the speedcuber an unfair advantage? Maybe I'm not sure
what is meant by very well painted. Its a real problem to switch to
stickers when you get to a tournament if the colours are different to
those you are used to so I think there had better be some very good
reasons if this "stickers and tiles only" rule were to be generally
adopted. After finally finding a really longlasting solution to the
problem by using nail varnish it would be very disappointing to have to
switch back. Not wanting to get into any big conflict about this but I'd
like to understand the issues. Duncan ----- Original Message ----- From:
"Tyson F. Mao" <tmao@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, July 04,
2004 10:30 AM Subject: Re: [Speed cubing group] WCA Guidelines > Yes,
that is correct. Painted cubes vary from quality and quality and >
I've been presented with many awkwardly painted cubes. Someone with a
> painted cube would be asked to put on stickers onto their cube.
> > If the cube is very well indeed painted, then the tournament
director (me) > will have the option of allowing the cube. But it
better be very well > painted. > > If you can, I would play it
safe and use a stickered cube. If you > absolutely must use your
painted cube, be sure that all 6 colors are as > distinct as stickers
are. > > Were you planning on attending? > > Tyson Mao >
MSC #631 > California Institute of Technology > > On Sun, 4 Jul
2004, Richard Patterson wrote: > > > It says in there, that a
cube must have 6 solid > > colors, being either stickered or
tiled. Does that > > mean my painted cube can not be entered?
Painted > > cubes were accepted at RWC 03', this is why I am >
> wondering. > > -Richard > > --- "Tyson F. Mao"
<tmao@...> wrote: > > > ---------- Forwarded message
---------- > > > Date: Sun, 4 Jul 2004 02:07:10 -0700 (PDT)
> > > From: Tyson F. Mao <tmao@...> > > > >
> > http://www.its.caltech.edu/~tmao/wca.doc > > > >
> > The US 2004 Nationals will be following these > > >
guidelines so please speak > > > up if there are any objections
or if you have any > > > suggestions. > > > > >
> Tyson Mao > > > MSC #631 > > > California
Institute of Technology > > > > > > > > >
> > > > > > > __________________________________
> > Do you Yahoo!? > > New and Improved Yahoo! Mail - Send
10MB messages! > > http://promotions.yahoo.com/new_mail > >
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____________________________________________________________________________
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> * To unsubscribe from this group, send an email to: > >
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Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
> > > > > > > > > > Yahoo! Groups Links
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I'm not sure but you could put some "bumps" on colours just so you could
recognize the colours by touching it. --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > Not sure I understand the issue here.
What are the possible problems with a > painted cube that might cause
either the tournament director some problems > or give the speedcuber
an unfair advantage? Maybe I'm not sure what is > meant by very well
painted. Its a real problem to switch to stickers when > you get to a
tournament if the colours are different to those you are used > to so
I think there had better be some very good reasons if this "stickers
> and tiles only" rule were to be generally adopted. > > After
finally finding a really longlasting solution to the problem by using
> nail varnish it would be very disappointing to have to switch back.
> > Not wanting to get into any big conflict about this but I'd
like to > understand the issues. > > Duncan > > > >
----- Original Message ----- > From: "Tyson F. Mao" <tmao@i...>
> To: <speedsolvingrubikscube@yahoogroups.com> > Sent:
Sunday, July 04, 2004 10:30 AM > Subject: Re: [Speed cubing group]
WCA Guidelines > > > > Yes, that is correct. Painted cubes
vary from quality and quality and > > I've been presented with
many awkwardly painted cubes. Someone with a > > painted cube
would be asked to put on stickers onto their cube. > > > >
If the cube is very well indeed painted, then the tournament director
(me) > > will have the option of allowing the cube. But it better
be very well > > painted. > > > > If you can, I would
play it safe and use a stickered cube. If you > > absolutely must
use your painted cube, be sure that all 6 colors are as > >
distinct as stickers are. > > > > Were you planning on
attending? > > > > Tyson Mao > > MSC #631 > >
California Institute of Technology > > > > On Sun, 4 Jul
2004, Richard Patterson wrote: > > > > > It says in
there, that a cube must have 6 solid > > > colors, being either
stickered or tiled. Does that > > > mean my painted cube can
not be entered? Painted > > > cubes were accepted at RWC 03',
this is why I am > > > wondering. > > > -Richard >
> > --- "Tyson F. Mao" <tmao@i...> wrote: > > >
> ---------- Forwarded message ---------- > > > > Date:
Sun, 4 Jul 2004 02:07:10 -0700 (PDT) > > > > From: Tyson F.
Mao <tmao@i...> > > > > > > > >
http://www.its.caltech.edu/~tmao/wca.doc > > > > > >
> > The US 2004 Nationals will be following these > > >
> guidelines so please speak > > > > up if there are any
objections or if you have any > > > > suggestions. > >
> > > > > > Tyson Mao > > > > MSC #631
> > > > California Institute of Technology > > >
> > > > > > > > > > > > > >
> > > > > > __________________________________ >
> > Do you Yahoo!? > > > New and Improved Yahoo! Mail -
Send 10MB messages! > > > http://promotions.yahoo.com/new_mail
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ADVERTISEMENT > > > click here > > > [rand=904505469]
> > > > > > >
______________________________________________________________________
______ > ____ > > > Yahoo! Groups Links > > > * To
visit your group on the web, go to: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > * To unsubscribe from this group, send an email to: >
> > speedsolvingrubikscube-unsubscribe@yahoogroups.com > >
> > > > * Your use of Yahoo! Groups is subject to the Yahoo!
Terms of Service. > > > > > > > > > > >
> > > > > > > Yahoo! Groups Links > > >
> > > > > > > > >
You mean a computer cube? Per's CubixPlayer (or something) can do
anything from 2^3 to 7^3, and anything from cubing to supersupercubing
(or something). I think it's in the files section of this group. And
then there's the Oinkleburger applet, but the site is down for the
moment (and the interface really sucked anyway). --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > Anyone know of a 4x4x4 virtual cube?
I've found plenty of 3x3x3 but > i've never seen a 4x4x4 or a 2x2x2
You could probably also do that with stickers. That bring up another
good point though-- would a blind man's cube be competion legal? I don't
see any reason why a painted cube shouldn't be allowed. I'm rereading
the rules now looking for loopholes. I'll post if I find anything
significant. --barefoot Chris. --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > I'm not sure but you could put some
"bumps" on colours just so you > could recognize the colours by
touching it. > > --- In speedsolvingrubikscube@yahoogroups.com,
"Duncan Dicks" > <duncan@d...> wrote: > > Not sure I
understand the issue here. What are the possible > problems with a
> > painted cube that might cause either the tournament director
some > problems > > or give the speedcuber an unfair advantage?
Maybe I'm not sure > what is > > meant by very well painted.
Its a real problem to switch to > stickers when > > you get to
a tournament if the colours are different to those you > are used
> > to so I think there had better be some very good reasons if
> this "stickers > > and tiles only" rule were to be generally
adopted. > > > > After finally finding a really longlasting
solution to the problem > by using > > nail varnish it would be
very disappointing to have to switch back. > > > > Not
wanting to get into any big conflict about this but I'd like to >
> understand the issues. > > > > Duncan > >
Hum, Something like that but, soemthing that you can actually rotate...
I cant even solve the 3x3x3 because I cant see the back face. The best
3x3x3 applets i've seen is either the one on Lars' site or on the
Rubiks.com site. What I like about the rubiks.com one is that you can
rotate the slices by mouse clicks choosing which direction you want. But
I have yet to find a 4x4x4 like that. --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > You mean a computer cube? Per's
CubixPlayer (or something) can do > anything from 2^3 to 7^3, and
anything from cubing to supersupercubing > (or something). I think
it's in the files section of this group. And > then there's the
Oinkleburger applet, but the site is down for the > moment (and the
interface really sucked anyway). > > --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm >
<no_reply@y...> wrote: > > Anyone know of a 4x4x4 virtual
cube? I've found plenty of 3x3x3 but > > i've never seen a 4x4x4
or a 2x2x2
--- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > You mean a computer cube? Per's
CubixPlayer (or something) can do > anything from 2^3 to 7^3, and
anything from cubing to supersupercubing > (or something). I think
it's in the files section of this group. And > then there's the
Oinkleburger applet, but the site is down for the > moment (and the
interface really sucked anyway). It's still up - just with a different
domain name (there's a recent thread on it). It is possible to get some
pretty decent times on it - Grant Tregay broke 1 minute (he got 56
seconds) for the 4x4x4 on it last October and I broke 1 minute 55
seconds on the 5x5x5 in March of last year - so I wouldn't say it
sucked. Sometimes it can be a bit difficult, especially with a bad mouse
or if the mouse slips but, all-in-all, quite good. It is harder to
visualize on 3x3x3 and 4x4x4 but above that (to an extent) it's very
usable if you do centres first. Eventually, you have to count rows a lot
which slows things down, but you'd have to do that on a real cube as
well (if they could be made to those specifications). > > --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm >
<no_reply@y...> wrote: > > Anyone know of a 4x4x4 virtual
cube? I've found plenty of 3x3x3 but > > i've never seen a 4x4x4
or a 2x2x2
You can paint a cube to give a 'messy' appearance, but still obtain a
great advantage. Imagine a painted cube, with colors that spill on to
adjacent faces. You could tell all colors of a piece without a cube
rotation. I know this because I tried it on a cube just to see the
results. Except mine wasn't messy, I painted it neatly to show colors of
adjacent faces. Amazing how many rotations it cut out of my solves...I
got rid of this cube a few months before RWC 03' however. -Richard ---
"Chris Sz..." <s2chris2@...> wrote: > You could probably also
do that with stickers. That > bring up another > good point
though-- would a blind man's cube be > competion legal? I > don't
see any reason why a painted cube shouldn't be > allowed. I'm >
rereading the rules now looking for loopholes. I'll > post if I find
> anything significant. > > --barefoot Chris. > > --- In
speedsolvingrubikscube@yahoogroups.com, > pathfinder_netstorm >
<no_reply@y...> wrote: > > I'm not sure but you could put
some "bumps" on > colours just so you > > could recognize the
colours by touching it. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Duncan Dicks" > >
<duncan@d...> wrote: > > > Not sure I understand the
issue here. What are > the possible > > problems with a >
> > painted cube that might cause either the > tournament
director > some > > problems > > > or give the
speedcuber an unfair advantage? > Maybe I'm not sure > > what
is > > > meant by very well painted. Its a real problem > to
switch to > > stickers when > > > you get to a tournament
if the colours are > different to those > you > > are used
> > > to so I think there had better be some very good >
reasons if > > this "stickers > > > and tiles only" rule
were to be generally > adopted. > > > > > > After
finally finding a really longlasting > solution to the > problem
> > by using > > > nail varnish it would be very
disappointing to > have to switch > back. > > > > >
> Not wanting to get into any big conflict about > this but I'd
like > to > > > understand the issues. > > > >
> > Duncan > > > > > >
__________________________________ Do you Yahoo!? New and Improved
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Yes, so I put in that rule because I did not want to deal with cubes
that are very very sloppy. If a painted cube is very neat, yes, I so no
reason not to allow it but that rule is in there so that you understand
that you take your own risk when you bring a painted cube. I need to
amend it as well to include stickered cubes with very worn stickers.
Tyson Mao MSC #631 California Institute of Technology On Mon, 5 Jul
2004, Chris Sz... wrote: > You could probably also do that with
stickers. That bring up another > good point though-- would a blind
man's cube be competion legal? I > don't see any reason why a painted
cube shouldn't be allowed. I'm > rereading the rules now looking for
loopholes. I'll post if I find > anything significant. > >
--barefoot Chris. > > --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm >
<no_reply@y...> wrote: > > I'm not sure but you could put
some "bumps" on colours just so you > > could recognize the
colours by touching it. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" > >
<duncan@d...> wrote: > > > Not sure I understand the
issue here. What are the possible > > problems with a > >
> painted cube that might cause either the tournament director >
some > > problems > > > or give the speedcuber an unfair
advantage? Maybe I'm not sure > > what is > > > meant by
very well painted. Its a real problem to switch to > > stickers
when > > > you get to a tournament if the colours are different
to those > you > > are used > > > to so I think there
had better be some very good reasons if > > this "stickers >
> > and tiles only" rule were to be generally adopted. > >
> > > > After finally finding a really longlasting solution
to the > problem > > by using > > > nail varnish it
would be very disappointing to have to switch > back. > > >
> > > Not wanting to get into any big conflict about this but
I'd like > to > > > understand the issues. > > >
> > > Duncan > > > > > > > Yahoo! Groups
Sponsor > ADVERTISEMENT > click here > [rand=799758461] >
>
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > *
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use
of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
Aahhh. very good point Richard. In fact I remember wondering how useful
it would be to do something like that myself but have to agree it would
be cheating. Oh well I'm not changing now so I'll just hope that if I
ever get to enter a tournament the tournament director is happy with my
cube. Er my UK entry for the World Cup was with a (neatly) painted cube.
Hope no-one wants to complain! Duncan ----- Original Message ----- From:
"Richard Patterson" <richy_jr_2000@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, July 05,
2004 7:00 PM Subject: Re: [Speed cubing group] Re: WCA Guidelines >
You can paint a cube to give a 'messy' appearance, but > still obtain
a great advantage. Imagine a painted > cube, with colors that spill
on to adjacent faces. > You could tell all colors of a piece without
a cube > rotation. I know this because I tried it on a cube > just
to see the results. Except mine wasn't messy, I > painted it neatly
to show colors of adjacent faces. > Amazing how many rotations it cut
out of my solves...I > got rid of this cube a few months before RWC
03' > however. > -Richard > --- "Chris Sz..."
<s2chris2@...> wrote: > > You could probably also do that
with stickers. That > > bring up another > > good point
though-- would a blind man's cube be > > competion legal? I >
> don't see any reason why a painted cube shouldn't be > >
allowed. I'm > > rereading the rules now looking for loopholes.
I'll > > post if I find > > anything significant. > >
> > --barefoot Chris. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > pathfinder_netstorm
> > <no_reply@y...> wrote: > > > I'm not sure but
you could put some "bumps" on > > colours just so you > >
> could recognize the colours by touching it. > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, > >
"Duncan Dicks" > > > <duncan@d...> wrote: > > >
> Not sure I understand the issue here. What are > > the
possible > > > problems with a > > > > painted cube
that might cause either the > > tournament director > > some
> > > problems > > > > or give the speedcuber an
unfair advantage? > > Maybe I'm not sure > > > what is
> > > > meant by very well painted. Its a real problem >
> to switch to > > > stickers when > > > > you
get to a tournament if the colours are > > different to those >
> you > > > are used > > > > to so I think there
had better be some very good > > reasons if > > > this
"stickers > > > > and tiles only" rule were to be generally
> > adopted. > > > > > > > > After finally
finding a really longlasting > > solution to the > > problem
> > > by using > > > > nail varnish it would be
very disappointing to > > have to switch > > back. > >
> > > > > > Not wanting to get into any big conflict
about > > this but I'd like > > to > > > >
understand the issues. > > > > > > > > Duncan
> > > > > > > > > > > > > >
> > __________________________________ > Do you Yahoo!? >
New and Improved Yahoo! Mail - 100MB free storage! >
http://promotions.yahoo.com/new_mail > > > > > Yahoo!
Groups Links > > > > > >
I was thinking the same thing about the colors overlapping on to
adjacent sides but I didn't mention it because that would go against the
rule stating that each side must be a solid color. I do want to try that
though with stickers like on Stefan's supercubes. IMO it's not really
cheating- The puzzle is still exactly the same but it just makes easier
to see and avoid cube rotations. I think it would cut down my times a
lot. --barefoot Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Duncan Dicks" <duncan@d...> wrote: > Aahhh. very good point
Richard. In fact I remember wondering how useful it > would be to do
something like that myself but have to agree it would be > cheating.
Oh well I'm not changing now so I'll just hope that if I ever get >
to enter a tournament the tournament director is happy with my cube.
> > Er my UK entry for the World Cup was with a (neatly) painted
cube. Hope > no-one wants to complain! > > Duncan > -----
Original Message ----- > From: "Richard Patterson"
<richy_jr_2000@y...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, July
05, 2004 7:00 PM > Subject: Re: [Speed cubing group] Re: WCA
Guidelines > > > > You can paint a cube to give a 'messy'
appearance, but > > still obtain a great advantage. Imagine a
painted > > cube, with colors that spill on to adjacent faces.
> > You could tell all colors of a piece without a cube > >
rotation. I know this because I tried it on a cube > > just to see
the results. Except mine wasn't messy, I > > painted it neatly to
show colors of adjacent faces. > > Amazing how many rotations it
cut out of my solves...I > > got rid of this cube a few months
before RWC 03' > > however. > > -Richard > > ---
"Chris Sz..." <s2chris2@h...> wrote: > > > You could
probably also do that with stickers. That > > > bring up
another > > > good point though-- would a blind man's cube be
> > > competion legal? I > > > don't see any reason
why a painted cube shouldn't be > > > allowed. I'm > >
> rereading the rules now looking for loopholes. I'll > > >
post if I find > > > anything significant. > > > >
> > --barefoot Chris. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > >
pathfinder_netstorm > > > <no_reply@y...> wrote: >
> > > I'm not sure but you could put some "bumps" on > >
> colours just so you > > > > could recognize the colours
by touching it. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > > "Duncan Dicks"
> > > > <duncan@d...> wrote: > > > > >
Not sure I understand the issue here. What are > > > the
possible > > > > problems with a > > > > >
painted cube that might cause either the > > > tournament
director > > > some > > > > problems > > >
> > or give the speedcuber an unfair advantage? > > >
Maybe I'm not sure > > > > what is > > > > >
meant by very well painted. Its a real problem > > > to switch
to > > > > stickers when > > > > > you get to
a tournament if the colours are > > > different to those >
> > you > > > > are used > > > > > to
so I think there had better be some very good > > > reasons if
> > > > this "stickers > > > > > and tiles
only" rule were to be generally > > > adopted. > > >
> > > > > > > After finally finding a really
longlasting > > > solution to the > > > problem >
> > > by using > > > > > nail varnish it would
be very disappointing to > > > have to switch > > >
back. > > > > > > > > > > Not wanting to
get into any big conflict about > > > this but I'd like >
> > to > > > > > understand the issues. > >
> > > > > > > > Duncan > > > > >
> > > > > > > > > > > > > >
> > > > > > > __________________________________
> > Do you Yahoo!? > > New and Improved Yahoo! Mail - 100MB
free storage! > > http://promotions.yahoo.com/new_mail > >
> > > > > > > > Yahoo! Groups Links > >
> > > > > > > > > >
Hi, Actually I was thinking about this a while ago and found this site
http://www.linkline.com/personal/eevers/rubik/ The applet is based on
the Karl Hörnell applet widely spread but it cannot be programmed like
Lars or Josef's cubes with sequences and maneuver buttons. I know that
Chris I working on a new solution of the 4x4x4 cube and personally I
also could have some use of a programmable 4x4x4 cube applet. Maybe Lars
or Josef knows how to easily modify the traditional 3x3x3 cube applet to
a 4x4x4 (or as big as 20x20x20 as shown in the link above) with all the
fancy stuff they have build around it? // Dennis -----Ursprungligt
meddelande----- Från: pathfinder_netstorm
[mailto:no_reply@yahoogroups.com] Skickat: den 5 juli 2004 18:49 Till:
speedsolvingrubikscube@yahoogroups.com Ämne: [Speed cubing group] Re:
Virtual Cubes Hum, Something like that but, soemthing that you can
actually rotate... I cant even solve the 3x3x3 because I cant see the
back face. The best 3x3x3 applets i've seen is either the one on Lars'
site or on the Rubiks.com site. What I like about the rubiks.com one is
that you can rotate the slices by mouse clicks choosing which direction
you want. But I have yet to find a 4x4x4 like that. --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > You mean a computer cube? Per's
CubixPlayer (or something) can do > anything from 2^3 to 7^3, and
anything from cubing to supersupercubing > (or something). I think
it's in the files section of this group. And > then there's the
Oinkleburger applet, but the site is down for the > moment (and the
interface really sucked anyway). > > --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm >
<no_reply@y...> wrote: > > Anyone know of a 4x4x4 virtual
cube? I've found plenty of 3x3x3 but > > i've never seen a 4x4x4
or a 2x2x2 Yahoo! Groups Links
I understand the want for equality and uniform cubes and such. But
perhaps in the future we will re-think these things. Overlapping
adjacent sides will make anyone faster...*shrugs* for now I will do it
the classic way. -Richard --- "Chris Sz..." <s2chris2@...> wrote:
> I was thinking the same thing about the colors > overlapping on
to > adjacent sides but I didn't mention it because that > would
go against > the rule stating that each side must be a solid >
color. I do want to > try that though with stickers like on Stefan's
> supercubes. IMO it's > not really cheating- The puzzle is still
exactly the > same but it > just makes easier to see and avoid
cube rotations. I > think it would > cut down my times a lot. >
> --barefoot Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Duncan Dicks" >
<duncan@d...> wrote: > > Aahhh. very good point Richard. In
fact I > remember wondering how > useful it > > would be to
do something like that myself but have > to agree it > would be
> > cheating. Oh well I'm not changing now so I'll > just hope
that if > I ever get > > to enter a tournament the tournament
director is > happy with my > cube. > > > > Er my UK
entry for the World Cup was with a > (neatly) painted > cube. Hope
> > no-one wants to complain! > > > > Duncan > >
----- Original Message ----- > > From: "Richard Patterson"
<richy_jr_2000@y...> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Monday,
July 05, 2004 7:00 PM > > Subject: Re: [Speed cubing group] Re:
WCA > Guidelines > > > > > > > You can paint a
cube to give a 'messy' > appearance, but > > > still obtain
a great advantage. Imagine a > painted > > > cube, with
colors that spill on to adjacent > faces. > > > You could
tell all colors of a piece without a > cube > > > rotation.
I know this because I tried it on a > cube > > > just to see
the results. Except mine wasn't > messy, I > > > painted it
neatly to show colors of adjacent > faces. > > > Amazing how
many rotations it cut out of my > solves...I > > > got rid
of this cube a few months before RWC 03' > > > however. >
> > -Richard > > > --- "Chris Sz..."
<s2chris2@h...> wrote: > > > > You could probably also
do that with stickers. > That > > > > bring up another
> > > > good point though-- would a blind man's cube > be
> > > > competion legal? I > > > > don't see any
reason why a painted cube > shouldn't be > > > > allowed.
I'm > > > > rereading the rules now looking for loopholes.
> I'll > > > > post if I find > > > >
anything significant. > > > > > > > > --barefoot
Chris. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > > >
pathfinder_netstorm > > > > <no_reply@y...> wrote:
> > > > > I'm not sure but you could put some "bumps"
> on > > > > colours just so you > > > > >
could recognize the colours by touching it. > > > > >
> > > > > --- In >
speedsolvingrubikscube@yahoogroups.com, > > > > "Duncan
Dicks" > > > > > <duncan@d...> wrote: > >
> > > > Not sure I understand the issue here. > What are
> > > > the possible > > > > > problems with
a > > > > > > painted cube that might cause either the
> > > > tournament director > > > > some >
> > > > problems > > > > > > or give the
speedcuber an unfair > advantage? > > > > Maybe I'm not
sure > > > > > what is > > > > > >
meant by very well painted. Its a real > problem > > > >
to switch to > > > > > stickers when > > > >
> > you get to a tournament if the colours are > > > >
different to those > > > > you > > > > > are
used > > > > > > to so I think there had better be
some > very good > > > > reasons if > > > >
> this "stickers > > > > > > and tiles only" rule
were to be generally > > > > adopted. > > > >
> > > > > > > > After finally finding a really
longlasting > > > > solution to the > > > >
problem > > > > > by using > > > > > >
nail varnish it would be very > disappointing to > > > >
have to switch > > > > back. > > > > > >
> > > > > > Not wanting to get into any big conflict
> about > > > > this but I'd like > > > > to
> > > > > > understand the issues. > > > >
> > > > > > > > Duncan > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > __________________________________ > > > Do you
Yahoo!? > > > New and Improved Yahoo! Mail - 100MB free >
storage! > > > http://promotions.yahoo.com/new_mail > >
> > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > >
> > > > > > > >
__________________________________ Do you Yahoo!? New and Improved
Yahoo! Mail - 100MB free storage! http://promotions.yahoo.com/new_mail
3187. Funny cube story From:
_jaap <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Jul 2004 05:48:09 -0000
I just found a funny cube story posted in rec.puzzles by Peter Chapman:
http://groups.google.com/groups?selm=746ee3c0.0407050007.7939ddf5%
40posting.google.com Let me quote the story in full below: === I found
myself in a Dentist's waiting room one day about 15 year's ago and there
was a jumbled cube on the coffee table. I solved it in about 10 minutes
and then proceeded to pseudo-jumble it by rotating the front face a
quarter turn clockwise, then twisting the whole cube so that the left
side was at the front, then rotating the front face a quarter turn
clockwise, then twisting the whole cube again so that the left face was
at the front, and so one for about twenty or thirty moves. While I was
pseudo-jumbling the cube a young lady came in and sat down in the
waiting room. "Ohh! Can you do Rubik's cube?" she exclaimed. "Yes", I
said, "Anyone can do it. All you have to do is make these moves." I then
proceeeded to exactly reverse the pseudo-jumbling that I had done
previously, making very sure that I started with the exact same face
that I finished with during the pseudo-jumble. After about twenty moves
it dropped out to the fully solved position. She was astounded! It had
only taken me about 30 seconds or so to solve what appeared to be a
randomly jumbled cube. After basking in the glory of the moment, I made
a few random twists and handed her the cube. "Here, you have a go. It
might take you a while", I said. "Sometimes it doesn't drop out so
quickly", and then I was called in for my dentist's appointment. She was
still at it when I emerged 30 minutes later. Cruel? Yes, but still
amusing. Ciao, Chappy. "Gambling is simply a tax on people who are bad
at maths." === Jaap Jaap's Puzzle Page:
http://www.geocities.com/jaapsch/puzzles/
Hey Everyone, I just finished up a simple app you can use to practice
OLL algs. I hardcoded in OLL algs from speedcubing.com and it randomly
selects one of the 57 OLL's and displays the inverse. It will also show
you the original alg in case you don't know it. Hopefully it will help
someone out, OLL seems to be pretty hard to practice.
http://dougreed.no-ip.org/~doug/OLL.exe I'm also going to make one for
PLL algs. If anyone finds any problems or has any suggestions, let me
know. Thanks, Doug
Just a quick update. I added in the PLL algs, as well as the option to
only practice OLL, PLL, or both. Also, for PLL algs, I have it randomly
adding in y, y', and y2 to give you different perspectives. It takes
this into account when it shows the original alg. Try it!!! The old link
works, but it is just a soft-link to the new binary, available here:
http://dougreed.no-ip.org/~doug/OLLandPLL.exe Thanks, Doug Doug Reed
wrote: >Hey Everyone, > >I just finished up a simple app you
can use to practice OLL algs. I >hardcoded in OLL algs from
speedcubing.com and it randomly selects one >of the 57 OLL's and
displays the inverse. It will also show you the >original alg in case
you don't know it. Hopefully it will help someone >out, OLL seems to
be pretty hard to practice. >
>http://dougreed.no-ip.org/~doug/OLL.exe > >I'm also going to
make one for PLL algs. If anyone finds any problems >or has any
suggestions, let me know. > >Thanks, > >Doug > > >
> >Yahoo! Groups Links > > > > > > > >
3190. Re: [Speed cubing group] I need some algs... From:
Jonas Koelker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 6 Jul 2004 15:03:17 +0100 (BST)
Then, of course, there's Bernard Helmstetters site. google "Bernard
Helmstetter cube", 2nd link. His notation (for everything except the
algs) might be a little tricky to grasp, but it's definitely worth it.
Then again, he supplies pictures for the situations, so you don't _need_
to understand it. - Jonas --- juggleman411 <quinn@...> wrote: >
Hello everyone, I recently invented yet another > method, and I need
> some algorithms I can't find on the web. Does anyone > know of s
set > of algorithms that will orient and permute LL > corners
WITHOUT > changing any of the edges at all?
___________________________________________________________ALL-NEW
Yahoo! Messenger - sooooo many all-new ways to express yourself
http://uk.messenger.yahoo.com
First rule of cubing: you don't talk about cubing; second rule of
cubing: you don't talk about cubing. The cube will be with you. Always.
Help me, Ern�-wan Kenobi. You're my only hope. That cube belongs in a
museum.
___________________________________________________________ALL-NEW
Yahoo! Messenger - sooooo many all-new ways to express yourself
http://uk.messenger.yahoo.com
3192. Advancing to Petrus Method From:
"reusto" <aruestow@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Jul 2004 17:41:27 -0000
Hey i was wondering if anyone can help me out a little. Right now I
solve the cube using layer by layer method.... cross... top corners...
middle edge... bottom layer... I am down to 60 seconds, but I feel I
need to learn a new method to break that time barrier. I have read lars
petrus' page, but would like to know if anyone has a set of simple
algorthims to accomplish the 2x2x3 to 2x3x3 etc... Thanks for any help
you can offer...
3193. Re: Advancing to Petrus Method From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Jul 2004 18:01:50 -0000
There really aren't a set of simple algs for the 2x2x3/2x3x3. It's more
intuitive but with a lot of practice, you will find more efficient ways
to solve it. I personally wouldn't switch methods. You are already down
to a minute with a layer by layer. It can easily be improved to get
world class times. I would start by learning a working corner/edge
method. It will improve your F2L a lot. Maybe someone else has a link to
a good site to learn this? Then learn more algs for the last layer and
work on a Fridrich F2L. In no time you will be sub 30. Good luck!
--barefoot Chris --- In speedsolvingrubikscube@yahoogroups.com, "reusto"
<aruestow@m...> wrote: > Hey i was wondering if anyone can help
me out a little. > Right now I solve the cube using layer by layer
method.... > > cross... > top corners... > middle edge...
> bottom layer... > > I am down to 60 seconds, but I feel I
need to learn a new method to > break that time barrier. > > I
have read lars petrus' page, but would like to know if anyone has a >
set of simple algorthims to accomplish the 2x2x3 to 2x3x3 etc... >
> Thanks for any help you can offer...
3194. Re: Advancing to Petrus Method From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Jul 2004 18:11:25 -0000
As far as I know, that goes under "corners first" methods, and not
"layer by layer". If you want to learn the Petrus system, then no, there
are actually no algs for the 2x2x3 -> 2x3x3 step. It is designed to
be intuitive. But if you are really desperate, you can do it as a
Fridrich F2L: - Put the edge in (2 moves or so) - Do one C/E pair. (7
moves) - Do the other C/E pair (7 moves). That's some 16 moves. I don't
know how many moves Lars himself average on this particular step, but
it's bound to be less than 16. I'd probably recommend that you just try
and fail, inevitably you will get good at it. If you despite all
warnings want to use the above method, take note that you ONLY use F2L
algs that move ONLY the two "free" sides, lest you mess up your edge
orientation. --- In speedsolvingrubikscube@yahoogroups.com, "reusto"
<aruestow@m... > wrote: > Hey i was wondering if anyone can
help me out a little. > Right now I solve the cube using layer by
layer method.... > > cross... > top corners... > middle
edge... > bottom layer... > > I am down to 60 seconds, but I
feel I need to learn a new method to > break that time barrier. >
> I have read lars petrus' page, but would like to know if anyone has
a > set of simple algorthims to accomplish the 2x2x3 to 2x3x3 etc...
> > Thanks for any help you can offer...
3195. Re: [Speed cubing group] Advancing to Petrus Method
From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 6 Jul 2004 19:39:12 +0100
You can improve your own method dramatically by not doing all the top
corners before the middle edges. If you do 3 of the corners then you can
use the space for the fourth one to easily put in 3 of the middle edges
- sometimes called the keyhole method (well by me anyway!). You then put
int he last corner and the last middle edge as normal. Not sure where
you'd find it but there aren't really algorithms to learn anyway. Duncan
----- Original Message ----- From: "reusto" <aruestow@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, July 06,
2004 6:41 PM Subject: [Speed cubing group] Advancing to Petrus Method
> Hey i was wondering if anyone can help me out a little. > Right
now I solve the cube using layer by layer method.... > > cross...
> top corners... > middle edge... > bottom layer... > > I
am down to 60 seconds, but I feel I need to learn a new method to >
break that time barrier. > > I have read lars petrus' page, but
would like to know if anyone has a > set of simple algorthims to
accomplish the 2x2x3 to 2x3x3 etc... > > Thanks for any help you
can offer... > > > > > > Yahoo! Groups Links > >
> > > >
3196. Re: Advancing to Petrus Method From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Jul 2004 19:00:49 -0000
Sorry, I misunderstood, that IS a layer by layer approach. --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > As far as I know, that goes under
"corners first" methods, and not > "layer by layer". If you want to
learn the Petrus system, then no, > there are actually no algs for
the 2x2x3 -> 2x3x3 step. It is designed > to be intuitive. But if
you are really desperate, you can do it as a > Fridrich F2L: >
> - Put the edge in (2 moves or so) > - Do one C/E pair. (7 moves)
> - Do the other C/E pair (7 moves). > > That's some 16 moves.
I don't know how many moves Lars himself average > on this particular
step, but it's bound to be less than 16. I'd > probably recommend
that you just try and fail, inevitably you will get > good at it.
> > If you despite all warnings want to use the above method, take
note > that you ONLY use F2L algs that move ONLY the two "free"
sides, lest > you mess up your edge orientation. > > --- In
speedsolvingrubikscube@yahoogroups.com, "reusto" <aruestow@m. .. >
> wrote: > > Hey i was wondering if anyone can help me out a
little. > > Right now I solve the cube using layer by layer
method.... > > > > cross... > > top corners... >
> middle edge... > > bottom layer... > > > > I am
down to 60 seconds, but I feel I need to learn a new method to > >
break that time barrier. > > > > I have read lars petrus'
page, but would like to know if anyone has > a > > set of
simple algorthims to accomplish the 2x2x3 to 2x3x3 etc... > > >
> Thanks for any help you can offer...
Hi, There's a nice applet for the Revenge at this page:
http://trucsmaths.free.fr/applet/rubik_applet.htm The page is in french
(of which I don't understand much), but I used the applet to invent
algorithms when I got my 4x4x4. Since this is my first post, I'll
introduce myself. I'm a cuber from Denmark. I cubed a bit in 1981 and
recently rediscovered the cube :-). I average 46 s. with a Fridrich F2L
and a 4-look LL. Michael --- In speedsolvingrubikscube@yahoogroups.com,
pathfinder_netstorm <no_reply@y...> wrote: > Anyone know of a
4x4x4 virtual cube? I've found plenty of 3x3x3 but > i've never seen
a 4x4x4 or a 2x2x2
Hi Michael, welcome to the group... I automatically took you for
norwegian due to your nick. :D --- In
speedsolvingrubikscube@yahoogroups.com, egonolsen2 <no_reply@y.
..> wrote: > Hi, > > There's a nice applet for the Revenge
at this page: > http://trucsmaths.free.fr/applet/rubik_applet.htm
> > The page is in french (of which I don't understand much), >
but I used the applet to invent algorithms when I got my 4x4x4. >
> Since this is my first post, I'll introduce myself. > I'm a
cuber from Denmark. I cubed a bit in 1981 and recently > rediscovered
the cube :-). > I average 46 s. with a Fridrich F2L and a 4-look LL.
> > Michael > > > --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm >
<no_reply@y...> wrote: > > Anyone know of a 4x4x4 virtual
cube? I've found plenty of 3x3x3 but > > i've never seen a 4x4x4
or a 2x2x2
3200. Re: Advancing to Petrus Method From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 06 Jul 2004 22:44:21 -0000
To fill the last 1x2x3. Lars averages 11.3 moves in his 13 exemple
solution. Since those are slow solves, take a give or take 13-14 moves.
There are maybe no algorithm to do it, but you can easily use the
fridrich algorithms to solve the last corner edge pair which averages 7
moves, step 4B advanced. I strongly advise you checking that section if
you are to use the Petrus method. The first part takes about 5 moves to
solve the corner + edge and link it to the edge. And put it down. --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > Sorry, I misunderstood, that IS a layer
by layer approach. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" >
<htkra1d@h...> wrote: > > As far as I know, that goes under
"corners first" methods, and not > > "layer by layer". If you want
to learn the Petrus system, then no, > > there are actually no
algs for the 2x2x3 -> 2x3x3 step. It is > designed > > to be
intuitive. But if you are really desperate, you can do it as a > >
Fridrich F2L: > > > > - Put the edge in (2 moves or so) >
> - Do one C/E pair. (7 moves) > > - Do the other C/E pair (7
moves). > > > > That's some 16 moves. I don't know how many
moves Lars himself > average > > on this particular step, but
it's bound to be less than 16. I'd > > probably recommend that you
just try and fail, inevitably you will > get > > good at it.
> > > > If you despite all warnings want to use the above
method, take note > > that you ONLY use F2L algs that move ONLY
the two "free" sides, lest > > you mess up your edge orientation.
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"reusto" <aruestow@m. > .. > > > wrote: > > >
Hey i was wondering if anyone can help me out a little. > > >
Right now I solve the cube using layer by layer method.... > >
> > > > cross... > > > top corners... > >
> middle edge... > > > bottom layer... > > > >
> > I am down to 60 seconds, but I feel I need to learn a new
method > to > > > break that time barrier. > > >
> > > I have read lars petrus' page, but would like to know if
anyone > has > > a > > > set of simple algorthims to
accomplish the 2x2x3 to 2x3x3 etc... > > > > > >
Thanks for any help you can offer...
I think http://www.linkline.com/personal/eevers/rubik/ has the easiest
applets to use. --- In speedsolvingrubikscube@yahoogroups.com, "Eivind
Fonn" <htkra1d@h...> wrote: > Hi Michael, welcome to the
group... I automatically took you for > norwegian due to your nick.
:D > > --- In speedsolvingrubikscube@yahoogroups.com, egonolsen2
<no_reply@y. > ..> wrote: > > Hi, > > > >
There's a nice applet for the Revenge at this page: > >
http://trucsmaths.free.fr/applet/rubik_applet.htm > > > >
The page is in french (of which I don't understand much), > > but
I used the applet to invent algorithms when I got my 4x4x4. > >
> > Since this is my first post, I'll introduce myself. > >
I'm a cuber from Denmark. I cubed a bit in 1981 and recently > >
rediscovered the cube :-). > > I average 46 s. with a Fridrich F2L
and a 4-look LL. > > > > Michael > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
> > <no_reply@y...> wrote: > > > Anyone know of a
4x4x4 virtual cube? I've found plenty of 3x3x3 > but > > >
i've never seen a 4x4x4 or a 2x2x2
3202. Re: Advancing to Petrus Method From:
"reusto" <aruestow@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Jul 2004 14:18:13 -0000
Thanks for all the help, I have been working on getting used to finding
pieces in that bottom layer, and manipulating them. I am happy that
after about 3 months I at 1 minute, but am really intrigued by the fact
that in lars method, you do not disrupt your progress. That is only
moving free sides, while this seems very efficient to me as a novice, it
also seems quite restrictive when you only have 2 sides free to move. I
have looked at Jessica's page, and I really like her F2L approach, but
it seems like a lot to learn straight off. does anyone have a suggestion
as to the best way to tackle that.. ie. learn the last layer gambit
first or concentrate on the F2L ?? Thanks again for your help. --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > To fill the last 1x2x3. Lars averages
11.3 moves in his 13 exemple > solution. Since those are slow solves,
take a give or take 13-14 > moves. > > There are maybe no
algorithm to do it, but you can easily use the > fridrich algorithms
to solve the last corner edge pair which averages > 7 moves, step 4B
advanced. I strongly advise you checking that > section if you are to
use the Petrus method. > > The first part takes about 5 moves to
solve the corner + edge and > link it to the edge. And put it down.
> > --- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
> <htkra1d@h...> wrote: > > Sorry, I misunderstood, that
IS a layer by layer approach. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" > >
<htkra1d@h...> wrote: > > > As far as I know, that goes
under "corners first" methods, and > not > > > "layer by
layer". If you want to learn the Petrus system, then > no, > >
> there are actually no algs for the 2x2x3 -> 2x3x3 step. It is
> > designed > > > to be intuitive. But if you are really
desperate, you can do it > as a > > > Fridrich F2L: >
> > > > > - Put the edge in (2 moves or so) > >
> - Do one C/E pair. (7 moves) > > > - Do the other C/E pair
(7 moves). > > > > > > That's some 16 moves. I don't
know how many moves Lars himself > > average > > > on
this particular step, but it's bound to be less than 16. I'd > >
> probably recommend that you just try and fail, inevitably you >
will > > get > > > good at it. > > > > >
> If you despite all warnings want to use the above method, take >
note > > > that you ONLY use F2L algs that move ONLY the two
"free" sides, > lest > > > you mess up your edge
orientation. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "reusto" > <aruestow@m.
> > .. > > > > wrote: > > > > Hey i was
wondering if anyone can help me out a little. > > > > Right
now I solve the cube using layer by layer method.... > > > >
> > > > cross... > > > > top corners... >
> > > middle edge... > > > > bottom layer... >
> > > > > > > I am down to 60 seconds, but I feel I
need to learn a new > method > > to > > > > break
that time barrier. > > > > > > > > I have read
lars petrus' page, but would like to know if anyone > > has >
> > a > > > > set of simple algorthims to accomplish
the 2x2x3 to 2x3x3 etc... > > > > > > > > Thanks
for any help you can offer...
3203. Re: Advancing to Petrus Method From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Jul 2004 15:14:55 -0000
When you are fluid enough with the F2L, start learning the LL cases ---
In speedsolvingrubikscube@yahoogroups.com, "reusto"
<aruestow@m...> wrote: > Thanks for all the help, I have been
working on getting used to > finding pieces in that bottom layer, and
manipulating them. > > I am happy that after about 3 months I at 1
minute, but am really > intrigued by the fact that in lars method,
you do not disrupt your > progress. That is only moving free sides,
while this seems very > efficient to me as a novice, it also seems
quite restrictive when you > only have 2 sides free to move. >
> I have looked at Jessica's page, and I really like her F2L
approach, > but it seems like a lot to learn straight off. > >
does anyone have a suggestion as to the best way to tackle that.. >
> ie. learn the last layer gambit first > or concentrate on the
F2L > ?? > > Thanks again for your help. > > > >
--- In speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm >
<no_reply@y...> wrote: > > To fill the last 1x2x3. Lars
averages 11.3 moves in his 13 exemple > > solution. Since those
are slow solves, take a give or take 13-14 > > moves. > >
> > There are maybe no algorithm to do it, but you can easily use
the > > fridrich algorithms to solve the last corner edge pair
which > averages > > 7 moves, step 4B advanced. I strongly
advise you checking that > > section if you are to use the Petrus
method. > > > > The first part takes about 5 moves to solve
the corner + edge and > > link it to the edge. And put it down.
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Eivind Fonn" > > <htkra1d@h...> wrote: > > >
Sorry, I misunderstood, that IS a layer by layer approach. > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Eivind Fonn" > > > <htkra1d@h...> wrote: > > >
> As far as I know, that goes under "corners first" methods, and >
> not > > > > "layer by layer". If you want to learn the
Petrus system, then > > no, > > > > there are actually
no algs for the 2x2x3 -> 2x3x3 step. It is > > > designed
> > > > to be intuitive. But if you are really desperate,
you can do it > > as a > > > > Fridrich F2L: > >
> > > > > > - Put the edge in (2 moves or so) >
> > > - Do one C/E pair. (7 moves) > > > > - Do the
other C/E pair (7 moves). > > > > > > > > That's
some 16 moves. I don't know how many moves Lars himself > > >
average > > > > on this particular step, but it's bound to
be less than 16. I'd > > > > probably recommend that you
just try and fail, inevitably you > > will > > > get >
> > > good at it. > > > > > > > > If
you despite all warnings want to use the above method, take > >
note > > > > that you ONLY use F2L algs that move ONLY the
two "free" sides, > > lest > > > > you mess up your
edge orientation. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "reusto" > >
<aruestow@m. > > > .. > > > > > wrote: >
> > > > Hey i was wondering if anyone can help me out a
little. > > > > > Right now I solve the cube using layer
by layer method.... > > > > > > > > > >
cross... > > > > > top corners... > > > >
> middle edge... > > > > > bottom layer... > >
> > > > > > > > I am down to 60 seconds, but I
feel I need to learn a new > > method > > > to > >
> > > break that time barrier. > > > > > >
> > > > I have read lars petrus' page, but would like to
know if > anyone > > > has > > > > a > >
> > > set of simple algorthims to accomplish the 2x2x3 to 2x3x3
> etc... > > > > > > > > > > Thanks for
any help you can offer...
3204. Re: Advancing to Petrus Method From:
"joel_vn" <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Jul 2004 15:23:38 -0000
Hi, Yes, I remember I was amazed when I first found out that some people
know all these algorithms. But the F2L algorithms are not so tough to
memorize. Maybe you should try this: Go to www.cubestation.co.uk, and go
to the F2L section. Do the setup moves, than look on the applets how to
solve it. Don't look at the R's and U's, just watch where the pieces are
going. After watching it, try to do it yourself. Most of the F2L algs
are quite easy to understand. Once you understand why a move works,
memorizing it is much easier. An other important thing you should know,
is that these algs are not the most efficient solutions. There are a lot
of shortcuts, especially for the first two CE pairs. Also important:
when learning F2L, go very slow when you are practicing. You should
really think about every step you take. This is a great practice, and
this will improve your times. Personally, I think solving the cube very
slowly, without timing yourself is one of the best ways to get faster,
especially for beginners. Good luck :), and tell me if you think these
tips are any good, Joel. --- In speedsolvingrubikscube@yahoogroups.com,
"reusto" <aruestow@m...> wrote: > Thanks for all the help, I
have been working on getting used to > finding pieces in that bottom
layer, and manipulating them. > > I am happy that after about 3
months I at 1 minute, but am really > intrigued by the fact that in
lars method, you do not disrupt your > progress. That is only moving
free sides, while this seems very > efficient to me as a novice, it
also seems quite restrictive when you > only have 2 sides free to
move. > > I have looked at Jessica's page, and I really like her
F2L approach, > but it seems like a lot to learn straight off. >
> does anyone have a suggestion as to the best way to tackle that..
> > ie. learn the last layer gambit first > or concentrate on
the F2L > ?? > > Thanks again for your help. > > >
> --- In speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
> <no_reply@y...> wrote: > > To fill the last 1x2x3. Lars
averages 11.3 moves in his 13 exemple > > solution. Since those
are slow solves, take a give or take 13-14 > > moves. > >
> > There are maybe no algorithm to do it, but you can easily use
the > > fridrich algorithms to solve the last corner edge pair
which > averages > > 7 moves, step 4B advanced. I strongly
advise you checking that > > section if you are to use the Petrus
method. > > > > The first part takes about 5 moves to solve
the corner + edge and > > link it to the edge. And put it down.
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Eivind Fonn" > > <htkra1d@h...> wrote: > > >
Sorry, I misunderstood, that IS a layer by layer approach. > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Eivind Fonn" > > > <htkra1d@h...> wrote: > > >
> As far as I know, that goes under "corners first" methods, and >
> not > > > > "layer by layer". If you want to learn the
Petrus system, then > > no, > > > > there are actually
no algs for the 2x2x3 -> 2x3x3 step. It is > > > designed
> > > > to be intuitive. But if you are really desperate,
you can do it > > as a > > > > Fridrich F2L: > >
> > > > > > - Put the edge in (2 moves or so) >
> > > - Do one C/E pair. (7 moves) > > > > - Do the
other C/E pair (7 moves). > > > > > > > > That's
some 16 moves. I don't know how many moves Lars himself > > >
average > > > > on this particular step, but it's bound to
be less than 16. I'd > > > > probably recommend that you
just try and fail, inevitably you > > will > > > get >
> > > good at it. > > > > > > > > If
you despite all warnings want to use the above method, take > >
note > > > > that you ONLY use F2L algs that move ONLY the
two "free" sides, > > lest > > > > you mess up your
edge orientation. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "reusto" > >
<aruestow@m. > > > .. > > > > > wrote: >
> > > > Hey i was wondering if anyone can help me out a
little. > > > > > Right now I solve the cube using layer
by layer method.... > > > > > > > > > >
cross... > > > > > top corners... > > > >
> middle edge... > > > > > bottom layer... > >
> > > > > > > > I am down to 60 seconds, but I
feel I need to learn a new > > method > > > to > >
> > > break that time barrier. > > > > > >
> > > > I have read lars petrus' page, but would like to
know if > anyone > > > has > > > > a > >
> > > set of simple algorthims to accomplish the 2x2x3 to 2x3x3
> etc... > > > > > > > > > > Thanks for
any help you can offer...
3205. Re: [Speed cubing group] Re: Petrus Last Layer- anyone?
From:
Jonas Koelker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 7 Jul 2004 19:16:55 +0100 (BST)
Macki uses Stop 5 + 6 when all the edges are > oriented which leaves
> out only edge permutation. > > I use the same thing as
Michael Atkinson. > > The way that averages the less move is step
5. And > than 6+7. Thanks for the info, I'll just keep doing what I
always have been :) -- Jonas
___________________________________________________________ALL-NEW
Yahoo! Messenger - sooooo many all-new ways to express yourself
http://uk.messenger.yahoo.com
3206. Great cube wallpaper uploaded to Photos section From:
egonolsen2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Jul 2004 21:03:27 -0000
Hi I have uploaded a nice cube wallpaper to the Photos section in a new
folder called Wallpapers. I found it on the web and I use it myself.
Btw. Eivind, "Olsen Banden" with the character Egon Olsen is a danish
series of movies (about 12) ;-). I know that there were Norvegian and
Swedish versions made later.
3207. Re: Advancing to Petrus Method From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Jul 2004 21:14:48 -0000
What is great is that it takes about 56 moves to finish the cube. Doing
1 move per second which is well more than enough to visualize and always
find your pieces will yield you an average of under 1 min :D --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn" <joel_vn@y...>
wrote: > Hi, > > Yes, I remember I was amazed when I first
found out that some people > know all these algorithms. But the F2L
algorithms are not so tough > to memorize. Maybe you should try this:
Go to www.cubestation.co.uk, > and go to the F2L section. Do the
setup moves, than look on the > applets how to solve it. Don't look
at the R's and U's, just watch > where the pieces are going. After
watching it, try to do it > yourself. Most of the F2L algs are quite
easy to understand. Once > you understand why a move works,
memorizing it is much easier. An > other important thing you should
know, is that these algs are not > the most efficient solutions.
There are a lot of shortcuts, > especially for the first two CE
pairs. Also important: when learning > F2L, go very slow when you are
practicing. You should really think > about every step you take. This
is a great practice, and this will > improve your times. Personally,
I think solving the cube very > slowly, without timing yourself is
one of the best ways to get > faster, especially for beginners. >
> Good luck :), and tell me if you think these tips are any good,
> > Joel. > > --- In speedsolvingrubikscube@yahoogroups.com,
"reusto" > <aruestow@m...> wrote: > > Thanks for all the
help, I have been working on getting used to > > finding pieces in
that bottom layer, and manipulating them. > > > > I am happy
that after about 3 months I at 1 minute, but am really > >
intrigued by the fact that in lars method, you do not disrupt your >
> progress. That is only moving free sides, while this seems very
> > efficient to me as a novice, it also seems quite restrictive
when > you > > only have 2 sides free to move. > > >
> I have looked at Jessica's page, and I really like her F2L >
approach, > > but it seems like a lot to learn straight off. >
> > > does anyone have a suggestion as to the best way to
tackle that.. > > > > ie. learn the last layer gambit first
> > or concentrate on the F2L > > ?? > > > >
Thanks again for your help. > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm > >
<no_reply@y...> wrote: > > > To fill the last 1x2x3. Lars
averages 11.3 moves in his 13 > exemple > > > solution.
Since those are slow solves, take a give or take 13- 14 > > >
moves. > > > > > > There are maybe no algorithm to do
it, but you can easily use > the > > > fridrich algorithms
to solve the last corner edge pair which > > averages > >
> 7 moves, step 4B advanced. I strongly advise you checking that >
> > section if you are to use the Petrus method. > > >
> > > The first part takes about 5 moves to solve the corner +
edge > and > > > link it to the edge. And put it down. >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Eivind Fonn" > > > <htkra1d@h...> wrote: > > >
> Sorry, I misunderstood, that IS a layer by layer approach. >
> > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" > > >
> <htkra1d@h...> wrote: > > > > > As far as I
know, that goes under "corners first" methods, > and > > >
not > > > > > "layer by layer". If you want to learn the
Petrus system, > then > > > no, > > > > >
there are actually no algs for the 2x2x3 -> 2x3x3 step. It > is
> > > > designed > > > > > to be intuitive.
But if you are really desperate, you can do > it > > > as a
> > > > > Fridrich F2L: > > > > > >
> > > > - Put the edge in (2 moves or so) > > >
> > - Do one C/E pair. (7 moves) > > > > > - Do the
other C/E pair (7 moves). > > > > > > > > >
> That's some 16 moves. I don't know how many moves Lars > himself
> > > > average > > > > > on this particular
step, but it's bound to be less than 16. > I'd > > > >
> probably recommend that you just try and fail, inevitably > you
> > > will > > > > get > > > > >
good at it. > > > > > > > > > > If you
despite all warnings want to use the above method, > take > >
> note > > > > > that you ONLY use F2L algs that move
ONLY the two "free" > sides, > > > lest > > > >
> you mess up your edge orientation. > > > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"reusto" > > > <aruestow@m. > > > > .. > >
> > > > wrote: > > > > > > Hey i was
wondering if anyone can help me out a little. > > > > >
> Right now I solve the cube using layer by layer method.... >
> > > > > > > > > > > cross... >
> > > > > top corners... > > > > > >
middle edge... > > > > > > bottom layer... > >
> > > > > > > > > > I am down to 60
seconds, but I feel I need to learn a new > > > method >
> > > to > > > > > > break that time barrier.
> > > > > > > > > > > > I have read
lars petrus' page, but would like to know if > > anyone > >
> > has > > > > > a > > > > > >
set of simple algorthims to accomplish the 2x2x3 to 2x3x3 > >
etc... > > > > > > > > > > > >
Thanks for any help you can offer...
3208. Master Magic Method Movies From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Jul 2004 21:34:02 -0000
I uploaded some videos on my site:
http://www.stefan-pochmann.de/spocc/other_stuff/videos/ So far there's
my Master Magic method (with which I got a 4.35 record today), a clock
solve and my fastest (though lucky) 3x3 solve ever. Cheers! Stefan
3209. Re: Great cube wallpaper uploaded to Photos section
From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Jul 2004 22:28:06 -0000
--- In speedsolvingrubikscube@yahoogroups.com, egonolsen2
<no_reply@y...> wrote: > Hi > > I have uploaded a nice
cube wallpaper to the Photos section > in a new folder called
Wallpapers. > I found it on the web and I use it myself. > >
Btw. Eivind, "Olsen Banden" with the character Egon Olsen > is a
danish series of movies (about 12) ;-). I know that there > were
Norvegian and Swedish versions made later. I think only the mods can get
the full version, would you mind maybe posting it in the files section,
so we can get it? Thanks, very cool background! Daniel
3210. Re: Great cube wallpaper uploaded to Photos section
From:
egonolsen2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Jul 2004 00:03:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, egonolsen2 >
<no_reply@y...> wrote: > > Hi > > > > I have
uploaded a nice cube wallpaper to the Photos section > > in a new
folder called Wallpapers. > > I found it on the web and I use it
myself. > > > > Btw. Eivind, "Olsen Banden" with the
character Egon Olsen > > is a danish series of movies (about 12)
;-). I know that there > > were Norvegian and Swedish versions
made later. > > I think only the mods can get the full version,
would you mind maybe > posting it in the files section, so we can get
it? Thanks, very cool > background! > > Daniel Hi Daniel Done!
It is not that big, but it looks fine even when stretched to 1024x768.
Michael
3211. Re: Advancing to Petrus Method From:
donutflask <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Jul 2004 00:43:40 -0000
>Most of the F2L algs are quite easy to understand. Once > you
understand why a move works, memorizing it is much easier. An > other
important thing you should know, is that these algs are not > the
most efficient solutions. There are a lot of shortcuts, > especially
for the first two CE pairs. What are some shortcuts for the first two
c/e pairs?
3212. Re: [Speed cubing group] Re: Great cube wallpaper uploaded to
Photos section
From:
Doug Reed <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 07 Jul 2004 20:43:31 -0600
I wasn't happy with the resolution so I sort of re-did it in 3d Studio
Max. http://dougreed.no-ip.org/~doug/cube_bg_1280x1024.jpg If someone
wants it, I can make a 1024x768 version also. Doug egonolsen2 wrote:
>--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
><swedishlf@h...> wrote: > > >>--- In
speedsolvingrubikscube@yahoogroups.com, egonolsen2
>><no_reply@y...> wrote: >> >> >>>Hi
>>> >>>I have uploaded a nice cube wallpaper to the
Photos section >>>in a new folder called Wallpapers.
>>>I found it on the web and I use it myself. >>>
>>>Btw. Eivind, "Olsen Banden" with the character Egon Olsen
>>>is a danish series of movies (about 12) ;-). I know that
there >>>were Norvegian and Swedish versions made later.
>>> >>> >>I think only the mods can get the full
version, would you mind >> >> >maybe > >
>>posting it in the files section, so we can get it? Thanks, very
>> >> >cool > > >>background! >>
>>Daniel >> >> > >Hi Daniel > >Done! It is
not that big, but it looks fine even when stretched >to 1024x768.
> >Michael > > > > > > >Yahoo! Groups Links
> > > > > > > >
3213. Re: Great cube wallpaper (New idea) From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Jul 2004 06:21:58 -0000
Looks good, but very similar to what I did a few years ago... except I
don't know if you also went throught he trouble of perfecting the
internal details of the cube by applying a micrometer to a physical
cube. Anyways, since you seem to be so fluid with 3dStudio, I was hoping
you could bring a little idea of mine to life. I have long had this
fantastic idea for a cube-themed wallpaper, but have never had the time
to make it myself. On digital-blasphemy I saw this *exquisite* rendering
of red blood cells, I want to add little (slightly rounded for that
cell-like effect) cubes floating around the blood stream. The message of
course is that, we cube so much and have the cube in our mind all day
that "cubes flow through our blood." Oh say, 1024- by-768 will do. Tell
me what you think. I think that would really rock! -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, Doug Reed <dougreed@h...>
wrote: > I wasn't happy with the resolution so I sort of re-did it in
3d Studio Max. > >
http://dougreed.no-ip.org/~doug/cube_bg_1280x1024.jpg > > If
someone wants it, I can make a 1024x768 version also. > > Doug
> > egonolsen2 wrote: > > >--- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" >
><swedishlf@h...> wrote: > > > > > >>---
In speedsolvingrubikscube@yahoogroups.com, egonolsen2 >
>><no_reply@y...> wrote: > >> > >> >
>>>Hi > >>> > >>>I have uploaded a nice
cube wallpaper to the Photos section > >>>in a new folder
called Wallpapers. > >>>I found it on the web and I use it
myself. > >>> > >>>Btw. Eivind, "Olsen Banden"
with the character Egon Olsen > >>>is a danish series of
movies (about 12) ;-). I know that there > >>>were Norvegian
and Swedish versions made later. > >>> > >>>
> >>I think only the mods can get the full version, would you
mind > >> > >> > >maybe > > > > >
>>posting it in the files section, so we can get it? Thanks, very
> >> > >> > >cool > > > > >
>>background! > >> > >>Daniel > >> >
>> > > > >Hi Daniel > > > >Done! It is not
that big, but it looks fine even when stretched > >to 1024x768.
> > > >Michael > > > > > > > > >
> > > > >Yahoo! Groups Links > > > > >
> > > > > > > > > > >
3214. Re: Advancing to Petrus Method From:
"joel_vn" <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Jul 2004 12:01:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, donutflask
<no_reply@y...> wrote: > >Most of the F2L algs are quite
easy to understand. Once > > you understand why a move works,
memorizing it is much easier. An > > other important thing you
should know, is that these algs are not > > the most efficient
solutions. There are a lot of shortcuts, > > especially for the
first two CE pairs. > > > What are some shortcuts for the first
two c/e pairs? Well... Sometimes you can use the fact that some CE pairs
have not been solved yet. For example:
http://www.necrophagous.co.uk/cubestation/f2l/f2l5.php. Look at the
first case (Case FR-R1). If the FL corner edge pair is not solved yet,
you can solve the corner by doing the moves D' L' U L D. Another example
for case FR-R4 on the same page. If the BR corner- edge pair is not
solved yet, R' U2 R2 U R' will solve the case. Learning to use this
system fast just requires a lot of expierence. If you have more
questions, don't hesitate! Good luck, Joel.
For an Eastsheen 4x4x4, would Rubik's 5x5x5 stickers work? Or should I
use rubik's 4x4x4 stickers? Also, for lubing an Eastsheen 4x4x4, should
I take the centercaps off before lubing, like a meffert's 4x4? Thanks,
Austin --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Hey Per, > > Here is what I have
found about the Eastsheen that I've found > helpful. > > >
1) How do i prevent the centercaps from falling off all the time? >
> Obviously i still want to be able take them off in case i need to
> > adjust tension. Will they stop falling off once the cube is
broken > in > > or lubed? > > What I do is to press on
them every couple solves. I'll grab two > opposite faces on the
center caps only and just lightly press down > to make sure the
centers are in place. Do this for all 6 faces. > You don't really
have to do this very often, but it is nice to do > every now and then
to make sure they won't fall off during a solve. > After a while the
center caps just kind of set in and they hardly > ever cause
problems. > > > 2) About lubing. Should i wait for a while
before lubing it or can > i > > lube straight away? And how is
the best way to lube it, do i need > to > > disassemble it?
> > I would recommend lubing it straight away since it is so stiff
when > it is new. Take the screw out of the top face, and take the
whole > center piece assembly out too (this loosens up the other
pieces so > that you can take them out too. Now take out a central
most edge > piece (the two adjacent centers should either fall off by
themselves > or you will need to take them off by yourself). Now you
should have > a little keyhole missing from the top two layers. Spray
a *very* > little amount of lube inside and put it back together. Be
sure to > turn the faces a lot afterwards to spread the lube all
around. The > Eastsheens actually loosen up very, very nicely once
lubricated, and > you really don't need a lot at all to get them
loose, so go easy on > the silicone. > > > 3) Do i need make
my own orange stickers for it? I want > > the "standard" BOY color
scheme with white<>yellow, green<>blue > and > >
red<>orange. I could of course use standard orange 5x5x5 >
replacement > > stickers and cut with a stanley. But i want to
have rounded > corners > > to match the other stickers. >
> The rubiks.com stickers fit the Eastsheen cubes very nicely. You
> have to apply each one individually though, since the applicator
> sheet is too large for the eastsheen cubes. The stickers are very,
> very slightly larger than the Eastsheens ones, so it the side will
> look more colored, but they fit fine and don't interfere with >
turning. The rubiks.com stickers look very nice on there, but if >
you want to round the corners of them more I think a small knife >
should do the trick :) > > Hope this helps, > Chris > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" <aspiring_to_love@y...> wrote: > > Hello! >
> > > I have just received my first eastsheen 5x5x5 (also
called mini- > > 5x5x5). Now i have a few questions. Maybe they
are trivial? :D > > > > 1) How do i prevent the centercaps
from falling off all the time? > > Obviously i still want to be
able take them off in case i need to > > adjust tension. Will they
stop falling off once the cube is broken > in > > or lubed?
> > > > 2) About lubing. Should i wait for a while before
lubing it or can > i > > lube straight away? And how is the
best way to lube it, do i need > to > > disassemble it? >
> > > 3) Do i need make my own orange stickers for it? I want
> > the "standard" BOY color scheme with white<>yellow,
green<>blue > and > > red<>orange. I could of
course use standard orange 5x5x5 > replacement > > stickers and
cut with a stanley. But i want to have rounded > corners > > to
match the other stickers. > > > > Thanx for all hints, help
and info about this!! > > > > Happy cubing!! > > >
> -Cubix > > > > PS! Right now it's so stiff it's no
better than my poor old > mefferts > > 5x5x5 :-(
3216. Re: Master Magic Method Movies From:
"Koen Heltzel" <allyourbase@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Jul 2004 17:48:12 -0000
Nice vids Stefan! I love the webcamhelmet :D
3217. Re: Advancing to Petrus Method From:
donutflask <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Jul 2004 21:11:50 -0000
those are neat! does anybody know anymore?
3218. Re: Advancing to Petrus Method From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Jul 2004 22:22:26 -0000
Oinkleburger had a page full of these, but the domain is down. I heard
it was moved to a new domain though, but I don't know which, and I don't
know if that includes the special F2L algs. I have a printout here if
you are desperate anyhow. Just call out. --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn" <joel_vn@y... >
wrote: > --- In speedsolvingrubikscube@yahoogroups.com, donutflask
> <no_reply@y...> wrote: > > >Most of the F2L algs are
quite easy to understand. Once > > > you understand why a move
works, memorizing it is much easier. An > > > other important
thing you should know, is that these algs are not > > > the
most efficient solutions. There are a lot of shortcuts, > > >
especially for the first two CE pairs. > > > > > >
What are some shortcuts for the first two c/e pairs? > > Well...
Sometimes you can use the fact that some CE pairs have not > been
solved yet. For example: >
http://www.necrophagous.co.uk/cubestation/f2l/f2l5.php. Look at the >
first case (Case FR-R1). If the FL corner edge pair is not solved >
yet, you can solve the corner by doing the moves D' L' U L D. >
Another example for case FR-R4 on the same page. If the BR corner- >
edge pair is not solved yet, R' U2 R2 U R' will solve the case. >
Learning to use this system fast just requires a lot of expierence. >
> If you have more questions, don't hesitate! Good luck, > >
Joel.
3219. long post about one-generator solutions From:
"Jonas Koelker" <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Jul 2004 22:40:37 -0000
When I first learned the Petrus method, I wondered if it was possible to
solve the entire cube using only Niklas and Sune (L U' R' U L' U' R [U]
and ). When my cubing skill and interest matured, I found out that one
could do the J permutation as Niklas + Sune (or AntiSune + Niklas) , and
that one could solve the whole cube using only J (and it's mirror). You
try that if you haven't :p --- SPOILER / METHOD / SOLUTION / HINTS ---
with J + J-mirror, you can do U (tri-edge cycle) and A
(tri-corner-cycle). For U, swap a pair of corners twice with different
edges; for A, swap a pair of edges twice with different corners. the
method I use is: orient 3 corners (get them all on U face with U color
on the U facelets) and permute them. use the 4th corner as a working
corner to orient the rest. Permute the rest of the corners. Use the
petrus method on the edges only (using only U permutations). ---- END OF
(RUINING THE FUN) ----- END ---- Which leads us up to now: I'm sitting
here late at night, quite bored, and it strikes me - what other
one-generator solutions exist? In other words: if you could use only one
algorithm to solve the cube, which algorithms could suffice? Or, in yet
another wording: which of the 43e18 valid facelet-level permutations
could solve the cube, using any of the 48 symmetry transformations (cube
rotations + mirroring) between each application? Here's my slightly
shallow analysis: It needs to affect both corners and edges (duh). This
rules out A, E, H, U and Z. Furthermore, it needs to do an even number
of edge transpositions (pair-swappings) and an even number of corner
transpositions. This rules out G. Going even further, it must move at
least one edge out of it's slice (E, M or S). This rules out F, N, and
T. The alg should also move at least one corner out of it's
diagonal-set. Huh? Example: If you used only Y, you could move URF to
DLF, ULB or RDB, but not any of the other four corners. That's what I
means by diagonal-set (there's two of them in total, the one above and
the one consisting of the pieces that are _not_ in the one above). This
rules out Y and V. So, we're down to J and R (and R + R-mirror can be
combined to do U and A just like J). Plus, of course, the quater-turns
(but they are not really interesting in this perspective). What if we
don't limit ourselves to what affects only one face? What if we make an
even number of transpositions greater than one? How could one calculate
the God's number for each algorithm? Of course, this will eventually
lead to a "fewest J challenge" :D Anybody who feels this would an
interesting area to explore, feel free to join me. The rest: feel free
to call me a nutball :p
3220. Re: long post about one-generator solutions From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 08 Jul 2004 23:17:57 -0000
There are no one generator solutions. The J Perm you describe also uses
it's mirror, which counts as a distinct element in the group. In math
lingo, there does not exist an element in the cube group with order
equal to the size of the group. But I know of at least one way of doing
it using two generators, which is still kinda cool... any solving
sequence can theoretically be described in a string of bits. The term
you use, **one-generator solution**, is quite restrictive, it implies
you shouldn't allow conjugation with any simple turns. One-Algorithm
solution is more general and vauge. -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, "Jonas Koelker"
<jonaskoelker@y...> wrote: > When I first learned the Petrus
method, I wondered if it was possible > to solve the entire cube
using only Niklas and Sune (L U' R' U L' U' R > [U] and ). When my
cubing skill and interest matured, I found out that > one could do
the J permutation as Niklas + Sune (or AntiSune + Niklas) > , and
that one could solve the whole cube using only J (and it's > mirror).
You try that if you haven't :p > > --- SPOILER / METHOD / SOLUTION
/ HINTS --- > with J + J-mirror, you can do U (tri-edge cycle) and A
> (tri-corner-cycle). For U, swap a pair of corners twice with
different > edges; for A, swap a pair of edges twice with different
corners. > > the method I use is: > orient 3 corners (get them
all on U face with U color on the U > facelets) and permute them.
> use the 4th corner as a working corner to orient the rest. >
Permute the rest of the corners. > Use the petrus method on the edges
only (using only U permutations). > > ---- END OF (RUINING THE
FUN) ----- END ---- > > Which leads us up to now: I'm sitting here
late at night, quite bored, > and it strikes me - what other
one-generator solutions exist? In other > words: if you could use
only one algorithm to solve the cube, which > algorithms could
suffice? Or, in yet another wording: which of the > 43e18 valid
facelet-level permutations could solve the cube, using any > of the
48 symmetry transformations (cube rotations + mirroring) > between
each application? > > Here's my slightly shallow analysis: > It
needs to affect both corners and edges (duh). This rules out A, E, >
H, U and Z. > > Furthermore, it needs to do an even number of edge
transpositions > (pair-swappings) and an even number of corner
transpositions. This > rules out G. > > Going even further, it
must move at least one edge out of it's slice > (E, M or S). This
rules out F, N, and T. > > The alg should also move at least one
corner out of it's diagonal- set. > Huh? Example: If you used only Y,
you could move URF to DLF, ULB or > RDB, but not any of the other
four corners. That's what I means by > diagonal-set (there's two of
them in total, the one above and the one > consisting of the pieces
that are _not_ in the one above). This rules > out Y and V. > >
So, we're down to J and R (and R + R-mirror can be combined to do U >
and A just like J). Plus, of course, the quater-turns (but they are >
not really interesting in this perspective). What if we don't limit >
ourselves to what affects only one face? What if we make an even >
number of transpositions greater than one? How could one calculate the
> God's number for each algorithm? Of course, this will eventually
lead > to a "fewest J challenge" :D > > Anybody who feels this
would an interesting area to explore, feel free > to join me. The
rest: feel free to call me a nutball :p
3221. Re: [Speed cubing group] Re: long post about one-generator
solutions
From:
Jonas Koelker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 9 Jul 2004 01:22:32 +0100 (BST)
>>> "there are no one generator solutions" what about quater
turns? also: hey, it's late at night so cut me some slack :D
>>> "...with order equal to the group" Right, the biggest order
is 1260, while the mean order is 60 (it accounts for approx. 10% of all
elements). Read that on cube-lovers, I think. ... could you elaborate on
your two-generator solution? also, what do you mean by "described as a
string of bits"? you means as in bits and pieces or as in binary digits?
and in any case: thanks for the input. And please, feed me some math :D
(one month until college starts seems like a long time...) - Jonas ---
d_funny007 <no_reply@yahoogroups.com> wrote: > There are no one
generator solutions. The J Perm you > describe also > uses it's
mirror, which counts as a distinct element > in the group. > >
In math lingo, there does not exist an element in > the cube group
> with order equal to the size of the group. But I > know of at
least > one way of doing it using two generators, which is > still
kinda > cool... any solving sequence can theoretically be >
described in a > string of bits. > > The term you use,
**one-generator solution**, is > quite restrictive, > it implies
you shouldn't allow conjugation with any > simple turns. >
One-Algorithm solution is more general and vauge. > > -Doug Li
> --- I left my original message out due to bandwidth issues ---
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3222. Re: long post about one-algorithm solutions From:
_jaap <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jul 2004 09:45:10 -0000
--- "Jonas Koelker" wrote: > ... that one could solve the whole cube
using only J (and it's > mirror). > Or, in yet another wording:
which of the 43e18 valid > facelet-level permutations could solve the
cube, using any > of the 48 symmetry transformations (cube rotations
+ mirroring) > between each application? As already remarked, the
humble quarter turn will do nicely. Some cube robots have used this
feature, having only one arm that can turn a face and less
accurate/powerful arms that are used to bring the correct faces to the
turning arm. It is actually a well known fact that you don't even need
to apply it to all six faces, just 5 will do. My question is, is it
possible to use J but not its mirror image? (i.e. only cube rotations
between the applications of the alg). > Here's my slightly shallow
analysis: ... > Furthermore, it needs to do an even number of edge
transpositions > (pair-swappings) and an even number of corner
transpositions. This > rules out G. You mean an odd number of each of
course, just like the J perm.
3223. Re: Advancing to Petrus Method From:
donutflask <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jul 2004 09:52:03 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > Oinkleburger had a page full of these,
but the domain is down. I heard > it was moved to a new domain
though, but I don't know which, and I > don't know if that includes
the special F2L algs. I have a printout > here if you are desperate
anyhow. Just call out. > *Calls out*. I would very much appreciate
the special f2l algs printout. Thank you.
3224. Re: Advancing to Petrus Method From:
_jaap <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jul 2004 09:54:11 -0000
--- "Eivind Fonn" <htkra1d@h...> wrote: > Oinkleburger had a
page full of these, but the domain is down. > I heard it was moved to
a new domain though, but I don't know > which, and I don't know if
that includes the special F2L algs. I have added the new url to the
links page of this group. The oinkleburger link is still up there - for
some reason I cannot edit or delete it even though I am listed as that
link's creator. Jaap
3225. Re: Advancing to Petrus Method From:
"joel_vn" <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jul 2004 10:12:27 -0000
Wow...! Thanks for the tip! I found a lot of nice shortcuts I didn't
know yet :). --- In speedsolvingrubikscube@yahoogroups.com, "Eivind
Fonn" <htkra1d@h...> wrote: > Oinkleburger had a page full of
these, but the domain is down. I heard > it was moved to a new domain
though, but I don't know which, and I > don't know if that includes
the special F2L algs. I have a printout > here if you are desperate
anyhow. Just call out. > > --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn" <joel_vn@y... >
> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com,
donutflask > > <no_reply@y...> wrote: > > >
>Most of the F2L algs are quite easy to understand. Once > >
> > you understand why a move works, memorizing it is much easier.
> An > > > > other important thing you should know, is
that these algs are > not > > > > the most efficient
solutions. There are a lot of shortcuts, > > > > especially
for the first two CE pairs. > > > > > > > > >
What are some shortcuts for the first two c/e pairs? > > > >
Well... Sometimes you can use the fact that some CE pairs have not >
> been solved yet. For example: > >
http://www.necrophagous.co.uk/cubestation/f2l/f2l5.php. Look at the >
> first case (Case FR-R1). If the FL corner edge pair is not solved
> > yet, you can solve the corner by doing the moves D' L' U L D.
> > Another example for case FR-R4 on the same page. If the BR
corner- > > edge pair is not solved yet, R' U2 R2 U R' will solve
the case. > > Learning to use this system fast just requires a lot
of expierence. > > > > If you have more questions, don't
hesitate! Good luck, > > > > Joel.
3226. Re: Advancing to Petrus Method From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jul 2004 10:27:05 -0000
Yeah, the Oinkleburger site moved over to puzzlingaddiction.com (thanks
Jaap!). So the algs are here: http://puzzlingaddiction.com/cube/f2l/
"One corner unsolved" are the standard F2L algs. The other two are
shortcuts for when adjacent and opposite C/E pairs are unsolved,
respectively. --- In speedsolvingrubikscube@yahoogroups.com, donutflask
<no_reply@y. ..> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" >
<htkra1d@h...> wrote: > > Oinkleburger had a page full of
these, but the domain is down. I > heard > > it was moved to a
new domain though, but I don't know which, and I > > don't know if
that includes the special F2L algs. I have a printout > > here if
you are desperate anyhow. Just call out. > > > > *Calls
out*. I would very much appreciate the special f2l algs > printout.
Thank you.
Just in case someone is interested, I asked Uwe Meffert about the strong
vinyl stickers they use on some of their puzzles. They are very robust
and have very bright colors. It's called DC-Fix, produced by a german
company: http://www.hornschuch.de Look, they propose many different
colors: http://www.decoreva.be/boutique/c231.html The problem now is to
find a store where I could buy 50 centimeters of each color... Gilles.
3228. [Speed cubing group] Re: long post about one-algorithm solutions
From:
Jonas Koelker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 9 Jul 2004 15:36:39 +0100 (BST)
> As already remarked, the humble quarter turn will do > nicely.
Some > cube robots have used this feature, having only one > arm
that can turn > a face and less accurate/powerful arms that are used
> to bring the > correct faces to the turning arm. ha, thought so
:D > It is actually a well known fact that you don't even > need
to apply it > to all six faces, just 5 will do. Hm. I know that, I
just forgot. > My question is, is it possible to use J but not its
> mirror image? > (i.e. only cube rotations between the
applications > of the alg). hm, I'll think about that some time when
I'm actually able to think :p > You mean an odd number of each of
course, just like > the J perm. Right! I can't even count? how odd...
:D - Jonas
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3229. Re: Advancing to Petrus Method From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jul 2004 16:31:39 -0000
--- In speedsolvingrubikscube@yahoogroups.com, _jaap
<no_reply@y...> wrote: > --- "Eivind Fonn" <htkra1d@h...>
wrote: > > Oinkleburger had a page full of these, but the domain
is down. > > I heard it was moved to a new domain though, but I
don't know > > which, and I don't know if that includes the
special F2L algs. > > I have added the new url to the links page
of this group. > The oinkleburger link is still up there - for some
reason I cannot > edit or delete it even though I am listed as that
link's creator. > > Jaap To edit it did you use the same email
address that you used in creating the link? David J
3230. Re: long post about one-generator solutions From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jul 2004 17:04:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Jonas Koelker
<jonaskoelker@y...> wrote: > >>> "there are no one
generator solutions" > what about quater turns? That only gets you 4
positions, not over 43 quintillion! > also: hey, it's late at night
so cut me some slack :D > > >>> "...with order equal to
the group" > Right, the biggest order is 1260, while the mean order
> is 60 (it accounts for approx. 10% of all elements). > Read that
on cube-lovers, I think. Exactly, 1260 is rather less than the order of
the group. Another way to look at it is that if there was a
one-generator solution then it wouldn't matter which order you apply
moves. Any two moves would commute. In particular, in the usual scheme
of things you could always solve the cube in at most 12 moves (quarter
turns) or 6 moves (half turns or quarter turns). > > ... could you
elaborate on your two-generator > solution? > You can find two
such generators on the web if you look around. David Joyner's page
mentions some. Of course, if a and b are two generators then so are a
and ab (and ab is distinct from both a and b, lest the group be a
1-generator group), and so we also get a and aba or a and aab and so
forth - of course if you do this enough times you will not always get
different pairs - eventually you may get a and b again, e.g. if you go
along the route of a and ab, a and aab, a and aaab etc., or some other
pair). It's not obvious (to me, at least) how many 2-generator sets
there are. Anyway, it's by no means a unique solution. You can check for
yourself fairly straightforwardly that the solution on David Joyner's
page really does work. You can observe that one move does an 11 cycle on
edges and a 7 cycle on corners. The other moves stuff only in one face -
a transposition of edges and a transposition of corners. There's some
orientation in as well, of course. I think the move that only involved
one face had order 12 and that its 4th power just rotated 3 corners and
its 6th power just flipped 2 edges. Conjugating such powers with powers
of the other move that has large cycles, it is easy to see that you can
orient all the pieces correctly. Similarly of the 2 edges that are moved
only one is flipped and of the 2 corners only one is twisted. Therefore,
by carefully conjugating with the other move (to some power) you can
permute the pieces. Of course, that's just an outline rather than a
proof - you'd need to check the details - but it's the basic idea. Oh -
the other thing is that in the move that moves a lot of stuff, the fixed
edge and the fixed corner are moved by the other generator. Obviously
that's a necessary condition for a pair of this type to work. (It's not
necessary in constructing such a pair that the move that changes very
little change only stuff from one face.) It's easy to see that if you
want to solve the centres too (in the so called supergroup - which isn't
really a supergroup as the usual group is a quotient of it rather than a
subgroup) then you need 6 generators. You can show that by looking at
the action on the centres of a subgroup with only 5 generators. Clearly
there is a 6 generator solution. In summary, that pair has these
features: 1) one move involves an 11 cycle of edges and a 7 cycle of
corners. 2) the other move involves a transposition of edges (including
the edge fixed by the first move) and a transposition of corners
(including the corner fixed by the first move) and also flips two edges
(exactly one of which is involved in the transposition) and twists 3
corners (exactly one of which is involved in the transposition). Whether
that is sufficient for such a pair to work I'm not sure. I think it
probably is, in fact, but I haven't really looked at it. It's probably
also possible to get the 2nd move to twist only 2 corners (rather than
3) - again exactly one of which is involved in the transposition. The
basic idea for permuting is this. Suppose we want to get an edge in
place. Let's call the two edge positions that move 2 swaps A and B and
suppose A is the position that is unaffected by move 1. Then if I want
to get edge C in position, if C is not in position A move it to position
B move 1 (several times perhaps). Now use move 2 to get it to position A
(that's somewhat). So we can arrange for it to get into position A. If C
is supposed to go into position A then we're done - though actually, we
should try to fix this edge near the end. Otherwise it goes in some
other position D. We can move the edge in position D to position B by
using 1 several times (though for technical reasons it is better to move
the edge in some position D* as described below). Then use move 2 to and
then undo the move that got the edge in position D to position B. Really
you'd then want to undo the move that took edge C to position B in the
first place (if it was needed), so you'd want to unwind that. Careful
choice of position D* will enable you to get C to D* and then unwind to
D. So basically you usually want to do some move like this (move
1)^n(move 2)(move 1)^m(move 2)(move 1)^(-n-m). This will enable you to
switch edges - by using appropriate powers of move 1 you can cycle edges
without cycling corners (and vice versa) so that you can basically use
even permutations. Then orient in a similar way. Finally you'll be left
with at worst one more move 2. So you can solve the cube. > also,
what do you mean by "described as a string of > bits"? you means as
in bits and pieces or as in binary > digits? What is meant by this is
that, because it's a 2-generator group, any move can be written as a
finite string of 0s and 1s (or 2 other symbols), where 0 corresponds to
one generator and 1 to the other. Moves such as U could have quite long
strings attached. Of course, lots of strings would be equivalent (in
terms of the resultant element of the group). > > and in any case:
thanks for the input. And please, > feed me some math :D (one month
until college starts > seems like a long time...) > > - Jonas
> > --- d_funny007 <no_reply@yahoogroups.com> wrote: >
> There are no one generator solutions. The J Perm you > >
describe also > > uses it's mirror, which counts as a distinct
element > > in the group. > > > > In math lingo, there
does not exist an element in > > the cube group > > with
order equal to the size of the group. But I > > know of at least
> > one way of doing it using two generators, which is > >
still kinda > > cool... any solving sequence can theoretically be
> > described in a > > string of bits. > > > >
The term you use, **one-generator solution**, is > > quite
restrictive, > > it implies you shouldn't allow conjugation with
any > > simple turns. > > One-Algorithm solution is more
general and vauge. > > > > -Doug Li > > > > ---
I left my original message out due to bandwidth > issues --- >
> > > > >
___________________________________________________________ALL-NEW
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3231. [Speed cubing group] Re: long post about one-generator solutions
From:
Jonas Koelker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 9 Jul 2004 18:26:14 +0100 (BST)
Thanks. It looks interesting. I'll digest it once I've slept. Actually,
I think I'll read a bit on how to sleep, then sleep. Again, thanks. -
Jonas ___________________________________________________________ALL-NEW
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Wow, I've had DC-FIix for a year or two without realizing this was what
Mefferts used. Well, anyhow, there's a store near me that used to carry
DC-Fix, but the only orange they had was really dark and was nearly the
same as their only red, and their only blues or greens were way dark.
But if this stuff come in more colors than those I have, it's great. But
where the hell do I get it? Hmm... --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > > Just in case someone is
interested, I asked Uwe Meffert about the > strong vinyl stickers
they use on some of their puzzles. > They are very robust and have
very bright colors. > > It's called DC-Fix, produced by a german
company: http://www. hornschuch.de > > Look, they propose many
different colors: > http://www.decoreva.be/boutique/c231.html >
> The problem now is to find a store where I could buy 50 centimeters
of > each color... > > > Gilles.
3233. Re: Ton's Holidays and Rubik's Reservations From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jul 2004 19:39:09 -0000
I have trouble believing that you have not received the 2 emails I have
sent to the 2 different email accounts. --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > Ok, I emailed on the compuserve
account. I resent you an email at > both of the accounts just to make
sure. On the 28th of April you said > there were about 60 cubes in
the queue, so I was guessing mine is > kinda close : I hope you mean
that 75 cube queue isnt mine but the > total. > > --- In
speedsolvingrubikscube@yahoogroups.com, turnthatcube >
<no_reply@y...> wrote: > > Sorry I must haved missed your
mail, I have no mails received from > > you in my mailbox. So this
explains the no answer, I normally > respond > > in 3 days, so
I no answer received in 5 days you can better resend > > any mail.
No I am the USA you can mail me at ton @ speedcubing.com > > >
> The queue is about 75 reservations > > > > Ton >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
pathfinder_netstorm > > <no_reply@y...> wrote: > >
> Just asking, where in the queue is my reservation? I reserved on
> > the > > > 28th of April with email : happyface94@h...
> > > > > > I've sent you an email asking that but I
never got an answer, > just > > > curious. > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com,
turnthatcube > > > <no_reply@y...> wrote: > > >
> Hi All > > > > > > > > I got many
reservations, with the upcoming Rubik's champioship > (US > >
> > nationals 10 July) and the Rubik's European Championship this
> > will > > > > not help to get fast to all the
reservations since I want to > > > prepare > > > >
me for these championships. In september I am on a 3 week > holiday.
> > > > > > > > As soon as I can process an
order I will send you a payment > > > request. > > >
> Please not do not send payments in advance, please wait for a >
> > payment > > > > request. > > > > >
> > > So sorry for the long waiting > > > > >
> > > Ton
3234. Re: Advancing to Petrus Method From:
_jaap <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 09 Jul 2004 20:17:28 -0000
--- "d_j_salvia" <d_j_salvia@y...> wrote: > --- _jaap
<no_reply@y...> wrote: > > I have added the new url to the
links page of this group. > > The oinkleburger link is still up
there - for some reason I cannot > > edit or delete it even though
I am listed as that link's creator. > > To edit it did you use the
same email address that you used in > creating the link? Changing my
profile to my other email address did not help (though it then would not
allow me to edit the new one so I switched back). It have something to
do with the change from Clubs to Groups ages ago. Jaap
--- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > Wow, I've had DC-FIix for a year or two
without realizing this was > what Mefferts used. Well, anyhow,
there's a store near me that used to > carry DC-Fix, but the only
orange they had was really dark and was > nearly the same as their
only red, and their only blues or greens were > way dark. But if this
stuff come in more colors than those I have, > it's great. But where
the hell do I get it? Hmm... I sent an e-mail to the german website this
morning. A few hours later, I received a message from a french person
who wanted to know where I live. He wants to send me a list of stores
where I could find their products. Gilles.
3236. Re: [Speed cubing group] Re: to all: preparing a real speedcube
From:
Sapan Upadhyay <cubekid@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 9 Jul 2004 17:37:30 -0500
a power drill with a specialized clamp.... -cubekid ----- Original
Message ----- From: Eivind Fonn <htkra1d@...> Date: Fri, 02 Jul
2004 09:21:27 -0000 Subject: [Speed cubing group] Re: to all: preparing
a real speedcube To: speedsolvingrubikscube@yahoogroups.com I had the
robot idea a while ago actually... In any case a robot should beat
humans just about all the time anyway, at least given the same premices.
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Yeah!!! > > Evan, can u
make about 1000 robots ready for early august ? :D > > Hehe ...
> > Another use of the robot could be to assist during cubing
marathons. > After u solve a cube it picks it up and does a random
scramble > (better scrambling then humans can do as we tend to fall
> into "shuffling patterns"). Then puts it down, ready for u to
solve. > > U could also compete in speedcubing agaist it ;-) >
> -Cubix > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise >
<rheise@p...> wrote: > > On Wed, Jun 30, 2004 at 06:18:28AM
-0000, Michael Atkinson wrote: > > > What I do to loosen up a
new cube is turn each face about 1,000 > > > times. Not
necessarily in the same cubing period, because your > hands > >
> will get tired quickly. Just do each face about 100 turns, then
> come > > > back to it later. That'll loosen up the springs
really well. > > > > Can't we use a cube solving robot for
this sort of thing? > > > > Ryan Yahoo! Groups Sponsor
ADVERTISEMENT ________________________________ Yahoo! Groups Links To
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Hi, I was reading the instructions for the Waterman method on this site
(http://www.rubikscube.info), but the last step doesn't make very much
sense. It says: 1. Solve First Two Redges Solve Two Redges in Ring Solve
One Redge in Ring and Other Redge in -R- Face Solve Redges in -R- Face
Cycle Then it gives a bunch of algorithms. What does it mean by Redges,
and Midges, and Ring, and Face Cycle, etc.?
The -R- Face: The face to the right. (You should have the -L- face
solved). Redges: "Right edges", the edge pieces that should go in the R
face. Midges: "Middle edges", the edge pieces that should go in the
ring. Ring: The middle slice between the L and R faces, also known as
the M slice. Face cycle: A cycle restricted to one face only, i.e.
"Solve Redges in -R- Face Cycle" means solving redges that are already
in the R face, but not correctly so, so you just cycle them about... if
you know what I mean. --- In speedsolvingrubikscube@yahoogroups.com,
"Michael Atkinson" <unipsycho6@y...> wrote: > Hi, > > I
was reading the instructions for the Waterman method on this site >
(http://www.rubikscube.info), but the last step doesn't make very >
much sense. It says: > > 1. Solve First Two Redges > Solve Two
Redges in Ring > Solve One Redge in Ring and Other Redge in -R- Face
> Solve Redges in -R- Face Cycle > > Then it gives a bunch of
algorithms. What does it mean by Redges, and > Midges, and Ring, and
Face Cycle, etc.?
3239. new page From:
Ryan Heise <rheise@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Jul 2004 19:19:23 +1000
It's been a while since I last updated my website, but here are my
recognition tips for step 3:
http://www.progsoc.uts.edu.au/~rheise/cube/step3_recognition.html This
is a way to recognise the edge permutation without having to memorise
the correct order of all 4 edges. Such an approach is useful if you
don't always start with the same colour, and you don't want to have to
memorise the correct edge order for all 6 sides. Ryan
Okay, but it says: 1. Solve First Two Redges Solve Two Redges in Ring
Solve One Redge in Ring and Other Redge in -R- Face Solve Redges in -R-
Face Cycle How do you solve a Redge, in the Ring? Is it supposed to say
Midge here? and the last part says solve Redges in R face cycle. So
during this first part are you just putting the Redges on to that face,
but incorrectly permuted? --- In speedsolvingrubikscube@yahoogroups.com,
"Eivind Fonn" <htkra1d@h...> wrote: > The -R- Face: The face to
the right. (You should have the -L- face > solved). > Redges:
"Right edges", the edge pieces that should go in the R face. >
Midges: "Middle edges", the edge pieces that should go in the ring. >
Ring: The middle slice between the L and R faces, also known as the M
> slice. > Face cycle: A cycle restricted to one face only, i.e.
"Solve Redges in > -R- Face Cycle" means solving redges that are
already in the R face, > but not correctly so, so you just cycle them
about... if you know what > I mean. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" >
<unipsycho6@y...> wrote: > > Hi, > > > > I was
reading the instructions for the Waterman method on this site > >
(http://www.rubikscube.info), but the last step doesn't make very >
> much sense. It says: > > > > 1. Solve First Two Redges
> > Solve Two Redges in Ring > > Solve One Redge in Ring and
Other Redge in -R- Face > > Solve Redges in -R- Face Cycle >
> > > Then it gives a bunch of algorithms. What does it mean by
Redges, > and > > Midges, and Ring, and Face Cycle, etc.?
A little while ago, I was bored and created a perl program to scramble a
couple puzzles (pyraminx, 2x2x2-5x5x5 cubes). It's fairly primitive and
repetitive but it can save algorithms to file, which would probably be
more convenient than going to Jess Blonde's timer for them (no offense).
It can generate any number of algorithms you want, and does so quickly.
I was wondering if anyone out there would be interested in viewing the
code or even using the program. If so, I'll put it in the files section.
- T.S. Bischof
--- In speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > Okay, but it says: > > 1.
Solve First Two Redges > Solve Two Redges in Ring > Solve One
Redge in Ring and Other Redge in -R- Face > Solve Redges in -R- Face
Cycle > > How do you solve a Redge, in the Ring? Is it supposed to
say Midge > here? No, it's supposed to say redge. The redge is in the
ring, but it's supposed to go to the R face. So you solve a redge in the
ring. :) > and the last part says solve Redges in R face cycle. So
during this > first part are you just putting the Redges on to that
face, but > incorrectly permuted? You've misunderstood. I agree that
the site is a bit clumsy here. Look on the list again. It says "1. Solve
first two redges". This can be done in one of the three ways mentioned
below. You don't go through all of them, you use the one that fits the
best with your current cube configuration. You're going to solve two
redges, okay, so which two redges are best? You can take two in the
ring, or you can take one in the ring and one in the R face, or you can
take two that are both in the R face, it's up to you, but you aren't
supposed to do all three. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" >
<htkra1d@h...> wrote: > > The -R- Face: The face to the
right. (You should have the -L- face > > solved). > >
Redges: "Right edges", the edge pieces that should go in the R face.
> > Midges: "Middle edges", the edge pieces that should go in the
ring. > > Ring: The middle slice between the L and R faces, also
known as the > M > > slice. > > Face cycle: A cycle
restricted to one face only, i.e. "Solve Redges > in > > -R-
Face Cycle" means solving redges that are already in the R > face,
> > but not correctly so, so you just cycle them about... if you
know > what > > I mean. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" > >
<unipsycho6@y...> wrote: > > > Hi, > > > >
> > I was reading the instructions for the Waterman method on this
> site > > > (http://www.rubikscube.info), but the last step
doesn't make very > > > much sense. It says: > > >
> > > 1. Solve First Two Redges > > > Solve Two Redges
in Ring > > > Solve One Redge in Ring and Other Redge in -R-
Face > > > Solve Redges in -R- Face Cycle > > > >
> > Then it gives a bunch of algorithms. What does it mean by
Redges, > > and > > > Midges, and Ring, and Face Cycle,
etc.?
yes please, put it in files. Dan :) ----- Original Message ----- From:
tsbischof To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday,
July 10, 2004 4:48 PM Subject: [Speed cubing group] scrambling
algorithms generator A little while ago, I was bored and created a perl
program to scramble a couple puzzles (pyraminx, 2x2x2-5x5x5 cubes). It's
fairly primitive and repetitive but it can save algorithms to file,
which would probably be more convenient than going to Jess Blonde's
timer for them (no offense). It can generate any number of algorithms
you want, and does so quickly. I was wondering if anyone out there would
be interested in viewing the code or even using the program. If so, I'll
put it in the files section. - T.S. Bischof Yahoo! Groups Sponsor
ADVERTISEMENT
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Yahoo! Groups Links a.. To visit your group on the web, go to:
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OOOOOHHHHHHHHHHH I /finally/ understand! It's not like solve the redge
"in the ring", it's like solve "the redge in the ring". I get it! Thanks
much! --- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" >
<unipsycho6@y...> wrote: > > Okay, but it says: > >
> > 1. Solve First Two Redges > > Solve Two Redges in Ring
> > Solve One Redge in Ring and Other Redge in -R- Face > >
Solve Redges in -R- Face Cycle > > > > How do you solve a
Redge, in the Ring? Is it supposed to say Midge > > here? >
> No, it's supposed to say redge. The redge is in the ring, but it's
> supposed to go to the R face. So you solve a redge in the ring. :)
> > > and the last part says solve Redges in R face cycle. So
during this > > first part are you just putting the Redges on to
that face, but > > incorrectly permuted? > > You've
misunderstood. I agree that the site is a bit clumsy here. Look > on
the list again. It says "1. Solve first two redges". This can be >
done in one of the three ways mentioned below. You don't go through >
all of them, you use the one that fits the best with your current cube
> configuration. You're going to solve two redges, okay, so which two
> redges are best? You can take two in the ring, or you can take one
in > the ring and one in the R face, or you can take two that are
both in > the R face, it's up to you, but you aren't supposed to do
all three. > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" > >
<htkra1d@h...> wrote: > > > The -R- Face: The face to the
right. (You should have the -L- face > > > solved). > >
> Redges: "Right edges", the edge pieces that should go in the R >
face. > > > Midges: "Middle edges", the edge pieces that should
go in the > ring. > > > Ring: The middle slice between the L
and R faces, also known as > the > > M > > > slice.
> > > Face cycle: A cycle restricted to one face only, i.e.
"Solve > Redges > > in > > > -R- Face Cycle" means
solving redges that are already in the R > > face, > > >
but not correctly so, so you just cycle them about... if you know >
> what > > > I mean. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" > >
> <unipsycho6@y...> wrote: > > > > Hi, > >
> > > > > > I was reading the instructions for the
Waterman method on this > > site > > > >
(http://www.rubikscube.info), but the last step doesn't make > very
> > > > much sense. It says: > > > > > >
> > 1. Solve First Two Redges > > > > Solve Two Redges
in Ring > > > > Solve One Redge in Ring and Other Redge in
-R- Face > > > > Solve Redges in -R- Face Cycle > >
> > > > > > Then it gives a bunch of algorithms. What
does it mean by > Redges, > > > and > > > >
Midges, and Ring, and Face Cycle, etc.?
3245. Master Magic, New Version From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 10 Jul 2004 23:36:25 -0000
On http://www.stefan-pochmann.de/spocc/other_stuff/videos/ there's a
solution for the old Master Magic. Obviously, it doesn't work on the new
version. Can I change this one somehow to make it work on the new one?
Because my current method is verrry slow.
All right. It's there. Let me know if you have any questions. -T.S.
Bischof --- In speedsolvingrubikscube@yahoogroups.com, "Dan Harris"
<dan_j_harris@n...> wrote: > yes please, > > put it in
files. > > Dan :) > ----- Original Message ----- > From:
tsbischof > To: speedsolvingrubikscube@yahoogroups.com > Sent:
Saturday, July 10, 2004 4:48 PM > Subject: [Speed cubing group]
scrambling algorithms generator > > > A little while ago, I was
bored and created a perl program to > scramble a couple puzzles
(pyraminx, 2x2x2-5x5x5 cubes). It's fairly > primitive and repetitive
but it can save algorithms to file, which > would probably be more
convenient than going to Jess Blonde's timer > for them (no offense).
It can generate any number of algorithms you > want, and does so
quickly. I was wondering if anyone out there would > be interested in
viewing the code or even using the program. If so, > I'll put it in
the files section. > > - T.S. Bischof > > > Yahoo! Groups
Sponsor > ADVERTISEMENT > > > > > >
-------------------------------------------------------------------
----------- > Yahoo! Groups Links > > a.. To visit your group
on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > b.. To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your
use of Yahoo! Groups is subject to the Yahoo! Terms of Service. >
> > > [Non-text portions of this message have been removed]
Oops. The filename is puzzle_scrambler.pl. Sorry if there was any
confusion. -T.S. Bischof --- In speedsolvingrubikscube@yahoogroups.com,
"tsbischof" <tom@w...> wrote: > All right. It's there. Let me
know if you have any questions. > > -T.S. Bischof > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Harris" >
<dan_j_harris@n...> wrote: > > yes please, > > >
> put it in files. > > > > Dan :) > > -----
Original Message ----- > > From: tsbischof > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Saturday, July
10, 2004 4:48 PM > > Subject: [Speed cubing group] scrambling
algorithms generator > > > > > > A little while ago, I
was bored and created a perl program to > > scramble a couple
puzzles (pyraminx, 2x2x2-5x5x5 cubes). It's > fairly > >
primitive and repetitive but it can save algorithms to file, > which
> > would probably be more convenient than going to Jess Blonde's
> timer > > for them (no offense). It can generate any number
of algorithms > you > > want, and does so quickly. I was
wondering if anyone out there > would > > be interested in
viewing the code or even using the program. If > so, > > I'll
put it in the files section. > > > > - T.S. Bischof >
> > > > > Yahoo! Groups Sponsor > > ADVERTISEMENT
> > > > > > > > > > > >
------------------------------------------------------------------ -
> ----------- > > Yahoo! Groups Links > > > > a..
To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> b.. To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms > of
Service. > > > > > > > > [Non-text portions of
this message have been removed]
3248. US Nationals From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com, caltechrubiks@yahoogroups.com
Date:
Sat, 10 Jul 2004 22:12:01 -0700
Thanks to everyone who came! Results will be posted in the files section
of the caltechrubiks group. I have to wake up at 5 AM so... well, it was
great seeing everyone. Tyson Mao MSC #631 California Institute of
Technology
3249. Re: US Nationals From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Jul 2004 07:54:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@i...> wrote: > Thanks to everyone who came! Results will
be posted in the files > section of the caltechrubiks group. I have
to wake up at 5 AM so... > well, it was great seeing everyone. >
> Tyson Mao > MSC #631 > California Institute of Technology
Glad it went well! I hope to see many pictures and videos in the next
few days! Daniel
3250. Cube lovers achive online From:
Jonas Kölker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 11 Jul 2004 11:05:06 -0000
I just went through my bookmarks, and found this link which might be of
interest to some:
http://www.math.rwth-aachen.de/~Martin.Schoenert/Cube-Lovers/ it ranges
from July 80 to June 96, so there should be plenty of reading. -- Jonas
3251. New file uploaded to speedsolvingrubikscube From:
speedsolvingrubikscube@yahoogroups.com
To:
speedsolvingrubikscube@yahoogroups.com
Date:
12 Jul 2004 00:34:18 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /Rubiks Cube.pdf Uploaded by : evanmgates <evan.gates@...>
Description : Rubik's Cube Robot Report You can access this file at the
URL
http://groups.yahoo.com/group/speedsolvingrubikscube/files/Rubiks%20Cube.pdf
To learn more about file sharing for your group, please visit
http://help.yahoo.com/help/us/groups/files Regards, evanmgates
<evan.gates@...>
3252. Re: New file uploaded to speedsolvingrubikscube From:
"evanmgates" <evan.gates@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jul 2004 00:36:51 -0000
This is a copy of my report that went along with the robot. Just to let
you know, not all code in the report is up to date, I have made changes.
Enjoy Evan --- In speedsolvingrubikscube@yahoogroups.com,
speedsolvingrubikscube@yahoogroups.com wrote: > > Hello, > >
This email message is a notification to let you know that > a file
has been uploaded to the Files area of the speedsolvingrubikscube >
group. > > File : /Rubiks Cube.pdf > Uploaded by : evanmgates
<evan.gates@i...> > Description : Rubik's Cube Robot Report
> > You can access this file at the URL > >
http://groups.yahoo.com/group/speedsolvingrubikscube/files/Rubiks%
20Cube.pdf > > To learn more about file sharing for your group,
please visit > > http://help.yahoo.com/help/us/groups/files >
> Regards, > > evanmgates <evan.gates@i...>
3253. Re: Master Magic, New Version From:
_jaap <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jul 2004 06:21:15 -0000
--- "Michael Atkinson" wrote: > On
http://www.stefan-pochmann.de/spocc/other_stuff/videos/ there's > a
solution for the old Master Magic. Obviously, it doesn't work on >
the new version. Can I change this one somehow to make it work on >
the new one? Because my current method is verrry slow. Two transform any
old-magic method to a new-magic method and vice versa, do this: 1. Start
with the magic turned over left-to right (you now see the other side,
but with the same edge nearest to you). 2. Solve the same way, but in
left-right mirror image (anything done on the left should now be done on
the right and vice versa). 3. At the end of the solve, turn the magic
over to show the solved side. There is of course another option -
restring your magic. Jaap
3254. My thoughts on the Nationals (Long, very long....(1 of 2) )
From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jul 2004 08:08:25 -0000
Alright, here goes another one of my lengthy posts :). I am actually
already home, back in good old Michigan! I just can't stand the wheather
in LA. As I start this, I realize that the other part of "team MI," Jon
is still in LA (he leaves at midnight). So I left really early; and came
kinda late (Friday evening). Back home at like 10:30 Pacific time, I'm
thinking: I was just in the middle of all that 7-8hrs ago. It deeply
saddens me that I had to go, I really with we can all get together more
often. Back home, I'm the outsider holding a Rubik's cube..., there
you'd be out of place if you weren't constantly solving one :). So it
suprised me that I actually made it into the final round of the regular
competion, especailly wiht the times I had been getting. THe previous
day I did an average of 22.11s, but I didn't get a sinlge time under
22.5 there out of all 13 solves :(. I had the impression that all the
finalist were preforming a couple seconds slower then normal. Jon took
the initiative to opt in a chair, a choice we were not given in Toronto.
That turned out to be helpful in calming nerves... oh and for them 5x5
marathons (well for me they were, especailly since my 5x5 was so tight
that when I gave to sceptical ppl to try, they apologized that I had to
be using a cube like that, lol). There weren't many entries in that
category, allowing me to somehow get 3rd place, even with a 8min
ave/7min best. My biggest regret in Toronto was that I just focused on
the 3x3 and didn't participate in anything else. This time was
different, I registered for everything, well almost... I considered
doing the blindfolded event and failing misurably, lol. That turned out
to be great fun, even wanted to do the pyraminx, had it ready and
practicing but that got called off. I think none of hte so-called open
events ran due to scheduling constrants and the lake of crowd support
for them. In the qualifying round, I did 23,24,25. Progressively worst
as my given scrambles got progressively easier...??? I thought my last
one there would be sub-20 since I was given a ~6 move 1x2x3 block to
begin with... I somehow managed to loss the middle piece of a 2x2x3
block and failed to make it as I was going for a more Petrus-ish start
there. If not for my second to last stage-solve of the day, I'd of had
no sub-23s times to speak of. Kinda pathetic compared to what I am used
to aquiring while at home and relaxed. I know that I can get a bit lucky
and get a sub-17 time here and there... I'd certainly expect one in an
average done unofficially, but here everything falls apart, and I'm sure
most of the other finalist would agree -- we all prob did about 2s worst
then expected. For that whole nerve-recking ordeal that we went through,
we should henceforth be known as the "Extreme Cube Team." What is so
extreme you say? ChrisH's 25s ONE-HANDED solve! His brillint 4x4 and 5x5
times. Out of 40 solves in the final round, we (collectively) only
popped once! Two out of the final 8 developed and used their own
methods, not the Fridrich. Macky hit the timer when the cube wasn't
finished, fixed it and hit the timer agian... luckily the timer didn't
stop the first time around. The best time (of the 40 solves) was around
15s, the worst was around 35s. Etc... Here is a good time to throw in a
random list of comments that only ppl that attended would understand
perfectly: -"Is there a Starbucks within walking distance?" "Ya, FIVE...
this is LA, the better question is how many." -During final round:
"Funny how everybody's times are getting gradually worst, while Doug's
is getting gradually better?" Wouldn't it be funny if all my times were
strictly increasing?" After solve: "Ops, guess I spoke too soon." (I
chose to use the unfamiliiar Fridrich on that last one and it didn't pay
off.) -A >20 person TEAM SOLVE (were each does one turn and passes it
on w/o communication) -"OMG!!!, that one-handed solve was faster then
some of my normal solves." -"A13!" "W21!" "UPSIDE-DOWN! "KICK-IT!"
-"KICK-IT? Where?, What?" -News headline: "Strangely enough, the most
popular attraction at the National Cube Competion was NOT cubing, but
CUP Stacking!" -To the audience: "Has any one found a cube?... 3x3"
-"Uhhh guys... we can't just keep doing this [,taking up a whole
restaruant and polluting it with our cube noise]" -"NO!!, YOUR
BULL-*****ING me!" -"Hemmm...., let's have Macky race the robot..."
-"OH, ya I know that algorithm!" ... "Oh wait, no I don't." -"Awhhh,
come on' I can solve that." ... "Oh, guess not." -Common remark: "They
finish the cube, just as I'm done with the F2L." (head down in shame)
-"Got Lube?" -The first day: "Anyone wanta use Lysol?" Everyone ignores
it. -The second day: "Anyone wanta use Lysol?" Me:"As it turns out that
stuff really works..., and it leaves your cube smelling good."
-regarding 2x2x3s and 3x3x5s: "Oh wait..., I can't do that move." (it's
so obvious to onlookers while it so frustrating to the one doing it)
-"Doug stole our hotel room :(." -"Let's have a cube race." (Like 20
times a day.) Cubers casually start, non-cube enthuseist think: "OW, not
this again, don't they ever get bored..." (mental yawn, pretending to
pay attention) -The frequent standing around doing nothing. -Brent: "You
bastard. You cut me off from qualifing by .09 seconds." -Common remark:
[judge]"Are you ready?" [competitor]"no." -while squinting eyes: "Your
cube days are Numbered. (dunt,dunt,dunt)" (Something I imagine one of
those shorties, would be saying/thinking towards one of the finalist,
lol.) -"Ok, your cube doesn't like me." -"Uh..., I think you put on your
color scheme wrong..." -Frequent saying: "So what are your plans?" "Oh,
let's just sit around somethwere and cube." -Frequent saying: "THIS IS
GOLD!!!" (waiving around an alg on a napkin) -At the airport security:
"Uh... Sir/Maam, please open that bag and empty the contents." Pulls out
a cube, and another, and another, and another,... as security laughs.
(So that's the biggest threat to our national security, Rubik's cubes!)
3255. Re: [Speed cubing group] My thoughts on the Nationals (Long, very
long....(1 of 2) )
From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jul 2004 01:15:42 -0700 (PDT)
I will post the scrambles later (not now, I'm about to collapse) so you
can check to see what they actually were. Tyson Mao MSC #631 California
Institute of Technology On Mon, 12 Jul 2004, d_funny007 wrote: >
Alright, here goes another one of my lengthy posts :). > > I am
actually already home, back in good old Michigan! I just can't >
stand the wheather in LA. As I start this, I realize that the other >
part of "team MI," Jon is still in LA (he leaves at midnight). So I >
left really early; and came kinda late (Friday evening). Back home >
at like 10:30 Pacific time, I'm thinking: I was just in the middle >
of all that 7-8hrs ago. > > It deeply saddens me that I had to go,
I really with we can all get > together more often. Back home, I'm
the outsider holding a Rubik's > cube..., there you'd be out of place
if you weren't constantly > solving one :). > > So it suprised
me that I actually made it into the final round of > the regular
competion, especailly wiht the times I had been getting. > THe
previous day I did an average of 22.11s, but I didn't get a > sinlge
time under 22.5 there out of all 13 solves :(. I had the > impression
that all the finalist were preforming a couple seconds > slower then
normal. > > Jon took the initiative to opt in a chair, a choice we
were not > given in Toronto. That turned out to be helpful in calming
nerves... > oh and for them 5x5 marathons (well for me they were,
especailly > since my 5x5 was so tight that when I gave to sceptical
ppl to try, > they apologized that I had to be using a cube like
that, lol). There > weren't many entries in that category, allowing
me to somehow get > 3rd place, even with a 8min ave/7min best. My
biggest regret in > Toronto was that I just focused on the 3x3 and
didn't participate in > anything else. This time was different, I
registered for everything, > well almost... I considered doing the
blindfolded event and failing > misurably, lol. That turned out to be
great fun, even wanted to do > the pyraminx, had it ready and
practicing but that got called off. I > think none of hte so-called
open events ran due to scheduling > constrants and the lake of crowd
support for them. > > In the qualifying round, I did 23,24,25.
Progressively worst as my > given scrambles got progressively
easier...??? I thought my last one > there would be sub-20 since I
was given a ~6 move 1x2x3 block to > begin with... I somehow managed
to loss the middle piece of a 2x2x3 > block and failed to make it as
I was going for a more Petrus-ish > start there. If not for my second
to last stage-solve of the day, > I'd of had no sub-23s times to
speak of. Kinda pathetic compared to > what I am used to aquiring
while at home and relaxed. I know that I > can get a bit lucky and
get a sub-17 time here and there... I'd > certainly expect one in an
average done unofficially, but here > everything falls apart, and I'm
sure most of the other finalist > would agree -- we all prob did
about 2s worst then expected. > > For that whole nerve-recking
ordeal that we went through, we should > henceforth be known as the
"Extreme Cube Team." What is so extreme > you say? ChrisH's 25s
ONE-HANDED solve! His brillint 4x4 and 5x5 > times. Out of 40 solves
in the final round, we (collectively) only > popped once! Two out of
the final 8 developed and used their own > methods, not the Fridrich.
Macky hit the timer when the cube wasn't > finished, fixed it and hit
the timer agian... luckily the timer > didn't stop the first time
around. The best time (of the 40 solves) > was around 15s, the worst
was around 35s. Etc... > > Here is a good time to throw in a
random list of comments that only > ppl that attended would
understand perfectly: > > -"Is there a Starbucks within walking
distance?" "Ya, FIVE... this > is LA, the better question is how
many." > -During final round: "Funny how everybody's times are
getting > gradually worst, while Doug's is getting gradually better?"
Wouldn't > it be funny if all my times were strictly increasing?"
> After solve: "Ops, guess I spoke too soon." > (I chose to use
the unfamiliiar Fridrich on that last one and it > didn't pay off.)
> -A >20 person TEAM SOLVE (were each does one turn and passes it
on > w/o communication) > -"OMG!!!, that one-handed solve was
faster then some of my normal > solves." > -"A13!" "W21!"
"UPSIDE-DOWN! "KICK-IT!" > -"KICK-IT? Where?, What?" > -News
headline: "Strangely enough, the most popular attraction at > the
National Cube Competion was NOT cubing, but CUP Stacking!" > -To the
audience: "Has any one found a cube?... 3x3" > -"Uhhh guys... we
can't just keep doing this [,taking up a whole > restaruant and
polluting it with our cube noise]" > -"NO!!, YOUR BULL-*****ING me!"
> -"Hemmm...., let's have Macky race the robot..." > -"OH, ya I
know that algorithm!" ... "Oh wait, no I don't." > -"Awhhh, come on'
I can solve that." ... "Oh, guess not." > -Common remark: "They
finish the cube, just as I'm done with the > F2L." (head down in
shame) > -"Got Lube?" > -The first day: "Anyone wanta use Lysol?"
Everyone ignores it. > -The second day: "Anyone wanta use Lysol?"
Me:"As it turns out that > stuff really works..., and it leaves your
cube smelling good." > -regarding 2x2x3s and 3x3x5s: "Oh wait..., I
can't do that move." > (it's so obvious to onlookers while it so
frustrating to the one > doing it) > -"Doug stole our hotel room
:(." > -"Let's have a cube race." (Like 20 times a day.) Cubers
casually > start, non-cube enthuseist think: "OW, not this again,
don't they > ever get bored..." (mental yawn, pretending to pay
attention) > -The frequent standing around doing nothing. >
-Brent: "You bastard. You cut me off from qualifing by .09 seconds."
> -Common remark: [judge]"Are you ready?" [competitor]"no." >
-while squinting eyes: "Your cube days are Numbered. >
(dunt,dunt,dunt)" (Something I imagine one of those shorties, would >
be saying/thinking towards one of the finalist, lol.) > -"Ok, your
cube doesn't like me." > -"Uh..., I think you put on your color
scheme wrong..." > -Frequent saying: "So what are your plans?" "Oh,
let's just sit > around somethwere and cube." > -Frequent saying:
"THIS IS GOLD!!!" (waiving around an alg on a > napkin) > -At the
airport security: "Uh... Sir/Maam, please open that bag and > empty
the contents." Pulls out a cube, and another, and another, and >
another,... as security laughs. (So that's the biggest threat to our
> national security, Rubik's cubes!) > > > Yahoo! Groups
Sponsor > ADVERTISEMENT > click here > [rand=394098814] >
>
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > *
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use
of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3256. Re: [Speed cubing group] My thoughts on the Nationals (Long, very
long....(1 of 2) )
From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jul 2004 01:22:10 -0700 (PDT)
Lol- nice, Doug. I agree it was fun and it was way awesome meeting
everyone there! and Doug: yes, you did steal my vagabond inn room
-_-.... LOL. good times. Macky and his mom are way awesome/nice, so that
was mega cool!! Chris' 25 one-handed was way wicked, and everything else
he does. I had an awesome time! thanks to Tyson for making this happen.
=D -bm d_funny007 <no_reply@yahoogroups.com> wrote: Alright, here
goes another one of my lengthy posts :). I am actually already home,
back in good old Michigan! I just can't stand the wheather in LA. As I
start this, I realize that the other part of "team MI," Jon is still in
LA (he leaves at midnight). So I left really early; and came kinda late
(Friday evening). Back home at like 10:30 Pacific time, I'm thinking: I
was just in the middle of all that 7-8hrs ago. It deeply saddens me that
I had to go, I really with we can all get together more often. Back
home, I'm the outsider holding a Rubik's cube..., there you'd be out of
place if you weren't constantly solving one :). So it suprised me that I
actually made it into the final round of the regular competion,
especailly wiht the times I had been getting. THe previous day I did an
average of 22.11s, but I didn't get a sinlge time under 22.5 there out
of all 13 solves :(. I had the impression that all the finalist were
preforming a couple seconds slower then normal. Jon took the initiative
to opt in a chair, a choice we were not given in Toronto. That turned
out to be helpful in calming nerves... oh and for them 5x5 marathons
(well for me they were, especailly since my 5x5 was so tight that when I
gave to sceptical ppl to try, they apologized that I had to be using a
cube like that, lol). There weren't many entries in that category,
allowing me to somehow get 3rd place, even with a 8min ave/7min best. My
biggest regret in Toronto was that I just focused on the 3x3 and didn't
participate in anything else. This time was different, I registered for
everything, well almost... I considered doing the blindfolded event and
failing misurably, lol. That turned out to be great fun, even wanted to
do the pyraminx, had it ready and practicing but that got called off. I
think none of hte so-called open events ran due to scheduling constrants
and the lake of crowd support for them. In the qualifying round, I did
23,24,25. Progressively worst as my given scrambles got progressively
easier...??? I thought my last one there would be sub-20 since I was
given a ~6 move 1x2x3 block to begin with... I somehow managed to loss
the middle piece of a 2x2x3 block and failed to make it as I was going
for a more Petrus-ish start there. If not for my second to last
stage-solve of the day, I'd of had no sub-23s times to speak of. Kinda
pathetic compared to what I am used to aquiring while at home and
relaxed. I know that I can get a bit lucky and get a sub-17 time here
and there... I'd certainly expect one in an average done unofficially,
but here everything falls apart, and I'm sure most of the other finalist
would agree -- we all prob did about 2s worst then expected. For that
whole nerve-recking ordeal that we went through, we should henceforth be
known as the "Extreme Cube Team." What is so extreme you say? ChrisH's
25s ONE-HANDED solve! His brillint 4x4 and 5x5 times. Out of 40 solves
in the final round, we (collectively) only popped once! Two out of the
final 8 developed and used their own methods, not the Fridrich. Macky
hit the timer when the cube wasn't finished, fixed it and hit the timer
agian... luckily the timer didn't stop the first time around. The best
time (of the 40 solves) was around 15s, the worst was around 35s. Etc...
Here is a good time to throw in a random list of comments that only ppl
that attended would understand perfectly: -"Is there a Starbucks within
walking distance?" "Ya, FIVE... this is LA, the better question is how
many." -During final round: "Funny how everybody's times are getting
gradually worst, while Doug's is getting gradually better?" Wouldn't it
be funny if all my times were strictly increasing?" After solve: "Ops,
guess I spoke too soon." (I chose to use the unfamiliiar Fridrich on
that last one and it didn't pay off.) -A >20 person TEAM SOLVE (were
each does one turn and passes it on w/o communication) -"OMG!!!, that
one-handed solve was faster then some of my normal solves." -"A13!"
"W21!" "UPSIDE-DOWN! "KICK-IT!" -"KICK-IT? Where?, What?" -News
headline: "Strangely enough, the most popular attraction at the National
Cube Competion was NOT cubing, but CUP Stacking!" -To the audience: "Has
any one found a cube?... 3x3" -"Uhhh guys... we can't just keep doing
this [,taking up a whole restaruant and polluting it with our cube
noise]" -"NO!!, YOUR BULL-*****ING me!" -"Hemmm...., let's have Macky
race the robot..." -"OH, ya I know that algorithm!" ... "Oh wait, no I
don't." -"Awhhh, come on' I can solve that." ... "Oh, guess not."
-Common remark: "They finish the cube, just as I'm done with the F2L."
(head down in shame) -"Got Lube?" -The first day: "Anyone wanta use
Lysol?" Everyone ignores it. -The second day: "Anyone wanta use Lysol?"
Me:"As it turns out that stuff really works..., and it leaves your cube
smelling good." -regarding 2x2x3s and 3x3x5s: "Oh wait..., I can't do
that move." (it's so obvious to onlookers while it so frustrating to the
one doing it) -"Doug stole our hotel room :(." -"Let's have a cube
race." (Like 20 times a day.) Cubers casually start, non-cube enthuseist
think: "OW, not this again, don't they ever get bored..." (mental yawn,
pretending to pay attention) -The frequent standing around doing
nothing. -Brent: "You bastard. You cut me off from qualifing by .09
seconds." -Common remark: [judge]"Are you ready?" [competitor]"no."
-while squinting eyes: "Your cube days are Numbered. (dunt,dunt,dunt)"
(Something I imagine one of those shorties, would be saying/thinking
towards one of the finalist, lol.) -"Ok, your cube doesn't like me."
-"Uh..., I think you put on your color scheme wrong..." -Frequent
saying: "So what are your plans?" "Oh, let's just sit around somethwere
and cube." -Frequent saying: "THIS IS GOLD!!!" (waiving around an alg on
a napkin) -At the airport security: "Uh... Sir/Maam, please open that
bag and empty the contents." Pulls out a cube, and another, and another,
and another,... as security laughs. (So that's the biggest threat to our
national security, Rubik's cubes!) Yahoo! Groups SponsorADVERTISEMENT
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. :) --Brent
--------------------------------- Do you Yahoo!? Yahoo! Mail - You care
about security. So do we. [Non-text portions of this message have been
removed]
3257. Re: My thoughts on the Nationals (Long, very long....(1 of 2) )
From:
"Paul" <pablohippie@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jul 2004 08:42:06 -0000
-"OMG!!!, that one-handed solve was faster then some of my normal -"OH,
ya I know that algorithm!" ... "Oh wait, no I don't." -Common remark:
"They finish the cube, just as I'm done with the F2L." (head down in
shame) That sounds like me.
Can someone post the full results of the US Nationals in here please,
because I cannot access the caltechrubiks group. Thank you. Dan Harris
:) [Non-text portions of this message have been removed]
3259. My thoughts on the Nationals (Long, very long....(2 of 2) )
From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jul 2004 09:29:54 -0000
As you may have noticed, I'm extremely jet-lagged... it's 4:10AM where
I'm at right now, but I just can't sleep too many thoughts flowing
around. Well at least I'm happy to be back home, I really did hate the
weather in LA. I can't handle the humidity nor heat, which is kinda
strange since a lot of my family are from Hong Kong (very humid place).
I definitely won't be living or working in CA, but I might have to be
there if I go to Caltech for grad school. I know a few ppl going there,
and was also sharing an office (U-M math dept) with a student that will
be starting grad school there. Ok that's going off topic. Just to be a
little more organized, here's the interesting stuff in chronological
order. I worked my way to Caltech around 7pm Friday, and solved the cube
for some overly friendly folks in my shared van shuttle, it was an 18.
They quickly asked for the non-pattern, where every side had every
color, I did it, and they were like no, we wanted something different.
"Oh no like colors touching... How do you define touching (adjacent or
also diagonal)?" Then I just timed it from there, solving and adding the
3 double slices. I poked around Baxter Hall for a bit before Tyson came
around to grab me, apparently the Friday get together was said to be at
some other part of campus, which I must say is really small. The
undergraduate student body has about 900! That's smaller then my hs. IN
retrospect, I should of printed out a copy of the tentative schedule. I
got in pretty late, the food thing was over. I think I walked in saying
"HI!" and then noticed a camera rolling, interviewing Ton, ops. I then
proceeded inside where the real action was. Did a couple down cube
races, about 8 ppl around a Very well spaced table with 8 mats. I was
very happy to see everybody. Oh and that Chris, did he do something
different to his hair?, lol. Well somehow we ended up posing for
pictures outside. After another hr, we started breaking off and I was in
a group that wondered hopelessly for free parking space in order to get
to a Starbucks. Speaking of which, the West coast seems to have a lot of
them. I even saw three, each a block apart, could of been tow on
opposite sides of the street somewhere too. It's a bit scary how much of
a monopoly they now have. We ended up just going back to the hotel,
speedcubed and speedstacked a bit, well until about 10:30. We all,
especially Chris wanted to get to sleep early for the day to come. I
must admit though, speedstacking is highly addictive and I think he now
has me hooked. I actually couldn't sleep much, must of dowsed off around
3:30am PT. Set every alarm clock I had to get up at 7:50, which was good
cuz some of them failed. Some more horribly then others (not offsetting
by the 3hrs or something, doh). I took in a ride to campus from some ppl
I didn't know. Headed straight for Baxter Hall, wanted to get there
early to help setup, I knew my way well since I had just been here the
previous evening. I kinda like the setup they did, with groups of timer
at varing heights for ppl's preference, chairs, etc. The were a couple
problems though. Chris was just too tall for any of it. (I think it
would have trimmed off some hundredths or even tenths if he were to get
a table at comfortable height.) And the last display was missing a cord
and so couldn't display the time in large LED to the audience.
Appearently those were all barrowed from Speedstacks. There were exactly
8 of them, and 8 finalist, it would have been extremely generous of them
to give those out as prizes... :). As for the competiton itself, it was
all quite a blur for me. Perhaps I'll post the details after a good
nights sleep. There was one thing that stuck though that I forgot to
mention in the previous post. There was one time in the final round (I
shouldn't say who), that was an accidental disregard to the judging.
Someone hit reset a split second after he stopped the timmer, and the
stop-watch guy was stunned. I think everyonehad one or two solves that
caught a 2s penalty. It's quite sever if you think about it, but there
definately needs to be some sort of penalty. I was absolutely shocked
that one of my solves was DQed for being say a U2 away. No, +2s for me,
as it was written in the rules, the 2s is for One Quarter turn away
(though with some fine print about the boarderline, which everybody now
knows is slightly (only slightly) different from the old 45 deg rule.)
Let me stress that I don't argue with the call or have anythign against
the competetion. Yet, since so many of the finallist were suprised by
this call, that perhaps we as a community need to set different
standards. That brings me to another point: there are like 20 pages of
rules for speedstacking, while there really isn't much standardized
policy out there for cubing, and certainly not in much of an
officalized/centrailized capacity. Even if we paste together a bunch of
popular views from posts/e-mails/sites I doubt we can get 20 pages of
rules in. And anyway you look at it, spedcubing has got to be more
complecated then speedstacking. Well at least I hope so :). After the
tornament, we all headed out to that Chicken place. Very good stuff btw.
And commandeered few too many tables. For crowded cube races, we'd need
to append an extra table. After a while we were in danger of combining
all the tables in the restaruant into one, lol. Ah, no bussiness for
you! Well actually a few of us felt kinda guilty we were still there a
couple hrs after finishing our food and wanted to buy something. It
almost came down to us getting kicked out at closing, lol. I eventually
got back to the hotel, and cubed with Ian, Raul, and Chris until about
3:30am PT. It was a blast. The next morning we gradually got together,
we hung around the parking lot and lobby for a long time and then also
in Jasmine's room. We were waiting for Macky to show up. We then walked
to Subway's for lunch. During which we had our attention on the Pasadena
Star, in which our event and a picture of Jon made the front page!
(Someone please get a scan of it up on the net.) There are no shortage
of pictrues for you guys that wern't there. I'm sure ppl will start
getting them up after a week or two. I may take the time to scan in my
stuff. We walked back to the hotel, and coordinated rides to Macky's
place. Notably, while there I played around with Ton's working 3x3x5 (as
opposed to those two fake ones that were seen earlier among Macky's
friends). I spent forever mixing it, I understood what would constitute
a good scramble for it and how to go about obtaining it (which is
non-trivial, it requires some insight). I freakin' solved it on my first
attempt!!! This is something for the "Fastest time from seeing it to
solving it," category in speedcubing.com. Unfortunately I was preoccupid
with finding a shuttle or perhaps taxicab to the airport, panicing when
no place would pickup or found it to be too far. THen more panic one I
was told that the shuttles require a 24hr reservation :(. I ended up
finding something though, and the cab came by at around 3:30. I was very
conflicted, on one hand I didn't want to leave, but I also need to get
back to my life/work and out of that distain wheather. Any how, I'm sure
someone will post the rest of what happened to the group that day. My
plane trip back was freakin' amazing, well not at first, but I'm saving
that up for another post :). -Doug Li
3260. New file uploaded to speedsolvingrubikscube From:
speedsolvingrubikscube@yahoogroups.com
To:
speedsolvingrubikscube@yahoogroups.com
Date:
12 Jul 2004 09:33:42 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /Nationals Workbook.xls Uploaded by : d_funny007 Description :
The Results of the US Nationals You can access this file at the URL
http://groups.yahoo.com/group/speedsolvingrubikscube/files/Nationals%20Workbook.xls
To learn more about file sharing for your group, please visit
http://help.yahoo.com/help/us/groups/files Regards, d_funny007
3261. Re: [Speed cubing group] My thoughts on the Nationals (Long, very
long....(2 of 2) )
From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jul 2004 07:19:20 -0700 (PDT)
Yeah, it would have been sweet if I could give those pads away but their
loaners and need to be returned at some point. It's unfortunately.
That's why people should give us more money ;-) Tyson Mao MSC #631
California Institute of Technology On Mon, 12 Jul 2004, d_funny007
wrote: > As you may have noticed, I'm extremely jet-lagged... it's
4:10AM > where I'm at right now, but I just can't sleep too many
thoughts > flowing around. Well at least I'm happy to be back home, I
really > did hate the weather in LA. I can't handle the humidity nor
heat, > which is kinda strange since a lot of my family are from Hong
Kong > (very humid place). I definitely won't be living or working in
CA, > but I might have to be there if I go to Caltech for grad
school. I > know a few ppl going there, and was also sharing an
office (U-M math > dept) with a student that will be starting grad
school there. Ok > that's going off topic. > > Just to be a
little more organized, here's the interesting stuff in >
chronological order. > > I worked my way to Caltech around 7pm
Friday, and solved the cube > for some overly friendly folks in my
shared van shuttle, it was an > 18. They quickly asked for the
non-pattern, where every side had > every color, I did it, and they
were like no, we wanted something > different. "Oh no like colors
touching... How do you define touching > (adjacent or also
diagonal)?" Then I just timed it from there, > solving and adding the
3 double slices. > > I poked around Baxter Hall for a bit before
Tyson came around to > grab me, apparently the Friday get together
was said to be at some > other part of campus, which I must say is
really small. The > undergraduate student body has about 900! That's
smaller then my hs. > IN retrospect, I should of printed out a copy
of the tentative > schedule. I got in pretty late, the food thing was
over. I think I > walked in saying "HI!" and then noticed a camera
rolling, > interviewing Ton, ops. I then proceeded inside where the
real action > was. Did a couple down cube races, about 8 ppl around a
Very well > spaced table with 8 mats. I was very happy to see
everybody. Oh and > that Chris, did he do something different to his
hair?, lol. > > Well somehow we ended up posing for pictures
outside. After another > hr, we started breaking off and I was in a
group that wondered > hopelessly for free parking space in order to
get to a Starbucks. > Speaking of which, the West coast seems to have
a lot of them. I > even saw three, each a block apart, could of been
tow on opposite > sides of the street somewhere too. It's a bit scary
how much of a > monopoly they now have. > > We ended up just
going back to the hotel, speedcubed and > speedstacked a bit, well
until about 10:30. We all, especially Chris > wanted to get to sleep
early for the day to come. I must admit > though, speedstacking is
highly addictive and I think he now has me > hooked. I actually
couldn't sleep much, must of dowsed off around > 3:30am PT. Set every
alarm clock I had to get up at 7:50, which was > good cuz some of
them failed. Some more horribly then others (not > offsetting by the
3hrs or something, doh). I took in a ride to > campus from some ppl I
didn't know. Headed straight for Baxter Hall, > wanted to get there
early to help setup, I knew my way well since I > had just been here
the previous evening. > > I kinda like the setup they did, with
groups of timer at varing > heights for ppl's preference, chairs,
etc. The were a couple > problems though. Chris was just too tall for
any of it. (I think it > would have trimmed off some hundredths or
even tenths if he were to > get a table at comfortable height.) And
the last display was missing > a cord and so couldn't display the
time in large LED to the > audience. Appearently those were all
barrowed from Speedstacks. > There were exactly 8 of them, and 8
finalist, it would have been > extremely generous of them to give
those out as prizes... :). > > As for the competiton itself, it
was all quite a blur for me. > Perhaps I'll post the details after a
good nights sleep. There was > one thing that stuck though that I
forgot to mention in the previous > post. There was one time in the
final round (I shouldn't say who), > that was an accidental disregard
to the judging. Someone hit reset a > split second after he stopped
the timmer, and the stop-watch guy was > stunned. I think everyonehad
one or two solves that caught a 2s > penalty. It's quite sever if you
think about it, but there > definately needs to be some sort of
penalty. I was absolutely > shocked that one of my solves was DQed
for being say a U2 away. No, > +2s for me, as it was written in the
rules, the 2s is for One > Quarter turn away (though with some fine
print about the > boarderline, which everybody now knows is slightly
(only slightly) > different from the old 45 deg rule.) Let me stress
that I don't > argue with the call or have anythign against the
competetion. Yet, > since so many of the finallist were suprised by
this call, that > perhaps we as a community need to set different
standards. > > That brings me to another point: there are like 20
pages of rules > for speedstacking, while there really isn't much
standardized policy > out there for cubing, and certainly not in much
of an > officalized/centrailized capacity. Even if we paste together
a bunch > of popular views from posts/e-mails/sites I doubt we can
get 20 > pages of rules in. And anyway you look at it, spedcubing has
got to > be more complecated then speedstacking. Well at least I hope
so :). > > After the tornament, we all headed out to that Chicken
place. Very > good stuff btw. And commandeered few too many tables.
For crowded > cube races, we'd need to append an extra table. After a
while we > were in danger of combining all the tables in the
restaruant into > one, lol. Ah, no bussiness for you! Well actually a
few of us felt > kinda guilty we were still there a couple hrs after
finishing our > food and wanted to buy something. It almost came down
to us getting > kicked out at closing, lol. > > I eventually
got back to the hotel, and cubed with Ian, Raul, and > Chris until
about 3:30am PT. It was a blast. > > The next morning we gradually
got together, we hung around the > parking lot and lobby for a long
time and then also in Jasmine's > room. We were waiting for Macky to
show up. We then walked to > Subway's for lunch. During which we had
our attention on the > Pasadena Star, in which our event and a
picture of Jon made the > front page! (Someone please get a scan of
it up on the net.) > > There are no shortage of pictrues for you
guys that wern't there. > I'm sure ppl will start getting them up
after a week or two. I may > take the time to scan in my stuff. >
> We walked back to the hotel, and coordinated rides to Macky's
place. > Notably, while there I played around with Ton's working
3x3x5 (as > opposed to those two fake ones that were seen earlier
among Macky's > friends). I spent forever mixing it, I understood
what would > constitute a good scramble for it and how to go about
obtaining it > (which is non-trivial, it requires some insight). I
freakin' solved > it on my first attempt!!! This is something for the
"Fastest time > from seeing it to solving it," category in
speedcubing.com. > > Unfortunately I was preoccupid with finding a
shuttle or perhaps > taxicab to the airport, panicing when no place
would pickup or found > it to be too far. THen more panic one I was
told that the shuttles > require a 24hr reservation :(. I ended up
finding something though, > and the cab came by at around 3:30. I was
very conflicted, on one > hand I didn't want to leave, but I also
need to get back to my > life/work and out of that distain wheather.
> > Any how, I'm sure someone will post the rest of what happened
to the > group that day. > > My plane trip back was freakin'
amazing, well not at first, but I'm > saving that up for another post
:). > > -Doug Li > > > Yahoo! Groups Sponsor >
ADVERTISEMENT > click here > [rand=318968981] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > *
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use
of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
I got a solid 7 hours of sleep over the course of the two nights I was
in Pasadena but it was totally worth it! It was great seeing old friends
and making new ones. I'm too tired to write much now but I'll post a
link to my rundown of the weekend and a bunch of photos soon. Kudos to
Tyson Mao for running such a smooth event! Ian Winokur PS I've got a
wicked case of cuber's thumb from too many F' turns!
3263. Open round: No inspection - ten cubes From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jul 2004 16:58:01 -0000
Hi All, I don't know why, but the No Inspection times were left off the
official file posted on the Caltechrubiks message list. From the July
10, 2004 US Rubik's Cube Nationals at Caltech: Open round: No inspection
- ten cubes David Salvia 7:02.66 = 422.66 seconds or 42.266 second2 per
cube average. 7:31.48 = 451.48 seconds or 45.148 seconds per cube
average. Evan Gates 5:46.04 = 346.04 seconds or 34.604 seconds per cube
average. I think this was the first at an official tournament which
would mean that Evan holds the world record. Congratulations Evan! Nice
to meet you by the way. Regards, David J
3264. times from plane From:
Raul <topgunryu@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jul 2004 10:29:26 -0700 (PDT)
Hey Ian, You still have those times from the plane in your notebook,
right? Can you email me my time for the 3 in a row? It was 1:21.23? I'm
not sure what the hundredths are, but I wrote them down. I realized that
I shattered my old record of 1:54... almost 2 minutes! Anywho, I'll post
those when you email them... Back to work. - Raul - hmmm... forbidden
donut - --------------------------------- Do you Yahoo!? Take Yahoo!
Mail with you! Get it on your mobile phone. [Non-text portions of this
message have been removed]
3265. Re: Open round: No inspection - ten cubes From:
"polinkov" <polinkov@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jul 2004 17:32:55 -0000
Hi, David Sorry to disappoint you, but it is not necessarily the case
that the 10 solves, no inspection were an official record. There were no
standardized scrambles and the competition was not judged officially
because we did not plan on that being an official event. The times are
still good for submission to Speedcubing, but it's not an "official"
competition in the full sense. This is why it was left off the official
workbook. Again, sorry for the bad news. Mark --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hi All, > > I don't know why,
but the No Inspection times were left off the > official file posted
on the Caltechrubiks message list. > > From the July 10, 2004 US
Rubik's Cube Nationals at Caltech: > > Open round: No inspection -
ten cubes > > David Salvia > 7:02.66 = 422.66 seconds or 42.266
second2 per cube average. > 7:31.48 = 451.48 seconds or 45.148
seconds per cube average. > Evan Gates > 5:46.04 = 346.04 seconds
or 34.604 seconds per cube average. > > I think this was the first
at an official tournament which would > mean that Evan holds the
world record. Congratulations Evan! Nice to > meet you by the way.
> > Regards, > > David J
I'm very happy I decided to go. It gave the the greatest sense of
belonging ever. Thanks to Tyson and all the judges for setting it up for
us. If anyone ever asks "Do you ever get bored of cubing?" my answer is
going to be "Not in this lifetime." :). But I think I do need to set it
aside for a bit to get other stuff done. But I'll probably get addicted
to speedstacks (thanks Chris!) for a bit. I got to talk to some pretty
fasinating people and was especially impressed with the progress of
ChrisH, Macky, Jon, Frank, Ian, Brent, Evan, and FrankC. That cube robot
was amazing, and hopefully he'll be able to make some additional
improvements to it. I also enjoyed the company of Keith, Jasmine, Raul,
Ton, and of course Lars! (People reading the results should note that
Lars and I designed and used our own methods.) I was also amazed at how
fast the CF-abled ppl could solve corners. I am going to have to
practice CF more to contend with FrankC and Macky in it. Items I am
definately getting include: a stackmat, speedstackcups, a new Rubik's
brand 4x4, an Eastsheen 5x5, a Skewb (maybe, they are quite evil
though), a new 3x3 (of course), a 2x2x3, and a 3x3x5. Or perhaps just
the materials to build them myself. (That appears to total up to over
$400! Yikes.) Time to save up money for a trip to Florida... assuming
that's where the next major even will be held. -Doug Li
3267. Re: Open round: No inspection - ten cubes From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jul 2004 21:12:52 -0000
Hi Mark, Why? I don't understand. Before the tournament I requested that
it be included in the "open" category, and I was told that it would be
held if there was time. I was not told that it would not be an official
event. If it had been decided to exclude it, I'd like to know why I
wasn't told, and what the reason for excluding it was. Regards, David J
--- In speedsolvingrubikscube@yahoogroups.com, "polinkov"
<polinkov@i...> wrote: > Hi, David > > Sorry to
disappoint you, but it is not necessarily the case that the > 10
solves, no inspection were an official record. There were no >
standardized scrambles and the competition was not judged officially
> because we did not plan on that being an official event. The times
> are still good for submission to Speedcubing, but it's not an >
"official" competition in the full sense. This is why it was left off
> the official workbook. Again, sorry for the bad news. > >
Mark > > > --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" > <d_j_salvia@y...> wrote: > > Hi All, >
> > > I don't know why, but the No Inspection times were left
off the > > official file posted on the Caltechrubiks message
list. > > > > From the July 10, 2004 US Rubik's Cube
Nationals at Caltech: > > > > Open round: No inspection -
ten cubes > > > > David Salvia > > 7:02.66 = 422.66
seconds or 42.266 second2 per cube average. > > 7:31.48 = 451.48
seconds or 45.148 seconds per cube average. > > Evan Gates >
> 5:46.04 = 346.04 seconds or 34.604 seconds per cube average. >
> > > I think this was the first at an official tournament
which would > > mean that Evan holds the world record.
Congratulations Evan! Nice to > > meet you by the way. > >
> > Regards, > > > > David J
3268. Re: [Speed cubing group] times from plane From:
Raul <topgunryu@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jul 2004 14:57:43 -0700 (PDT)
LOL. I got a kick out of seeing this one on the forum... Forgot to paste
the address. Sorry y'all! :-) - Raul ===== - hmmm... forbidden donut -
__________________________________ Do you Yahoo!? Yahoo! Mail - 50x more
storage than other providers! http://promotions.yahoo.com/new_mail
Can someone post the full results of the US Nationals in here please,
because I cannot access the caltechrubiks group. Thank you. Dan Harris
:) [Non-text portions of this message have been removed]
3270. Lost Studio Square-1 From:
"azinj05ieipih" <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jul 2004 23:08:58 -0000
Hey everyone, I lost a Rubik's Studio Square-1 at the US Championships
on July 10th, 2004. I bought the cube from Ton, so if you find it or
have taken it by accident, please let me know. Thanks alot :(~ ~Joseph
Liao
sorry but my email was being gay earlier, ignore that post -----
Original Message ----- From: Dan Harris To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, July 12, 2004 9:32
AM Subject: [Speed cubing group] Nationals Can someone post the full
results of the US Nationals in here please, because I cannot access the
caltechrubiks group. Thank you. Dan Harris :) [Non-text portions of this
message have been removed] Yahoo! Groups Sponsor ADVERTISEMENT
------------------------------------------------------------------------------
Yahoo! Groups Links a.. To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ b.. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text
portions of this message have been removed]
3272. Results US Nationals From:
pejave <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 12 Jul 2004 23:20:06 -0000
You can find the results of the US Nationals on
http://www.speedcubing.com I'm sorry it took this long.... Peter
First off, does anyone know where to buy tiles for a cube? So far i've
been taking them off of cheap ones and putting them on my good ones.
also, do u think that if we had everyone in this group, or as many as we
could, email seventowns and ask them to start making a tiled cube with
arched centers and screws, that it might work? Just a thought Evan
3274. US competition pictures From:
"Andy C" <rubiks1938@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jul 2004 00:56:28 -0000
Hi everyone, My pictures from the US competition are now up on my
website. http://andyscubepage.tk Scroll down and click on the the link
on the left under pictures. It was nice seeing everyone in California.
The whole weekend was terrific and everyone was friendly. We spent
Friday afternoon in Ton's room having races, and we had more races that
night at Caltech (the campus is beautiful). The barbecue was fun but it
was hard to get people away from their cubes to eat (I guess cubing is
more important than eating). The competition was intense and everyone
did their best. Congratulations to Jon Morris and Macky and everyone
else for a great performance. The Saturday night cubing party at the
chicken place was fun. Sunday afternoon some of us went to Macky's house
and cubed during the afternoon. I'd like to thank Macky's mom for being
a great host and making some great food. We had green tea ice cream and
fruit kabobs during the afternoon and then some great homemade sushi for
dinner. I hope to see everyone at future competitions! Andy
3275. US Nationals - My thoughts From:
"chucuber" <chucur@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jul 2004 00:57:27 -0000
First off, Tyson, even though we didn't get a good chance to meet and
get to know one another......great tourney. Sorry I couldn't stay for
the finals :( Macky, Doug, and anyone else I left out you guys too. Wish
I had more time to talk to you as well. Well, going to have to wait till
the next one eh? On another note, I'm so glad to finally meet all you
people that went. heh.. It was really fun. Ian, Raul, Frank, Adam, Neil,
Christy, Ton, Chris, Trevor....great times....it was fun hanging out
with all of you and talking about cubing...and life, not to mention the
effect you guys had on my average :) I will eventually get some official
averages posted on speedcubing.com..... And don't forget Trevor, I'm
coming after you....I don't know...It seems like you are a popular
target, so its all fun... Oh, and whoever that was that hooked me up
with the vinyl stickers....that was awesome dude. Really awesome...
Well, I'll be definitely checkin this forum more often. Take care
everyone! -Curtis Chu (aka Chewy, Chubakka, Chu)
3276. Re: US Nationals - My thoughts From:
"h4m573r1" <h4m573r1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jul 2004 01:36:02 -0000
It was great meeting you too Curtis! I hope you find a nice lubricant
for your cube..lol btw, my name is Sunil. Yeah it's a simple mistake,
don't bother w/ it though, I like the name Neil. :) [yes, over the ages
i had many names...] -Sunil --- In
speedsolvingrubikscube@yahoogroups.com, "chucuber" <chucur@w...>
wrote: > First off, > > Tyson, even though we didn't get a good
chance to meet and get to > know one another......great tourney.
Sorry I couldn't stay for the > finals :( > > Macky, Doug, and
anyone else I left out you guys too. Wish I had more > time to talk
to you as well. Well, going to have to wait till the next > one eh?
> > On another note, I'm so glad to finally meet all you people
that > went. heh.. It was really fun. Ian, Raul, Frank, Adam, Neil,
> Christy, Ton, Chris, Trevor....great times....it was fun hanging
out > with all of you and talking about cubing...and life, not to
mention > the effect you guys had on my average :) I will eventually
get some > official averages posted on speedcubing.com..... And don't
forget > Trevor, I'm coming after you....I don't know...It seems like
you are a > popular target, so its all fun... > > Oh, and
whoever that was that hooked me up with the vinyl > stickers....that
was awesome dude. Really awesome... > > Well, I'll be definitely
checkin this forum more often. Take care > everyone! > >
-Curtis Chu (aka Chewy, Chubakka, Chu)
I didn't realize there was even much of a demand for them. I don't like
tiles myself. In my experience and talking to other cubers, the best
option IS to take them off cheap cubes. It is possible to order
textured-tiles from Meffert's I believe. I have found smooth-tiled cubes
in Dollar stores. -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates"
<evan.gates@i...> wrote: > First off, does anyone know where to
buy tiles for a cube? So far > i've been taking them off of cheap
ones and putting them on my good > ones. > > also, do u think
that if we had everyone in this group, or as many > as we could,
email seventowns and ask them to start making a tiled > cube with
arched centers and screws, that it might work? Just a > thought >
> Evan
I forgot to thank Tyson in my previous post for doing a great job with
organizing this event. The competition ran very smoothly and fast, and I
liked the format of doing an individual solve rather than every solve at
once in each round. Thanks again for a great job, Tyson! Andy
http://andyscubepage.tk
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@y...> wrote: > I didn't realize there was even much
of a demand for them. I don't > like tiles myself. In my experience
and talking to other cubers, the > best option IS to take them off
cheap cubes. It is possible to order > textured-tiles from Meffert's
I believe. I have found smooth-tiled > cubes in Dollar stores. >
> -Doug Li > > > --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates" >
<evan.gates@i...> wrote: > > First off, does anyone know
where to buy tiles for a cube? So far > > i've been taking them
off of cheap ones and putting them on my > good > > ones. >
> > > also, do u think that if we had everyone in this group,
or as many > > as we could, email seventowns and ask them to start
making a tiled > > cube with arched centers and screws, that it
might work? Just a > > thought > > > > Evan I am all
for tiles, the stickers they make now are pretty lousy. "Best Quality
Stickers" pfft! So i say we should give it a shot. Although would these
tiles would probably bring about a large increase in price, as they now
have to modify their production line.
3280. Re: Open round: No inspection - ten cubes From:
"polinkov" <polinkov@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jul 2004 02:58:19 -0000
Hi, David It was decided very early on that "open" events were not going
to be official. I am pretty sure this was a well-known fact. Maybe I am
wrong: I am very tired right now. If you want, you can ask Tyson, I
guess, but he'll probably say the same thing. I don't know what else I
can really tell you. Oh, and sorry I used "official" too much in my last
post :-P. Salutations, Mark --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hi Mark, > > Why? > > I
don't understand. Before the tournament I requested that it be >
included in the "open" category, and I was told that it would be held
> if there was time. > > I was not told that it would not be an
official event. If it had > been decided to exclude it, I'd like to
know why I wasn't told, and > what the reason for excluding it was.
> > Regards, > > David J > > --- In
speedsolvingrubikscube@yahoogroups.com, "polinkov" >
<polinkov@i...> wrote: > > Hi, David > > > >
Sorry to disappoint you, but it is not necessarily the case that the
> > 10 solves, no inspection were an official record. There were
no > > standardized scrambles and the competition was not judged
officially > > because we did not plan on that being an official
event. The times > > are still good for submission to Speedcubing,
but it's not an > > "official" competition in the full sense. This
is why it was left off > > the official workbook. Again, sorry for
the bad news. > > > > Mark > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > >
<d_j_salvia@y...> wrote: > > > Hi All, > > >
> > > I don't know why, but the No Inspection times were left
off the > > > official file posted on the Caltechrubiks message
list. > > > > > > From the July 10, 2004 US Rubik's
Cube Nationals at Caltech: > > > > > > Open round: No
inspection - ten cubes > > > > > > David Salvia >
> > 7:02.66 = 422.66 seconds or 42.266 second2 per cube average.
> > > 7:31.48 = 451.48 seconds or 45.148 seconds per cube
average. > > > Evan Gates > > > 5:46.04 = 346.04
seconds or 34.604 seconds per cube average. > > > > >
> I think this was the first at an official tournament which would
> > > mean that Evan holds the world record. Congratulations
Evan! Nice to > > > meet you by the way. > > > >
> > Regards, > > > > > > David J
some friends and I worked on making our own tiles a little bit this
summer. By making our own molds, and using polyurithane we were able to
make quality 'clear' tiles, but not colored because we didn't have time
to find a good dye to mix with the polyurithane. I'm sure nasco sells
this. When I finish moving to TN. (I'm leaving tommorow) I will buy some
more supplies and post on the results. There would be advantages and
disadvantages to making your own tiles: Advantages: *You can texture
your molds any way you want. (i.e. make your own logo tile) *Molds last
a long time. *You can mass produce your own tiles. Disadvantages:
*Making quality molds can be time consuming. *polyurithane isn't cheap.
(45$ a gallon is the price I think) but you can make a lot of tiles with
that. The molds didn't seem to wear after using them, at least not too
noticebly. I experimented with molding my own 3x3 pieces, and they
turned out decent. I tried them in a cube and they worked OK. As soon as
I figure out the whole tile process a little better I can post in
detail. Will probably even sell sets for cheap to my fellow speedcubers.
(5$+s.h. sound good?) We'll see how quality they end up when I figure it
out well. -Richard --- donutflask <no_reply@yahoogroups.com>
wrote: > --- In speedsolvingrubikscube@yahoogroups.com, >
d_funny007 > <no_reply@y...> wrote: > > I didn't realize
there was even much of a demand > for them. I don't > > like
tiles myself. In my experience and talking to > other cubers, >
the > > best option IS to take them off cheap cubes. It is >
possible to > order > > textured-tiles from Meffert's I
believe. I have > found smooth-tiled > > cubes in Dollar
stores. > > > > -Doug Li > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, > "evanmgates" > >
<evan.gates@i...> wrote: > > > First off, does anyone
know where to buy tiles > for a cube? So far > > > i've been
taking them off of cheap ones and > putting them on my > > good
> > > ones. > > > > > > also, do u think that
if we had everyone in this > group, or as > many > > > as
we could, email seventowns and ask them to > start making a >
tiled > > > cube with arched centers and screws, that it >
might work? Just a > > > thought > > > > > >
Evan > > I am all for tiles, the stickers they make now are >
pretty > lousy. "Best Quality Stickers" pfft! > So i say we should
give it a shot. Although would > these tiles would > probably
bring about a large increase in price, as > they now have to >
modify their production line. > > > > > >
__________________________________ Do you Yahoo!? New and Improved
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Whee! Macky! http://www.npr.org/rundowns/segment.php?wfId=3312137 Tyson
Mao MSC #631 California Institute of Technology On Mon, 12 Jul 2004,
d_funny007 wrote: > I'm very happy I decided to go. It gave the the
greatest sense of > belonging ever. Thanks to Tyson and all the
judges for setting it up > for us. If anyone ever asks "Do you ever
get bored of cubing?" my > answer is going to be "Not in this
lifetime." :). But I think I do > need to set it aside for a bit to
get other stuff done. But I'll > probably get addicted to speedstacks
(thanks Chris!) for a bit. > > I got to talk to some pretty
fasinating people and was especially > impressed with the progress of
ChrisH, Macky, Jon, Frank, Ian, > Brent, Evan, and FrankC. That cube
robot was amazing, and hopefully > he'll be able to make some
additional improvements to it. I also > enjoyed the company of Keith,
Jasmine, Raul, Ton, and of course > Lars! (People reading the results
should note that Lars and I > designed and used our own methods.) I
was also amazed at how fast > the CF-abled ppl could solve corners. I
am going to have to practice > CF more to contend with FrankC and
Macky in it. > > Items I am definately getting include: a
stackmat, speedstackcups, a > new Rubik's brand 4x4, an Eastsheen
5x5, a Skewb (maybe, they are > quite evil though), a new 3x3 (of
course), a 2x2x3, and a 3x3x5. Or > perhaps just the materials to
build them myself. (That appears to > total up to over $400! Yikes.)
> > Time to save up money for a trip to Florida... assuming that's
where > the next major even will be held. > > -Doug Li >
> > Yahoo! Groups Sponsor > ADVERTISEMENT > click here >
[rand=864470031] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > *
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use
of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3283. RE: [Speed cubing group] Competition Rocked! From:
David Hedley Jones <davej@...>
To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 13 Jul 2004 09:53:46 +0100
Sounds like everything went brilliantly! Congratulations. Will get back
to you with postage Dave -----Original Message----- From: Tyson F. Mao
[mailto:tmao@...] Sent: 13 July 2004 09:00 To:
speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group]
Competition Rocked! Whee! Macky!
http://www.npr.org/rundowns/segment.php?wfId=3312137 Tyson Mao MSC #631
California Institute of Technology On Mon, 12 Jul 2004, d_funny007
wrote: > I'm very happy I decided to go. It gave the the greatest
sense of > belonging ever. Thanks to Tyson and all the judges for
setting it up > for us. If anyone ever asks "Do you ever get bored of
cubing?" my > answer is going to be "Not in this lifetime." :). But I
think I do > need to set it aside for a bit to get other stuff done.
But I'll > probably get addicted to speedstacks (thanks Chris!) for a
bit. > > I got to talk to some pretty fasinating people and was
especially > impressed with the progress of ChrisH, Macky, Jon,
Frank, Ian, > Brent, Evan, and FrankC. That cube robot was amazing,
and hopefully > he'll be able to make some additional improvements to
it. I also > enjoyed the company of Keith, Jasmine, Raul, Ton, and of
course > Lars! (People reading the results should note that Lars and
I > designed and used our own methods.) I was also amazed at how fast
> the CF-abled ppl could solve corners. I am going to have to
practice > CF more to contend with FrankC and Macky in it. > >
Items I am definately getting include: a stackmat, speedstackcups, a
> new Rubik's brand 4x4, an Eastsheen 5x5, a Skewb (maybe, they are
> quite evil though), a new 3x3 (of course), a 2x2x3, and a 3x3x5. Or
> perhaps just the materials to build them myself. (That appears to
> total up to over $400! Yikes.) > > Time to save up money for
a trip to Florida... assuming that's where > the next major even will
be held. > > -Doug Li > > > Yahoo! Groups Sponsor >
ADVERTISEMENT > click here > [rand=864470031] > >
____________________________________________________________________________
____ > Yahoo! Groups Links > * To visit your group on the web, go
to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ > >
* To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use
of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
Yahoo! Groups Links
______________________________________________________________________
This email has been scanned by the MessageLabs Email Security System.
For more information please visit http://www.messagelabs.com/email
______________________________________________________________________
The page is still far from complete... The most complex steps are
missing there. The biggest progress is going to appear in August (after
EC2004). Josef --- In speedsolvingrubikscube@yahoogroups.com, "Michael
Atkinson" <unipsycho6@y...> wrote: > OOOOOHHHHHHHHHHH I
/finally/ understand! It's not like solve the > redge "in the ring",
it's like solve "the redge in the ring". I get > it! > Thanks
much! > > --- In speedsolvingrubikscube@yahoogroups.com, "Eivind
Fonn" > <htkra1d@h...> wrote: > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" > >
<unipsycho6@y...> wrote: > > > Okay, but it says: >
> > > > > 1. Solve First Two Redges > > > Solve
Two Redges in Ring > > > Solve One Redge in Ring and Other
Redge in -R- Face > > > Solve Redges in -R- Face Cycle >
> > > > > How do you solve a Redge, in the Ring? Is it
supposed to say > Midge > > > here? > > > > No,
it's supposed to say redge. The redge is in the ring, but it's > >
supposed to go to the R face. So you solve a redge in the ring. :) >
> > > > and the last part says solve Redges in R face cycle.
So during > this > > > first part are you just putting the
Redges on to that face, but > > > incorrectly permuted? >
> > > You've misunderstood. I agree that the site is a bit
clumsy here. > Look > > on the list again. It says "1. Solve
first two redges". This can be > > done in one of the three ways
mentioned below. You don't go through > > all of them, you use the
one that fits the best with your current > cube > >
configuration. You're going to solve two redges, okay, so which two >
> redges are best? You can take two in the ring, or you can take one
> in > > the ring and one in the R face, or you can take two
that are both > in > > the R face, it's up to you, but you
aren't supposed to do all three. > > > > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Eivind
Fonn" > > > <htkra1d@h...> wrote: > > > > The
-R- Face: The face to the right. (You should have the -L- > face >
> > > solved). > > > > Redges: "Right edges", the
edge pieces that should go in the R > > face. > > > >
Midges: "Middle edges", the edge pieces that should go in the > >
ring. > > > > Ring: The middle slice between the L and R
faces, also known as > > the > > > M > > > >
slice. > > > > Face cycle: A cycle restricted to one face
only, i.e. "Solve > > Redges > > > in > > > >
-R- Face Cycle" means solving redges that are already in the R > >
> face, > > > > but not correctly so, so you just cycle
them about... if you > know > > > what > > > > I
mean. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael > Atkinson" >
> > > <unipsycho6@y...> wrote: > > > > >
Hi, > > > > > > > > > > I was reading the
instructions for the Waterman method on > this > > > site
> > > > > (http://www.rubikscube.info), but the last step
doesn't make > > very > > > > > much sense. It
says: > > > > > > > > > > 1. Solve First
Two Redges > > > > > Solve Two Redges in Ring > >
> > > Solve One Redge in Ring and Other Redge in -R- Face >
> > > > Solve Redges in -R- Face Cycle > > > >
> > > > > > Then it gives a bunch of algorithms. What
does it mean by > > Redges, > > > > and > > >
> > Midges, and Ring, and Face Cycle, etc.?
Hey, Josef, I sent you an e-mail a while ago, but I haven't gotten any
reply. Did it get there or are you just not reading your inbox? --- In
speedsolvingrubikscube@yahoogroups.com, "Josef Jelinek"
<gloom@e...> wrote: > The page is still far from complete...
The most complex steps > are missing there. The biggest progress is
going to appear > in August (after EC2004). > > Josef > >
--- In speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" >
<unipsycho6@y...> wrote: > > OOOOOHHHHHHHHHHH I /finally/
understand! It's not like solve the > > redge "in the ring", it's
like solve "the redge in the ring". I > get > > it! > >
Thanks much! > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" > >
<htkra1d@h...> wrote: > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Michael > Atkinson"
> > > <unipsycho6@y...> wrote: > > > > Okay,
but it says: > > > > > > > > 1. Solve First Two
Redges > > > > Solve Two Redges in Ring > > > >
Solve One Redge in Ring and Other Redge in -R- Face > > > >
Solve Redges in -R- Face Cycle > > > > > > > >
How do you solve a Redge, in the Ring? Is it supposed to say > >
Midge > > > > here? > > > > > > No, it's
supposed to say redge. The redge is in the ring, but > it's > >
> supposed to go to the R face. So you solve a redge in the >
ring. :) > > > > > > > and the last part says solve
Redges in R face cycle. So during > > this > > > >
first part are you just putting the Redges on to that face, > but
> > > > incorrectly permuted? > > > > > >
You've misunderstood. I agree that the site is a bit clumsy > here.
> > Look > > > on the list again. It says "1. Solve first
two redges". This can > be > > > done in one of the three
ways mentioned below. You don't go > through > > > all of
them, you use the one that fits the best with your > current >
> cube > > > configuration. You're going to solve two
redges, okay, so which > two > > > redges are best? You can
take two in the ring, or you can take > one > > in > >
> the ring and one in the R face, or you can take two that are >
both > > in > > > the R face, it's up to you, but you
aren't supposed to do all > three. > > > > > > >
> > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" > > >
> <htkra1d@h...> wrote: > > > > > The -R- Face:
The face to the right. (You should have the -L- > > > face >
> > > > solved). > > > > > Redges: "Right
edges", the edge pieces that should go in the > R > > >
face. > > > > > Midges: "Middle edges", the edge pieces
that should go in > the > > > ring. > > > > >
Ring: The middle slice between the L and R faces, also known > as
> > > the > > > > M > > > > > slice.
> > > > > Face cycle: A cycle restricted to one face
only, i.e. "Solve > > > Redges > > > > in > >
> > > -R- Face Cycle" means solving redges that are already in
the > R > > > > face, > > > > > but not
correctly so, so you just cycle them about... if you > > know >
> > > what > > > > > I mean. > > > >
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael > > Atkinson"
> > > > > <unipsycho6@y...> wrote: > > >
> > > Hi, > > > > > > > > > >
> > I was reading the instructions for the Waterman method on >
> this > > > > site > > > > > >
(http://www.rubikscube.info), but the last step doesn't > make >
> > very > > > > > > much sense. It says: >
> > > > > > > > > > > 1. Solve First
Two Redges > > > > > > Solve Two Redges in Ring >
> > > > > Solve One Redge in Ring and Other Redge in -R-
Face > > > > > > Solve Redges in -R- Face Cycle >
> > > > > > > > > > > Then it gives a
bunch of algorithms. What does it mean by > > > Redges, >
> > > > and > > > > > > Midges, and Ring,
and Face Cycle, etc.?
I agree... The competition truly did rock. I had a great time. Thank
you, Tyson, for doing such a great job. My only regret is that I was too
nervous to truly compete with Macky! Nerves played a big part once again
in the final round. Just like in Toronto. Any one of us that made it to
the round could've won. It was great seeing everyone again and meeting
the California croud. I'll update my website some time in the next three
or four days. Jon --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 <no_reply@y...> wrote: > I'm very happy I decided to
go. It gave the the greatest sense of > belonging ever. Thanks to
Tyson and all the judges for setting it up > for us. If anyone ever
asks "Do you ever get bored of cubing?" my > answer is going to be
"Not in this lifetime." :). But I think I do > need to set it aside
for a bit to get other stuff done. But I'll > probably get addicted
to speedstacks (thanks Chris!) for a bit. > > I got to talk to
some pretty fasinating people and was especially > impressed with the
progress of ChrisH, Macky, Jon, Frank, Ian, > Brent, Evan, and
FrankC. That cube robot was amazing, and hopefully > he'll be able to
make some additional improvements to it. I also > enjoyed the company
of Keith, Jasmine, Raul, Ton, and of course > Lars! (People reading
the results should note that Lars and I > designed and used our own
methods.) I was also amazed at how fast > the CF-abled ppl could
solve corners. I am going to have to practice > CF more to contend
with FrankC and Macky in it. > > Items I am definately getting
include: a stackmat, speedstackcups, a > new Rubik's brand 4x4, an
Eastsheen 5x5, a Skewb (maybe, they are > quite evil though), a new
3x3 (of course), a 2x2x3, and a 3x3x5. Or > perhaps just the
materials to build them myself. (That appears to > total up to over
$400! Yikes.) > > Time to save up money for a trip to Florida...
assuming that's where > the next major even will be held. > >
-Doug Li
I just purchased my second cube, (I have used my first one for about 2
months now, stickers are nearly clear now) So I finally felt safe to pop
my first one open. So I removed my old stickers (what was left of them),
and sanded down a few rough spots with some 600 grit, then some 1500
grit, and finally added some silicone spray and re - assembled. I would
like to know where I can get some good stickers to put on my 'new' old
cube? I have seen much improvement in its motion, but I was wondering if
anyone had other suggestions for improving my cube Thanks alot, Andrew
what i do is use electrical tape. it's very cool. just go to some
hardware store (ie. home depot, lowes, etc.) and look for electrical
tape. only bad thing is that you have to cut it yourself. but in the
end, it looks awesome. ill post a picture of my stickered cube a little
later. email if you want more info (cubekid@...). -cubekid -----
Original Message ----- From: reusto <aruestow@...> Date: Tue, 13
Jul 2004 15:27:58 -0000 Subject: [Speed cubing group] Stickers To:
speedsolvingrubikscube@yahoogroups.com I just purchased my second cube,
(I have used my first one for about 2 months now, stickers are nearly
clear now) So I finally felt safe to pop my first one open. So I removed
my old stickers (what was left of them), and sanded down a few rough
spots with some 600 grit, then some 1500 grit, and finally added some
silicone spray and re - assembled. I would like to know where I can get
some good stickers to put on my 'new' old cube? I have seen much
improvement in its motion, but I was wondering if anyone had other
suggestions for improving my cube Thanks alot, Andrew Yahoo! Groups
Sponsor ADVERTISEMENT ________________________________ Yahoo! Groups
Links To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
Yup, I love electrical tape. It's my stickering of choice for the past 4
years. The consences is that Orange is hard to find though. The look of
my cube was quite popular at Nationals. Although it takes a lot of time
to get the stickers cut out just right, I think it's worth it. Only
needs to be done once, then I replace a few every week or two to
maintain the look. -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, Sapan Upadhyay
<cubekid@g...> wrote: > what i do is use electrical tape. it's
very cool. just go to some > hardware store (ie. home depot, lowes,
etc.) and look for electrical > tape. only bad thing is that you have
to cut it yourself. but in the > end, it looks awesome. ill post a
picture of my stickered cube a > little later. email if you want more
info (cubekid@g...). > > -cubekid > > > ----- Original
Message ----- > From: reusto <aruestow@m...> > Date: Tue, 13
Jul 2004 15:27:58 -0000 > Subject: [Speed cubing group] Stickers >
To: speedsolvingrubikscube@yahoogroups.com > > I just purchased my
second cube, (I have used my first one for about > 2 months now,
stickers are nearly clear now) So I finally felt safe > to pop my
first one open. So I removed my old stickers (what was > left of
them), and sanded down a few rough spots with some 600 grit, > then
some 1500 grit, and finally added some silicone spray and re - >
assembled. > > I would like to know where I can get some good
stickers to put on > my 'new' old cube? > > I have seen much
improvement in its motion, but I was wondering if > anyone had other
suggestions for improving my cube > > Thanks alot, > >
Andrew > > > > > > > Yahoo! Groups Sponsor >
> > > ADVERTISEMENT > > >
________________________________ > Yahoo! Groups Links > > To
visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service.
I have 5 colors of electrical tape, but as you mentioned no orange :-(
on my other question, does anyone have any ideas for improving my cube??
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@y...> wrote: > Yup, I love electrical tape. It's my
stickering of choice for the > past 4 years. The consences is that
Orange is hard to find though. > The look of my cube was quite
popular at Nationals. Although it > takes a lot of time to get the
stickers cut out just right, I think > it's worth it. Only needs to
be done once, then I replace a few > every week or two to maintain
the look. > > -Doug Li > > > --- In
speedsolvingrubikscube@yahoogroups.com, Sapan Upadhyay >
<cubekid@g...> wrote: > > what i do is use electrical tape.
it's very cool. just go to some > > hardware store (ie. home
depot, lowes, etc.) and look for > electrical > > tape. only
bad thing is that you have to cut it yourself. but in > the > >
end, it looks awesome. ill post a picture of my stickered cube a >
> little later. email if you want more info (cubekid@g...). > >
> > -cubekid > > > > > > ----- Original Message
----- > > From: reusto <aruestow@m...> > > Date: Tue,
13 Jul 2004 15:27:58 -0000 > > Subject: [Speed cubing group]
Stickers > > To: speedsolvingrubikscube@yahoogroups.com > >
> > I just purchased my second cube, (I have used my first one for
> about > > 2 months now, stickers are nearly clear now) So I
finally felt > safe > > to pop my first one open. So I removed
my old stickers (what was > > left of them), and sanded down a few
rough spots with some 600 > grit, > > then some 1500 grit, and
finally added some silicone spray and re - > > assembled. >
> > > I would like to know where I can get some good stickers
to put on > > my 'new' old cube? > > > > I have seen
much improvement in its motion, but I was wondering if > > anyone
had other suggestions for improving my cube > > > > Thanks
alot, > > > > Andrew > > > > > > > >
> > > > > > Yahoo! Groups Sponsor > > > >
> > > > ADVERTISEMENT > > > > > >
________________________________ > > Yahoo! Groups Links > >
> > To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service.
Hi everybody, Ok, I am really starting to get frustrated here... I
ordered a Stackmat timer a few weeks ago in the UK store of speedstacks.
Since then, I heard nothing. No respons at all. No confirmation e-mail.
Nothing. I tried mailing some persons and I tried asking questions about
this via the helpdesk on their site, but I don't get anything back. The
weird thing is, when asked them some questions (e-mail) about payment
methods (before I ever ordered), I did get answers, so there must be
some ppl alive there. Has anyone else here ordered a timer at the UK
store, and how long did it take before you got a respons? Greetz, -Joel.
--- In speedsolvingrubikscube@yahoogroups.com, "evanmgates"
<evan.gates@i...> wrote: > First off, does anyone know where to
buy tiles for a cube? So far > i've been taking them off of cheap
ones and putting them on my good > ones. > > also, do u think
that if we had everyone in this group, or as many > as we could,
email seventowns and ask them to start making a tiled > cube with
arched centers and screws, that it might work? Just a > thought >
> Evan Hi Evan, Thanks for bringing this up. Yes, Seven Towns is the
place to make the suggestion of making tiled cubes. I'd also suggest
that they go with a plastic at least as good as the Deluxe's. It would
be great if they simply made the Deluxe again. There's no legal
impediment because they purchased the rights from Ideal. I've suggested
tiles to them two or three times. If there is sufficient interest they
might do it. I think it would be neat if they made the tiles
interchangeable, that is, easy to take off and on, while sitting snugly
when in use. This would allow for more color schemes, not just the
"official" scheme adopted a few years ago, but also the first "official"
color scheme found on the Deluxes, Rubik's Game cubes, the original
Revenge cubes, the 2x2x2, and C*4 cubes, and people wouldn't be stuck
with one color scheme. Also it would allow them to sell specialty tiles
like "Holiday" tiles. I can see a Christmas cube all sparkly. This would
not dilute their brand image any more than all the commercial
advertising cubes they sell. People see a Deluxe in sunlight and they
are impressed with how beautiful it is. If it costs them a little more
to make these in limited numbers, I think that's OK, because it's a
normal business practice, besides a deluxe stands out, like the luxury
version of a standard automobile. At the Nationals 35 people asked me if
I would sell them a Deluxe, or a Deluxe Rubik's Game cube. I would think
that if everyone who is interested asked Seven Towns they just might do
it. If they did it as a kit they wouldn't have to pay anyone to assemble
them. If they won't produce a tiled cube maybe they would go for
producing high-quality tiles that go on like stickers. David J
3293. Re: Open round: No inspection - ten cubes From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jul 2004 17:45:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "polinkov"
<polinkov@i...> wrote: > Hi, David > > It was decided
very early on that "open" events were not going to be > official. I
am pretty sure this was a well-known fact. Maybe I am > wrong: I am
very tired right now. If you want, you can ask Tyson, I > guess, but
he'll probably say the same thing. I don't know what else > I can
really tell you. Oh, and sorry I used "official" too much in my >
last post :-P. > > Salutations, > > Mark Hi Mark, That's all
right; it's just a misunderstanding. I was thinking of "official" within
the World Cubing Association rules. You and Tyson and the others did an
excellent job. Now get some sleep! :) Regards, David J
We could make a petition, instead of everyone mailing them at once. That
might ... scare them off. Hehe. :) --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates" >
<evan.gates@i...> wrote: > > First off, does anyone know
where to buy tiles for a cube? So far > > i've been taking them
off of cheap ones and putting them on my good > > ones. > >
> > also, do u think that if we had everyone in this group, or as
many > > as we could, email seventowns and ask them to start
making a tiled > > cube with arched centers and screws, that it
might work? Just a > > thought > > > > Evan > >
Hi Evan, > > Thanks for bringing this up. Yes, Seven Towns is the
place to make > the suggestion of making tiled cubes. I'd also
suggest that they go > with a plastic at least as good as the
Deluxe's. It would be great if > they simply made the Deluxe again.
There's no legal impediment because > they purchased the rights from
Ideal. > > I've suggested tiles to them two or three times. If
there is > sufficient interest they might do it. > > I think it
would be neat if they made the tiles interchangeable, > that is, easy
to take off and on, while sitting snugly when in use. > This would
allow for more color schemes, not just the "official" > scheme
adopted a few years ago, but also the first "official" color > scheme
found on the Deluxes, Rubik's Game cubes, the original Revenge >
cubes, the 2x2x2, and C*4 cubes, and people wouldn't be stuck with one
> color scheme. > > Also it would allow them to sell specialty
tiles like "Holiday" > tiles. I can see a Christmas cube all sparkly.
This would not dilute > their brand image any more than all the
commercial advertising cubes > they sell. People see a Deluxe in
sunlight and they are impressed with > how beautiful it is. If it
costs them a little more to make these in > limited numbers, I think
that's OK, because it's a normal business > practice, besides a
deluxe stands out, like the luxury version of a > standard
automobile. > > At the Nationals 35 people asked me if I would
sell them a Deluxe, > or a Deluxe Rubik's Game cube. > > I
would think that if everyone who is interested asked Seven Towns >
they just might do it. If they did it as a kit they wouldn't have to
> pay anyone to assemble them. > > If they won't produce a
tiled cube maybe they would go for > producing high-quality tiles
that go on like stickers. > > David J
Thanks Tyson! I was looking for this. =D Macky --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" <tmao@i...>
wrote: > Whee! Macky! > >
http://www.npr.org/rundowns/segment.php?wfId=3312137 > > Tyson Mao
> MSC #631 > California Institute of Technology > > On Mon,
12 Jul 2004, d_funny007 wrote: > > > I'm very happy I decided
to go. It gave the the greatest sense of > > belonging ever.
Thanks to Tyson and all the judges for setting it up > > for us.
If anyone ever asks "Do you ever get bored of cubing?" my > >
answer is going to be "Not in this lifetime." :). But I think I do >
> need to set it aside for a bit to get other stuff done. But I'll
> > probably get addicted to speedstacks (thanks Chris!) for a
bit. > > > > I got to talk to some pretty fasinating people
and was especially > > impressed with the progress of ChrisH,
Macky, Jon, Frank, Ian, > > Brent, Evan, and FrankC. That cube
robot was amazing, and hopefully > > he'll be able to make some
additional improvements to it. I also > > enjoyed the company of
Keith, Jasmine, Raul, Ton, and of course > > Lars! (People reading
the results should note that Lars and I > > designed and used our
own methods.) I was also amazed at how fast > > the CF-abled ppl
could solve corners. I am going to have to practice > > CF more to
contend with FrankC and Macky in it. > > > > Items I am
definately getting include: a stackmat, speedstackcups, a > > new
Rubik's brand 4x4, an Eastsheen 5x5, a Skewb (maybe, they are > >
quite evil though), a new 3x3 (of course), a 2x2x3, and a 3x3x5. Or >
> perhaps just the materials to build them myself. (That appears to
> > total up to over $400! Yikes.) > > > > Time to
save up money for a trip to Florida... assuming that's where > >
the next major even will be held. > > > > -Doug Li > >
> > > > Yahoo! Groups Sponsor > > ADVERTISEMENT >
> click here > > [rand=864470031] > > > >
______________________________________________________________________
__________ > > Yahoo! Groups Links > > * To visit your group
on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> * To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > *
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
> > > >
3296. Re: Open round: No inspection - ten cubes From:
"polinkov" <polinkov@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 13 Jul 2004 21:31:20 -0000
I wish they let me sleep at work, but they don't :( . Perhaps at a
future tournament, we might be able to extend official status to other
events. Thanks for bringing the matter up, though. It may be something
that needs to be addressed more clearly. Mark --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > > > Hi Mark, > > That's
all right; it's just a misunderstanding. I was thinking of >
"official" within the World Cubing Association rules. > > You and
Tyson and the others did an excellent job. Now get some > sleep! :)
> > Regards, > > David J
Today is Erno Rubik's 70th birthday. Here is a link to where it says
today's his birthday.
http://www.news24.com/News24/On_this_day/On_this_day/0,,2-1602
-1492_1553388,00.html Andy
Yay, go Ernö! 60, and still young. =) --- In
speedsolvingrubikscube@yahoogroups.com, "Andy C" <rubiks1938@y.
..> wrote: > Today is Erno Rubik's 70th birthday. Here is a link
to where it says today's his birthday. > >
http://www.news24.com/News24/On_this_day/On_this_day/0,,2-1602 >
-1492_1553388,00.html > > Andy
I just ordered one last night, hopefully it will be ok. They E- Mailed
me a UPS tracking number, so I'm keeping a watch on it. Hope it turns
out ok for ya. -Doug Li --- In speedsolvingrubikscube@yahoogroups.com,
"joel_vn" <joel_vn@y...> wrote: > Hi everybody, > > Ok, I
am really starting to get frustrated here... I ordered a > Stackmat
timer a few weeks ago in the UK store of speedstacks. Since > then, I
heard nothing. No respons at all. No confirmation e-mail. > Nothing.
I tried mailing some persons and I tried asking questions > about
this via the helpdesk on their site, but I don't get anything > back.
The weird thing is, when asked them some questions (e-mail) > about
payment methods (before I ever ordered), I did get answers, so >
there must be some ppl alive there. Has anyone else here ordered a >
timer at the UK store, and how long did it take before you got a >
respons? > > Greetz, > > -Joel.
That actually sounds pretty good. I was never a big fan of tiles, but
now that I think of it, it's probably because I've never seen any good
ones. The Meffert's textured tiles are too thin, break easily, some
colors are too light for my liking, and the center ones have holes.
Taking them off cheaper cubes is too much work and supports somethig
that is a knock-off. The ones on the Deluxe/Game cubes look nice except
for the peg holes that would throw me off (might not even be able to
install them on a standard cube). Speaking of tiels, that reminds me of
how many times I cut myself using a razorblade when trying to re-scheme
Meffert's cubes. Having some way of putting on and off tiles
interchangeably would be awsome, avoiding the super-glue. I would like
to support this effort! -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates" >
<evan.gates@i...> wrote: > > First off, does anyone know
where to buy tiles for a cube? So far > > i've been taking them
off of cheap ones and putting them on my good > > ones. > >
> > also, do u think that if we had everyone in this group, or as
many > > as we could, email seventowns and ask them to start
making a tiled > > cube with arched centers and screws, that it
might work? Just a > > thought > > > > Evan > >
Hi Evan, > > Thanks for bringing this up. Yes, Seven Towns is the
place to make > the suggestion of making tiled cubes. I'd also
suggest that they go > with a plastic at least as good as the
Deluxe's. It would be great if > they simply made the Deluxe again.
There's no legal impediment because > they purchased the rights from
Ideal. > > I've suggested tiles to them two or three times. If
there is > sufficient interest they might do it. > > I think it
would be neat if they made the tiles interchangeable, > that is, easy
to take off and on, while sitting snugly when in use. > This would
allow for more color schemes, not just the "official" > scheme
adopted a few years ago, but also the first "official" color > scheme
found on the Deluxes, Rubik's Game cubes, the original Revenge >
cubes, the 2x2x2, and C*4 cubes, and people wouldn't be stuck with one
> color scheme. > > Also it would allow them to sell specialty
tiles like "Holiday" > tiles. I can see a Christmas cube all sparkly.
This would not dilute > their brand image any more than all the
commercial advertising cubes > they sell. People see a Deluxe in
sunlight and they are impressed with > how beautiful it is. If it
costs them a little more to make these in > limited numbers, I think
that's OK, because it's a normal business > practice, besides a
deluxe stands out, like the luxury version of a > standard
automobile. > > At the Nationals 35 people asked me if I would
sell them a Deluxe, > or a Deluxe Rubik's Game cube. > > I
would think that if everyone who is interested asked Seven Towns >
they just might do it. If they did it as a kit they wouldn't have to
> pay anyone to assemble them. > > If they won't produce a
tiled cube maybe they would go for > producing high-quality tiles
that go on like stickers. > > David J
That's nice to know, but he's 60 not 70, which is still young so he
needs to show up to some of our events! I still haven't gotten a chance
to meet the guy. -Doug Li --- In speedsolvingrubikscube@yahoogroups.com,
"Andy C" <rubiks1938@y...> wrote: > Today is Erno Rubik's 70th
birthday. Here is a link to where it says today's his birthday. >
> http://www.news24.com/News24/On_this_day/On_this_day/0,,2-1602 >
-1492_1553388,00.html > > Andy
Hey everyone, I emailed 7 Towns yesterday on the issue about tiles. They
told me that they are still considering it, but it may be a limited
edition type of cube. Just thought that you guys might like to know. By
the way, Doug, how long does it take you to peel off all the tiles on
the Meffert's cube? I bought one of my friend and I am only done peeling
one side 0-O. Ahaha, Evan, cubes with cheap tiles on them rule! (that's
what I do) ~Joseph Liao --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 <no_reply@y...> wrote: > That actually sounds pretty
good. I was never a big fan of tiles, > but now that I think of it,
it's probably because I've never seen > any good ones. The Meffert's
textured tiles are too thin, break > easily, some colors are too
light for my liking, and the center ones > have holes. Taking them
off cheaper cubes is too much work and > supports somethig that is a
knock-off. The ones on the Deluxe/Game > cubes look nice except for
the peg holes that would throw me off > (might not even be able to
install them on a standard cube). > > Speaking of tiels, that
reminds me of how many times I cut myself > using a razorblade when
trying to re-scheme Meffert's cubes. Having > some way of putting on
and off tiles interchangeably would be > awsome, avoiding the
super-glue. > > I would like to support this effort! > >
> -Doug Li > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates" > >
<evan.gates@i...> wrote: > > > First off, does anyone
know where to buy tiles for a cube? So > far > > > i've been
taking them off of cheap ones and putting them on my > good > >
> ones. > > > > > > also, do u think that if we had
everyone in this group, or as > many > > > as we could,
email seventowns and ask them to start making a > tiled > >
> cube with arched centers and screws, that it might work? Just a
> > > thought > > > > > > Evan > > >
> Hi Evan, > > > > Thanks for bringing this up. Yes,
Seven Towns is the place to > make > > the suggestion of making
tiled cubes. I'd also suggest that they go > > with a plastic at
least as good as the Deluxe's. It would be great > if > > they
simply made the Deluxe again. There's no legal impediment > because
> > they purchased the rights from Ideal. > > > > I've
suggested tiles to them two or three times. If there is > >
sufficient interest they might do it. > > > > I think it
would be neat if they made the tiles interchangeable, > > that is,
easy to take off and on, while sitting snugly when in use. > >
This would allow for more color schemes, not just the "official" >
> scheme adopted a few years ago, but also the first "official" color
> > scheme found on the Deluxes, Rubik's Game cubes, the original
> Revenge > > cubes, the 2x2x2, and C*4 cubes, and people
wouldn't be stuck with > one > > color scheme. > > >
> Also it would allow them to sell specialty tiles like "Holiday"
> > tiles. I can see a Christmas cube all sparkly. This would not
> dilute > > their brand image any more than all the commercial
advertising > cubes > > they sell. People see a Deluxe in
sunlight and they are impressed > with > > how beautiful it is.
If it costs them a little more to make these > in > > limited
numbers, I think that's OK, because it's a normal business > >
practice, besides a deluxe stands out, like the luxury version of a >
> standard automobile. > > > > At the Nationals 35 people
asked me if I would sell them a > Deluxe, > > or a Deluxe
Rubik's Game cube. > > > > I would think that if everyone
who is interested asked Seven > Towns > > they just might do
it. If they did it as a kit they wouldn't have > to > > pay
anyone to assemble them. > > > > If they won't produce a
tiled cube maybe they would go for > > producing high-quality
tiles that go on like stickers. > > > > David J
Hey everyone, Here is a way of how I make cube stickers and tile or nail
polish protection. I tried it on some of my cubes and they work awesome.
Tiles/Stickers/Nail Polish All you have to do is put on a coating of
Transparent Nail Polish Protector. It works awesome. This is what I do
with my Hungarian Arxon cube, all the stickers will last forever (well
almost, haha) and however you touch it or rub or even dip in hot water,
it'll always stay on. BUT some logo's might smear if the ink is really
old. Just thought that everyone would want a cube that don't need to
much sticker changing :)~ ~Joseph Liao
3304. RE: [Speed cubing group] Speedstacks, Ltd (UK) From:
David Hedley Jones <davej@...>
To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 14 Jul 2004 09:41:54 +0100
Hi Joel Ordered some for the European Championship a while ago (about 3
weeks) and are expecting them this week. Give them a call on
01708454477. Regards Dave -----Original Message----- From: joel_vn
[mailto:joel_vn@...] Sent: 13 July 2004 18:12 To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
Speedstacks, Ltd (UK) Hi everybody, Ok, I am really starting to get
frustrated here... I ordered a Stackmat timer a few weeks ago in the UK
store of speedstacks. Since then, I heard nothing. No respons at all. No
confirmation e-mail. Nothing. I tried mailing some persons and I tried
asking questions about this via the helpdesk on their site, but I don't
get anything back. The weird thing is, when asked them some questions
(e-mail) about payment methods (before I ever ordered), I did get
answers, so there must be some ppl alive there. Has anyone else here
ordered a timer at the UK store, and how long did it take before you got
a respons? Greetz, -Joel. Yahoo! Groups Links
______________________________________________________________________
This email has been scanned by the MessageLabs Email Security System.
For more information please visit http://www.messagelabs.com/email
______________________________________________________________________
I don't want to seem like too much of a novice, but here is my question.
I am working on learning the F2L, and I had a question about it. I am
solving it with the cross down, and I notice that a lot of the time all
of my corner pieces will be in that bottom layer, but in the wrong
position (ie. the white-red-blue piece will be in the white-red- green's
position) (White Cross) Is the best way to work through this to take 3
extra moves and, move a misplaced corner piece back up to the top layer
so I can pair it up and insert it? or is it wise to insert the edge with
the corner that is already mis- positioned? then move that paired group
at the same time to the proper slot? I'm just kinda thinking out loud
and I would like to hear how other people deal with this problem Thanks
a lot, Andrew
It is better to either pair them the first 2 turns (preferably 2nd),
then put them in together... or to know the corner down into a position
where it can be easily triggered back in with the corresponding edge
piece. Learn the c/e Pairing algorithms... I recommend either off
rubiks.dk or speedcubing.com, in that order of preference. Print them
out, carry them everywhere with you as I do for the ZB algs. -Doug Li
--- In speedsolvingrubikscube@yahoogroups.com, "reusto"
<aruestow@m...> wrote: > I don't want to seem like too much of
a novice, but here is my > question. > > I am working on
learning the F2L, and I had a question about it. > > I am solving
it with the cross down, and I notice that a lot of the > time all of
my corner pieces will be in that bottom layer, but in the > wrong
position (ie. the white-red-blue piece will be in the white- red- >
green's position) (White Cross) > > Is the best way to work
through this to take 3 extra moves and, move > a misplaced corner
piece back up to the top layer so I can pair it up > and insert it?
> > or is it wise to insert the edge with the corner that is
already mis- > positioned? then move that paired group at the same
time to the > proper slot? > > I'm just kinda thinking out loud
and I would like to hear how other > people deal with this problem
> > Thanks a lot, > > Andrew
Hi Doug, It takes all of ten minutes to get used to the tiles with peg
holes in the Deluxe Rubik's Game cubes. They really improve the grip. To
pry off the the center tiles on the Deluxe I use a 5/8 inch wood chisel
which is very sharp, so I wear work gloves. To reglue tiles I use Elmers
glue, not epoxy. A friend of mine epoxied the center tiles on one of my
Deluxe cubes and I've only been able to get two of them off again. Very
frustrating. At the nationals I was shown a regular cube with tiles
added and it looked like one of the tiles was split. If epoxy was used
it might be hard to get the split one off, but maybe not if the
underside is flat. On the Deluxe the underside of the tile isn't flat,
and it sits in an indentation. Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@y...>
wrote: > That actually sounds pretty good. I was never a big fan of
tiles, > but now that I think of it, it's probably because I've never
seen > any good ones. The Meffert's textured tiles are too thin,
break > easily, some colors are too light for my liking, and the
center ones > have holes. Taking them off cheaper cubes is too much
work and > supports somethig that is a knock-off. The ones on the
Deluxe/Game > cubes look nice except for the peg holes that would
throw me off > (might not even be able to install them on a standard
cube). > > Speaking of tiels, that reminds me of how many times I
cut myself > using a razorblade when trying to re-scheme Meffert's
cubes. Having > some way of putting on and off tiles interchangeably
would be > awsome, avoiding the super-glue. > > I would like to
support this effort! > > > -Doug Li > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates" > >
<evan.gates@i...> wrote: > > > First off, does anyone
know where to buy tiles for a cube? So > far > > > i've been
taking them off of cheap ones and putting them on my > good > >
> ones. > > > > > > also, do u think that if we had
everyone in this group, or as > many > > > as we could,
email seventowns and ask them to start making a > tiled > >
> cube with arched centers and screws, that it might work? Just a
> > > thought > > > > > > Evan > > >
> Hi Evan, > > > > Thanks for bringing this up. Yes,
Seven Towns is the place to > make > > the suggestion of making
tiled cubes. I'd also suggest that they go > > with a plastic at
least as good as the Deluxe's. It would be great > if > > they
simply made the Deluxe again. There's no legal impediment > because
> > they purchased the rights from Ideal. > > > > I've
suggested tiles to them two or three times. If there is > >
sufficient interest they might do it. > > > > I think it
would be neat if they made the tiles interchangeable, > > that is,
easy to take off and on, while sitting snugly when in use. > >
This would allow for more color schemes, not just the "official" >
> scheme adopted a few years ago, but also the first "official" color
> > scheme found on the Deluxes, Rubik's Game cubes, the original
> Revenge > > cubes, the 2x2x2, and C*4 cubes, and people
wouldn't be stuck with > one > > color scheme. > > >
> Also it would allow them to sell specialty tiles like "Holiday"
> > tiles. I can see a Christmas cube all sparkly. This would not
> dilute > > their brand image any more than all the commercial
advertising > cubes > > they sell. People see a Deluxe in
sunlight and they are impressed > with > > how beautiful it is.
If it costs them a little more to make these > in > > limited
numbers, I think that's OK, because it's a normal business > >
practice, besides a deluxe stands out, like the luxury version of a >
> standard automobile. > > > > At the Nationals 35 people
asked me if I would sell them a > Deluxe, > > or a Deluxe
Rubik's Game cube. > > > > I would think that if everyone
who is interested asked Seven > Towns > > they just might do
it. If they did it as a kit they wouldn't have > to > > pay
anyone to assemble them. > > > > If they won't produce a
tiled cube maybe they would go for > > producing high-quality
tiles that go on like stickers. > > > > David J
Hi Andrew I use an intuitive F2L. What I mean is I use 3-4 intuitive
moves to pair corner and edge in the top layer and then another 3-4
moves to place them. Normally 6-7 moves in total. Thank you Lars
Vandenbergh for your superb advice! If the corner is in the bottom layer
{FDR} there a several possibilities: 1) Edge in top layer. In this case
I turn the top layer, do 3 moves to pair them in the top layer. 2) Edge
in wrong middle layer slot. If possible I choose another pair. If not I
bring the corner up with RUR'. 3) Edge in correct middle layer slot. In
many of these cases the fastest way is to use a special algorithm. I
don't because a 20-25s F2L is good enough for me. The only special
algorithm I use is RUR'U' RUR'U' RUR'. This alg. is very fast for me (4
moves/s), but this for a completely different case. Michael --- In
speedsolvingrubikscube@yahoogroups.com, "reusto" <aruestow@m...>
wrote: > I don't want to seem like too much of a novice, but here is
my > question. > > I am working on learning the F2L, and I had
a question about it. > > I am solving it with the cross down, and
I notice that a lot of the > time all of my corner pieces will be in
that bottom layer, but in the > wrong position (ie. the
white-red-blue piece will be in the white- red- > green's position)
(White Cross) > > Is the best way to work through this to take 3
extra moves and, move > a misplaced corner piece back up to the top
layer so I can pair it up > and insert it? > > or is it wise to
insert the edge with the corner that is already mis- > positioned?
then move that paired group at the same time to the > proper slot?
> > I'm just kinda thinking out loud and I would like to hear how
other > people deal with this problem > > Thanks a lot, >
> Andrew
Ok, ic, thanks for the clearification. I'll have to keep an eye out for
Deluxe Game Cubes on e-bay. -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hi Doug, > > It takes all of
ten minutes to get used to the tiles with peg holes > in the Deluxe
Rubik's Game cubes. They really improve the grip. > > To pry off
the the center tiles on the Deluxe I use a 5/8 inch wood > chisel
which is very sharp, so I wear work gloves. > > To reglue tiles I
use Elmers glue, not epoxy. A friend of mine > epoxied the center
tiles on one of my Deluxe cubes and I've only been > able to get two
of them off again. Very frustrating. > > At the nationals I was
shown a regular cube with tiles added and it > looked like one of the
tiles was split. If epoxy was used it might be > hard to get the
split one off, but maybe not if the underside is flat. > On the
Deluxe the underside of the tile isn't flat, and it sits in an >
indentation. > > Regards, > > David J > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 >
<no_reply@y...> wrote: > > That actually sounds pretty good.
I was never a big fan of tiles, > > but now that I think of it,
it's probably because I've never seen > > any good ones. The
Meffert's textured tiles are too thin, break > > easily, some
colors are too light for my liking, and the center ones > > have
holes. Taking them off cheaper cubes is too much work and > >
supports somethig that is a knock-off. The ones on the Deluxe/Game >
> cubes look nice except for the peg holes that would throw me off
> > (might not even be able to install them on a standard cube).
> > > > Speaking of tiels, that reminds me of how many times
I cut myself > > using a razorblade when trying to re-scheme
Meffert's cubes. Having > > some way of putting on and off tiles
interchangeably would be > > awsome, avoiding the super-glue. >
> > > I would like to support this effort! > > > >
> > -Doug Li > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > >
<d_j_salvia@y...> wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates" > > >
<evan.gates@i...> wrote: > > > > First off, does
anyone know where to buy tiles for a cube? So > > far > >
> > i've been taking them off of cheap ones and putting them on my
> > good > > > > ones. > > > > > >
> > also, do u think that if we had everyone in this group, or as
> > many > > > > as we could, email seventowns and ask
them to start making a > > tiled > > > > cube with
arched centers and screws, that it might work? Just a > > >
> thought > > > > > > > > Evan > > >
> > > Hi Evan, > > > > > > Thanks for
bringing this up. Yes, Seven Towns is the place to > > make >
> > the suggestion of making tiled cubes. I'd also suggest that
they go > > > with a plastic at least as good as the Deluxe's.
It would be great > > if > > > they simply made the
Deluxe again. There's no legal impediment > > because > >
> they purchased the rights from Ideal. > > > > > >
I've suggested tiles to them two or three times. If there is > >
> sufficient interest they might do it. > > > > > >
I think it would be neat if they made the tiles interchangeable, >
> > that is, easy to take off and on, while sitting snugly when in
use. > > > This would allow for more color schemes, not just
the "official" > > > scheme adopted a few years ago, but also
the first "official" color > > > scheme found on the Deluxes,
Rubik's Game cubes, the original > > Revenge > > > cubes,
the 2x2x2, and C*4 cubes, and people wouldn't be stuck with > >
one > > > color scheme. > > > > > > Also it
would allow them to sell specialty tiles like "Holiday" > > >
tiles. I can see a Christmas cube all sparkly. This would not > >
dilute > > > their brand image any more than all the commercial
advertising > > cubes > > > they sell. People see a
Deluxe in sunlight and they are impressed > > with > > >
how beautiful it is. If it costs them a little more to make these >
> in > > > limited numbers, I think that's OK, because it's
a normal business > > > practice, besides a deluxe stands out,
like the luxury version of a > > > standard automobile. >
> > > > > At the Nationals 35 people asked me if I would
sell them a > > Deluxe, > > > or a Deluxe Rubik's Game
cube. > > > > > > I would think that if everyone who
is interested asked Seven > > Towns > > > they just might
do it. If they did it as a kit they wouldn't have > > to > >
> pay anyone to assemble them. > > > > > > If they
won't produce a tiled cube maybe they would go for > > >
producing high-quality tiles that go on like stickers. > > >
> > > David J
Here is my solution to this if you don't have any special algs. I read
it on some site, but I forget which one. This improved my f2l times from
20 to about 15 seconds. So you have a peice, either a corner or edge
that is in the wrong slot, and you have the other peice free in the top
layer. Start the algorithm as if the peice is in the correct slot. Then
when the peices are paired up, or in the position so that you can do R U
R' or L' U' L to get them, stop the algorithm, and move them over to the
correct slot. Hope this helps Evan --- In
speedsolvingrubikscube@yahoogroups.com, "reusto" <aruestow@m...>
wrote: > I don't want to seem like too much of a novice, but here is
my > question. > > I am working on learning the F2L, and I had
a question about it. > > I am solving it with the cross down, and
I notice that a lot of the > time all of my corner pieces will be in
that bottom layer, but in the > wrong position (ie. the
white-red-blue piece will be in the white- red- > green's position)
(White Cross) > > Is the best way to work through this to take 3
extra moves and, move > a misplaced corner piece back up to the top
layer so I can pair it up > and insert it? > > or is it wise to
insert the edge with the corner that is already mis- > positioned?
then move that paired group at the same time to the > proper slot?
> > I'm just kinda thinking out loud and I would like to hear how
other > people deal with this problem > > Thanks a lot, >
> Andrew
on the twisty forum someone made a post (David, was that you?) about the
reason why rubiks.com wont remake the deluxe cube. In all honesty i am
very supportive in rubiks decision. Basically it was this... Instead of
selling 2 types of cubes at two different prices where one cube is
crappy and the other one is awesome, they are working on making one
great cube at one price. I aplaud the efforts rubiks has done in the
past year to the cubes to make them what they are today. So basically i
think it is quite unreasonable to ask them to release the deluxe cube
after all there efforts they have done and will continue to do. THese
new cubes are awesome and people arent giving them the credit they
disserve. As far as tiles go... i think it is quite fair to ask rubiks
to start producing tile sets. Their stickers are still not good. Theyre
better but not good. But that is just my opinion and tastes. I like dill
pickles with mustard. jake --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hi Doug, > > It takes all of
ten minutes to get used to the tiles with peg holes > in the Deluxe
Rubik's Game cubes. They really improve the grip. > > To pry off
the the center tiles on the Deluxe I use a 5/8 inch wood > chisel
which is very sharp, so I wear work gloves. > > To reglue tiles I
use Elmers glue, not epoxy. A friend of mine > epoxied the center
tiles on one of my Deluxe cubes and I've only been > able to get two
of them off again. Very frustrating. > > At the nationals I was
shown a regular cube with tiles added and it > looked like one of the
tiles was split. If epoxy was used it might be > hard to get the
split one off, but maybe not if the underside is flat. > On the
Deluxe the underside of the tile isn't flat, and it sits in an >
indentation. > > Regards, > > David J > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 >
<no_reply@y...> wrote: > > That actually sounds pretty good.
I was never a big fan of tiles, > > but now that I think of it,
it's probably because I've never seen > > any good ones. The
Meffert's textured tiles are too thin, break > > easily, some
colors are too light for my liking, and the center ones > > have
holes. Taking them off cheaper cubes is too much work and > >
supports somethig that is a knock-off. The ones on the Deluxe/Game >
> cubes look nice except for the peg holes that would throw me off
> > (might not even be able to install them on a standard cube).
> > > > Speaking of tiels, that reminds me of how many times
I cut myself > > using a razorblade when trying to re-scheme
Meffert's cubes. Having > > some way of putting on and off tiles
interchangeably would be > > awsome, avoiding the super-glue. >
> > > I would like to support this effort! > > > >
> > -Doug Li > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > >
<d_j_salvia@y...> wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates" > > >
<evan.gates@i...> wrote: > > > > First off, does
anyone know where to buy tiles for a cube? So > > far > >
> > i've been taking them off of cheap ones and putting them on my
> > good > > > > ones. > > > > > >
> > also, do u think that if we had everyone in this group, or as
> > many > > > > as we could, email seventowns and ask
them to start making a > > tiled > > > > cube with
arched centers and screws, that it might work? Just a > > >
> thought > > > > > > > > Evan > > >
> > > Hi Evan, > > > > > > Thanks for
bringing this up. Yes, Seven Towns is the place to > > make >
> > the suggestion of making tiled cubes. I'd also suggest that
they go > > > with a plastic at least as good as the Deluxe's.
It would be great > > if > > > they simply made the
Deluxe again. There's no legal impediment > > because > >
> they purchased the rights from Ideal. > > > > > >
I've suggested tiles to them two or three times. If there is > >
> sufficient interest they might do it. > > > > > >
I think it would be neat if they made the tiles interchangeable, >
> > that is, easy to take off and on, while sitting snugly when in
use. > > > This would allow for more color schemes, not just
the "official" > > > scheme adopted a few years ago, but also
the first "official" color > > > scheme found on the Deluxes,
Rubik's Game cubes, the original > > Revenge > > > cubes,
the 2x2x2, and C*4 cubes, and people wouldn't be stuck with > >
one > > > color scheme. > > > > > > Also it
would allow them to sell specialty tiles like "Holiday" > > >
tiles. I can see a Christmas cube all sparkly. This would not > >
dilute > > > their brand image any more than all the commercial
advertising > > cubes > > > they sell. People see a
Deluxe in sunlight and they are impressed > > with > > >
how beautiful it is. If it costs them a little more to make these >
> in > > > limited numbers, I think that's OK, because it's
a normal business > > > practice, besides a deluxe stands out,
like the luxury version of a > > > standard automobile. >
> > > > > At the Nationals 35 people asked me if I would
sell them a > > Deluxe, > > > or a Deluxe Rubik's Game
cube. > > > > > > I would think that if everyone who
is interested asked Seven > > Towns > > > they just might
do it. If they did it as a kit they wouldn't have > > to > >
> pay anyone to assemble them. > > > > > > If they
won't produce a tiled cube maybe they would go for > > >
producing high-quality tiles that go on like stickers. > > >
> > > David J
YES! This is exactly one of the things that I wanted to say... I call it
'picking up' a corner or an edge the most efficient wy. All F2L cases
end up being 4 patterns, and you als can create these patterns when the
pieces are in the wrong slot. 1. First of all, you should be sure
there's not a very easy CE pair in the top layer. However, sometimes it
can be faster to just solve the first oppertunity you see, because
searching for another CE pair can cost time. 2. When a corner is in the
wrong slot, and it's corresponding edge is in another slot, a different
appoach is to adjust D layer to pair them up, do RUR', en then solve
them together (after putting D layer back in it's correct position).
This is usefull when (almost) all F2L pieces are not in the U layer, so
I don't use it very often. --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates"
<evan.gates@i...> wrote: > Here is my solution to this if you
don't have any special algs. I > read it on some site, but I forget
which one. This improved my f2l > times from 20 to about 15 seconds.
> > So you have a peice, either a corner or edge that is in the
wrong > slot, and you have the other peice free in the top layer.
Start the > algorithm as if the peice is in the correct slot. Then
when the > peices are paired up, or in the position so that you can
do R U R' > or L' U' L to get them, stop the algorithm, and move them
over to > the correct slot. > > Hope this helps > > Evan
> > --- In speedsolvingrubikscube@yahoogroups.com, "reusto" >
<aruestow@m...> wrote: > > I don't want to seem like too
much of a novice, but here is my > > question. > > > >
I am working on learning the F2L, and I had a question about it. >
> > > I am solving it with the cross down, and I notice that a
lot of > the > > time all of my corner pieces will be in that
bottom layer, but in > the > > wrong position (ie. the
white-red-blue piece will be in the white- > red- > > green's
position) (White Cross) > > > > Is the best way to work
through this to take 3 extra moves and, > move > > a misplaced
corner piece back up to the top layer so I can pair it > up > >
and insert it? > > > > or is it wise to insert the edge with
the corner that is already > mis- > > positioned? then move
that paired group at the same time to the > > proper slot? >
> > > I'm just kinda thinking out loud and I would like to hear
how > other > > people deal with this problem > > >
> Thanks a lot, > > > > Andrew
"Instead of selling 2 types of cubes at two different prices > where
one cube is crappy and the other one is awesome" Well, then they
wouldn't be selling the Japanese packaging would they? The price of it
is different from the standard cube price. Plus, they didn't have any
problems making it back then, then why would it be a problem now? Just
wondering~ ~Joseph Liao --- In speedsolvingrubikscube@yahoogroups.com,
j_rueth <no_reply@y...> wrote: > on the twisty forum someone
made a post (David, was that you?) about > the reason why rubiks.com
wont remake the deluxe cube. In all > honesty i am very supportive in
rubiks decision. Basically it was > this... Instead of selling 2
types of cubes at two different prices > where one cube is crappy and
the other one is awesome, they are > working on making one great cube
at one price. I aplaud the efforts > rubiks has done in the past year
to the cubes to make them what they > are today. So basically i think
it is quite unreasonable to ask them > to release the deluxe cube
after all there efforts they have done and > will continue to do.
THese new cubes are awesome and people arent > giving them the credit
they disserve. > > > As far as tiles go... i think it is quite
fair to ask rubiks to start > producing tile sets. Their stickers are
still not good. Theyre > better but not good. > > But that is
just my opinion and tastes. I like dill pickles with > mustard. >
> > jake > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > Hi Doug, > > > > It
takes all of ten minutes to get used to the tiles with peg > holes
> > in the Deluxe Rubik's Game cubes. They really improve the
grip. > > > > To pry off the the center tiles on the Deluxe
I use a 5/8 inch > wood > > chisel which is very sharp, so I
wear work gloves. > > > > To reglue tiles I use Elmers glue,
not epoxy. A friend of mine > > epoxied the center tiles on one of
my Deluxe cubes and I've only > been > > able to get two of
them off again. Very frustrating. > > > > At the nationals I
was shown a regular cube with tiles added and > it > > looked
like one of the tiles was split. If epoxy was used it might > be >
> hard to get the split one off, but maybe not if the underside is
> flat. > > On the Deluxe the underside of the tile isn't flat,
and it sits in > an > > indentation. > > > >
Regards, > > > > David J > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > >
<no_reply@y...> wrote: > > > That actually sounds pretty
good. I was never a big fan of tiles, > > > but now that I
think of it, it's probably because I've never seen > > > any
good ones. The Meffert's textured tiles are too thin, break > >
> easily, some colors are too light for my liking, and the center
> ones > > > have holes. Taking them off cheaper cubes is
too much work and > > > supports somethig that is a knock-off.
The ones on the > Deluxe/Game > > > cubes look nice except
for the peg holes that would throw me off > > > (might not even
be able to install them on a standard cube). > > > > >
> Speaking of tiels, that reminds me of how many times I cut myself
> > > using a razorblade when trying to re-scheme Meffert's
cubes. > Having > > > some way of putting on and off tiles
interchangeably would be > > > awsome, avoiding the super-glue.
> > > > > > I would like to support this effort! >
> > > > > > > > -Doug Li > > > >
> > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > > >
<d_j_salvia@y...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates" > > > >
<evan.gates@i...> wrote: > > > > > First off, does
anyone know where to buy tiles for a cube? So > > > far >
> > > > i've been taking them off of cheap ones and putting
them on > my > > > good > > > > > ones. >
> > > > > > > > > also, do u think that if we
had everyone in this group, or as > > > many > > >
> > as we could, email seventowns and ask them to start making a
> > > tiled > > > > > cube with arched centers
and screws, that it might work? Just > a > > > > >
thought > > > > > > > > > > Evan > >
> > > > > > Hi Evan, > > > > > >
> > Thanks for bringing this up. Yes, Seven Towns is the place
> to > > > make > > > > the suggestion of making
tiled cubes. I'd also suggest that > they go > > > > with
a plastic at least as good as the Deluxe's. It would be > great >
> > if > > > > they simply made the Deluxe again.
There's no legal impediment > > > because > > > >
they purchased the rights from Ideal. > > > > > > >
> I've suggested tiles to them two or three times. If there is >
> > > sufficient interest they might do it. > > > >
> > > > I think it would be neat if they made the tiles >
interchangeable, > > > > that is, easy to take off and on,
while sitting snugly when in > use. > > > > This would
allow for more color schemes, not just > the "official" > >
> > scheme adopted a few years ago, but also the first "official"
> color > > > > scheme found on the Deluxes, Rubik's Game
cubes, the original > > > Revenge > > > > cubes,
the 2x2x2, and C*4 cubes, and people wouldn't be stuck > with >
> > one > > > > color scheme. > > > > >
> > > Also it would allow them to sell specialty tiles >
like "Holiday" > > > > tiles. I can see a Christmas cube all
sparkly. This would not > > > dilute > > > > their
brand image any more than all the commercial advertising > > >
cubes > > > > they sell. People see a Deluxe in sunlight and
they are > impressed > > > with > > > > how
beautiful it is. If it costs them a little more to make > these >
> > in > > > > limited numbers, I think that's OK,
because it's a normal > business > > > > practice,
besides a deluxe stands out, like the luxury version > of a > >
> > standard automobile. > > > > > > > >
At the Nationals 35 people asked me if I would sell them a > >
> Deluxe, > > > > or a Deluxe Rubik's Game cube. >
> > > > > > > I would think that if everyone who is
interested asked Seven > > > Towns > > > > they
just might do it. If they did it as a kit they wouldn't > have >
> > to > > > > pay anyone to assemble them. > >
> > > > > > If they won't produce a tiled cube maybe
they would go for > > > > producing high-quality tiles that
go on like stickers. > > > > > > > > David J
Most of the time the corner and edge won't be in the wrong slot, but in
any case, try solving another pair. This should bring the incorrectly
placed corner or edge to the top layer. Doing this twice should bring
the other piece to the top layer also. Otherwise, do u, u', or u2 (turn
the top two layers), to pair the corner and edge, then do R U R' to
bring them to the top layer, then undo the u, u', or u2 to fix the
cross. I don't think I've ever had to do this, because on
speedcubing.com, there are shortcuts for F2L cases when corners and
edges are in their wrong slot. Learning these can save time and moves.
Andy http://andyscubepage.tk
3315. Cube site From:
"h4m573r1" <h4m573r1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Jul 2004 22:24:01 -0000
Hey all- I've been working on a website for the past few days, and I
must say it's looking pretty good. Of course, it is a cube site :) Only
problem is I don't have a host. Does anybody know any good free hosts? I
checked Aplus, and they dont offer free hosting services. Geocities, I
don't really like it... Their bandwidth is nowhere near enough for video
and pictures and applets, etc etc. 741.com's ads are horrible, my whole
site is full of them since I use iframes. Ugh... Ads = BAD. And ASP
won't let me view my page! What's up with that? I can log onto the FTP
but I can't access my page. Totally weird. Freewebs? Psh, you can't even
upload videos because the upload limit is so small. Would anybody be
kind enough to inform me of a nice free host w/ little ads? Thank you!!
3316. Re: Cube site From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Jul 2004 22:38:51 -0000
http://www.free-webhosts.com/search-webhosts.php That's a directory.
Have a look at what services you need, pick some 5-10 hosts, have a look
at which suits you best. Steer away from obviously crappy sites. You may
have to look a while before you find one that is good. --- In
speedsolvingrubikscube@yahoogroups.com, "h4m573r1" <h4m573r1@y.
..> wrote: > Hey all- > I've been working on a website for the
past few days, and I must say > it's looking pretty good. Of course,
it is a cube site :) Only > problem is I don't have a host. > >
Does anybody know any good free hosts? I checked Aplus, and they >
dont offer free hosting services. Geocities, I don't really like >
it... Their bandwidth is nowhere near enough for video and pictures >
and applets, etc etc. 741.com's ads are horrible, my whole site is >
full of them since I use iframes. Ugh... Ads = BAD. And ASP won't >
let me view my page! What's up with that? I can log onto the FTP but
> I can't access my page. Totally weird. Freewebs? Psh, you can't
even > upload videos because the upload limit is so small. > >
Would anybody be kind enough to inform me of a nice free host w/ >
little ads? Thank you!!
3317. Re: Cube site From:
"h4m573r1" <h4m573r1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 14 Jul 2004 22:58:37 -0000
Hi Eivind- I've been to this site. and about 5 others just like this
one. The upload limit on these things are horrible. Just curious, what
do most of the people here use? If you have a site that is. I don't
know, this is ridiculous. None of these free stuff are ever good. --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: >
http://www.free-webhosts.com/search-webhosts.php > > That's a
directory. Have a look at what services you need, pick some > 5-10
hosts, have a look at which suits you best. Steer away from >
obviously crappy sites. You may have to look a while before you find
> one that is good. > > --- In
speedsolvingrubikscube@yahoogroups.com, "h4m573r1" <h4m573r1@y. >
..> wrote: > > Hey all- > > I've been working on a
website for the past few days, and I must say > > it's looking
pretty good. Of course, it is a cube site :) Only > > problem is I
don't have a host. > > > > Does anybody know any good free
hosts? I checked Aplus, and they > > dont offer free hosting
services. Geocities, I don't really like > > it... Their bandwidth
is nowhere near enough for video and pictures > > and applets, etc
etc. 741.com's ads are horrible, my whole site is > > full of them
since I use iframes. Ugh... Ads = BAD. And ASP won't > > let me
view my page! What's up with that? I can log onto the FTP but > >
I can't access my page. Totally weird. Freewebs? Psh, you can't even
> > upload videos because the upload limit is so small. > >
> > Would anybody be kind enough to inform me of a nice free host
w/ > > little ads? Thank you!!
Hi Jake, --- In speedsolvingrubikscube@yahoogroups.com, j_rueth
<no_reply@y...> wrote: > on the twisty forum someone made a
post (David, was that you?) about > the reason why rubiks.com wont
remake the deluxe cube. No, I commented on that post. > In all >
honesty i am very supportive in rubiks decision. Basically it was >
this... Instead of selling 2 types of cubes at two different prices >
where one cube is crappy and the other one is awesome, they are >
working on making one great cube at one price. Why are you putting
forward the idea that one cube has to be crappy? Ideal's regular cubes
improved after the Deluxe was developed. > I aplaud the efforts >
rubiks has done in the past year to the cubes to make them what they
> are today. I also applaud their efforts. > So basically i think
it is quite unreasonable to ask them > to release the deluxe cube
after all there efforts they have done and > will continue to do. Why
is it unreasonable? You haven't given me a reason. > THese new cubes
are awesome and people arent > giving them the credit they disserve.
I got some a year ago. I mentioned their improvements on the twisty
forum *last year*, and even recently applauded their efforts. Haven't I
been saying enough good things about them? I don't think that your
agrument here is fair to me. I showed their new cubes, nicely worked in
and lubed, to lots of people at the nationals this last weekend, I said
it never pops, and I let people try it out and compare it to several
other cubes. What's the problem? I have't been knocking their new cubes,
but I will not say that they are good as the Deluxe because they aren't.
> As far as tiles go... i think it is quite fair to ask rubiks to
start > producing tile sets. Their stickers are still not good.
Theyre > better but not good. I'd like to see translucent tiles.
Regards, David J --- In speedsolvingrubikscube@yahoogroups.com, j_rueth
<no_reply@y...> wrote: > on the twisty forum someone made a
post (David, was that you?) about > the reason why rubiks.com wont
remake the deluxe cube. In all > honesty i am very supportive in
rubiks decision. Basically it was > this... Instead of selling 2
types of cubes at two different prices > where one cube is crappy and
the other one is awesome, they are > working on making one great cube
at one price. I aplaud the efforts > rubiks has done in the past year
to the cubes to make them what they > are today. So basically i think
it is quite unreasonable to ask them > to release the deluxe cube
after all there efforts they have done and > will continue to do.
THese new cubes are awesome and people arent > giving them the credit
they disserve. > > > As far as tiles go... i think it is quite
fair to ask rubiks to start > producing tile sets. Their stickers are
still not good. Theyre > better but not good. > > But that is
just my opinion and tastes. I like dill pickles with > mustard. >
> > jake > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > Hi Doug, > > > > It
takes all of ten minutes to get used to the tiles with peg > holes
> > in the Deluxe Rubik's Game cubes. They really improve the
grip. > > > > To pry off the the center tiles on the Deluxe
I use a 5/8 inch > wood > > chisel which is very sharp, so I
wear work gloves. > > > > To reglue tiles I use Elmers glue,
not epoxy. A friend of mine > > epoxied the center tiles on one of
my Deluxe cubes and I've only > been > > able to get two of
them off again. Very frustrating. > > > > At the nationals I
was shown a regular cube with tiles added and > it > > looked
like one of the tiles was split. If epoxy was used it might > be >
> hard to get the split one off, but maybe not if the underside is
> flat. > > On the Deluxe the underside of the tile isn't flat,
and it sits in > an > > indentation. > > > >
Regards, > > > > David J > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > >
<no_reply@y...> wrote: > > > That actually sounds pretty
good. I was never a big fan of tiles, > > > but now that I
think of it, it's probably because I've never seen > > > any
good ones. The Meffert's textured tiles are too thin, break > >
> easily, some colors are too light for my liking, and the center
> ones > > > have holes. Taking them off cheaper cubes is
too much work and > > > supports somethig that is a knock-off.
The ones on the > Deluxe/Game > > > cubes look nice except
for the peg holes that would throw me off > > > (might not even
be able to install them on a standard cube). > > > > >
> Speaking of tiels, that reminds me of how many times I cut myself
> > > using a razorblade when trying to re-scheme Meffert's
cubes. > Having > > > some way of putting on and off tiles
interchangeably would be > > > awsome, avoiding the super-glue.
> > > > > > I would like to support this effort! >
> > > > > > > > -Doug Li > > > >
> > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > > >
<d_j_salvia@y...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates" > > > >
<evan.gates@i...> wrote: > > > > > First off, does
anyone know where to buy tiles for a cube? So > > > far >
> > > > i've been taking them off of cheap ones and putting
them on > my > > > good > > > > > ones. >
> > > > > > > > > also, do u think that if we
had everyone in this group, or as > > > many > > >
> > as we could, email seventowns and ask them to start making a
> > > tiled > > > > > cube with arched centers
and screws, that it might work? Just > a > > > > >
thought > > > > > > > > > > Evan > >
> > > > > > Hi Evan, > > > > > >
> > Thanks for bringing this up. Yes, Seven Towns is the place
> to > > > make > > > > the suggestion of making
tiled cubes. I'd also suggest that > they go > > > > with
a plastic at least as good as the Deluxe's. It would be > great >
> > if > > > > they simply made the Deluxe again.
There's no legal impediment > > > because > > > >
they purchased the rights from Ideal. > > > > > > >
> I've suggested tiles to them two or three times. If there is >
> > > sufficient interest they might do it. > > > >
> > > > I think it would be neat if they made the tiles >
interchangeable, > > > > that is, easy to take off and on,
while sitting snugly when in > use. > > > > This would
allow for more color schemes, not just > the "official" > >
> > scheme adopted a few years ago, but also the first "official"
> color > > > > scheme found on the Deluxes, Rubik's Game
cubes, the original > > > Revenge > > > > cubes,
the 2x2x2, and C*4 cubes, and people wouldn't be stuck > with >
> > one > > > > color scheme. > > > > >
> > > Also it would allow them to sell specialty tiles >
like "Holiday" > > > > tiles. I can see a Christmas cube all
sparkly. This would not > > > dilute > > > > their
brand image any more than all the commercial advertising > > >
cubes > > > > they sell. People see a Deluxe in sunlight and
they are > impressed > > > with > > > > how
beautiful it is. If it costs them a little more to make > these >
> > in > > > > limited numbers, I think that's OK,
because it's a normal > business > > > > practice,
besides a deluxe stands out, like the luxury version > of a > >
> > standard automobile. > > > > > > > >
At the Nationals 35 people asked me if I would sell them a > >
> Deluxe, > > > > or a Deluxe Rubik's Game cube. >
> > > > > > > I would think that if everyone who is
interested asked Seven > > > Towns > > > > they
just might do it. If they did it as a kit they wouldn't > have >
> > to > > > > pay anyone to assemble them. > >
> > > > > > If they won't produce a tiled cube maybe
they would go for > > > > producing high-quality tiles that
go on like stickers. > > > > > > > > David J
another option is to create a server, run apache on it, and run your
site from there. you'd have to do some research on how to keep your box
secure, but other than that its a good option. id probably make a
separate box and not run it off of your main computer. and you'd
probably want to buy a domain name so people dont have to go to some
abstract website like http://34.2432.5443254364e. etc... only do this if
you have a box laying around. -cubekid ----- Original Message -----
From: h4m573r1 <h4m573r1@...> Date: Wed, 14 Jul 2004 22:58:37
-0000 Subject: [Speed cubing group] Re: Cube site To:
speedsolvingrubikscube@yahoogroups.com Hi Eivind- I've been to this
site. and about 5 others just like this one. The upload limit on these
things are horrible. Just curious, what do most of the people here use?
If you have a site that is. I don't know, this is ridiculous. None of
these free stuff are ever good. --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: >
http://www.free-webhosts.com/search-webhosts.php > > That's a
directory. Have a look at what services you need, pick some > 5-10
hosts, have a look at which suits you best. Steer away from >
obviously crappy sites. You may have to look a while before you find
> one that is good. > > --- In
speedsolvingrubikscube@yahoogroups.com, "h4m573r1" <h4m573r1@y. >
..> wrote: > > Hey all- > > I've been working on a
website for the past few days, and I must say > > it's looking
pretty good. Of course, it is a cube site :) Only > > problem is I
don't have a host. > > > > Does anybody know any good free
hosts? I checked Aplus, and they > > dont offer free hosting
services. Geocities, I don't really like > > it... Their bandwidth
is nowhere near enough for video and pictures > > and applets, etc
etc. 741.com's ads are horrible, my whole site is > > full of them
since I use iframes. Ugh... Ads = BAD. And ASP won't > > let me
view my page! What's up with that? I can log onto the FTP but > >
I can't access my page. Totally weird. Freewebs? Psh, you can't even
> > upload videos because the upload limit is so small. > >
> > Would anybody be kind enough to inform me of a nice free host
w/ > > little ads? Thank you!! Yahoo! Groups Sponsor ADVERTISEMENT
________________________________ Yahoo! Groups Links To visit your group
on the web, go to: http://groups.yahoo.com/group/speedsolvingrubikscube/
To unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service.
3320. Re: Cube site From:
"Chris Parlette" <cparlett@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Jul 2004 00:20:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "h4m573r1"
<h4m573r1@y...> wrote: snip > site that is. I don't know, this
is ridiculous. None of these free > stuff are ever good. /snip
There's a reason those hosts are free. You get what you pay for, and if
you don't pay, then don't expect a whole lot. Keep this in mind as you
are looking, and don't expect many good hosts to be free. If you can't
afford to pay, you'll have to settle for something less than what you
wanted. -Chris Parlette
Wow, this is obviously something most people want- Tiled cubes w/ arch.
Almost a reproduction of a deluxe? Hmm... In a previous post, a petition
was mentioned, I created a simple table in the database section as a
petition. It's simple you name, date you signed and additional comments.
:) Okay yeah. Go ahead and sign to support the cause ;) -Sunil --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hi Jake, > > --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth <no_reply@y...>
> wrote: > > on the twisty forum someone made a post (David,
was that you?) about > > the reason why rubiks.com wont remake the
deluxe cube. > > No, I commented on that post. > > > In
all > > honesty i am very supportive in rubiks decision. Basically
it was > > this... Instead of selling 2 types of cubes at two
different prices > > where one cube is crappy and the other one is
awesome, they are > > working on making one great cube at one
price. > > Why are you putting forward the idea that one cube has
to be > crappy? Ideal's regular cubes improved after the Deluxe was
developed. > > > I aplaud the efforts > > rubiks has done
in the past year to the cubes to make them what they > > are
today. > > I also applaud their efforts. > > > So
basically i think it is quite unreasonable to ask them > > to
release the deluxe cube after all there efforts they have done and >
> will continue to do. > > Why is it unreasonable? You haven't
given me a reason. > > > THese new cubes are awesome and people
arent > > giving them the credit they disserve. > > I got
some a year ago. I mentioned their improvements on the twisty > forum
*last year*, and even recently applauded their efforts. Haven't > I
been saying enough good things about them? I don't think that your >
agrument here is fair to me. > > I showed their new cubes, nicely
worked in and lubed, to lots of > people at the nationals this last
weekend, I said it never pops, and I > let people try it out and
compare it to several other cubes. What's > the problem? I have't
been knocking their new cubes, but I will not > say that they are
good as the Deluxe because they aren't. > > > As far as tiles
go... i think it is quite fair to ask rubiks to start > >
producing tile sets. Their stickers are still not good. Theyre > >
better but not good. > > I'd like to see translucent tiles. >
> Regards, > > David J > > --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth <no_reply@y...>
> wrote: > > on the twisty forum someone made a post (David,
was that you?) about > > the reason why rubiks.com wont remake the
deluxe cube. In all > > honesty i am very supportive in rubiks
decision. Basically it was > > this... Instead of selling 2 types
of cubes at two different prices > > where one cube is crappy and
the other one is awesome, they are > > working on making one great
cube at one price. I aplaud the efforts > > rubiks has done in the
past year to the cubes to make them what they > > are today. So
basically i think it is quite unreasonable to ask them > > to
release the deluxe cube after all there efforts they have done and >
> will continue to do. THese new cubes are awesome and people arent
> > giving them the credit they disserve. > > > > >
> As far as tiles go... i think it is quite fair to ask rubiks to
start > > producing tile sets. Their stickers are still not good.
Theyre > > better but not good. > > > > But that is
just my opinion and tastes. I like dill pickles with > > mustard.
> > > > > > jake > > > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
> <d_j_salvia@y...> wrote: > > > Hi Doug, > >
> > > > It takes all of ten minutes to get used to the tiles
with peg > > holes > > > in the Deluxe Rubik's Game
cubes. They really improve the grip. > > > > > > To
pry off the the center tiles on the Deluxe I use a 5/8 inch > >
wood > > > chisel which is very sharp, so I wear work gloves.
> > > > > > To reglue tiles I use Elmers glue, not
epoxy. A friend of mine > > > epoxied the center tiles on one
of my Deluxe cubes and I've only > > been > > > able to
get two of them off again. Very frustrating. > > > > >
> At the nationals I was shown a regular cube with tiles added and
> > it > > > looked like one of the tiles was split. If
epoxy was used it might > > be > > > hard to get the
split one off, but maybe not if the underside is > > flat. >
> > On the Deluxe the underside of the tile isn't flat, and it
sits in > > an > > > indentation. > > > >
> > Regards, > > > > > > David J > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
> > > <no_reply@y...> wrote: > > > > That
actually sounds pretty good. I was never a big fan of tiles, > >
> > but now that I think of it, it's probably because I've never
seen > > > > any good ones. The Meffert's textured tiles are
too thin, break > > > > easily, some colors are too light
for my liking, and the center > > ones > > > > have
holes. Taking them off cheaper cubes is too much work and > > >
> supports somethig that is a knock-off. The ones on the > >
Deluxe/Game > > > > cubes look nice except for the peg holes
that would throw me off > > > > (might not even be able to
install them on a standard cube). > > > > > > >
> Speaking of tiels, that reminds me of how many times I cut myself
> > > > using a razorblade when trying to re-scheme
Meffert's cubes. > > Having > > > > some way of
putting on and off tiles interchangeably would be > > > >
awsome, avoiding the super-glue. > > > > > > > >
I would like to support this effort! > > > > > > >
> > > > > -Doug Li > > > > > > >
> > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > > > >
<d_j_salvia@y...> wrote: > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates" > > > >
> <evan.gates@i...> wrote: > > > > > > First
off, does anyone know where to buy tiles for a cube? So > > >
> far > > > > > > i've been taking them off of
cheap ones and putting them on > > my > > > > good
> > > > > > ones. > > > > > > >
> > > > > also, do u think that if we had everyone in
this group, or as > > > > many > > > > > >
as we could, email seventowns and ask them to start making a > >
> > tiled > > > > > > cube with arched centers
and screws, that it might work? Just > > a > > > >
> > thought > > > > > > > > > > >
> Evan > > > > > > > > > > Hi Evan,
> > > > > > > > > > Thanks for bringing
this up. Yes, Seven Towns is the place > > to > > > >
make > > > > > the suggestion of making tiled cubes. I'd
also suggest that > > they go > > > > > with a
plastic at least as good as the Deluxe's. It would be > > great
> > > > if > > > > > they simply made the
Deluxe again. There's no legal impediment > > > > because
> > > > > they purchased the rights from Ideal. > >
> > > > > > > > I've suggested tiles to them two
or three times. If there is > > > > > sufficient interest
they might do it. > > > > > > > > > > I
think it would be neat if they made the tiles > > interchangeable,
> > > > > that is, easy to take off and on, while sitting
snugly when in > > use. > > > > > This would allow
for more color schemes, not just > > the "official" > > >
> > scheme adopted a few years ago, but also the first "official"
> > color > > > > > scheme found on the Deluxes,
Rubik's Game cubes, the original > > > > Revenge > >
> > > cubes, the 2x2x2, and C*4 cubes, and people wouldn't be
stuck > > with > > > > one > > > > >
color scheme. > > > > > > > > > > Also it
would allow them to sell specialty tiles > > like "Holiday" >
> > > > tiles. I can see a Christmas cube all sparkly. This
would not > > > > dilute > > > > > their
brand image any more than all the commercial advertising > > >
> cubes > > > > > they sell. People see a Deluxe in
sunlight and they are > > impressed > > > > with >
> > > > how beautiful it is. If it costs them a little more
to make > > these > > > > in > > > > >
limited numbers, I think that's OK, because it's a normal > >
business > > > > > practice, besides a deluxe stands out,
like the luxury version > > of a > > > > > standard
automobile. > > > > > > > > > > At the
Nationals 35 people asked me if I would sell them a > > > >
Deluxe, > > > > > or a Deluxe Rubik's Game cube. >
> > > > > > > > > I would think that if
everyone who is interested asked Seven > > > > Towns >
> > > > they just might do it. If they did it as a kit they
wouldn't > > have > > > > to > > > > >
pay anyone to assemble them. > > > > > > > >
> > If they won't produce a tiled cube maybe they would go for
> > > > > producing high-quality tiles that go on like
stickers. > > > > > > > > > > David J
3322. Re: tiles / deluxe and new group From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Jul 2004 01:59:33 -0000
Geez David, this post wasn't directed towards you or anybody, or meant
to be hurtful. Are my posts comming off that offensive??? I'm not trying
to piss anyone off when i reply to a message, it's all a matter of
opinion. I'm not blaming anyone here for anything and David, I think you
took my post too seriously. I don't believe i need to defend my earlier
post but for some odd reason people get all whinny and complainy and
feel that my reasoning isn't fair. What?!? I am now supposed to also
include legitimate and fair opinions that satisfy others to what they
want to hear!?! GREAT!!! The funny thing is that this has happened to me
so many times over the past several years that i'm actually getting fed
up. So i invite everyone to join my new yahoo group where you can go and
just chew me out. Feel free to disect my posts and turn my words against
me. Feel free to ridicule me and make fun of my stupidity. So now if you
have a problem with me or the way i post my messages, just swing on over
to my group... I'll post the link soon Much Love and Joy Jake:D
3323. Re: tiles / deluxe and new group From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Jul 2004 02:07:45 -0000
http://groups.yahoo.com/group/chewmeout/ there ya go, have fun! jake
3324. Re: F2L idea From:
"Andy C" <rubiks1938@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Jul 2004 02:21:59 -0000
There would many more than 1211 cases to solve the F2L in two looks.
When solving the LL in one step, the F2L is already solved, meaning
every LL piece is in only one layer. Solving the F2L in two steps means
that all 8 F2L pieces could be in any layer. The amount of cases would
be way more than 1211 for this reason, so memorizing and recognizing the
cases wouldn't be possible. Andy http://andyscubepage.tk
Sapan Upadhyay wrote: >another option is to create a server, run
apache on it, and run your >site from there. you'd have to do some
research on how to keep your >box secure, but other than that its a
good option. id probably make a >separate box and not run it off of
your main computer. and you'd >probably want to buy a domain name so
people dont have to go to some >abstract website like
http://34.2432.5443254364e. etc... > > Buying a domain name isn't
necessary. I host mine off of a homemade web server, and I use
http://www.no-ip.org for free URL direction. You can get
http://whatever.no-ip.com or .org or .net or whatever you want. Doug
>only do this if you have a box laying around. > >-cubekid >
> >----- Original Message ----- >From: h4m573r1
<h4m573r1@...> >Date: Wed, 14 Jul 2004 22:58:37 -0000
>Subject: [Speed cubing group] Re: Cube site >To:
speedsolvingrubikscube@yahoogroups.com > > > > > >Hi
Eivind- > > > >I've been to this site. and about 5 others
just like this one. The > >upload limit on these things are
horrible. > >Just curious, what do most of the people here use? If
you have a > >site that is. I don't know, this is ridiculous. None
of these free > >stuff are ever good. > > > >--- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" > > >
><htkra1d@h...> wrote: > > >
>>http://www.free-webhosts.com/search-webhosts.php >>
>> > > > > > > >>That's a directory. Have
a look at what services you need, pick >> >> > >some
> > > >>5-10 hosts, have a look at which suits you best.
Steer away from >> >> > > > >>obviously
crappy sites. You may have to look a while before you >> >>
> >find > > > >>one that is good. >> >>
> > > > > > >>--- In
speedsolvingrubikscube@yahoogroups.com, "h4m573r1" >> >>
> ><h4m573r1@y. > > > >>..> wrote: >>
>> > > > >>>Hey all- >>> >>>
> > > >>>I've been working on a website for the past
few days, and I must >>> >>> > >say > >
> >>>it's looking pretty good. Of course, it is a cube site
:) Only >>> >>> > > > >>>problem is
I don't have a host. >>> >>> > > > > >
> >>>Does anybody know any good free hosts? I checked Aplus,
and they >>> >>> > > > >>>dont offer
free hosting services. Geocities, I don't really like >>>
>>> > > > >>>it... Their bandwidth is nowhere
near enough for video and >>> >>> > >pictures
> > > >>>and applets, etc etc. 741.com's ads are
horrible, my whole site >>> >>> > >is > >
> >>>full of them since I use iframes. Ugh... Ads = BAD. And
ASP >>> >>> > >won't > > >
>>>let me view my page! What's up with that? I can log onto the
FTP >>> >>> > >but > > > >>>I
can't access my page. Totally weird. Freewebs? Psh, you can't
>>> >>> > >even > > >
>>>upload videos because the upload limit is so small.
>>> >>> > > > > > >
>>>Would anybody be kind enough to inform me of a nice free
host w/ >>> >>> > > > >>>little ads?
Thank you!! >>> >>> > > > > > > >
> > > > > > > > > > > >Yahoo! Groups
Sponsor > > > > > > > ADVERTISEMENT > > >
> > > > > > > > > > >
>________________________________ > >Yahoo! Groups Links >
> > >To visit your group on the web, go to:
>http://groups.yahoo.com/group/speedsolvingrubikscube/ > >
>To unsubscribe from this group, send an email to:
>speedsolvingrubikscube-unsubscribe@yahoogroups.com > >
>Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
> > > > >Yahoo! Groups Links > > > > >
> > >
3326. beginner solution / deep cube From:
"evanmgates" <evan.gates@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Jul 2004 04:44:44 -0000
I just posted the beginner solution I teach as well as my report on
www.deepcube.tk I plan on adding tips for the beginner solution, then
intermediate solution, etc. Any feedback on the solution would be
greatly apreciated. Evan
3327. [Speed cubing group] Re: Cube site From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Jul 2004 04:46:17 -0000
That 's an excellent tip. Also, for those of you in college, there is
usually a generous amount of web space that is availible to you (I have
a combined 500MBs! and unlimited bandwidth), check with your college. As
I have offerend to ppl at Pasadena, if you have some cube related
video's or whatever that requires a lot of space I may be able to help
out and post the stuff for you, so that you can deeplink into my public
space from your site :). -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, Doug Reed <dougreed@h...>
wrote: > Sapan Upadhyay wrote: > > >another option is to
create a server, run apache on it, and run your > >site from
there. you'd have to do some research on how to keep your > >box
secure, but other than that its a good option. id probably make a >
>separate box and not run it off of your main computer. and you'd
> >probably want to buy a domain name so people dont have to go to
some > >abstract website like http://34.2432.5443254364e. etc...
> > > > > Buying a domain name isn't necessary. I host
mine off of a homemade web > server, and I use http://www.no-ip.org
for free URL direction. You can > get http://whatever.no-ip.com or
.org or .net or whatever you want. > > Doug > > >only do
this if you have a box laying around. > > > >-cubekid >
> > > > >----- Original Message ----- > >From:
h4m573r1 <h4m573r1@y...> > >Date: Wed, 14 Jul 2004 22:58:37
-0000 > >Subject: [Speed cubing group] Re: Cube site > >To:
speedsolvingrubikscube@yahoogroups.com > > > > > >
> > > > > >Hi Eivind- > > > > > >
> >I've been to this site. and about 5 others just like this one.
The > > > >upload limit on these things are horrible. >
> > >Just curious, what do most of the people here use? If you
have a > > > >site that is. I don't know, this is
ridiculous. None of these free > > > >stuff are ever good.
> > > > > > > >--- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" > > >
> > > > ><htkra1d@h...> wrote: > > > >
> > > >>http://www.free-webhosts.com/search-webhosts.php
> >> > >> > > > > > > > > >
> > > > >>That's a directory. Have a look at what
services you need, pick > >> > >> > > >
>some > > > > > > > >>5-10 hosts, have a
look at which suits you best. Steer away from > >> >
>> > > > > > > > >>obviously crappy
sites. You may have to look a while before you > >> >
>> > > > >find > > > > > > >
>>one that is good. > >> > >> > > >
> > > > > > > > > > >>--- In
speedsolvingrubikscube@yahoogroups.com, "h4m573r1" > >> >
>> > > > ><h4m573r1@y. > > > > >
> > >>..> wrote: > >> > >> > >
> > > > > >>>Hey all- > >>> >
>>> > > > > > > > >>>I've been
working on a website for the past few days, and I must > >>>
> >>> > > > >say > > > > > >
> >>>it's looking pretty good. Of course, it is a cube site
:) Only > >>> > >>> > > > > >
> > >>>problem is I don't have a host. > >>>
> >>> > > > > > > > > > > >
> > >>>Does anybody know any good free hosts? I checked
Aplus, and they > >>> > >>> > > > >
> > > >>>dont offer free hosting services. Geocities,
I don't really like > >>> > >>> > > >
> > > > >>>it... Their bandwidth is nowhere near
enough for video and > >>> > >>> > > >
>pictures > > > > > > > >>>and applets,
etc etc. 741.com's ads are horrible, my whole site > >>>
> >>> > > > >is > > > > > >
> >>>full of them since I use iframes. Ugh... Ads = BAD. And
ASP > >>> > >>> > > > >won't >
> > > > > > >>>let me view my page! What's up
with that? I can log onto the FTP > >>> > >>>
> > > >but > > > > > > > >>>I
can't access my page. Totally weird. Freewebs? Psh, you can't >
>>> > >>> > > > >even > > >
> > > > >>>upload videos because the upload limit
is so small. > >>> > >>> > > > >
> > > > > > > > > >>>Would anybody
be kind enough to inform me of a nice free host w/ > >>>
> >>> > > > > > > > >>>little
ads? Thank you!! > >>> > >>> > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > >Yahoo! Groups Sponsor > > > >
> > > > > > > > > > ADVERTISEMENT >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
>________________________________ > > > >Yahoo! Groups
Links > > > > > > > >To visit your group on the
web, go to: >
>http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > >To unsubscribe from this group, send an email to: >
>speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
> > >Your use of Yahoo! Groups is subject to the Yahoo! Terms
of Service. > > > > > > > > > >Yahoo!
Groups Links > > > > > > > > > > > >
> > > >
3328. Re: beginner solution / deep cube From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Jul 2004 05:02:48 -0000
I tried your site on a few different browsers, none of them seemed to be
able to view your site. IE6.0 is giving errors for it. There is probably
something there you'll wnat to repair. -Doug Li (still reading that
enormous report you have on Deepcube... 64 pages pfff, when will I ever
finish it) --- In speedsolvingrubikscube@yahoogroups.com, "evanmgates"
<evan.gates@i...> wrote: > I just posted the beginner solution
I teach as well as my report > on www.deepcube.tk > > I plan on
adding tips for the beginner solution, then intermediate > solution,
etc. > > Any feedback on the solution would be greatly apreciated.
> > Evan
3329. Re: Cube site From:
"h4m573r1" <h4m573r1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Jul 2004 05:16:22 -0000
Great point Doug- That's about the best suggestion, only problem is I
don't go to college. (Doug, you met me!! US Nationals? The weird kid
that said "whoa! your cube is rounded! And you buffed it!") I have been
considering the server for a quite a while now. I have apache running on
my computer. Only problem is that I can't leave it on 24/7. I also use
no-ip (took me forever to find that thing!) I think I'll find a "box"
somewhere, and hook it up... My router has another port open anyways. In
the meantime, since I know all of you are itching to find out what's
gonna be ont he site, try http://geocities.com/h4m573r1 It hs links and
stuff but none of them work. Except for the part titled "links"... base
target is awesome. And to avoid some questions such as "did you really
make that?!" or "what program did you use?" Let me answer those. Yes, I
did make it. (Okay, I'm serious... way too many people asked me this)
and I used notepad (if you want IM me on AIM @ H4M573R00 if you think
Frontpage or Dreamweaver is better. Let me warn you, I'm persuasive ;) )
Thanks for all your suggestions!! -Sunil --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@y...>
wrote: > That 's an excellent tip. Also, for those of you in college,
there > is usually a generous amount of web space that is availible
to you > (I have a combined 500MBs! and unlimited bandwidth), check
with your > college. As I have offerend to ppl at Pasadena, if you
have some > cube related video's or whatever that requires a lot of
space I may > be able to help out and post the stuff for you, so that
you can > deeplink into my public space from your site :). > >
-Doug Li > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Doug Reed >
<dougreed@h...> wrote: > > Sapan Upadhyay wrote: > >
> > >another option is to create a server, run apache on it,
and run > your > > >site from there. you'd have to do some
research on how to keep > your > > >box secure, but other
than that its a good option. id probably > make a > >
>separate box and not run it off of your main computer. and you'd
> > >probably want to buy a domain name so people dont have to
go to > some > > >abstract website like
http://34.2432.5443254364e. etc... > > > > > > >
> Buying a domain name isn't necessary. I host mine off of a >
homemade web > > server, and I use http://www.no-ip.org for free
URL direction. > You can > > get http://whatever.no-ip.com or
.org or .net or whatever you want. > > > > Doug > >
> > >only do this if you have a box laying around. > >
> > > >-cubekid > > > > > > > >
>----- Original Message ----- > > >From: h4m573r1
<h4m573r1@y...> > > >Date: Wed, 14 Jul 2004 22:58:37
-0000 > > >Subject: [Speed cubing group] Re: Cube site >
> >To: speedsolvingrubikscube@yahoogroups.com > > > >
> > > > > > > > > > > > > >Hi
Eivind- > > > > > > > > > > > >I've
been to this site. and about 5 others just like this one. > The >
> > > > >upload limit on these things are horrible. >
> > > > >Just curious, what do most of the people here
use? If you have a > > > > > >site that is. I don't
know, this is ridiculous. None of these > free > > > >
> >stuff are ever good. > > > > > > > >
> > > >--- In speedsolvingrubikscube@yahoogroups.com,
"Eivind Fonn" > > > > > > > > > > >
><htkra1d@h...> wrote: > > > > > > > >
> > > >>http://www.free-webhosts.com/search-webhosts.php
> > >> > > >> > > > > > > >
> > > > > > > > > > > > >
>>That's a directory. Have a look at what services you need, pick
> > >> > > >> > > > > > >some
> > > > > > > > > > > >>5-10
hosts, have a look at which suits you best. Steer away from > >
>> > > >> > > > > > > > > >
> > >>obviously crappy sites. You may have to look a while
before you > > >> > > >> > > > >
> >find > > > > > > > > > > >
>>one that is good. > > >> > > >> >
> > > > > > > > > > > > > >
> > > > > >>--- In
speedsolvingrubikscube@yahoogroups.com, "h4m573r1" > > >>
> > >> > > > > > ><h4m573r1@y. >
> > > > > > > > > > >>..> wrote:
> > >> > > >> > > > > > > >
> > > > >>>Hey all- > > >>> >
> >>> > > > > > > > > > > >
>>>I've been working on a website for the past few days, and I
> must > > >>> > > >>> > > >
> > >say > > > > > > > > > > >
>>>it's looking pretty good. Of course, it is a cube site :)
Only > > >>> > > >>> > > > >
> > > > > > > >>>problem is I don't have a
host. > > >>> > > >>> > > > >
> > > > > > > > > > > > > >
> > >>>Does anybody know any good free hosts? I checked
Aplus, and > they > > >>> > > >>> >
> > > > > > > > > > >>>dont offer
free hosting services. Geocities, I don't really > like > >
>>> > > >>> > > > > > > >
> > > > >>>it... Their bandwidth is nowhere near
enough for video and > > >>> > > >>> >
> > > > >pictures > > > > > > > >
> > > >>>and applets, etc etc. 741.com's ads are
horrible, my whole site > > >>> > > >>>
> > > > > >is > > > > > > > >
> > > >>>full of them since I use iframes. Ugh... Ads
= BAD. And ASP > > >>> > > >>> > >
> > > >won't > > > > > > > > >
> > >>>let me view my page! What's up with that? I can
log onto the > FTP > > >>> > > >>> >
> > > > >but > > > > > > > > >
> > >>>I can't access my page. Totally weird. Freewebs?
Psh, you can't > > >>> > > >>> > >
> > > >even > > > > > > > > >
> > >>>upload videos because the upload limit is so
small. > > >>> > > >>> > > > >
> > > > > > > > > > > > > >
> > >>>Would anybody be kind enough to inform me of a
nice free host > w/ > > >>> > > >>>
> > > > > > > > > > >
>>>little ads? Thank you!! > > >>> > >
>>> > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > >Yahoo! Groups Sponsor > > > > > > >
> > > > > > > > > > > > > >
ADVERTISEMENT > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > >________________________________ > >
> > > >Yahoo! Groups Links > > > > > >
> > > > > >To visit your group on the web, go to: >
> >http://groups.yahoo.com/group/speedsolvingrubikscube/ > >
> > > > > > >To unsubscribe from this group, send
an email to: > >
>speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
> > > > > >Your use of Yahoo! Groups is subject to the
Yahoo! Terms of > Service. > > > > > > > >
> > > > > > >Yahoo! Groups Links > > >
> > > > > > > > > > > > > >
> > > > > > >
3330. Re: beginner solution / deep cube From:
"evanmgates" <evan.gates@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Jul 2004 05:51:41 -0000
Yeah, sorry about that, I was having some trouble, and trying to update
at the same time. It should be up and running now. And about the report.
half of it is code, so unless you really like reading C, you only have
to read half of it. lol but be warned, the webpage is very boring right
now, and i only have the deep cube and beginner solution parts up Evan
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@y...> wrote: > I tried your site on a few different
browsers, none of them seemed > to be able to view your site. IE6.0
is giving errors for it. There > is probably something there you'll
wnat to repair. > > -Doug Li (still reading that enormous report
you have on Deepcube... > 64 pages pfff, when will I ever finish it)
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"evanmgates" > <evan.gates@i...> wrote: > > I just posted
the beginner solution I teach as well as my report > > on
www.deepcube.tk > > > > I plan on adding tips for the
beginner solution, then intermediate > > solution, etc. > >
> > Any feedback on the solution would be greatly apreciated. >
> > > Evan
3331. cube party From:
"evanmgates" <evan.gates@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Jul 2004 06:12:39 -0000
Just curious as to who in the california area would be up for a cube
party first week in september. For you guys up in pasedena, its about a
45 minute drive due east. It would be a day of swimming, bbq, and of
course cubing. And if someone brought it, maybe ps2 or xbox etc. No
promises yet, im just trying to see how many people, if any, would be up
for it. So let me know Evan
3332. First Blindfold Success! From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Jul 2004 07:09:03 -0000
So on the plane ride home, I was quite distraught. I spent the first
half of the trip cubing hardcore. The seat tray actaully makes for a
great cube table, especially if you put a stackmat on it (my neighboring
seat was empty so it was enough room). This was probably found to be
quite annoying to the back half of the travellers... a constant loud
noise that neer seems to stop. People just hopped that I would
eventually get bored, but we all know that doesn't happen. See, to us
cubers, we can fall asleep listening to cube noise... it's a kinda white
noise. Over two hours of cubing! Drives people around me insane. But
when the sun went down and ppl started going to sleep I stopped (I'm not
that inconsiderate). I felt like doing a blindfold solve, but I was out
of practice. So I did a warm up where I'd take two looks, one to
orientate everything, and one to permute everything. That worked and
memorization for each part was blazingly fast for me. So I decided to
give it a full go, planning to fail miserably as always. After about
15min of memorization and 15min of solving I was pretty sure I'd come
out seeing some jumbled mess of a cube. I had so many layers of shirts
and blankets on my head just to make sure I was completely blinded and
could fully concentrate that I could have suffocated, lol. It really
freaked out the flight attendants and neighbors. So long story short, I
finished just before landing, so cabinet lights were on. This caused
quite a commotion as, about 10 people were staring at me in amazement. I
didn't get any applauses of course, nor was I expecting people to notice
to much. I think people were just so stunned about it. My first
blindfold success! I was so excited, and blindfold cubing is now so very
addictive. I'd like to make up some unofficial club for that type of
stuff (blindfold solving on a plane): how about "blind mile-high
club"... I don't know. -Doug Li
> It is better to either pair them the first 2 turns (preferably
2nd), > then put them in together... or to know the corner down into
a > position where it can be easily triggered back in with the >
corresponding edge piece. 2nd? Can you give an example of that? I don't
think I've ever done this... Cheers! Stefan
3334. Re: F2L idea From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Jul 2004 07:29:43 -0000
Yeah... just a quick estimation: First corner can be in one of 8 spots,
second in 7 and so on. Same for edges. Each corner can be oriented 3
ways, each edge 2 ways. So there are (8*7*6*5) * (8*7*6*5) * 3^4 * 2^4 =
3,657,830,400 possible situations. Assume with rotating the cube around
y you can save a factor 4, inversing another factor 2, mirroring another
factor 2. Still leaves you with 457,228,800 situations. If you could
solve that with two equally powerful steps then each would have to solve
sqrt(457,228,800) = 21383 situations. So you'd need to learn 2*21383 =
42766 algorithms. Have fun with that ;-) Wait! Actually you could save
that factor 8 twice, once for each step. But you'd still have to learn
15120 algorithms... Btw, is there really somebody trying to learn
algorithms for all those 1211 LL cases? Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Andy C" <rubiks1938@y...>
wrote: > There would many more than 1211 cases to solve the F2L in
two looks. When > solving the LL in one step, the F2L is already
solved, meaning every LL piece > is in only one layer. Solving the
F2L in two steps means that all 8 F2L pieces > could be in any layer.
The amount of cases would be way more than 1211 for > this reason, so
memorizing and recognizing the cases wouldn't be possible. > >
Andy > > http://andyscubepage.tk
3335. Re: tiles / deluxe and new group From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Jul 2004 07:33:54 -0000
Jake, I think you're the one taking things way to seriously ;-) Cheers!
Stefan --- In speedsolvingrubikscube@yahoogroups.com, j_rueth
<no_reply@y...> wrote: >
http://groups.yahoo.com/group/chewmeout/ > > there ya go, have
fun! > jake
3336. Re: Cube site From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Jul 2004 07:53:21 -0000
Maybe you're not interested in this, but I pay for my site. Around $3.70
each month. I've been working with two lowcost (around $0.40 each month)
webhosts before that but they both went bankrupt and I had to move on.
Now I'm really happy. I found my current host on www.webhostlist.de
which is a site comparing lots of hosts. I chose one with extremely
positive user comments (300 positive, one negative, few neutral). This
is for Germany though, but maybe there's one for other areas? Maybe
tophosts.com or thehostingchart.com but I haven't really looked at
those, just found them... I have to admit though that I almost reached
my transfer limit of 3GB right now because of the videos I recently
uploaded. So I'm making room at my university account (only 30MB, darn)
to move them there... Cheers! Stefan > Just curious, what do most of
the people here use? If you have a > site that is. I don't know, this
is ridiculous. None of these free > stuff are ever good.
3337. Re: Cube site From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Jul 2004 08:04:50 -0000
Oh, and if you know some friends who'd like to build websites as well,
then you could share it. For example, the "Budget Hosting" link from
tophosts.com points to an offer where you pay $8 each month but you get
1GB space and 100GB transfer and support, PHP, MySQL etc. That's enough
for many people, so if you find 7 friends then each of you pays a buck a
month. Eat one cheeseburger less each month, that's also healthier ;-)
Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > Maybe you're not interested
in this, but I pay for my site. Around > $3.70 each month. I've been
working with two lowcost (around $0.40 > each month) webhosts before
that but they both went bankrupt and I > had to move on. Now I'm
really happy. I found my current host on > www.webhostlist.de which
is a site comparing lots of hosts. I chose > one with extremely
positive user comments (300 positive, one > negative, few neutral).
This is for Germany though, but maybe > there's one for other areas?
Maybe tophosts.com or > thehostingchart.com but I haven't really
looked at those, just found > them... > > I have to admit
though that I almost reached my transfer limit of > 3GB right now
because of the videos I recently uploaded. So I'm > making room at my
university account (only 30MB, darn) to move them > there... >
> Cheers! > Stefan > > > > Just curious, what do most
of the people here use? If you have a > > site that is. I don't
know, this is ridiculous. None of these free > > stuff are ever
good.
3338. Re: to all: preparing a real speedcube From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Jul 2004 08:13:24 -0000
Ok, so I bought some body powder. How much would you suggest to use? For
a 3x3? For a 5x5? Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Josef Jelinek"
<gloom@e...> wrote: > > First I apply some - body powder -
into the cube, it is usually > very fine, but still quite abrasive
(depends on its type). > And it even works as lubricant much better
than silicone oil > on unprepared cube.
Ok, there was some reason I put it that way... On a solved cube setup
by: (RUR'U')(RUR') Pairing on the first move is done by doing (F'), but
this is not that helpful. By doing (RU') you pair on the second move and
leave something easier to finish off. It's just a rough rule of thumb
that works in many cases (those not trivial but not overly compicated),
just something I was saying from general experience, but it does
oversimplify things. It really depends on the case, just something to do
when in doubt for beginners. -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > It is better to either pair them
the first 2 turns (preferably > 2nd), > > then put them in
together... or to throw the corner down into a > > position where
it can be easily triggered back in with the > > corresponding edge
piece. > > 2nd? Can you give an example of that? I don't think
I've ever done > this... > > Cheers! > Stefan
3340. Re: F2L idea From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Jul 2004 08:59:28 -0000
For the last time YES, when in doubt the answer is Yes if it is about
learning something that seems at all possible. There are many people
here (that sadly don't post much anymore) that have been cubing for a
very long time and are working on things yet to be publicized for
another year. I find those computations a bit sketchy, and it was never
stated what precisely this computation is for... it sounded like (LL + 1
c/e pair?). -Doug Li --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@g...> wrote: > Yeah... just a quick
estimation: First corner can be in one of 8 > spots, second in 7 and
so on. Same for edges. Each corner can be > oriented 3 ways, each
edge 2 ways. So there are > (8*7*6*5) * (8*7*6*5) * 3^4 * 2^4 =
3,657,830,400 > possible situations. > > Assume with rotating
the cube around y you can save a factor 4, > inversing another factor
2, mirroring another factor 2. Still leaves > you with 457,228,800
situations. > > If you could solve that with two equally powerful
steps then each > would have to solve sqrt(457,228,800) = 21383
situations. So you'd > need to learn 2*21383 = 42766 algorithms. Have
fun with that ;-) > > Wait! Actually you could save that factor 8
twice, once for each > step. But you'd still have to learn 15120
algorithms... > > Btw, is there really somebody trying to learn
algorithms for all > those 1211 LL cases? > > Cheers! >
Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Andy C" > <rubiks1938@y...> wrote: > > There would many
more than 1211 cases to solve the F2L in two > looks. When > >
solving the LL in one step, the F2L is already solved, meaning >
every LL piece > > is in only one layer. Solving the F2L in two
steps means that all > 8 F2L pieces > > could be in any layer.
The amount of cases would be way more than > 1211 for > > this
reason, so memorizing and recognizing the cases wouldn't be >
possible. > > > > Andy > > > >
http://andyscubepage.tk
3341. Re: F2L idea From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Jul 2004 09:44:37 -0000
> For the last time YES, when in doubt the answer is Yes if it is
> about learning something that seems at all possible. There are many
> people here (that sadly don't post much anymore) that have been
> cubing for a very long time and are working on things yet to be
> publicized for another year. I know people are trying new things,
e.g. Ron learning algs for the ZB system. My question was specifically
for those 1211 algs needed for a 1-look-LL. Prabhat said in his post
"some people actually try to memorize all 1211 LL algs" and I'd just
like to know where he got it from. I don't know anyone who's going for
this. Are you? Name one person who is. Prabhat, maybe you can answer
this? > I find those computations a bit > sketchy, and it was
never stated what precisely this computation is > for... it sounded
like (LL + 1 c/e pair?). Yes it was stated. In the posts I replied to.
It's for a 2-look F2L after the cross, i.e. for solving all four c/e
pairs with two looks. And yes it was intended to be sketchy, that's why
I said "just a quick estimation" :-) Btw, I just realized you could
shrink the number of algs even more when you allow a U-setup-turn since
that's not really much different than a cube rotation and we don't count
it for OLL/PLL either. Would shrink it by another factor of four I
think. Cheers! Stefan
Wow, nice! I really haven't used that way yet. I'll have to try it for
the corner-in-wrong-place situation but I can already tell you I'll use
it for corner-in-right-place, which I would've solved with y (L' U2 L) y
(L U2 L') until now, which is of course a lot uglier thanks to the cube
rotations and the double turns. Thanks! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@y...>
wrote: > Ok, there was some reason I put it that way... > > On
a solved cube setup by: (RUR'U')(RUR') > > Pairing on the first
move is done by doing (F'), but this is not > that helpful. By doing
(RU') you pair on the second move and leave > something easier to
finish off. > > It's just a rough rule of thumb that works in many
cases (those not > trivial but not overly compicated), just something
I was saying from > general experience, but it does oversimplify
things. It really > depends on the case, just something to do when in
doubt for > beginners. > > -Doug Li > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > > It is better to either pair
them the first 2 turns (preferably > > 2nd), > > > then
put them in together... or to throw the corner down into a > >
> position where it can be easily triggered back in with the >
> > corresponding edge piece. > > > > 2nd? Can you
give an example of that? I don't think I've ever done > > this...
> > > > Cheers! > > Stefan
3343. Sunday Contest From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com, caltechrubiks@yahoogroups.com
Date:
Thu, 15 Jul 2004 03:07:27 -0700 (PDT)
Hi Everyone, The Sunday Contest is back up and running. Sorry for the
delay... I was busy last weekend. Don't forget the Saturday Contest as
well! Tyson Mao MSC #631 California Institute of Technology
3344. Re: First Blindfold Success! From:
"joel_vn" <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Jul 2004 11:09:22 -0000
Congratulations with your succes... Blindfold cubing is indeed very
cool... I sure want to be part of your unofficial club ;). (Although I
never did it in a plane, because I don't fly that often.) --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@y...>
wrote: > So on the plane ride home, I was quite distraught. I spent
the first > half of the trip cubing hardcore. The seat tray actaully
makes for a > great cube table, especially if you put a stackmat on
it (my > neighboring seat was empty so it was enough room). > >
This was probably found to be quite annoying to the back half of the
> travellers... a constant loud noise that neer seems to stop. People
> just hopped that I would eventually get bored, but we all know that
> doesn't happen. See, to us cubers, we can fall asleep listening to
> cube noise... it's a kinda white noise. > > Over two hours of
cubing! Drives people around me insane. But when > the sun went down
and ppl started going to sleep I stopped (I'm not > that
inconsiderate). > > I felt like doing a blindfold solve, but I was
out of practice. So I > did a warm up where I'd take two looks, one
to orientate everything, > and one to permute everything. That worked
and memorization for each > part was blazingly fast for me. So I
decided to give it a full go, > planning to fail miserably as always.
> > After about 15min of memorization and 15min of solving I was
pretty > sure I'd come out seeing some jumbled mess of a cube. I had
so many > layers of shirts and blankets on my head just to make sure
I was > completely blinded and could fully concentrate that I could
have > suffocated, lol. It really freaked out the flight attendants
and > neighbors. > > So long story short, I finished just
before landing, so cabinet > lights were on. This caused quite a
commotion as, about 10 people > were staring at me in amazement. I
didn't get any applauses of > course, nor was I expecting people to
notice to much. I think people > were just so stunned about it. >
> My first blindfold success! I was so excited, and blindfold cubing
> is now so very addictive. I'd like to make up some unofficial club
> for that type of stuff (blindfold solving on a plane): how >
about "blind mile-high club"... I don't know. > > -Doug Li
3345. Re: tiles / deluxe and new group From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Jul 2004 12:57:29 -0000
Haha, yeah, perhaps... I thought it was cute :) I'm sorry, yestarday was
a hard day for me, and I guess the post is what sent me over the edge.
I'm just sick of being caught up in subjects that turn ugly. THis shoud
not be a hostile group, and i really don't want to see anyone get upset
over anything. Sure, i did my share of fueling, but this has not been
the first time, and i guess it wont be the last. My earlier post was not
to knock down those who are for the deluxe being reborn. I was just
trying to show what this is like for the company and their reasonings
behind all this. I'm not trying to discourage consumers from voicing
their ideas and opinions to the companies. My point was to show that
rubiks is just working on making one really good cube. It shows that
quality is very important to them. We also must realize that this is not
82 again. The cube was a world wide hit. Cubes were being leveled off of
the shelves. The demand for cubes was much higher back then than they
will probably ever be. The companies back then were releasing puzzle
after puzzle because that was what the fad was. Today, the cube fad isnt
all that popular. Its climbing back, but it still isn't big enough for
the companies to pump out puzzle after puzzle like they used too. Thats
all i'm trying to say. jake --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Jake, I think you're the one taking
things way to seriously ;-) > > Cheers! > Stefan > > >
--- In speedsolvingrubikscube@yahoogroups.com, j_rueth >
<no_reply@y...> wrote: > >
http://groups.yahoo.com/group/chewmeout/ > > > > there ya
go, have fun! > > jake
Can I get an update on the two cube documentaries slated to be out
sometime in the next few months? "Minds Behind Cubing" and "Cubers", I
checked their website, but it doesn't seem to be updated recently.
Nothing has been posted lately about this, so I was hoping that the
producers of these still check this forum occasionally. I'll have to
e-mail each of them directly too. -Doug Li
I just posted everything I know to achieve sub-9 seconds on the
Pyraminx...If anyone cares to see, it's right here:
http://www.geocities.com/rubiks_galaxia/Pyraminx.html -Richard
3348. Re: First Blindfold Success! From:
"fumba24" <vomberg@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Jul 2004 21:08:10 -0000
Well if you mention it, on the flight to canada for the world
championship 2003 I successfully did a rubik's revenge blindfold but I
can't remember the accurate time (I think it was about 19 min or so).
Con. for your first blindfold solve, I hope to see you improve so our
blindfold cubing community will grow up a bit more. Dror Vomberg --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn" <joel_vn@y...>
wrote: > Congratulations with your succes... Blindfold cubing is
indeed very > cool... I sure want to be part of your unofficial club
;). (Although > I never did it in a plane, because I don't fly that
often.) > > --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 > <no_reply@y...> wrote: > > So on the plane
ride home, I was quite distraught. I spent the > first > > half
of the trip cubing hardcore. The seat tray actaully makes for > a
> > great cube table, especially if you put a stackmat on it (my
> > neighboring seat was empty so it was enough room). > >
> > This was probably found to be quite annoying to the back half
of > the > > travellers... a constant loud noise that neer
seems to stop. > People > > just hopped that I would eventually
get bored, but we all know > that > > doesn't happen. See, to
us cubers, we can fall asleep listening to > > cube noise... it's
a kinda white noise. > > > > Over two hours of cubing!
Drives people around me insane. But when > > the sun went down and
ppl started going to sleep I stopped (I'm > not > > that
inconsiderate). > > > > I felt like doing a blindfold solve,
but I was out of practice. So > I > > did a warm up where I'd
take two looks, one to orientate > everything, > > and one to
permute everything. That worked and memorization for > each > >
part was blazingly fast for me. So I decided to give it a full go, >
> planning to fail miserably as always. > > > > After
about 15min of memorization and 15min of solving I was > pretty >
> sure I'd come out seeing some jumbled mess of a cube. I had so >
many > > layers of shirts and blankets on my head just to make
sure I was > > completely blinded and could fully concentrate that
I could have > > suffocated, lol. It really freaked out the flight
attendants and > > neighbors. > > > > So long story
short, I finished just before landing, so cabinet > > lights were
on. This caused quite a commotion as, about 10 people > > were
staring at me in amazement. I didn't get any applauses of > >
course, nor was I expecting people to notice to much. I think >
people > > were just so stunned about it. > > > > My
first blindfold success! I was so excited, and blindfold cubing >
> is now so very addictive. I'd like to make up some unofficial club
> > for that type of stuff (blindfold solving on a plane): how
> > about "blind mile-high club"... I don't know. > > >
> -Doug Li
3349. Rubik's cube store From:
livan_ojito2003 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Jul 2004 22:27:32 -0000
Hi all, I was wondering if there is any store in Montreal to buy a
rubik's cube. Thanks in advance. Livan
3350. Cube sites and stuff From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Jul 2004 22:47:36 -0000
Okay, so I hit enter and apparently it went wrong. Then I rewrote and
wasn't allowed to post because some lightning fast moderator deleted my
crap message. Anyways... I've got a site under works. It's availible for
the moment on www. aligulac.net/consite ... and the section you guys are
probably more interested in is on www.aligulac.net/consite/rubikscube .
I was planning on not telling you until it was done, but what the heck,
there are so many site posts running about right now anyway. The two
things I want to publish at my site are: - A big solution method
directory. Since I'm tired of having different methods availible on
different sites and in different formats. - A big "tips" directory. For
much the same reason as above. In addition, I could make something along
the lines of a "insert day of the week here" contest. Where the site
automatically generates all sorts of statistics, tables, hall of fames,
whatever you can think of. Sounds nice? I think it sounds nice. I just
wanted to get the communitys input on some of my ideas. And, if you find
gross errors on the one page I've already finished, do shout out. :)
3351. Re: F2L idea From:
"Prabhat" <cobalt017@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 15 Jul 2004 22:48:34 -0000
Oh wow 15120+ algorithms...see I told you it wasn't possible :). No I
don't know anyone trying to memorize all 1211 algorithms. I thought
there probably were some people who were "interested" enough, putting it
mildly. Lol you guys sounded a little worried there that someone might
be able to solve the LL in one algorithm. Don't worry, I don't think
anyone's that obssessed. We're only human. But you have to admit, it'd
be awesome if it was possible. To solve the whole cube in 5 looks! One
look for Cross, one or two for F2L, and one or two for LL. Oh well...
--- In speedsolvingrubikscube@yahoogroups.com, "Andy C"
<rubiks1938@y...> wrote: > There would many more than 1211
cases to solve the F2L in two looks. When > solving the LL in one
step, the F2L is already solved, meaning every LL piece > is in only
one layer. Solving the F2L in two steps means that all 8 F2L pieces >
could be in any layer. The amount of cases would be way more than 1211
for > this reason, so memorizing and recognizing the cases wouldn't
be possible. > > Andy > > http://andyscubepage.tk
Hi Doug, as an update, I am heading to Sweden next week from Canada to
show our Swing Dancing Documentary, and our Rubik's Cube documentary
(Minds Behind Cubing) is in post production (editing). We are still at
it, our Swing Doc required a little more work, so we had to go back and
complete it. Our website will be updated by the end of the summer. Allan
Ps. I can solve the 3x3x3 in about 1:45 I would spend more time on it,
however I have editing to do ; ) --- d_funny007
<no_reply@yahoogroups.com> wrote: > Can I get an update on the
two cube documentaries > slated to be out > sometime in the next
few months? > > "Minds Behind Cubing" and "Cubers", I checked
their > website, but it > doesn't seem to be updated recently.
> > Nothing has been posted lately about this, so I was >
hoping that the > producers of these still check this forum >
occasionally. I'll have to > e-mail each of them directly too. >
> -Doug Li > > __________________________________ Do you
Yahoo!? New and Improved Yahoo! Mail - 100MB free storage!
http://promotions.yahoo.com/new_mail
3353. Re: F2L idea From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Jul 2004 05:58:15 -0000
Ahhh for the last time, IT IS POSSIBLE. Moreover, at least a half dozen
people are pursuiting it. Realize that there are cubers out ther that
habe been cubing for much longer then you and have moved onward and
upward to unexplored territory. And don't think that there is little or
no unexplored territory left. 1211 Algs, not a problem, given enough
time and practice. On the same note, there is nothing to be worried
about, knowing more algs doesn't not by any means make you faster, this
is a very common misconception among beginners. To address your third
comment, "We are only human," don't underestimate what some of us are
capable of. -Doug Li --- In speedsolvingrubikscube@yahoogroups.com,
"Prabhat" <cobalt017@h...> wrote: > Oh wow 15120+
algorithms...see I told you it wasn't possible :). > > No I don't
know anyone trying to memorize all 1211 algorithms. I > thought there
probably were some people who were "interested" enough, > putting it
mildly. > > Lol you guys sounded a little worried there that
someone might be > able to solve the LL in one algorithm. Don't
worry, I don't think > anyone's that obssessed. We're only human.
> > But you have to admit, it'd be awesome if it was possible. To
solve > the whole cube in 5 looks! One look for Cross, one or two for
F2L, > and one or two for LL. Oh well... > > --- In
speedsolvingrubikscube@yahoogroups.com, "Andy C" >
<rubiks1938@y...> wrote: > > There would many more than 1211
cases to solve the F2L in two > looks. When > > solving the LL
in one step, the F2L is already solved, meaning > every LL piece >
> is in only one layer. Solving the F2L in two steps means that all 8
> F2L pieces > > could be in any layer. The amount of cases
would be way more than > 1211 for > > this reason, so
memorizing and recognizing the cases wouldn't be > possible. >
> > > Andy > > > > http://andyscubepage.tk
3354. Re: F2L idea From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Jul 2004 10:05:03 -0000
> Ahhh for the last time, IT IS POSSIBLE. I know! I asked whether
anybody is doing it. Prabhat already admitted his claim was incorrect
and that he doesn't know anyone. > Moreover, at least a half dozen
people are pursuiting it. I repeat: Name one. Just one. Please.
Personally I think there's nobody. Why? Because it's just not a good
system. ZB for example makes much more sense because the work that's
left after three CE pairs is more evenly distributed among the last two
steps. You can divide 10000 situations into 10*1000 and learn 1010 algs
or divide it into 100*100 and learn 200. Optimally the steps are equally
powerful, which makes recognition easier and requires fewer algs.
Cheers! Stefan
Well... After some e-mails and a telephone-call, I finaly ordered
succesfully yesterday... The problem was that I couldn't change the
country in the ordering form. I thought this was because they have to
deal with international orders manually (because of differences in
shipping costs). But I found out that I could just ignore the country,
without problems :). I hope to recieve my timer soon :). --- In
speedsolvingrubikscube@yahoogroups.com, David Hedley Jones
<davej@s...> wrote: > Hi Joel > Ordered some for the
European Championship a while ago (about 3 weeks) and > are expecting
them this week. Give them a call on 01708454477. > Regards > Dave
> > > -----Original Message----- > From: joel_vn
[mailto:joel_vn@y...] > Sent: 13 July 2004 18:12 > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing
group] Speedstacks, Ltd (UK) > > > Hi everybody, > > Ok,
I am really starting to get frustrated here... I ordered a > Stackmat
timer a few weeks ago in the UK store of speedstacks. Since > then, I
heard nothing. No respons at all. No confirmation e-mail. > Nothing.
I tried mailing some persons and I tried asking questions > about
this via the helpdesk on their site, but I don't get anything > back.
The weird thing is, when asked them some questions (e-mail) > about
payment methods (before I ever ordered), I did get answers, so >
there must be some ppl alive there. Has anyone else here ordered a >
timer at the UK store, and how long did it take before you got a >
respons? > > Greetz, > > -Joel. > > > > >
> Yahoo! Groups Links > > > > > > >
_____________________________________________________________________ _
> This email has been scanned by the MessageLabs Email Security
System. > For more information please visit
http://www.messagelabs.com/email >
_____________________________________________________________________ _
I've updated my website with my pictures from the National Tournament
and Newspaper articles (sorry about the quality, I'll have to make
better scans later). Jon
I forgot... Tomorrow my local newspaper comes out. It should have
another article about me in it so I'll scan it when I get a chance and
get it on the site as well. Jon http://www.geocities.com/nascarjon2001
--- In speedsolvingrubikscube@yahoogroups.com, nascarjon2001
<no_reply@y...> wrote: > I've updated my website with my
pictures from the National > Tournament and Newspaper articles (sorry
about the quality, I'll > have to make better scans later). > >
Jon
3358. Re: [Speed cubing group] Re: F2L idea From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 16 Jul 2004 08:15:43 -0700 (PDT)
Doug...calm yourself...breath ;) Doug is right (I don't say that
often...:P), it's not fair to set boundaries on the human mind. It is
capable of many things. And knowing more algs doesn't necessarily mean
faster times also this is true. This is the part that makes me most
worried about learning such a massive heap of algs. For it to be worthy
while, you would have to recognize them insanely fast, and execute them
pretty fast too. I suppose this is where the practice comes in. ---
d_funny007 <no_reply@yahoogroups.com> wrote: > Ahhh for the
last time, IT IS POSSIBLE. Moreover, at > least a half > dozen
people are pursuiting it. Realize that there > are cubers out >
ther that habe been cubing for much longer then you > and have moved
> onward and upward to unexplored territory. And don't > think
that > there is little or no unexplored territory left. > >
1211 Algs, not a problem, given enough time and > practice. On the
> same note, there is nothing to be worried about, > knowing more
algs > doesn't not by any means make you faster, this is a > very
common > misconception among beginners. To address your third >
comment, "We > are only human," don't underestimate what some of us
> are capable of. > > -Doug Li > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Prabhat" >
<cobalt017@h...> wrote: > > Oh wow 15120+ algorithms...see I
told you it > wasn't possible :). > > > > No I don't know
anyone trying to memorize all 1211 > algorithms. I > > thought
there probably were some people who were > "interested" > enough,
> > putting it mildly. > > > > Lol you guys sounded a
little worried there that > someone might be > > able to solve
the LL in one algorithm. Don't > worry, I don't think > >
anyone's that obssessed. We're only human. > > > > But you
have to admit, it'd be awesome if it was > possible. To > solve
> > the whole cube in 5 looks! One look for Cross, one > or two
for F2L, > > and one or two for LL. Oh well... > > > >
--- In speedsolvingrubikscube@yahoogroups.com, > "Andy C" > >
<rubiks1938@y...> wrote: > > > There would many more than
1211 cases to solve > the F2L in two > > looks. When > >
> solving the LL in one step, the F2L is already > solved, meaning
> > every LL piece > > > is in only one layer. Solving
the F2L in two > steps means that > all 8 > > F2L pieces
> > > could be in any layer. The amount of cases would > be
way more > than > > 1211 for > > > this reason, so
memorizing and recognizing the > cases wouldn't be > >
possible. > > > > > > Andy > > > > >
> http://andyscubepage.tk > >
__________________________________ Do you Yahoo!? Yahoo! Mail Address
AutoComplete - You start. We finish.
http://promotions.yahoo.com/new_mail
Hi everyone, Speed FMC this week! Make sure you at least give it a go!
Also check out the results from last weeks challenge. All can be found
on my website - www.cubestation.co.uk ! Cheers! Dan :) [Non-text
portions of this message have been removed]
I use the method where I transform the 4x4x4 into a similar 3x3x3. In
the end, there are 2 possibilities that are only for the 4x4x4 where
either you need to swap 2 edges or one of the "edge" is misoriented. I
have the algorithm for each of them but I was wondering if there was an
algorith to do "both at the same time" Btw, I use the "speedcubing"
algorithms on Chris Hardwick's site but I'm not too sure if the
recognition for this would be fast since the corners would not be
oriented before doing this so call "check" for algorithm.
3361. Re: F2L idea From:
"Prabhat" <cobalt017@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Jul 2004 03:02:53 -0000
On her page, Jessica Fridrich wrote "Any algorithmic set which can be
performed by a human must be limited to a couple of hundreds at most
thousands of algorithms." I guess it is possible, but incredible hard
(at least for me). I mean at the moment I'm viewing the 40 OLL algs. as
impossible, so I guess I really shouldn't be talking. Hey ppl, let us
know if you or anyone you know is specifically trying to learing all
1211 algs! I don't mean learning from experience like Doug, I mean
seriously printing out all algs and sitting day and night to memorize
them. Prabhat --- In speedsolvingrubikscube@yahoogroups.com, Richard
Patterson <richy_jr_2000@y...> wrote: > Doug...calm
yourself...breath ;) > > Doug is right (I don't say that
often...:P), it's not > fair to set boundaries on the human mind. It
is > capable of many things. And knowing more algs doesn't >
necessarily mean faster times also this is true. This > is the part
that makes me most worried about learning > such a massive heap of
algs. For it to be worthy > while, you would have to recognize them
insanely fast, > and execute them pretty fast too. I suppose this is
> where the practice comes in. > --- d_funny007
<no_reply@yahoogroups.com> wrote: > > Ahhh for the last
time, IT IS POSSIBLE. Moreover, at > > least a half > >
dozen people are pursuiting it. Realize that there > > are cubers
out > > ther that habe been cubing for much longer then you >
> and have moved > > onward and upward to unexplored territory.
And don't > > think that > > there is little or no
unexplored territory left. > > > > 1211 Algs, not a problem,
given enough time and > > practice. On the > > same note,
there is nothing to be worried about, > > knowing more algs >
> doesn't not by any means make you faster, this is a > > very
common > > misconception among beginners. To address your third
> > comment, "We > > are only human," don't underestimate
what some of us > > are capable of. > > > > -Doug Li
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "Prabhat" > >
<cobalt017@h...> wrote: > > > Oh wow 15120+
algorithms...see I told you it > > wasn't possible :). > >
> > > > No I don't know anyone trying to memorize all 1211
> > algorithms. I > > > thought there probably were some
people who were > > "interested" > > enough, > > >
putting it mildly. > > > > > > Lol you guys sounded a
little worried there that > > someone might be > > > able
to solve the LL in one algorithm. Don't > > worry, I don't think
> > > anyone's that obssessed. We're only human. > > >
> > > But you have to admit, it'd be awesome if it was >
> possible. To > > solve > > > the whole cube in 5
looks! One look for Cross, one > > or two for F2L, > > >
and one or two for LL. Oh well... > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "Andy C" > >
> <rubiks1938@y...> wrote: > > > > There would many
more than 1211 cases to solve > > the F2L in two > > >
looks. When > > > > solving the LL in one step, the F2L is
already > > solved, meaning > > > every LL piece >
> > > is in only one layer. Solving the F2L in two > >
steps means that > > all 8 > > > F2L pieces > >
> > could be in any layer. The amount of cases would > > be
way more > > than > > > 1211 for > > > > this
reason, so memorizing and recognizing the > > cases wouldn't be
> > > possible. > > > > > > > > Andy
> > > > > > > > http://andyscubepage.tk >
> > > > > > > >
__________________________________ > Do you Yahoo!? > Yahoo! Mail
Address AutoComplete - You start. We finish. >
http://promotions.yahoo.com/new_mail
NO, I asked the same question with a lot of responses about 2 yrs ago.
There is no such algorithm, so maybe you should invent one for us! At
the very least it is possible for 1 or 2 people in the world to know how
to do such a thing but are keeping it secret. As for me, I honestly have
no idea, that's why I had asked this a while ago. As for your last
comment of "check alg", I have no idea what you mean. it is very easy to
check orientation parity after F2L, the permutation parity takes a bit
more figuring, but once you have the F2L it is not too bad. And of
course it is possible to check for both after getting to the
segmented-3x3, but these checks are quite tedius. Except the check for
edge flip parity is not too bad, just reading off 12 bits and counting
off it's parity. (This might take about 8s so it is still not worth when
speed is of the essence.) -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > I use the method where I transform the
4x4x4 into a similar 3x3x3. > > In the end, there are 2
possibilities that are only for the 4x4x4 > where either you need to
swap 2 edges or one of the "edge" is > misoriented. I have the
algorithm for each of them but I was > wondering if there was an
algorith to do "both at the same time" > > Btw, I use the
"speedcubing" algorithms on Chris Hardwick's site but > I'm not too
sure if the recognition for this would be fast since the > corners
would not be oriented before doing this so call "check" for >
algorithm.
3363. Re: F2L idea From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Jul 2004 03:19:02 -0000
I really don't see where this question is going... how does knowing the
answer to that make you sleep any better. Besides, to go about learning
all the LL algs is not something I would imagine a person does that
directly. If a person were to make such an attempt at all it would
probably be because they already know a good chunk of LL algs. Purposely
not defining what I mean by "a lot of LL algs," I am going to pretty
arbitrarily make a list of cubist that I know or would assume (making a
guess at from what I've heard either directly or indirectly, but mostly
indirectly and without sufficient evidence... so this is pretty shady
and is not menat to put down or single out any one) "a lot of LL algs":
Ron, DanH, LarsV, LarsP, DougL, Macky, RyanH, Zbigniew, AndyC. I have
left out those who have expressed that they do not wish to learn any
more algs even if they know a lot already. Also this is not in any
particular order. As a rule of thumb, anybody who has been speedcubing
for over say 4-5 years and still "(interested)/ (willing to learn
more)/(advancing)" are potentially gonna learn tons of algs and at some
point it is of course possible to learn every single one of those wicked
1211. The very thought of IMPOSSIBLE is usually used so arbitrarily and
is really just RELATIVE. I'm sure at some point you thought it would be
impossible to learn all the PLLs, but perhaps not, only becuase you know
a lot of people know the PLLs do you think it is possible. If I had you
think that there are dozens of people that know the 1211, you (or
someone else who normally wouldn't) would try to go out and learn them
too. It is sent into the realm of POSSIBLE. Why don't we all just
continue progressing without all ways considering the LIMITS. Thinking
too much about what is possible or what is impossible is SOOO VERY
detrimental to one's success. Instead think about RISK and WORTH. Is it
worth it to learn 1211 algs FOR YOU? It's is worth something different
to different people!!!!!!!!!!!!!!!!!!! -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, "Prabhat" <cobalt017@h...>
wrote: > On her page, Jessica Fridrich wrote "Any algorithmic set
which can be > performed by a human must be limited to a couple of
hundreds at most > thousands of algorithms." I guess it is possible,
but incredible hard > (at least for me). I mean at the moment I'm
viewing the 40 OLL algs. > as impossible, so I guess I really
shouldn't be talking. > > Hey ppl, let us know if you or anyone
you know is specifically trying > to learing all 1211 algs! I don't
mean learning from experience like > Doug, I mean seriously printing
out all algs and sitting day and night > to memorize them. > >
Prabhat > > --- In speedsolvingrubikscube@yahoogroups.com, Richard
Patterson > <richy_jr_2000@y...> wrote: > > Doug...calm
yourself...breath ;) > > > > Doug is right (I don't say that
often...:P), it's not > > fair to set boundaries on the human
mind. It is > > capable of many things. And knowing more algs
doesn't > > necessarily mean faster times also this is true. This
> > is the part that makes me most worried about learning >
> such a massive heap of algs. For it to be worthy > > while,
you would have to recognize them insanely fast, > > and execute
them pretty fast too. I suppose this is > > where the practice
comes in. > > --- d_funny007 <no_reply@yahoogroups.com>
wrote: > > > Ahhh for the last time, IT IS POSSIBLE. Moreover,
at > > > least a half > > > dozen people are
pursuiting it. Realize that there > > > are cubers out >
> > ther that habe been cubing for much longer then you > >
> and have moved > > > onward and upward to unexplored
territory. And don't > > > think that > > > there is
little or no unexplored territory left. > > > > > >
1211 Algs, not a problem, given enough time and > > > practice.
On the > > > same note, there is nothing to be worried about,
> > > knowing more algs > > > doesn't not by any means
make you faster, this is a > > > very common > > >
misconception among beginners. To address your third > > >
comment, "We > > > are only human," don't underestimate what
some of us > > > are capable of. > > > > > >
-Doug Li > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > > "Prabhat" >
> > <cobalt017@h...> wrote: > > > > Oh wow
15120+ algorithms...see I told you it > > > wasn't possible :).
> > > > > > > > No I don't know anyone trying to
memorize all 1211 > > > algorithms. I > > > >
thought there probably were some people who were > > >
"interested" > > > enough, > > > > putting it
mildly. > > > > > > > > Lol you guys sounded a
little worried there that > > > someone might be > > >
> able to solve the LL in one algorithm. Don't > > > worry,
I don't think > > > > anyone's that obssessed. We're only
human. > > > > > > > > But you have to admit,
it'd be awesome if it was > > > possible. To > > >
solve > > > > the whole cube in 5 looks! One look for Cross,
one > > > or two for F2L, > > > > and one or two
for LL. Oh well... > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > > "Andy C" >
> > > <rubiks1938@y...> wrote: > > > > >
There would many more than 1211 cases to solve > > > the F2L in
two > > > > looks. When > > > > > solving the
LL in one step, the F2L is already > > > solved, meaning >
> > > every LL piece > > > > > is in only one
layer. Solving the F2L in two > > > steps means that > >
> all 8 > > > > F2L pieces > > > > > could
be in any layer. The amount of cases would > > > be way more
> > > than > > > > 1211 for > > > >
> this reason, so memorizing and recognizing the > > > cases
wouldn't be > > > > possible. > > > > > >
> > > > Andy > > > > > > > > >
> http://andyscubepage.tk > > > > > > > >
> > > > > > > >
__________________________________ > > Do you Yahoo!? > >
Yahoo! Mail Address AutoComplete - You start. We finish. > >
http://promotions.yahoo.com/new_mail
What I meant is how easy is it after you've complted the F2L to know
which algorithm you need. Whereas you need none, or edge flipper, edge
swap, or edge swap + edge flipper. The Edge Flip is Very easy to see but
now it is to see if you require to swap it with another. I'm not sure
how this can be done. --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 <no_reply@y...> wrote: > NO, I asked the same
question with a lot of responses about 2 yrs > ago. There is no such
algorithm, so maybe you should invent one for > us! At the very least
it is possible for 1 or 2 people in the world > to know how to do
such a thing but are keeping it secret. As for me, > I honestly have
no idea, that's why I had asked this a while ago. > > As for your
last comment of "check alg", I have no idea what you > mean. it is
very easy to check orientation parity after F2L, the > permutation
parity takes a bit more figuring, but once you have the > F2L it is
not too bad. And of course it is possible to check for > both after
getting to the segmented-3x3, but these checks are quite > tedius.
Except the check for edge flip parity is not too bad, just > reading
off 12 bits and counting off it's parity. (This might take > about 8s
so it is still not worth when speed is of the essence.) > > -Doug
Li > > > > --- In speedsolvingrubikscube@yahoogroups.com,
pathfinder_netstorm > <no_reply@y...> wrote: > > I use
the method where I transform the 4x4x4 into a similar 3x3x3. > >
> > In the end, there are 2 possibilities that are only for the
4x4x4 > > where either you need to swap 2 edges or one of the
"edge" is > > misoriented. I have the algorithm for each of them
but I was > > wondering if there was an algorith to do "both at
the same time" > > > > Btw, I use the "speedcubing"
algorithms on Chris Hardwick's site > but > > I'm not too sure
if the recognition for this would be fast since > the > >
corners would not be oriented before doing this so call "check" > for
> > algorithm.
hi im new to this group.. i want to know the algorithm for 3*3*3 and
4*4*4 cube. i dont know where to find it. so plz tell me. my mail
address is blackrose_nit@.... with luv, jp Yahoo! India Careers: Over
65,000 jobsonline. [Non-text portions of this message have been removed]
Hello, every speed cubists. Now, the server was moved. PLANET PUZZLE
http://www.planet-puzzle.com/ Best regards in the future. ;-) p.s. Two
kinds of pages of the F2L practice page were uploaded from my HD. Please
laugh this though it is maniac. (^^)
http://www.planet-puzzle.com/a_history.html (Upper two link buttons in
the page table.)
Try the beginner solution at www.deepcube.tk For the 4x4x4, go to
www.speedcubing.com click on chris hardwick's corner, and scroll down,
there is a link to his 4x4x4 solution. Hope this helps Evan --- In
speedsolvingrubikscube@yahoogroups.com, jaya prakash
<blackrose_nit@y...> wrote: > hi im new to this group.. i want
to know the algorithm for 3*3*3 and 4*4*4 cube. i dont know where to
find it. so plz tell me. my mail address is blackrose_nit@y... > >
> with luv, > jp > > Yahoo! India Careers: Over 65,000
jobsonline. > > [Non-text portions of this message have been
removed]
A couple people have been telling me that that url doesnt work for some
reason. If this is the case, try www.geocities.com/evanmgates its the
same page Evan until next time Happy Cubing --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates"
<evan.gates@i...> wrote: > Try the beginner solution at
www.deepcube.tk For the 4x4x4, go to > www.speedcubing.com click on
chris hardwick's corner, and scroll > down, there is a link to his
4x4x4 solution. > > Hope this helps > > Evan > > ---
In speedsolvingrubikscube@yahoogroups.com, jaya prakash >
<blackrose_nit@y...> wrote: > > hi im new to this group.. i
want to know the algorithm for 3*3*3 > and 4*4*4 cube. i dont know
where to find it. so plz tell me. my > mail address is
blackrose_nit@y... > > > > > > with luv, > > jp
> > > > Yahoo! India Careers: Over 65,000 jobsonline. >
> > > [Non-text portions of this message have been removed]
Hi, there is an alg that fixes both "errors" at once. It was found by
Stefan Pochmann and I think he posted it here some time ago. Have a look
at http://www.stefan-pochmann.de/spocc/other_stuff/4x4_5x5_algs/ It
works. Olli --- In speedsolvingrubikscube@yahoogroups.com,
pathfinder_netstorm <no_reply@y...> wrote: > What I meant is
how easy is it after you've complted the F2L to know > which
algorithm you need. Whereas you need none, or edge flipper, > edge
swap, or edge swap + edge flipper. > > The Edge Flip is Very easy
to see but now it is to see if you require > to swap it with another.
I'm not sure how this can be done. > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 >
<no_reply@y...> wrote: > > NO, I asked the same question
with a lot of responses about 2 yrs > > ago. There is no such
algorithm, so maybe you should invent one for > > us! At the very
least it is possible for 1 or 2 people in the world > > to know
how to do such a thing but are keeping it secret. As for > me, >
> I honestly have no idea, that's why I had asked this a while ago.
> > > > As for your last comment of "check alg", I have no
idea what you > > mean. it is very easy to check orientation
parity after F2L, the > > permutation parity takes a bit more
figuring, but once you have the > > F2L it is not too bad. And of
course it is possible to check for > > both after getting to the
segmented-3x3, but these checks are quite > > tedius. Except the
check for edge flip parity is not too bad, just > > reading off 12
bits and counting off it's parity. (This might take > > about 8s
so it is still not worth when speed is of the essence.) > > >
> -Doug Li > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm > >
<no_reply@y...> wrote: > > > I use the method where I
transform the 4x4x4 into a similar > 3x3x3. > > > > >
> In the end, there are 2 possibilities that are only for the 4x4x4
> > > where either you need to swap 2 edges or one of the
"edge" is > > > misoriented. I have the algorithm for each of
them but I was > > > wondering if there was an algorith to do
"both at the same time" > > > > > > Btw, I use the
"speedcubing" algorithms on Chris Hardwick's site > > but >
> > I'm not too sure if the recognition for this would be fast
since > > the > > > corners would not be oriented before
doing this so call "check" > > for > > > algorithm.
3370. Rubiks.com, Eastsheen, or "Giant Magic 5x5x5"? From:
Doug Reed <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Jul 2004 04:27:50 -0600
Hey All, I posted a similar question to the Caltech Rubik's group
without much response, so I'm moving here. I'm looking to buy a 5x5x5
cube, but they're pretty damn expensive so I want to make sure I get one
better than my current one. I have an eastsheen mini 5x5x5 which feels
very well built (and looks very well built from the inside) and turns
very slick, but is terrible with misalignment and is really too small
for my hands. I can't break 7:30 on it, using the same method I use to
average about 2:15 on the 4x4x4. I'm thinking of getting one from
Rubiks.com, which would be the safe bet regarding tournament-legality.
But, I have heard from a few people that the full-sized Eastsheens are
better. I haven't used either, but I have a Rubiks.com 4x4x4 and have
used an Eastsheen 4x4x4, and I have to say that I like the Eastsheen
more. Also, I've heard that the "Bandelow/Whan Cube, original 1983
version" (straight from Ton's site) is very good, but 50 Euro is a lot
(!) and I'm not sure that it's _that_ much better than anything else
thats, umm, a little more reasonable. I'm looking to buy an Eastsheen
4x4x4 just for kicks, so it would be good if I could order that and the
5x5x5 at the same time. I really should've tried a 5x5x5 at the July 10
competition while I had the chance... Thanks, Doug
Put a scan of our local newspaper up on my "articles' page. Many
mistakes in it, though. See if you can spot them all. Jon
http://www.geocities.com/nascarjon2001 --- In
speedsolvingrubikscube@yahoogroups.com, nascarjon2001
<no_reply@y...> wrote: > I forgot... Tomorrow my local
newspaper comes out. It should have > another article about me in it
so I'll scan it when I get a chance > and get it on the site as well.
> > Jon > http://www.geocities.com/nascarjon2001 > > ---
In speedsolvingrubikscube@yahoogroups.com, nascarjon2001 >
<no_reply@y...> wrote: > > I've updated my website with my
pictures from the National > > Tournament and Newspaper articles
(sorry about the quality, I'll > > have to make better scans
later). > > > > Jon
> At the Nationals 35 people asked me if I would sell them a Deluxe,
> or a Deluxe Rubik's Game cube. They should've gotten this sealed
game that went away for $6 :-)
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=5908923760
Cheers! Stefan
Welcome to the group! If you are looking for an easy method for the
3x3x3, I wrote a beginner solution which is posted here:
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html Good luck
with your cubing, Jasmine. --- In
speedsolvingrubikscube@yahoogroups.com, jaya prakash
<blackrose_nit@y...> wrote: > hi im new to this group.. i want
to know the algorithm for 3*3*3 and 4*4*4 cube. i dont know where to
find it. so plz tell me. my mail address is blackrose_nit@y... > >
> with luv, > jp > > Yahoo! India Careers: Over 65,000
jobsonline. > > [Non-text portions of this message have been
removed]
Hi all, well, the uk hasn't got much of a chance, so secrets are not of
the essence... my entry: 25.61 23.94 17.81 22.83 23.67 -------- 23.48
note, if you scramble with lastlayer on top, the third scramble is very
easy for all friedrich cubers. Greg
I heard... that was entirely by chance. Tyson Mao MSC #631 California
Institute of Technology On Jul 17, 2004, at 10:29 AM, gregvdyke wrote:
> Hi all, > > well, the uk hasn't got much of a chance, so
secrets are not of the > essence... > > my entry: > 25.61
> 23.94 > 17.81 > 22.83 > 23.67 > -------- > 23.48
> > note, if you scramble with lastlayer on top, the third
scramble is > very easy for all friedrich cubers. > > Greg >
> > > > > > Yahoo! Groups Sponsor > >
ADVERTISEMENT > <lrec_companion_043004.gif> > <l.gif>
> > Yahoo! Groups Links > > • To visit your group on the
web, go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/
> > • To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service.
> >
Oh COOL! THat's gold for me. -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, "Oliver Wolff"
<OliverWolff@t...> wrote: > Hi, > > there is an alg that
fixes both "errors" at once. It was found by > Stefan Pochmann and I
think he posted it here some time ago. > Have a look at >
http://www.stefan-pochmann.de/spocc/other_stuff/4x4_5x5_algs/ > >
It works. > > Olli > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm >
<no_reply@y...> wrote: > > What I meant is how easy is it
after you've complted the F2L to > know > > which algorithm you
need. Whereas you need none, or edge flipper, > > edge swap, or
edge swap + edge flipper. > > > > The Edge Flip is Very easy
to see but now it is to see if you > require > > to swap it
with another. I'm not sure how this can be done. > > > > ---
In speedsolvingrubikscube@yahoogroups.com, d_funny007 > >
<no_reply@y...> wrote: > > > NO, I asked the same
question with a lot of responses about 2 yrs > > > ago. There
is no such algorithm, so maybe you should invent one > for > >
> us! At the very least it is possible for 1 or 2 people in the >
world > > > to know how to do such a thing but are keeping it
secret. As for > > me, > > > I honestly have no idea,
that's why I had asked this a while ago. > > > > > >
As for your last comment of "check alg", I have no idea what you >
> > mean. it is very easy to check orientation parity after F2L,
the > > > permutation parity takes a bit more figuring, but
once you have > the > > > F2L it is not too bad. And of
course it is possible to check for > > > both after getting to
the segmented-3x3, but these checks are > quite > > >
tedius. Except the check for edge flip parity is not too bad, > just
> > > reading off 12 bits and counting off it's parity. (This
might > take > > > about 8s so it is still not worth when
speed is of the essence.) > > > > > > -Doug Li >
> > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > pathfinder_netstorm >
> > <no_reply@y...> wrote: > > > > I use the
method where I transform the 4x4x4 into a similar > > 3x3x3. >
> > > > > > > In the end, there are 2 possibilities
that are only for the > 4x4x4 > > > > where either you
need to swap 2 edges or one of the "edge" is > > > >
misoriented. I have the algorithm for each of them but I was > >
> > wondering if there was an algorith to do "both at the same
time" > > > > > > > > Btw, I use the
"speedcubing" algorithms on Chris Hardwick's > site > > >
but > > > > I'm not too sure if the recognition for this
would be fast > since > > > the > > > > corners
would not be oriented before doing this so call "check" > > >
for > > > > algorithm.
Ok, I'll try to give a clear anser to this clear question. Once you have
the F2L, I would line up a corner or two and then check if you need a
3-cycle (even), 2-cycle (odd), or the corners are permuted correctly
relative to each other (even). (That is a very quick check and can be
quicker once you apply some more advanced things from pattern
recognition.) Then you do the same for edges: 4-cycle (odd), 3-cycle
(even), two 2-cycles (even), one 2- cycle (odd), or edges placed (even).
What matters is parity, if the edge parity matches the corner parity
then your ok, if not you need to do a single-edge-flip parity
correction. It's really not that difficult to check, but it takes a bit
of getting used to and will cost up to 2 seconds. -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > What I meant is how easy is it after
you've complted the F2L to know > which algorithm you need. Whereas
you need none, or edge flipper, > edge swap, or edge swap + edge
flipper. > > The Edge Flip is Very easy to see but now it is to
see if you require > to swap it with another. I'm not sure how this
can be done. > > --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 > <no_reply@y...> wrote: > > NO, I asked the
same question with a lot of responses about 2 yrs > > ago. There
is no such algorithm, so maybe you should invent one for > > us!
At the very least it is possible for 1 or 2 people in the world >
> to know how to do such a thing but are keeping it secret. As for
> me, > > I honestly have no idea, that's why I had asked this
a while ago. > > > > As for your last comment of "check
alg", I have no idea what you > > mean. it is very easy to check
orientation parity after F2L, the > > permutation parity takes a
bit more figuring, but once you have the > > F2L it is not too
bad. And of course it is possible to check for > > both after
getting to the segmented-3x3, but these checks are quite > >
tedius. Except the check for edge flip parity is not too bad, just >
> reading off 12 bits and counting off it's parity. (This might take
> > about 8s so it is still not worth when speed is of the
essence.) > > > > -Doug Li > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com,
pathfinder_netstorm > > <no_reply@y...> wrote: > >
> I use the method where I transform the 4x4x4 into a similar >
3x3x3. > > > > > > In the end, there are 2
possibilities that are only for the 4x4x4 > > > where either
you need to swap 2 edges or one of the "edge" is > > >
misoriented. I have the algorithm for each of them but I was > >
> wondering if there was an algorith to do "both at the same time"
> > > > > > Btw, I use the "speedcubing" algorithms on
Chris Hardwick's site > > but > > > I'm not too sure if
the recognition for this would be fast since > > the > >
> corners would not be oriented before doing this so call "check"
> > for > > > algorithm.
3378. Re: [Speed cubing group] Re: F2L idea From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Jul 2004 12:37:15 -0700 (PDT)
--- d_funny007 <no_reply@yahoogroups.com> wrote: > I really
don't see where this question is going... > how does knowing > the
answer to that make you sleep any better. Don't try making someone feel
like shit for asking questions...I think the effort you put into
learning all your algorithms pushed what little you know about
consideration out of your head. > Besides, to go about > learning
all the LL algs is not something I would > imagine a person > does
that directly. If a person were to make such an > attempt at all >
it would probably be because they already know a > good chunk of LL
> algs. > > Purposely not defining what I mean by "a lot of LL
> algs," I am going > to pretty arbitrarily make a list of cubist
that I > know or would > assume (making a guess at from what I've
heard > either directly or > indirectly, but mostly indirectly and
without > sufficient evidence... > so this is pretty shady and is
not menat to put down > or single out > any one) "a lot of LL
algs": > > Ron, DanH, LarsV, LarsP, DougL, Macky, RyanH, >
Zbigniew, AndyC. > > I have left out those who have expressed that
they > do not wish to > learn any more algs even if they know a
lot already. > Also this is > not in any particular order. As a
rule of thumb, > anybody who has > been speedcubing for over say
4-5 years and still > "(interested)/ > (willing to learn
more)/(advancing)" are potentially > gonna learn > tons of algs
and at some point it is of course > possible to learn > every
single one of those wicked 1211. > > The very thought of
IMPOSSIBLE is usually used so > arbitrarily and is > really just
RELATIVE. I'm sure at some point you > thought it would be >
impossible to learn all the PLLs, but perhaps not, > only becuase you
> know a lot of people know the PLLs do you think it > is
possible. If I > had you think that there are dozens of people that
> know the 1211, > you (or someone else who normally wouldn't)
would > try to go out and > learn them too. It is sent into the
realm of > POSSIBLE. > > Why don't we all just continue
progressing without > all ways > considering the LIMITS. Thinking
too much about what > is possible or > what is impossible is SOOO
VERY detrimental to one's > success. > Instead think about RISK
and WORTH. Is it worth it > to learn 1211 > algs FOR YOU? It's is
worth something different to > different >
people!!!!!!!!!!!!!!!!!!! > > -Doug Li > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Prabhat" >
<cobalt017@h...> wrote: > > On her page, Jessica Fridrich
wrote "Any > algorithmic set which can > be > > performed by
a human must be limited to a couple > of hundreds at > most >
> thousands of algorithms." I guess it is possible, > but
incredible > hard > > (at least for me). I mean at the moment
I'm > viewing the 40 OLL > algs. > > as impossible, so I
guess I really shouldn't be > talking. > > > > Hey ppl,
let us know if you or anyone you know is > specifically > trying
> > to learing all 1211 algs! I don't mean learning > from
experience > like > > Doug, I mean seriously printing out all
algs and > sitting day and > night > > to memorize them.
> > > > Prabhat > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > Richard Patterson > >
<richy_jr_2000@y...> wrote: > > > Doug...calm
yourself...breath ;) > > > > > > Doug is right (I
don't say that often...:P), > it's not > > > fair to set
boundaries on the human mind. It is > > > capable of many
things. And knowing more algs > doesn't > > > necessarily
mean faster times also this is true. > This > > > is the
part that makes me most worried about > learning > > > such
a massive heap of algs. For it to be > worthy > > > while,
you would have to recognize them insanely > fast, > > > and
execute them pretty fast too. I suppose > this is > > >
where the practice comes in. > > > --- d_funny007
<no_reply@yahoogroups.com> wrote: > > > > Ahhh for the
last time, IT IS POSSIBLE. > Moreover, at > > > > least a
half > > > > dozen people are pursuiting it. Realize that
> there > > > > are cubers out > > > > ther
that habe been cubing for much longer > then you > > > >
and have moved > > > > onward and upward to unexplored
territory. And > don't > > > > think that > > >
> there is little or no unexplored territory > left. > >
> > > > > > 1211 Algs, not a problem, given enough
time > and > > > > practice. On the > > > >
same note, there is nothing to be worried > about, > > >
> knowing more algs > > > > doesn't not by any means make
you faster, this > is a > > > > very common > >
> > misconception among beginners. To address your > third >
> > > comment, "We > > > > are only human," don't
underestimate what some > of us > > > > are capable of.
> > > > > > > > -Doug Li > > > >
> > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > > > "Prabhat"
> > > > <cobalt017@h...> wrote: > > > >
> Oh wow 15120+ algorithms...see I told you it > > > >
wasn't possible :). > > > > > > > > > > No
I don't know anyone trying to memorize > all 1211 > > > >
algorithms. I > > > > > thought there probably were some
people who > were > > > > "interested" > > >
> enough, > > > > > putting it mildly. > > >
> > > > > > > Lol you guys sounded a little worried
there > that > > > > someone might be > > > >
> able to solve the LL in one algorithm. Don't > > > >
worry, I don't think > > > > > anyone's that obssessed.
We're only human. > > > > > > > > > > But
you have to admit, it'd be awesome if it > was > > > >
possible. To > > > > solve > > > > > the
whole cube in 5 looks! One look for > Cross, one > > > >
or two for F2L, > > > > > and one or two for LL. Oh
well... > > > > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com, > > > > "Andy C"
> > > > > <rubiks1938@y...> wrote: > > >
> > > There would many more than 1211 cases to > solve >
> > > the F2L in two > > > > > looks. When >
> > > > > solving the LL in one step, the F2L is >
already > > > > solved, meaning > === message truncated
=== __________________________________ Do you Yahoo!? Yahoo! Mail - 50x
more storage than other providers! http://promotions.yahoo.com/new_mail
Yeah, welcome! Jasmine's site and Evan site are grat resources for
beginner methods. Not be competing, but I also posted a beginner method.
http://cube3.tk I just made the site so there's no content at the
moment. Also, feel free to contact me (contact information is at the
bottom of the beginner method page) about specific questions. :) Happy
cubing! -Sunil --- In speedsolvingrubikscube@yahoogroups.com,
jasmine_ellen <no_reply@y...> wrote: > Welcome to the group!
> > If you are looking for an easy method for the 3x3x3, I wrote a
> beginner solution which is posted here: >
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html > >
Good luck with your cubing, > > Jasmine. > > > --- In
speedsolvingrubikscube@yahoogroups.com, jaya prakash >
<blackrose_nit@y...> wrote: > > hi im new to this group.. i
want to know the algorithm for 3*3*3 > and 4*4*4 cube. i dont know
where to find it. so plz tell me. my > mail address is
blackrose_nit@y... > > > > > > with luv, > > jp
> > > > Yahoo! India Careers: Over 65,000 jobsonline. >
> > > [Non-text portions of this message have been removed]
3380. Re: Memory and the LL From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Jul 2004 21:49:26 -0000
Greetings All, The focus of the mind is specifically limited like a lens
which in part blocks out light so to have precisely the light it wants
and no more. The human eye feeds the brain 150 million bits of data per
second. You make conscious that which you focus on. The memory is
similar. In the 1950s it was demonstrated the the subconscious mind
records everything a person perceives. In the late 1970s and early 1980s
Karl Pribram showed that the holographic model of memory storage
satisfied many of of the requirements of the human memory model. In the
early 1990s it was shown that there is no theoretical limit to the
amount of information that can be stored holographically. The recall
function of memory becomes then a practice of efficient access. For
abstracts the primary access is related to comrehension. The more you
understand the more you can understand. IQ tests fool people into
thinking that intelligence and the capabilities of inteligence, like
memory and comprehension, is a fixed thing. I also think that sometimes
people settle on a memory model which is not the best and then think
it's the only model. To a certain extent I'm going after that "1211" but
not the way that people think. First off I'm not just copying everyone
else's algorithms, I'm using my own. Second, I'm employing a method that
isn't so neatly linear. Third, although some of my solutions are far
less than optimal and use several algs to solve LL positions it is not
uncommon for me to recognize what is needed to solve a position in one
look. In the end I may skipping LL entirely. Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, "Prabhat" <cobalt017@h...>
wrote: > On her page, Jessica Fridrich wrote "Any algorithmic set
which can be > performed by a human must be limited to a couple of
hundreds at most > thousands of algorithms." I guess it is possible,
but incredible hard > (at least for me). I mean at the moment I'm
viewing the 40 OLL algs. > as impossible, so I guess I really
shouldn't be talking. > > Hey ppl, let us know if you or anyone
you know is specifically trying > to learing all 1211 algs! I don't
mean learning from experience like > Doug, I mean seriously printing
out all algs and sitting day and night > to memorize them. > >
Prabhat > > --- In speedsolvingrubikscube@yahoogroups.com, Richard
Patterson > <richy_jr_2000@y...> wrote: > > Doug...calm
yourself...breath ;) > > > > Doug is right (I don't say that
often...:P), it's not > > fair to set boundaries on the human
mind. It is > > capable of many things. And knowing more algs
doesn't > > necessarily mean faster times also this is true. This
> > is the part that makes me most worried about learning >
> such a massive heap of algs. For it to be worthy > > while,
you would have to recognize them insanely fast, > > and execute
them pretty fast too. I suppose this is > > where the practice
comes in. > > --- d_funny007 <no_reply@yahoogroups.com>
wrote: > > > Ahhh for the last time, IT IS POSSIBLE. Moreover,
at > > > least a half > > > dozen people are
pursuiting it. Realize that there > > > are cubers out >
> > ther that habe been cubing for much longer then you > >
> and have moved > > > onward and upward to unexplored
territory. And don't > > > think that > > > there is
little or no unexplored territory left. > > > > > >
1211 Algs, not a problem, given enough time and > > > practice.
On the > > > same note, there is nothing to be worried about,
> > > knowing more algs > > > doesn't not by any means
make you faster, this is a > > > very common > > >
misconception among beginners. To address your third > > >
comment, "We > > > are only human," don't underestimate what
some of us > > > are capable of. > > > > > >
-Doug Li > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > > "Prabhat" >
> > <cobalt017@h...> wrote: > > > > Oh wow
15120+ algorithms...see I told you it > > > wasn't possible :).
> > > > > > > > No I don't know anyone trying to
memorize all 1211 > > > algorithms. I > > > >
thought there probably were some people who were > > >
"interested" > > > enough, > > > > putting it
mildly. > > > > > > > > Lol you guys sounded a
little worried there that > > > someone might be > > >
> able to solve the LL in one algorithm. Don't > > > worry,
I don't think > > > > anyone's that obssessed. We're only
human. > > > > > > > > But you have to admit,
it'd be awesome if it was > > > possible. To > > >
solve > > > > the whole cube in 5 looks! One look for Cross,
one > > > or two for F2L, > > > > and one or two
for LL. Oh well... > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > > "Andy C" >
> > > <rubiks1938@y...> wrote: > > > > >
There would many more than 1211 cases to solve > > > the F2L in
two > > > > looks. When > > > > > solving the
LL in one step, the F2L is already > > > solved, meaning >
> > > every LL piece > > > > > is in only one
layer. Solving the F2L in two > > > steps means that > >
> all 8 > > > > F2L pieces > > > > > could
be in any layer. The amount of cases would > > > be way more
> > > than > > > > 1211 for > > > >
> this reason, so memorizing and recognizing the > > > cases
wouldn't be > > > > possible. > > > > > >
> > > > Andy > > > > > > > > >
> http://andyscubepage.tk > > > > > > > >
> > > > > > > >
__________________________________ > > Do you Yahoo!? > >
Yahoo! Mail Address AutoComplete - You start. We finish. > >
http://promotions.yahoo.com/new_mail
yeah, it was a bit too easy, I tried to be clever but paid for it in the
end because the third cube was my slowest. And who says the UK doesnt
have a chance? Dan :) ----- Original Message ----- From: "Tyson Mao"
<tmao@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Saturday, July 17, 2004 6:35 PM Subject: Re: [Speed cubing group]
rwc 2004, 2nd round I heard... that was entirely by chance. Tyson Mao
MSC #631 California Institute of Technology On Jul 17, 2004, at 10:29
AM, gregvdyke wrote: > Hi all, > > well, the uk hasn't got much
of a chance, so secrets are not of the > essence... > > my
entry: > 25.61 > 23.94 > 17.81 > 22.83 > 23.67 >
-------- > 23.48 > > note, if you scramble with lastlayer on
top, the third scramble is > very easy for all friedrich cubers. >
> Greg > > > > > > > Yahoo! Groups Sponsor >
> ADVERTISEMENT > <lrec_companion_043004.gif> >
<l.gif> > > Yahoo! Groups Links > > � To visit your
group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > � To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > � Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service.
> > Yahoo! Groups Links
I use this one, shorter : r2 B2 r' U2 r' U2 B2 r' B2 r B2 r' B2 r2 B2
Frederick --- In speedsolvingrubikscube@yahoogroups.com,
pathfinder_netstorm <no_reply@y...> wrote: > I use the method
where I transform the 4x4x4 into a similar 3x3x3. > > In the end,
there are 2 possibilities that are only for the 4x4x4 > where either
you need to swap 2 edges or one of the "edge" is > misoriented. I
have the algorithm for each of them but I was > wondering if there
was an algorith to do "both at the same time" > > Btw, I use the
"speedcubing" algorithms on Chris Hardwick's site but > I'm not too
sure if the recognition for this would be fast since the > corners
would not be oriented before doing this so call "check" for >
algorithm.
Thats pretty nice, you don't even need to check the parities anymore,
just. --- In speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE
<f_badie@y...> wrote: > I use this one, shorter : > > r2
B2 r' U2 r' U2 B2 r' B2 r B2 r' B2 r2 B2 > > Frederick > >
> --- In speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
> <no_reply@y...> wrote: > > I use the method where I
transform the 4x4x4 into a similar 3x3x3. > > > > In the
end, there are 2 possibilities that are only for the 4x4x4 > >
where either you need to swap 2 edges or one of the "edge" is > >
misoriented. I have the algorithm for each of them but I was > >
wondering if there was an algorith to do "both at the same time" >
> > > Btw, I use the "speedcubing" algorithms on Chris
Hardwick's site > but > > I'm not too sure if the recognition
for this would be fast since > the > > corners would not be
oriented before doing this so call "check" > for > > algorithm.
3384. Truncated cube on ebay From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Jul 2004 23:36:31 -0000
Thought I'd let everyone know that I made a half-truncated cube and have
put it up on sale for e-bay: http://tinyurl.com/473zx . Thanks for
looking guys! -Daniel
3385. Re: Truncated cube on ebay From:
"azinj05ieipih" <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Jul 2004 23:49:45 -0000
Hey Daniel, How'd you make it? If you don't want to post it online,
please email me :). Crazy, awesome job man~ ~Joseph Liao --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > Thought I'd let everyone know that I
made a half-truncated cube and > have put it up on sale for e-bay:
http://tinyurl.com/473zx . Thanks > for looking guys! > >
-Daniel
3386. Re: Rubiks.com, Eastsheen, or "Giant Magic 5x5x5"?
From:
"azinj05ieipih" <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 17 Jul 2004 23:51:42 -0000
Hey Doug, I bought a 5x5 Wahn from Ton at the US Nationals. It is the
best 5x5x5 I've tried (well, the Eastsheen and the rubiks.com one were
my friends'). Just add a little silicone spray and silicone wax and
it'll be awesome. Buy the Wahn! ~Joseph Liao --- In
speedsolvingrubikscube@yahoogroups.com, Doug Reed <dougreed@h...>
wrote: > Hey All, > > I posted a similar question to the
Caltech Rubik's group without much > response, so I'm moving here.
I'm looking to buy a 5x5x5 cube, but > they're pretty damn expensive
so I want to make sure I get one better > than my current one. I have
an eastsheen mini 5x5x5 which feels very > well built (and looks very
well built from the inside) and turns very > slick, but is terrible
with misalignment and is really too small for my > hands. I can't
break 7:30 on it, using the same method I use to average > about 2:15
on the 4x4x4. > > I'm thinking of getting one from Rubiks.com,
which would be the safe bet > regarding tournament-legality. But, I
have heard from a few people that > the full-sized Eastsheens are
better. I haven't used either, but I have > a Rubiks.com 4x4x4 and
have used an Eastsheen 4x4x4, and I have to say > that I like the
Eastsheen more. Also, I've heard that the > "Bandelow/Whan Cube,
original 1983 version" (straight from Ton's site) > is very good, but
50 Euro is a lot (!) and I'm not sure that it's _that_ > much better
than anything else thats, umm, a little more reasonable. > > I'm
looking to buy an Eastsheen 4x4x4 just for kicks, so it would be >
good if I could order that and the 5x5x5 at the same time. I really >
should've tried a 5x5x5 at the July 10 competition while I had the
chance... > > Thanks, > > Doug
3387. yet another cube contest From:
"evanmgates" <evan.gates@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Jul 2004 01:14:40 -0000
I'm thinking of adding a cube contest to my site. My idea is a monthly
contest, average of 100. I'm just looking for feedback. If anyone would
or wouldn't do this, and for whatever reasons. Also, should I choose the
scrambles, or should people be aloud to just add their times no matter
what the scramble, so they can add their sunday contest times etc,
killing two birds with one stone. Another idea is ten cubes in a row, or
even, average of ten, of ten cubes in a row. Just trying to be different
and mass. So let me know what you guys think. Evan www.deepcube.tk Until
next time Happy Cubing
3388. Re: yet another cube contest From:
nascarjon2001 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Jul 2004 01:20:25 -0000
I would like to see some king of handicapped contest... to make it an
even chance for anyone to win, no matter how fast they can solve the
cube. Jon --- In speedsolvingrubikscube@yahoogroups.com, "evanmgates"
<evan.gates@i...> wrote: > I'm thinking of adding a cube
contest to my site. My idea is a > monthly contest, average of 100.
I'm just looking for feedback. If > anyone would or wouldn't do this,
and for whatever reasons. Also, > should I choose the scrambles, or
should people be aloud to just add > their times no matter what the
scramble, so they can add their > sunday contest times etc, killing
two birds with one stone. Another > idea is ten cubes in a row, or
even, average of ten, of ten cubes in > a row. Just trying to be
different and mass. So let me know what you > guys think. > >
Evan > www.deepcube.tk > > Until next time Happy Cubing
Sounds like a good idea. I guess that the handicap will be based off of
the average on Speedcubing.com? I like the idea of the handicapped
competition; I've just never quite understood how exactly it works. So
if someone would be willing to post an explanation, that would be great.
Evan www.deepcube.tk <http://www.deepcube.tk/> Until next time
Happy Cubing -----Original Message----- From: nascarjon2001
[mailto:no_reply@yahoogroups.com] Sent: Saturday, July 17, 2004 6:20 PM
To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
Re: yet another cube contest I would like to see some king of
handicapped contest... to make it an even chance for anyone to win, no
matter how fast they can solve the cube. Jon --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates"
<evan.gates@i...> wrote: > I'm thinking of adding a cube
contest to my site. My idea is a > monthly contest, average of 100.
I'm just looking for feedback. If > anyone would or wouldn't do this,
and for whatever reasons. Also, > should I choose the scrambles, or
should people be aloud to just add > their times no matter what the
scramble, so they can add their > sunday contest times etc, killing
two birds with one stone. Another > idea is ten cubes in a row, or
even, average of ten, of ten cubes in > a row. Just trying to be
different and mass. So let me know what you > guys think. > >
Evan > www.deepcube.tk > > Until next time Happy Cubing Yahoo!
Groups Sponsor ADVERTISEMENT
<http://us.ard.yahoo.com/SIG=1293lksdo/M=295196.4901138.6071305.3001176/D=gr
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<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscri
be> * Your use of Yahoo! Groups is subject to the Yahoo! Terms of
<http://docs.yahoo.com/info/terms/> Service. [Non-text portions of
this message have been removed]
3390. Re: yet another cube contest From:
"h4m573r1" <h4m573r1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Jul 2004 01:44:40 -0000
I also think is a splendid idea. Now all we need to do is find out how
this is going to work, find somebody to organize it (I would happily
help..Help. Because I never organized any cube related thing in my life,
but I need to start to. [there will be many competitions, informals some
official coming up ;)]) So here is another great internet tourney born.
Great idea Jon! -Sunil http://cube2.tk --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates"
<evan.gates@i...> wrote: > Sounds like a good idea. I guess
that the handicap will be based off of the > average on
Speedcubing.com? I like the idea of the handicapped competition; >
I've just never quite understood how exactly it works. So if someone
would > be willing to post an explanation, that would be great. >
> > > Evan > > www.deepcube.tk
<http://www.deepcube.tk/> > > > > Until next time
Happy Cubing > > > > -----Original Message----- > From:
nascarjon2001 [mailto:no_reply@yahoogroups.com] > Sent: Saturday,
July 17, 2004 6:20 PM > To: speedsolvingrubikscube@yahoogroups.com
> Subject: [Speed cubing group] Re: yet another cube contest >
> > > I would like to see some king of handicapped contest...
to make it > an even chance for anyone to win, no matter how fast
they can solve > the cube. > > Jon > > --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates" >
<evan.gates@i...> wrote: > > I'm thinking of adding a cube
contest to my site. My idea is a > > monthly contest, average of
100. I'm just looking for feedback. > If > > anyone would or
wouldn't do this, and for whatever reasons. Also, > > should I
choose the scrambles, or should people be aloud to just > add >
> their times no matter what the scramble, so they can add their >
> sunday contest times etc, killing two birds with one stone. >
Another > > idea is ten cubes in a row, or even, average of ten,
of ten cubes > in > > a row. Just trying to be different and
mass. So let me know what > you > > guys think. > > >
> Evan > > www.deepcube.tk > > > > Until next time
Happy Cubing > > > > > > > Yahoo! Groups Sponsor
> > > > ADVERTISEMENT > >
<http://us.ard.yahoo.com/SIG=1293lksdo/M=295196.4901138.6071305.30011
76/D=gr >
oups/S=1705297356:HM/EXP=1090200026/A=2128215/R=0/SIG=10se96mf6/*http
:/compa > nion.yahoo.com> click here > > > >
<http://us.adserver.yahoo.com/l?
M=295196.4901138.6071305.3001176/D=groups/S= >
:HM/A=2128215/rand=584507758> > > > > _____ > >
Yahoo! Groups Links > > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > >
> * To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?
subject=Unsubscri > be> > > > * Your use of Yahoo! Groups
is subject to the Yahoo! Terms of >
<http://docs.yahoo.com/info/terms/> Service. > > > >
[Non-text portions of this message have been removed]
3391. Re: Rubiks.com, Eastsheen, or "Giant Magic 5x5x5"?
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Jul 2004 01:45:14 -0000
Hey! Silicone .. spray AND wax? How do u do that? First wax. Then the
spray as needed? ... hmmm ... Btw ... has anyone tried teflonspray on
their cubes? I saw that in the store when i bought my siliconespray.
Happy cubing! -cubix- > --- In
speedsolvingrubikscube@yahoogroups.com, "azinj05ieipih"
<azinj05ieipih@y...> wrote: > Hey Doug, > > I bought a
5x5 Wahn from Ton at the US Nationals. It is the best > 5x5x5 I've
tried (well, the Eastsheen and the rubiks.com one were my >
friends'). Just add a little silicone spray and silicone wax and >
it'll be awesome. Buy the Wahn! > > ~Joseph Liao > > >
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Doug Reed >
<dougreed@h...> wrote: > > Hey All, > > > > I
posted a similar question to the Caltech Rubik's group without > much
> > response, so I'm moving here. I'm looking to buy a 5x5x5 cube,
but > > they're pretty damn expensive so I want to make sure I get
one > better > > than my current one. I have an eastsheen mini
5x5x5 which feels > very > > well built (and looks very well
built from the inside) and turns > very > > slick, but is
terrible with misalignment and is really too small > for my > >
hands. I can't break 7:30 on it, using the same method I use to >
average > > about 2:15 on the 4x4x4. > > > > I'm
thinking of getting one from Rubiks.com, which would be the > safe
bet > > regarding tournament-legality. But, I have heard from a
few people > that > > the full-sized Eastsheens are better. I
haven't used either, but I > have > > a Rubiks.com 4x4x4 and
have used an Eastsheen 4x4x4, and I have to > say > > that I
like the Eastsheen more. Also, I've heard that the > >
"Bandelow/Whan Cube, original 1983 version" (straight from Ton's >
site) > > is very good, but 50 Euro is a lot (!) and I'm not sure
that it's > _that_ > > much better than anything else thats,
umm, a little more reasonable. > > > > I'm looking to buy an
Eastsheen 4x4x4 just for kicks, so it would > be > > good if I
could order that and the 5x5x5 at the same time. I > really > >
should've tried a 5x5x5 at the July 10 competition while I had the >
chance... > > > > Thanks, > > > > Doug
3392. Re: yet another cube contest From:
"h4m573r1" <h4m573r1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Jul 2004 01:46:02 -0000
(This is stupid, I'm posting again for because of a lame typo)
http://cube3.tk --- In speedsolvingrubikscube@yahoogroups.com,
"h4m573r1" <h4m573r1@y...> wrote: > I also think is a splendid
idea. Now all we need to do is find out > how this is going to work,
find somebody to organize it (I would > happily help..Help. Because I
never organized any cube related thing > in my life, but I need to
start to. [there will be many > competitions, informals some official
coming up ;)]) So here is > another great internet tourney born.
Great idea Jon! > > -Sunil > > http://cube2.tk > > ---
In speedsolvingrubikscube@yahoogroups.com, "Evan Gates" >
<evan.gates@i...> wrote: > > Sounds like a good idea. I
guess that the handicap will be based > off of the > > average
on Speedcubing.com? I like the idea of the handicapped > competition;
> > I've just never quite understood how exactly it works. So if
> someone would > > be willing to post an explanation, that
would be great. > > > > > > > > Evan > >
> > www.deepcube.tk <http://www.deepcube.tk/> > > >
> > > > > Until next time Happy Cubing > > >
> > > > > -----Original Message----- > > From:
nascarjon2001 [mailto:no_reply@yahoogroups.com] > > Sent:
Saturday, July 17, 2004 6:20 PM > > To:
speedsolvingrubikscube@yahoogroups.com > > Subject: [Speed cubing
group] Re: yet another cube contest > > > > > > >
> I would like to see some king of handicapped contest... to make it
> > an even chance for anyone to win, no matter how fast they can
> solve > > the cube. > > > > Jon > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "evanmgates" >
> <evan.gates@i...> wrote: > > > I'm thinking of
adding a cube contest to my site. My idea is a > > > monthly
contest, average of 100. I'm just looking for feedback. > > If
> > > anyone would or wouldn't do this, and for whatever
reasons. > Also, > > > should I choose the scrambles, or
should people be aloud to just > > add > > > their times
no matter what the scramble, so they can add their > > > sunday
contest times etc, killing two birds with one stone. > > Another
> > > idea is ten cubes in a row, or even, average of ten, of
ten > cubes > > in > > > a row. Just trying to be
different and mass. So let me know what > > you > > >
guys think. > > > > > > Evan > > >
www.deepcube.tk > > > > > > Until next time Happy
Cubing > > > > > > > > > > > > >
> Yahoo! Groups Sponsor > > > > > > > >
ADVERTISEMENT > > > > >
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oups/S=1705297356:HM/EXP=1090200026/A=2128215/R=0/SIG=10se96mf6/*http
> :/compa > > nion.yahoo.com> click here > > > >
> > > > <http://us.adserver.yahoo.com/l? >
M=295196.4901138.6071305.3001176/D=groups/S= > >
:HM/A=2128215/rand=584507758> > > > > > > > >
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removed]
3393. Re: yet another cube contest From:
"azinj05ieipih" <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Jul 2004 04:03:57 -0000
average of 100 solves sounds good :) jliao.tk ^ new site name ~Joseph
Liao --- In speedsolvingrubikscube@yahoogroups.com, "h4m573r1"
<h4m573r1@y...> wrote: > (This is stupid, I'm posting again for
because of a lame typo) > > http://cube3.tk > --- In
speedsolvingrubikscube@yahoogroups.com, "h4m573r1" >
<h4m573r1@y...> wrote: > > I also think is a splendid idea.
Now all we need to do is find out > > how this is going to work,
find somebody to organize it (I would > > happily help..Help.
Because I never organized any cube related > thing > > in my
life, but I need to start to. [there will be many > >
competitions, informals some official coming up ;)]) So here is >
> another great internet tourney born. Great idea Jon! > > >
> -Sunil > > > > http://cube2.tk > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Evan Gates" > >
<evan.gates@i...> wrote: > > > Sounds like a good idea. I
guess that the handicap will be > based > > off of the >
> > average on Speedcubing.com? I like the idea of the handicapped
> > competition; > > > I've just never quite understood
how exactly it works. So if > > someone would > > > be
willing to post an explanation, that would be great. > > > >
> > > > > > > > Evan > > > > >
> www.deepcube.tk <http://www.deepcube.tk/> > > > >
> > > > > > > > Until next time Happy Cubing
> > > > > > > > > > > >
-----Original Message----- > > > From: nascarjon2001
[mailto:no_reply@yahoogroups.com] > > > Sent: Saturday, July
17, 2004 6:20 PM > > > To:
speedsolvingrubikscube@yahoogroups.com > > > Subject: [Speed
cubing group] Re: yet another cube contest > > > > > >
> > > > > > I would like to see some king of
handicapped contest... to make > it > > > an even chance for
anyone to win, no matter how fast they can > > solve > >
> the cube. > > > > > > Jon > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "evanmgates"
> > > <evan.gates@i...> wrote: > > > > I'm
thinking of adding a cube contest to my site. My idea is a > >
> > monthly contest, average of 100. I'm just looking for >
feedback. > > > If > > > > anyone would or wouldn't
do this, and for whatever reasons. > > Also, > > > >
should I choose the scrambles, or should people be aloud to > just
> > > add > > > > their times no matter what the
scramble, so they can add their > > > > sunday contest times
etc, killing two birds with one stone. > > > Another > >
> > idea is ten cubes in a row, or even, average of ten, of ten
> > cubes > > > in > > > > a row. Just trying
to be different and mass. So let me know > what > > > you
> > > > guys think. > > > > > > > >
Evan > > > > www.deepcube.tk > > > > > >
> > Until next time Happy Cubing > > > > > >
> > > > > > > > > > > > > >
> Yahoo! Groups Sponsor > > > > > > > > >
> > > ADVERTISEMENT > > > > > > > >
>
<http://us.ard.yahoo.com/SIG=1293lksdo/M=295196.4901138.6071305.30011
> > 76/D=gr > > > > > >
oups/S=1705297356:HM/EXP=1090200026/A=2128215/R=0/SIG=10se96mf6/*http
> > :/compa > > > nion.yahoo.com> click here > >
> > > > > > > > > >
<http://us.adserver.yahoo.com/l? > >
M=295196.4901138.6071305.3001176/D=groups/S= > > >
:HM/A=2128215/rand=584507758> > > > > > > > >
> > > > _____ > > > > > > Yahoo! Groups
Links > > > > > > * To visit your group on the web, go
to: > > > http://groups.yahoo.com/group/speedsolvingrubikscube/
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subject=Unsubscri > > > be> > > > > > >
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> > > > > > > > [Non-text portions of this
message have been removed]
Maybe I'll do both. Or maybe a mix of the two. Handicapped average of
100 solves. I'll think about it. In the meantime, more suggestions. I
know there are more people out there that have an opinion on this. Evan
www.deepcub.tk <http://www.deepcub.tk/> Until next time Happy
Cubing -----Original Message----- From: azinj05ieipih
[mailto:azinj05ieipih@...] Sent: Saturday, July 17, 2004 9:04 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
yet another cube contest average of 100 solves sounds good :) jliao.tk ^
new site name ~Joseph Liao --- In
speedsolvingrubikscube@yahoogroups.com, "h4m573r1" <h4m573r1@y...>
wrote: > (This is stupid, I'm posting again for because of a lame
typo) > > http://cube3.tk > --- In
speedsolvingrubikscube@yahoogroups.com, "h4m573r1" >
<h4m573r1@y...> wrote: > > I also think is a splendid idea.
Now all we need to do is find out > > how this is going to work,
find somebody to organize it (I would > > happily help..Help.
Because I never organized any cube related > thing > > in my
life, but I need to start to. [there will be many > >
competitions, informals some official coming up ;)]) So here is >
> another great internet tourney born. Great idea Jon! > > >
> -Sunil > > > > http://cube2.tk > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Evan Gates" > >
<evan.gates@i...> wrote: > > > Sounds like a good idea. I
guess that the handicap will be > based > > off of the >
> > average on Speedcubing.com? I like the idea of the handicapped
> > competition; > > > I've just never quite understood
how exactly it works. So if > > someone would > > > be
willing to post an explanation, that would be great. > > > >
> > > > > > > > Evan > > > > >
> www.deepcube.tk <http://www.deepcube.tk/> > > > >
> > > > > > > > Until next time Happy Cubing
> > > > > > > > > > > >
-----Original Message----- > > > From: nascarjon2001
[mailto:no_reply@yahoogroups.com] > > > Sent: Saturday, July
17, 2004 6:20 PM > > > To:
speedsolvingrubikscube@yahoogroups.com > > > Subject: [Speed
cubing group] Re: yet another cube contest > > > > > >
> > > > > > I would like to see some king of
handicapped contest... to make > it > > > an even chance for
anyone to win, no matter how fast they can > > solve > >
> the cube. > > > > > > Jon > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "evanmgates"
> > > <evan.gates@i...> wrote: > > > > I'm
thinking of adding a cube contest to my site. My idea is a > >
> > monthly contest, average of 100. I'm just looking for >
feedback. > > > If > > > > anyone would or wouldn't
do this, and for whatever reasons. > > Also, > > > >
should I choose the scrambles, or should people be aloud to > just
> > > add > > > > their times no matter what the
scramble, so they can add their > > > > sunday contest times
etc, killing two birds with one stone. > > > Another > >
> > idea is ten cubes in a row, or even, average of ten, of ten
> > cubes > > > in > > > > a row. Just trying
to be different and mass. So let me know > what > > > you
> > > > guys think. > > > > > > > >
Evan > > > > www.deepcube.tk > > > > > >
> > Until next time Happy Cubing > > > > > >
> > > > > > > > > > > > > >
> Yahoo! Groups Sponsor > > > > > > > > >
> > > ADVERTISEMENT > > > > > > > >
>
<http://us.ard.yahoo.com/SIG=1293lksdo/M=295196.4901138.6071305.30011
> > 76/D=gr > > > > > >
oups/S=1705297356:HM/EXP=1090200026/A=2128215/R=0/SIG=10se96mf6/*http
> > :/compa > > > nion.yahoo.com> click here > >
> > > > > > > > > >
<http://us.adserver.yahoo.com/l? > >
M=295196.4901138.6071305.3001176/D=groups/S= > > >
:HM/A=2128215/rand=584507758> > > > > > > > >
> > > > _____ > > > > > > Yahoo! Groups
Links > > > > > > * To visit your group on the web, go
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> > > > > > > > > * To unsubscribe from this
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I was bored so I decided to make a siamese two layer. It must be the
easiest possible modification. Check the pictures at
www.geocities.com/evanmgates/mods.html All you need to do is take out
three peices from each puzzle, take of a couple sickers, or tiles, and
use three drops of super glue to glue them together. Check out Ton's
site, I saw it there first. Evan www.deepcube.tk Until next time Happy
Cubing
I had the same compulsion last night and made one of these out of two
"micro" keychain cubes. Then today I made one out of two old speedcubes.
Here are some pics: http://dougreed.no-ip.org/~doug/siamese/s_1.jpg
http://dougreed.no-ip.org/~doug/siamese/s_2.jpg
http://dougreed.no-ip.org/~doug/siamese/s_3.jpg It's simple to make and
is all in all a pretty cool puzzle. Doug evanmgates wrote: >I was
bored so I decided to make a siamese two layer. It must be the
>easiest possible modification. Check the pictures at
>www.geocities.com/evanmgates/mods.html >All you need to do is
take out three peices from each puzzle, take >of a couple sickers, or
tiles, and use three drops of super glue to >glue them together.
Check out Ton's site, I saw it there first. > >Evan
>www.deepcube.tk > >Until next time Happy Cubing > > >
> > >Yahoo! Groups Links > > > > > > >
>
Like all other cubers, I want to get faster. Obviously, lots of practice
will help this, but in an aim to be more strategic I thought I would try
and work out specific areas to focus on. Prior to Worlds last year, a
big part of my slowness was that I just didn't know enough algs. Now I'm
using a 3-look LL, so lack of algs is not the reason I can't get sub-30s
times (or rarely ever get these times). I had thought that a big part of
my problem now is that I just don't turn the cube fast enough. I also
knew that I waste a bit of time looking for pieces during the solve. To
get a better idea how much time I'm wasting, I tried an experiment
today. Here's what I did: - normal pre-inspection - did the cross -
paused the timer - identified the first F2L pair - started the timer and
did the first F2L pair - repeated the previous two steps for all F2L
pairs, and then the same for orienting the LL edges, then LL corners,
then permuting all. My aim was to see what my times could be like if I
didn't waste time looking for pieces. I was rather surprised by the
results: (24.69), 25.09, 26.65, 28.29, 28.66, 28.95, 29.31, 29.89,
30.62, 31.58, 31.98, (32.67) --> 29.10s (the times were not in this
order, I just had to sort them this way for my excel spreadsheet to
average the middle ten). A regular average for me would usually have
times ranging from ~36 to 49, with the average being 42-43s. I hadn't
realised that I was wasting 13-14s per solve just looking for pieces!!
Based on this, if I just work on looking ahead, I should be able to drop
my times considerably. I felt encouraged by this because it means that I
shouldn't have to learn more algs or increase my rate of turns/sec to
get sub-30s times, I just need to practice looking ahead! Armed with
this new information, I decided to do a regular average and really focus
on looking ahead. I was very happy with the results. I got 37.17s! This
is more than 2 seconds faster than my previous best average and about
5-6 seconds faster than my regular average. Also, I got a new non-lucky
best time of 28.95s and a new lucky best time of 28.23s. :) Jasmine.
http://www.geocities.com/jasmine_ellen/
Yes, I see what you mean re the third scramble. I've been having a very
good cubing day today (see me previous post) so I did my WCC solves
today. I managed to average sub-40s which is really good for me so I'm
happy. :) Jasmine. http://www.geocities.com/jasmine_ellen/ --- In
speedsolvingrubikscube@yahoogroups.com, "gregvdyke"
<gordon.dyke@b...> wrote: > Hi all, > > well, the uk
hasn't got much of a chance, so secrets are not of the > essence...
> > my entry: > 25.61 > 23.94 > 17.81 > 22.83 >
23.67 > -------- > 23.48 > > note, if you scramble with
lastlayer on top, the third scramble is > very easy for all friedrich
cubers. > > Greg
Thats pretty nice, I'll do that once I have a 3x3x3 that I am still
waiting for (Ton...). But it seems that from what you've written, you do
about 2 moves a second. I still find it pretty hard to do 3 moves second
while watching ahead. --- In speedsolvingrubikscube@yahoogroups.com,
jasmine_ellen <no_reply@y...> wrote: > Like all other cubers, I
want to get faster. Obviously, lots of > practice will help this, but
in an aim to be more strategic I > thought I would try and work out
specific areas to focus on. Prior > to Worlds last year, a big part
of my slowness was that I just > didn't know enough algs. Now I'm
using a 3-look LL, so lack of algs > is not the reason I can't get
sub-30s times (or rarely ever get > these times). I had thought that
a big part of my problem now is > that I just don't turn the cube
fast enough. I also knew that I > waste a bit of time looking for
pieces during the solve. To get a > better idea how much time I'm
wasting, I tried an experiment today. > Here's what I did: > >
- normal pre-inspection > - did the cross > - paused the timer
> - identified the first F2L pair > - started the timer and did
the first F2L pair > - repeated the previous two steps for all F2L
pairs, and then the > same for orienting the LL edges, then LL
corners, then permuting all. > > My aim was to see what my times
could be like if I didn't waste time > looking for pieces. I was
rather surprised by the results: (24.69), > 25.09, 26.65, 28.29,
28.66, 28.95, 29.31, 29.89, 30.62, 31.58, > 31.98, (32.67) -->
29.10s (the times were not in this order, I just > had to sort them
this way for my excel spreadsheet to average the > middle ten). >
> A regular average for me would usually have times ranging from ~36
> to 49, with the average being 42-43s. I hadn't realised that I was
> wasting 13-14s per solve just looking for pieces!! Based on this,
if > I just work on looking ahead, I should be able to drop my times
> considerably. I felt encouraged by this because it means that I
> shouldn't have to learn more algs or increase my rate of turns/sec
> to get sub-30s times, I just need to practice looking ahead! >
> Armed with this new information, I decided to do a regular average
> and really focus on looking ahead. I was very happy with the >
results. I got 37.17s! This is more than 2 seconds faster than my >
previous best average and about 5-6 seconds faster than my regular >
average. Also, I got a new non-lucky best time of 28.95s and a new >
lucky best time of 28.23s. :) > > Jasmine. >
http://www.geocities.com/jasmine_ellen/
Congrats on your av! It is amazing what looking ahead can do. Over the
past couple months I've been able to knock off a lot of time just by
working on looking ahead! Usually everyone is like, "you need new algs,
more finger tricks," and stuff like that, But that wasn't my biggest
problem. Even though, i'm gonna need more fingertricks to and maybe more
effiecent algs to break 20 seconds, i just really need to work on
closing those gaps in between steps. Its a great thing that most people
dont pick up on untill they get it, yet we hear it all the time from the
sub 20 cubers. It is good advice to widdle your times down. jake :) ---
In speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > Thats pretty nice, I'll do that once I
have a 3x3x3 that I am still > waiting for (Ton...). > > But it
seems that from what you've written, you do about 2 moves a > second.
I still find it pretty hard to do 3 moves second while > watching
ahead. > > --- In speedsolvingrubikscube@yahoogroups.com,
jasmine_ellen > <no_reply@y...> wrote: > > Like all other
cubers, I want to get faster. Obviously, lots of > > practice will
help this, but in an aim to be more strategic I > > thought I
would try and work out specific areas to focus on. Prior > > to
Worlds last year, a big part of my slowness was that I just > >
didn't know enough algs. Now I'm using a 3-look LL, so lack of algs >
> is not the reason I can't get sub-30s times (or rarely ever get
> > these times). I had thought that a big part of my problem now
is > > that I just don't turn the cube fast enough. I also knew
that I > > waste a bit of time looking for pieces during the
solve. To get a > > better idea how much time I'm wasting, I tried
an experiment today. > > Here's what I did: > > > > -
normal pre-inspection > > - did the cross > > - paused the
timer > > - identified the first F2L pair > > - started the
timer and did the first F2L pair > > - repeated the previous two
steps for all F2L pairs, and then the > > same for orienting the
LL edges, then LL corners, then permuting > all. > > > >
My aim was to see what my times could be like if I didn't waste >
time > > looking for pieces. I was rather surprised by the
results: (24.69), > > 25.09, 26.65, 28.29, 28.66, 28.95, 29.31,
29.89, 30.62, 31.58, > > 31.98, (32.67) --> 29.10s (the times
were not in this order, I just > > had to sort them this way for
my excel spreadsheet to average the > > middle ten). > >
> > A regular average for me would usually have times ranging from
~36 > > to 49, with the average being 42-43s. I hadn't realised
that I was > > wasting 13-14s per solve just looking for pieces!!
Based on this, > if > > I just work on looking ahead, I should
be able to drop my times > > considerably. I felt encouraged by
this because it means that I > > shouldn't have to learn more algs
or increase my rate of turns/sec > > to get sub-30s times, I just
need to practice looking ahead! > > > > Armed with this new
information, I decided to do a regular average > > and really
focus on looking ahead. I was very happy with the > > results. I
got 37.17s! This is more than 2 seconds faster than my > >
previous best average and about 5-6 seconds faster than my regular >
> average. Also, I got a new non-lucky best time of 28.95s and a new
> > lucky best time of 28.23s. :) > > > > Jasmine.
> > http://www.geocities.com/jasmine_ellen/
To orient one edge, I use this alg (using one face less than Chris' one)
: r' U2 l F2 l' F2 r2 U2 r U2 r' U2 F2 r2 F2 To orient one edge and
permute 2 edges : r2 B2 r' U2 r' U2 B2 r' B2 r B2 r' B2 r2 B2 Of course,
You can replace r by Rr and l by Ll to do them quickly. Frederick. ---
In speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > Thats pretty nice, you don't even need
to check the parities anymore, > just. > > --- In
speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE >
<f_badie@y...> wrote: > > I use this one, shorter : >
> > > r2 B2 r' U2 r' U2 B2 r' B2 r B2 r' B2 r2 B2 > >
> > Frederick > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm > >
<no_reply@y...> wrote: > > > I use the method where I
transform the 4x4x4 into a similar > 3x3x3. > > > > >
> In the end, there are 2 possibilities that are only for the 4x4x4
> > > where either you need to swap 2 edges or one of the
"edge" is > > > misoriented. I have the algorithm for each of
them but I was > > > wondering if there was an algorith to do
"both at the same time" > > > > > > Btw, I use the
"speedcubing" algorithms on Chris Hardwick's site > > but >
> > I'm not too sure if the recognition for this would be fast
since > > the > > > corners would not be oriented before
doing this so call "check" > > for > > > algorithm.
Doesn't that scratch on the tiles a lot? I could even imaging the tiles
actually blocking the twisting... Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates"
<evan.gates@i...> wrote: > I was bored so I decided to make a
siamese two layer. It must be the > easiest possible modification.
Check the pictures at > www.geocities.com/evanmgates/mods.html >
All you need to do is take out three peices from each puzzle, take >
of a couple sickers, or tiles, and use three drops of super glue to >
glue them together. Check out Ton's site, I saw it there first. >
> Evan > www.deepcube.tk > > Until next time Happy Cubing
Rather than using speedcubingdotcom data (which is sometimes not up to
date ;-) I'd suggest using the results of previous runs of the same
contest. Maybe something similar to what topcoderdotcom does. With
overwhelming statistics they first compute the expected rank of a
programmer and then your rating gets updated using the actual outcomes
of the match: http://www.topcoder.com/?&t=support&c=ratings For
a simple handicap you could of course just use the best previous result
or average of last 3 or something similar. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates"
<evan.gates@i...> wrote: > Maybe I'll do both. Or maybe a mix
of the two. Handicapped average of 100 > solves. I'll think about it.
In the meantime, more suggestions. I know > there are more people out
there that have an opinion on this. > > > > Evan > >
www.deepcub.tk <http://www.deepcub.tk/> > > > > Until
next time Happy Cubing > > > > -----Original Message-----
> From: azinj05ieipih [mailto:azinj05ieipih@y...] > Sent:
Saturday, July 17, 2004 9:04 PM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing
group] Re: yet another cube contest > > > > average of 100
solves sounds good :) > > jliao.tk > ^ > new site name >
> ~Joseph Liao > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "h4m573r1" >
<h4m573r1@y...> wrote: > > (This is stupid, I'm posting
again for because of a lame typo) > > > > http://cube3.tk
> > --- In speedsolvingrubikscube@yahoogroups.com, "h4m573r1" >
> <h4m573r1@y...> wrote: > > > I also think is a
splendid idea. Now all we need to do is find > out > > > how
this is going to work, find somebody to organize it (I would > >
> happily help..Help. Because I never organized any cube related >
> thing > > > in my life, but I need to start to. [there
will be many > > > competitions, informals some official coming
up ;)]) So here is > > > another great internet tourney born.
Great idea Jon! > > > > > > -Sunil > > > >
> > http://cube2.tk > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates" > > >
<evan.gates@i...> wrote: > > > > Sounds like a good
idea. I guess that the handicap will be > > based > > >
off of the > > > > average on Speedcubing.com? I like the
idea of the handicapped > > > competition; > > > >
I've just never quite understood how exactly it works. So if > >
> someone would > > > > be willing to post an
explanation, that would be great. > > > > > > >
> > > > > > > > > Evan > > > >
> > > > www.deepcube.tk <http://www.deepcube.tk/> >
> > > > > > > > > > > > > >
> Until next time Happy Cubing > > > > > > >
> > > > > > > > > -----Original Message-----
> > > > From: nascarjon2001
[mailto:no_reply@yahoogroups.com] > > > > Sent: Saturday,
July 17, 2004 6:20 PM > > > > To:
speedsolvingrubikscube@yahoogroups.com > > > > Subject:
[Speed cubing group] Re: yet another cube contest > > > >
> > > > > > > > > > > > I would like
to see some king of handicapped contest... to make > > it >
> > > an even chance for anyone to win, no matter how fast they
can > > > solve > > > > the cube. > > >
> > > > > Jon > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "evanmgates" > > >
> <evan.gates@i...> wrote: > > > > > I'm
thinking of adding a cube contest to my site. My idea is > a >
> > > > monthly contest, average of 100. I'm just looking
for > > feedback. > > > > If > > > > >
anyone would or wouldn't do this, and for whatever reasons. > >
> Also, > > > > > should I choose the scrambles, or
should people be aloud to > > just > > > > add >
> > > > their times no matter what the scramble, so they can
add > their > > > > > sunday contest times etc,
killing two birds with one stone. > > > > Another > >
> > > idea is ten cubes in a row, or even, average of ten, of
ten > > > cubes > > > > in > > > > >
a row. Just trying to be different and mass. So let me know > >
what > > > > you > > > > > guys think. >
> > > > > > > > > Evan > > > >
> www.deepcube.tk > > > > > > > > > >
Until next time Happy Cubing > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > Yahoo! Groups Sponsor > > > >
> > > > > > > > > > > >
ADVERTISEMENT > > > > > > > > > > >
> > >
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oups/S=1705297356:HM/EXP=1090200026/A=2128215/R=0/SIG=10se96mf6/*http
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> * To unsubscribe from this group, send an email to: >
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3404. Museum of Czech Cubism From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Jul 2004 21:30:45 -0000
Photos -> stefan I think I remember some Czech cubers saying they
have trouble finding good cubes. Man, they even have a museum ;-) Found
this when I was in Prague earlier this year. Cheers! Stefan
3405. A non-cubing Cube Contest (read this!) From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 18 Jul 2004 22:20:49 -0000
Ok, I'd like to propose an idea for various cube competitions around the
world. The idea is that judges set up trivia questions related to the
cube and say 3 players buzz-in to answer them. Possible categories would
be Cube Records, Cube History, Name That Algorithm, Cube Probability,
Puzzle Building, General Cube Facts, Who's Cube Is It?, Where does this
Cuber Live, and Who Discovered this Algorithm. One of those rare games
where your own name might be the answer, :). (Note that Cube Trivia may
be impossible to do online.) It would be a fun but organized thing to do
at our events (probably not during the event but to do afterwards, in
the evening). Because I found that there was a lot of unstructured
down-time at competitions. It's hard-work seting up competitions, so it
may be a good idea to have an unofficial planning committee (that does
not include main judges) that schedules the activities and sight-seeing
around each of our compeitions. My idea is one of many cube related
things that we can do. But the main idea is that it is something that is
not quite speed/dexterity based (I would allow for the exception of cup
stacking of course, lol), but just so that it levels the playing field.
Something at a cube competion that practically anyone can win: doesn't
that cound good? -Doug Li
3406. Re: Rubiks.com, Eastsheen, or "Giant Magic 5x5x5"?
From:
"azinj05ieipih" <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Jul 2004 00:38:39 -0000
You just get a can of silicone spray + some silicone wax. Then you use
any squirtable (lol) bottle or old cube lube injections and put some of
the silicone spray + silicone wax in. Then you shake it until the two
lubricants are all mixed and you inject some of the lube in. OR if you
don't want to wait that long (but it won't be as good), you can always
silicone spray first and let it dry, and then squirt some wax in. ~
~Joseph Liao jliao.tk --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" <aspiring_to_love@y...> wrote: > Hey!
> > Silicone .. spray AND wax? How do u do that? First wax. Then
the > spray as needed? ... hmmm ... > > Btw ... has anyone
tried teflonspray on their cubes? I saw that in > the store when i
bought my siliconespray. > > Happy cubing! > > -cubix- >
> > --- In speedsolvingrubikscube@yahoogroups.com, "azinj05ieipih"
> <azinj05ieipih@y...> wrote: > > Hey Doug, > >
> > I bought a 5x5 Wahn from Ton at the US Nationals. It is the
best > > 5x5x5 I've tried (well, the Eastsheen and the rubiks.com
one were > my > > friends'). Just add a little silicone spray
and silicone wax and > > it'll be awesome. Buy the Wahn! > >
> > ~Joseph Liao > > > > > > > > > >
> > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Doug Reed > >
<dougreed@h...> wrote: > > > Hey All, > > > >
> > I posted a similar question to the Caltech Rubik's group
without > > much > > > response, so I'm moving here. I'm
looking to buy a 5x5x5 cube, > but > > > they're pretty damn
expensive so I want to make sure I get one > > better > >
> than my current one. I have an eastsheen mini 5x5x5 which feels
> > very > > > well built (and looks very well built from
the inside) and turns > > very > > > slick, but is
terrible with misalignment and is really too small > > for my >
> > hands. I can't break 7:30 on it, using the same method I use
to > > average > > > about 2:15 on the 4x4x4. > >
> > > > I'm thinking of getting one from Rubiks.com, which
would be the > > safe bet > > > regarding
tournament-legality. But, I have heard from a few > people > >
that > > > the full-sized Eastsheens are better. I haven't used
either, but > I > > have > > > a Rubiks.com 4x4x4 and
have used an Eastsheen 4x4x4, and I have > to > > say > >
> that I like the Eastsheen more. Also, I've heard that the > >
> "Bandelow/Whan Cube, original 1983 version" (straight from Ton's
> > site) > > > is very good, but 50 Euro is a lot (!)
and I'm not sure that it's > > _that_ > > > much better
than anything else thats, umm, a little more > reasonable. > >
> > > > I'm looking to buy an Eastsheen 4x4x4 just for
kicks, so it would > > be > > > good if I could order
that and the 5x5x5 at the same time. I > > really > > >
should've tried a 5x5x5 at the July 10 competition while I had > the
> > chance... > > > > > > Thanks, > > >
> > > Doug
> I can't break 7:30 on it, using the same method I use to average
> about 2:15 on the 4x4x4. I could be wrong but I could imagine this
is because the 5x5 is a little more complex than the 4x4 ;-) > But, I
have heard from a few people that > the full-sized Eastsheens are
better. As far as I know there is no such thing but I'd love to be
wrong. Is there? Cheers! Stefan
Yeah, I tried what you did and my times sped up by at least 3 seconds! I
think it isn't only looking ahead, I think planning the next 2
algorithms speeds up times also. Thanks for the idea Jasmine! ~Joseph
Liao jliao.tk --- In speedsolvingrubikscube@yahoogroups.com,
jasmine_ellen <no_reply@y...> wrote: > Like all other cubers, I
want to get faster. Obviously, lots of > practice will help this, but
in an aim to be more strategic I > thought I would try and work out
specific areas to focus on. Prior > to Worlds last year, a big part
of my slowness was that I just > didn't know enough algs. Now I'm
using a 3-look LL, so lack of algs > is not the reason I can't get
sub-30s times (or rarely ever get > these times). I had thought that
a big part of my problem now is > that I just don't turn the cube
fast enough. I also knew that I > waste a bit of time looking for
pieces during the solve. To get a > better idea how much time I'm
wasting, I tried an experiment today. > Here's what I did: > >
- normal pre-inspection > - did the cross > - paused the timer
> - identified the first F2L pair > - started the timer and did
the first F2L pair > - repeated the previous two steps for all F2L
pairs, and then the > same for orienting the LL edges, then LL
corners, then permuting all. > > My aim was to see what my times
could be like if I didn't waste time > looking for pieces. I was
rather surprised by the results: (24.69), > 25.09, 26.65, 28.29,
28.66, 28.95, 29.31, 29.89, 30.62, 31.58, > 31.98, (32.67) -->
29.10s (the times were not in this order, I just > had to sort them
this way for my excel spreadsheet to average the > middle ten). >
> A regular average for me would usually have times ranging from ~36
> to 49, with the average being 42-43s. I hadn't realised that I was
> wasting 13-14s per solve just looking for pieces!! Based on this,
if > I just work on looking ahead, I should be able to drop my times
> considerably. I felt encouraged by this because it means that I
> shouldn't have to learn more algs or increase my rate of turns/sec
> to get sub-30s times, I just need to practice looking ahead! >
> Armed with this new information, I decided to do a regular average
> and really focus on looking ahead. I was very happy with the >
results. I got 37.17s! This is more than 2 seconds faster than my >
previous best average and about 5-6 seconds faster than my regular >
average. Also, I got a new non-lucky best time of 28.95s and a new >
lucky best time of 28.23s. :) > > Jasmine. >
http://www.geocities.com/jasmine_ellen/
Hey all- I recently ordered a Rubik's Magic but received a Master's
Edition instead. Most of you [Stefan Pochmann in particular ;-)] are
probably thinking "Lucky, I wish I was you." ...Okay that's aside from
the point. I have no idea how to solve a regular Rubik's Magic, so I'm
equally clueless on Master's Edition. Due to my curiosity, I messed
around with my Magic and now it's in some random position. 1) How do I
return it to a solved state? 2) How do I turn the linked rings into
seperated? If somebody can reply this post (Stefan, that's your cue :-D.
Nah, I'm kidding, everybody please feel free to answer. :) ) I'd be very
grateful. Thanks! Sunil
Haha, thanks... I know that the 5x5x5 is more complex than the 4x4x4,
but I dont think my times should suffer as much as they suffer now,
given the same quality 5x5x5 and 4x4x4. Plus, when I'm solving the
5x5x5, I every other turn the cube locks and I have to physically
straighten just about everything out just to get the damned thing to
turn. OTOH, I can almost use some of my finger tricks on certain algs
(algs like R' U2 R U R' U R) on the Rubiks.com 4x4x4, which I can't come
close to doing on the 5x5x5. As for the "regular size" Eastsheen, I was
referring to this:
http://sites.webec.com.hk/meffert/index.cfm?fuseaction=detail&id=32806&product=10
I might be wrong (I'm still kind of hazy on the subject) but I think
that's an Eastsheen. Here's the one I have:
http://sites.webec.com.hk/meffert/index.cfm?fuseaction=detail&id=32806&product=108
By the way, their claim of "good quality labels" is an all-out lie :)
Thanks, Doug Stefan Pochmann wrote: >>I can't break 7:30 on it,
using the same method I use to average >>about 2:15 on the 4x4x4.
>> >> > >I could be wrong but I could imagine this is
because the 5x5 is a >little more complex than the 4x4 ;-) > >
> > >>But, I have heard from a few people that >>the
full-sized Eastsheens are better. >> >> > >As far as I
know there is no such thing but I'd love to be wrong. Is >there? >
>Cheers! >Stefan > > > > > > >Yahoo! Groups
Links > > > > > > > >
It isn't bad. The tiles aren't too big, and I left some space so that
they can move. I will admit it would work best with stickers. But it's
still a fun puzzle and a bit of a challenge the first couple times. Evan
http://www.deepcube.tk <http://www.deepcube.tk/> Until next time
Happy Cubing -----Original Message----- From: Stefan Pochmann
[mailto:pochmann@...] Sent: Sunday, July 18, 2004 1:57 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
cube mods Doesn't that scratch on the tiles a lot? I could even imaging
the tiles actually blocking the twisting... Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates"
<evan.gates@i...> wrote: > I was bored so I decided to make a
siamese two layer. It must be the > easiest possible modification.
Check the pictures at > www.geocities.com/evanmgates/mods.html >
All you need to do is take out three peices from each puzzle, take >
of a couple sickers, or tiles, and use three drops of super glue to >
glue them together. Check out Ton's site, I saw it there first. >
> Evan > www.deepcube.tk > > Until next time Happy Cubing
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3412. Mixing algs for 5x5x5 From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Jul 2004 04:13:27 -0000
It has been said that because any given mix of a 3x3x3 can be solved in
20 or so moves, that a 25-move mixing algorithm is sufficient in mixing
up the cube. Using Jess Bonde's timer, I see that he uses the following
length algs to mix different size cubes: 2x2x2 -> 15 moves 3x3x3
-> 25 moves 4x4x4 -> 40 moves I don't know, however, what length
of a random alg I should use to mix a 5x5x5. Does anyone know this? I'm
making a timer in VB and I'm going to make it generate random 5x5x5
mixing algs as well, but I don't know how long they should be. Thanks.
-Chris P.S. -- I got my first sub 26s average today. yipee.
Thanks! I did this and over 8 solves my average was 20.13s, about 2.5
seconds faster than my normal average. I wasn't expecting much
improvement in times since I try (very hard) to actively look ahead
during my solves, and the average I took right after this (regular
solving) was about average, but I did get a lot of insight into my
normal solution and where I need to improve. Here's a basic rundown of
my average times per solve, broken down into four steps (even though I
normally OLL in two steps) Cross:......4.12 (+2.12s) F2L:.........7.68
(-.32s) OLL:........4.63 (+1.63) PLL:.........3.70 (-.30s)
Total:........20.13 (+3.13s) The numbers next to my times are the
differences between my times and what Jessica Fridrich has on her site
for a typical 17s solve (I average 22.7-23.5). I had no idea, but my
cross sucks! I knew it wasn't that great, but I should be able to
squeeze 1-2 seconds out of that alone. Also OLL, but aside from learning
all 57 OLL cases I dont think I can get much more time out of it. So at
least now I know what to practice :) Doug jasmine_ellen wrote: >Like
all other cubers, I want to get faster. Obviously, lots of >practice
will help this, but in an aim to be more strategic I >thought I would
try and work out specific areas to focus on. Prior >to Worlds last
year, a big part of my slowness was that I just >didn't know enough
algs. Now I'm using a 3-look LL, so lack of algs >is not the reason I
can't get sub-30s times (or rarely ever get >these times). I had
thought that a big part of my problem now is >that I just don't turn
the cube fast enough. I also knew that I >waste a bit of time looking
for pieces during the solve. To get a >better idea how much time I'm
wasting, I tried an experiment today. >Here's what I did: > >-
normal pre-inspection >- did the cross >- paused the timer >-
identified the first F2L pair >- started the timer and did the first
F2L pair >- repeated the previous two steps for all F2L pairs, and
then the >same for orienting the LL edges, then LL corners, then
permuting all. > >My aim was to see what my times could be like if
I didn't waste time >looking for pieces. I was rather surprised by
the results: (24.69), >25.09, 26.65, 28.29, 28.66, 28.95, 29.31,
29.89, 30.62, 31.58, >31.98, (32.67) --> 29.10s (the times were
not in this order, I just >had to sort them this way for my excel
spreadsheet to average the >middle ten). > >A regular average
for me would usually have times ranging from ~36 >to 49, with the
average being 42-43s. I hadn't realised that I was >wasting 13-14s
per solve just looking for pieces!! Based on this, if >I just work on
looking ahead, I should be able to drop my times >considerably. I
felt encouraged by this because it means that I >shouldn't have to
learn more algs or increase my rate of turns/sec >to get sub-30s
times, I just need to practice looking ahead! > >Armed with this
new information, I decided to do a regular average >and really focus
on looking ahead. I was very happy with the >results. I got 37.17s!
This is more than 2 seconds faster than my >previous best average and
about 5-6 seconds faster than my regular >average. Also, I got a new
non-lucky best time of 28.95s and a new >lucky best time of 28.23s.
:) > >Jasmine. >http://www.geocities.com/jasmine_ellen/ >
> > > > >Yahoo! Groups Links > > > > >
> > >
To get it back to the starting position is kinda tough. Basically, just
turn it randomly until it works. Or, go to jaap's site:
geocities.com/jaapsch and see if you can use some algorithms there to
manipulate them how you want. The first way is easier, though. What's
really annoying is when you accidentally get it into a position that
isn't the flat, 2x6 rectangle and you can't get it back. --- In
speedsolvingrubikscube@yahoogroups.com, "h4m573r1" <h4m573r1@y...>
wrote: > Hey all- > I recently ordered a Rubik's Magic but
received a Master's Edition > instead. Most of you [Stefan Pochmann
in particular ;-)] are > probably thinking "Lucky, I wish I was you."
...Okay that's aside > from the point. I have no idea how to solve a
regular Rubik's Magic, > so I'm equally clueless on Master's Edition.
Due to my curiosity, I > messed around with my Magic and now it's in
some random position. > > 1) How do I return it to a solved state?
> 2) How do I turn the linked rings into seperated? > > If
somebody can reply this post (Stefan, that's your cue :-D. Nah, > I'm
kidding, everybody please feel free to answer. :) ) I'd be very >
grateful. > > Thanks! > Sunil
3415. WCC From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Jul 2004 00:16:06 -0700
Submit your times to me ASAP. United States A and France A have their 5
all in. If no one else sends me their times, at least I want Japan to
compete as well because I'm really curious who would win that three way
contest. Tyson Mao MSC #631 California Institute of Technology
Hi Doug, I do own 3 different 5x5x5 cubes. An Eastsheen, a new Rubik´s
and my old Rubik´s from about 1983. I don´t like the Eastsheen Cube at
all because it´s impossible to turn it really smooth and it makes
problems with disaglinement. My new Rubik´s one isn´t my favorite
eighter as the outer slices don´t turn well. The old Rubik´s however is
all optimal, it´s the one I always use and although my 3x3x3 times are
only around 35 sec. I average about 3:30 with it. Finger tricks are
almost impossible with it I think (I don´t know or use them anyway) but
it´s kinda loose and for me optimal to turn. It also allows bad
disaglinements without popping pieces. Maybe you try to get an old
Rubik´s Cube (ebay?). The advantage may be getting used to it regarding
that only Rubik´s brand puzzles will probably) be allowed at offical
tournaments like the World Championships. Olli --- In
speedsolvingrubikscube@yahoogroups.com, Doug Reed <dougreed@h...>
wrote: > Haha, thanks... I know that the 5x5x5 is more complex than
the 4x4x4, > but I dont think my times should suffer as much as they
suffer now, > given the same quality 5x5x5 and 4x4x4. Plus, when I'm
solving the > 5x5x5, I every other turn the cube locks and I have to
physically > straighten just about everything out just to get the
damned thing to > turn. OTOH, I can almost use some of my finger
tricks on certain algs > (algs like R' U2 R U R' U R) on the
Rubiks.com 4x4x4, which I can't come > close to doing on the 5x5x5.
> > As for the "regular size" Eastsheen, I was referring to this:
> > http://sites.webec.com.hk/meffert/index.cfm?
fuseaction=detail&id=32806&product=10 > > I might be wrong
(I'm still kind of hazy on the subject) but I think > that's an
Eastsheen. Here's the one I have: > >
http://sites.webec.com.hk/meffert/index.cfm?
fuseaction=detail&id=32806&product=108 > > By the way,
their claim of "good quality labels" is an all-out lie :) > >
Thanks, > > Doug >
3417. Re: Mixing algs for 5x5x5 From:
_jaap <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Jul 2004 11:45:58 -0000
--- burntbizzkit wrote: > It has been said that because any given mix
of a 3x3x3 can be solved > in 20 or so moves, that a 25-move mixing
algorithm is sufficient in > mixing up the cube. I would think that
25 moves would be enough in practise provided you choose the sequence so
that there are no trivial cancellations. In theory though 25 moves is
not enough to give all 43 quintillion positions a roughly equal chance
of occuring. > I don't know, however, what length of a random alg I
should use to > mix a 5x5x5. Does anyone know this? A 5x5x5 has twice
as many outer slices as the normal cube, so twice as many moves (i.e.
50) should be fine in practice. This is more than enough to separate all
the pieces from each other, and therefore adequate I would think. Jaap
http://www.geocities.com/jaapsch/puzzles/
3418. [Speed cubing group] Re: Rubiks.com, Eastsheen, or "Giant Magic
5x5x5"?
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Jul 2004 12:21:42 -0000
Hey!! I don't own an original 5x5x5 "wahn" cube. But i do however own
both an Eastsheen 5x5x5 and the latest Rubiks.com 5x5x5. I agree totally
that the outer layers on the latter cube are too stiff for comfort. In
fact the whole cube is too big for my hands. After doing an average with
it my hands are really tired. While on the eastsheen 5x5x5 i can
probably cube all day without any kind of discomfort. I really suggest
that they redesign the Rubiks.com 5x5x5. Make the sides about 3-4 mm
shorter and improve the outer layers. And maybe lighther also, slthough
the size reduction would reduce the weight slightly automatically.
Personally i don't find misalignment to be a big problem on the
eastsheen. What is needed is to relax a bit and focus on precision when
u turn the layers. Actually, slowing down with it improves overall
speed:-D Instead focus on lookahead;-) I'm about 40 secs faster on the
eastsheen than the Rubiks.com. I hope to cut down the gap for Amsterdam
;-) -Cubix- PS! The rubiks.com 4x4x4 and 5x5x5 cubes should come with
6-8 free spare centers. And possibly a few spare corners. The edges
never break anyway. > --- In speedsolvingrubikscube@yahoogroups.com,
"Oliver Wolff" <OliverWolff@t...> wrote: > Hi Doug, > > I
do own 3 different 5x5x5 cubes. An Eastsheen, a new Rubik´s and my >
old Rubik´s from about 1983. > I don´t like the Eastsheen Cube at all
because it´s impossible to > turn it really smooth and it makes
problems with disaglinement. > My new Rubik´s one isn´t my favorite
eighter as the outer slices > don´t turn well. > The old Rubik´s
however is all optimal, it´s the one I always use and > although my
3x3x3 times are only around 35 sec. I average about 3:30 > with it.
Finger tricks are almost impossible with it I think (I don´t > know
or use them anyway) but it´s kinda loose and for me optimal to >
turn. It also allows bad disaglinements without popping pieces. >
Maybe you try to get an old Rubik´s Cube (ebay?). > The advantage may
be getting used to it regarding that only Rubik´s > brand puzzles
will probably) be allowed at offical tournaments like > the World
Championships. > > Olli > > > --- In
speedsolvingrubikscube@yahoogroups.com, Doug Reed >
<dougreed@h...> wrote: > > Haha, thanks... I know that the
5x5x5 is more complex than the > 4x4x4, > > but I dont think my
times should suffer as much as they suffer now, > > given the same
quality 5x5x5 and 4x4x4. Plus, when I'm solving the > > 5x5x5, I
every other turn the cube locks and I have to physically > >
straighten just about everything out just to get the damned thing >
to > > turn. OTOH, I can almost use some of my finger tricks on
certain > algs > > (algs like R' U2 R U R' U R) on the
Rubiks.com 4x4x4, which I can't > come > > close to doing on
the 5x5x5. > > > > As for the "regular size" Eastsheen, I
was referring to this: > > > >
http://sites.webec.com.hk/meffert/index.cfm? >
fuseaction=detail&id=32806&product=10 > > > > I
might be wrong (I'm still kind of hazy on the subject) but I > think
> > that's an Eastsheen. Here's the one I have: > > >
> http://sites.webec.com.hk/meffert/index.cfm? >
fuseaction=detail&id=32806&product=108 > > > > By
the way, their claim of "good quality labels" is an all-out > lie :)
> > > > Thanks, > > > > Doug > >
That "regular sized Eastsheen" is no Eastsheen. I have one and I don't
like it, but I admit that I haven't played with it a lot, so maybe after
playing with it longer it would turn better. But it's broken. No, not
like you think. A metal *screw* broke! I was hoping that I could find
another one and replace it but I can't even get the rest of the old
screw out of the kernel. I also have an Eastsheen (i.e. the mini 5x5)
and I love it. After lubing it's excellent. I don't solve it as normal
5x5 but as super 5x5 and I average around 6:30 with it. Maybe Olli
hasn't prepared his well enough ;-) We'll maybe see in Amsterdam... I
also have an old Rubik's Cube (one with a plastic cylinder) and it's ok
but I need around 8 minutes for it. But I haven't played with it much
yet and I haven't lubed it either. Btw, the pieces look exactly like my
"regular sized Eastsheen" (just no tiles) so at least I can use it's
pieces to replace broken pieces in my Rubik's one in case something
breaks. Stefan --- In speedsolvingrubikscube@yahoogroups.com, Doug Reed
<dougreed@h...> wrote: > Haha, thanks... I know that the 5x5x5
is more complex than the 4x4x4, > but I dont think my times should
suffer as much as they suffer now, > given the same quality 5x5x5 and
4x4x4. Plus, when I'm solving the > 5x5x5, I every other turn the
cube locks and I have to physically > straighten just about
everything out just to get the damned thing to > turn. OTOH, I can
almost use some of my finger tricks on certain algs > (algs like R'
U2 R U R' U R) on the Rubiks.com 4x4x4, which I can't come > close to
doing on the 5x5x5. > > As for the "regular size" Eastsheen, I was
referring to this: > >
http://sites.webec.com.hk/meffert/index.cfm?
fuseaction=detail&id=32806&product=10 > > I might be wrong
(I'm still kind of hazy on the subject) but I think > that's an
Eastsheen. Here's the one I have: > >
http://sites.webec.com.hk/meffert/index.cfm?
fuseaction=detail&id=32806&product=108 > > By the way,
their claim of "good quality labels" is an all-out lie :) > >
Thanks, > > Doug > > Stefan Pochmann wrote: > >
>>I can't break 7:30 on it, using the same method I use to average
> >>about 2:15 on the 4x4x4. > >> > >> >
> > >I could be wrong but I could imagine this is because the
5x5 is a > >little more complex than the 4x4 ;-) > > >
> > > > > > >>But, I have heard from a few
people that > >>the full-sized Eastsheens are better. >
>> > >> > > > >As far as I know there is no
such thing but I'd love to be wrong. Is > >there? > > >
>Cheers! > >Stefan > > > > > > > > >
> > > > >Yahoo! Groups Links > > > > >
> > > > > > > > > > >
3420. Re: Mixing algs for 5x5x5 From:
"Rob Butler" <futuese@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Jul 2004 19:06:48 -0000
For the Toronto competition the 5x5x5 cubes were scrambled with a 60
move scrambling alg. I don't know what they used at Cal Tech but I'm
sure Tyson would be willing to let us know. Rob
3421. What makes a good strategy From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 19 Jul 2004 20:21:24 +0100
There was a long thread about a new F2L idea recently that I stayed out
of but it seemed to be touching on these issues: that is what makes a
good strategy - clearly its not just shortest number of moves although
by learning lots of algorithms you can achieve a very efficient
algorithm. I'm not sure whether I've put up something like it before so
apologies if I have! The point was just to highlight the things I (and
probably others but thats part of what I'm asking) aim for when devising
new strategies for speedcubing. Note that this is for speedcubing so
practicality is definitely an issue. 1. Minimise number of moves to
solve. 2. Minimise number of looks required. 3. Minimise number of
algorithms to learn. 4. Minimise number of algorithms per look (makes
recognition faster so that say 30 algorithms on each of 3 looks is
probably faster than two 10s and then an 80 on a single look) 5. Easy to
recognise cases on each look (for example edge flips on a single face is
much easier than edge flips over three different faces, or personally I
find mixing perms and orientations very hard to spot). 6. Minimise
number of moves per algorithm (if you have step that has say 15
algorithms and 14 are 8 moves long but 1 is 16 moves long that can be a
real showstopper!) 7. Practically speaking you have to be able to
actually cover every case that turns up with a decent algorithm! One
comparison that illustrates is is the Fridrich F2L pairs v. the
"keyhole" method. Both take a similar number of moves, pairs requires
quite a few algorithms (is it 18?) although some are quite trivial and
it has the advantage that you apply the same algorithms to each of 4
steps, keyhole doesn't really require algorithms other than very trivial
ones, Fridrich takes 4 steps, keyhole takes 8. They optimise against the
constraints in totally different ways and I don't know if anyone makes a
claim that either method is superior. Anybody out there have any other
criteria that they apply? Or comments and objections against my own?
Obviously these criteria all fight against each other which is why its
so hard to find really practical new strategies. The issue to optimise.
Using layer by layer its pretty hard to improve on a 2 look F2L but if
you look at the constraints 1-7 ideas suggest themselves. Number 4 in
particular pretty much forces you to look at spreading the solution of
the last layer across more looks which leads to ZB and other attempts (I
posted recently on L2L strategies which uses this approach in an extreme
way). Probably this is very trivial stuff to most readers but it can pay
off to look at the basics like this and it can suggest novel approaches.
Any thoughts or other views on what makes a good strategy then I'd love
to hear. Duncan
3422. Re: What makes a good strategy From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Jul 2004 19:56:04 -0000
Hi Duncan, Here's what Ron wrote on the same topic a while back on the
caltech forum:
http://games.groups.yahoo.com/group/caltechrubiks/message/451 "I think
in general a method is suitable for speedcubing if it has: = as few
steps as possible = as few intuitive steps as possible = a nice number
of algorithms per step, with a good recognition system = a good start
after preinspection = ..... Even if a system uses fewer moves, it will
be hard to beat a system with the above characteristics." I would like
to add that orientation of any single piece should be fixed before or
together with its permutation. Permutation- >orientation just isn't
very good for recognition. Macky --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > There was a long thread about a new F2L
idea recently that I stayed out of > but it seemed to be touching on
these issues: that is what makes a good > strategy - clearly its not
just shortest number of moves although by > learning lots of
algorithms you can achieve a very efficient algorithm. I'm > not sure
whether I've put up something like it before so apologies if I >
have! > > The point was just to highlight the things I (and
probably others but thats > part of what I'm asking) aim for when
devising new strategies for > speedcubing. Note that this is for
speedcubing so practicality is > definitely an issue. > > 1.
Minimise number of moves to solve. > 2. Minimise number of looks
required. > 3. Minimise number of algorithms to learn. > 4.
Minimise number of algorithms per look (makes recognition faster so that
> say 30 algorithms on each of 3 looks is probably faster than two
10s and > then an 80 on a single look) > 5. Easy to recognise
cases on each look (for example edge flips on a single > face is much
easier than edge flips over three different faces, or > personally I
find mixing perms and orientations very hard to spot). > 6. Minimise
number of moves per algorithm (if you have step that has say 15 >
algorithms and 14 are 8 moves long but 1 is 16 moves long that can be a
real > showstopper!) > 7. Practically speaking you have to be able
to actually cover every case > that turns up with a decent algorithm!
> > One comparison that illustrates is is the Fridrich F2L pairs
v. the > "keyhole" method. Both take a similar number of moves, pairs
requires quite > a few algorithms (is it 18?) although some are quite
trivial and it has the > advantage that you apply the same algorithms
to each of 4 steps, keyhole > doesn't really require algorithms other
than very trivial ones, Fridrich > takes 4 steps, keyhole takes 8.
They optimise against the constraints in > totally different ways and
I don't know if anyone makes a claim that either > method is
superior. > > Anybody out there have any other criteria that they
apply? Or comments and > objections against my own? Obviously these
criteria all fight against each > other which is why its so hard to
find really practical new strategies. The > issue to optimise. >
> Using layer by layer its pretty hard to improve on a 2 look F2L but
if you > look at the constraints 1-7 ideas suggest themselves. Number
4 in > particular pretty much forces you to look at spreading the
solution of the > last layer across more looks which leads to ZB and
other attempts (I posted > recently on L2L strategies which uses this
approach in an extreme way). > > Probably this is very trivial
stuff to most readers but it can pay off to > look at the basics like
this and it can suggest novel approaches. > > Any thoughts or
other views on what makes a good strategy then I'd love to > hear.
> > Duncan
3423. US National Scrambles From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com, caltechrubiks@yahoogroups.com
Date:
Mon, 19 Jul 2004 14:02:16 -0700
Tournament Scrambles 3x3x3 Cube - Speed Solving Round 1 Solve 1 R2 B2 F2
R2 B2 R U R B' F2 D L' D' R' B' L' U R2 U' L D2 B' U2 R2 B' U(1,3) Solve
2 D' U B2 F' D R2 L D2 F2 L B R' F D' U2 L' R U' D B U L2 B L2 D R(1,2)
Solve 3 R F R F' L U2 B2 D' F' B' R2 F L' U2 F2 R2 B F2 D' L' D2 B' L2
B2 F U(4,8) Round 2 Solve 1 L' B' F D R L' F L R2 D L2 F B R' L' B2 D B'
F' R' D2 F' L' U2 L B(1,4,6,7) Solve 2 R U' D2 L2 D F' B' R2 D' B D2 L'
B' L2 F U2 R' D' F' D2 U' B2 F' R B2 U(1,4,6) Solve 3 U F U2 R B2 F2 U
F2 L B2 L' R' D' R L2 F2 R' F D2 F U2 L D U F2 L(3,4,8,9) Solve 4 D2 R L
D F B2 D2 U' B2 F2 U' R' B2 U B' R' L2 B' F L' U' L2 F' R2 U2 U(2,4)
Solve 5 B U B L2 R2 U R' D R2 F' R2 L' U B2 L' R2 U' L' B' L D' B' R L F
U(3,6,7) Extra Solve U F' B U2 D' R2 F U' D2 R2 B' R2 B' F' D L2 F D' L
F R' B F' D' F U(1,9) Round 3 Solve 1 R2 L' B D R L' B' L D' L R2 F2 R
B2 U' F U' L' R F2 L U2 L2 U' R2 B(1,6,9) Solve 2 L B L2 F2 L2 F D B R2
D' L2 U2 L B' D2 F' U D2 R L D' U R U' B B(1,7,9) Solve 3 D U2 L U' F2
B2 D' R' B U' D2 R' B L2 F2 R2 B2 F' R' D2 U2 B2 R2 D L D(1,7,8) Solve 4
U F2 L U F2 R F B' L2 R2 F B L U2 D2 R' B F L2 B2 U F D2 R' L2 D(3,8,9)
Solve 5 D2 B' F2 D L F2 B2 R2 D' L2 F2 R B R' U' R' L2 B' L' F' L2 B2 L'
B U U(8,9) Extra Solve D' F' R2 D2 F2 L2 U' D2 B2 D F' D2 U L2 B2 R D2 B
R2 F2 B2 D2 B2 R' F' L(1,4) 3x3x3 Cube One Handed- Speed Solving Round 1
Solve 1 B' L B L2 U' B2 U' B2 D' R L D' L U2 D2 R2 B R U D L R' U' R2 D'
D(6,7,9) Solve 2 L2 U' D2 B2 U F2 L R B' R U2 R' L U2 B U' D' L D R F2
D' F D2 L R(2,3) Round 2 Solve 1 R U2 B' F' U2 D L B D' B R2 B R' F' L2
D B2 L2 U L F' D' L F2 R D(4,9) Solve 2 U' F2 L' B' F2 R2 B2 F2 D2 R L'
B2 U' R' L D2 R2 D2 U' L2 B L B' R' U' L(3,4,7) Solve 3 R2 F U2 F2 U' F'
L B' R2 U2 B' U' B2 L' R F2 B2 U R F U2 R' B' U B' U(2,9) 4x4x4 Cube –
Speed Solving Round 1 Solve 1 R b' B' L f l R F2 R' f' b D f R B2 f2 R'
U2 F U L2 f2 l f d b2 F' b2 f L' d' U2 D' d2 L2 F2 r' b2 l' F' Solve 2 L
d L U' L2 B L' D2 U l b l u F2 R l' f' D l D' d' B L D2 l' u2 L2 U' f d
b f B2 l2 D2 f b' d2 r l' Round 2 Solve 1 d r' b F l2 R' b' F R' L2 d2
R2 D F d2 r u2 f B F l2 U' d u b' R b R' l2 f U D l2 U F f2 B2 F' d2 L2
Solve 2 R' B2 b2 d' F' l u' B2 l R2 d D2 F' U2 b2 d2 B' R' L r' R2 r' B'
F u d2 b2 u l2 u2 L2 R u' f2 r' d u' d U' R Solve 3 f' F b2 l' F' d f2
r2 l D f' L2 U F2 b B U' d' l2 U u r l' R D2 R f r2 f2 L2 D f2 R r2 b2 d
r R2 u2 B2 Extra Solve R F f' u2 U R2 u d b u L F2 d2 D' U r2 f d' F' U2
R' B U' F2 r' B' u2 R F' u U B2 l2 R B2 l U2 d F2 l2 3x3x3 Cube –
Blindfold Solve Round 1 Solve 1 R2 B2 D2 L R' F' U' R D U' F U L R2 F2
D2 R B' F' R2 U' R2 U' B' U' F(4,6,9) Solve 2 D' L' R B2 R D R2 B2 U R2
D L' F B' R L2 U' F R' D' L' B2 R2 F2 B' U(3,4) Solve 3 D2 U F2 D' B D2
F2 R' L' D' R' B' L' F2 B R' B R2 F2 D U R2 L' F2 L U(7,8) 5x5x5 Cube –
Speed Solving Round 1 Solve 1 U' F f B' u' f2 F d l' F' b2 R2 f R d' L d
R2 B u' f L' d' F' D' B2 u d r' L2 R' D' L2 U' R' r2 L l' u' D' u2 b2 U'
f2 U2 L2 R D' b' l2 D' L2 U2 B f' b' r' R L U2 Solve 2 F l2 R2 r2 L l d'
r L2 R' l D2 F' l2 D2 d2 r2 b D' F2 f l2 u' R' d' r' D d' F' u l' r' D'
R b' r l F2 b2 u F l2 R2 r2 L l d' r L2 R' l D2 F' l2 D2 d2 r2 b D' F2
Solve 3 d2 b2 d l' F2 D' b F' d U R' F f' F' R2 u' d U f D2 b' D' d l b
d r2 D U2 f b' u' d2 b' D R2 b F u B2 l2 r2 d' r' B F' R' F2 b u R' D r2
l' D' B2 r L' d2 R Extra Solve b' F r2 f d R U u2 D B u L' u2 F l2 d' b'
d' u R2 U' b' f' d r' d R' L2 F' d' F' D L2 b U L f U' F2 D2 L2 f2 U' r
B2 u l2 f L R D' r f2 b2 r d' R' b' U' l' F' Tyson Mao MSC #631
California Institute of Technology
3424. Re: [Speed cubing group] Re: Mixing algs for 5x5x5
From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Jul 2004 14:02:47 -0700
Hi Rob, I used a 60 move scrambling algorithm at Caltech. I have sent a
post with all of the tournament scrambles. I hope the e-mail is
readable. Tyson Mao MSC #631 California Institute of Technology On Jul
19, 2004, at 12:06 PM, Rob Butler wrote: > > For the Toronto
competition the 5x5x5 cubes were scrambled with a 60 > move
scrambling alg. I don't know what they used at Cal Tech but > I'm
sure Tyson would be willing to let us know. > > > Rob > >
> > > > > > Yahoo! Groups Sponsor > >
ADVERTISEMENT > <lrec_companion_043004.gif> > <l.gif>
> > Yahoo! Groups Links > > • To visit your group on the
web, go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/
> > • To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service.
> >
Hey, did you know in the 80's even the keychain cubes were great? I just
opened two and they have springs, they have screws, they have great
stickers and they have arched centers. Stefan
YEAH! I figured out the Masters Edition Magic! Jaap's page wouldnt load.
I don't know what's up with that.. Maybe it's my browser. But I figured
it out! :-) Go intuition! Okay I should stop :-p I'm just happy :-D
-Sunil --- In speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > To get it back to the starting
position is kinda tough. Basically, > just turn it randomly until it
works. > Or, go to jaap's site: geocities.com/jaapsch and see if you
can use > some algorithms there to manipulate them how you want. The
first way > is easier, though. > What's really annoying is when
you accidentally get it into a > position that isn't the flat, 2x6
rectangle and you can't get it > back. > > --- In
speedsolvingrubikscube@yahoogroups.com, "h4m573r1" >
<h4m573r1@y...> wrote: > > Hey all- > > I recently
ordered a Rubik's Magic but received a Master's > Edition > >
instead. Most of you [Stefan Pochmann in particular ;-)] are > >
probably thinking "Lucky, I wish I was you." ...Okay that's aside >
> from the point. I have no idea how to solve a regular Rubik's >
Magic, > > so I'm equally clueless on Master's Edition. Due to my
curiosity, > I > > messed around with my Magic and now it's in
some random position. > > > > 1) How do I return it to a
solved state? > > 2) How do I turn the linked rings into
seperated? > > > > If somebody can reply this post (Stefan,
that's your cue :-D. Nah, > > I'm kidding, everybody please feel
free to answer. :) ) I'd be > very > > grateful. > > >
> Thanks! > > Sunil
3427. Site update From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 19 Jul 2004 22:30:54 -0000
Hello friends, I made a few changes on my website. Nothing big. But you
can see a video with my new timing pad. http://grrroux.free.fr Gilles.
Ahh! DARN IT! It's been literally a few minutes from my first ever solve
on a Magic, and I broke it!! Dang it! Life is unfair =( Oh well;
Question: Does anybody know where to buy the plastic string stuff, or
something similar to the kind polyester used in Magics? Dang it, I still
can't believe I broke the stupid thing. Major note; Don't try to
speedsolve Magics 5 minutes after you figured them out. -_- --- In
speedsolvingrubikscube@yahoogroups.com, "h4m573r1" <h4m573r1@y...>
wrote: > YEAH! I figured out the Masters Edition Magic! Jaap's page
wouldnt > load. I don't know what's up with that.. Maybe it's my
browser. But > I figured it out! :-) Go intuition! Okay I should stop
:-p I'm just > happy :-D > > -Sunil > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" >
<unipsycho6@y...> wrote: > > To get it back to the starting
position is kinda tough. Basically, > > just turn it randomly
until it works. > > Or, go to jaap's site: geocities.com/jaapsch
and see if you can > use > > some algorithms there to
manipulate them how you want. The first > way > > is easier,
though. > > What's really annoying is when you accidentally get it
into a > > position that isn't the flat, 2x6 rectangle and you
can't get it > > back. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "h4m573r1" > >
<h4m573r1@y...> wrote: > > > Hey all- > > > I
recently ordered a Rubik's Magic but received a Master's > >
Edition > > > instead. Most of you [Stefan Pochmann in
particular ;-)] are > > > probably thinking "Lucky, I wish I
was you." ...Okay that's > aside > > > from the point. I
have no idea how to solve a regular Rubik's > > Magic, > >
> so I'm equally clueless on Master's Edition. Due to my >
curiosity, > > I > > > messed around with my Magic and
now it's in some random > position. > > > > > > 1)
How do I return it to a solved state? > > > 2) How do I turn
the linked rings into seperated? > > > > > > If
somebody can reply this post (Stefan, that's your cue :-D. > Nah,
> > > I'm kidding, everybody please feel free to answer. :) )
I'd be > > very > > > grateful. > > > > >
> Thanks! > > > Sunil
--- In speedsolvingrubikscube@yahoogroups.com, "h4m573r1"
<h4m573r1@y...> wrote: > Ahh! DARN IT! It's been literally a
few minutes from my first ever > solve on a Magic, and I broke it!!
Dang it! Life is unfair =( Oh > well; Question: > Does anybody
know where to buy the plastic string stuff, or > something similar to
the kind polyester used in Magics? Dang it, I > still can't believe I
broke the stupid thing. Major note; Don't try > to speedsolve Magics
5 minutes after you figured them out. -_- > Fishing line is
reccomended in this article:
http://twistypuzzles.com/articles/magic-restringing.shtml on restringing
the magic. Never tried it, but it'd be worth a shot! Daniel
Hmm sounds good. I think I'll try that. Thanks! --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "h4m573r1" >
<h4m573r1@y...> wrote: > > Ahh! DARN IT! It's been literally
a few minutes from my first ever > > solve on a Magic, and I broke
it!! Dang it! Life is unfair =( Oh > > well; Question: > >
Does anybody know where to buy the plastic string stuff, or > >
something similar to the kind polyester used in Magics? Dang it, I >
> still can't believe I broke the stupid thing. Major note; Don't try
> > to speedsolve Magics 5 minutes after you figured them out. -_-
> > > Fishing line is reccomended in this article: >
http://twistypuzzles.com/articles/magic-restringing.shtml on >
restringing the magic. Never tried it, but it'd be worth a shot! >
> Daniel
I only have a regular magic, and have never even seen a master edition,
but I have broken strings on my magic. I found that I could remove up to
half the strings without affecting the puzzle, as long as the double
pairs on front and back have at least one string left. If you look at
the puzzle, the same lines are strung on the front and back, so it
really could function with 4 strings, instead of 8. If you didn't break
both sides, the puzzle probably still will function, although I'd have
to break one myself to find out. Good luck with the magic. -T.S. Bischof
--- In speedsolvingrubikscube@yahoogroups.com, "h4m573r1"
<h4m573r1@y...> wrote: > Hmm sounds good. I think I'll try
that. Thanks! > > --- In speedsolvingrubikscube@yahoogroups.com,
"Daniel Hayes" > <swedishlf@h...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "h4m573r1" > >
<h4m573r1@y...> wrote: > > > Ahh! DARN IT! It's been
literally a few minutes from my first > ever > > > solve on
a Magic, and I broke it!! Dang it! Life is unfair =( Oh > > >
well; Question: > > > Does anybody know where to buy the
plastic string stuff, or > > > something similar to the kind
polyester used in Magics? Dang it, > I > > > still can't
believe I broke the stupid thing. Major note; Don't > try > >
> to speedsolve Magics 5 minutes after you figured them out. -_- >
> > > > Fishing line is reccomended in this article: >
> http://twistypuzzles.com/articles/magic-restringing.shtml on >
> restringing the magic. Never tried it, but it'd be worth a shot!
> > > > Daniel
3432. cube get together/party From:
"Evan" <evan.gates@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Jul 2004 06:08:03 -0000
For anyone in the southern California area, actualy anyone, but much
easier for people in the soCal area, I'm having cubers over to cube swim
eat etc. on saturday the 24th. If you are interested, just shoot me an
email at evan.gates@... or instant message me on AIM at gatesevanm Hope
to see some of you there Evan http://www.deepcube.tk Until next time
Happy Cubing
3433. Re: cube get together/party From:
"Evan" <evan.gates@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Jul 2004 06:11:05 -0000
yeah, i forgot to say where it is. It's in the Westlake Village /
Thousand Oaks area. Look it up on map quest or something if you don't
know where it is, I'm geographicaly challenged. Evan --- In
speedsolvingrubikscube@yahoogroups.com, "Evan" <evan.gates@i...>
wrote: > For anyone in the southern California area, actualy anyone,
but much > easier for people in the soCal area, I'm having cubers
over to cube > swim eat etc. on saturday the 24th. If you are
interested, just > shoot me an email at evan.gates@i... or instant
> message me on AIM at gatesevanm > > Hope to see some of you
there > > Evan > http://www.deepcube.tk > > Until next
time Happy Cubing
3434. Re: [Speed cubing group] What makes a good strategy
From:
Ryan Heise <rheise@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Jul 2004 16:48:43 +1000
On Mon, Jul 19, 2004 at 08:21:24PM +0100, Duncan Dicks wrote: > 1.
Minimise number of moves to solve. > 2. Minimise number of looks
required. > 3. Minimise number of algorithms to learn. > 4.
Minimise number of algorithms per look. > 5. Easy to recognise cases
on each look. > 6. Minimise number of moves per algorithm. > 7.
Practically speaking you have to be able to actually cover every case
> that turns up with a decent algorithm! You're right that each of
these can make you faster, but that you can't have all of them. I think
it is useful to identify the features and the tradeoffs. Here is how I
see them... Desired features: 1. few moves 2. few looks 3. little
thought (except preinspection) 4. quick recognition 5. quick for the
fingers Tradeoffs: 1. few moves / quick recognition 2. few moves / quick
for the fingers 3. few moves / little thought 4. few looks / quick
recognition I may have missed something. We already know two extreme
opposites: 1. many moves, few looks, little thought, quick recognition,
quick for the fingers. 2. few moves, many looks, much thought, slow
recognition, slow for the fingers. A lot of discussion has focussed on
(1). Let me talk about (2). First of all, maybe solving the cube is more
interesting if your brain does it instead of a webpage with all the
answers. Maybe not?? The big win in thinking more and going for fewer
moves is that you don't have to turn the cube so quickly. You can
actually see what's happening to the cube and think ahead more easily.
So, number of looks, quick recognition, and quick for fingers become
less important. My ideal system: - few moves - continuous looking -
continuous thought Ryan
--- "tsbischof" wrote: > I only have a regular magic, and have never
even seen a master > edition, but I have broken strings on my magic.
I found that I > could remove up to half the strings without
affecting the puzzle, > as long as the double pairs on front and back
have at least one > string left. This is true on the Master Magic as
well, as they have the same type of string loops. > > "Daniel
Hayes" wrote: > > > Fishing line is reccomended in this
article: I would not recommend it. It is very difficult to make a loop
of fishing line of just the right length, especially if you are simply
tying a knot. Knots tend to slip, and when you tighten a knot the loop
gets longer. I haven't found metal crimps that were are small as the
ones used in the magic. If your wire loops did not snap but merely came
undone, then you can put them back into position. If you buy a DIY magic
kit, or get any Magic of any size (with normal sized tiles) you will
have ready-made loops that you can use to fix it. Here is a direct link
to my magic page: http://www.geocities.com/jaapsch/puzzles/magic.htm
There are some restringing instructions are at the end. Jaap
Hi, I do have all mentioned cubes and my experience with them is: -
eastsheen is the most precisely made cube ever but intolerant it is also
very light and you are not tired too soon - "Giant Master Cube" and the
new Rubik's are mechanically identical if both are new; the mentioned
difference is imho a matter of a longer use of the G.M.Cube. After
"breaking in" the Rubik's 5x5x5 it is similarly good and the price is
lower. (I have not bought the G.M.Cube, I have won it in a local
competition and it was untouched.) These cubes are quite heavy (it is
like solving a stone :)). Josef --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hey!! > > I don't own an
original 5x5x5 "wahn" cube. But i do however own both > an Eastsheen
5x5x5 and the latest Rubiks.com 5x5x5. I agree totally > that the
outer layers on the latter cube are too stiff for comfort. > In fact
the whole cube is too big for my hands. After doing an > average with
it my hands are really tired. While on the eastsheen > 5x5x5 i can
probably cube all day without any kind of discomfort. I > really
suggest that they redesign the Rubiks.com 5x5x5. Make the > sides
about 3-4 mm shorter and improve the outer layers. And maybe >
lighther also, slthough the size reduction would reduce the weight >
slightly automatically. Personally i don't find misalignment to be a
> big problem on the eastsheen. What is needed is to relax a bit and
> focus on precision when u turn the layers. Actually, slowing down
> with it improves overall speed:-D Instead focus on lookahead;-) I'm
> about 40 secs faster on the eastsheen than the Rubiks.com. I hope
to > cut down the gap for Amsterdam ;-) > > -Cubix- > >
PS! The rubiks.com 4x4x4 and 5x5x5 cubes should come with 6-8 free >
spare centers. And possibly a few spare corners. The edges never >
break anyway.
3437. Re: Museum of Czech Cubism From:
"Josef Jelinek" <gloom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Jul 2004 13:51:50 -0000
:)) Well, have you seen at least one Rubik's cube there? Btw. I
partially solved the lack of original cubes, because my mother works in
plastic-recycling company (remember one of "you cube too much if.." :))
and I got 2.75 original (likely Arxon) cubes and many fake cubes and
other puzzles there (in about two months). Fake cubes are mostly
damaged, the original cubes are not(!). I do not know why people do not
want to sell a cube here in Czech Rep., but throw them into garbage so
often?!?.. Josef PS: It is a shame that I am not a child... people throw
away a lots of toys, e.g. a big bag of LEGO pieces :). --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Photos -> stefan > > I think
I remember some Czech cubers saying they have trouble > finding good
cubes. Man, they even have a museum ;-) Found this when > I was in
Prague earlier this year. > > Cheers! > Stefan
Hi. <snip>master magic</snip> > I would not recommend it.
It is very difficult to make a loop of fishing line of just the right
length, especially if you are simply tying a knot. Knots tend to slip,
and when you tighten a knot the loop gets longer. well, the knot's
attributes would depend on what knot is tied. I must admit that I don't
know the construction principles of the puzzle in question, but I
understand that it's undesirable if the loop gets longer, and I assume
that it's not gonna get "pushed" shorter, or if it does, it's not a
problem. In that case, "fishermans bend" (translation from danish),
which is suitable for tying together two slippery ends of equal diameter
- in this case two ends of the same line. There's an illustation here:
http://www.realknots.com/knots/fishbend.htm with hopes you might find it
useful, Jonas K�lker
___________________________________________________________ALL-NEW
Yahoo! Messenger - sooooo many all-new ways to express yourself
http://uk.messenger.yahoo.com
3439. Re: [Speed cubing group] Re: What makes a good strategy
From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 20 Jul 2004 19:46:46 +0100
Many thanks Macky, Of Ron's four points he has two completely different
to mine. Namely as few intuitive steps as possible and a good start
after preinspection. I would definitely agree with the second of these
but not so sure about the first. But I definitely see the point of it.
It would favour the Fridric pair method against the keyhole method for
example and whose to say thats wrong. Duncan ----- Original Message
----- From: "mackymakisumi" <mackymakisumi@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, July 19,
2004 8:56 PM Subject: [Speed cubing group] Re: What makes a good
strategy > Hi Duncan, > > Here's what Ron wrote on the same
topic a while back on the caltech > forum: >
http://games.groups.yahoo.com/group/caltechrubiks/message/451 > "I
think in general a method is suitable for speedcubing if it has: > =
as few steps as possible > = as few intuitive steps as possible >
= a nice number of algorithms per step, with a good recognition system
> = a good start after preinspection > = ..... > Even if a
system uses fewer moves, it will be hard to beat a system > with the
> above characteristics." > > I would like to add that
orientation of any single piece should be > fixed before or together
with its permutation. Permutation- > >orientation just isn't very
good for recognition. > > Macky > > --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" >
<duncan@d...> wrote: > > There was a long thread about a new
F2L idea recently that I stayed > out of > > but it seemed to
be touching on these issues: that is what makes a > good > >
strategy - clearly its not just shortest number of moves although by
> > learning lots of algorithms you can achieve a very efficient
> algorithm. I'm > > not sure whether I've put up something
like it before so apologies > if I > > have! > > >
> The point was just to highlight the things I (and probably others
> but thats > > part of what I'm asking) aim for when devising
new strategies for > > speedcubing. Note that this is for
speedcubing so practicality is > > definitely an issue. > >
> > 1. Minimise number of moves to solve. > > 2. Minimise
number of looks required. > > 3. Minimise number of algorithms to
learn. > > 4. Minimise number of algorithms per look (makes
recognition faster > so that > > say 30 algorithms on each of 3
looks is probably faster than two > 10s and > > then an 80 on a
single look) > > 5. Easy to recognise cases on each look (for
example edge flips on > a single > > face is much easier than
edge flips over three different faces, or > > personally I find
mixing perms and orientations very hard to spot). > > 6. Minimise
number of moves per algorithm (if you have step that > has say 15
> > algorithms and 14 are 8 moves long but 1 is 16 moves long that
can > be a real > > showstopper!) > > 7. Practically
speaking you have to be able to actually cover every > case > >
that turns up with a decent algorithm! > > > > One
comparison that illustrates is is the Fridrich F2L pairs v. the >
> "keyhole" method. Both take a similar number of moves, pairs >
requires quite > > a few algorithms (is it 18?) although some are
quite trivial and it > has the > > advantage that you apply the
same algorithms to each of 4 steps, > keyhole > > doesn't
really require algorithms other than very trivial ones, > Fridrich
> > takes 4 steps, keyhole takes 8. They optimise against the >
constraints in > > totally different ways and I don't know if
anyone makes a claim > that either > > method is superior. >
> > > Anybody out there have any other criteria that they
apply? Or > comments and > > objections against my own?
Obviously these criteria all fight > against each > > other
which is why its so hard to find really practical new > strategies.
The > > issue to optimise. > > > > Using layer by
layer its pretty hard to improve on a 2 look F2L but > if you >
> look at the constraints 1-7 ideas suggest themselves. Number 4 in
> > particular pretty much forces you to look at spreading the
solution > of the > > last layer across more looks which leads
to ZB and other attempts > (I posted > > recently on L2L
strategies which uses this approach in an extreme > way). > >
> > Probably this is very trivial stuff to most readers but it can
pay > off to > > look at the basics like this and it can
suggest novel approaches. > > > > Any thoughts or other
views on what makes a good strategy then I'd > love to > >
hear. > > > > Duncan > > > > > > Yahoo!
Groups Links > > > > > >
3440. Re: [Speed cubing group] What makes a good strategy
From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 20 Jul 2004 19:51:11 +0100
Hey Ryan , I am more in this camp I think. I guess that if you have a
great memory, quick recognition and lots of time on your hands you would
go for your first type of strategy. I am missing the time to learn and
age is definitely a factor with the memory and recognition, This also
fits with Jasmine's recent "experiment" thread and what the sub 20
solvers are always saying about slowing down and looking ahead - a use
of your type 2 approach. It suits F2L solvers who go for the keyhole
approach too! Duncan ----- Original Message ----- From: "Ryan Heise"
<rheise@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Tuesday, July 20, 2004 7:48 AM Subject: Re: [Speed cubing group]
What makes a good strategy > On Mon, Jul 19, 2004 at 08:21:24PM
+0100, Duncan Dicks wrote: > > 1. Minimise number of moves to
solve. > > 2. Minimise number of looks required. > > 3.
Minimise number of algorithms to learn. > > 4. Minimise number of
algorithms per look. > > 5. Easy to recognise cases on each look.
> > 6. Minimise number of moves per algorithm. > > 7.
Practically speaking you have to be able to actually cover every case
> > that turns up with a decent algorithm! > > You're right
that each of these can make you faster, but that you can't > have all
of them. I think it is useful to identify the features and the >
tradeoffs. Here is how I see them... > > Desired features: >
> 1. few moves > 2. few looks > 3. little thought (except
preinspection) > 4. quick recognition > 5. quick for the fingers
> > Tradeoffs: > > 1. few moves / quick recognition > 2.
few moves / quick for the fingers > 3. few moves / little thought
> 4. few looks / quick recognition > > I may have missed
something. > > We already know two extreme opposites: > > 1.
many moves, few looks, little thought, quick recognition, quick for >
the fingers. > 2. few moves, many looks, much thought, slow
recognition, slow for the > fingers. > > > A lot of
discussion has focussed on (1). Let me talk about (2). First of >
all, maybe solving the cube is more interesting if your brain does it
> instead of a webpage with all the answers. Maybe not?? The big win
in > thinking more and going for fewer moves is that you don't have
to turn > the cube so quickly. You can actually see what's happening
to the cube > and think ahead more easily. So, number of looks, quick
recognition, and > quick for fingers become less important. > >
My ideal system: > > - few moves > - continuous looking > -
continuous thought > > Ryan > > > > > Yahoo! Groups
Links > > > > >
Thanks for all you suggestions! After I read what Thomas wrote, I
decided to remove the plastic string cluster and found that inface the
magic does work! But Evan Gates stated what maybe I'm able to do execute
moves that might be impossible with the string in place...I have no
clue. Oh well... I'll try the fisherman's knot (Those are cool knots!
:D) with some fishing line. First, I need to buy some... Thanks again!
Sunil --- In speedsolvingrubikscube@yahoogroups.com, Jonas Koelker
<jonaskoelker@y...> wrote: > Hi. > > <snip>master
magic</snip> > > > I would not recommend it. It is very
difficult to > make a loop of fishing line of just the right length,
> especially if you are simply tying a knot. Knots tend > to slip,
and when you tighten a knot the loop gets > longer. > > well,
the knot's attributes would depend on what knot > is tied. I must
admit that I don't know the > construction principles of the puzzle
in question, but > I understand that it's undesirable if the loop
gets > longer, and I assume that it's not gonna get "pushed" >
shorter, or if it does, it's not a problem. > > In that case,
"fishermans bend" (translation from > danish), which is suitable for
tying together two > slippery ends of equal diameter - in this case
two > ends of the same line. > > There's an illustation here:
> http://www.realknots.com/knots/fishbend.htm > > with hopes
you might find it useful, > > Jonas Kölker > > > >
> >
___________________________________________________________ALL-NEW
Yahoo! Messenger - sooooo many all-new ways to express yourself
http://uk.messenger.yahoo.com
3442. Re: Museum of Czech Cubism From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Jul 2004 21:11:18 -0000
> Well, have you seen at least one Rubik's cube there? Uh ... no. But
right around the corner is a shop where I bought two tiny 2cm 3x3s, a
large 9cm 3x3 and a Cube21 for good prices :-) > PS: It is a shame
that I am not a child... people throw away > a lots of toys, e.g. a
big bag of LEGO pieces :). Yaeh, LEGO!!! Cheers! Stefan
That's a very nice solution and I don't only say that because I used to
use it, too ;-) You did a great job proving that it's fast and
describing it. But I think the step 4 algorithm is wrong... Btw, which
Pyraminx do you use? Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000"
<richy_jr_2000@y...> wrote: > I just posted everything I know
to achieve sub-9 seconds on the > Pyraminx...If anyone cares to see,
it's right here: > >
http://www.geocities.com/rubiks_galaxia/Pyraminx.html > > -Richard
Does anyone have any good solutions for cubes which pop frequently
(besides retiring it)? I have a rubiks.com cube which has been solved
300 or so times, sanded down, lubed, and basically worn. However, it
pops about five or six times an average of 10, even with careful
turning. If anyone has any tips, they would be greatly appreciated.
-T.S. Bischof p.s. I noticed a little while ago the group has 666
members.
Hey everyone, I tried doing the Rubik's Clock one-handed and I can do it
constantly under 1 minute 10 seconds *hint hint, this is slow, but it is
the cue for Stefan Pochmann to start doing it one-handed*, I couldn't
find anyone one speedcubing.com or on any websites that did it before,
so please let me know what you guys get for doing the Rubik's Clock one-
handed~ ~Joseph Liao jliao.tk
What's the notation for a pyraminx? Tyson Mao MSC #631 California
Institute of Technology On Jul 20, 2004, at 3:31 PM, Stefan Pochmann
wrote: > That's a very nice solution and I don't only say that
because I used > to use it, too ;-) > > You did a great job
proving that it's fast and describing it. But I > think the step 4
algorithm is wrong... > > Btw, which Pyraminx do you use? >
> Cheers! > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000" >
<richy_jr_2000@y...> wrote: > > I just posted everything I
know to achieve sub-9 seconds on the > > Pyraminx...If anyone
cares to see, it's right here: > > > >
http://www.geocities.com/rubiks_galaxia/Pyraminx.html > > >
> -Richard > > > > > Yahoo! Groups Sponsor > >
ADVERTISEMENT > <lrec_companion_043004.gif> > <l.gif>
> > Yahoo! Groups Links > > • To visit your group on the
web, go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/
> > • To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service.
> >
3447. Re: [Speed cubing group] popping cube From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 20 Jul 2004 20:43:01 -0700
Hmm... 300 isn't that much. My cube pops a lot if I'm not used to it but
after that, I can solve it usually with only 1 pop per 12. Kenneth
Brandon had a liquid cube which I popped while scrambling but he managed
to not pop it. Maybe you just need to get a better feel for the cube?
Tyson Mao MSC #631 California Institute of Technology On Jul 20, 2004,
at 6:58 PM, tsbischof wrote: > Does anyone have any good solutions
for cubes which pop frequently > (besides retiring it)? I have a
rubiks.com cube which has been > solved 300 or so times, sanded down,
lubed, and basically worn. > However, it pops about five or six times
an average of 10, even with > careful turning. If anyone has any
tips, they would be greatly > appreciated. > > -T.S. Bischof
> > p.s. I noticed a little while ago the group has 666 members.
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So there has been some talk about good methods etc. I was bored and just
kinda thinking, and this idea popped into my head. I haven't really
thought about it in depth or anything, just wondering. What if you did
someting kinda like ZB, but instead of orienting edges on last pair, you
orient corners on last two pairs? My thinking (haven't looked into it
yet, so this could be completely wrong) is that this should keep aprox
same number of algs for completing f2l, becuase corners have 3
orientations instead of 2, but you are doing it in two steps instead of
one. But it would lower the number of algs for last layer, because you
have to orient edges, instead of corners. Just an idea. Not sure about
number of algs, thinking about it now, the recognition for the two slots
while orienting corners would probabbly be really hard. But im just
curious as to what people think, and if this method would be a
possibility. Evan http://www.deepcube.tk Until next time Happy Cubing
Well someone first needs to find the number of algorithms that would be
required. I believe it would be muhc more than "just a bit more". 1)Last
edge + Orient corners 2)Orient Edges 3)Permutate all An Idea could be
1)... 2)Orient Edges + Permutate corners 3)Permutate edges. --- In
speedsolvingrubikscube@yahoogroups.com, "Evan" <evan.gates@i...>
wrote: > So there has been some talk about good methods etc. I was
bored and > just kinda thinking, and this idea popped into my head. I
haven't > really thought about it in depth or anything, just
wondering. What > if you did someting kinda like ZB, but instead of
orienting edges on > last pair, you orient corners on last two pairs?
My thinking > (haven't looked into it yet, so this could be
completely wrong) is > that this should keep aprox same number of
algs for completing f2l, > becuase corners have 3 orientations
instead of 2, but you are doing > it in two steps instead of one. But
it would lower the number of > algs for last layer, because you have
to orient edges, instead of > corners. Just an idea. Not sure about
number of algs, thinking > about it now, the recognition for the two
slots while orienting > corners would probabbly be really hard. But
im just curious as to > what people think, and if this method would
be a possibility. > > Evan > http://www.deepcube.tk > >
Until next time Happy Cubing
What I was trying to say, instead of orienting all the corners during
one pair, orient two during the second to last pair, then two during the
last pair. This way it splits it up a bit. Then orient edges, permute
edges and permute corners in one go. So its kind of ZB in the sense that
you have all of something oriented when you reach the last layer, in
this case corners. Then you do the last layer in one look. I believe
that having corners oriented, instead of edges, will make the number of
algorithms for the one look last layer go down considerably. I'm just
not sure on the number of algorithms for orienting the corners like I
said, two during the second to last pair, and the other two during the
last pair. Evan http://www.deepcube.tk <http://www.deepcube.tk/>
Until next time Happy Cubing -----Original Message----- From:
pathfinder_netstorm [mailto:no_reply@yahoogroups.com] Sent: Wednesday,
July 21, 2004 12:02 AM To: speedsolvingrubikscube@yahoogroups.com
Subject: [Speed cubing group] Re: methods Well someone first needs to
find the number of algorithms that would be required. I believe it would
be muhc more than "just a bit more". 1)Last edge + Orient corners
2)Orient Edges 3)Permutate all An Idea could be 1)... 2)Orient Edges +
Permutate corners 3)Permutate edges. --- In
speedsolvingrubikscube@yahoogroups.com, "Evan" <evan.gates@i...>
wrote: > So there has been some talk about good methods etc. I was
bored and > just kinda thinking, and this idea popped into my head. I
haven't > really thought about it in depth or anything, just
wondering. What > if you did someting kinda like ZB, but instead of
orienting edges on > last pair, you orient corners on last two pairs?
My thinking > (haven't looked into it yet, so this could be
completely wrong) is > that this should keep aprox same number of
algs for completing f2l, > becuase corners have 3 orientations
instead of 2, but you are doing > it in two steps instead of one. But
it would lower the number of > algs for last layer, because you have
to orient edges, instead of > corners. Just an idea. Not sure about
number of algs, thinking > about it now, the recognition for the two
slots while orienting > corners would probabbly be really hard. But
im just curious as to > what people think, and if this method would
be a possibility. > > Evan > http://www.deepcube.tk > >
Until next time Happy Cubing Yahoo! Groups Sponsor ADVERTISEMENT
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Evan, This is something I'm sure people have already considered. The
problem with that is that there are far too many cases for that last c/e
pairing. Even for the edges (of ZB) it takes about 157 cases the last
time I counted. Since you have as many corners as edges to deal with and
yet the corner orientations have more cases then edge orientation, it
must be some number of alg higher then 157, probably by a factor of 3 or
4. As for the average length of such algorithms I cannot be sure, but I
would suspect lengthier due to the "amount of things that need to be
done". Thus it is quite futile seeing as no one has yet learned all the
c/e pairing algs for the ZB method (none that I know of). Perhaps
sometime in the future it may become fesible... Ok, ignore the rest of
this post if you hate math. I can take a count of the number of such c/e
pairing cases... (note that many of them can be interpreted as inverses,
but this is so impractical they shouldn't be grouped by inverses).
Ignoring mirror cases, let's see... If the corner is fully in place and
edge in it's slot there are 6 corner possibilities times two for edge
flip minus one for the null case. Going on with this sort of
combinatorial logic I count 11+16+28+50+.... (going in the same order
that the ZB method classifies them in). Estimating/asserting that the
rest of the classes to be consist of 27 cases due to varying degrees of
symmetry, I would estimate a total of 240 cases. (This estimate I would
imagine is off by at most +/-5.) Next we can "count" the number of LL
cases with corners orientated. Lets dissect in to three classifications
here: no swap, adj swap, diag swap (all in regards to the corners only).
Note that this can be done without loss of generality because given any
element in the symmetric group S_4 we can freely apply a certain 4-cycle
to fix any one corner then if we are left with a 3-cycle we compose
another 4- cycle to reduce it into a 2-cycle. If there is no corner
permutation then we are in ELL land (I live here), and there are 18
cases ignoring the trivial case. (Note that here it's convenient to
group together all mirrors and inverses.) If there needs to be an
adjacent corner swap then I count 36. If there needs to be a diagonal
corner swap I count 25. (Details left to the reader :).) But I have a
grand total of 79!!!! Note that this is done in the same way of counting
as the 177 number was for the ZB method (i.e. by grouping inverses).
This is least then half the number of LL algs when compared to the ZB
method. -Doug Li ps. plz tell me if anything sounds iffy or is
incorrect. --- In speedsolvingrubikscube@yahoogroups.com, "Evan"
<evan.gates@i...> wrote: > So there has been some talk about
good methods etc. I was bored and > just kinda thinking, and this
idea popped into my head. I haven't > really thought about it in
depth or anything, just wondering. What > if you did someting kinda
like ZB, but instead of orienting edges on > last pair, you orient
corners on last two pairs? My thinking > (haven't looked into it yet,
so this could be completely wrong) is > that this should keep aprox
same number of algs for completing f2l, > becuase corners have 3
orientations instead of 2, but you are doing > it in two steps
instead of one. But it would lower the number of > algs for last
layer, because you have to orient edges, instead of > corners. Just
an idea. Not sure about number of algs, thinking > about it now, the
recognition for the two slots while orienting > corners would
probabbly be really hard. But im just curious as to > what people
think, and if this method would be a possibility. > > Evan >
http://www.deepcube.tk > > Until next time Happy Cubing
I guess I didn't make myself clear, because two people have
misunderstood the same point. So I'll write it in a numbered list. 1)
Cross 2) F2l pair 3) F2l pair 4) F2l pair and orient two corners 5) F2l
pair and orient two corners 6) Last layer Hope that makes it clearer.
But the fact that there are only 79 algs for the last layer, is nice.
Just need to find an efficient way to orient corners as you approach the
last layer. Evan http://www.deepcube.tk <http://www.deepcube.tk/>
Until next time Happy Cubing -----Original Message----- From: d_funny007
[mailto:no_reply@yahoogroups.com] Sent: Wednesday, July 21, 2004 12:39
AM To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing
group] Re: methods (excersie in counting cases, combinatorics :) ) Evan,
This is something I'm sure people have already considered. The problem
with that is that there are far too many cases for that last c/e
pairing. Even for the edges (of ZB) it takes about 157 cases the last
time I counted. Since you have as many corners as edges to deal with and
yet the corner orientations have more cases then edge orientation, it
must be some number of alg higher then 157, probably by a factor of 3 or
4. As for the average length of such algorithms I cannot be sure, but I
would suspect lengthier due to the "amount of things that need to be
done". Thus it is quite futile seeing as no one has yet learned all the
c/e pairing algs for the ZB method (none that I know of). Perhaps
sometime in the future it may become fesible... Ok, ignore the rest of
this post if you hate math. I can take a count of the number of such c/e
pairing cases... (note that many of them can be interpreted as inverses,
but this is so impractical they shouldn't be grouped by inverses).
Ignoring mirror cases, let's see... If the corner is fully in place and
edge in it's slot there are 6 corner possibilities times two for edge
flip minus one for the null case. Going on with this sort of
combinatorial logic I count 11+16+28+50+.... (going in the same order
that the ZB method classifies them in). Estimating/asserting that the
rest of the classes to be consist of 27 cases due to varying degrees of
symmetry, I would estimate a total of 240 cases. (This estimate I would
imagine is off by at most +/-5.) Next we can "count" the number of LL
cases with corners orientated. Lets dissect in to three classifications
here: no swap, adj swap, diag swap (all in regards to the corners only).
Note that this can be done without loss of generality because given any
element in the symmetric group S_4 we can freely apply a certain 4-cycle
to fix any one corner then if we are left with a 3-cycle we compose
another 4- cycle to reduce it into a 2-cycle. If there is no corner
permutation then we are in ELL land (I live here), and there are 18
cases ignoring the trivial case. (Note that here it's convenient to
group together all mirrors and inverses.) If there needs to be an
adjacent corner swap then I count 36. If there needs to be a diagonal
corner swap I count 25. (Details left to the reader :).) But I have a
grand total of 79!!!! Note that this is done in the same way of counting
as the 177 number was for the ZB method (i.e. by grouping inverses).
This is least then half the number of LL algs when compared to the ZB
method. -Doug Li ps. plz tell me if anything sounds iffy or is
incorrect. --- In speedsolvingrubikscube@yahoogroups.com, "Evan"
<evan.gates@i...> wrote: > So there has been some talk about
good methods etc. I was bored and > just kinda thinking, and this
idea popped into my head. I haven't > really thought about it in
depth or anything, just wondering. What > if you did someting kinda
like ZB, but instead of orienting edges on > last pair, you orient
corners on last two pairs? My thinking > (haven't looked into it yet,
so this could be completely wrong) is > that this should keep aprox
same number of algs for completing f2l, > becuase corners have 3
orientations instead of 2, but you are doing > it in two steps
instead of one. But it would lower the number of > algs for last
layer, because you have to orient edges, instead of > corners. Just
an idea. Not sure about number of algs, thinking > about it now, the
recognition for the two slots while orienting > corners would
probabbly be really hard. But im just curious as to > what people
think, and if this method would be a possibility. > > Evan >
http://www.deepcube.tk > > Until next time Happy Cubing Yahoo!
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3453. RE: [Speed cubing group] Re: tiles / deluxe From:
David Hedley Jones <davej@...>
To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 21 Jul 2004 10:08:50 +0100
Hi there all. Some info from Steve, production controller at Seven Towns
which addresses some of the points on this thread: "There is now a code
stamped onto both the package and product, these are a batch numbers,
not date codes. The code on the cube it's self was introduced quite
recently to improve fault tracking. This can be found stamped into the
plastic on the inside face of one of the cublets visible when twisted.
Unfortunately there is no way to truly be sure if the cube in the shop
has the new tooling with arched underside to the centre squares. However
all cubes produce since around 6 months ago will be from the new tools.
It's simply a case of old stock disappearing from the shelves. Therefore
as it's now clear the new cubes are on the shelves it should be fairly
safe to say all cubes in major retailers are new cubes. You will also
notice an improvement in the labels. The logo is printed much more clear
and with stronger colours. In addition to this the laminate material has
been changed to improve the bond and in tests the labels are now 5 x
more durable to rubbing and delaminating, unfortunately this is also
undetectable at sight and again is down to old stock being sold as new
stock takes it's place. We at Rubik are making these changes as
permanent improvements to all cubes rather than making a 'special cube'
and charging a higher price, as was the deluxe cubes of the 80's. The
down side is the only way to implement this is as a running change,
rather than a specified difference. We will also soon be introducing to
rubiks.com a cube builder kit. Which is essentially and complete set of
cube parts un-assembled. This way speedcubers can assemble the spring
pressure to their own liking". Hope that helps a bit! Dave -----Original
Message----- From: azinj05ieipih [mailto:azinj05ieipih@...] Sent: 14
July 2004 21:28 To: speedsolvingrubikscube@yahoogroups.com Subject:
[Speed cubing group] Re: tiles / deluxe "Instead of selling 2 types of
cubes at two different prices > where one cube is crappy and the
other one is awesome" Well, then they wouldn't be selling the Japanese
packaging would they? The price of it is different from the standard
cube price. Plus, they didn't have any problems making it back then,
then why would it be a problem now? Just wondering~ ~Joseph Liao --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth <no_reply@y...>
wrote: > on the twisty forum someone made a post (David, was that
you?) about > the reason why rubiks.com wont remake the deluxe cube.
In all > honesty i am very supportive in rubiks decision. Basically
it was > this... Instead of selling 2 types of cubes at two different
prices > where one cube is crappy and the other one is awesome, they
are > working on making one great cube at one price. I aplaud the
efforts > rubiks has done in the past year to the cubes to make them
what they > are today. So basically i think it is quite unreasonable
to ask them > to release the deluxe cube after all there efforts they
have done and > will continue to do. THese new cubes are awesome and
people arent > giving them the credit they disserve. > > >
As far as tiles go... i think it is quite fair to ask rubiks to start
> producing tile sets. Their stickers are still not good. Theyre >
better but not good. > > But that is just my opinion and tastes. I
like dill pickles with > mustard. > > > jake > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > Hi Doug, > > > > It
takes all of ten minutes to get used to the tiles with peg > holes
> > in the Deluxe Rubik's Game cubes. They really improve the
grip. > > > > To pry off the the center tiles on the Deluxe
I use a 5/8 inch > wood > > chisel which is very sharp, so I
wear work gloves. > > > > To reglue tiles I use Elmers glue,
not epoxy. A friend of mine > > epoxied the center tiles on one of
my Deluxe cubes and I've only > been > > able to get two of
them off again. Very frustrating. > > > > At the nationals I
was shown a regular cube with tiles added and > it > > looked
like one of the tiles was split. If epoxy was used it might > be >
> hard to get the split one off, but maybe not if the underside is
> flat. > > On the Deluxe the underside of the tile isn't flat,
and it sits in > an > > indentation. > > > >
Regards, > > > > David J > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > >
<no_reply@y...> wrote: > > > That actually sounds pretty
good. I was never a big fan of tiles, > > > but now that I
think of it, it's probably because I've never seen > > > any
good ones. The Meffert's textured tiles are too thin, break > >
> easily, some colors are too light for my liking, and the center
> ones > > > have holes. Taking them off cheaper cubes is
too much work and > > > supports somethig that is a knock-off.
The ones on the > Deluxe/Game > > > cubes look nice except
for the peg holes that would throw me off > > > (might not even
be able to install them on a standard cube). > > > > >
> Speaking of tiels, that reminds me of how many times I cut myself
> > > using a razorblade when trying to re-scheme Meffert's
cubes. > Having > > > some way of putting on and off tiles
interchangeably would be > > > awsome, avoiding the super-glue.
> > > > > > I would like to support this effort! >
> > > > > > > > -Doug Li > > > >
> > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > > >
<d_j_salvia@y...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates" > > > >
<evan.gates@i...> wrote: > > > > > First off, does
anyone know where to buy tiles for a cube? So > > > far >
> > > > i've been taking them off of cheap ones and putting
them on > my > > > good > > > > > ones. >
> > > > > > > > > also, do u think that if we
had everyone in this group, or as > > > many > > >
> > as we could, email seventowns and ask them to start making a
> > > tiled > > > > > cube with arched centers
and screws, that it might work? Just > a > > > > >
thought > > > > > > > > > > Evan > >
> > > > > > Hi Evan, > > > > > >
> > Thanks for bringing this up. Yes, Seven Towns is the place
> to > > > make > > > > the suggestion of making
tiled cubes. I'd also suggest that > they go > > > > with
a plastic at least as good as the Deluxe's. It would be > great >
> > if > > > > they simply made the Deluxe again.
There's no legal impediment > > > because > > > >
they purchased the rights from Ideal. > > > > > > >
> I've suggested tiles to them two or three times. If there is >
> > > sufficient interest they might do it. > > > >
> > > > I think it would be neat if they made the tiles >
interchangeable, > > > > that is, easy to take off and on,
while sitting snugly when in > use. > > > > This would
allow for more color schemes, not just > the "official" > >
> > scheme adopted a few years ago, but also the first "official"
> color > > > > scheme found on the Deluxes, Rubik's Game
cubes, the original > > > Revenge > > > > cubes,
the 2x2x2, and C*4 cubes, and people wouldn't be stuck > with >
> > one > > > > color scheme. > > > > >
> > > Also it would allow them to sell specialty tiles >
like "Holiday" > > > > tiles. I can see a Christmas cube all
sparkly. This would not > > > dilute > > > > their
brand image any more than all the commercial advertising > > >
cubes > > > > they sell. People see a Deluxe in sunlight and
they are > impressed > > > with > > > > how
beautiful it is. If it costs them a little more to make > these >
> > in > > > > limited numbers, I think that's OK,
because it's a normal > business > > > > practice,
besides a deluxe stands out, like the luxury version > of a > >
> > standard automobile. > > > > > > > >
At the Nationals 35 people asked me if I would sell them a > >
> Deluxe, > > > > or a Deluxe Rubik's Game cube. >
> > > > > > > I would think that if everyone who is
interested asked Seven > > > Towns > > > > they
just might do it. If they did it as a kit they wouldn't > have >
> > to > > > > pay anyone to assemble them. > >
> > > > > > If they won't produce a tiled cube maybe
they would go for > > > > producing high-quality tiles that
go on like stickers. > > > > > > > > David J
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> 1) Cross > 2) F2l pair > 3) F2l pair > 4) F2l pair and
orient two corners > 5) F2l pair and orient two corners > 6) Last
layer Hi, Could be a good idea. But don't you find amazing that you can
be so fast using the "simple" Fridrich algorithm, and it looks so hard
to become significantly faster? Nobody will ever be crazy enough to
learn 100 more sequences if they can save only 0.5s after a 2-year daily
pratice. Hum, well... maybe... :-) Gilles. P.S.: Other ideas. 1- Cross
2- Pair 3- Pair 4- Pair + orient 5 edges 5- Pair + permute 4 edges 6-
CLL 1- Cross 2- Pair 3- Pair 4- Pair + last top-layer corner 5- CLL (can
disturb LL-edges) 6- 5 edges There are many more possibilities, but are
they worth it? I mean, when I see people OLLing in 2 seconds, what's the
point of trying to skip it if this makes other steps much more
difficult?
Hello Dave, > [...] > Therefore as it's > now clear the new
cubes are on the shelves it should be fairly safe to say > all cubes
in major retailers are new cubes. In France, they're still rare, I found
my first new cube 2 weeks ago. The new center pieces are really useful,
producing them was a nice decision (but I had to open 7 boxes in order
to find an equally balanced cube!). > You will also notice an >
improvement in the labels. > [...] > 5 x more durable to >
rubbing and delaminating Really? I didn't notice. A few hours after
starting playing with my new cube, it looks like a piece of *beep* :-)
> [...] > We will also soon be introducing to rubiks.com a cube
builder kit. Which is > essentially and complete set of cube parts
un-assembled. This way > speedcubers can assemble the spring pressure
to their own liking". Great! Add a set of very thin and nice looking
tiles, that's all we need! Gilles.
Problem with extending in this way is always the number of algorthms at
each stage. This is because there are already a large number of F2L pair
algorithms and they multiply up. My approach is to push the first layer
corner up to be done with the cross and then solve parts of the LL with
just a middle edge. this significantly cuts down the number of
algorithms you require and also makes recognition a lot easier. The down
side is of course that for each pair you treat like this you have to add
an extra corner into ur cross + corner step at the start. But for
example you then only need 27 algorithms to orient all the last layer
corners with the last middle edge. Or if you do it with the the second
last middle edge you can orient the edges with the last (another 8
algorithms). This leaves a one look PLL. I promised to do this over the
summer but haven't started the serious work on it yet - I have 26/27
corner algorithms and 5/8 edge ones that dont affect corners. Will post
when its sorted! Further extensions of this method also promised later
in the summer! Duncan ----- Original Message ----- From: "Gilles Roux"
<grrroux@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Wednesday, July 21, 2004 10:31 AM Subject: [Speed cubing group]
Re: methods > > 1) Cross > > 2) F2l pair > > 3) F2l
pair > > 4) F2l pair and orient two corners > > 5) F2l pair
and orient two corners > > 6) Last layer > > Hi, > >
Could be a good idea. > But don't you find amazing that you can be so
fast using the "simple" > Fridrich algorithm, and it looks so hard to
become significantly faster? > Nobody will ever be crazy enough to
learn 100 more sequences if they > can save only 0.5s after a 2-year
daily pratice. > Hum, well... maybe... :-) > > Gilles. >
> > > P.S.: Other ideas. > > 1- Cross > 2- Pair >
3- Pair > 4- Pair + orient 5 edges > 5- Pair + permute 4 edges
> 6- CLL > > 1- Cross > 2- Pair > 3- Pair > 4- Pair +
last top-layer corner > 5- CLL (can disturb LL-edges) > 6- 5 edges
> > There are many more possibilities, but are they worth it? I
mean, when > I see people OLLing in 2 seconds, what's the point of
trying to skip > it if this makes other steps much more difficult?
> > > > > > > Yahoo! Groups Links > > >
> > >
Perhaps. I'll give it a couple months and buy another one, if I'm not
used to it. The only other cube I've ever had is my original one which I
learned on, so I guess I just was never fast enough at the beginning of
my cubing career to pop. -T.S. Bischof --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
wrote: > Hmm... 300 isn't that much. My cube pops a lot if I'm not
used to it > but after that, I can solve it usually with only 1 pop
per 12. Kenneth > Brandon had a liquid cube which I popped while
scrambling but he > managed to not pop it. Maybe you just need to get
a better feel for > the cube? > > Tyson Mao > MSC #631 >
California Institute of Technology > > On Jul 20, 2004, at 6:58
PM, tsbischof wrote: > > > Does anyone have any good solutions
for cubes which pop frequently > > (besides retiring it)? I have a
rubiks.com cube which has been > > solved 300 or so times, sanded
down, lubed, and basically worn. > > However, it pops about five
or six times an average of 10, even with > > careful turning. If
anyone has any tips, they would be greatly > > appreciated. >
> > > -T.S. Bischof > > > > p.s. I noticed a little
while ago the group has 666 members. > > > > > > >
> > > Yahoo! Groups Sponsor > > > > ADVERTISEMENT
> > <lrec_companion_043004.gif> > > <l.gif> >
> > > Yahoo! Groups Links > > > > To visit your
group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
Your use of Yahoo! Groups is subject to the Yahoo! Terms of > >
Service. > > > >
There doesn't seem to be an official notation for the pyraminx, but if
anyone ever creates one, it should have tip moves for random scrambling
purposes. I had to create Bt, Bt', Lt, etc for my scrambler, but that's
just my little idea. Here are a couple notations which are very similar:
http://www.geocities.com/rubiks_galaxia/PyraIntro.html
http://www.geocities.com/jaapsch/puzzles/pyraminx.htm Hope this helps.
-T.S. Bischof --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@i...> wrote: > What's the notation for a pyraminx? >
> Tyson Mao > MSC #631 > California Institute of Technology
> > On Jul 20, 2004, at 3:31 PM, Stefan Pochmann wrote: > >
> That's a very nice solution and I don't only say that because I
used > > to use it, too ;-) > > > > You did a great
job proving that it's fast and describing it. But I > > think the
step 4 algorithm is wrong... > > > > Btw, which Pyraminx do
you use? > > > > Cheers! > > Stefan > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com,
"richy_jr_2000" > > <richy_jr_2000@y...> wrote: > >
> I just posted everything I know to achieve sub-9 seconds on the
> > > Pyraminx...If anyone cares to see, it's right here: >
> > > > >
http://www.geocities.com/rubiks_galaxia/Pyraminx.html > > >
> > > -Richard > > > > > > > > >
> Yahoo! Groups Sponsor > > > > ADVERTISEMENT > >
<lrec_companion_043004.gif> > > <l.gif> > > >
> Yahoo! Groups Links > > > > To visit your group on the
web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
Your use of Yahoo! Groups is subject to the Yahoo! Terms of > >
Service. > > > >
I recently got a bad quality cube with pictures on the faces, instead of
colors. I can solve it pretty easily, but sometimes the centers aren't
twisted in the right direction. I have tried using a series of 3-edge
cycles, but that twists 2 centers at the same time. Does anyone know an
alg to turn only 1 center? Thanks, Austin
Hi Evan, I use my own method, (posted at
http://www.cubehead.org/index.php?action=methods&showid=22 ) Since
in placing the last FL corner I don't have to place the edge piece as
well I can go about it differently. The LL corners have 8 orientations
and three positions one of which is "solved". The last corner of the FL
has 3 orientations so: 8*3=24 -1=23 *3=69 positions. So you would need
to learn only 63 algorithms. And if in placing the last of the four
edges of the FL you place all of the LL edges correctly then you've
eliminated the LL step completely. Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, "Evan" <evan.gates@i...>
wrote: > So there has been some talk about good methods etc. I was
bored and > just kinda thinking, and this idea popped into my head. I
haven't > really thought about it in depth or anything, just
wondering. What > if you did someting kinda like ZB, but instead of
orienting edges on > last pair, you orient corners on last two pairs?
My thinking > (haven't looked into it yet, so this could be
completely wrong) is > that this should keep aprox same number of
algs for completing f2l, > becuase corners have 3 orientations
instead of 2, but you are doing > it in two steps instead of one. But
it would lower the number of > algs for last layer, because you have
to orient edges, instead of > corners. Just an idea. Not sure about
number of algs, thinking > about it now, the recognition for the two
slots while orienting > corners would probabbly be really hard. But
im just curious as to > what people think, and if this method would
be a possibility. > > Evan > http://www.deepcube.tk > >
Until next time Happy Cubing
--- In speedsolvingrubikscube@yahoogroups.com, stradivariuscuber
<no_reply@y...> wrote: > I recently got a bad quality cube with
pictures on the faces, > instead of colors. I can solve it pretty
easily, but sometimes the > centers aren't twisted in the right
direction. I have tried using a > series of 3-edge cycles, but that
twists 2 centers at the same > time. Does anyone know an alg to turn
only 1 center? Thanks, > > Austin Try (LRFL'R'F2)^2 (fixes
F-center) Gilles.
--- Stefan Pochmann <pochmann@...> wrote: > That's a very nice
solution and I don't only say > that because I used > to use it,
too ;-) It's such a simple solution... I figured someone had found that
way of doing it already :) > You did a great job proving that it's
fast and > describing it. But I > think the step 4 algorithm is
wrong... oops. It is wrong. (sorry everyone) In my hurry I messed up an
alg. :-S > Btw, which Pyraminx do you use? I bought it at an open
market for 4 dollars. My best guess is that it is a Tomy pyraminx, but I
have no way of knowing for sure. > Cheers! > Stefan > > >
--- In speedsolvingrubikscube@yahoogroups.com, > "richy_jr_2000" >
<richy_jr_2000@y...> wrote: > > I just posted everything I
know to achieve sub-9 > seconds on the > > Pyraminx...If anyone
cares to see, it's right > here: > > > > >
http://www.geocities.com/rubiks_galaxia/Pyraminx.html > > >
> -Richard > > __________________________________ Do you
Yahoo!? Vote for the stars of Yahoo!'s next ad campaign!
http://advision.webevents.yahoo.com/yahoo/votelifeengine/
Maybe it's just an evil cube? Some cubes just don't have the /potential/
to be good speedcubes. --- tsbischof <tom@...> wrote: > Does
anyone have any good solutions for cubes which > pop frequently >
(besides retiring it)? I have a rubiks.com cube > which has been >
solved 300 or so times, sanded down, lubed, and > basically worn.
> However, it pops about five or six times an average > of 10,
even with > careful turning. If anyone has any tips, they would >
be greatly > appreciated. > > -T.S. Bischof > > p.s. I
noticed a little while ago the group has 666 > members. > >
__________________________________ Do you Yahoo!? Read only the mail you
want - Yahoo! Mail SpamGuard. http://promotions.yahoo.com/new_mail
This is all very fantasitc news. The improved stickers and looseness
should encourage a majority of consumers to be cubing more often. As for
us speedcubers almost all stickers will wear away for us in a matter of
days, lol. We just cube too much. As a tip to people, I have recently
put 4x4 stickers on my 3x3, and it is holding up very well. I definately
need something to be able to control tension, and not just tightening
screws like on Studio cubes, I'd like it to be something more robust,
say with washers or some sort of mechanism so that the center caps are
gurrentted to not pop off or self-tighten. I was told that the codes are
lightly embossed on the underside of the Hasbro packaging and that they
are 5 digits long where we should look for 32 as the first two digits
for the most recent model. Can you verify the validity of this
statement? -Doug Li --- In speedsolvingrubikscube@yahoogroups.com, David
Hedley Jones <davej@s...> wrote: > Hi there all. > Some info
from Steve, production controller at Seven Towns which addresses >
some of the points on this thread: > > "There is now a code
stamped onto both the package and product, these are a > batch
numbers, not date codes. The code on the cube it's self was introduced
> quite recently to improve fault tracking. This can be found stamped
into the > plastic on the inside face of one of the cublets visible
when twisted. > > Unfortunately there is no way to truly be sure
if the cube in the shop has > the new tooling with arched underside
to the centre squares. However all > cubes produce since around 6
months ago will be from the new tools. It's > simply a case of old
stock disappearing from the shelves. Therefore as it's > now clear
the new cubes are on the shelves it should be fairly safe to say >
all cubes in major retailers are new cubes. You will also notice an >
improvement in the labels. The logo is printed much more clear and with
> stronger colours. In addition to this the laminate material has
been changed > to improve the bond and in tests the labels are now 5
x more durable to > rubbing and delaminating, unfortunately this is
also undetectable at sight > and again is down to old stock being
sold as new stock takes it's place. > We at Rubik are making these
changes as permanent improvements to all cubes > rather than making a
'special cube' and charging a higher price, as was the > deluxe cubes
of the 80's. The down side is the only way to implement this is > as
a running change, rather than a specified difference. > > We will
also soon be introducing to rubiks.com a cube builder kit. Which is >
essentially and complete set of cube parts un-assembled. This way >
speedcubers can assemble the spring pressure to their own liking". >
> Hope that helps a bit! > Dave > > > -----Original
Message----- > From: azinj05ieipih [mailto:azinj05ieipih@y...] >
Sent: 14 July 2004 21:28 > To: speedsolvingrubikscube@yahoogroups.com
> Subject: [Speed cubing group] Re: tiles / deluxe > > >
> > > > "Instead of selling 2 types of cubes at two
different prices > > where one cube is crappy and the other one is
awesome" > > Well, then they wouldn't be selling the Japanese
packaging would > they? The price of it is different from the
standard cube price. > Plus, they didn't have any problems making it
back then, then why > would it be a problem now? Just wondering~ >
> ~Joseph Liao > > > > --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth >
<no_reply@y...> wrote: > > on the twisty forum someone made
a post (David, was that you?) > about > > the reason why
rubiks.com wont remake the deluxe cube. In all > > honesty i am
very supportive in rubiks decision. Basically it was > > this...
Instead of selling 2 types of cubes at two different > prices >
> where one cube is crappy and the other one is awesome, they are
> > working on making one great cube at one price. I aplaud the
> efforts > > rubiks has done in the past year to the cubes to
make them what > they > > are today. So basically i think it is
quite unreasonable to ask > them > > to release the deluxe cube
after all there efforts they have done > and > > will continue
to do. THese new cubes are awesome and people arent > > giving
them the credit they disserve. > > > > > > As far as
tiles go... i think it is quite fair to ask rubiks to > start >
> producing tile sets. Their stickers are still not good. Theyre >
> better but not good. > > > > But that is just my
opinion and tastes. I like dill pickles with > > mustard. >
> > > > > jake > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > >
<d_j_salvia@y...> wrote: > > > Hi Doug, > > >
> > > It takes all of ten minutes to get used to the tiles with
peg > > holes > > > in the Deluxe Rubik's Game cubes.
They really improve the grip. > > > > > > To pry off
the the center tiles on the Deluxe I use a 5/8 inch > > wood >
> > chisel which is very sharp, so I wear work gloves. > >
> > > > To reglue tiles I use Elmers glue, not epoxy. A
friend of mine > > > epoxied the center tiles on one of my
Deluxe cubes and I've only > > been > > > able to get two
of them off again. Very frustrating. > > > > > > At
the nationals I was shown a regular cube with tiles added > and >
> it > > > looked like one of the tiles was split. If epoxy
was used it > might > > be > > > hard to get the split
one off, but maybe not if the underside is > > flat. > >
> On the Deluxe the underside of the tile isn't flat, and it sits
> in > > an > > > indentation. > > > >
> > Regards, > > > > > > David J > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
> > > <no_reply@y...> wrote: > > > > That
actually sounds pretty good. I was never a big fan of > tiles, >
> > > but now that I think of it, it's probably because I've
never > seen > > > > any good ones. The Meffert's
textured tiles are too thin, break > > > > easily, some
colors are too light for my liking, and the center > > ones >
> > > have holes. Taking them off cheaper cubes is too much
work and > > > > supports somethig that is a knock-off. The
ones on the > > Deluxe/Game > > > > cubes look nice
except for the peg holes that would throw me > off > > >
> (might not even be able to install them on a standard cube). >
> > > > > > > Speaking of tiels, that reminds me of
how many times I cut > myself > > > > using a razorblade
when trying to re-scheme Meffert's cubes. > > Having > >
> > some way of putting on and off tiles interchangeably would be
> > > > awsome, avoiding the super-glue. > > > >
> > > > I would like to support this effort! > > >
> > > > > > > > > -Doug Li > > >
> > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > > > >
<d_j_salvia@y...> wrote: > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates" > > > >
> <evan.gates@i...> wrote: > > > > > > First
off, does anyone know where to buy tiles for a cube? > So > >
> > far > > > > > > i've been taking them off of
cheap ones and putting them on > > my > > > > good
> > > > > > ones. > > > > > > >
> > > > > also, do u think that if we had everyone in
this group, or > as > > > > many > > > > >
> as we could, email seventowns and ask them to start making > a
> > > > tiled > > > > > > cube with arched
centers and screws, that it might work? > Just > > a > >
> > > > thought > > > > > > > > >
> > > Evan > > > > > > > > > > Hi
Evan, > > > > > > > > > > Thanks for
bringing this up. Yes, Seven Towns is the place > > to > >
> > make > > > > > the suggestion of making tiled
cubes. I'd also suggest that > > they go > > > > >
with a plastic at least as good as the Deluxe's. It would be > >
great > > > > if > > > > > they simply made
the Deluxe again. There's no legal > impediment > > > >
because > > > > > they purchased the rights from Ideal.
> > > > > > > > > > I've suggested tiles
to them two or three times. If there > is > > > > >
sufficient interest they might do it. > > > > > > >
> > > I think it would be neat if they made the tiles > >
interchangeable, > > > > > that is, easy to take off and
on, while sitting snugly when > in > > use. > > > >
> This would allow for more color schemes, not just > > the
"official" > > > > > scheme adopted a few years ago, but
also the first "official" > > color > > > > >
scheme found on the Deluxes, Rubik's Game cubes, the original > >
> > Revenge > > > > > cubes, the 2x2x2, and C*4
cubes, and people wouldn't be stuck > > with > > > >
one > > > > > color scheme. > > > > > >
> > > > Also it would allow them to sell specialty tiles
> > like "Holiday" > > > > > tiles. I can see a
Christmas cube all sparkly. This would not > > > > dilute
> > > > > their brand image any more than all the
commercial > advertising > > > > cubes > > >
> > they sell. People see a Deluxe in sunlight and they are >
> impressed > > > > with > > > > > how
beautiful it is. If it costs them a little more to make > > these
> > > > in > > > > > limited numbers, I think
that's OK, because it's a normal > > business > > > >
> practice, besides a deluxe stands out, like the luxury > version
> > of a > > > > > standard automobile. > >
> > > > > > > > At the Nationals 35 people asked
me if I would sell them a > > > > Deluxe, > > >
> > or a Deluxe Rubik's Game cube. > > > > > >
> > > > I would think that if everyone who is interested
asked > Seven > > > > Towns > > > > > they
just might do it. If they did it as a kit they wouldn't > > have
> > > > to > > > > > pay anyone to assemble
them. > > > > > > > > > > If they won't
produce a tiled cube maybe they would go for > > > > >
producing high-quality tiles that go on like stickers. > > >
> > > > > > > David J > > > > > >
Yahoo! Groups Links > > > > > > >
_____________________________________________________________________ _
> This email has been scanned by the MessageLabs Email Security
System. > For more information please visit
http://www.messagelabs.com/email >
_____________________________________________________________________ _
I just received 24 cheap key chain cubes in the mail. I wasn't sure
exactly what I wanted to do with them. After reading the cube mod
message, I decided to give it a try. The result can be found in the
photo section of this group under Cube mods. These links may or may not
work:
http://photos.groups.yahoo.com/group/speedsolvingrubikscube/vwp?.dir=
/Cube+Mods&.dnm=scrambled+small.jpg&.src=gr&.view=t&.hires=t
http://photos.groups.yahoo.com/group/speedsolvingrubikscube/vwp?.dir=
/Cube+Mods&.dnm=solved+small.jpg&.src=gr&.view=t&.hires=t
http://photos.groups.yahoo.com/group/speedsolvingrubikscube/vwp?.dir=
/Cube+Mods&.dnm=Fusedcube+small.jpg&.src=gr&.view=t&.hires=t
Lots of fun. Tell me what you think. -Kenneth
3466. Re: Orient Center? From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Jul 2004 18:37:58 -0000
Hey! I think it should be (LRF2L'R'F2)^2 ;-) ( Or a funny one :
(R'F'RF')^5 ) -cubix- > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@f...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, stradivariuscuber >
<no_reply@y...> wrote: > > I recently got a bad quality cube
with pictures on the faces, > > instead of colors. I can solve it
pretty easily, but sometimes the > > centers aren't twisted in the
right direction. I have tried using a > > series of 3-edge cycles,
but that twists 2 centers at the same > > time. Does anyone know
an alg to turn only 1 center? Thanks, > > > > Austin >
> > Try (LRFL'R'F2)^2 > (fixes F-center) > > Gilles.
3467. New file uploaded to speedsolvingrubikscube From:
speedsolvingrubikscube@yahoogroups.com
To:
speedsolvingrubikscube@yahoogroups.com
Date:
21 Jul 2004 21:06:29 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /RubikTimer.exe Uploaded by : yasmaramichiel <blonkm@...>
Description : Yet another Timer, it logs your times You can access this
file at the URL:
http://groups.yahoo.com/group/speedsolvingrubikscube/files/RubikTimer.exe
To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files Regards, yasmaramichiel
<blonkm@...>
3468. Re: New file uploaded to speedsolvingrubikscube From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 21 Jul 2004 21:22:33 -0000
Hey! I gave the timer a shot. it only counts up every 2 seconds. And the
total time after stopping the timer is always a whole second, eg 6:00 or
8:00. This looks pretty useless to me I could understand if this was
Java Applet/Application. Strange. This timer doesn't add new
functionality to previous timers (eg the one by Jess Bonde). Any working
new timer with new features is always welcome :-) Was the wrong version
uploaded for some reason. Curious ... -cubix- > --- In
speedsolvingrubikscube@yahoogroups.com,
speedsolvingrubikscube@yahoogroups.com wrote: > > Hello, > >
This email message is a notification to let you know that > a file
has been uploaded to the Files area of the speedsolvingrubikscube >
group. > > File : /RubikTimer.exe > Uploaded by :
yasmaramichiel <blonkm@z...> > Description : Yet another Timer,
it logs your times > > You can access this file at the URL: >
http://groups.yahoo.com/group/speedsolvingrubikscube/files/RubikTimer.
exe > > To learn more about file sharing for your group, please
visit: > http://help.yahoo.com/help/us/groups/files > >
Regards, > > yasmaramichiel <blonkm@z...>
3469. Re: New file uploaded to speedsolvingrubikscube From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Jul 2004 00:04:01 -0000
Most of the tiem it does waht you said, but sometiems it times properly
and gives the time to the hundredths of a second. Thus I conclude that
this is a buggy version and something about it needs to be fixed. -Doug
Li --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hey! > > I gave the
timer a shot. it only counts up every 2 seconds. And the > total time
after stopping the timer is always a whole second, eg 6:00 > or 8:00.
This looks pretty useless to me I could understand if this > was Java
Applet/Application. Strange. This timer doesn't add new >
functionality to previous timers (eg the one by Jess Bonde). > >
Any working new timer with new features is always welcome :-) > >
Was the wrong version uploaded for some reason. Curious ... > >
-cubix- > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, >
speedsolvingrubikscube@yahoogroups.com wrote: > > > > Hello,
> > > > This email message is a notification to let you know
that > > a file has been uploaded to the Files area of the >
speedsolvingrubikscube > > group. > > > > File :
/RubikTimer.exe > > Uploaded by : yasmaramichiel
<blonkm@z...> > > Description : Yet another Timer, it logs
your times > > > > You can access this file at the URL: >
> >
http://groups.yahoo.com/group/speedsolvingrubikscube/files/RubikTimer .
> exe > > > > To learn more about file sharing for your
group, please visit: > >
http://help.yahoo.com/help/us/groups/files > > > > Regards,
> > > > yasmaramichiel <blonkm@z...>
I don't know what he does, but if I made a good supercube which showed
the four adjacent colors, I would solve the centers as I went, solving
the cross center and the four adjacent corners during the cross. This is
how I do the 4x4x4 scrambled like a 2x2x2, then a 3x3x3, and the reverse
for solve. That way you minimize the number of centers you have to
orient after solving the edges and corners. Often, you only have to do
one or two one- or two-center algorithms to fix the last centers.
Although you could reduce it to zero or one if you found enough
algorithms which preserve center orientation. -T.S. Bischof --- In
speedsolvingrubikscube@yahoogroups.com, "brokulo" <brokulo@y...>
wrote: > How does Chris speedsolve the supercube?
I was asked to post a reply, so I'm just forwarding this. Evan
http://www.deepcube.tk <http://www.deepcube.tk/> Until next time
Happy Cubing -----Original Message----- From: Rubiks Service
[mailto:service@...] Sent: Wednesday, July 21, 2004 1:40 PM To:
evan.gates@... Subject: FW: Rubik's Products Questions -----Original
Message----- From: Rubiks Service [mailto:service@...] Sent: Wednesday,
July 21, 2004 4:12 PM To: mailto:evan.gates@... Subject: Rubik's
Products Questions Could you post a reply that says the code stamped
onto both the package and product are a batch numbers, not date codes.
The code on the cube it's self was introduced quite recently to improve
fault tracking. This can be found stamped into the plastic on the inside
face of one of the cublets visible when twisted. Unfortunately there is
no way to truly be sure if the cube in the shop has the new tooling with
arched underside to the centre squares. However all cubes produce since
around 6 months ago will be from the new tools. It's simply a case of
old stock disappearing from the shelves. Therefore as it's now clear the
new cubes are on the shelves it should be safe to say all cubes in major
retailers are new cubes. Consumers will also notice an improvement in
the labels. The logo is printed much more clear and with stronger
colours. In addition to this the laminate material has been changed to
improve the bond and in tests the labels are now 5 x more durable to
rubbing and delaminating. The two or not common to each other and
unfortunately this is undetectable at sight and again is down to old
stock being sold as new stock takes it's place. We at Rubik hope
consumers appreciate we are making these changes as permanent
improvements to all cubes rather than making a 'special cube' and
charging a higher price, as was the deluxe cubes of the 80's. The down
side is the only way to implement this is as a running change, rather
than a specified difference. We will also soon be introducing to
rubiks.com a cube builder kit. Which is essentially and complete set of
cube parts un-assembled. This way speedcubers can assemble the spring
pressure to their own liking. Thank you, The Rubik's Shop customer
service [Non-text portions of this message have been removed]
Although you may think that if you seperate the LL corners in two steps
would cut down the numbers of algorithm, I am skeptical of the fact.
Lets say you have a 3x2x2 + 1 edge. There are 5 possibilities : All
Corners Correct. 3 Corners Correct 2 Corners Correct 1 Corner Correct. 0
Corners Correct. Now, you have to take in account of that. If you decide
to Orient 2 corners, you will have to choose from all this pool which
corner setting would be favorable. So you place 1 F2L pair + orient 2
corners. You are left with the last F2L pair. You face the same dilemna.
All corners Correct (Last F2L corner oriented.) 3 Corners Correct 2
Corners Correct. Now the idea is to place the last F2L pair without
disturbing the work already done. If the 4 corners were all correct, you
will have to place the f2L without disturbing the corners. This quite
scares me although this is purely hypothetical and I might be completly
wrong. --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hi Evan, > > I use my own
method, (posted at >
http://www.cubehead.org/index.php?action=methods&showid=22 ) >
Since in placing the last FL corner I don't have to place the edge >
piece as well I can go about it differently. > > The LL corners
have 8 orientations and three positions one of which > is "solved".
The last corner of the FL has 3 orientations so: 8*3=24 > -1=23 *3=69
positions. So you would need to learn only 63 algorithms. > And if in
placing the last of the four edges of the FL you place all > of the
LL edges correctly then you've eliminated the LL step completely. >
> Regards, > > David J > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Evan" >
<evan.gates@i...> wrote: > > So there has been some talk
about good methods etc. I was bored and > > just kinda thinking,
and this idea popped into my head. I haven't > > really thought
about it in depth or anything, just wondering. What > > if you did
someting kinda like ZB, but instead of orienting edges on > > last
pair, you orient corners on last two pairs? My thinking > >
(haven't looked into it yet, so this could be completely wrong) is >
> that this should keep aprox same number of algs for completing f2l,
> > becuase corners have 3 orientations instead of 2, but you are
doing > > it in two steps instead of one. But it would lower the
number of > > algs for last layer, because you have to orient
edges, instead of > > corners. Just an idea. Not sure about number
of algs, thinking > > about it now, the recognition for the two
slots while orienting > > corners would probabbly be really hard.
But im just curious as to > > what people think, and if this
method would be a possibility. > > > > Evan > >
http://www.deepcube.tk > > > > Until next time Happy Cubing
That's a good point. Like I said, it just popped into my head; I didn't
think about it much. I do like the idea of placing a corner with the
cross, and orienting LL corners with the last edge, or something along
those lines. I still haven't learned full Fridrich though, so I should
worry about that for now. But it's still fun to think about stuff like
this. Evan http://www.deepcube.tk <http://www.deepcube.tk/> Until
next time Happy Cubing -----Original Message----- From:
pathfinder_netstorm [mailto:no_reply@yahoogroups.com] Sent: Wednesday,
July 21, 2004 8:01 PM To: speedsolvingrubikscube@yahoogroups.com
Subject: [Speed cubing group] Re: methods Although you may think that if
you seperate the LL corners in two steps would cut down the numbers of
algorithm, I am skeptical of the fact. Lets say you have a 3x2x2 + 1
edge. There are 5 possibilities : All Corners Correct. 3 Corners Correct
2 Corners Correct 1 Corner Correct. 0 Corners Correct. Now, you have to
take in account of that. If you decide to Orient 2 corners, you will
have to choose from all this pool which corner setting would be
favorable. So you place 1 F2L pair + orient 2 corners. You are left with
the last F2L pair. You face the same dilemna. All corners Correct (Last
F2L corner oriented.) 3 Corners Correct 2 Corners Correct. Now the idea
is to place the last F2L pair without disturbing the work already done.
If the 4 corners were all correct, you will have to place the f2L
without disturbing the corners. This quite scares me although this is
purely hypothetical and I might be completly wrong. --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hi Evan, > > I use my own
method, (posted at > http://www.cubehead.org/index.php?action=methods
<http://www.cubehead.org/index.php?action=methods&showid=22>
&showid=22 ) > Since in placing the last FL corner I don't have
to place the edge > piece as well I can go about it differently. >
> The LL corners have 8 orientations and three positions one of which
> is "solved". The last corner of the FL has 3 orientations so:
8*3=24 > -1=23 *3=69 positions. So you would need to learn only 63
algorithms. > And if in placing the last of the four edges of the FL
you place all > of the LL edges correctly then you've eliminated the
LL step completely. > > Regards, > > David J > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Evan" >
<evan.gates@i...> wrote: > > So there has been some talk
about good methods etc. I was bored and > > just kinda thinking,
and this idea popped into my head. I haven't > > really thought
about it in depth or anything, just wondering. What > > if you did
someting kinda like ZB, but instead of orienting edges on > > last
pair, you orient corners on last two pairs? My thinking > >
(haven't looked into it yet, so this could be completely wrong) is >
> that this should keep aprox same number of algs for completing f2l,
> > becuase corners have 3 orientations instead of 2, but you are
doing > > it in two steps instead of one. But it would lower the
number of > > algs for last layer, because you have to orient
edges, instead of > > corners. Just an idea. Not sure about number
of algs, thinking > > about it now, the recognition for the two
slots while orienting > > corners would probabbly be really hard.
But im just curious as to > > what people think, and if this
method would be a possibility. > > > > Evan > >
http://www.deepcube.tk > > > > Until next time Happy Cubing
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3475. New file uploaded to speedsolvingrubikscube From:
speedsolvingrubikscube@yahoogroups.com
To:
speedsolvingrubikscube@yahoogroups.com
Date:
22 Jul 2004 03:40:30 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /NetCube.zip Uploaded by : burntbizzkit Description : A fully
functional cube timer that can also be used to race a someone else over
the internet. You can access this file at the URL:
http://groups.yahoo.com/group/speedsolvingrubikscube/files/NetCube.zip
To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files Regards, burntbizzkit
I just uploaded NetCube: This is a pretty early release... It contains a
standalone timer and a network timer that can be used to race another
person over the internet. Please email any bugs you find to
huntca[nospam]@... -Chris P.S. -- Let me know what you think!
I remember asking Macky this question, he told me that a few Japanese
cubist (I'm 1/4 :)) use rubber rings on the metal part that you can see
when you stretch the centers of the cube. I haven't tried it yet, but it
isn't allowed at any world championships. ~Joseph Liao jliao.tk --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
wrote: > Hmm... 300 isn't that much. My cube pops a lot if I'm not
used to it > but after that, I can solve it usually with only 1 pop
per 12. Kenneth > Brandon had a liquid cube which I popped while
scrambling but he > managed to not pop it. Maybe you just need to get
a better feel for > the cube? > > Tyson Mao > MSC #631 >
California Institute of Technology > > On Jul 20, 2004, at 6:58
PM, tsbischof wrote: > > > Does anyone have any good solutions
for cubes which pop frequently > > (besides retiring it)? I have a
rubiks.com cube which has been > > solved 300 or so times, sanded
down, lubed, and basically worn. > > However, it pops about five
or six times an average of 10, even with > > careful turning. If
anyone has any tips, they would be greatly > > appreciated. >
> > > -T.S. Bischof > > > > p.s. I noticed a little
while ago the group has 666 members. > > > > > > >
> > > Yahoo! Groups Sponsor > > > > ADVERTISEMENT
> > <lrec_companion_043004.gif> > > <l.gif> >
> > > Yahoo! Groups Links > > > > To visit your
group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
Your use of Yahoo! Groups is subject to the Yahoo! Terms of > >
Service. > > > >
I solve my Pyraminx intuinively. It is actually pretty fast: 1)intuinive
first layer (3-6 seconds) 2)Solve the mini-pyraminx edges (3-4seconds)
------------------------------------------ All the times for looking:2
seconds ------------------------------------------ Total time:8-12
seconds There is only like 6 algorithms to learn, I made my own up :)
~Joseph Liao --- In speedsolvingrubikscube@yahoogroups.com, "tsbischof"
<tom@w...> wrote: > There doesn't seem to be an official
notation for the pyraminx, but > if anyone ever creates one, it
should have tip moves for random > scrambling purposes. I had to
create Bt, Bt', Lt, etc for my > scrambler, but that's just my little
idea. Here are a couple > notations which are very similar: > >
http://www.geocities.com/rubiks_galaxia/PyraIntro.html >
http://www.geocities.com/jaapsch/puzzles/pyraminx.htm > > Hope
this helps. > > -T.S. Bischof > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> >
wrote: > > What's the notation for a pyraminx? > > > >
Tyson Mao > > MSC #631 > > California Institute of
Technology > > > > On Jul 20, 2004, at 3:31 PM, Stefan
Pochmann wrote: > > > > > That's a very nice solution and
I don't only say that because I > used > > > to use it, too
;-) > > > > > > You did a great job proving that it's
fast and describing it. > But I > > > think the step 4
algorithm is wrong... > > > > > > Btw, which Pyraminx
do you use? > > > > > > Cheers! > > > Stefan
> > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000" > > >
<richy_jr_2000@y...> wrote: > > > > I just posted
everything I know to achieve sub-9 seconds on > the > > >
> Pyraminx...If anyone cares to see, it's right here: > > >
> > > > >
http://www.geocities.com/rubiks_galaxia/Pyraminx.html > > >
> > > > > -Richard > > > > > > >
> > > > > > > > Yahoo! Groups Sponsor > >
> > > > ADVERTISEMENT > > >
<lrec_companion_043004.gif> > > > <l.gif> > >
> > > > Yahoo! Groups Links > > > > > >
To visit your group on the web, go to: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > To unsubscribe from this group, send an email to: >
> > speedsolvingrubikscube-unsubscribe@yahoogroups.com > >
> > > > Your use of Yahoo! Groups is subject to the
Yahoo! > Terms of > > > Service. > > > > >
>
Man, David, you're an awesome convincer ;), thanks man~ ~Joseph Liao ---
In speedsolvingrubikscube@yahoogroups.com, David Hedley Jones
<davej@s...> wrote: > Hi there all. > Some info from Steve,
production controller at Seven Towns which addresses > some of the
points on this thread: > > "There is now a code stamped onto both
the package and product, these are a > batch numbers, not date codes.
The code on the cube it's self was introduced > quite recently to
improve fault tracking. This can be found stamped into the > plastic
on the inside face of one of the cublets visible when twisted. > >
Unfortunately there is no way to truly be sure if the cube in the shop
has > the new tooling with arched underside to the centre squares.
However all > cubes produce since around 6 months ago will be from
the new tools. It's > simply a case of old stock disappearing from
the shelves. Therefore as it's > now clear the new cubes are on the
shelves it should be fairly safe to say > all cubes in major
retailers are new cubes. You will also notice an > improvement in the
labels. The logo is printed much more clear and with > stronger
colours. In addition to this the laminate material has been changed >
to improve the bond and in tests the labels are now 5 x more durable to
> rubbing and delaminating, unfortunately this is also undetectable
at sight > and again is down to old stock being sold as new stock
takes it's place. > We at Rubik are making these changes as permanent
improvements to all cubes > rather than making a 'special cube' and
charging a higher price, as was the > deluxe cubes of the 80's. The
down side is the only way to implement this is > as a running change,
rather than a specified difference. > > We will also soon be
introducing to rubiks.com a cube builder kit. Which is > essentially
and complete set of cube parts un-assembled. This way > speedcubers
can assemble the spring pressure to their own liking". > > Hope
that helps a bit! > Dave > > > -----Original Message-----
> From: azinj05ieipih [mailto:azinj05ieipih@y...] > Sent: 14 July
2004 21:28 > To: speedsolvingrubikscube@yahoogroups.com > Subject:
[Speed cubing group] Re: tiles / deluxe > > > > > >
> "Instead of selling 2 types of cubes at two different prices >
> where one cube is crappy and the other one is awesome" > >
Well, then they wouldn't be selling the Japanese packaging would >
they? The price of it is different from the standard cube price. >
Plus, they didn't have any problems making it back then, then why >
would it be a problem now? Just wondering~ > > ~Joseph Liao >
> > > --- In speedsolvingrubikscube@yahoogroups.com, j_rueth
> <no_reply@y...> wrote: > > on the twisty forum someone
made a post (David, was that you?) > about > > the reason why
rubiks.com wont remake the deluxe cube. In all > > honesty i am
very supportive in rubiks decision. Basically it was > > this...
Instead of selling 2 types of cubes at two different > prices >
> where one cube is crappy and the other one is awesome, they are
> > working on making one great cube at one price. I aplaud the
> efforts > > rubiks has done in the past year to the cubes to
make them what > they > > are today. So basically i think it is
quite unreasonable to ask > them > > to release the deluxe cube
after all there efforts they have done > and > > will continue
to do. THese new cubes are awesome and people arent > > giving
them the credit they disserve. > > > > > > As far as
tiles go... i think it is quite fair to ask rubiks to > start >
> producing tile sets. Their stickers are still not good. Theyre >
> better but not good. > > > > But that is just my
opinion and tastes. I like dill pickles with > > mustard. >
> > > > > jake > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > >
<d_j_salvia@y...> wrote: > > > Hi Doug, > > >
> > > It takes all of ten minutes to get used to the tiles with
peg > > holes > > > in the Deluxe Rubik's Game cubes.
They really improve the grip. > > > > > > To pry off
the the center tiles on the Deluxe I use a 5/8 inch > > wood >
> > chisel which is very sharp, so I wear work gloves. > >
> > > > To reglue tiles I use Elmers glue, not epoxy. A
friend of mine > > > epoxied the center tiles on one of my
Deluxe cubes and I've only > > been > > > able to get two
of them off again. Very frustrating. > > > > > > At
the nationals I was shown a regular cube with tiles added > and >
> it > > > looked like one of the tiles was split. If epoxy
was used it > might > > be > > > hard to get the split
one off, but maybe not if the underside is > > flat. > >
> On the Deluxe the underside of the tile isn't flat, and it sits
> in > > an > > > indentation. > > > >
> > Regards, > > > > > > David J > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
> > > <no_reply@y...> wrote: > > > > That
actually sounds pretty good. I was never a big fan of > tiles, >
> > > but now that I think of it, it's probably because I've
never > seen > > > > any good ones. The Meffert's
textured tiles are too thin, break > > > > easily, some
colors are too light for my liking, and the center > > ones >
> > > have holes. Taking them off cheaper cubes is too much
work and > > > > supports somethig that is a knock-off. The
ones on the > > Deluxe/Game > > > > cubes look nice
except for the peg holes that would throw me > off > > >
> (might not even be able to install them on a standard cube). >
> > > > > > > Speaking of tiels, that reminds me of
how many times I cut > myself > > > > using a razorblade
when trying to re-scheme Meffert's cubes. > > Having > >
> > some way of putting on and off tiles interchangeably would be
> > > > awsome, avoiding the super-glue. > > > >
> > > > I would like to support this effort! > > >
> > > > > > > > > -Doug Li > > >
> > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > > > >
<d_j_salvia@y...> wrote: > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "evanmgates" > > > >
> <evan.gates@i...> wrote: > > > > > > First
off, does anyone know where to buy tiles for a cube? > So > >
> > far > > > > > > i've been taking them off of
cheap ones and putting them on > > my > > > > good
> > > > > > ones. > > > > > > >
> > > > > also, do u think that if we had everyone in
this group, or > as > > > > many > > > > >
> as we could, email seventowns and ask them to start making > a
> > > > tiled > > > > > > cube with arched
centers and screws, that it might work? > Just > > a > >
> > > > thought > > > > > > > > >
> > > Evan > > > > > > > > > > Hi
Evan, > > > > > > > > > > Thanks for
bringing this up. Yes, Seven Towns is the place > > to > >
> > make > > > > > the suggestion of making tiled
cubes. I'd also suggest that > > they go > > > > >
with a plastic at least as good as the Deluxe's. It would be > >
great > > > > if > > > > > they simply made
the Deluxe again. There's no legal > impediment > > > >
because > > > > > they purchased the rights from Ideal.
> > > > > > > > > > I've suggested tiles
to them two or three times. If there > is > > > > >
sufficient interest they might do it. > > > > > > >
> > > I think it would be neat if they made the tiles > >
interchangeable, > > > > > that is, easy to take off and
on, while sitting snugly when > in > > use. > > > >
> This would allow for more color schemes, not just > > the
"official" > > > > > scheme adopted a few years ago, but
also the first "official" > > color > > > > >
scheme found on the Deluxes, Rubik's Game cubes, the original > >
> > Revenge > > > > > cubes, the 2x2x2, and C*4
cubes, and people wouldn't be stuck > > with > > > >
one > > > > > color scheme. > > > > > >
> > > > Also it would allow them to sell specialty tiles
> > like "Holiday" > > > > > tiles. I can see a
Christmas cube all sparkly. This would not > > > > dilute
> > > > > their brand image any more than all the
commercial > advertising > > > > cubes > > >
> > they sell. People see a Deluxe in sunlight and they are >
> impressed > > > > with > > > > > how
beautiful it is. If it costs them a little more to make > > these
> > > > in > > > > > limited numbers, I think
that's OK, because it's a normal > > business > > > >
> practice, besides a deluxe stands out, like the luxury > version
> > of a > > > > > standard automobile. > >
> > > > > > > > At the Nationals 35 people asked
me if I would sell them a > > > > Deluxe, > > >
> > or a Deluxe Rubik's Game cube. > > > > > >
> > > > I would think that if everyone who is interested
asked > Seven > > > > Towns > > > > > they
just might do it. If they did it as a kit they wouldn't > > have
> > > > to > > > > > pay anyone to assemble
them. > > > > > > > > > > If they won't
produce a tiled cube maybe they would go for > > > > >
producing high-quality tiles that go on like stickers. > > >
> > > > > > > David J > > > > > >
Yahoo! Groups Links > > > > > > >
_____________________________________________________________________ _
> This email has been scanned by the MessageLabs Email Security
System. > For more information please visit
http://www.messagelabs.com/email >
_____________________________________________________________________ _
--- In speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > I just uploaded NetCube: > >
This is a pretty early release... > > It contains a standalone
timer and a network timer that can be used > to race another person
over the internet. > > Please email any bugs you find to
huntca[nospam]@... > > -Chris > > P.S. -- Let me know what
you think! I'm not sure what exactly is wrong here, but I just averaged
17.17s... I think the timers a bit off as I'm usually around 24s! hehehe
I LIKE :) the timer, but you may want to look into that. -Daniel
> I'm not sure what exactly is wrong here, but I just averaged >
17.17s... I think the timers a bit off as I'm usually around 24s! >
hehehe I LIKE :) the timer, but you may want to look into that. That
might have something to do with your processor speed...but I'm not sure.
When I run the timer on my computer and look at the task manager, I see
that it uses 0-1% of my processor, so it's not very processor intensive
or anything. I used visual basic to make the thing. I used one of VB
timer objects to increment the timer. How did you make your CubeTimer
Dan Knights? It seems that people can run your timer just fine, did you
one of Visual Basic's timer objects as well? ..or do it differently? I
can easily change the timing method in the program, but I can't see any
other way to do it. It times accurately on my computer. -Chris
3482. New file uploaded to speedsolvingrubikscube From:
speedsolvingrubikscube@yahoogroups.com
To:
speedsolvingrubikscube@yahoogroups.com
Date:
22 Jul 2004 06:39:16 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /RubikTimer.exe Uploaded by : yasmaramichiel <blonkm@...>
Description : Yet another RubiksTimer, v1.1 You can access this file at
the URL:
http://groups.yahoo.com/group/speedsolvingrubikscube/files/RubikTimer.exe
To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files Regards, yasmaramichiel
<blonkm@...>
3483. Re: New file uploaded to speedsolvingrubikscube From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Jul 2004 06:57:19 -0000
Hi Doug, I already found the strange behaviour before I read your
message. I fixed the problem and added some features. I didn't know
about Dan Knight's timer, which is something similar My goals in
designing were the following - The timer should be very lightweight, so
that I can start it very fast, without opening a webpage. So no Java,
Javascript. - I wanted to use it as a video timer to show on the
background of video's I take. Try resizing the window, the font size
resizes with it, so you can show it at any size. - I wanted it to log
all times to a logfile, so that I can analyse my progress in Excel. It
now saves all times in a tab delimited file. I have written the Excel
function CubeAverage. You can find that one in the files section too. -
As an extra I added sound, so you have a 'metronome'. Also, every 15
seconds, it beeps, and you can focus on that during speedsolving without
having to look away from your cube. More notes: - it is written in
Visual Basic, so it needs the VB runtime (you can find it at
microsoft.com, search for VBRun60.exe) - the beep sound depends on you
windows system sound settings - I don't know if the time is very
accurate know on every system. To me it seems accurate now - it won't
work on a computer that has not been rebooted in the last 49 days
(microsoft's problem with time function actually). This might be solved
on newer OS's. - it has only been tested on win98 - don't ask me to
build in averages etc.. that's why it logs! - I will soon change the
RESET button to an Accept Button and a Discard Button. - Press F1 for
help - If you would like to have the source code, just mail me. - If you
find any bugs or want more features, just let me know! - Sorry to bother
everyone who is already very happy with their current timer. Michiel ---
In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@y...> wrote: > Most of the tiem it does waht you
said, but sometiems it times > properly and gives the time to the
hundredths of a second. Thus I > conclude that this is a buggy
version and something about it needs > to be fixed. > > -Doug
Li > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen > Fredlund" <aspiring_to_love@y...> wrote: > >
Hey! > > > > I gave the timer a shot. it only counts up
every 2 seconds. And > the > > total time after stopping the
timer is always a whole second, eg > 6:00 > > or 8:00. This
looks pretty useless to me I could understand if > this > > was
Java Applet/Application. Strange. This timer doesn't add new > >
functionality to previous timers (eg the one by Jess Bonde). > >
> > Any working new timer with new features is always welcome :-)
> > > > Was the wrong version uploaded for some reason.
Curious ... > > > > -cubix- > > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, > >
speedsolvingrubikscube@yahoogroups.com wrote: > > > > >
> Hello, > > > > > > This email message is a
notification to let you know that > > > a file has been
uploaded to the Files area of the > > speedsolvingrubikscube >
> > group. > > > > > > File : /RubikTimer.exe
> > > Uploaded by : yasmaramichiel <blonkm@z...> >
> > Description : Yet another Timer, it logs your times > >
> > > > You can access this file at the URL: > > >
> > >
http://groups.yahoo.com/group/speedsolvingrubikscube/files/RubikTimer
> . > > exe > > > > > > To learn more about
file sharing for your group, please visit: > > >
http://help.yahoo.com/help/us/groups/files > > > > > >
Regards, > > > > > > yasmaramichiel
<blonkm@z...>
i just re-uploaded the timer. It now uses timeGetTime() (windows API) so
the timer should be extremely accurate on fast and slow computers. I
also fixed the alg generation, it was making some crappy scrambles (lots
of oposite face turns) -Chris
> that the center caps are gurrentted to not pop off or self-tighten.
I use what Ton suggests: Use a hammer. Works well for me.
http://www.speedcubing.com/ton/Speedcube/makinga.htm > I was told
that the codes are lightly embossed on the underside of > the Hasbro
packaging and that they are 5 digits long where we should > look for
32 as the first two digits for the most recent model. Can > you
verify the validity of this statement? Mine says "M0903B" on the
white/red/blue corner. But hey, for reading that I need to take it apart
and for looking whether it has arched centers I only need to pull an
edge (like for disassembling) and look into the gap (and I don't need to
search for the one corner :-) Cheers! Stefan
> Mine says "M0903B" on the white/red/blue corner. But hey, for >
reading that I need to take it apart and for looking whether it has >
arched centers I only need to pull an edge (like for disassembling) >
and look into the gap (and I don't need to search for the one >
corner :-) Ok I'm just too stupid to read, you can indeed see the code
just by turning the right face 45 degrees. Stefan
3487. Re: New file uploaded to speedsolvingrubikscube From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Jul 2004 08:17:18 -0000
> - The timer should be very lightweight, so that I can start it very
> fast, without opening a webpage. So no Java, Javascript. What does
Java have to do with a webpage? A java application is a standalone
program. Of course you'd need the Java runtime environment. > - it is
written in Visual Basic, so it needs the VB runtime (you can > find
it at microsoft.com, search for VBRun60.exe) Aha, you need one, too... I
think it's faster to just visit a webpage than download a runtime first
;-) Cheers! Stefan
Hi Joseph, I just tried it a few times, this is what I got: 37.57 45.22
36.21. Man, this feels really ugly. Normally I don't rotate the clock
(just flip it over to the other side), but with one hand I did. Oh wait,
I did another few solves, this time not rotating (using my normal
method, just with one hand). The times: 32.46 34.78 32.90. Nice, I
would've won the World Championship with five of these six attempts ;-)
Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"azinj05ieipih" <azinj05ieipih@y...> wrote: > Hey everyone,
> > I tried doing the Rubik's Clock one-handed and I can do it
constantly > under 1 minute 10 seconds *hint hint, this is slow, but
it is the cue > for Stefan Pochmann to start doing it one-handed*, I
couldn't find > anyone one speedcubing.com or on any websites that
did it before, so > please let me know what you guys get for doing
the Rubik's Clock one- > handed~ > > ~Joseph Liao > >
jliao.tk
3489. Re: New file uploaded to speedsolvingrubikscube From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Jul 2004 09:00:17 -0000
Hi Sorry if I had you offended about Java here. I know that Java can
create stand-alone applications, though my experience is still that it
loads quite slow. And in this case I meant an applet. Anyway, the VB
runtime is about 1MB, which is alot smaller than the Java Runtime. And I
have yet to find a computer that doesn't have the VB runtime already
installed for some purpose. I think you do understand that once you have
the runtime you don't need to go to a webpage and download it again.
Maybe a better solution after all is an MSDOS program. Just hang on,
I'll create that one too. You can never have enough timers. Just because
of my old crappy system with Win98 and IE 6.0 the browser takes ages to
load. I know you are going to smack some other alternative browser in my
face :-). Oh yes appletviewer.exe of course! And I am all for
multi-platform programs but this one isn't really worth the trouble. Ok
let me go time myself again. Cheers to you too. Michiel --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > - The timer should be very
lightweight, so that I can start it > very > > fast, without
opening a webpage. So no Java, Javascript. > > What does Java have
to do with a webpage? A java application is a > standalone program.
Of course you'd need the Java runtime > environment. > > > -
it is written in Visual Basic, so it needs the VB runtime (you > can
> > find it at microsoft.com, search for VBRun60.exe) > >
Aha, you need one, too... > > I think it's faster to just visit a
webpage than download a runtime > first ;-) > > Cheers! >
Stefan
On a 3x3 clone I just saw a picture of a "Dian Sheng" which looks like a
5x5 without corners. Anybody knows something about it? See Photos ->
stefan Stefan
3491. Re: New file uploaded to speedsolvingrubikscube From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Jul 2004 09:12:48 -0000
> Anyway, the > VB runtime is about 1MB, which is alot smaller
than the Java Runtime. Ok yeah you win. Looks like Jave needs 7-13 MB
;-) > And I have yet to find a computer that doesn't have the VB
runtime > already installed for some purpose. Same *should* be true
for Java, though that's only my personal opinion/wish... What I'd really
like to have is a program that connects my stackmat with my PC. I think
someone said the stackmat uses a fairly standard connection, so maybe
it's not even hard to do? Another idea I had: Use a mouse as a stackmat
simulator for people who want to practice the stackmat feeling but don't
have money left. You know, left hand on left button and right on right.
Should be nice to use (better than the keyboard, in particular there's
no way I'm gonna hit my laptop keyboard fast because I don't want to
damage my laptop) and since probably everybody has a mouse it's also
cheap. Cheers! Stefan
I have updated NetCube once again :) I now added a POP button and
sesssion statistics (average and win percentage) to the network portion
of the timer. All combo-boxs are no longer 'editable' as well. Thanks to
everyone who's informing me of these bugs! Get me on AIM: burntbizzkit
if you have any suggestions, questions or comments. -Chris
HI All, I see my edit could be improved. :) What I wrote is for the last
corner of the FL being in place whether its oriented correctly or not.
Also there are other ways of going about the LL corners - different
number of algs depending on how you put them together. You could use as
few as three algs or something in the neighborhood of 200 algs. Regards,
David J --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hi Evan, > > I use my own
method, (posted at >
http://www.cubehead.org/index.php?action=methods&showid=22 ) >
Since in placing the last FL corner I don't have to place the edge >
piece as well I can go about it differently. > > The LL corners
have 8 orientations and three positions one of which > is "solved".
The last corner of the FL has 3 orientations so: 8*3=24 > -1=23 *3=69
positions. So you would need to learn only 63 algorithms. > And if in
placing the last of the four edges of the FL you place all > of the
LL edges correctly then you've eliminated the LL step completely. >
> Regards, > > David J > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Evan" >
<evan.gates@i...> wrote: > > So there has been some talk
about good methods etc. I was bored and > > just kinda thinking,
and this idea popped into my head. I haven't > > really thought
about it in depth or anything, just wondering. What > > if you did
someting kinda like ZB, but instead of orienting edges on > > last
pair, you orient corners on last two pairs? My thinking > >
(haven't looked into it yet, so this could be completely wrong) is >
> that this should keep aprox same number of algs for completing f2l,
> > becuase corners have 3 orientations instead of 2, but you are
doing > > it in two steps instead of one. But it would lower the
number of > > algs for last layer, because you have to orient
edges, instead of > > corners. Just an idea. Not sure about number
of algs, thinking > > about it now, the recognition for the two
slots while orienting > > corners would probabbly be really hard.
But im just curious as to > > what people think, and if this
method would be a possibility. > > > > Evan > >
http://www.deepcube.tk > > > > Until next time Happy Cubing
3494. Re: New file uploaded to speedsolvingrubikscube From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Jul 2004 18:02:45 -0000
Hey! More ideas about timers ;-) I just got the smart idea (!! or ??)
that in order to simulate the stacktimer with a computer timer one
should have to press 2 keys at the same time ... both to start the timer
and to stop the timer. For instance Alt+Home to get it started and
Alt+End to stop it. As far as i can see this MUST be done with two
hands, rite? I believe this can be coded in either Java or most other
languages, like VB, C++ or Delphi. Maybe i will give it a shot to create
my own timer with puzzle categories, rolling averages and statistics ;-)
-cubix- PS! If i do it will be made in Delphi :D > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > Anyway, the > > VB runtime
is about 1MB, which is alot smaller than the Java > Runtime. >
> Ok yeah you win. Looks like Jave needs 7-13 MB ;-) > > >
And I have yet to find a computer that doesn't have the VB runtime >
> already installed for some purpose. > > Same *should* be true
for Java, though that's only my personal > opinion/wish... > >
> What I'd really like to have is a program that connects my stackmat
> with my PC. I think someone said the stackmat uses a fairly
standard > connection, so maybe it's not even hard to do? > >
Another idea I had: Use a mouse as a stackmat simulator for people >
who want to practice the stackmat feeling but don't have money left.
> You know, left hand on left button and right on right. Should be
> nice to use (better than the keyboard, in particular there's no way
> I'm gonna hit my laptop keyboard fast because I don't want to
damage > my laptop) and since probably everybody has a mouse it's
also cheap. > > Cheers! > Stefan
I think having the corner of the last F2L pair already placed would help
A LOT. Good thinking. --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" <d_j_salvia@y...> wrote: > HI All, > > I see
my edit could be improved. :) What I wrote is for the last > corner
of the FL being in place whether its oriented correctly or not. >
> Also there are other ways of going about the LL corners - different
> number of algs depending on how you put them together. You could
use > as few as three algs or something in the neighborhood of 200
algs. > > Regards, > > David J > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > Hi Evan, > > > > I
use my own method, (posted at > >
http://www.cubehead.org/index.php?action=methods&showid=22 ) >
> Since in placing the last FL corner I don't have to place the edge
> > piece as well I can go about it differently. > > >
> The LL corners have 8 orientations and three positions one of which
> > is "solved". The last corner of the FL has 3 orientations so:
8*3=24 > > -1=23 *3=69 positions. So you would need to learn only
63 algorithms. > > And if in placing the last of the four edges of
the FL you place all > > of the LL edges correctly then you've
eliminated the LL step completely. > > > > Regards, >
> > > David J > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Evan" > >
<evan.gates@i...> wrote: > > > So there has been some
talk about good methods etc. I was bored and > > > just kinda
thinking, and this idea popped into my head. I haven't > > >
really thought about it in depth or anything, just wondering. What >
> > if you did someting kinda like ZB, but instead of orienting
edges on > > > last pair, you orient corners on last two pairs?
My thinking > > > (haven't looked into it yet, so this could be
completely wrong) is > > > that this should keep aprox same
number of algs for completing f2l, > > > becuase corners have 3
orientations instead of 2, but you are doing > > > it in two
steps instead of one. But it would lower the number of > > >
algs for last layer, because you have to orient edges, instead of >
> > corners. Just an idea. Not sure about number of algs, thinking
> > > about it now, the recognition for the two slots while
orienting > > > corners would probabbly be really hard. But im
just curious as to > > > what people think, and if this method
would be a possibility. > > > > > > Evan > >
> http://www.deepcube.tk > > > > > > Until next
time Happy Cubing
Rotating the clock gets better after a while, so I do this now. Just did
a 23.53 average-of-10 with a 20.49 best. Thanks for the inspiration...
Stefan
3497. Re: New file uploaded to speedsolvingrubikscube From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Jul 2004 21:57:31 -0000
Hey! Also this timer has some peculiarities/errors. I just gave it a
spin, just faking some times actually :D It gave some weird results in
it's calculations. Average = 13.50 Fastest time = 10.81 Slowest time =
6.57 Session average = 17224321.58 This surely is mathematically
astonishing ;-) Otherwise i like the layout of this timer. Very similar
to another timer actually :D (i guess ppl know which one i refer to ...)
-Per K- PS! A few hints: 1) Allow to record pops. 2) Mark the best and
worst time after finishing 12 solves 3) Get the calculations correct. 4)
Erase the individual times before starting a new average ;-) > --- In
speedsolvingrubikscube@yahoogroups.com,
speedsolvingrubikscube@yahoogroups.com wrote: > > Hello, > >
This email message is a notification to let you know that > a file
has been uploaded to the Files area of the speedsolvingrubikscube >
group. > > File : /NetCube.zip > Uploaded by : burntbizzkit
> Description : A fully functional cube timer that can also be used
to race a someone else over the internet. > > You can access this
file at the URL: >
http://groups.yahoo.com/group/speedsolvingrubikscube/files/NetCube.zip
> > To learn more about file sharing for your group, please visit:
> http://help.yahoo.com/help/us/groups/files > > Regards, >
> burntbizzkit
The calculations for session statistics on the standalone timer have
been corrected. I introduced calculation errors when I changed the
timing method. ;) Thanks for letting me know.
http://groups.yahoo.com/group/speedsolvingrubikscube/files/NetCube.zip
-Chris
3499. Are all cubists programmers? From:
egonolsen2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Jul 2004 23:04:44 -0000
Hi all, It seems that there is an overrepresentation of programmers
among the cubers in here ;-) I am also a programmer (professionally
too). I mostly use VB. It also looks like a lot of people here knows
their maths. I just found it funny. Maybe we could call it related
interests. Michael
3500. Re: Are all cubists programmers? From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 22 Jul 2004 23:13:22 -0000
--- In speedsolvingrubikscube@yahoogroups.com, egonolsen2
<no_reply@y...> wrote: > Hi all, > > It seems that there
is an overrepresentation of programmers > among the cubers in here
;-) > I am also a programmer (professionally too). I mostly use VB.
> It also looks like a lot of people here knows their maths. > I
just found it funny. Maybe we could call it related interests. > >
Michael I'm not a programmer by vocation, but I do some when need
arises. I don't know any of the higher programing language, but I have
written some BASIC and TI-BASIC programs that I use frequently. I'm not
in the same league as most of the programming guys around here though. I
am minoring in math though (major in astronomy)...and what's with all
the cubers named Dan? -Daniel
3501. Re: Are all cubists programmers? From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 23 Jul 2004 00:13:31 -0000
I'm not very good, but I know a little bit of C++ and a lot of HTML and
a little bit of Javascript. > what's with all the cubers named Dan?
People named Dan are different. A lot of good speed cubers are named
Dan, and a lot of good unicyclist's are named Dan. The Dan is their
king: http://www.thedan.com
3502. Re: Are all cubists programmers? From:
"h4m573r1" <h4m573r1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 23 Jul 2004 01:25:08 -0000
I believe I fall in the same catagory as Michael Atkinson... Though I'm
still in the process of learning C, I'll somehow mangae to learn C++ by
next year... :D I have got to learn how to make a good cube timer...
Since I can't right now, can I request a timer with a fairly large
display? Somewhere around 600x600px? What'd be better is if it was to be
resizeable. Gotta learn C++...Hmm..I wonder if anybody is going to make
the timer that'll operate w/ left and right click. Right can be start
and left can be reset...Wow how cool would that be! -Sunil
http://cube3.tk --- In speedsolvingrubikscube@yahoogroups.com, "Michael
Atkinson" <unipsycho6@y...> wrote: > I'm not very good, but I
know a little bit of C++ and a lot of HTML > and a little bit of
Javascript. > > > what's with all the cubers named Dan? >
> People named Dan are different. A lot of good speed cubers are
named > Dan, and a lot of good unicyclist's are named Dan. The Dan is
their > king: http://www.thedan.com
3503. Re: Are all cubists programmers? From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 23 Jul 2004 03:14:05 -0000
Hi Funny you should ask that. The timer I wrote has just that (resize).
Any requests, send them to blonkm @ zonnet.nl Look for "Yet another
timer" in the files section. Michiel --- In
speedsolvingrubikscube@yahoogroups.com, "h4m573r1" <h4m573r1@y...>
wrote: > I believe I fall in the same catagory as Michael Atkinson...
Though > I'm still in the process of learning C, I'll somehow mangae
to learn > C++ by next year... :D I have got to learn how to make a
good cube > timer... Since I can't right now, can I request a timer
with a > fairly large display? Somewhere around 600x600px? What'd be
better > is if it was to be resizeable. Gotta learn C++...Hmm..I
wonder if > anybody is going to make the timer that'll operate w/
left and right > click. Right can be start and left can be
reset...Wow how cool would > that be! > > -Sunil >
http://cube3.tk > --- In speedsolvingrubikscube@yahoogroups.com,
"Michael Atkinson" > <unipsycho6@y...> wrote: > > I'm not
very good, but I know a little bit of C++ and a lot of > HTML >
> and a little bit of Javascript. > > > > > what's
with all the cubers named Dan? > > > > People named Dan are
different. A lot of good speed cubers are > named > > Dan, and
a lot of good unicyclist's are named Dan. The Dan is > their >
> king: http://www.thedan.com
updated again... changes: -->Best average was showing an extra time
at the end, now only shows the 12 times in the average. -->Best
Average was not calcualted after reset. Fixed. -->Standard deviation
was calculated incorrectly. Fixed. Thanks to everyone reporting these
bugs! I hope to make this thing usefull. ;)
http://groups.yahoo.com/group/speedsolvingrubikscube/files/NetCube.zip
-Chris
3505. Re: Are all cubists programmers? From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 23 Jul 2004 13:36:15 -0000
I'm just a home-schooled hobby programmer. I am fluent in Pascal/Delphi
and PHP (gotta love open source), fairly decent in Java and Basic, and
really shitty in C/C++. --- In speedsolvingrubikscube@yahoogroups.com,
egonolsen2 <no_reply@y. ..> wrote: > Hi all, > > It seems
that there is an overrepresentation of programmers > among the cubers
in here ;-) > I am also a programmer (professionally too). I mostly
use VB. > It also looks like a lot of people here knows their maths.
> I just found it funny. Maybe we could call it related interests.
> > Michael
3506. European Championships From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 23 Jul 2004 17:18:40 -0000
Anybody here know if Amstel station is near the venue? Thanks.
3507. Re: Are all cubists programmers? From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 23 Jul 2004 17:22:57 -0000
Hey! Well yes i am a programmer too. Am doing master degree in
informaiton technology. I am fluent in
Delphi/Java/Basic/Fortran/ASP/ADO/COM (active-X)/SQL/can read and
understand C/C++. But never done any actual coding with it. It's most
fun to program Games and COM-DLLs for use as web-browser extension. All
that can be done in delphi in which it is a dream to develop.I know some
Lisp and Prolog, but most non-programmers hardly knows about those. Will
most likely start learning ASP.NET/C# soon. And i have also studied
maths for 3 yrs. And been cubing sine 1980 without interruption. Does
that qualify me as some kinda nerd or geek ? ;-) -cubix- > --- In
speedsolvingrubikscube@yahoogroups.com, egonolsen2 <no_reply@y...>
wrote: > Hi all, > > It seems that there is an
overrepresentation of programmers > among the cubers in here ;-) >
I am also a programmer (professionally too). I mostly use VB. > It
also looks like a lot of people here knows their maths. > I just
found it funny. Maybe we could call it related interests. > >
Michael
3508. Re: [Speed cubing group] Re: Are all cubists programmers?
From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 23 Jul 2004 20:15:11 +0100
Back when I started cubing we were all mathematicians - of course this
was around 1980 and computer programming was barely invented! Duncan
----- Original Message ----- From: "Per Kristen Fredlund"
<aspiring_to_love@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, July 23,
2004 6:22 PM Subject: [Speed cubing group] Re: Are all cubists
programmers? > Hey! > > Well yes i am a programmer too. Am
doing master degree in informaiton > technology. I am fluent in
Delphi/Java/Basic/Fortran/ASP/ADO/COM > (active-X)/SQL/can read and
understand C/C++. But never done any > actual coding with it. It's
most fun to program Games and COM-DLLs > for use as web-browser
extension. All that can be done in delphi in > which it is a dream to
develop.I know some Lisp and Prolog, but most > non-programmers
hardly knows about those. Will most likely start > learning
ASP.NET/C# soon. And i have also studied maths for 3 yrs. > And been
cubing sine 1980 without interruption. Does that qualify me > as some
kinda nerd or geek ? ;-) > > -cubix- > > > --- In
speedsolvingrubikscube@yahoogroups.com, egonolsen2 >
<no_reply@y...> wrote: > > Hi all, > > > > It
seems that there is an overrepresentation of programmers > > among
the cubers in here ;-) > > I am also a programmer (professionally
too). I mostly use VB. > > It also looks like a lot of people here
knows their maths. > > I just found it funny. Maybe we could call
it related interests. > > > > Michael > > > >
> > Yahoo! Groups Links > > > > > >
3509. Timer Pad From:
"h4m573r1" <h4m573r1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 23 Jul 2004 21:08:44 -0000
Hey all! I just finished making a timer pad out of an old PS/2 mouse and
a couple mouse pads. 1 question, when I boot my computer, it doesn't
recognize my USB mouse. I've been using it as a PS/2 mouse through an
adapter for the past few months. But now I want to hook up my timer pad,
but when I boot, it won't recognize the timer pad or the mouse...
Hmm...Anybody have any idea what to do? All suggestions are greatly
appreciated! Thanks! -Sunil
3510. Re: Timer Pad From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 23 Jul 2004 21:36:38 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "h4m573r1"
<h4m573r1@y...> wrote: > Hey all! > I just finished making a
timer pad out of an old PS/2 mouse and a > couple mouse pads. 1
question, when I boot my computer, it doesn't > recognize my USB
mouse. I've been using it as a PS/2 mouse through > an adapter for
the past few months. But now I want to hook up my > timer pad, but
when I boot, it won't recognize the timer pad or the > mouse...
Hmm...Anybody have any idea what to do? All suggestions are > greatly
appreciated! Thanks! > -Sunil If I remember correctly, most newer
motherboards somewhere in the BIOS have an "Enable USB legacy support"
which allows USB keyboards and Mice to run on older operating systems.
That might be worth a shot... Other than that I don't know though.
Daniel
3511. Re: European Championships From:
turnthatcube <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 23 Jul 2004 21:46:59 -0000
No, it is about 3-4 km away central station is the nearest train station
>From the Amstel, you can take a metro (or train) to Central Station
and walk 400-500 meters Ton --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@y...> wrote: > > Anybody here know if Amstel
station is near the venue? > > Thanks.
3512. Re: Timer Pad From:
"h4m573r1" <h4m573r1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 23 Jul 2004 21:57:06 -0000
Hmm..Will it matter too much? Windows XP has good support for all of
this stuff... Ahh. Actually this is really weird. Could it maybe be a
DLL clash? I have 2 mice hooked up... In the meantime, I'll try USB
Legacy support and other stuff. -Sunil --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "h4m573r1" >
<h4m573r1@y...> wrote: > > Hey all! > > I just
finished making a timer pad out of an old PS/2 mouse and a > >
couple mouse pads. 1 question, when I boot my computer, it doesn't >
> recognize my USB mouse. I've been using it as a PS/2 mouse through
> > an adapter for the past few months. But now I want to hook up
my > > timer pad, but when I boot, it won't recognize the timer
pad or the > > mouse... Hmm...Anybody have any idea what to do?
All suggestions > are > > greatly appreciated! Thanks! >
> -Sunil > > If I remember correctly, most newer motherboards
somewhere in the > BIOS have an "Enable USB legacy support" which
allows USB keyboards > and Mice to run on older operating systems.
That might be worth a > shot... Other than that I don't know though.
> > Daniel
3513. Re: European Championships From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 23 Jul 2004 22:18:54 -0000
--- In speedsolvingrubikscube@yahoogroups.com, turnthatcube
<no_reply@y...> wrote: > No, it is about 3-4 km away > >
central station is the nearest train station I was thinking of bus
stations. I guess I could metro/train from Amstel to Central though.
> > From the Amstel, you can take a metro (or train) to Central
Station > and walk 400-500 meters > > Ton > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >
<no_reply@y...> wrote: > > > > Anybody here know if
Amstel station is near the venue? > > > > Thanks.
3514. cube cup From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 23 Jul 2004 23:10:44 -0700
not nearly enough people have completed the first round of the cube cup.
If anything, we will just have a competition with the teams that are
complete but I would like to wait for the last member of the Japanese
team to submit his time. If the time is not submitted by July 25, the
Japan Team will be disqualified. Tyson Mao MSC #631 California Institute
of Technology
3515. Age Division Competition From:
"azinj05ieipih" <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 24 Jul 2004 06:30:04 -0000
I just remembered that it is exactly 6 months (half a year)since that I
have started cubing. I average sub 28's now. I want to see people's
times who are around my age. If anyone wants to do this, please tell
me.~ ~Joseph Liao http://jliao.tk
3516. Re: Age Division Competition From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 24 Jul 2004 06:56:28 -0000
I've been cubing for about 6 and a half months. I have an average now of
about 25 seconds. Still using 3-look LL though, I have to take the time
to learn all those OLL algs :O -Chris
Standalone timer now colors slowest and fastest times in the current
average so that you can see where they are placed. The time you are
about to replace by clicking 'accept' is also highlighted.
http://groups.yahoo.com/group/speedsolvingrubikscube/files/NetCube.zip
-Chris
One thing that I would prefer being changed is the way that the space
bar has to be pressed and released to stop the timer. I like to have
both hands on the space bar then release to start the timer and then
place both hands back on the timer to stop the timer. Stopping the timer
as soon as the space bar is pressed works much better for this. Jon ---
In speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > Standalone timer now colors slowest
and fastest times in the current > average so that you can see where
they are placed. The time you are > about to replace by clicking
'accept' is also highlighted. > >
http://groups.yahoo.com/group/speedsolvingrubikscube/files/NetCube.zi p
> > -Chris
3519. Re: Age Division Competition From:
"tsbischof" <tom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 24 Jul 2004 15:10:34 -0000
I first started cubing 7 1/2 months ago. I have learned the OLL, and
have focused more on learning the entire Fridrich system rather than
doing individual algorithms quickly. As a result, I average 29.68
seconds as my best. I don't recommend learning the OLL until you can
average sub-30 with a 3-look LL. It has slowed me more than helped.
-T.S. Bischof
3520. Re: [Speed cubing group] cube cup From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 24 Jul 2004 19:56:02 +0100
Hi Tyson, Have you the results so far up on a site somewhere or are you
waiting for all the results to come in first? I'm interested to know how
many the different teams have so far (especially UK!). Duncan -----
Original Message ----- From: "Tyson Mao" <tmao@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, July 24,
2004 7:10 AM Subject: [Speed cubing group] cube cup > not nearly
enough people have completed the first round of the cube > cup. If
anything, we will just have a competition with the teams that > are
complete but I would like to wait for the last member of the >
Japanese team to submit his time. If the time is not submitted by July
> 25, the Japan Team will be disqualified. > > Tyson Mao >
MSC #631 > California Institute of Technology > > > >
> > Yahoo! Groups Links > > > > > >
3521. Re: Timer Pad From:
"h4m573r1" <h4m573r1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Jul 2004 00:08:31 -0000
Hi all! I recently updated my website, and during the update, I added a
page on how I made the timer pad for those who are curious. It's nothing
too complicated, it just works very well. ;) Stackmat's are still better
though..:( -Sunil http://cube3.tk --- In
speedsolvingrubikscube@yahoogroups.com, "h4m573r1" <h4m573r1@y...>
wrote: > Hmm..Will it matter too much? Windows XP has good support
for all of > this stuff... Ahh. Actually this is really weird. Could
it maybe be > a DLL clash? I have 2 mice hooked up... In the
meantime, I'll try > USB Legacy support and other stuff. > -Sunil
> --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" >
<swedishlf@h...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "h4m573r1" > >
<h4m573r1@y...> wrote: > > > Hey all! > > > I
just finished making a timer pad out of an old PS/2 mouse > and a
> > > couple mouse pads. 1 question, when I boot my computer,
it > doesn't > > > recognize my USB mouse. I've been using
it as a PS/2 mouse > through > > > an adapter for the past
few months. But now I want to hook up my > > > timer pad, but
when I boot, it won't recognize the timer pad or > the > > >
mouse... Hmm...Anybody have any idea what to do? All suggestions >
> are > > > greatly appreciated! Thanks! > > >
-Sunil > > > > If I remember correctly, most newer
motherboards somewhere in the > > BIOS have an "Enable USB legacy
support" which allows USB > keyboards > > and Mice to run on
older operating systems. That might be worth a > > shot... Other
than that I don't know though. > > > > Daniel
Hello again. I'm bored at home, have been cubing too much today, and I
figured I might as well create an addition to my scrambler for the
Rubik's Clock. I've scanned multiple sites, and have found no evidence
of a notation. So here's what I need to know: 1) Is there a working
notation for wheels and buttons? Or should I just create one? 2) How
many moves (buttons and wheels) are sufficient to scramble it properly?
I don't have one yet, it's in the mail, so I can't really try it myself,
except online. The dotsphinx.com version seems to do 20-30 wheel moves,
but always ends up lucky, and the rubiks.com version doesn't show it
scrambling, but is hardly ever lucky. 3) Should the pattern go: 1 button
changed, 1 wheel moved... or 1-4 buttons, 1-4 wheels...? 4) Is there
another scrambler out there I can't find? 5) Would anyone use such a
scrambler if I created it? Or does anyone ever use the one I made for
other puzzles at all? Thanks for any help or advice you can offer. -T.S.
Bischof
13 wheel moves is always enough to solve the clock. And the same button
patterns are used every time. If you read the solution on Stephan
Pochman's (sorry if i spelled it wrong) site, you will understand what i
mean. In this manner, following the same button pattern, you can give 13
numbers, where the center clock should be pointed during each move. And
then at the end you can give 4 binary bits, to tell which buttons should
be up and down. I hope i have made this clear enough, if not just reply
and i'll explain in greater detail. Evan http://www.deepcube.tk Until
next time, Happy Cubing --- In speedsolvingrubikscube@yahoogroups.com,
"tsbischof" <tom@w...> wrote: > Hello again. I'm bored at home,
have been cubing too much today, and > I figured I might as well
create an addition to my scrambler for the > Rubik's Clock. I've
scanned multiple sites, and have found no > evidence of a notation.
So here's what I need to know: > > 1) Is there a working notation
for wheels and buttons? Or should I > just create one? > > 2)
How many moves (buttons and wheels) are sufficient to scramble it >
properly? I don't have one yet, it's in the mail, so I can't really >
try it myself, except online. The dotsphinx.com version seems to do >
20-30 wheel moves, but always ends up lucky, and the rubiks.com >
version doesn't show it scrambling, but is hardly ever lucky. > >
3) Should the pattern go: 1 button changed, 1 wheel moved... or 1- 4
> buttons, 1-4 wheels...? > > 4) Is there another scrambler out
there I can't find? > > 5) Would anyone use such a scrambler if I
created it? Or does anyone > ever use the one I made for other
puzzles at all? > > Thanks for any help or advice you can offer.
> > -T.S. Bischof
That sounds good. I saw his comment earlier, but didn't read closely
enough. I thought, somehow, he just wanted to rotate the wheels with the
same pins each time. Thank you for the clarification. I'll post the
modified program when it is finished. -T.S. Bischof --- In
speedsolvingrubikscube@yahoogroups.com, "Evan" <evan.gates@i...>
wrote: > 13 wheel moves is always enough to solve the clock. And the
same > button patterns are used every time. If you read the solution
on > Stephan Pochman's (sorry if i spelled it wrong) site, you will
> understand what i mean. In this manner, following the same button
> pattern, you can give 13 numbers, where the center clock should be
> pointed during each move. And then at the end you can give 4 binary
> bits, to tell which buttons should be up and down. I hope i have
> made this clear enough, if not just reply and i'll explain in >
greater detail. > > Evan > http://www.deepcube.tk > >
Until next time, Happy Cubing > > --- In
speedsolvingrubikscube@yahoogroups.com, "tsbischof" >
<tom@w...> wrote: > > Hello again. I'm bored at home, have
been cubing too much today, > and > > I figured I might as well
create an addition to my scrambler for > the > > Rubik's Clock.
I've scanned multiple sites, and have found no > > evidence of a
notation. So here's what I need to know: > > > > 1) Is there
a working notation for wheels and buttons? Or should I > > just
create one? > > > > 2) How many moves (buttons and wheels)
are sufficient to scramble > it > > properly? I don't have one
yet, it's in the mail, so I can't > really > > try it myself,
except online. The dotsphinx.com version seems to > do > >
20-30 wheel moves, but always ends up lucky, and the rubiks.com >
> version doesn't show it scrambling, but is hardly ever lucky. >
> > > 3) Should the pattern go: 1 button changed, 1 wheel
moved... or 1- > 4 > > buttons, 1-4 wheels...? > > >
> 4) Is there another scrambler out there I can't find? > >
> > 5) Would anyone use such a scrambler if I created it? Or does
> anyone > > ever use the one I made for other puzzles at all?
> > > > Thanks for any help or advice you can offer. >
> > > -T.S. Bischof
> One thing that I would prefer being changed is the way that the
> space bar has to be pressed and released to stop the timer. I like
> to have both hands on the space bar then release to start the timer
> and then place both hands back on the timer to stop the timer. >
Stopping the timer as soon as the space bar is pressed works much >
better for this. > > Jon OK. The standalone timer now stops as
soon as you press the space button. Keep 'em coming ;)
http://groups.yahoo.com/group/speedsolvingrubikscube/files/NetCube.zip
-Chris
3526. US championships From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Jul 2004 03:37:44 -0000
Ok, so this post is really late. I just got back from vacationing around
California for 2 weeks after the competition ended. My grandparents live
in California so I stayed after the competition to hang out with them.
So anyway I've only gotten about 2 hours of sleep in the last 48 and I'm
starting to get very groggy, but I couldn't wait to post about how
totally and amazingly awesome the US competition was. I had forgotten
how cool it is to be around other people who enjoy the cube as much as I
do. At my school my friends all think it is pretty cool that I do the
cube, but as a general rule I cube on my own time so as not to get in
the way of other non-cube stuff my friends always seem to prefer :) It
was so amazing again to sit in a room with other cubers who also,
without even realizing it, scrambled their cube while talking to other
people :) The cube get togethers before and after the competition were
by far my favorite part of the whole weekend. Meeting old friends from
the 2003 competition and also seeing some new faces was a totally
awesome experience. I replaced a couple of my algorithms afer watching
over people do them, even ones that I thought were some of my fastest!
Many thanks to Ian Winokur and Raul Garcia for two RIDICULOUSLY fast OLL
algs to replace some of my previously already fast ones :) Doug Li also
showed me a ridiculously fast way to do one of my OLLs which I always
seem to lock up but I don't remember it! It's the rarest case, the 1/216
chance one. Aaah! I can't remember it! :) Doug and Macky, I'm glad to
see that some other cubers have also tried cup stacking and think it is
cool :) I've become totally addicted to it in the past few weeks, and it
is cool to see that others enjoy it too :) As far as the competition
itself thanks so much to Tyson and the Caltech crew for setting up such
a wonderfully smooth running and fun event. I definitely like the format
of everyone doing their first trial, then everyone doing their second
trial. I like that you are able to take a few minutes to go over any
mistakes or good points in your previous solve and try to prepare
yourself for the next one. heh heh as I'm trying to think of more stuff
to say I am starting to doze off. I'm going to go to bed now, and
hopefully write more tomorrow when I can again form coherent thoughts :)
I just couldn't wait to post about how wonderful of a time I had at the
competition. Good night everyone, I have to sleep for a day to recover
:) Chris
My question is... How do you run Perl scripts...I never figured them
out.. -Sunil --- In speedsolvingrubikscube@yahoogroups.com, "tsbischof"
<tom@w...> wrote: > Finished the edit. You can see it for
yourself in the files section > under "puzzle_scrambler.pl" > >
-T.S. Bischof
Hey Everybody! I'm here to introduce another contest! Yay! Friday
contest. "You have one week to complete an average and send in your
times to compete against to the world's best speedcubers!" No, that's
way too corny. Just a fun little thing, you can never have too many
contests. :) I'm just gonna try to keep this one running for a while.
And keep it neat. I hope people participate! :D It's at -http://cube3.tk
-» -Navigation -» Friday Contest -Sunil
> My question is... How do you run Perl scripts...I never figured
them > out.. You need to install a Perl environment. I just
downloaded ActivePerl, which is free, and it's works nicely. You can get
it here: http://www.activestate.com/Products/Download/Downl
oad.plex?id=ActivePerl Download the MSI for windows, if you use windows,
and after the install execute perl scripts by going into the console and
typing "perl youScript.pl" -Chris
This one's for Sunil. The start/stop button now becomes the accept
button as well. This will allow people with a home-made pad to start,
stop, and accept the time with the pad.
http://groups.yahoo.com/group/speedsolvingrubikscube/files/NetCube.zip
-Chris
For some reason that command and its relatives have never worked for me.
So if that command doesn't work, try going to the directory where you
saved your program and typing the name of the program. And yes, it does
help to have Perl installed. -T.S. Bischof --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > > My question is... How do you run
Perl scripts...I never figured > them > > out.. > > You
need to install a Perl environment. I just downloaded ActivePerl, >
which is free, and it's works nicely. You can get it here: > >
http://www.activestate.com/Products/Download/Downl >
oad.plex?id=ActivePerl > > Download the MSI for windows, if you
use windows, and after the > install execute perl scripts by going
into the console and typing > "perl youScript.pl" > > -Chris
3533. Re: Age Division Competition From:
"Austin Chen" <stradivarius423@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Jul 2004 15:15:19 -0000
I have been cubing for almost 5 months, and i'm in the process of
learning the 3-look LL. Using the 4-look, I average 41.97, my fastest
time is 33.18. Austin --- In speedsolvingrubikscube@yahoogroups.com,
"azinj05ieipih" <azinj05ieipih@y...> wrote: > I just remembered
that it is exactly 6 months (half a year)since > that I have started
cubing. I average sub 28's now. I want to see > people's times who
are around my age. If anyone wants to do this, > please tell me.~
> > ~Joseph Liao > > http://jliao.tk
I've been at this for about a year, averaging 23-24 (22.5 is my best)
lately with a 3 look LL + a few OLL's. My PB is 15.91s. Doug Austin Chen
wrote: >I have been cubing for almost 5 months, and i'm in the
process of >learning the 3-look LL. Using the 4-look, I average
41.97, my >fastest time is 33.18. > >Austin > >--- In
speedsolvingrubikscube@yahoogroups.com, "azinj05ieipih"
><azinj05ieipih@y...> wrote: > > >>I just
remembered that it is exactly 6 months (half a year)since >>that I
have started cubing. I average sub 28's now. I want to see
>>people's times who are around my age. If anyone wants to do
this, >>please tell me.~ >> >>~Joseph Liao >>
>>http://jliao.tk >> >> > > > > >
>Yahoo! Groups Links > > > > > > > >
Thanks SO much Chris! Works perfectly! -Sunil --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > This one's for Sunil. The start/stop
button now becomes the accept > button as well. This will allow
people with a home-made pad to start, > stop, and accept the time
with the pad. > >
http://groups.yahoo.com/group/speedsolvingrubikscube/files/NetCube.zi p
> > -Chris
3536. [Speed cubing group] Re: Age Division Competition From:
"h4m573r1" <h4m573r1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Jul 2004 17:42:00 -0000
I've also been cubing for about 5months. I average 38.04. I really
should be learning PLL :D. -Sunil --- In
speedsolvingrubikscube@yahoogroups.com, Doug Reed <dougreed@h...>
wrote: > I've been at this for about a year, averaging 23-24 (22.5 is
my best) > lately with a 3 look LL + a few OLL's. My PB is 15.91s.
> > Doug > > Austin Chen wrote: > > >I have been
cubing for almost 5 months, and i'm in the process of > >learning
the 3-look LL. Using the 4-look, I average 41.97, my > >fastest
time is 33.18. > > > >Austin > > > >--- In
speedsolvingrubikscube@yahoogroups.com, "azinj05ieipih" >
><azinj05ieipih@y...> wrote: > > > > > >>I
just remembered that it is exactly 6 months (half a year)since >
>>that I have started cubing. I average sub 28's now. I want to
see > >>people's times who are around my age. If anyone wants
to do this, > >>please tell me.~ > >> >
>>~Joseph Liao > >> > >>http://jliao.tk >
>> > >> > > > > > > > > > >
> >Yahoo! Groups Links > > > > > > > >
> > > > > > > >
> For some reason that command and its relatives have never worked
for > me. You may not have Perl's bin directory registered as a path
in your Environment Variables. To set this up: -> right-click on my
computer and goto properties. -> Goto the advanced tab and click the
"Environment Variables" button -> in the 'system variables' window,
look the the variable 'Path' and double-click it. -> Now scroll to
the end of the Variable value (lower text field) and add a semicolon,
followed by the path of Perl's 'bin' directory. If you have Perl
installed at c:\Perl for example, then you might add the following:
;C:\Perl\bin -> Click ok and you're done. Now try opening a console
and using the 'perl' command. -Chris
3538. NetCube From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Jul 2004 11:08:56 -0700
When I try it, it says one of the files is not working or something. Did
I miss some discussion about this earlier? Tyson Mao MSC #631 California
Institute of Technology
13 is not enough, you need 14. Easy to see because with 13 turns you can
reach at most 12^13 positions but 12^14 positions exist. So 13 is not
enough. But 14 is enough because there's a solution that solves it in
that many moves. I also think there's a mistake in your bitstrings
encoding my method but that might be because of the other mistake (the
missing turn). And I'd recommend that you print the URL of my site
because otherwise people might wonder who you're talking about ;-) And
it would be good to know which wheel should be turned. Btw, I can also
highly recommend Jaap's scrambler:
http://www.geocities.com/jaapsch/clockscramble.htm He created this one
for the German Open and it worked very well for everybody (even for the
judges who had never played with a clock before). It also shows how the
clock should look like after scrambling. I'll leave it as a puzzle for
you to understand his notation (but it's not hard and quite nice :-). I
myself though will neither use your nor Jaap's scrambler because I've
already written my own program nicely printing lines of 15 random
numbers (yeah, that was real hard ;-). Cheers! Stefan
3540. MySQL databases From:
"h4m573r1" <h4m573r1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Jul 2004 00:46:32 -0000
Hey everybody- Since we're on the topic of comptuer stuff [err..somewhat
:D] Would anybody happen know how to script a MySQL database table which
accepts html forms and processes them? As well as organize them by
times? [like 28.18secs is above 28.19secs] This would really help
automate the internet contests like Saturday Contest, Sunday and Friday.
Actually it would even be good for speedcubing.com. I believe it's on
e-mail forms right now, much like Friday contest. If anybody knows a
nice script, or can write one, would you please e-mail me? h4m573r1@...
:) Thank you very much! -Sunil
It requires the Visual Basic 6 runtime. It's small. You can grab it here
http://www.microsoft.com/downloads/details.aspx?FamilyID=bf9a24f9-b5c5-48f4-8edd-cdf2d29a79d5&displaylang=en
-Chris
Thank you for the corrections. I mostly made this clock scrambler as a
simple program to occupy a couple of minutes, and because I haven't seen
that many scramblers out there, mainly solvers. I added a reference to
your page, and which wheels to use while scrambling. I checked the pin
positions, but they seem to be correct. Thank you once again for your
help. -T.S. Bischof p.s. That is definitely a very nice notation on
Jaap's page. p.p.s. I can't wait for my clock to arrive in the mail! ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > 13 is not enough, you need 14. Easy to
see because with 13 turns you > can reach at most 12^13 positions but
12^14 positions exist. So 13 > is not enough. But 14 is enough
because there's a solution that > solves it in that many moves. >
> I also think there's a mistake in your bitstrings encoding my
method > but that might be because of the other mistake (the missing
turn). > And I'd recommend that you print the URL of my site because
> otherwise people might wonder who you're talking about ;-) And it
> would be good to know which wheel should be turned. > > Btw,
I can also highly recommend Jaap's scrambler: >
http://www.geocities.com/jaapsch/clockscramble.htm > He created this
one for the German Open and it worked very well for > everybody (even
for the judges who had never played with a clock > before). It also
shows how the clock should look like after > scrambling. I'll leave
it as a puzzle for you to understand his > notation (but it's not
hard and quite nice :-). > > I myself though will neither use your
nor Jaap's scrambler because > I've already written my own program
nicely printing lines of 15 > random numbers (yeah, that was real
hard ;-). > > Cheers! > Stefan
3543. Informal Stanford Tournament From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 25 Jul 2004 23:14:46 -0700
Hi Everyone, There will be an informal tournament at Stanford
University. The information is below: Tournament: EPGY 2004 Session 2
Tournament Date: Tuesday, July 27, 2004 Time: 7:30 PM Location: Stanford
University Cowell Cluster, Terra House Directions: Go on Campus Drive
East, turn into Cowell Lane, park in the parking lot. For further
directions, e-mail me. Tournament Format: Normal average of 5
competition (1 round) for the experienced cubers. Best of 3 competition
for the beginners. The tournament will mostly consist of all of the
students that I have taught. The experienced cubers are there mostly
just to put on a show and get the rest of the people interested in
solving the cube very fast. Tyson Mao MSC #631 California Institute of
Technology
3544. Re: [Speed cubing group] Yet another method From:
"Ron van Bruchem" <rvb@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 26 Jul 2004 09:24:36 +0200
Hi friends, I am back from a holiday and so is Chris. We will soon
update the records and news, so stay tuned. It is great to see the
fantastic results of the US Nationals. Congratulations to Macky (all
times under 18!!), Jon (US Champion) and Chris (incredible one-handed
solves and great 4x4x4 times). Congratulations and thanks to Tyson for
setting up a great competition. I hope you all had a great time. It sure
looks like that on the pictures I have seen. You all have some more
competition experience now, which is very important for upcoming
competitions. In 2 weeks we will have the Euro 2004 championships. If
you are a European citizen, and you haven't registered yet, then do it
right now! You cannot miss the chance to meet your fellow cube friends.
During my holiday I practiced a lot (my 4x4x4 and 5x5x5 broke on the 2nd
day....). I also tried some new systems. This is a variation that looks
promising to me: 1) orient all edges (max 7 moves and a good start after
preinspection) 1a) also get 2 middle layer edges in middle layer (FL and
BL) 2) orient all corners (get some oriented corners at DFL/DBL/DBR,
then the rest via 1 algorithm) using R/D/U moves 3) get other 2 middle
layer edges (FR/BR) in middle layer (one out of 2 move algorithms, total
max 6 moves) 4) get U layer pieces in U layer, D layer pieces in D layer
(this is easy using R2/L2/U/D moves) 4a) also solving most of middle
layer 5) solving rest of middle layer including parity of U layer and D
layer 6) PLL U layer 7) PLL D layer My average number of moves for this
system is around 50-55 on top speed. My times weren't that good yet
(30's, some 20's) but that is all about practice and some good
algorithms for step 3. Have fun, Ron ----- Original Message ----- From:
"Ron van Bruchem" <rvb@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, June 13,
2004 10:37 AM Subject: [Speed cubing group] Yet another method > Hi
friends, > > OK, we have seen many method suggestions recently.
> Here is another one: > > 1) orient all edges (easy to be
prepared during preinspection) > 2) middle layer edges in middle
layer (not using single F and B moves > anymore...) > 3a) orient
top layer corners (start with the layer with the most corners not >
oriented) > 3b) orient bottom layer corners (may need set up moves if
total orientation > after 3a is not 0) > 4) solve top layer edges
(making a cross) > 5) solve top layer edges and middle layer edges
> 6) corners into their layers > 7) solve corners in 1 or 2 steps
> > It is possible to combine 3a and 3b, especially if you would
do some set up > moves first. > You could also change the order of
the steps a bit. I need to do some more > thinking obviously... >
> Have fun, > > Ron > > > > > > Yahoo! Groups
Links > > > > > >
3545. Rubik Timer... Talking From:
"Michiel van der Blonk" <blonkm@...>
To:
"speedsolving" <speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 26 Jul 2004 03:51:26 -0400
Hi all, I updated my Rubik Timer a little bit. It now has a speech
interface. It actually talks! The reason for this is that I wanted it to
say the seconds, so I don't have to look up at the clock to know if I
had done my F2L within 15 seconds (which is the goal for me). It didn't
fit into the files section, so you can download it from
http://thearufam.brinkster.net/cube/download/rtt/About.htm, read and
follow instructions, or download directly from
http://thearufam.brinkster.net/cube/download/rtt/rttsetup.zip (2.37MB).
Yes I know it is ridiculously big (ehm java guys), but it's all WAV
files. If you just want the timer, you can download that one at just
76KB. Anyway, if anyone knows any more features to include, just let me
know. And Chris, Dan, Ron, Jess, and anyone else who made a timer once,
maybe sometime it would be a good idea to integrate all our features
into one big 'unified' timer, with options for everyone. Please take
notice that when you run the timer for the first time, the first two
seconds might have a hickup, they do on my (slow) system. Just discard
the time, and start again. One of the things I plan for the future is to
enter your name/profile and then upload/update all the times to a
central server database, so you can publish your cube log. Another one
is pasting a video url next to your recorded time (and I know that kind
of thing is already in Jess Bonde's ultimate timer, but that has to be
online, I like it to be off-line). Send any requests/comments/bugs to
blonkm @ zonnet.nl Happy cubing! Michiel
--------------------------------------------------- Michiel van der
Blonk Sombre 19 Santa Cruz, Aruba +297 5850034 +297-5920952 Please note
that blonkm@... has a junkmail filter. If you are not on my contact list
your mail will automatically be deleted. If so, reply to blonkm@...
DISCLAIMER: This message contains privileged and confidential
information and is intended only for the individual named.If you are not
the intended recipient you should not
disseminate,distribute,store,print, copy or deliver this message.Please
notify the sender immediately by e-mail if you have received this e-mail
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cannot be guaranteed to be secure or error-free as information could be
intercepted,corrupted,lost,destroyed,arrive late or incomplete or
contain viruses.The sender therefore does not accept liability for any
errors or omissions in the contents of this message which arise as a
result of e-mail transmission. [Non-text portions of this message have
been removed]
3546. one handed solve From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Jul 2004 09:19:50 -0000
Hey everyone, I was just looking at Macky's site and thought it was cool
that he included that applet of how he did the 12.11 official world
record solve. Well, while it was still fresh in my head here is the same
thing for my 25 sec one handed solve. It was not a lucky solve in that I
didn't skip any steps, but it did have lots of easy F2L cases and some
of my favorite one handed LL algs. Here was the scramble (Thanks to
Tyson) U' F2 L' B' F2 R2 B2 F2 D2 R L' B2 U' R' L D2 R2 D2 U' L2 B L B'
R' U' my solution was, Extended cross: y R' F' R' F' L FR: R U R' U' R U
R' FL: U' L U' L' U L' U' L BL: U L U L' U' L U2 L' OLL: R B' R' U' R B
R' B' U B PLL: U2 y B2 R' U' R x2 F2 L' U L' U' L2 which works out to 49
moves or about 1.89 moves per second. That's actually pretty near my
limit for one handed twisting speed. I don't think I can get up to 2
turns per second on average, though I think 1.9x consistently would be
possible with LL algs crafted and chosen solely for one handed use, one
of my long term goals. I was able to plan the entire extended cross
during the inspection, which satisfies the "if you worked for it"
exception for the speedcubing.com rules. I also had one or two more
extended cross solves at the competition, though I can't remember if
they were one handed or two handed. I do think another one of my one
handed times was an Xcross solve though. I thought it was cool to see
Macky's record solve on my own cube so hopefully someone would be
interested in this too. Chris
3547. Re: [Speed cubing group] one handed solve From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Jul 2004 02:29:26 -0700
An interesting note is that you requested the "yellow side" for your
scramble which means we scrambled your cube with the yellow side as the
U face and you made your cross on the white face so when you do this
scramble, scramble with the cross on bottom and it'll work out. Tyson
Mao MSC #631 California Institute of Technology On Jul 26, 2004, at 2:19
AM, cmhardw wrote: > Hey everyone, > > I was just looking at
Macky's site and thought it was cool that he > included that applet
of how he did the 12.11 official world record > solve. > >
Well, while it was still fresh in my head here is the same thing for
> my 25 sec one handed solve. It was not a lucky solve in that I
> didn't skip any steps, but it did have lots of easy F2L cases and
> some of my favorite one handed LL algs. > > Here was the
scramble (Thanks to Tyson) > U' F2 L' B' F2 R2 B2 F2 D2 R L' B2 U' R'
L D2 R2 D2 U' L2 B L B' R' > U' > > my solution was, > >
Extended cross: y R' F' R' F' L > FR: R U R' U' R U R' > FL: U' L
U' L' U L' U' L > BL: U L U L' U' L U2 L' > OLL: R B' R' U' R B R'
B' U B > PLL: U2 y B2 R' U' R x2 F2 L' U L' U' L2 > > which
works out to 49 moves or about 1.89 moves per second. That's >
actually pretty near my limit for one handed twisting speed. I >
don't think I can get up to 2 turns per second on average, though I >
think 1.9x consistently would be possible with LL algs crafted and >
chosen solely for one handed use, one of my long term goals. > > I
was able to plan the entire extended cross during the inspection, >
which satisfies the "if you worked for it" exception for the >
speedcubing.com rules. I also had one or two more extended cross >
solves at the competition, though I can't remember if they were one >
handed or two handed. I do think another one of my one handed times
> was an Xcross solve though. > > I thought it was cool to see
Macky's record solve on my own cube so > hopefully someone would be
interested in this too. > > Chris > > > > > Yahoo!
Groups Sponsor > > ADVERTISEMENT >
<lrec_companion_043004.gif> > <l.gif> > > Yahoo!
Groups Links > > • To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service.
> >
3548. New Method From:
"jwillywonkas" <jwillywonkas@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Jul 2004 18:34:16 -0000
I was sitting down thinking about a method, when I came across this
idea. 1. Build An extended cross (or a fridrich cross with 3 f2ls) 2.
Place 2 F2Ls 3. Place the corner of the last pair, and orient the
corners 4. Place the edge of the last F2l pair, and orient all the edges
5. Permute last layer. In terms of moves, it averages about the same as
the Fridrich method. It has about the same amount of algorithms to
learn, but I think the cases are easier to recognize than the
orientations. What does everyone think? Thanks, Joe Spadafora
3549. Re: New Method From:
"jwillywonkas" <jwillywonkas@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Jul 2004 18:37:56 -0000
Also...if anyone wants the Algorithms, I have made a word document with
all the new algorithms, and fingertricks for some of them. e- mail me @
JwillywonkaS@[speedcubing]hotmail.com (but remove the [speedcubing]) and
I'll send them to you. --- In speedsolvingrubikscube@yahoogroups.com,
"jwillywonkas" <jwillywonkas@y...> wrote: > I was sitting down
thinking about a method, when I came across this > idea. > > 1.
Build An extended cross (or a fridrich cross with 3 f2ls) > 2. Place
2 F2Ls > 3. Place the corner of the last pair, and orient the corners
> 4. Place the edge of the last F2l pair, and orient all the edges
> 5. Permute last layer. > > In terms of moves, it averages
about the same as the Fridrich > method. It has about the same amount
of algorithms to learn, but I > think the cases are easier to
recognize than the orientations. What > does everyone think? >
> Thanks, > Joe Spadafora
Hi there - in my previous posts I've outlined something very like this
method as an extension of my previous which was to use the last middle
edge to orient all the LL edges and one corner. Your method is a little
different in that I put in all the FL corners and then use the next to
lastmiddle edge to orient corners - where you use the last corner to
orient corners. I recently figured out the algorithms to do this. Where
are strategies are the same is in putting the last middle edge in and
orienting the LL edges at the same time. I'll put them in a word
document tomorrow and then I'll e-mail you and we can compare algorithms
- some of my orient edge algorithms are a bit long! You might find it
interesting to look at my previous posts (especially on what I call L2L
strategies) where you'll see that I am hoping to extend so that all the
middle edges contribute to the LL - position corners, orient corners,
position edges, orient edges. I like your idea of using the corner to
contribute - wondering if it might be better to try L2L strategies in
this way. Duncan ----- Original Message ----- From: "jwillywonkas"
<jwillywonkas@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, July 26,
2004 7:37 PM Subject: [Speed cubing group] Re: New Method > Also...if
anyone wants the Algorithms, I have made a word document > with all
the new algorithms, and fingertricks for some of them. e- > mail me @
> JwillywonkaS@[speedcubing]hotmail.com > (but remove the
[speedcubing]) and I'll send them to you. > > --- In
speedsolvingrubikscube@yahoogroups.com, "jwillywonkas" >
<jwillywonkas@y...> wrote: > > I was sitting down thinking
about a method, when I came across this > > idea. > > >
> 1. Build An extended cross (or a fridrich cross with 3 f2ls) >
> 2. Place 2 F2Ls > > 3. Place the corner of the last pair, and
orient the corners > > 4. Place the edge of the last F2l pair, and
orient all the edges > > 5. Permute last layer. > > >
> In terms of moves, it averages about the same as the Fridrich >
> method. It has about the same amount of algorithms to learn, but I
> > think the cases are easier to recognize than the orientations.
> What > > does everyone think? > > > > Thanks,
> > Joe Spadafora > > > > > > Yahoo! Groups
Links > > > > > >
I first solved a cube on June 10ish. I currently average 46ish seconds
with a three look ll, but I've been doing absolutely nothing but
memorizing algs and doing them faster all summer (still in school). My
fastest is 22.4 sec. I need MAJOR work on the cross, If I solve with it
done I shave off 10-12 sec! -James -----Original Message----- From:
h4m573r1 [mailto:h4m573r1@...] Sent: Sunday, July 25, 2004 10:42 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
Age Division Competition I've also been cubing for about 5months. I
average 38.04. I really should be learning PLL :D. -Sunil --- In
speedsolvingrubikscube@yahoogroups.com, Doug Reed <dougreed@h...>
wrote: > I've been at this for about a year, averaging 23-24 (22.5 is
my best) > lately with a 3 look LL + a few OLL's. My PB is 15.91s.
> > Doug > > Austin Chen wrote: > > >I have been
cubing for almost 5 months, and i'm in the process of > >learning
the 3-look LL. Using the 4-look, I average 41.97, my > >fastest
time is 33.18. > > > >Austin > > > >--- In
speedsolvingrubikscube@yahoogroups.com, "azinj05ieipih" >
><azinj05ieipih@y...> wrote: > > > > > >>I
just remembered that it is exactly 6 months (half a year)since >
>>that I have started cubing. I average sub 28's now. I want to
see > >>people's times who are around my age. If anyone wants
to do this, > >>please tell me.~ > >> >
>>~Joseph Liao > >> > >>http://jliao.tk >
>> > >> > > > > > > > > > >
> >Yahoo! Groups Links > > > > > > > >
> > > > > > > > Yahoo! Groups Sponsor
ADVERTISEMENT
----------------------------------------------------------------------------
-- Yahoo! Groups Links a.. To visit your group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ b.. To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text
portions of this message have been removed]
3552. New file uploaded to speedsolvingrubikscube From:
speedsolvingrubikscube@yahoogroups.com
To:
speedsolvingrubikscube@yahoogroups.com
Date:
26 Jul 2004 22:20:17 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /Spadafora Method.doc Uploaded by : jwillywonkas
<jwillywonkas@...> Description : You can access this file at the
URL:
http://groups.yahoo.com/group/speedsolvingrubikscube/files/Spadafora%20Method.doc
To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files Regards, jwillywonkas
<jwillywonkas@...>
3553. Re: New Method From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 26 Jul 2004 23:14:42 -0000
What if you use the Petrus method? All the edges are already oriented so
instead, you could do something like this. Last corner + orient all
corners. Last edge + Permutate all edges. Permutate corners. --- In
speedsolvingrubikscube@yahoogroups.com, "jwillywonkas"
<jwillywonkas@y...> wrote: > Also...if anyone wants the
Algorithms, I have made a word document > with all the new
algorithms, and fingertricks for some of them. e- > mail me @ >
JwillywonkaS@[speedcubing]hotmail.com > (but remove the
[speedcubing]) and I'll send them to you. > > --- In
speedsolvingrubikscube@yahoogroups.com, "jwillywonkas" >
<jwillywonkas@y...> wrote: > > I was sitting down thinking
about a method, when I came across this > > idea. > > >
> 1. Build An extended cross (or a fridrich cross with 3 f2ls) >
> 2. Place 2 F2Ls > > 3. Place the corner of the last pair, and
orient the corners > > 4. Place the edge of the last F2l pair, and
orient all the edges > > 5. Permute last layer. > > >
> In terms of moves, it averages about the same as the Fridrich >
> method. It has about the same amount of algorithms to learn, but I
> > think the cases are easier to recognize than the orientations.
> What > > does everyone think? > > > > Thanks,
> > Joe Spadafora
3554. Re: New Method From:
"jwillywonkas" <jwillywonkas@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Jul 2004 04:16:14 -0000
I use petrus right now as my current method, and what I've found, is
that orienting the edges is a very slow process for me, because they are
hard to find and adapt to on the go...this eliminates the need for that
:-D. But if you want to try that. Go for it, it would probably be a very
good way to go about it :-D. --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > What if you use the Petrus method? All
the edges are already oriented > so instead, you could do something
like this. > > Last corner + orient all corners. > Last edge +
Permutate all edges. > Permutate corners. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "jwillywonkas" >
<jwillywonkas@y...> wrote: > > Also...if anyone wants the
Algorithms, I have made a word document > > with all the new
algorithms, and fingertricks for some of them. e- > > mail me @
> > JwillywonkaS@[speedcubing]hotmail.com > > (but remove
the [speedcubing]) and I'll send them to you. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "jwillywonkas" > >
<jwillywonkas@y...> wrote: > > > I was sitting down
thinking about a method, when I came across > this > > >
idea. > > > > > > 1. Build An extended cross (or a
fridrich cross with 3 f2ls) > > > 2. Place 2 F2Ls > >
> 3. Place the corner of the last pair, and orient the corners >
> > 4. Place the edge of the last F2l pair, and orient all the
edges > > > 5. Permute last layer. > > > > >
> In terms of moves, it averages about the same as the Fridrich >
> > method. It has about the same amount of algorithms to learn,
but > I > > > think the cases are easier to recognize than
the orientations. > > What > > > does everyone think?
> > > > > > Thanks, > > > Joe Spadafora
changes: -- Standalone -- -> file menu added that lets you save your
best average or all the session times and session average to a text
file. -> the best average text box now showest the slowest and
fastest time with "()". -> added a few more countdown options: 4, 7,
and 20 a few minor fixes were made to the network timer. Nothing of
catastrophic proportions, just trying to work the hiccups out.
http://groups.yahoo.com/group/speedsolvingrubikscube/files/NetCube.zip
-Chris
3556. Re: New Method From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Jul 2004 07:46:31 -0000
You should find ways to improve your edge orienting process. It takes
about 2-3 seconds to do so if there's like 4 badly oriented. --- In
speedsolvingrubikscube@yahoogroups.com, "jwillywonkas"
<jwillywonkas@y...> wrote: > I use petrus right now as my
current method, and what I've found, is > that orienting the edges is
a very slow process for me, because they > are hard to find and adapt
to on the go...this eliminates the need > for that :-D. But if you
want to try that. Go for it, it would > probably be a very good way
to go about it :-D. > --- In speedsolvingrubikscube@yahoogroups.com,
pathfinder_netstorm > <no_reply@y...> wrote: > > What if
you use the Petrus method? All the edges are already > oriented >
> so instead, you could do something like this. > > > >
Last corner + orient all corners. > > Last edge + Permutate all
edges. > > Permutate corners. > > > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "jwillywonkas" >
> <jwillywonkas@y...> wrote: > > > Also...if anyone
wants the Algorithms, I have made a word > document > > >
with all the new algorithms, and fingertricks for some of them. > e-
> > > mail me @ > > >
JwillywonkaS@[speedcubing]hotmail.com > > > (but remove the
[speedcubing]) and I'll send them to you. > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "jwillywonkas" > >
> <jwillywonkas@y...> wrote: > > > > I was sitting
down thinking about a method, when I came across > > this >
> > > idea. > > > > > > > > 1. Build An
extended cross (or a fridrich cross with 3 f2ls) > > > > 2.
Place 2 F2Ls > > > > 3. Place the corner of the last pair,
and orient the corners > > > > 4. Place the edge of the last
F2l pair, and orient all the edges > > > > 5. Permute last
layer. > > > > > > > > In terms of moves, it
averages about the same as the Fridrich > > > > method. It
has about the same amount of algorithms to learn, > but > > I
> > > > think the cases are easier to recognize than the
orientations. > > > What > > > > does everyone
think? > > > > > > > > Thanks, > > >
> Joe Spadafora
Color of fastest time and current time changed in the rolling average.
The old colors (green and grey) were hard to see. 'Start Timer' button
is now selected after a reset. This will save some people a few clicks
on the mouse. Thanks Raul.
http://groups.yahoo.com/group/speedsolvingrubikscube/files/NetCube.zip
-Chris AIM: burntbizzkit EMAIL: huntca[nospam]@...
Hey all. I'm trying to get a midwest tournament up and running. We are
planning on trying to have one some time this winter or late fall. The
problem is finding a place. I am trying to see if my scholl will let me
use a room or two. The dude i talked to said it probably wont be a
problem, but they need to know every detail of what is going to happen
and how many people will show, and stuff like that. So if you are
interested and feel that your attendence will be highly probable give me
an email at cubecrazy2@... or head on over to the midwestcubeclub (also
a yahoo group) thanks much! jake
3559. Re: [Speed cubing group] Midwest tournament From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Jul 2004 13:40:53 -0700
What school do you go to? Where are you thinking about holding the
competition? Chris and I wanted to hold competitions simultaneously. We
should talk. Tyson Mao MSC #631 California Institute of Technology On
Jul 27, 2004, at 1:31 PM, j_rueth wrote: > Hey all. I'm trying to
get a midwest tournament up and running. We > are planning on trying
to have one some time this winter or late > fall. The problem is
finding a place. I am trying to see if my > scholl will let me use a
room or two. The dude i talked to said it > probably wont be a
problem, but they need to know every detail of > what is going to
happen and how many people will show, and stuff like > that. So if
you are interested and feel that your attendence will be > highly
probable give me an email at cubecrazy2@... or head on > over to the
midwestcubeclub (also a yahoo group) > > thanks much! > jake
> > > > > Yahoo! Groups Sponsor > > ADVERTISEMENT
> <lrec_companion_043004.gif> > <l.gif> > >
Yahoo! Groups Links > > • To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > •
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service.
> >
updated again! yea! Changes to standalone timer: An options menu has
been added to the file menu. You may now set timer defaults, like
countdown time and whether or not you need confirmation to reset your
session. You may also configure the format for saving the best/session
average to a text file. Enjoy.
http://groups.yahoo.com/group/speedsolvingrubikscube/files/NetCube.zip
-Chris AIM: burntbizzkit EMAIL: huntca[nospam]@...
3561. Re: [Speed cubing group] Re: New file uploaded to
speedsolvingrubikscube
From:
Jonas Koelker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Jul 2004 03:23:17 +0100 (BST)
> And I have yet to find a computer that doesn't have > the VB
runtime > already installed for some purpose. Try mine; I'm running
Linux (Debian::Sarge, the current "testing"). But hey, there might be an
Open Source port of the VB runtimes to Linux :D ... or, you could try
Python with wxPython; I think it should be fast enough for measuring
1/100th seconds with good enough accuracy. It _is_ a good programming
language. For more propaganda, see www.python.org and/or
http://www.linuxjournal.com/article.php?sid=3882 note that even though
it's an intepreted language, you _can_ compile it to an exe (however, I
haven't found anything to compile into a *nix executable; this shouldn't
be a problem, though) anyways, just wanted to say that programming in
propreitary languages is a bad idea. -- Jonas K�lker
___________________________________________________________ALL-NEW
Yahoo! Messenger - all new features - even more fun!
http://uk.messenger.yahoo.com
Hey Tyson, join the midwestcubeclub yahoo group, we're discussing that
stuff now :) Austin --- In speedsolvingrubikscube@yahoogroups.com, Tyson
Mao <tmao@i...> wrote: > What school do you go to? Where are
you thinking about holding the > competition? > > Chris and I
wanted to hold competitions simultaneously. We should talk. > >
Tyson Mao > MSC #631 > California Institute of Technology >
> On Jul 27, 2004, at 1:31 PM, j_rueth wrote: > > > Hey
all. I'm trying to get a midwest tournament up and running. We >
> are planning on trying to have one some time this winter or late
> > fall. The problem is finding a place. I am trying to see if
my > > scholl will let me use a room or two. The dude i talked to
said it > > probably wont be a problem, but they need to know
every detail of > > what is going to happen and how many people
will show, and stuff like > > that. So if you are interested and
feel that your attendence will be > > highly probable give me an
email at cubecrazy2@y... or head on > > over to the
midwestcubeclub (also a yahoo group) > > > > thanks much!
> > jake > > > > > > > > > > Yahoo!
Groups Sponsor > > > > ADVERTISEMENT > >
<lrec_companion_043004.gif> > > <l.gif> > > >
> Yahoo! Groups Links > > > > To visit your group on the
web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
Your use of Yahoo! Groups is subject to the Yahoo! Terms of > >
Service. > > > >
Right now, we need to know how many people plan on attending so we can
get the necessary tables, rooms, stackmats, etc. Please express your
interest if you want to go. Austin --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth <no_reply@y...>
wrote: > Hey all. I'm trying to get a midwest tournament up and
running. We > are planning on trying to have one some time this
winter or late > fall. The problem is finding a place. I am trying to
see if my > scholl will let me use a room or two. The dude i talked
to said it > probably wont be a problem, but they need to know every
detail of > what is going to happen and how many people will show,
and stuff like > that. So if you are interested and feel that your
attendence will be > highly probable give me an email at
cubecrazy2@y... or head on > over to the midwestcubeclub (also a
yahoo group) > > thanks much! > jake
3564. Re: [Speed cubing group] Re: New file uploaded to
speedsolvingrubikscube
From:
Doug Reed <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Jul 2004 22:00:40 -0600
>Try mine; I'm running Linux (Debian::Sarge, the >current
"testing"). But hey, there might be an Open >Source port of the VB
runtimes to Linux :D > > > You might be able to get the timer
to work with WINE... You might need the VB runtime but it comes with the
timer. For what it's worth, my Slackware box didn't install with the VB
runtimes either :P >anyways, just wanted to say that programming in
>propreitary languages is a bad idea. > > I agree. Isn't KDE
built on a free/open, cross-platform graphics suite (QT)? Maybe you can
work up something in QT Develop (I think thats what it's called). For
more "propaganda": http://iidea.pl/~js/qkw/ Doug
Another update ;) The standalone timer now supports more cubes!
Generates algs for 2x2x2, 3x3x3, 4x4x4, and 5x5x5. Sorry for all the
posts, I just can't stop playing with it :)
http://groups.yahoo.com/group/speedsolvingrubikscube/files/NetCube.zip
-Chris AIM: burntbizzkit EMAIL: huntca[nospam]@...
3566. Calculating # of algs for ZB method From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 27 Jul 2004 21:11:48 -0700 (PDT)
Hello friends, I've been thinking...uh oh ;0). Ok... I could very much
be wrong, but if I am, please let me know ;0) (im not a math expert
here..or at anything, of that mater....>_<) 6+6+6+6+6+6+4=40 COLL
cases. 40*12=480 (12 meaning the possible outcomes of the edges, in
every COLL case). now, 480 + 22 (22 permutations, when the corners are
already oriented) = 502. so for the first 6 coll patterns (on ron's
page) has, each, 72 different cases (including inverses + reflections)
correct? (6*72)+48 = 480+22=502..., so this would make sense, in my
head. where does 493 come from, and where are the exceptions in each
coll case where 493 is correct (this is what really confuses me)? i'm
really confused :0|, and any help would be appreciated :D -bm :) --Brent
--------------------------------- Do you Yahoo!? Y! Messenger -
Communicate in real time. Download now. [Non-text portions of this
message have been removed]
3567. Re: Are all cubists programmers? From:
Jonas Kölker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Jul 2004 05:08:44 -0000
Howdy. Just wanted to add my noise to signal: I know C: biggest
completed project was YANG (yet another name generator) which parsed a
relatively simple set of rules in a file, then (semi-)randomly
concatenated strings (also in the file) according to those rules; here's
an example of such a file <group 0> 4 "1+2" 1 "1+3" <group
1> 100 "Hello, " <group 2> 100 "World!" <group 3> 100
"everyone else" -- EOF would generate "Hello, World!" (80%, or 4 /
(4+1)) or "Hello, everyone else" (20%, 1 / (4+1)) :) anyways, I know
HTML + JavaScript (picture slideshow), C++ (towers of hanoi), Lisp
(hello world), [wx]python (notepad), visual basic*, and a tiny bit of
assemly (not even hello world) *on visual basic: the following program
is written by Doug Reed, but could as well be written by me ---- begin
flaming block ---- for i=1 to 100 msgbox "I hate Visual Basic!" next i
----- end flaming block ----- s/I hate ([^!]*).*/\1 stinks!/g I've also
written a clock that ticked too slow, and an emulation of an emulation
of a computer (with a 256-byte program space and the simplest of all
functions) #define FALSE 0 if(FALSE) { cout << "basic is good"; }
</noise> by the way, since this post is acceptably off-topic: 1.
Does anyone know of a good way to map a set of permutations onto a set
of integers... say, {(1 2 3 4), (1 2 4 3), ...} onto {1,2,...,24}?
Criteria for beeing good: it should be easy to compute the permutation
given only the number, and vice versa; "carried over" caracteristics
would be good too (odd number <=> odd permutation); 2. If a
programming language were to be able to perform "all possible
calculations" (a la a 20+ state Turing Machines), yet only have one
instruction, which instructions would suffice? I know that with NAND
gates and "topologic freedom", you can produce every simple arithmetic
operation (NOT, AND, OR, XOR, ADD, MUL); the problem is: flow control...
anyways, if any one of you has any insights, feel free to share ;) --
Jonas Kölker
3568. Re: [Speed cubing group] Calculating # of algs for ZB method
From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Jul 2004 00:07:21 -0700 (PDT)
Ok..i figured it out. 502-8=494, which is correct......the (-8) comes in
because of the 'over counted case' on pattern #7 on ron's coll
page....due to symmetry, etc. whew... -bm Brent Morgan
<brentmorganmaster@...> wrote: Hello friends, I've been
thinking...uh oh ;0). Ok... I could very much be wrong, but if I am,
please let me know ;0) (im not a math expert here..or at anything, of
that mater....>_<) 6+6+6+6+6+6+4=40 COLL cases. 40*12=480 (12
meaning the possible outcomes of the edges, in every COLL case). now,
480 + 22 (22 permutations, when the corners are already oriented) = 502.
so for the first 6 coll patterns (on ron's page) has, each, 72 different
cases (including inverses + reflections) correct? (6*72)+48 =
480+22=502..., so this would make sense, in my head. where does 493 come
from, and where are the exceptions in each coll case where 493 is
correct (this is what really confuses me)? i'm really confused :0|, and
any help would be appreciated :D -bm :) --Brent
--------------------------------- Do you Yahoo!? Y! Messenger -
Communicate in real time. Download now. [Non-text portions of this
message have been removed] Yahoo! Groups SponsorADVERTISEMENT
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. :) --Brent
--------------------------------- Do you Yahoo!? Yahoo! Mail - 50x more
storage than other providers! [Non-text portions of this message have
been removed]
3569. RubikTimer From:
"Michiel van der Blonk" <blonkm@...>
To:
"speedsolving" <speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 28 Jul 2004 05:11:14 -0400
Hi all, it seemed some had difficulty with getting the speech interface
to work on XP. I will create a new version with the WAV files separately
stored. Also the help file gave some problems. Those will be fixed in
the next version, to be expected in the next couple of days. Also in the
new version: - Database browser, to look at your times one at a time -
Add video URL - Add comments send requests/remarks/bugs to blonkm @
zonnet.nl Michiel [Non-text portions of this message have been removed]
3570. More midwest info From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Jul 2004 15:28:26 -0000
Hey oh, Thanks Austin for updating the forum here. My school is in
Schaumburg Illinois, it is a branch of the Illinois Institute of Art.
Its a nice area to visit if you havent been there before. Also right
across the street is the Woodfield mall, Its big and famous. As of right
now, i'm still working on trying to get an estimate of how many people
are gonna show, and also trying to keep this as unoffically official as
possible because then those involved may possibly get in the WCA and
host more competitions in the future. It looks like i shouldn't have
much trouble getting rooms from the school, but still i need to be as
precise as possible. THe talk is having it sometime late fall/winter. I
set up a poll on the midwestcubeclub to get some feedback about a good
month to do this. If you have any info/ideas/opinions feel free to email
me at cubecrazy2@... or join the midwestcubeclub (go to yahoo groups and
search for it, it comes right up) thanks much jake
3571. Re: New file uploaded, VB flames From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Jul 2004 15:55:34 -0000
Hi Well just to put an end to all anti-Visual Basic chatter and end the
war of all flame wars: I like Java. And of course, when I said "i have
yet to find a computer" I really really should have said "..to find a PC
with Microsoft Windows Operating system newer than windows 95..". That
said, I still like VB for some of it's characteristics, not being its
portability. I do like java for its portability, clean syntax, lack of
runtime errors and crashes, and OO features. A lot of it has been fixed
in VB.NET, but alas, you really need 512MB RAM to let that run smoothly.
So although Java to me looked generally slow, it now outperforms the
.NET versions. Anyway, I also like Python and have programmed several
thingies in the language (a very elegant alg creator for example). It's
just that when you write for the masses, you should think like the
masses, and then VB just pops up as a very suitable alternative. my 0.02
Michiel --- In speedsolvingrubikscube@yahoogroups.com, Jonas Koelker
<jonaskoelker@y...> wrote: > > > And I have yet to find a
computer that doesn't have > > the VB runtime > > already
installed for some purpose. > > Try mine; I'm running Linux
(Debian::Sarge, the > current "testing"). But hey, there might be an
Open > Source port of the VB runtimes to Linux :D > > ... or,
you could try Python with wxPython; I think it > should be fast
enough for measuring 1/100th seconds > with good enough accuracy. It
_is_ a good programming > language. For more propaganda, see
www.python.org > and/or >
http://www.linuxjournal.com/article.php?sid=3882 > > note that
even though it's an intepreted language, you > _can_ compile it to an
exe (however, I haven't found > anything to compile into a *nix
executable; this > shouldn't be a problem, though) > > anyways,
just wanted to say that programming in > propreitary languages is a
bad idea. > > -- Jonas Kölker > > > > > >
___________________________________________________________ALL-NEW
Yahoo! Messenger - all new features - even more fun!
http://uk.messenger.yahoo.com
3572. Re: [Speed cubing group] Yet another method From:
"brokulo" <brokulo@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 28 Jul 2004 20:33:17 -0000
> 1) orient all edges (max 7 moves and a good start after
preinspection) > 1a) also get 2 middle layer edges in middle layer
(FL and BL) > 2) orient all corners (get some oriented corners at
DFL/DBL/DBR, then the > rest via 1 algorithm) using R/D/U moves >
3) get other 2 middle layer edges (FR/BR) in middle layer (one out of 2
move > algorithms, total max 6 moves) > 4) get U layer pieces in U
layer, D layer pieces in D layer (this is easy > using R2/L2/U/D
moves) > 4a) also solving most of middle layer > 5) solving rest
of middle layer including parity of U layer and D layer > 6) PLL U
layer > 7) PLL D layer > > My average number of moves for this
system is around 50-55 on top speed. My > times weren't that good yet
(30's, some 20's) but that is all about practice > and some good
algorithms for step 3. Very nice method!! Really. Good thinking. I'll be
thinking about that one for a while, I'm sure
NetCube now stores all the scrambles in the stanalone timer. You can
save them to the output text file when you configure the layout in the
options. By default, the scrambles are saved to the text file when you
save best/session average.
http://groups.yahoo.com/group/speedsolvingrubikscube/files/NetCube.zip
-Chris AIM: burntbizzkit EMAIL: huntca[nospam]@...
3574. Re: [Speed cubing group] Yet another method From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jul 2004 15:46:31 -0000
Hi Ron, Yes the US Nationals were fun. I've played with your new method
a little bit. Try doing 1a and 3 first then see if you can combine steps
1 and 2. It looks to me that it's easier to place the 4 middle edges
then orient all the remaining corners an edges. It's often
straightforward. Also sometimes its easier to orient the corners then
orient the edges - fewer moves or quicker to see. You wrote, > 1a)
also get 2 middle layer edges in middle layer (FL and BL) > 3) get
other 2 middle layer edges (FR/BR) in middle layer (one out of 2 move
algorithms, total max 6 moves) At this point the middle layer is done.
Why do you have the redundancy in > 4a) also solving most of middle
layer < ? All in all it's an interesting method, sort of combining
Gaetan's and my methods. Thanks, David J --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<rvb@c...> wrote: > Hi friends, > > I am back from a
holiday and so is Chris. We will soon update the records > and news,
so stay tuned. > > It is great to see the fantastic results of the
US Nationals. > Congratulations to Macky (all times under 18!!), Jon
(US Champion) and Chris > (incredible one-handed solves and great
4x4x4 times). > Congratulations and thanks to Tyson for setting up a
great competition. > I hope you all had a great time. It sure looks
like that on the pictures I > have seen. You all have some more
competition experience now, which is very > important for upcoming
competitions. > > In 2 weeks we will have the Euro 2004
championships. If you are a European > citizen, and you haven't
registered yet, then do it right now! You cannot > miss the chance to
meet your fellow cube friends. > > During my holiday I practiced a
lot (my 4x4x4 and 5x5x5 broke on the 2nd > day....). > I also
tried some new systems. This is a variation that looks promising to >
me: > 1) orient all edges (max 7 moves and a good start after
preinspection) > 1a) also get 2 middle layer edges in middle layer
(FL and BL) > 2) orient all corners (get some oriented corners at
DFL/DBL/DBR, then the > rest via 1 algorithm) using R/D/U moves >
3) get other 2 middle layer edges (FR/BR) in middle layer (one out of 2
move > algorithms, total max 6 moves) > 4) get U layer pieces in U
layer, D layer pieces in D layer (this is easy > using R2/L2/U/D
moves) > 4a) also solving most of middle layer > 5) solving rest
of middle layer including parity of U layer and D layer > 6) PLL U
layer > 7) PLL D layer > > My average number of moves for this
system is around 50-55 on top speed. My > times weren't that good yet
(30's, some 20's) but that is all about practice > and some good
algorithms for step 3. > > Have fun, > > Ron > > -----
Original Message ----- > From: "Ron van Bruchem" <rvb@c...>
> To: <speedsolvingrubikscube@yahoogroups.com> > Sent:
Sunday, June 13, 2004 10:37 AM > Subject: [Speed cubing group] Yet
another method > > > > Hi friends, > > > > OK,
we have seen many method suggestions recently. > > Here is another
one: > > > > 1) orient all edges (easy to be prepared during
preinspection) > > 2) middle layer edges in middle layer (not
using single F and B moves > > anymore...) > > 3a) orient
top layer corners (start with the layer with the most corners > not
> > oriented) > > 3b) orient bottom layer corners (may need
set up moves if total > orientation > > after 3a is not 0) >
> 4) solve top layer edges (making a cross) > > 5) solve top
layer edges and middle layer edges > > 6) corners into their
layers > > 7) solve corners in 1 or 2 steps > > > > It
is possible to combine 3a and 3b, especially if you would do some set
> up > > moves first. > > You could also change the order
of the steps a bit. I need to do some more > > thinking
obviously... > > > > Have fun, > > > > Ron >
> > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > >
3575. Question to all math-freaks From:
"Oliver Wolff" <OliverWolff@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jul 2004 22:22:46 -0000
Hi all, I´m about to make an excel sheet for all LL cases similar to the
one from Bernd Helmstetter but with pictures to every case and also with
all mirrored cases. I will only exclude those that can be reached with a
simple U, U' or U² move. I do this without any computer help or
something like that. To have a control if I do have all cases I need to
know the number of possible cases. Can anyone help? Thanks Olli
3576. Re: Question to all math-freaks From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jul 2004 22:39:30 -0000
Hey Oliver, In total there are 24*12*8*27 = 62208 LL cases. Since
possible positions can have 4 different rotations on the top (do U or U'
or U2 or nothing) then you can divide by 4 to get 15552. Also one of
those cases is the solved case (or solved but off by 1 turn) so you can
subtract 1 out. There are probably other things going on with symmetry
too, so I'm sure you can eliminate lots more cases. I guess 15551 can be
an upper bound, but there probably aren't that many even counting
reflections and inverses. I'm not entirely certain though, anyone have
any ideas? If 53 algs for jessica's method turn into 80 counting
reflections and inverses then the 1211 algs for the LL should turn into
less than 2000 I'm assuming (very rough guess). Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Oliver Wolff"
<OliverWolff@t...> wrote: > Hi all, > > I´m about to make
an excel sheet for all LL cases similar to the one > from Bernd
Helmstetter but with pictures to every case and also with > all
mirrored cases. I will only exclude those that can be reached > with
a simple U, U' or U² move. > I do this without any computer help or
something like that. > To have a control if I do have all cases I
need to know the number of > possible cases. > > Can anyone
help? > > Thanks Olli
3577. Re: Question to all math-freaks From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 29 Jul 2004 22:49:08 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Oliver Wolff"
<OliverWolff@t...> wrote: > Hi all, > > I´m about to make
an excel sheet for all LL cases similar to the one > from Bernd
Helmstetter but with pictures to every case and also with > all
mirrored cases. I will only exclude those that can be reached > with
a simple U, U' or U² move. > I do this without any computer help or
something like that. > To have a control if I do have all cases I
need to know the number of > possible cases. > > Can anyone
help? > > Thanks Olli Hi Olli, Will the pictures be in color and
if so can any color scheme be put in, and can I use that spead sheet to
put in my own algs? David J
3578. Re: [Speed cubing group] Re: Question to all math-freaks
From:
Ryan Heise <rheise@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 30 Jul 2004 10:01:15 +1000
On Thu, Jul 29, 2004 at 10:39:30PM -0000, cmhardw wrote: > If 53 algs
for jessica's method turn into 80 counting reflections > and inverses
then the 1211 algs for the LL should turn into less > than 2000 I'm
assuming (very rough guess). This calculation is tricky: 1. The Fridrich
orientations have reflections, but not inverses. 2. The Fridrich
permutations have reflections and inverses, but in most cases they are
the same thing. So, counting reflections and inverses in Fridrich
doesn't add much, as compared to the 1212 cases which have many distinct
reflections and inverses. Ryan
3579. Re: Question to all math-freaks From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 30 Jul 2004 05:01:44 -0000
3915 or 3916 if you keep the solved case. Although, I am typically very
open minded, I nearly insist (unless you really know what your talking
about) to simply accept this as THE answer. I am pretty sure I
understand the question perfectly. BTW, I deserve credit for verifying
the 494 number, since Brent and I worked on it together (RE his posts
from the other day). -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, "Oliver Wolff"
<OliverWolff@t...> wrote: > Hi all, > > I´m about to make
an excel sheet for all LL cases similar to the one > from Bernd
Helmstetter but with pictures to every case and also with > all
mirrored cases. I will only exclude those that can be reached > with
a simple U, U' or U² move. > I do this without any computer help or
something like that. > To have a control if I do have all cases I
need to know the number of > possible cases. > > Can anyone
help? > > Thanks Olli
3580. Re: Question to all math-freaks From:
"Oliver Wolff" <OliverWolff@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 30 Jul 2004 06:19:55 -0000
Hi David, I´m not yet sure how to do it, but probably it would to take
me too long to make it in colors so most probably it will only show the
sight on the last layer. We will see..... It won´t be a problem to have
place for own algs. Olli --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" <d_j_salvia@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Oliver Wolff" >
<OliverWolff@t...> wrote: > > Hi all, > > > >
I´m about to make an excel sheet for all LL cases similar to the one
> > from Bernd Helmstetter but with pictures to every case and
also with > > all mirrored cases. I will only exclude those that
can be reached > > with a simple U, U' or U² move. > > I do
this without any computer help or something like that. > > To have
a control if I do have all cases I need to know the number of > >
possible cases. > > > > Can anyone help? > > > >
Thanks Olli > > Hi Olli, > > Will the pictures be in color
and if so can any color scheme be put > in, and can I use that spead
sheet to put in my own algs? > > David J
3581. Re: [Speed cubing group] Re: Question to all math-freaks
From:
Jonas Koelker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 30 Jul 2004 08:05:34 +0100 (BST)
quote Ryan Heise: This calculation is tricky: 1. The Fridrich
orientations have reflections, but not inverses. --- erp?
http://www.ai.univ-paris8.fr/~bh/cube/solutions_o1.html case 1 and 2,
second alg of each case); they're opposites/inverses (both inverse algs
and, therefore, inverse group elements). --- well, we got the number
now; 3916 (one of which is solved); however, I'm curious about the
method/calculation with which this number is obtained; (not only) for
the purpose of correctly determining the number of positions with "foo"
characteristics (I'd use that knowledge for a cube program). So, Doug
Li, what do I have to do to make you explain the number? Anyways,
telling me "don't ask about [foo]" has a 95% chance of causing me to ask
about [foo] :p -- Jonas K�lker /me tells himself not to ask why he's
obnoxious, stubborn and a general pain in the [alpha-sigma-sigma].
___________________________________________________________ALL-NEW
Yahoo! Messenger - all new features - even more fun!
http://uk.messenger.yahoo.com
3582. Re: [Speed cubing group] Re: Question to all math-freaks
From:
Ryan Heise <rheise@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 30 Jul 2004 20:41:40 +1000
On Fri, Jul 30, 2004 at 08:05:34AM +0100, Jonas Koelker wrote: > >
> quote Ryan Heise: > This calculation is tricky: > > 1. The
Fridrich orientations have reflections, but not > inverses. > ---
> > erp? >
http://www.ai.univ-paris8.fr/~bh/cube/solutions_o1.html > case 1 and
2, second alg of each case); they're > opposites/inverses (both
inverse algs and, therefore, > inverse group elements). Hi Jonas, You
can take the inverse of any algorithm, but the inverse of an orientation
pattern is not defined - it depends on which way you permute, which is
not the concern of an orientation step. In other words, if I asked you
"what is the inverse of this orientation pattern?", you would not be
able to tell me. ie. It would depend on which algorithm you used. If one
day you find a better algorithm for a particular orientation case, you
might find that the inverse doesn't do what you expect. There are,
however, three Fridrich orientation cases for which the inverse of any
solution algorithm will always produce the same orientation pattern.
Those are: 1. all pieces correctly oriented 2. all corners correct, all
edges flipped 3. 3 corners twisted, all edges correct In (1) and (2),
the inverse algorithms do not really produce a distinct orientation
pattern (they produce the original one). In (3), it is the same as the
reflection. (You might also notice it requires permutation knowledge -
different algorithms can leave the 3 twisted corners in different
positions, and so the specific inverse algorithms will require those 3
corners to be in specific starting positions) Ryan
In an earlier thread Stefan mentioned my Clock scrambling program. I
recently wrote a cube scrambling program as well. It does any size cube,
any number of scrambles, and any length of scrambles.
http://www.geocities.com/jaapsch/scramble.htm It avoids trivial
cancellations, though there is a tiny chance it will do four parallel
layer turns on the 4x4x4 cube which is equivalent to a cube rotation. I
hope this is useful to you all. Jaap
3584. Re: Question to all math-freaks From:
_jaap <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 30 Jul 2004 11:51:36 -0000
--- d_funny007 wrote: > 3915 or 3916 if you keep the solved case.
> -Doug Li That's odd. I just got 3914 (incl solved case, 3913
without). The calculation uses Burnside's Lemma:
http://www.geocities.com/jaapsch/puzzles/theory.htm There are indeed
62208 = 4!*4!/2 *3^3 *2^3 positions. Rotating U doesn't quite divide it
by 4 since there are some positions that are not changed by a U2
rotation, and even a few unchanged by a U or U'. Burnside accounts for
this. There are 16 = 4*4/2 *1*2 positions unchanged by U or U'. There
are 384 = 8*8/2 *3*4 positions unchanged by U2. So burnside gives the
answer (62208 + 16+16+384)/4 = 15656 positions if you don't care about U
rotations. This does however assume a fixed colour on the front of the
cube. Divide by 4 to account for the choice of front colour (note that
none of the 15656 will be the same after a cube rotation because they
are not the same after a U layer turn). This gives 15656/4 = 3914
positions. Jaap http://www.geocities.com/jaapsch/puzzles/
3585. Re: Cube scrambler From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 30 Jul 2004 15:46:03 -0000
Hi group, Jaap, Wow. Just... Wow! I mean, this is great. I have written
stuff, but this is awesome. I really like the 1 dimensional cube. And I
tried a cube with 10 dimensions, it works like a charm. And no Java is
used. Again and again I have to admit: don't underestimate the power of
JavaScript. Can you put that one in the links section too, Jaap? Another
thought: Olli wanted to put all LL cases in an Excel spreadsheet. Not a
very good idea, that would be one mf big sheet. So maybe he can use your
algorithms and create a HTML page with all the algs and pictures. Am I
right that the color schema is configurable, Jaap? Michiel --- In
speedsolvingrubikscube@yahoogroups.com, _jaap <no_reply@y...>
wrote: > In an earlier thread Stefan mentioned my Clock scrambling
program. I > recently wrote a cube scrambling program as well. It
does any size > cube, any number of scrambles, and any length of
scrambles. > > http://www.geocities.com/jaapsch/scramble.htm >
> It avoids trivial cancellations, though there is a tiny chance it
> will do four parallel layer turns on the 4x4x4 cube which is >
equivalent to a cube rotation. I hope this is useful to you all. >
> Jaap
3586. Re: [Speed cubing group] Re: Question to all math-freaks
From:
Ryan Heise <rheise@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 31 Jul 2004 09:12:30 +1000
On Fri, Jul 30, 2004 at 08:41:40PM +1000, I wrote: > 1. all pieces
correctly oriented > 2. all corners correct, all edges flipped >
3. 3 corners twisted, all edges correct I forgot one: 4. 3 corners
twisted, all edges flipped Ryan
3587. Re: Question to all math-freaks From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 31 Jul 2004 02:48:52 -0000
Why do the positions add? I would of thought that the positions subtract
becuase they were over-counted. We are only 2 cases apart, I'm quite
interested to find which 2 cases are so special as to be double-counted
by me or missed by you. This was my logic: there are 40 OLLs on
Jessica's page, but 17 have no lines of symmetry so there are really 57
OLL patterns in this way of counting. Well 58 including the case that
the OLL step is skipped. There are 17 patterns having only 1 line of
symmetry. For any of the patterns with 0 or 1 line of symmetry, we have
12 edge cases each times 6 corner permutations. That's 17*3*72=3672. Of
the 58 OLL patterns, 5 have precisely 2 lines of symmetry. Those have 40
cases each. Of the 58 OLL patterns, 2 have precisely 4 lines of
symmetry. Those have 22 cases each. Thus I total 3916. Perhaps this is a
crude way of counting, but we are so close to each other, neither method
too flawed. I'm trying to figure out where you got 16 and 384. -Doug Li
--- In speedsolvingrubikscube@yahoogroups.com, _jaap
<no_reply@y...> wrote: > --- d_funny007 wrote: > > 3915
or 3916 if you keep the solved case. > > -Doug Li > > That's
odd. I just got 3914 (incl solved case, 3913 without). > > The
calculation uses Burnside's Lemma: >
http://www.geocities.com/jaapsch/puzzles/theory.htm > > There are
indeed 62208 = 4!*4!/2 *3^3 *2^3 positions. Rotating U > doesn't
quite divide it by 4 since there are some positions that are > not
changed by a U2 rotation, and even a few unchanged by a U or U'. >
Burnside accounts for this. > There are 16 = 4*4/2 *1*2 positions
unchanged by U or U'. > There are 384 = 8*8/2 *3*4 positions
unchanged by U2. > So burnside gives the answer (62208 + 16+16+384)/4
= 15656 positions > if you don't care about U rotations. This does
however assume a fixed > colour on the front of the cube. Divide by 4
to account for the > choice of front colour (note that none of the
15656 will be the same > after a cube rotation because they are not
the same after a U layer > turn). > This gives 15656/4 = 3914
positions. > > Jaap > http://www.geocities.com/jaapsch/puzzles/
3588. new version of RubikTimer From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 31 Jul 2004 03:16:42 -0000
Hi all, I posted a new version of rubiktimer to my site. Changes: - the
speech interface should work on all OS's (except for non- Windows, all
right I admit it) - you can add a video url and comments to a saved time
- headers are added to the logfile automatically, which makes opening in
Excel easier. download it from
http://thearufam.brinkster.net/cube/download/rtt/rttsetup.zip or
download just the new exe from
http://thearufam.brinkster.net/cube/download/rtt/RubikTimer.exe Michiel
3589. [Speed cubing group] Re: Question to all math-freaks
From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 31 Jul 2004 05:36:50 -0000
Your missing a couple. Corners in a +-+- pattern (double-sune-ish) both
with 4 edges flipped and not flipped. -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <rheise@p...>
wrote: > On Fri, Jul 30, 2004 at 08:41:40PM +1000, I wrote: > >
1. all pieces correctly oriented > > 2. all corners correct, all
edges flipped > > 3. 3 corners twisted, all edges correct >
> I forgot one: > > 4. 3 corners twisted, all edges flipped
> > Ryan
3590. Re: [Speed cubing group] Re: Question to all math-freaks
From:
Ryan Heise <rheise@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 31 Jul 2004 16:38:39 +1000
On Sat, Jul 31, 2004 at 05:36:50AM -0000, d_funny007 wrote: > Your
missing a couple. Corners in a +-+- pattern (double-sune-ish) > both
with 4 edges flipped and not flipped. The inverse of a +-+- "algorithm"
could be either +-+- or ++-- (depending on how the algorithm moves the
corners around), so there is no single inverse of the +-+- pattern. Ryan
3591. [Speed cubing group] Re: Question to all math-freaks
From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 31 Jul 2004 09:24:24 -0000
Oh your right! I'm noticing that on many of my CLL algs. -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <rheise@p...>
wrote: > On Sat, Jul 31, 2004 at 05:36:50AM -0000, d_funny007 wrote:
> > Your missing a couple. Corners in a +-+- pattern (double-sune-
ish) > > both with 4 edges flipped and not flipped. > > The
inverse of a +-+- "algorithm" could be either +-+- or ++-- >
(depending on how the algorithm moves the corners around), so there is
> no single inverse of the +-+- pattern. > > Ryan
3592. Re: Question to all math-freaks From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 31 Jul 2004 09:36:55 -0000
You are wrong, and I can say this with absolute certainty. I think it
lies in your consideration of certain diagonal corner swap cases and
their relationship to E-Perm-type ones. I now fully understand where you
got the numbers 16 and 384 from, and how to apply the Burnside Lemma
towards a variety of situations. However, it should be 32 and 384. To
skip the details, I'll just provide a conter-example. It is *well* known
in the cube community that there are precisely 22 PLL cases when
adopting the type of counting system we are using. Applying your logic,
we have an initial figure of 4!*4!/2=288. The "magic numbers" here would
be 8 and 32, or in your own words: There are 8 = 4*4/2 positions
unchanged by U or U'. There are 32 = 8*8/2 positions unchanged by U2. We
get (288 + 8+8+32)/4/4=21 PLLs, which is of course wrong (at least using
this type of counting system). -Doug Li (up at 5:30 AM after pondering
this question's ambiguities for the past 7 hours straight, lying in bed
unable to sleep until this matter was clearified, LOL!!!) --- In
speedsolvingrubikscube@yahoogroups.com, _jaap <no_reply@y...>
wrote: > --- d_funny007 wrote: > > 3915 or 3916 if you keep the
solved case. > > -Doug Li > > That's odd. I just got 3914
(incl solved case, 3913 without). > > The calculation uses
Burnside's Lemma: >
http://www.geocities.com/jaapsch/puzzles/theory.htm > > There are
indeed 62208 = 4!*4!/2 *3^3 *2^3 positions. Rotating U > doesn't
quite divide it by 4 since there are some positions that are > not
changed by a U2 rotation, and even a few unchanged by a U or U'. >
Burnside accounts for this. > There are 16 = 4*4/2 *1*2 positions
unchanged by U or U'. > There are 384 = 8*8/2 *3*4 positions
unchanged by U2. > So burnside gives the answer (62208 + 16+16+384)/4
= 15656 positions > if you don't care about U rotations. This does
however assume a fixed > colour on the front of the cube. Divide by 4
to account for the > choice of front colour (note that none of the
15656 will be the same > after a cube rotation because they are not
the same after a U layer > turn). > This gives 15656/4 = 3914
positions. > > Jaap > http://www.geocities.com/jaapsch/puzzles/
3593. Re: Question to all math-freaks From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 31 Jul 2004 12:12:37 -0000
I don't partiularly want to figure it out, but I would say that
Burnside's Lemma is definitely the sort of thing that would be used for
this. One thing about the original post that confused me was making an
Excel sheet without any computer help. Anyway, if you did allow for some
computational help one thing you could do is write some code to spit out
sub-optimal) algorithms for every case (say one per row). That would be
fairly straightforward. Then you could paste to a text file and load
into Cube Explorer (if you have it) and let it sort things out for you.
CE should throw give a set of equivalence class representatives. Of
course, generally x|-> x' is not an isomorphism so you may have to
throw out some more, if you want to have for each x at most one element
of {x,x'}. Also, it won't coun as equivalent positions that are twisted
by a U (as you were wanting). On a fairly basic level, you could for
example, just work out each corner orientation (or the LL) and each edge
orientation for the LL (as mentioned there are respectiely 27 and 8 ways
to do this). You can run through code to concatenate them. You can do a
similar thing for the 144 orientation preserving permutations that are
even when restricted to the action on either edges or corners. (Then you
can complete the other 144 by concatenating with any LL permutation
which induces an odd permutation on the corners and on the edges.) After
that concatenate with the orientations and put the list through CE. For
this you'd just need 27+8+12+12+1=60 starting algorithms and even then
with bit of extra planning you can reduce the 27, 8, 12 and 12.
3594. Re: Question to all math-freaks From:
_jaap <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 31 Jul 2004 12:22:11 -0000
--- d_funny007 wrote: > You are wrong, and I can say this with
absolute certainty. I think > it lies in your consideration of
certain diagonal corner swap cases > and their relationship to
E-Perm-type ones. Your counterexample does show something is wrong with
the way I counted the positions, but I haven't quite figured out exactly
what it is yet. Your answer of 3916 is probably right. Jaap
3595. Re: Are all cubists programmers? From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 31 Jul 2004 12:31:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Jonas Kölker <
jonaskoelker@y...> wrote: > 1. Does anyone know of a good way to
map a set of permutations onto a > set of integers... say, {(1 2 3
4), (1 2 4 3), ...} onto {1,2,...,24}? > Criteria for beeing good: it
should be easy to compute the permutation > given only the number,
and vice versa; "carried over" caracteristics > would be good too
(odd number <=> odd permutation); > Yes - although not with the
extra criteria of odd permuation going to odd number. (If you did
{0,...,23} i would also carry the identity to 0 (so tha= t even
permutation would go to an even number). I was communicated an example
of such a function quite some time ago by Robert Israel (he had the
identity going to 1) and am using it in BCFSSS as= a way to enumerate
the permutations (with RIP (Robert Israel Permutation) codes).
Essentially, you just have to use base factorial. If sigma in S_k is a
permutation then a canoncial map to {0,...,k!-1} is n(sigma)=sum
(sigma(i)-r(i))(k-i)! where the sum is from 1 to k-1 and r(i) = is the
cardinality of {j:1<=j<=i and sigma(j)<=sigma(i)}. It's not
difficult to show that 1<=r(i)<=sigma(i) and that
sigma(i)-r(i)<=k= -i. n(identity)=0. Here n(identity)=0.Robert had
1+sum (sigma(i)-r(i))(k-i)! so his range was = {1,...,k!}. It can be
reversed easily too. If you want something that takes odd permutations
to odd numbers, then I'm = not cerain. My first recommendation would be
to try and see if there's a canonical map from A_n to {0,...,(n!-2)/2}
(for n>=2). You could use that t= o map the even integers to even
numbers (just multiply by 2). It would still leav= e the problem of
getting the odd permutations to work. I suppose one way of doing= it is
that if tau is odd then sigma=tau(1 2) is even. So you can use the bi=
jection to translate odd permutations to even permutations and hence get
an element= of {0,...,(n!-2)/2} which you can multiply by 2 and then add
1 to. (If you = have an odd permutation k must be at least 2, so the
permutation (1 2) is always available and the construction wil work.) So
all you'd need is a canoncial = map from A_n to {0,...,(n!-2)/2}.
3596. Re: Are all cubists programmers? From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 31 Jul 2004 12:33:04 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Jonas Kölker <
jonaskoelker@y...> wrote: > 1. Does anyone know of a good way to
map a set of permutations onto a > set of integers... say, {(1 2 3
4), (1 2 4 3), ...} onto {1,2,...,24}? > Criteria for beeing good: it
should be easy to compute the permutation > given only the number,
and vice versa; "carried over" caracteristics > would be good too
(odd number <=> odd permutation); > Yes - although not with the
extra criteria of odd permuation going to odd number. (If you did
{0,...,23} i would also carry the identity to 0 (so tha= t even
permutation would go to an even number). I was communicated an example
of such a function quite some time ago by Robert Israel (he had the
identity going to 1) and am using it in BCFSSS as= a way to enumerate
the permutations (with RIP (Robert Israel Permutation) codes).
Essentially, you just have to use base factorial. If sigma in S_k is a
permutation then a canoncial map to {0,...,k!-1} is n(sigma)=sum
(sigma(i)-r(i))(k-i)! where the sum is from 1 to k-1 and r(i) = is the
cardinality of {j:1<=j<=i and sigma(j)<=sigma(i)}. It's not
difficult to show that 1<=r(i)<=sigma(i) and that
sigma(i)-r(i)<=k= -i. n(identity)=0. Here n(identity)=0.Robert had
1+sum (sigma(i)-r(i))(k-i)! so his range was = {1,...,k!}. It can be
reversed easily too. If you want something that takes odd permutations
to odd numbers, then I'm = not cerain. My first recommendation would be
to try and see if there's a canonical map from A_n to {0,...,(n!-2)/2}
(for n>=2). You could use that t= o map the even integers to even
numbers (just multiply by 2). It would still leav= e the problem of
getting the odd permutations to work. I suppose one way of doing= it is
that if tau is odd then sigma=tau(1 2) is even. So you can use the bi=
jection to translate odd permutations to even permutations and hence get
an element= of {0,...,(n!-2)/2} which you can multiply by 2 and then add
1 to. (If you = have an odd permutation k must be at least 2, so the
permutation (1 2) is always available and the construction wil work.) So
all you'd need is a canoncial = map from A_n to {0,...,(n!-2)/2}.
--- "Michiel van der Blonk" wrote: > >
http://www.geocities.com/jaapsch/scramble.htm > Wow. Just... Wow! I
mean, this is great. I have written stuff, but > this is awesome.
> Can you put that one in the links section too, Jaap? Thanks. I'll
put it in the links in a moment. > Am I right that the color schema
is configurable, Jaap? Yes. I did not bother to make that explicit with
a textbox. After you have pressed the Scramble button, you will see in
the url a parameter col=ybrwgo, and you can edit those six letters to
your preferred colour scheme. It knows those six letters for the
standard colours as well as p for purple. Any other letter gives grey
colour. You may repeat colours if you want a cube with some identically
coloured faces. Jaap http://www.geocities.com/jaapsch/puzzles/
3598. All the spam and religious propaganda... From:
"richy_jr_2000" <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 31 Jul 2004 20:17:43 -0000
There are posts in the speedcubing group that are full of religious
gimmicks. I'm not prejudice of other religions, but this definetly has
to stop. Is there some way to stop this from happening? I imagine it's a
difficult thing. I'm also receiving a lot more spam than usual, and I
suspect it might be targeting members of the groups I'm in. Any thoughts
on this? -Richard
3599. [Speed cubing group] Re: Are all cubists programmers? (integer
mapping)
From:
Jonas Koelker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 31 Jul 2004 21:20:17 +0100 (BST)
on mapping permutations to integers and back again: > n(sigma)=sum
(sigma(i)-r(i))(k-i)! this _looks_ pretty simple to implement; however,
I don't understand it fully. sigma(i) would be the "permuted version of
i", right? example: sigma = (1 4 2)(5 3); sigma(4)=2 ... or is it
something else? I haven't really done any math with permutations, other
than counting them for the purpose of probablities. next up, r(i), the
cardinality of {j:1<=j<=i and sigma(j)<=sigma(i)}; that's the
number of values for j that satisfy both conditions? so, let me just try
mapping (1 4 2)(5 3): n(sigma)=sum (sigma(i)-r(i))(k-i)! 1: r(1) = 1
(always 1) (4 - 1) * (5 - 1)! = 3 * 24 = 72 2: r(2) = 1 (tests fail for
1) (1 - 1) * (5 - 2)! = 0 3: r(3) = 3 (i permutes to highest element,
always i) (5 - 3) * (5 - 3)! = 2 * 2 = 4 4: r(4) = 2 (tests fail for 1,
3) (2 - 2) * (5 - 4)! = 0 5: r(5) = 3 (tests fail for 1, 3) (3 - 3) * (5
- 5)! = 0 sum = 76; sanity check (76 < 5! = 120) passes :) is this
correct? also, for identity permutations, I get 0 (since r(i) = sigma(i)
= i). btw, what's tau? minimum number of transpositions? anyways, thanks
(a lot) for the fuction. Jonas K�lker
___________________________________________________________ALL-NEW
Yahoo! Messenger - all new features - even more fun!
http://uk.messenger.yahoo.com
3600. Re: All the spam and religious propaganda... From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 31 Jul 2004 20:39:01 -0000
> There are posts in the speedcubing group that are full of religious
> gimmicks. I only saw one but I read the group via www, not email.
Maybe that'd work for you, too?
3601. New file uploaded to speedsolvingrubikscube From:
speedsolvingrubikscube@yahoogroups.com
To:
speedsolvingrubikscube@yahoogroups.com
Date:
31 Jul 2004 23:00:50 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /perm2int.py Uploaded by : jonaskoelker <jonaskoelker@...>
Description : converts a permutation into an integer You can access this
file at the URL:
http://groups.yahoo.com/group/speedsolvingrubikscube/files/perm2int.py
To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files Regards, jonaskoelker
<jonaskoelker@...>
3602. Re: Are all cubists programmers? (integer mapping)
From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Aug 2004 00:10:39 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Jonas Koelker
<jonaskoelker@y...> wrote: > > on mapping permutations to
integers and back again: > > > n(sigma)=sum
(sigma(i)-r(i))(k-i)! > > this _looks_ pretty simple to implement;
however, I > don't understand it fully. > > sigma(i) would be
the "permuted version of i", right? > example: sigma = (1 4 2)(5 3);
sigma(4)=2 > ... or is it something else? I haven't really done any
> math with permutations, other than counting them for > the
purpose of probablities. > > next up, r(i), the cardinality of
{j:1<=j<=i and > sigma(j)<=sigma(i)}; that's the number of
values for j > that satisfy both conditions? > > so, let me
just try mapping (1 4 2)(5 3): > n(sigma)=sum (sigma(i)-r(i))(k-i)!
> > 1: > r(1) = 1 (always 1) > (4 - 1) * (5 - 1)! = 3 * 24 =
72 > 2: > r(2) = 1 (tests fail for 1) > (1 - 1) * (5 - 2)! = 0
> 3: > r(3) = 3 (i permutes to highest element, always i) > (5
- 3) * (5 - 3)! = 2 * 2 = 4 > 4: > r(4) = 2 (tests fail for 1, 3)
> (2 - 2) * (5 - 4)! = 0 > 5: > r(5) = 3 (tests fail for 1, 3)
> (3 - 3) * (5 - 5)! = 0 > > sum = 76; sanity check (76 < 5!
= 120) passes :) > > is this correct? > > also, for identity
permutations, I get 0 (since r(i) = > sigma(i) = i). All this is OK.
The only thing I would point out is that you've not stated that you're
looking at a permutation in S_5. For instance, if you were looking at a
permutation in S_6 (where it just happened that sigma(6)=6 so the
permutation would still be (1 4 2)(5 3)) then you'd get a different
answer. (The restriction of the map from S_6 to S_5 is not the map you
get on S_5 itself.) e.g. in that case you'd get
3*120+0*24+3*6+0*2+0*1=378. Note also, that since you were working in
S_5, sigma(5)-r(5) would have to be 0. (More generally, in S_k,
sigma(k)-r(k) must be 0. That is r(k)=sigma(k) (because the set of j
would be those j which map to 1,2,...,sigma(k) - sigma(k) of them).)
This is quite important - you need it to be 0 because 0!=1! - actually,
the summand for r(k) wasn't in the formula, but since you put it in
anyway, I figured I might as well point this out.) > > btw, what's
tau? minimum number of transpositions? No, tau is just another
permutation. All I'm saying is that if you have an odd permutation tau
then the permutation you get by multiplying tau by (1 2) is even. This
is obvious from the definition of odd and even permutations. The point
is if you had a bijection f from A_n to {0,...,n!/2-1} (where n>1)
then you could get a bijection g from S_n\A_n to {0,...,n!/2-1} by
simply defining for each odd permutation tau, g(tau)=f(tau(1 2)). Then
you could construct a bijection h from S_n to {0,...,n!-1} that sends
odd permutations to odd numbers by setting h(sigma)=2*f(sigma) if sigma
is even and h (sigma)=2*g(sigma)+1 if sigma is odd. Of course, you'd
need to have an f. Clearly it can be done lexicographically by
order-isomorphism but you were wanting an easy function. > >
anyways, thanks (a lot) for the fuction. I saw that you added a file.
Not sure what it's written in, so I've not really looked through it, but
it occurs to me that you didn't stick in the inverse function. > >
Jonas Kölker > > > > > > >
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3603. Re: New file uploaded to speedsolvingrubikscube From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Aug 2004 00:59:28 -0000
Here's something to do the inverse. It's ages since I've written any C,
so it may be slightly bad. In particular I didn't put in the
preprocessor stuff and I just tried to get it to print out the
permutation without much text justification either. Probably I should
have had the function return an array (and not made it part of main) but
I'm too lazy and my book on C is at work. long fact(long n); void
main(void) {long n,k; cin>>"Enter n (the integer) :">>n;
cin>>"\nEnter k (where the permutation is to be in S_k)
:">>k; if (n>=fact(k)){cout<<n<<" is too large";}
else {long *u =new long[k]; long *r =new long[k]; long *sigma =new
long[k]; long *flag =new boolean[k]; long i,j,count; for
(i==1;i<=k;i++) {u[i]=0;flag[i]=0;} for (i==1;i<=k-1;i++;) {while
(n>=fact(k-i)) {u[i]++;n-=fact(k-i);} sigma[1]=u[1]+1;
flag[sigma[1]]=1; for (i==2;i<=k-1;i++;) {count=0; for
(j==1;j<=k;j++;) {if (flag[j]) count++; if (count==u[i])
{sigma[i]=j;flag[j]=1;j=k+1;} } } for (i==1;i<=k;i++;} {if
(!flag[i]){sigma[k]=i;i=k+1;} for (i==1;i<=k;i++;}
{cout<<"\n"<<i<<" "<<sigma[i];} delete
u[],r[],sigma[]; u=r=sigma=NULL; } } long fact(long n)
{fact=(n==0?1:n*fact(n-1);) }
3604. [Speed cubing group] Integer mapping From:
Jonas Koelker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 1 Aug 2004 02:31:25 +0100 (BST)
> The only thing I would point out is that you've not stated that
you're looking at a permutation in S_5. What I have also not stated is
that I'm looking at permutations of {1, ... , 54!}, or any other
permutations, but alas, the algorithm seems to work :) > For
instance, if you were looking at a permutation > in S_6 (where it
> just happened that sigma(6)=6 so the permutation > would still
be (1 4 > 2)(5 3)) then you'd get a different answer. (The >
restriction of the > map from S_6 to S_5 is not the map you get on
S_5 > itself.) ... I'd have written that as (1 4 2)(5 3)(6); of
course, you didn't know that :) what do the stardards say? also, what
about the other notation, example [1 3 4 2], which means 1->1,
2->3, 3->4, 4->2? > No, tau is just another permutation. All
I'm saying > is that if you have an odd permutation tau then the
permutation you get by multiplying tau by (1 2) is even. <big
snip> I'm sure you're right (and very informative once I get the
snip), but I think I've found an easier way to my problem: there's
(seemingly) a repeating pattern in parity: (even, odd, odd, even). this
means that parity equals ((integer mod 4) and 1) xor ((integer mod 4)
and 2), or in other words, 1 <= integer % 4 <= 2. However, I have
not proven the pattern to be omnipresent. > I saw that you added a
file. Not sure what it's written in, so I've not really looked through
it, but it occurs to me that you didn't stick in the inverse function.
you're correct, I didn't include the inverse. Also, it's written in
python. The following line #!/usr/bin/python tell the shell which
program to use as an interpreter. This is, however, a {Sys V | Unix |
Linux} functionality. Anyways, in python generally, anything between #
and \n is a comment; whitespace indentation defines the code's "block"
relation (function definition, branching; whatever C uses "{ }" for);
specifically to my file: ignore anything between a pair of """ (three
double-quotes); also, just read the __int__ function and the r function;
they're what matters :) for more info, tune in on www.python.org; also,
ESR has been interviewed in a great python propaganda... err, article :)
http://www.linuxjournal.com/article.php?sid=3882 ... anyways, I'm tired,
and I lost track of where I was going, so goodnight everybody, see you
tomorrow :) -- Jonas K�lker
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3605. Re: NetCube Updated... From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Aug 2004 01:59:15 -0000
Update again. You can now view the session times and best average before
you save them to a text file(incorporates the format set in the
options). Click the 'detailed view' buttons to do so. --POP BUTTON--- A
POP button has now been added to the standalone timer. POPs are recorded
and can be displayed when viewing/saving the session times.
http://groups.yahoo.com/group/speedsolvingrubikscube/files/NetCube.zip
-Chris AIM: burntbizzkit EMAIL: huntca[nospam]@...
3606. Re: [Speed cubing group] Integer mapping From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Aug 2004 02:41:34 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Jonas Koelker
<jonaskoelker@y...> wrote: > > The only thing I would point
out is that you've not > stated that you're looking at a permutation
in S_5. > > What I have also not stated is that I'm looking at
> permutations of {1, ... , 54!}, or any other > permutations, but
alas, the algorithm seems to work :) You're permuting that set? There
are
(230843697339241380472092742683027581083278564571807941132288000000000
000)! permutations of that set. That's not particularly practical. >
> > For instance, if you were looking at a permutation > >
in S_6 (where it > > just happened that sigma(6)=6 so the
permutation > > would still be (1 4 > > 2)(5 3)) then you'd
get a different answer. (The > > restriction of the > > map
from S_6 to S_5 is not the map you get on S_5 > > itself.) >
> ... I'd have written that as (1 4 2)(5 3)(6); of > course, you
didn't know that :) You could do that. > what do the stardards say?
also, what about the other > notation, example [1 3 4 2], which means
1->1, 2->3, > 3->4, 4->2? Ordinarily, if using disjoint
cycle notation, fixed points (cycles of length 1) wouldn't be noted - at
least if the permutation group was implicit. (1 3 4 2) would mean
1|->3, 3|->4, 4|->2, 2|->1. I'm not sure I've seen [1 3 4
2]. (Generally that sort of thing is written as a 2*n matrix with first
row the identity permutation. You could eliminate the first row, but I
don't know if that is at all standard. > > > No, tau is just
another permutation. All I'm saying > > is that if you have an odd
permutation tau then the > permutation you get by multiplying tau by
(1 2) is > even. <big snip> > > I'm sure you're right
(and very informative once I get > the snip), Well, that's just due
to the definition of odd and even (and the result that a permutation
can't be both odd and even). >but I think I've found an easier way to
my > problem: Read on - it's not so easy as you think. (Hint: your
proposal will always fail where the integer is 24 - in S_k where k>4
of course.) > > there's (seemingly) a repeating pattern in parity:
> (even, odd, odd, even). this means that parity equals >
((integer mod 4) and 1) xor ((integer mod 4) and 2), > or in other
words, 1 <= integer % 4 <= 2. However, I > have not proven the
pattern to be omnipresent. That's actually quite easy to refute. In
fact, it fails whenever k>=5 (where we are looking at S_k) - since
you're looking at k=54! which is far greater than 5, it will fail. The
odd permutation (k-4 k-3) maps to 24. Thus, looking at the permutations
in S_k: sigma_1=(k-3 k k-2 k-1) odd sigma_2=(k-3 k)(k-2 k-1) even
sigma_3=(k-4 k-3) odd we have n_k(sigma_1)=3*3!+2*2!=22,
n_k(sigma_2)=3*3!+2*2!+1=23, n_k(sigma_3)=1*4!=24, whereas according to
your hypothesis 24 should correspond to an even permutation. > >
> I saw that you added a file. Not sure what it's > written in, so
I've not really looked through it, but > it occurs to me that you
didn't stick in the inverse > function. > > you're correct, I
didn't include the inverse. Also, > it's written in python. The
following line > > #!/usr/bin/python > > tell the shell
which program to use as an interpreter. > This is, however, a {Sys V
| Unix | Linux} > functionality. Anyways, in python generally,
anything > between # and \n is a comment; whitespace indentation >
defines the code's "block" relation (function > definition,
branching; whatever C uses "{ }" for); > specifically to my file:
ignore anything between a > pair of """ (three double-quotes); also,
just read the > __int__ function and the r function; they're what
> matters :) I've never heard of python. I'm afraid I really don't
know much about programming. > > for more info, tune in on
www.python.org; also, ESR > has been interviewed in a great python
propaganda... > err, article :) > >
http://www.linuxjournal.com/article.php?sid=3882 > > ... anyways,
I'm tired, and I lost track of where I > was going, so goodnight
everybody, see you tomorrow :) > > -- Jonas Kölker > > >
> > >
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3607. 4x4 thoughts.... From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 31 Jul 2004 21:29:11 -0700 (PDT)
Hey guys (and girls...), i've been working on my 4x4 lately...and I was
thinking: has anyone worked on making a 2x2 of the 4x4, instead of
making it a 3x3? im thinking it would seem way too hard to do so....but
if there is an efficient way to do this, i think this can be a __great__
speedcubing method for the 4x4....rather that, or im just crazy :P. -bm
:) --Brent --------------------------------- Do you Yahoo!? Yahoo! Mail
Address AutoComplete - You start. We finish. [Non-text portions of this
message have been removed]
3608. Re: 4x4 thoughts.... From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Aug 2004 05:05:40 -0000
Hey Brent, This came up on the group a long time ago, a year or so I
think at least, and I think the consesus was pretty much that it would
be harder than turning it into a 3x3x3. I tried it a few times and I
found it hard, but at that time I hadn't focused on the 4x4x4 much. I
tried to form lots of 2x2x1 pieces for the outer layer and also for the
inner layers. Thinking about it now, I think you could take any edge
group on a completely scrambled cube and solve the adjacent centers to
each of the two edge pieces. This will form two 2x2x1 pieces on the
internal parts of the cube. Do this on say FL. Now use D,r,R,U,b,B to
form the 2x2x1 outer pieces for each edge and place it over the d and u
slice parts. This forms two complete 2x2x2 pieces on the FL edge. I
don't really know of a good way to continue, I guess you could orient
the corners and build all the "outer" 2x2x1 pieces (the remaining ones
on the U and D faces) then do the central ones with commutators. Then
you could do lots of moves in the (R2r2),U,u group to form up the
"outer" 2x2x1's with the "inner" 2x2x1's. Then you'd have a 2x2x2 and
the rest goes fast. I don't know if that makes much sense, it's kind of
weird to explain it how I'm thinking it. It's sort of like doing a
Petrus variation on the 4x4x4. Anyway else have any ideas of a better
way to go about this? Chris --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > > Hey guys (and girls...),
> i've been working on my 4x4 lately...and I was thinking: has anyone
worked on making a 2x2 of the 4x4, instead of making it a 3x3? im
thinking it would seem way too hard to do so....but if there is an
efficient way to do this, i think this can be a __great__ speedcubing
method for the 4x4....rather that, or im just crazy :P. > -bm >
> > > :) > --Brent > >
--------------------------------- > Do you Yahoo!? > Yahoo! Mail
Address AutoComplete - You start. We finish. > > [Non-text
portions of this message have been removed]
3609. wc2005 From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 31 Jul 2004 22:08:27 -0700 (PDT)
Hi EVERYONE, I hear that WC2005 will be in November. I am wondering the
reason why a Wc will be set during the school year for students (the
majority of the speedcubing community). Does anyone know who is setting
this up? -bm :) --Brent --------------------------------- Do you Yahoo!?
Yahoo! Mail - 50x more storage than other providers! [Non-text portions
of this message have been removed]
3610. Re: 4x4 thoughts.... From:
"tsbischof" <tom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Aug 2004 05:08:57 -0000
> Hey guys (and girls...), > i've been working on my 4x4
lately...and I was thinking: has anyone worked on making a 2x2 of the
4x4, instead of making it a 3x3? im thinking it would seem way too hard
to do so....but if there is an efficient way to do this, i think this
can be a __great__ speedcubing method for the 4x4....rather that, or im
just crazy :P. > -bm It would probably work better as
1x1x1->2x2x2->3x3x3->4x4x4 corners. i.e. Choose a corner, solve
the edges and centers next to it, edges and centers, etc expanding until
solved. Sort of like the beginning of the Petrus method. Besides, while
you form the 2x2x2, you could have the whole thing solved, rather than
having a last step to fix, which would shave, at bare minimum, 6 or 7
seconds per solve. It could be a good method, although you'd have to do
a lot of memorizing algorithms to keep the corners and edges in their
same positions. The advantage of centers->edges->3x3x3 is that you
only need a few algorithms and can easily solve pieces without affecting
the previously solved pieces. But, if done right, your idea is good. I'd
pursue the method. It sounds like a good one. -T.S. Bischof p.s. Has
anyone noticed how few female speedcubers there are out there?
3611. Re: wc2005 From:
"h4m573r1" <h4m573r1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Aug 2004 05:26:17 -0000
Hey all- I'm with Brent on this one... Why not have it during the
summer? And I won't take "It's too late for that" as an answer! :D If
anybody knows, please inform us. Thanks -Sunil --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > Hi EVERYONE, > I hear that
WC2005 will be in November. I am wondering the reason why a Wc will be
set during the school year for students (the majority of the speedcubing
community). Does anyone know who is setting this up? > -bm > >
> :) > --Brent > > --------------------------------- > Do
you Yahoo!? > Yahoo! Mail - 50x more storage than other providers!
> > [Non-text portions of this message have been removed]
Maybe November is the best the venue in Orlando had to offer. Summer is
a busy time. I don't like November either though. I'm sure Seven Towns
has already signed some sort of agreement for the venue already if the
event has 'sort of' been publicized. --a stab in the dark-- Richard ---
h4m573r1 <h4m573r1@...> wrote: > Hey all- > I'm with Brent
on this one... Why not have it during > the summer? And > I won't
take "It's too late for that" as an answer! > :D If anybody >
knows, please inform us. Thanks > > -Sunil > > --- In
speedsolvingrubikscube@yahoogroups.com, Brent > Morgan >
<brentmorganmaster@y...> wrote: > > Hi EVERYONE, > > I
hear that WC2005 will be in November. I am > wondering the reason
> why a Wc will be set during the school year for > students (the
> majority of the speedcubing community). Does anyone > know who
is > setting this up? > > -bm > > > > > > :)
> > --Brent > > > > ---------------------------------
> > Do you Yahoo!? > > Yahoo! Mail - 50x more storage than
other > providers! > > > > [Non-text portions of this
message have been > removed] > >
__________________________________ Do you Yahoo!? New and Improved
Yahoo! Mail - 100MB free storage! http://promotions.yahoo.com/new_mail
3613. Re: [Speed cubing group] Re: wc2005 From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 1 Aug 2004 01:03:20 -0700
Where did you guys get this information about November? Tyson Mao MSC
#631 California Institute of Technology On Jul 31, 2004, at 10:53 PM,
Richard Patterson wrote: > Maybe November is the best the venue in
Orlando had to > offer. Summer is a busy time. I don't like
November > either though. I'm sure Seven Towns has already >
signed some sort of agreement for the venue already if > the event
has 'sort of' been publicized. > --a stab in the dark-- > Richard
> --- h4m573r1 <h4m573r1@...> wrote: > > > Hey all-
> > I'm with Brent on this one... Why not have it during > >
the summer? And > > I won't take "It's too late for that" as an
answer! > > :D If anybody > > knows, please inform us.
Thanks > >
> > -Sunil > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brent > > Morgan > >
<brentmorganmaster@y...> wrote: > > > Hi EVERYONE, >
> > I hear that WC2005 will be in November. I am > >
wondering the reason > > why a Wc will be set during the school
year for > > students (the > > majority of the speedcubing
community). Does anyone > > know who is > > setting this
up? > > > -bm > > > > > > > > > :)
> > > --Brent > > > > > >
--------------------------------- > > > Do you Yahoo!? >
> > Yahoo! Mail - 50x more storage than other > > providers!
> > > > > > [Non-text portions of this message have
been > > removed] > > > > > > > >
> > __________________________________ > Do you
Yahoo!? > New and Improved Yahoo! Mail - 100MB free storage! >
http://promotions.yahoo.com/new_mail > > > > Yahoo! Groups
Sponsor > > ADVERTISEMENT > <lrec_companion_043004.gif>
> <l.gif> > > Yahoo! Groups Links > > • To visit
your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service.
> >
3614. Re: [Speed cubing group] Re: wc2005 From:
"Ron van Bruchem" <rvb@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 1 Aug 2004 10:48:53 +0200
http://www.speedcubing.com/events ----- Original Message ----- From:
"Tyson Mao" <tmao@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, August 01,
2004 10:03 AM Subject: Re: [Speed cubing group] Re: wc2005 Where did you
guys get this information about November? Tyson Mao MSC #631 California
Institute of Technology On Jul 31, 2004, at 10:53 PM, Richard Patterson
wrote: > Maybe November is the best the venue in Orlando had to >
offer. Summer is a busy time. I don't like November > either though.
I'm sure Seven Towns has already > signed some sort of agreement for
the venue already if > the event has 'sort of' been publicized. >
--a stab in the dark-- > Richard > --- h4m573r1
<h4m573r1@...> wrote: > > > Hey all- > > I'm with
Brent on this one... Why not have it during > > the summer? And
> > I won't take "It's too late for that" as an answer! > >
:D If anybody > > knows, please inform us. Thanks > > >
> -Sunil > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brent > > Morgan > >
<brentmorganmaster@y...> wrote: > > > Hi EVERYONE, >
> > I hear that WC2005 will be in November. I am > >
wondering the reason > > why a Wc will be set during the school
year for > > students (the > > majority of the speedcubing
community). Does anyone > > know who is > > setting this up?
> > > -bm > > > > > > > > > :) >
> > --Brent > > > > > >
--------------------------------- > > > Do you Yahoo!? >
> > Yahoo! Mail - 50x more storage than other > > providers!
> > > > > > [Non-text portions of this message have
been > > removed] > > > > > > > > >
> __________________________________ > Do you Yahoo!? > New and
Improved Yahoo! Mail - 100MB free storage! >
http://promotions.yahoo.com/new_mail > > > > Yahoo! Groups
Sponsor > > ADVERTISEMENT > <lrec_companion_043004.gif>
> <l.gif> > > Yahoo! Groups Links > > � To visit
your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > � To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > � Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service.
> > Yahoo! Groups Links
3615. Re: NetCube Updated... From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Aug 2004 09:02:46 -0000
The standalone timer now has a 'scramble generator' that can be used to
generate any number of scrambles for 2x2x2, 3x3x3, 4x4x4, and 5x5x5.
Usefull for people hosting any weekly contests. The Network timer now
logs all times and scrambles for both people racing. They can be easily
saved.
http://groups.yahoo.com/group/speedsolvingrubikscube/files/NetCube.zip
-Chris AIM: burntbizzkit EMAIL: huntca[nospam]@...
3616. Re: [Speed cubing group] Re: wc2005 From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 1 Aug 2004 02:31:29 -0700
Yes, but who announced it? I haven't seen any official sites or anything
for the world championships. Tyson Mao MSC #631 California Institute of
Technology On Aug 1, 2004, at 1:48 AM, Ron van Bruchem wrote: >
http://www.speedcubing.com/events > > ----- Original Message -----
> From: "Tyson Mao" <tmao@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Sunday, August
01, 2004 10:03 AM > Subject: Re: [Speed cubing group] Re: wc2005 >
> > Where did you guys get this information about November? >
> Tyson Mao > MSC #631 > California Institute of Technology
> > On Jul 31, 2004, at 10:53 PM, Richard Patterson wrote: >
>> Maybe November is the best the venue in Orlando had to >>
offer. Summer is a busy time. I don't like November >> either
though. I'm sure Seven Towns has already >> signed some sort of
agreement for the venue already if >> the event has 'sort of' been
publicized. >> --a stab in the dark-- >> Richard >>
--- h4m573r1 <h4m573r1@...> wrote: >> >>> Hey all-
>>> I'm with Brent on this one... Why not have it during
>>> the summer? And >>> I won't take "It's too late
for that" as an answer! >>> :D If anybody >>> knows,
please inform us. Thanks >>> >>> -Sunil >>>
>>> --- In speedsolvingrubikscube@yahoogroups.com, Brent
>>> Morgan >>> <brentmorganmaster@y...> wrote:
>>>> Hi EVERYONE, >>>> I hear that WC2005 will
be in November. I am >>> wondering the reason >>> why
a Wc will be set during the school year for >>> students (the
>>> majority of the speedcubing community). Does anyone
>>> know who is >>> setting this up? >>>>
-bm >>>> >>>> >>>> :)
>>>> --Brent >>>> >>>>
--------------------------------- >>>> Do you Yahoo!?
>>>> Yahoo! Mail - 50x more storage than other >>>
providers! >>>> >>>> [Non-text portions of this
message have been >>> removed] >>> >>>
>> >> >> >> >> >>
__________________________________ >> Do you Yahoo!? >> New
and Improved Yahoo! Mail - 100MB free storage! >>
http://promotions.yahoo.com/new_mail >> >> >> >>
Yahoo! Groups Sponsor >> >> ADVERTISEMENT >>
<lrec_companion_043004.gif> >> <l.gif> >>
>> Yahoo! Groups Links >> >> • To visit your group on
the web, go to: >>
http://groups.yahoo.com/group/speedsolvingrubikscube/ >> >>
• To unsubscribe from this group, send an email to: >>
speedsolvingrubikscube-unsubscribe@yahoogroups.com >> >> •
Your use of Yahoo! Groups is subject to the Yahoo! Terms of >>
Service. >> >> > > > > > > Yahoo! Groups
Links > > > > > > > > > > Yahoo! Groups
Links > > > > > >
3617. Re: [Speed cubing group] Re: wc2005 From:
"Ron van Bruchem" <rvb@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 1 Aug 2004 11:47:31 +0200
Got this from SevenTowns. ----- Original Message ----- From: "Tyson Mao"
<tmao@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Sunday, August 01, 2004 11:31 AM Subject: Re: [Speed cubing group]
Re: wc2005 Yes, but who announced it? I haven't seen any official sites
or anything for the world championships. Tyson Mao MSC #631 California
Institute of Technology On Aug 1, 2004, at 1:48 AM, Ron van Bruchem
wrote: > http://www.speedcubing.com/events > > ----- Original
Message ----- > From: "Tyson Mao" <tmao@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Sunday, August
01, 2004 10:03 AM > Subject: Re: [Speed cubing group] Re: wc2005 >
> > Where did you guys get this information about November? >
> Tyson Mao > MSC #631 > California Institute of Technology
> > On Jul 31, 2004, at 10:53 PM, Richard Patterson wrote: >
>> Maybe November is the best the venue in Orlando had to >>
offer. Summer is a busy time. I don't like November >> either
though. I'm sure Seven Towns has already >> signed some sort of
agreement for the venue already if >> the event has 'sort of' been
publicized. >> --a stab in the dark-- >> Richard >>
--- h4m573r1 <h4m573r1@...> wrote: >> >>> Hey all-
>>> I'm with Brent on this one... Why not have it during
>>> the summer? And >>> I won't take "It's too late
for that" as an answer! >>> :D If anybody >>> knows,
please inform us. Thanks >>> >>> -Sunil >>>
>>> --- In speedsolvingrubikscube@yahoogroups.com, Brent
>>> Morgan >>> <brentmorganmaster@y...> wrote:
>>>> Hi EVERYONE, >>>> I hear that WC2005 will
be in November. I am >>> wondering the reason >>> why
a Wc will be set during the school year for >>> students (the
>>> majority of the speedcubing community). Does anyone
>>> know who is >>> setting this up? >>>>
-bm >>>> >>>> >>>> :)
>>>> --Brent >>>> >>>>
--------------------------------- >>>> Do you Yahoo!?
>>>> Yahoo! Mail - 50x more storage than other >>>
providers! >>>> >>>> [Non-text portions of this
message have been >>> removed] >>> >>>
>> >> >> >> >> >>
__________________________________ >> Do you Yahoo!? >> New
and Improved Yahoo! Mail - 100MB free storage! >>
http://promotions.yahoo.com/new_mail >> >> >> >>
Yahoo! Groups Sponsor >> >> ADVERTISEMENT >>
<lrec_companion_043004.gif> >> <l.gif> >>
>> Yahoo! Groups Links >> >> � To visit your group
on the web, go to: >>
http://groups.yahoo.com/group/speedsolvingrubikscube/ >> >>
� To unsubscribe from this group, send an email to: >>
speedsolvingrubikscube-unsubscribe@yahoogroups.com >> >> �
Your use of Yahoo! Groups is subject to the Yahoo! Terms of >>
Service. >> >> > > > > > > Yahoo! Groups
Links > > > > > > > > > > Yahoo! Groups
Links > > > > > > Yahoo! Groups Links
3618. Re: NetCube Updated... From:
zorin_r <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Aug 2004 14:13:31 -0000
Wery nice timer you have made. But I can´t start the server. I can´t get
it to use my IP to internet. It will only find my local IP. And one more
thing from me. Maybe an option so it could get scrambles from a textfile
insted of get you a random. So you can take the scrambles from Saturday
Contest and save them in a textfile and then open them in the timer.
Sorry for my bad english :( --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > The standalone timer now has a
'scramble generator' that can be used > to generate any number of
scrambles for 2x2x2, 3x3x3, 4x4x4, and > 5x5x5. Usefull for people
hosting any weekly contests. > > The Network timer now logs all
times and scrambles for both people > racing. They can be easily
saved. > >
http://groups.yahoo.com/group/speedsolvingrubikscube/files/NetCube.zi p
> > -Chris > > AIM: burntbizzkit > EMAIL:
huntca[nospam]@...
3619. wc2005 From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Aug 2004 15:03:28 -0000
I dont have a problem with the time. (even though i will most likely be
out of school then) but still, if it was in the summertime, i probably
wouldn't go. Plane tickets are higher priced, passes to the parks and
hotels will be more expensive as well. On top of that in the summer, the
hottest time of the year, is also the most crowd time of the year. I'd
rather go to the parks and stuff in November when the parks are more
empty, and we can walk right into the lines to get on the rides. I went
in october several years ago and it we pretty much had the park to
ourselves. the lines were very short, and the prices were great! I think
they are just trying to give us the most enjoyable time for less of the
cost, perhaps, i dunno. i'm for it! :) jake
3620. Re: Question to all math-freaks From:
pejave <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Aug 2004 16:03:39 -0000
Hi I calculated a different number of cases: There are 58 OLL's and 22
PLL's (including 'solved' ones) 2 OLL's have 4 lines of symmetry. These
OLL's have 22 different cases each. I agree with Doug here. Subtotal: 2
x 22 = 44 different cases. 5 OLL's have 2 lines of symmetry. These OLL's
have 42 different cases each. Doug assumes 40 here. Subtotal: 5 x 42 =
210 different cases. 51 OLL's have 0 or 1 line of symmetry. These OLL's
have 74 different cases. Subtotal: 51 x 74 = 3774 different cases. Total
= 44 + 210 + 3774 = 4028 including solved case. I made a spreadsheet to
check the numbers. I got rid of all the double cases. That's how I found
22, 42 and 74. I might have done something wrong here, but I can't see
what that might be. Let me know if I did something wrong here. Peter ---
In speedsolvingrubikscube@yahoogroups.com, "Oliver Wolff"
<OliverWolff@t...> wrote: > Hi all, > > I´m about to make
an excel sheet for all LL cases similar to the one > from Bernd
Helmstetter but with pictures to every case and also with > all
mirrored cases. I will only exclude those that can be reached > with
a simple U, U' or U² move. > I do this without any computer help or
something like that. > To have a control if I do have all cases I
need to know the number of > possible cases. > > Can anyone
help? > > Thanks Olli
3621. Re: NetCube Updated... From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Aug 2004 16:33:24 -0000
Good timer Chris, even though I still prefer Dan Knights' timer for its
simplicity. Anyway, my opinions for improvements: I would suggest that
when you click POP, POP shows up in place of the time (like on Jess'
timer) but still allow POPs after the first one, just display the
average as POP or blank untill only 1 POP remains in the current
average. Also, I would add a "+2" button in case the last layer is
twisted greater than 45degrees which simply adds 2 seconds to the time.
--barefoot Chris --- In speedsolvingrubikscube@yahoogroups.com,
burntbizzkit <no_reply@y...> wrote: > The standalone timer now
has a 'scramble generator' that can be used > to generate any number
of scrambles for 2x2x2, 3x3x3, 4x4x4, and > 5x5x5. Usefull for people
hosting any weekly contests. > > The Network timer now logs all
times and scrambles for both people > racing. They can be easily
saved. > >
http://groups.yahoo.com/group/speedsolvingrubikscube/files/NetCube.zi p
> > -Chris > > AIM: burntbizzkit > EMAIL:
huntca[nospam]@...
3622. oinkleburger.com From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Aug 2004 16:46:45 -0000
What happened to oinkleburger.com? It's been down for a long time, like
a few months.... I never did get to finish the 7x7x7. )-:
3623. Re: [Speed cubing group] oinkleburger.com From:
Doug Reed <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Aug 2004 11:48:40 -0600
I guess it moved, try here: http://puzzlingaddiction.com/Cube/applet/
Doug Michael Atkinson wrote: >What happened to oinkleburger.com? It's
been down for a long time, >like a few months.... I never did get to
finish the 7x7x7. )-: > > > > > >Yahoo! Groups Links
> > > > > > > >
3624. [Speed cubing group] Re: 4x4 thoughts.... From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 1 Aug 2004 10:50:29 -0700
At 5:08 AM +0000 8/1/04, tsbischof wrote: > > Hey guys (and
girls...), >> i've been working on my 4x4 lately...and I was
thinking: has anyone >worked on making a 2x2 of the 4x4, instead of
making it a 3x3? im >thinking it would seem way too hard to do
so....but if there is an >efficient way to do this, i think this can
be a __great__ speedcubing >method for the 4x4....rather that, or im
just crazy :P. >> -bm > >It would probably work better as
1x1x1->2x2x2->3x3x3->4x4x4 corners. >i.e. Choose a corner,
solve the edges and centers next to it, edges >and centers, etc
expanding until solved. Sort of like the beginning >of the Petrus
method. The core idea I had when I made the "Petrus" method is to build
permanent achievements. Things you don't need to break once you built
them, while still retaining as much freedom of movement as possible. The
2x2x2 is there as the answer to the question "what can I build that will
not conflict with being able to move three sides freely?", and the 2x2x3
is the natural progression when going down to 2 moving sides. I remember
I tried to translate that concept to 4x4x4 once, but I had little
success and gave up pretty fast. Fast enough that I don't think it
should discourage anyone from looking further. I just bore easily
sometimes. There are obviously a lot more ways to slice a 4x4x4, so
there are many possible paths for such a method. So it seems reasonable
that at least one of them would be pretty good. You can start with a
2x2x2, since that's what's left from moving the two outer layers of
three sides freely. But you probably wouldn't want to start with a
3x2x1, for example, since there is no sensible set of moves that leaves
that behind. That I can think of, at least. I'm not very clear on which
the shapes are that make sense from that standpoint, but if you figure
out which they are, you could look into different possible progressions
between them. One that springs to my sleepy mind is 2x2x2 -> 2x2x4
-> 3x3x4, perhaps with 2x3x4 thrown in as an intermediate step. This
may not lead directly to a great method, but it could be a good starting
point for one. In any case, I have to think there are better solutions
than to just transform it onto a puzzle with bigger market share.
>p.s. Has anyone noticed how few female speedcubers there are out
>there? It's hard for me to imagine anyone who *hasn't* noticed
that... -- "If you think education is expensive, try ignorance" ---
Derek Bok Lars Petrus, San Francisco - lars@... http://lar5.com
3625. Problem with "cheating" at online 4x4x4 events From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Aug 2004 18:31:22 -0000
Hey everyone, I've been working a lot on the 4x4x4 after the US
competition and I've decided to work on a new idea for doing the edges,
one which I had tried a little bit a month or two ago. Basically it
combines blindfolded memorizing techniques and speedsolving. I count the
cycles in the edges of the 4x4x4, though I don't memorize the pieces
explicitly, just how many of them are in each cycle. This gives me a
final number of say 3-5 cycles of varying lengths. I then determine if
the parity of the edges is even or odd. Then, when solving, I keep track
of every edge parity changing move (inner slice quarter turns) and solve
the centers such that they end up solved while the edges also have even
parity. This is something I've just been working on for my speedsolving,
and I will post my ideas about it on my upcoming 4x4x4 page (yes I am
still going to post it, I've just been busy with work and settling back
in after a vacation). So anyway I quickly realized that there is a
ridiculously easy way to "cheat" at an online 4x4x4 competition, average
etc.. All you have to do is count the number of inner slice quarter
turns your scrambling algorithm has given you and then you know the
parity of the edges (this can be done easily even while scrambling).
When doing an actual 4x4x4 average for speedcubing.com I always randomly
scramble my cube for a while (not keeping track of quarter turns) then I
use the computer's scrambling algorithm. This leaves me with no idea
what the parity of the edges is and I solve the cube from there.
However, now that I have started thinking about this new method of
solving, I realized that there is an inherent problem with 4x4x4 solving
online. If we make longer scrambling algorithms, then you would just
have to count more inner slice quarter turns and you would still
successfully determine the parity of the edges, so having longer
scrambling algs won't fix this. I think we need to add to the rules of
speedcubing.com and also any contests involving a 4x4x4 event, that you
cannot count the parity of the edges using the scrambling algorithm. I
can say that personally I find it hard to not count the cycles of an alg
if I am scrambling a solved 4x4x4 cube. That is why now for my averages
where I am solving normal and not trying to count cycles I always
scramble randomly for a while, and not paying attention, then I use the
computer generated alg to get my cube to an "official" scrambled state
with the aid of a computer generated random alg, and I also have no idea
of the parity of the edges. Anyway I just think we need to address this,
since it is a VERY easy method to cheat an online 4x4x4 event and I
think it needs to be discussed. I know we do things on the honor system
anyway, but perhaps we should add an extra clause for our online rules
for 4x4x4 events. What does everyone think? Chris
3626. Re: Problem with "cheating" at online 4x4x4 events
From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Aug 2004 18:44:07 -0000
I can't really see what the point is here. I've never understood the
concept of giving people scrambling algorithms and asking them to solve
anyway. All you've got to do is memorize the scramble and reverse it. In
terms of getting the cycle structure for speed (if someone gives ou a
scrambled cube) I'd have thought the time it takes far outweighs the
time to correct it if you don't count.
3627. Re: Problem with "cheating" at online 4x4x4 events
From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Aug 2004 19:32:10 -0000
All I meant to say is that you can avoid the "parity error" where two
edge pieces are switced 100% of the time simply by counting the number
of inner slice quarter turns on a scrambling alg. For centers first
methods this is a huge advantage. I'm not sure how much it would help
for edges first or Masayuki's method, but I assume having the extra
information would be helpful regardless. Here's an example. L' l2 F B' b
f u' D' B F' f2 L' F' U' D2 l R2 D' l' D' f' b F' L U' r2 f L' D' U u'
F2 l' b f2 b2 R' F2 l' D That is a 4x4x4 scrambling alg I got from Jess'
timer. Now throw out all outer face turns and double turn inner slice
moves, b f u' l l' f' b f u' l' b l' There are 12 inner face quarter
turn moves, which is an even number so the parity of the edges in this
scramble is even. Now say I had counted that while scrambling my cube.
Now I can solve the centers in an even number of quarter turns (I would
actually just think the words "even" and "odd" every time I do an inner
slice quarter turn to keep track of the current parity state of the
edges). Once the centers are solved, with the edges having even parity,
I have avoided the "parity error" meaning I will have no edge group
flipped while solving as a 3x3x3, and I could be 100% certain of that
fact. That's all I meant about being able to cheat using the scramble. I
personally don't do it, and I really don't think anyone else does
either. However, I wanted to bring it up since it is an inherent problem
of solving the 4x4x4 cube online. I just think we need to add an extra
thing to the rules of speedcubing.com and online competitions, so in
case anyone gets the idea to actually try this later, it will say in the
rules that it is not allowed. People will most likely be speedcubing for
a long time, and I wanted to add something to our rules so that a year
or even a couple years from now someone doesn't figure this out and then
decide to try it. It will say in the rules that it is not allowed.
That's the best we can do I think, since everything is done on the honor
system online anyway. I guess it mostly affects centers first solvers,
but I think it would be a helpful advantage to someone using any 4x4x4
system. Just my thoughts, Chris --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@y...> wrote: > > I can't really see what the point
is here. I've never understood the concept of > giving people
scrambling algorithms and asking them to solve anyway. All > you've
got to do is memorize the scramble and reverse it. In terms of getting
> the cycle structure for speed (if someone gives ou a scrambled
cube) I'd have > thought the time it takes far outweighs the time to
correct it if you don't count.
3628. [Speed cubing group] Re: 4x4 thoughts.... From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Aug 2004 21:17:37 -0000
> In any case, I have to think there are better > solutions than
to just transform it onto a puzzle with bigger market > share. But
already the goal of the game is to make it a 1x1x1, probably sold even
more often than the 3x3x3... Cheers! Stefan
3629. Re: NetCube Updated... From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Aug 2004 21:18:15 -0000
> I can´t get it to use my IP to internet. It will only find my local
> IP. You can just ignore the ip the ip box if you are behind a
router or a switch. The server will still use your external IP address.
You can goto http://www.whatismyip.com if you are unsure as to what your
external IP address is. You do need to make sure that the port you are
tying to run the server on is fowarded to your computer, this is only
needed when you are behind a router or switch. For information on port
fowarding you should consult the manual to your router/switch. Let me
know if you get it working! > And one more thing from me. Maybe an
option so it could get > scrambles from a textfile insted of get you
a random. So you can > take the scrambles from Saturday Contest and
save them in a textfile > and then open them in the timer. That's a
pretty good idea. I'll get right on that! -Chris
3630. Re: Are all cubists programmers? From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Aug 2004 21:32:43 -0000
> way to enumerate the permutations (with RIP (Robert Israel
Permutation) > codes). Oh boy, yet another obvious implementation of
some obvious function that wears somebody's name. I was born too late.
This just enumerates the permutations in lexicographic order. I have two
suggestions: 1) Instead of "sigma(i)-r[i]" use "p[i]" = |{j:i<j<=k
and sigma(j) <sigma(i)}|. This reflects more directly what happens.
2) Let i run only to k-2, not k-1. This last addend (for i=k-1) only
describes the "permutation" of the last two elements in sigma and is
thus either 0 or 1. Instead, add 0 or 1 depending on the "oddness" of
sigma. This provides the property Jonas asked for and it's only a small
modification. So overall I suggest n(sigma) = sum p(i) * (k-i)! +
odd(sigma) where the sum is from 1 to k-2. Cheers! Stefan
3631. Re: Problem with "cheating" at online 4x4x4 events
From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Aug 2004 22:35:20 -0000
I agree something in the rules should be added about this but perhaps it
could be more general such as "the scrambling algorithm cannot be used
in any way to assist the solve". This was it includes other ways to
cheat. Because like GameOfDeath said you could just do the inverse of
the alg if you really wantaed to or even just the inverse of the last
move or 2. There might be other ways to cheat also but none that I can
think of right now. --barefoot Chris > I think we need to add to the
rules of speedcubing.com and also any > contests involving a 4x4x4
event, that you cannot count the parity > of the edges using the
scrambling algorithm. > > I can say that personally I find it hard
to not count the cycles of > an alg if I am scrambling a solved 4x4x4
cube. That is why now for > my averages where I am solving normal and
not trying to count cycles > I always scramble randomly for a while,
and not paying attention, > then I use the computer generated alg to
get my cube to > an "official" scrambled state with the aid of a
computer generated > random alg, and I also have no idea of the
parity of the edges. > > Anyway I just think we need to address
this, since it is a VERY easy > method to cheat an online 4x4x4 event
and I think it needs to be > discussed. > > I know we do things
on the honor system anyway, but perhaps we > should add an extra
clause for our online rules for 4x4x4 events. > > What does
everyone think? > > Chris
3632. Re: NetCube Updated... From:
zorin_r <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Aug 2004 22:38:50 -0000
> You can just ignore the ip the ip box if you are behind a router or
a > switch. The server will still use your external IP address. You
can > goto http://www.whatismyip.com if you are unsure as to what
your > external IP address is. You do need to make sure that the port
you are > tying to run the server on is fowarded to your computer,
this is only > needed when you are behind a router or switch. For
information on port > fowarding you should consult the manual to your
router/switch. Let me > know if you get it working! The problem is
that I am the router (my computer is the router in my homenetwork) My
computer have two networkcards. Card 1 is connected to my homenetwork
whit ip 192.68.0.1 and share internet to the other computers in my home.
It looks like NetCube starts the server on this card. Card 2 is
connected to Internet and get a real ip from my ISP. This card is the
one I want to start the server on. When I was checking out the Scrambler
Gnerator I don´t get the best result I think. I post two generated
textfiles below. ----- NetCube Generated Scrambles ----- Cube Type:
3x3x3 Number Of Scrambles: 13 Scrambles: 1) F2 D2 B2 D2 L F2 R' B' D2 L'
D2 F' R' D2 B' D' L2 B D R' D' B L' D R' 2) B R B D B' R U' R2 U2 L U'
F' R' B D R U R' D' R2 D' L' D2 B L 3) B' L' U L2 B R' D' L2 U B' U2 L B
R2 D' L D2 R' B' U L F U B' R2 4) R B U2 F D' L' D L D' R' D B' U2 R' F'
D' R' F2 U2 F' R2 D' B' L2 U' 5) L U B L D B D2 F' D' L U B' D L' U2 B2
D2 R' D2 F2 U R2 B2 D2 R2 6) B R' F L2 D' F2 L2 B D2 R2 B2 L' U2 L' D L'
U L B L B R2 D L' U' 7) U2 B2 R2 F2 L U2 B2 U2 B2 R U2 B R' F' U' F D2
L' D2 F' D2 R2 B' R2 B <-- =11 8) R' U B2 R' U2 R2 D F D' B' R2 U' B
D' F2 L2 D B U' L2 F' L' B U F' 9) L U B L D B D2 F' D' L U B' D L' U2
B2 D2 R' D2 F2 U R2 B2 D2 R2 <--=13 10) B R' F L2 D' F2 L2 B D2 R2 B2
L' U2 L' D L' U L B L B R2 D L' U' 11) U2 B2 R2 F2 L U2 B2 U2 B2 R U2 B
R' F' U' F D2 L' D2 F' D2 R2 B' R2 B 12) R' U B2 R' U2 R2 D F D' B' R2
U' B D' F2 L2 D B U' L2 F' L' B U F' 13) L U B L D B D2 F' D' L U B' D
L' U2 B2 D2 R' D2 F2 U R2 B2 D2 R2
---------------------------------------- ----- NetCube Generated
Scrambles ----- Cube Type: 3x3x3 Number Of Scrambles: 13 Scrambles: 1) R
B2 D2 B2 U' F R U' F2 L' B2 U2 B2 D' L B R' U B2 L' B' D' B R U2 2) D B'
D B D B' L' D L2 U' L' B D2 R' B R B' D' F2 L2 U F2 U' R' D' 3) B D R U
L U L U B2 U' F U B R2 D L B' D L U2 B' R U' B2 D' 4) B2 D R' D' F' U'
R2 D L F U2 R D L' F' L F2 R B R U F2 L U B 5) F2 R' U B U' R2 U2 F R'
U2 F' D2 B' D2 B' U2 R D' F' U' R' D R U R' 6) L2 U' R2 F L' U2 B2 D' F'
L B2 R F2 U2 B2 U' F' U2 F2 L2 U' B' L' D' B' 7) F' R B L' U L' D' B2 D'
R F U' R' F L2 B D2 F2 U F2 D' B' U R' U2 <--=11 8) B' D2 F' R U' F
U2 F D2 F' L2 D2 F D2 R2 F R' D R2 U2 L' D R2 F' D' 9) B2 D2 R2 F D2 R'
U L' B L2 D' F R' D2 R D B' L2 D B U L B L' D2 10) R U R' U' R F' L2 U'
F' L2 B' R' D' F' R' B R' F' L' D B2 L2 F2 D' L2 11) F' R B L' U L' D'
B2 D' R F U' R' F L2 B D2 F2 U F2 D' B' U R' U2 12) B' D2 F' R U' F U2 F
D2 F' L2 D2 F D2 R2 F R' D R2 U2 L' D R2 F' D' 13) B2 D2 R2 F D2 R' U L'
B L2 D' F R' D2 R D B' L2 D B U L B L' D2
3633. Re: Are all cubists programmers? From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Aug 2004 23:08:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <
pochmann@g...> wrote: > > way to enumerate the permutations
(with RIP (Robert Israel > Permutation) > > codes). > >
Oh boy, yet another obvious implementation of some obvious function >
that wears somebody's name. I was born too late. > > This just
enumerates the permutations in lexicographic order. I have > two
suggestions: > > 1) Instead of "sigma(i)-r[i]" use "p[i]" =
|{j:i<j<=k and sigma(j) > <sigma(i)}|. This reflects more
directly what happens. > > 2) Let i run only to k-2, not k-1. This
last addend (for i=k-1) only > describes the "permutation" of the
last two elements in sigma and is > thus either 0 or 1. Instead, add
0 or 1 depending on the "oddness" of > sigma. This provides the
property Jonas asked for and it's only a > small modification. >
> So overall I suggest > n(sigma) = sum p(i) * (k-i)! + odd(sigma)
> where the sum is from 1 to k-2. > > Cheers! > Stefan Yes,
that would work too. Of course, you'd have to be able to tell if sigma
was odd or even efficiently - that's easy if sigmais given as a product
of disjoint cycles but is less obvious otherwise.
3634. Re: Problem with "cheating" at online 4x4x4 events
From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 01 Aug 2004 23:18:17 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <
no_reply@y...> wrote: > All I meant to say is that you can avoid
the "parity error" where > two edge pieces are switced 100% of the
time simply by counting the > number of inner slice quarter turns on
a scrambling alg. I know what you're saying but I still don't see that t
makes much difference. If you're tha concerned about couning it, just
remember the scamble and undo it. > > For centers first methods
this is a huge advantage. I'm not sure > how much it would help for
edges first or Masayuki's method, but I > assume having the extra
information would be helpful regardless. Why is it such an advantage?
What if you happen to finish solving the centres with an odd number of
slices when you should have done an even number. Then you're still going
to have to do something else to the centres before moving on to the
edges. Suppose for example that he scramble basically just involves
switching he UF edges and then say slicing oe of the slices like r (or
whatever notation is used). Are you really going to do something
different than undoing the slice and then flipping the edge. I'd have
thought the effot needed to ensure you solve the centres with an
odd/even number of slices as appropriate would involve more time than
any correcting algorithms.
3635. Re: NetCube Updated... From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Aug 2004 01:39:42 -0000
> When I was checking out the Scrambler Gnerator I don´t get the best
> result I think. I post two generated textfiles below. Thanks. It
looks like I forgot to randomize the seed ;O...oops. I'll take a look at
that now. About the network timer, have you tried hosting a server and
letting someone else connect? I'm interested in seeing if it'll work
with your configuration. I'm using Visual Basic's winsock control to
make the connection, so it should just detect the client and work. Let
me know if it doesn't work at all. -Chris
3636. [Speed cubing group] Re: Are all cubists programmers?
From:
Jonas Koelker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 2 Aug 2004 02:40:37 +0100 (BST)
<snip> ... > > So overall I suggest > > n(sigma) = sum
p(i) * (k-i)! + odd(sigma) > > where the sum is from 1 to k-2.
> > > > Cheers! > > Stefan > > Yes, that would
work too. Of course, you'd have to > be able to tell if > sigma
was odd or even efficiently - that's easy if > sigmais given as a
> product of disjoint cycles but is less obvious > otherwise. this
should take a 1*|sigma| matrix notated permutation (assuming the
identity permutation is 'on top') and return the parity. parity = 0 i =
1 while not i > length(sigma): count = 0 while i is unchecked: check
i i = sigma(i) count += 1 parity = parity XOR parity-of(count) while(i
is checked and i <= length(sigma)): i += 1; -- the code is untested,
but should do the trick; process: contruct one cycle, switch parity if
appropriate, construct next cycle which has the lowest non-in-a-cycle
number; that is, it follows the convention for cyclic permutation
products. oh, and thanks to Stefan for pointing out the preservation of
parity. -- Jonas
___________________________________________________________ALL-NEW
Yahoo! Messenger - all new features - even more fun!
http://uk.messenger.yahoo.com
3637. Re: NetCube Updated... From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Aug 2004 02:06:08 -0000
Scramble Generator fixed. The seed is now randomized only once when the
program is opened.
http://groups.yahoo.com/group/speedsolvingrubikscube/files/NetCube.zip
-Chris AIM: burntbizzkit EMAIL: huntca[nospam]@...
3638. Re: Problem with "cheating" at online 4x4x4 events
From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Aug 2004 07:42:06 -0000
I am certainly no expert when it comes to 4x4 solving, but I do agree
with Chris. As a community we should try our best to prevent loop-holes
in our "rules." (Things that would not have been considered cheating,
but should be.) This is definately one of them, Heck I've considered it,
so it is not that outlandish. Btw, it's an excellent idea to use
preinspection time to check for edge parity! I find this prospect very
exciting.... starting to wonder if ppl like Ron have already been doing
this :). However, I do disagree that this information would be an
advantage in ALL methods. I used to practice the Akimoto method and
can't imagine it being useful there. -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > All I meant to say is that you can avoid the "parity error"
where > two edge pieces are switced 100% of the time simply by
counting the > number of inner slice quarter turns on a scrambling
alg. > > For centers first methods this is a huge advantage. I'm
not sure > how much it would help for edges first or Masayuki's
method, but I > assume having the extra information would be helpful
regardless. > > Here's an example. > > L' l2 F B' b f u' D'
B F' f2 L' F' U' D2 l R2 D' > l' D' f' b F' L U' r2 f L' D' U u' F2
l' b f2 b2 > R' F2 l' D > > That is a 4x4x4 scrambling alg I
got from Jess' timer. Now throw > out all outer face turns and double
turn inner slice moves, > > b f u' l l' f' b f u' l' b l' >
> There are 12 inner face quarter turn moves, which is an even number
> so the parity of the edges in this scramble is even. Now say I had
> counted that while scrambling my cube. Now I can solve the centers
> in an even number of quarter turns (I would actually just think the
> words "even" and "odd" every time I do an inner slice quarter turn
> to keep track of the current parity state of the edges). > >
Once the centers are solved, with the edges having even parity, I >
have avoided the "parity error" meaning I will have no edge group >
flipped while solving as a 3x3x3, and I could be 100% certain of >
that fact. > > That's all I meant about being able to cheat using
the scramble. I > personally don't do it, and I really don't think
anyone else does > either. However, I wanted to bring it up since it
is an inherent > problem of solving the 4x4x4 cube online. I just
think we need to > add an extra thing to the rules of speedcubing.com
and online > competitions, so in case anyone gets the idea to
actually try this > later, it will say in the rules that it is not
allowed. > > People will most likely be speedcubing for a long
time, and I wanted > to add something to our rules so that a year or
even a couple years > from now someone doesn't figure this out and
then decide to try it. > It will say in the rules that it is not
allowed. That's the best we > can do I think, since everything is
done on the honor system online > anyway. > > I guess it mostly
affects centers first solvers, but I think it > would be a helpful
advantage to someone using any 4x4x4 system. > > Just my thoughts,
> Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
GameOfDeath2 > <no_reply@y...> wrote: > > > > I
can't really see what the point is here. I've never understood > the
concept of > > giving people scrambling algorithms and asking them
to solve > anyway. All > > you've got to do is memorize the
scramble and reverse it. In terms > of getting > > the cycle
structure for speed (if someone gives ou a scrambled > cube) I'd have
> > thought the time it takes far outweighs the time to correct it
if > you don't count.
3639. Re: Question to all math-freaks From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Aug 2004 08:01:55 -0000
It would be nice to see that spreedsheet... I remain confident of my
answer. Here is why there cannot be 42 distinct cases for the 5 OLL
pattterns: I'm sure everybody would agree that there are 4 corner
permutation possibilites here (no swap, 2 adjacent swaps, and the
diagonal swap). This gives a maximum of 4*12=48 cases. Then to prove you
wrong, it suffices to find more then 6 of these 48 to be similar to
something else and hence should be ignored. If no corners are to be
swapped then of the 8 3-edge-cycles, I assert that FOUR of them should
be ignored (identical after U2). If corners are to be swapped
diagonally, 2 edges can be swapped adjecently in 4 ways, I assert that
TWO can be ignored. Also, there are 4 what I call
"twisted-4-edge-cycles," TWO cases can be dropped here. This totals 8
which contradicts your number (42), but does not contradict my
number(40). I can show something similar with your 74 number. Using the
Burnside Lemma that Jaap has taught us, I can make a minor correction to
his reasoning to get my result of 3916. Observe that due to the nature
of the Burnside Lemma reasoning (unless there are some seriously false
assumptions) even incorrect results cannot be off by too much. 4028
seems too far off (>100) unless Jaap had a major mistake in his
logic, which I doubt. -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, pejave <no_reply@y...>
wrote: > Hi > > I calculated a different number of cases: >
> There are 58 OLL's and 22 PLL's (including 'solved' ones) > >
2 OLL's have 4 lines of symmetry. These OLL's have 22 different >
cases each. I agree with Doug here. > Subtotal: 2 x 22 = 44 different
cases. > > 5 OLL's have 2 lines of symmetry. These OLL's have 42
different > cases each. Doug assumes 40 here. > Subtotal: 5 x 42 =
210 different cases. > > 51 OLL's have 0 or 1 line of symmetry.
These OLL's have 74 different > cases. > Subtotal: 51 x 74 = 3774
different cases. > > Total = 44 + 210 + 3774 = 4028 including
solved case. > > I made a spreadsheet to check the numbers. I got
rid of all the > double cases. That's how I found 22, 42 and 74. I
might have done > something wrong here, but I can't see what that
might be. > > Let me know if I did something wrong here. > >
Peter > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Oliver Wolff" > <OliverWolff@t...> wrote: > > Hi all,
> > > > I´m about to make an excel sheet for all LL cases
similar to the > one > > from Bernd Helmstetter but with
pictures to every case and also > with > > all mirrored cases.
I will only exclude those that can be reached > > with a simple U,
U' or U² move. > > I do this without any computer help or
something like that. > > To have a control if I do have all cases
I need to know the number > of > > possible cases. > >
> > Can anyone help? > > > > Thanks Olli
3640. Re: Question to all math-freaks From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Aug 2004 08:11:48 -0000
On second thought, it is quite clear why there cannot be more then 72
cases for ANY of the OLL patterns. There can be at most 6 corner
permutation possibilities and of course 12 edge possiblities. Yielding
72 cases maximum. Oh, and I don't mean to sound rude about it. I have
spent A LOT of time on this problem (and similar ones) in the past few
YEARS. I have gotten many, many false results before. My experience now
keeps me from making too many cube-math "blunders". -Doug Li p.s. to
whoever started this thread, I resent the term "math-freak," it seems
like an insult. I'd of been happy with "math-geek" :). --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@y...>
wrote: > It would be nice to see that spreedsheet... > > I
remain confident of my answer. Here is why there cannot be 42 >
distinct cases for the 5 OLL pattterns: > > I'm sure everybody
would agree that there are 4 corner permutation > possibilites here
(no swap, 2 adjacent swaps, and the diagonal > swap). This gives a
maximum of 4*12=48 cases. Then to prove you > wrong, it suffices to
find more then 6 of these 48 to be similar to > something else and
hence should be ignored. > > If no corners are to be swapped then
of the 8 3-edge-cycles, I > assert that FOUR of them should be
ignored (identical after U2). If > corners are to be swapped
diagonally, 2 edges can be swapped > adjecently in 4 ways, I assert
that TWO can be ignored. Also, there > are 4 what I call
"twisted-4-edge-cycles," TWO cases can be dropped > here. > >
This totals 8 which contradicts your number (42), but does not >
contradict my number(40). > > I can show something similar with
your 74 number. Using the Burnside > Lemma that Jaap has taught us, I
can make a minor correction to his > reasoning to get my result of
3916. Observe that due to the nature > of the Burnside Lemma
reasoning (unless there are some seriously > false assumptions) even
incorrect results cannot be off by too much. > 4028 seems too far off
(>100) unless Jaap had a major mistake in his > logic, which I
doubt. > > -Doug Li > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, pejave >
<no_reply@y...> wrote: > > Hi > > > > I
calculated a different number of cases: > > > > There are 58
OLL's and 22 PLL's (including 'solved' ones) > > > > 2 OLL's
have 4 lines of symmetry. These OLL's have 22 different > > cases
each. I agree with Doug here. > > Subtotal: 2 x 22 = 44 different
cases. > > > > 5 OLL's have 2 lines of symmetry. These OLL's
have 42 different > > cases each. Doug assumes 40 here. > >
Subtotal: 5 x 42 = 210 different cases. > > > > 51 OLL's
have 0 or 1 line of symmetry. These OLL's have 74 > different >
> cases. > > Subtotal: 51 x 74 = 3774 different cases. >
> > > Total = 44 + 210 + 3774 = 4028 including solved case.
> > > > I made a spreadsheet to check the numbers. I got rid
of all the > > double cases. That's how I found 22, 42 and 74. I
might have done > > something wrong here, but I can't see what
that might be. > > > > Let me know if I did something wrong
here. > > > > Peter > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Oliver Wolff" > >
<OliverWolff@t...> wrote: > > > Hi all, > > >
> > > I´m about to make an excel sheet for all LL cases similar
to the > > one > > > from Bernd Helmstetter but with
pictures to every case and also > > with > > > all
mirrored cases. I will only exclude those that can be > reached >
> > with a simple U, U' or U² move. > > > I do this
without any computer help or something like that. > > > To have
a control if I do have all cases I need to know the > number >
> of > > > possible cases. > > > > > > Can
anyone help? > > > > > > Thanks Olli
3641. Re: wc2005 From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Aug 2004 08:17:55 -0000
Yes, I am happy about it too. Things could be a lot worst..., there
could be NO wc2005, how would that feel??? As long as it is held during
the weekend, I have no objections. However, I was planning a summer-time
road-trip with some friends to FL..., guess that won't happen. Btw,
Good-Luck to those that will be competing in the upcomming EuroChamps!
-Doug Li --- In speedsolvingrubikscube@yahoogroups.com, j_rueth
<no_reply@y...> wrote: > I dont have a problem with the time.
(even though i will most likely > be out of school then) but still,
if it was in the summertime, i > probably wouldn't go. Plane tickets
are higher priced, passes to the > parks and hotels will be more
expensive as well. On top of that in > the summer, the hottest time
of the year, is also the most crowd time > of the year. I'd rather go
to the parks and stuff in November when > the parks are more empty,
and we can walk right into the lines to get > on the rides. I went in
october several years ago and it we pretty > much had the park to
ourselves. the lines were very short, and the > prices were great!
> > I think they are just trying to give us the most enjoyable
time for > less of the cost, perhaps, i dunno. i'm for it! > >
:) jake
3642. Stickers for the Megaminx From:
"jbohanon3" <jbohanon3@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Aug 2004 08:22:56 -0000
I had only had my Megaminx for about a month and noticed that the
stickers started falling off. What would be a good way to replace them
without having to send off?
3643. Re: [Speed cubing group] Stickers for the Megaminx
From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 2 Aug 2004 01:26:09 -0700
I worked at Stanford this summer as a counselor and teaching assistant
and the instructor for the course I was working with (cosmology) was a
big Rubik's Cube freak. She wasn't very fast at anything but she liked
the challenge of actually figuring the stuff out. Anyway, she had a
Megaminx which had the same problems and one night, she asked for a few
Rubik's Cube sticker sets and proceeded to cut out each and every
individual sticker for her Megaminx. It looked very very good in the
end. If you've got that type of patience, then go for it and get to
work. Tyson Mao MSC #631 California Institute of Technology On Aug 2,
2004, at 1:22 AM, jbohanon3 wrote: > I had only had my Megaminx for
about a month and noticed that the > stickers started falling off.
What would be a good way to replace > them without having to send
off?
3644. Re: [Speed cubing group] Stickers for the Megaminx
From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Aug 2004 08:40:00 -0000
If you can find 12 colors of electrical tape, i swear by the stuff as a
stickering medium lately. I've got 8 as it is, and I know I can get at
least one more (not counting black). Wal-mart has a package of
red,white,yellow,blue, and green for about 4-5 bucks. Then home Depot
had orange, purple, brown (I haven't bought yet), grey, and maybe a few
other colors. I also made a megaminx sticker template (and cube sticker
template) a while back. I'll touch it up a bit and post it if you'd
like! Daniel --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@i...> wrote: > I worked at Stanford this summer as a
counselor and teaching assistant > and the instructor for the course
I was working with (cosmology) was a > big Rubik's Cube freak. She
wasn't very fast at anything but she liked > the challenge of
actually figuring the stuff out. > > Anyway, she had a Megaminx
which had the same problems and one night, > she asked for a few
Rubik's Cube sticker sets and proceeded to cut out > each and every
individual sticker for her Megaminx. It looked very > very good in
the end. > > If you've got that type of patience, then go for it
and get to work. > > Tyson Mao > MSC #631 > California
Institute of Technology > > On Aug 2, 2004, at 1:22 AM, jbohanon3
wrote: > > > I had only had my Megaminx for about a month and
noticed that the > > stickers started falling off. What would be
a good way to replace > > them without having to send off?
3645. RE: [Speed cubing group] Re: wc2005 From:
David Hedley Jones <davej@...>
To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 2 Aug 2004 09:38:12 +0100
The idea for November was that it would be much cheaper. Disney in
August is very full of tourists. November is still warm and busy but not
quite as manic. I expect Disney will include free rides or vouchers for
competitors and their families/friends and (hopefully) some special
prizes. I'm meeting the Disney event people in November (this year) to
go through the competition. They are not "sponsors" and we will have to
pay them for the venue. I am sure they will help with publicity and give
us all a good deal. The Pop Century Resort complex is pretty cool (Andy
C has photos posted on his site), with huge Cubes as the fire escapes to
the 80's section. We will try to block book this section for competitors
depending on the discount I can negotiate in November. Dave Seven Towns.
-----Original Message----- From: Ron van Bruchem [mailto:rvb@...] Sent:
01 August 2004 10:48 To: speedsolvingrubikscube@yahoogroups.com Subject:
Re: [Speed cubing group] Re: wc2005 Got this from SevenTowns. -----
Original Message ----- From: "Tyson Mao" <tmao@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, August 01,
2004 11:31 AM Subject: Re: [Speed cubing group] Re: wc2005 Yes, but who
announced it? I haven't seen any official sites or anything for the
world championships. Tyson Mao MSC #631 California Institute of
Technology On Aug 1, 2004, at 1:48 AM, Ron van Bruchem wrote: >
http://www.speedcubing.com/events > > ----- Original Message -----
> From: "Tyson Mao" <tmao@...> > To:
<speedsolvingrubikscube@...m> > Sent: Sunday, August 01, 2004
10:03 AM > Subject: Re: [Speed cubing group] Re: wc2005 > >
> Where did you guys get this information about November? > >
Tyson Mao > MSC #631 > California Institute of Technology >
> On Jul 31, 2004, at 10:53 PM, Richard Patterson wrote: >
>> Maybe November is the best the venue in Orlando had to >>
offer. Summer is a busy time. I don't like November >> either
though. I'm sure Seven Towns has already >> signed some sort of
agreement for the venue already if >> the event has 'sort of' been
publicized. >> --a stab in the dark-- >> Richard >>
--- h4m573r1 <h4m573r1@...> wrote: >> >>> Hey all-
>>> I'm with Brent on this one... Why not have it during
>>> the summer? And >>> I won't take "It's too late
for that" as an answer! >>> :D If anybody >>> knows,
please inform us. Thanks >>> >>> -Sunil >>>
>>> --- In speedsolvingrubikscube@...m, Brent >>>
Morgan >>> <brentmorganmaster@y...> wrote:
>>>> Hi EVERYONE, >>>> I hear that WC2005 will
be in November. I am >>> wondering the reason >>> why
a Wc will be set during the school year for >>> students (the
>>> majority of the speedcubing community). Does anyone
>>> know who is >>> setting this up? >>>>
-bm >>>> >>>> >>>> :)
>>>> --Brent >>>> >>>>
--------------------------------- >>>> Do you Yahoo!?
>>>> Yahoo! Mail - 50x more storage than other >>>
providers! >>>> >>>> [Non-text portions of this
message have been >>> removed] >>> >>>
>> >> >> >> >> >>
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and Improved Yahoo! Mail - 100MB free storage! >>
http://promotions.yahoo.com/new_mail >> >> >> >>
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>> Yahoo! Groups Links >> >> To visit your group on
the web, go to: >>
http://groups.yahoo.com/group/speedsolvingrubikscube/ >> >>
To unsubscribe from this group, send an email to: >>
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Your use of Yahoo! Groups is subject to the Yahoo! Terms of >>
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Links > > > > > > > > > > Yahoo! Groups
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3646. Re: [Speed cubing group] Stickers for the Megaminx
From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 2 Aug 2004 01:45:33 -0700
Megaminx has 12 colors? Or does it have 6? Tyson Mao MSC #631 California
Institute of Technology On Aug 2, 2004, at 1:40 AM, Daniel Hayes wrote:
> If you can find 12 colors of electrical tape, i swear by the stuff
as > a stickering medium lately. I've got 8 as it is, and I know I
can > get at least one more (not counting black). Wal-mart has a
package > of red,white,yellow,blue, and green for about 4-5 bucks.
Then home > Depot had orange, purple, brown (I haven't bought yet),
grey, and > maybe a few other colors. > > I also made a
megaminx sticker template (and cube sticker template) a > while
back. I'll touch it up a bit and post it if you'd like! > >
Daniel >
3647. Re: [Speed cubing group] Stickers for the Megaminx
From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Aug 2004 08:49:16 -0000
You can do it either way. The only ones sold by mefferts are the 6 color
versions now, which allows you to run into parity errors, that can't
happen on the 12 color minx. I have a mefferts megaminx I've painted to
be 12 colors, and a 12 color tomy megaminx as well. I prefer 12 :) I
recall on the twisty puzzles forum someone mentioning a 10 color version
as well, though I don't remember which company made it. Daniel --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
wrote: > Megaminx has 12 colors? Or does it have 6? > > Tyson
Mao > MSC #631 > California Institute of Technology > > On
Aug 2, 2004, at 1:40 AM, Daniel Hayes wrote: > > > If you can
find 12 colors of electrical tape, i swear by the stuff as > > a
stickering medium lately. I've got 8 as it is, and I know I can >
> get at least one more (not counting black). Wal-mart has a package
> > of red,white,yellow,blue, and green for about 4-5 bucks. Then
home > > Depot had orange, purple, brown (I haven't bought yet),
grey, and > > maybe a few other colors. > > > > I also
made a megaminx sticker template (and cube sticker template) a > >
while back. I'll touch it up a bit and post it if you'd like! > >
> > Daniel > >
3648. Re: [Speed cubing group] Re: wc2005 From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 2 Aug 2004 01:22:57 -0700
Haha, I guarantee if there were no WC 2005, we could fix that. Tyson Mao
MSC #631 California Institute of Technology On Aug 2, 2004, at 1:17 AM,
d_funny007 wrote: > Yes, I am happy about it too. Things could be a
lot worst..., there > could be NO wc2005, how would that feel??? As
long as it is held > during the weekend, I have no objections. >
> However, I was planning a summer-time road-trip with some friends
to > FL..., guess that won't happen. > > Btw, Good-Luck to
those that will be competing in the upcomming > EuroChamps! > >
-Doug Li > > > > --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth >
<no_reply@y...> wrote: > > I dont have a problem with the
time. (even though i will most > likely > > be out of school
then) but still, if it was in the summertime, i > > probably
wouldn't go. Plane tickets are higher priced, passes to > the >
> parks and hotels will be more expensive as well. On top of that
> in > > the summer, the hottest time of the year, is also the
most crowd > time > > of the year. I'd rather go to the parks
and stuff in November > when > > the parks are more empty, and
we can walk right into the lines to > get > > on the rides. I
went in october several years ago and it we > pretty > > much
had the park to ourselves. the lines were very short, and > the >
> prices were great! > > > > I think they are just trying
to give us the most enjoyable time > for > > less of the cost,
perhaps, i dunno. i'm for it! > > > > :) jake > >
> > > Yahoo! Groups Sponsor > > ADVERTISEMENT >
<lrec_companion_043004.gif> > <l.gif> > > Yahoo!
Groups Links > > • To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service.
> >
3649. Re: NetCube Updated... From:
zorin_r <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Aug 2004 09:07:46 -0000
> Thanks. It looks like I forgot to randomize the seed ;O...oops.
I'll > take a look at that now. > > About the network timer,
have you tried hosting a server and letting > someone else connect?
I'm interested in seeing if it'll work with your > configuration. I'm
using Visual Basic's winsock control to make the > connection, so it
should just detect the client and work. Let me know > if it doesn't
work at all. > > -Chris My frends gets this error when he try to
connect to my server: Run-time error '40006': Wrong protocol or
connection state for the requested transaction or requess
3650. Re: NetCube Updated... From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Aug 2004 09:13:06 -0000
> My frends gets this error when he try to connect to my server: >
Run-time error '40006': > Wrong protocol or connection state for the
requested transaction or > requess That means that he cannot find the
server. Make sure that the port you are using is fowarded to your
computer and you are giving him your external ip address (
http://www.whatismyip.com ) -Chris
3651. Love of Cubing, Learning algs, and solving LL in 1-Look
From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Aug 2004 09:36:24 -0000
Lately, I've had newfound joy for cubing. I had an epiphany recently. I
don't think I've ever been most concerned about solving "fast" as I am
about solving the cube "well." Sure there have been times during my 6
years of speedcubing that I have gotten bored of cubing, but it's always
temporary. I'm sure a lot of my friends think that learning how to cube
is all about memorization (those that not think it's too hard) and/or
it's just not worth the time and effort. Heck, I'm sure a lot of
beginners out there think it's all about speed and memorization (13 PLLs
and 40 OLLs may be overbearing for beginners). Many ppl think that after
"conquring" the cube [from Pasadena Star article] and cubing for so long
that I'd be bored of it. But that is certainly not the case. As long as
there are ppl joining our little cube world, there will be ppl to teach,
ppl to amaze, and fellow cubers to respect. There is never a lack of
cube-stuff to learn. One experienced cubist at Nationals mentioned
something to the effect of "there is so much I can learn about the
4x4..., but there is still much more to learn about the 3x3 first."
Hence, many people have accused me of "showing-off." But this couldn't
be more false. Although I certainly carry the cube with me everywhere I
go, it is NOT to show off; I try to hide my cubing skills whenever
possible. It happens enough that it naturally arises during
conversation. Besides, I know that most ppl just do not appreciate it as
much as a fellow cuber would. The times in my life when I've been bored
with the cube, I did have to force myself to practice occasionally in
order to keep my speed, recognition, and algorithms going. As some
beginners that are beginning to slip or recently recovered know,
algorithms can be easily forgotten..., the nice thing is that once you
have learned, forgotten, relearned, forgotten,... enough times it
becomes much easier. Nowadays, I can stop cubing entirely for a few
months and get right back into it quickly without having to look-up
algorithms. I love cube algorithms, somehow you bond with them and they
stay with you all your life. I really admire those cubist that are still
around from the early 80's that have carried the art through the "big
drought." So what has prompted me to think of cubing in a new light
lately...? Just today I found that I semi-speedsolved my cube in 40
turns using my normal method. Although I CLL/ELL instead of OLL/PLL, I
counted only 20 OLLs I don't know..., well probably 8 now :). It's
because, the past week I have learned dozens of new algorithms, or in
many cases started actively equipping some algs that were only half-
learned. I try to memorize 3-6 algorithms per day. And I'm amazed at how
quickly they sink in! I used to say to cubers that it is getting kinda
frequent (5%) that I solve the LL in 1-Alg. Now it's getting very
frequent that I solve LL in 1-Alg twice in a row, and by frequent I mean
within any given sitting. It has already happened a couple times that I
do this FOUR times in a row. This leads me to estimate that I can do a
1-look LL 20-25% of the time now, which I find quite fantastic. (Wonder
how long it will last.) Note to beginners going for speed: Is it worth
doing a rarely used 1-Look Alg that takes longer then the 2 algs in a
2-looks system instead of just those 2 algs? The answer may come as a
suprise, but certain people would prioritize things differently then
what may seem obvious. At Toronto but probably much more so in Pasadena,
I felt a sense of regret that I'm not on the Fridrich method boat and
that I wanted to convert to using the Fridrich method. But that is not
the case now. It actually *feels* pretty cool to be using something I
developed myself; also thanks to support from Chris in coming to grips
with this. I am instead opting to advance my method. Probably not the
best thing to do for speed, I choose to switch from a 2-Look LL method
to a 1-Look LL method. (I'm sure many experts would agree that this is
terrible for speed, contrary to what some beginners might think.) I
believe it will give me great insight into the cube, leading to some
sort of LL-theory that I find fascinating. And not care so much about
*speed*. Speed is a big buzzword in our community, is it not? I ask:
"When did speed supercede Knowledge?" I believe a blind-strive for speed
detours us from our pursuit of knowledge. There are many cubers much
slower then par (I guess par is now defined to be 23s-28s) that started
cubing 20 years ago and could teach us a lot about the cube, not just
how to solve it fast. Those that claim to "love the cube", do you really
love every aspect of the cube or just love speedsolving it? So in the
beginning, why did I train for speed if not to impress my friends... it
was simply to be able to hold the attention of a crowd if need be. I
never cared much about impressing. The only people I'd always strived to
impress with my cube skills are fellow cubers, especially those much
faster then me! So my message is: If things start getting boring, there
is more to the cube then you think, and if your still bored, just hang
in there! -Doug Li (Happy Cubing!)
3652. Re: Love of Cubing, Learning algs, and solving LL in 1-Look
From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Aug 2004 10:22:03 -0000
Hi Doug, > So my message is: If things start getting boring, there is
more to > the cube then you think, and if your still bored, just hang
in there! Sure, there's more than speed to cubing! There are days where
I definitely suck. I feel too old, or tired, and I hardly get sub20
times (french championships being the worst of them all). That's when I
like to go back to design board and try to understand how sequences work
for example. Most of the time, I try to optimize my solvings in order to
include more and more optimizations when going full speed (it's
beginning to pay off). Doing things right, and not fast, is very
interesting. There are many basic principles in cubing I like very much.
That's why I recently made a page for beginners about commutators on my
site. That's the kind of things that make you enlightened when you
finally get it. If you can solve that last layer in 1 alg 25% of the
time, it's really impressive. But can you do this using (almost) optimal
sequences? I mean, if you need 5 prepositioning moves before applying a
sequence (and 5 more after), is it really worth it? Yes it it, because
at least it's "1 look", and you made it without the help of a computer.
Gilles. http://grrroux.free.fr PS: By the way, I consider the simple PLL
sequence (LU'RU2L'UR')(F'B'U2FB) as 2 "algs" ;-) --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@y...>
wrote: > Lately, I've had newfound joy for cubing. I had an epiphany
> recently. I don't think I've ever been most concerned about >
solving "fast" as I am about solving the cube "well." > > Sure
there have been times during my 6 years of speedcubing that I > have
gotten bored of cubing, but it's always temporary. I'm sure a > lot
of my friends think that learning how to cube is all about >
memorization (those that not think it's too hard) and/or it's just >
not worth the time and effort. Heck, I'm sure a lot of beginners out
> there think it's all about speed and memorization (13 PLLs and 40
> OLLs may be overbearing for beginners). Many ppl think that >
after "conquring" the cube [from Pasadena Star article] and cubing >
for so long that I'd be bored of it. But that is certainly not the >
case. As long as there are ppl joining our little cube world, there >
will be ppl to teach, ppl to amaze, and fellow cubers to respect. >
There is never a lack of cube-stuff to learn. One experienced cubist
> at Nationals mentioned something to the effect of "there is so much
> I can learn about the 4x4..., but there is still much more to learn
> about the 3x3 first." > > Hence, many people have accused me
of "showing-off." But this > couldn't be more false. Although I
certainly carry the cube with me > everywhere I go, it is NOT to show
off; I try to hide my cubing > skills whenever possible. It happens
enough that it naturally arises > during conversation. Besides, I
know that most ppl just do not > appreciate it as much as a fellow
cuber would. > > The times in my life when I've been bored with
the cube, I did have > to force myself to practice occasionally in
order to keep my speed, > recognition, and algorithms going. As some
beginners that are > beginning to slip or recently recovered know,
algorithms can be > easily forgotten..., the nice thing is that once
you have learned, > forgotten, relearned, forgotten,... enough times
it becomes much > easier. Nowadays, I can stop cubing entirely for a
few months and > get right back into it quickly without having to
look-up algorithms. > I love cube algorithms, somehow you bond with
them and they stay > with you all your life. I really admire those
cubist that are still > around from the early 80's that have carried
the art through > the "big drought." > > So what has prompted
me to think of cubing in a new light lately...? > Just today I found
that I semi-speedsolved my cube in 40 turns using > my normal method.
Although I CLL/ELL instead of OLL/PLL, I counted > only 20 OLLs I
don't know..., well probably 8 now :). It's because, > the past week
I have learned dozens of new algorithms, or in many > cases started
actively equipping some algs that were only half- > learned. I try to
memorize 3-6 algorithms per day. And I'm amazed at > how quickly they
sink in! > > I used to say to cubers that it is getting kinda
frequent (5%) that > I solve the LL in 1-Alg. Now it's getting very
frequent that I solve > LL in 1-Alg twice in a row, and by frequent I
mean within any given > sitting. It has already happened a couple
times that I do this FOUR > times in a row. This leads me to estimate
that I can do a 1-look LL > 20-25% of the time now, which I find
quite fantastic. (Wonder how > long it will last.) Note to beginners
going for speed: Is it worth > doing a rarely used 1-Look Alg that
takes longer then the 2 algs in > a 2-looks system instead of just
those 2 algs? The answer may come > as a suprise, but certain people
would prioritize things differently > then what may seem obvious.
> > At Toronto but probably much more so in Pasadena, I felt a
sense of > regret that I'm not on the Fridrich method boat and that I
wanted to > convert to using the Fridrich method. But that is not the
case now. > It actually *feels* pretty cool to be using something I
developed > myself; also thanks to support from Chris in coming to
grips with > this. I am instead opting to advance my method. >
> Probably not the best thing to do for speed, I choose to switch
from > a 2-Look LL method to a 1-Look LL method. (I'm sure many
experts > would agree that this is terrible for speed, contrary to
what some > beginners might think.) I believe it will give me great
insight into > the cube, leading to some sort of LL-theory that I
find fascinating. > And not care so much about *speed*. Speed is a
big buzzword in our > community, is it not? I ask: "When did speed
supercede Knowledge?" I > believe a blind-strive for speed detours us
from our pursuit of > knowledge. There are many cubers much slower
then par (I guess par > is now defined to be 23s-28s) that started
cubing 20 years ago and > could teach us a lot about the cube, not
just how to solve it fast. > Those that claim to "love the cube", do
you really love every aspect > of the cube or just love speedsolving
it? > > So in the beginning, why did I train for speed if not to
impress my > friends... it was simply to be able to hold the
attention of a crowd > if need be. I never cared much about
impressing. The only people I'd > always strived to impress with my
cube skills are fellow cubers, > especially those much faster then
me! > > So my message is: If things start getting boring, there is
more to > the cube then you think, and if your still bored, just hang
in there! > > -Doug Li (Happy Cubing!)
3653. Re: [Speed cubing group] Love of Cubing, Learning algs, and
solving LL in 1-Look
From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 2 Aug 2004 12:50:34 +0100
A man after my own heart! Although I'd love to be faster too I just
loving learning more about the cube. ----- Original Message ----- From:
"d_funny007" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, August 02,
2004 10:36 AM Subject: [Speed cubing group] Love of Cubing, Learning
algs, and solving LL in 1-Look > Lately, I've had newfound joy for
cubing. I had an epiphany > recently. I don't think I've ever been
most concerned about > solving "fast" as I am about solving the cube
"well." > > Sure there have been times during my 6 years of
speedcubing that I > have gotten bored of cubing, but it's always
temporary. I'm sure a > lot of my friends think that learning how to
cube is all about > memorization (those that not think it's too hard)
and/or it's just > not worth the time and effort. Heck, I'm sure a
lot of beginners out > there think it's all about speed and
memorization (13 PLLs and 40 > OLLs may be overbearing for
beginners). Many ppl think that > after "conquring" the cube [from
Pasadena Star article] and cubing > for so long that I'd be bored of
it. But that is certainly not the > case. As long as there are ppl
joining our little cube world, there > will be ppl to teach, ppl to
amaze, and fellow cubers to respect. > There is never a lack of
cube-stuff to learn. One experienced cubist > at Nationals mentioned
something to the effect of "there is so much > I can learn about the
4x4..., but there is still much more to learn > about the 3x3 first."
> > Hence, many people have accused me of "showing-off." But this
> couldn't be more false. Although I certainly carry the cube with me
> everywhere I go, it is NOT to show off; I try to hide my cubing
> skills whenever possible. It happens enough that it naturally
arises > during conversation. Besides, I know that most ppl just do
not > appreciate it as much as a fellow cuber would. > > The
times in my life when I've been bored with the cube, I did have > to
force myself to practice occasionally in order to keep my speed, >
recognition, and algorithms going. As some beginners that are >
beginning to slip or recently recovered know, algorithms can be >
easily forgotten..., the nice thing is that once you have learned, >
forgotten, relearned, forgotten,... enough times it becomes much >
easier. Nowadays, I can stop cubing entirely for a few months and >
get right back into it quickly without having to look-up algorithms.
> I love cube algorithms, somehow you bond with them and they stay
> with you all your life. I really admire those cubist that are still
> around from the early 80's that have carried the art through >
the "big drought." > > So what has prompted me to think of cubing
in a new light lately...? > Just today I found that I
semi-speedsolved my cube in 40 turns using > my normal method.
Although I CLL/ELL instead of OLL/PLL, I counted > only 20 OLLs I
don't know..., well probably 8 now :). It's because, > the past week
I have learned dozens of new algorithms, or in many > cases started
actively equipping some algs that were only half- > learned. I try to
memorize 3-6 algorithms per day. And I'm amazed at > how quickly they
sink in! > > I used to say to cubers that it is getting kinda
frequent (5%) that > I solve the LL in 1-Alg. Now it's getting very
frequent that I solve > LL in 1-Alg twice in a row, and by frequent I
mean within any given > sitting. It has already happened a couple
times that I do this FOUR > times in a row. This leads me to estimate
that I can do a 1-look LL > 20-25% of the time now, which I find
quite fantastic. (Wonder how > long it will last.) Note to beginners
going for speed: Is it worth > doing a rarely used 1-Look Alg that
takes longer then the 2 algs in > a 2-looks system instead of just
those 2 algs? The answer may come > as a suprise, but certain people
would prioritize things differently > then what may seem obvious.
> > At Toronto but probably much more so in Pasadena, I felt a
sense of > regret that I'm not on the Fridrich method boat and that I
wanted to > convert to using the Fridrich method. But that is not the
case now. > It actually *feels* pretty cool to be using something I
developed > myself; also thanks to support from Chris in coming to
grips with > this. I am instead opting to advance my method. >
> Probably not the best thing to do for speed, I choose to switch
from > a 2-Look LL method to a 1-Look LL method. (I'm sure many
experts > would agree that this is terrible for speed, contrary to
what some > beginners might think.) I believe it will give me great
insight into > the cube, leading to some sort of LL-theory that I
find fascinating. > And not care so much about *speed*. Speed is a
big buzzword in our > community, is it not? I ask: "When did speed
supercede Knowledge?" I > believe a blind-strive for speed detours us
from our pursuit of > knowledge. There are many cubers much slower
then par (I guess par > is now defined to be 23s-28s) that started
cubing 20 years ago and > could teach us a lot about the cube, not
just how to solve it fast. > Those that claim to "love the cube", do
you really love every aspect > of the cube or just love speedsolving
it? > > So in the beginning, why did I train for speed if not to
impress my > friends... it was simply to be able to hold the
attention of a crowd > if need be. I never cared much about
impressing. The only people I'd > always strived to impress with my
cube skills are fellow cubers, > especially those much faster then
me! > > So my message is: If things start getting boring, there is
more to > the cube then you think, and if your still bored, just hang
in there! > > -Doug Li (Happy Cubing!) > > > > >
> Yahoo! Groups Links > > > > > >
3654. Edge moves - a plea for help From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 2 Aug 2004 13:35:03 +0100
I'm working on my L2L4 strategy (see earlier posts). After completing
the first layer I can now: 1. Put in the 1st middle edge and orient all
LL corners (27 algorithms) 2. Put in the 2nd middle edge and position
those LL corners (12 algorithms) 3. Put in the 3rd middle edge and
orient the LL edges (without affecting corners) (8 algorithms) As all
these algorithms are generated manually I am sure they are not optimal
but most are not so bad either. There are a few that will benefit from
some extra thought and/or eventually some computing power. The final
step is to position the last 5 edges - that is the last middle edge and
the oriented LL edges. There appear to be 12 cases - the 3-cycles and
2-pair swaps have been easy to work out but I am struggling with
5-cycles of edges without losing orientation. The problem is that I
haven't really come across many 5-cycles of edges before. Typically when
searching for algorithms there are a few "base" moves that can be used
as a starting block for lots of other ideas. For example U2R'LF2RL' is
the starting point for lots of edge 3-cycle ideas. I only know of one
5-cycle which is RL'UR'LF' (and similar) and I'm not being very
successful at finding ways to make it affect the pieces I want in the
way I want! So - does anyone know of any other edge 5-cycles? I don't
know much about the corners first method which from its name suggests it
might yield a good number of clever edge moves that I could find useful
- can anyone advise whether this would help and tell me where I can find
detail on the edge moves for corners first? Any help gladly recieved.
Duncan
3655. [Speed cubing group] Re: Are all cubists programmers?
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Aug 2004 12:51:59 -0000
Here's another easy way to determine the parity, given the permutation
in "array format": int parity ( int[] p, int n ){ ____int result = 0;
____for( int i=1; i<n; i++ ) ________for( int j=0; j<i; j++ )
____________if( p[i] < p[j] ) ________________result = 1 - result;
____return result; } This simply counts (modulo 2) the number of pairs
that are in wrong order. It takes quadratic time but the conversion from
permutation to integer needs that as well so who cares. Also, you could
simply add the p(i) values since that's pretty much the same job.
Cheers! Stefan
3656. Re: Problem with "cheating" at online 4x4x4 events
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Aug 2004 12:57:49 -0000
> Why is it such an advantage? What if you happen to finish solving
the > centres with an odd number of slices when you should have done
an > even number. I don't know how Chris solves the centers but I
first solve the D-center, then the centers pieces in the d-slice and
then I can insert a "Uu" turn for free. After this point I always do an
even number of inner slice turns. So the way I do it I can always
perfectly fix the parity without additional costs. That is, if I knew
the parity state. Cheers! Stefan
3657. [Speed cubing group] Love of Cubing, Learning algs, and solving LL
in 1-Look
From:
Jonas Koelker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 2 Aug 2004 14:10:17 +0100 (BST)
--- Duncan Dicks <duncan@...> wrote: > A man after my own
heart! Although I'd love to be > faster too I just loving >
learning more about the cube. > I second
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3658. 4x4 cheating From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Aug 2004 13:12:04 -0000
I dont think this is really cheating. It s just eliminating a step in
your solution. If this is considered scheating then we all are cheaters.
If you have the time and patience to figure out how to avoid the parity
then more power to you! Its like memorizing the 2 look. We are
eliminating a step, or just condencing the other two. But either way we
avoid a step in our solution. Thats the way i'm looking at it, i guess,
maybe i'm misunderstanding this whole thing... jake
3659. [Speed cubing group] Love of Cubing, Learning algs, and solving LL
in 1-Look (sorry)
From:
Jonas Koelker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 2 Aug 2004 14:13:59 +0100 (BST)
--- Duncan Dicks <duncan@...> wrote: > A man after my own
heart! Although I'd love to be > faster too I just loving >
learning more about the cube. > I second that. ... however, I second
anything that has just a tad of sense to it :D ... and I love to learn.
PS. I mal-operated my browser, which is why the double post. Apologies
for waste of time, bandwidth and oxygen. --- Jonas
___________________________________________________________ALL-NEW
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3660. [Speed cubing group] Re: wc2005 From:
adam_s_ <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Aug 2004 13:23:34 -0000
I've been to Disney World in the summer... ouch! The weather was warm
and humid enough that it negatively impacted the experience... AND it
was the most crowded time of year. I'd rather go when the weather's
better, the crowds are smaller, even if it means taking my kids out of
school for a few days so they can come watch. Whenever this takes place,
Dave, thanks to Seven Towns for providing the resources and planning
initiative to put together what will be a great event. Adam --- In
speedsolvingrubikscube@yahoogroups.com, David Hedley Jones
<davej@s...> wrote: > > The idea for November was that it
would be much cheaper. Disney in August is > very full of tourists.
November is still warm and busy but not quite as > manic. > I
expect Disney will include free rides or vouchers for competitors and
> their families/friends and (hopefully) some special prizes. >
I'm meeting the Disney event people in November (this year) to go
through > the competition. They are not "sponsors" and we will have
to pay them for > the venue. I am sure they will help with publicity
and give us all a good > deal. > The Pop Century Resort complex is
pretty cool (Andy C has photos posted on > his site), with huge Cubes
as the fire escapes to the 80's section. We will > try to block book
this section for competitors depending on the discount I > can
negotiate in November. > > Dave > Seven Towns. > >
-----Original Message----- > From: Ron van Bruchem [mailto:rvb@c...]
> Sent: 01 August 2004 10:48 > To:
speedsolvingrubikscube@yahoogroups.com > Subject: Re: [Speed cubing
group] Re: wc2005 > > > Got this from SevenTowns. > >
----- Original Message ----- > From: "Tyson Mao" <tmao@i...>
> To: <speedsolvingrubikscube@yahoogroups.com> > Sent:
Sunday, August 01, 2004 11:31 AM > Subject: Re: [Speed cubing group]
Re: wc2005 > > > Yes, but who announced it? I haven't seen any
official sites or > anything for the world championships. > >
Tyson Mao > MSC #631 > California Institute of Technology >
> On Aug 1, 2004, at 1:48 AM, Ron van Bruchem wrote: > > >
http://www.speedcubing.com/events > > > > ----- Original
Message ----- > > From: "Tyson Mao" <tmao@i...> > >
To: <speedsolvingrubikscube@yahoogroups.com> > > Sent:
Sunday, August 01, 2004 10:03 AM > > Subject: Re: [Speed cubing
group] Re: wc2005 > > > > > > Where did you guys get
this information about November? > > > > Tyson Mao > >
MSC #631 > > California Institute of Technology > > >
> On Jul 31, 2004, at 10:53 PM, Richard Patterson wrote: > >
> >> Maybe November is the best the venue in Orlando had to
> >> offer. Summer is a busy time. I don't like November >
>> either though. I'm sure Seven Towns has already > >>
signed some sort of agreement for the venue already if > >> the
event has 'sort of' been publicized. > >> --a stab in the
dark-- > >> Richard > >> --- h4m573r1
<h4m573r1@y...> wrote: > >> > >>> Hey all-
> >>> I'm with Brent on this one... Why not have it during
> >>> the summer? And > >>> I won't take "It's
too late for that" as an answer! > >>> :D If anybody >
>>> knows, please inform us. Thanks > >>> >
>>> -Sunil > >>> > >>> --- In
speedsolvingrubikscube@yahoogroups.com, Brent > >>> Morgan
> >>> <brentmorganmaster@y...> wrote: >
>>>> Hi EVERYONE, > >>>> I hear that WC2005
will be in November. I am > >>> wondering the reason >
>>> why a Wc will be set during the school year for >
>>> students (the > >>> majority of the speedcubing
community). Does anyone > >>> know who is > >>>
setting this up? > >>>> -bm > >>>> >
>>>> > >>>> :) > >>>> --Brent
> >>>> > >>>>
--------------------------------- > >>>> Do you Yahoo!?
> >>>> Yahoo! Mail - 50x more storage than other >
>>> providers! > >>>> > >>>>
[Non-text portions of this message have been > >>> removed]
> >>> > >>> > >> > >> >
>> > >> > >> > >>
__________________________________ > >> Do you Yahoo!? >
>> New and Improved Yahoo! Mail - 100MB free storage! >
>> http://promotions.yahoo.com/new_mail > >> >
>> > >> > >> Yahoo! Groups Sponsor > >>
> >> ADVERTISEMENT > >>
<lrec_companion_043004.gif> > >> <l.gif> >
>> > >> Yahoo! Groups Links > >> > >>
To visit your group on the web, go to: > >>
http://groups.yahoo.com/group/speedsolvingrubikscube/ > >> >
>> To unsubscribe from this group, send an email to: >
>> speedsolvingrubikscube-unsubscribe@yahoogroups.com >
>> > >> Your use of Yahoo! Groups is subject to the
Yahoo! Terms of > >> Service. > >> > >> >
> > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > >
> > > > > > > Yahoo! Groups Links > > >
> > > > > > > > > > > > > >
> > Yahoo! Groups Links > > > > > > > >
> > > Yahoo! Groups Links > > > > > > >
______________________________________________________________________
> This email has been scanned by the MessageLabs Email Security
System. > For more information please visit
http://www.messagelabs.com/email >
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3661. Re: [Speed cubing group] 4x4 cheating From:
Jonas Koelker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 2 Aug 2004 15:02:27 +0100 (BST)
> maybe i'm misunderstanding > this whole thing... > jake >
I think you are. It's not so much about methods, but about the fact that
you can obtain information from the scrambling algorithm which you were
actually supposed to spend pre-inspection time on. In other words, the
effect of a scramble algorithm _should_ be the same, no matter who does
it: zero information for the cuber before inspection; the cube is
sufficiently randomized (or semi-randomized, if you wanna go into that
discussion). -- Jonas
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3662. [Speed cubing group] Re: Are all cubists programmers? (indexing
perms)
From:
mike_go_uk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Aug 2004 14:02:38 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > It takes quadratic time but the
conversion from permutation to > integer needs that as well so who
cares. Actually, the conversions permutation<->integer can be done
in linear time, using a method due to Myrvold & Ruskey. It is not
difficult to implement, and although there are significant O(N)
overheads in both memory and time, I find it worthwhile even for N as
small as 8. See www.cs.uvic.ca/~ruskey/Publications/RankPerm.html for
details. Mike
3663. [Speed cubing group] Re: wc2005 From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Aug 2004 16:44:50 -0000
As long as it's on a weekend (and it is), I can almost definitely make
it. And like a few people said before me, it'll be great to have the
park practically empty except for speed cubers. Who's up for a 3x3x3
race on Thunder Mountain?!?!?!? --- In
speedsolvingrubikscube@yahoogroups.com, adam_s_ <no_reply@y...>
wrote: > I've been to Disney World in the summer... ouch! The weather
was > warm and humid enough that it negatively impacted the
experience... > AND it was the most crowded time of year. I'd rather
go when the > weather's better, the crowds are smaller, even if it
means taking my > kids out of school for a few days so they can come
watch. > > Whenever this takes place, Dave, thanks to Seven Towns
for providing > the resources and planning initiative to put together
what will be a > great event. > > Adam > > --- In
speedsolvingrubikscube@yahoogroups.com, David Hedley Jones >
<davej@s...> wrote: > > > > The idea for November was
that it would be much cheaper. Disney in > August is > > very
full of tourists. November is still warm and busy but not > quite as
> > manic. > > I expect Disney will include free rides or
vouchers for competitors > and > > their families/friends and
(hopefully) some special prizes. > > I'm meeting the Disney event
people in November (this year) to go > through > > the
competition. They are not "sponsors" and we will have to pay > them
for > > the venue. I am sure they will help with publicity and
give us all > a good > > deal. > > The Pop Century Resort
complex is pretty cool (Andy C has photos > posted on > > his
site), with huge Cubes as the fire escapes to the 80's section. > We
will > > try to block book this section for competitors depending
on the > discount I > > can negotiate in November. > >
> > Dave > > Seven Towns. > > > > -----Original
Message----- > > From: Ron van Bruchem [mailto:rvb@c...] > >
Sent: 01 August 2004 10:48 > > To:
speedsolvingrubikscube@yahoogroups.com > > Subject: Re: [Speed
cubing group] Re: wc2005 > > > > > > Got this from
SevenTowns. > > > > ----- Original Message ----- > >
From: "Tyson Mao" <tmao@i...> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Sunday,
August 01, 2004 11:31 AM > > Subject: Re: [Speed cubing group] Re:
wc2005 > > > > > > Yes, but who announced it? I
haven't seen any official sites or > > anything for the world
championships. > > > > Tyson Mao > > MSC #631 >
> California Institute of Technology > > > > On Aug 1,
2004, at 1:48 AM, Ron van Bruchem wrote: > > > > >
http://www.speedcubing.com/events > > > > > > -----
Original Message ----- > > > From: "Tyson Mao"
<tmao@i...> > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > Sent:
Sunday, August 01, 2004 10:03 AM > > > Subject: Re: [Speed
cubing group] Re: wc2005 > > > > > > > > >
Where did you guys get this information about November? > > >
> > > Tyson Mao > > > MSC #631 > > >
California Institute of Technology > > > > > > On Jul
31, 2004, at 10:53 PM, Richard Patterson wrote: > > > > >
>> Maybe November is the best the venue in Orlando had to >
> >> offer. Summer is a busy time. I don't like November >
> >> either though. I'm sure Seven Towns has already > >
>> signed some sort of agreement for the venue already if >
> >> the event has 'sort of' been publicized. > >
>> --a stab in the dark-- > > >> Richard > >
>> --- h4m573r1 <h4m573r1@y...> wrote: > > >>
> > >>> Hey all- > > >>> I'm with Brent on
this one... Why not have it during > > >>> the summer?
And > > >>> I won't take "It's too late for that" as an
answer! > > >>> :D If anybody > > >>>
knows, please inform us. Thanks > > >>> > >
>>> -Sunil > > >>> > > >>> --- In
speedsolvingrubikscube@yahoogroups.com, Brent > > >>>
Morgan > > >>> <brentmorganmaster@y...> wrote: >
> >>>> Hi EVERYONE, > > >>>> I hear
that WC2005 will be in November. I am > > >>> wondering
the reason > > >>> why a Wc will be set during the school
year for > > >>> students (the > > >>>
majority of the speedcubing community). Does anyone > >
>>> know who is > > >>> setting this up? >
> >>>> -bm > > >>>> > >
>>>> > > >>>> :) > >
>>>> --Brent > > >>>> > >
>>>> --------------------------------- > >
>>>> Do you Yahoo!? > > >>>> Yahoo! Mail -
50x more storage than other > > >>> providers! > >
>>>> > > >>>> [Non-text portions of this
message have been > > >>> removed] > > >>>
> > >>> > > >> > > >> > >
>> > > >> > > >> > > >>
__________________________________ > > >> Do you Yahoo!?
> > >> New and Improved Yahoo! Mail - 100MB free storage!
> > >> http://promotions.yahoo.com/new_mail > >
>> > > >> > > >> > > >> Yahoo!
Groups Sponsor > > >> > > >> ADVERTISEMENT >
> >> <lrec_companion_043004.gif> > > >>
<l.gif> > > >> > > >> Yahoo! Groups Links
> > >> > > >> To visit your group on the web,
go to: > > >>
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >>
> > >> To unsubscribe from this group, send an email to:
> > >> speedsolvingrubikscube-unsubscribe@yahoogroups.com
> > >> > > >> Your use of Yahoo! Groups is
subject to the Yahoo! Terms of > > >> Service. > >
>> > > >> > > > > > > > > >
> > > > > > > > > Yahoo! Groups Links >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> Yahoo! Groups Links > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > Yahoo! Groups Links >
> > > > > > > > > > > > > >
> > > > > > > Yahoo! Groups Links > > >
> > > > > > > > > > > >
______________________________________________________________________
> > This email has been scanned by the MessageLabs Email Security
> System. > > For more information please visit
http://www.messagelabs.com/email > > >
______________________________________________________________________
3664. Re: Love of Cubing, Learning algs, and solving LL in 1-Look
From:
"gregvdyke" <gordon.dyke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Aug 2004 17:01:03 -0000
> PS: By the way, I consider the simple PLL sequence >
(LU'RU2L'UR')(F'B'U2FB) as 2 "algs" ;-) Heh. So do I :) see
http://ic.epfl.ch/~dyke/cube/ for proof ;) I was wondering: could a
speedsolving method exist where you position your f2l pairs such that
you do (F'B'U2FB) for instance for the pll. (IE during f2l, solve the FR
pair in BL and the BL pair in FL) Greg
3665. Re: Edge moves - a plea for help From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Aug 2004 17:28:32 -0000
I've got a list of 19,008 orientation preserving edge 5-cycles that I
worked out (on Cube Explorer) for BCFSSS. If you're specific about which
ones you need, I could try and dig them up and send you them. They're
all optimal for the HTM.
3666. video From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Aug 2004 18:03:42 -0000
Hey does anyone have a video of my 25 second one-handed solve from the
competition? I'd be interested to see a copy of it. Thanks, Chris
3667. Re: [Speed cubing group] video From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 2 Aug 2004 11:09:38 -0700
The documentary people have it. I'll try and get it for you. Tyson Mao
MSC #631 California Institute of Technology On Aug 2, 2004, at 11:03 AM,
cmhardw wrote: > Hey does anyone have a video of my 25 second
one-handed solve from > the competition? I'd be interested to see a
copy of it. > > Thanks, > Chris > > > > > Yahoo!
Groups Sponsor > > ADVERTISEMENT >
<lrec_companion_043004.gif> > <l.gif> > > Yahoo!
Groups Links > > • To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service.
> >
3668. Re: [Speed cubing group] Re: Edge moves - a plea for help
From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Mon, 2 Aug 2004 20:10:49 +0100
Wow - I'll be back tomorrow with a description of the ones I need. Many
many thanks for the offer. Duncan ----- Original Message ----- From:
"GameOfDeath2" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, August 02,
2004 6:28 PM Subject: [Speed cubing group] Re: Edge moves - a plea for
help > > I've got a list of 19,008 orientation preserving edge
5-cycles that > I worked out (on Cube Explorer) for BCFSSS. If you're
specific about > which ones you need, I could try and dig them up and
send you them. > They're all optimal for the HTM. > > > >
> > Yahoo! Groups Links > > > > > >
3669. Re: [Speed cubing group] Stickers for the Megaminx
From:
"jbohanon3" <jbohanon3@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Aug 2004 19:22:30 -0000
It seems to me that the parity error should only show up about 50% of
the time, but I managed to have to deal with it every time I tried
solving it. I was planning on doing a 12-color Megaminx anyway. Maybe I
could get two sets of colors for the regular cube (but don't most of
them have white?). I'd like to get the template if you don't mind.
Someone suggested I superglue the pieces back on. I thought about that,
but the problem is, when the first few fell off I didn't notice until a
day or two later so I have no clue where all of the pieces are. I was
halfway in the middle of a solve and didn't feel like remembering where
the missing pieces went so I took it apart and re- assembled the best I
could, then peeled off the remaining bad stickers to get it in the
solved state (sort of). I must say it was a lot more fun than when a
seven-year old was playing with my Revenge and one of the pieces fell
out. It was sufficiently screwed up that I didn't want to guess which
way the piece went back in, so I literally had to take the whole thing
apart. --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > You can do it either way. The only
ones sold by mefferts are the 6 > color versions now, which allows
you to run into parity errors, that > can't happen on the 12 color
minx. I have a mefferts megaminx I've > painted to be 12 colors, and
a 12 color tomy megaminx as well. I > prefer 12 :) > > I recall
on the twisty puzzles forum someone mentioning a 10 color > version
as well, though I don't remember which company made it. > > Daniel
> --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@i...> > wrote: > > Megaminx has 12 colors? Or does
it have 6? > > > > Tyson Mao > > MSC #631 > >
California Institute of Technology > > > > On Aug 2, 2004,
at 1:40 AM, Daniel Hayes wrote: > > > > > If you can find
12 colors of electrical tape, i swear by the > stuff as > >
> a stickering medium lately. I've got 8 as it is, and I know I >
can > > > get at least one more (not counting black). Wal-mart
has a > package > > > of red,white,yellow,blue, and green
for about 4-5 bucks. Then > home > > > Depot had orange,
purple, brown (I haven't bought yet), grey, and > > > maybe a
few other colors. > > > > > > I also made a megaminx
sticker template (and cube sticker > template) a > > > while
back. I'll touch it up a bit and post it if you'd like! > > >
> > > Daniel > > >
3670. Re: video From:
"h4m573r1" <h4m573r1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Aug 2004 19:52:59 -0000
Hi Chris- Sorry Chris! We missed your 25 second solve. :( -Sunil --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
wrote: > The documentary people have it. I'll try and get it for you.
> > Tyson Mao > MSC #631 > California Institute of
Technology > > On Aug 2, 2004, at 11:03 AM, cmhardw wrote: >
> > Hey does anyone have a video of my 25 second one-handed solve
from > > the competition? I'd be interested to see a copy of it.
> > > > Thanks, > > Chris > > > > >
> > > > > Yahoo! Groups Sponsor > > > >
ADVERTISEMENT > > <lrec_companion_043004.gif> > >
<l.gif> > > > > Yahoo! Groups Links > > >
> To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
Your use of Yahoo! Groups is subject to the Yahoo! Terms of > >
Service. > > > >
3671. [Speed cubing group] Re: tiles / deluxe From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Aug 2004 20:25:34 -0000
HI Dave, Can you tell me why the official colers were changed a few
years ago from red/orange, blue/white, green/yellow with one corner
red/yellow/blue clockwise, to red/orange, blue/green, white/yellow with
one corner blue/orange/yellow? Why did you switch blue and yellow?
Regards, David J --- In speedsolvingrubikscube@yahoogroups.com, David
Hedley Jones <davej@s...> wrote: > Hi there all. > Some info
from Steve, production controller at Seven Towns which addresses >
some of the points on this thread: > > "There is now a code
stamped onto both the package and product, these are a > batch
numbers, not date codes. The code on the cube it's self was introduced
> quite recently to improve fault tracking. This can be found stamped
into the > plastic on the inside face of one of the cublets visible
when twisted. > > Unfortunately there is no way to truly be sure
if the cube in the shop has > the new tooling with arched underside
to the centre squares. However all > cubes produce since around 6
months ago will be from the new tools. It's > simply a case of old
stock disappearing from the shelves. Therefore as it's > now clear
the new cubes are on the shelves it should be fairly safe to say >
all cubes in major retailers are new cubes. You will also notice an >
improvement in the labels. The logo is printed much more clear and with
> stronger colours. In addition to this the laminate material has
been changed > to improve the bond and in tests the labels are now 5
x more durable to > rubbing and delaminating, unfortunately this is
also undetectable at sight > and again is down to old stock being
sold as new stock takes it's place. > We at Rubik are making these
changes as permanent improvements to all cubes > rather than making a
'special cube' and charging a higher price, as was the > deluxe cubes
of the 80's. The down side is the only way to implement this is > as
a running change, rather than a specified difference. > > We will
also soon be introducing to rubiks.com a cube builder kit. Which is >
essentially and complete set of cube parts un-assembled. This way >
speedcubers can assemble the spring pressure to their own liking". >
> Hope that helps a bit! > Dave
3672. sunday contest thanks From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 2 Aug 2004 13:48:22 -0700
Thanks to everyone who participated in the Sunday Contest! We had a
record number of 19 entries last week! I hope to see those times keep
dropping! Tyson Mao MSC #631 California Institute of Technology
3673. Re: [Speed cubing group] Re: tiles / deluxe From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 2 Aug 2004 13:53:39 -0700
I was also wondering about that. Does anyone feel there is an advantage
of one color scheme as compared to the other? Tyson Mao MSC #631
California Institute of Technology On Aug 2, 2004, at 1:25 PM,
d_j_salvia wrote: > HI Dave, > > Can you tell me why the
official colers were changed a few years > ago from red/orange,
blue/white, green/yellow with one corner > red/yellow/blue clockwise,
to red/orange, blue/green, white/yellow > with one corner
blue/orange/yellow? Why did you switch blue and > yellow? > >
Regards, > > David J > > --- In speedsolvingrubikscube@...m,
David Hedley Jones > <davej@s...> wrote: > > Hi there
all. > > Some info from Steve, production controller at Seven
Towns which > addresses > > some of the points on this thread:
> > > > "There is now a code stamped onto both the package
and product, > these are a > > batch numbers, not date codes.
The code on the cube it's self was > introduced > > quite
recently to improve fault tracking. This can be found stamped > into
the > > plastic on the inside face of one of the cublets visible
when > twisted. > > > > Unfortunately there is no way to
truly be sure if the cube in the > shop has > > the new tooling
with arched underside to the centre squares. > However all > >
cubes produce since around 6 months ago will be from the new tools. >
It's > > simply a case of old stock disappearing from the shelves.
Therefore > as it's > > now clear the new cubes are on the
shelves it should be fairly safe > to say > > all cubes in
major retailers are new cubes. You will also notice an > >
improvement in the labels. The logo is printed much more clear and >
with > > stronger colours. In addition to this the laminate
material has been > changed > > to improve the bond and in
tests the labels are now 5 x more > durable to > > rubbing and
delaminating, unfortunately this is also undetectable at > sight >
> and again is down to old stock being sold as new stock takes it's
> place. > > We at Rubik are making these changes as permanent
improvements to > all cubes > > rather than making a 'special
cube' and charging a higher price, as > was the > > deluxe
cubes of the 80's. The down side is the only way to implement > this
is > > as a running change, rather than a specified difference.
> > > > We will also soon be introducing to rubiks.com a
cube builder kit. > Which is > > essentially and complete set
of cube parts un-assembled. This way > > speedcubers can assemble
the spring pressure to their own liking". > > > > Hope that
helps a bit! > > Dave > > > > > > > Yahoo!
Groups Sponsor > > ADVERTISEMENT >
<lrec_companion_043004.gif> > <l.gif> > > Yahoo!
Groups Links > > • To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service.
> >
3674. [Speed cubing group] Re: Are all cubists programmers? (indexing
perms)
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Aug 2004 21:36:05 -0000
I meant (but admittedly didn't say so) the conversions of the previous
posts. Thanks a lot for pointing out that work. I've been wondering
quite some time whether a faster method is possible. I'll have to write
conversion code myself soon and I might use that linear time thingy
then. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
mike_go_uk <no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > It takes quadratic time but the
conversion from permutation to > > integer needs that as well so
who cares. > > Actually, the conversions
permutation<->integer can be done in linear > time, using a
method due to Myrvold & Ruskey. It is not difficult to >
implement, and although there are significant O(N) overheads in both
> memory and time, I find it worthwhile even for N as small as 8. See
> www.cs.uvic.ca/~ruskey/Publications/RankPerm.html for details. >
> Mike
3675. Blindfold cubing. From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Aug 2004 21:39:54 -0000
I was wondering if anyone used other algorithms like more than 2 edge
flips or 5 edges cycle like this one : (R2 U)x6. I couldn't find this
algorithm on any page (not even on Macky's page) so I dont know, maybe
they're not useful?
I like the new one (white opposite yellow) because then opposite colors
are "similar". And for blindfold cubing I can easily order the pairs of
opposite sides according to brightness. Plus, Lars Petrus (I think)
pointed out that you get the opposite colors of white/red/blue by adding
yellow. Don't know how that affects speed, but I'm used to it and like
it. And for the above reasons I love it simply for its beauty.
Strangely, the 2x2s and 3x3 keychains recently switched to white
opposite blue in German stores. But I think Dave Jones told me
Seventowns is not happy with it... Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...>
wrote: > I was also wondering about that. Does anyone feel there is
an > advantage of one color scheme as compared to the other?
3677. Re: [Speed cubing group] 4x4 cheating From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Aug 2004 21:47:28 -0000
> In other words, the effect of a scramble algorithm > _should_ be
the same, no matter who does it: zero > information for the cuber
before inspection; I totally agree with that. For example, I also think
that it should be forbidden to orient the cube as a whole when you do
non-inspection records (some people do). I also use random initial
button states for Rubik's clock. Simply because when I'm alone I try to
simulate the situation that somebody who doesn't know the puzzle
scrambles it for me. One exception, though: For Square-1 I don't leave
the puzzle with a quarter turn through the middle (e.g. the way it's
sold I think). Maybe I/we should ;-) Stefan
3678. Re: Edge moves - a plea for help From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Aug 2004 21:49:20 -0000
Wow, that's a lot! Is there some interface (command line?) that I don't
know or did you click-enter all of them? Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@y...> wrote: > > I've got a list of 19,008
orientation preserving edge 5-cycles that > I worked out (on Cube
Explorer) for BCFSSS. If you're specific about > which ones you need,
I could try and dig them up and send you them. > They're all optimal
for the HTM.
3679. Re: [Speed cubing group] Stickers for the Megaminx
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Aug 2004 22:00:57 -0000
Hey! Speaking of megaminx and getting bored of 3x3x3 speedcubing ;-)
Does anyone have any idea if there exists an easy solution for the
megaminx 2-generator problem? Ie a solution for the <U,F>
subgroup. Speaking about the megaminx. Has anyone tried supersolving a
megaminx? That is, does anyone take into consideration center
orientation when they solve it? Anyone has easy supergroup algs for it?
Well, at least the latter problem is much harder than for the 3x3x3
cubes due to the lack of middle slice moves ;-) And how about a "5x5x5"
equivalent version of the megaminx? That would be quite awesome. I'd
rather see that than a 6x6x6 cube or 7x7x7 cube, which is just more of
the same :D Cheers! -cubix- > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > You can do it either way. The only
ones sold by mefferts are the 6 > color versions now, which allows
you to run into parity errors, that > can't happen on the 12 color
minx. I have a mefferts megaminx I've > painted to be 12 colors, and
a 12 color tomy megaminx as well. I > prefer 12 :) > > I recall
on the twisty puzzles forum someone mentioning a 10 color > version
as well, though I don't remember which company made it. > > Daniel
> --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@i...> > wrote: > > Megaminx has 12 colors? Or does
it have 6? > > > > Tyson Mao > > MSC #631 > >
California Institute of Technology > > > > On Aug 2, 2004,
at 1:40 AM, Daniel Hayes wrote: > > > > > If you can find
12 colors of electrical tape, i swear by the > stuff as > >
> a stickering medium lately. I've got 8 as it is, and I know I >
can > > > get at least one more (not counting black). Wal-mart
has a > package > > > of red,white,yellow,blue, and green
for about 4-5 bucks. Then > home > > > Depot had orange,
purple, brown (I haven't bought yet), grey, and > > > maybe a
few other colors. > > > > > > I also made a megaminx
sticker template (and cube sticker > template) a > > > while
back. I'll touch it up a bit and post it if you'd like! > > >
> > > Daniel > > >
3680. Re: Edge moves - a plea for help From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Aug 2004 22:25:06 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Wow, that's a lot! Is there some
interface (command line?) that I > don't know or did you click-enter
all of them? Clicked them all plus many others - BCFSSS is a big
project, have clicked well over 60,000 algs. so far - maybe even 70,000.
Each alg. has generally had 3+ clicks - 2-stage alg. (to get a decent
upper bound - possibly several clicks), tick the box, optimize - except
for superflip I just used an already optimized algorithm. Now that I'm
looking at getting the orientations sorted (I don't mean what BCFTSS had
- i.e. 4,234 algorithms - but rather the BCFSSS version of 4,478,976
algorithms - in which I realized I'd got one of the 2187 corner
orientation algorithms wrong.) I'm trying to be a bit smarter about
things in order to speed it up now. Then back to edge permutations, but
with over 200,000,000 of them I guess I can't finish. No command line
stuff. I tried Mike Reid's solver late last week, but it appears to only
take 1 cube at oncde and had been on it for a day and a half or so when
I accidentally quit. (Cube Explorer did take 18,000+ or maybe even
19,000+ minutes to optimize one of the algorithms. It was 19 moves
(HTM). > > Cheers! > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >
<no_reply@y...> wrote: > > > > I've got a list of
19,008 orientation preserving edge 5-cycles that > > I worked out
(on Cube Explorer) for BCFSSS. If you're specific about > > which
ones you need, I could try and dig them up and send you them. > >
They're all optimal for the HTM.
3681. Re: [Speed cubing group] Stickers for the Megaminx
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Aug 2004 22:30:27 -0000
> Speaking about the megaminx. Has anyone tried supersolving a >
megaminx? That is, does anyone take into consideration center >
orientation when they solve it? Anyone has easy supergroup algs for >
it? Haven't really tried it yet, but a while ago I constructed an
algorithm to orient a single center in 20 moves or so I think. It was
just a commutator that was a five-cycle of the corner-edge pairs of the
face/layer, you should be able to find it easily. It's easy to choose
any orientation you want just by choosing x in U^x. Thank god 5 is
prime. > due to the lack of middle slice moves ;-) What are you
talking about? Think of "R L'" as a middle slice move. Using this, it's
also easy to build a two-U-edge-flip using a mono-flip (at UF) in a
commutator. That's... uh... 18 face turns. Can you find it? > And how
about a "5x5x5" equivalent version of the megaminx? That > would be
quite awesome. I'd rather see that than a 6x6x6 cube or > 7x7x7 cube,
which is just more of the same :D I agree, though of course I'd like to
have *all* these puzzles ;-) Cheers! Stefan
3682. Re: Edge moves - a plea for help From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Aug 2004 22:46:38 -0000
Wow... do you realize how insane you are? (In a cool way, of course : -)
You might want to try ACube, it's fairly fast. At least a lot faster
than Mike Reid's solver I think. cu Stefan --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2
<no_reply@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > Wow, that's a lot! Is there some
interface (command line?) that I > > don't know or did you
click-enter all of them? > > Clicked them all plus many others -
BCFSSS is a big project, have > clicked well over 60,000 algs. so far
- maybe even 70,000. Each alg. > has generally had 3+ clicks -
2-stage alg. (to get a decent upper > bound - possibly several
clicks), tick the box, optimize - except for > superflip I just used
an already optimized algorithm. Now that I'm > looking at getting the
orientations sorted (I don't mean what BCFTSS > had - i.e. 4,234
algorithms - but rather the BCFSSS version of > 4,478,976 algorithms
- in which I realized I'd got one of the 2187 > corner orientation
algorithms wrong.) I'm trying to be a bit smarter > about things in
order to speed it up now. Then back to edge > permutations, but with
over 200,000,000 of them I guess I can't > finish. No command line
stuff. I tried Mike Reid's solver late last > week, but it appears to
only take 1 cube at oncde and had been on it > for a day and a half
or so when I accidentally quit. > (Cube Explorer did take 18,000+ or
maybe even 19,000+ minutes to > optimize one of the algorithms. It
was 19 moves (HTM). > > > > > Cheers! > > Stefan
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
GameOfDeath2 > > <no_reply@y...> wrote: > > > >
> > I've got a list of 19,008 orientation preserving edge 5-cycles
> that > > > I worked out (on Cube Explorer) for BCFSSS. If
you're specific > about > > > which ones you need, I could
try and dig them up and send you > them. > > > They're all
optimal for the HTM.
3683. Re: Blindfold cubing. From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Aug 2004 22:47:22 -0000
I sometimes use an optimal 4 edge flip algorithm (from my ELL set).
Althought I know both optimal 2 edge flip algorihtms (adjacent and
opposite), I don't use them because of the risk in regriping the cube.
Macky taught us an 8 edge flip algorithm at Nationals which I find quite
useful in some situations. I also sometimes just do a superflip (all 12
edges) and then sort of work backward when a high number of edges need
to be flipped. That's an interesting one, (R2 U)^6, it shows that if we
have a good understanding of the "order" (in the algebra sense) of some
short sequences, we can do some very specific things in a fashion that
wouldn't be too mentally taxing. I feel that althought interesting in
its own right, I wouldn't adopt anything like that in my mehtod. On
second thought, I do use the (R2 U2)^3 or conjugations thereof, whenever
appropriate. I certainly use the fast H/+ Perm and Z-Perm algs to my
advantage. I have been experimenting with
non-corner-orientation-preserving algorithms for corner cycling. The
idea is that if you need to cycle corners between the two layers, you
can minimize or avoid preparation moves. -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > I was wondering if anyone used other
algorithms like more than 2 edge > flips or 5 edges cycle like this
one : (R2 U)x6. I couldn't find this > algorithm on any page (not
even on Macky's page) so I dont know, > maybe they're not useful?
3684. Re: Edge moves - a plea for help From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Aug 2004 22:49:34 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Wow... do you realize how insane you
are? (In a cool way, of course : > -) > > You might want to try
ACube, it's fairly fast. At least a lot faster > than Mike Reid's
solver I think. > The one I was trying to get done on Mike's was
either 19 or 20 turns. It had already got through depth 18 when I
accidently quit (and I had an upper bound of 20 from Cube Explorer).
> cu > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >
<no_reply@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@g...> wrote: > > > Wow, that's a lot! Is there
some interface (command line?) that I > > > don't know or did
you click-enter all of them? > > > > Clicked them all plus
many others - BCFSSS is a big project, have > > clicked well over
60,000 algs. so far - maybe even 70,000. Each alg. > > has
generally had 3+ clicks - 2-stage alg. (to get a decent upper > >
bound - possibly several clicks), tick the box, optimize - except >
for > > superflip I just used an already optimized algorithm. Now
that I'm > > looking at getting the orientations sorted (I don't
mean what BCFTSS > > had - i.e. 4,234 algorithms - but rather the
BCFSSS version of > > 4,478,976 algorithms - in which I realized
I'd got one of the 2187 > > corner orientation algorithms wrong.)
I'm trying to be a bit smarter > > about things in order to speed
it up now. Then back to edge > > permutations, but with over
200,000,000 of them I guess I can't > > finish. No command line
stuff. I tried Mike Reid's solver late last > > week, but it
appears to only take 1 cube at oncde and had been on it > > for a
day and a half or so when I accidentally quit. > > (Cube Explorer
did take 18,000+ or maybe even 19,000+ minutes to > > optimize one
of the algorithms. It was 19 moves (HTM). > > > > > >
> > Cheers! > > > Stefan > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > >
> <no_reply@y...> wrote: > > > > > > >
> I've got a list of 19,008 orientation preserving edge 5- cycles
> > that > > > > I worked out (on Cube Explorer) for
BCFSSS. If you're specific > > about > > > > which
ones you need, I could try and dig them up and send you > > them.
> > > > They're all optimal for the HTM.
3685. Re: Blindfold cubing. From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Aug 2004 22:53:08 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@y...> wrote: > > I have been experimenting with
non-corner-orientation-preserving > algorithms for corner cycling.
The idea is that if you need to cycle > corners between the two
layers, you can minimize or avoid > preparation moves. > >
-Doug Li > Let me know if you need any specific ones. I've got 20,160
orientation-preserving corner permutations (optimized in HTM) for my
blindfold method. Of course, I'm not going to give out the whole lot,
but I could pass on some if you were in need;.
3686. Re: [Speed cubing group] Stickers for the Megaminx
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Aug 2004 23:10:07 -0000
Hey!! > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > > Speaking about the
megaminx. Has anyone tried supersolving a > > megaminx? That is,
does anyone take into consideration center > > orientation when
they solve it? Anyone has easy supergroup algs for > > it? >
> Haven't really tried it yet, but a while ago I constructed an >
algorithm to orient a single center in 20 moves or so I think. It was
> just a commutator that was a five-cycle of the corner-edge pairs of
> the face/layer, you should be able to find it easily. Well, i can
see how it's gonna be done. Should be 21 or 23 moves using 2
edge-corner-pair 3-cycles and then finally turning the affected layer to
"restore" the 5-cycle. Umm cancellations could bring this number down
;-) It's easy to > choose any orientation you want just by choosing x
in U^x. Thank god 5 > is prime. > > > due to the lack of
middle slice moves ;-) > > What are you talking about? > Think
of "R L'" as a middle slice move. Hmm yes, but combining several of
those don't have the nice preserving properties of the 3x3x3
equivalents. On 3x3x3 cube one can construct many nice supergroup algs
solely using middle slice moves ;- ) However i have found an "easy" but
not too short single center rotation like this on the megaminx :
(U'R'UR')12 = [R] > Using this, it's also easy to build a
two-U-edge-flip using a > mono-flip (at UF) in a commutator.
That's... uh... 18 face turns. Can > you find it? Yes thank you i
have found that one. But out there exists an 16 move solution which does
not appear to be a commutator: M3a 2 flip...(ul, uf) R- F- U+ L- U- L+
F+ R+ L+ F+ U- R+ U+ R- F- L-...(16f, 16u) Taken from :
http://web.idirect.com/~cubeman/mega2.html > > > And how about
a "5x5x5" equivalent version of the megaminx? That > > would be
quite awesome. I'd rather see that than a 6x6x6 cube or > > 7x7x7
cube, which is just more of the same :D > > I agree, though of
course I'd like to have *all* these puzzles ;-) > > Cheers! >
Stefan U didn't answer about the 2-generator problem. Anyone else has
any ideas? Good night folks :D -cubix-
3687. Re: Edge moves - a plea for help From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Aug 2004 23:22:51 -0000
Oh yes I love ACube. I've been using it for about 4 years, I haven't
seen the new version of it; I still use the comand-line version. It
comes in handy occassionally and was very helpful in optimizing my ELL
set when I was working out the details to my method. It is possible to
have some sort of simple parsing program make up a list of
scrambles/inputs for the program into a txt file and then Batch- run
ACube on it. This is helpful when you want to do 1000s of cases at once,
leaving the computer on overnight or all week. Many times I don't like
the algs on other ppl's sites and must see a list of about 100 optimal
algs and choose carefully out of them to find somthing that will fit my
hands best. Lately it has been optimizing the C/E Pairing algs for the
Z-B method. I don't like those that start with something like (U2D2) and
am int he process of replacing those. I'm going for a print-sheet for
learners of the Z-B method that lists algorithms in a VERY compact way
and in a recursive manner (for some cases it gives a few turns to
convert to a simplier case). Looking at the original post I believe
something needs to be clearified in your L2L4 method. I counted cases in
your step right after 1-Layer. I got 59 algorithms counting cases in the
most minimalistic way I know without combining inverse cases.
Traditionally we do not combine inverse cases when talking about these
sorts of steps. There are 7 COLL patterns that can occure on the LL if
you count both sune possibilites together. The edge can be in 3 edge
slots (ignoring mirrors) if not in the LL and flipped in 2 differernt
ways for each. This gives 7*6-1=41 (minus 1 for solved). I add the 18
cases where the edge is located on LL for 59. Even with combining
inverses I can't imagine the number dropping to 27. I'm so happy I have
a very fast PC for the past 2 yrs (512 RDRAM), :). -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Wow... do you realize how insane you
are? (In a cool way, of course : > -) > > You might want to try
ACube, it's fairly fast. At least a lot faster > than Mike Reid's
solver I think. > > cu > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >
<no_reply@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@g...> wrote: > > > Wow, that's a lot! Is there
some interface (command line?) that I > > > don't know or did
you click-enter all of them? > > > > Clicked them all plus
many others - BCFSSS is a big project, have > > clicked well over
60,000 algs. so far - maybe even 70,000. Each alg. > > has
generally had 3+ clicks - 2-stage alg. (to get a decent upper > >
bound - possibly several clicks), tick the box, optimize - except >
for > > superflip I just used an already optimized algorithm. Now
that I'm > > looking at getting the orientations sorted (I don't
mean what BCFTSS > > had - i.e. 4,234 algorithms - but rather the
BCFSSS version of > > 4,478,976 algorithms - in which I realized
I'd got one of the 2187 > > corner orientation algorithms wrong.)
I'm trying to be a bit smarter > > about things in order to speed
it up now. Then back to edge > > permutations, but with over
200,000,000 of them I guess I can't > > finish. No command line
stuff. I tried Mike Reid's solver late last > > week, but it
appears to only take 1 cube at oncde and had been on it > > for a
day and a half or so when I accidentally quit. > > (Cube Explorer
did take 18,000+ or maybe even 19,000+ minutes to > > optimize one
of the algorithms. It was 19 moves (HTM). > > > > > >
> > Cheers! > > > Stefan > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > >
> <no_reply@y...> wrote: > > > > > > >
> I've got a list of 19,008 orientation preserving edge 5- cycles
> > that > > > > I worked out (on Cube Explorer) for
BCFSSS. If you're specific > > about > > > > which
ones you need, I could try and dig them up and send you > > them.
> > > > They're all optimal for the HTM.
3688. Re: Blindfold cubing. From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Aug 2004 23:24:10 -0000
> --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@y...> wrote: > I sometimes use an optimal 4 edge flip
algorithm (from my ELL set). > Althought I know both optimal 2 edge
flip algorihtms (adjacent and > opposite), I don't use them because
of the risk in regriping the > cube. Macky taught us an 8 edge flip
algorithm at Nationals Are u thinking about : (RaUaFa)2 [12-HTM] ?? This
one is a classic discussed in David Singmaster's Notes on Rubik's Magic
Cube :D I have found an equally simple solution which does not mess with
the centers : (RaF'aUaR'aFaU'a) [12-HTM] I recall that i also have an
easy 6-flip which is nice to the centers ;-) But i will need to look up
that at home in my old notes :D Here's an old 4-flip classic : (MD')4
[12-HTM] This ome messes badly with the centers ... LOL ... > which I
> find quite useful in some situations. I also sometimes just do a
> superflip (all 12 edges) and then sort of work backward when a high
> number of edges need to be flipped. > > That's an interesting
one, (R2 U)^6, it shows that if we have a good > understanding of the
"order" (in the algebra sense) of some short > sequences, we can do
some very specific things in a fashion that > wouldn't be too
mentally taxing. I feel that althought interesting > in its own
right, I wouldn't adopt anything like that in my mehtod. > On second
thought, I do use the (R2 U2)^3 or conjugations thereof, > whenever
appropriate. I certainly use the fast H/+ Perm and Z-Perm > algs to
my advantage. > > I have been experimenting with
non-corner-orientation-preserving > algorithms for corner cycling.
The idea is that if you need to cycle > corners between the two
layers, you can minimize or avoid > preparation moves. > >
-Doug Li > > > --- In speedsolvingrubikscube@yahoogroups.com,
pathfinder_netstorm > <no_reply@y...> wrote: > > I was
wondering if anyone used other algorithms like more than 2 > edge
> > flips or 5 edges cycle like this one : (R2 U)x6. I couldn't
find > this > > algorithm on any page (not even on Macky's
page) so I dont know, > > maybe they're not useful? -cubix-
3689. More cube-math from yours truly. (Re: a non-LBL method)
From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Aug 2004 23:29:08 -0000
While I'm on a roll here, verifying the 494 and 3916 figures, I might as
well give a through explanation of another computation I had worked on a
few days ago. It concerns a method that was mentioned here a long time
ago. Someone suggested a method where you leave 7 pieces: 4 corners and
3 edges. It's not your traditional LL, these pieces lie in some sort of
'Y' shape, where we have 3 2x2x3 blocks finished overlapping in a 2x2x2
block if you follow. RichardP had been investigating this method (not
sure if he is now), and was curious how many cases there are in total
using our, I guess I'll call it "standard way" of case-couuting. Note
that some people prefer other ways, such as, grouping mirrors+inverses
or grouping mirrors but not inverses (these 3 are the most popular but
there are others). I actually prefer grouping mirrors and inverses,
which is natural since I am a CLL kinda guy, and it really helps with
the progression to 1-Look LL. In each count we may or may not include
the solved case, but it seems logical to always include it by default. I
believe there are 2610 such case in the standard count. Here is how I
arrived at the number: 10 Corner Permutation "patterns" (3 are
rotationally symmetric) 11 Corner Orientation "patterns" (3 are
rotationally symmetric) 4 Edge Flip possibilities (with rotation fixed)
3 Edge Perm possibilities (with rotation fixed) To get a total for the
corner cases, we could guess 10*11*3=330, where the 3 comes in since
there are 3 ways the pattern-pairs can be combined. But we'd be wrong;
(7+8+3)*3=108 cases have been triple- counted. If one or both patterns
are rotationally symmetric then there is only 1 way they can be combined
not 3. This gives a total of precisely 222 corner cases, 9 of which are
still symmetric. Of the symmetric cases flipping and two edges is
equivalent thus cutting the cases in half. (Note that all 9 symmetric
cases have even permutation parity and hence edge permutation is 1 or 3
symmetric cases.) So the total comes from (222-9)*12 + 9*6 = 2610. I am
not completely certain about the final result, there may be mistakes,
but due to the nature of my reasoning it is possible there is less but
certainly not more. In case your curious, what about splitting this into
2 popular 2- Look systems? I claim the following: All Corners: 222 Then
All Edges: 6 Orient All: 38 Then Permute All: 30 Getting the 2nd set of
numbers is left as an exercise. -Doug Li ("To think outside LBL is to
think outside the box.")
3690. Re: NetCube Updated... From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 02 Aug 2004 23:44:41 -0000
Update... --- Standalone Timer --- Session log now displays fastest and
slowest time of the session +2 second button added to add two seconds in
the event that the cube is not solved all the way Scrambles CAN be
imported into the timer. This is usefull for weekend competitions. Goto
the tools menu to do so. Look at the "Import_EXAMPLE.txt" file included
in the NetCube.zip to see how the file should be formatted. --- Network
Timer --- Logged times and scrambles are displayed when someone
disconnects from a race.
http://groups.yahoo.com/group/speedsolvingrubikscube/files/NetCube.zip
-Chris AIM: burntbizzkit EMAIL: huntca[nospam]@...
3691. Re: Blindfold cubing. From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Aug 2004 02:55:20 -0000
I understand that the use of other algorithms are oftenly used to orient
more than 2 pieces, but oftenly, orienting is the easiest part. (At
least for me it is). But permutating is much harder and no one seems to
use more than 3 cycles. Which is only why I got interested in other
cycles. I use other algorithms like you, 2 x 2 cycles but nothing more.
But permutating for more than 3 cycles seems to not have been used
anywhere yet. Although this one that I stated (R2 U)x6 seems to put most
"moved" pieces in the U layer and one on the down layer. Like that you
could fix pieces much faster if you could understand how the cycle work
which is very easy to figure out. --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 >
<no_reply@y...> wrote: > > I sometimes use an optimal 4 edge
flip algorithm (from my ELL set). > > Althought I know both
optimal 2 edge flip algorihtms (adjacent and > > opposite), I
don't use them because of the risk in regriping the > > cube.
Macky taught us an 8 edge flip algorithm at Nationals > > Are u
thinking about : (RaUaFa)2 [12-HTM] ?? This one is a classic >
discussed in David Singmaster's Notes on Rubik's Magic Cube :D I have
> found an equally simple solution which does not mess with the >
centers : > (RaF'aUaR'aFaU'a) [12-HTM] > > I recall that i also
have an easy 6-flip which is nice to the > centers ;-) But i will
need to look up that at home in my old notes :D > > Here's an old
4-flip classic : (MD')4 [12-HTM] This ome messes badly > with the
centers ... LOL ... > > > which I > > find quite useful
in some situations. I also sometimes just do a > > superflip (all
12 edges) and then sort of work backward when a high > > number of
edges need to be flipped. > > > > That's an interesting one,
(R2 U)^6, it shows that if we have a > good > > understanding
of the "order" (in the algebra sense) of some short > > sequences,
we can do some very specific things in a fashion that > > wouldn't
be too mentally taxing. I feel that althought interesting > > in
its own right, I wouldn't adopt anything like that in my mehtod. >
> On second thought, I do use the (R2 U2)^3 or conjugations thereof,
> > whenever appropriate. I certainly use the fast H/+ Perm and Z-
Perm > > algs to my advantage. > > > > I have been
experimenting with non-corner-orientation-preserving > >
algorithms for corner cycling. The idea is that if you need to >
cycle > > corners between the two layers, you can minimize or
avoid > > preparation moves. > > > > -Doug Li >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
pathfinder_netstorm > > <no_reply@y...> wrote: > >
> I was wondering if anyone used other algorithms like more than 2
> > edge > > > flips or 5 edges cycle like this one : (R2
U)x6. I couldn't find > > this > > > algorithm on any
page (not even on Macky's page) so I dont know, > > > maybe
they're not useful? > > -cubix-
3692. Re: Blindfold cubing. From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Aug 2004 03:00:56 -0000
Also a cycle derived from the inital algorithm : (R2 U)x6 + (R2 U-) x6
leaves some interesting result. What I like is that it deals with pieces
of the U layer and one on the D layer. although the 3 cycle is very easy
to fix with a simple U- R2 3 cycle R2 U, I believe that this algorithm
is still fast to do and simple enough to perform over the setup + cycle.
--- In speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > I understand that the use of other
algorithms are oftenly used to > orient more than 2 pieces, but
oftenly, orienting is the easiest > part. (At least for me it is).
But permutating is much harder and no > one seems to use more than 3
cycles. Which is only why I got > interested in other cycles. I use
other algorithms like you, 2 x 2 > cycles but nothing more. But
permutating for more than 3 cycles seems > to not have been used
anywhere yet. Although this one that I stated > (R2 U)x6 seems to put
most "moved" pieces in the U layer and one on > the down layer. Like
that you could fix pieces much faster if you > could understand how
the cycle work which is very easy to figure out. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" >
<aspiring_to_love@y...> wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > >
<no_reply@y...> wrote: > > > I sometimes use an optimal 4
edge flip algorithm (from my ELL > set). > > > Althought I
know both optimal 2 edge flip algorihtms (adjacent > and > >
> opposite), I don't use them because of the risk in regriping the
> > > cube. Macky taught us an 8 edge flip algorithm at
Nationals > > > > Are u thinking about : (RaUaFa)2 [12-HTM]
?? This one is a classic > > discussed in David Singmaster's Notes
on Rubik's Magic Cube :D I > have > > found an equally simple
solution which does not mess with the > > centers : > >
(RaF'aUaR'aFaU'a) [12-HTM] > > > > I recall that i also have
an easy 6-flip which is nice to the > > centers ;-) But i will
need to look up that at home in my old > notes :D > > > >
Here's an old 4-flip classic : (MD')4 [12-HTM] This ome messes >
badly > > with the centers ... LOL ... > > > > >
which I > > > find quite useful in some situations. I also
sometimes just do a > > > superflip (all 12 edges) and then
sort of work backward when a > high > > > number of edges
need to be flipped. > > > > > > That's an interesting
one, (R2 U)^6, it shows that if we have a > > good > > >
understanding of the "order" (in the algebra sense) of some short >
> > sequences, we can do some very specific things in a fashion
that > > > wouldn't be too mentally taxing. I feel that
althought > interesting > > > in its own right, I wouldn't
adopt anything like that in my > mehtod. > > > On second
thought, I do use the (R2 U2)^3 or conjugations > thereof, > >
> whenever appropriate. I certainly use the fast H/+ Perm and Z- >
Perm > > > algs to my advantage. > > > > > >
I have been experimenting with non-corner-orientation- preserving >
> > algorithms for corner cycling. The idea is that if you need to
> > cycle > > > corners between the two layers, you can
minimize or avoid > > > preparation moves. > > > >
> > -Doug Li > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > pathfinder_netstorm >
> > <no_reply@y...> wrote: > > > > I was
wondering if anyone used other algorithms like more than > 2 >
> > edge > > > > flips or 5 edges cycle like this one
: (R2 U)x6. I couldn't > find > > > this > > > >
algorithm on any page (not even on Macky's page) so I dont > know,
> > > > maybe they're not useful? > > > >
-cubix-
I posted a while back about this and I think (at least for a LBL method)
the old color scheme is better. This is bacause the adjacent colors are
similar. This makes distinguishing pieces in the F2L much easier. With
the new color scheme all edge pieces in the F2L are "similar" to all
others except maybe the one opposite from it. With the old scheme you
don't have this problem with the blue/green similarity. You still do
with the similarity between red and orange but that isn't bad,
especially if the orange is the old bright orange. In theory it would
make recognition faster, mistakes less probable, and times faster. I
haven't tested this though because it takes a while to get used to a
different scheme and switching back and forth isn't good for
speedsolving. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > I like the new one (white opposite
yellow) because then opposite > colors are "similar". And for
blindfold cubing I can easily order the > pairs of opposite sides
according to brightness. Plus, Lars Petrus (I > think) pointed out
that you get the opposite colors of white/red/blue > by adding
yellow. > > Don't know how that affects speed, but I'm used to it
and like it. And > for the above reasons I love it simply for its
beauty. > > Strangely, the 2x2s and 3x3 keychains recently
switched to white > opposite blue in German stores. But I think Dave
Jones told me > Seventowns is not happy with it... > > Cheers!
> Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> >
wrote: > > I was also wondering about that. Does anyone feel there
is an > > advantage of one color scheme as compared to the other?
3694. Re: [Speed cubing group] Stickers for the Megaminx
From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Aug 2004 04:06:35 -0000
>*snip* > I'd like to get the template if you don't mind. >
*snip* http://members.cox.net/swedishlf/Minxtemplate.bmp should work for
a Meffert's megaminx. Sorry the quality isn't great, but it should get
you approximately the right size stickers. It's big too, about 0.9MB BMP
file. Daniel
3695. [Speed cubing group] Re: tiles / deluxe From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Aug 2004 06:16:43 -0000
Hi Chris, and Everybody, If we took a vote, I think a lot of people
would vote for the scheme they are used to. I'm used to the old color
scheme, and I like it fine. My main problem with the colors as they are
is mostly the similarity of the the shades of blue and green. If I use a
cube with the present colors, when the light is getting dim, like
towards the end of the day, I start making mistakes because of that
similarity. Errrors regarding blue and green are too easy because
there's no shade differential to rely on. At that point I can switch to
using a Deluxe no problem because the green is much lighter than the
blue, and I rarely if ever make parity errors on the Deluxe. Regards,
David J --- In speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > I posted a while back about this and I
think (at least for a LBL > method) the old color scheme is better.
This is bacause the adjacent > colors are similar. This makes
distinguishing pieces in the F2L much > easier. With the new color
scheme all edge pieces in the F2L > are "similar" to all others
except maybe the one opposite from it. > With the old scheme you
don't have this problem with the blue/green > similarity. You still
do with the similarity between red and orange > but that isn't bad,
especially if the orange is the old bright > orange. In theory it
would make recognition faster, mistakes less > probable, and times
faster. I haven't tested this though because it > takes a while to
get used to a different scheme and switching back > and forth isn't
good for speedsolving. > > --barefoot Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@g...> wrote: > > I like the new one (white
opposite yellow) because then opposite > > colors are "similar".
And for blindfold cubing I can easily order > the > > pairs of
opposite sides according to brightness. Plus, Lars Petrus > (I >
> think) pointed out that you get the opposite colors of >
white/red/blue > > by adding yellow. > > > > Don't
know how that affects speed, but I'm used to it and like it. > And
> > for the above reasons I love it simply for its beauty. >
> > > Strangely, the 2x2s and 3x3 keychains recently switched
to white > > opposite blue in German stores. But I think Dave
Jones told me > > Seventowns is not happy with it... > >
> > Cheers! > > Stefan > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tmao@i...>
> > wrote: > > > I was also wondering about that. Does
anyone feel there is an > > > advantage of one color scheme as
compared to the other?
3696. Re: Blindfold cubing. From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Aug 2004 07:34:06 -0000
I've put a list of algs that seem useful in bld:
http://cubefreak.hp.infoseek.co.jp/blindfoldcubing.html (You have to
scroll down a bit.... Sorry, it's very unorganized.) Here's a 5-edge
cycle I found: R2B2R2UR2B2R2U. This one also permutes 4 pieces on U
layer and 1 on D layer.... But I find that during the time it takes to
think of and actually do the setup move (and the inverse afterwards) I
can get about 2 more 3-cycles done, so I don't even think about using
it. If we're really serious about using 5- cycles to our advantage,
we'll need more algorithms. Macky --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > I was wondering if anyone used other
algorithms like more than 2 edge > flips or 5 edges cycle like this
one : (R2 U)x6. I couldn't find this > algorithm on any page (not
even on Macky's page) so I dont know, > maybe they're not useful?
3697. Re: [Speed cubing group] Re: Edge moves - a plea for help (info
for GameofDeath2)
From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 3 Aug 2004 08:47:37 +0100
Hi again, I've got time to list the moves I need now. There are 6
5-cycles needed to put in one middle edge and the LL edges without
affecting corners at all and preserving all the LL edge orientations. My
set up is that the LL is on the F face and that the FL edge needs to
move to the RU middle edge in that orientation (thats is F goes to R and
L goes to U). The cases are then: 1. FL -> RU -> FU -> FR ->
FD -> FL 2. FL -> RU -> FU -> FD -> FR -> FL 3. FL
-> RU -> FR -> FD -> FU -> FL 4. FL -> RU -> FR
-> FU -> FD -> FL 5. FL -> RU -> FD -> FR -> FU
-> FL 6. FL -> RU -> FD -> FU -> FR -> FL Hope this is
clear and that my notation doesn't confuse. Eagerly awaiting any help
you can give. Can e-mail direct to duncan@... if you prefer. Duncan
3698. World Cube Cup From:
Tyson Mao <tmao@...>
To:
chris@..., Ron van Bruchem <ron@...>
Date:
Tue, 3 Aug 2004 00:55:34 -0700
The next round of the World Cube Cup is ready. 8 teams are remaining.
Instructions are at http://www.its.caltech.edu/~tmao/cube/cup.htm If
your team is lacking a player, the remaining members of the team may
elect someone to fill in that position. Tyson Mao MSC #631 California
Institute of Technology
3699. Re: [Speed cubing group] rwc 2004, 2nd round From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 3 Aug 2004 01:00:24 -0700
The next round is ready: http://www.its.caltech.edu/~tmao/cube/cup.htm
Tyson Mao MSC #631 California Institute of Technology On Jul 17, 2004,
at 10:29 AM, gregvdyke wrote: > Hi all, > > well, the uk hasn't
got much of a chance, so secrets are not of the > essence... >
> my entry: > 25.61 > 23.94 > 17.81 > 22.83 > 23.67
> -------- > 23.48 > > note, if you scramble with lastlayer
on top, the third scramble is > very easy for all friedrich cubers.
> > Greg > > > > > > > Yahoo! Groups Sponsor
> > ADVERTISEMENT > <lrec_companion_043004.gif> >
<l.gif> > > Yahoo! Groups Links > > • To visit your
group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service.
> >
> If I use a cube with the present colors, when the light is getting
> dim, like towards the end of the day, I start making mistakes
because > of that similarity. I do agree. Now I found nice colors for
my restickered cubes, and they look like this:
http://grrroux.free.fr/workshop/3restick.jpg (orange is brighter than it
looks on the picture) > If we took a vote, I think a lot of people
would vote for the > scheme they are used to. Right, that's the most
important thing. I've seen people beating records on cubes where you
could hardly make any difference between stickers. Long ago, I had a
black side. I don't have it anymore because I decided to switch to
standard colors. But I regret it, color discrimination was much easier.
Gilles.
3701. RE: [Speed cubing group] Re: wc2005 From:
David Hedley Jones <davej@...>
To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 3 Aug 2004 09:39:02 +0100
Who is the record holder in zero gravity on Space Mountain ? haha Dave
-----Original Message----- From: Michael Atkinson
[mailto:unipsycho6@...] Sent: 02 August 2004 17:45 To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
wc2005 As long as it's on a weekend (and it is), I can almost definitely
make it. And like a few people said before me, it'll be great to have
the park practically empty except for speed cubers. Who's up for a 3x3x3
race on Thunder Mountain?!?!?!? --- In
speedsolvingrubikscube@yahoogroups.com, adam_s_ <no_reply@y...>
wrote: > I've been to Disney World in the summer... ouch! The weather
was > warm and humid enough that it negatively impacted the
experience... > AND it was the most crowded time of year. I'd rather
go when the > weather's better, the crowds are smaller, even if it
means taking my > kids out of school for a few days so they can come
watch. > > Whenever this takes place, Dave, thanks to Seven Towns
for providing > the resources and planning initiative to put together
what will be a > great event. > > Adam > > --- In
speedsolvingrubikscube@yahoogroups.com, David Hedley Jones >
<davej@s...> wrote: > > > > The idea for November was
that it would be much cheaper. Disney in > August is > > very
full of tourists. November is still warm and busy but not > quite as
> > manic. > > I expect Disney will include free rides or
vouchers for competitors > and > > their families/friends and
(hopefully) some special prizes. > > I'm meeting the Disney event
people in November (this year) to go > through > > the
competition. They are not "sponsors" and we will have to pay > them
for > > the venue. I am sure they will help with publicity and
give us all > a good > > deal. > > The Pop Century Resort
complex is pretty cool (Andy C has photos > posted on > > his
site), with huge Cubes as the fire escapes to the 80's section. > We
will > > try to block book this section for competitors depending
on the > discount I > > can negotiate in November. > >
> > Dave > > Seven Towns. > > > > -----Original
Message----- > > From: Ron van Bruchem [mailto:rvb@c...] > >
Sent: 01 August 2004 10:48 > > To:
speedsolvingrubikscube@yahoogroups.com > > Subject: Re: [Speed
cubing group] Re: wc2005 > > > > > > Got this from
SevenTowns. > > > > ----- Original Message ----- > >
From: "Tyson Mao" <tmao@i...> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Sunday,
August 01, 2004 11:31 AM > > Subject: Re: [Speed cubing group] Re:
wc2005 > > > > > > Yes, but who announced it? I
haven't seen any official sites or > > anything for the world
championships. > > > > Tyson Mao > > MSC #631 >
> California Institute of Technology > > > > On Aug 1,
2004, at 1:48 AM, Ron van Bruchem wrote: > > > > >
http://www.speedcubing.com/events
<http://www.speedcubing.com/events> > > > > > >
----- Original Message ----- > > > From: "Tyson Mao"
<tmao@i...> > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > Sent:
Sunday, August 01, 2004 10:03 AM > > > Subject: Re: [Speed
cubing group] Re: wc2005 > > > > > > > > >
Where did you guys get this information about November? > > >
> > > Tyson Mao > > > MSC #631 > > >
California Institute of Technology > > > > > > On Jul
31, 2004, at 10:53 PM, Richard Patterson wrote: > > > > >
>> Maybe November is the best the venue in Orlando had to >
> >> offer. Summer is a busy time. I don't like November >
> >> either though. I'm sure Seven Towns has already > >
>> signed some sort of agreement for the venue already if >
> >> the event has 'sort of' been publicized. > >
>> --a stab in the dark-- > > >> Richard > >
>> --- h4m573r1 <h4m573r1@y...> wrote: > > >>
> > >>> Hey all- > > >>> I'm with Brent on
this one... Why not have it during > > >>> the summer?
And > > >>> I won't take "It's too late for that" as an
answer! > > >>> :D If anybody > > >>>
knows, please inform us. Thanks > > >>> > >
>>> -Sunil > > >>> > > >>> --- In
speedsolvingrubikscube@yahoogroups.com, Brent > > >>>
Morgan > > >>> <brentmorganmaster@y...> wrote: >
> >>>> Hi EVERYONE, > > >>>> I hear
that WC2005 will be in November. I am > > >>> wondering
the reason > > >>> why a Wc will be set during the school
year for > > >>> students (the > > >>>
majority of the speedcubing community). Does anyone > >
>>> know who is > > >>> setting this up? >
> >>>> -bm > > >>>> > >
>>>> > > >>>> :) > >
>>>> --Brent > > >>>> > >
>>>> --------------------------------- > >
>>>> Do you Yahoo!? > > >>>> Yahoo! Mail -
50x more storage than other > > >>> providers! > >
>>>> > > >>>> [Non-text portions of this
message have been > > >>> removed] > > >>>
> > >>> > > >> > > >> > >
>> > > >> > > >> > > >>
__________________________________ > > >> Do you Yahoo!?
> > >> New and Improved Yahoo! Mail - 100MB free storage!
> > >> http://promotions.yahoo.com/new_mail
<http://promotions.yahoo.com/new_mail> > > >> >
> >> > > >> > > >> Yahoo! Groups
Sponsor > > >> > > >> ADVERTISEMENT > >
>> <lrec_companion_043004.gif> > > >>
<l.gif> > > >> > > >> Yahoo! Groups Links
> > >> > > >> * To visit your group on the web,
go to: > > >>
http://groups.yahoo.com/group/speedsolvingrubikscube/
<http://groups.yahoo.com/group/speedsolvingrubikscube/> > >
>> > > >> * To unsubscribe from this group, send an
email to: > > >>
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >>
> > >> * Your use of Yahoo! Groups is subject to the Yahoo!
Terms of > > >> Service. > > >> > >
>> > > > > > > > > > > > >
> > > > > > Yahoo! Groups Links > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > Yahoo! Groups Links > > > >
> > > > > > > > > > > > > >
> > > > Yahoo! Groups Links > > > > > >
> > > > > > > > >
______________________________________________________________________
> > This email has been scanned by the MessageLabs Email Security
> System. > > For more information please visit
http://www.messagelabs.com/email
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anion.yahoo.com> click here
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3702. [Speed cubing group] Re: tiles / deluxe From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Aug 2004 08:49:07 -0000
> I do agree. Now I found nice colors for my restickered cubes, and
they > look like this: >
http://grrroux.free.fr/workshop/3restick.jpg > (orange is brighter
than it looks on the picture) Where did you get these stickers? Is it
electrical tape? -Chris
3703. Re: Blindfold cubing. From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Aug 2004 09:46:55 -0000
No I have something much more elegant, but the credit goes to Macky of
course. It is (r'R'dD)^3 and the like; I'm sure many cubist out there
have come across this by accident already. -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 >
<no_reply@y...> wrote: > > I sometimes use an optimal 4 edge
flip algorithm (from my ELL set). > > Althought I know both
optimal 2 edge flip algorihtms (adjacent and > > opposite), I
don't use them because of the risk in regriping the > > cube.
Macky taught us an 8 edge flip algorithm at Nationals > > Are u
thinking about : (RaUaFa)2 [12-HTM] ?? This one is a classic >
discussed in David Singmaster's Notes on Rubik's Magic Cube :D I have
> found an equally simple solution which does not mess with the >
centers : > (RaF'aUaR'aFaU'a) [12-HTM] > > I recall that i also
have an easy 6-flip which is nice to the > centers ;-) But i will
need to look up that at home in my old notes :D > > Here's an old
4-flip classic : (MD')4 [12-HTM] This ome messes badly > with the
centers ... LOL ... > > > which I > > find quite useful
in some situations. I also sometimes just do a > > superflip (all
12 edges) and then sort of work backward when a high > > number of
edges need to be flipped. > > > > That's an interesting one,
(R2 U)^6, it shows that if we have a > good > > understanding
of the "order" (in the algebra sense) of some short > > sequences,
we can do some very specific things in a fashion that > > wouldn't
be too mentally taxing. I feel that althought interesting > > in
its own right, I wouldn't adopt anything like that in my mehtod. >
> On second thought, I do use the (R2 U2)^3 or conjugations thereof,
> > whenever appropriate. I certainly use the fast H/+ Perm and Z-
Perm > > algs to my advantage. > > > > I have been
experimenting with non-corner-orientation-preserving > >
algorithms for corner cycling. The idea is that if you need to >
cycle > > corners between the two layers, you can minimize or
avoid > > preparation moves. > > > > -Doug Li >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
pathfinder_netstorm > > <no_reply@y...> wrote: > >
> I was wondering if anyone used other algorithms like more than 2
> > edge > > > flips or 5 edges cycle like this one : (R2
U)x6. I couldn't find > > this > > > algorithm on any
page (not even on Macky's page) so I dont know, > > > maybe
they're not useful? > > -cubix-
3704. new J permutation....faster? From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 3 Aug 2004 04:24:06 -0700 (PDT)
Hey guys (and girls...) I don't now if anyone has found this alg, (i'm
sure someone has), but I was bored and found this...I thought this was
really cool: R'U-L U'R U2 [L'ULU2L']. Basically its just 2 'variations'
of the sune combined... it's probably faster than what i use now, i'll
practice it and try it out.... I'm sure someone found this before, I
wouldn't know, but glad to share :D. -bm :) --Brent
--------------------------------- Do you Yahoo!? Yahoo! Mail - 50x more
storage than other providers! [Non-text portions of this message have
been removed]
3705. Re: Are all cubists programmers? (indexing perms) From:
mike_go_uk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Aug 2004 12:37:24 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Cheers! You're welcome -- btw, you can
adapt the Myrvold-Ruskey method to calculate the permutation parity,
just by keeping track of the number of non-trivial swaps (you can make
some obvious simplifications, too, when parity is all you need). I have
used this myself, but haven't made a comparison of the speeds for the
parity-only calculation. Mike
3706. Re: new J permutation....faster? From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Aug 2004 13:15:18 -0000
I do that one, but with the cube facing the other direction. You know
what sucks, though? I'm currently switching to a corners first method,
so now almost all of the LL algorithms I know (like, thirty to forty)
are useless!! grrr. --- In speedsolvingrubikscube@yahoogroups.com, Brent
Morgan <brentmorganmaster@y...> wrote: > > Hey guys (and
girls...) > I don't now if anyone has found this alg, (i'm sure
someone has), but I was bored and found this...I thought this was really
cool: > R'U-L U'R U2 [L'ULU2L']. Basically its just 2 'variations' of
the sune combined... it's probably faster than what i use now, i'll
practice it and try it out.... I'm sure someone found this before, I
wouldn't know, but glad to share :D. > -bm > > > > :)
> --Brent > > --------------------------------- > Do you
Yahoo!? > Yahoo! Mail - 50x more storage than other providers! >
> [Non-text portions of this message have been removed]
3707. Re: new J permutation....faster? From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Aug 2004 13:29:14 -0000
Yes, I use that, too. It's the same algorithm as the first for P9 on
speedcubingdotcom just with the cube rotated by y2. Cheers! Stefan ---
In speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > > Hey guys (and girls...)
> I don't now if anyone has found this alg, (i'm sure someone has),
but I was bored and found this...I thought this was really cool: >
R'U-L U'R U2 [L'ULU2L']. Basically its just 2 'variations' of the sune
combined... it's probably faster than what i use now, i'll practice it
and try it out.... I'm sure someone found this before, I wouldn't know,
but glad to share :D. > -bm > > > > :) > --Brent >
> --------------------------------- > Do you Yahoo!? > Yahoo!
Mail - 50x more storage than other providers! > > [Non-text
portions of this message have been removed]
3708. Re: [Speed cubing group] Stickers for the Megaminx
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Aug 2004 13:36:08 -0000
> Well, i can see how it's gonna be done. Should be 21 or 23 moves
> using 2 edge-corner-pair 3-cycles and then finally turning the >
affected layer to "restore" the 5-cycle. Umm cancellations could >
bring this number down ;-) Actually I meant what I said: A (direct)
5-cycle. I just tried it again, it's 24 moves. Let "D" be the whole
megaminx, just not the U-layer. Now do [(R'DR)Ux(R'D'R)Ux]*3 where x is
the rotation you want for the center. > Yes thank you i have found
that one. But out there exists an 16 move > solution which does not
appear to be a commutator: M3a 2 flip...(ul, > uf) R- F- U+ L- U- L+
F+ R+ L+ F+ U- R+ U+ R- F- L-...(16f, 16u) > Taken from :
http://web.idirect.com/~cubeman/mega2.html Bah! Mine is easy to
understand and execute ;-) > U didn't answer about the 2-generator
problem. That's because I haven't even thought about it for the 3x3 ;-)
But I want to think about it for the Square1 sometime... Cheers! Stefan
3709. World Championship 1982 Scrambles From:
zorin_r <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Aug 2004 14:03:41 -0000
Does someone knows the scramble that was on Minh Thai´s cube when he did
the 22.95 sec solve in the World Championship 1982? Can I in some way
get it. If it not is posible to get it maybe I can found other crambles
that have bin used in other Championship. Sorry for my bad english :(
3710. Re: new J permutation....faster? From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Aug 2004 15:09:49 -0000
Hey! I invented that and I was pretty proud too. Well maybe a lot of
people have. I created it by combining a corner swap alg left over from
my CF days and sune with a couple cancellations in the middle. I only
use it for J's mirror now. I switched to LU'RU2L'ULU2L'R'U for J.
--barefoot Chris --- In speedsolvingrubikscube@yahoogroups.com, Brent
Morgan <brentmorganmaster@y...> wrote: > > Hey guys (and
girls...) > I don't now if anyone has found this alg, (i'm sure
someone has), but I was bored and found this...I thought this was really
cool: > R'U-L U'R U2 [L'ULU2L']. Basically its just 2 'variations' of
the sune combined... it's probably faster than what i use now, i'll
practice it and try it out.... I'm sure someone found this before, I
wouldn't know, but glad to share :D. > -bm > > > > :)
> --Brent > > --------------------------------- > Do you
Yahoo!? > Yahoo! Mail - 50x more storage than other providers! >
> [Non-text portions of this message have been removed]
Hey Toss Up team... Where did you go? We've been disqualified for
non-submission of times! :( Thanks to Sunil and Peter D who did
participate in Round 1. Jasmine. http://www.geocities.com/jasmine_ellen/
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tmao@i...> wrote: > The next round is ready: > >
http://www.its.caltech.edu/~tmao/cube/cup.htm > > Tyson Mao >
MSC #631 > California Institute of Technology > > On Jul 17,
2004, at 10:29 AM, gregvdyke wrote: > > > Hi all, > >
> > well, the uk hasn't got much of a chance, so secrets are not
of the > > essence... > > > > my entry: > >
25.61 > > 23.94 > > 17.81 > > 22.83 > > 23.67
> > -------- > > 23.48 > > > > note, if you
scramble with lastlayer on top, the third scramble is > > very
easy for all friedrich cubers. > > > > Greg > > >
> > > > > > > > > > > Yahoo! Groups
Sponsor > > > > ADVERTISEMENT > >
<lrec_companion_043004.gif> > > <l.gif> > > >
> Yahoo! Groups Links > > > > To visit your group on the
web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
Your use of Yahoo! Groups is subject to the Yahoo! Terms of > >
Service. > > > >
3712. Re: [Speed cubing group] World Championship 1982 Scrambles
From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 3 Aug 2004 09:19:01 -0700
Hi, I have provided the scrambles used in the US Championships for 2004.
I would be happy to post them again if you would like. Tyson Mao MSC
#631 California Institute of Technology On Aug 3, 2004, at 7:03 AM,
zorin_r wrote: > Does someone knows the scramble that was on Minh
Thai´s cube when he > did the 22.95 sec solve in the World
Championship 1982? Can I in > some way get it. If it not is posible
to get it maybe I can found > other crambles that have bin used in
other Championship. > > Sorry for my bad english :( > > >
> > Yahoo! Groups Sponsor > > ADVERTISEMENT >
<lrec_companion_043004.gif> > <l.gif> > > Yahoo!
Groups Links > > • To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service.
> >
3713. Re: [Speed cubing group] rwc 2004, 2nd round From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 3 Aug 2004 09:20:44 -0700
We'll hold another cube cup soon where you form your own teams. That
way, you can whip your friends into submitting their times. And it'll be
an awesome cup too because we'll hand out whips. Tyson Mao MSC #631
California Institute of Technology On Aug 3, 2004, at 8:23 AM,
jasmine_ellen wrote: > Hey Toss Up team... Where did you go? We've
been disqualified for > non-submission of times! :( > > Thanks
to Sunil and Peter D who did participate in Round 1. > > Jasmine.
> http://www.geocities.com/jasmine_ellen/ > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@i...> >
wrote: > > The next round is ready: > > > >
http://www.its.caltech.edu/~tmao/cube/cup.htm > > > > Tyson
Mao > > MSC #631 > > California Institute of Technology >
> > > On Jul 17, 2004, at 10:29 AM, gregvdyke wrote: > >
> > > Hi all, > > > > > > well, the uk
hasn't got much of a chance, so secrets are not of > the > >
> essence... > > > > > > my entry: > >
> 25.61 > > > 23.94 > > > 17.81 > > >
22.83 > > > 23.67 > > > -------- > > >
23.48 > > > > > > note, if you scramble with
lastlayer on top, the third scramble > is > > > very easy
for all friedrich cubers. > > > > > > Greg > >
> > > > > > > > > > > > > >
> > > > > Yahoo! Groups Sponsor > > > > >
> ADVERTISEMENT > > > <lrec_companion_043004.gif> >
> > <l.gif> > > > > > > Yahoo! Groups
Links > > > > > > • To visit your group on
the web, go to: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > • To unsubscribe from this group, send an
email to: > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > • Your use of Yahoo! Groups is subject to the
Yahoo! > Terms of > > > Service. > > > > >
> > > > > > Yahoo! Groups Sponsor > >
ADVERTISEMENT > <lrec_companion_043004.gif> > <l.gif>
> > Yahoo! Groups Links > > • To visit your group on the
web, go to: > http://groups.yahoo.com/group/speedsolvingrubikscube/
> > • To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service.
> >
3714. Swapping two corners and two edges From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Aug 2004 16:21:23 -0000
Hi Brent, What you do is the left handed version of what I do. The first
two important algs I ever found were: R U2 R' U' R U' R' what Lars calls
"sune" which rotate the corners in place, and R U' L' U R' U' L which is
the basic two corner wsap. Since the second alg rotates theree corners
it's natural to use the sune to rotate them back. It's easy to see that
there is overlap: R U2 R' U' R U2 L' U R' U' L R U2 R' U' R U' R' R U'
L' U R' U' L U2 takes the place of U' R' R U' so 14 moves become 11. I
was pretty happy with myself when I found this, but in writing it down I
realise how obvious it is. ;) Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > > Hey guys (and girls...)
> I don't now if anyone has found this alg, (i'm sure someone has),
but I was bored and found this...I thought this was really cool: >
R'U-L U'R U2 [L'ULU2L']. Basically its just 2 'variations' of the sune
combined... it's probably faster than what i use now, i'll practice it
and try it out.... I'm sure someone found this before, I wouldn't know,
but glad to share :D. > -bm > > > > :) > --Brent >
> --------------------------------- > Do you Yahoo!? > Yahoo!
Mail - 50x more storage than other providers! > > [Non-text
portions of this message have been removed]
3715. New version of RubikTimer From:
"Michiel van der Blonk" <blonkm@...>
To:
"speedsolving" <speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 3 Aug 2004 12:46:47 -0400
Hi all, Chris and I are fighting for the first position on who can make
the most updates on his software. Well, guess what? Here is another
update of RubikTimer (2.3 beta). Download it from
http://thearufam.brinkster.net/cube/download/rtt/rttsetup.zip or
http://thearufam.brinkster.net/cube/download/rtt/RubikTimer.msi or if
you're feeling lucky and you have all DLLs you can wish for already
http://thearufam.brinkster.net/cube/download/rtt/RubikTimer.exe and
http://thearufam.brinkster.net/cube/download/rtt/speech.dll I hope
someone gets this one working on XP also. Just let me know. Anyway, I
made a couple of improvements and just for the fun of it I also put some
bugs in. Try to find all of them! New: - Choose your own color -
Settings are actually saved after quitting RubikTimer - Some
improvements on the overal performance (like anyone would notice...) -
and.... the UPLOAD button, which saves all unsaved items in a database
on the web. - view your personal cubelog on the web - you can enter the
scrambling alg for every solve - totally reworked log-format. If you
have a log, please keep it in a safe place and start a new one. -
headers in the log file for easy importing in Excel The upload will only
make connection with the internet when you click the upload button, and
will only save newer solve entries. You can even download the program on
holiday and continue solving in your personal log. A word about
security: - I built in absolutely no security. So we are back on the
honor system. I hope this is a workable situation. The cube log is
created based on the name you type in the application. Please type your
full name (first + last). If it is really necessary I will add a
password box. known issues: - help is outdated - possible conflicts on
XP - wrong tab order of some form elements planned features - more stats
pages and selections - comparing speedcubers logs - generate scramble
algs - tk domain (am thinking about the right name) - multilingual
version. I'd love to get some help here. I need a wav/mp3 file with the
numbers 0 up to 60 spoken in your native language, and I trust you say
the correct words. ;-). How about japanese, or swedish? I'll make a
Dutch one myself. And you have to make sure that you finish the sound
file within one minute, or you would get weird sound effects
(overlapping words). No respectable speedcuber would have a problem with
that time limit. Even better would be 59 was files, and maybe the words
"second", "seconds", "minute", "minutes", "go". I'll probably continue
blowing this thing up until it beats Microsoft Office. Check out my own
log:
http://thearufam.brinkster.net/cube/timer/statsbyperson.asp?name=Michiel+van+der+Blonk
As you can see I have tested so much that I already have 88 entries. Of
course you have to check out Chris' NetCube also. Well and since I'm
unfortunately not at the EC, I hopefully contribute in other ways. happy
cubing Michiel ---------------------------------------------------
Michiel van der Blonk Sombre 19 Santa Cruz, Aruba +297 5850034
+297-5920952 fax:+31-847241949 Please note that blonkm@... has a
junkmail filter. If you are not on my contact list your mail will
automatically be deleted. If so, reply to blonkm@... DISCLAIMER: This
message contains privileged and confidential information and is intended
only for the individual named.If you are not the intended recipient you
should not disseminate,distribute,store,print, copy or deliver this
message.Please notify the sender immediately by e-mail if you have
received this e-mail by mistake and delete this e-mail from your
system.E-mail transmission cannot be guaranteed to be secure or
error-free as information could be
intercepted,corrupted,lost,destroyed,arrive late or incomplete or
contain viruses.The sender therefore does not accept liability for any
errors or omissions in the contents of this message which arise as a
result of e-mail transmission. [Non-text portions of this message have
been removed]
3716. Re: Swapping two corners and two edges From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Aug 2004 16:55:28 -0000
I use the also very fast 10 move alg which does not involve a single L
turn to be used, mostly because I am so slow with my left hand, none of
my algorithms uses it (except the 2 x 2 cycle (H?!)) --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hi Brent, > > What you do is
the left handed version of what I do. > > The first two important
algs I ever found were: R U2 R' U' R U' R' > what Lars calls "sune"
which rotate the corners in place, and R U' L' > U R' U' L which is
the basic two corner wsap. Since the second alg > rotates theree
corners it's natural to use the sune to rotate them > back. It's easy
to see that there is overlap: > > R U2 R' U' R U2 L' U R' U' L
> R U2 R' U' R U' R' R U' L' U R' U' L > > U2 takes the place
of U' R' R U' so 14 moves become 11. > > I was pretty happy with
myself when I found this, but in writing it > down I realise how
obvious it is. ;) > > Regards, > > David J > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, Brent
Morgan > <brentmorganmaster@y...> wrote: > > > >
Hey guys (and girls...) > > I don't now if anyone has found this
alg, (i'm sure someone has), > but I was bored and found this...I
thought this was really cool: > > R'U-L U'R U2 [L'ULU2L'].
Basically its just 2 'variations' of the > sune combined... it's
probably faster than what i use now, i'll > practice it and try it
out.... I'm sure someone found this before, I > wouldn't know, but
glad to share :D. > > -bm > > > > > > > >
:) > > --Brent > > > >
--------------------------------- > > Do you Yahoo!? > >
Yahoo! Mail - 50x more storage than other providers! > > > >
[Non-text portions of this message have been removed]
3717. Re: [Speed cubing group] Re: Are all cubists programmers?
(indexing perms)
From:
Jonas Koelker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 3 Aug 2004 18:49:17 +0100 (BST)
> > You're welcome -- btw, you can adapt the > Myrvold-Ruskey
method to > calculate the permutation parity, just by keeping >
track of the number of non-trivial swaps what do you mean by
non-trivial? i != permuted(i)? If it differs, do you have an example of
/ code for an alg? -- Jonas
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3718. Re: [Speed cubing group] Re: new J permutation....faster?
From:
Jonas Koelker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 3 Aug 2004 18:57:56 +0100 (BST)
> Hey! I invented that and I was pretty proud too. > Well maybe a
lot of > people have. Bernard Helmstetters program has too. I have a
twist on it's use: do it in reverse (R' U2 R U R' U2 L U' R' U L'), but
that's probably because I love to double-strum-trigger R'U2 (that is,
R'U with index finger rapidly followed by a U with middle finger) my
double-oh two Jonas
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3719. [Speed cubing group] re: New version of RubikTimer
From:
Jonas Koelker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 3 Aug 2004 19:52:21 +0100 (BST)
well, since I don't use windows I can't comment on the program itself,
but here's a quote: "perfection of design is not when there is nothing
more to add, by when there is nothing more to remove" -- unknown (to me)
also, be sure to use md5 for password hashing :) ... or whatever strikes
your fancy -- Jonas
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3720. Re: [Speed cubing group] Re: Swapping two corners and two edges
From:
Jonas Koelker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 3 Aug 2004 19:58:08 +0100 (BST)
> except the 2 x 2 cycle (H?!) for reference, H looks like a + (plus
sign); it's UF <> UB and UR <> UL;
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3721. Re: Swapping two corners and two edges From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Aug 2004 19:26:41 -0000
Hi Brent, I see the software removes "unecessary" spaces and ruined what
I was showing, so I'll fill those space with Quotation marks [ " ] R U2
R' U' R """ U2 """ L' U R' U' L R U2 R' U' R U' R' R U' L' U R' U' L For
the "Double Edges Swap Across" try r2 U r2 U2 r2 U r2 ( r is the slice
next to R) David J --- In speedsolvingrubikscube@yahoogroups.com,
pathfinder_netstorm <no_reply@y...> wrote: > I use the also
very fast 10 move alg which does not involve a single > L turn to be
used, mostly because I am so slow with my left hand, > none of my
algorithms uses it (except the 2 x 2 cycle (H?!)) > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@y...> wrote: > > Hi Brent, > > > >
What you do is the left handed version of what I do. > > > >
The first two important algs I ever found were: R U2 R' U' R U' > R'
> > what Lars calls "sune" which rotate the corners in place, and
R U' > L' > > U R' U' L which is the basic two corner wsap.
Since the second alg > > rotates theree corners it's natural to
use the sune to rotate them > > back. It's easy to see that there
is overlap: > > > > R U2 R' U' R U2 L' U R' U' L > > R
U2 R' U' R U' R' R U' L' U R' U' L > > > > U2 takes the
place of U' R' R U' so 14 moves become 11. > > > > I was
pretty happy with myself when I found this, but in writing > it >
> down I realise how obvious it is. ;) > > > > Regards,
> > > > David J > > > > > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, Brent
Morgan > > <brentmorganmaster@y...> wrote: > > >
> > > Hey guys (and girls...) > > > I don't now if
anyone has found this alg, (i'm sure someone has), > > but I was
bored and found this...I thought this was really cool: > > >
R'U-L U'R U2 [L'ULU2L']. Basically its just 2 'variations' of the >
> sune combined... it's probably faster than what i use now, i'll
> > practice it and try it out.... I'm sure someone found this
before, I > > wouldn't know, but glad to share :D. > > >
-bm > > > > > > > > > > > > :) >
> > --Brent > > > > > >
--------------------------------- > > > Do you Yahoo!? >
> > Yahoo! Mail - 50x more storage than other providers! > >
> > > > [Non-text portions of this message have been
removed]
3722. Re: Are all cubists programmers? (indexing perms) From:
mike_go_uk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Aug 2004 19:42:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Jonas Koelker
<jonaskoelker@y...> wrote: > what do you mean by non-trivial? i
!= permuted(i)? Yes, that's all I meant: the permutation is reduced to a
sequence of transpositions (so you just need to count the number of
swaps for which i isn't sent to i). I believe there is sample code on
Ruskey's web site somewhere (for ranking perms), but you will probably
find it easier to skim through Myrvold & Ruskey's paper and write
your own. Mike
3723. Re: new J permutation....faster? From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Aug 2004 20:27:39 -0000
Yes I use that one too, but from the back (y2). I use a different one
for its mirror though. Not sure where I found it, either from Ron or
chosen carefully from ACube output. -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > I do that one, but with the cube
facing the other direction. > You know what sucks, though? I'm
currently switching to a corners > first method, so now almost all of
the LL algorithms I know (like, > thirty to forty) are useless!!
grrr. > > --- In speedsolvingrubikscube@yahoogroups.com, Brent
Morgan > <brentmorganmaster@y...> wrote: > > > >
Hey guys (and girls...) > > I don't now if anyone has found this
alg, (i'm sure someone has), > but I was bored and found this...I
thought this was really cool: > > R'U-L U'R U2 [L'ULU2L'].
Basically its just 2 'variations' of the > sune combined... it's
probably faster than what i use now, i'll > practice it and try it
out.... I'm sure someone found this before, I > wouldn't know, but
glad to share :D. > > -bm > > > > > > > >
:) > > --Brent > > > >
--------------------------------- > > Do you Yahoo!? > >
Yahoo! Mail - 50x more storage than other providers! > > > >
[Non-text portions of this message have been removed]
3724. Montreal, Canada From:
livan_ojito2003 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Aug 2004 20:31:27 -0000
Hello guys, Just wondering how many of you are from Montreal and if you
guys are having meetings somewhere to exchange ideas, algorithms, etc.
Livan
3725. Re: New version of RubikTimer From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Aug 2004 20:45:45 -0000
I have it working on WinXp w/o SP1, just the .exe and speech file. It's
becoming a nice program. It needs to be funnier though... have an option
where it starts "booing" after a certain time, :). Is it supposed to say
"minutes" when ever it gets to a minute mark?, cuz mine doesn't. On
buggy hting I found was that it sometimes displays more then tot he
hundreths of a second, but I'm not sure how to control when it does
this. I guess you left a lot of Easter Eggs in it. -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk"
<blonkm@z...> wrote: > Hi all, > > Chris and I are
fighting for the first position on who can make the most updates on his
software. > Well, guess what? Here is another update of RubikTimer
(2.3 beta). Download it from >
http://thearufam.brinkster.net/cube/download/rtt/rttsetup.zip > or
> http://thearufam.brinkster.net/cube/download/rtt/RubikTimer.msi
> or if you're feeling lucky and you have all DLLs you can wish for
already >
http://thearufam.brinkster.net/cube/download/rtt/RubikTimer.exe and >
http://thearufam.brinkster.net/cube/download/rtt/speech.dll > >
> I hope someone gets this one working on XP also. Just let me know.
Anyway, I made a couple of improvements and just for the fun of it I
also put some bugs in. Try to find all of them! > > New: > -
Choose your own color > - Settings are actually saved after quitting
RubikTimer > - Some improvements on the overal performance (like
anyone would notice...) > - and.... the UPLOAD button, which saves
all unsaved items in a database on the web. > - view your personal
cubelog on the web > - you can enter the scrambling alg for every
solve > - totally reworked log-format. If you have a log, please keep
it in a safe place and start a new one. > - headers in the log file
for easy importing in Excel > > The upload will only make
connection with the internet when you click the upload button, and will
only save newer solve entries. You can even download the program on
holiday and continue solving in your personal log. > > A word
about security: > - I built in absolutely no security. So we are back
on the honor system. I hope this is a workable situation. The cube log
is created based on the name you type in the application. Please type
your full name (first + last). If it is really necessary I will add a
password box. > > known issues: > - help is outdated > -
possible conflicts on XP > - wrong tab order of some form elements
> > planned features > - more stats pages and selections > -
comparing speedcubers logs > - generate scramble algs > - tk
domain (am thinking about the right name) > - multilingual version.
I'd love to get some help here. I need a wav/mp3 file with the numbers 0
up to 60 spoken in your native language, and I trust you say the correct
words. ;-). How about japanese, or swedish? I'll make a Dutch one
myself. And you have to make sure that you finish the sound file within
one minute, or you would get weird sound effects (overlapping words). No
respectable speedcuber would have a problem with that time limit. Even
better would be 59 was files, and maybe the words "second", "seconds",
"minute", "minutes", "go". > > I'll probably continue blowing this
thing up until it beats Microsoft Office. > > Check out my own
log: http://thearufam.brinkster.net/cube/timer/statsbyperson.asp?
name=Michiel+van+der+Blonk > As you can see I have tested so much
that I already have 88 entries. > > Of course you have to check
out Chris' NetCube also. Well and since I'm unfortunately not at the EC,
I hopefully contribute in other ways. > > happy cubing >
Michiel > > ---------------------------------------------------
> Michiel van der Blonk > Sombre 19 > Santa Cruz, Aruba >
+297 5850034 > +297-5920952 > fax:+31-847241949 > Please note
that blonkm@h... has a junkmail filter. If you are not on my contact
list your mail will automatically be deleted. If so, reply to
blonkm@z... > > DISCLAIMER: > This message contains privileged
and confidential information and is intended only for the individual
named.If you are not the intended recipient you should not
disseminate,distribute,store,print, copy or deliver this message.Please
notify the sender immediately by e-mail if you have received this e-mail
by mistake and delete this e-mail from your system.E-mail transmission
cannot be guaranteed to be secure or error-free as information could be
intercepted,corrupted,lost,destroyed,arrive late or incomplete or
contain viruses.The sender therefore does not accept liability for any
errors or omissions in the contents of this message which arise as a
result of e-mail transmission. > > [Non-text portions of this
message have been removed]
3726. Re: [Speed cubing group] Re: Are all cubists programmers?
(indexing perms)
From:
Jonas Koelker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 3 Aug 2004 21:54:10 +0100 (BST)
> but you will probably find it > easier to skim through Myrvold
& Ruskey's paper and > write your own. > Mike skimming through
~/dev[tab]/py[tab]/perm[tab]/*.ps :) -- Jonas
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3727. Re: [Speed cubing group] Re: new J permutation....faster?
From:
François SECHET <frsechet@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 3 Aug 2004 23:05:20 +0200 (CEST)
I don't use that one, but as I love the one I use (I guess it's one of
my fastest, if not the fastest, with the corners 3-cycle and the edges
3-cycles ones). It just feels awesome to perform, with a good cube it
feels so smooth... So here it is: (RUR'F')(RUR'U')(R'FR2U'R'U'). So here
is how I do it. RUR'F' is done so the R' is more a (L'M') and from
there, I can easily do F' with my left index finger. RUR'U' is trivial,
just make sure you position your right hand during the U', then R'F
follows naturally, R2U' is easy and so is R'U'. I just love that one, I
had to share. The one you found is nice too, only, there is no way I use
it instead of the one I just explained. My 2 cents... Francois
d_funny007 <no_reply@yahoogroups.com> wrote: Yes I use that one
too, but from the back (y2). I use a different one for its mirror
though. Not sure where I found it, either from Ron or chosen carefully
from ACube output. -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > I do that one, but with the cube
facing the other direction. > You know what sucks, though? I'm
currently switching to a corners > first method, so now almost all of
the LL algorithms I know (like, > thirty to forty) are useless!!
grrr. > > --- In speedsolvingrubikscube@yahoogroups.com, Brent
Morgan > <brentmorganmaster@y...> wrote: > > > >
Hey guys (and girls...) > > I don't now if anyone has found this
alg, (i'm sure someone has), > but I was bored and found this...I
thought this was really cool: > > R'U-L U'R U2 [L'ULU2L'].
Basically its just 2 'variations' of the > sune combined... it's
probably faster than what i use now, i'll > practice it and try it
out.... I'm sure someone found this before, I > wouldn't know, but
glad to share :D. > > -bm > > > > > > > >
:) > > --Brent > > > >
--------------------------------- > > Do you Yahoo!? > >
Yahoo! Mail - 50x more storage than other providers! > > > >
[Non-text portions of this message have been removed] Yahoo! Groups
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Messenger est arrivé ! Découvrez toutes les nouveautés pour dialoguer
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portions of this message have been removed]
3728. Re: Edge moves - a plea for help (info for GameofDeath2)
From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Aug 2004 21:22:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" <
duncan@d...> wrote: > Hi again, > > I've got time to list
the moves I need now. There are 6 5-cycles needed to > put in one
middle edge and the LL edges without affecting corners at all and >
preserving all the LL edge orientations. > > My set up is that the
LL is on the F face and that the FL edge needs to move > to the RU
middle edge in that orientation (thats is F goes to R and L goes > to
U). I'm afraid we have different orientation set-ups. I'll give ypou
what I've got (it's not quite what you want, but someone may find it
useful) and I've put your stuff through too. > The cases are then:
> > 1. FL -> RU -> FU -> FR -> FD -> FL R2 F' R2 U
F' D U' R D' R2 F R2 You want U R F U' F2 U R' U' F' R F2 R' > 2. FL
-> RU -> FU -> FD -> FR -> FL R' U2 B2 L' D' L' U' F2 U L
D' B2 U2 You want U' B' U F' U2 R2 U2 F' U2 R2 U B U > 3. FL -> RU
-> FR -> FD -> FU -> FL U' F' U2 L F' L' R U R' U2 F U You
want U' F U F U' F2 U' F' U' F' U F2 U2 > 4. FL -> RU -> FR
-> FU -> FD -> FL U' R U B R' F2 R B' U' R' U F2 You want F2 U
R' F' U' R F2 R' U F R U' > 5. FL -> RU -> FD -> FR -> FU
-> FL U2 L' U' B' L F2 L' B U L U' F2 U' You want U F2 U' F U F U' F2
U F' U' F' > 6. FL -> RU -> FD -> FU -> FR -> FL D L
B2 U' B2 L2 F2 D B2 R' U2 B2 D You want R' D F' L D' L' R F R' F D' R
> > Hope this is clear and that my notation doesn't confuse.
Eagerly awaiting > any help you can give. Can e-mail direct to >
duncan@d... if you prefer. > > Duncan
3729. Re: Montreal, Canada From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Aug 2004 22:15:18 -0000
I'm in Montreal. So far I've only met another speedcuber here. --- In
speedsolvingrubikscube@yahoogroups.com, livan_ojito2003
<no_reply@y...> wrote: > > Hello guys, > > Just
wondering how many of you are from Montreal and if you guys are >
having meetings somewhere to exchange ideas, algorithms, etc. > >
> Livan
3730. [Speed cubing group] Re: new J permutation....faster?
From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Aug 2004 22:21:21 -0000
I use the one that goes with F2 (R U R') (b2 (the 2 back layers)) R U- R
U R2. --- In speedsolvingrubikscube@yahoogroups.com, François SECHET
<frsechet@y...> wrote: > I don't use that one, but as I love
the one I use (I guess it's one of my fastest, if not the fastest, with
the corners 3-cycle and the edges 3-cycles ones). It just feels awesome
to perform, with a good cube it feels so smooth... So here it is:
(RUR'F')(RUR'U') (R'FR2U'R'U'). > So here is how I do it. RUR'F' is
done so the R' is more a (L'M') and from there, I can easily do F' with
my left index finger. RUR'U' is trivial, just make sure you position
your right hand during the U', then R'F follows naturally, R2U' is easy
and so is R'U'. I just love that one, I had to share. The one you found
is nice too, only, there is no way I use it instead of the one I just
explained. > My 2 cents... > Francois > > d_funny007
<no_reply@yahoogroups.com> wrote: > Yes I use that one too, but
from the back (y2). I use a different > one for its mirror though.
Not sure where I found it, either from > Ron or chosen carefully from
ACube output. > > -Doug Li > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson" >
<unipsycho6@y...> wrote: > > I do that one, but with the
cube facing the other direction. > > You know what sucks, though?
I'm currently switching to a corners > > first method, so now
almost all of the LL algorithms I know (like, > > thirty to forty)
are useless!! grrr. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan > >
<brentmorganmaster@y...> wrote: > > > > > > Hey
guys (and girls...) > > > I don't now if anyone has found this
alg, (i'm sure someone > has), > > but I was bored and found
this...I thought this was really cool: > > > R'U-L U'R U2
[L'ULU2L']. Basically its just 2 'variations' of > the > > sune
combined... it's probably faster than what i use now, i'll > >
practice it and try it out.... I'm sure someone found this before, >
I > > wouldn't know, but glad to share :D. > > > -bm >
> > > > > > > > > > > :) > > >
--Brent > > > > > > ---------------------------------
> > > Do you Yahoo!? > > > Yahoo! Mail - 50x more
storage than other providers! > > > > > > [Non-text
portions of this message have been removed] > > > Yahoo! Groups
SponsorADVERTISEMENT > > > ---------------------------------
> Yahoo! Groups Links > > To visit your group on the web, go
to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ > >
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
> --------------------------------- > Créez gratuitement votre
Yahoo! Mail avec 100 Mo de stockage ! > Créez votre Yahoo! Mail >
> Le nouveau Yahoo! Messenger est arrivé ! Découvrez toutes les
nouveautés pour dialoguer instantanément avec vos amis.Téléchargez
GRATUITEMENT ici ! > > [Non-text portions of this message have
been removed]
3731. Re: NetCube Updated... From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 03 Aug 2004 23:17:14 -0000
Standalone timer now calculates the standard deviation for the entire
session. Click 'detailed view' to see it.
http://groups.yahoo.com/group/speedsolvingrubikscube/files/NetCube.zip
-Chris AIM: burntbizzkit EMAIL: huntca[nospam]@...
3732. 5x5x5 Cube-in-cube ..? From:
"c0stre" <albin.thorning@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Aug 2004 03:36:15 -0000
I've tried six times now to solve my 5x5x5 as a super cube-in-cube, that
is make it look like this on one side, and the same on the other, but
with the other three colors "turned".
http://img.photobucket.com/albums/v435/costre/cubeincube.gif But I
havent got it right once. The last face always gets turned wrong. Is it
just bad luck, or is it impossible to solve into this state? Also, is
there a good way to get there from a solved 5x5x5?
3733. Re: New version of RubikTimer From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Aug 2004 07:22:18 -0000
> I have it working on WinXp w/o SP1, just the .exe and speech file.
ok then > It's becoming a nice program. It needs to be funnier
though... have > an option where it starts "booing" after a certain
time, :). great idea. Maybe you could suply the boo sound file. I think
you're good at that ;-) > Is it supposed to say "minutes" when ever
it gets to a minute mark?, Actually no. I found the voice files on the
internet, but it had no 'minute' or 'second' file. I'll look for better
ones. I think I have those in a male voice. Actually using those would
make the application funnier. > cuz mine doesn't. On buggy hting I
found was that it sometimes > displays more then tot he hundreths of
a second, but I'm not sure > how to control when it does this. I
guess you left a lot of Easter > Eggs in it. I'll look at that. I
think you found a little bug. Michiel
3734. Re: [Speed cubing group] re: New version of RubikTimer
From:
"Michiel van der Blonk" <blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Aug 2004 07:25:41 -0000
Hi When I really start getting fed up with VB I'll port the whole thing
to a java version, so everyone can enjoy. Thanks for the tip on hashing
the passwords. Now all I need is to find an md5 alg. Anyway. I am not
putting passwords in soon, unless there is a huge demand for it. Michiel
--- In speedsolvingrubikscube@yahoogroups.com, Jonas Koelker
<jonaskoelker@y...> wrote: > > well, since I don't use
windows I can't comment on the > program itself, but here's a quote:
> > "perfection of design is not when there is nothing > more
to add, by when there is nothing more to remove" > -- unknown (to me)
> > also, be sure to use md5 for password hashing :) > ... or
whatever strikes your fancy > > -- Jonas > > > > >
> ___________________________________________________________ALL-NEW
Yahoo! Messenger - all new features - even more fun!
http://uk.messenger.yahoo.com
3735. Re: new J permutation....faster? From:
"gregvdyke" <gordon.dyke@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Aug 2004 08:15:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@y...> wrote: > > Hey guys (and girls...)
> I don't now if anyone has found this alg, (i'm sure someone has),
but I was bored and found this...I thought this was really cool: >
R'U-L U'R U2 [L'ULU2L']. Basically its just 2 'variations' of the sune
combined... it's probably faster than what i use now, i'll practice it
and try it out.... I'm sure someone found this before, I wouldn't know,
but glad to share :D. > -bm > Check http://ic.epfl.ch/~dyke/cube/
note in particular Gertrude and Gregory algs (I chose those names partly
out of ego, but more out of a desire to have both begining with g). Greg
3736. [Speed cubing group] re: New version of RubikTimer (md5)
From:
Jonas Koelker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 4 Aug 2004 10:42:02 +0100 (BST)
> Now all I need is to find an md5 alg. (C, general description)
http://www.faqs.org/rfcs/rfc1321.html (python)
http://www.cartel-securite.fr/pbiondi/python/md5.py -- Jonas
___________________________________________________________ALL-NEW
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3737. RubikTimer webpages From:
"Michiel van der Blonk" <blonkm@...>
To:
"speedsolving" <speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 4 Aug 2004 05:40:15 -0400
Hi I suggest the people who downloaded the latest RubikTimer try out the
upload button in the Database dialog. After that go to the stats page by
clicking the stats buttons (sounds logical). I added a chat box to the
opening page. get the latest RubikTimer, v2.3:
http://thearufam.brinkster.net/cube/download/rtt/About.htm any
questions, feedback, just press the feedback button in the options
dialog Michiel [Non-text portions of this message have been removed]
3738. Re: new J permutation....faster? From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Aug 2004 10:23:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > I use the one that goes with F2 (R U
R') (b2 (the 2 back layers)) R U-R U R2. I think you mean U' where you
ahve a U-.... mixing notation would be bad. I have been trying to get
this one fast. I started using it while in Pasadena. I was playing
around with this idential sequence since I don't really like the one I
use normally (the one Brent mentioned), so I decided to do this one IF
it comes at that griping. The only tricky part is pulling off the b2
smoothly. --- In speedsolvingrubikscube@yahoogroups.com, François SECHET
<frsechet@y...> wrote: > I don't use that one, but as I love
the one I use (I guess it's one > of my fastest, if not the fastest,
with the corners 3-cycle and the > edges 3-cycles ones). It just
feels awesome to perform, with a good > cube it feels so smooth... So
here it is: (RUR'F')(RUR'U') > (R'FR2U'R'U'). Ok this one is
rediculous, it don't seem fast at all, or maybe I just hate (A B A'
B')-type triggers. -Doug Li
3739. Re: Montreal, Canada From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Aug 2004 10:28:04 -0000
Well there is of course Justin from Montreal, he seems like a pretty
cool guy. -Doug Li --- In speedsolvingrubikscube@yahoogroups.com,
pathfinder_netstorm <no_reply@y...> wrote: > I'm in Montreal.
So far I've only met another speedcuber here. > > --- In
speedsolvingrubikscube@yahoogroups.com, livan_ojito2003 >
<no_reply@y...> wrote: > > > > Hello guys, > >
> > Just wondering how many of you are from Montreal and if you
guys > are > > having meetings somewhere to exchange ideas,
algorithms, etc. > > > > > > Livan
3740. Re: Are all cubists programmers? (indexing perms) From:
mike_go_uk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Aug 2004 10:32:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Jonas Koelker
<jonaskoelker@y...> wrote: > > but you will probably find it
> > easier to skim through Myrvold & Ruskey's paper and >
> write your own. > > > Mike > > skimming through
~/dev[tab]/py[tab]/perm[tab]/*.ps :) > > -- Jonas OK, here was my
first attempt (in f*rtr*n, but it is trivial to convert). A later and
faster version just had SWAP inlined and a couple of easy optimizations,
but it is less transparent. function indx(perm, loc, s, n) ...implicit
none ...integer indx, n, perm(0:*), loc(0:*), s(0:*) ! provide an index
for a permutation PERM of N distinct integers, ! 0 to N-1. LOC and S are
workspace arrays. ! Note that "*" above is assumed to be at least N-1. !
This routine destroys PERM (so, if needed, make a copy!) ...integer i !
initialize LOC to inverse of PERM (LOC(I) is the LOCation of I): ...do i
= n-1, 0, -1 ......loc(perm(i)) = i ...end do ...do i = n-1, 1, -1
......s(i) = perm(i) ......call swap(perm(i),perm(loc(i))) ......call
swap(loc(s(i)),loc(i)) ...end do ! the following loop could be combined
with the previous one if you ! precomputed a table of factorials ...indx
= 0 ...do i = 1, n-1 ......indx = s(i) + (i+1)*indx ...end do end
subroutine decode(num, perm, n) ...implicit none ...integer num, n,
perm(0:*) ! convert the index NUM of a permutation back to a permutation
! of integers 0 to N-1, returning the result in PERM. ! N.B.: NUM is not
affected by this. ...integer i, numaux ...numaux = num ! set PERM to the
identity: ...do i = n-1, 0, -1 ......perm(i) = i ...end do ...do i = n,
1, -1 ......call swap(perm(i-1),perm(mod(numaux,i))) ......numaux =
numaux / i ...end do end subroutine swap(x,y) ...integer x, y, temp
...temp = x ...x = y ...y = temp end
3741. Re: [Speed cubing group] Re: Edge moves - a plea for help (info
for GameofDeath2)
From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 4 Aug 2004 11:43:57 +0100
Thats fantastic - thankyou very much. I now have all the moves I need
for my L2L4 strategy. They aren't all optimal yet and I need to write
them all down in one place. When I'm happy with it I'll put it all on a
website at least as work in progress if not the finished method. Many
thanks again. Duncan ----- Original Message ----- From: "GameOfDeath2"
<no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, August 03,
2004 10:22 PM Subject: [Speed cubing group] Re: Edge moves - a plea for
help (info for GameofDeath2) > --- In
speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" < >
duncan@d...> wrote: > > Hi again, > > > > I've got
time to list the moves I need now. There are 6 5-cycles > needed to
> > put in one middle edge and the LL edges without affecting
corners > at all and > > preserving all the LL edge
orientations. > > > > My set up is that the LL is on the F
face and that the FL edge > needs to move > > to the RU middle
edge in that orientation (thats is F goes to R and > L goes > >
to U). > > I'm afraid we have different orientation set-ups. I'll
give ypou what > I've got (it's not quite what you want, but someone
may find it > useful) and I've put your stuff through too. > >
> The cases are then: > > > > 1. FL -> RU -> FU
-> FR -> FD -> FL > R2 F' R2 U F' D U' R D' R2 F R2 >
> You want U R F U' F2 U R' U' F' R F2 R' > > > 2. FL ->
RU -> FU -> FD -> FR -> FL > R' U2 B2 L' D' L' U' F2 U L
D' B2 U2 > > You want U' B' U F' U2 R2 U2 F' U2 R2 U B U > >
> 3. FL -> RU -> FR -> FD -> FU -> FL > U' F' U2 L
F' L' R U R' U2 F U > > You want U' F U F U' F2 U' F' U' F' U F2
U2 > > > 4. FL -> RU -> FR -> FU -> FD -> FL
> U' R U B R' F2 R B' U' R' U F2 > > You want F2 U R' F' U' R
F2 R' U F R U' > > > 5. FL -> RU -> FD -> FR -> FU
-> FL > U2 L' U' B' L F2 L' B U L U' F2 U' > > You want U F2
U' F U F U' F2 U F' U' F' > > > 6. FL -> RU -> FD ->
FU -> FR -> FL > D L B2 U' B2 L2 F2 D B2 R' U2 B2 D > >
You want R' D F' L D' L' R F R' F D' R > > > > > Hope
this is clear and that my notation doesn't confuse. Eagerly >
awaiting > > any help you can give. Can e-mail direct to > >
duncan@d... if you prefer. > > > > Duncan > > >
> > > Yahoo! Groups Links > > > > > >
3742. Re: 5x5x5 Cube-in-cube ..? From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Aug 2004 12:17:52 -0000
It is certainly possible if it is indeed one of the several things I
think you trying to do. Because I really don't understand what you mean
in the first place. By "to solve my 5x5x5 as a super cube-in- cube" do
you mean to get it to this state or to solve it from this state? Either
way it should be possible. I assume the other 3 sides (those I can't see
in the .gif) is such that all 8 corners are solved AND all 12
central-edgies are solved. (Those main pieces seem to be solved relative
to each other and to the centers, that is also to say that the centers
look placed.) The only things you have to worry about in determining
wheatehr or not this setup is possible is to make sure there are the
proper number of each type/color of pieces. Note further that a randomly
assembled 3x3 has a 1/12 chance of being solvable, a 4x4 has a 1/3
chance, and a 5x5 has a 1/12 chance. Though this information may not fit
perfectly into this situation it should give you so intuition. (It
doesn't fit perfectly because your going for a certain stickering, not
necessarily a certain assembly.) Ok here's the deal..., if I don't reply
soon to this thread assume that I have physically put this pattern on my
5x5 using legal turns. This should assure you that it is indeed
possible, while making my 5x5 look snazy for a while :). -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, "c0stre"
<albin.thorning@h...> wrote: > I've tried six times now to
solve my 5x5x5 as a super cube-in- cube, > that is make it look like
this on one side, and the same on the > other, but with the other
three colors "turned". > >
http://img.photobucket.com/albums/v435/costre/cubeincube.gif > >
But I havent got it right once. The last face always gets turned >
wrong. Is it just bad luck, or is it impossible to solve into this >
state? Also, is there a good way to get there from a solved 5x5x5?
3743. Re: 5x5x5 Cube-in-cube ..? From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Aug 2004 12:42:21 -0000
It took me abotu 15 minutes to put the pattern on my 5x5 it's beacuse I
wan't using any special algorithms for this pattern as some of the
cubist memorize. The first half took about 6 minutes, I left the back
half in the "opposite twisting" so I had to go through and painfully
redo those. (I say painfully, cuz my 5x5 is very stiff.) Also, quite
annoyingly, your .gif image has the official color scheme butchered.
-Doug Li --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@y...> wrote: > It is certainly possible if it is
indeed one of the several things I > think you trying to do. Because
I really don't understand what you > mean in the first place. By "to
solve my 5x5x5 as a super cube-in- > cube" do you mean to get it to
this state or to solve it from this > state? Either way it should be
possible. I assume the other 3 sides > (those I can't see in the
.gif) is such that all 8 corners are > solved AND all 12
central-edgies are solved. (Those main pieces seem > to be solved
relative to each other and to the centers, that is also > to say that
the centers look placed.) The only things you have to > worry about
in determining wheatehr or not this setup is possible is > to make
sure there are the proper number of each type/color of > pieces. >
> Note further that a randomly assembled 3x3 has a 1/12 chance of
> being solvable, a 4x4 has a 1/3 chance, and a 5x5 has a 1/12
chance. > Though this information may not fit perfectly into this
situation it > should give you so intuition. (It doesn't fit
perfectly because your > going for a certain stickering, not
necessarily a certain assembly.) > > Ok here's the deal..., if I
don't reply soon to this thread assume > that I have physically put
this pattern on my 5x5 using legal turns. > This should assure you
that it is indeed possible, while making my > 5x5 look snazy for a
while :). > > -Doug Li > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "c0stre" >
<albin.thorning@h...> wrote: > > I've tried six times now to
solve my 5x5x5 as a super cube-in- > cube, > > that is make it
look like this on one side, and the same on the > > other, but
with the other three colors "turned". > > > >
http://img.photobucket.com/albums/v435/costre/cubeincube.gif > >
> > But I havent got it right once. The last face always gets
turned > > wrong. Is it just bad luck, or is it impossible to
solve into this > > state? Also, is there a good way to get there
from a solved 5x5x5?
While we are at it, is there any one from NY. I would really like to
meet up sometime and exchange some ideas. Thanks, Andrew -----Original
Message----- From: d_funny007 [mailto:no_reply@yahoogroups.com] Sent:
Wednesday, August 04, 2004 6:28 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
Montreal, Canada Well there is of course Justin from Montreal, he seems
like a pretty cool guy. -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm
<no_reply@y...> wrote: > I'm in Montreal. So far I've only met
another speedcuber here. > > --- In
speedsolvingrubikscube@yahoogroups.com, livan_ojito2003 >
<no_reply@y...> wrote: > > > > Hello guys, > >
> > Just wondering how many of you are from Montreal and if you
guys > are > > having meetings somewhere to exchange ideas,
algorithms, etc. > > > > > > Livan Yahoo! Groups
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unsubscribe from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscri
be> * Your use of Yahoo! Groups is subject to the Yahoo! Terms of
Service <http://docs.yahoo.com/info/terms/> . [Non-text portions
of this message have been removed]
3745. Must... Get... Faster... From:
"hovardt" <hovardt@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Aug 2004 13:01:00 -0000
I'm curious to know what people's thoughts are about just increasing raw
twisting speed... especially for the LL. Besides finger tricks, which
seem to me to just naturally happen in most cases, what have you guys
found that has most helped you in improving? Are there any drills or
practice techniques that help? Is speed just a natural by-product of
months and months of practice? How do you know if you're reached the
limits of your own personal dexterity? Does going slow and focusing on
more precise turns help any? What are good and bad habits to try and
avoid? Thanks for any advice...
3746. Re: Must... Get... Faster... From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Aug 2004 13:18:42 -0000
Over the past few weeks I have dropped a significant time off my average
simply by relaxing and going 'slow' in the F2L. Three weeks ago I was
averaging 28-30 seconds, but now I can easily average less than 25
seconds and I get many sub-20 times a day. It was almost instantaneous,
once I slowed down, I got my f2l down to 12-15 seconds. The only thing
holding me up now is those dang OLL algs. I'm stuck at a 3-look LL. So
my advise to you, is to concentrate on going slow and making every move
count in the F2L. I believe that once you get the F2L, you will be very
pleased with your times. -Chris
3747. Re: Must... Get... Faster... From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Aug 2004 13:20:59 -0000
To get faster for the last layer, just do the same algorithm about a few
hundred times (not necessarily in one cubing session). Don't memorize
it, just /know/ it. have your fingers know it, not your brain. Once your
fingers know how to move, they can do it as fast or as slow as they
want. As for practicing general speed/dexterity, try doing the most
moves in one minute. Find a finger trick that fits you really well, and
perform it over and over for one minute. A good goal is somewhere around
four hundred. Also do one handed cubing, with both hands. --- In
speedsolvingrubikscube@yahoogroups.com, "hovardt" <hovardt@y...>
wrote: > I'm curious to know what people's thoughts are about just
increasing > raw twisting speed... especially for the LL. >
Besides finger tricks, which seem to me to just naturally happen in >
most cases, what have you guys found that has most helped you in >
improving? > > Are there any drills or practice techniques that
help? > Is speed just a natural by-product of months and months of
practice? > How do you know if you're reached the limits of your own
personal > dexterity? > Does going slow and focusing on more
precise turns help any? > What are good and bad habits to try and
avoid? > > Thanks for any advice...
3748. Re: Montreal, Canada From:
Gaétan Guimond <rubiks99ca@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Aug 2004 13:41:12 -0000
Hi Livan, I'm from Montreal. Do you speak french because my english is
poor. Do you like a meeting with me live. Exchange algorythm and method
is cool for me. I wish 3 cubist and more. 4 edge + 4 corner is same fast
for the FIRST LAYER that 4 edge after 8 corner. Same move no more. My
new fast method corner project is 2x2x2 with 2 step, all orient +
permute final. Algorythm god is 11 move max, my average is 12 move. I
have a full algorythm for my step 2 final corner. The 2x2x2 is human
realizable memory and fast speed cube. I don't use 500 algs ZZ or 1200
for the last layer fridrich. After first layer, solve last 8 edge
Waterman method. I had a difficulty understand this system. I'm practice
my method already 1982. Fridrich/ Waterman is official fast method but
my step 1 is very fast without inspection:)) I need the discussion
method edge middle layer and the last layer. For you're meething I solve
the rubik's cube while speed calculation multiplication, give me a
number, I sub 30 secondes, My best brain experience no magic. I don't
know, I'm maybe only one cubist, solve behind back, fast and magic.
Anyway the trick isn't very good not illusion or magic on the public. I
don't pretend the better cubist is important for me, no choice:)) I
don't need to drag a tricky witness in my suitcase no thx:))
rubiks99@... http://www.cjnews.com/viewarticle.asp?id=1499 Dror Vomberg
w.c blindfold He once saw a man doing the puzzle behind his back and was
inspired to try it himself. "I thought this guy has to have
extraordinary vision or something," he said. "I thought I'd try it." You
believe that it speaks about his mother:)) I have some trick no magic
blindfold but i'm very slow:)) I recorded tv prestation at 2004 for
super écran 2005 at the public, my best show comming soon. Why not, one
more time http://www.rubikscuberecord.com/video3.wmv Black fun GG 99 ---
In speedsolvingrubikscube@yahoogroups.com, livan_ojito2003
<no_reply@y...> wrote: > > Hello guys, > > Just
wondering how many of you are from Montreal and if you guys are >
having meetings somewhere to exchange ideas, algorithms, etc. > >
> Livan
3749. Re: Must... Get... Faster... From:
"hovardt" <hovardt@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Aug 2004 13:54:50 -0000
My thoughts exactly Chris! We must be on the same schedule because I
just did the same thing with the F2L and my average went from 32 to 27
just in the past month (also 12-16F2L w/ 10-12LL). That's why I brought
this up because I feel like the LL is holding me up now rather than the
F2L like usual. I see these other guys with 5-7 seconds on the LL and
that sounds much more appealing then my current 10-12. I know about 1/3
of the OLL algs, but knowing all of them would probably help too. --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > Over the past few weeks I have dropped
a significant time off my > average simply by relaxing and going
'slow' in the F2L. Three weeks > ago I was averaging 28-30 seconds,
but now I can easily average less > than 25 seconds and I get many
sub-20 times a day. It was almost > instantaneous, once I slowed
down, I got my f2l down to 12-15 seconds. > The only thing holding me
up now is those dang OLL algs. I'm stuck at > a 3-look LL. So my
advise to you, is to concentrate on going slow and > making every
move count in the F2L. I believe that once you get the > F2L, you
will be very pleased with your times. > > -Chris
3750. Megaminx From:
"Ian" <iwinoky@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Aug 2004 14:21:33 -0000
Is the megaminx sold by Meffert's 12 color or 6 color? Where can I get a
12 color megaminx? Ian W
3751. [Speed cubing group] Re: Montreal, Canada From:
"Ian" <iwinoky@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Aug 2004 14:48:25 -0000
Hey Andrew, I live just outside of New York City. What part are you
from? Ian W --- In speedsolvingrubikscube@yahoogroups.com, "Ruestow,
Andrew" <aruestow@m...> wrote: > While we are at it, is there
any one from NY. > > I would really like to meet up sometime and
exchange some ideas. > > Thanks, > Andrew > >
-----Original Message----- > From: d_funny007
[mailto:no_reply@yahoogroups.com] > Sent: Wednesday, August 04, 2004
6:28 AM > To: speedsolvingrubikscube@yahoogroups.com > Subject:
[Speed cubing group] Re: Montreal, Canada > > > Well there is
of course Justin from Montreal, he seems like a pretty > cool guy.
> > -Doug Li > > --- In
speedsolvingrubikscube@yahoogroups.com, pathfinder_netstorm >
<no_reply@y...> wrote: > > I'm in Montreal. So far I've only
met another speedcuber here. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, livan_ojito2003 > >
<no_reply@y...> wrote: > > > > > > Hello guys,
> > > > > > Just wondering how many of you are from
Montreal and if you > guys > > are > > > having
meetings somewhere to exchange ideas, algorithms, etc. > > >
> > > > > > Livan > > > > Yahoo! Groups
Sponsor > > ADVERTISEMENT > >
<http://us.ard.yahoo.com/SIG=129v66kn6/M=295196.4901138.6071305.30011
76/D=gr >
oups/S=1705297356:HM/EXP=1091701700/A=2128215/R=0/SIG=10se96mf6/*http
://comp > anion.yahoo.com> click here > >
<http://us.adserver.yahoo.com/l?
M=295196.4901138.6071305.3001176/D=groups/S= >
:HM/A=2128215/rand=794145841> > > > _____ > > Yahoo!
Groups Links > > > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ >
<http://groups.yahoo.com/group/speedsolvingrubikscube/> > >
> * To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?
subject=Unsubscri > be> > > > * Your use of Yahoo! Groups
is subject to the Yahoo! Terms of Service >
<http://docs.yahoo.com/info/terms/> . > > > > >
[Non-text portions of this message have been removed]
I am from buffalo, I go to College at RIT in Rochester -----Original
Message----- From: Ian [mailto:iwinoky@...] Sent: Wednesday, August 04,
2004 10:48 AM To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed
cubing group] Re: Montreal, Canada Hey Andrew, I live just outside of
New York City. What part are you from? Ian W --- In
speedsolvingrubikscube@yahoogroups.com, "Ruestow, Andrew"
<aruestow@m...> wrote: > While we are at it, is there any one
from NY. > > I would really like to meet up sometime and exchange
some ideas. > > Thanks, > Andrew > > -----Original
Message----- > From: d_funny007 [mailto:no_reply@yahoogroups.com]
> Sent: Wednesday, August 04, 2004 6:28 AM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing
group] Re: Montreal, Canada > > > Well there is of course
Justin from Montreal, he seems like a pretty > cool guy. > >
-Doug Li > > --- In speedsolvingrubikscube@yahoogroups.com,
pathfinder_netstorm > <no_reply@y...> wrote: > > I'm in
Montreal. So far I've only met another speedcuber here. > > >
> --- In speedsolvingrubikscube@yahoogroups.com, livan_ojito2003 >
> <no_reply@y...> wrote: > > > > > > Hello
guys, > > > > > > Just wondering how many of you are
from Montreal and if you > guys > > are > > > having
meetings somewhere to exchange ideas, algorithms, etc. > > >
> > > > > > Livan > > > > Yahoo! Groups
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3753. Re: 5x5x5 Cube-in-cube ..? From:
"c0stre" <albin.thorning@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Aug 2004 15:49:41 -0000
Meh, don't be a baby ... I threw the gif together in pbrush in a
computer cafe in Hiroshima, far away from my cubes. I didn't take time
to go into details. I got it right this time, on the bullet train back
to Tokyo. It's just a matter of luck for me, since I don't know how to
rotate one single face (or switch sides of two face-edge-pieces, which
is what have to be done...) I have to pretty much start all over when I
realize the last side is turned ... But the result looks pretty cool.
http://img.photobucket.com/albums/v435/costre/cubeincube1.jpg
http://img.photobucket.com/albums/v435/costre/cubeincube2.jpg It was a
pain to get the edges right when I first started solving it this way,
but it gets easier to see what needs to be done. --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@y...>
wrote: > It took me abotu 15 minutes to put the pattern on my 5x5
it's > beacuse I wan't using any special algorithms for this pattern
as > some of the cubist memorize. The first half took about 6
minutes, I > left the back half in the "opposite twisting" so I had
to go through > and painfully redo those. (I say painfully, cuz my
5x5 is very > stiff.) > > Also, quite annoyingly, your .gif
image has the official color > scheme butchered. > > -Doug Li
> > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
> <no_reply@y...> wrote: > > It is certainly possible if
it is indeed one of the several things > I > > think you trying
to do. Because I really don't understand what you > > mean in the
first place. By "to solve my 5x5x5 as a super cube-in- > > cube"
do you mean to get it to this state or to solve it from this > >
state? Either way it should be possible. I assume the other 3 > sides
> > (those I can't see in the .gif) is such that all 8 corners are
> > solved AND all 12 central-edgies are solved. (Those main
pieces > seem > > to be solved relative to each other and to
the centers, that is > also > > to say that the centers look
placed.) The only things you have to > > worry about in
determining wheatehr or not this setup is possible > is > > to
make sure there are the proper number of each type/color of > >
pieces. > > > > Note further that a randomly assembled 3x3
has a 1/12 chance of > > being solvable, a 4x4 has a 1/3 chance,
and a 5x5 has a 1/12 > chance. > > Though this information may
not fit perfectly into this situation > it > > should give you
so intuition. (It doesn't fit perfectly because > your > >
going for a certain stickering, not necessarily a certain >
assembly.) > > > > Ok here's the deal..., if I don't reply
soon to this thread assume > > that I have physically put this
pattern on my 5x5 using legal > turns. > > This should assure
you that it is indeed possible, while making my > > 5x5 look snazy
for a while :). > > > > -Doug Li > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "c0stre"
> > <albin.thorning@h...> wrote: > > > I've tried
six times now to solve my 5x5x5 as a super cube-in- > > cube, >
> > that is make it look like this on one side, and the same on
the > > > other, but with the other three colors "turned". >
> > > > >
http://img.photobucket.com/albums/v435/costre/cubeincube.gif > >
> > > > But I havent got it right once. The last face always
gets turned > > > wrong. Is it just bad luck, or is it
impossible to solve into > this > > > state? Also, is there
a good way to get there from a solved > 5x5x5?
3754. Re: 5x5x5 Cube-in-cube ..? From:
"Austin Chen" <stradivarius423@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Aug 2004 16:07:27 -0000
to get a "cube-in-cube..." for a 3x3, you can use this alg: F2 D' R2 D'
L' U' L' R B D' U B L F2 L U2 On a 5x5, there are two ways to simulate a
3x3: (where a slice is a horizontal unit of cubies) 1) the center slice
is 1 unit high by 5 units wide, and the upper & lower slices (outer
slices) are 2 units high by 5 units wide. Or, 2) the center slice is 3
units high by 5 units wide, and the outer slices are 1 by 5. I don't
know how to solve a 5x5, but I have tried this pattern on a new 5x5 from
the package. From the solved state, pretend the 5x5 is a 3x3 where the
center slice is 1 unit high by 5 units wide, and the upper & lower
slices (outer slices) are 2 units high by 5 units wide. Do the sequence
F2 D' R2 D' L' U' L' R B D' U B L F2 L U2 , noting that the color of the
centers. (note, the sides F, U, & R will be grouped together for the
pattern, so if F is red, U is Blue, and R is yellow, red yellow and blue
will be one cube-in-cube...) Remember when doing the sequence to do it
as a 3x3. Then, after you do that, you should get a
cube-in-cube-in-cube. Do the sequence again, but as in the second
example for simulating a 3x3. If you make sure you hold the cube the
same way (with F always being red or whatever) you should get a
cube-in-cube-in-cube...etc. If this doesn't work, then try the sequence
using example 2 then example 1. I hope this is understandable... Austin
--- In speedsolvingrubikscube@yahoogroups.com, "c0stre"
<albin.thorning@h...> wrote: > Meh, don't be a baby ... I threw
the gif together in pbrush in a > computer cafe in Hiroshima, far
away from my cubes. I didn't take > time to go into details. > I
got it right this time, on the bullet train back to Tokyo. It's >
just a matter of luck for me, since I don't know how to rotate one >
single face (or switch sides of two face-edge-pieces, which is what >
have to be done...) I have to pretty much start all over when I >
realize the last side is turned ... > > But the result looks
pretty cool. > >
http://img.photobucket.com/albums/v435/costre/cubeincube1.jpg >
http://img.photobucket.com/albums/v435/costre/cubeincube2.jpg > >
It was a pain to get the edges right when I first started solving it
> this way, but it gets easier to see what needs to be done. >
> --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 >
<no_reply@y...> wrote: > > It took me abotu 15 minutes to
put the pattern on my 5x5 it's > > beacuse I wan't using any
special algorithms for this pattern as > > some of the cubist
memorize. The first half took about 6 minutes, I > > left the back
half in the "opposite twisting" so I had to go > through > >
and painfully redo those. (I say painfully, cuz my 5x5 is very > >
stiff.) > > > > Also, quite annoyingly, your .gif image has
the official color > > scheme butchered. > > > > -Doug
Li > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > >
<no_reply@y...> wrote: > > > It is certainly possible if
it is indeed one of the several > things > > I > > >
think you trying to do. Because I really don't understand what > you
> > > mean in the first place. By "to solve my 5x5x5 as a super
cube- in- > > > cube" do you mean to get it to this state or to
solve it from > this > > > state? Either way it should be
possible. I assume the other 3 > > sides > > > (those I
can't see in the .gif) is such that all 8 corners are > > >
solved AND all 12 central-edgies are solved. (Those main pieces >
> seem > > > to be solved relative to each other and to the
centers, that is > > also > > > to say that the centers
look placed.) The only things you have to > > > worry about in
determining wheatehr or not this setup is possible > > is >
> > to make sure there are the proper number of each type/color of
> > > pieces. > > > > > > Note further that a
randomly assembled 3x3 has a 1/12 chance of > > > being
solvable, a 4x4 has a 1/3 chance, and a 5x5 has a 1/12 > > chance.
> > > Though this information may not fit perfectly into this
situation > > it > > > should give you so intuition. (It
doesn't fit perfectly because > > your > > > going for a
certain stickering, not necessarily a certain > > assembly.) >
> > > > > Ok here's the deal..., if I don't reply soon to
this thread > assume > > > that I have physically put this
pattern on my 5x5 using legal > > turns. > > > This
should assure you that it is indeed possible, while making > my >
> > 5x5 look snazy for a while :). > > > > > >
-Doug Li > > > > > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "c0stre" > > >
<albin.thorning@h...> wrote: > > > > I've tried six
times now to solve my 5x5x5 as a super cube- in- > > > cube,
> > > > that is make it look like this on one side, and the
same on the > > > > other, but with the other three colors
"turned". > > > > > > > >
http://img.photobucket.com/albums/v435/costre/cubeincube.gif > >
> > > > > > But I havent got it right once. The last
face always gets > turned > > > > wrong. Is it just bad
luck, or is it impossible to solve into > > this > > >
> state? Also, is there a good way to get there from a solved >
> 5x5x5?
3755. Re: 5x5x5 Cube-in-cube ..? From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Aug 2004 16:30:07 -0000
Hey! I gave this "problem" a shot. Actually 3 hrs of work. Easy to get
lost when combining various algorithms. Here is what i came up with:
First some notation. I use standard notation for middle slice moves as
described at www.speedcubing.com M,E and S will move only 1 layer! The
very middle ones, not 3 layers !!! I follow standard directions for M,E
and S :-) From left to right on the 5x5x5 we have the following layers :
R - r - M - l - L From top to bottom we have : U - u - E - d - D and
finally from front to back we have : F - f - S - b - B That was the
notation done. I won't use any physical rotations of the cube :D To
reach ur cube-in-cube from solved state do the following : Fa -
DL'u2d2LD'L'u2d2L - U'r2l2URU'r2l2UR' - L2D2 - brb'M'(bS')(r'M) (b'S) -
D2L2 - F'a - RsFsUsRs (46 - HTM) To go from the pattern back to solved
state do the inverse or a version based on symmetry. If anyone finds a
better solution please post it! Thanks. Happy cubing:-) -Per K- PS!
Using M and S changes orientation of the cube, which is not too
important anyway... > --- In speedsolvingrubikscube@yahoogroups.com,
"c0stre" <albin.thorning@h...> wrote: > Meh, don't be a baby
... I threw the gif together in pbrush in a > computer cafe in
Hiroshima, far away from my cubes. I didn't take > time to go into
details. > I got it right this time, on the bullet train back to
Tokyo. It's > just a matter of luck for me, since I don't know how to
rotate one > single face (or switch sides of two face-edge-pieces,
which is what > have to be done...) I have to pretty much start all
over when I > realize the last side is turned ... > > But the
result looks pretty cool. > >
http://img.photobucket.com/albums/v435/costre/cubeincube1.jpg >
http://img.photobucket.com/albums/v435/costre/cubeincube2.jpg > >
It was a pain to get the edges right when I first started solving it
> this way, but it gets easier to see what needs to be done. >
> --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 >
<no_reply@y...> wrote: > > It took me abotu 15 minutes to
put the pattern on my 5x5 it's > > beacuse I wan't using any
special algorithms for this pattern as > > some of the cubist
memorize. The first half took about 6 minutes, I > > left the back
half in the "opposite twisting" so I had to go > through > >
and painfully redo those. (I say painfully, cuz my 5x5 is very > >
stiff.) > > > > Also, quite annoyingly, your .gif image has
the official color > > scheme butchered. > > > > -Doug
Li > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > >
<no_reply@y...> wrote: > > > It is certainly possible if
it is indeed one of the several > things > > I > > >
think you trying to do. Because I really don't understand what > you
> > > mean in the first place. By "to solve my 5x5x5 as a super
cube- in- > > > cube" do you mean to get it to this state or to
solve it from > this > > > state? Either way it should be
possible. I assume the other 3 > > sides > > > (those I
can't see in the .gif) is such that all 8 corners are > > >
solved AND all 12 central-edgies are solved. (Those main pieces >
> seem > > > to be solved relative to each other and to the
centers, that is > > also > > > to say that the centers
look placed.) The only things you have to > > > worry about in
determining wheatehr or not this setup is possible > > is >
> > to make sure there are the proper number of each type/color of
> > > pieces. > > > > > > Note further that a
randomly assembled 3x3 has a 1/12 chance of > > > being
solvable, a 4x4 has a 1/3 chance, and a 5x5 has a 1/12 > > chance.
> > > Though this information may not fit perfectly into this
situation > > it > > > should give you so intuition. (It
doesn't fit perfectly because > > your > > > going for a
certain stickering, not necessarily a certain > > assembly.) >
> > > > > Ok here's the deal..., if I don't reply soon to
this thread > assume > > > that I have physically put this
pattern on my 5x5 using legal > > turns. > > > This
should assure you that it is indeed possible, while making > my >
> > 5x5 look snazy for a while :). > > > > > >
-Doug Li > > > > > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "c0stre" > > >
<albin.thorning@h...> wrote: > > > > I've tried six
times now to solve my 5x5x5 as a super cube-in- > > > cube,
> > > > that is make it look like this on one side, and the
same on the > > > > other, but with the other three colors
"turned". > > > > > > > >
http://img.photobucket.com/albums/v435/costre/cubeincube.gif > >
> > > > > > But I havent got it right once. The last
face always gets > turned > > > > wrong. Is it just bad
luck, or is it impossible to solve into > > this > > >
> state? Also, is there a good way to get there from a solved >
> 5x5x5?
Anyone know how to make it happen on a 4x4x4? Just curious -----Original
Message----- From: Austin Chen [mailto:stradivarius423@...] Sent:
Wednesday, August 04, 2004 12:07 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
5x5x5 Cube-in-cube ..? to get a "cube-in-cube..." for a 3x3, you can use
this alg: F2 D' R2 D' L' U' L' R B D' U B L F2 L U2 On a 5x5, there are
two ways to simulate a 3x3: (where a slice is a horizontal unit of
cubies) 1) the center slice is 1 unit high by 5 units wide, and the
upper & lower slices (outer slices) are 2 units high by 5 units
wide. Or, 2) the center slice is 3 units high by 5 units wide, and the
outer slices are 1 by 5. I don't know how to solve a 5x5, but I have
tried this pattern on a new 5x5 from the package. From the solved state,
pretend the 5x5 is a 3x3 where the center slice is 1 unit high by 5
units wide, and the upper & lower slices (outer slices) are 2 units
high by 5 units wide. Do the sequence F2 D' R2 D' L' U' L' R B D' U B L
F2 L U2 , noting that the color of the centers. (note, the sides F, U,
& R will be grouped together for the pattern, so if F is red, U is
Blue, and R is yellow, red yellow and blue will be one cube-in-cube...)
Remember when doing the sequence to do it as a 3x3. Then, after you do
that, you should get a cube-in-cube-in-cube. Do the sequence again, but
as in the second example for simulating a 3x3. If you make sure you hold
the cube the same way (with F always being red or whatever) you should
get a cube-in-cube-in-cube...etc. If this doesn't work, then try the
sequence using example 2 then example 1. I hope this is
understandable... Austin --- In speedsolvingrubikscube@yahoogroups.com,
"c0stre" <albin.thorning@h...> wrote: > Meh, don't be a baby
... I threw the gif together in pbrush in a > computer cafe in
Hiroshima, far away from my cubes. I didn't take > time to go into
details. > I got it right this time, on the bullet train back to
Tokyo. It's > just a matter of luck for me, since I don't know how to
rotate one > single face (or switch sides of two face-edge-pieces,
which is what > have to be done...) I have to pretty much start all
over when I > realize the last side is turned ... > > But the
result looks pretty cool. > >
http://img.photobucket.com/albums/v435/costre/cubeincube1.jpg
<http://img.photobucket.com/albums/v435/costre/cubeincube1.jpg>
> http://img.photobucket.com/albums/v435/costre/cubeincube2.jpg
<http://img.photobucket.com/albums/v435/costre/cubeincube2.jpg>
> > It was a pain to get the edges right when I first started
solving it > this way, but it gets easier to see what needs to be
done. > > --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 > <no_reply@y...> wrote: > > It took me abotu
15 minutes to put the pattern on my 5x5 it's > > beacuse I wan't
using any special algorithms for this pattern as > > some of the
cubist memorize. The first half took about 6 minutes, I > > left
the back half in the "opposite twisting" so I had to go > through
> > and painfully redo those. (I say painfully, cuz my 5x5 is very
> > stiff.) > > > > Also, quite annoyingly, your .gif
image has the official color > > scheme butchered. > > >
> -Doug Li > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > >
<no_reply@y...> wrote: > > > It is certainly possible if
it is indeed one of the several > things > > I > > >
think you trying to do. Because I really don't understand what > you
> > > mean in the first place. By "to solve my 5x5x5 as a super
cube- in- > > > cube" do you mean to get it to this state or to
solve it from > this > > > state? Either way it should be
possible. I assume the other 3 > > sides > > > (those I
can't see in the .gif) is such that all 8 corners are > > >
solved AND all 12 central-edgies are solved. (Those main pieces >
> seem > > > to be solved relative to each other and to the
centers, that is > > also > > > to say that the centers
look placed.) The only things you have to > > > worry about in
determining wheatehr or not this setup is possible > > is >
> > to make sure there are the proper number of each type/color of
> > > pieces. > > > > > > Note further that a
randomly assembled 3x3 has a 1/12 chance of > > > being
solvable, a 4x4 has a 1/3 chance, and a 5x5 has a 1/12 > > chance.
> > > Though this information may not fit perfectly into this
situation > > it > > > should give you so intuition. (It
doesn't fit perfectly because > > your > > > going for a
certain stickering, not necessarily a certain > > assembly.) >
> > > > > Ok here's the deal..., if I don't reply soon to
this thread > assume > > > that I have physically put this
pattern on my 5x5 using legal > > turns. > > > This
should assure you that it is indeed possible, while making > my >
> > 5x5 look snazy for a while :). > > > > > >
-Doug Li > > > > > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "c0stre" > > >
<albin.thorning@h...> wrote: > > > > I've tried six
times now to solve my 5x5x5 as a super cube- in- > > > cube,
> > > > that is make it look like this on one side, and the
same on the > > > > other, but with the other three colors
"turned". > > > > > > > >
http://img.photobucket.com/albums/v435/costre/cubeincube.gif
<http://img.photobucket.com/albums/v435/costre/cubeincube.gif>
> > > > > > > > But I havent got it right once.
The last face always gets > turned > > > > wrong. Is it
just bad luck, or is it impossible to solve into > > this >
> > > state? Also, is there a good way to get there from a
solved > > 5x5x5? Yahoo! Groups Sponsor ADVERTISEMENT
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oups/S=1705297356:HM/EXP=1091722065/A=2128215/R=0/SIG=10se96mf6/*http://comp
anion.yahoo.com> click here
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of this message have been removed]
3757. Re: Edge moves - a plea for help (info for GameofDeath2)
From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Aug 2004 16:57:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks"
<duncan@d...> wrote: > Thats fantastic - thankyou very much. No
problem - I had some spare algorithms hanging about. >I now have all
the moves I need for > my L2L4 strategy. I'm still some way from
getting all my algorithms, but I do have quite a few optimal ones.
(Although I'd prefer optimal ones in QTM, but as far as I know
CubeExplorer doesn't have that possibility.) I had a look at ACube (as
was suggested). It looks to have a similar input method to Mike Reid's
solver (although with the latter entering twists is also possible) and
entering like that is not exactly what I'm looking for. (I already have
loads of sub-optimal algorithms in the B D L U2 R' ... form so it would
be a pain to work them into UFR URB UBL ULF ... form (or URF UBR ...
whichever way). I understand that ACube can at least work through
batches to some extent and that could be useful, bbut I don't know that
it will accept positions from twists. >They aren't all optimal yet
and I need to write them all > down in one place. When I'm happy with
it I'll put it all on a website at > least as work in progress if not
the finished method. I'm not sure BCFSSS will ever be finished. >
> Many thanks again. No problem again. > > Duncan
3758. Re: 5x5x5 Cube-in-cube ..? From:
"Austin Chen" <stradivarius423@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Aug 2004 17:25:16 -0000
yeah, if u have a BOY color-schemed 4x4, try this first: U=blue,
F=red,R=yellow. do F2 D' R2 D' L' U' L' R B D' U B L F2 L U2 with F= red
(simulate a 3x3 on the 4x4 with the center cubie as a 2x2 unit, outer
slices 1x4). then, with F=yellow, do U2 F2 R2 U' L2 D B R' B R' B R' D'
L2 U' (note, U2 F2 R2 U' L2 D B R' B R' B R' D' L2 U' is cube-inside-a-
cube) Austin --- In speedsolvingrubikscube@yahoogroups.com, "Ruestow,
Andrew" <aruestow@m...> wrote: > Anyone know how to make it
happen on a 4x4x4? > > Just curious > > -----Original
Message----- > From: Austin Chen [mailto:stradivarius423@y...] >
Sent: Wednesday, August 04, 2004 12:07 PM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing
group] Re: 5x5x5 Cube-in-cube ..? > > > to get a
"cube-in-cube..." for a 3x3, you can use this alg: > F2 D' R2 D' L'
U' L' R B D' U B L F2 L U2 > > On a 5x5, there are two ways to
simulate a 3x3: (where a slice is a > horizontal unit of cubies) 1)
the center slice is 1 unit high by 5 > units wide, and the upper
& lower slices (outer slices) are 2 units > high by 5 units wide.
Or, 2) the center slice is 3 units high by 5 > units wide, and the
outer slices are 1 by 5. > > I don't know how to solve a 5x5, but
I have tried this pattern on a > new 5x5 from the package. From the
solved state, pretend the 5x5 is > a 3x3 where the center slice is 1
unit high by 5 units wide, and the > upper & lower slices (outer
slices) are 2 units high by 5 units > wide. Do the sequence F2 D' R2
D' L' U' L' R B D' U B L F2 L U2 , > noting that the color of the
centers. (note, the sides F, U, & R > will be grouped together
for the pattern, so if F is red, U is Blue, > and R is yellow, red
yellow and blue will be one cube-in-cube...) > Remember when doing
the sequence to do it as a 3x3. Then, after you > do that, you should
get a cube-in-cube-in-cube. Do the sequence > again, but as in the
second example for simulating a 3x3. If you > make sure you hold the
cube the same way (with F always being red or > whatever) you should
get a cube-in-cube-in-cube...etc. If this > doesn't work, then try
the sequence using example 2 then example 1. > I hope this is
understandable... > > Austin > > > --- In
speedsolvingrubikscube@yahoogroups.com, "c0stre" >
<albin.thorning@h...> wrote: > > Meh, don't be a baby ... I
threw the gif together in pbrush in a > > computer cafe in
Hiroshima, far away from my cubes. I didn't take > > time to go
into details. > > I got it right this time, on the bullet train
back to Tokyo. It's > > just a matter of luck for me, since I
don't know how to rotate one > > single face (or switch sides of
two face-edge-pieces, which is > what > > have to be done...) I
have to pretty much start all over when I > > realize the last
side is turned ... > > > > But the result looks pretty cool.
> > > >
http://img.photobucket.com/albums/v435/costre/cubeincube1.jpg >
<http://img.photobucket.com/albums/v435/costre/cubeincube1.jpg>
> > http://img.photobucket.com/albums/v435/costre/cubeincube2.jpg
>
<http://img.photobucket.com/albums/v435/costre/cubeincube2.jpg>
> > > > It was a pain to get the edges right when I first
started solving > it > > this way, but it gets easier to see
what needs to be done. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > >
<no_reply@y...> wrote: > > > It took me abotu 15 minutes
to put the pattern on my 5x5 it's > > > beacuse I wan't using
any special algorithms for this pattern as > > > some of the
cubist memorize. The first half took about 6 > minutes, I > >
> left the back half in the "opposite twisting" so I had to go >
> through > > > and painfully redo those. (I say painfully,
cuz my 5x5 is very > > > stiff.) > > > > > >
Also, quite annoyingly, your .gif image has the official color > >
> scheme butchered. > > > > > > -Doug Li > >
> > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > > >
<no_reply@y...> wrote: > > > > It is certainly
possible if it is indeed one of the several > > things > >
> I > > > > think you trying to do. Because I really
don't understand what > > you > > > > mean in the
first place. By "to solve my 5x5x5 as a super cube- > in- > >
> > cube" do you mean to get it to this state or to solve it from
> > this > > > > state? Either way it should be
possible. I assume the other 3 > > > sides > > > >
(those I can't see in the .gif) is such that all 8 corners are > >
> > solved AND all 12 central-edgies are solved. (Those main >
pieces > > > seem > > > > to be solved relative to
each other and to the centers, that > is > > > also >
> > > to say that the centers look placed.) The only things you
have > to > > > > worry about in determining wheatehr or
not this setup is > possible > > > is > > > > to
make sure there are the proper number of each type/color of > >
> > pieces. > > > > > > > > Note further
that a randomly assembled 3x3 has a 1/12 chance > of > > >
> being solvable, a 4x4 has a 1/3 chance, and a 5x5 has a 1/12 >
> > chance. > > > > Though this information may not
fit perfectly into this > situation > > > it > > >
> should give you so intuition. (It doesn't fit perfectly >
because > > > your > > > > going for a certain
stickering, not necessarily a certain > > > assembly.) >
> > > > > > > Ok here's the deal..., if I don't
reply soon to this thread > > assume > > > > that I
have physically put this pattern on my 5x5 using legal > > >
turns. > > > > This should assure you that it is indeed
possible, while > making > > my > > > > 5x5 look
snazy for a while :). > > > > > > > > -Doug Li
> > > > > > > > > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "c0stre" >
> > > <albin.thorning@h...> wrote: > > > >
> I've tried six times now to solve my 5x5x5 as a super cube- >
in- > > > > cube, > > > > > that is make it
look like this on one side, and the same on > the > > > >
> other, but with the other three colors "turned". > > >
> > > > > > >
http://img.photobucket.com/albums/v435/costre/cubeincube.gif >
<http://img.photobucket.com/albums/v435/costre/cubeincube.gif>
> > > > > > > > > > But I havent got it
right once. The last face always gets > > turned > > >
> > wrong. Is it just bad luck, or is it impossible to solve >
into > > > this > > > > > state? Also, is there
a good way to get there from a solved > > > 5x5x5? > >
> > Yahoo! Groups Sponsor > > ADVERTISEMENT > >
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oups/S=1705297356:HM/EXP=1091722065/A=2128215/R=0/SIG=10se96mf6/*http
://comp > anion.yahoo.com> click here > >
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M=295196.4901138.6071305.3001176/D=groups/S= >
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Groups Links > > > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ >
<http://groups.yahoo.com/group/speedsolvingrubikscube/> > >
> * To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?
subject=Unsubscri > be> > > > * Your use of Yahoo! Groups
is subject to the Yahoo! Terms of Service >
<http://docs.yahoo.com/info/terms/> . > > > > >
[Non-text portions of this message have been removed]
3759. Re: Must... Get... Faster... From:
"Wayne" <mylib_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Aug 2004 21:25:42 -0000
Since you haven't learned all of the algs to OLL, you may consider
learining algs that orient/permute corners of the LL and then
orient/edges still completing the LL in 2 looks. I know all of the algs
to do it both ways and usually avg about 2 seconds less solving the LL
corners firs and then the edges. Wayne --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > Over the past few weeks I have dropped
a significant time off my > average simply by relaxing and going
'slow' in the F2L. Three weeks > ago I was averaging 28-30 seconds,
but now I can easily average less > than 25 seconds and I get many
sub-20 times a day. It was almost > instantaneous, once I slowed
down, I got my f2l down to 12-15 seconds. > The only thing holding me
up now is those dang OLL algs. I'm stuck at > a 3-look LL. So my
advise to you, is to concentrate on going slow and > making every
move count in the F2L. I believe that once you get the > F2L, you
will be very pleased with your times. > > -Chris
3760. Re: new J permutation....faster? From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Aug 2004 22:07:31 -0000
You are correct I meant U' not U-. --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@y...>
wrote: > --- In speedsolvingrubikscube@yahoogroups.com,
pathfinder_netstorm > <no_reply@y...> wrote: > > I use
the one that goes with F2 (R U R') (b2 (the 2 back layers)) > R U-R U
R2. > > I think you mean U' where you ahve a U-.... mixing
notation would be > bad. I have been trying to get this one fast. I
started using it > while in Pasadena. I was playing around with this
idential sequence > since I don't really like the one I use normally
(the one Brent > mentioned), so I decided to do this one IF it comes
at that griping. > The only tricky part is pulling off the b2
smoothly. > > --- In speedsolvingrubikscube@yahoogroups.com,
François SECHET > <frsechet@y...> wrote: > > I don't use
that one, but as I love the one I use (I guess it's > one > >
of my fastest, if not the fastest, with the corners 3-cycle and > the
> > edges 3-cycles ones). It just feels awesome to perform, with a
> good > > cube it feels so smooth... So here it is:
(RUR'F')(RUR'U') > > (R'FR2U'R'U'). > > Ok this one is
rediculous, it don't seem fast at all, or maybe I > just hate (A B A'
B')-type triggers. > > -Doug Li
3761. Re: new J permutation....faster? From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Aug 2004 22:09:01 -0000
Oh yeah, for me pulling the b2 does not seem too hard, my gripping
remains the same : I grip b2 while I pull the F2 + trigger. So while you
do the F2 + the trigger your grip remains and you can just twist it and
finish with the fast last sequence. --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@y...>
wrote: > --- In speedsolvingrubikscube@yahoogroups.com,
pathfinder_netstorm > <no_reply@y...> wrote: > > I use
the one that goes with F2 (R U R') (b2 (the 2 back layers)) > R U-R U
R2. > > I think you mean U' where you ahve a U-.... mixing
notation would be > bad. I have been trying to get this one fast. I
started using it > while in Pasadena. I was playing around with this
idential sequence > since I don't really like the one I use normally
(the one Brent > mentioned), so I decided to do this one IF it comes
at that griping. > The only tricky part is pulling off the b2
smoothly. > > --- In speedsolvingrubikscube@yahoogroups.com,
François SECHET > <frsechet@y...> wrote: > > I don't use
that one, but as I love the one I use (I guess it's > one > >
of my fastest, if not the fastest, with the corners 3-cycle and > the
> > edges 3-cycles ones). It just feels awesome to perform, with a
> good > > cube it feels so smooth... So here it is:
(RUR'F')(RUR'U') > > (R'FR2U'R'U'). > > Ok this one is
rediculous, it don't seem fast at all, or maybe I > just hate (A B A'
B')-type triggers. > > -Doug Li
3762. Magic From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Aug 2004 23:14:31 -0000
I'm trying to speedsolve Rubik's Magic on video and have two good
attempts but can't figure out exactly how fast they are. Can someone
help me? http://www.stefan-pochmann.de/spocc/other_stuff/videos/ (first
video) Cheers! Stefan
3763. Re: Magic From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 04 Aug 2004 23:40:05 -0000
To me it seems like both are around 32 frames. So just over a second, I
judge, but it's quite subjective. Depends on what you count as start and
stop. There is of course the problem with not using a timing pad... but
I feel that there shouldn't be a timming pad for this. So I think they
are both about 1.07s, but I'm not too sure. -Doug Li --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > I'm trying to speedsolve Rubik's Magic
on video and have two good > attempts but can't figure out exactly
how fast they are. Can someone > help me? > >
http://www.stefan-pochmann.de/spocc/other_stuff/videos/ > (first
video) > > Cheers! > Stefan
3764. Re: Magic From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 05 Aug 2004 00:06:41 -0000
This is what I was able to determine:
http://www.plu.edu/~huntca/Magic.wmv -Chris
3765. Re: [Speed cubing group] Re: new J permutation....faster?
From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 4 Aug 2004 17:55:07 -0700 (PDT)
My J permutations both average under 2.00 seconds... One I have even
accomplished as fast as 1.5 seconds. both algs are on my site.
www.geocities.com/rubiks_galaxia/index.html check the permutation page
-Richard --- pathfinder_netstorm <no_reply@yahoogroups.com> wrote:
> Oh yeah, for me pulling the b2 does not seem too > hard, my
gripping > remains the same : I grip b2 while I pull the F2 + >
trigger. So while > you do the F2 + the trigger your grip remains and
> you can just twist > it and finish with the fast last sequence.
> > --- In speedsolvingrubikscube@yahoogroups.com, > d_funny007
> <no_reply@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > pathfinder_netstorm >
> <no_reply@y...> wrote: > > > I use the one that goes
with F2 (R U R') (b2 > (the 2 back layers)) > > R U-R U R2.
> > > > I think you mean U' where you ahve a U-.... mixing
> notation would > be > > bad. I have been trying to get
this one fast. I > started using it > > while in Pasadena. I
was playing around with this > idential sequence > > since I
don't really like the one I use normally > (the one Brent > >
mentioned), so I decided to do this one IF it > comes at that >
griping. > > The only tricky part is pulling off the b2 >
smoothly. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > Fran���ois SECHET > >
<frsechet@y...> wrote: > > > I don't use that one, but as
I love the one I > use (I guess it's > > one > > > of
my fastest, if not the fastest, with the > corners 3-cycle and >
> the > > > edges 3-cycles ones). It just feels awesome to
> perform, with a > > good > > > cube it feels so
smooth... So here it is: > (RUR'F')(RUR'U') > > >
(R'FR2U'R'U'). > > > > Ok this one is rediculous, it don't
seem fast at > all, or maybe I > > just hate (A B A' B')-type
triggers. > > > > -Doug Li > >
__________________________________ Do you Yahoo!? Yahoo! Mail Address
AutoComplete - You start. We finish.
http://promotions.yahoo.com/new_mail
3766. Re: [Speed cubing group] Re: Question to all math-freaks
From:
Ryan Heise <rheise@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 5 Aug 2004 11:47:45 +1000
On Fri, Jul 30, 2004 at 05:01:44AM -0000, d_funny007 wrote: > 3915 or
3916 if you keep the solved case. I can verify 3916. But what if you
include other symmetries? Look at the first two cubes in the first row:
http://www.progsoc.uts.edu.au/~rheise/cube/step4_2.html They are
essentially the same after a simple cube rotation. Ryan
3767. Re: Magic From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 05 Aug 2004 04:51:38 -0000
WOW!!! ....... just.... wow! :-) Chris --- In
speedsolvingrubikscube@yahoogroups.com, burntbizzkit
<no_reply@y...> wrote: > This is what I was able to determine:
> > http://www.plu.edu/~huntca/Magic.wmv > > -Chris
3768. [Speed cubing group] Re: Question to all math-freaks
From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 05 Aug 2004 05:45:29 -0000
OH WOW!!! very cool. I've known about this for a long time but neglected
to consider it in this case. On some level, I just didn't want to
confuse anybody. I think we should call this "hidden-symmetry" since it
is certainly a distinct form of symmetry then anything else. -Doug Li
(thinking to myself... should I dare give an answer to this modified
question...) --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<rheise@p...> wrote: > On Fri, Jul 30, 2004 at 05:01:44AM
-0000, d_funny007 wrote: > > 3915 or 3916 if you keep the solved
case. > > I can verify 3916. But what if you include other
symmetries? Look at the > first two cubes in the first row: > >
http://www.progsoc.uts.edu.au/~rheise/cube/step4_2.html > > They
are essentially the same after a simple cube rotation. > > Ryan
3769. RubikTimer 2.4.1 From:
"Michiel van der Blonk" <blonkm@...>
To:
"speedsolving" <speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 5 Aug 2004 15:05:04 -0400
Hi all, I issued a patch on rubiktimer. It is just the exe now, so if
you want it, download the executable, keep speech.dll and run from
there. Changed on request: if autoupload is on, then the progress window
will close after uploading (since it is always just one record to post).
Download from :
http://thearufam.brinkster.net/cube/download/rtt/RubikTimer.exe Michiel
[Non-text portions of this message have been removed]
3770. Yet another cube timer From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 05 Aug 2004 19:55:39 -0000
http://grrroux.free.fr/timer.JPG This one does not need to be patched
every day ;-) Gilles.
3771. New version of rubiktimer From:
"Michiel van der Blonk" <blonkm@...>
To:
"speedsolving" <speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 5 Aug 2004 04:18:19 -0400
Hi Again I posted a new version of RubikTimer. A lot of changes are
cosmetic, but damn it looks good now! changes: - bug: metronome wasn't
working - bug: upload was duplicating records - new options dialog with
outlook like interface - auto upload: after solving automatically saves
on the web - detection of lan and sound card - upload progress form with
text log and error view - web: the stats page has a chatbox - web: your
personal log page has a delete-this-row option get the latest
RubikTimer, v2.4:
http://thearufam.brinkster.net/cube/download/rtt/RubikTimer.msi for now
only the msi is available. any questions, feedback, just press the
feedback button in the options dialog Michiel [Non-text portions of this
message have been removed]
3772. Re: Edge moves - a plea for help (info for GameofDeath2)
From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 05 Aug 2004 21:47:08 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "c_w_tsai" <
c_w_tsai@y...> wrote: > To GameofDeath2 (and anyone else who's
interested): > > Here's something I wrote to convert algorithms to
Reid's notation: >
http://www.geocities.com/c_w_tsai/cube/reidnotation.html > > Have
fun! I couldn't get it to work. : ( I tried R' F2 L F L F' L2 F2 L R U
L' U' (which is short and alread optimal to see what I would get out)
but it didn't do anything, so I took out the spaces and that didn't work
and then I tried RRR (instead of R'), FF instead of F2 etc. but I still
couldn't get anything out. Is there something else I need to do.
Assuming I do get it to work, would it work for batches of algorithms?
I've got a few million algorithms to optimize which is a lot to enter
one by one. > > > > I'm still some way from getting all my
algorithms, but I do have > > quite a few optimal ones. (Although
I'd prefer optimal ones in > QTM, > > but as far as I know
CubeExplorer doesn't have that possibility.) > > I had a look at
ACube (as was suggested). It looks to have a > similar > >
input method to Mike Reid's solver (although with the latter > >
entering twists is also possible) and entering like that is not >
> exactly what I'm looking for. (I already have loads of sub- optimal
> > algorithms in the B D L U2 R' ... form so it would be a pain
to > work > > them into UFR URB UBL ULF ... form (or URF UBR
... whichever way). > > I understand that ACube can at least work
through batches to some > > extent and that could be useful, bbut
I don't know that it will > > accept positions from twists. >
>
3773. the ultimate cube program (somewhat longish) From:
Jonas Kölker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 06 Aug 2004 00:46:31 -0000
hello, it's me again :) Those of you who have paid attention to my rant
will probably know that I'm starting to study computer science and math
pretty soon. As I'm pretty sure it at some point will include writing a
big program of my own design, I've begun harvesting ideas. Of course,
writing a cube program has popped into my mind. So, I thought to myself,
what is cube-related and looks like it hasn't been done already? Timers?
nah :p ... solvers? We got Cube Explorer. Programs that no sane person
can operate? ACube takes the credit. intermezzo: I really like Bernard
Helmstetters collection, because it (usually) gives more than one
solution for the position you looked up. What I want (to write) is a
program that will do the hard working of creating (and possibly
analyzing) methods (that is, finding algs, AFAI'm concerned). So I
thought to myself: "what is a method? What characterizes all methods?
Why don't Cube Explorer or ACube do the trick". And made some obvious
observations: A method is a step-by-step algorithm (mathematically
speaking) that when applied correctly can turn a cube from any state
into one specific state: solved. Keyword here is step-by-step. I haven't
seen a method that builds something up, then destroys it later. It might
temporarily break it during the execution of algorithms (cubically
speaking), but once the algorithm is done, you'll be having the cube in
the same or (usually, hopefully) better condition. If anyone has a
counterexample, please let me know. But let me get back on track. In the
following, let "all" mean "mostly all". in all methods, all steps have a
clearly definable initial state and a clearly definable goal state
(example: inital is scrambled, goal is "DF, DR, DB and DL are all
correctly positioned and oriented"). So, why doesn't Cube Explorer or
ACube do the trick? Well, because they don't accept partial cubes as
_both_ initial and final conditions. Of course, for almost all methods,
all states except <scrambled> and <solved> are both the goal
state of one process and the initial state of the next. so, what the
program(s) should do (according to above rant, in my mind) is to take an
initial condition and a set of rules (e.g. "exclude symmetric
positions") and convert the conditions/rules into a list of positions.
Then, for each position, search for algs using a given set of rules (for
example: use only moves URB U'R'B', stop and output alg if cube matches
"F2L-is-done"). All while being user-friendly, yet still powerful and
scriptable. In the unix spirit: each program shoud do one small task
very well. since it's 2:40 (am), I'm too tired to rant any longer, so
I'm gonna stop (very close to) here. Also, apologies for being somewhat
longwinded. The 1.000.000$ question: If you were to use a program for
finding algorithms, which features would you want from it? Does it sound
like my program could be useful to you? Why [not]? -- Jonas Kölker
3774. Re: [Speed cubing group] the ultimate cube program (somewhat
longish)
From:
"fremont loic" <perfectgod@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Fri, 6 Aug 2004 03:06:20 +0200
Hi, Your program would be HUGE !!!! Pesonnally, I would like "ONE" only
program for the rubik. The programs would include a timer, a solver for
any Rubik's puzzles. And why not including your idea of "creating"
algorithms. Also when you break your record, you could email your score
by a link to speedcubing.com records page ! Obviously, for this kind of
program, all the programers should be participated but... WHAT A HUGE
PROGRAM IT COULD BE !!!! Excuse me if my english isn't perfect cause I'm
french... A+ Loic ----- Original Message ----- From: Jonas Kölker To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, August 06, 2004
2:46 AM Subject: [Speed cubing group] the ultimate cube program
(somewhat longish) hello, it's me again :) Those of you who have paid
attention to my rant will probably know that I'm starting to study
computer science and math pretty soon. As I'm pretty sure it at some
point will include writing a big program of my own design, I've begun
harvesting ideas. Of course, writing a cube program has popped into my
mind. So, I thought to myself, what is cube-related and looks like it
hasn't been done already? Timers? nah :p ... solvers? We got Cube
Explorer. Programs that no sane person can operate? ACube takes the
credit. intermezzo: I really like Bernard Helmstetters collection,
because it (usually) gives more than one solution for the position you
looked up. What I want (to write) is a program that will do the hard
working of creating (and possibly analyzing) methods (that is, finding
algs, AFAI'm concerned). So I thought to myself: "what is a method? What
characterizes all methods? Why don't Cube Explorer or ACube do the
trick". And made some obvious observations: A method is a step-by-step
algorithm (mathematically speaking) that when applied correctly can turn
a cube from any state into one specific state: solved. Keyword here is
step-by-step. I haven't seen a method that builds something up, then
destroys it later. It might temporarily break it during the execution of
algorithms (cubically speaking), but once the algorithm is done, you'll
be having the cube in the same or (usually, hopefully) better condition.
If anyone has a counterexample, please let me know. But let me get back
on track. In the following, let "all" mean "mostly all". in all methods,
all steps have a clearly definable initial state and a clearly definable
goal state (example: inital is scrambled, goal is "DF, DR, DB and DL are
all correctly positioned and oriented"). So, why doesn't Cube Explorer
or ACube do the trick? Well, because they don't accept partial cubes as
_both_ initial and final conditions. Of course, for almost all methods,
all states except <scrambled> and <solved> are both the goal
state of one process and the initial state of the next. so, what the
program(s) should do (according to above rant, in my mind) is to take an
initial condition and a set of rules (e.g. "exclude symmetric
positions") and convert the conditions/rules into a list of positions.
Then, for each position, search for algs using a given set of rules (for
example: use only moves URB U'R'B', stop and output alg if cube matches
"F2L-is-done"). All while being user-friendly, yet still powerful and
scriptable. In the unix spirit: each program shoud do one small task
very well. since it's 2:40 (am), I'm too tired to rant any longer, so
I'm gonna stop (very close to) here. Also, apologies for being somewhat
longwinded. The 1.000.000$ question: If you were to use a program for
finding algorithms, which features would you want from it? Does it sound
like my program could be useful to you? Why [not]? -- Jonas Kölker
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3775. T-Shirts From:
Tyson Mao <tmao@...>
To:
caltechrubiks@yahoogroups.com
Date:
Thu, 5 Aug 2004 19:54:58 -0700
Last call for t-shirts! We will be making the final batch of t-shirts
this Friday. The screen is getting very worn so it's probably the last
time we can use it so if you want a t-shirt, this is your last chance!
Just e-mail me. (Jon, Peter, and Ian, I'm sending out yours tomorrow)
Tyson Mao MSC #631 California Institute of Technology
3776. Re: Megaminx From:
"jbohanon3" <jbohanon3@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 06 Aug 2004 05:09:36 -0000
Meffert's is a 6 color. I was told that the 12 color ones pop up on eBay
occasionally. I'm thinking about modifying mine to a 12 color one,
especially since most of the stickers lose their stickiness after
playing with it for about a month. --- In
speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@y...>
wrote: > Is the megaminx sold by Meffert's 12 color or 6 color? Where
can I > get a 12 color megaminx? > > Ian W
3777. Re: [Speed cubing group] Stickers for the Megaminx
From:
"jbohanon3" <jbohanon3@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 06 Aug 2004 05:23:04 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@y...> wrote: > Hey! > > Speaking of
megaminx and getting bored of 3x3x3 speedcubing ;-) I'm actually not
that great at speedcubing. I'm too lazy to learn all of the F2L, OLL and
PLL algorithms, so I use a method I learned in a book on the solution to
the cube with a few of my own tricks to speed things up. I just recently
broke 60 seconds. > And how about a "5x5x5" equivalent version of the
megaminx? That > would be quite awesome. I'd rather see that than a
6x6x6 cube or > 7x7x7 cube, which is just more of the same :D That
was one of the first things I thought of after figuring out the
megaminx. It's too bad that the mechanics of something like that would
be such a pain in the butt (although quite fascinating). It would be
much easier to just write a program to simulate it. Mathematically, you
can only fit 12 spheres around an inner sphere, so you'd probably have
very little wiggle room. Incidentally, are there any pictures online of
a dis-assembled 5x5x5? I would never dream of taking mine apart. I'm
scared of breaking it, but I'm even more scared of having to re-assemble
it. It's at times like these that I wish there were more than five
regular polyhedra. Maybe someone could make something analogous to the
4-dimensional Rubik's cube using the five other regular 4- dimensional
polytopes. The analogue to the Megaminx is an object with 120
3-dimensional faces, all of which would have to have some sort of star
pattern on them! Oy vey!
3778. Re: [Speed cubing group] the ultimate cube program (somewhat
longish)
From:
Ryan Heise <rheise@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 6 Aug 2004 16:09:42 +1000
On Fri, Aug 06, 2004 at 12:46:31AM -0000, Jonas K�lker wrote: > So,
> why doesn't Cube Explorer or ACube do the trick? Well, because they
> don't accept partial cubes as _both_ initial and final conditions.
ACube can do this. One idea might be to write a GUI for ACube. > I
haven't seen a method that builds something up, then destroys it >
later. It might temporarily break it during the execution of >
algorithms (cubically speaking), but once the algorithm is done, >
you'll be having the cube in the same or (usually, hopefully) better
> condition. If anyone has a counterexample, please let me know. I
have one. I long while ago, I posted about my human version of the
Thistlethwaite algorithm. My method for "PHASE 3" tries to get the
corners into the <U2,D2,L2,R2,F2,B2> group. This is difficult to
see, so first I separate the U/D corners into the U and D layers only to
destroy that in the following step... For the details, here is my
original post: ----- Forwarded message from Ryan Heise
<rheise@...> ----- From: Ryan Heise <rheise@...> Date: Sun,
22 Jun 2003 11:30:52 +1000 To: Ron van Bruchem <rvb@...> Subject:
Thistlethwaite, human version On Sat, Jun 21, 2003 at 06:13:28PM +0200,
Ron van Bruchem wrote: > Hi Ryan, > > I am very interested in
the ideas you have. > Please tell me something about the systems you
came up with, and how many > algorithms you need per stage. Phase 1
-> <U,D,L,R,F2,B2> group - simple, no algorithms Phase 2 ->
<U,D,L2,R2,F2,B2> group - Direct up/down edges to up/down face
(simple, no algs) - Direct corners to up/down face (between 8 and 60
algs) Phase 3 -> <U2,D2,L2,R2,F2,B2> group - Corners (between 1
and 2 algs) - Edges (between 1 and 4 algs) Phase 4 -> place pieces -
Corners (intuitive) - Edges (intuitive) DETAILS OF STEPS * PHASE 1 This
is solved in 4.6 moves on average. * PHASE 2 EDGES This is rather
simple. You can learn all 20-30 cases if you wish. I forget the exact
number. This can be solved in an average of 4 moves. * PHASE 2 CORNERS I
used a method similar to Gaetan - first get 3 corners oriented on one
side, and then apply one of 8 algorithms. It is possible to directly
learn all 60 cases if you want (I can't remember the exact number). I
think they have an average of 8.5 moves. * PHASE 3 CORNERS In phase 3,
it is important to do the corners first, because it is difficult to see
whether they have made it into the U2D2L2R2F2B2 group. Just getting
opposite colours on each side isn't enough. The algorithms you learn to
fix this are shorter when you don't have to worry about the edges. Here,
I'll just describe the simplest technique that requires two algorithms,
but is very quick for the fingers and brain: First, separate up/down
colours (one colour on each side). Average 3.2 moves. There should be,
for example, all red corners on top, and all orange corners on bottom.
Now, pairs of adjacent corners will either match or mismatch. Our goal
is to make them either all match, or all mismatch. So, in this step, we
find the odd pairs out (whether they're matching or mismatching), and
fix them so they match/mismatch like all the rest. There are 4 pairs.
Either one pair is the odd one out, or two pairs are the odd ones out.
For one pair: hold the pair at UF, and do R'FR'B2RF'R. It's a
modification of the corner mover that doesn't care about the exact
positions of corners. Two pairs: hold two pairs on F (you may need to
move them there), and do R2UF2U2R2U. (if you needed to move them there
first, there's also a trick to get it to work...) I looked for a long
time to find other methods here that used fewer moves. I found some, but
this way was definitely by far the quickest to perform. PHASE 3 EDGES 4
cases - simple (2,4,6 or 8 bad edges). Average 6.1 moves. Total moves so
far: 33.4. Obviously, fewer moves are necessary to achieve an average of
40 moves overall. I worked out some shortcuts, but I don't think they're
worth it, because I could perform the longer way faster. PHASE 4 (the
end game) I think you already have a strategy for this. Corners, then
edges. I think it's possible to learn all cases for the edges (about 150
I think, but easy to memorise). A downside is the number of double turns
which are more difficult to perform. But I tried a few algorithms and
they are possible to do quickly enough. I think the main benefit of this
method is fast reaction time and no thinking. Another benefit is that it
looks cool when you solve it. None of the pieces are placed until the
very end. Above, I listed each individual step with no shortcuts. It is
possible to combine steps, or do steps in different orders depending on
opportunities. The basic method above, if you learnt all cases for each
exact step, should give an average of 45.7 moves. Ryan ----- End
forwarded message -----
3779. [Speed cubing group] the ultimate cube program (somewhat longish)
From:
Jonas Koelker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 6 Aug 2004 09:10:09 +0100 (BST)
>>> the french guy (sorry) wrote: >Hi, >Your program
would be HUGE !!!! as in disk space, work hours put into it or quality?
>> Pesonnally, I would like "ONE" only program for the rubik. The
programs would include a timer, a solver for any Rubik's puzzles. And
why not including your idea of "creating" algorithms. Also when you
break your record, you could email your score by a link to
speedcubing.com records page ! ideas noted. >> Obviously, for this
kind of program, all the programers should be participated but... WHAT A
HUGE PROGRAM IT COULD BE !!!! -- again, do you mean size/time spent or
quality? Excuse me if my english isn't perfect cause I'm french... A+
Loic --- Ryan Heise <rheise@...> wrote: > > ACube can do
this. wtf? How? could you for examle write an ACube input line that
solves a step 3 case of your method? Also, could you please include a
decription of the case rather than a reference to your page (I still
haven't found an acceptable Java plug-in). > One idea might be to
write a GUI for ACube. doesn't sound so bad to me now... another idea
might be to write some documentation for ACube (see my "wtf? How?") :D
>> If anyone has a counterexample, please let me know. > I have
one. <snip> Can't parse it atm. Just got up. But it looks to me
like you just build up "cube belongs in [URFDLB][2] group" over two
steps; then, preserving that property, you do something more... I'll
re-read once I'm really awake.
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3780. Re: the ultimate cube program (somewhat longish) From:
"Gilles Roux" <grrroux@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 06 Aug 2004 08:10:39 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Jonas Kölker
<jonaskoelker@y...> wrote: > why doesn't Cube Explorer or ACube
do the trick? Well, because they > don't accept partial cubes as
_both_ initial and final conditions. ACube and Cube Solver can do this,
and that's why they're so useful. > If you were to use a program for
finding algorithms, which features > would you want from it? - User
defined macro-moves as generators. - Better handling of centers
positions when moving slices. - I can think of high-level criteria based
on cubies, properties or positions, but it could become a bit
complicated. Gilles.
3781. [Speed cubing group] Re: the ultimate cube program (somewhat
longish)
From:
Jonas Koelker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 6 Aug 2004 09:20:34 +0100 (BST)
> > ACube and Cube Solver can do this, and that's why > they're
so useful. Cube Solver? http://www.wrongway.org/cube/solve.html? If
that's the one, I don't understand how, or why it's useful; I did a
scramble > solve; it wanted me to use around 100 moves; I also did
not find any support for partially defined goal states. > > If you
were to use a program for finding > algorithms, which features >
> would you want from it? > - User defined macro-moves as
generators. - Better handling of centers positions when moving slices.
huh? please elaborate. - I can think of high-level criteria based on
cubies, properties or positions, but it could become a bit complicated.
... well, I can always have a go at it, so please share your thoughts :)
> > Gilles. thanks for the reply, Jonas
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3782. Re: [Speed cubing group] the ultimate cube program (somewhat
longish)
From:
Ryan Heise <rheise@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 6 Aug 2004 19:35:01 +1000
On Fri, Aug 06, 2004 at 09:10:09AM +0100, Jonas Koelker wrote: > ---
Ryan Heise <rheise@...> wrote: > > > > ACube can do
this. > wtf? How? ACube.txt wrote: > You can also use some
simplifications for an incomplete cube. > Instead of an edge or a
corner you can use ... Ryan
3783. Re: the ultimate cube program (somewhat longish) From:
mike_go_uk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 06 Aug 2004 09:50:28 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Jonas Koelker
<jonaskoelker@y...> wrote: > another idea might be to write
some documentation for > ACube (see my "wtf? How?") :D The
documentation is pretty good -- everything you need to know is in there,
and there are quite a few examples. Input (which you complain about) is
neat, with some handy shortcuts: it's about as simple as you can
imagine, given the program's flexibility. ACube can't do everything
(e.g., solve to specified subgroup, except when that can be specified
via the twists/flips, allowed moves...), but you can still find
imaginative uses for the program (see Stefan Pochmann's solution of
4x4x4 parity problems, for example; this was something I also did with
it a while back). I won't attempt to defend the sanity of ACube's users,
which you have questioned... I've heard that there are people here who
actually sp**ds*lve the R*b*k's c*be... it's that sort of forum, y'know
:) Mike PS: The cube solver referred to in another post is probably
Ron's Cube Solver (facelet version) at www.speedcubing.com
3784. Re: [Speed cubing group] Re: the ultimate cube program (somewhat
longish)
From:
Jonas Koelker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 6 Aug 2004 10:58:24 +0100 (BST)
>> I won't attempt to defend the sanity of ACube's users, which
you have questioned... *goes insane* ;) >> I've heard that there
are people here who actually sp**ds*lve the R*b*k's c*be... it's that
sort of forum, y'know :) yeah right, like anyone could ever solve it in
less than a minute :p -- Jonas
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3785. [Speed cubing group] Re: the ultimate cube program (somewhat
longish)
From:
mike_go_uk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 06 Aug 2004 10:19:14 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Jonas Koelker
<jonaskoelker@y...> wrote: > > >> I won't attempt to
defend the sanity of ACube's > users, which you have questioned...
> *goes insane* ;) (Should have done the "before" and "after" test,
damn it. Or have used a "control".) > >> I've heard that there
are people here who actually > sp**ds*lve the R*b*k's c*be... it's
that sort of > forum, y'know :) > yeah right, like anyone could
ever solve it in less > than a minute :p We're all skating on thin
ice here. Mike
3786. Re: [Speed cubing group] the ultimate cube program (somewhat
longish)
From:
"qwerty1110" <qwerty1110@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 06 Aug 2004 15:02:03 -0000
>The 1.000.000$ question: >If you were to use a program for
finding algorithms, which features >would you want from it? Your
"method solver" idea takes a good step forward. I'd use it. It would
also make BFCSSS go a lot quicker. Here's an interesting idea ... write
something that makes a pruning tree for a definable subgroup of the
cube. Would that even be possible? Another idea, rather than just having
the ability to either allow or disallow some moves, give the option to
adjust the cost of specific moves so that it avoids making those moves,
but will if it has to. TBTT Fox
3787. [Speed cubing group] the ultimate cube program (somewhat longish)
From:
Jonas Koelker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 6 Aug 2004 18:31:43 +0100 (BST)
--- qwerty1110 <qwerty1110@...> wrote: > >The 1.000.000$
question: > >If you were to use a program for finding >
algorithms, which features > >would you want from it? > >
Your "method solver" idea takes a good step forward. > I'd use it.
> It would also make BFCSSS go a lot quicker. > > Here's an
interesting idea ... > write something that makes a pruning tree for
a > definable subgroup of > the cube. Would that even be possible?
> > Another idea, rather than just having the ability to >
either allow or > disallow some moves, give the option to adjust the
> cost of specific > moves so that it avoids making those moves,
but > will if it has to. I have a suggestion: three steps/modules; 1.
configuration of initial state --- piece position/orientation, facelet
position, rules for in/excluding symmetric positions --- this step
should generate a list of positions 2. algorithm search (w.
configuration); --- goal state, min/max search depth, min/max number of
algorithms to find, allowed moves (including "macros"/algs) --- this
step should operate on a list of positions and generate a selection of
algorithms. 3. algorithm processing. --- rewrite algorithms according to
user choices ("UU" = "U2", RL' = M, RUR'URU2R = " Sune-R ", etc). I'm
guessing that it's the job of a sed script. --- generate inverses and
mirrors of algs. --- calculate "quality measurement" of algs, according
to alg length, which moves or macros are used (like you suggested), how
many faces are being turned, etc. --- display the found algorithms (or
the N best, or only if quality is no less than FOO, or... whatever) of
course, each of the three component programs would have a wide array of
command-line arguments, so that you can script it any way you want, in
the good ol' Unics* style ;) * that's "Uniplexed operating and computing
system". also, regaring the pruning tree, I'm pretty convinced that step
2 will include making a pruning tree, so you'd just input the generators
that generate the desired subgroup and specify --make-pruning-tree-only
(or whatever it will turn out to be). you think this will do? also, does
anyone have any other suggestions? (looks at watch) *blast*. Must fetch
groceries. -- Jonas K�lker
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3788. Re: Stickers for the Megaminx From:
"Austin Chen" <stradivarius423@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 06 Aug 2004 19:26:47 -0000
5x5x5 mechanism: http://www.twistypuzzles.com/cgi-bin/puzzle.cgi?pid=596
Austin --- In speedsolvingrubikscube@yahoogroups.com, "jbohanon3"
<jbohanon3@h...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" >
<aspiring_to_love@y...> wrote: > > Hey! > > > >
Speaking of megaminx and getting bored of 3x3x3 speedcubing ;-) >
> I'm actually not that great at speedcubing. I'm too lazy to learn
> all of the F2L, OLL and PLL algorithms, so I use a method I learned
> in a book on the solution to the cube with a few of my own tricks
to > speed things up. I just recently broke 60 seconds. > >
> And how about a "5x5x5" equivalent version of the megaminx? That
> > would be quite awesome. I'd rather see that than a 6x6x6 cube
or > > 7x7x7 cube, which is just more of the same :D > >
That was one of the first things I thought of after figuring out the
> megaminx. It's too bad that the mechanics of something like that
> would be such a pain in the butt (although quite fascinating). It
> would be much easier to just write a program to simulate it. >
Mathematically, you can only fit 12 spheres around an inner sphere, >
so you'd probably have very little wiggle room. > > Incidentally,
are there any pictures online of a dis-assembled > 5x5x5? I would
never dream of taking mine apart. I'm scared of > breaking it, but
I'm even more scared of having to re-assemble it. > > It's at
times like these that I wish there were more than five > regular
polyhedra. Maybe someone could make something analogous to > the
4-dimensional Rubik's cube using the five other regular 4- >
dimensional polytopes. The analogue to the Megaminx is an object >
with 120 3-dimensional faces, all of which would have to have some >
sort of star pattern on them! Oy vey!
3789. Re: [Speed cubing group] Re: Stickers for the Megaminx
From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 6 Aug 2004 13:20:37 -0700 (PDT)
Speaking of stickers, the Caltech Rubik's Cube Club (along with Adam) is
thinking about buying a sticker machine. We would basically have a
machine capable of cutting all types of stickers. I'm just writing this
interest so we can gauge the interest of people wanting stickers. Tyson
Mao MSC #631 California Institute of Technology On Fri, 6 Aug 2004,
Austin Chen wrote: > 5x5x5 mechanism: >
http://www.twistypuzzles.com/cgi-bin/puzzle.cgi?pid=596 > > Austin
> > --- In speedsolvingrubikscube@yahoogroups.com, "jbohanon3"
> <jbohanon3@h...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" >
> <aspiring_to_love@y...> wrote: > > > Hey! > >
> > > > Speaking of megaminx and getting bored of 3x3x3
speedcubing ;-) > > > > I'm actually not that great at
speedcubing. I'm too lazy to learn > > all of the F2L, OLL and PLL
algorithms, so I use a method I > learned > > in a book on the
solution to the cube with a few of my own tricks > to > > speed
things up. I just recently broke 60 seconds. > > > > >
And how about a "5x5x5" equivalent version of the megaminx? That >
> > would be quite awesome. I'd rather see that than a 6x6x6 cube
or > > > 7x7x7 cube, which is just more of the same :D >
> > > That was one of the first things I thought of after
figuring out > the > > megaminx. It's too bad that the
mechanics of something like that > > would be such a pain in the
butt (although quite fascinating). It > > would be much easier to
just write a program to simulate it. > > Mathematically, you can
only fit 12 spheres around an inner > sphere, > > so you'd
probably have very little wiggle room. > > > > Incidentally,
are there any pictures online of a dis-assembled > > 5x5x5? I
would never dream of taking mine apart. I'm scared of > > breaking
it, but I'm even more scared of having to re-assemble it. > > >
> It's at times like these that I wish there were more than five >
> regular polyhedra. Maybe someone could make something analogous
> to > > the 4-dimensional Rubik's cube using the five other
regular 4- > > dimensional polytopes. The analogue to the Megaminx
is an object > > with 120 3-dimensional faces, all of which would
have to have some > > sort of star pattern on them! Oy vey! >
> > Yahoo! Groups Sponsor > ADVERTISEMENT > click here >
[rand=115491302] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > *
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use
of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3790. Pyraminx ? From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 07 Aug 2004 14:36:18 -0000
Okay, so I got my pyraminx yesterday (new mefferts one). I've been
playing with it a lot. It is a cool puzzle but now one of the corners is
loose and it pops way to often sometimes causing ball bearings to launch
across the room. I guess there's a screw in there somewhere that I can
tighten but how do I get to it?????? Thanks --barefoot Chris
3791. European Championships 1st day results From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 07 Aug 2004 22:25:51 -0000
Hey everyone, Just to let you know the results from the first day of the
European Championships have been posted on speedcubing.com. Several
world and national records have already been broken, and there is still
another day left. Keep checking the site for updates of the rest of the
events, as well as the final rounds of the ongoing competitions.
http://www.speedcubing.com/events/euro2004/results.html Happy cubing!
Chris
3792. Re: NetCube Updated... From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 07 Aug 2004 22:26:29 -0000
Handicap option added to the network timer. Just set the handicap to
your current average so that you can race people slower & faster
than you.
http://groups.yahoo.com/group/speedsolvingrubikscube/files/NetCube.zip
-Chris AIM: burntbizzkit EMAIL: huntca[nospam]@...
3793. F2L Concept From:
"h4m573r1" <h4m573r1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 08 Aug 2004 00:21:55 -0000
Hey everybody- I was fiddling with my cube, randomly scramlbing and
paying attention to F2L. I noticed in some cases I ended up pairing up 2
sets instead of 1. I'm not sure if this came up on the forum before, but
has anybody ever tried solving F2L with 2 pairs at the same time? Even
if you didn't try, let me what your thoughts are on this... -Sunil
http://cube3.tk
3794. Re: [Speed cubing group] F2L Concept From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 8 Aug 2004 09:41:05 -0700 (PDT)
Tony Snider mentioned something about this. The thing is, the list of
algs multiply to a complete outragous number of possible cases O_O.... I
haven't seen anything like this online... i'm not sure if it would be
efficient to a great degree... -bm h4m573r1 <h4m573r1@...> wrote:
Hey everybody- I was fiddling with my cube, randomly scramlbing and
paying attention to F2L. I noticed in some cases I ended up pairing up 2
sets instead of 1. I'm not sure if this came up on the forum before, but
has anybody ever tried solving F2L with 2 pairs at the same time? Even
if you didn't try, let me what your thoughts are on this... -Sunil
http://cube3.tk Yahoo! Groups SponsorADVERTISEMENT
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
http://groups.yahoo.com/group/speedsolvingrubikscube/ To unsubscribe
from this group, send an email to:
speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo!
Groups is subject to the Yahoo! Terms of Service. :) --Brent
--------------------------------- Do you Yahoo!? Yahoo! Mail is new and
improved - Check it out! [Non-text portions of this message have been
removed]
3795. Re: [Speed cubing group] F2L Concept From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 8 Aug 2004 11:15:19 -0700
Yeah, it's hard enough to already look ahead. If you can look ahead and
cut your delay time to 0, I think that would be enough. Tyson Mao MSC
#631 California Institute of Technology On Aug 8, 2004, at 9:41 AM,
Brent Morgan wrote: > Tony Snider mentioned something about this.
The thing is, the list of > algs multiply to a complete outragous
number of possible cases > O_O.... I haven't seen anything like this
online... i'm not sure if > it would be efficient to a great
degree... > -bm > > h4m573r1 <h4m573r1@...> wrote: >
Hey everybody- > I was fiddling with my cube, randomly scramlbing and
paying > attention to F2L. I noticed in some cases I ended up pairing
up 2 > sets instead of 1. I'm not sure if this came up on the forum
before, > but has anybody ever tried solving F2L with 2 pairs at the
same time? > > Even if you didn't try, let me what your thoughts
are on this... > >
-Sunil >
http://cube3.tk >
> > Yahoo! Groups SponsorADVERTISEMENT > > >
--------------------------------- > Yahoo! Groups Links > >
To visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service.
> > > > :) > --Brent > >
--------------------------------- > Do you Yahoo!? > Yahoo! Mail
is new and improved - Check it out! > > [Non-text portions of this
message have been removed] > > > > > Yahoo! Groups
Sponsor > > ADVERTISEMENT >
<yhoo0504_testb_300250a052604.gif> > <l.gif> > >
Yahoo! Groups Links > > • To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > •
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service.
> >
3796. Re: [Speed cubing group] F2L Concept From:
"Michiel van der Blonk" <blonkm@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 8 Aug 2004 15:10:51 -0400
Hi I bump into these cases once in a while, where it really helps
looking forward and I am able to do two F2L inserts together. They
usually account for my best times. So I think there is something that
could help if someone could categorize the cases that were helpful. I
believe Ryan Heise has done a lot of pre work.
http://www.progsoc.uts.edu.au/~rheise/cube/ I can vaguely remember that
there should be a page on his site on inserting two pairs at the same
time, but I can't find it. Ryan? Also, another useful tip to get to
'less moves' in general, and often used as a technique by several
competitors in the FMC is to not care which edge is aligned with which
corner, just the fact that it is connected is good. For instance, if two
edges are already aligned to the wrong corner, than aligning and
inserting the third would end up in a situation that would require just
that plus a 3 cycle of edges to complete the F2L. It is not always less
moves, but in this particular case it is definitely faster. Michiel
----- Original Message ----- From: "Brent Morgan"
<brentmorganmaster@...> > Tony Snider mentioned something about
this. The thing is, the list of algs multiply to a complete outragous
number of possible cases O_O.... I haven't seen anything like this
online... i'm not sure if it would be efficient to a great degree...
> -bm > > h4m573r1 <h4m573r1@...> wrote: > Hey
everybody- > I was fiddling with my cube, randomly scramlbing and
paying > attention to F2L. I noticed in some cases I ended up pairing
up 2 > sets instead of 1. I'm not sure if this came up on the forum
before, > but has anybody ever tried solving F2L with 2 pairs at the
same time? > > Even if you didn't try, let me what your thoughts
are on this... > > -Sunil > http://cube3.tk > > >
Yahoo! Groups SponsorADVERTISEMENT > > >
--------------------------------- > Yahoo! Groups Links > > To
visit your group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of
Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
> :) > --Brent > > --------------------------------- > Do
you Yahoo!? > Yahoo! Mail is new and improved - Check it out! >
> [Non-text portions of this message have been removed] > >
> > > Yahoo! Groups Links > > > >
3797. Re: F2L Concept From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 08 Aug 2004 19:37:52 -0000
I personally don't insert two complete pairs together, but I try to
always do two pairs at once if I see "mis-matched" pairs setup. I mean
mis-matched pairs in the sense of how stiff hands describes it on his
site (Olly I think?). I aways mixup the nickname with the real name.
Anyway if the corner of one pair is correctly placed, and the edge of
another pair is correctly placed, I would line up the bottom layer such
that the missing corner and edge form a new corner edge pair. Then I
solve the mis-matched corner and edge pair into that misaligned slot.
When I am done I undo the bottom move setup turn and I have solved both
pairs at once. The only other time I place two pairs at once is this
setup (solves FL and BL). Do F' L F U L' If I see this setup (with any U
turn afterward to) then I try to align it such that I can insert both
pairs at once. It doesn't happen often, but it comes up enough that I
tried to memorize it. I do agree though, I think learning all the cases
would be like learning ZB, but I think learning the easy cases to insert
two pairs would be beneficial to someone's times. I also highly recommen
mis-matched pairs. They take some getting used to, but are very helpful
for your times when you see one. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk"
<blonkm@z...> wrote: > Hi > > I bump into these cases
once in a while, where it really helps looking > forward and I am
able to do two F2L inserts together. They usually account > for my
best times. So I think there is something that could help if someone
> could categorize the cases that were helpful. I believe Ryan Heise
has done > a lot of pre work. >
http://www.progsoc.uts.edu.au/~rheise/cube/ > > I can vaguely
remember that there should be a page on his site on inserting > two
pairs at the same time, but I can't find it. Ryan? > > Also,
another useful tip to get to 'less moves' in general, and often used
> as a technique by several competitors in the FMC is to not care
which edge > is aligned with which corner, just the fact that it is
connected is good. > For instance, if two edges are already aligned
to the wrong corner, than > aligning and inserting the third would
end up in a situation that would > require just that plus a 3 cycle
of edges to complete the F2L. It is not > always less moves, but in
this particular case it is definitely faster. > > Michiel >
----- Original Message ----- > From: "Brent Morgan"
<brentmorganmaster@y...> > > Tony Snider mentioned something
about this. The thing is, the list of > algs multiply to a complete
outragous number of possible cases O_O.... I > haven't seen anything
like this online... i'm not sure if it would be > efficient to a
great degree... > > -bm > > > > h4m573r1
<h4m573r1@y...> wrote: > > Hey everybody- > > I was
fiddling with my cube, randomly scramlbing and paying > >
attention to F2L. I noticed in some cases I ended up pairing up 2 >
> sets instead of 1. I'm not sure if this came up on the forum
before, > > but has anybody ever tried solving F2L with 2 pairs at
the same time? > > > > Even if you didn't try, let me what
your thoughts are on this... > > > > -Sunil > >
http://cube3.tk > > > > > > Yahoo! Groups
SponsorADVERTISEMENT > > > > > >
--------------------------------- > > Yahoo! Groups Links >
> > > To visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
> > > > > > > > :) > > --Brent > >
> > --------------------------------- > > Do you Yahoo!?
> > Yahoo! Mail is new and improved - Check it out! > > >
> [Non-text portions of this message have been removed] > >
> > > > > > > > Yahoo! Groups Links > >
> > > > > >
3798. European Championships final results From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 08 Aug 2004 22:31:27 -0000
Hey everyone, The European Championships were a bigt success! Check out
the results at, http://www.speedcubing.com/events/euro2004/results.html
Also see a few of the pictures taken at,
http://www.speedcubing.com/events/euro2004/pictures.html Chris
3799. Re: [Speed cubing group] F2L Concept From:
Ryan Heise <rheise@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 9 Aug 2004 10:39:31 +1000
On Sun, Aug 08, 2004 at 03:10:51PM -0400, Michiel van der Blonk wrote:
> I can vaguely remember that there should be a page on his site on
inserting > two pairs at the same time, but I can't find it. Ryan? I
do remember writing something about this, but I think it was a message
to this group. Anyway, I do this at the beginning and end of my
solution. At the beginning, if I find a pair already made I will
sometimes use preinspection to look for other pairs that can be built
while working with the first pair. I don't necessarily insert the second
pair, but build it so that it is ready for the next step. I only do this
in preinspection, though, unless I see something really obvious while
I'm solving. By step 3, things are easier. The standard method is to
complete the last corner/edge, but I usually try to form a second
corner/edge pair on top while doing this. And of course, in step 4, I
join 3 or 4 corners with their edges simultaneously. Ryan
3800. Speedcubing.com world rankings From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 09 Aug 2004 03:19:35 -0000
Hey everyone, The speedcubing.com world rankings for 3x3x3 fastest time
and 3x3x3 average have been updated to reflect the European Championship
results. http://www.speedcubing.com/events Have fun, Chris
3801. Email From:
"azinj05ieipih" <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 09 Aug 2004 04:45:08 -0000
Hey, does anyone happen to have Andy Zomora's email? ~Joseph Liao
http://jliao.tk
3802. scramble generator From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 8 Aug 2004 23:10:36 -0700
Hi Everyone, This will only help me if I receive a response in 30
minutes. If not, it's okay. Just trying to save myself some work. Does
anyone know where Jaap's scramble generator online is? Tyson Mao MSC
#631 California Institute of Technology
3803. Re: Edge moves - a plea for help (info for GameofDeath2)
From:
GameOfDeath2 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 09 Aug 2004 06:32:18 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "c_w_tsai"
<c_w_tsai@y...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 >
<no_reply@y...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "c_w_tsai" < > >
c_w_tsai@y...> wrote: > > > To GameofDeath2 (and anyone else
who's interested): > > > > > > Here's something I
wrote to convert algorithms to Reid's > notation: > > >
http://www.geocities.com/c_w_tsai/cube/reidnotation.html > > >
> > > Have fun! > > > > I couldn't get it to work.
: ( > > It uses Javascript. Maybe it's not turned on on your
machine...? I'm pretty sure I've got it on (I seemed to remember
sticking it on ages ago) but actually in IE 5.2 (which I just stuck on
my machine recently) it's got an option for java but not for javascript
(as I recall they are different). Maybe the Mac version of IE doesn't
have it? Anyway, I was able to get it to work on Netscape. Thanks, it is
good stuff. I guess I just need to write myself one that'll do batches.
3804. Re: Pyraminx ? From:
mike_go_uk <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 09 Aug 2004 11:25:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > I guess there's a screw in there >
somewhere that I can tighten but how do I get to it?????? Thanks
Potential here for damaging (straining) the puzzle, but see if you can
ease off one or more of the corner caps. There is a screw under each
cap. You might need to use a knife if there is a lot of glue holding the
cap on. Try it at your own risk :) Mike
3805. Regional Cubing Tournaments From:
"richy_jr_2000" <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 09 Aug 2004 21:51:55 -0000
Any further news on Eastern Championships? I'm also curious how the
planning for the MidWest Tourney is going...Anyone who has info on these
things help me get up to date. And in the meantime...everyone needs to
try cupstacking :P -Richard
3806. Caltech Fall 2004 Tournament From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com, caltechrubiks@yahoogroups.com
Date:
Mon, 9 Aug 2004 15:27:45 -0700 (PDT)
Hi Everyone, I'd like to throw out the date, Saturday, October 16, 2004
for the Caltech Fall 2004 Tournament. Please check your calendars. Tyson
Mao MSC #631 California Institute of Technology
3807. Teflon Silicone Lubricant? From:
"azinj05ieipih" <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Aug 2004 05:54:59 -0000
Hey Everyone, I recently went by Lowe's and bought a can of DU Point
Teflon Silicone Lubricant. I wonder whether that is the brand that Chris
Hardwick uses? ~Joseph Liao http://jliao.tk
3808. Re: [Speed cubing group] Teflon Silicone Lubricant?
From:
"Michiel van der Blonk" <blonkm@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 10 Aug 2004 02:18:27 -0400
Hi I tried teflon based spray once, and it almost ruined the cube. I got
it out in time, before it was completely useless. I don't know about the
specific brand though. Anyway, I (and a lot of others) recommend using a
pure 100% silicone based spray. I have had good lubrication results in
the past with body lotion and olive oil (not at the same time duh) but
it appears to be bad for the cube. And your hands get dirty 8-(. I spray
it on about once a week and I have no complaints. I am still using the
same can I got from Ton almost a year ago. Michiel van der Blonk >
Hey Everyone, > > I recently went by Lowe's and bought a can of DU
Point Teflon > Silicone Lubricant. I wonder whether that is the brand
that Chris > Hardwick uses? > > ~Joseph Liao > >
http://jliao.tk
3809. cube slump From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Aug 2004 10:22:48 -0700 (PDT)
I know I wrote about this maybe six months ago but I guess I'm having
another one now and it's REALLY FRUSTRATING! About 3 days ago, I
averaged 20.85 seconds which is my fastest ever. Now, I pick up the cube
and the typical solve time is 24 to 26 seconds. Before, I could pretty
much expect 22 and below every time. Does this happen to people? You
have an average time which you're used to getting, then one day,
suddenly, you're consistently a couple seconds slower? Does it go away
or do I need to work back to my old average again? Or maybe I was just
getting lucky all the time for the last 2 months? Any advice would be
appreciated before I explode. Tyson Mao MSC #631 California Institute of
Technology
3810. Re: cube slump From:
nascarjon2001 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Aug 2004 17:36:14 -0000
Hi Tyson, It seems that we all have little slumps here and there. I know
that I do. It should go away soon. I usually have a slump and then
within a week start setting new records! Jon --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" <tmao@i...>
wrote: > I know I wrote about this maybe six months ago but I guess
I'm having > another one now and it's REALLY FRUSTRATING! About 3
days ago, I averaged > 20.85 seconds which is my fastest ever. Now, I
pick up the cube and the > typical solve time is 24 to 26 seconds.
Before, I could pretty much > expect 22 and below every time. >
> Does this happen to people? You have an average time which you're
used to > getting, then one day, suddenly, you're consistently a
couple seconds > slower? Does it go away or do I need to work back to
my old average > again? Or maybe I was just getting lucky all the
time for the last 2 > months? > > Any advice would be
appreciated before I explode. > > Tyson Mao > MSC #631 >
California Institute of Technology
3811. Re: [Speed cubing group] Re: cube slump From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Aug 2004 10:42:59 -0700 (PDT)
It's kind of strange though because for a good two month period, I
wasn't having any slump periods. I had one slump period back in November
when my average was around 35 seconds but since then, it's been steady
improvement with no setbacks until now. Tyson Mao MSC #631 California
Institute of Technology On Tue, 10 Aug 2004, nascarjon2001 wrote: >
Hi Tyson, > > It seems that we all have little slumps here and
there. I know that > I do. It should go away soon. I usually have a
slump and then > within a week start setting new records! > >
Jon > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson
F. Mao" > <tmao@i...> wrote: > > I know I wrote about
this maybe six months ago but I guess I'm > having > > another
one now and it's REALLY FRUSTRATING! About 3 days ago, I > averaged
> > 20.85 seconds which is my fastest ever. Now, I pick up the
cube > and the > > typical solve time is 24 to 26 seconds.
Before, I could pretty > much > > expect 22 and below every
time. > > > > Does this happen to people? You have an
average time which you're > used to > > getting, then one day,
suddenly, you're consistently a couple > seconds > > slower?
Does it go away or do I need to work back to my old > average >
> again? Or maybe I was just getting lucky all the time for the >
last 2 > > months? > > > > Any advice would be
appreciated before I explode. > > > > Tyson Mao > >
MSC #631 > > California Institute of Technology > > >
Yahoo! Groups Sponsor > ADVERTISEMENT > click here >
[rand=823085730] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > *
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use
of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3812. [Speed cubing group] Re: cube slump From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Aug 2004 18:30:21 -0000
Hi Tyson, Take it slow and easy for a few days, your system maybe
resetting, that is integrating what you've incorporated in the last
while. This is a well known phenomena in yoga practice. Regards, David J
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao"
<tmao@i...> wrote: > It's kind of strange though because for a
good two month period, I wasn't > having any slump periods. I had one
slump period back in November when my > average was around 35 seconds
but since then, it's been steady improvement > with no setbacks until
now. > > Tyson Mao > MSC #631 > California Institute of
Technology > > On Tue, 10 Aug 2004, nascarjon2001 wrote: > >
> Hi Tyson, > > > > It seems that we all have little
slumps here and there. I know that > > I do. It should go away
soon. I usually have a slump and then > > within a week start
setting new records! > > > > Jon > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" >
> <tmao@i...> wrote: > > > I know I wrote about this
maybe six months ago but I guess I'm > > having > > >
another one now and it's REALLY FRUSTRATING! About 3 days ago, I >
> averaged > > > 20.85 seconds which is my fastest ever.
Now, I pick up the cube > > and the > > > typical solve
time is 24 to 26 seconds. Before, I could pretty > > much >
> > expect 22 and below every time. > > > > > >
Does this happen to people? You have an average time which you're >
> used to > > > getting, then one day, suddenly, you're
consistently a couple > > seconds > > > slower? Does it
go away or do I need to work back to my old > > average > >
> again? Or maybe I was just getting lucky all the time for the >
> last 2 > > > months? > > > > > > Any
advice would be appreciated before I explode. > > > > >
> Tyson Mao > > > MSC #631 > > > California
Institute of Technology > > > > > > Yahoo! Groups
Sponsor > > ADVERTISEMENT > > click here > >
[rand=823085730] > > > >
________________________________________________________________________________
> > Yahoo! Groups Links > > * To visit your group on the
web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> * To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > *
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
> > > >
3813. Re: [Speed cubing group] Re: cube slump From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Aug 2004 11:41:19 -0700 (PDT)
I remember you talking about yoga practice awhile ago as well. How does
it work in yoga? What are you learning, what setback is experienced, and
what's the end result? Tyson Mao MSC #631 California Institute of
Technology On Tue, 10 Aug 2004, d_j_salvia wrote: > Hi Tyson, >
> Take it slow and easy for a few days, your system maybe resetting,
> that is integrating what you've incorporated in the last while.
> > This is a well known phenomena in yoga practice. > >
Regards, > > David J > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" >
<tmao@i...> wrote: > > It's kind of strange though because
for a good two month period, I > wasn't > > having any slump
periods. I had one slump period back in November > when my > >
average was around 35 seconds but since then, it's been steady >
improvement > > with no setbacks until now. > > > >
Tyson Mao > > MSC #631 > > California Institute of
Technology > > > > On Tue, 10 Aug 2004, nascarjon2001 wrote:
> > > > > Hi Tyson, > > > > > > It
seems that we all have little slumps here and there. I know that >
> > I do. It should go away soon. I usually have a slump and then
> > > within a week start setting new records! > > >
> > > Jon > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" > > >
<tmao@i...> wrote: > > > > I know I wrote about this
maybe six months ago but I guess I'm > > > having > >
> > another one now and it's REALLY FRUSTRATING! About 3 days ago,
I > > > averaged > > > > 20.85 seconds which is my
fastest ever. Now, I pick up the cube > > > and the > >
> > typical solve time is 24 to 26 seconds. Before, I could pretty
> > > much > > > > expect 22 and below every time.
> > > > > > > > Does this happen to people? You
have an average time which you're > > > used to > > >
> getting, then one day, suddenly, you're consistently a couple >
> > seconds > > > > slower? Does it go away or do I
need to work back to my old > > > average > > > >
again? Or maybe I was just getting lucky all the time for the > >
> last 2 > > > > months? > > > > > >
> > Any advice would be appreciated before I explode. > >
> > > > > > Tyson Mao > > > > MSC #631
> > > > California Institute of Technology > > >
> > > > > > Yahoo! Groups Sponsor > > >
ADVERTISEMENT > > > click here > > > [rand=823085730]
> > > > > > >
________________________________________________________________________________
> > > > Yahoo! Groups Links > > > * To visit your
group on the web, go to: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > * To unsubscribe from this group, send an email to: >
> > speedsolvingrubikscube-unsubscribe@yahoogroups.com > >
> > > > * Your use of Yahoo! Groups is subject to the Yahoo!
Terms of > Service. > > > > > > > > >
Yahoo! Groups Sponsor > ADVERTISEMENT > click here >
[rand=186546431] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > *
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use
of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3814. Re: [Speed cubing group] cube slump From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Aug 2004 13:37:51 -0700 (PDT)
I started learning the rest of my OLL,...and in turn my F2L slowed down
about 2-3 seconds...I don't understand it but I guess I could call it a
cubing slump. I was around 21-22 seconds consistently, and now my
averages are usually around 24-25 seconds. It's annoying..Anyone know
why my F2L is slowing??? -Richard --- "Tyson F. Mao" <tmao@...>
wrote: > I know I wrote about this maybe six months ago but I >
guess I'm having > another one now and it's REALLY FRUSTRATING! About
> 3 days ago, I averaged > 20.85 seconds which is my fastest ever.
Now, I pick > up the cube and the > typical solve time is 24 to 26
seconds. Before, I > could pretty much > expect 22 and below every
time. > > Does this happen to people? You have an average >
time which you're used to > getting, then one day, suddenly, you're
consistently > a couple seconds > slower? Does it go away or do I
need to work back > to my old average > again? Or maybe I was just
getting lucky all the > time for the last 2 > months? > >
Any advice would be appreciated before I explode. > > Tyson Mao
> MSC #631 > California Institute of Technology > >
__________________________________ Do you Yahoo!? Yahoo! Mail is new and
improved - Check it out! http://promotions.yahoo.com/new_mail
3815. Cross on left during F2L From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Aug 2004 21:33:58 -0000
I realized that both Lars and Michel, #1 and #2 in Amsterdam, hold the
cross on the left during F2L. Any other top guys do this? How about the
winners from the USA championship? It looks so fluid when Lars does F2L
and I tried it myself and it feels very smooth. Gonna try it this way
for a month and see how it works for me... Cheers! Stefan
3816. [Speed cubing group] Re: cube slump From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Aug 2004 21:37:46 -0000
Hi Tyson, Basically you start out stretching and all of your stretches
improve a little every day, and after a time of steady improvement
suddenly there's a day where it seems you can barely stretch at all.
Rather than get discouraged be gentle with your body and within a day or
two you'll find that you can easily stretch further than you ever did
before. This is a way your body sets itself to make a leap forward.
Regards, David J --- In speedsolvingrubikscube@yahoogroups.com, "Tyson
F. Mao" <tmao@i...> wrote: > I remember you talking about yoga
practice awhile ago as well. How does > it work in yoga? What are you
learning, what setback is experienced, and > what's the end result?
> > Tyson Mao > MSC #631 > California Institute of
Technology > > On Tue, 10 Aug 2004, d_j_salvia wrote: > >
> Hi Tyson, > > > > Take it slow and easy for a few days,
your system maybe resetting, > > that is integrating what you've
incorporated in the last while. > > > > This is a well known
phenomena in yoga practice. > > > > Regards, > > >
> David J > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" > >
<tmao@i...> wrote: > > > It's kind of strange though
because for a good two month period, I > > wasn't > > >
having any slump periods. I had one slump period back in November >
> when my > > > average was around 35 seconds but since
then, it's been steady > > improvement > > > with no
setbacks until now. > > > > > > Tyson Mao > >
> MSC #631 > > > California Institute of Technology
3817. Re: [Speed cubing group] Cross on left during F2L From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Aug 2004 14:38:41 -0700 (PDT)
I'm not a top guy but I also use cross on left. However, I plan to
switch to cross on bottom because I feel it allows one to see more of
the cube. Cross on left allows for some very quick right handed finger
tricks but I think one can do more with relying on both hands a bit more
equally. Tyson Mao MSC #631 California Institute of Technology On Tue,
10 Aug 2004, Stefan Pochmann wrote: > I realized that both Lars and
Michel, #1 and #2 in Amsterdam, hold the > cross on the left during
F2L. Any other top guys do this? How about > the winners from the USA
championship? It looks so fluid when Lars > does F2L and I tried it
myself and it feels very smooth. Gonna try it > this way for a month
and see how it works for me... > > Cheers! > Stefan > >
> > Yahoo! Groups Sponsor > ADVERTISEMENT > click here >
[rand=849158139] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > *
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use
of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3818. Re: Cross on left during F2L From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Aug 2004 21:55:06 -0000
Hi Stefan, I put the cross on bottom most of the time, but for some nice
cases I swtich to cross on left, then come back to cross on bottom. The
advantage of cross on bottom is that you can imediately go into OLL
without cube rotation, so I usually do cross on bottom for the last
pair. Macky p.s. By the way, congratulation on your 5x5x5 blindfolded
solve! Very impressive! =D --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > I realized that both Lars and Michel,
#1 and #2 in Amsterdam, hold the > cross on the left during F2L. Any
other top guys do this? How about > the winners from the USA
championship? It looks so fluid when Lars > does F2L and I tried it
myself and it feels very smooth. Gonna try it > this way for a month
and see how it works for me... > > Cheers! > Stefan
3819. Re: Cross on left during F2L From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Aug 2004 22:20:24 -0000
I do it like Macky does. I sort of switch depending on the case at hand.
It's true that having the cross on the bottom allows you to look ahead
easier, but having the cross on the left makes it extremely easy to do
cube rotations. This sparks the idea of having the cross on the back,
which makes cube rotations downright simple, with the drawback that you
need a lot of F turns. --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@g...> wrote: > I realized that both
Lars and Michel, #1 and #2 in Amsterdam, hold the > cross on the left
during F2L. Any other top guys do this? How about > the winners from
the USA championship? It looks so fluid when Lars > does F2L and I
tried it myself and it feels very smooth. Gonna try it > this way for
a month and see how it works for me... > > Cheers! > Stefan
3820. Re: Cross on left during F2L From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Aug 2004 22:21:01 -0000
Sorry, forgot. Jess Bonde and Jessica Fridrich also use cross on left,
to my knowledge. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote: > I realized that both Lars
and Michel, #1 and #2 in Amsterdam, hold the > cross on the left
during F2L. Any other top guys do this? How about > the winners from
the USA championship? It looks so fluid when Lars > does F2L and I
tried it myself and it feels very smooth. Gonna try it > this way for
a month and see how it works for me... > > Cheers! > Stefan
3821. Re: [Speed cubing group] cube slump From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Aug 2004 16:13:45 -0700 (PDT)
I had the same problem... my F2L was becoming really bad. I broke it
down and discovered that my cross was taking 6 seconds when it normally
takes 2 or 3 which accounts for the 2 to 3 seconds slowing down. Did you
have the same issue? I started practicing a bit by just making sure I
could solve the cross in 7 or fewer moves for a bunch of different
situations. I took an average at lunch today and was able to get under
22.5 which is good... hopefully it'll stay that way. Tyson Mao MSC #631
California Institute of Technology On Tue, 10 Aug 2004, Richard
Patterson wrote: > I started learning the rest of my OLL,...and in
turn > my F2L slowed down about 2-3 seconds...I don't > understand
it but I guess I could call it a cubing > slump. I was around 21-22
seconds consistently, and > now my averages are usually around 24-25
seconds. > It's annoying..Anyone know why my F2L is slowing??? >
> -Richard > --- "Tyson F. Mao" <tmao@...> wrote: > >
> I know I wrote about this maybe six months ago but I > >
guess I'm having > > another one now and it's REALLY FRUSTRATING!
About > > 3 days ago, I averaged > > 20.85 seconds which is
my fastest ever. Now, I pick > > up the cube and the > >
typical solve time is 24 to 26 seconds. Before, I > > could pretty
much > > expect 22 and below every time. > > > > Does
this happen to people? You have an average > > time which you're
used to > > getting, then one day, suddenly, you're consistently
> > a couple seconds > > slower? Does it go away or do I
need to work back > > to my old average > > again? Or maybe
I was just getting lucky all the > > time for the last 2 > >
months? > > > > Any advice would be appreciated before I
explode. > > > > Tyson Mao > > MSC #631 > >
California Institute of Technology > > > > > > >
> > __________________________________ > Do you Yahoo!? >
Yahoo! Mail is new and improved - Check it out! >
http://promotions.yahoo.com/new_mail > > Yahoo! Groups Sponsor
> ADVERTISEMENT > click here > [rand=680393288] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > *
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use
of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3822. Re: [Speed cubing group] Cross on left during F2L From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Aug 2004 23:26:02 -0000
I agree with Tyson, i put the cross on the right because I'm a lefty but
it's the same idea. More of my intuitive F2L stuff seems to be w/ the
cross on right. I learned all the F2L algs for cross on bottom yet my
F2L seems to be split between the 2 orientations and sometimes at an
angle in between. For a couple cases, i can do it either way and just do
wich ever one doesn't require a rotation. In the long run though, I
believe it would be better on bottom beacause of regocnition, use of
both hands, transition to LL. The only advantages to having the cross on
the side is some fast finger tricks (not really good for the F2L anyway)
and faster cube rotations. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" <tmao@i...>
wrote: > I'm not a top guy but I also use cross on left. However, I
plan to switch > to cross on bottom because I feel it allows one to
see more of the cube. > Cross on left allows for some very quick
right handed finger tricks but I > think one can do more with relying
on both hands a bit more equally. > > Tyson Mao > MSC #631 >
California Institute of Technology > > On Tue, 10 Aug 2004, Stefan
Pochmann wrote: > > > I realized that both Lars and Michel, #1
and #2 in Amsterdam, hold the > > cross on the left during F2L.
Any other top guys do this? How about > > the winners from the USA
championship? It looks so fluid when Lars > > does F2L and I tried
it myself and it feels very smooth. Gonna try it > > this way for
a month and see how it works for me... > > > > Cheers! >
> Stefan > > > > > > > > Yahoo! Groups
Sponsor > > ADVERTISEMENT > > click here > >
[rand=849158139] > > > >
_____________________________________________________________________
___________ > > Yahoo! Groups Links > > * To visit your
group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> * To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > *
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
> > > >
3823. Re: [Speed cubing group] cube slump From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Aug 2004 01:11:28 -0000
Hey Tyson, I was actually stuck at a slump right around where you are
right now, except I was stuck there for about 2 years :) I seriously
doubt you'll stay stuck there for that long though lol. Anyway I noticed
something in high school when I taught a lot of people who were pretty
near the speed you're at. Almost all of them rushed the cross like
craaaaaaaaaazy. Next time you do a solve, just relax and try to solve
like you normally do. Look for how quickly you turn the faces when
solving the cross (full speed, near full speed, etc..) and also mentally
time the delay between solving the cross and starting the moves for the
first pair. The reason I mention that, when I was in my slump I always
rushed the cross like I absolutely HAD to get it done in 2-3 seconds no
matter what. This of course always resulted in a huge delay in trying to
find the first pair which totally threw off my rhythm. Now what I do is
solve the cross as slowly as I can and spend all of my mental effort on
trying to find the first corner/edge pair. I seriously do at most 2
turns per second when solving the cross. Even recently I've had solves
where I did a terrible cross (8-9 moves) at a slow speed but was able to
find a good rhythm and speed up during the F2L and still get a 16-17
second solve. Personally going extra slow on the cross like that helps
me to slowly speed up and build a steady rhythm during the F2L. Of
course there are lots of different styles when solving. At the US
competition it looked to me like Macky was finger tricking the cross at
full speed, and still there seemed to be no delay for him in finding the
first c/e pair. I would say just try experimenting and finding your
"style". Do you prefer finger turns over wrist turns most of the time,
sometimes, only in certain cases, hardly ever? You've probably reached
the limit of just using raw twisting speed, now try to find out how your
brain works and what style of solving (style not solving method) that
you prefer. I may not be the best person to consult here since it took
me so long to get over the hump you're at right now, but here are my two
cents anyway. Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson F. Mao" <tmao@i...> wrote: > I had the same problem...
my F2L was becoming really bad. I broke it down > and discovered that
my cross was taking 6 seconds when it normally takes 2 > or 3 which
accounts for the 2 to 3 seconds slowing down. Did you have > the same
issue? > > I started practicing a bit by just making sure I could
solve the cross in > 7 or fewer moves for a bunch of different
situations. I took an average > at lunch today and was able to get
under 22.5 which is good... hopefully > it'll stay that way. >
> Tyson Mao > MSC #631 > California Institute of Technology
> > On Tue, 10 Aug 2004, Richard Patterson wrote: > > > I
started learning the rest of my OLL,...and in turn > > my F2L
slowed down about 2-3 seconds...I don't > > understand it but I
guess I could call it a cubing > > slump. I was around 21-22
seconds consistently, and > > now my averages are usually around
24-25 seconds. > > It's annoying..Anyone know why my F2L is
slowing??? > > > > -Richard > > --- "Tyson F. Mao"
<tmao@i...> wrote: > > > > > I know I wrote about
this maybe six months ago but I > > > guess I'm having >
> > another one now and it's REALLY FRUSTRATING! About > >
> 3 days ago, I averaged > > > 20.85 seconds which is my
fastest ever. Now, I pick > > > up the cube and the > >
> typical solve time is 24 to 26 seconds. Before, I > > >
could pretty much > > > expect 22 and below every time. >
> > > > > Does this happen to people? You have an average
> > > time which you're used to > > > getting, then
one day, suddenly, you're consistently > > > a couple seconds
> > > slower? Does it go away or do I need to work back >
> > to my old average > > > again? Or maybe I was just
getting lucky all the > > > time for the last 2 > > >
months? > > > > > > Any advice would be appreciated
before I explode. > > > > > > Tyson Mao > > >
MSC #631 > > > California Institute of Technology > >
> > > > > > > > > > > > > >
__________________________________ > > Do you Yahoo!? > >
Yahoo! Mail is new and improved - Check it out! > >
http://promotions.yahoo.com/new_mail > > > > Yahoo! Groups
Sponsor > > ADVERTISEMENT > > click here > >
[rand=680393288] > > > >
_____________________________________________________________________
___________ > > Yahoo! Groups Links > > * To visit your
group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> * To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > *
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
> > > >
3824. Re: [Speed cubing group] cube slump From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Aug 2004 18:54:04 -0700
Macky left me some advice in my xanga that everyone says but I've never
listened to until today: GO SLOW! Average: 22.26 seconds Individual
Times: 19.66, 19.66, 24.62, (24.74), 23.05, 22.20, (19.58), 24.56,
21.61, 22.01, 21.06, 24.16 Yeah... that was awesome. Every single time
above 23 I know exactly where I made the mistake. And the funny part is,
I'm going so slow on the F2L. Thanks everyone! Tyson Mao MSC #631
California Institute of Technology On Aug 10, 2004, at 6:11 PM, cmhardw
wrote: > Hey Tyson, > > I was actually stuck at a slump right
around where you are right > now, except I was stuck there for about
2 years :) > > I seriously doubt you'll stay stuck there for that
long though lol. > Anyway I noticed something in high school when I
taught a lot of > people who were pretty near the speed you're at.
Almost all of them > rushed the cross like craaaaaaaaaazy. Next time
you do a solve, > just relax and try to solve like you normally do.
Look for how > quickly you turn the faces when solving the cross
(full speed, near > full speed, etc..) and also mentally time the
delay between solving > the cross and starting the moves for the
first pair. > > The reason I mention that, when I was in my slump
I always rushed > the cross like I absolutely HAD to get it done in
2-3 seconds no > matter what. This of course always resulted in a
huge delay in > trying to find the first pair which totally threw off
my rhythm. > > Now what I do is solve the cross as slowly as I can
and spend all of > my mental effort on trying to find the first
corner/edge pair. I > seriously do at most 2 turns per second when
solving the cross. > Even recently I've had solves where I did a
terrible cross (8-9 > moves) at a slow speed but was able to find a
good rhythm and speed > up during the F2L and still get a 16-17
second solve. > > Personally going extra slow on the cross like
that helps me to > slowly speed up and build a steady rhythm during
the F2L. > > Of course there are lots of different styles when
solving. At the > US competition it looked to me like Macky was
finger tricking the > cross at full speed, and still there seemed to
be no delay for him > in finding the first c/e pair. I would say
just try experimenting > and finding your "style". Do you prefer
finger turns over wrist > turns most of the time, sometimes, only in
certain cases, hardly > ever? You've probably reached the limit of
just using raw twisting > speed, now try to find out how your brain
works and what style of > solving (style not solving method) that you
prefer. > > I may not be the best person to consult here since it
took me so > long to get over the hump you're at right now, but here
are my two > cents anyway. > > Chris >
3825. Re: [Speed cubing group] cube slump From:
chris brownlee <heretogame@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Aug 2004 19:21:14 -0700 (PDT)
i'm gonna have to agree i've been in a slump and stuck at 45-50 second
average..... being hard headed since august last year... i finally
decided that i would take my time on F2L and all and within 2 weeks my
average has finally dropped below 40 seconds Tyson Mao <tmao@...>
wrote: Macky left me some advice in my xanga that everyone says but I've
never listened to until today: GO SLOW! Average: 22.26 seconds
Individual Times: 19.66, 19.66, 24.62, (24.74), 23.05, 22.20, (19.58),
24.56, 21.61, 22.01, 21.06, 24.16 Yeah... that was awesome. Every single
time above 23 I know exactly where I made the mistake. And the funny
part is, I'm going so slow on the F2L. Thanks everyone! Tyson Mao MSC
#631 California Institute of Technology On Aug 10, 2004, at 6:11 PM,
cmhardw wrote: > Hey Tyson, > > I was actually stuck at a slump
right around where you are right > now, except I was stuck there for
about 2 years :) > > I seriously doubt you'll stay stuck there for
that long though lol. > Anyway I noticed something in high school
when I taught a lot of > people who were pretty near the speed you're
at. Almost all of them > rushed the cross like craaaaaaaaaazy. Next
time you do a solve, > just relax and try to solve like you normally
do. Look for how > quickly you turn the faces when solving the cross
(full speed, near > full speed, etc..) and also mentally time the
delay between solving > the cross and starting the moves for the
first pair. > > The reason I mention that, when I was in my slump
I always rushed > the cross like I absolutely HAD to get it done in
2-3 seconds no > matter what. This of course always resulted in a
huge delay in > trying to find the first pair which totally threw off
my rhythm. > > Now what I do is solve the cross as slowly as I can
and spend all of > my mental effort on trying to find the first
corner/edge pair. I > seriously do at most 2 turns per second when
solving the cross. > Even recently I've had solves where I did a
terrible cross (8-9 > moves) at a slow speed but was able to find a
good rhythm and speed > up during the F2L and still get a 16-17
second solve. > > Personally going extra slow on the cross like
that helps me to > slowly speed up and build a steady rhythm during
the F2L. > > Of course there are lots of different styles when
solving. At the > US competition it looked to me like Macky was
finger tricking the > cross at full speed, and still there seemed to
be no delay for him > in finding the first c/e pair. I would say just
try experimenting > and finding your "style". Do you prefer finger
turns over wrist > turns most of the time, sometimes, only in certain
cases, hardly > ever? You've probably reached the limit of just using
raw twisting > speed, now try to find out how your brain works and
what style of > solving (style not solving method) that you prefer.
> > I may not be the best person to consult here since it took me
so > long to get over the hump you're at right now, but here are my
two > cents anyway. > > Chris > Yahoo! Groups
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3826. Re: [Speed cubing group] Re: cube slump From:
chris brownlee <heretogame@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Aug 2004 19:28:14 -0700 (PDT)
i had a problem with trying to race the clock and after a few solves my
hands would cramp up...... if you slow down your F2L not only will your
times improve but you will learn to use your fingers more and not have
your hands cramp as much d_j_salvia <d_j_salvia@...> wrote: Hi
Tyson, Basically you start out stretching and all of your stretches
improve a little every day, and after a time of steady improvement
suddenly there's a day where it seems you can barely stretch at all.
Rather than get discouraged be gentle with your body and within a day or
two you'll find that you can easily stretch further than you ever did
before. This is a way your body sets itself to make a leap forward.
Regards, David J --- In speedsolvingrubikscube@yahoogroups.com, "Tyson
F. Mao" <tmao@i...> wrote: > I remember you talking about yoga
practice awhile ago as well. How does > it work in yoga? What are you
learning, what setback is experienced, and > what's the end result?
> > Tyson Mao > MSC #631 > California Institute of
Technology > > On Tue, 10 Aug 2004, d_j_salvia wrote: > >
> Hi Tyson, > > > > Take it slow and easy for a few days,
your system maybe resetting, > > that is integrating what you've
incorporated in the last while. > > > > This is a well known
phenomena in yoga practice. > > > > Regards, > > >
> David J > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" > >
<tmao@i...> wrote: > > > It's kind of strange though
because for a good two month period, I > > wasn't > > >
having any slump periods. I had one slump period back in November >
> when my > > > average was around 35 seconds but since
then, it's been steady > > improvement > > > with no
setbacks until now. > > > > > > Tyson Mao > >
> MSC #631 > > > California Institute of Technology Yahoo!
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3827. Re: [Speed cubing group] Teflon Silicone Lubricant?
From:
chris brownlee <heretogame@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 10 Aug 2004 19:34:18 -0700 (PDT)
i use gunk brand silicone lubricant..... it is very good you will need
to re-lube about once a month... the drawback is that the first day when
you lubricate you will get a lot of pops...... the way i lube is with
paper towel whip some lube on each piece.... put together and before you
put last piece in put 2 sprays right in mech of cube.... solve a few
times... will be tight cuz still wet.... take back apart dry everything
put back together.... after a few solves (popping is very possible)....
it is good to go..... azinj05ieipih <azinj05ieipih@...> wrote:Hey
Everyone, I recently went by Lowe's and bought a can of DU Point Teflon
Silicone Lubricant. I wonder whether that is the brand that Chris
Hardwick uses? ~Joseph Liao http://jliao.tk Yahoo! Groups
SponsorADVERTISEMENT --------------------------------- Yahoo! Groups
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3828. Re: Teflon Silicone Lubricant? From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Aug 2004 02:41:11 -0000
Hey Joseph, I use Prestone brand silicone, which was suggested to me by
Dan Knights. Personally I think it works great. You will have to relube
about once a week though to keep your cube in good speedsolving
condition.
http://www.midwayautosupply.com/detailedproductdescription.asp?9554 I
know a number of other people use it too. You can get it at pretty much
any Walmart, just go to the automotive section. Hope that helps, Chris
--- In speedsolvingrubikscube@yahoogroups.com, "azinj05ieipih"
<azinj05ieipih@y...> wrote: > Hey Everyone, > > I
recently went by Lowe's and bought a can of DU Point Teflon >
Silicone Lubricant. I wonder whether that is the brand that Chris >
Hardwick uses? > > ~Joseph Liao > > http://jliao.tk
3829. Re: Teflon Silicone Lubricant? From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Aug 2004 02:57:45 -0000
I use Big 5 Heavy Duty Silicone Lubricant:
http://www.castleproductsonline.com/silicone_lubricant.html The can is
huge and it works excellent. 99.1% silicone...can't beat that. -Chris
3830. going slow From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Aug 2004 00:18:49 -0700
Okay everyone, so I've been going slow since Macky wrote his comment. I
was about to go to sleep and I produced this: Cubes Solved: 12 Total
Pops: 0 Average: 21.48 seconds Fastest Time: 20.14 seconds Slowest Time:
23.88 seconds Standard Deviation: 01.16 Individual Times: 1) 21.24 L' D
F U' F D' L2 D2 R' D' L U2 B' R2 F2 L2 B' R' U2 F' D' R' F' D R' 2)
21.41 F2 R2 F' R2 U F R' D2 B R' B' R2 F' L B2 U R' B L2 B' L' F D' L B'
3) 20.42 L' B D L2 B U F D2 B' D2 L' D2 B U2 F2 L2 U R' F U2 F D2 F L' F
4) 20.54 F R2 F' U2 B R' B' R' U' F L2 B2 R' F' L' U B2 D F R' D2 F' L'
D' R 5) 22.57 U R2 F' R D2 L2 D2 F U2 F R' F2 D L2 U' L2 B L D' L2 U2 B'
D2 R2 B2 6) 22.45 L B2 R2 U' F' D' L' U' R U2 B' U' F U L2 U' L B2 L2 F2
D L B2 L B2 7) 22.12 B2 U2 F R' B U R B2 R' U B D' B' D2 R' F' D R D B
U2 R' F D L2 8) 20.14 D R B L2 B' D B U R D2 B D' R U R U B L F' U2 B2
R' F2 R' D' 9) 20.16 R2 F L' B L' U' L2 B2 D L U' B L F L U2 F2 L2 F2 R'
U' R' B L B2 10) 20.77 U2 F R' D B' U' F' D' R2 D L D L2 D2 L' B' R2 B2
D2 L2 D2 F2 L2 D R' 11) 22.02 L D F' D R2 D' B' L U L2 F' R' F2 D B2 U'
L' B' D2 B2 R' B2 D' L U 12) 23.88 F' D2 B R2 U2 B L B' L F2 U2 B L2 B
L2 B' R B' L U2 F2 L U' F2 L Almost all sub-23 except for that last one.
Blast. Anyway, the question is, okay, I got a 21.48 average, it's really
consistent and all, but no times are under 20. Is consistency better
than speed? I'll never hit a sub-20 average naturally like this but
should I just keep going at this and will I naturally get faster or do I
need to speed up? Tyson Mao MSC #631 California Institute of Technology
3831. Re: [Speed cubing group] Cross on left during F2L From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Aug 2004 03:26:01 -0700 (PDT)
I use the cross on the bottom. Before I learned all of my f2l, I looked
into this... I prefer cross on the bottom because of recognition, since
a major key in f2l is looking ahead, and seeing what you have to do next
is important....Since I'm left handed, and I can use my right hand
pretty much as good as my left, I use both my hands equally, and I can
get very good f2l times...but hey, this is me, not you. ;0) -bm "Chris
Sz..." <s2chris2@...> wrote: I agree with Tyson, i put the cross
on the right because I'm a lefty but it's the same idea. More of my
intuitive F2L stuff seems to be w/ the cross on right. I learned all the
F2L algs for cross on bottom yet my F2L seems to be split between the 2
orientations and sometimes at an angle in between. For a couple cases, i
can do it either way and just do wich ever one doesn't require a
rotation. In the long run though, I believe it would be better on bottom
beacause of regocnition, use of both hands, transition to LL. The only
advantages to having the cross on the side is some fast finger tricks
(not really good for the F2L anyway) and faster cube rotations.
--barefoot Chris --- In speedsolvingrubikscube@yahoogroups.com, "Tyson
F. Mao" <tmao@i...> wrote: > I'm not a top guy but I also use
cross on left. However, I plan to switch > to cross on bottom because
I feel it allows one to see more of the cube. > Cross on left allows
for some very quick right handed finger tricks but I > think one can
do more with relying on both hands a bit more equally. > > Tyson
Mao > MSC #631 > California Institute of Technology > > On
Tue, 10 Aug 2004, Stefan Pochmann wrote: > > > I realized that
both Lars and Michel, #1 and #2 in Amsterdam, hold the > > cross
on the left during F2L. Any other top guys do this? How about > >
the winners from the USA championship? It looks so fluid when Lars >
> does F2L and I tried it myself and it feels very smooth. Gonna try
it > > this way for a month and see how it works for me... >
> > > Cheers! > > Stefan > > > > > >
> > Yahoo! Groups Sponsor > > ADVERTISEMENT > > click
here > > [rand=849158139] > > > >
_____________________________________________________________________
___________ > > Yahoo! Groups Links > > * To visit your
group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> * To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > *
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
> > > > Yahoo! Groups SponsorADVERTISEMENT
--------------------------------- Yahoo! Groups Links To visit your
group on the web, go to:
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Groups is subject to the Yahoo! Terms of Service. :) --Brent
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3832. Re: [Speed cubing group] cube slump From:
"hovardt" <hovardt@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Aug 2004 12:35:16 -0000
Slumps happen with anything and cubing is no exception. I just had one
last month but in my case I think it was more physical though. My
fingers and forearms were very tight and sore from a few weeks of
cubing. My times slowed down and it was frustrating. I took 3-4 days off
completely to rest up. When I came back and got warmed up, my average
immediately dropped a few seconds. Think of it as lifting weights for
your hands. Also don't forget that the better you are, the harder it is
to get better. -H --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> wrote: > Hey Tyson, > > I was actually
stuck at a slump right around where you are right > now, except I was
stuck there for about 2 years :) > > I seriously doubt you'll stay
stuck there for that long though lol. > Anyway I noticed something in
high school when I taught a lot of > people who were pretty near the
speed you're at. Almost all of them > rushed the cross like
craaaaaaaaaazy. Next time you do a solve, > just relax and try to
solve like you normally do. Look for how > quickly you turn the faces
when solving the cross (full speed, near > full speed, etc..) and
also mentally time the delay between solving > the cross and starting
the moves for the first pair. > > The reason I mention that, when
I was in my slump I always rushed > the cross like I absolutely HAD
to get it done in 2-3 seconds no > matter what. This of course always
resulted in a huge delay in > trying to find the first pair which
totally threw off my rhythm. > > Now what I do is solve the cross
as slowly as I can and spend all of > my mental effort on trying to
find the first corner/edge pair. I > seriously do at most 2 turns per
second when solving the cross. > Even recently I've had solves where
I did a terrible cross (8-9 > moves) at a slow speed but was able to
find a good rhythm and speed > up during the F2L and still get a
16-17 second solve. > > Personally going extra slow on the cross
like that helps me to > slowly speed up and build a steady rhythm
during the F2L. > > Of course there are lots of different styles
when solving. At the > US competition it looked to me like Macky was
finger tricking the > cross at full speed, and still there seemed to
be no delay for him > in finding the first c/e pair. I would say just
try experimenting > and finding your "style". Do you prefer finger
turns over wrist > turns most of the time, sometimes, only in certain
cases, hardly > ever? You've probably reached the limit of just using
raw twisting > speed, now try to find out how your brain works and
what style of > solving (style not solving method) that you prefer.
> > I may not be the best person to consult here since it took me
so > long to get over the hump you're at right now, but here are my
two > cents anyway. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" >
<tmao@i...> wrote: > > I had the same problem... my F2L was
becoming really bad. I broke > it down > > and discovered that
my cross was taking 6 seconds when it normally > takes 2 > > or
3 which accounts for the 2 to 3 seconds slowing down. Did you > have
> > the same issue? > > > > I started practicing a bit
by just making sure I could solve the > cross in > > 7 or fewer
moves for a bunch of different situations. I took an > average >
> at lunch today and was able to get under 22.5 which is good... >
hopefully > > it'll stay that way. > > > > Tyson Mao
> > MSC #631 > > California Institute of Technology >
> > > On Tue, 10 Aug 2004, Richard Patterson wrote: > >
> > > I started learning the rest of my OLL,...and in turn >
> > my F2L slowed down about 2-3 seconds...I don't > > >
understand it but I guess I could call it a cubing > > > slump.
I was around 21-22 seconds consistently, and > > > now my
averages are usually around 24-25 seconds. > > > It's
annoying..Anyone know why my F2L is slowing??? > > > > >
> -Richard > > > --- "Tyson F. Mao" <tmao@i...> wrote:
> > > > > > > I know I wrote about this maybe six
months ago but I > > > > guess I'm having > > >
> another one now and it's REALLY FRUSTRATING! About > > >
> 3 days ago, I averaged > > > > 20.85 seconds which is
my fastest ever. Now, I pick > > > > up the cube and the
> > > > typical solve time is 24 to 26 seconds. Before, I
> > > > could pretty much > > > > expect 22 and
below every time. > > > > > > > > Does this
happen to people? You have an average > > > > time which
you're used to > > > > getting, then one day, suddenly,
you're consistently > > > > a couple seconds > > >
> slower? Does it go away or do I need to work back > > >
> to my old average > > > > again? Or maybe I was just
getting lucky all the > > > > time for the last 2 > >
> > months? > > > > > > > > Any advice
would be appreciated before I explode. > > > > > >
> > Tyson Mao > > > > MSC #631 > > > >
California Institute of Technology > > > > > > >
> > > > > > > > > > > > > >
> > __________________________________ > > > Do you
Yahoo!? > > > Yahoo! Mail is new and improved - Check it out!
> > > http://promotions.yahoo.com/new_mail > > > >
> > Yahoo! Groups Sponsor > > > ADVERTISEMENT > >
> click here > > > [rand=680393288] > > > > >
> >
_____________________________________________________________________
> ___________ > > > Yahoo! Groups Links > > > * To
visit your group on the web, go to: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > * To unsubscribe from this group, send an email to: >
> > speedsolvingrubikscube-unsubscribe@yahoogroups.com > >
> > > > * Your use of Yahoo! Groups is subject to the Yahoo!
Terms of > Service. > > > > > >
3833. Re: [Speed cubing group] cube slump From:
"Michiel van der Blonk" <blonkm@...>
To:
"speedsolving" <speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 11 Aug 2004 12:47:37 -0400
Hi all, I made an observation that might be helpful to the slower cubers
(everyone 25+, 30+). When someone like Chris Hardwick says to go 'slow'
and says two moves per second, remind yourself this may be very fast for
you. I think we should say go 25-50% slower than your average speed. Or:
try to gradually go faster during your solve. What I usually do is not
use finger tricks on the cross, unless they are very easy. Then I keep
the cross on the left and I perform the F2L in one fluent go (that is,
ideally)... I try to combine moves wherever I can and usually I can
perform the whole thing using only R, R', U, U' and some cube rotations.
I think I can get 3 mps (moves per second) when I am at my fastest. That
usually leaves me with an F2L between 10 and 15 seconds. My biggest
problem is still the last layer, where I sometimes nees 2 seconds to
even see the OLL or PLL case, and some of the algs I cannot perform
faster then 1.5 mps, so I often end up 25 or even higher. So my standard
deviation is horrible. A couple of cases I actually can perform at 4 mps
so then I end up with a sub 20 time. My personal lucky best is 14.91,
not lucky 16.09. And then again yesterday I had several 26+ times. You
can see so in my cube log
http://thearufam.brinkster.net/cube/timer/stats.asp
--------------------------------------------------- Michiel van der
Blonk Sombre 19 Santa Cruz, Aruba +297 5850034 +297-5920952
fax:+31-847241949 Please note that blonkm@... has a junkmail filter. If
you are not on my contact list your mail will automatically be deleted.
If so, reply to blonkm@... DISCLAIMER: This message contains privileged
and confidential information and is intended only for the individual
named.If you are not the intended recipient you should not
disseminate,distribute,store,print, copy or deliver this message.Please
notify the sender immediately by e-mail if you have received this e-mail
by mistake and delete this e-mail from your system.E-mail transmission
cannot be guaranteed to be secure or error-free as information could be
intercepted,corrupted,lost,destroyed,arrive late or incomplete or
contain viruses.The sender therefore does not accept liability for any
errors or omissions in the contents of this message which arise as a
result of e-mail transmission. ----- Original Message ----- From: "Tyson
Mao" <tmao@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Tuesday, August 10, 2004 9:54 PM Subject: Re: [Speed cubing group]
cube slump Macky left me some advice in my xanga that everyone says but
I've never listened to until today: GO SLOW! Average: 22.26 seconds
Individual Times: 19.66, 19.66, 24.62, (24.74), 23.05, 22.20, (19.58),
24.56, 21.61, 22.01, 21.06, 24.16 Yeah... that was awesome. Every single
time above 23 I know exactly where I made the mistake. And the funny
part is, I'm going so slow on the F2L. Thanks everyone! Tyson Mao MSC
#631 California Institute of Technology On Aug 10, 2004, at 6:11 PM,
cmhardw wrote: > Hey Tyson, > > I was actually stuck at a slump
right around where you are right > now, except I was stuck there for
about 2 years :) > > I seriously doubt you'll stay stuck there for
that long though lol. > Anyway I noticed something in high school
when I taught a lot of > people who were pretty near the speed you're
at. Almost all of them > rushed the cross like craaaaaaaaaazy. Next
time you do a solve, > just relax and try to solve like you normally
do. Look for how > quickly you turn the faces when solving the cross
(full speed, near > full speed, etc..) and also mentally time the
delay between solving > the cross and starting the moves for the
first pair. > > The reason I mention that, when I was in my slump
I always rushed > the cross like I absolutely HAD to get it done in
2-3 seconds no > matter what. This of course always resulted in a
huge delay in > trying to find the first pair which totally threw off
my rhythm. > > Now what I do is solve the cross as slowly as I can
and spend all of > my mental effort on trying to find the first
corner/edge pair. I > seriously do at most 2 turns per second when
solving the cross. > Even recently I've had solves where I did a
terrible cross (8-9 > moves) at a slow speed but was able to find a
good rhythm and speed > up during the F2L and still get a 16-17
second solve. > > Personally going extra slow on the cross like
that helps me to > slowly speed up and build a steady rhythm during
the F2L. > > Of course there are lots of different styles when
solving. At the > US competition it looked to me like Macky was
finger tricking the > cross at full speed, and still there seemed to
be no delay for him > in finding the first c/e pair. I would say just
try experimenting > and finding your "style". Do you prefer finger
turns over wrist > turns most of the time, sometimes, only in certain
cases, hardly > ever? You've probably reached the limit of just using
raw twisting > speed, now try to find out how your brain works and
what style of > solving (style not solving method) that you prefer.
> > I may not be the best person to consult here since it took me
so > long to get over the hump you're at right now, but here are my
two > cents anyway. > > Chris > Yahoo! Groups Links
3834. Re: Cross on left during F2L From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Aug 2004 21:46:17 -0000
Thanks everyone for your comments (but no need to stop already ;-) I
guess I'll just have to try it on the left for a while to judge it
better. Why do you think it's better for look-ahead? I can see about the
same stuff as with cross on bottom. The way Lars does it just impresses
me a lot. He's turns so smoothly/fluently the whole time it's amazing.
If I compare that to some other very fast people I get the impression
they're really hectic. > p.s. By the way, congratulation on your
5x5x5 blindfolded solve! > Very impressive! =D You oughta try it, too
:-) Not much more difficult than 4x4... Cheers! Stefan
3835. Customized stackmat From:
"jwillywonkas" <jwillywonkas@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Aug 2004 22:16:32 -0000
Hye...I had some pretty vinyl sheet that I had gotten from a sign
store...so I did this...
http://photos.groups.yahoo.com/group/speedsolvingrubikscube/vwp?.dir=/
Cube+Collections&.src=gr&.dnm=My+personalized+Stackmat.jpg&.view=t&.do
ne=http%3a//photos.groups.yahoo.com/group/speedsolvingrubikscube/lst%
3f%26.dir=/Cube%2bCollections%26.src=gr%26.view=t
http://photos.groups.yahoo.com/group/speedsolvingrubikscube/vwp?.dir=/
Cube+Collections&.src=gr&.dnm=My+collection+on+my+Stackmat.jpg&.view=t
&.done=http%
3a//photos.groups.yahoo.com/group/speedsolvingrubikscube/lst%3f%
26.dir=/Cube%2bCollections%26.src=gr%26.view=t :-D I like it.
3836. Re: Customized stackmat From:
"jwillywonkas" <jwillywonkas@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Aug 2004 22:19:24 -0000
Errrr....just click on photos...and look in the section titled Cube
Collections. :-D Sorry. --- In speedsolvingrubikscube@yahoogroups.com,
"jwillywonkas" <jwillywonkas@y...> wrote: > Hye...I had some
pretty vinyl sheet that I had gotten from a sign > store...so I did
this... > > >
http://photos.groups.yahoo.com/group/speedsolvingrubikscube/vwp?.dir=/
>
Cube+Collections&.src=gr&.dnm=My+personalized+Stackmat.jpg&.view=t&.do
> ne=http%
3a//photos.groups.yahoo.com/group/speedsolvingrubikscube/lst% >
3f%26.dir=/Cube%2bCollections%26.src=gr%26.view=t > > > >
http://photos.groups.yahoo.com/group/speedsolvingrubikscube/vwp?.dir=/
>
Cube+Collections&.src=gr&.dnm=My+collection+on+my+Stackmat.jpg&.view=t
> &.done=http% >
3a//photos.groups.yahoo.com/group/speedsolvingrubikscube/lst%3f% >
26.dir=/Cube%2bCollections%26.src=gr%26.view=t > > > :-D I like
it.
3837. cube experience From:
François SECHET <frsechet@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 12 Aug 2004 07:32:16 +0200 (CEST)
Hello! Today I've had my best cubing day ever... I just wanted to share
it with everybody... I finally broke the 20s "barrier" with a 19.49s
average!!! Woohoo! But I'm not done yet... I solved my first 2x2x2
blindfolded!!! Yay! and that's not all... I got my time for the 2x2x2
blindfolded including memorization down to under a minute... 59.63...
What a day!!! But everything that has a beginning has an end... Let's go
to sleep. Tomorrow is another day. Francois
--------------------------------- Créez gratuitement votre Yahoo! Mail
avec 100 Mo de stockage ! Créez votre Yahoo! Mail Le nouveau Yahoo!
Messenger est arrivé ! Découvrez toutes les nouveautés pour dialoguer
instantanément avec vos amis.Téléchargez GRATUITEMENT ici ! [Non-text
portions of this message have been removed]
3838. Re: [Speed cubing group] cube experience From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 11 Aug 2004 22:35:56 -0700
Awesome François! I hope to join you soon! Tyson Mao MSC #631 California
Institute of Technology On Aug 11, 2004, at 10:32 PM, François SECHET
wrote: > Hello! > Today I've had my best cubing day ever... I just
wanted to share it > with everybody... > I finally broke the 20s
"barrier" with a 19.49s average!!! Woohoo! > But I'm not done yet...
> I solved my first 2x2x2 blindfolded!!! Yay! > and that's not
all... > I got my time for the 2x2x2 blindfolded including
memorization down > to under a minute... 59.63... > What a day!!!
But everything that has a beginning has an end... Let's > go to
sleep. Tomorrow is another day. > Francois > > >
--------------------------------- > Créez gratuitement votre Yahoo!
Mail avec 100 Mo de stockage ! > Créez votre Yahoo! Mail > > Le
nouveau Yahoo! Messenger est arrivé ! Découvrez toutes les >
nouveautés pour dialoguer instantanément avec vos amis.Téléchargez >
GRATUITEMENT ici ! > > [Non-text portions of this message have
been removed] > > > > > Yahoo! Groups Sponsor > >
ADVERTISEMENT > <yhoo0504_testa_300250a052604.gif> >
<l.gif> > > Yahoo! Groups Links > > • To visit your
group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service.
> >
3839. Corners Last From:
Ryan Heise <rheise@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 12 Aug 2004 16:58:50 +1000
There seem to be two approaches to the corners: 1. They are difficult,
so they should be done first. 2. They are difficult, so they should be
done last :-) In other words, you can make the corners easier by doing
them first. On the other hand, it is only the last 4 corners that are
difficult, and if you ignore them until the end, the rest of the cube
becomes much easier. Both approaches seem reasonable, but I prefer the
second because it leaves the cube relatively unconstrained until the
very end. In my experience, it seems much easier for your intuitive mind
to see short solutions in an unconstrained cube, and that is most
probably because there exist shorter solutions in an unconstrained cube.
I am a big fan of intuitive cubing, which explains why the first 3 steps
of my method are the way they are (they're obvious and open to
improvisation). But then, at the end I'm not able to use my intuition.
Well, for a while I've been trying to change that, and I'm starting to
have some success. It turns out that there is not much to learn if you
learn it properly. I plan to delete all of my step 4 algorithms and
write a new page about the new intuitions I've developed (if you want a
copy of my old stuff, you might want to grab it before it disappears:
http://www.progsoc.uts.edu.au/~rheise/cube/step4.html) By the way, I
recall a discussion a while ago about understanding how algorithms work,
one of the examples being the 3-cycle of corners: R'UR' D2 RU'R' D2 R2
There were several different explanations given. Actually, it is only
this simple commutator: RUR' D2 RU'R' D2' With a preparation move R2,
and restoration R2'. Ryan
3840. 4x4x4: Pairing op more than one edge in one sequence
From:
"joel_vn" <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 12 Aug 2004 19:28:41 -0000
Hey, I have just started to learn more about the 4x4x4 a little bit, and
I was wondering where I could find info about how to pair up more than
one edge. Can anyone give me some good links or beginners 4x4x4 tips?
Thanks, Joel.
3841. Re: 4x4x4: Pairing op more than one edge in one sequence
From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 12 Aug 2004 19:45:11 -0000
Hey! I can offer to teach u my simple and reasonably fast layer-by-layer
method. Or u can ask Lars (Vandenbergh) to teach u his way. His method
is efficient but u need to be fast to find and set up the edges. I know
some of it but i let him explain. You can probably email him directly
;-) Best of luck, -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn" <joel_vn@y...>
wrote: > Hey, > > I have just started to learn more about the
4x4x4 a little bit, and > I was wondering where I could find info
about how to pair up more > than one edge. Can anyone give me some
good links or beginners 4x4x4 > tips? Thanks, > > Joel.
3842. Re: 4x4x4: Pairing op more than one edge in one sequence
From:
"joel_vn" <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 12 Aug 2004 20:02:03 -0000
Hi Per! You told me you can use comutators to do some nice things with
the centers without distubing the edges, remember? I have been
experimenting with that today :). I don't know if it's usefull for
speedcubing in my case, but it sure is fun to find so nice moves myself.
And maybe I can use some of it if I'll ever try solving it blindfolded.
Well... I have been told (by Ron) that there was a website that
explained about pairing up more than one edge in one sequence... Or
maybe I didn't understand him. If anyone here knows something, just tell
me please. Tanks, Joel. --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" <aspiring_to_love@y...> wrote: > Hey!
> > I can offer to teach u my simple and reasonably fast layer-by-
layer > method. Or u can ask Lars (Vandenbergh) to teach u his way.
His > method is efficient but u need to be fast to find and set up
the > edges. I know some of it but i let him explain. You can
probably > email him directly ;-) > > Best of luck, > >
-Per > > > --- In speedsolvingrubikscube@yahoogroups.com,
"joel_vn" > <joel_vn@y...> wrote: > > Hey, > > >
> I have just started to learn more about the 4x4x4 a little bit, and
> > I was wondering where I could find info about how to pair up
more > > than one edge. Can anyone give me some good links or
beginners > 4x4x4 > > tips? Thanks, > > > > Joel.
3843. Re: 4x4x4: Pairing op more than one edge in one sequence
From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 12 Aug 2004 20:25:51 -0000
Hey Joel, You can place the edges together by pairs of two up to 6 pairs
total, so also 2 and 4. The technique is the same no matter how many
edges you are doing (2,4 or 6). I pair up the edges in the d and u
layers, but you can do them in any two layers. To pair up multiple edges
you first have to pair up the first half of the edges. I'll do 2 for my
first example. I'll name a piece by it's intersecting faces, so the
piece in uFL is the edge piece directly below the UFL corner. Think of
it as the only piece that touches all three faces u, F and L. Ok so the
pieces or your pair are in dFL and uFR. Doing the move d will pair them
up in the FR slot. Ok now before you do that look at the piece in dFR.
This piece is half of the second pair you will fix. Ok so find the other
piece that belongs with your piece in dFR and make sure it is not in the
u or d layer (if it is then either choose another pair for now or do a
few moves to get it out of the u or d layer). Ok so here's how the
pairing works. dFL and uFR will pair up when you do d. You also have
looked at the color of the piece in dFR and the piece that belongs with
it is somewhere in the U or D layer right now. Ok now do the turn d and
pair up the edge in FR. Now replace the solved edge in FR with the edge
pair from the U or D layer that contains the other piece you looked
around for. Make sure that piece ends up in uFR. Now once you have that
pair placed undo the original turn d that you did earlier. This will
pair up another pair on FR. Ok with colors now. You pair up the
green-white edge group in FR with a d turn which kicks the red-yellow
piece that was in dFR to dBR. Now you replace your solved edge group in
FR with the unsolved one in the U or D layer such that the other
red-yellow edge piece ends up in uFR. Now undo your first d turn and you
have paired up the red-yellow edge group in FR as well (2 pairs at
once). ----------- To do 4 or 6 edges just extend the same idea. For 4
edges, set up your first two edges the same way. So the green- white
edge group will solve into the FR slot once you do the move d, same as
the above example. Now you still have the red-yellow piece in dFR that
will move to dBR when you do your d move. This time though find the
other red-yellow edge piece and put that edge group into the BR edge
slot, such that the other red-yellow piece ends up in uBR. Now when you
do your first d move the green-white AND the red-yellow pairs will match
in in the FR and BR slots respectively. The piece that was originally in
dBR now will be moved to dBL. Lets say it is the orange-white egdge
piece. So now do your first d move and pair up the edge groups in FR and
BR. Now find the other orange- white edge piece and place it into the BR
slot such that the orange- white piece is in uBR. Once that edge is in
place, look at the piece currently in the dBR position (say it is
green-red). Now look for the other green red-edge in the U or D layer
and place it into the FR slot such that the green-red piece is in uFR.
You have now replaced your two solved edge groups with two unsolved ones
so undo your original d turn. By doing this you will line up the orange-
white edge group in BR as well as the red-green edge group in FR. This
pairs up 4 edges in one sequence. Doing 6 is the same thing, only you
will have 3 edges in line for the first turn, and you will have to
replace three edge groups in the middle and 3 more pairs will pair up at
the end after undoing your first d turn. -------- It's kind of hard to
explain in words, and is easy to show in person. I still very much want
to write out my 4x4x4 solving strategy on my webpage, and I'll add a
section about pairing up more than one edge at a time like this. I hope
that made some sense, and sorry if I wrote it confusing. THe basic idea
is to pair up one two or three edges on your first inner slice turn,
replace yout solved ones with unsolved ones such that undoing your first
inner slice turn pairs up more edges. You can also do odd number of
pairings. You can pair up 2 on your first turn and 3 on the undo turn.
You can even rarely get 7 pairs or 8 pairs at one time, thought that
doesn't happen very frequently. Just play around with 2 at a time, then
try 4 and it will start to make sense a little more. I wish I had some
pictures to show you to make this easier. It's sounds harder in
explanation than it is in practice. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn" <joel_vn@y...>
wrote: > Hi Per! > > You told me you can use comutators to do
some nice things with the > centers without distubing the edges,
remember? I have been > experimenting with that today :). I don't
know if it's usefull for > speedcubing in my case, but it sure is fun
to find so nice moves > myself. And maybe I can use some of it if
I'll ever try solving it > blindfolded. > > Well... I have been
told (by Ron) that there was a website that > explained about pairing
up more than one edge in one sequence... Or > maybe I didn't
understand him. If anyone here knows something, just > tell me
please. > > Tanks, > > Joel. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund"
<aspiring_to_love@y...> wrote: > > Hey! > > > >
I can offer to teach u my simple and reasonably fast layer-by- >
layer > > method. Or u can ask Lars (Vandenbergh) to teach u his
way. His > > method is efficient but u need to be fast to find and
set up the > > edges. I know some of it but i let him explain. You
can probably > > email him directly ;-) > > > > Best
of luck, > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "joel_vn" > >
<joel_vn@y...> wrote: > > > Hey, > > > > >
> I have just started to learn more about the 4x4x4 a little bit,
> and > > > I was wondering where I could find info about
how to pair up > more > > > than one edge. Can anyone give
me some good links or beginners > > 4x4x4 > > > tips?
Thanks, > > > > > > Joel.
3844. Re: Cross on left during F2L From:
"Koen Heltzel" <allyourbase@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 12 Aug 2004 21:38:26 -0000
Hi Stefan, I also have the cross on the left during F2L. I think I do
this because turning the cube around the X axis to look for cubies is
easier then turning it around the Y axis in my opinion. You don't really
lose grip of the R and U faces while turning around the X axis because
the R face always stays the same (you don't have to let loose the R face
during F2L :D). - Koen
3845. Re: [Speed cubing group] Re: Cross on left during F2L
From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 12 Aug 2004 14:51:29 -0700 (PDT)
One cool thing that I see with D-Cross is the ability to do Dw moves.
(DE or D'E', I'm not sure if I got the sign of E correct) Because when
you're doing that algorithm, you don't need to be looking at the slot so
doing the Dw move puts the slot you're working with in the back giving
you more view of the next slots for looking ahead. Tyson Mao MSC #631
California Institute of Technology On Thu, 12 Aug 2004, Koen Heltzel
wrote: > Hi Stefan, > > I also have the cross on the left
during F2L. > I think I do this because turning the cube around the X
axis to look > for cubies is easier then turning it around the Y axis
in my opinion. > You don't really lose grip of the R and U faces
while turning around > the X axis because the R face always stays the
same (you don't have > to let loose the R face during F2L :D). >
> - Koen > > > Yahoo! Groups Sponsor > ADVERTISEMENT >
click here > [rand=875925391] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > *
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use
of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3846. This considered cubing slump? From:
"azinj05ieipih" <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 12 Aug 2004 22:58:42 -0000
I don't know whether this is considered a cubing slump, because two days
ago I just got a sub 25 average of 24.98, then today my F2L became as
slow as 18 seconds when it usually is 12-15 seconds. Is this considered
a cubing slump?~ ~Joseph Liao http://jliao.tk or
http://freewebs.com/azinj05ieipih
3847. Joshua Wamser From:
"Joshua" <upallnightent@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Aug 2004 01:50:54 -0000
I met Chris Brownlee while playing pool. When he learned that I keep a
cube on me 24-7, he told me of this group. I will have many questions,
due to the fact that I can't solve it faster than a minute forty five.
First question: What is F2L???
3848. Re: Joshua Wamser From:
"azinj05ieipih" <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Aug 2004 02:14:32 -0000
F2L is First 2 (Two) Layer~ ~Joseph Liao http://jliao.tk --- In
speedsolvingrubikscube@yahoogroups.com, "Joshua"
<upallnightent@y...> wrote: > I met Chris Brownlee while
playing pool. When he learned that I > keep a cube on me 24-7, he
told me of this group. I will have many > questions, due to the fact
that I can't solve it faster than a > minute forty five. First
question: What is F2L???
3849. Re: [Speed cubing group] Joshua Wamser From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 12 Aug 2004 19:16:54 -0700
F2L is the term commonly used in the Fridrich method. If you solve the
cube in a minute 45, chances are that you solve the first layer, the
middle layer, and then the last layer. People who use the Fridrich
method solve the first two layers simultaneously so when people refer to
this step of the method, they just say F2L. Here are some examples of
F2L used in sentences: My F2L takes 18 seconds. My LL (last layer) takes
10 seconds. My cube exploded during the F2L. My F2L is bigger than your
F2L. Tyson Mao MSC #631 California Institute of Technology On Aug 12,
2004, at 6:50 PM, Joshua wrote: > I met Chris Brownlee while playing
pool. When he learned that I > keep a cube on me 24-7, he told me of
this group. I will have many > questions, due to the fact that I
can't solve it faster than a > minute forty five. First question:
What is F2L??? > > > > > Yahoo! Groups Sponsor > >
ADVERTISEMENT > <yhoo0504_testb_300250a052604.gif> >
<l.gif> > > Yahoo! Groups Links > > • To visit your
group on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > • To
unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service.
> >
3850. Re: Joshua Wamser From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Aug 2004 02:33:38 -0000
F2L = First Two Layers. Check out the links section of this group for a
whole bunch of cube-related webpages that will help answer most of your
questions. Welcome to the group! -Chris
3851. Re: Joshua Wamser From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Aug 2004 02:35:45 -0000
I like how three people answered your question ;) I guess I better
respond faster next time. -Chris
3852. Re: [Speed cubing group] Joshua Wamser From:
"Michiel van der Blonk" <blonkm@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 12 Aug 2004 23:01:17 -0400
hi Maybe some other things are quite confusing too (or should I say
weird to extreme) Anyway, just read this, it is assembled by Macky,
which is short for Shotaro Makisumi:
http://cubefreak.hp.infoseek.co.jp/glossary.html Michiel
3853. 0 look last layer From:
"Michiel van der Blonk" <blonkm@...>
To:
"speedsolving" <speedsolvingrubikscube@yahoogroups.com>
Date:
Thu, 12 Aug 2004 23:15:14 -0400
Hi Today I did something awesome! I solved the F2L and suddenly looked
at a solved cube. A 0-look last layer! Has anyone ever experienced this?
BTW: the time was a terrible 16.5 =) Maybe Zbigniew can make a develop a
new method for this? Michiel [Non-text portions of this message have
been removed]
3854. Re: 0 look last layer From:
"Koen Heltzel" <allyourbase@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Aug 2004 09:26:57 -0000
I think most cubers encountered a case like that.... nothing special
afaik
3855. Re: [Speed cubing group] Re: 0 look last layer From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Aug 2004 02:54:03 -0700 (PDT)
I got a 0 look last layer while racing brent on netcube. I think it was
somewhere around 10.9 seconds. it may be the only time I've beat him in
a race! :P -Richard --- Koen Heltzel <allyourbase@...> wrote: >
I think most cubers encountered a case like that.... > nothing
special > afaik > > __________________________________ Do you
Yahoo!? New and Improved Yahoo! Mail - 100MB free storage!
http://promotions.yahoo.com/new_mail
3856. Big Java Cubes From:
"richy_jr_2000" <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Aug 2004 10:08:08 -0000
I've lost a lot of my links since I moved...I was wondering if anyone
could supply me with some sites that have 10x10x10 java cubes and
bigger. Thanks all! -Richard
3857. Re: 4x4x4: Pairing op more than one edge in one sequence
From:
"joel_vn" <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Aug 2004 10:17:36 -0000
Hey Chris, Thanks for typing that post! I did not have time to read it
yet (I am working now), but I am sure it will be usefull, since this is
the first time I am really trying to find out more about 4x4x4... I know
it's hard to explain cubing in words, btw, I recently tried to learn a
beginner some 3x3x3 moves on MSN, but it's hard. I am sure I'll
understand most of it, though. Thanks! Joel. --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > Hey Joel, > > You can place the edges together by
pairs of two up to 6 pairs > total, so also 2 and 4. > > The
technique is the same no matter how many edges you are doing > (2,4
or 6). > > I pair up the edges in the d and u layers, but you can
do them in > any two layers. > > To pair up multiple edges you
first have to pair up the first half > of the edges. I'll do 2 for my
first example. > > I'll name a piece by it's intersecting faces,
so the piece in uFL is > the edge piece directly below the UFL
corner. Think of it as the > only piece that touches all three faces
u, F and L. > > Ok so the pieces or your pair are in dFL and uFR.
Doing the move d > will pair them up in the FR slot. Ok now before
you do that look at > the piece in dFR. This piece is half of the
second pair you will > fix. Ok so find the other piece that belongs
with your piece in dFR > and make sure it is not in the u or d layer
(if it is then either > choose another pair for now or do a few moves
to get it out of the u > or d layer). > > Ok so here's how the
pairing works. dFL and uFR will pair up when > you do d. You also
have looked at the color of the piece in dFR and > the piece that
belongs with it is somewhere in the U or D layer > right now. Ok now
do the turn d and pair up the edge in FR. Now > replace the solved
edge in FR with the edge pair from the U or D > layer that contains
the other piece you looked around for. Make > sure that piece ends up
in uFR. Now once you have that pair placed > undo the original turn d
that you did earlier. This will pair up > another pair on FR. >
> Ok with colors now. You pair up the green-white edge group in FR
> with a d turn which kicks the red-yellow piece that was in dFR to
> dBR. Now you replace your solved edge group in FR with the unsolved
> one in the U or D layer such that the other red-yellow edge piece
> ends up in uFR. Now undo your first d turn and you have paired up
> the red-yellow edge group in FR as well (2 pairs at once). >
> ----------- > > To do 4 or 6 edges just extend the same idea.
> > For 4 edges, set up your first two edges the same way. So the
green- > white edge group will solve into the FR slot once you do the
move d, > same as the above example. Now you still have the
red-yellow piece > in dFR that will move to dBR when you do your d
move. This time > though find the other red-yellow edge piece and put
that edge group > into the BR edge slot, such that the other
red-yellow piece ends up > in uBR. Now when you do your first d move
the green-white AND the > red-yellow pairs will match in in the FR
and BR slots respectively. > > The piece that was originally in
dBR now will be moved to dBL. Lets > say it is the orange-white egdge
piece. So now do your first d move > and pair up the edge groups in
FR and BR. Now find the other orange- > white edge piece and place it
into the BR slot such that the orange- > white piece is in uBR. Once
that edge is in place, look at the > piece currently in the dBR
position (say it is green-red). Now look > for the other green
red-edge in the U or D layer and place it into > the FR slot such
that the green-red piece is in uFR. You have now > replaced your two
solved edge groups with two unsolved ones so undo > your original d
turn. By doing this you will line up the orange- > white edge group
in BR as well as the red-green edge group in FR. > This pairs up 4
edges in one sequence. > > Doing 6 is the same thing, only you
will have 3 edges in line for > the first turn, and you will have to
replace three edge groups in > the middle and 3 more pairs will pair
up at the end after undoing > your first d turn. > > --------
> > It's kind of hard to explain in words, and is easy to show in
> person. I still very much want to write out my 4x4x4 solving >
strategy on my webpage, and I'll add a section about pairing up more
> than one edge at a time like this. > > I hope that made some
sense, and sorry if I wrote it confusing. THe > basic idea is to pair
up one two or three edges on your first inner > slice turn, replace
yout solved ones with unsolved ones such that > undoing your first
inner slice turn pairs up more edges. > > You can also do odd
number of pairings. You can pair up 2 on your > first turn and 3 on
the undo turn. You can even rarely get 7 pairs > or 8 pairs at one
time, thought that doesn't happen very frequently. > > Just play
around with 2 at a time, then try 4 and it will start to > make sense
a little more. I wish I had some pictures to show you to > make this
easier. It's sounds harder in explanation than it is in > practice.
> > Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
"joel_vn" > <joel_vn@y...> wrote: > > Hi Per! > >
> > You told me you can use comutators to do some nice things with
the > > centers without distubing the edges, remember? I have been
> > experimenting with that today :). I don't know if it's usefull
for > > speedcubing in my case, but it sure is fun to find so nice
moves > > myself. And maybe I can use some of it if I'll ever try
solving it > > blindfolded. > > > > Well... I have
been told (by Ron) that there was a website that > > explained
about pairing up more than one edge in one sequence... > Or > >
maybe I didn't understand him. If anyone here knows something, > just
> > tell me please. > > > > Tanks, > > > >
Joel. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen > > Fredlund" <aspiring_to_love@y...> wrote:
> > > Hey! > > > > > > I can offer to teach u
my simple and reasonably fast layer-by- > > layer > > >
method. Or u can ask Lars (Vandenbergh) to teach u his way. His >
> > method is efficient but u need to be fast to find and set up
the > > > edges. I know some of it but i let him explain. You
can probably > > > email him directly ;-) > > > >
> > Best of luck, > > > > > > -Per > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"joel_vn" > > > <joel_vn@y...> wrote: > > > >
Hey, > > > > > > > > I have just started to
learn more about the 4x4x4 a little > bit, > > and > >
> > I was wondering where I could find info about how to pair up
> > more > > > > than one edge. Can anyone give me
some good links or beginners > > > 4x4x4 > > > >
tips? Thanks, > > > > > > > > Joel.
3858. Drunk cubing From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Aug 2004 13:34:59 -0000
Speedcubing.com got "Rubik's Cube 3x3x3: While fully drunk" records. I'd
like to warn everyone that intends on giving this a shot that it is
potentially hazardous to your cube. Especially when giving your (also
drunk) friends a go at it. The cube might lock up, see, and your friends
might get this crazy idea that forcing it around is perfectly okay. And
if that happens, you may be getting a little more than just a pop. I
just hope I can fix this... The center piece broke. And I'm not talking
about the cap falling off or the screw coming loose, the center piece
just snapped in half!
3859. Re: Drunk cubing From:
"joel_vn" <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Aug 2004 18:42:30 -0000
"Rubik's Cube 3x3x3: While fully drunk" Yeah... This could be my
oppurtunity to get myself my own unofficial world record!! :) --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > Speedcubing.com got "Rubik's Cube
3x3x3: While fully drunk" records. > I'd like to warn everyone that
intends on giving this a shot that it > is potentially hazardous to
your cube. Especially when giving your > (also drunk) friends a go at
it. The cube might lock up, see, and your > friends might get this
crazy idea that forcing it around is perfectly > okay. And if that
happens, you may be getting a little more than just > a pop. >
> I just hope I can fix this... The center piece broke. And I'm not
> talking about the cap falling off or the screw coming loose, the
> center piece just snapped in half!
3860. Re: [Speed cubing group] Re: Drunk cubing From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Aug 2004 12:02:15 -0700
What's the standard? I'd imagine it differs for everyone as it's pretty
subjective. Tyson Mao MSC #631 California Institute of Technology On Aug
13, 2004, at 11:42 AM, joel_vn wrote: > "Rubik's Cube 3x3x3: While
fully drunk" > > Yeah... This could be my oppurtunity to get
myself my own unofficial > world record!! :) > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" >
<htkra1d@h...> wrote: > > Speedcubing.com got "Rubik's Cube
3x3x3: While fully drunk" > records. > > I'd like to warn
everyone that intends on giving this a shot that > it > > is
potentially hazardous to your cube. Especially when giving your >
> (also drunk) friends a go at it. The cube might lock up, see, and
> your > > friends might get this crazy idea that forcing it
around is > perfectly > > okay. And if that happens, you may be
getting a little more than > just > > a pop. > > >
> I just hope I can fix this... The center piece broke. And I'm not
> > talking about the cap falling off or the screw coming loose,
the > > center piece just snapped in half! > > > >
> Yahoo! Groups Sponsor > > ADVERTISEMENT >
<yhoo0504_testa_300250a052604.gif> > <l.gif> > >
Yahoo! Groups Links > > • To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > •
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service.
> >
3861. Bad Silicon Spray From:
"o_tomer" <ytd@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Aug 2004 19:53:10 -0000
I bought "SolderSeal Gunk heavy duty Silicone Spray Lubricant" that
happened to have "20% More Silicone". I removed an edge piece of my cube
and sprayed some of it in. After that I played with the cube for a few
minutes, then disassembled the cube and left the pieces to dry before
putting it together again. I must be doing something wrong, or maybe the
spray is bad because the cube becomes worse and the pieces stick
together. I sprayed some of my friends cubes that are horrible in the
first place and the spray does help, but if I use a cube that's already
pretty good, it makes it worse. Did anyone experience this same problem?
3862. Re: Bad Silicon Spray From:
"h4m573r1" <h4m573r1@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Aug 2004 20:16:46 -0000
Hi, Yeah I tried Gunk as well. In fact that was my first lubricant I
tried on Rubik's Cubes. I have a page on my site
(http://h4m573r00.freeprohost.com/lube.html) that explains 3 different
lubes which are availible @ home depot & OSH. These are different
types of lubricants; pay no attention to the brand. (Oil based, Dry
Film, and high proportion silicone). Try Wal- Mart's auto section,
you'll find many types of lubricants there. I believe Chris Hardwick
uses Prestone Silicone spray which is found @ Wal- Mart. I saw another
type of dry film lubricant there, looks promising... Try lots of
sporting goods stores and car shops, but don't buy a can of lube from
every store you go to... Very bad idea, it can get rather expensive.
Some named lubricants proven to work really well: Tempo (Availible @
aircraft stores, kinda steep on the price.) Snap (OSH) Prestone (Wal-
Mart) OSH Silicone Spray (OSH ... everybody's going "Duhh" right now...)
RD-50 (This is a dry film lube, make sure your cube is very clean and
broken in. Home Depot) Whatever you do, don't buy WD-40. It's very evil.
:) Hope that helps. -Sunil http://cube3.tk --- In
speedsolvingrubikscube@yahoogroups.com, "o_tomer" <ytd@c...>
wrote: > I bought "SolderSeal Gunk heavy duty Silicone Spray
Lubricant" that > happened to have "20% More Silicone". I removed an
edge piece of my > cube and sprayed some of it in. After that I
played with the cube > for a few minutes, then disassembled the cube
and left the pieces to > dry before putting it together again. I must
be doing something > wrong, or maybe the spray is bad because the
cube becomes worse and > the pieces stick together. I sprayed some of
my friends cubes that > are horrible in the first place and the spray
does help, but if I > use a cube that's already pretty good, it makes
it worse. Did anyone > experience this same problem?
3863. Re: Bad Silicon Spray From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Aug 2004 20:38:07 -0000
Yep, Gunk sucks. I used it at first too. Now I use prestone from wal
mart. and it works great. I heard castle is even better. someone posted
a link to buy the stuff recently. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "h4m573r1" <h4m573r1@y...>
wrote: > Hi, > Yeah I tried Gunk as well. In fact that was my
first lubricant I > tried on Rubik's Cubes. I have a page on my site
> (http://h4m573r00.freeprohost.com/lube.html) that explains 3 >
different lubes which are availible @ home depot & OSH. These are
> different types of lubricants; pay no attention to the brand. (Oil
> based, Dry Film, and high proportion silicone). Try Wal- Mart's
auto > section, you'll find many types of lubricants there. I believe
Chris > Hardwick uses Prestone Silicone spray which is found @ Wal-
Mart. I > saw another type of dry film lubricant there, looks
promising... Try > lots of sporting goods stores and car shops, but
don't buy a can of > lube from every store you go to... Very bad
idea, it can get rather > expensive. > > Some named lubricants
proven to work really well: > Tempo (Availible @ aircraft stores,
kinda steep on the price.) > Snap (OSH) > Prestone (Wal- Mart)
> OSH Silicone Spray (OSH ... everybody's going "Duhh" right now...)
> RD-50 (This is a dry film lube, make sure your cube is very clean
> and broken in. Home Depot) > > Whatever you do, don't buy
WD-40. It's very evil. > > :) Hope that helps. > > > >
-Sunil > http://cube3.tk > > --- In
speedsolvingrubikscube@yahoogroups.com, "o_tomer" <ytd@c...> >
wrote: > > I bought "SolderSeal Gunk heavy duty Silicone Spray
Lubricant" > that > > happened to have "20% More Silicone". I
removed an edge piece of > my > > cube and sprayed some of it
in. After that I played with the cube > > for a few minutes, then
disassembled the cube and left the pieces > to > > dry before
putting it together again. I must be doing something > > wrong, or
maybe the spray is bad because the cube becomes worse > and > >
the pieces stick together. I sprayed some of my friends cubes that >
> are horrible in the first place and the spray does help, but if I
> > use a cube that's already pretty good, it makes it worse. Did
> anyone > > experience this same problem?
3864. Re: Bad Silicon Spray From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Aug 2004 21:04:21 -0000
> I must be doing something > wrong, or maybe the spray is bad
because the cube becomes worse and > the pieces stick together. When
silicone lubricant is still wet, your cube will seem a little sticky. It
does not work to it's full potential until it is completely dry, which
takes quite a bit of time actually. I've never used this 'gunk' lube
before, but if it's not at least 99% silicone, then it probably isn't
very good anyway. -Chris
3865. Re: Bad Silicon Spray From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Aug 2004 21:06:51 -0000
> I heard castle is even better. someone > posted a link to buy
the stuff recently. Ya, that was me. Heavy Duty silicone Lubricant from
Castle is incredible. I've been using it for about 5 months now. You
have to be careful not to put too much on or your cube will turn itself
;) -Chris
3866. Re: [Speed cubing group] Re: Bad Silicon Spray From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Aug 2004 14:09:30 -0700 (PDT)
When I lube my cube, I clean off all the pieces, lay them out in the sun
(dries more quickly), spray them evenly, let them dry, flip over the
edges, spray those edges, let them all dry, and then put them back in
the cube. Before, I'd just pop out an edge piece, spray some silicone
inside, and then play around with the cube. Unfortunately, the cube, as
Chris mentioned will stick and I'd have a stick cube for a few days.
Sometimes a week. But afterwards, it turns out okay. The cube is also
sticky if I don't let the pieces dry sufficiently in the first method.
Tyson Mao MSC #631 California Institute of Technology On Fri, 13 Aug
2004, burntbizzkit wrote: > > I must be doing something > >
wrong, or maybe the spray is bad because the cube becomes worse and >
> the pieces stick together. > > When silicone lubricant is
still wet, your cube will seem a little > sticky. It does not work to
it's full potential until it is completely > dry, which takes quite a
bit of time actually. I've never used this > 'gunk' lube before, but
if it's not at least 99% silicone, then it > probably isn't very good
anyway. > > -Chris > > > Yahoo! Groups Sponsor >
ADVERTISEMENT > click here > [rand=178672572] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > *
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use
of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3867. Speedcubing video From:
"Koen Heltzel" <allyourbase@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Aug 2004 21:12:00 -0000
Hey y'all Made a short movie (3 minutes) about speedcubing... a little
different from the usual solving vids. Download here:
http://hosting.ambience.nl/base/baseplace4/videos/A_Speedcubers_POV.zi p
Or on my site: http://www.baseplace.nl in the Media => Videos
section. Let me know what you think about it! greets, Koen
3868. Re: [Speed cubing group] Speedcubing video From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Aug 2004 14:13:38 -0700 (PDT)
Hi Koen, I tried to access your pictures from the Euro Championships but
when I go to the tab and click "pictures", nothing refreshes. Does your
website require a specific browser? I see nothing but just the title
tab, a Stackmat, and lots of cubes. Tyson Mao MSC #631 California
Institute of Technology On Fri, 13 Aug 2004, Koen Heltzel wrote: >
Hey y'all > > Made a short movie (3 minutes) about speedcubing...
a little > different from the usual solving vids. > Download here:
>
http://hosting.ambience.nl/base/baseplace4/videos/A_Speedcubers_POV.zi
> p > Or on my site: http://www.baseplace.nl in the Media =>
Videos section. > > Let me know what you think about it! > >
greets, Koen > > > Yahoo! Groups Sponsor > ADVERTISEMENT
> click here > [rand=913790226] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > *
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use
of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3869. Re: [Speed cubing group] Speedcubing video From:
"Koen Heltzel" <allyourbase@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Aug 2004 21:17:20 -0000
I know browsers other then IE (like Mozilla) have problems with the
dhtml menu. I'm really sorry for that... Pics of the eurochamps are
here: http://hosting.ambience.nl/base/baseplace4/pics_ec2004.html
although you might've already figured that out. - Koen --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" <tmao@i...>
wrote: > Hi Koen, > > I tried to access your pictures from the
Euro Championships but when I go > to the tab and click "pictures",
nothing refreshes. Does your website > require a specific browser? I
see nothing but just the title tab, a > Stackmat, and lots of cubes.
> > Tyson Mao > MSC #631 > California Institute of
Technology > > On Fri, 13 Aug 2004, Koen Heltzel wrote: > >
> Hey y'all > > > > Made a short movie (3 minutes) about
speedcubing... a little > > different from the usual solving vids.
> > Download here: > >
http://hosting.ambience.nl/base/baseplace4/videos/A_Speedcubers_POV.zi
> > p > > Or on my site: http://www.baseplace.nl in the
Media => Videos section. > > > > Let me know what you
think about it! > > > > greets, Koen > > > >
> > Yahoo! Groups Sponsor > > ADVERTISEMENT > > click
here > > [rand=913790226] > > > >
______________________________________________________________________
__________ > > Yahoo! Groups Links > > * To visit your group
on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> * To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > *
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
> > > >
3870. Re: [Speed cubing group] Speedcubing video From:
"Chris Parlette" <cparlett@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Aug 2004 21:49:48 -0000
Hey Koen, That was an awesome video. It was very original, and it'll
make a great addition to my collection. The opening was impressive, and
I enjoyed the "POV" section with the slowed video. Keep up the good
work. I personally use Mozilla Firefox, and I can't use your dhtml menus
either. I had to view your source, and saw it was pointed to
http://hosting.ambience.nl/base/ so I just went there and it let me use
the menus. Maybe this will help some others using non-IE browsers.
-Chris Parlette --- In speedsolvingrubikscube@yahoogroups.com, "Koen
Heltzel" <allyourbase@h...> wrote: > I know browsers other then
IE (like Mozilla) have problems with the > dhtml menu. > I'm
really sorry for that... > Pics of the eurochamps are here: >
http://hosting.ambience.nl/base/baseplace4/pics_ec2004.html >
although you might've already figured that out. > > - Koen
3871. JNetCube From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Aug 2004 21:57:48 -0000
Ok folks (and ladies), I've re-written my standalone timer in java. This
version is MUCH smaller and everything is packed into a small .jar file.
It'll run on any operating System, and is prettier to boot. The scramble
generator has has also been revisited. I'm going to start work on the
network version, and then completely stop development on the Visual
Basic timer. Please take a few seconds to check it out:
http://www.plu.edu/~huntca/JNetCube.jar In windows, you can run the
program just by double-clicking the .jar file. On any other OS, go into
the console and type: java -jar JNetCube.jar -Chris EMAIL:
huntca[nospam]@... AIM: burntbizzkit
3872. Re: [Speed cubing group] Speedcubing video From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Aug 2004 21:58:57 -0000
I use FireFox as well, anywho, Excellent video. Your camera set-up is
quite interesting. ;) -Chris
3873. Re: [Speed cubing group] Speedcubing video From:
"Koen Heltzel" <allyourbase@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Aug 2004 22:14:21 -0000
Thanks for the hint Chris! I'll make a splash screen for my site ..
maybe that'll solve the problem, because I can link it to the original
url. Thanks again!
3874. Re: 0 look last layer From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Aug 2004 22:44:21 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk"
<blonkm@z...> wrote: > Hi > > Today I did something
awesome! I solved the F2L and suddenly looked at a solved cube. A 0-look
last layer! > > Has anyone ever experienced this? BTW: the time
was a terrible 16.5 =) > > Maybe Zbigniew can make a develop a new
method for this? > > Michiel > > [Non-text portions of this
message have been removed] Hi Michael, This happens every once in a
while. My method is generally headed in the direction of O-look Last
Layer. 1. two Middle Layer edges 2. four First Layer corners 3. two
Middle Layer edges 4. four first layer edges 5. four Last Layer corners
6. four last Layer edges. Step 2 can include step 5, and step 4 can
include step 6. It is hard to do and I have no idea how long it will
take to make it viable. Regards, David J
3875. peel of the stickers?!? From:
"Prabhat" <cobalt017@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Aug 2004 23:15:18 -0000
Hey, anyone wanna list some ways to respond to the infamous phrase "I
used to peel of the stickers when I was little"? I need to start using
words rather than my fist when someone says that...
3876. Re: [Speed cubing group] peel of the stickers?!? From:
Doug Reed <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Aug 2004 18:21:13 -0500
I remember a post exactly like this, many many moons ago. Try searching
through the past posts at http://groups.yahoo.com Doug btw, I don't say
anything, I just pull out my tiled deluxe :) Prabhat wrote: >Hey,
anyone wanna list some ways to respond to the infamous phrase "I
>used to peel of the stickers when I was little"? I need to start
>using words rather than my fist when someone says that... > >
> > > >Yahoo! Groups Links > > > > > >
> >
3877. [Speed cubing group] Re: Bad Silicon Spray From:
"Andy C" <rubiks1938@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 14 Aug 2004 00:59:18 -0000
Hi everyone, I've been using Gunk for over two years, and it's always
worked great. I've never had any problems with it. In fact, it only
takes about 10 moves to get it worked in. The way I lube a cube is to
take apart the top layer and turn it upside down. Then I spray some
silicone on that layer and some more on top of the middle layer. After
10-15 minutes I put it together and work it in. This method has never
caused problems for any of my cubes. Andy http://andyscubepage.tk
3878. F2L From:
"heretogame" <heretogame@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 14 Aug 2004 02:16:53 -0000
what is a good way to learn the F2l without turning the cube so much is
intuition the best way to go or just learning the algs for each
pattern.... i need help on this cuz it's killing me... but i can say
that i've cut 5 seconds off my time by not turning the cube with
intuition......
3879. Re: peel of the stickers?!? From:
"heretogame" <heretogame@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 14 Aug 2004 02:34:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Prabhat"
<cobalt017@h...> wrote: > Hey, anyone wanna list some ways to
respond to the infamous phrase "I > used to peel of the stickers when
I was little"? I need to start > using words rather than my fist when
someone says that... it was funny today some sales guy came into the bar
i was in and saw my solved cube sitting on the counter... he asked me
"how long did it take you to take those stickers off and put them in the
right place"... all i told him was to mix it up... about a minute later
he just walked out the bar shaking his head... hehehe
3880. Re: Speedcubing video From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 14 Aug 2004 02:47:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@h...> wrote: > Hey y'all > > Made a short
movie (3 minutes) about speedcubing... a little > different from the
usual solving vids. > Download here: >
http://hosting.ambience.nl/base/baseplace4/videos/A_Speedcubers_POV.zi
> p > Or on my site: http://www.baseplace.nl in the Media =>
Videos section. > > Let me know what you think about it! > >
greets, Koen Very good video, good editing, good music and fun to watch!
Well done mate! Daniel
3881. Re: [Speed cubing group] F2L From:
Doug Reed <dougreed@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Fri, 13 Aug 2004 23:27:37 -0500
I do the Fridrich F2L probably 95% intuitively. I wrote an outline of
how I do it along with some pictures a while back, here is the link:
http://dougreed.no-ip.org/~doug/f2l/f2l.htm With a little bit of work,
I've gotten the F2L down to about 12 seconds, and my overall averages
have been 19.8 to 20.6s recently, but theres still definitely room for
improvement.. Doug
3882. Re: [Speed cubing group] JNetCube From:
Jonas Koelker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 14 Aug 2004 05:37:02 +0100 (BST)
<money currency="cent" amount="2"> #IFDEF NONCOHESIVE_RANT >
I've re-written my standalone timer in java. that's a step in the right
direction ;) > It'll run on any operating System pardon for sounding
too [damn] negative all the time but this is not true. It will run on
any operating system - if there's a Java Virtual Machine installed. Some
licensing purists (like me) may have a JVM that's missing a few features
here and there -- because Sun Microsystems are not being helpful with
enabling said licensing purists to implement a decent (clean room) JVM.
.... in fact, the latest Sun JVMs have licensing condition that actively
attack the possibility of clean room implementations. I _do_ have a JVM
(kaffe[.org]), however it fails to execute the .jar in the following,
"\n" means newline (used to indicate where there _isn't_ a newline,
since the text may get wrapped) jonas@koelker:~$ java JNetCube.jar\n
java.lang.ClassNotFoundException: JNetCube.jar\n at
kaffe.lang.AppClassLoader.findClass (AppClassLoader.java:294)\n at
java.lang.ClassLoader.loadClass (ClassLoader.java:143)\n
jonas@koelker:~$ java -jar JNetCube.jar 2> foo.txt\n jonas@koelker:~$
cat foo.txt\n java.lang.NoClassDefFoundError: javax/swing/JFrame\n at
java.lang.ClassLoader.defineClass0 (ClassLoader.java)\n at
java.lang.ClassLoader.defineClass (ClassLoader.java:180)\n at
java.security.SecureClassLoader.defineClass
(SecureClassLoader.java:32)\n at kaffe.lang.AppClassLoader.access$0
(AppClassLoader.java:33)\n at
kaffe.lang.AppClassLoader$JarSource.findClass
(AppClassLoader.java:141)\n at kaffe.lang.AppClassLoader.findClass
(AppClassLoader.java:289)\n at java.lang.ClassLoader.loadClass
(ClassLoader.java:143)\n at java.lang.ClassLoader.loadClass
(ClassLoader.java:122)\n at kaffe.jar.ExecJarName.main
(ExecJarName.java:54)\n at kaffe.jar.ExecJar.main (ExecJar.java:75)\n
.... also, based on what I saw when mozilla tried to read JNetCube.jar
as plaintext: jonas@koelker:~$ strings JNetCube.jar | grep gif Cow.gif
Cow.gifPK jonas@koelker:~$ you may want to have a look at
http://burnallgifs.org/ depending on where you're from, you may have
broken patent laws (haven't read all the exact dates of expiration pr.
country). as it is mentioned, the PNG and/or MNG formats are both better
(supports alpha, more colors, etc), more legal (and/or less costly),
have open documentation, are smaller (due to the use of an alg better
than LZW)... and they are pronounced in a funny way (iirc, 'ping' and
'mung'*) * incidentially, according to The Jargon File, MUNG ~ mash
until no good; I hope that's not a compression algorithm description ;)
.... > and is prettier to boot. The scramble generator > has has
also been revisited. I'm going to start work on the network >
version, and then completely stop development on the Visual Basic >
timer. Please take a few seconds to check it out: > >
http://www.plu.edu/~huntca/JNetCube.jar > > In windows, you can
run the program just by double-clicking the .jar > file. On any other
OS, go into the console and type: time yes I do _not_ like Sun
Microsystems > /dev/null .... hmm, I should make this a cron job
#ENDIF summation: I think re-implementing in Java was a step in the
right direction(!). I don't endorse Sun's licensing schemes, but rather
them than M$. However, from reading the 'updated again' posts, I'm
guessing that whatever it does in Java, it can do in python* as well.
*the reason I keep mentioning python is that it's super-portable: It
compiles** with GCC, which can target (i.e. build to) around either 16
or 32 architechtures (can't remember which one). And if you happen to
use an arch which can't be targeted by GCC, you can always get the
source for GCC and modify it. I'm not saying that this is done
overnight; I'm saying that if someone is passionate about porting
python, they can and will do it. To quote ESR: "every project starts by
scratching a developer's personal itch"***. ** of course there's
prepackaged Pythons for most Windows versions and most Linux distros.
Did I point you to the interview with A lot of people seem to have an
itch around timers; mine is a 22-line shell script (and it's really bad)
;) also, if I may suggest: create some small command-line tools which
can be used seperately for their own purpose; say, one to generate
scrambles, one to wait X seconds, one to measure how long the user takes
to press enter, one to communicate (exchange times) with other users;
then make an app or script that ties it all together. In that way, if
the user don't like it, he can re-script it without having to hack the
source code (this is _very_ important for binary-only distributions). If
you want to know why I suggest this: Install a Unix, learn to write
shell scripts. Or install DJGPP and use it. Write bat files. Hate
Windows for it's opacity, monolithicity, and general stinkyness. (I'm
tired, that's why all I write sounds like crap) </money> -- Jonas
K�lker ^D
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3883. Re: [Speed cubing group] JNetCube From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 14 Aug 2004 05:35:10 -0000
> jonas@koelker:~$ java JNetCube.jar\n You need to execute the jar as
follows: java -jar JNetCube.jar by appending the "\n", you have told the
java virtual machine to load the "\n" class from the jar. Since there is
no class called "\n" you got a class-not-found error. A .jar file is
simply a zip file with manifest information. If your JVM does not
support jar files, then open the .jar with a zip extraction program and
extract the contents into a directory. Then execute the program with the
command: java Standalone This is just a simple little program I wrote
for fun. It will stay in java for now because I like java ;) If you
don't want to install a JVM, then JNetCube is not for you. As far as the
patent laws go...pfft. -Chris P.S. --> I'm kinda tired too. *yawn*
3884. Re: [Speed cubing group] JNetCube From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 14 Aug 2004 05:50:53 -0000
In my previous message I misinterpreted the "\n"... You still need to
tell your JVM the the file is a Jar and not a class. By typing "java
JNetCube.jar" the JVM is trying to load a class called "JNetCube.jar".
Make sure you run the java command with the "-jar" parameter so that
your JVM looks into the jar for the manifest information and loads the
appropriate class. -Chris
3885. Re: [Speed cubing group] JNetCube From:
"Michiel van der Blonk" <blonkm@...>
To:
"speedsolving" <speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 14 Aug 2004 02:22:01 -0400
Hi Chris, I think you misread some things in Jonas' text
java.lang.NoClassDefFoundError: javax/swing/JFrame means the java
Runtime cannot find the swing JFrame class, which is part of the (free)
swing libraries. If you really want to write a super portable program
you should try to make a version using AWT only (abstract window
toolkit) which is part of every Java compatible runtime. Swing _is_ an
extension. The main difference between swing and awt is that swing just
looks better, but I guess Jonas' couldn't care less about that ;-)
Michiel and for everyone still using windows, you can get RubikTimer
completely binary at http://rubiktimer.tk
3886. Re: [Speed cubing group] JNetCube From:
Jonas Koelker <jonaskoelker@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 14 Aug 2004 07:50:23 +0100 (BST)
On Sat, 2004-08-14 at 08:22, Michiel van der Blonk wrote: > Hi Chris,
> > I think you misread some things in Jonas' text I think that
too; I did specify the -jar option in the second run. > >
java.lang.NoClassDefFoundError: javax/swing/JFrame > <snip>
> but I guess Jonas' couldn't care less about that ;-) .... yeah :)
BUT... I've heard that Kaffe (which afaik is the
most/best/newest-version java-compatible clean-room-java) doesn't have
good AWT support either, which is why I can't see browser applets. I can
run ACube with no problem though. .... this is not strictly true, I do
have a problem: making it DWIM by inputting the Right Thing... while
True: if me.name == "jeff K": read(ACube.T3hFuck1n9M4nu41) else:
read(acube.manual) > Michiel > and for everyone still using
windows, you can get RubikTimer > completely > binary at
http://rubiktimer.tk I like the way word 'still' suggests inevitability
;) quote linux.org: Disclaimer: PLEASE DO NOT TRY BRAINWASHING
TECHNIQUES AT HOME! ALSO, LINUX ONLINE DOES NOT ENDORSE THE WORLD
DOMINATION SCHEMES OF SPECTRE. THIS IS ONLY USED AS AN EXAMPLE. THE ONLY
WORLD DOMINATION SCHEME WE ENDORSE IS THAT OF LINUS TORVALDS. unquote
(it's unmodified; so don't blame me for the all-caps *whew*) while
speedsolvingrubikscube.noiseratio < 99: post(me.cents[0.02].rant)
Jonas K�lker
___________________________________________________________ALL-NEW
Yahoo! Messenger - all new features - even more fun!
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3887. Re: Speedcubing video From:
"joel_vn" <joel_vn@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 14 Aug 2004 07:12:59 -0000
Well done Koen! It looks very good. --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@h...> wrote: > Hey y'all > > Made a short
movie (3 minutes) about speedcubing... a little > different from the
usual solving vids. > Download here: >
http://hosting.ambience.nl/base/baseplace4/videos/A_Speedcubers_POV.z i
> p > Or on my site: http://www.baseplace.nl in the Media =>
Videos section. > > Let me know what you think about it! > >
greets, Koen
Just got back from holiday and going through my e-mails. David has a
good point. The same thing happens with my chess playing. If I've worked
hard on improving knowledge in various ways I suddenly find that my
results take a dive as I take longer to figure out a position because
I'm taking account of new factors or I miss tactics because I'm
concentrating on some strategic ideas. You come back stronger and better
in the end! Duncan ----- Original Message ----- From: "d_j_salvia"
<d_j_salvia@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, August 10,
2004 7:30 PM Subject: [Speed cubing group] Re: cube slump > Hi Tyson,
> > Take it slow and easy for a few days, your system maybe
resetting, > that is integrating what you've incorporated in the last
while. > > This is a well known phenomena in yoga practice. >
> Regards, > > David J > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" >
<tmao@i...> wrote: > > It's kind of strange though because
for a good two month period, I > wasn't > > having any slump
periods. I had one slump period back in November > when my > >
average was around 35 seconds but since then, it's been steady >
improvement > > with no setbacks until now. > > > >
Tyson Mao > > MSC #631 > > California Institute of
Technology > > > > On Tue, 10 Aug 2004, nascarjon2001 wrote:
> > > > > Hi Tyson, > > > > > > It
seems that we all have little slumps here and there. I know that >
> > I do. It should go away soon. I usually have a slump and then
> > > within a week start setting new records! > > >
> > > Jon > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" > > >
<tmao@i...> wrote: > > > > I know I wrote about this
maybe six months ago but I guess I'm > > > having > >
> > another one now and it's REALLY FRUSTRATING! About 3 days ago,
I > > > averaged > > > > 20.85 seconds which is my
fastest ever. Now, I pick up the cube > > > and the > >
> > typical solve time is 24 to 26 seconds. Before, I could pretty
> > > much > > > > expect 22 and below every time.
> > > > > > > > Does this happen to people? You
have an average time which you're > > > used to > > >
> getting, then one day, suddenly, you're consistently a couple >
> > seconds > > > > slower? Does it go away or do I
need to work back to my old > > > average > > > >
again? Or maybe I was just getting lucky all the time for the > >
> last 2 > > > > months? > > > > > >
> > Any advice would be appreciated before I explode. > >
> > > > > > Tyson Mao > > > > MSC #631
> > > > California Institute of Technology > > >
> > > > > > Yahoo! Groups Sponsor > > >
ADVERTISEMENT > > > click here > > > [rand=823085730]
> > > > > > >
____________________________________________________________________________
____ > > > Yahoo! Groups Links > > > * To visit your
group on the web, go to: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > * To unsubscribe from this group, send an email to: >
> > speedsolvingrubikscube-unsubscribe@yahoogroups.com > >
> > > > * Your use of Yahoo! Groups is subject to the Yahoo!
Terms of > Service. > > > > > > > > > >
> > Yahoo! Groups Links > > > > > >
3889. SV: [Speed cubing group] Big Java Cubes From:
"Dennis Nilsson" <dennis.nilsson@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 14 Aug 2004 11:11:58 +0200
I like this one http://www.linkline.com/personal/eevers/rubik/ // Dennis
-----Ursprungligt meddelande----- Från: richy_jr_2000
[mailto:richy_jr_2000@...] Skickat: den 13 augusti 2004 12:08 Till:
speedsolvingrubikscube@yahoogroups.com Ämne: [Speed cubing group] Big
Java Cubes I've lost a lot of my links since I moved...I was wondering
if anyone could supply me with some sites that have 10x10x10 java cubes
and bigger. Thanks all! -Richard Yahoo! Groups Links
3890. Re: SV: [Speed cubing group] Big Java Cubes From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 14 Aug 2004 12:44:28 -0000
Looks nice... Does anyone know an applet that can display 4x4 and 5x5
and that takes initial moves as input parameter? Like the FMC one but
for larger cubes? I'd like to display the cubes on my 4x4/5x5 algorithms
page with it (rather than with photos of my real cube). Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Dennis Nilsson"
<dennis.nilsson@b...> wrote: > I like this one
http://www.linkline.com/personal/eevers/rubik/ > > // Dennis >
> -----Ursprungligt meddelande----- > Från: richy_jr_2000
[mailto:richy_jr_2000@y...] > Skickat: den 13 augusti 2004 12:08 >
Till: speedsolvingrubikscube@yahoogroups.com > Ämne: [Speed cubing
group] Big Java Cubes > > I've lost a lot of my links since I
moved...I was wondering if anyone > could supply me with some sites
that have 10x10x10 java cubes and > bigger. Thanks all! > >
-Richard > > > > > > Yahoo! Groups Links
3891. [Speed cubing group] Re: Bad Silicon Spray From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 14 Aug 2004 15:36:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao"
<tmao@i...> wrote: > When I lube my cube, I clean off all the
pieces, lay them out in the sun > (dries more quickly), spray them
evenly, let them dry, flip over the > edges, spray those edges, let
them all dry, and then put them back in the > cube. Just a note of
caution on lettig the pieces dry in the sun. The orange stickers(old and
bright ones) on my cubes turned dark when exposed to direct sunlight
making them hard to distinguish from red. And it only happened to the
corners making matching up orange c/e pairs difficult because of the 2
shades. I don't know if this has happened to anyone else but I never dry
my pieces in the sun anymore nor would I recommend it. --barefoot Chris.
3892. One Handed Cubing From:
"Frank" <ephem825@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 14 Aug 2004 17:13:34 -0000
Hey All, I have recently gotten interested in one handed solving, mainly
to develop more dexterity in my fingers. I just took an average with my
right hand, which came out to 53.04, and then another with my left hand,
which came out to 56.07. I am curious if you other one handed solvers
(ahem.. Chris H) have similar dexterity with either hand. Frank
3893. Re: [Speed cubing group] One Handed Cubing From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 14 Aug 2004 11:32:51 -0700
So, I'm right handed but I do one-handed solving with my left hand. I
think this is due to the fact that my left hand has more dexterity and
flexibility due to violin playing. My right hand can barely turn the
cube one-handed. Tyson Mao MSC #631 California Institute of Technology
On Aug 14, 2004, at 10:13 AM, Frank wrote: > Hey All, > > I
have recently gotten interested in one handed solving, mainly to >
develop more dexterity in my fingers. I just took an average with >
my right hand, which came out to 53.04, and then another with my >
left hand, which came out to 56.07. I am curious if you other one >
handed solvers (ahem.. Chris H) have similar dexterity with either
> hand. > > Frank > > > > > Yahoo! Groups
Sponsor > > ADVERTISEMENT >
<yhoo0504_testb_300250a052604.gif> > <l.gif> > >
Yahoo! Groups Links > > • To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > •
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service.
> >
3894. Re: [Speed cubing group] One Handed Cubing From:
"Duncan Dicks" <duncan@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sat, 14 Aug 2004 19:38:53 +0100
Hi Frank, Those are good times! My best right hand average is around the
50 second mark but quite a bit slower with left hand. I think I should
work on this and also use my left hand more when solving two-handed.
Also I'm pretty sure we've hand other discussions on handedness if you
search back through the forum. Duncan ----- Original Message ----- From:
"Frank" <ephem825@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, August
14, 2004 6:13 PM Subject: [Speed cubing group] One Handed Cubing >
Hey All, > > I have recently gotten interested in one handed
solving, mainly to > develop more dexterity in my fingers. I just
took an average with > my right hand, which came out to 53.04, and
then another with my > left hand, which came out to 56.07. I am
curious if you other one > handed solvers (ahem.. Chris H) have
similar dexterity with either > hand. > > Frank > > >
> > > Yahoo! Groups Links > > > > > >
3895. Re: One Handed Cubing From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 14 Aug 2004 18:57:58 -0000
I can't do it very well with my right hand. I used to average 40 seconds
with my left, and about a minute with my right. But now I'm switching
methods, so it'll take me a couple o' months to get back to my old
times. --- In speedsolvingrubikscube@yahoogroups.com, "Frank"
<ephem825@y...> wrote: > Hey All, > > I have recently
gotten interested in one handed solving, mainly to > develop more
dexterity in my fingers. I just took an average with > my right hand,
which came out to 53.04, and then another with my > left hand, which
came out to 56.07. I am curious if you other one > handed solvers
(ahem.. Chris H) have similar dexterity with either > hand. > >
Frank
3896. [Speed cubing group] Re: Bad Silicon Spray From:
"azinj05ieipih" <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 14 Aug 2004 19:32:49 -0000
Gunk was the first silicone spray that I bought. It isn't that good, but
after I mixed it with my home made silicone spray lube (consists of many
kinds of siliconish stuff), it is actually better. You can read more
about it from my site. Currently, the best silicone spray that I've
tried are: SNAP Silicone Spray The silicone spray that Ton uses (it's in
a totally different language lol) and the Greatest one: Tempo Silicone
Spray~ Hope that helps~ ~Joseph Liao *don't forget to try silicone wax,
read my site for details* http://jliao.tk --- In
speedsolvingrubikscube@yahoogroups.com, "Andy C" <rubiks1938@y...>
wrote: > Hi everyone, > > I've been using Gunk for over two
years, and it's always worked > great. I've never had any problems
with it. In fact, it only takes > about 10 moves to get it worked in.
The way I lube a cube is to take > apart the top layer and turn it
upside down. Then I spray some > silicone on that layer and some more
on top of the middle layer. > After 10-15 minutes I put it together
and work it in. This method > has never caused problems for any of my
cubes. > > Andy > > http://andyscubepage.tk
3897. Toys R Us is very rewarding when it comes to cubing
From:
"azinj05ieipih" <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 14 Aug 2004 19:37:00 -0000
Hey everyone, I recently went to Toys R Us to look for a present for my
little cousin, but I always visit the puzzles section first :D. While I
was walking past the "Return" line, I saw this kid that wanted a refund
for his Oddzon 3x3 because he couldn't solve it. So that was when I
asked him whether I can solve it, and then I did in front of them, haha,
and the cashier looked surprised, so she gave me a 25% off coupon for
the toy that I bought for my cousin. Haha, and there was this other time
that I solved a cube that was scrambled in a box from Toys R Us~ Moral
of the story: If you see a scrambled cube @ any store, ask to solve it
:D ~Joseph Liao http://jliao.tk
3898. Re: One Handed Cubing From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 14 Aug 2004 19:40:23 -0000
For one-handed cubing I can't solve right handed as fast as I can with
my left. Right handed I think I can still get sub-60 on average, but my
times aren't very near my left handed times. I think my situation is
similar to Tyson's. I used to play saxophone a lot before I discovered
the cube and you use your left hand fingers slightly more often than
your right. Also your left hand has to make some of the biggest
stretches and weirdest movements on weird or fast note changes. Frank,
if you're pretty much equally good at both hands you may want to
consider switching every other solve during an average. I used to do
that, I would do solve #1 lefty, then #2 righty etc.. My averages always
went good time, bad time, good time, bad time though lol so I gave it
up. If you're comfortable using either hand though it would help you to
let each hand rest for a bit before the next solve, which is
tremendously helpful. You would also make sure to develop both hands
equally well for your one-handed solving, which would probably keep your
times equal with both hands even as you got better. Just a thought.
Chris --- In speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > I can't do it very well with my
right hand. I used to average 40 > seconds with my left, and about a
minute with my right. > But now I'm switching methods, so it'll take
me a couple o' months to > get back to my old times. > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Frank" >
<ephem825@y...> wrote: > > Hey All, > > > > I
have recently gotten interested in one handed solving, mainly to >
> develop more dexterity in my fingers. I just took an average with
> > my right hand, which came out to 53.04, and then another with
my > > left hand, which came out to 56.07. I am curious if you
other one > > handed solvers (ahem.. Chris H) have similar
dexterity with > either > > hand. > > > > Frank
3899. [Speed cubing group] Re: Bad Silicon Spray From:
burntbizzkit <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sat, 14 Aug 2004 20:30:37 -0000
> Just a note of caution on lettig the pieces dry in the sun. The
> orange stickers(old and bright ones) on my cubes turned dark when
> exposed to direct sunlight making them hard to distinguish from
red. > And it only happened to the corners making matching up orange
c/e > pairs difficult because of the 2 shades. I don't know if this
has > happened to anyone else but I never dry my pieces in the sun
anymore > nor would I recommend it. This has happened to me twice. I
fell asleep on the beach, then when I woke up, all my orange stickers
were darker than my red. This also happened to me by leaving my cube in
the car. I've never had my stickers from Rubiks.com go bad from sun,
just studio stickers. -Chris
3900. Re: Toys R Us is very rewarding when it comes to cubing
From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 15 Aug 2004 07:54:06 -0000
I went to Toys R Us to buy a cube, and I asked a clerk and she didnt
even know what a Rubik's cube was, I was disapoitned. --- In
speedsolvingrubikscube@yahoogroups.com, "azinj05ieipih"
<azinj05ieipih@y...> wrote: > Hey everyone, > > I
recently went to Toys R Us to look for a present for my little >
cousin, but I always visit the puzzles section first :D. While I was
> walking past the "Return" line, I saw this kid that wanted a refund
> for his Oddzon 3x3 because he couldn't solve it. So that was when I
> asked him whether I can solve it, and then I did in front of them,
> haha, and the cashier looked surprised, so she gave me a 25% off
> coupon for the toy that I bought for my cousin. Haha, and there was
> this other time that I solved a cube that was scrambled in a box
> from Toys R Us~ > > Moral of the story: If you see a
scrambled cube @ any store, ask to > solve it :D > ~Joseph Liao
> > http://jliao.tk
3901. EC videos From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 15 Aug 2004 15:19:49 -0000
Here's just about all I filmed at the EC:
http://www.aligulac.net/index_cubeec.html It's 36 MB in total, so I'd
appreciate if not everyone downloaded everything. Since I'm not a
professional movie photographer, imperfections may occur. In particular,
people had a bad habit of walking past my camera. =\
3902. Corners Last - intuitive method From:
Ryan Heise <rheise@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Aug 2004 02:21:35 +1000
Step 4 becomes step 3:
http://www.progsoc.uts.edu.au/~rheise/cube/step3.html This is a work in
progress, but at least you can read about what I've been up to. Ryan
3903. Toy, Game, or Puzzle? From:
"o_tomer" <ytd@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 15 Aug 2004 19:17:35 -0000
This might sind kind of weird, but it's insulting to me when people call
the Rubik's Cube a "toy". Toys are what toddlers play with. Toys are
blocks and legos. The cube isn't a toy. If people call it a "game" it's
not as bad, but what they really should call it is a puzzle. That's what
the cube really is. Does anyone else encounter the same problem? Tomer
3904. Re: EC videos From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 15 Aug 2004 20:44:40 -0000
Hey Eivind :-) Thanks for posting all those videos. Now i have a video
of myself solving a cube at last ;-) I should get a webcam and make
videos of myself doing larger cubes. Nice to meet u in Amsterdam btw :-)
We should meet and exchange tips once in a while. -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@h...> wrote: > Here's just about all I filmed at the
EC: > > http://www.aligulac.net/index_cubeec.html > > It's
36 MB in total, so I'd appreciate if not everyone downloaded >
everything. > > Since I'm not a professional movie photographer,
imperfections may > occur. In particular, people had a bad habit of
walking past my > camera. =\
3905. RE: [Speed cubing group] Corners Last - intuitive method
From:
"Evan Gates" <evan.gates@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Sun, 15 Aug 2004 14:39:35 -0700
Awesome page. I understood the concept of commutators, but never how to
implement them in a meaningful way like that. So I played around with
the cube, and I'm having trouble with one setup. Do L F' U2 F L' F' L U2
L' F to setup. I can't figure that one out using conjugates and
commutators as explained on your site. Can someone help explain this?
Thx, Evan http://www.deepcube.tk <http://www.deepcube.tk/>
-----Original Message----- From: Ryan Heise [mailto:rheise@...] Sent:
Sunday, August 15, 2004 9:22 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
Corners Last - intuitive method Step 4 becomes step 3:
http://www.progsoc.uts.edu.au/~rheise/cube/step3.html This is a work in
progress, but at least you can read about what I've been up to. Ryan
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be> * Your use of Yahoo! Groups is subject to the Yahoo! Terms of
<http://docs.yahoo.com/info/terms/> Service. [Non-text portions of
this message have been removed]
3906. (another) new contest From:
"Evan" <evan.gates@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 15 Aug 2004 22:29:20 -0000
So i started up a monthly contest. Handicapped average of 100 and for
those ambitious people handicapped average of 1000. I don't have much of
a page for it, just a simple explanation. http://www.deepcube.tk and if
that doesnt work, cuz some peaople say it doesnt, try
http://www.geocities.com/evanmgates So if you want, join it this month,
or wait till september. Evan
3907. Re: EC videos From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 15 Aug 2004 22:49:06 -0000
Yeah no problem. What was the name of the silicon spray you found by the
way? Was it any good? The CRC spray I got now suddenly starts to boil
when I apply it. Like, I spray it on and it starts making bubbles and a
freaky sound as if it was some acid that would eat through my plastic.
That can't be good. =\ --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" <aspiring_to_love@y...> wrote: > Hey
Eivind :-) > > Thanks for posting all those videos. Now i have a
video of myself > solving a cube at last ;-) I should get a webcam
and make videos of > myself doing larger cubes. > > Nice to
meet u in Amsterdam btw :-) > > We should meet and exchange tips
once in a while. > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" >
<htkra1d@h...> wrote: > > Here's just about all I filmed at
the EC: > > > > http://www.aligulac.net/index_cubeec.html
> > > > It's 36 MB in total, so I'd appreciate if not
everyone downloaded > > everything. > > > > Since I'm
not a professional movie photographer, imperfections may > >
occur. In particular, people had a bad habit of walking past my >
> camera. =\
3908. Re: EC videos From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 15 Aug 2004 23:46:35 -0000
> The CRC spray I got now suddenly starts to boil when I apply it.
Like, > I spray it on and it starts making bubbles and a freaky sound
as if it > was some acid that would eat through my plastic. That
can't be good. Mine does the same (at least the sound, haven't looked
for bubbles). But that's only when I spray into the cube with just an
edge removed. When I disassemble the whole cube and lay the pieces on
the table and spray onto them, nothing unusual happens. And it's a real
good spray!! ! I kinda think I have to get close to the pieces, though,
otherwise it might disappear in the air before arriving ;-) Another
spray I have I spray into a little cylinder and use a paintbrush to
paint the inner faces of my puzzles. Doesn't work with that "acid"
spray. It makes that sound when I enter the paintbrush and it's all gone
very fast, whereas the other spray lasts long and I can paint many
pieces with it. Cheers! Stefan
3909. Re: Toy, Game, or Puzzle? From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Sun, 15 Aug 2004 23:54:54 -0000
Here's what the city library's guard had to say when he saw my solved
cube on the table: "You better not be playing with that thing. I dunno
what you call those things, 'game cube' or something, but it's not
allowed in the library!" =D Macky --- In
speedsolvingrubikscube@yahoogroups.com, "o_tomer" <ytd@c...>
wrote: > This might sind kind of weird, but it's insulting to me when
people > call the Rubik's Cube a "toy". Toys are what toddlers play
with. > Toys are blocks and legos. The cube isn't a toy. If people
call it > a "game" it's not as bad, but what they really should call
it is a > puzzle. That's what the cube really is. Does anyone else
encounter > the same problem? > > Tomer
3910. Re: [Speed cubing group] Corners Last - intuitive method
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Aug 2004 00:07:23 -0000
Try (L2 B) (R' D R U2) (R' D' R U2) (B' L2), is that ok? The way I look
at these things is to permute the *stickers*, not the pieces. After your
algorithm, look at the U(RF) sticker. Where does it have to go? To
R(UB). And that has to go to L(BU) which goes back to U(RF). Put some
fingers on those three stickers. What you really want is two fingers on
the same face and the third finger on an adjacent face but not in the
same layer (i.e. U(FR)+U(BR)+B(UL) is also bad). Right now they're on
three different faces (U, R and L). One thing you can try is rotate your
fingers around the corners, for example rotate clockwise to get your
fingers on stickers R(FU), U(BR) and B(UL). Doesn't help in this case,
though. Rotating once more doesn't help either. So let's use the initial
three again. The L2 move brings one finger to L(FR) and leaves the
others at U(RF) and R(UB). The B move brings one finger to U(LB). At
this point we have two fingers on the U face and one finger on the L
face in the D layer. This is good, it's what I said is what you really
want. Now comes the commutator. Does that make sense? Cheers! Stefan ---
In speedsolvingrubikscube@yahoogroups.com, "Evan Gates" <evan.
gates@i...> wrote: > Awesome page. I understood the concept of
commutators, but never how to > implement them in a meaningful way
like that. So I played around with the > cube, and I'm having trouble
with one setup. Do L F' U2 F L' F' L U2 L' > F to setup. I can't
figure that one out using conjugates and > commutators as explained
on your site. Can someone help explain this? > > > > Thx,
> > Evan > > http://www.deepcube.tk
<http://www.deepcube.tk/> > > > > > > > >
-----Original Message----- > From: Ryan Heise [mailto:rheise@p...]
> Sent: Sunday, August 15, 2004 9:22 AM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing
group] Corners Last - intuitive method > > > > Step 4
becomes step 3: > >
http://www.progsoc.uts.edu.au/~rheise/cube/step3.html > > This is
a work in progress, but at least you can read about what I've > been
up to. > > Ryan > > > > > > Yahoo! Groups
Sponsor > > > > ADVERTISEMENT > >
<http://us.ard.yahoo.com/SIG=129c4sv2s/M=298184.5285298.6392945.
3001176/D=gr > oups/S=1705297356:
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etflix.com/Default?mqso=60183351> click here > > > >
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on the web, go to: >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > > *
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?
subject=Unsubscri > be> > > > * Your use of Yahoo! Groups
is subject to the Yahoo! Terms of >
<http://docs.yahoo.com/info/terms/> Service. > > > >
[Non-text portions of this message have been removed]
3911. Re: Toy, Game, or Puzzle? From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Aug 2004 00:16:46 -0000
Hey man don't make me laugh out loud when my parents are sleeping next
door! And next time tell that guard you need to work through examples
from a cube book for a science project. Tomer, what do you think about
"sex toys"? Well known and accepted term, Google even shows 2.8 million
pages... Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"mackymakisumi" <mackymakisumi@y...> wrote: > Here's what the
city library's guard had to say when he saw my solved > cube on the
table: > "You better not be playing with that thing. I dunno what you
call > those things, 'game cube' or something, but it's not allowed
in the > library!" > > =D > Macky > > --- In
speedsolvingrubikscube@yahoogroups.com, "o_tomer" <ytd@c...> >
wrote: > > This might sind kind of weird, but it's insulting to me
when people > > call the Rubik's Cube a "toy". Toys are what
toddlers play with. > > Toys are blocks and legos. The cube isn't
a toy. If people call it > > a "game" it's not as bad, but what
they really should call it is a > > puzzle. That's what the cube
really is. Does anyone else encounter > > the same problem? >
> > > Tomer
3912. Re: Corners Last - intuitive method From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Aug 2004 00:29:18 -0000
> The L2 move brings one finger to L(FR) Nah, to L(FD) of course. Hey
Per, this was also the task you gave me in Amsterdam, right? I remember
it was a 3-cycle of corners just like this one... (and the one with the
corners oriented the other way is too easy). Stefan
3913. Re: Toy, Game, or Puzzle? From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Aug 2004 01:06:09 -0000
Hey Stefan :-) Would u call them "sex puzzles" ?? LOL ... I guess some
of them u might have to assemble, but still ... ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Hey man don't make me laugh out loud
when my parents are sleeping next > door! And next time tell that
guard you need to work through examples > from a cube book for a
science project. > > Tomer, what do you think about "sex toys"?
Well known and accepted > term, Google even shows 2.8 million
pages... > > Cheers! > Stefan > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" >
<mackymakisumi@y...> wrote: > > Here's what the city
library's guard had to say when he saw my > solved > > cube on
the table: > > "You better not be playing with that thing. I dunno
what you call > > those things, 'game cube' or something, but it's
not allowed in the > > library!" > > > > =D > >
Macky > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"o_tomer" <ytd@c...> > > wrote: > > > This might
sind kind of weird, but it's insulting to me when > people > >
> call the Rubik's Cube a "toy". Toys are what toddlers play with.
> > > Toys are blocks and legos. The cube isn't a toy. If
people call it > > > a "game" it's not as bad, but what they
really should call it is a > > > puzzle. That's what the cube
really is. Does anyone else encounter > > > the same problem?
> > > > > > Tomer
3914. Re: Corners Last - intuitive method From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Aug 2004 01:19:32 -0000
Hey Stefan!! Yes indeed that's the "problematic" 3-cycle i showed u (and
others). My way to achieve this 3-cycle : F'LU2 - L'FLF' - U2FL' (10 -
HTM) I needed this one for my fewest moves solution in the final ...
hehe ... -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@g...> wrote: > > The L2 move
brings one finger to L(FR) > > Nah, to L(FD) of course. > >
Hey Per, this was also the task you gave me in Amsterdam, right? I >
remember it was a 3-cycle of corners just like this one... (and the >
one with the corners oriented the other way is too easy). > >
Stefan
3915. Re: Toy, Game, or Puzzle? From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Aug 2004 02:28:18 -0000
I agree. For many of us, the cube is more of a lifestyle than any toy or
game could ever be. --- In speedsolvingrubikscube@yahoogroups.com,
"o_tomer" <ytd@c...> wrote: > This might sind kind of weird,
but it's insulting to me when people > call the Rubik's Cube a "toy".
Toys are what toddlers play with. > Toys are blocks and legos. The
cube isn't a toy. If people call it > a "game" it's not as bad, but
what they really should call it is a > puzzle. That's what the cube
really is. Does anyone else encounter > the same problem? > >
Tomer
3916. Re: Toy, Game, or Puzzle? From:
"o_tomer" <ytd@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Aug 2004 04:00:55 -0000
I just relized that at the bottom of Dan Knights website he writes: Is
there more to life than the cube? --> Yes, of course. THE CUBE IS
JUST A TOY, not a lifestyle. There are many other important things in
life, such as... um... the 4x4x4 and 5x5x5 cube. Interesting. Tomer
3917. Re: [Speed cubing group] Corners Last - intuitive method
From:
Ryan Heise <rheise@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Aug 2004 14:18:48 +1000
On Sun, Aug 15, 2004 at 02:39:35PM -0700, Evan Gates wrote: > Awesome
page. I understood the concept of commutators, but never how to >
implement them in a meaningful way like that. So I played around with
the > cube, and I'm having trouble with one setup. Do L F' U2 F L' F'
L U2 L' > F to setup. I can't figure that one out using conjugates
and > commutators as explained on your site. Can someone help explain
this? Right, it is more difficult than the usual case. But it can still
be solved well with a basic commutator. Scramble: LF'U2FL'F'LU2L'F
Solution: B'D - DF2D'B2DF2D'B2 - D'B (11 moves) Ryan
3918. Re: [Speed cubing group] Re: Toy, Game, or Puzzle?
From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Aug 2004 03:49:11 -0700 (PDT)
The identity of the cube becomes a product of our own perception. Notice
that by definition many views of the cube (in definition) can be
degrading or complimenting to people who solve the cube. For example:
toy (noun)- 1. An object for children to play with. 2. Something of
little importance; a trifle 3. A thing for amusement, but of no real
value; an article of trade of little value; a trifle. 4. Amorous
dalliance; play; sport; pastime Notice that one can view the cube as 'an
object for children to play with'. We are still able to use the word toy
in the correct context, AND be a little more flattering to adults that
cube. (i.e. 'play; sport; pastime.) Let us consider other views of the
cube. For those out there who are anti-cubing (there tend to be people
that go out of their way to hate what we do), they enjoy telling us that
the cube is a toy, not a lifestyle. Well, it is entirely possible for
the cube to be both things. *As I will prove through definition.
lifestyle (noun)- 1. A way of life or style of living that reflects the
attitudes and values of a person or group. ^Cubing certainly reflects
the attitudes and values of a person or group. (i.e. dedication, persuit
of knowledge, etc.) There are plenty of other things that I have heard
my cube referenced as. Obsession (noun)- 1. Compulsive preoccupation
with an idea or an unwanted feeling or emotion, often accompanied by
symptoms of anxiety. ^Wow...I do feel sometimes like I fit the
definition, however, I would not call my relationship with the cube a
'compulsive preoccupation'. Hobby (noun)- 1. An activity or interest
pursued outside one's regular occupation and engaged in primarily for
pleasure. ^I don't know about everyone else, but this definition covers
it for me. But just to be fair, here's another simliar (and more simple)
definition: 2. An auxiliary activity. In conclusion, the cube will only
become what we see it as. Hindsight will always be 20/20, and the world
may always see the cube as a childs toy. -Richard --- o_tomer
<ytd@...> wrote: > I just relized that at the bottom of Dan
Knights > website he writes: > > Is there more to life than the
cube? --> > Yes, of course. THE CUBE IS JUST A TOY, not a >
lifestyle. > There are many other important things in life, such >
as... um... the > 4x4x4 and 5x5x5 cube. > > Interesting. >
> Tomer > > > __________________________________ Do you
Yahoo!? Yahoo! Mail Address AutoComplete - You start. We finish.
http://promotions.yahoo.com/new_mail
3919. Re: [Speed cubing group] Corners Last - intuitive method
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Aug 2004 16:46:13 -0000
Also, with that same setup you can also use another commutator (an
"inverse-like" one) that is shorter in half-turn metric: B' D - (B2 R'
F' R) (B2 R' F R) - D' B Another thing I realized in the meantime:
Remember I said you want to have two fingers on one face? An easy way to
find it is if one piece already has one sticker on the correct face.
Example: Scramble: (U R' D R) (U' R' D' R) You can see that the sticker
at U(LF) is a U-sticker. So when you put your first finger on that
sticker then the second finger will go on U(BR), the same face. And the
commutator is now easy (but if you don't see it, the scramble is its
inverse). I noticed that I'm using this when I fixed my 5x5 today (I had
screwed a PLL alg and was left with three unsolved corners. A while ago
(even before I started solving the 5x5 as a 3x3) I might have given up
but now it just took me another 15 seconds to "invent" and execute a
simple 3-cycle). Cheers! Stefan > Right, it is more difficult than
the usual case. But it can still be > solved well with a basic
commutator. > > Scramble: LF'U2FL'F'LU2L'F > > Solution: B'D
- DF2D'B2DF2D'B2 - D'B (11 moves)
3920. Re: Corners Last - intuitive method From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Aug 2004 16:51:07 -0000
> F'LU2 - L'FLF' - U2FL' (10 - HTM) > > I needed this one for
my fewest moves solution in the final ... > hehe ... Did you know it
beforehand or did you just invent it there? And can you explain it, like
what's the idea behind it? Cheers! Stefan
3921. Dominant Hand From:
"o_tomer" <ytd@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Aug 2004 17:24:58 -0000
I realized that I can do the trigger and other finger tricks with my
left hand, a lot better than I can with my left hand, although I'm 100%
right handed. Does anyone else realize the same thing and could you have
a dominant hand in cubing like you can have a dominant eye in rifle
shooting? Tomer
3922. Re: Dominant Hand From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Aug 2004 18:20:21 -0000
I'm completely left handed, but I do all the main turns with my right
hand. But I do use my left ring finger to turn the back face or down
face sometimes, mainly because of my experience with one handed cubing,
and I don't use my right ring finger at all. --- In
speedsolvingrubikscube@yahoogroups.com, "o_tomer" <ytd@c...>
wrote: > I realized that I can do the trigger and other finger tricks
with my > left hand, a lot better than I can with my left hand,
although I'm > 100% right handed. Does anyone else realize the same
thing and could > you have a dominant hand in cubing like you can
have a dominant eye > in rifle shooting? > > Tomer
3923. 3D Max Help From:
j_rueth <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Mon, 16 Aug 2004 23:44:36 -0000
Hey oh. I am attempting to animate a rubiks cube in 3d studio max, and
as simpls as it sounds, i am having horrible trouble trying to get it to
work. I built the cube as well as a dummy box on each side to parent the
cubies to. But when i switch hiearchial parents the pieces just scatter.
Any ideas, thoughts, tips? jake
3924. Re: Dominant Hand From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 17 Aug 2004 02:46:50 -0000
I'm right handed, and while cubing, the onyl thing my left hand does is
hold the cube and help the right hand with some cube movements and
rotations, all the finger tricking is with my right hand. That is
because my left hand is extensively slower and less agile than my right
hand, I notice it even when I play piano (14 years now), but that is
mostly because most studies are for the right hand and the left hand
isn't as trained. But since my right hand is well trained (if I could
cube as fast as I could press piano notes without mistake, I would be
going at an insane speed, something that people could only do using a
trigger and extensive hand movement. Notice that no triggers are "pure
finger", it is a lot of wrist work also. --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Atkinson"
<unipsycho6@y...> wrote: > I'm completely left handed, but I do
all the main turns with my > right hand. But I do use my left ring
finger to turn the back face > or down face sometimes, mainly because
of my experience with one > handed cubing, and I don't use my right
ring finger at all. > > --- In
speedsolvingrubikscube@yahoogroups.com, "o_tomer" <ytd@c...> >
wrote: > > I realized that I can do the trigger and other finger
tricks with > my > > left hand, a lot better than I can with my
left hand, although I'm > > 100% right handed. Does anyone else
realize the same thing and > could > > you have a dominant hand
in cubing like you can have a dominant > eye > > in rifle
shooting? > > > > Tomer
3925. Finally got there =D From:
"mackymakisumi" <mackymakisumi@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 17 Aug 2004 07:25:47 -0000
Hi all, Just wanted to let you know: today, I got my first sub-15
average on Stackmat! Average: 14.68 Individual Times: 14.52 14.15 14.25
14.08 13.62 16.45 13.22 (11.09) (18.15) 17.09 15.03 14.34 Here's the
details of the set:
http://cubefreak.hp.infoseek.co.jp/speedcubing.html#sub-15 Took me 1
year and 2 months since I got sub-20 to get here.... Good luck to all
(especially Tyson ;D). Whatever your goals, if you keep at it, you can't
not get it! Macky http://cubefreak.hp.infoseek.co.jp/
3926. Re: Corners Last - intuitive method From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 17 Aug 2004 07:44:36 -0000
Hey Stefan !! No, i didn't invent it there. I have known all U corner
3-cycles for like 20 yrs. But this particular one is my invention. I
have later seen it also on the web, but cannot recall where. Maybe it's
part of the Helmstetter last layer alg collection? Not sure. Looking at
the algorithm i can see that it's based on 2 commutators. There is the
outer one : F'L-FL' Now at the dash there seems to be a setup move : U2
and then another commutator : L'F-LF'. So at the dash of the first
commutator u apply the setup move and then another commutator. Undo the
setup move and complete first commutator and u have it. All this doesn't
explain why it works of course. If i recall correctly i just stumbled
upon this one while searching for something else. It must have been
while i was completing all cases of corner twists and edge 3-cycle for
last layer. Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > > F'LU2 - L'FLF' - U2FL' (10 - HTM)
> > > > I needed this one for my fewest moves solution in
the final ... > > hehe ... > > Did you know it beforehand or
did you just invent it there? And can > you explain it, like what's
the idea behind it? > > Cheers! > Stefan
3927. Re: Finally got there =D From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 17 Aug 2004 09:31:08 -0000
Wow! I'm at a loss for words, that's incredible! I was kinda skeptical
that anyone would ever actually break 15 seconds.... well I guess that
matter has been clearly decided :) Absolutely amazing stuff Macky, and
congratulations! Chris --- In speedsolvingrubikscube@yahoogroups.com,
"mackymakisumi" <mackymakisumi@y...> wrote: > Hi all, > >
Just wanted to let you know: today, I got my first sub-15 average on
> Stackmat! > > Average: 14.68 > Individual Times: 14.52
14.15 14.25 14.08 13.62 16.45 13.22 (11.09) > (18.15) 17.09 15.03
14.34 > > Here's the details of the set: >
http://cubefreak.hp.infoseek.co.jp/speedcubing.html#sub-15 > >
Took me 1 year and 2 months since I got sub-20 to get here.... > >
Good luck to all (especially Tyson ;D). Whatever your goals, if you >
keep at it, you can't not get it! > > Macky >
http://cubefreak.hp.infoseek.co.jp/
3928. Re: [Speed cubing group] Re: Finally got there =D From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 17 Aug 2004 03:27:21 -0700 (PDT)
I was skeptical too. I think it really shows our limitations are nearly
boundless. I thought it was funny though that 8 of Macky's times were
faster than my single fastest non-lucky solve. -Richard --- cmhardw
<no_reply@yahoogroups.com> wrote: > Wow! I'm at a loss for
words, that's incredible! > > I was kinda skeptical that anyone
would ever > actually break 15 > seconds.... well I guess that
matter has been > clearly decided :) > > Absolutely amazing
stuff Macky, and congratulations! > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, > "mackymakisumi" >
<mackymakisumi@y...> wrote: > > Hi all, > > > >
Just wanted to let you know: today, I got my first > sub-15 average
> on > > Stackmat! > > > > Average: 14.68 > >
Individual Times: 14.52 14.15 14.25 14.08 13.62 > 16.45 13.22 (11.09)
> > (18.15) 17.09 15.03 14.34 > > > > Here's the
details of the set: > > >
http://cubefreak.hp.infoseek.co.jp/speedcubing.html#sub-15 > >
> > Took me 1 year and 2 months since I got sub-20 to > get
here.... > > > > Good luck to all (especially Tyson ;D).
Whatever > your goals, if > you > > keep at it, you can't
not get it! > > > > Macky > >
http://cubefreak.hp.infoseek.co.jp/ > >
__________________________________ Do you Yahoo!? Read only the mail you
want - Yahoo! Mail SpamGuard. http://promotions.yahoo.com/new_mail
3929. Re: [Speed cubing group] Re: Finally got there =D From:
Brent Morgan <brentmorganmaster@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 17 Aug 2004 08:02:28 -0700 (PDT)
Well...it is a wonder if Macky is really human... :D (good job, Macky-
you are insane!) -bm Richard Patterson <richy_jr_2000@...> wrote:
I was skeptical too. I think it really shows our limitations are nearly
boundless. I thought it was funny though that 8 of Macky's times were
faster than my single fastest non-lucky solve. -Richard --- cmhardw
<no_reply@yahoogroups.com> wrote: > Wow! I'm at a loss for
words, that's incredible! > > I was kinda skeptical that anyone
would ever > actually break 15 > seconds.... well I guess that
matter has been > clearly decided :) > > Absolutely amazing
stuff Macky, and congratulations! > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, > "mackymakisumi" >
<mackymakisumi@y...> wrote: > > Hi all, > > > >
Just wanted to let you know: today, I got my first > sub-15 average
> on > > Stackmat! > > > > Average: 14.68 > >
Individual Times: 14.52 14.15 14.25 14.08 13.62 > 16.45 13.22 (11.09)
> > (18.15) 17.09 15.03 14.34 > > > > Here's the
details of the set: > > >
http://cubefreak.hp.infoseek.co.jp/speedcubing.html#sub-15 > >
> > Took me 1 year and 2 months since I got sub-20 to > get
here.... > > > > Good luck to all (especially Tyson ;D).
Whatever > your goals, if > you > > keep at it, you can't
not get it! > > > > Macky > >
http://cubefreak.hp.infoseek.co.jp/ > >
__________________________________ Do you Yahoo!? Read only the mail you
want - Yahoo! Mail SpamGuard. http://promotions.yahoo.com/new_mail
Yahoo! Groups SponsorADVERTISEMENT ---------------------------------
Yahoo! Groups Links To visit your group on the web, go to:
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from this group, send an email to:
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Groups is subject to the Yahoo! Terms of Service. :) --Brent
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storage than other providers! [Non-text portions of this message have
been removed]
3930. Re: Finally got there =D From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 17 Aug 2004 16:05:11 -0000
Well done Macky! I can see how those times are possible, but im far from
being able to do those timesmself. It's hard to change method when u
have used the same for 23 yrs ;-) If u really learn all of ZB for WC
2005 then im really excited whether u can stand up against Lars who did
an awesome competition average in Amsterdam. But so did u at US
nationals. I wonder how u would do at 4x4x4 and 5x5x5 if u focused on it
solely ;-) Keep spinning it Macky. Congratz !! :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@y...> wrote: > Hi all, > > Just wanted to
let you know: today, I got my first sub-15 average on > Stackmat!
> > Average: 14.68 > Individual Times: 14.52 14.15 14.25 14.08
13.62 16.45 13.22 (11.09) > (18.15) 17.09 15.03 14.34 > >
Here's the details of the set: >
http://cubefreak.hp.infoseek.co.jp/speedcubing.html#sub-15 > >
Took me 1 year and 2 months since I got sub-20 to get here.... > >
Good luck to all (especially Tyson ;D). Whatever your goals, if you >
keep at it, you can't not get it! > > Macky >
http://cubefreak.hp.infoseek.co.jp/
3931. Re: Finally got there =D From:
"tsbischof" <tom@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 17 Aug 2004 16:48:12 -0000
Wow. That's all I really can say. -T.S. Bischof > > > --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" >
<mackymakisumi@y...> wrote: > > Hi all, > > > >
Just wanted to let you know: today, I got my first sub-15 average >
on > > Stackmat! > > > > Average: 14.68 > >
Individual Times: 14.52 14.15 14.25 14.08 13.62 16.45 13.22 (11.09) >
> (18.15) 17.09 15.03 14.34 > > > > Here's the details of
the set: > >
http://cubefreak.hp.infoseek.co.jp/speedcubing.html#sub-15 > >
> > Took me 1 year and 2 months since I got sub-20 to get here....
> > > > Good luck to all (especially Tyson ;D). Whatever
your goals, if > you > > keep at it, you can't not get it! >
> > > Macky > > http://cubefreak.hp.infoseek.co.jp/
3932. Got a kick-booty good cube from wal-mart! From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 17 Aug 2004 18:45:20 -0000
Hey all, Since school is about to start back up, I wanted to get a new
cube for my backpack. I have placed one in my car, one in my
girlfriend's car, one on my desk (the studio cube), and one in the
living room so a cube is never far away. I didn't want to take the
studio cube because I keep it pretty loose and I didn't want it popping
all over the place. I heard the new rubik's molds are better than before
(arched centers) so I went to wal-mart to pick one up. Man this cube
turns more smoothly out of the package than my other speedcubes did
after about 6 months of use with silicone spray! After lubing it it just
flies! It rivals my studio cube for smoothness, and I've had it for less
than 24 hours. The serial number on the bottom of the package was 40851,
so if you can get any from this batch, it might be worth your $9.00.
Thought I'd share! -Daniel PS, just got back from buying my textbooks: 4
books = $455.21 how is that legal?!? Man, when the revolution comes...
;)
3933. Re: [Speed cubing group] Got a kick-booty good cube from wal-mart!
From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 17 Aug 2004 11:50:01 -0700 (PDT)
That's what, about $120 per textbook? What do you expect? It's college!
What really gets me are those small books which cost $100 and up.
There's this one quantum mechanics book with a living cat on the front
and a dead cat on the back (Griffiths, and no, it's not sleeping as much
as you'd like to think it is) and that book is maybe 50 cents per page
or something. Anyway, onto the cube stuff, what type of packaging was
the cube in? Was it Hasbro, Oddzon, or Winning Moves? As far as I know,
all the Winning Moves cubes now have arched center. And onto another
question. Are arched centers really any better? They seem to make the
cube jam more. Perhaps my arched center cube just needs to be worn in.
Tyson Mao MSC #631 California Institute of Technology On Tue, 17 Aug
2004, Daniel Hayes wrote: > Hey all, > Since school is about to
start back up, I wanted to get a new cube > for my backpack. I have
placed one in my car, one in my girlfriend's > car, one on my desk
(the studio cube), and one in the living room so > a cube is never
far away. I didn't want to take the studio cube > because I keep it
pretty loose and I didn't want it popping all over > the place. >
I heard the new rubik's molds are better than before (arched >
centers) so I went to wal-mart to pick one up. Man this cube turns >
more smoothly out of the package than my other speedcubes did after >
about 6 months of use with silicone spray! After lubing it it just >
flies! It rivals my studio cube for smoothness, and I've had it for >
less than 24 hours. > The serial number on the bottom of the package
was 40851, so if you > can get any from this batch, it might be worth
your $9.00. Thought > I'd share! > > -Daniel > > PS, just
got back from buying my textbooks: 4 books = $455.21 how is > that
legal?!? Man, when the revolution comes... ;) > > > Yahoo!
Groups Sponsor > ADVERTISEMENT > click here > [rand=177124513]
> >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > *
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use
of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3934. Re: [Speed cubing group] Got a kick-booty good cube from wal-mart!
From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 17 Aug 2004 19:08:36 -0000
Tyson- You know, if Shrodinger had a dog, we wouldn't be in this mess...
I'll have to calculate the cost/page when I open the books. Ridiculous.
Not one semester have I spent less than $350 on books alone! The cube
was packaged in one of those clear plastic casings that take a blow
torch and a machette to get into. In the lower right corner of one side
it says milton bradley, and in the upper left of the same side it says
www.rubiks.com. On the bottom it does have the Hasbro symbol, to answer
your question more directly :) Since this is my only arched-centers
cube, I can't comment in general. But if most of them come out of the
package even half as good as this one did I'd never buy anything else. I
may pick some more up from that batch (you know, just to have
around..explain that to the little lady!) to see if they're any good as
well. But this particular cube turns buttery smooth! Daniel --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" <tmao@i...>
wrote: > That's what, about $120 per textbook? What do you expect?
It's college! > > What really gets me are those small books which
cost $100 and up. There's > this one quantum mechanics book with a
living cat on the front and a dead > cat on the back (Griffiths, and
no, it's not sleeping as much as you'd > like to think it is) and
that book is maybe 50 cents per page or > something. > >
Anyway, onto the cube stuff, what type of packaging was the cube in? Was
> it Hasbro, Oddzon, or Winning Moves? As far as I know, all the
Winning > Moves cubes now have arched center. > > And onto
another question. Are arched centers really any better? They > seem
to make the cube jam more. Perhaps my arched center cube just needs >
to be worn in. > > Tyson Mao > MSC #631 > California
Institute of Technology
3935. Re: Got a kick-booty good cube from wal-mart! From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 17 Aug 2004 20:08:11 -0000
Yep, The new rubiks.com cube is now my main speedcube. It is pretty
smooth. The arched centers do cause the cube to jam a tiny bit more but
it gets better after being worn in. But an occasional jam is a small
price to pay for a cube that will never pop. It allows my cubing to be
much more aggressive. Good cube...but still crappy stickers. --barefoot
Chris --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > Hey all, > Since school is about
to start back up, I wanted to get a new cube > for my backpack. I
have placed one in my car, one in my girlfriend's > car, one on my
desk (the studio cube), and one in the living room so > a cube is
never far away. I didn't want to take the studio cube > because I
keep it pretty loose and I didn't want it popping all over > the
place. > I heard the new rubik's molds are better than before (arched
> centers) so I went to wal-mart to pick one up. Man this cube turns
> more smoothly out of the package than my other speedcubes did after
> about 6 months of use with silicone spray! After lubing it it just
> flies! It rivals my studio cube for smoothness, and I've had it for
> less than 24 hours. > The serial number on the bottom of the
package was 40851, so if you > can get any from this batch, it might
be worth your $9.00. Thought > I'd share! > > -Daniel > >
PS, just got back from buying my textbooks: 4 books = $455.21 how is
> that legal?!? Man, when the revolution comes... ;)
3936. Re: [Speed cubing group] Got a kick-booty good cube from wal-mart!
From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 17 Aug 2004 13:27:33 -0700 (PDT)
What's up? It'd be more interesting to calculate the cost per page that
you've actually read. So it was in the red packaging I'll guess? Those
cubes have varying qualities of course. I find them turning better than
the cubes from Winning Moves immediately after lubing. Of course, this
is when the cube has not been broken in. I think that cubes all start in
different places but the end result is relatively the same. Does anyone
have a State Resell Certificate? Tyson Mao MSC #631 California Institute
of Technology On Tue, 17 Aug 2004, Daniel Hayes wrote: > Tyson- >
> You know, if Shrodinger had a dog, we wouldn't be in this mess...
> I'll have to calculate the cost/page when I open the books. >
Ridiculous. Not one semester have I spent less than $350 on books >
alone! > > The cube was packaged in one of those clear plastic
casings that take > a blow torch and a machette to get into. In the
lower right corner > of one side it says milton bradley, and in the
upper left of the same > side it says www.rubiks.com. On the bottom
it does have the Hasbro > symbol, to answer your question more
directly :) > > Since this is my only arched-centers cube, I can't
comment in > general. But if most of them come out of the package
even half as > good as this one did I'd never buy anything else. I
may pick some > more up from that batch (you know, just to have
around..explain that > to the little lady!) to see if they're any
good as well. But this > particular cube turns buttery smooth! >
> Daniel > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" >
<tmao@i...> wrote: > > That's what, about $120 per textbook?
What do you expect? It's > college! > > > > What really
gets me are those small books which cost $100 and up. > There's >
> this one quantum mechanics book with a living cat on the front and
> a dead > > cat on the back (Griffiths, and no, it's not
sleeping as much as > you'd > > like to think it is) and that
book is maybe 50 cents per page or > > something. > > >
> Anyway, onto the cube stuff, what type of packaging was the cube
> in? Was > > it Hasbro, Oddzon, or Winning Moves? As far as I
know, all the > Winning > > Moves cubes now have arched center.
> > > > And onto another question. Are arched centers really
any better? > They > > seem to make the cube jam more. Perhaps
my arched center cube just > needs > > to be worn in. > >
> > Tyson Mao > > MSC #631 > > California Institute of
Technology > > > > Yahoo! Groups Sponsor > ADVERTISEMENT
> click here > [rand=564346646] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > *
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use
of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3937. Re: [Speed cubing group] Re: Got a kick-booty good cube from
wal-mart!
From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 17 Aug 2004 13:32:25 -0700 (PDT)
I currently have four speed cubes. The first one was an Oddzon Cube in
the green packaging. It's all right. It turns pretty smoothly but it
will pop due to the fact that it's been worn in a lot. The second and
third cube I have are from Winning Moves. I think if you buy a cube from
www.rubiks.com, you get a cube from Winning Moves. Both cubes were
amazing straight out from the box. I speedcube almost exclusively with
the second cube now. The third cube would probably be very good if it
cleaned and prepared it. The fourth cube was an interesting one. It was
an Oddzon cube with arched centers. Originally, I was intending on
selling it to my students but after I lubed it, I decided it was way too
good to give up. It jams and gets stuck pretty often but hey, it's
basically a brand new cube. I think unfortunately, the lube will make it
harder to break in. I'll probably take out the lube some time so it'll
wear in a bit more effectively. I wonder why they don't put the good
stickers on the cubes? Oh wait. It's so you have to buy stickers! I
think a cube with different colored plastics would be awesome. Not tiles
that stick out... but maybe plastic plates which are at the same level
of the cube. That would be cool. Tyson Mao MSC #631 California Institute
of Technology On Tue, 17 Aug 2004, Chris Sz... wrote: > Yep, The new
rubiks.com cube is now my main speedcube. It is pretty > smooth. The
arched centers do cause the cube to jam a tiny bit more > but it gets
better after being worn in. But an occasional jam is a > small price
to pay for a cube that will never pop. It allows my > cubing to be
much more aggressive. Good cube...but still crappy > stickers. >
> --barefoot Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" >
<swedishlf@h...> wrote: > > Hey all, > > Since school
is about to start back up, I wanted to get a new > cube > > for
my backpack. I have placed one in my car, one in my > girlfriend's
> > car, one on my desk (the studio cube), and one in the living
room > so > > a cube is never far away. I didn't want to take
the studio cube > > because I keep it pretty loose and I didn't
want it popping all > over > > the place. > > I heard the
new rubik's molds are better than before (arched > > centers) so I
went to wal-mart to pick one up. Man this cube > turns > > more
smoothly out of the package than my other speedcubes did > after >
> about 6 months of use with silicone spray! After lubing it it >
just > > flies! It rivals my studio cube for smoothness, and I've
had it > for > > less than 24 hours. > > The serial
number on the bottom of the package was 40851, so if > you > >
can get any from this batch, it might be worth your $9.00. > Thought
> > I'd share! > > > > -Daniel > > > > PS,
just got back from buying my textbooks: 4 books = $455.21 how > is
> > that legal?!? Man, when the revolution comes... ;) > >
> Yahoo! Groups Sponsor > ADVERTISEMENT > click here >
[rand=278092438] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > *
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use
of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3938. Re: Got a kick-booty good cube from wal-mart! From:
"Michael Atkinson" <unipsycho6@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 17 Aug 2004 23:11:30 -0000
Buying a new cube is kind of like playing the lottery. Half the time,
they're excellent, the rest of the time you might as well throw it away.
It's just the luck of the draw. --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > Hey all, > Since school is about
to start back up, I wanted to get a new cube > for my backpack. I
have placed one in my car, one in my girlfriend's > car, one on my
desk (the studio cube), and one in the living room so > a cube is
never far away. I didn't want to take the studio cube > because I
keep it pretty loose and I didn't want it popping all over > the
place. > I heard the new rubik's molds are better than before (arched
> centers) so I went to wal-mart to pick one up. Man this cube turns
> more smoothly out of the package than my other speedcubes did after
> about 6 months of use with silicone spray! After lubing it it just
> flies! It rivals my studio cube for smoothness, and I've had it for
> less than 24 hours. > The serial number on the bottom of the
package was 40851, so if you > can get any from this batch, it might
be worth your $9.00. Thought > I'd share! > > -Daniel > >
PS, just got back from buying my textbooks: 4 books = $455.21 how is
> that legal?!? Man, when the revolution comes... ;)
3939. Re: Got a kick-booty good cube from wal-mart! From:
d_funny007 <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Aug 2004 01:09:50 -0000
I just got one the other night from Meijers, it was of serial number
41101. I think the first two digits give an idication of "model" maybe
they make a new model once or twice a year or soemthing. The last 3
digits are probably giving the manufacturing place/plant, but may also
be some sort of control number, something to date it... Mine does have
the arched centers. I haven't used it much though. I've aquired about 30
cubes in my years (using the term cube loosely), and do appreciate the
efforts the toy companies are making in improving the quality of Rubik's
cubes. This latest cube was purchesed as a going-away present for one of
my roommates, it's a classic thing I do know for all the friends I know
I may never see again. Hopefully it reminds them about my cube
craziness, gains some sort of colleague respect for displaying it in
their office, or even get them interested in speedcubing for themselves.
-Doug Li --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > Hey all, > Since school is about
to start back up, I wanted to get a new cube > for my backpack. I
have placed one in my car, one in my girlfriend's > car, one on my
desk (the studio cube), and one in the living room so > a cube is
never far away. I didn't want to take the studio cube > because I
keep it pretty loose and I didn't want it popping all over > the
place. > I heard the new rubik's molds are better than before (arched
> centers) so I went to wal-mart to pick one up. Man this cube turns
> more smoothly out of the package than my other speedcubes did after
> about 6 months of use with silicone spray! After lubing it it just
> flies! It rivals my studio cube for smoothness, and I've had it for
> less than 24 hours. > The serial number on the bottom of the
package was 40851, so if you > can get any from this batch, it might
be worth your $9.00. Thought > I'd share! > > -Daniel > >
PS, just got back from buying my textbooks: 4 books = $455.21 how is
> that legal?!? Man, when the revolution comes... ;)
3940. RE: [Speed cubing group] Re: Got a kick-booty good cube from
wal-mart!
From:
"Evan Gates" <evan.gates@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Tue, 17 Aug 2004 18:28:39 -0700
The colored plastic would be cool, but one good thing about tiles is
that they do stick out. I didn't think people were serious when they
said that it could help with recognition, that you can see the other
sides, but it actually does. After using a tiled cube, I switched back
to a stickered one for a couple solves, and actually did realize that I
couldn't recognize some positions as easily. Now if they could make
colored plastic, that looks like tiles, but is part of the cube, that
would be awesome. I think you should be able to order custom cubes
online. Something along the lines of how you can put together custom
shoes on nike.com. This way you could choose stickers, tiles, plastic
(if only), and your color scheme, center type (arched/not arched),
screws or rivets, etc. That would be awesome. Evan
http://www.deepcube.tk <http://www.deepcube.tk/> Until next time,
Happy Cubing -----Original Message----- From: Tyson F. Mao
[mailto:tmao@...] Sent: Tuesday, August 17, 2004 1:32 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group]
Re: Got a kick-booty good cube from wal-mart! I currently have four
speed cubes. The first one was an Oddzon Cube in the green packaging.
It's all right. It turns pretty smoothly but it will pop due to the fact
that it's been worn in a lot. The second and third cube I have are from
Winning Moves. I think if you buy a cube from www.rubiks.com, you get a
cube from Winning Moves. Both cubes were amazing straight out from the
box. I speedcube almost exclusively with the second cube now. The third
cube would probably be very good if it cleaned and prepared it. The
fourth cube was an interesting one. It was an Oddzon cube with arched
centers. Originally, I was intending on selling it to my students but
after I lubed it, I decided it was way too good to give up. It jams and
gets stuck pretty often but hey, it's basically a brand new cube. I
think unfortunately, the lube will make it harder to break in. I'll
probably take out the lube some time so it'll wear in a bit more
effectively. I wonder why they don't put the good stickers on the cubes?
Oh wait. It's so you have to buy stickers! I think a cube with different
colored plastics would be awesome. Not tiles that stick out... but maybe
plastic plates which are at the same level of the cube. That would be
cool. Tyson Mao MSC #631 California Institute of Technology On Tue, 17
Aug 2004, Chris Sz... wrote: > Yep, The new rubiks.com cube is now my
main speedcube. It is pretty > smooth. The arched centers do cause
the cube to jam a tiny bit more > but it gets better after being worn
in. But an occasional jam is a > small price to pay for a cube that
will never pop. It allows my > cubing to be much more aggressive.
Good cube...but still crappy > stickers. > > --barefoot Chris
> > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
> <swedishlf@h...> wrote: > > Hey all, > > Since
school is about to start back up, I wanted to get a new > cube >
> for my backpack. I have placed one in my car, one in my >
girlfriend's > > car, one on my desk (the studio cube), and one in
the living room > so > > a cube is never far away. I didn't
want to take the studio cube > > because I keep it pretty loose
and I didn't want it popping all > over > > the place. >
> I heard the new rubik's molds are better than before (arched >
> centers) so I went to wal-mart to pick one up. Man this cube >
turns > > more smoothly out of the package than my other
speedcubes did > after > > about 6 months of use with silicone
spray! After lubing it it > just > > flies! It rivals my studio
cube for smoothness, and I've had it > for > > less than 24
hours. > > The serial number on the bottom of the package was
40851, so if > you > > can get any from this batch, it might be
worth your $9.00. > Thought > > I'd share! > > > >
-Daniel > > > > PS, just got back from buying my textbooks:
4 books = $455.21 how > is > > that legal?!? Man, when the
revolution comes... ;) > > > Yahoo! Groups Sponsor >
ADVERTISEMENT > click here > [rand=278092438] > >
____________________________________________________________________________
____ > Yahoo! Groups Links > * To visit your group on the web, go
to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ > >
* To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use
of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
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3941. Maybe one day our obsession will be this popular! From:
jasmine_ellen <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Aug 2004 04:13:25 -0000
http://www.scrabble-assoc.com/tourneys/2004/nsc/index.html The US
National Scrabble Championships was held shortly before the US National
Rubiks Championships. The website says there were over 800 Scrabble
players registered!! Jasmine http://www.geocities.com/jasmine_ellen/
3942. Re: [Speed cubing group] Maybe one day our obsession will be this
popular!
From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 17 Aug 2004 21:53:34 -0700
Rubik's Cube is SO much more action filled than scrabble. Tyson Mao MSC
#631 California Institute of Technology On Aug 17, 2004, at 9:13 PM,
jasmine_ellen wrote: >
http://www.scrabble-assoc.com/tourneys/2004/nsc/index.html > > The
US National Scrabble Championships was held shortly before the > US
National Rubiks Championships. The website says there were over > 800
Scrabble players registered!! > > Jasmine >
http://www.geocities.com/jasmine_ellen/ > > > > > Yahoo!
Groups Sponsor > > ADVERTISEMENT >
<yhoo0504_testa_300250a052604.gif> > <l.gif> > >
Yahoo! Groups Links > > • To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > •
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service.
> >
3943. Re: Maybe one day our obsession will be this popular!
From:
"o_tomer" <ytd@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Aug 2004 05:01:13 -0000
I think people could easily increase the number of speedcubers.
Demonstrating to the public would easily increase interest. Also, if the
cube was too popular, people wouldn't be too amazed to see us solve it.
Also, the Rubik's cube is different from scrabble in that people can win
in Scrabble, but can't win (solve) the cube as easily. Tomer --- In
speedsolvingrubikscube@yahoogroups.com, jasmine_ellen
<no_reply@y...> wrote: >
http://www.scrabble-assoc.com/tourneys/2004/nsc/index.html > > The
US National Scrabble Championships was held shortly before the > US
National Rubiks Championships. The website says there were over > 800
Scrabble players registered!! > > Jasmine >
http://www.geocities.com/jasmine_ellen/
3944. [Speed cubing group] Re: Dominant Hand From:
Lars Petrus <lars@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Tue, 17 Aug 2004 22:29:05 -0700
I'm right handed, but do all my finger tricks etc with the left hand.
It's always seemed weird to me, but I thought about it, and I think it
is probably because the right hand is my strongest hand. The cube I
learned on was the by far worst cube I've ever seen, and you needed
*force* to turn that thing fast. Maybe something similar is why others
use their "bad" hand for cubing too. I suppose I should practice using
my right hand more. It is clearly capable of doing anything the left is.
-- "The power of accurate observation is commonly called cynicism by
those who have not got it." -- George Bernard Shaw Lars Petrus, San
Francisco - lars@... http://lar5.com
3945. RE: [Speed cubing group] Re: Got a kick-booty good cube from wal-
mart!
From:
David Hedley Jones <davej@...>
To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 18 Aug 2004 09:23:51 +0100
The ready made cubes from Rubiks.com aren't the arched centres yet,
there is quite a bit of stock to go through as the site wasn't really
functioning at the beginning of the year. The Winning Moves ones should
be in most of the stores, especially in bigger towns and cities and
there are some clues to look out for; namely that the logo is much
brighter print due to the new stickers and there will be a stand
included. later in the year (in time for Christmas) will be a 25th
Anniversary cube for 2005 with special logo (for next year only) and
different packaging (silver, hexagonal) All of these will be to the new
higher standard. The cube kit on rubiks.com is the new design, you don't
have to use the rivets on this and can put in screws instead. Hope that
helps. Dave Seven Towns. -----Original Message----- From: Tyson F. Mao
[mailto:tmao@...] Sent: 17 August 2004 21:32 To:
speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group]
Re: Got a kick-booty good cube from wal-mart! I currently have four
speed cubes. The first one was an Oddzon Cube in the green packaging.
It's all right. It turns pretty smoothly but it will pop due to the fact
that it's been worn in a lot. The second and third cube I have are from
Winning Moves. I think if you buy a cube from www.rubiks.com, you get a
cube from Winning Moves. Both cubes were amazing straight out from the
box. I speedcube almost exclusively with the second cube now. The third
cube would probably be very good if it cleaned and prepared it. The
fourth cube was an interesting one. It was an Oddzon cube with arched
centers. Originally, I was intending on selling it to my students but
after I lubed it, I decided it was way too good to give up. It jams and
gets stuck pretty often but hey, it's basically a brand new cube. I
think unfortunately, the lube will make it harder to break in. I'll
probably take out the lube some time so it'll wear in a bit more
effectively. I wonder why they don't put the good stickers on the cubes?
Oh wait. It's so you have to buy stickers! I think a cube with different
colored plastics would be awesome. Not tiles that stick out... but maybe
plastic plates which are at the same level of the cube. That would be
cool. Tyson Mao MSC #631 California Institute of Technology On Tue, 17
Aug 2004, Chris Sz... wrote: > Yep, The new rubiks.com cube is now my
main speedcube. It is pretty > smooth. The arched centers do cause
the cube to jam a tiny bit more > but it gets better after being worn
in. But an occasional jam is a > small price to pay for a cube that
will never pop. It allows my > cubing to be much more aggressive.
Good cube...but still crappy > stickers. > > --barefoot Chris
> > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
> <swedishlf@h...> wrote: > > Hey all, > > Since
school is about to start back up, I wanted to get a new > cube >
> for my backpack. I have placed one in my car, one in my >
girlfriend's > > car, one on my desk (the studio cube), and one in
the living room > so > > a cube is never far away. I didn't
want to take the studio cube > > because I keep it pretty loose
and I didn't want it popping all > over > > the place. >
> I heard the new rubik's molds are better than before (arched >
> centers) so I went to wal-mart to pick one up. Man this cube >
turns > > more smoothly out of the package than my other
speedcubes did > after > > about 6 months of use with silicone
spray! After lubing it it > just > > flies! It rivals my studio
cube for smoothness, and I've had it > for > > less than 24
hours. > > The serial number on the bottom of the package was
40851, so if > you > > can get any from this batch, it might be
worth your $9.00. > Thought > > I'd share! > > > >
-Daniel > > > > PS, just got back from buying my textbooks:
4 books = $455.21 how > is > > that legal?!? Man, when the
revolution comes... ;) > > > Yahoo! Groups Sponsor >
ADVERTISEMENT > click here > [rand=278092438] > >
____________________________________________________________________________
____ > Yahoo! Groups Links > * To visit your group on the web, go
to: > http://groups.yahoo.com/group/speedsolvingrubikscube/
<http://groups.yahoo.com/group/speedsolvingrubikscube/> > >
* To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use
of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
Yahoo! Groups Sponsor ADVERTISEMENT
<http://us.ard.yahoo.com/SIG=1293aqbpq/M=298184.5285298.6392945.3001176/D=gr
oups/S=1705297356:HM/EXP=1092861148/A=2164331/R=0/SIG=11eaelai9/*http://www.
netflix.com/Default?mqso=60183351> click here
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unsubscribe from this group, send an email to:
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3946. Caltech 2004 Fall Tournament From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Aug 2004 01:31:39 -0700
The date for the Caltech 2004 Fall Tournament is tentatively scheduled
for November 14, 2004. I will confirm the date within a week. If you are
a single traveler coming from far, we can probably find a free place for
you to stay. We probably have the capacity to host about 3 travelers for
this tournament. Tyson Mao MSC #631 California Institute of Technology
3947. [Speed cubing group] Re: Dominant Hand From:
"jwillywonkas" <jwillywonkas@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Aug 2004 12:13:44 -0000
> I suppose I should practice using my right hand more. It is clearly
> capable of doing anything the left is. > > -- > "The power
of accurate observation is commonly called cynicism > by those who
have not got it." -- George Bernard Shaw > > Lars Petrus, San
Francisco - lars@l... http://lar5.com A good reason to learn to use your
left hand equally as your right, is so that, if you are working on
something that has a lot of cases to learn..like orientations or
something, you can just learn the mirrors, instead of learning all the
different cases, and it allows you to be more flexible and have more
options while solving the cube. ... That having been said, I use mostly
my right hand, with my left hand for triggers and cube rotations. Good
Luck
3948. Re: 3D Max Help From:
"qwerty1110" <qwerty1110@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Aug 2004 12:25:49 -0000
Hey, I tried that already, and it pretty much doesn't work. The
heirarchy stays constant throughout the entire animation, OOh, Idea ...
Make 2 cubes, perform a move on one, Switch them out in 1 frame, do the
next move on the second while changing color sliders and orientation
(because you can only really move 2 sides) in preparation for the next
swapout. That would take a while the way the cube moves (switching
parents and centers of rotation constantly) has been a problem for me in
all of my attempts to animate a cube. What I did with it was align all
the pivot points at the center of the cube, and then just rotated them,
setting a keyframe after every turn. Oh, and don't forget to turn off
the smooth transitions, otherwise it looks like the cube prepares for
each move, and then overshoots again before it returns to the correct
place. I hope this helps. and Have fun with Max ;) TBTT Fox --- In
speedsolvingrubikscube@yahoogroups.com, j_rueth <no_reply@y...>
wrote: > Hey oh. I am attempting to animate a rubiks cube in 3d
studio max, > and as simpls as it sounds, i am having horrible
trouble trying to > get it to work. I built the cube as well as a
dummy box on each side > to parent the cubies to. But when i switch
hiearchial parents the > pieces just scatter. Any ideas, thoughts,
tips? > > jake
3949. Coaster Cubing From:
"reusto" <aruestow@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Aug 2004 12:31:43 -0000
I just returned from Cedar Point last night, and I thought I should
upload my picture from the Coaster "Magnum XL200" I started a new album
called "Coaster Cubing" My girlfriend bet me that I couldn't solve it on
a coaster, so I had to try! I also solved on the scrambler (which seemed
appropriate)as people in line looked surprised! Unfortunately I am not
near 20 or 30 seconds yet, so Solving on the Top Thrill Dragster ( 0 to
120 mph in 4 seconds then straight up 420 feet) was out of the question
;-) I hope others will upload pictures of them solving in Theme Parks or
on other rides! Have a Great Day, Andrew Ruestow
3950. [Speed cubing group] Re: Got a kick-booty good cube from wal-mart!
From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Aug 2004 12:34:57 -0000
It would be even better if the black plastic was colored instead. This
way, there would be no black and and you could even tell the color of
the indside of the cubie. I'm no plastics expert, but to do this, I
think you would have to mold the corners in 3 different sections for the
different colors then fuse them together. This would make the quality
worse and the cost higher but it would still be cool to have a cube
without any black or other background color. I see where it could help
with recognition too. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates"
<evan.gates@i...> wrote: > The colored plastic would be cool,
but one good thing about tiles is that > they do stick out. I didn't
think people were serious when they said that > it could help with
recognition, that you can see the other sides, but it > actually
does. After using a tiled cube, I switched back to a stickered one >
for a couple solves, and actually did realize that I couldn't recognize
some > positions as easily. Now if they could make colored plastic,
that looks > like tiles, but is part of the cube, that would be
awesome. I think you > should be able to order custom cubes online.
Something along the lines of > how you can put together custom shoes
on nike.com. This way you could > choose stickers, tiles, plastic (if
only), and your color scheme, center > type (arched/not arched),
screws or rivets, etc. That would be awesome. > > > > Evan
> > http://www.deepcube.tk <http://www.deepcube.tk/> >
> > > Until next time, Happy Cubing > > > >
-----Original Message----- > From: Tyson F. Mao [mailto:tmao@i...]
> Sent: Tuesday, August 17, 2004 1:32 PM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: Re: [Speed cubing
group] Re: Got a kick-booty good cube from > wal-mart! > > >
> I currently have four speed cubes. The first one was an Oddzon Cube
in > the green packaging. It's all right. It turns pretty smoothly
but it > will pop due to the fact that it's been worn in a lot. The
second and > third cube I have are from Winning Moves. I think if you
buy a cube from > www.rubiks.com, you get a cube from Winning Moves.
Both cubes were > amazing straight out from the box. I speedcube
almost exclusively with > the second cube now. The third cube would
probably be very good if it > cleaned and prepared it. > > The
fourth cube was an interesting one. It was an Oddzon cube with arched
> centers. Originally, I was intending on selling it to my students
but > after I lubed it, I decided it was way too good to give up.
> > It jams and gets stuck pretty often but hey, it's basically a
brand new > cube. I think unfortunately, the lube will make it harder
to break in. > I'll probably take out the lube some time so it'll
wear in a bit more > effectively. > > I wonder why they don't
put the good stickers on the cubes? Oh wait. > It's so you have to
buy stickers! I think a cube with different colored > plastics would
be awesome. Not tiles that stick out... but maybe plastic > plates
which are at the same level of the cube. That would be cool. > >
Tyson Mao > MSC #631 > California Institute of Technology >
> On Tue, 17 Aug 2004, Chris Sz... wrote: > > > Yep, The new
rubiks.com cube is now my main speedcube. It is pretty > > smooth.
The arched centers do cause the cube to jam a tiny bit more > >
but it gets better after being worn in. But an occasional jam is a >
> small price to pay for a cube that will never pop. It allows my
> > cubing to be much more aggressive. Good cube...but still
crappy > > stickers. > > > > --barefoot Chris >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel
Hayes" > > <swedishlf@h...> wrote: > > > Hey all,
> > > Since school is about to start back up, I wanted to get a
new > > cube > > > for my backpack. I have placed one in
my car, one in my > > girlfriend's > > > car, one on my
desk (the studio cube), and one in the living room > > so >
> > a cube is never far away. I didn't want to take the studio
cube > > > because I keep it pretty loose and I didn't want it
popping all > > over > > > the place. > > > I
heard the new rubik's molds are better than before (arched > >
> centers) so I went to wal-mart to pick one up. Man this cube >
> turns > > > more smoothly out of the package than my other
speedcubes did > > after > > > about 6 months of use with
silicone spray! After lubing it it > > just > > > flies!
It rivals my studio cube for smoothness, and I've had it > > for
> > > less than 24 hours. > > > The serial number on
the bottom of the package was 40851, so if > > you > > >
can get any from this batch, it might be worth your $9.00. > >
Thought > > > I'd share! > > > > > > -Daniel
> > > > > > PS, just got back from buying my
textbooks: 4 books = $455.21 how > > is > > > that
legal?!? Man, when the revolution comes... ;) > > > > >
> Yahoo! Groups Sponsor > > ADVERTISEMENT > > click here
> > [rand=278092438] > > > > >
_____________________________________________________________________
_______ > ____ > > Yahoo! Groups Links > > * To visit
your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> * To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > *
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
> > > > > > > > > > > Yahoo! Groups
Sponsor > > > > ADVERTISEMENT > >
<http://us.ard.yahoo.com/SIG=1293aqbpq/M=298184.5285298.6392945.30011
76/D=gr >
oups/S=1705297356:HM/EXP=1092861148/A=2164331/R=0/SIG=11eaelai9/*http
:/www.n > etflix.com/Default?mqso=60183351> click here > >
> > <http://us.adserver.yahoo.com/l?
M=298184.5285298.6392945.3001176/D=groups/S= >
:HM/A=2164331/rand=697067838> > > > > _____ > >
Yahoo! Groups Links > > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > >
> * To unsubscribe from this group, send an email to: >
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3951. Re: Got a kick-booty good cube from wal-mart! From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Aug 2004 12:40:12 -0000
I don't know with the others, but I cut my stickers one millimeter too
big once, and the result was an ugly looking cube. Trust me, having no
"neutral" color inbetween the facelets to help you separate isn't good.
You need black there (I guess black is the most neutral color?). It
helps. --- In speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > It would be even better if the black
plastic was colored instead. > This way, there would be no black and
and you could even tell the > color of the indside of the cubie. I'm
no plastics expert, but to do > this, I think you would have to mold
the corners in 3 different > sections for the different colors then
fuse them together. This > would make the quality worse and the cost
higher but it would still > be cool to have a cube without any black
or other background color. > I see where it could help with
recognition too. > > --barefoot Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates" >
<evan.gates@i...> wrote: > > The colored plastic would be
cool, but one good thing about tiles > is that > > they do
stick out. I didn't think people were serious when they > said that
> > it could help with recognition, that you can see the other
sides, > but it > > actually does. After using a tiled cube, I
switched back to a > stickered one > > for a couple solves, and
actually did realize that I couldn't > recognize some > >
positions as easily. Now if they could make colored plastic, that >
looks > > like tiles, but is part of the cube, that would be
awesome. I > think you > > should be able to order custom cubes
online. Something along the > lines of > > how you can put
together custom shoes on nike.com. This way you > could > >
choose stickers, tiles, plastic (if only), and your color scheme, >
center > > type (arched/not arched), screws or rivets, etc. That
would be > awesome. > > > > > > > > Evan >
> > > http://www.deepcube.tk <http://www.deepcube.tk/>
> > > > > > > > Until next time, Happy Cubing
> > > > > > > > -----Original Message----- >
> From: Tyson F. Mao [mailto:tmao@i...] > > Sent: Tuesday,
August 17, 2004 1:32 PM > > To:
speedsolvingrubikscube@yahoogroups.com > > Subject: Re: [Speed
cubing group] Re: Got a kick-booty good cube > from > >
wal-mart! > > > > > > > > I currently have four
speed cubes. The first one was an Oddzon > Cube in > > the
green packaging. It's all right. It turns pretty smoothly > but it
> > will pop due to the fact that it's been worn in a lot. The
second > and > > third cube I have are from Winning Moves. I
think if you buy a > cube from > > www.rubiks.com, you get a
cube from Winning Moves. Both cubes were > > amazing straight out
from the box. I speedcube almost exclusively > with > > the
second cube now. The third cube would probably be very good > if it
> > cleaned and prepared it. > > > > The fourth cube
was an interesting one. It was an Oddzon cube > with arched > >
centers. Originally, I was intending on selling it to my students >
but > > after I lubed it, I decided it was way too good to give
up. > > > > It jams and gets stuck pretty often but hey,
it's basically a > brand new > > cube. I think unfortunately,
the lube will make it harder to > break in. > > I'll probably
take out the lube some time so it'll wear in a bit > more > >
effectively. > > > > I wonder why they don't put the good
stickers on the cubes? Oh > wait. > > It's so you have to buy
stickers! I think a cube with different > colored > > plastics
would be awesome. Not tiles that stick out... but maybe > plastic
> > plates which are at the same level of the cube. That would be
> cool. > > > > Tyson Mao > > MSC #631 > >
California Institute of Technology > > > > On Tue, 17 Aug
2004, Chris Sz... wrote: > > > > > Yep, The new
rubiks.com cube is now my main speedcube. It is > pretty > >
> smooth. The arched centers do cause the cube to jam a tiny bit >
more > > > but it gets better after being worn in. But an
occasional jam is > a > > > small price to pay for a cube
that will never pop. It allows my > > > cubing to be much more
aggressive. Good cube...but still crappy > > > stickers. >
> > > > > --barefoot Chris > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" > >
> <swedishlf@h...> wrote: > > > > Hey all, >
> > > Since school is about to start back up, I wanted to get a
new > > > cube > > > > for my backpack. I have
placed one in my car, one in my > > > girlfriend's > >
> > car, one on my desk (the studio cube), and one in the living
> room > > > so > > > > a cube is never far
away. I didn't want to take the studio > cube > > > >
because I keep it pretty loose and I didn't want it popping all >
> > over > > > > the place. > > > > I
heard the new rubik's molds are better than before (arched > >
> > centers) so I went to wal-mart to pick one up. Man this cube
> > > turns > > > > more smoothly out of the
package than my other speedcubes did > > > after > > >
> about 6 months of use with silicone spray! After lubing it it >
> > just > > > > flies! It rivals my studio cube for
smoothness, and I've had > it > > > for > > > >
less than 24 hours. > > > > The serial number on the bottom
of the package was 40851, so > if > > > you > > >
> can get any from this batch, it might be worth your $9.00. >
> > Thought > > > > I'd share! > > > >
> > > > -Daniel > > > > > > > > PS,
just got back from buying my textbooks: 4 books = $455.21 > how >
> > is > > > > that legal?!? Man, when the revolution
comes... ;) > > > > > > > > > Yahoo! Groups
Sponsor > > > ADVERTISEMENT > > > click here > >
> [rand=278092438] > > > > > > > > >
_____________________________________________________________________
> _______ > > ____ > > > Yahoo! Groups Links > >
> * To visit your group on the web, go to: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > * To unsubscribe from this group, send an email to: >
> > speedsolvingrubikscube-unsubscribe@yahoogroups.com > >
> > > > * Your use of Yahoo! Groups is subject to the Yahoo!
Terms of > Service. > > > > > > > > > >
> > > > > > > > > > Yahoo! Groups Sponsor
> > > > > > > > ADVERTISEMENT > > >
> >
<http://us.ard.yahoo.com/SIG=1293aqbpq/M=298184.5285298.6392945.
30011 > 76/D=gr > > > oups/S=1705297356:
HM/EXP=1092861148/A=2164331/R=0/SIG=11eaelai9/*http > :/www.n >
> etflix.com/Default?mqso=60183351> click here > > > >
> > > > <http://us.adserver.yahoo.com/l? >
M=298184.5285298.6392945.3001176/D=groups/S= > >
:HM/A=2164331/rand=697067838> > > > > > > > >
_____ > > > > Yahoo! Groups Links > > > > * To
visit your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > * To unsubscribe from this group, send an email to: >
> speedsolvingrubikscube-unsubscribe@yahoogroups.com > >
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subject=Unsubscri > > be> > > > > > > * Your
use of Yahoo! Groups is subject to the Yahoo! Terms > of > >
<http://docs.yahoo.com/info/terms/> Service. > > > >
> > > > [Non-text portions of this message have been
removed]
3952. Re: Coaster Cubing From:
"Koen Heltzel" <allyourbase@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Aug 2004 15:27:01 -0000
Check my site's pictures and video section for some pics and 2 videos of
Coaster cubing. www.baseplace.nl If I'm gonna try again I think I'll put
on some glasses because I get tears in my eyes from the wind (I never
blink my eyes during cubing). Greets, Koen
3953. [Speed cubing group] Re: Got a kick-booty good cube from wal-
mart!
From:
"Evan" <evan.gates@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Aug 2004 15:35:17 -0000
Where can you find the cube kit? I've been looking all over the rubik's
site and can't find a kit. I've found a blank cube, but thats the
closest. Can you post a link to it? Thx, Evan --- In
speedsolvingrubikscube@yahoogroups.com, David Hedley Jones
<davej@s...> wrote: > The ready made cubes from Rubiks.com
aren't the arched centres yet, there is > quite a bit of stock to go
through as the site wasn't really functioning at > the beginning of
the year. The Winning Moves ones should be in most of the > stores,
especially in bigger towns and cities and there are some clues to >
look out for; namely that the logo is much brighter print due to the new
> stickers and there will be a stand included. later in the year (in
time for > Christmas) will be a 25th Anniversary cube for 2005 with
special logo (for > next year only) and different packaging (silver,
hexagonal) All of these > will be to the new higher standard. >
The cube kit on rubiks.com is the new design, you don't have to use the
> rivets on this and can put in screws instead. > Hope that helps.
> Dave > Seven Towns. > > -----Original Message----- >
From: Tyson F. Mao [mailto:tmao@i...] > Sent: 17 August 2004 21:32
> To: speedsolvingrubikscube@yahoogroups.com > Subject: Re: [Speed
cubing group] Re: Got a kick-booty good cube from > wal-mart! >
> > I currently have four speed cubes. The first one was an Oddzon
Cube in > the green packaging. It's all right. It turns pretty
smoothly but it > will pop due to the fact that it's been worn in a
lot. The second and > third cube I have are from Winning Moves. I
think if you buy a cube from > www.rubiks.com, you get a cube from
Winning Moves. Both cubes were > amazing straight out from the box. I
speedcube almost exclusively with > the second cube now. The third
cube would probably be very good if it > cleaned and prepared it.
> > The fourth cube was an interesting one. It was an Oddzon cube
with arched > centers. Originally, I was intending on selling it to
my students but > after I lubed it, I decided it was way too good to
give up. > > It jams and gets stuck pretty often but hey, it's
basically a brand new > cube. I think unfortunately, the lube will
make it harder to break in. > I'll probably take out the lube some
time so it'll wear in a bit more > effectively. > > I wonder
why they don't put the good stickers on the cubes? Oh wait. > It's so
you have to buy stickers! I think a cube with different colored >
plastics would be awesome. Not tiles that stick out... but maybe plastic
> plates which are at the same level of the cube. That would be cool.
> > Tyson Mao > MSC #631 > California Institute of
Technology > > On Tue, 17 Aug 2004, Chris Sz... wrote: > >
> Yep, The new rubiks.com cube is now my main speedcube. It is pretty
> > smooth. The arched centers do cause the cube to jam a tiny bit
more > > but it gets better after being worn in. But an occasional
jam is a > > small price to pay for a cube that will never pop. It
allows my > > cubing to be much more aggressive. Good cube...but
still crappy > > stickers. > > > > --barefoot Chris
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Daniel Hayes" > > <swedishlf@h...> wrote: > > >
Hey all, > > > Since school is about to start back up, I wanted
to get a new > > cube > > > for my backpack. I have
placed one in my car, one in my > > girlfriend's > > >
car, one on my desk (the studio cube), and one in the living room >
> so > > > a cube is never far away. I didn't want to take
the studio cube > > > because I keep it pretty loose and I
didn't want it popping all > > over > > > the place. >
> > I heard the new rubik's molds are better than before (arched
> > > centers) so I went to wal-mart to pick one up. Man this
cube > > turns > > > more smoothly out of the package
than my other speedcubes did > > after > > > about 6
months of use with silicone spray! After lubing it it > > just
> > > flies! It rivals my studio cube for smoothness, and I've
had it > > for > > > less than 24 hours. > > >
The serial number on the bottom of the package was 40851, so if >
> you > > > can get any from this batch, it might be worth
your $9.00. > > Thought > > > I'd share! > > >
> > > -Daniel > > > > > > PS, just got back
from buying my textbooks: 4 books = $455.21 how > > is > >
> that legal?!? Man, when the revolution comes... ;) > > >
> > > Yahoo! Groups Sponsor > > ADVERTISEMENT > >
click here > > [rand=278092438] > > > > >
_____________________________________________________________________
_______ > ____ > > Yahoo! Groups Links > > * To visit
your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ >
<http://groups.yahoo.com/group/speedsolvingrubikscube/> > >
> > * To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > *
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
> > > > > > > > Yahoo! Groups Sponsor > >
ADVERTISEMENT > >
<http://us.ard.yahoo.com/SIG=1293aqbpq/M=298184.5285298.6392945.30011
76/D=gr >
oups/S=1705297356:HM/EXP=1092861148/A=2164331/R=0/SIG=11eaelai9/*http
://www. > netflix.com/Default?mqso=60183351> click here > >
<http://us.adserver.yahoo.com/l?
M=298184.5285298.6392945.3001176/D=groups/S= >
:HM/A=2164331/rand=697067838> > > > _____ > > Yahoo!
Groups Links > > > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ >
<http://groups.yahoo.com/group/speedsolvingrubikscube/> > >
> * To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com >
<mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?
subject=Unsubscri > be> > > > * Your use of Yahoo! Groups
is subject to the Yahoo! Terms of Service >
<http://docs.yahoo.com/info/terms/> . > > > >
_____________________________________________________________________ _
> This email has been scanned by the MessageLabs Email Security
System. > For more information please visit
http://www.messagelabs.com/email >
_____________________________________________________________________ _
> > > > > [Non-text portions of this message have been
removed]
3954. RE: [Speed cubing group] Re: Got a kick-booty good cube from wal-
mart!
From:
David Hedley Jones <davej@...>
To:
"'speedsolvingrubikscube@yahoogroups.com'"
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 18 Aug 2004 16:38:01 +0100
Go to Products, then Rubiks Products sub-section "DIY Kits", it's about
half way down the page. Dave -----Original Message----- From: Evan
[mailto:evan.gates@...] Sent: 18 August 2004 16:35 To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
Got a kick-booty good cube from wal- mart! Where can you find the cube
kit? I've been looking all over the rubik's site and can't find a kit.
I've found a blank cube, but thats the closest. Can you post a link to
it? Thx, Evan --- In speedsolvingrubikscube@yahoogroups.com, David
Hedley Jones <davej@s...> wrote: > The ready made cubes from
Rubiks.com aren't the arched centres yet, there is > quite a bit of
stock to go through as the site wasn't really functioning at > the
beginning of the year. The Winning Moves ones should be in most of the
> stores, especially in bigger towns and cities and there are some
clues to > look out for; namely that the logo is much brighter print
due to the new > stickers and there will be a stand included. later
in the year (in time for > Christmas) will be a 25th Anniversary cube
for 2005 with special logo (for > next year only) and different
packaging (silver, hexagonal) All of these > will be to the new
higher standard. > The cube kit on rubiks.com is the new design, you
don't have to use the > rivets on this and can put in screws instead.
> Hope that helps. > Dave > Seven Towns. > >
-----Original Message----- > From: Tyson F. Mao [mailto:tmao@i...]
> Sent: 17 August 2004 21:32 > To:
speedsolvingrubikscube@yahoogroups.com > Subject: Re: [Speed cubing
group] Re: Got a kick-booty good cube from > wal-mart! > > >
I currently have four speed cubes. The first one was an Oddzon Cube in
> the green packaging. It's all right. It turns pretty smoothly but
it > will pop due to the fact that it's been worn in a lot. The
second and > third cube I have are from Winning Moves. I think if you
buy a cube from > www.rubiks.com, you get a cube from Winning Moves.
Both cubes were > amazing straight out from the box. I speedcube
almost exclusively with > the second cube now. The third cube would
probably be very good if it > cleaned and prepared it. > > The
fourth cube was an interesting one. It was an Oddzon cube with arched
> centers. Originally, I was intending on selling it to my students
but > after I lubed it, I decided it was way too good to give up.
> > It jams and gets stuck pretty often but hey, it's basically a
brand new > cube. I think unfortunately, the lube will make it harder
to break in. > I'll probably take out the lube some time so it'll
wear in a bit more > effectively. > > I wonder why they don't
put the good stickers on the cubes? Oh wait. > It's so you have to
buy stickers! I think a cube with different colored > plastics would
be awesome. Not tiles that stick out... but maybe plastic > plates
which are at the same level of the cube. That would be cool. > >
Tyson Mao > MSC #631 > California Institute of Technology >
> On Tue, 17 Aug 2004, Chris Sz... wrote: > > > Yep, The new
rubiks.com cube is now my main speedcube. It is pretty > > smooth.
The arched centers do cause the cube to jam a tiny bit more > >
but it gets better after being worn in. But an occasional jam is a >
> small price to pay for a cube that will never pop. It allows my
> > cubing to be much more aggressive. Good cube...but still
crappy > > stickers. > > > > --barefoot Chris >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel
Hayes" > > <swedishlf@h...> wrote: > > > Hey all,
> > > Since school is about to start back up, I wanted to get a
new > > cube > > > for my backpack. I have placed one in
my car, one in my > > girlfriend's > > > car, one on my
desk (the studio cube), and one in the living room > > so >
> > a cube is never far away. I didn't want to take the studio
cube > > > because I keep it pretty loose and I didn't want it
popping all > > over > > > the place. > > > I
heard the new rubik's molds are better than before (arched > >
> centers) so I went to wal-mart to pick one up. Man this cube >
> turns > > > more smoothly out of the package than my other
speedcubes did > > after > > > about 6 months of use with
silicone spray! After lubing it it > > just > > > flies!
It rivals my studio cube for smoothness, and I've had it > > for
> > > less than 24 hours. > > > The serial number on
the bottom of the package was 40851, so if > > you > > >
can get any from this batch, it might be worth your $9.00. > >
Thought > > > I'd share! > > > > > > -Daniel
> > > > > > PS, just got back from buying my
textbooks: 4 books = $455.21 how > > is > > > that
legal?!? Man, when the revolution comes... ;) > > > > >
> Yahoo! Groups Sponsor > > ADVERTISEMENT > > click here
> > [rand=278092438] > > > > >
_____________________________________________________________________
_______ > ____ > > Yahoo! Groups Links > > * To visit
your group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/
<http://groups.yahoo.com/group/speedsolvingrubikscube/> > <
http://groups.yahoo.com/group/speedsolvingrubikscube/
<http://groups.yahoo.com/group/speedsolvingrubikscube/> > >
> > > * To unsubscribe from this group, send an email to: >
> speedsolvingrubikscube-unsubscribe@yahoogroups.com > > >
> * Your use of Yahoo! Groups is subject to the Yahoo! Terms of
Service. > > > > > > > > Yahoo! Groups Sponsor
> > ADVERTISEMENT > > <
http://us.ard.yahoo.com/SIG=1293aqbpq/M=298184.5285298.6392945.30011
<http://us.ard.yahoo.com/SIG=1293aqbpq/M=298184.5285298.6392945.30011>
76/D=gr >
oups/S=1705297356:HM/EXP=1092861148/A=2164331/R=0/SIG=11eaelai9/*http
://www. > netflix.com/Default?mqso=60183351> click here > >
< http://us.adserver.yahoo.com/l?
<http://us.adserver.yahoo.com/l?>
M=298184.5285298.6392945.3001176/D=groups/S= >
:HM/A=2164331/rand=697067838> > > > _____ > > Yahoo!
Groups Links > > > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/
<http://groups.yahoo.com/group/speedsolvingrubikscube/> > <
http://groups.yahoo.com/group/speedsolvingrubikscube/
<http://groups.yahoo.com/group/speedsolvingrubikscube/> > >
> > * To unsubscribe from this group, send an email to: >
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subject=Unsubscri > be> > > > * Your use of Yahoo! Groups
is subject to the Yahoo! Terms of Service > <
http://docs.yahoo.com/info/terms/
<http://docs.yahoo.com/info/terms/> > . > > > >
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System. > For more information please visit
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3955. [Speed cubing group] Re: Dominant Hand From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Aug 2004 16:59:21 -0000
I agree, especially with the part about learning mirror cases. A while
back I learned the 2 generator 3 edge cycle, which goes very fast: R' U
R' U' R' U' R' U R U R2 Anyway this only cycles the pieces one way, so
you have to learn either the mirror or the inverse to cycle the other
direction. I had heard a lot of people say that the inverse for this
move is ALMOST as fast as the move itself. So instead of learning the
inverse I decided to learn the mirror in order to be able to cycle the
other direction quickly. With practice my left hand (off hand) even
caught up to the speed of my right. There are other triggers for mirror
moves though that I've practiced for a long time, and am still
practicing, but my left hand just can't catch up to my right. For me
personally the "power" triggers, the ones where I have to literally hit
the faces to turn them and not just push or pull with a finger, I can do
much better right handed than left. The ones where I just do a long
string of tricks that either push or pull faces in the (R,U,L) group I
can always seem to work my left hand to be just as fast as my right
hand. Does anyone else have this sort of division? Certain types of
triggers are faster for you on one hand than for the other hand? Chris
--- In speedsolvingrubikscube@yahoogroups.com, "jwillywonkas"
<jwillywonkas@y...> wrote: > A good reason to learn to use your
left hand equally as your right, > is so that, if you are working on
something that has a lot of cases > to learn..like orientations or
something, you can just learn the > mirrors, instead of learning all
the different cases, and it allows > you to be more flexible and have
more options while solving the > cube. ... That having been said, I
use mostly my right hand, with my > left hand for triggers and cube
rotations. > > Good Luck
3956. Metal Plated Cubes From:
"azinj05ieipih" <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Aug 2004 17:40:38 -0000
Hey everyone, I've recently thought of the idea (well, I'm sure many of
you have thought of this already) of sticking colored metal tiles to my
cube. But I am still trying to find a metal company that can fuse the
metals with colors. If any of you know any colored metal companies,
please tell me, thanks~ ~Joseph Liao http://jliao.tk
3957. Re: [Speed cubing group] Metal Plated Cubes From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Aug 2004 10:43:49 -0700 (PDT)
Won't you have problems with the metal corroding? Tyson Mao MSC #631
California Institute of Technology On Wed, 18 Aug 2004, azinj05ieipih
wrote: > Hey everyone, > > I've recently thought of the idea
(well, I'm sure many of you have > thought of this already) of
sticking colored metal tiles to my cube. > But I am still trying to
find a metal company that can fuse the > metals with colors. If any
of you know any colored metal companies, > please tell me, thanks~
> > ~Joseph Liao > http://jliao.tk > > > Yahoo! Groups
Sponsor > ADVERTISEMENT > click here > [rand=534982383] >
>
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > *
To unsubscribe from this group, send an email to: >
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of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3958. Re: [Speed cubing group] Metal Plated Cubes From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Aug 2004 17:50:11 -0000
Hmm ... I was thinking the same thing! And besides i believe the color-
recognition will be much worse than for plastic tiles. Fused plastic
tiles would be really cool. But of coz for "show-off" metal tiles would
be really cool, though not so useful for speedcubing. -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" <tmao@i...>
wrote: > Won't you have problems with the metal corroding? > >
Tyson Mao > MSC #631 > California Institute of Technology >
> On Wed, 18 Aug 2004, azinj05ieipih wrote: > > > Hey
everyone, > > > > I've recently thought of the idea (well,
I'm sure many of you have > > thought of this already) of sticking
colored metal tiles to my cube. > > But I am still trying to find
a metal company that can fuse the > > metals with colors. If any
of you know any colored metal companies, > > please tell me,
thanks~ > > > > ~Joseph Liao > > http://jliao.tk >
> > > > > Yahoo! Groups Sponsor > > ADVERTISEMENT
> > click here > > [rand=534982383] > > > >
______________________________________________________________________
__________ > > Yahoo! Groups Links > > * To visit your group
on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> * To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > *
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
> > > >
3959. Re: [Speed cubing group] Metal Plated Cubes From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Aug 2004 10:54:35 -0700 (PDT)
Yeah, I think it would mostly a thing for show. What type of metals are
you looking at? You would need six different colored plates too... Tyson
Mao MSC #631 California Institute of Technology On Wed, 18 Aug 2004, Per
Kristen Fredlund wrote: > Hmm ... > > I was thinking the same
thing! And besides i believe the color- > recognition will be much
worse than for plastic tiles. Fused plastic > tiles would be really
cool. But of coz for "show-off" metal tiles > would be really cool,
though not so useful for speedcubing. > > -Per > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" >
<tmao@i...> wrote: > > Won't you have problems with the
metal corroding? > > > > Tyson Mao > > MSC #631 >
> California Institute of Technology > > > > On Wed, 18
Aug 2004, azinj05ieipih wrote: > > > > > Hey everyone,
> > > > > > I've recently thought of the idea (well,
I'm sure many of you have > > > thought of this already) of
sticking colored metal tiles to my > cube. > > > But I am
still trying to find a metal company that can fuse the > > >
metals with colors. If any of you know any colored metal > companies,
> > > please tell me, thanks~ > > > > > >
~Joseph Liao > > > http://jliao.tk > > > > >
> > > > Yahoo! Groups Sponsor > > > ADVERTISEMENT
> > > click here > > > [rand=534982383] > > >
> > > >
______________________________________________________________________
> __________ > > > Yahoo! Groups Links > > > * To
visit your group on the web, go to: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > * To unsubscribe from this group, send an email to: >
> > speedsolvingrubikscube-unsubscribe@yahoogroups.com > >
> > > > * Your use of Yahoo! Groups is subject to the Yahoo!
Terms of > Service. > > > > > > > > >
Yahoo! Groups Sponsor > ADVERTISEMENT > click here >
[rand=855444633] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > *
To unsubscribe from this group, send an email to: >
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3960. RE: [Speed cubing group] Metal Plated Cubes From:
"Evan Gates" <evan.gates@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 18 Aug 2004 11:04:46 -0700
I'm not sure of a company to do it, but I know you can get aluminum
anodized to almost any color. If you can find someone who would do that,
or how to do that yourself, that would be pretty cool. And I don't think
there is a problem with anodized aluminum corroding. The high power
rocket motors we use have reusable anodized aluminum casings. And we use
and wash them etc. quite a bit. Only problem is that it can scratch,
especially with metal on metal contact. But if you figure it out, let me
know, sounds cool. Evan -----Original Message----- From: Tyson F. Mao
[mailto:tmao@...] Sent: Wednesday, August 18, 2004 10:55 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group]
Metal Plated Cubes Yeah, I think it would mostly a thing for show. What
type of metals are you looking at? You would need six different colored
plates too... Tyson Mao MSC #631 California Institute of Technology On
Wed, 18 Aug 2004, Per Kristen Fredlund wrote: > Hmm ... > > I
was thinking the same thing! And besides i believe the color- >
recognition will be much worse than for plastic tiles. Fused plastic
> tiles would be really cool. But of coz for "show-off" metal tiles
> would be really cool, though not so useful for speedcubing. >
> -Per > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson F. Mao" > <tmao@i...> wrote: > > Won't you have
problems with the metal corroding? > > > > Tyson Mao >
> MSC #631 > > California Institute of Technology > >
> > On Wed, 18 Aug 2004, azinj05ieipih wrote: > > > >
> Hey everyone, > > > > > > I've recently thought
of the idea (well, I'm sure many of you have > > > thought of
this already) of sticking colored metal tiles to my > cube. > >
> But I am still trying to find a metal company that can fuse the
> > > metals with colors. If any of you know any colored metal
> companies, > > > please tell me, thanks~ > > >
> > > ~Joseph Liao > > > http://jliao.tk > >
> > > > > > > Yahoo! Groups Sponsor > > >
ADVERTISEMENT > > > click here > > > [rand=534982383]
> > > > > > >
______________________________________________________________________
> __________ > > > Yahoo! Groups Links > > > * To
visit your group on the web, go to: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > * To unsubscribe from this group, send an email to: >
> > speedsolvingrubikscube-unsubscribe@yahoogroups.com > >
> > > > * Your use of Yahoo! Groups is subject to the Yahoo!
Terms of > Service. > > > > > > > > >
Yahoo! Groups Sponsor > ADVERTISEMENT > click here >
[rand=855444633] > >
____________________________________________________________________________
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to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ > >
* To unsubscribe from this group, send an email to: >
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3961. RE: [Speed cubing group] Metal Plated Cubes From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Aug 2004 11:08:28 -0700 (PDT)
The aluminum shouldn't be hard to get. I'm not sure what chemicals are
needed to anodize the metal to different colors. There's nothing that a
9-volt battery can't do. And just as a piece of trivia, a 625,000 volt
self-defense taser costs about $60 and runs on a 9-volt battery. What
fun. Tyson Mao MSC #631 California Institute of Technology On Wed, 18
Aug 2004, Evan Gates wrote: > I'm not sure of a company to do it, but
I know you can get aluminum > anodized > to almost any color. If
you can find someone who would do that, or how > to > do that
yourself, that would be pretty cool. And I don't think there is > a
> problem with anodized aluminum corroding. The high power rocket
motors we > use have reusable anodized aluminum casings. And we use
and wash them > etc. > quite a bit. Only problem is that it can
scratch, especially with metal > on > metal contact. But if you
figure it out, let me know, sounds cool. > > > > Evan >
> > > -----Original Message----- > From: Tyson F. Mao
[mailto:tmao@...] > Sent: Wednesday, August 18, 2004 10:55 AM >
To: speedsolvingrubikscube@yahoogroups.com > Subject: Re: [Speed
cubing group] Metal Plated Cubes > > > > Yeah, I think it
would mostly a thing for show. > > What type of metals are you
looking at? You would need six different > colored plates too... >
> Tyson Mao > MSC #631 > California Institute of Technology
> > On Wed, 18 Aug 2004, Per Kristen Fredlund wrote: > >
> Hmm ... > > > > I was thinking the same thing! And
besides i believe the color- > > recognition will be much worse
than for plastic tiles. Fused plastic > > tiles would be really
cool. But of coz for "show-off" metal tiles > > would be really
cool, though not so useful for speedcubing. > > > > -Per
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson F. Mao" > > <tmao@i...> wrote: > > > Won't
you have problems with the metal corroding? > > > > >
> Tyson Mao > > > MSC #631 > > > California
Institute of Technology > > > > > > On Wed, 18 Aug
2004, azinj05ieipih wrote: > > > > > > > Hey
everyone, > > > > > > > > I've recently thought
of the idea (well, I'm sure many of you have > > > > thought
of this already) of sticking colored metal tiles to my > > cube.
> > > > But I am still trying to find a metal company that
can fuse the > > > > metals with colors. If any of you know
any colored metal > > companies, > > > > please tell
me, thanks~ > > > > > > > > ~Joseph Liao >
> > > http://jliao.tk > > > > > > > >
> > > > Yahoo! Groups Sponsor > > > >
ADVERTISEMENT > > > > click here > > > >
[rand=534982383] > > > > > > > > > >
______________________________________________________________________
> > __________ > > > > Yahoo! Groups Links > >
> > * To visit your group on the web, go to: > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > > > * To unsubscribe from this group, send an email
to: > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > > > * Your use of Yahoo! Groups is subject to the Yahoo!
Terms of > > Service. > > > > > > > > >
> > > > > Yahoo! Groups Sponsor > > ADVERTISEMENT
> > click here > > [rand=855444633] > > > > >
____________________________________________________________________________
> ____ > > Yahoo! Groups Links > > * To visit your group
on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> * To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > *
Your use of Yahoo! Groups is subject to the Yahoo! Terms of >
Service. > > > > > > > > > > > Yahoo!
Groups Sponsor > > > > ADVERTISEMENT > >
<http://us.ard.yahoo.com/SIG=129rdo3sq/M=298184.5285298.6392945.3001176/D=gr
>
oups/S=1705297356:HM/EXP=1092938108/A=2164330/R=0/SIG=11eamf8g4/*http:/www.n
> etflix.com/Default?mqso=60183350> click here > > > >
<http://us.adserver.yahoo.com/l?M=298184.5285298.6392945.3001176/D=groups/S=
> :HM/A=2164330/rand=565654201> > > > > _____ >
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> be> > > > * Your use of Yahoo! Groups is subject to the
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3962. Stack Mat Timer From:
"o_tomer" <ytd@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Aug 2004 18:14:17 -0000
I was wondering if there's a way to get a StackMat timer for less than
$60 as shown at this site:
http://www.speedstacks.com/store/products/401.htm . Thanks, Tomer
3963. Re: [Speed cubing group] Stack Mat Timer From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Aug 2004 11:16:08 -0700 (PDT)
Does anyone know about the progress of the new timer? Would it be
possible for them to set a date of production? People, including myself,
are now hesitant to buy StackMats because we fear that they'll become
obsolete when the new timer comes out. And with the new timer, I'm sure
we'll have to revise the rules a bit for competitions. Tyson Mao MSC
#631 California Institute of Technology On Wed, 18 Aug 2004, o_tomer
wrote: > I was wondering if there's a way to get a StackMat timer for
less > than $60 as shown at this site: >
http://www.speedstacks.com/store/products/401.htm . > > Thanks,
> Tomer > > > Yahoo! Groups Sponsor > ADVERTISEMENT >
click here > [rand=580165547] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > *
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use
of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3964. Re: [Speed cubing group] Stack Mat Timer From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Aug 2004 11:17:29 -0700 (PDT)
I'm thinking about giving away a StackMat timer as a prize to the second
place winner at our fall tournament. You should come and place second.
Tyson Mao MSC #631 California Institute of Technology On Wed, 18 Aug
2004, o_tomer wrote: > I was wondering if there's a way to get a
StackMat timer for less > than $60 as shown at this site: >
http://www.speedstacks.com/store/products/401.htm . > > Thanks,
> Tomer > > > Yahoo! Groups Sponsor > ADVERTISEMENT >
click here > [rand=580165547] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > *
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use
of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3965. [Speed cubing group] Re: Dominant Hand From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Aug 2004 18:42:44 -0000
Hi Chris, Can you do 7 moves faster than 11? For your R' U R' U' R' U'
R' U R U R2 turn the cube around and try: F2 U r U2 r' U F2 and F2 U' r
U2 r' U' F2 to go the other way. (Remember I use single small case
letter to mean *only* the slice.) Regards, David J --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@y...>
wrote: > I agree, especially with the part about learning mirror
cases. > > A while back I learned the 2 generator 3 edge cycle,
which goes very > fast: > > R' U R' U' R' U' R' U R U R2 >
> Anyway this only cycles the pieces one way, so you have to learn
> either the mirror or the inverse to cycle the other direction. I
> had heard a lot of people say that the inverse for this move is
> ALMOST as fast as the move itself. So instead of learning the >
inverse I decided to learn the mirror in order to be able to cycle >
the other direction quickly. With practice my left hand (off hand) >
even caught up to the speed of my right. > > There are other
triggers for mirror moves though that I've practiced > for a long
time, and am still practicing, but my left hand just > can't catch up
to my right. > > For me personally the "power" triggers, the ones
where I have to > literally hit the faces to turn them and not just
push or pull with > a finger, I can do much better right handed than
left. The ones > where I just do a long string of tricks that either
push or pull > faces in the (R,U,L) group I can always seem to work
my left hand to > be just as fast as my right hand. > > Does
anyone else have this sort of division? Certain types of > triggers
are faster for you on one hand than for the other hand? > > Chris
3966. Re: [Speed cubing group] Corners Last - intuitive method
From:
"d_j_salvia" <d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Aug 2004 19:05:21 -0000
Hi Ryan, Evan Stefan, et al, You might like a related alg: B R2 B2 R F2
R' B2 R F2 R B' which I consider an extension of R2 B2 R F2 R' B2 R F2
R. There's a whole slew of related algs like F D2 B2 D F2 D' B2 D F2 D
F'. Evan. I really like L F' U2 F L' F' L U2 L' F Regards, David J ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@g...> wrote: > Try (L2 B) (R' D R U2) (R' D' R U2)
(B' L2), is that ok? > > The way I look at these things is to
permute the *stickers*, not the > pieces. After your algorithm, look
at the U(RF) sticker. Where does it > have to go? To R(UB). And that
has to go to L(BU) which goes back to > U(RF). > > Put some
fingers on those three stickers. What you really want is two >
fingers on the same face and the third finger on an adjacent face but
> not in the same layer (i.e. U(FR)+U(BR)+B(UL) is also bad). >
> Right now they're on three different faces (U, R and L). One thing
you > can try is rotate your fingers around the corners, for example
rotate > clockwise to get your fingers on stickers R(FU), U(BR) and
B(UL). > Doesn't help in this case, though. Rotating once more
doesn't help > either. > > So let's use the initial three
again. The L2 move brings one finger to > L(FR) and leaves the others
at U(RF) and R(UB). The B move brings one > finger to U(LB). At this
point we have two fingers on the U face and > one finger on the L
face in the D layer. This is good, it's what I > said is what you
really want. Now comes the commutator. > > Does that make sense?
> > Cheers! > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Evan Gates" <evan. >
gates@i...> wrote: > > Awesome page. I understood the concept
of commutators, but never > how to > > implement them in a
meaningful way like that. So I played around > with the > >
cube, and I'm having trouble with one setup. Do L F' U2 F L' F' > L
U2 L' > > F to setup. I can't figure that one out using conjugates
and > > commutators as explained on your site. Can someone help
explain > this? > > > > > > > > Thx, >
> > > Evan > > > > http://www.deepcube.tk
<http://www.deepcube.tk/> > > > > > > > >
> > > > > > > > -----Original Message----- >
> From: Ryan Heise [mailto:rheise@p...] > > Sent: Sunday,
August 15, 2004 9:22 AM > > To:
speedsolvingrubikscube@yahoogroups.com > > Subject: [Speed cubing
group] Corners Last - intuitive method > > > > > >
> > Step 4 becomes step 3: > > > >
http://www.progsoc.uts.edu.au/~rheise/cube/step3.html > > >
> This is a work in progress, but at least you can read about what
> I've > > been up to. > > > > Ryan
3967. Re: Dominant Hand From:
pathfinder_netstorm <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Aug 2004 19:16:50 -0000
Its easier for me to do : (R2 U) (Middle slice with the thumb U Middle
slice with the thumb') (U R2) --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hi Chris, > > Can you do 7
moves faster than 11? > > For your R' U R' U' R' U' R' U R U R2
turn the cube around and > try: F2 U r U2 r' U F2 and F2 U' r U2 r'
U' F2 to go the other way. > > (Remember I use single small case
letter to mean *only* the slice.) > > Regards, > > David J
> > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> > wrote: > > I agree, especially with the
part about learning mirror cases. > > > > A while back I
learned the 2 generator 3 edge cycle, which goes very > > fast:
> > > > R' U R' U' R' U' R' U R U R2 > > > >
Anyway this only cycles the pieces one way, so you have to learn >
> either the mirror or the inverse to cycle the other direction. I
> > had heard a lot of people say that the inverse for this move
is > > ALMOST as fast as the move itself. So instead of learning
the > > inverse I decided to learn the mirror in order to be able
to cycle > > the other direction quickly. With practice my left
hand (off hand) > > even caught up to the speed of my right. >
> > > There are other triggers for mirror moves though that
I've practiced > > for a long time, and am still practicing, but
my left hand just > > can't catch up to my right. > > >
> For me personally the "power" triggers, the ones where I have to
> > literally hit the faces to turn them and not just push or pull
with > > a finger, I can do much better right handed than left.
The ones > > where I just do a long string of tricks that either
push or pull > > faces in the (R,U,L) group I can always seem to
work my left hand to > > be just as fast as my right hand. >
> > > Does anyone else have this sort of division? Certain
types of > > triggers are faster for you on one hand than for the
other hand? > > > > Chris
3968. [Speed cubing group] Re: Dominant Hand From:
cmhardw <no_reply@yahoogroups.com>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Aug 2004 19:43:35 -0000
Hey David, I used to use that move for about 4 years, but then I learned
the 2 generator one. I can do the 9 move R2 (d' r) R' U2 r' l U' y' R2
in about 2-2.5 seconds on average. The lowercase letters represent
turning the double layer (so r means R and the middle layer the same
direction). also x,y,z are the normal cube rotations. The alg in plain
notation is just R2 U' F B' R2 F' B U' R2 for those wondering about the
weird notation above. Although it is more moves, I can do the
2-generator 3 cycle (and the mirror) right at 2 seconds on average, with
times under 2 seconds fairly often. It's only a difference of about 0.5
second, but that's 0.5 second less it took me to solve the cube if I run
into that case ;-) I think Ron said he has done the 2-generator alg in
less than a second before. I can't get it that fast, but it is faster
than the 9 move 3 cycle for me. David, I have tried using the 9 move
three cycle with slice moves (so only 7 turns like you said), but I was
never able to get very fast with it using slices. The notation above
with finger tricks and cube rotations is the fastest I was ever able to
get that move. You can see me perform it (or maybe the inverse) on my
speedcubing video on my site, it's the PLL I ran into. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@y...> wrote: > Hi Chris, > > Can you do 7
moves faster than 11? > > For your R' U R' U' R' U' R' U R U R2
turn the cube around and > try: F2 U r U2 r' U F2 and F2 U' r U2 r'
U' F2 to go the other way. > > (Remember I use single small case
letter to mean *only* the slice.) > > Regards, > > David J
> > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@y...> > wrote: > > I agree, especially with the
part about learning mirror cases. > > > > A while back I
learned the 2 generator 3 edge cycle, which goes very > > fast:
> > > > R' U R' U' R' U' R' U R U R2 > > > >
Anyway this only cycles the pieces one way, so you have to learn >
> either the mirror or the inverse to cycle the other direction. I
> > had heard a lot of people say that the inverse for this move
is > > ALMOST as fast as the move itself. So instead of learning
the > > inverse I decided to learn the mirror in order to be able
to cycle > > the other direction quickly. With practice my left
hand (off hand) > > even caught up to the speed of my right. >
> > > There are other triggers for mirror moves though that
I've practiced > > for a long time, and am still practicing, but
my left hand just > > can't catch up to my right. > > >
> For me personally the "power" triggers, the ones where I have to
> > literally hit the faces to turn them and not just push or pull
with > > a finger, I can do much better right handed than left.
The ones > > where I just do a long string of tricks that either
push or pull > > faces in the (R,U,L) group I can always seem to
work my left hand to > > be just as fast as my right hand. >
> > > Does anyone else have this sort of division? Certain
types of > > triggers are faster for you on one hand than for the
other hand? > > > > Chris
3969. Re: [Speed cubing group] Stack Mat Timer From:
"Per Kristen Fredlund" <aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Aug 2004 19:53:47 -0000
Hey! yes we need to change the rules so that it becomes possible to
carry on with a solve if u realise u didn't fully complete the
cube/puzzle. If u stop the stacktimer when solving a 5x5x5 cube and then
u spot u need to "swap" 2 centers (possible case for my method) then u
can't pick up the cube, finish it and get a valid time. If the
stacktimer was set to taking lap-time then it would be possible. And
since i suppose they will never fix this for the stacktimer it could be
fixed for a new timer. Happy cubing! -Per K > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" <tmao@i...>
wrote: > Does anyone know about the progress of the new timer? Would
it be > possible for them to set a date of production? > >
People, including myself, are now hesitant to buy StackMats because we
> fear that they'll become obsolete when the new timer comes out.
> > And with the new timer, I'm sure we'll have to revise the
rules a bit for > competitions. > > Tyson Mao > MSC #631
> California Institute of Technology > > On Wed, 18 Aug 2004,
o_tomer wrote: > > > I was wondering if there's a way to get a
StackMat timer for less > > than $60 as shown at this site: >
> http://www.speedstacks.com/store/products/401.htm . > > >
> Thanks, > > Tomer > > > > > > Yahoo! Groups
Sponsor > > ADVERTISEMENT > > click here > >
[rand=580165547] > > > >
_____________________________________________________________________
___________ > > Yahoo! Groups Links > > * To visit your
group on the web, go to: > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> * To unsubscribe from this group, send an email to: > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > *
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
> > > >
3970. Re: [Speed cubing group] Stack Mat Timer From:
"Ron van Bruchem" <rvb@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 18 Aug 2004 22:06:35 +0200
Hi friends, I already sent this suggestion to Speedstacks.com. But I am
still not convinced about it. I think there would be a major chance of
someone stopping the timer, shortly not touching the timer and then
touching it again. Which would give him the second time and not the
original time. Yeah, of course you can find a way to prevent this, but
there are no second chances in other sports too. One other thing is that
we would still have discussions about the last move not completely
finished (like 30 degrees). Would you have to pick up the cube again to
do the last move? Will we be sure that we see the second time and not
the first time? We have to remember that we have been strict for two
tournaments now. Competitors have to get used to it. Within two years
most competitors will not put down a unsolved cube anymore. Stackmats
rule!! I especially like them because you have to stop the timer without
touching the cube. Any other mechanism would enable cheating (f.i.
moving when the timer has already stopped). Have fun, Ron ----- Original
Message ----- From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: <speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday,
August 18, 2004 9:53 PM Subject: Re: [Speed cubing group] Stack Mat
Timer > > Hey! > > yes we need to change the rules so that
it becomes possible to carry > on with a solve if u realise u didn't
fully complete the > cube/puzzle. If u stop the stacktimer when
solving a 5x5x5 cube and > then u spot u need to "swap" 2 centers
(possible case for my method) > then u can't pick up the cube, finish
it and get a valid time. If > the stacktimer was set to taking
lap-time then it would be possible. > And since i suppose they will
never fix this for the stacktimer it > could be fixed for a new
timer. > > Happy cubing! > > -Per K > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" >
<tmao@i...> wrote: > > Does anyone know about the progress
of the new timer? Would it be > > possible for them to set a date
of production? > > > > People, including myself, are now
hesitant to buy StackMats > because we > > fear that they'll
become obsolete when the new timer comes out. > > > > And
with the new timer, I'm sure we'll have to revise the rules a > bit
for > > competitions. > > > > Tyson Mao > > MSC
#631 > > California Institute of Technology > > > > On
Wed, 18 Aug 2004, o_tomer wrote: > > > > > I was
wondering if there's a way to get a StackMat timer for less > >
> than $60 as shown at this site: > > >
http://www.speedstacks.com/store/products/401.htm . > > > >
> > Thanks, > > > Tomer > > > > > >
> > > Yahoo! Groups Sponsor > > > ADVERTISEMENT >
> > click here > > > [rand=580165547] > > > >
> > >
_____________________________________________________________________
> ___________ > > > Yahoo! Groups Links > > > * To
visit your group on the web, go to: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > * To unsubscribe from this group, send an email to: >
> > speedsolvingrubikscube-unsubscribe@yahoogroups.com > >
> > > > * Your use of Yahoo! Groups is subject to the Yahoo!
Terms of > Service. > > > > > > > > > >
> > Yahoo! Groups Links > > > > > > >
3971. Re: [Speed cubing group] Stack Mat Timer From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Aug 2004 13:06:55 -0700 (PDT)
Whereas the StackMat timers right now don't allow you to continue with
the time, even if they did, I don't really agree. I feel that it is the
solver's responsibility to determine when the puzzle is solved. Changing
the rule and allow this, because things occur in your method, would be
giving an advantage to you. Furthermore, it would allow people to start
taking risks in the first round where only the best time counts.
Competitors could take a guess at what their last situation is. People
should be measured on the amount of time it takes them to solve a cube.
Not the amount of time it takes them to come close... even if with a
certain probability, coming close is sometimes correct. Tyson Mao MSC
#631 California Institute of Technology On Wed, 18 Aug 2004, Per Kristen
Fredlund wrote: > Hey! > > yes we need to change the rules so
that it becomes possible to carry > on with a solve if u realise u
didn't fully complete the > cube/puzzle. If u stop the stacktimer
when solving a 5x5x5 cube and > then u spot u need to "swap" 2
centers (possible case for my method) > then u can't pick up the
cube, finish it and get a valid time. If > the stacktimer was set to
taking lap-time then it would be possible. > And since i suppose they
will never fix this for the stacktimer it > could be fixed for a new
timer. > > Happy cubing! > > -Per K > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" >
<tmao@i...> wrote: > > Does anyone know about the progress
of the new timer? Would it be > > possible for them to set a date
of production? > > > > People, including myself, are now
hesitant to buy StackMats > because we > > fear that they'll
become obsolete when the new timer comes out. > > > > And
with the new timer, I'm sure we'll have to revise the rules a > bit
for > > competitions. > > > > Tyson Mao > > MSC
#631 > > California Institute of Technology > > > > On
Wed, 18 Aug 2004, o_tomer wrote: > > > > > I was
wondering if there's a way to get a StackMat timer for less > >
> than $60 as shown at this site: > > >
http://www.speedstacks.com/store/products/401.htm . > > > >
> > Thanks, > > > Tomer > > > > > >
> > > Yahoo! Groups Sponsor > > > ADVERTISEMENT >
> > click here > > > [rand=580165547] > > > >
> > >
_____________________________________________________________________
> ___________ > > > Yahoo! Groups Links > > > * To
visit your group on the web, go to: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > * To unsubscribe from this group, send an email to: >
> > speedsolvingrubikscube-unsubscribe@yahoogroups.com > >
> > > > * Your use of Yahoo! Groups is subject to the Yahoo!
Terms of > Service. > > > > > > > > >
Yahoo! Groups Sponsor > ADVERTISEMENT > click here >
[rand=461742266] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > *
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use
of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3972. Re: [Speed cubing group] Stack Mat Timer From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Aug 2004 13:10:20 -0700 (PDT)
Thanks Ron, This leads to another question. Should we adopt the new
timer that is currently being developed? I personally think that having
to stop the timer without touching the cube is a clear way to make sure
the competitor isn't making any more moves after the time is stopped or
even as the time is stopped. If we have an optical sensor, people will
be able to make their last move while stopping the timer by placing the
cube on the sensor and using it to push down. The timer would not be
recording when the cube is placed down solved but a little bit of time
before the cube is solved. What do people think about adopting the
StackMat as the official timer? Speedstacks already mass produces it.
We're sure that they will be mass producing it. Also, they have been
loaning me StackMats and displays for free. With the new timer, we have
no idea whether or not it will be built, and when it is, the accuracy of
the measurements is already in question. Tyson Mao MSC #631 California
Institute of Technology On Wed, 18 Aug 2004, Ron van Bruchem wrote: >
Hi friends, > > I already sent this suggestion to Speedstacks.com.
> But I am still not convinced about it. I think there would be a
major > chance > of someone stopping the timer, shortly not
touching the timer and then > touching it again. Which would give him
the second time and not the > original > time. Yeah, of course you
can find a way to prevent this, but there are > no > second
chances in other sports too. One other thing is that we would > still
> have discussions about the last move not completely finished (like
30 > degrees). Would you have to pick up the cube again to do the
last move? > Will > we be sure that we see the second time and not
the first time? > > We have to remember that we have been strict
for two tournaments now. > Competitors have to get used to it. Within
two years most competitors > will > not put down a unsolved cube
anymore. > > Stackmats rule!! I especially like them because you
have to stop the > timer > without touching the cube. Any other
mechanism would enable cheating > (f.i. > moving when the timer
has already stopped). > > Have fun, > > Ron > > -----
Original Message ----- > From: "Per Kristen Fredlund"
<aspiring_to_love@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday,
August 18, 2004 9:53 PM > Subject: Re: [Speed cubing group] Stack Mat
Timer > > > > > > Hey! > > > > yes we need
to change the rules so that it becomes possible to carry > > on
with a solve if u realise u didn't fully complete the > >
cube/puzzle. If u stop the stacktimer when solving a 5x5x5 cube and >
> then u spot u need to "swap" 2 centers (possible case for my
method) > > then u can't pick up the cube, finish it and get a
valid time. If > > the stacktimer was set to taking lap-time then
it would be possible. > > And since i suppose they will never fix
this for the stacktimer it > > could be fixed for a new timer.
> > > > Happy cubing! > > > > -Per K > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson F.
Mao" > > <tmao@i...> wrote: > > > Does anyone know
about the progress of the new timer? Would it be > > > possible
for them to set a date of production? > > > > > >
People, including myself, are now hesitant to buy StackMats > >
because we > > > fear that they'll become obsolete when the new
timer comes out. > > > > > > And with the new timer,
I'm sure we'll have to revise the rules a > > bit for > >
> competitions. > > > > > > Tyson Mao > >
> MSC #631 > > > California Institute of Technology >
> > > > > On Wed, 18 Aug 2004, o_tomer wrote: > >
> > > > > I was wondering if there's a way to get a
StackMat timer for less > > > > than $60 as shown at this
site: > > > >
http://www.speedstacks.com/store/products/401.htm . > > > >
> > > > Thanks, > > > > Tomer > > >
> > > > > > > > > Yahoo! Groups Sponsor >
> > > ADVERTISEMENT > > > > click here > >
> > [rand=580165547] > > > > > > > > >
>
_____________________________________________________________________
> > ___________ > > > > Yahoo! Groups Links > >
> > * To visit your group on the web, go to: > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > > > * To unsubscribe from this group, send an email
to: > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > > > * Your use of Yahoo! Groups is subject to the Yahoo!
Terms of > > Service. > > > > > > > > >
> > > > > > > > > > > Yahoo! Groups
Links > > > > > > > > > > > > >
> > > > Yahoo! Groups Sponsor > ADVERTISEMENT > click
here > [rand=654076424] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > *
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use
of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3973. StackMats From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Aug 2004 13:20:04 -0700 (PDT)
The StackMat has been a reliable timer so far in all the tournaments
that have used them. I believe that if we and the WCA adopt the StackMat
as our official timer, StackMat would be happy to "sponsor" us. Two
ideas for the Stackmat are as follows. The StackMat really isn't
designed for cubers. Strangely, it has worked brilliantly for our sport.
First, it wouldn't be that hard to put a WCA logo on the timer. Second,
I think it also wouldn't be too costly or require much more machinery to
put in a tough black plastic that doesn't dent. Cup stackers don't have
the problem of the corners of their cup digging into the timer and
causing dents. Some people feel that they would like the timer to have a
scramble generator and an average calculator? Such a modification to the
existing machinery that manufactures the timer is not yet available. If
we support StackMat, we would have a higher chance of them being able to
invest money into our cause. If you really want a scramble generator and
an average calculator, Chris Hunt's Java timer allows you to add times
which gives you exactly what you want. Even better is you can display
the average and copy and paste however you want. I have to write a thank
you e-mail to StackMat for their support in supplying eight StackMats
and tournament displays. I'll run some ideas by them to see what they
think. I wouldn't expect any drastic changes now because our community
is still growing. When there is a more continuous demand for Rubik's
Cube timers, I'm sure they'll be able to adjust and help us. Tyson Mao
MSC #631 California Institute of Technology
3974. Re: StackMats From:
"Eivind Fonn" <htkra1d@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Aug 2004 21:37:17 -0000
Look, Stackmat timers aren't perfect for our use due to the following: -
It can't calculate averages. Chris Hunts java timer is NOT "excactly"
what I want. What I want is a thing that lets me solve X cubes and pops
up an average in the end, without me having to do the hustle of entering
numbers left and right. - It doesn't scramble. For home use, of course.
- It's too big. We don't need that much area. - The distance from hands
to cube isn't standardized. - It says "stackmat". Please, I want a
"cubemat" =D. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson F.
Mao" <tmao@i. ..> wrote: > The StackMat has been a reliable
timer so far in all the tournaments that > have used them. I believe
that if we and the WCA adopt the StackMat as > our official timer,
StackMat would be happy to "sponsor" us. > > Two ideas for the
Stackmat are as follows. The StackMat really isn't > designed for
cubers. Strangely, it has worked brilliantly for our sport. > First,
it wouldn't be that hard to put a WCA logo on the timer. Second, I >
think it also wouldn't be too costly or require much more machinery to
put > in a tough black plastic that doesn't dent. Cup stackers don't
have the > problem of the corners of their cup digging into the timer
and causing > dents. > > Some people feel that they would like
the timer to have a scramble > generator and an average calculator?
Such a modification to the existing > machinery that manufactures the
timer is not yet available. If we support > StackMat, we would have a
higher chance of them being able to invest money > into our cause. If
you really want a scramble generator and an average > calculator,
Chris Hunt's Java timer allows you to add times which gives > you
exactly what you want. Even better is you can display the average and
> copy and paste however you want. > > I have to write a thank
you e-mail to StackMat for their support in > supplying eight
StackMats and tournament displays. I'll run some ideas by > them to
see what they think. I wouldn't expect any drastic changes now >
because our community is still growing. When there is a more continuous
> demand for Rubik's Cube timers, I'm sure they'll be able to adjust
and > help us. > > Tyson Mao > MSC #631 > California
Institute of Technology
3975. RE: [Speed cubing group] StackMats From:
"Evan Gates" <evan.gates@...>
To:
<speedsolvingrubikscube@yahoogroups.com>
Date:
Wed, 18 Aug 2004 14:56:22 -0700
I think it would be cool if they would make a special addition so to
speak for cubers. It would be smaller, and maybe have a picture of cubes
instead of cups. I could actually see this happening because it isn't a
very drastic change. Maybe you should run that idea by them? Evan
-----Original Message----- From: Tyson F. Mao [mailto:tmao@...] Sent:
Wednesday, August 18, 2004 1:20 PM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group]
StackMats The StackMat has been a reliable timer so far in all the
tournaments that have used them. I believe that if we and the WCA adopt
the StackMat as our official timer, StackMat would be happy to "sponsor"
us. Two ideas for the Stackmat are as follows. The StackMat really isn't
designed for cubers. Strangely, it has worked brilliantly for our sport.
First, it wouldn't be that hard to put a WCA logo on the timer. Second,
I think it also wouldn't be too costly or require much more machinery to
put in a tough black plastic that doesn't dent. Cup stackers don't have
the problem of the corners of their cup digging into the timer and
causing dents. Some people feel that they would like the timer to have a
scramble generator and an average calculator? Such a modification to the
existing machinery that manufactures the timer is not yet available. If
we support StackMat, we would have a higher chance of them being able to
invest money into our cause. If you really want a scramble generator and
an average calculator, Chris Hunt's Java timer allows you to add times
which gives you exactly what you want. Even better is you can display
the average and copy and paste however you want. I have to write a thank
you e-mail to StackMat for their support in supplying eight StackMats
and tournament displays. I'll run some ideas by them to see what they
think. I wouldn't expect any drastic changes now because our community
is still growing. When there is a more continuous demand for Rubik's
Cube timers, I'm sure they'll be able to adjust and help us. Tyson Mao
MSC #631 California Institute of Technology Yahoo! Groups Sponsor
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3976. Re: [Speed cubing group] Re: StackMats From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Aug 2004 14:58:36 -0700 (PDT)
For tournament use, there is no need to calculate averages. The
tournament organizers are responsible for that. As for generating
scrambles, the tournament organizers are also repsonsible for that. As
for being too large, it may be slightly too large but I'm sure that's
not hard to fix at all. How do the Rubik's Master Magic people feel
about the size of the StackMat? Hey, if you feel your StackMat is too
big, Mr. Scissors can help. The distance from the hands to the cube
isn't standardized because we don't have a standard distance for
tournament use. The competitor may not be in physical contact with the
cube before he starts the timer. That's the only rule right now. As for
the last complaint, it is purely artistic and can be trivially fixed. As
for home use, if you want a program the calculates averages, e-mail me,
tell me exactly what you want it to do, and I'll program it. As for
generating scrambles, this question is a lot more involved than just
simply putting a scramble generator on a timer. For now, we have to
settle for a computer scramble generator. I think putting a 25 digit LCD
display on a timer would significantly increase the cost. The StackMat
isn't perfect. A perfect timer would have a cube logo and would probably
have your name on it as well. However, I do believe that the StackMat
satisfies the principles that are very well suited to speedcubing. A
timer that we need basically has to follow two main things. It is
started when one hand is lifted up and stopped when both hands are
placed down. The second item is that the timer is under 60 USD.
Otherwise, I think it would be hard to justify another timer. Tyson Mao
MSC #631 California Institute of Technology On Wed, 18 Aug 2004, Eivind
Fonn wrote: > Look, Stackmat timers aren't perfect for our use due to
the following: > > - It can't calculate averages. Chris Hunts java
timer is NOT > "excactly" what I want. What I want is a thing that
lets me solve X > cubes and pops up an average in the end, without me
having to do the > hustle of entering numbers left and right. >
> - It doesn't scramble. For home use, of course. > > - It's
too big. We don't need that much area. > > - The distance from
hands to cube isn't standardized. > > - It says "stackmat".
Please, I want a "cubemat" =D. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" <tmao@i. >
..> wrote: > > The StackMat has been a reliable timer so far in
all the tournaments > that > > have used them. I believe that
if we and the WCA adopt the StackMat > as > > our official
timer, StackMat would be happy to "sponsor" us. > > > > Two
ideas for the Stackmat are as follows. The StackMat really > isn't
> > designed for cubers. Strangely, it has worked brilliantly for
our > sport. > > First, it wouldn't be that hard to put a WCA
logo on the timer. > Second, I > > think it also wouldn't be
too costly or require much more machinery > to put > > in a
tough black plastic that doesn't dent. Cup stackers don't have > the
> > problem of the corners of their cup digging into the timer and
> causing > > dents. > > > > Some people feel that
they would like the timer to have a scramble > > generator and an
average calculator? Such a modification to the > existing > >
machinery that manufactures the timer is not yet available. If we >
support > > StackMat, we would have a higher chance of them being
able to invest > money > > into our cause. If you really want a
scramble generator and an > average > > calculator, Chris
Hunt's Java timer allows you to add times which > gives > > you
exactly what you want. Even better is you can display the > average
and > > copy and paste however you want. > > > > I
have to write a thank you e-mail to StackMat for their support in >
> supplying eight StackMats and tournament displays. I'll run some
> ideas by > > them to see what they think. I wouldn't expect
any drastic changes > now > > because our community is still
growing. When there is a more > continuous > > demand for
Rubik's Cube timers, I'm sure they'll be able to adjust > and >
> help us. > > > > Tyson Mao > > MSC #631 > >
California Institute of Technology > > > Yahoo! Groups Sponsor
> ADVERTISEMENT > click here > [rand=796213743] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > *
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use
of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3977. RE: [Speed cubing group] StackMats From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Aug 2004 15:00:52 -0700 (PDT)
I think Ron has already run the idea by them. I'll run it by them again
if necessary. In any case, the changes that we would like isn't anything
major and if they receive enough sales from Rubik's Cube people, then I
think it would be in StackMat's best interest to spend a tiny bit of
money, make a smaller pad, and put a cube logo on the timer. Integrating
a scramble generator onto the StackMat however would require the cost of
a larger LCD screen. The StackMat already costs $60 which is pretty
steep for an elaborate stopwatch. Tyson Mao MSC #631 California
Institute of Technology On Wed, 18 Aug 2004, Evan Gates wrote: > I
think it would be cool if they would make a special addition so to >
speak > for cubers. It would be smaller, and maybe have a picture of
cubes > instead > of cups. I could actually see this happening
because it isn't a very > drastic change. Maybe you should run that
idea by them? > > > > Evan > > > > -----Original
Message----- > From: Tyson F. Mao [mailto:tmao@...] > Sent:
Wednesday, August 18, 2004 1:20 PM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing
group] StackMats > > > > The StackMat has been a reliable
timer so far in all the tournaments that > have used them. I believe
that if we and the WCA adopt the StackMat as > our official timer,
StackMat would be happy to "sponsor" us. > > Two ideas for the
Stackmat are as follows. The StackMat really isn't > designed for
cubers. Strangely, it has worked brilliantly for our sport. > First,
it wouldn't be that hard to put a WCA logo on the timer. Second, > I
> think it also wouldn't be too costly or require much more machinery
to > put > in a tough black plastic that doesn't dent. Cup
stackers don't have the > problem of the corners of their cup digging
into the timer and causing > dents. > > Some people feel that
they would like the timer to have a scramble > generator and an
average calculator? Such a modification to the existing > machinery
that manufactures the timer is not yet available. If we > support
> StackMat, we would have a higher chance of them being able to
invest > money > into our cause. If you really want a scramble
generator and an average > calculator, Chris Hunt's Java timer allows
you to add times which gives > you exactly what you want. Even better
is you can display the average > and > copy and paste however you
want. > > I have to write a thank you e-mail to StackMat for their
support in > supplying eight StackMats and tournament displays. I'll
run some ideas > by > them to see what they think. I wouldn't
expect any drastic changes now > because our community is still
growing. When there is a more continuous > demand for Rubik's Cube
timers, I'm sure they'll be able to adjust and > help us. > >
Tyson Mao > MSC #631 > California Institute of Technology >
> > > > > > Yahoo! Groups Sponsor > > > >
ADVERTISEMENT > >
<http://us.ard.yahoo.com/SIG=129ieg0me/M=298184.5285298.6392945.3001176/D=gr
>
oups/S=1705297356:HM/EXP=1092946836/A=2319498/R=0/SIG=11thfntfp/*http:/www.n
> etflix.com/Default?mqso=60185352&partid=5285298> click here
> > > >
<http://us.adserver.yahoo.com/l?M=298184.5285298.6392945.3001176/D=groups/S=
> :HM/A=2319498/rand=434399432> > > > > _____ >
> Yahoo! Groups Links > > * To visit your group on the web, go
to: > http://groups.yahoo.com/group/speedsolvingrubikscube/ > >
> * To unsubscribe from this group, send an email to: >
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> be> > > > * Your use of Yahoo! Groups is subject to the
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> > > > [Non-text portions of this message have been
removed] > > > Yahoo! Groups Sponsor > ADVERTISEMENT >
click here > [rand=783751499] > >
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> Yahoo! Groups Links > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > *
To unsubscribe from this group, send an email to: >
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of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3978. Re: StackMats From:
"Koen Heltzel" <allyourbase@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Aug 2004 22:31:27 -0000
About scrambling algs and averages... That requires a whole different
kind of display/chipset as you guys also pointed out. One thing that
wouldn't be this expensive is to somehow connect the mat to a computer
(using the port that is used for tournament displays?). The computer
would have software installed which gives you the scrambles, and can
also pick up the times from the stackmat. Of course the functionality of
the software can be as elaborate as you can imagine, especially if it
would be open-source (given the fact that the cube- community has so
many coders :P). I know it would be less cool then having all this
functionality built-in in the actual timer, but it's a cheaper solution
which would give a whole new dimension to coding cube-programs as well.
I have no clue though if it's possible to make a cable that enables the
mat to communicate with the serial port (I guess?). - Koen
3979. Re: StackMats From:
"azinj05ieipih" <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Aug 2004 22:51:15 -0000
YAY! I finally got my Stackmat today about 3 hours ago :D. I highly
doubt that the new timer that is still being designed will be THAT much
better than a speedstack. Plus, even if they could have a screen that
gives you scrambles and averages, it'll probably be ALOT more expensive.
Just some of my thoughts~ ~Joseph Liao http://jliao.tk
3980. Re: [Speed cubing group] Metal Plated Cubes From:
"azinj05ieipih" <azinj05ieipih@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Aug 2004 22:55:20 -0000
I am still looking for colored metal. So far, the best thing that I've
found are those metal clippers (they have like every single kind of
color for those), once I have time, I'll contact the company on where
they get there materials from and ask them to make some cube sized
pieces. And many of you have said that it is really no use, of course it
has no use, it just looks cool :D~ ~Joseph Liao http://jliao.tk --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" <tmao@i...>
wrote: > The aluminum shouldn't be hard to get. I'm not sure what
chemicals are > needed to anodize the metal to different colors.
There's nothing that a > 9-volt battery can't do. > > And just
as a piece of trivia, a 625,000 volt self-defense taser costs > about
$60 and runs on a 9-volt battery. What fun. > > Tyson Mao > MSC
#631 > California Institute of Technology > > On Wed, 18 Aug
2004, Evan Gates wrote: > > > I'm not sure of a company to do
it, but I know you can get aluminum > > anodized > > to
almost any color. If you can find someone who would do that, or how >
> to > > do that yourself, that would be pretty cool. And I
don't think there is > > a > > problem with anodized
aluminum corroding. The high power rocket motors we > > use have
reusable anodized aluminum casings. And we use and wash them > >
etc. > > quite a bit. Only problem is that it can scratch,
especially with metal > > on > > metal contact. But if you
figure it out, let me know, sounds cool. > > > > > >
> > Evan > > > > > > > > -----Original
Message----- > > From: Tyson F. Mao [mailto:tmao@i...] > >
Sent: Wednesday, August 18, 2004 10:55 AM > > To:
speedsolvingrubikscube@yahoogroups.com > > Subject: Re: [Speed
cubing group] Metal Plated Cubes > > > > > > > >
Yeah, I think it would mostly a thing for show. > > > > What
type of metals are you looking at? You would need six different >
> colored plates too... > > > > Tyson Mao > > MSC
#631 > > California Institute of Technology > > > > On
Wed, 18 Aug 2004, Per Kristen Fredlund wrote: > > > > >
Hmm ... > > > > > > I was thinking the same thing! And
besides i believe the color- > > > recognition will be much
worse than for plastic tiles. Fused plastic > > > tiles would
be really cool. But of coz for "show-off" metal tiles > > >
would be really cool, though not so useful for speedcubing. > >
> > > > -Per > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" > > >
<tmao@i...> wrote: > > > > Won't you have problems
with the metal corroding? > > > > > > > > Tyson
Mao > > > > MSC #631 > > > > California
Institute of Technology > > > > > > > > On Wed,
18 Aug 2004, azinj05ieipih wrote: > > > > > > >
> > Hey everyone, > > > > > > > > >
> I've recently thought of the idea (well, I'm sure many of you have
> > > > > thought of this already) of sticking colored
metal tiles to my > > > cube. > > > > > But I am
still trying to find a metal company that can fuse the > > >
> > metals with colors. If any of you know any colored metal >
> > companies, > > > > > please tell me, thanks~
> > > > > > > > > > ~Joseph Liao > >
> > > http://jliao.tk > > > > > > > >
> > > > > > > Yahoo! Groups Sponsor > > >
> > ADVERTISEMENT > > > > > click here > >
> > > [rand=534982383] > > > > > > > >
> > > > >
_____________________________________________________________________ _
> > > __________ > > > > > Yahoo! Groups Links
> > > > > * To visit your group on the web, go to: >
> > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > > > > > * To unsubscribe from this group,
send an email to: > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > > > > > * Your use of Yahoo! Groups is subject to
the Yahoo! Terms of > > > Service. > > > > >
> > > > > > > > > > > > > >
Yahoo! Groups Sponsor > > > ADVERTISEMENT > > > click
here > > > [rand=855444633] > > > > > > >
>
_____________________________________________________________________
_______ > > ____ > > > Yahoo! Groups Links > > >
* To visit your group on the web, go to: > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
> > > * To unsubscribe from this group, send an email to: >
> > speedsolvingrubikscube-unsubscribe@yahoogroups.com > >
> > > > * Your use of Yahoo! Groups is subject to the Yahoo!
Terms of > > Service. > > > > > > > > >
> > > > > > > > > > > Yahoo! Groups
Sponsor > > > > > > > > ADVERTISEMENT > >
> >
<http://us.ard.yahoo.com/SIG=129rdo3sq/M=298184.5285298.6392945.30011
76/D=gr > >
oups/S=1705297356:HM/EXP=1092938108/A=2164330/R=0/SIG=11eamf8g4/*http
:/www.n > > etflix.com/Default?mqso=60183350> click here >
> > > > > > > <http://us.adserver.yahoo.com/l?
M=298184.5285298.6392945.3001176/D=groups/S= > >
:HM/A=2164330/rand=565654201> > > > > > > > >
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visit your group on the web, go to: > >
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> > > * To unsubscribe from this group, send an email to: >
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Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
> > > >
3981. Re: StackMats From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Aug 2004 23:07:22 -0000
You guys are starting to win me over about the stackmat thing. Maybe
they are the best timers for speedcubing. It would be awesome if they
made a cubing version just something smaller, different logo, etc. and
like koen said, it would be nice if it could connect with a computer and
work with current timers or new programs designed for it. That's all I'd
want. I personally wouldn't want a scramble generator on the timer. I
think I might buy a stackmat now. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@h...> wrote: > About scrambling algs and
averages... That requires a whole different > kind of display/chipset
as you guys also pointed out. One thing that > wouldn't be this
expensive is to somehow connect the mat to a > computer (using the
port that is used for tournament displays?). The > computer would
have software installed which gives you the scrambles, > and can also
pick up the times from the stackmat. Of course the > functionality of
the software can be as elaborate as you can imagine, > especially if
it would be open-source (given the fact that the cube- > community
has so many coders :P). I know it would be less cool then > having
all this functionality built-in in the actual timer, but it's > a
cheaper solution which would give a whole new dimension to coding >
cube-programs as well. > > I have no clue though if it's possible
to make a cable that enables > the mat to communicate with the serial
port (I guess?). > > - Koen
3982. Re: [Speed cubing group] Re: StackMats From:
"Tyson F. Mao" <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Aug 2004 16:10:36 -0700 (PDT)
Hey... does the StackMat work well with barefoot cubing? Tyson Mao MSC
#631 California Institute of Technology On Wed, 18 Aug 2004, Chris Sz...
wrote: > You guys are starting to win me over about the stackmat
thing. Maybe > they are the best timers for speedcubing. It would be
awesome if > they made a cubing version just something smaller,
different logo, > etc. and like koen said, it would be nice if it
could connect with a > computer and work with current timers or new
programs designed for > it. That's all I'd want. I personally
wouldn't want a scramble > generator on the timer. I think I might
buy a stackmat now. > > --barefoot Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" >
<allyourbase@h...> wrote: > > About scrambling algs and
averages... That requires a whole > different > > kind of
display/chipset as you guys also pointed out. One thing > that >
> wouldn't be this expensive is to somehow connect the mat to a >
> computer (using the port that is used for tournament displays?).
> The > > computer would have software installed which gives
you the > scrambles, > > and can also pick up the times from
the stackmat. Of course the > > functionality of the software can
be as elaborate as you can > imagine, > > especially if it
would be open-source (given the fact that the > cube- > >
community has so many coders :P). I know it would be less cool > then
> > having all this functionality built-in in the actual timer,
but > it's > > a cheaper solution which would give a whole new
dimension to > coding > > cube-programs as well. > > >
> I have no clue though if it's possible to make a cable that >
enables > > the mat to communicate with the serial port (I
guess?). > > > > - Koen > > > Yahoo! Groups Sponsor
> ADVERTISEMENT > click here > [rand=122047218] > >
________________________________________________________________________________
> Yahoo! Groups Links > * To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > *
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > * Your use
of Yahoo! Groups is subject to the Yahoo! Terms of Service. > >
3983. Re: Got a kick-booty good cube from wal-mart! From:
"Jason Preissig" <ELiTe185@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Aug 2004 23:52:41 -0000
I recently got a cube from wallmart. I got it about 2 weeks ago. It is
horrible. This is the oackaging and a pic of the cube:
http://mars.walagata.com/w/elite185/WallmartCubegood.jpg On the bottom
it has the numbers inprinted (not in ink, but the numbers were pushed
into the packaging) 31091. As you can see from the piucture, the centers
arn't arched. I think i got a cube from a different batch. If you are
looking for a cube, get a number in the 40's. I think ill go and get
another one soon. Jason Preisig --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@h...> wrote: > Hey all, > Since school is about
to start back up, I wanted to get a new cube > for my backpack. I
have placed one in my car, one in my girlfriend's > car, one on my
desk (the studio cube), and one in the living room so > a cube is
never far away. I didn't want to take the studio cube > because I
keep it pretty loose and I didn't want it popping all over > the
place. > I heard the new rubik's molds are better than before (arched
> centers) so I went to wal-mart to pick one up. Man this cube turns
> more smoothly out of the package than my other speedcubes did after
> about 6 months of use with silicone spray! After lubing it it just
> flies! It rivals my studio cube for smoothness, and I've had it for
> less than 24 hours. > The serial number on the bottom of the
package was 40851, so if you > can get any from this batch, it might
be worth your $9.00. Thought > I'd share! > > -Daniel > >
PS, just got back from buying my textbooks: 4 books = $455.21 how is
> that legal?!? Man, when the revolution comes... ;)
3984. Re: [Speed cubing group] Re: Got a kick-booty good cube from
wal-mart!
From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Aug 2004 17:04:41 -0700
Some cubes start off horrible but it's just because they haven't been
worn in. I think if you play with that cube for a month and then lube
it, it'll be good. Tyson Mao MSC #631 California Institute of Technology
On Aug 18, 2004, at 4:52 PM, Jason Preissig wrote: > I recently got a
cube from wallmart. I got it about 2 weeks ago. It > is horrible.
This is the oackaging and a pic of the cube: >
http://mars.walagata.com/w/elite185/WallmartCubegood.jpg > On the
bottom it has the numbers inprinted (not in ink, but the > numbers
were pushed into the packaging) 31091. As you can see from > the
piucture, the centers arn't arched. > I think i got a cube from a
different batch. If you are looking for a > cube, get a number in the
40's. I think ill go and get another one > soon. > > > Jason
Preisig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" >
<swedishlf@h...> wrote: > > Hey all, > > Since
school is about to start back up, I wanted to get a new > cube >
> for my backpack. I have placed one in my car, one in my >
girlfriend's > > car, one on my desk (the studio cube), and one in
the living room > so > > a cube is never far away. I didn't
want to take the studio cube > > because I keep it pretty loose
and I didn't want it popping all > over > > the place. >
> I heard the new rubik's molds are better than before (arched >
> centers) so I went to wal-mart to pick one up. Man this cube turns
> > more smoothly out of the package than my other speedcubes did
after > > about 6 months of use with silicone spray! After lubing
it it just > > flies! It rivals my studio cube for smoothness,
and I've had it > for > > less than 24 hours. > > The
serial number on the bottom of the package was 40851, so if > you
> > can get any from this batch, it might be worth your $9.00.
Thought > > I'd share! > > > > -Daniel > > >
> PS, just got back from buying my textbooks: 4 books = $455.21 how
> is > > that legal?!? Man, when the revolution comes... ;)
> > > > > Yahoo! Groups Sponsor > > ADVERTISEMENT
> <81804_0704_b_300250a.gif> > <l.gif> > >
Yahoo! Groups Links > > • To visit your group on the web, go to:
> http://groups.yahoo.com/group/speedsolvingrubikscube/ > > •
To unsubscribe from this group, send an email to: >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > • Your
use of Yahoo! Groups is subject to the Yahoo! Terms of > Service.
> >
3985. notation proposition From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Aug 2004 17:15:07 -0700
I'd like to propose a + sign after a time to denote that two seconds
have been added to a time. At a tournament, a tournament sheet might
look like this: Name Solve 1: 18.99 Solve 2: 20.48+ Solve 3: 16.82 Solve
2 would mean the competitor solved the cube in 18.48 seconds but it was
one move away. What do you think? Chris, do you think we could
incorporate this into the timer? Tyson Mao MSC #631 California Institute
of Technology
3986. Funny story at Braums From:
"Daniel Hayes" <swedishlf@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 19 Aug 2004 00:21:40 -0000
I was in the drive through of Braums getting some grub with my
girlfriend. A snazzy looking Green VW bus from the 70's pulls up behind
me. Since I was getting a drink I had to dump out the rest of what was
in an old doctor pepper can out on the ground to clear room in my cup
holder. So when I opened my door I hear "Hey!" So I look around and it's
the guy in the bus: Me: Yeah? Him: How fast can you solve a Rubik's
cube? Me: About 25s on average. Him: No sh*t?! That's awesome, how do
you do it? So I proceeded to tell him about breaking it down into steps
in the few short minutes we had before the guy in front of me got his
food and pulled up. I referred him to www.rubiks.dk (for the vids) and
told him to google speed cubing. It was awesome! How'd he know to ask?
My license plate that I've had for just under a year says "SPD QBR," and
I have the logo from this yahoo group in one corner of the back
windshield of my car, as well as a Rubik's cube sticker. This is the
first time any one has ever asked a pertinent question about the tag,
other than "What does your tag say?" I was excited, thought I'd share :)
-Daniel
3987. [Speed cubing group] Re: StackMats From:
"Chris Sz..." <s2chris2@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 19 Aug 2004 00:24:29 -0000
lol I haven't tried but I wouldn't see why not. It would work better
than one with a photo or pressure sensor. --barefoot Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson F. Mao" <tmao@i...>
wrote: > Hey... does the StackMat work well with barefoot cubing?
> > Tyson Mao > MSC #631 > California Institute of
Technology > > On Wed, 18 Aug 2004, Chris Sz... wrote: > >
> You guys are starting to win me over about the stackmat thing.
Maybe > > they are the best timers for speedcubing. It would be
awesome if > > they made a cubing version just something smaller,
different logo, > > etc. and like koen said, it would be nice if
it could connect with a > > computer and work with current timers
or new programs designed for > > it. That's all I'd want. I
personally wouldn't want a scramble > > generator on the timer. I
think I might buy a stackmat now. > > > > --barefoot Chris
> > > > --- In speedsolvingrubikscube@yahoogroups.com, "Koen
Heltzel" > > <allyourbase@h...> wrote: > > > About
scrambling algs and averages... That requires a whole > >
different > > > kind of display/chipset as you guys also
pointed out. One thing > > that > > > wouldn't be this
expensive is to somehow connect the mat to a > > > computer
(using the port that is used for tournament displays?). > > The
> > > computer would have software installed which gives you
the > > scrambles, > > > and can also pick up the times
from the stackmat. Of course the > > > functionality of the
software can be as elaborate as you can > > imagine, > >
> especially if it would be open-source (given the fact that the >
> cube- > > > community has so many coders :P). I know it
would be less cool > > then > > > having all this
functionality built-in in the actual timer, but > > it's > >
> a cheaper solution which would give a whole new dimension to >
> coding > > > cube-programs as well. > > > >
> > I have no clue though if it's possible to make a cable that
> > enables > > > the mat to communicate with the serial
port (I guess?). > > > > > > - Koen > > >
> > > Yahoo! Groups Sponsor > > ADVERTISEMENT > >
click here > > [rand=122047218] > > > >
_____________________________________________________________________
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Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
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3988. Re: Coaster Cubing From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 19 Aug 2004 00:26:55 -0000
I know for sure I'll never sit behind you guys in a roller coaster...
don't you think it might be dangerous for others? Do you think that's
ok? Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@h...> wrote: > Check my site's pictures and video
section for some pics and 2 videos > of Coaster cubing. >
www.baseplace.nl > > If I'm gonna try again I think I'll put on
some glasses because I get > tears in my eyes from the wind (I never
blink my eyes during cubing) . > > Greets, Koen
3989. [Speed cubing group] Re: Got a kick-booty good cube from wal-mart!
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 19 Aug 2004 00:29:07 -0000
While we're at it... I want a translucent cube with small stickers so
that I can see all stickers on all sides at all times. Cheers! Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "Chris Sz..."
<s2chris2@h...> wrote: > It would be even better if the black
plastic was colored instead. > This way, there would be no black and
and you could even tell the > color of the indside of the cubie. I'm
no plastics expert, but to do > this, I think you would have to mold
the corners in 3 different > sections for the different colors then
fuse them together. This > would make the quality worse and the cost
higher but it would still > be cool to have a cube without any black
or other background color. > I see where it could help with
recognition too.
3990. Re: [Speed cubing group] Re: StackMats From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Aug 2004 17:42:07 -0700 (PDT)
In regards to this rule: A cube that is set down unfinished, by only one
turn, will give the competitor a penalty of 2 seconds. I believe this is
too forgiving, and unsolved cubes shouldn't be awarded times at all.
-Richard --- "Chris Sz..." <s2chris2@...> wrote: > lol I
haven't tried but I wouldn't see why not. It > would work better >
than one with a photo or pressure sensor. > > --barefoot Chris
> > --- In speedsolvingrubikscube@yahoogroups.com, > "Tyson F.
Mao" > <tmao@i...> wrote: > > Hey... does the StackMat
work well with barefoot > cubing? > > > > Tyson Mao >
> MSC #631 > > California Institute of Technology > >
> > On Wed, 18 Aug 2004, Chris Sz... wrote: > > > >
> You guys are starting to win me over about the > stackmat thing.
> Maybe > > > they are the best timers for speedcubing. It
> would be awesome if > > > they made a cubing version just
something > smaller, different > logo, > > > etc. and
like koen said, it would be nice if it > could connect > with a
> > > computer and work with current timers or new >
programs designed > for > > > it. That's all I'd want. I
personally wouldn't > want a scramble > > > generator on the
timer. I think I might buy a > stackmat now. > > > > >
> --barefoot Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Koen Heltzel" > >
> <allyourbase@h...> wrote: > > > > About
scrambling algs and averages... That > requires a whole > >
> different > > > > kind of display/chipset as you guys
also > pointed out. One thing > > > that > > > >
wouldn't be this expensive is to somehow > connect the mat to a >
> > > computer (using the port that is used for > tournament
> displays?). > > > The > > > > computer would
have software installed which > gives you the > > >
scrambles, > > > > and can also pick up the times from the
> stackmat. Of course the > > > > functionality of the
software can be as > elaborate as you can > > > imagine,
> > > > especially if it would be open-source (given >
the fact that the > > > cube- > > > > community has
so many coders :P). I know it > would be less cool > > >
then > > > > having all this functionality built-in in the
> actual timer, but > > > it's > > > > a cheaper
solution which would give a whole > new dimension to > > >
coding > > > > cube-programs as well. > > > >
> > > > I have no clue though if it's possible to make >
a cable that > > > enables > > > > the mat to
communicate with the serial port (I > guess?). > > > >
> > > > - Koen > > > > > > > > >
Yahoo! Groups Sponsor > > > ADVERTISEMENT > > > click
here > > > [rand=122047218] > > > > > > >
_____________________________________________________________________
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visit your group on the web, go to: > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/ > > >
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3991. [Speed cubing group] Re: Dominant Hand From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 19 Aug 2004 00:44:34 -0000
> Although it is more moves, I can do the 2-generator 3 cycle (and
the > mirror) right at 2 seconds on average, with times under 2
seconds > fairly often. Hmm, I'm faster with the mirror. I just timed
myself on the stackmat a few times doing each alg six times and best
time for your alg was 12. 84 and best for its mirror was 10.77. I do
think though that I have longer breaks between two applications of your
alg than for its mirror. Gotta take a video to study it better...
Cheers! Stefan
3992. Re: Corners Last - intuitive method From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 19 Aug 2004 01:11:57 -0000
> Looking at the algorithm i can see that it's based on 2
commutators. > There is the outer one : F'L-FL' Now at the dash there
seems to be a > setup move : U2 and then another commutator :
L'F-LF'. So at the dash > of the first commutator u apply the setup
move and then another > commutator. Undo the setup move and complete
first commutator and u > have it. That does make sense to me (somehow
;-). But I've also found a different way to look at it. Look what the
first half (i.e. L F' U2 F L') does to the cube: 1) Swaps corners at DLB
and DFR (easy to see why). 2) Swaps edges (BL,RF) with edges (UR,UB)
(also easy to see why). 3) Swaps corners UBR and UFR with certain
orientation. The third effect is the key. And the F' is the essential
move because it brings the once "adjacent" corners to "opposite" places.
And the first two effects are very symmetric if you look at the cube
from the UFL direction. The second part (i.e. F' L U2 L' F) is also
symmetric that way and just undoes the first two effects of the first
half and adds another two-corner swap with certain orientation. So let's
look at the cube after scrambling it with (L F' U2 F L') (F' L U2 L' F).
Look at the middle one of the three unsolved corners. It needs to go to
ULB. Let's think in terms of stickers. The sticker at U(BR) needs to go
to B(UL). So we bring the sticker currently at B(UL) to U(FL) using the
moves F' L. Now let's swap them using a U2 move. Undo the setup, i.e. do
L' F. Now the sticker at U(BR) needs to go to R(FU) so we bring that
sticker to U(FL) using L F'. The U2 swaps the two corners. And F L'
undoes the setup. Done. This really helps me because I now understand it
and I can do it without *knowing* the algorithm. I can see what needs to
be done and do it. Nice alg ;-) Stefan
3993. Re: [Speed cubing group] Stack Mat Timer From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 19 Aug 2004 01:18:40 -0000
I agree with Ron... stackmats rule!!! And I don't just say that because
I've already paid for mine ;-) I like it a lot and doubt I'd like that
new timer (if it ever gets built) any better than the stackmat. Maybe it
could have better features (e.g. connection to PC) but the timing itself
I like a lot on the stackmat, better than some touchpad. I also agree
with Tyson that a mistake like Per described is the solvers fault, not a
solved puzzle and thus a DNF. Just make sure that tournaments don't have
raw averages like the Rubik's Clock in Amsterdam where 3 of 4 finalists
were disqualified because of a single mistake. Cheers!
3994. [Speed cubing group] Re: StackMats From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 19 Aug 2004 01:26:22 -0000
Problem is you have to define a limit. If I understand you correctly you
want to set that limit to 0 degrees turning? A perfectly aligned cube?
That'd be a brutal rule. I know someone in Amsterdam had the cube
finished in his hands but when he put it down on the mat (fast of
course) it accidentally hit the ground with a corner which caused a
quarter turn. I think adding two seconds is enough punishment. And with
a 0-degree rule everybody should better put down the cube softly and
lose time (again, because you lose time picking it up already). Stefan
--- In speedsolvingrubikscube@yahoogroups.com, Richard Patterson
<richy_jr_2000@y...> wrote: > In regards to this rule: >
> A cube that is set down unfinished, by only one turn, > will
give the competitor a penalty of 2 seconds. I > believe this is too
forgiving, and unsolved cubes > shouldn't be awarded times at all.
> > -Richard > --- "Chris Sz..." <s2chris2@h...> wrote:
> > > lol I haven't tried but I wouldn't see why not. It >
> would work better > > than one with a photo or pressure
sensor. > > > > --barefoot Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "Tyson F. Mao" >
> <tmao@i...> wrote: > > > Hey... does the StackMat
work well with barefoot > > cubing? > > > > > >
Tyson Mao > > > MSC #631 > > > California Institute of
Technology > > > > > > On Wed, 18 Aug 2004, Chris
Sz... wrote: > > > > > > > You guys are starting to
win me over about the > > stackmat thing. > > Maybe >
> > > they are the best timers for speedcubing. It > >
would be awesome if > > > > they made a cubing version just
something > > smaller, different > > logo, > > >
> etc. and like koen said, it would be nice if it > > could
connect > > with a > > > > computer and work with
current timers or new > > programs designed > > for >
> > > it. That's all I'd want. I personally wouldn't > >
want a scramble > > > > generator on the timer. I think I
might buy a > > stackmat now. > > > > > > >
> --barefoot Chris > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "Koen Heltzel" >
> > > <allyourbase@h...> wrote: > > > > >
About scrambling algs and averages... That > > requires a whole
> > > > different > > > > > kind of
display/chipset as you guys also > > pointed out. One thing >
> > > that > > > > > wouldn't be this expensive
is to somehow > > connect the mat to a > > > > >
computer (using the port that is used for > > tournament > >
displays?). > > > > The > > > > > computer
would have software installed which > > gives you the > >
> > scrambles, > > > > > and can also pick up the
times from the > > stackmat. Of course the > > > >
> functionality of the software can be as > > elaborate as you
can > > > > imagine, > > > > > especially if
it would be open-source (given > > the fact that the > >
> > cube- > > > > > community has so many coders
:P). I know it > > would be less cool > > > > then
> > > > > having all this functionality built-in in the
> > actual timer, but > > > > it's > > > >
> a cheaper solution which would give a whole > > new dimension
to > > > > coding > > > > > cube-programs as
well. > > > > > > > > > > I have no clue
though if it's possible to make > > a cable that > > >
> enables > > > > > the mat to communicate with the
serial port (I > > guess?). > > > > > > >
> > > - Koen > > > > > > > > > >
> > Yahoo! Groups Sponsor > > > > ADVERTISEMENT >
> > > click here > > > > [rand=122047218] > >
> > > > > > > > >
_____________________________________________________________________
> > ___________ > > > > Yahoo! Groups Links > >
> > * To visit your group on the web, go to: > > > >
> > > http://groups.yahoo.com/group/speedsolvingrubikscube/
> > > > > > > > * To unsubscribe from this
group, send an > > email to: > > > > > >
speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > >
> > > > * Your use of Yahoo! Groups is subject to the >
> Yahoo! Terms of > > Service. > > > > > >
> > > > > > > > > > >
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- Helps protect you from nasty viruses. >
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3995. [Speed cubing group] Re: Got a kick-booty good cube from wal-
mart!
From:
"Stefan Pochmann" <pochmann@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 19 Aug 2004 01:49:56 -0000
Do you mean the black one? There's nothing that makes me think I can
assemble it myself. The instructions at the bottom only speak about
stickers and lubing. The "DIY instructions" link image is a broken link.
So if that's the cube and it comes unassembled so we can assemble it
ourselves (btw, is it easy to find fitting screws?) then I have to say
it's very poorly advertised... Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, David Hedley Jones
<davej@s...> wrote: > Go to Products, then Rubiks Products
sub-section "DIY Kits", it's about > half way down the page. >
Dave > > -----Original Message----- > From: Evan
[mailto:evan.gates@i...] > Sent: 18 August 2004 16:35 > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing
group] Re: Got a kick-booty good cube from wal- mart! > > >
Where can you find the cube kit? I've been looking all over the >
rubik's site and can't find a kit. I've found a blank cube, but >
thats the closest. Can you post a link to it? > > Thx, > Evan
> > > --- In speedsolvingrubikscube@yahoogroups.com, David
Hedley Jones > <davej@s...> wrote: > > The ready made
cubes from Rubiks.com aren't the arched centres > yet, there is >
> quite a bit of stock to go through as the site wasn't really >
functioning at > > the beginning of the year. The Winning Moves
ones should be in > most of the > > stores, especially in
bigger towns and cities and there are some > clues to > > look
out for; namely that the logo is much brighter print due to > the new
> > stickers and there will be a stand included. later in the year
> (in time for > > Christmas) will be a 25th Anniversary cube
for 2005 with special > logo (for > > next year only) and
different packaging (silver, hexagonal) All of > these > > will
be to the new higher standard. > > The cube kit on rubiks.com is
the new design, you don't have to > use the > > rivets on this
and can put in screws instead. > > Hope that helps. > > Dave
> > Seven Towns. > > > > -----Original Message-----
> > From: Tyson F. Mao [mailto:tmao@i...] > > Sent: 17
August 2004 21:32 > > To: speedsolvingrubikscube@yahoogroups.com
> > Subject: Re: [Speed cubing group] Re: Got a kick-booty good
cube > from > > wal-mart! > > > > > > I
currently have four speed cubes. The first one was an Oddzon > Cube
in > > the green packaging. It's all right. It turns pretty
smoothly > but it > > will pop due to the fact that it's been
worn in a lot. The second > and > > third cube I have are from
Winning Moves. I think if you buy a > cube from > >
www.rubiks.com, you get a cube from Winning Moves. Both cubes were >
> amazing straight out from the box. I speedcube almost exclusively
> with > > the second cube now. The third cube would probably
be very good > if it > > cleaned and prepared it. > >
> > The fourth cube was an interesting one. It was an Oddzon cube
> with arched > > centers. Originally, I was intending on
selling it to my students > but > > after I lubed it, I decided
it was way too good to give up. > > > > It jams and gets
stuck pretty often but hey, it's basically a > brand new > >
cube. I think unfortunately, the lube will make it harder to > break
in. > > I'll probably take out the lube some time so it'll wear in
a bit > more > > effectively. > > > > I wonder why
they don't put the good stickers on the cubes? Oh > wait. > >
It's so you have to buy stickers! I think a cube with different >
colored > > plastics would be awesome. Not tiles that stick out...
but maybe > plastic > > plates which are at the same level of
the cube. That would be > cool. > > > > Tyson Mao >
> MSC #631 > > California Institute of Technology > >
> > On Tue, 17 Aug 2004, Chris Sz... wrote: > > > >
> Yep, The new rubiks.com cube is now my main speedcube. It is >
pretty > > > smooth. The arched centers do cause the cube to
jam a tiny bit > more > > > but it gets better after being
worn in. But an occasional jam is > a > > > small price to
pay for a cube that will never pop. It allows my > > > cubing
to be much more aggressive. Good cube...but still crappy > > >
stickers. > > > > > > --barefoot Chris > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel
Hayes" > > > <swedishlf@h...> wrote: > > > >
Hey all, > > > > Since school is about to start back up, I
wanted to get a new > > > cube > > > > for my
backpack. I have placed one in my car, one in my > > >
girlfriend's > > > > car, one on my desk (the studio cube),
and one in the living > room > > > so > > > > a
cube is never far away. I didn't want to take the studio > cube >
> > > because I keep it pretty loose and I didn't want it
popping all > > > over > > > > the place. > >
> > I heard the new rubik's molds are better than before (arched
> > > > centers) so I went to wal-mart to pick one up. Man
this cube > > > turns > > > > more smoothly out of
the package than my other speedcubes did > > > after > >
> > about 6 months of use with silicone spray! After lubing it it
> > > just > > > > flies! It rivals my studio cube
for smoothness, and I've had > it > > > for > > >
> less than 24 hours. > > > > The serial number on the
bottom of the package was 40851, so > if > > > you > >
> > can get any from this batch, it might be worth your $9.00.
> > > Thought > > > > I'd share! > > >
> > > > > -Daniel > > > > > > > >
PS, just got back from buying my textbooks: 4 books = $455.21 > how
> > > is > > > > that legal?!? Man, when the
revolution comes... ;) > > > > > > > > >
Yahoo! Groups Sponsor > > > ADVERTISEMENT > > > click
here > > > [rand=278092438] > > > > > > >
> >
_____________________________________________________________________
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> * To visit your group on the web, go to: > > >
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30011> > 76/D=gr > > > oups/S=1705297356:
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3996. Re: [Speed cubing group] Re: StackMats From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Aug 2004 19:28:35 -0700 (PDT)
you misunderstand me ;) Solvers should get approx. 30 degree leeway in
either direction . But unless I misunderstood something, if the face is
off by 90 degrees, it is 2 second penalty. If this is right...it is
silly. -Richard --- Stefan Pochmann <pochmann@...> wrote: >
Problem is you have to define a limit. If I > understand you
correctly > you want to set that limit to 0 degrees turning? A >
perfectly aligned > cube? That'd be a brutal rule. I know someone in
> Amsterdam had the > cube finished in his hands but when he put
it down > on the mat (fast of > course) it accidentally hit the
ground with a corner > which caused a > quarter turn. I think
adding two seconds is enough > punishment. And > with a 0-degree
rule everybody should better put > down the cube softly > and lose
time (again, because you lose time picking > it up already). >
> Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, > Richard Patterson >
<richy_jr_2000@y...> wrote: > > In regards to this rule:
> > > > A cube that is set down unfinished, by only one >
turn, > > will give the competitor a penalty of 2 seconds. > I
> > believe this is too forgiving, and unsolved cubes > >
shouldn't be awarded times at all. > > > > -Richard >
> --- "Chris Sz..." <s2chris2@h...> wrote: > > > >
> lol I haven't tried but I wouldn't see why not. > It > >
> would work better > > > than one with a photo or pressure
sensor. > > > > > > --barefoot Chris > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, > >
> "Tyson F. Mao" > > > <tmao@i...> wrote: > >
> > Hey... does the StackMat work well with > barefoot >
> > cubing? > > > > > > > > Tyson Mao >
> > > MSC #631 > > > > California Institute of
Technology > > > > > > > > On Wed, 18 Aug 2004,
Chris Sz... wrote: > > > > > > > > > You guys
are starting to win me over about > the > > > stackmat
thing. > > > Maybe > > > > > they are the best
timers for speedcubing. It > > > would be awesome if > >
> > > they made a cubing version just something > > >
smaller, different > > > logo, > > > > > etc.
and like koen said, it would be nice if > it > > > could
connect > > > with a > > > > > computer and work
with current timers or new > > > programs designed > >
> for > > > > > it. That's all I'd want. I personally
> wouldn't > > > want a scramble > > > > >
generator on the timer. I think I might buy > a > > >
stackmat now. > > > > > > > > > >
--barefoot Chris > > > > > > > > > > ---
In > speedsolvingrubikscube@yahoogroups.com, > > > "Koen
Heltzel" > > > > > <allyourbase@h...> wrote: >
> > > > > About scrambling algs and averages... That >
> > requires a whole > > > > > different > >
> > > > kind of display/chipset as you guys also > >
> pointed out. One thing > > > > > that > > >
> > > wouldn't be this expensive is to somehow > > >
connect the mat to a > > > > > > computer (using the
port that is used for > > > tournament > > >
displays?). > > > > > The > > > > > >
computer would have software installed > which > > > gives
you the > > > > > scrambles, > > > > >
> and can also pick up the times from the > > > stackmat. Of
course the > > > > > > functionality of the software
can be as > > > elaborate as you can > > > > >
imagine, > > > > > > especially if it would be
open-source > (given > > > the fact that the > > >
> > cube- > > > > > > community has so many
coders :P). I know > it > > > would be less cool > >
> > > then > > > > > > having all this
functionality built-in in > the > > > actual timer, but >
> > > > it's > > > > > > a cheaper
solution which would give a > whole > > > new dimension to
> > > > > coding > > > > > >
cube-programs as well. > > > > > > > > > >
> > I have no clue though if it's possible to > make > >
> a cable that > > > > > enables > > > >
> > the mat to communicate with the serial > port (I > >
> guess?). > > > > > > > > > > >
> - Koen > > > > > > > > > > > >
> > > Yahoo! Groups Sponsor > > > > >
ADVERTISEMENT > > > > > click here > > > >
> [rand=122047218] > > > > > > > > > >
> > > > > >
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3997. hello i am new and wanted to get started From:
"Dexter" <b_ball_boy80@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 19 Aug 2004 02:33:07 -0000
i got a rubix cube from wal-mart and i have took it apart lol but i cant
slove it with the motions i went to the speedcubing site to try to learn
thats how i figured out how to take it aprat i just thougth yall might
now so i guess ill mabe get som feed back or posts thxz
3998. The Art of Little Sleep (Non-cubing related) From:
"richy_jr_2000" <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Thu, 19 Aug 2004 02:37:07 -0000
This is not cubing related at all really, but I had to have a dependable
group for feedback. For some sleep seems to be a luxury, but I find it
to be a curse entirely. What a waste to sleep away 1/3 of our lives.
This summer I have been trying desperately to cut down on the amount of
sleep. I think I am working quite well on 4 hours most of the time. ( A
couple 2 hour naps a day) This is still somewhat of a strain on the
body, but I manage alright, and I don't neccesarily feel like I'm
dragging. Ideally I would like to get my avg amount of sleep per day to
around 3 hours. I think this can be possible. I mentioned this to Jonas
Koelker at one point, and he gave me link to a professor's view on this.
That through the use of powerful REM cycles we can drastically cut down
on the amount we sleep during the day. Anyone have any views on this?
-Richard
3999. Re: [Speed cubing group] Re: StackMats From:
Tyson Mao <tmao@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Aug 2004 19:38:18 -0700
Okay, here's the logic as I see it behind the 2 second penalty. We all
want to see a perfectly solved cube. Fine, that's understandable. That's
what we should all strive for. But let's say the cube is misaligned by 1
degree. Is it okay? Pretty much yes. We're human. We can't be perfect.
How about another degree? Okay, fine, we'll allow it. How about a
limit... such as x degrees. Okay fine, we still allow it. And what if
it's past x? It's at a boundary where if it were a fraction of a degree
closer, we would have declared it solved. It doesn't seem like the
progression should be from solved to absolutely nothing. Then of course,
there's the argument on, well, fine, then why isn't the penalty
proportional to how much you're off? That's just a practicality matter.
There's no way I'm going to sit there with a protractor and magnifying
glass studying your cube. Tyson Mao MSC #631 California Institute of
Technology On Aug 18, 2004, at 7:28 PM, Richard Patterson wrote: >
you misunderstand me ;) Solvers should get approx. 30 > degree
leeway in either direction . But unless I > misunderstood something,
if the face is off by 90 > degrees, it is 2 second penalty. If this
is > right...it is silly. > > -Richard
4000. Re: [Speed cubing group] Re: StackMats From:
Richard Patterson <richy_jr_2000@...>
To:
speedsolvingrubikscube@yahoogroups.com
Date:
Wed, 18 Aug 2004 19:43:50 -0700 (PDT)
That still doesn't address the matter of allowing an entire 90
degrees...If someone is running a marathon and they don't finish, there
is no penalty for them...they just DNF. I agree there should be a
reasonable margin of error allowed. You are timed for solving the cube,
and if you set down your cube an entire turn off that's just not right.
-Richard --- Tyson Mao <tmao@...> wrote: > Okay, here's the
logic as I see it behind the 2 > second penalty. We all > want to
see a perfectly solved cube. Fine, that's > understandable. >
That's what we should all strive for. But let's say > the cube is
> misaligned by 1 degree. Is it okay? Pretty much > yes. We're
human. > We can't be perfect. How about another degree? > Okay,
fine, we'll > allow it. > > How about a limit... such as x
degrees. Okay fine, > we still allow it. > And what if it's past
x? It's at a boundary where > if it were a > fraction of a degree
closer, we would have declared > it solved. It > doesn't seem like
the progression should be from > solved to absolutely > nothing.
> > Then of course, there's the argument on, well, fine, > then
why isn't the > penalty proportional to how much you're off? That's
> just a > practicality matter. There's no way I'm going to >
sit there with a > protractor and magnifying glass studying your
cube. > > Tyson Mao > MSC #631 > California Institute of
Technology > > On Aug 18, 2004, at 7:28 PM, Richard Patterson >
wrote: > > > you misunderstand me ;)��� Solvers should get >
approx. 30 > > degree leeway in either direction .��� But unless I
> > misunderstood something, if the face is off by 90 > >
degrees, it is 2 second penalty.��� If this is > > right...it is
silly. > > > > -Richard > > >
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